mirror of
https://github.com/jimathy/jim_bridge.git
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Compare commits
432 Commits
v1.0.5
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12
.gitattributes
vendored
Normal file
12
.gitattributes
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
# VCS / CI noise
|
||||
.gitattributes export-ignore
|
||||
.gitignore export-ignore
|
||||
.github/** export-ignore
|
||||
.gitmodules export-ignore
|
||||
|
||||
# Dev tooling/config
|
||||
.vscode/** export-ignore
|
||||
*.code-workspace export-ignore
|
||||
.editorconfig export-ignore
|
||||
.eslintrc* export-ignore
|
||||
.prettier* export-ignore
|
||||
12
.github/FUNDING.yml
vendored
Normal file
12
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: jixelpatterns
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
custom: ['https://jimathy666.tebex.io/']
|
||||
20
.github/workflows/notify-discord.yml
vendored
Normal file
20
.github/workflows/notify-discord.yml
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
name: Discord Commit Notifier
|
||||
on:
|
||||
push:
|
||||
branches: ['*']
|
||||
|
||||
jobs:
|
||||
notify:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Validate event JSON (sanity check)
|
||||
run: jq -e . "$GITHUB_EVENT_PATH" >/dev/null
|
||||
|
||||
- name: Send commit payload to Discord Bot
|
||||
env:
|
||||
URL: http://${{ secrets.DISCORDBOT }}:3000/github-commits
|
||||
shell: bash
|
||||
run: |
|
||||
curl -sS --fail-with-body -X POST "$URL" \
|
||||
-H 'Content-Type: application/json' \
|
||||
--data-binary "@$GITHUB_EVENT_PATH"
|
||||
88
.github/workflows/release.yml
vendored
Normal file
88
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,88 @@
|
||||
name: Package & Release
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- "v*"
|
||||
- "*.*.*"
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
release:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout (full history)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Derive vars
|
||||
id: vars
|
||||
shell: bash
|
||||
run: |
|
||||
echo "name=${GITHUB_REPOSITORY##*/}" >> $GITHUB_OUTPUT # e.g. jim_bridge
|
||||
echo "version=${GITHUB_REF_NAME#v}" >> $GITHUB_OUTPUT # strip leading v
|
||||
|
||||
- name: Build zip with folder prefix
|
||||
shell: bash
|
||||
run: |
|
||||
NAME='${{ steps.vars.outputs.name }}'
|
||||
VER='${{ steps.vars.outputs.version }}'
|
||||
git archive --format=zip --prefix="${NAME}/" -o "${NAME}-${VER}.zip" "$GITHUB_REF_NAME"
|
||||
ls -lh "${NAME}-${VER}.zip"
|
||||
|
||||
# --- Patch notes generation (commit titles + links) -------------------
|
||||
- name: Find previous tag (SemVer aware)
|
||||
id: prev
|
||||
shell: bash
|
||||
run: |
|
||||
CUR="${GITHUB_REF_NAME}"
|
||||
# Sort tags by version desc, drop the current, take the next newest
|
||||
PREV=$(git tag --sort=-v:refname | grep -v -x "$CUR" | head -n 1 || true)
|
||||
echo "prev=$PREV" >> $GITHUB_OUTPUT
|
||||
echo "Previous tag: ${PREV:-<none>}"
|
||||
|
||||
- name: Generate RELEASE_NOTES.md from commits
|
||||
shell: bash
|
||||
run: |
|
||||
REPO="${{ github.repository }}"
|
||||
CUR="${GITHUB_REF_NAME}"
|
||||
PREV='${{ steps.prev.outputs.prev }}'
|
||||
|
||||
if [ -n "$PREV" ]; then
|
||||
RANGE="$PREV..$CUR"
|
||||
HEADER="## Changes in $CUR"
|
||||
else
|
||||
# First release: include all commits
|
||||
ROOT=$(git rev-list --max-parents=0 HEAD | tail -n 1)
|
||||
RANGE="$ROOT..$CUR"
|
||||
HEADER="## Changes"
|
||||
fi
|
||||
|
||||
{
|
||||
echo "$HEADER"
|
||||
echo
|
||||
# Oldest → newest, subject only, skip merge commits
|
||||
# Escape '[' and ']' so markdown doesn't break on rare titles
|
||||
git log --reverse --no-merges --pretty=format:'- ['%h'] - %s' "$RANGE" \
|
||||
| perl -pe 's/([\[\]])/\\$1/g'
|
||||
} > RELEASE_NOTES.md
|
||||
|
||||
echo "--- RELEASE_NOTES.md ---"
|
||||
cat RELEASE_NOTES.md
|
||||
echo "------------------------"
|
||||
|
||||
- name: Create / Update GitHub Release
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
tag_name: ${{ github.ref_name }}
|
||||
name: ${{ github.ref_name }}
|
||||
files: |
|
||||
*.zip
|
||||
body_path: RELEASE_NOTES.md # attach our generated notes
|
||||
# If you wanted GitHub's auto notes instead, set:
|
||||
# generate_release_notes: true
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
96
README.md
96
README.md
@@ -2,47 +2,87 @@
|
||||
|
||||
This script is intended to be used with my all my scripts (soon)
|
||||
|
||||
It was started due to wanting to bring the same features from some scripts into others with minimal work and multiple updates
|
||||
- Having certain functions in one place(this script) makes it easier to update, enchance and fix things
|
||||
It was started due to wanting to bring the same features from some scripts into others with minimal work and without multiple updates fer script
|
||||
|
||||
It BRIDGES frameworks and cores together through this script and does it best to detect what is being used to automate the process
|
||||
- Having certain functions in one place makes it easier to update, enchance and fix things already in place
|
||||
- This brings the possibility of branching to mutliple frameworks as I've added some already:
|
||||
- `"qb-core"`
|
||||
- `"qbx-core"`
|
||||
- `"ox_core"`
|
||||
- `"es_extended"` (requires ox_lib and ox_inventory)
|
||||
- `"es_extended"` - requires ox_lib and ox_inventory
|
||||
- `"rsg-core"` - basic support for RedM's RSG Core
|
||||
|
||||
All the next updates of my scripts will use this script and be added as a dependancy
|
||||
All of my scripts will use this script and be added as a dependancy
|
||||
|
||||
This was originally designed to be used for my scripts but has grown into a whole framework of unified functions that anyone can use for their own, I encourage it
|
||||
|
||||
------
|
||||
|
||||
It was a tough decision to put it up on github instead of tebex and encrypted
|
||||
## I want this script to grow with help of others who know more about other cores, I'm not a book of framework knowledge
|
||||
This script was designed by me through over a year of research and testing.
|
||||
Some of it of it hasn't been personally tested but the information has been gathered through documentation on other scripts
|
||||
I hope it works as well I intend, but feel free to do pull requests if you know how to fix an issue
|
||||
|
||||
But I want this script to grow with help of others who know more about other cores
|
||||
(Please also keep it to a similar format to prevent breakages in other scripts)
|
||||
|
||||
---
|
||||
------
|
||||
|
||||
## Installation
|
||||
|
||||
The installation of this script is simple
|
||||
- REMOVE `-main` from the folder name, like any other github hosted script
|
||||
- it just needs to start before any script that requires it
|
||||
- it can start before core scripts if you want
|
||||
- for `qb-core` I personally place this script in `resources > [standalone]`
|
||||
- It just needs to start before any script that requires it
|
||||
- It can start before core scripts if you want
|
||||
- For example with `qb-core` I personally place this script in `resources > [standalone]`
|
||||
|
||||
### Optional
|
||||
|
||||
I've added the ability to add override server convars to your server.cfg
|
||||
- This can be used to ensure you don't have silly mistakes like forgetting to change what inventory system you use
|
||||
- Also it can force debug mode off, to ensure your live server doesn't accidently get polyzones and debug information showing
|
||||
- This isn't required but helpful if you are like me
|
||||
|
||||
```
|
||||
# Jim Config Settings
|
||||
# These optional but forces settings for all jim scripts
|
||||
#-------
|
||||
# Add this to your live server.cfg and set to true to force debug mode off
|
||||
# Set to false if to dev server to allow debug mode
|
||||
setr jim_DisableDebug true
|
||||
setr jim_DisableEventDebug true
|
||||
|
||||
# Force the default setting for what framework scripts should be used
|
||||
setr jim_menuScript qb # qb, ox, gta, lation
|
||||
setr jim_notifyScript gta # qb, ox, gta, esx, okok, red, lation
|
||||
setr jim_drawTextScript qb # qb, ox, gta, esx, lation
|
||||
setr jim_progressBarScript qb # qb, ox, gta, esx, lation
|
||||
setr jim_skillCheckScript qb # qb, ox, gta, lation
|
||||
setr jim_dontUseTarget false # Set to true to disable target systems and use draw text 3d
|
||||
```
|
||||
|
||||
-----
|
||||
|
||||
## Support for different frameworks and scripts
|
||||
|
||||
In `starter.lua` is the list of script folder names, this is already setup but this is for people who have customised/renamed their cores or scripts
|
||||
|
||||
# WIP
|
||||
## Documentation
|
||||
|
||||
For organised documentation please see the new `documentation` folder within this resource
|
||||
|
||||
## Usage
|
||||
|
||||
In your own resource, simply call the desired function exported from `jim_bridge`. Each function is built to work across multiple frameworks, offering compatibility and consistency.
|
||||
|
||||
```lua
|
||||
-- Example usage:
|
||||
createCallback("myCallback", function(data)
|
||||
print("Callback received:", data)
|
||||
end)
|
||||
|
||||
triggerCallback("myCallback", "Hello World")
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Support for different exports and scripts
|
||||
|
||||
In exports.lua is the list of script folder names
|
||||
|
||||
This is for people who have customised/renamed scripts
|
||||
|
||||
eg. for people who use `ps-inventory`, this is mainly based on qb-inventory
|
||||
so you need to rename
|
||||
```lua
|
||||
QBInv = "qb-inventory",
|
||||
```
|
||||
to
|
||||
```lua
|
||||
QBInv = "ps-inventory",
|
||||
```
|
||||
|
||||
This will now use events from `ps-inventory` and use it through out the scripts.
|
||||
78
_versioncheck.lua
Normal file
78
_versioncheck.lua
Normal file
@@ -0,0 +1,78 @@
|
||||
local function readBoolMeta(key, default)
|
||||
local val = GetResourceMetadata(GetCurrentResourceName(), key, 0)
|
||||
if not val then return default end
|
||||
val = tostring(val):lower()
|
||||
return (val == 'true' or val == '1' or val == 'yes' or val == 'on')
|
||||
end
|
||||
|
||||
local SUPPRESS_UPDATES = readBoolMeta('suppress_updates', false)
|
||||
|
||||
if not SUPPRESS_UPDATES then
|
||||
local function parseVersion(version)
|
||||
local parts = {}
|
||||
for num in version:gmatch("%d+") do
|
||||
table.insert(parts, tonumber(num))
|
||||
end
|
||||
return parts
|
||||
end
|
||||
|
||||
local function compareVersions(current, newest)
|
||||
local currentParts = parseVersion(current)
|
||||
local newestParts = parseVersion(newest)
|
||||
for i = 1, math.max(#currentParts, #newestParts) do
|
||||
local c = currentParts[i] or 0
|
||||
local n = newestParts[i] or 0
|
||||
if c < n then return -1
|
||||
elseif c > n then return 1 end
|
||||
end
|
||||
return 0 -- equal
|
||||
end
|
||||
|
||||
function CheckBridgeVersion()
|
||||
if IsDuplicityVersion() then
|
||||
CreateThread(function()
|
||||
Wait(4000)
|
||||
local currentVersionRaw = GetResourceMetadata("jim_bridge", 'version')
|
||||
--PerformHttpRequest('https://raw.githubusercontent.com/jimathy/UpdateVersions/master/test.txt', function(err, body, headers)
|
||||
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/jim_bridge/master/version.txt', function(err, body, headers)
|
||||
if not body then
|
||||
print("^1Unable to run version check for ^7'^3jim_bridge^7' (^3"..currentVersionRaw.."^7)")
|
||||
return
|
||||
end
|
||||
|
||||
local lines = {}
|
||||
for line in body:gmatch("[^\r\n]+") do
|
||||
table.insert(lines, line)
|
||||
end
|
||||
|
||||
local newestVersionRaw = lines[1] or "0.0.0"
|
||||
local changelog = {}
|
||||
for i = 2, #lines do
|
||||
table.insert(changelog, lines[i])
|
||||
end
|
||||
|
||||
local compareResult = compareVersions(currentVersionRaw, newestVersionRaw)
|
||||
|
||||
if compareResult == 0 then
|
||||
print("^7'^3jim_bridge^7' - ^2You are running the latest version^7. ^7(^3"..currentVersionRaw.."^7)")
|
||||
elseif compareResult < 0 then
|
||||
print("^1----------------------------------------------------------------------^7")
|
||||
print("^7'^3jim_bridge^7' - ^1You are running an outdated version^7! ^7(^3"..currentVersionRaw.."^7 → ^3"..newestVersionRaw.."^7)")
|
||||
for _, line in ipairs(changelog) do
|
||||
print((line:find("http") and "^7" or "^5")..line)
|
||||
end
|
||||
print("^1----------------------------------------------------------------------^7")
|
||||
SetTimeout(3600000, function()
|
||||
CheckBridgeVersion()
|
||||
end)
|
||||
else
|
||||
print("^7'^3jim_bridge^7' - ^5You are running a newer version ^7(^3"..currentVersionRaw.."^7 ← ^3"..newestVersionRaw.."^7) (^1Expect Errors^7)")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
CheckBridgeVersion()
|
||||
end
|
||||
32
clientFrameworkCache.lua
Normal file
32
clientFrameworkCache.lua
Normal file
@@ -0,0 +1,32 @@
|
||||
if _G.__bridge_cache_loaded then return end
|
||||
_G.__bridge_cache_loaded = true
|
||||
|
||||
_G.BridgeCache = {
|
||||
hasCache = false,
|
||||
data = nil,
|
||||
queue = {},
|
||||
}
|
||||
|
||||
RegisterNetEvent("jim_bridge:receiveCache", function(data)
|
||||
if _G.BridgeCache.hasCache then return end
|
||||
_G.BridgeCache.data = data
|
||||
_G.BridgeCache.hasCache = true
|
||||
|
||||
for _, cb in ipairs(_G.BridgeCache.queue) do
|
||||
cb(data)
|
||||
end
|
||||
_G.BridgeCache.queue = nil
|
||||
end)
|
||||
|
||||
-- Only send the request ONCE per client session
|
||||
TriggerServerEvent("jim_bridge:requestCache")
|
||||
|
||||
-- Exported async function
|
||||
function GetBridgeCache(callback)
|
||||
if _G.BridgeCache.hasCache then
|
||||
callback(_G.BridgeCache.data)
|
||||
else
|
||||
table.insert(_G.BridgeCache.queue, callback)
|
||||
end
|
||||
end
|
||||
exports("GetBridgeCache", GetBridgeCache)
|
||||
424
crafting.lua
424
crafting.lua
@@ -1,424 +0,0 @@
|
||||
if IsDuplicityVersion() then
|
||||
if GetResourceState(OXLibExport):find("start") then
|
||||
createCallback(GetCurrentResourceName()..':server:GetStashItems', function(source, stashName) local stash = getStash(stashName) return stash end)
|
||||
else
|
||||
createCallback(GetCurrentResourceName()..':server:GetStashItems', function(source, cb, stashName) local stash = getStash(stashName) cb(stash) end)
|
||||
end
|
||||
end
|
||||
|
||||
local timeout = 0
|
||||
local timing = false
|
||||
local stashItems = {}
|
||||
function GetStashTimeout(stashName, stop)
|
||||
if stop then stashItems = {} timing = false timeout = 0 return end
|
||||
if stashItems[1] then return true else
|
||||
if timeout <= 0 then
|
||||
stashItems = triggerCallback(GetCurrentResourceName()..':server:GetStashItems', stashName)
|
||||
timeout = 15000
|
||||
if not timing then
|
||||
CreateThread(function()
|
||||
timing = true
|
||||
while timeout > 0 do timeout -= 1000 Wait(1000) end
|
||||
timing = false stashItems = {} timeout = 0
|
||||
end)
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
local CraftLock = false
|
||||
function craftingMenu(data) local hasjob = false
|
||||
if CraftLock then return end
|
||||
if data.stashName and not GetStashTimeout(data.stashName) then
|
||||
--triggerNotify(nil, "Chacking", "success")
|
||||
end
|
||||
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
|
||||
local Menu = {}
|
||||
local Recipes = data.craftable.Recipes
|
||||
for i = 1, #Recipes do
|
||||
for k, v in pairs(Recipes[i]) do
|
||||
if k ~= "amount" and k ~= "job" and k ~= "gang" then
|
||||
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
|
||||
if Recipes[i].job then hasjob = false
|
||||
for l, b in pairs(Recipes[i].job) do
|
||||
hasjob = hasJob(l, nil, b)
|
||||
if hasJob == true then break end
|
||||
end
|
||||
end
|
||||
local setheader, settext = "", ""
|
||||
local disable = false
|
||||
if Recipes[i].job and hasjob == false then else
|
||||
local itemTable = {}
|
||||
for l, b in pairs(Recipes[i][tostring(k)]) do
|
||||
settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "")
|
||||
itemTable[l] = b
|
||||
Wait(0)
|
||||
end
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Checking"..(data.stashName and " ^7'^6"..data.stashName.."^7'" or "").." ^2ingredients^7 - ^6"..k.."^7") end
|
||||
if data.stashName then disable = not stashhasItem(stashItems, itemTable)
|
||||
else disable = not hasItem(itemTable) end
|
||||
|
||||
setheader = Items[tostring(k)].label..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")..(not disable and " ✔️" or "")
|
||||
Menu[#Menu + 1] = {
|
||||
isMenuHeader = disable,
|
||||
icon = invImg(tostring(k)),
|
||||
header = setheader, txt = settext,
|
||||
onSelect = function()
|
||||
local transdata = { item = k, craft = data.craftable.Recipes[i], craftable = data.craftable, coords = data.coords, stashName = data.stashName, onBack = data.onBack }
|
||||
if Config.Crafting.MultiCraft then
|
||||
multiCraft(transdata)
|
||||
else
|
||||
makeItem(transdata)
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
openMenu(Menu, { header = data.craftable.Header, onBack = data.onBack or nil, canClose = true, onExit = function() end, })
|
||||
lookEnt(data.coords)
|
||||
end
|
||||
|
||||
function multiCraft(data) local Menu = {}
|
||||
local success = Config.Crafting.MultiCraftAmounts
|
||||
if data.stashName and not GetStashTimeout(data.stashName) then
|
||||
--triggerNotify(nil, "Refreshing stashinfo", "success")
|
||||
end
|
||||
Menu[#Menu+1] = {
|
||||
isMenuHeader = true,
|
||||
icon = invImg(data.item),
|
||||
header = Items[data.item].label,
|
||||
}
|
||||
for k in pairsByKeys(success) do
|
||||
local settext = ""
|
||||
local itemTable = {}
|
||||
for l, b in pairs(data.craft[data.item]) do
|
||||
itemTable[l] = (b * k)
|
||||
settext = settext..(settext ~= "" and br or "")..Items[l].label..(b*k > 1 and "- x"..b*k or "")
|
||||
Wait(0)
|
||||
end
|
||||
local disable = false
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Checking "..(data.stashName and "^7'^6"..data.stashName.."^7'" or "inventory").."^7x^5"..k.." ^2ingredients^7 - ^6"..data.item.."^7") end
|
||||
if data.stashName then disable = not stashhasItem(stashItems, itemTable)
|
||||
else disable = not hasItem(itemTable) end
|
||||
|
||||
Menu[#Menu + 1] = {
|
||||
isMenuHeader = disable,
|
||||
arrow = not disable,
|
||||
header = "Craft - x"..k * data.craft.amount,
|
||||
txt = settext,
|
||||
onSelect = function ()
|
||||
makeItem({item = data.item, craft = data.craft, craftable = data.craftable, amount = k, coords = data.coords, stashName = data.stashName, onBack = data.onBack })
|
||||
end,
|
||||
}
|
||||
end
|
||||
openMenu(Menu, { header = data.craftable.Header, onBack = function() craftingMenu(data) end, })
|
||||
end
|
||||
|
||||
function makeItem(data)
|
||||
if not CraftLock then CraftLock = true else return end
|
||||
local bartime, bartext, animDict, anim = nil, nil, nil, nil
|
||||
if data.craftable.progressBar then
|
||||
bartime = data.craftable.progressBar.time
|
||||
bartext = data.craftable.progressBar.label
|
||||
else
|
||||
bartime = 5000
|
||||
bartext = Loc[Config.Lan].progressbar["progress_make"]
|
||||
end
|
||||
animDict = data.craftable.Anims.animDict or "amb@prop_human_parking_meter@male@idle_a"
|
||||
anim = data.craftable.Anims.anim or "idle_a"
|
||||
|
||||
local amount = (data.amount and data.amount ~= 1) and data.amount or 1
|
||||
|
||||
local crafted = true
|
||||
local crafting = true
|
||||
|
||||
local cam = createTempCam(PlayerPedId(), data.coords)
|
||||
startTempCam(cam)
|
||||
|
||||
for i = 1, amount do
|
||||
for _, v in pairs(data.craft) do
|
||||
if type(v) == "table" then
|
||||
for l, b in pairs(v) do
|
||||
if crafting and progressBar({
|
||||
label = "Using "..b.." "..Items[l].label,
|
||||
time = 1000,
|
||||
cancel = true,
|
||||
dict = 'pickup_object',
|
||||
anim = "putdown_low",
|
||||
flag = 48,
|
||||
icon = l,
|
||||
}) then
|
||||
--TriggerEvent('inventory:client:ItemBox', Items[l], "use", b) -- Show item box for each item
|
||||
else
|
||||
crafted = false
|
||||
crafting = false
|
||||
break
|
||||
end
|
||||
Wait(200)
|
||||
end
|
||||
if crafted then
|
||||
if crafting and progressBar({
|
||||
label = bartext..Items[data.item].label,
|
||||
time = bartime,
|
||||
cancel = true,
|
||||
dict = animDict,
|
||||
anim = anim,
|
||||
flag = 8,
|
||||
icon = data.item,
|
||||
}) then
|
||||
TriggerServerEvent(GetCurrentResourceName()..":Crafting:GetItem", data.item, data.craft, data.stashName)
|
||||
else
|
||||
crafting = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Wait(500)
|
||||
end
|
||||
stopTempCam()
|
||||
CraftLock = false
|
||||
lockInv(false)
|
||||
craftingMenu(data)
|
||||
ClearPedTasks(PlayerPedId())
|
||||
end
|
||||
|
||||
RegisterNetEvent(GetCurrentResourceName()..":Crafting:GetItem", function(ItemMake, craftable, stashName)
|
||||
local src = source
|
||||
local amount = 1
|
||||
if stashName then
|
||||
local stashItems = getStash(stashName)
|
||||
if craftable["amount"] then amount = craftable["amount"] end
|
||||
local itemRemove = {}
|
||||
for k, v in pairs(craftable[ItemMake]) do
|
||||
for l, b in pairs(stashItems) do
|
||||
if k == b.name then
|
||||
itemRemove[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
stashRemoveItem(stashItems, stashName, itemRemove)
|
||||
else
|
||||
if craftable then
|
||||
if craftable["amount"] then amount = craftable["amount"] end
|
||||
for k, v in pairs(craftable[ItemMake]) do
|
||||
TriggerEvent(GetCurrentResourceName()..":server:toggleItem", false, tostring(k), v, src)
|
||||
end
|
||||
end
|
||||
end
|
||||
TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, ItemMake, amount, src)
|
||||
end)
|
||||
|
||||
--[[SHOPS]]--
|
||||
function openShop(data)
|
||||
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
|
||||
if GetResourceState(OXInv):find("start") then
|
||||
exports[OXInv]:openInventory('shop', { type = data.shop })
|
||||
else
|
||||
TriggerServerEvent(Config.General.JimShops and "jim-shops:ShopOpen" or "inventory:server:OpenInventory", "shop", data.items.label, data.items)
|
||||
end
|
||||
lookEnt(data.coords)
|
||||
end
|
||||
|
||||
-- Client & Server side
|
||||
function hasItem(items, amount, src) local amount = amount and amount or 1
|
||||
local grabInv = nil
|
||||
local foundInv = ""
|
||||
if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
|
||||
if GetResourceState(OXInv):find("start") then
|
||||
foundInv = OXInv
|
||||
if src then grabInv = exports.ox_inventory:GetInventoryItems(src)
|
||||
else grabInv = exports[OXInv]:GetPlayerItems()
|
||||
end
|
||||
|
||||
elseif GetResourceState(QSInv):find("start") then
|
||||
foundInv = QSInv
|
||||
if src then grabInv = exports[QSInv]:GetInventory(src)
|
||||
else grabInv = exports[QSInv]:getUserInventory()
|
||||
end
|
||||
|
||||
elseif GetResourceState(CoreInv):find("start") then
|
||||
foundInv = CoreInv
|
||||
if src then grabInv = exports['core_inventory']:getInventory('primary-'..src)
|
||||
else grabInv = exports[CoreInv]:getInventory('primary-'..GetPlayerServerId(PlayerPedId()))
|
||||
end
|
||||
|
||||
elseif GetResourceState(CodeMInv):find("start") then
|
||||
foundInv = CodeMInv
|
||||
if src then grabInv = exports[CodeMInv]:GetUserInventory(src)
|
||||
else grabInv = exports[CodeMInv]:GetClientPlayerInventory()
|
||||
end
|
||||
|
||||
elseif GetResourceState(QBInv):find("start") then
|
||||
foundInv = QBInv
|
||||
if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
else grabInv = Core.Functions.GetPlayerData().items
|
||||
end
|
||||
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
|
||||
if grabInv then
|
||||
local hasTable = {}
|
||||
for item, amount in pairs(items) do
|
||||
if not Items[item] then print("^4ERROR^7: ^2Script can't find ingredient item in Shared Items - ^1"..item.."^7") end
|
||||
local count = 0
|
||||
for _, itemData in pairs(grabInv) do
|
||||
if itemData and (itemData.name == item) then
|
||||
--if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(item).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.count or itemData.amount).."^7)", foundInv) end
|
||||
count += ((itemData.count or itemData.amount) or 1)
|
||||
end
|
||||
end
|
||||
if count >= amount then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^3"..count.."^7/^3"..amount.." ^5FOUND^7") end
|
||||
hasTable[item] = { hasItem = true, count = count, }
|
||||
else
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^1"..count.."^7/^3"..amount.." ^1NOT FOUND^7") end
|
||||
hasTable[item] = { hasItem = false, count = count, }
|
||||
end
|
||||
end
|
||||
for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
|
||||
return true, hasTable
|
||||
end
|
||||
end
|
||||
|
||||
-- Stash Items
|
||||
function openStash(data)
|
||||
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
|
||||
if GetResourceState(OXInv):find("start") then
|
||||
exports[OXInv]:openInventory('stash', data.stash)
|
||||
elseif GetResourceState(CodeMInv):find("start") then
|
||||
exports[CodeMInv]:OpenStash(data.stash, 400000, 100)
|
||||
else
|
||||
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
|
||||
end
|
||||
lookEnt(data.coords)
|
||||
end
|
||||
|
||||
function getStash(stashName)
|
||||
local stashItems, items = {}, {}
|
||||
if GetResourceState(OXInv):find("start") then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7ox_inventory") end
|
||||
stashItems = exports[OXInv]:Inventory(stashName).items
|
||||
elseif GetResourceState(QSInv):find("start") then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7qs-inventory") end
|
||||
stashItems = exports[QSInv]:GetStashItems(stashName)
|
||||
elseif GetResourceState(CodeMInv):find("start") then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7qs-inventory") end
|
||||
stashItems = exports[CodeMInv]:GetInventoryItems('Stash', stashName)
|
||||
elseif GetResourceState(QBInv):find("start") then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7qb-inventory") end
|
||||
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
|
||||
if result then stashItems = json.decode(result) end
|
||||
end
|
||||
if stashItems then
|
||||
for _, item in pairs(stashItems) do
|
||||
local itemInfo = Items[item.name:lower()]
|
||||
if itemInfo then
|
||||
items[item.slot] = {
|
||||
name = itemInfo["name"],
|
||||
amount = tonumber(item.amount) or tonumber(item.count),
|
||||
info = item.info ~= nil and item.info or "",
|
||||
label = itemInfo["label"],
|
||||
description = itemInfo["description"] ~= nil and itemInfo["description"] or "",
|
||||
weight = itemInfo["weight"],
|
||||
type = itemInfo["type"],
|
||||
unique = itemInfo["unique"],
|
||||
useable = itemInfo["useable"],
|
||||
image = itemInfo["image"],
|
||||
slot = item.slot,
|
||||
}
|
||||
end
|
||||
end
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3GetStashItems^7: ^2Stash information for ^7'^6"..stashName.."^7' ^2retrieved^7") end
|
||||
end
|
||||
return items
|
||||
end
|
||||
|
||||
function stashRemoveItem(stashItems, stashName, items) local amount = amount and amount or 1
|
||||
if GetResourceState(OXInv):find("start") then
|
||||
for k, v in pairs(items) do
|
||||
exports[OXInv]:RemoveItem(stashName, k, v)
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v) end
|
||||
end
|
||||
elseif GetResourceState(QSInv):find("start") then
|
||||
for k, v in pairs(items) do
|
||||
exports[QSInv]:RemoveItemIntoStash(stashName, k, v)
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QSInv, k, v) end
|
||||
end
|
||||
elseif GetResourceState(CodeMInv):find("start") then
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
if (stashItems[l].amount - v) <= 0 then
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
|
||||
end
|
||||
stashItems[l] = nil
|
||||
else
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..CodeMInv, k, v)
|
||||
end
|
||||
stashItems[l].amount -= v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
|
||||
end
|
||||
elseif GetResourceState(QBInv):find("start") then
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
if (stashItems[l].amount - v) <= 0 then
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
|
||||
end
|
||||
stashItems[l] = nil
|
||||
else
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
|
||||
end
|
||||
stashItems[l].amount -= v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
|
||||
end
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { ['stash'] = stashName, ['items'] = json.encode(stashItems) })
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
end
|
||||
RegisterNetEvent(GetCurrentResourceName()..":server:stashRemoveItem", stashRemoveItem)
|
||||
|
||||
function stashhasItem(stashItems, items, amount)
|
||||
local foundInv = ""
|
||||
if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
|
||||
local hasTable = {}
|
||||
for item, amount in pairs(items) do
|
||||
local count = 0
|
||||
for _, itemData in pairs(stashItems) do
|
||||
if itemData and (itemData.name == item) then
|
||||
count += (itemData.amount or 1)
|
||||
end
|
||||
end
|
||||
if count >= amount then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3stashHasItem^7: ^5FOUND '"..item.."' ^3"..count.."^7/^3"..amount.."^7") end
|
||||
hasTable[item] = { hasItem = true, count = count, }
|
||||
else
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3stashHasItem^7: ^1NOT FOUND^7 '"..item.."' ^1"..count.."^7/^3"..amount.."^7") end
|
||||
hasTable[item] = { hasItem = false, count = count, }
|
||||
end
|
||||
end
|
||||
for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
|
||||
return true, hasTable
|
||||
end
|
||||
58
documentation/animal_ped_support.md
Normal file
58
documentation/animal_ped_support.md
Normal file
@@ -0,0 +1,58 @@
|
||||
## Animal Ped Support
|
||||
### isAnimal.lua
|
||||
This module provides logic to detect if a Ped or model is an animal and classify it into specific categories (cat, dog, coyote, etc.). Useful for wildlife, animal roles, or pet systems.
|
||||
|
||||
❔At player load in, it attempts to get what kind of ped/animal you are but there are functions to double check in scripts
|
||||
|
||||
❔Alot of this is used to determine what models/animations are available
|
||||
|
||||
Global flags:
|
||||
- `isCat`, `isDog`, `isBigDog`, `isSmallDog`, `isCoyote`, `isAnimal` — used to store classification of the player's current ped.
|
||||
|
||||
- **isPedAnimal(ped?)**
|
||||
|
||||
- Checks if a ped is an animal based on predefined animal models.
|
||||
- Sets global `isAnimal` to true if matched.
|
||||
- **Example:**
|
||||
```lua
|
||||
local isPlayerAnimal = isPedAnimal()
|
||||
local isOtherPedAnimal = isPedAnimal(GetPedInVehicleSeat(vehicle, -1))
|
||||
```
|
||||
|
||||
- **isCat(ped)**
|
||||
|
||||
- Returns true if the ped model matches a cat.
|
||||
- **Example:**
|
||||
```lua
|
||||
if isCat() then print("You're a cat!") end
|
||||
```
|
||||
|
||||
- **isDog(ped)**
|
||||
|
||||
- Returns two values:
|
||||
- `true`, `true` — if ped is a big dog
|
||||
- `true`, `false` — if ped is a small dog
|
||||
- `false`, `nil` — if not a dog
|
||||
- **Example:**
|
||||
```lua
|
||||
local isDog, isBig = isDog()
|
||||
if isDog then print(isBig and "Big Dog" or "Small Dog") end
|
||||
```
|
||||
|
||||
- **getAnimalModels()**
|
||||
|
||||
- Returns a flat list of all registered animal model hashes.
|
||||
- Can be used to check ped models against
|
||||
- **Example:**
|
||||
```lua
|
||||
for _, model in pairs(getAnimalModels()) do print(model) end
|
||||
```
|
||||
|
||||
- **getAnimalAnims(ped)**
|
||||
|
||||
- Returns the animation set defined for the given animal model.
|
||||
- **Example:**
|
||||
```lua
|
||||
local anims = getAnimalAnims(PlayerPedId())
|
||||
if anims then playAnim(anims.sitDict, anims.sitAnim) end
|
||||
```
|
||||
177
documentation/helper_functions/helpers.md
Normal file
177
documentation/helper_functions/helpers.md
Normal file
@@ -0,0 +1,177 @@
|
||||
### helpers.lua
|
||||
This utility module provides functions for resource checks, debugging, formatting, coordinate math, vector calculations, progress bars, and drawing tools.
|
||||
|
||||
- **isStarted(script)**
|
||||
- Returns `true` if a resource is started.
|
||||
- **Example:**
|
||||
```lua
|
||||
if isStarted("myResource") then print("Resource is running") end
|
||||
```
|
||||
|
||||
- **getScript()**
|
||||
- Caches and returns the name of the current resource.
|
||||
- Easier than typing `GetCurrentResourceName()` over and over
|
||||
- **Example:**
|
||||
```lua
|
||||
print("Current script:", getScript())
|
||||
```
|
||||
|
||||
- **isServer()**
|
||||
- Returns true if running on the server.
|
||||
- This was mainly made becuase `IsDuplicityVersion()` kept confusing me
|
||||
- **Example:**
|
||||
```lua
|
||||
if isServer() then print("Server-side!") end
|
||||
```
|
||||
|
||||
- **debugPrint(...)** / **eventPrint(...)**
|
||||
- Prints messages with debug context if debugMode is enabled.
|
||||
- **Example:**
|
||||
```lua
|
||||
debugPrint("Loaded object:", objName)
|
||||
```
|
||||
|
||||
- **jsonPrint(table)**
|
||||
- Pretty-prints a table with colorized JSON if debugMode is enabled.
|
||||
- **Example:**
|
||||
```lua
|
||||
jsonPrint(myData)
|
||||
```
|
||||
|
||||
- **keyGen()**
|
||||
- Generates a 3-character unique ID.
|
||||
- Good grabbing randomly generated strings
|
||||
- **Example:**
|
||||
```lua
|
||||
print("Generated Key:", keyGen())
|
||||
```
|
||||
|
||||
- **cv(amount)**
|
||||
- Comma-separates a number (e.g., `1000000` to `1,000,000`).
|
||||
- **Example:**
|
||||
```lua
|
||||
print(cv(1000000)) -- "1,000,000"
|
||||
```
|
||||
|
||||
- **formatCoord(vec)**
|
||||
- Outputs a formatted string from vector types.
|
||||
- Compacts and adds console colours to the vector to be printed
|
||||
- **Example:**
|
||||
```lua
|
||||
print(formatCoord(vector3(123.45, 678.9, 10.0)))
|
||||
```
|
||||
|
||||
- **getCenterOfZones(coords)**
|
||||
- Returns average center position of a vector3 list.
|
||||
- A few use cases, but I used it to see how well spaced blips were together
|
||||
- **Example:**
|
||||
```lua
|
||||
local center = getCenterOfZones({vector3(0,0,0), vector3(10,10,0)})
|
||||
```
|
||||
|
||||
- **countTable(tbl)**
|
||||
- Returns the number of entries in a table.
|
||||
- Simple function to print how many "entires" are in a table
|
||||
- **Example:**
|
||||
```lua
|
||||
print(countTable({a=1,b=2,c=3})) -- 3
|
||||
```
|
||||
|
||||
- **pairsByKeys(tbl)**
|
||||
- Iterator for sorted keys.
|
||||
- **Example:**
|
||||
```lua
|
||||
for k, v in pairsByKeys(myTable) do print(k, v) end
|
||||
```
|
||||
|
||||
- **concatenateText(tbl)**
|
||||
- Joins string table entries with newlines.
|
||||
- **Example:**
|
||||
```lua
|
||||
print(concatenateText({"Line 1", "Line 2"}))
|
||||
```
|
||||
|
||||
- **RotationToDirection(rot)**
|
||||
- Converts a heading vector to a directional vector.
|
||||
- **Example:**
|
||||
```lua
|
||||
local dir = RotationToDirection(rotation)
|
||||
```
|
||||
|
||||
- **basicBar(percent)**
|
||||
- Returns a bar like `████░░░░░` at 50%.
|
||||
- Basically a progress bar but as a string, I use this in drawTexts when progressbars aren't able to be used
|
||||
- **Example:**
|
||||
```lua
|
||||
print(basicBar(50))
|
||||
```
|
||||
|
||||
- **normalizeVector(vec)**
|
||||
- Returns a normalized version of a vector3.
|
||||
- **Example:**
|
||||
```lua
|
||||
local norm = normalizeVector(vector3(3,4,0))
|
||||
```
|
||||
|
||||
- **drawLine(start, end, color)** / **drawSphere(pos, color)**
|
||||
- Debug drawing helpers.
|
||||
- Stays visible for more than one frame
|
||||
- **Example:**
|
||||
```lua
|
||||
drawLine(vector3(0,0,0), vector3(10,10,10), vector4(255,0,0,255))
|
||||
drawSphere(vector3(5,5,5), vector4(0,255,0,255))
|
||||
```
|
||||
|
||||
- **PerformRaycast(start, end, entity?, flags?)**
|
||||
- Raycast with material detection. Returns ray hit data.
|
||||
- **Example:**
|
||||
```lua
|
||||
local hit, hitPos, material = PerformRaycast(startVec, endVec, playerPed, 1)
|
||||
if hit == 1 then
|
||||
print("Hit at position:", hitPos)
|
||||
print("Material:", material)
|
||||
end
|
||||
```
|
||||
|
||||
- **adjustForGround(coords)**
|
||||
- Adjusts a z-coordinate to ground height.
|
||||
- **Example:**
|
||||
```lua
|
||||
coords = adjustForGround(vector3(100, 200, 300))
|
||||
```
|
||||
|
||||
- **ensureNetToVeh(id)** / **ensureNetToEnt(id)**
|
||||
- Resolves net ID to entity safely.
|
||||
- **Example:**
|
||||
```lua
|
||||
local veh = ensureNetToVeh(netId)
|
||||
```
|
||||
|
||||
- **sendLog(text)** / **sendServerLog(data)**
|
||||
- Logging helpers, includes player name, coords, script source.
|
||||
- **Example:**
|
||||
```lua
|
||||
sendLog("Suspicious activity detected")
|
||||
```
|
||||
|
||||
- **GetGroundMaterialAtPosition(coords)**
|
||||
- Returns the material hash + readable name from the surface below coords.
|
||||
- **Example:**
|
||||
```lua
|
||||
local hash, name = GetGroundMaterialAtPosition(vector3(0,0,0))
|
||||
```
|
||||
|
||||
- **GetPropDimensions(model)**
|
||||
- Loads a model and returns width, depth, height.
|
||||
- I use this to parse a model to create a box target instead of entity target when creating distProps/distPeds
|
||||
- **Example:**
|
||||
```lua
|
||||
local w,d,h = GetPropDimensions("prop_barrel_01a")
|
||||
```
|
||||
|
||||
- **GetEntityForwardVector(entity)**
|
||||
- Returns the forward direction vector based on entity heading.
|
||||
- **Example:**
|
||||
```lua
|
||||
local fwd = GetEntityForwardVector(PlayerPedId())
|
||||
```
|
||||
89
documentation/helper_functions/loaders.md
Normal file
89
documentation/helper_functions/loaders.md
Normal file
@@ -0,0 +1,89 @@
|
||||
### loaders.lua
|
||||
This module provides loading utilities for common asset types such as models, animations, texture dictionaries, and audio banks. It also provides animation and sound helpers.
|
||||
|
||||
- **loadModel(model)**
|
||||
- Loads a model into memory if valid and not already loaded.
|
||||
- **Example:**
|
||||
```lua
|
||||
loadModel('prop_chair_01a')
|
||||
```
|
||||
|
||||
- **unloadModel(model)**
|
||||
- Unloads a model from memory.
|
||||
- **Example:**
|
||||
```lua
|
||||
unloadModel('prop_chair_01a')
|
||||
```
|
||||
|
||||
- **loadAnimDict(animDict)**
|
||||
- Loads an animation dictionary into memory.
|
||||
- **Example:**
|
||||
```lua
|
||||
loadAnimDict('amb@world_human_hang_out_street@male_c@base')
|
||||
```
|
||||
|
||||
- **unloadAnimDict(animDict)**
|
||||
- Removes an animation dictionary from memory.
|
||||
- **Example:**
|
||||
```lua
|
||||
unloadAnimDict('amb@world_human_hang_out_street@male_c@base')
|
||||
```
|
||||
|
||||
- **loadPtfxDict(ptFxName)**
|
||||
- Loads a particle effect (ptfx) dictionary.
|
||||
- **Example:**
|
||||
```lua
|
||||
loadPtfxDict('core')
|
||||
```
|
||||
|
||||
- **unloadPtfxDict(dict)**
|
||||
- Unloads a particle effect dictionary from memory.
|
||||
- **Example:**
|
||||
```lua
|
||||
unloadPtfxDict('core')
|
||||
```
|
||||
|
||||
- **loadTextureDict(dict)**
|
||||
- Loads a streamed texture dictionary.
|
||||
- **Example:**
|
||||
```lua
|
||||
loadTextureDict('commonmenu')
|
||||
```
|
||||
|
||||
- **loadScriptBank(bank)**
|
||||
- Loads a script audio bank.
|
||||
- Returns true on success.
|
||||
- **Example:**
|
||||
```lua
|
||||
local success = loadScriptBank('DLC_HEISTS_GENERAL_FRONTEND_SOUNDS')
|
||||
```
|
||||
|
||||
- **loadAmbientBank(bank)**
|
||||
- Loads an ambient audio bank.
|
||||
- Returns true on success.
|
||||
- **Example:**
|
||||
```lua
|
||||
local success = loadAmbientBank('AMB_REVERB_GENERIC')
|
||||
```
|
||||
|
||||
- **playAnim(animDict, animName, duration?, flag?, ped?, speed?)**
|
||||
- Plays an animation on a ped.
|
||||
- Loads the dictionary if not already loaded.
|
||||
- **Example:**
|
||||
```lua
|
||||
playAnim('amb@world_human_hang_out_street@male_c@base', 'base', 5000, 1, PlayerPedId(), 1.0)
|
||||
```
|
||||
|
||||
- **stopAnim(animDict, animName, ped?)**
|
||||
- Stops an animation and unloads the dictionary.
|
||||
- **Example:**
|
||||
```lua
|
||||
stopAnim('amb@world_human_hang_out_street@male_c@base', 'base', PlayerPedId())
|
||||
```
|
||||
|
||||
- **playGameSound(audioBank, soundSet, soundRef, coords, synced, range?)**
|
||||
- Plays a game sound from a coordinate or entity.
|
||||
- **Example:**
|
||||
```lua
|
||||
playGameSound('DLC_HEIST_HACKING_SNAKE_SOUNDS', 'Beep', vector3(0, 0, 0), false, 15.0)
|
||||
```
|
||||
38
documentation/main_functions/callbacks.md
Normal file
38
documentation/main_functions/callbacks.md
Normal file
@@ -0,0 +1,38 @@
|
||||
### callback.lua
|
||||
|
||||
These functions wrap the native callback handling of the selected framework (e.g., OX, QBCore, ESX) instead of implementing a standalone callback system, ensuring full compatibility.
|
||||
|
||||
- **createCallback(callbackName, funct)**
|
||||
|
||||
- Registers a callback function with the appropriate framework.
|
||||
- This function checks which framework is started (e.g., OX, QB, ESX) and registers the callback accordingly.
|
||||
- It adapts the callback function to match the expected signature for the framework.
|
||||
- **Example:**
|
||||
```lua
|
||||
local table = { ["info"] = "HI" }
|
||||
createCallback('myCallback', function(source, ...)
|
||||
return table
|
||||
end)
|
||||
|
||||
createCallback("callback:checkVehicleOwned", function(source, plate)
|
||||
local result = isVehicleOwned(plate)
|
||||
if result then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end)
|
||||
```
|
||||
|
||||
- **triggerCallback(callbackName, ...)**
|
||||
|
||||
- Triggers a server callback and returns the result.
|
||||
- This function uses the appropriate framework's method to call the server-side callback and awaits the result.
|
||||
- **Example:**
|
||||
```lua
|
||||
local result = triggerCallback('myCallback')
|
||||
jsonPrint(result)
|
||||
|
||||
local result = triggerCallback("callback:checkVehicleOwned", plate)
|
||||
print(result)
|
||||
```
|
||||
28
documentation/main_functions/cameras.md
Normal file
28
documentation/main_functions/cameras.md
Normal file
@@ -0,0 +1,28 @@
|
||||
### cameras.lua
|
||||
This module provides utilities for managing temporary in-game cameras, useful for cutscenes, cinematic views, or scripted perspectives.
|
||||
|
||||
- **createTempCam(ent, coords)**
|
||||
|
||||
- Creates a temporary camera at the specified coordinates or relative to an entity.
|
||||
- If `ent` is an entity, the camera position is calculated as an offset from the entity's position using `GetOffsetFromEntityInWorldCoords`.
|
||||
- If `ent` is a `vector3`, it is used directly as the camera's position.
|
||||
- **Example:**
|
||||
```lua
|
||||
local cam = createTempCam(PlayerPedId(), GetEntityCoords(PlayerPedId()) + vector3(0, 2.0, 1.0))
|
||||
```
|
||||
|
||||
- **startTempCam(cam)**
|
||||
|
||||
- Activates and renders the temporary camera.
|
||||
- **Example:**
|
||||
```lua
|
||||
startTempCam(cam)
|
||||
```
|
||||
|
||||
- **stopTempCam()**
|
||||
|
||||
- Deactivates and deletes all currently running custom camera, restoring normal view.
|
||||
- **Example:**
|
||||
```lua
|
||||
stopTempCam()
|
||||
```
|
||||
45
documentation/main_functions/contextmenus.md
Normal file
45
documentation/main_functions/contextmenus.md
Normal file
@@ -0,0 +1,45 @@
|
||||
### contextmenus.lua
|
||||
|
||||
These functions provide a unified way to interact with different context menu systems, such as OX and WarMenu, depending on what's available on the server.
|
||||
|
||||
- **openMenu(Menu, data)**
|
||||
|
||||
- Opens a context menu using the preferred menu system.
|
||||
- Automatically selects between supported systems like OX or WarMenu based on availability.
|
||||
- The `Menu` parameter should be a list of menu entries, and the `data` parameter can be used to set headers, subtexts, and actions like `onBack`, `onExit`, and `canClose`.
|
||||
- **Example:**
|
||||
```lua
|
||||
openMenu({
|
||||
{ header = "Option 1", txt = "Description 1", onSelect = function() print("Option 1 selected") end },
|
||||
{ header = "Option 2", txt = "Description 2", onSelect = function() print("Option 2 selected") end },
|
||||
}, {
|
||||
header = "Main Menu",
|
||||
headertxt = "Select an option",
|
||||
onBack = function() print("Return selected") end,
|
||||
onExit = function() print("Menu closed") end,
|
||||
canClose = true,
|
||||
})
|
||||
```
|
||||
|
||||
- **isOx()**
|
||||
|
||||
- Checks whether the OX context menu system is available on the server.
|
||||
- Allows to do specific things if ox_lib menu is in use
|
||||
- **Example:**
|
||||
```lua
|
||||
if isOx() then
|
||||
print("OX Context Menu is available")
|
||||
end
|
||||
```
|
||||
|
||||
- **isWarMenuOpen()**
|
||||
|
||||
- Returns whether WarMenu is currently open.
|
||||
- Useful to prevent opening a new menu if one is already active.
|
||||
- **Example:**
|
||||
```lua
|
||||
if not isWarMenuOpen() then
|
||||
openMenu("main_menu", menuData)
|
||||
end
|
||||
```
|
||||
- Returns whether the WarMenu is currently open.
|
||||
39
documentation/main_functions/crafting.md
Normal file
39
documentation/main_functions/crafting.md
Normal file
@@ -0,0 +1,39 @@
|
||||
### crafting.lua
|
||||
|
||||
These functions support crafting logic, such as opening crafting menus, handling multi-craft operations, and creating item data from recipes.
|
||||
|
||||
- **craftingMenu(data)**
|
||||
|
||||
- Opens a menu for selecting the quantity to craft.
|
||||
- Presents the player with multiple crafting quantities based on `Config.Crafting.MultiCraftAmounts`.
|
||||
- **Parameters:**
|
||||
- `item` (`string`): The item to craft.
|
||||
- `craft` (`table`): The crafting recipe.
|
||||
- `craftable` (`table`): Crafting options.
|
||||
- `coords` (`vector3`): Where crafting occurs.
|
||||
- `stashName` (`string`): The stash name(s) for item availability.
|
||||
- `onBack` (`function`): Callback when returning.
|
||||
- `metadata` (`table`, optional): Metadata for the crafted item.
|
||||
- **Example:**
|
||||
```lua
|
||||
craftingMenu({
|
||||
craftable = {
|
||||
Header = "Weapon Crafting",
|
||||
Recipes = {
|
||||
[1] = {
|
||||
["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 },
|
||||
amount = 1,
|
||||
},
|
||||
-- More recipes...
|
||||
},
|
||||
Anims = {
|
||||
animDict = "amb@prop_human_parking_meter@male@idle_a",
|
||||
anim = "idle_a",
|
||||
},
|
||||
},
|
||||
coords = vector3(100.0, 200.0, 300.0),
|
||||
stashTable = "crafting_stash",
|
||||
job = "mechanic",
|
||||
onBack = function() print("Returning to previous menu") end,
|
||||
})
|
||||
```
|
||||
25
documentation/main_functions/drawtext.md
Normal file
25
documentation/main_functions/drawtext.md
Normal file
@@ -0,0 +1,25 @@
|
||||
### drawText.lua
|
||||
|
||||
These functions handle drawing and hiding styled on-screen prompts or UI overlays, compatible with different styling frameworks such as OX Lib.
|
||||
|
||||
- **drawText(image, input, style, oxStyleTable)**
|
||||
|
||||
- Displays styled text or prompts on screen.
|
||||
- Designed to adapt styling depending on which UI system (e.g., OX) is in use.
|
||||
- **Parameters:**
|
||||
- `image` (`string`): Optional icon or image path.
|
||||
- `input` (`string`): The main text to display.
|
||||
- `style` (`string|table`): Preset or custom styling.
|
||||
- `oxStyleTable` (`table`, optional): Extended style options if using OX UI.
|
||||
- **Example:**
|
||||
```lua
|
||||
drawText("img_link", { "Test line 1", "Test Line 2" }, "~g~")
|
||||
```
|
||||
|
||||
- **hideText()**
|
||||
|
||||
- Hides any active text or UI element previously drawn with `drawText()`.
|
||||
- **Example:**
|
||||
```lua
|
||||
hideText()
|
||||
```
|
||||
31
documentation/main_functions/duifunctions.md
Normal file
31
documentation/main_functions/duifunctions.md
Normal file
@@ -0,0 +1,31 @@
|
||||
### duifunctions.lua
|
||||
|
||||
These functions support dynamic UI image rendering in 3D environments using runtime texture dictionaries. Ideal for integrating `nui://` or external `http://` image URLs into MLOs or world props.
|
||||
|
||||
- **createDui(name, http, size, txd))**
|
||||
|
||||
- Sets up a runtime texture dictionary and links an image from a `nui://` or `http://` URL.
|
||||
- This function should be used once to create the texture dictionary needed for rendering Dui images.
|
||||
- **Example:**
|
||||
```lua
|
||||
createDui("logo", "https://example.com/logo.png", { x = 512, y = 256 }, scriptTxd)
|
||||
```
|
||||
|
||||
- **DuiSelect(data)**
|
||||
|
||||
- Updates the URL on an existing texture dictionary to change the rendered image.
|
||||
- Can be used at runtime to swap out visuals in MLOs or props.
|
||||
- **Parameters:**
|
||||
- `textureDict` (`string`): The texture dictionary to target.
|
||||
- `texture` (`string`): The specific texture name to override.
|
||||
- `url` (`string`): The new image URL.
|
||||
- `width`, `height` (`number`): The texture resolution.
|
||||
- **Example:**
|
||||
```lua
|
||||
DuiSelect({
|
||||
name = "logo",
|
||||
texn = "logoTex",
|
||||
texd = "someTxd",
|
||||
size = { x = 512, y = 256 }
|
||||
})
|
||||
```
|
||||
25
documentation/main_functions/input.md
Normal file
25
documentation/main_functions/input.md
Normal file
@@ -0,0 +1,25 @@
|
||||
### input.lua
|
||||
|
||||
This function displays a customizable input dialog for user text or number entry. It supports both simple and complex input structures.
|
||||
|
||||
- **createInput(title, opts)**
|
||||
- Opens a styled input dialog with configurable fields, labels, input types, and validation.
|
||||
- Supports multiple field types including `text`, `number`, `password`, `checkbox`, `color`, `slider`, and more.
|
||||
- **Parameters:**
|
||||
- `title` (`string`): Title displayed at the top of the input box.
|
||||
- `opts` (`table`): A table of fields with attributes like `label`, `name`, `type`, `value`, and more.
|
||||
- **Example:**
|
||||
```lua
|
||||
local userInput = createInput("Enter Details", {
|
||||
{ type = "text", text = "Name", name = "playerName", isRequired = true },
|
||||
{ type = "number", text = "Age", name = "playerAge", min = 18, max = 99 },
|
||||
{ type = "radio", label = "Gender", name = "playerGender", options = {
|
||||
{ text = "Male", value = "male" },
|
||||
{ text = "Female", value = "female" },
|
||||
{ text = "Other", value = "other" },
|
||||
}},
|
||||
})
|
||||
if userInput then
|
||||
print(json.encode(userInput))
|
||||
end
|
||||
```
|
||||
144
documentation/main_functions/inventories.md
Normal file
144
documentation/main_functions/inventories.md
Normal file
@@ -0,0 +1,144 @@
|
||||
### inventories.lua
|
||||
|
||||
These functions manage inventory locking, item checking, and player inventory retrieval.
|
||||
|
||||
- **lockInv(toggle)**
|
||||
|
||||
- Locks or unlocks the player's inventory.
|
||||
- Freezes/unfreezes movement and toggles hotbar state.
|
||||
- **Example:**
|
||||
```lua
|
||||
lockInv(true) -- Lock inventory
|
||||
lockInv(false) -- Unlock inventory
|
||||
```
|
||||
|
||||
- **hasItem(items, amount, src)**
|
||||
|
||||
- Checks if a player has the specified item(s) in sufficient quantity.
|
||||
- **Returns:**
|
||||
- `boolean`: Whether the player has the item(s).
|
||||
- `table`: Details of available item counts.
|
||||
- **Example:**
|
||||
```lua
|
||||
local hasAll, details = hasItem({"health_potion", "mana_potion"}, 2, playerId)
|
||||
if hasAll then
|
||||
-- Proceed with action
|
||||
else
|
||||
-- Inform the player about missing items
|
||||
end
|
||||
```
|
||||
|
||||
- **getPlayerInv(src)**
|
||||
|
||||
- Retrieves the player’s current inventory.
|
||||
- May be used for inventory UI, logging, or crafting systems.
|
||||
- **Example:**
|
||||
```lua
|
||||
local inventory = getPlayerInv(playerId)
|
||||
for k, item in pairs(inventory) do
|
||||
print(item.name, item.amount)
|
||||
end
|
||||
```
|
||||
|
||||
### itemcontrol.lua
|
||||
|
||||
This module includes a variety of utility functions for managing items in player inventories, including giving, removing, durability, and use logic.
|
||||
|
||||
- **createUseableItem(item, funct)**
|
||||
|
||||
⚠️ This doesn't work for `ox_inv`, you will need to add the event info to it's `items.lua`
|
||||
- Registers a useable item and binds it to a callback function.
|
||||
- **Example:**
|
||||
```lua
|
||||
createUseableItem("bandage", function(source)
|
||||
-- Heal logic here
|
||||
end)
|
||||
```
|
||||
|
||||
- **invImg(item)**
|
||||
|
||||
- Returns the inventory image path for an item.
|
||||
- Automatically grabs the inventory image link based on inventory script
|
||||
- **Example:**
|
||||
```lua
|
||||
local imagePath = invImg("water_bottle")
|
||||
print(imagePath)
|
||||
```
|
||||
|
||||
- **addItem(item, amount, info, src)**
|
||||
|
||||
⚠️ Requires Auth callback if called from client side
|
||||
- Adds a specific amount of an item to a player's inventory.
|
||||
- Automatically attempts to add items using detected inventory script
|
||||
- **Example:**
|
||||
```lua
|
||||
-- Client Side
|
||||
addItem("lockpick", 3, {})
|
||||
|
||||
-- Server Side
|
||||
addItem("lockpick", 3, {}, source)
|
||||
```
|
||||
|
||||
- **removeItem(item, amount, src, slot)**
|
||||
|
||||
- Removes a specific amount of an item from a player’s inventory.
|
||||
- Automatically attempts to remove item using detected inventory script
|
||||
- **Example:**
|
||||
```lua
|
||||
-- Client Side
|
||||
removeItem(
|
||||
"ammo_pistol",
|
||||
30,
|
||||
nil,
|
||||
slot --[[optional]]--
|
||||
)
|
||||
|
||||
-- Server Side
|
||||
removeItem(
|
||||
"ammo_pistol",
|
||||
30,
|
||||
source,
|
||||
slot --[[optional]]--
|
||||
)
|
||||
```
|
||||
|
||||
- **dupeWarn(src, item, amount)**
|
||||
|
||||
- Logs or handles a potential duplication exploit involving an item.
|
||||
- This is called automatically if a player has been triggered exploit detection
|
||||
- Disabled if debugMode is enabled
|
||||
|
||||
- **breakTool(data)**
|
||||
|
||||
- Breaks a tool or item, often due to exceeding durability.
|
||||
- **Example:**
|
||||
```lua
|
||||
breakTool({ item = "drill", damage = 10 })
|
||||
```
|
||||
|
||||
- **getDurability(item)**
|
||||
|
||||
- Returns the current durability value of a given item.
|
||||
- Searched for the lowest slot number (eg. slot 1) and retreives that items durability
|
||||
- **Example:**
|
||||
```lua
|
||||
local durability, slot = getDurability("drill")
|
||||
if durability then
|
||||
print("Durability:", durability)
|
||||
print("Slot:", slot)
|
||||
end
|
||||
```
|
||||
|
||||
- **canCarry(itemTable, src)**
|
||||
|
||||
⚠️ Currently server side only
|
||||
- Checks if a player can carry the item(s) specified in `itemTable`.
|
||||
- **Example:**
|
||||
```lua
|
||||
local carryCheck = canCarry({ ["health_potion"] = 2, ["mana_potion"] = 3 }, playerId)
|
||||
if carryCheck["health_potion"] and carryCheck["mana_potion"] then
|
||||
-- Player can carry items.
|
||||
else
|
||||
-- Notify player.
|
||||
end
|
||||
```
|
||||
64
documentation/main_functions/jobfunctions.md
Normal file
64
documentation/main_functions/jobfunctions.md
Normal file
@@ -0,0 +1,64 @@
|
||||
### jobfunctions.lua
|
||||
|
||||
This module provides functions for managing job-based logic, such as checking player roles, toggling duty status, and simulating job-related interactions.
|
||||
|
||||
- **makeBossRoles(role)**
|
||||
|
||||
- Sets up boss-level permissions or access for the specified job role.
|
||||
- Often used to determine if a player can access job menus or perform administrative actions.
|
||||
- Used mainly for creating boss locked target tables
|
||||
- **Example:**
|
||||
```lua
|
||||
makeBossRoles("police")
|
||||
```
|
||||
|
||||
- **jobCheck(job)**
|
||||
|
||||
- Simple check if the player has the specified job.
|
||||
- **Example:**
|
||||
```lua
|
||||
if jobCheck("mechanic") then
|
||||
-- Allow mechanic features.
|
||||
else
|
||||
-- Deny access.
|
||||
end
|
||||
```
|
||||
|
||||
- **toggleDuty()**
|
||||
|
||||
- Toggles the player’s on/off duty status, typically used for jobs like police, EMS, etc.
|
||||
- **Example:**
|
||||
```lua
|
||||
toggleDuty()
|
||||
```
|
||||
|
||||
- **washHands(data)**
|
||||
|
||||
- Simulates the action of washing hands, used in job scripts or medical job logic.
|
||||
- Currently only animation and a notfication
|
||||
- **Example:**
|
||||
```lua
|
||||
washHands({ coords = vector3(200.0, 300.0, 40.0) })
|
||||
```
|
||||
|
||||
- **useToilet(data)**
|
||||
|
||||
- Triggers toilet-use interaction, likely includes animation or sound.
|
||||
- Currently only animation and a notfication
|
||||
- **Example:**
|
||||
```lua
|
||||
useToilet({ urinal = true })
|
||||
-- Player uses a urinal with corresponding animations and notifications
|
||||
|
||||
useToilet({ urinal = false, sitcoords = vector4(215.76, -810.12, 29.73, 90.0) })
|
||||
-- Player sits down to use a toilet with corresponding animations and notifications
|
||||
```
|
||||
|
||||
- **useDoor(data)**
|
||||
|
||||
- Handles interactions with doors that aren't openable and teleports the player
|
||||
- eg. Recycle Center, it's used to teleport the player from outside a building to the IPL
|
||||
- **Example:**
|
||||
```lua
|
||||
useDoor({ telecoords = vector4(215.76, -810.12, 29.73, 90.0) })
|
||||
```
|
||||
156
documentation/main_functions/makefunctions.md
Normal file
156
documentation/main_functions/makefunctions.md
Normal file
@@ -0,0 +1,156 @@
|
||||
### makeBlip.lua
|
||||
|
||||
This module provides simple utilities for adding static or entity-based blips to the minimap.
|
||||
|
||||
❔ This has basic support for RedM too
|
||||
- **makeBlip(data)**
|
||||
|
||||
- This function adds a map blip at the provided coordinates and sets various display properties such as sprite, color, scale, and more.
|
||||
- It also handles attaching a preview image to the blip if certain resources are running and a preview is provided.
|
||||
- **Example:**
|
||||
```lua
|
||||
local blipData = {
|
||||
coords = vector3(123.4, 567.8, 90.1),
|
||||
sprite = 1,
|
||||
col = 2,
|
||||
scale = 0.8,
|
||||
disp = 4,
|
||||
category = 7,
|
||||
name = "My Blip",
|
||||
preview = "http://example.com/preview.png"
|
||||
}
|
||||
local blip = makeBlip(blipData)
|
||||
```
|
||||
|
||||
- **makeEntityBlip(data)**
|
||||
|
||||
- This function adds a map blip attached to the provided entity and sets various display properties such as sprite, color, scale, and more.
|
||||
- It also handles attaching a preview image to the blip if certain resources are running and a preview is provided.
|
||||
- **Example:**
|
||||
```lua
|
||||
local blipData = {
|
||||
entity = myEntity,
|
||||
sprite = 1,
|
||||
col = 2,
|
||||
scale = 0.8,
|
||||
disp = 4,
|
||||
category = 7,
|
||||
name = "Entity Blip",
|
||||
preview = "http://example.com/preview.png"
|
||||
}
|
||||
local blip = makeEntityBlip(blipData)
|
||||
```
|
||||
|
||||
### makePed.lua
|
||||
This module provides tools to create persistent or distance-based NPCs with optional animations, scenarios, and config randomization.
|
||||
|
||||
- **makeDistPed(data, coords, freeze, collision, scenario, anim, synced)**
|
||||
|
||||
- Creates a ped that only spawns when nearby (performance optimization).
|
||||
- **Example:**
|
||||
```lua
|
||||
makeDistPed({model = "a_m_y_business_03" }, -- model data
|
||||
vector4(450.0, -980.0, 30.0, 100.0), -- coords
|
||||
true, -- freeze entity
|
||||
false, -- collision
|
||||
'WORLD_HUMAN_STAND_IMPATIENT', -- Scenario Animation
|
||||
{ dict = "amb@world_human_clipboard@male@idle_a", anim = "idle_c" }, -- Anim Table
|
||||
true -- Network Synced
|
||||
)
|
||||
```
|
||||
|
||||
- **makePed(data, coords, freeze, collision, scenario, anim, synced)**
|
||||
|
||||
- Spawns a ped with more persistent behavior at the given location.
|
||||
- Supports animation playback and freezing.
|
||||
- **Example:**
|
||||
```lua
|
||||
makePed({model = "a_m_y_business_03" }, -- model data
|
||||
vector4(450.0, -980.0, 30.0, 100.0), -- coords
|
||||
true, -- freeze entity
|
||||
false, -- collision
|
||||
'WORLD_HUMAN_STAND_IMPATIENT', -- Scenario Animation
|
||||
{ dict = "amb@world_human_clipboard@male@idle_a", anim = "idle_c" }, -- Anim Table
|
||||
true -- Network Synced
|
||||
)
|
||||
```
|
||||
|
||||
- **GenerateRandomPedData(data)**
|
||||
|
||||
- Returns randomized ped model/configuration based on input table.
|
||||
- Useful for dynamic NPC generation.
|
||||
- **Example:**
|
||||
```lua
|
||||
local pedData = GenerateRandomPedData({ model = `MP_M_Freemode_01`, custom = {} })
|
||||
```
|
||||
|
||||
### makeProp.lua
|
||||
This module allows you to spawn static or distance-loaded props in the world.
|
||||
|
||||
- **makeProp(data, freeze, synced)**
|
||||
|
||||
- This function loads the model, creates the object, sets its heading, and freezes it if specified.
|
||||
- **Example:**
|
||||
```lua
|
||||
local propData = {
|
||||
prop = 'prop_chair_01a',
|
||||
coords = vector4(123.4, 567.8, 90.1, 180.0)
|
||||
}
|
||||
local prop = makeProp(propData, true, false)
|
||||
```
|
||||
|
||||
- **makeDistProp(data, freeze, synced, range)**
|
||||
- Same as `makeProp`, but only spawns if the player is within the specified range.
|
||||
- **Example:**
|
||||
```lua
|
||||
local propData = {
|
||||
prop = 'prop_chair_01a',
|
||||
coords = vector4(123.4, 567.8, 90.1, 180.0)
|
||||
}
|
||||
makeDistProp(propData, true, false)
|
||||
```
|
||||
|
||||
- **destroyProp(entity)**
|
||||
- Removes a previously created or targeted prop from the world.
|
||||
- **Example:**
|
||||
```lua
|
||||
destroyProp(barrel)
|
||||
```
|
||||
|
||||
### makeVeh.lua
|
||||
This module provides functionality for spawning vehicles, including distance-based optimization and entity management.
|
||||
|
||||
- **makeVeh(model, coords)**
|
||||
|
||||
- This function loads the vehicle model, creates the vehicle in the world at the given coordinates, sets initial properties, and returns the vehicle handle.
|
||||
- **Example:**
|
||||
```lua
|
||||
local vehicle = makeVeh("adder", vector3(250.0, -1000.0, 30.0))
|
||||
```
|
||||
|
||||
- **makeDistVehicle(data, radius, onEnter, onExit)**
|
||||
|
||||
- Creates a vehicle that spawns when the player enters a designated polyzone area.
|
||||
- This is used for `jim-parking` to create a static vehicle that can't move
|
||||
- **Example:**
|
||||
```lua
|
||||
makeDistVehicle({
|
||||
model = "blista",
|
||||
coords = vector3(400.0, -800.0, 30.0),
|
||||
heading = 180.0
|
||||
}, 50.0)
|
||||
```
|
||||
|
||||
- **removeDistVehicleZone(zoneId)**
|
||||
- Removes a previously created distance-based vehicle zone.
|
||||
- **Example:**
|
||||
```lua
|
||||
removeDistVehicleZone("garage_zone_1")
|
||||
```
|
||||
|
||||
- **deleteVehicle(vehicle)**
|
||||
- Deletes a specified vehicle entity.
|
||||
- **Example:**
|
||||
```lua
|
||||
deleteVehicle(vehicle)
|
||||
```
|
||||
32
documentation/main_functions/metahandlers.md
Normal file
32
documentation/main_functions/metahandlers.md
Normal file
@@ -0,0 +1,32 @@
|
||||
### metaHandlers.lua
|
||||
|
||||
This module provides access and control over player metadata, which is useful for storing temporary or persistent player-specific values like stats, states, or tags.
|
||||
|
||||
- **GetPlayer(source)**
|
||||
|
||||
⚠️ Server side only
|
||||
- Retrieves the player object (as defined by the framework in use) from the given `source` ID.
|
||||
- **Example:**
|
||||
```lua
|
||||
local player = GetPlayer(playerId)
|
||||
```
|
||||
|
||||
- **GetMetadata(player, key)**
|
||||
|
||||
- Retrieves the value of a metadata field from the given player.
|
||||
- If called client-side (player is nil), it triggers a server callback to retrieve metadata.
|
||||
- **Example:**
|
||||
```lua
|
||||
local stress = GetMetadata(player, "stress")
|
||||
print("Player stress level:", stress)
|
||||
```
|
||||
|
||||
- **setPlayerMetadata(player, key, value)**
|
||||
|
||||
⚠️ Server side only
|
||||
- Updates or assigns a value to a specific metadata key for a player.
|
||||
- The function updates the player's metadata using the active core export.
|
||||
- **Example:**
|
||||
```lua
|
||||
setPlayerMetadata(player, "stress", 0)
|
||||
```
|
||||
21
documentation/main_functions/notify.md
Normal file
21
documentation/main_functions/notify.md
Normal file
@@ -0,0 +1,21 @@
|
||||
### notify.lua
|
||||
|
||||
This module provides a unified interface to trigger styled notifications across supported frameworks.
|
||||
|
||||
- **triggerNotify(title, message, type, src)**
|
||||
|
||||
- Sends a notification to a player (or to the entire client if `src` is `nil`).
|
||||
- The notification style is determined by `type` (e.g., `success`, `error`, `info`).
|
||||
- **Parameters:**
|
||||
- `title` (`string`): The title or header of the notification.
|
||||
- `message` (`string`): The body or detail text.
|
||||
- `type` (`string`): Type of message (e.g., "success", "error", "info").
|
||||
- `src` (`number`, optional): Server ID of the player to notify (omit to notify locally).
|
||||
- **Example:**
|
||||
```lua
|
||||
-- Client-side usage without specifying a player (shows to the current player)
|
||||
triggerNotify("Success", "You have completed the task!", "success")
|
||||
|
||||
-- Server-side usage specifying a player by their server ID
|
||||
triggerNotify("Alert", "You have been warned for misconduct.", "error", source)
|
||||
```
|
||||
21
documentation/main_functions/phones.md
Normal file
21
documentation/main_functions/phones.md
Normal file
@@ -0,0 +1,21 @@
|
||||
### phones.lua
|
||||
|
||||
This module allows you to send in-game mail/messages to player phones, depending on the phone system integrated (e.g., QB, NPWD).
|
||||
|
||||
- **sendPhoneMail(data)**
|
||||
|
||||
- Sends a mail message to a player's in-game phone app.
|
||||
- Typically used to notify players about deliveries, missions, or reminders.
|
||||
- **Parameters:**
|
||||
- `data` (`table`): Must contain phone/mail system-compatible fields like `sender`, `subject`, `message`, and `receiver`.
|
||||
- **Example:**
|
||||
```lua
|
||||
sendPhoneMail({
|
||||
subject = "Welcome!",
|
||||
sender = "Admin",
|
||||
message = "Thank you for joining our server.",
|
||||
actions = {
|
||||
{ label = "Reply", action = replyFunction }
|
||||
}
|
||||
})
|
||||
```
|
||||
115
documentation/main_functions/playerfunctions.md
Normal file
115
documentation/main_functions/playerfunctions.md
Normal file
@@ -0,0 +1,115 @@
|
||||
### playerfunctions.lua
|
||||
|
||||
This module contains helper functions for manipulating player states, interactions, and utility checks.
|
||||
|
||||
- **instantLookEnt(ent, ent2)**
|
||||
|
||||
- Instantly turns an entity to face a target (entity or coordinates) without animation.
|
||||
- **Example:**
|
||||
```lua
|
||||
instantLookEnt(nil, vector3(200.0, 300.0, 40.0))
|
||||
instantLookEnt(ped1, ped2)
|
||||
```
|
||||
|
||||
- **lookEnt(entity)**
|
||||
|
||||
- Makes the current player look toward the given entity.
|
||||
- Usually called after when opening a menu or something similar to make the player visually face the location
|
||||
- **Example:**
|
||||
```lua
|
||||
lookEnt(vector3(200.0, 300.0, 40.0))
|
||||
lookEnt(pedEntity)
|
||||
```
|
||||
|
||||
- **setThirst(src, thirst)**
|
||||
|
||||
⚠️ Server Side Only
|
||||
- Sets the thirst level of a player.
|
||||
- **Example:**
|
||||
```lua
|
||||
setThirst(source, 75)
|
||||
```
|
||||
|
||||
- **setHunger(src, hunger)**
|
||||
|
||||
⚠️ Server Side Only
|
||||
- Sets the hunger level of a player.
|
||||
- **Example:**
|
||||
```lua
|
||||
setHunger(source, 50)
|
||||
```
|
||||
|
||||
- **chargePlayer(cost, moneyType, newsrc)**
|
||||
|
||||
⚠️ Server Side Only
|
||||
- Deducts money from a player of the specified type (`cash`, `bank`, etc).
|
||||
- **Example:**
|
||||
```lua
|
||||
chargePlayer(100, "cash", source)
|
||||
```
|
||||
|
||||
- **fundPlayer(fund, moneyType, newsrc)**
|
||||
|
||||
⚠️ Server Side Only
|
||||
- Adds money to a player's balance of a given type.
|
||||
- **Example:**
|
||||
```lua
|
||||
fundPlayer(250, "bank", source)
|
||||
```
|
||||
|
||||
- **ConsumeSuccess(itemName, type, data)**
|
||||
|
||||
- Handles logic when an item is successfully consumed (e.g., food, drink, etc).
|
||||
- Supports hunger and thirst info directly from table eg. `{ hunger = 10, thirst = 20 }`
|
||||
- **Example:**
|
||||
```lua
|
||||
ConsumeSuccess("health_pack", "food", { hunger = 10 })
|
||||
|
||||
ConsumeSuccess("beer", "alcohol", { thirst = 20 })
|
||||
```
|
||||
|
||||
- **hasJob(job, source, grade)**
|
||||
|
||||
- Checks if a player has a certain job and optionally checks for a specific grade.
|
||||
- Similar to `jobCheck()` but also retrieves as much player job info as possible
|
||||
- **Example:**
|
||||
```lua
|
||||
-- Check if the player has the 'police' job and is on duty
|
||||
local hasPoliceJob, isOnDuty = hasJob("police")
|
||||
if hasPoliceJob and isOnDuty then
|
||||
-- Grant access to police-specific features
|
||||
end
|
||||
|
||||
-- Check if a specific player has the 'gang_leader' job with at least grade 2
|
||||
local hasGangLeaderJob, _ = hasJob("gang_leader", playerId, 2)
|
||||
if hasGangLeaderJob then
|
||||
-- Allow gang leader actions
|
||||
end
|
||||
```
|
||||
|
||||
- **getPlayer(source)**
|
||||
|
||||
- Retrieves basic player information (name, cash, bank, job, etc.) based on the active core/inventory system.
|
||||
- Can be called server-side (passing a player source) or client-side (for current player).
|
||||
- Called often in my scripts as its makes use of frameworks "GetPlayerData" etc.
|
||||
- **Example:**
|
||||
```lua
|
||||
-- Get information for a specific player
|
||||
local playerInfo = getPlayer(playerId)
|
||||
print(playerInfo.name, playerInfo.cash, playerInfo.bank)
|
||||
|
||||
-- Get information for the current player (client-side)
|
||||
local myInfo = getPlayer()
|
||||
print(myInfo.name, myInfo.cash, myInfo.bank)
|
||||
```
|
||||
|
||||
- **GetPlayersFromCoords(coords, radius)**
|
||||
|
||||
- Returns a list of players within a specified radius of a set of coordinates.
|
||||
- **Example:**
|
||||
```lua
|
||||
local nearby = GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), 10.0)
|
||||
for _, playerId in pairs(nearby) do
|
||||
print("Nearby player ID:", playerId)
|
||||
end
|
||||
```
|
||||
44
documentation/main_functions/polyzone.md
Normal file
44
documentation/main_functions/polyzone.md
Normal file
@@ -0,0 +1,44 @@
|
||||
### polyZone.lua
|
||||
|
||||
This module provides helpers for creating and removing polygon or circular zones using PolyZone-compatible data structures.
|
||||
|
||||
- **createPoly(data)**
|
||||
|
||||
- Creates a polygonal zone using the detected polyzone library (ox_lib or PolyZone).
|
||||
- Automatically checks which polyzone script is active. When using ox_lib, it converts the provided 2D points to 3D (setting a constant z value) and sets a thickness value.
|
||||
- For PolyZone, it creates the zone and attaches onEnter and onExit callbacks for ease of use.
|
||||
- **Example:**
|
||||
```lua
|
||||
createPoly({
|
||||
name = 'testZone',
|
||||
debug = true,
|
||||
points = { vec2(100.0, 100.0), vec2(200.0, 100.0), vec2(200.0, 200.0), vec2(100.0, 200.0) },
|
||||
onEnter = function() print("Entered Test Zone") end,
|
||||
onExit = function() print("Exited Test Zone") end,
|
||||
})
|
||||
```
|
||||
|
||||
- **createCirclePoly(data)**
|
||||
|
||||
- When using ox_lib, it creates a sphere zone. For PolyZone, it creates a CircleZone and attaches onEnter and onExit callbacks.
|
||||
- **Example:**
|
||||
```lua
|
||||
createCirclePoly({
|
||||
name = 'circleZone',
|
||||
coords = vector3(150.0, 150.0, 20.0),
|
||||
radius = 50.0,
|
||||
onEnter = function() print("Entered Circle Zone") end,
|
||||
onExit = function() print("Exited Circle Zone") end,
|
||||
})
|
||||
```
|
||||
|
||||
- **removePolyZone(Location)**
|
||||
|
||||
- Removes a previously created polygon or circle zone by name.
|
||||
- Detects the active polyzone library and calls the appropriate removal method.
|
||||
- **Example:**
|
||||
```lua
|
||||
local zone = createPoly({...})
|
||||
---
|
||||
removePolyZone(zone)
|
||||
```
|
||||
23
documentation/main_functions/progressbars.md
Normal file
23
documentation/main_functions/progressbars.md
Normal file
@@ -0,0 +1,23 @@
|
||||
### progressBars.lua
|
||||
This module provides a unified progress bar system compatible with various UI frameworks.
|
||||
|
||||
❔It also contains an experimental "Shared Progressbar" system which was created for things like "giving an item to another player"
|
||||
|
||||
- **progressBar(data)**
|
||||
- Displays a progress bar using the current configured system (e.g., ox_lib, qb, etc).
|
||||
- **Example:**
|
||||
```lua
|
||||
local success = progressBar({
|
||||
label = "Processing...",
|
||||
time = 5000,
|
||||
dict = "amb@world_human_hang_out_street@female_hold_arm@base",
|
||||
anim = "base",
|
||||
flag = 49,
|
||||
cancel = true,
|
||||
})
|
||||
if success then
|
||||
print("Success!")
|
||||
else
|
||||
print("Cancelled")
|
||||
end
|
||||
```
|
||||
24
documentation/main_functions/scaleentity.md
Normal file
24
documentation/main_functions/scaleentity.md
Normal file
@@ -0,0 +1,24 @@
|
||||
### scaleEntity.lua
|
||||
|
||||
This utility provides a simple interface to scale an entity (ped, object, vehicle) in the world.
|
||||
|
||||
⚠️ **Important:** Unless the model's collision is removed or modified, the scale will reset when interacted with by other entities (e.g., walking into it, driving over it).
|
||||
|
||||
- **scaleEntity(entity, scale)**
|
||||
|
||||
- Scales the specified entity by the given factor.
|
||||
- **Parameters:**
|
||||
- `entity` (`number`): Entity handle (ped, object, vehicle).
|
||||
- `scale` (`number`): Scale factor (e.g., `1.0` is normal size, `0.5` is half size).
|
||||
- **Example:**
|
||||
```lua
|
||||
scaleEntity(PlayerPedId(), 0.8) -- Shrinks player slightly
|
||||
```
|
||||
|
||||
- **resetScale(entity)**
|
||||
|
||||
- Resets the entity's scale back to its original default.
|
||||
- **Example:**
|
||||
```lua
|
||||
resetScale(PlayerPedId()) -- Return to default size
|
||||
```
|
||||
63
documentation/main_functions/shops.md
Normal file
63
documentation/main_functions/shops.md
Normal file
@@ -0,0 +1,63 @@
|
||||
### shops.lua
|
||||
|
||||
This module provides functions to open, sell to, and register in-game shops and markets.
|
||||
|
||||
- **sellMenu(data)**
|
||||
|
||||
- Opens a UI menu for selling items to a vendor or market system.
|
||||
- A simple system for the ability to sell all of an item in a players inventory
|
||||
- Good for money making eg. pawn shops
|
||||
- **Example:**
|
||||
```lua
|
||||
sellMenu({
|
||||
sellTable = {
|
||||
Header = "Sell Items",
|
||||
Items = {
|
||||
["gold_ring"] = 100,
|
||||
["diamond"] = 500,
|
||||
},
|
||||
},
|
||||
ped = pedEntity,
|
||||
onBack = function() print("Returning to previous menu") end,
|
||||
})
|
||||
```
|
||||
|
||||
- **sellAnim(data)**
|
||||
|
||||
- Plays an animation during the selling process for immersion.
|
||||
- Used in sellMenu, but can be called externally if needed
|
||||
- **Example:**
|
||||
```lua
|
||||
sellAnim({
|
||||
item = "gold_ring",
|
||||
price = 100,
|
||||
ped = pedEntity,
|
||||
onBack = function() print("Sold Items") end,
|
||||
)
|
||||
```
|
||||
|
||||
- **openShop(data)**
|
||||
|
||||
- Opens a shop interface for purchasing items.
|
||||
- Checks job/gang restrictions, then uses the active inventory system to open the shop.
|
||||
- **Example:**
|
||||
```lua
|
||||
openShop({
|
||||
shop = "weapon_shop",
|
||||
items = weaponShopItems,
|
||||
coords = vector3(100.0, 200.0, 300.0),
|
||||
job = "police",
|
||||
})
|
||||
```
|
||||
|
||||
- **registerShop(name, label, items, society)**
|
||||
|
||||
- Registers a named shop with associated items and an optional society for fund handling.
|
||||
- Supports either OXInv or QBInv (with QBInvNew flag).
|
||||
- **Example:**
|
||||
```lua
|
||||
registerShop("fishing_shop", "Bait & Tackle", {
|
||||
{ item = "fishing_rod", price = 50 },
|
||||
{ item = "bait", price = 5 }
|
||||
}, "fishing_society")
|
||||
```
|
||||
16
documentation/main_functions/skillcheck.md
Normal file
16
documentation/main_functions/skillcheck.md
Normal file
@@ -0,0 +1,16 @@
|
||||
### skillcheck.lua
|
||||
|
||||
This module provides a UI-based skill check system, useful for crafting, hacking, or other interactive gameplay scenarios.
|
||||
|
||||
- **skillCheck()**
|
||||
|
||||
- Starts a skill check minigame sequence using the provided configuration.
|
||||
- Configuration may define speed, difficulty, bar size, or success zones.
|
||||
- **Example:**
|
||||
```lua
|
||||
if skillCheck() then
|
||||
print("Success!")
|
||||
else
|
||||
print("Failed :(")
|
||||
end
|
||||
```
|
||||
28
documentation/main_functions/societybank.md
Normal file
28
documentation/main_functions/societybank.md
Normal file
@@ -0,0 +1,28 @@
|
||||
### societybank.lua
|
||||
|
||||
This module handles financial operations for society accounts, typically used for jobs or organizations.
|
||||
|
||||
- **getSocietyAccount(society)**
|
||||
|
||||
- Retrieves the current balance for the specified society.
|
||||
- **Example:**
|
||||
```lua
|
||||
local balance = getSocietyAccount("police")
|
||||
print("Police account balance: $"..balance)
|
||||
```
|
||||
|
||||
- **chargeSociety(society, amount)**
|
||||
|
||||
- Deducts a specified amount from the society's account.
|
||||
- **Example:**
|
||||
```lua
|
||||
chargeSociety("police", 500)
|
||||
```
|
||||
|
||||
- **fundSociety(society, amount)**
|
||||
|
||||
- Adds funds to a society’s account.
|
||||
- **Example:**
|
||||
```lua
|
||||
fundSociety("ambulance", 1200)
|
||||
```
|
||||
44
documentation/main_functions/stashcontrol.md
Normal file
44
documentation/main_functions/stashcontrol.md
Normal file
@@ -0,0 +1,44 @@
|
||||
### stashcontrol.lua
|
||||
|
||||
This module handles logic for interacting with stashes—shared inventories for crafting, jobs, or storage systems.
|
||||
|
||||
- **checkStashItem(stashes, itemTable)**
|
||||
|
||||
- Retrieves (or updates) a local stash cache entry with a timeout.
|
||||
- **Example:**
|
||||
```lua
|
||||
local found, foundinStash = checkStashItem({"crafting_stash"}, { item = "steel", amount = 2 })
|
||||
if found then print("Found item in "..foundInStash) end
|
||||
```
|
||||
|
||||
- **openStash(data)**
|
||||
|
||||
- Opens a stash using the active inventory system.
|
||||
- Checks for job or gang restrictions before opening the stash.
|
||||
- **Example:**
|
||||
```lua
|
||||
openStash({
|
||||
stash = "playerStash",
|
||||
label = "Player Stash",
|
||||
coords = vector3(100, 200, 30)
|
||||
})
|
||||
```
|
||||
|
||||
- **getStash(stashName)**
|
||||
|
||||
- Retrieves the stash data by name (usually used for querying contents).
|
||||
- **Example:**
|
||||
```lua
|
||||
local items = getStash("playerStash")
|
||||
for k, v in pairs(items) do
|
||||
print(k)
|
||||
end
|
||||
```
|
||||
|
||||
- **stashRemoveItem(stashItems, stashName, items)**
|
||||
|
||||
- Removes specified items from a stash. Used during crafting or transfers.
|
||||
- **Example:**
|
||||
```lua
|
||||
stashRemoveItem(currentItems, "playerStash", { iron = 2, wood = 5 })
|
||||
```
|
||||
108
documentation/main_functions/targets.md
Normal file
108
documentation/main_functions/targets.md
Normal file
@@ -0,0 +1,108 @@
|
||||
### targets.lua
|
||||
|
||||
⚠️ This module provides utility functions for adding and removing interaction targets with entities, models, zones, and coordinates. Supports common targeting frameworks like `ox_target`, `qb-target`, and more.
|
||||
|
||||
- **createEntityTarget(entity, opts, dist)**
|
||||
|
||||
- Adds interaction targets to a specific in-world entity.
|
||||
- **Example:**
|
||||
```lua
|
||||
createEntityTarget(entityId, {
|
||||
{
|
||||
action = function()
|
||||
openStorage()
|
||||
end,
|
||||
icon = "fas fa-box",
|
||||
job = "police",
|
||||
label = "Open Storage",
|
||||
},
|
||||
}, 2.0)
|
||||
```
|
||||
|
||||
- **createBoxTarget(data, opts, dist)**
|
||||
|
||||
- Creates an interactable box zone with configurable options.
|
||||
- **Example:**
|
||||
```lua
|
||||
createBoxTarget(
|
||||
{
|
||||
'storageBox',
|
||||
vector3(100.0, 200.0, 30.0),
|
||||
2.0,
|
||||
2.0,
|
||||
{
|
||||
name = 'storageBox',
|
||||
heading = 100.0,
|
||||
debugPoly = true,
|
||||
minZ = 27.0,
|
||||
maxZ = 32.0,
|
||||
},
|
||||
},
|
||||
{
|
||||
{
|
||||
action = function()
|
||||
openStorage()
|
||||
end,
|
||||
icon = "fas fa-box",
|
||||
job = "police",
|
||||
label = "Open Storage",
|
||||
},
|
||||
}, 2.0)
|
||||
```
|
||||
|
||||
- **createCircleTarget(data, opts, dist)**
|
||||
|
||||
- Creates an interactable circular zone.
|
||||
- **Example:**
|
||||
```lua
|
||||
createCircleTarget({
|
||||
name = 'centralPark',
|
||||
coords = vector3(200.0, 300.0, 40.0),
|
||||
radius = 50.0,
|
||||
options = { debugPoly = false }
|
||||
}, {
|
||||
{ icon = "fas fa-tree", label = "Relax", action = relaxAction }
|
||||
}, 2.0)
|
||||
```
|
||||
|
||||
- **createModelTarget(models, opts, dist)**
|
||||
|
||||
- Adds interactions to all matching models globally.
|
||||
- **Example:**
|
||||
```lua
|
||||
createModelTarget({ model1, model2 },
|
||||
{
|
||||
{
|
||||
action = function()
|
||||
openStorage()
|
||||
end,
|
||||
icon = "fas fa-box",
|
||||
job = "police",
|
||||
label = "Open Storage",
|
||||
},
|
||||
}, 2.0)
|
||||
```
|
||||
|
||||
- **removeEntityTarget(entity)**
|
||||
|
||||
- Removes all targets linked to the specified entity.
|
||||
- **Example:**
|
||||
```lua
|
||||
removeEntityTarget(vehicle)
|
||||
```
|
||||
|
||||
- **removeZoneTarget(target)**
|
||||
|
||||
- Removes a named zone-based target.
|
||||
- **Example:**
|
||||
```lua
|
||||
removeZoneTarget("shop_box")
|
||||
```
|
||||
|
||||
- **removeModelTarget(model)**
|
||||
|
||||
- Removes interactions tied to a model globally.
|
||||
- **Example:**
|
||||
```lua
|
||||
removeModelTarget("prop_vend_soda")
|
||||
```
|
||||
63
documentation/main_functions/vehicles.md
Normal file
63
documentation/main_functions/vehicles.md
Normal file
@@ -0,0 +1,63 @@
|
||||
### vehicles.lua
|
||||
|
||||
This module provides utilities for reading, modifying, and interacting with vehicle properties and positioning.
|
||||
|
||||
- **searchCar(vehicle)**
|
||||
|
||||
- Searches the 'Vehicles' table for a specific vehicle's details.
|
||||
- If the vehicle differs from the last searched, it retrieves its model and updates the carInfo table.
|
||||
- The table includes the vehicle's name, price, and class information.
|
||||
- **Example:**
|
||||
```lua
|
||||
local info = searchCar(vehicleEntity)
|
||||
print(info.name, info.price, info.class.name, info.class.index)
|
||||
```
|
||||
|
||||
- **getVehicleProperties(vehicle)**
|
||||
|
||||
- Retrieves the properties of a given vehicle using the active framework.
|
||||
- **Example:**
|
||||
```lua
|
||||
local props = getVehicleProperties(vehicle)
|
||||
if props then
|
||||
print(json.encode(props))
|
||||
end
|
||||
```
|
||||
|
||||
- **setVehicleProperties(vehicle, props)**
|
||||
|
||||
- Sets the properties of a given vehicle if changes are detected.
|
||||
- It compares the current properties with the new ones and applies the update using the active framework.
|
||||
- **Example:**
|
||||
```lua
|
||||
setVehicleProperties(vehicle, props)
|
||||
```
|
||||
|
||||
- **checkDifferences(vehicle, newProps)**
|
||||
|
||||
- Checks for differences between the current and new vehicle properties.
|
||||
- Compares properties using JSON encoding for deep comparison and logs differences.
|
||||
- **Example:**
|
||||
```lua
|
||||
if checkDifferences(vehicleEntity, newProperties) then
|
||||
setVehicleProperties(vehicleEntity, newProperties)
|
||||
end
|
||||
```
|
||||
|
||||
- **pushVehicle(entity)**
|
||||
|
||||
- This function ensures that the vehicle is controlled by the current player and is set as a mission entity.
|
||||
- It requests network control and sets the vehicle accordingly to synchronize changes across clients.
|
||||
- **Example:**
|
||||
```lua
|
||||
pushVehicle(vehicle)
|
||||
```
|
||||
|
||||
- **getClosestVehicle(coords, src)**
|
||||
|
||||
- Finds the closest vehicle to the specified coordinates.
|
||||
- The function uses different APIs based on whether a source is provided.
|
||||
- **Example:**
|
||||
```lua
|
||||
local closestVeh, distance = getClosestVehicle({ x = 100, y = 200, z = 30 }, source)
|
||||
```
|
||||
37
documentation/main_functions/wrapperfunctions.md
Normal file
37
documentation/main_functions/wrapperfunctions.md
Normal file
@@ -0,0 +1,37 @@
|
||||
### wrapperfunctions.lua
|
||||
|
||||
Provides wrapper compatibility functions for command and inventory stash systems across different frameworks (OX, QB, ESX, etc).
|
||||
|
||||
- **registerCommand(command, options)**
|
||||
|
||||
⚠️ Server Side Only
|
||||
- Registers a command using the appropriate framework's API.
|
||||
- **Parameters:**
|
||||
- `command`: Command name (string)
|
||||
- `options`: Table including help, params, callback, autocomplete, restrictedGroup
|
||||
- **Example:**
|
||||
```lua
|
||||
registerCommand("greet", {
|
||||
"Greets the player",
|
||||
{ name = "name", help = "Name of the player to greet" },
|
||||
function(source, args) print("Hello, "..args[1].."!") end,
|
||||
nil,
|
||||
"admin"
|
||||
})
|
||||
```
|
||||
|
||||
- **registerStash(name, label, slots?, weight?, owner?, coords?)**
|
||||
|
||||
⚠️ Server Side Only
|
||||
- Registers a stash using OX, or Origen inventory systems.
|
||||
- **Example:**
|
||||
```lua
|
||||
registerStash(
|
||||
"playerStash",
|
||||
"Player Stash",
|
||||
100,
|
||||
8000000,
|
||||
"player123",
|
||||
{ x = 100.0, y = 200.0, z = 30.0 }
|
||||
)
|
||||
```
|
||||
129
documentation/scaleforms.md
Normal file
129
documentation/scaleforms.md
Normal file
@@ -0,0 +1,129 @@
|
||||
## Scaleforms
|
||||
### debugScaleform.lua
|
||||
This module renders debug text in-game when `debugMode` is enabled. Useful for live diagnostics or UI placement feedback.
|
||||
|
||||
- **debugScaleForm(textTable, loc)**
|
||||
- Displays an overlay of lines of text at the specified screen location.
|
||||
- **Note:** This only works if `debugMode` is set to `true`.
|
||||
- **Parameters:**
|
||||
- `textTable` (`table`): A list of strings to display.
|
||||
- `loc` (`vector2`, optional): Top-left anchor point on screen (default: `vec2(0.05, 0.65)`).
|
||||
- **Example:**
|
||||
```lua
|
||||
CreateThread(function()
|
||||
while true do
|
||||
debugScaleForm({
|
||||
"Line 1: Debug info",
|
||||
"Line 2: More info"
|
||||
})
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
```
|
||||
|
||||
### instructionalButtons.lua
|
||||
This module renders instructional button prompts using native scaleforms in GTA V and RedM.
|
||||
|
||||
⚠️ **Note:** Because it uses native scaleforms, it must be run inside a `while` loop to remain visible.
|
||||
|
||||
- **makeInstructionalButtons(info)**
|
||||
- Draws instructional buttons using the GTA scaleform `instructional_buttons`.
|
||||
- **Parameters:**
|
||||
- `info` (`table`): An array of tables, where each entry contains:
|
||||
- `keys` (`table`): Control key codes (e.g., `{38, 29}`).
|
||||
- `text` (`string`): The label for the button.
|
||||
- **Example:**
|
||||
```lua
|
||||
CreateThread(function()
|
||||
while true do
|
||||
makeInstructionalButtons({
|
||||
{ keys = {38, 29}, text = "Open Menu" },
|
||||
{ keys = {45}, text = "Close Menu" }
|
||||
})
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
```
|
||||
|
||||
- **makeRedInstructionalButtons(info, title)**
|
||||
- Experimental: Displays prompts using RedM-style `PromptSetGroup` API.
|
||||
- **Note:** Still must be run in a loop for visibility.
|
||||
- **Example:**
|
||||
```lua
|
||||
CreateThread(function()
|
||||
while true do
|
||||
makeRedInstructionalButtons({
|
||||
{ keys = {0x760A9C6F}, text = "Mount Horse" },
|
||||
{ keys = {0x4CC0E2FE}, text = "Dismount" }
|
||||
}, "Horse Controls")
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
```
|
||||
|
||||
### scaleform_basic.lua
|
||||
This module includes helper functions for 3D text rendering and UI overlays using basic native scaleform techniques.
|
||||
|
||||
- **DrawText3D(coord, text, highlight)**
|
||||
|
||||
- Draws 3D text in the world at the given coordinates, with optional highlight.
|
||||
- Includes a semi-transparent black background box for visibility.
|
||||
- **Parameters:**
|
||||
- `coord` (`vector3`): World position to draw text.
|
||||
- `text` (`string`): Text content.
|
||||
- `highlight` (`boolean`, optional): Highlights `~w~` sections with yellow.
|
||||
- **Example:**
|
||||
```lua
|
||||
CreateThread(function()
|
||||
while true do
|
||||
DrawText3D(vector3(100, 200, 300), "Hello World", true)
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
```
|
||||
|
||||
- **DisplayHelpMsg(text)**
|
||||
- Shows a help message in the top-left corner of the screen.
|
||||
- **Example:**
|
||||
```lua
|
||||
DisplayHelpMsg("Press E to interact")
|
||||
```
|
||||
|
||||
- **displaySpinner(text)**
|
||||
- Shows a busy spinner with a message (e.g., "Saving...").
|
||||
- **Example:**
|
||||
```lua
|
||||
displaySpinner("Saving data...")
|
||||
```
|
||||
|
||||
- **stopSpinner()**
|
||||
- Hides any active busy spinner (client-only).
|
||||
- **Example:**
|
||||
```lua
|
||||
stopSpinner()
|
||||
```
|
||||
|
||||
### timerBars.lua
|
||||
This module provides a native scaleform-based timer bar HUD. Ideal for displaying tasks, loading indicators, or time-sensitive objectives.
|
||||
|
||||
- **createTimerHud(title, data, alpha)**
|
||||
|
||||
⚠️ This was an attempt to recreate the gta native shooting ranges )fairly specific use case)
|
||||
- Draws a timer bar with custom label and right-aligned values using the native GTA HUD system.
|
||||
- **Parameters:**
|
||||
- `title` (`string`): Title/header displayed on the bar.
|
||||
- `data` (`table`): List of `label = value` entries to display (max 4 rows).
|
||||
- `alpha` (`number`, optional): Opacity of the bar (0-255).
|
||||
- **Example:**
|
||||
```lua
|
||||
CreateThread(function()
|
||||
while true do
|
||||
createTimerHud("Timer Bar", {
|
||||
{ stat = "Health", value = "85%" },
|
||||
{ stat = "Armor", value = "50%", multi = 2 },
|
||||
{ stat = "Stamina", value = "100%" },
|
||||
}, 180)
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
```
|
||||
19
exports.lua
19
exports.lua
@@ -1,19 +0,0 @@
|
||||
Exports = {
|
||||
QBExport = "qb-core",
|
||||
QBXExport = "qbx_core",
|
||||
ESXExport = "es_extended",
|
||||
OXCoreExport = "ox_core",
|
||||
|
||||
OXInv = "ox_inventory",
|
||||
QBInv = "qb-inventory",
|
||||
QSInv = "qs-inventory",
|
||||
CoreInv = "core-inventory",
|
||||
CodeMInv = "codem-inventory",
|
||||
|
||||
OXLibExport = "ox_lib",
|
||||
|
||||
QBMenuExport = "qb-menu",
|
||||
|
||||
QBTargetExport = "qb-target",
|
||||
OXTargetExport = "ox_target"
|
||||
}
|
||||
556
frameworkCache.lua
Normal file
556
frameworkCache.lua
Normal file
@@ -0,0 +1,556 @@
|
||||
--[[
|
||||
Cached Resource Initialization Module
|
||||
--------------------------------------
|
||||
Initializes shared resource data (Items, Vehicles, Jobs, Gangs) once and caches it
|
||||
to improve performance and reduce redundant data fetching across scripts.
|
||||
]]
|
||||
|
||||
-- Define resource names used in different frameworks
|
||||
local Exports = {
|
||||
QBExport = "qb-core",
|
||||
QBXExport = "qbx_core",
|
||||
ESXExport = "es_extended",
|
||||
OXCoreExport = "ox_core",
|
||||
|
||||
OXInv = "ox_inventory",
|
||||
QBInv = "qb-inventory",
|
||||
PSInv = "ps-inventory",
|
||||
CoreInv = "core_inventory",
|
||||
CodeMInv = "codem-inventory",
|
||||
OrigenInv = "origen_inventory",
|
||||
TgiannInv = "tgiann-inventory",
|
||||
JPRInv = "jpr-inventory",
|
||||
|
||||
OXLibExport = "ox_lib",
|
||||
|
||||
QBMenuExport = "qb-menu",
|
||||
|
||||
QBTargetExport = "qb-target",
|
||||
OXTargetExport = "ox_target",
|
||||
|
||||
-- REDM
|
||||
RSGExport = "rsg-core",
|
||||
RSGInv = "rsg-inventory",
|
||||
|
||||
VorpExport = "vorp_core",
|
||||
VorpInv = "vorp_inventory",
|
||||
VorpMenu = "vorp_menu",
|
||||
}
|
||||
|
||||
-- Prevent reloading if cache is already initialized
|
||||
local cache = { Items = {}, Vehicles = {}, Jobs = {}, Gangs = {}, }
|
||||
local cacheReady = false
|
||||
|
||||
-- Timer info, for debugging more then anything
|
||||
local timers = {}
|
||||
local function startTimer(label)
|
||||
timers[label] = GetGameTimer()
|
||||
end
|
||||
|
||||
local function endTimer(label)
|
||||
timers[label] = GetGameTimer() - (timers[label] or GetGameTimer())
|
||||
timers[label] = "("..(timers[label] / 1000).."s)"
|
||||
end
|
||||
startTimer("Cache") startTimer("Items") startTimer("Vehicles") startTimer("Jobs") startTimer("InvWeight") startTimer("InvSlots")
|
||||
|
||||
-- Helper functions --
|
||||
local function checkExists(resourceName)
|
||||
local state = GetResourceState(resourceName)
|
||||
return state and (state:find("start") or state:find("stopped"))
|
||||
end
|
||||
|
||||
local function waitStarted(resourceName)
|
||||
while GetResourceState(resourceName) ~= "started" do Wait(100) end
|
||||
end
|
||||
|
||||
local function waitStartedOrStopped(resourceName)
|
||||
local state = GetResourceState(resourceName)
|
||||
while state ~= "started" and state ~= "stopped" do
|
||||
Wait(100)
|
||||
state = GetResourceState(resourceName)
|
||||
end
|
||||
end
|
||||
|
||||
local function dupLowercaseWeapons(items)
|
||||
for k, v in pairs(items or {}) do
|
||||
if type(k) == "string" then
|
||||
if k:find("WEAPON") then
|
||||
items[k:lower()] = v
|
||||
end
|
||||
else
|
||||
print("^1ERROR^7: ^1Possible table inside a table, check your items.lua^7?")
|
||||
print("^1Possible Issue found^7:")
|
||||
print(json.encode(items[k], { indent = true }))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Forceload libs --
|
||||
|
||||
-- Ensure oxmysql resource is loaded for jim_bridge internally
|
||||
-- For some core's it needs to get data from the database
|
||||
if checkExists(Exports.OXCoreExport) or checkExists(Exports.ESXExport) or checkExists(Exports.VorpExport) then
|
||||
local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua')))
|
||||
fileLoader()
|
||||
end
|
||||
|
||||
if checkExists(Exports.OXCoreExport) then
|
||||
-- Detected OX_Core in server, wait for it to be started if needed
|
||||
waitStartedOrStopped(Exports.OXCoreExport)
|
||||
local fileLoader = assert(load(LoadResourceFile(Exports.OXCoreExport, ('lib/init.lua')), ('@@'..Exports.OXCoreExport..'/lib/init.lua')))
|
||||
fileLoader()
|
||||
end
|
||||
if checkExists(Exports.ESXExport) then
|
||||
-- Detected ESX in server, wait for it to be started if needed
|
||||
waitStarted(Exports.ESXExport)
|
||||
local fileLoader = assert(load(LoadResourceFile(Exports.ESXExport, ('/imports.lua')), ('@@'..Exports.ESXExport..'/imports.lua')))
|
||||
fileLoader()
|
||||
end
|
||||
|
||||
-- Initialize variables for caching
|
||||
local itemResource, jobResource, vehResource = "N/A", "N/A", "N/A"
|
||||
|
||||
-- Print just to announce it knows the exports/scripts exist in the server
|
||||
for _, v in pairs(Exports) do
|
||||
if checkExists(v) then
|
||||
print("^6Bridge^7: '^3"..v.."^7' detected")
|
||||
end
|
||||
end
|
||||
|
||||
---------------------
|
||||
---- Load Items -----
|
||||
---------------------
|
||||
|
||||
local itemFunc = {
|
||||
{ script = Exports.OXInv,
|
||||
cacheItem = function()
|
||||
local success, result = pcall(function()
|
||||
return exports[Exports.OXInv]:Items()
|
||||
end)
|
||||
if success and result then
|
||||
cache.Items = result
|
||||
end
|
||||
end,
|
||||
},
|
||||
{ script = Exports.TgiannInv,
|
||||
cacheItem = function()
|
||||
local success, result = pcall(function()
|
||||
return exports[Exports.TgiannInv]:Items()
|
||||
end)
|
||||
if success and result then
|
||||
cache.Items = result
|
||||
end
|
||||
end,
|
||||
},
|
||||
{ script = Exports.QBXExport,
|
||||
cacheItem = function()
|
||||
cache.Items = exports[Exports.QBExport]:GetCoreObject().Shared.Items
|
||||
-- If this is nil, they need to update to qbx_core 1.23.0+
|
||||
if not cache.Items then
|
||||
-- if their inventory doesn't allow that (they refuse to update their butchered core replacement):
|
||||
|
||||
if GetResourceState(Exports.OrigenInv):find("start") then
|
||||
itemResource = Exports.OrigenInv
|
||||
cache.Items = exports[Exports.OrigenInv]:Items()
|
||||
|
||||
elseif GetResourceState(Exports.CodeMInv):find("start") then
|
||||
itemResource = Exports.CodeMInv
|
||||
cache.Items = exports[Exports.CodeMInv]:GetItemList()
|
||||
|
||||
elseif GetResourceState(Exports.CoreInv):find("start") then
|
||||
itemResource = Exports.CoreInv
|
||||
cache.Items = exports[Exports.CoreInv]:getItemsList()
|
||||
|
||||
elseif GetResourceState(Exports.TgiannInv):find("start") then
|
||||
itemResource = Exports.TgiannInv
|
||||
cache.Items = exports[Exports.TgiannInv]:Items()
|
||||
end
|
||||
end
|
||||
end,
|
||||
},
|
||||
{ script = Exports.QBExport,
|
||||
cacheItem = function()
|
||||
cache.Items = exports[Exports.QBExport]:GetCoreObject().Shared.Items
|
||||
end,
|
||||
},
|
||||
{ script = Exports.ESXExport,
|
||||
cacheItem = function()
|
||||
cache.Items = ESX.GetItems()
|
||||
while not next(cache.Items) do
|
||||
cache.Items = ESX.GetItems()
|
||||
Wait(1000)
|
||||
end
|
||||
end,
|
||||
},
|
||||
{ script = Exports.RSGExport,
|
||||
cacheItem = function()
|
||||
cache.Items = exports[Exports.RSGExport]:GetCoreObject().Shared.Items
|
||||
end,
|
||||
},
|
||||
{ script = Exports.VorpInv,
|
||||
cacheItem = function()
|
||||
local dbItems = MySQL.query.await('SELECT * FROM `items`')
|
||||
local tempItems = {}
|
||||
for i = 1, #dbItems do
|
||||
local v = dbItems[i]
|
||||
tempItems[v.item] = {
|
||||
name = v.item,
|
||||
label = v.label,
|
||||
weight = v.weight,
|
||||
info = v.metadata,
|
||||
usable = v.usable,
|
||||
type = v.type,
|
||||
description = v.desc,
|
||||
}
|
||||
end
|
||||
cache.Items = tempItems
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
for i = 1, #itemFunc do
|
||||
local data = itemFunc[i]
|
||||
if checkExists(data.script) then
|
||||
waitStarted(data.script) -- Wait for detected script to start fully
|
||||
data.cacheItem() -- run tablized function for core/inv
|
||||
dupLowercaseWeapons(cache.Items) -- make usable weapon item names for jim_bridge
|
||||
itemResource = data.script -- Grab script name to announce later
|
||||
endTimer("Items") -- end timer
|
||||
break -- break loop so it doesn't keep checking
|
||||
end
|
||||
end
|
||||
|
||||
---------------------
|
||||
--- Load Vehicles ---
|
||||
---------------------
|
||||
---
|
||||
local vehicleFunc = {
|
||||
|
||||
{ script = Exports.QBXExport,
|
||||
cacheVehicle = function()
|
||||
cache.Vehicles = exports[Exports.QBExport]:GetCoreObject().Shared.Vehicles
|
||||
end,
|
||||
},
|
||||
{ script = Exports.QBExport,
|
||||
cacheVehicle = function()
|
||||
cache.Vehicles = exports[Exports.QBExport]:GetCoreObject().Shared.Vehicles
|
||||
end,
|
||||
},
|
||||
{ script = Exports.OXCoreExport,
|
||||
cacheVehicle = function()
|
||||
cache.Vehicles = {}
|
||||
for k, v in pairs(Ox.GetVehicleData()) do
|
||||
cache.Vehicles[k] = {
|
||||
model = k, hash = joaat(k),
|
||||
price = v.price,
|
||||
name = v.name,
|
||||
brand = v.make
|
||||
}
|
||||
end
|
||||
end,
|
||||
},
|
||||
{ script = Exports.ESXExport,
|
||||
cacheVehicle = function()
|
||||
while not MySQL do Wait(100) end
|
||||
for _, v in pairs(MySQL.query.await('SELECT model, price, name FROM vehicles')) do
|
||||
cache.Vehicles[v.model] = {
|
||||
model = v.model,
|
||||
hash = joaat(v.model),
|
||||
price = v.price,
|
||||
name = v.name,
|
||||
}
|
||||
end
|
||||
end,
|
||||
},
|
||||
{ script = Exports.RSGExport,
|
||||
cacheVehicle = function()
|
||||
cache.Vehicles = exports[Exports.RSGExport]:GetCoreObject().Shared.Vehicles
|
||||
end,
|
||||
},
|
||||
{ script = Exports.VorpExport,
|
||||
cacheVehicle = function()
|
||||
cache.Vehicles = { ["unkown"] = {} }
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
for i = 1, #vehicleFunc do
|
||||
local data = vehicleFunc[i]
|
||||
if checkExists(data.script) then
|
||||
waitStarted(data.script) -- Wait for detected script to start fully
|
||||
data.cacheVehicle() -- run tablized function for core
|
||||
vehResource = data.script -- Grab script name to announce later
|
||||
endTimer("Vehicles") -- end timer
|
||||
break -- break loop so it doesn't keep checking
|
||||
end
|
||||
end
|
||||
|
||||
---------------------
|
||||
----- Load Jobs -----
|
||||
---------------------
|
||||
|
||||
local jobFunc = {
|
||||
|
||||
{ script = Exports.QBXExport,
|
||||
cacheJob = function()
|
||||
cache.Jobs, cache.Gangs = exports[Exports.QBXExport]:GetJobs(), exports[Exports.QBXExport]:GetGangs()
|
||||
end,
|
||||
},
|
||||
{ script = Exports.QBExport,
|
||||
cacheJob = function()
|
||||
Core = exports[Exports.QBExport]:GetCoreObject()
|
||||
cache.Jobs, cache.Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
end,
|
||||
},
|
||||
{ script = Exports.OXCoreExport,
|
||||
cacheJob = function()
|
||||
while not MySQL do Wait(100) end
|
||||
local tempJobs = MySQL.query.await('SELECT * FROM `ox_groups`')
|
||||
local tempGrades = MySQL.query.await('SELECT * FROM `ox_group_grades`')
|
||||
local gradeMap = {}
|
||||
for _, grade in pairs(tempGrades) do
|
||||
gradeMap[grade.group] = gradeMap[grade.group] or {}
|
||||
gradeMap[grade.group][grade.grade] = { name = grade.label }
|
||||
end
|
||||
for _, job in pairs(tempJobs) do
|
||||
cache.Jobs[job.name] = {
|
||||
label = job.label,
|
||||
grades = gradeMap[job.name] or {}
|
||||
}
|
||||
end
|
||||
cache.Gangs = cache.Jobs
|
||||
end,
|
||||
},
|
||||
{ script = Exports.ESXExport,
|
||||
cacheJob = function()
|
||||
ESX = ESX or exports[Exports.ESXExport]:getSharedObject()
|
||||
cache.Jobs = ESX.GetJobs()
|
||||
while not next(cache.Jobs) do
|
||||
Wait(100)
|
||||
cache.Jobs = ESX.GetJobs()
|
||||
end
|
||||
for Role, Grades in pairs(cache.Jobs) do
|
||||
-- Check for if user has added grades
|
||||
if Grades.grades == nil or not next(Grades.grades) then
|
||||
goto continue
|
||||
end
|
||||
for grade, info in pairs(Grades.grades) do
|
||||
if info.label and info.label:find("[Bb]oss") then
|
||||
cache.Jobs[Role].grades[grade].isBoss = true
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
local highestGrade = nil
|
||||
for k in pairs(Grades.grades) do
|
||||
local num = tonumber(k)
|
||||
if num and (not highestGrade or num > highestGrade) then
|
||||
highestGrade = num
|
||||
end
|
||||
end
|
||||
|
||||
if highestGrade then
|
||||
cache.Jobs[Role].grades[tostring(highestGrade)].isBoss = true
|
||||
end
|
||||
::continue::
|
||||
end
|
||||
cache.Gangs = cache.Jobs
|
||||
end,
|
||||
},
|
||||
{ script = Exports.RSGExport,
|
||||
cacheJob = function()
|
||||
Core = exports[Exports.RSGExport]:GetCoreObject()
|
||||
cache.Jobs, cache.Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
end,
|
||||
},
|
||||
{ script = Exports.VorpExport,
|
||||
cacheJob = function()
|
||||
cache.Jobs = { ["unkown"] = {} }
|
||||
cache.Gangs = cache.Jobs
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
for i = 1, #jobFunc do
|
||||
local data = jobFunc[i]
|
||||
if checkExists(data.script) then
|
||||
waitStarted(data.script) -- Wait for detected script to start fully
|
||||
data.cacheJob() -- run tablized function for core
|
||||
jobResource = data.script -- Grab script name to announce later
|
||||
endTimer("Jobs") -- end timer
|
||||
break -- break loop so it doesn't keep checking
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Fallback if nil or empty
|
||||
if cache.Items == nil or not next(cache.Items) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find "..itemResource.." ^7Items ^1list^7, ^1possible error in that file or is it empty^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
cache.Items = {} -- Fallback to an empty table
|
||||
end
|
||||
if cache.Vehicles == nil or not next(cache.Vehicles) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find "..vehResource.." ^7Vehicles ^1list^7, ^1possible error in that file or is it empty^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
cache.Vehicles = {} -- Fallback to an empty table
|
||||
end
|
||||
if cache.Jobs == nil or not next(cache.Jobs) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find "..jobResource.." ^7job ^1list^7, ^1possible error in that file or is it empty^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
cache.Jobs = {} -- Fallback to an empty table
|
||||
end
|
||||
|
||||
-- Auto Detection of Inventory Weight -- **EXPERIMENTAL**
|
||||
-- Forcefully load the the specified config file from inventory scripts
|
||||
-- This allows to get information required for certain functions that need to detect how much space is left in a players inventory
|
||||
-- This is born from too many tickets of me needing to explain that they need to change "InventoryWeight" to match their inv setting
|
||||
local function getInventoryConfig(resource, data)
|
||||
if data.convars then
|
||||
return function(path)
|
||||
local key = path[1]
|
||||
local convar = key == "MaxWeight" and data.convars.weight or key == "MaxSlots" and data.convars.slots
|
||||
return convar and GetConvarInt(convar.key, convar.default) or nil, "Unsupported convar path: " .. table.concat(path, ".")
|
||||
end
|
||||
end
|
||||
|
||||
local content = LoadResourceFile(resource, data.file)
|
||||
if not content then return nil, "Failed to load file" end
|
||||
|
||||
local env = {
|
||||
GetConvar = GetConvar,
|
||||
vector3 = vector3,
|
||||
vector4 = vector4,
|
||||
Citizen = Citizen,
|
||||
GetResourceState = GetResourceState,
|
||||
exports = exports,
|
||||
DependencyCheck = function() return nil end,
|
||||
}
|
||||
|
||||
local fn, err = load(content, '@'..data.file, 't', env)
|
||||
|
||||
if not fn then return nil, "Failed to compile config: " .. err end
|
||||
if not pcall(fn) then return nil, "Error executing config file" end
|
||||
|
||||
local cfg = env.Config or env.config
|
||||
if not cfg then return nil, "Config table not found" end
|
||||
|
||||
return function(path)
|
||||
local ref = cfg
|
||||
for _, k in ipairs(path) do
|
||||
if type(ref) ~= "table" then return nil, "Path invalid at: " .. tostring(k) end
|
||||
ref = ref[k]
|
||||
end
|
||||
return ref
|
||||
end
|
||||
end
|
||||
|
||||
-- Inventory table
|
||||
local invWeightTable = {
|
||||
[Exports.OXInv] = { convars = {
|
||||
weight = { key = "inventory:weight", default = 30000 },
|
||||
slots = { key = "inventory:slots", default = 40 }
|
||||
}},
|
||||
[Exports.QBInv] = {
|
||||
fallback = {
|
||||
{ file = "config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } }, -- old version
|
||||
{ file = "config/config.lua", path = { "MaxWeight" }, slotPath = { "MaxSlots" } }, -- new version
|
||||
}
|
||||
},
|
||||
[Exports.JPRInv] = { file = "configs/main_config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } },
|
||||
[Exports.PSInv] = { file = "config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } },
|
||||
[Exports.TgiannInv] = { file = "configs/config.lua", path = { "slotsMaxWeights", "player", "maxWeight" }, slotPath = { "slotsMaxWeights", "player", "slots" } },
|
||||
[Exports.CodeMInv] = { file = "config/config.lua", path = { "MaxWeight" }, slotPath = { "MaxSlots" } },
|
||||
[Exports.RSGInv] = { file = "config/config.lua", path = { "MaxWeight" }, slotPath = { "MaxSlots" } },
|
||||
--[Exports.OrigenInv] = { file = "config.lua", path = { "MaxWeight" } },
|
||||
}
|
||||
|
||||
-- Run config detection
|
||||
local invResource = ""
|
||||
for script, data in pairs(invWeightTable) do
|
||||
if checkExists(script) then
|
||||
if script == Exports.QBInv and GetResourceState(Exports.JPRInv):find("start") then goto skip end
|
||||
|
||||
waitStartedOrStopped(script)
|
||||
|
||||
local attempts = data.fallback or { data }
|
||||
local lookup, used, err
|
||||
|
||||
for _, option in ipairs(attempts) do
|
||||
local try, e = getInventoryConfig(script, option)
|
||||
if try then
|
||||
lookup = try
|
||||
used = option
|
||||
break
|
||||
end
|
||||
err = e
|
||||
end
|
||||
|
||||
if not lookup then
|
||||
print(("^1ERROR^7: ^1Config loader failed from ^5%s^7: ^1%s^7"):format(script, err or "unknown"))
|
||||
break
|
||||
end
|
||||
|
||||
local function resolve(label, path)
|
||||
local val, perr = lookup(path)
|
||||
if val then
|
||||
cache["Inventory"..label] = val
|
||||
return
|
||||
end
|
||||
local warnType = label == "Weight" and "^1ERROR" or "^3WARNING"
|
||||
print(("%s^7: ^1Failed to get ^7Inventory%s ^1from ^5%s^7: ^1%s^7"):format(warnType, label, script, perr or "unknown"))
|
||||
end
|
||||
|
||||
resolve("Weight", used.path or { "MaxWeight" })
|
||||
resolve("Slots", used.slotPath or { "MaxSlots" })
|
||||
|
||||
invResource = script:gsub("-", "^7-^4"):gsub("_", "^7_^4")
|
||||
break
|
||||
end
|
||||
::skip::
|
||||
end
|
||||
endTimer("InvWeight")
|
||||
endTimer("InvSlots")
|
||||
|
||||
CreateThread(function()
|
||||
local counts = {
|
||||
Items = 0, Vehicles = 0, Jobs = 0, Gangs = 0,
|
||||
}
|
||||
for k, v in pairs(cache) do
|
||||
if type(v) ~= "number" then for count in pairs(v) do counts[k] += 1 end end
|
||||
end
|
||||
if cache.InventoryWeight then
|
||||
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventoryWeight^7: ^3"..cache.InventoryWeight.."^7 (^3"..(cache.InventoryWeight / 1000).."kg^7) ^7"..timers["InvWeight"])
|
||||
end
|
||||
if cache.InventorySlots then
|
||||
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventorySlots^7: ^3"..cache.InventorySlots.." ^7"..timers["InvSlots"])
|
||||
end
|
||||
print("^6FrameworkCache^7: ^4"..itemResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Items).."^2 Items ^7"..timers["Items"])
|
||||
print("^6FrameworkCache^7: ^4"..vehResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Vehicles).."^2 Vehicles ^7"..timers["Vehicles"])
|
||||
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Jobs).."^2 Jobs ^7"..timers["Jobs"])
|
||||
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Gangs).."^2 Gangs ^7"..timers["Jobs"])
|
||||
endTimer("Cache")
|
||||
print("^6FrameworkCache^7: ^2Cache Ready ^7"..timers["Cache"])
|
||||
cacheReady = true
|
||||
end)
|
||||
|
||||
RegisterNetEvent("jim_bridge:requestCache", function()
|
||||
local src = source
|
||||
TriggerClientEvent("jim_bridge:receiveCache", src, cache)
|
||||
end)
|
||||
|
||||
exports("GetSharedData", function()
|
||||
-- Wait indefinitely (with periodic checks) until cacheReady is true
|
||||
local timeout = GetGameTimer() + 20000 -- 20 second failsafe timeout
|
||||
while not cacheReady and GetGameTimer() < timeout do
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
if not cacheReady then
|
||||
print("^1ERROR^7: jim_bridge cache timed out waiting for data.")
|
||||
return nil -- Signal clearly if cache never became ready
|
||||
end
|
||||
|
||||
return cache
|
||||
end)
|
||||
891
functions.lua
891
functions.lua
@@ -1,891 +0,0 @@
|
||||
onDuty = false
|
||||
function jobCheck(job)
|
||||
canDo = true
|
||||
if not hasJob(job) or not onDuty then
|
||||
triggerNotify(nil, Loc[Config.Lan].error["not_clockedin"])
|
||||
canDo = false
|
||||
end
|
||||
return canDo
|
||||
end
|
||||
|
||||
local time = 100
|
||||
function loadModel(model)
|
||||
if not HasModelLoaded(model) then if Config.System.Debug then print("^6Bridge^7: ^2Loading Model^7: '^6"..model.."^7'") end
|
||||
while not HasModelLoaded(model) do if time > 0 then time -= 1 RequestModel(model)
|
||||
else time = 1000 print("^6Bridge^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break end
|
||||
Wait(10) end
|
||||
end
|
||||
end
|
||||
function unloadModel(model) if Config.System.Debug then print("^6Bridge^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
|
||||
function loadAnimDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end
|
||||
function unloadAnimDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
|
||||
function loadPtfxDict(dict) if Config.System.Debug then if not HasNamedPtfxAssetLoaded(dict) then print("^6Bridge^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end
|
||||
function unloadPtfxDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end
|
||||
function loadTextureDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Loading Texture Dictionary^7: '^6"..dict.."^7'") end while not HasStreamedTextureDictLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end
|
||||
|
||||
function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
|
||||
|
||||
function pairsByKeys(t) local a = {} for n in pairs(t) do a[#a+1] = n end table.sort(a) local i = 0 local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end
|
||||
|
||||
function playAnim(animDict, animName, duration, flag, ped)
|
||||
loadAnimDict(animDict)
|
||||
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, 8.0, -8.0, duration or 30000, flag or 50, 1, false, false, false)
|
||||
end
|
||||
|
||||
function stopAnim(animDict, animName)
|
||||
StopAnimTask(PlayerPedId(), animName, animDict)
|
||||
unloadAnimDict(animDict)
|
||||
end
|
||||
|
||||
function makeVeh(model, coords)
|
||||
loadModel(model)
|
||||
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, true, false)
|
||||
SetVehicleHasBeenOwnedByPlayer(veh, true)
|
||||
SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(veh), true)
|
||||
Wait(100)
|
||||
SetVehicleNeedsToBeHotwired(veh, false)
|
||||
SetVehRadioStation(veh, 'OFF')
|
||||
SetVehicleFuelLevel(veh, 100.0)
|
||||
SetVehicleModKit(veh, 0)
|
||||
SetVehicleOnGroundProperly(veh)
|
||||
if Config.System.Debug then
|
||||
local coords = { string.format("%.2f", coords.x), string.format("%.2f", coords.y), string.format("%.2f", coords.z), (string.format("%.2f", coords.w or 0.0)) }
|
||||
print("^6Bridge^7: ^1Veh ^2Created^7: '^6"..veh.."^7' | ^2Hash^7: ^7'^6"..(model).."^7' | ^2Coord^7: ^5vec4^7(^6"..(coords[1]).."^7, ^6"..(coords[2]).."^7, ^6"..(coords[3]).."^7, ^6"..(coords[4]).."^7)")
|
||||
end
|
||||
unloadModel(model)
|
||||
return veh
|
||||
end
|
||||
|
||||
local Peds = {}
|
||||
local Props = {}
|
||||
function makePed(model, coords, freeze, collision, scenario, anim, synced)
|
||||
loadModel(model)
|
||||
local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, synced and synced or true, false)
|
||||
SetEntityInvincible(ped, true)
|
||||
SetBlockingOfNonTemporaryEvents(ped, true)
|
||||
FreezeEntityPosition(ped, freeze and freeze or true)
|
||||
|
||||
if collision then SetEntityNoCollisionEntity(ped, PlayerPedId(), false) end
|
||||
if scenario then TaskStartScenarioInPlace(ped, scenario, 0, true) end
|
||||
if anim then
|
||||
loadAnimDict(anim[1])
|
||||
TaskPlayAnim(ped, anim[1], anim[2], 0.5, 1.0, -1, 1, 0.2, 0, 0, 0)
|
||||
end
|
||||
if Config.System.Debug then
|
||||
local coords = { string.format("%.2f", coords.x), string.format("%.2f", coords.y), string.format("%.2f", coords.z), (string.format("%.2f", coords.w or 0.0)) }
|
||||
print("^6Bridge^7: ^1Ped ^2Created^7: '^6"..ped.."^7' | ^2Hash^7: ^7'^6"..(model).."^7' | ^2Coord^7: ^5vec4^7(^6"..(coords[1]).."^7, ^6"..(coords[2]).."^7, ^6"..(coords[3]).."^7, ^6"..(coords[4]).."^7)")
|
||||
end
|
||||
unloadModel(model)
|
||||
Peds[#Peds+1] = ped
|
||||
return ped
|
||||
end
|
||||
|
||||
function makeProp(data, freeze, synced)
|
||||
loadModel(data.prop)
|
||||
local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced or false, synced or false, false)
|
||||
SetEntityHeading(prop, data.coords.w + 180.0)
|
||||
FreezeEntityPosition(prop, freeze and freeze or 0)
|
||||
if Config.System.Debug then
|
||||
local coords = { string.format("%.2f", data.coords.x), string.format("%.2f", data.coords.y), string.format("%.2f", data.coords.z), (string.format("%.2f", data.coords.w or 0.0)) }
|
||||
print("^6Bridge^7: ^1Prop ^2Created^7: '^6"..prop.."^7' | ^2Hash^7: ^7'^6"..(data.prop).."^7' | ^2Coord^7: ^5vec4^7(^6"..(coords[1]).."^7, ^6"..(coords[2]).."^7, ^6"..(coords[3]).."^7, ^6"..(coords[4]).."^7)")
|
||||
end
|
||||
unloadModel(data.prop)
|
||||
Props[#Props+1] = prop
|
||||
return prop
|
||||
end
|
||||
|
||||
function cv(amount)
|
||||
local formatted = amount or "0"
|
||||
while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
|
||||
return formatted
|
||||
end
|
||||
|
||||
function DrawText3D(x, y, z, text)
|
||||
SetTextScale(0.35, 0.35)
|
||||
SetTextFont(4)
|
||||
SetTextProportional(true)
|
||||
SetTextColour(255, 255, 255, 215)
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
SetTextCentre(true)
|
||||
AddTextComponentSubstringPlayerName(text)
|
||||
SetDrawOrigin(x,y,z, 0)
|
||||
EndTextCommandDisplayText(0.0, 0.0)
|
||||
local factor = string.len(text) / 370
|
||||
DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
|
||||
ClearDrawOrigin()
|
||||
end
|
||||
|
||||
AddEventHandler('onResourceStop', function(r)
|
||||
if r ~= GetCurrentResourceName() then return end
|
||||
stopSpinner()
|
||||
for i = 1, #Peds do DeletePed(Peds[i]) end
|
||||
for i = 1, #Props do destroyProp(Props[i]) end
|
||||
end)
|
||||
|
||||
function instantLookEnt(ent, ent2)
|
||||
local p1 = GetEntityCoords(ent, true)
|
||||
local p2 = GetEntityCoords(ent2, true)
|
||||
|
||||
local dx = p2.x - p1.x
|
||||
local dy = p2.y - p1.y
|
||||
|
||||
local heading = GetHeadingFromVector_2d(dx, dy)
|
||||
SetEntityHeading( ent, heading )
|
||||
end
|
||||
|
||||
function lookEnt(entity) local ped = PlayerPedId()
|
||||
if entity then
|
||||
if type(entity) == "vector3" or type(entity) == "vector4" then
|
||||
if not IsPedHeadingTowardsPosition(ped, entity.xyz, 30.0) then
|
||||
TaskTurnPedToFaceCoord(ped, entity.xyz, 1500)
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Turning Player to^7: '^6"..json.encode(entity).."^7'") end
|
||||
Wait(1500)
|
||||
end
|
||||
else
|
||||
if DoesEntityExist(entity) then
|
||||
if not IsPedHeadingTowardsPosition(ped, GetEntityCoords(entity), 30.0) then
|
||||
TaskTurnPedToFaceCoord(ped, GetEntityCoords(entity), 1500)
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Turning Player to^7: '^6"..entity.."^7'") end
|
||||
Wait(1500)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function destroyProp(entity)
|
||||
if entity then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end
|
||||
if IsEntityAttachedToEntity(entity, PlayerPedId()) then
|
||||
SetEntityAsMissionEntity(entity)
|
||||
DetachEntity(entity, true, true)
|
||||
end
|
||||
DeleteObject(entity)
|
||||
end
|
||||
end
|
||||
|
||||
function pushVehicle(entity)
|
||||
SetVehicleModKit(entity, 0)
|
||||
if entity ~= 0 and DoesEntityExist(entity) then
|
||||
if not NetworkHasControlOfEntity(entity) then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3pushVehicle^7: ^2Requesting network control of vehicle^7.") end
|
||||
NetworkRequestControlOfEntity(entity)
|
||||
local timeout = 2000
|
||||
while timeout > 0 and not NetworkHasControlOfEntity(entity) do
|
||||
Wait(100)
|
||||
timeout = timeout - 100
|
||||
end
|
||||
if NetworkHasControlOfEntity(entity) and Config.System.Debug then print("^6Bridge^7: ^3pushVehicle^7: ^2Network has control of entity^7.") end
|
||||
end
|
||||
if not IsEntityAMissionEntity(entity) then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3pushVehicle^7: ^2Setting vehicle as a ^7'^2mission^7' &2entity^7.") end
|
||||
SetEntityAsMissionEntity(entity, true, true)
|
||||
local timeout = 2000
|
||||
while timeout > 0 and not IsEntityAMissionEntity(entity) do
|
||||
Wait(100)
|
||||
timeout = timeout - 100
|
||||
end
|
||||
if IsEntityAMissionEntity(entity) and Config.System.Debug then print("^6Bridge^7: ^3pushVehicle^7: ^2Vehicle is a ^7'^2mission^7'^2 entity^7.") end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ensureNetToVeh(vehNetID)
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3ensureNetToVeh^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..vehNetID.."^7)") end
|
||||
local timeout = 100
|
||||
while not NetworkDoesNetworkIdExist(vehNetID) and timeout > 0 do
|
||||
timeout -= 1
|
||||
Wait(10)
|
||||
end
|
||||
if not NetworkDoesNetworkIdExist(vehNetID) then
|
||||
return 0
|
||||
end
|
||||
timeout = 100
|
||||
local vehicle = NetToVeh(vehNetID)
|
||||
while not DoesEntityExist(vehicle) and vehicle ~= 0 and timeout > 0 do
|
||||
timeout -= 1
|
||||
Wait(10)
|
||||
end
|
||||
if not DoesEntityExist(vehicle) then
|
||||
return 0
|
||||
end
|
||||
return vehicle
|
||||
end
|
||||
|
||||
function makeBlip(data)
|
||||
local blip = AddBlipForCoord(data.coords)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
SetBlipSprite(blip, data.sprite or 106)
|
||||
SetBlipColour(blip, data.col or 5)
|
||||
SetBlipScale(blip, data.scale or 0.7)
|
||||
SetBlipDisplay(blip, (data.disp or 6))
|
||||
if data.category then SetBlipCategory(blip, data.category) end
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentString(tostring(data.name))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
if Config.System.Debug then print("^6Bridge^7: ^6Blip ^2created for location^7: '^6"..data.name.."^7'") end
|
||||
return blip
|
||||
end
|
||||
|
||||
function makeEntityBlip(data)
|
||||
AddBlipForEntity(data.entity)
|
||||
local blip = GetBlipFromEntity(data.entity)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
SetBlipSprite(blip, data.sprite or 106)
|
||||
SetBlipColour(blip, data.col or 5)
|
||||
SetBlipScale(blip, data.scale or 0.7)
|
||||
SetBlipDisplay(blip, (data.disp or 6))
|
||||
if data.category then SetBlipCategory(blip, data.category) end
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentString(tostring(data.name))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
if Config.System.Debug then print("^6Bridge^7: ^6Blip ^2created for Entity^7: '^6"..data.name.."^7'") end
|
||||
return blip
|
||||
end
|
||||
|
||||
function lockInv(toggle)
|
||||
FreezeEntityPosition(PlayerPedId(), toggle)
|
||||
LocalPlayer.state:set("inv_busy", toggle, true)
|
||||
TriggerEvent('inventory:client:busy:status', toggle)
|
||||
TriggerEvent('canUseInventoryAndHotbar:toggle', not toggle)
|
||||
end
|
||||
|
||||
function createTempCam(ent, coords)
|
||||
local cam = nil
|
||||
if Config.Crafting.craftCam then
|
||||
if Config.System.Debug then
|
||||
triggerNotify(nil, "ModCam Created", "success")
|
||||
end
|
||||
local camCoords = nil
|
||||
if type(ent) ~= "vector3" then
|
||||
camCoords = GetOffsetFromEntityInWorldCoords(ent, 1.2, -0.3, 0.8)
|
||||
else
|
||||
camCoords = ent
|
||||
end
|
||||
--local pedCoords = GetEntityCoords(PlayerPedId())
|
||||
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", camCoords.x, camCoords.y, camCoords.z+0.5, 1.0, 0.0, 0.0, 60.00, false, 0)
|
||||
PointCamAtCoord(cam, coords)
|
||||
end
|
||||
return cam
|
||||
end
|
||||
|
||||
function keyGen()
|
||||
local charset = {
|
||||
"q","w","e","r","t","y","u","i","o","p","a","s","d","f","g","h","j","k","l","z","x","c","v","b","n","m",
|
||||
"Q","W","E","R","T","Y","U","I","O","P","A","S","D","F","G","H","J","K","L","Z","X","C","V","B","N","M",
|
||||
"1","2","3","4","5","6","7","8","9","0"
|
||||
}
|
||||
local GeneratedID = ""
|
||||
for i = 1, 3 do GeneratedID = GeneratedID..charset[math.random(1, #charset)] end
|
||||
return GeneratedID
|
||||
end
|
||||
|
||||
function startTempCam(cam)
|
||||
if Config.Crafting.craftCam then
|
||||
SetCamActive(cam, true)
|
||||
RenderScriptCams(true, true, 1000, true, true)
|
||||
end
|
||||
end
|
||||
function stopTempCam()
|
||||
if Config.Crafting.craftCam then
|
||||
CreateThread(function()
|
||||
Wait(1000)
|
||||
RenderScriptCams(false, true, 500, true, true)
|
||||
DestroyAllCams()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
local inProgress = false
|
||||
function progressBar(data)
|
||||
local result = nil
|
||||
if data.cam then
|
||||
startTempCam(data.cam)
|
||||
end
|
||||
if Config.System.ProgressBar == "ox" then
|
||||
if exports[OXLibExport]:progressBar({
|
||||
duration = Config.System.Debug and 1000 or data.time,
|
||||
label = data.label,
|
||||
useWhileDead = data.dead and data.dead or false,
|
||||
canCancel = data.cancel and data.cancel or true,
|
||||
anim = {
|
||||
dict = data.dict,
|
||||
clip = data.anim,
|
||||
flag = (data.flag == 8 and 32 or data.flag) or nil,
|
||||
scenario = data.task
|
||||
},
|
||||
disable = {
|
||||
combat = true
|
||||
},
|
||||
}) then
|
||||
result = true
|
||||
lockInv(false)
|
||||
if data.cam then stopTempCam(data.cam) end
|
||||
else
|
||||
result = false
|
||||
lockInv(false)
|
||||
if data.cam then stopTempCam(data.cam) end
|
||||
end
|
||||
|
||||
elseif Config.System.ProgressBar == "qb" then
|
||||
Core.Functions.Progressbar("mechbar",
|
||||
data.label,
|
||||
Config.System.Debug and 1000 or data.time,
|
||||
data.dead and data.dead or false,
|
||||
data.cancel or true,
|
||||
{ disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, },
|
||||
{ animDict = data.dict, anim = data.anim, flags = data.flag and data.flag or 32, task = data.task }, {}, {},
|
||||
function()
|
||||
result = true
|
||||
lockInv(false)
|
||||
if data.cam then
|
||||
stopTempCam(data.cam)
|
||||
end
|
||||
end, function()
|
||||
result = false
|
||||
lockInv(false)
|
||||
if data.cam then
|
||||
stopTempCam(data.cam)
|
||||
end
|
||||
end, data.icon)
|
||||
|
||||
elseif Config.System.ProgressBar == "esx" then
|
||||
ESX.Progressbar(data.label, Config.System.Debug and 1000 or data.time, {
|
||||
FreezePlayer = true,
|
||||
animation ={
|
||||
type =data.anim,
|
||||
dict = data.dict,
|
||||
scenario = data.task,
|
||||
},
|
||||
onFinish = function()
|
||||
result = true
|
||||
FreezeEntityPosition(PlayerPedId(), false)
|
||||
lockInv(false)
|
||||
if data.cam then
|
||||
stopTempCam(data.cam)
|
||||
end
|
||||
end, onCancel = function()
|
||||
result = false
|
||||
FreezeEntityPosition(PlayerPedId(), false)
|
||||
lockInv(false)
|
||||
if data.cam then
|
||||
stopTempCam(data.cam)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
elseif Config.System.ProgressBar == "gta" then
|
||||
local wait, inProgress = (Config.System.Debug and 1000 or data.time), true
|
||||
--local wait = data.time
|
||||
inProgress = true
|
||||
if not (data.dead and data.dead or false) then
|
||||
lockInv(true)
|
||||
displaySpinner(data.label)
|
||||
local ped = PlayerPedId()
|
||||
if data.dict then
|
||||
playAnim(data.dict, data.anim, -1, (data.flag == 8 and 32 or data.flag) or nil)
|
||||
end
|
||||
if data.task then
|
||||
TaskStartScenarioInPlace(ped, data.task, -1, true)
|
||||
end
|
||||
while inProgress and wait > 0 do wait -= 15
|
||||
local waitTimer = 0
|
||||
DisablePlayerFiring(ped, true)
|
||||
DisableControlAction(0, 25, true)
|
||||
DisableControlAction(0, 21, true)
|
||||
DisableControlAction(0, 30, true)
|
||||
DisableControlAction(0, 31, true)
|
||||
DisableControlAction(0, 36, true)
|
||||
if data.cam ~= nil then
|
||||
DisableControlAction(0, 1, true)
|
||||
DisableControlAction(0, 2, true)
|
||||
DisableControlAction(0, 106, true)
|
||||
end
|
||||
if data.cancel then
|
||||
if IsControlJustReleased(0, 202) or IsControlJustReleased(0, 77) then
|
||||
inProgress = false
|
||||
waitTimer = 1500
|
||||
displaySpinner(Loc[Config.Lan].error["cancel"])
|
||||
end
|
||||
end
|
||||
Wait(waitTimer)
|
||||
end
|
||||
inProgress = false
|
||||
if data.cam then stopTempCam(data.cam) end
|
||||
if data.dict then stopAnim(data.dict, data.anim, ped) end
|
||||
ClearPedTasks(ped)
|
||||
end
|
||||
lockInv(false)
|
||||
stopSpinner()
|
||||
result = (wait <= 0)
|
||||
end
|
||||
while result == nil do Wait(10) end
|
||||
return result
|
||||
end
|
||||
|
||||
function displaySpinner(text)
|
||||
BeginTextCommandBusyspinnerOn('STRING')
|
||||
AddTextComponentSubstringPlayerName(text)
|
||||
EndTextCommandBusyspinnerOn(4)
|
||||
end
|
||||
|
||||
function stopSpinner() if not IsDuplicityVersion() then BusyspinnerOff() end end
|
||||
|
||||
function stopPropgressBar()
|
||||
if Config.System.ProgressBar == "ox" then
|
||||
exports[OXLibExport]:cancelProgress()
|
||||
elseif Config.System.ProgressBar == "qb" then
|
||||
TriggerEvent("progressbar:client:cancel")
|
||||
elseif Config.System.ProgressBar == "gta" then
|
||||
inProgress = false
|
||||
BusyspinnerOff()
|
||||
end
|
||||
end
|
||||
|
||||
-- [[ OTHER ]] --
|
||||
function washHands(data)
|
||||
lookEnt(data.coords)
|
||||
local cam = createTempCam(PlayerPedId(), data.coords)
|
||||
if progressBar({
|
||||
label = Loc[Config.Lan].progressbar["progress_washing"],
|
||||
time = 5000,
|
||||
cancel = true,
|
||||
dict = "mp_arresting",
|
||||
anim = "a_uncuff",
|
||||
flag = 32,
|
||||
icon = "fas fa-hand-holding-droplet",
|
||||
cam = cam
|
||||
}) then
|
||||
triggerNotify(nil, Loc[Config.Lan].success["washed_hands"], "success")
|
||||
else
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancel"], 'error')
|
||||
end
|
||||
ClearPedTasks(PlayerPedId())
|
||||
end
|
||||
|
||||
function useToilet(data)
|
||||
if data.urinal then
|
||||
if progressBar({
|
||||
label = "Using Urinal",
|
||||
time = 5000,
|
||||
cancel = true,
|
||||
dict = "misscarsteal2peeing",
|
||||
anim = "peeing_loop",
|
||||
flag = 32
|
||||
}) then
|
||||
TriggerServerEvent(GetCurrentResourceName().."server:Urinal")else
|
||||
lockInv(false)
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancelled"], 'error')
|
||||
end
|
||||
else
|
||||
TaskStartScenarioAtPosition(PlayerPedId(), "PROP_HUMAN_SEAT_CHAIR_MP_PLAYER", data.sitcoords.x, data.sitcoords.y, data.sitcoords.z, data.sitcoords[4], 0, 1, true)
|
||||
if progressBar({
|
||||
label = "Using Toilet",
|
||||
time = 10000,
|
||||
cancel = true
|
||||
}) then
|
||||
TriggerServerEvent(GetCurrentResourceName().."server:Urinal")
|
||||
ClearPedTasks(PlayerPedId())
|
||||
else
|
||||
lockInv(false)
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancelled"], 'error')
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
RegisterNetEvent(GetCurrentResourceName()..":server:Urinal", function()
|
||||
local src = source
|
||||
local Player = getPlayer(src)
|
||||
local thirstamt = math.random(10,30)
|
||||
local thirst = Player.thirst - thirstamt
|
||||
setThirst(src, getPlayer(src).thirst - thirst)
|
||||
end)
|
||||
|
||||
RegisterNetEvent(GetCurrentResourceName()..":server:setNeed", function(type, amount) local src = source
|
||||
if type == "thirst" then
|
||||
setThirst(src, amount)
|
||||
elseif type == "thirst" then
|
||||
setHunger(src, amount)
|
||||
end
|
||||
end)
|
||||
|
||||
function setThirst(src, thirst)
|
||||
if GetResourceState(ESXExport):find("start") then
|
||||
TriggerClientEvent('esx_status:add', src, 'thirst', thirst)
|
||||
elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
Player.Functions.SetMetaData('thirst', thirst)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, thirst, Player.PlayerData.metadata.thirst)
|
||||
end
|
||||
end
|
||||
|
||||
function setHunger(src, hunger)
|
||||
if GetResourceState(ESXExport):find("start") then
|
||||
TriggerClientEvent('esx_status:add', src, 'hunger', hunger)
|
||||
elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
Player.Functions.SetMetaData('hunger', hunger)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.hunger)
|
||||
end
|
||||
end
|
||||
|
||||
function useDoor(data)
|
||||
DoScreenFadeOut(500)
|
||||
while not IsScreenFadedOut() do Wait(10) end
|
||||
SetEntityCoords(PlayerPedId(), data.telecoords.xyz, 0, 0, 0, false)
|
||||
SetEntityHeading(PlayerPedId(), data.telecoords.w)
|
||||
DoScreenFadeIn(1000)
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
-- [[CONSUME]] --
|
||||
function ConsumeSuccess(itemName, type)
|
||||
ExecuteCommand("e c")
|
||||
toggleItem(false, itemName, 1)
|
||||
if GetResourceState(ESXEport):find("start") then
|
||||
if Items[itemName].hunger then
|
||||
TriggerServerEvent(GetCurrentResourceName()..":server:setNeed", "hunger", Items[itemName].hunger * 10000)
|
||||
end
|
||||
if Items[itemName].thirst then
|
||||
TriggerServerEvent(GetCurrentResourceName()..":server:setNeed", "thirst", Items[itemName].thirst * 10000)
|
||||
end
|
||||
else
|
||||
if Items[itemName].hunger then
|
||||
TriggerServerEvent(GetCurrentResourceName()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + Items[itemName].hunger)
|
||||
end
|
||||
if Items[itemName].thirst then
|
||||
TriggerServerEvent(GetCurrentResourceName()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + Items[itemName].thirst)
|
||||
end
|
||||
end
|
||||
if type == "alcohol" then alcoholCount += 1
|
||||
if alcoholCount > 1 and alcoholCount < 4 then TriggerEvent("evidence:client:SetStatus", "alcohol", 200) elseif alcoholCount >= 4 then TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200) AlienEffect() end
|
||||
end
|
||||
if Config.RewardItem == itemName then toggleItem(true, Config.RewardPool[math.random(1, #Config.RewardPool)], 1) end
|
||||
end
|
||||
|
||||
function addItem(item, amount, info)
|
||||
TriggerServerEvent(GetCurrentResourceName()..":server:toggleItem", true, item, amount)
|
||||
end
|
||||
|
||||
function removeItem(item, amount)
|
||||
TriggerServerEvent(GetCurrentResourceName()..":server:toggleItem", false, item, amount)
|
||||
end
|
||||
|
||||
RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give, item, amount, newsrc)
|
||||
local src = newsrc or source
|
||||
local addremove = (tostring(give) == "true" and "addItem" or "removeItem")
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3toggleItem ^2triggered^7: ^6"..addremove.."^7 - '"..tostring(item).."' x"..(tostring(amount) or "1"))
|
||||
end
|
||||
local remamount = (amount and amount or 1)
|
||||
if item == nil then return end
|
||||
if give == 0 or give == false then
|
||||
if hasItem(item, amount and amount or 1, src) then -- check if you still have the item
|
||||
if GetResourceState(OXInv):find("start") then
|
||||
local success = exports[OXInv]:RemoveItem(src, item, (amount and amount or 1), nil)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..OXInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(QSInv):find("start") then
|
||||
local success = exports[QSInv]:RemoveItem(src, item, amount)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..QSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(CoreInv):find("start") then
|
||||
local success = exports[CoreInv]:removeItemExact('primary-'..src, item, amount)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..CoreInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(CodeMInv):find("start") then
|
||||
local success = exports[CodeMInv]:RemoveItem(src, item, amount)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..CodeMInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(QBInv):find("start") then
|
||||
while remamount > 0 do
|
||||
if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1) then end
|
||||
remamount -= 1
|
||||
end
|
||||
if Config.Crafting.showItemBox then
|
||||
TriggerClientEvent('inventory:client:ItemBox', src, Items[item], "remove", (amount and amount or 1))
|
||||
end
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..QBInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
else
|
||||
dupeWarn(src, item) -- if not boot the player
|
||||
end
|
||||
else
|
||||
local amount = amount and amount or 1
|
||||
if GetResourceState(OXInv):find("start") then
|
||||
local success = exports[OXInv]:AddItem(src, item, amount or 1, nil)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..OXInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(QSInv):find("start") then
|
||||
local success = exports[QSInv]:AddItem(src, item, amount)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..QSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(CoreInv):find("start") then
|
||||
local success = exports[CoreInv]:addItem('primary-'..src, item, amount)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..CoreInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(CodeMInv):find("start") then
|
||||
local success = exports[CodeMInv]:AddItem(src, item, amount)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..CodeMInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(QBInv):find("start") then
|
||||
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amount or 1) then
|
||||
--if Config.Crafting.showItemBox then
|
||||
TriggerClientEvent("inventory:client:ItemBox", src, Items[item], "add", amount and amount or 1)
|
||||
--end
|
||||
end
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..QBInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--Item Exploit protection
|
||||
function dupeWarn(src, item)
|
||||
print("^5DupeWarn^7: (^1"..tostring(src).."^7) ^2Tried to remove item ^7('^3"..item.."^7')^2 but it wasn't there^7")
|
||||
if Config.System.Debug == false then
|
||||
DropPlayer(src, src.." ^1Kicked for attempting to duplicate items")
|
||||
end
|
||||
print("^5DupeWarn:^7: (^1"..tostring(src).."^7) ^2Dropped from server - exploit protection detected an item not being found in players inventory^7")
|
||||
end
|
||||
|
||||
function toggleDuty()
|
||||
if GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
|
||||
TriggerServerEvent("QBCore:ToggleDuty")
|
||||
else
|
||||
onDuty = not onDuty
|
||||
if onDuty then
|
||||
triggerNotify(nil, "Now on duty", "success")
|
||||
else
|
||||
triggerNotify(nil, "Now off duty", "success")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function CheckVersion()
|
||||
if IsDuplicityVersion() then
|
||||
local currentVersion = "^3"..GetResourceMetadata(GetCurrentResourceName(), 'version'):gsub("%.", "^7.^3").."^7"
|
||||
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/UpdateVersions/master/'..GetCurrentResourceName()..'.txt', function(err, newestVersion, headers)
|
||||
if not newestVersion then
|
||||
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/'..GetCurrentResourceName()..'/master/version.txt', function(err, freeVersion, headers)
|
||||
if not freeVersion then print("^1Currently unable to run a version check for ^7'^3"..GetCurrentResourceName().."^7' ("..currentVersion.."^7)") return end
|
||||
local currentVersion = "^3"..GetResourceMetadata(GetCurrentResourceName(), 'version'):gsub("%.", "^7.^3").."^7"
|
||||
freeVersion = "^3"..freeVersion:sub(1, -2):gsub("%.", "^7.^3").."^7"
|
||||
print("^6Version Check^7: ^2Running^7: "..currentVersion.." ^2Latest^7: "..freeVersion)
|
||||
print(freeVersion == currentVersion and "^7'^3"..GetCurrentResourceName().."^7' - ^6You are running the latest version.^7 ("..currentVersion..")" or "^7'^3"..GetCurrentResourceName().."^7' - ^1You are currently running an outdated version^7, ^1please update^7!")
|
||||
end)
|
||||
else
|
||||
newestVersion = "^3"..newestVersion:sub(1, -2):gsub("%.", "^7.^3").."^7"
|
||||
print("^6Version Check^7: ^2Running^7: "..currentVersion.." ^2Latest^7: "..newestVersion)
|
||||
print(newestVersion == currentVersion and '^6You are running the latest version.^7 ('..currentVersion..')' or "^1You are currently running an outdated version^7, ^1please update^7!")
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
CheckVersion()
|
||||
|
||||
--Screen Effects
|
||||
local alienEffect = false
|
||||
function AlienEffect()
|
||||
if alienEffect then return else alienEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2activated") end
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
|
||||
Wait(math.random(5000, 8000))
|
||||
local Ped = PlayerPedId()
|
||||
local animDict = "MOVE_M@DRUNK@VERYDRUNK"
|
||||
loadAnimDict(animDict)
|
||||
SetPedCanRagdoll(Ped, true)
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 2.80)
|
||||
SetTimecycleModifier("Drunk")
|
||||
SetPedMovementClipset(Ped, animDict, 1)
|
||||
SetPedMotionBlur(Ped, true)
|
||||
SetPedIsDrunk(Ped, true)
|
||||
Wait(1500)
|
||||
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
|
||||
Wait(13500)
|
||||
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
|
||||
Wait(120500)
|
||||
ClearTimecycleModifier()
|
||||
ResetScenarioTypesEnabled()
|
||||
ResetPedMovementClipset(Ped, 0)
|
||||
SetPedIsDrunk(Ped, false)
|
||||
SetPedMotionBlur(Ped, false)
|
||||
AnimpostfxStopAll()
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
|
||||
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
|
||||
Wait(math.random(45000, 60000))
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
|
||||
AnimpostfxStop("DrugsMichaelAliensFightIn")
|
||||
AnimpostfxStop("DrugsMichaelAliensFight")
|
||||
AnimpostfxStop("DrugsMichaelAliensFightOut")
|
||||
alienEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2stopped") end
|
||||
end
|
||||
local weedEffect = false
|
||||
function WeedEffect()
|
||||
if weedEffect then return else weedEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2activated") end
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
|
||||
Wait(math.random(3000, 20000))
|
||||
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
|
||||
Wait(math.random(15000, 20000))
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
|
||||
AnimpostfxStop("DrugsMichaelAliensFightIn")
|
||||
AnimpostfxStop("DrugsMichaelAliensFight")
|
||||
AnimpostfxStop("DrugsMichaelAliensFightOut")
|
||||
weedEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2stopped") end
|
||||
end
|
||||
local trevorEffect = false
|
||||
function TrevorEffect()
|
||||
if trevorEffect then return else trevorEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2activated") end
|
||||
AnimpostfxPlay("DrugsTrevorClownsFightIn", 3.0, 0)
|
||||
Wait(3000)
|
||||
AnimpostfxPlay("DrugsTrevorClownsFight", 3.0, 0)
|
||||
Wait(30000)
|
||||
AnimpostfxPlay("DrugsTrevorClownsFightOut", 3.0, 0)
|
||||
AnimpostfxStop("DrugsTrevorClownsFight")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightIn")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightOut")
|
||||
trevorEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2stopped") end
|
||||
end
|
||||
local turboEffect = false
|
||||
function TurboEffect()
|
||||
if turboEffect then return else turboEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2activated") end
|
||||
AnimpostfxPlay('RaceTurbo', 0, true)
|
||||
SetTimecycleModifier('rply_motionblur')
|
||||
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
|
||||
Wait(30000)
|
||||
StopGameplayCamShaking(true)
|
||||
SetTransitionTimecycleModifier('default', 0.35)
|
||||
Wait(1000)
|
||||
ClearTimecycleModifier()
|
||||
AnimpostfxStop('RaceTurbo')
|
||||
turboEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2stopped") end
|
||||
end
|
||||
local rampageEffect = false
|
||||
function RampageEffect()
|
||||
if rampageEffect then return else rampageEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2activated") end
|
||||
AnimpostfxPlay('Rampage', 0, true)
|
||||
SetTimecycleModifier('rply_motionblur')
|
||||
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
|
||||
Wait(30000)
|
||||
StopGameplayCamShaking(true)
|
||||
SetTransitionTimecycleModifier('default', 0.35)
|
||||
Wait(1000)
|
||||
ClearTimecycleModifier()
|
||||
AnimpostfxStop('Rampage')
|
||||
rampageEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2stopped") end
|
||||
end
|
||||
local focusEffect = false
|
||||
function FocusEffect()
|
||||
if focusEffect then return else focusEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2activated") end
|
||||
Wait(1000)
|
||||
AnimpostfxPlay('FocusIn', 0, true)
|
||||
Wait(30000)
|
||||
AnimpostfxStop('FocusIn')
|
||||
focusEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2stopped") end
|
||||
end
|
||||
local NightVisionEffect = false
|
||||
function NightVisionEffect()
|
||||
if NightVisionEffect then return else NightVisionEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2activated") end
|
||||
SetNightvision(true)
|
||||
Wait(math.random(3000, 4000)) -- FEEL FREE TO CHANGE THIS
|
||||
SetNightvision(false)
|
||||
SetSeethrough(false)
|
||||
NightVisionEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2stopped") end
|
||||
end
|
||||
local thermalEffect = false
|
||||
function ThermalEffect()
|
||||
if thermalEffect then return else thermalEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3ThermalEffect^7() ^2activated") end
|
||||
SetNightvision(true)
|
||||
SetSeethrough(true)
|
||||
Wait(math.random(2000, 3000)) -- FEEL FREE TO CHANGE THIS
|
||||
SetNightvision(false)
|
||||
SetSeethrough(false)
|
||||
thermalEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3ThermalEffect^7() ^2stopped") end
|
||||
end
|
||||
|
||||
--Built-in Buff effects
|
||||
local healEffect = false
|
||||
function HealEffect(data)
|
||||
if healEffect then return end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3HealEffect^7() ^2activated") end
|
||||
healEffect = true
|
||||
local count = (data[1] / 1000)
|
||||
while count > 0 do
|
||||
Wait(1000)
|
||||
count -= 1
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2])
|
||||
end
|
||||
healEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3HealEffect^7() ^2stopped") end
|
||||
end
|
||||
|
||||
local staminaEffect = false
|
||||
function StaminaEffect(data)
|
||||
if staminaEffect then return end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2activated") end
|
||||
staminaEffect = true
|
||||
local startStamina = (data[1] / 1000)
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
|
||||
while startStamina > 0 do
|
||||
Wait(1000)
|
||||
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end
|
||||
startStamina -= 1
|
||||
if math.random(5, 100) < 51 then end
|
||||
end
|
||||
startStamina = 0
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
|
||||
staminaEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2stopped") end
|
||||
end
|
||||
|
||||
function StopEffects() -- Used to clear up any effects stuck on screen
|
||||
if Config.System.Debug then print("^5Debug^7: ^2All screen effects stopped") end
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
|
||||
SetPedToRagdoll(PlayerPedId(), 5000, 1000, 1, 0, 0, 0)
|
||||
ClearTimecycleModifier()
|
||||
ResetScenarioTypesEnabled()
|
||||
ResetPedMovementClipset(PlayerPedId(), 0)
|
||||
SetPedIsDrunk(PlayerPedId(), false)
|
||||
SetPedMotionBlur(PlayerPedId(), false)
|
||||
SetNightvision(false)
|
||||
SetSeethrough(false)
|
||||
AnimpostfxStop("DrugsMichaelAliensFightIn")
|
||||
AnimpostfxStop("DrugsMichaelAliensFight")
|
||||
AnimpostfxStop("DrugsMichaelAliensFightOut")
|
||||
AnimpostfxStop("DrugsTrevorClownsFight")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightIn")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightOut")
|
||||
AnimpostfxStop('RaceTurbo')
|
||||
AnimpostfxStop('FocusIn')
|
||||
AnimpostfxStop('Rampage')
|
||||
end
|
||||
@@ -1,14 +1,28 @@
|
||||
name "Jim_Bridge"
|
||||
author "Jimathy"
|
||||
version "1.0.4"
|
||||
version "2.1.02"
|
||||
description "Framework Bridge By Jimathy"
|
||||
fx_version "cerulean"
|
||||
game "gta5"
|
||||
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
|
||||
games { 'gta5', 'rdr3' }
|
||||
lua54 'yes'
|
||||
|
||||
files {
|
||||
'exports.lua',
|
||||
'functions.lua',
|
||||
'wrapper.lua',
|
||||
'crafting.lua',
|
||||
'starter.lua',
|
||||
'shared/*.lua',
|
||||
'shared/make/*.lua',
|
||||
'shared/scaleforms/*.lua',
|
||||
}
|
||||
|
||||
-- Version checker
|
||||
server_scripts {
|
||||
'frameworkCache.lua',
|
||||
'_versioncheck.lua',
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'clientFrameworkCache.lua',
|
||||
'ui_modules/*.lua',
|
||||
}
|
||||
|
||||
suppress_updates 'false' -- set to 'true' to disable update pings
|
||||
149
shared/_authToken.lua
Normal file
149
shared/_authToken.lua
Normal file
@@ -0,0 +1,149 @@
|
||||
-------------------------------------------------------------
|
||||
-- Exploit Auth System
|
||||
-------------------------------------------------------------
|
||||
|
||||
forceDisableExplotProtection = false -- dangerous, this allows exploits
|
||||
AuthEvent = nil
|
||||
currentToken = nil
|
||||
if isServer() then
|
||||
|
||||
local AuthEvent = getScript()..":"..keyGen()..keyGen()..keyGen()..keyGen()..":"..keyGen()..keyGen()..keyGen()..keyGen()
|
||||
validTokens = validTokens or {}
|
||||
|
||||
createCallback(AuthEvent, function(source)
|
||||
local src = source
|
||||
local token = keyGen()..keyGen()..keyGen()..keyGen() -- Use a secure random generator here
|
||||
--debugPrint(GetInvokingResource())
|
||||
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= Exports.QBExport and GetInvokingResource() ~= Exports.VorpExport then
|
||||
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
|
||||
return ""
|
||||
end
|
||||
debugPrint("^1Auth^7:^2 Player Source^7: "..src.." ^2requested new token^7:", token)
|
||||
validTokens[src] = token
|
||||
timeOutAuth(validTokens[src], src) -- Give script 10 seconds, then clear token
|
||||
return token
|
||||
end)
|
||||
|
||||
function timeOutAuth(token, src)
|
||||
local token = token
|
||||
SetTimeout(10000, function()
|
||||
if token == validTokens[src] then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^7Clearing token for player ^1"..src.."^7", token)
|
||||
print("^7This shouldn't happen unless a token has been called by a player or script and it hasn't been used")
|
||||
print("^1--------------------------------------------^7")
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..":clearAuthToken", function()
|
||||
local src = source
|
||||
debugPrint("^1Auth^7: ^2Manually removing token for Player Source^7:", src, validTokens[src])
|
||||
validTokens[src] = nil
|
||||
end)
|
||||
|
||||
receivedEvent = {}
|
||||
authCooldown = {}
|
||||
|
||||
createCallback(getScript()..":callback:GetAuthEvent", function(source)
|
||||
local src = source
|
||||
--debugPrint(GetInvokingResource())
|
||||
|
||||
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= Exports.QBExport and GetInvokingResource() ~= Exports.VorpExport then
|
||||
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital callback was called from an external resource^7")
|
||||
return ""
|
||||
end
|
||||
|
||||
if authCooldown[src] then
|
||||
debugPrint("^1Auth^7: ^3Cooldown active^7 for Player ^1"..src.."^7, ignoring additional auth request")
|
||||
return AuthEvent
|
||||
end
|
||||
|
||||
debugPrint("^1Auth^7: ^2Player Source^7: "..src.." ^2requested ^3AuthEvent^7", AuthEvent)
|
||||
|
||||
authCooldown[src] = true
|
||||
SetTimeout(60000, function() -- 1 minute cooldown
|
||||
authCooldown[src] = nil
|
||||
end)
|
||||
|
||||
if not receivedEvent[src] then
|
||||
receivedEvent[src] = true
|
||||
return AuthEvent
|
||||
else
|
||||
print("^1Auth^7: ^1Player ^7"..src.." ^1tried to request auth token more than once^7")
|
||||
return ""
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent(getScript()..":clearAuthEventRequest", function()
|
||||
local src = source
|
||||
debugPrint("^1Auth^7: ^2Manually clearing Auth Event for Player Source^7:", src, AuthEvent)
|
||||
receivedEvent[src] = nil
|
||||
end)
|
||||
|
||||
-- Multiuse function to check if the generated client token is valid
|
||||
function checkToken(src, token, genType, name)
|
||||
if forceDisableExplotProtection == true then return true end
|
||||
|
||||
if token == nil then
|
||||
debugPrint("^1Auth^7: ^1No token recieved^7")
|
||||
if genType == "stash" then
|
||||
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1create a stash ^7"..name.." ^1without an auth token^7")
|
||||
elseif genType == "item" then
|
||||
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1attempted to spawn an item ^7"..name.." ^1without an auth token^7")
|
||||
end
|
||||
return false
|
||||
else
|
||||
debugPrint("^1Auth^7: ^2Auth token received^7, ^2checking against server cache^7..")
|
||||
if token ~= validTokens[src] then
|
||||
debugPrint("^1Auth^7: ^1Tokens don't match! ^7", token, validTokens[src])
|
||||
if genType == "stash" then
|
||||
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1create a stash ^7"..name.." ^1with an incorrect auth token^7")
|
||||
elseif genType == "item" then
|
||||
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1attempted to spawn an item ^7"..name.." ^1with an incorrect auth token^7")
|
||||
end
|
||||
return false
|
||||
else
|
||||
debugPrint("^1Auth^7: ^2Client and Server Auth tokens match^7!", token, validTokens[src])
|
||||
validTokens[src] = nil
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
onPlayerLoaded(function()
|
||||
debugPrint("^1Auth^7: ^2Requesting ^3Auth Event^7")
|
||||
AuthEvent = triggerCallback(getScript()..":callback:GetAuthEvent")
|
||||
end, true)
|
||||
|
||||
onPlayerUnload(function()
|
||||
debugPrint("^1Auth^7: ^2Clearing Auth Event^7")
|
||||
TriggerServerEvent(getScript()..":clearAuthEventRequest")
|
||||
end, true)
|
||||
end
|
||||
|
||||
function distExploitCheck(table, src)
|
||||
if forceDisableExplotProtection == true then return true end
|
||||
if not table then
|
||||
print("^1Error^7: ^1This wasn^7'^1t reigstered correctly or this is an exploit attempt^1")
|
||||
return false
|
||||
end
|
||||
|
||||
local ped = src and GetPlayerPed(src) or PlayerPedId()
|
||||
local srcCoords = GetEntityCoords(ped)
|
||||
local allow = false
|
||||
|
||||
for i = 1, #table do
|
||||
if #(table[i].xy - srcCoords.xy) <= 10 then
|
||||
return true
|
||||
else
|
||||
allow = false
|
||||
end
|
||||
end
|
||||
|
||||
if not allow then
|
||||
print(src and ("^1Src ^3"..src.." ") or "", "^1Tried to open a registered shop/stash from over the distance limit^7")
|
||||
return false
|
||||
end
|
||||
|
||||
end
|
||||
149
shared/_eventDebug.lua
Normal file
149
shared/_eventDebug.lua
Normal file
@@ -0,0 +1,149 @@
|
||||
-- IN NO WAY PERFECT -- ** Experimental debugging
|
||||
function toggleDebug()
|
||||
Config.System.Debug = not Config.System.Debug
|
||||
print("Debug Prints = "..tostring(Config.System.Debug))
|
||||
end
|
||||
exports("toggleDebug", toggleDebug)
|
||||
|
||||
function getDebug() return Config.System.Debug end
|
||||
exports("getDebug", getDebug)
|
||||
|
||||
local origRegisterNetEvent = RegisterNetEvent
|
||||
local origTriggerEvent = TriggerEvent
|
||||
local origTriggerServerEvent = TriggerServerEvent
|
||||
local origTriggerClientEvent = TriggerClientEvent
|
||||
local origExecuteCommand = ExecuteCommand
|
||||
local origRegisterCommand = RegisterCommand
|
||||
local origPairs = pairs
|
||||
local origiPairs = ipairs
|
||||
|
||||
function getDebugInfo(info)
|
||||
local info = info
|
||||
local level = 2
|
||||
if info and info.short_src:match("scheduler.lua") then
|
||||
repeat
|
||||
info = debug.getinfo(level, "nSl")
|
||||
level += 1
|
||||
local found = false
|
||||
for _, v in pairs({
|
||||
"deffered.lua",
|
||||
"scheduler.lua",
|
||||
"_eventDebug.lua",
|
||||
"targets.lua",
|
||||
"init.lua",
|
||||
"MySQL.lua",
|
||||
"helpers.lua",
|
||||
}) do
|
||||
if info and info.short_src:match(v) then
|
||||
found = true
|
||||
end
|
||||
end
|
||||
until not info or (info.short_src and found == false)
|
||||
end
|
||||
|
||||
return " ^7[^3"..(info and info.short_src:match("^.+/(.+)$") or "unknown").."^7:^3"..(info and info.currentline or "unknown").."^7]"
|
||||
end
|
||||
|
||||
--This is just a for debugging, not important, just announces which events are being registered triggered when these functions are used
|
||||
function RegisterNetEvent(name, funct)
|
||||
if Config.System.EventDebug then
|
||||
if name:find("__ox_cb_") then
|
||||
print("^6Bridge^7: ^2Registered ^3"..(isServer() and "Server" or "Client").." ^2Callback^7: ^6"..name:gsub("__ox_cb_", ""):gsub("%:", "^7:^4").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
else
|
||||
print("^6Bridge^7: ^2Registering ^3"..(isServer() and "Server" or "Client").." ^2Net event^7: ^6"..name:gsub("%:", "^7:^4").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
end
|
||||
origRegisterNetEvent(name, funct)
|
||||
end
|
||||
|
||||
function TriggerEvent(name, ...)
|
||||
local data = {...}
|
||||
if Config.System.EventDebug then
|
||||
if name:find("__cfx_export") then
|
||||
print("^6Bridge^7: "..GetPrintTime().." ^2Triggering ^3"..(isServer() and "Server" or "Client").." ^2Export^7: ^6"..name:gsub("__cfx_export_", ""):gsub("%:", "^7:^4").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
else
|
||||
print("^6Bridge^7: "..GetPrintTime().." ^2Triggering ^3"..(isServer() and "Server" or "Client").." ^2Net event^7: ^6"..name:gsub("%:", "^7:^4").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
for i, value in ipairs(data) do
|
||||
if value then
|
||||
local valueStr = (type(value) == "table" and json.encode(value) or tostring(value))
|
||||
print(string.format("^6Bridge^7: ^7[^3%d^7]: ^7(^5%s^7): %s".."^7", i, type(value), valueStr))
|
||||
end
|
||||
end end
|
||||
origTriggerEvent(name, ...)
|
||||
end
|
||||
|
||||
function TriggerServerEvent(name, ...) -- Client side, trigger a server event
|
||||
local data = {...}
|
||||
if Config.System.EventDebug then
|
||||
if name:find("__ox_cb") then
|
||||
print("^6Bridge^7: "..GetPrintTime().." ^2Triggered ^3Server ^2Callback: ^6"..name:gsub("__ox_cb_", "").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
else
|
||||
print("^6Bridge^7: "..GetPrintTime().." ^2Triggering ^3Server ^2Net event^7: ^6"..name:gsub("%:", "^7:^4").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
for i, value in ipairs(data) do
|
||||
if value then
|
||||
local valueStr = (type(value) == "table" and json.encode(value) or tostring(value))
|
||||
print(string.format("^6Bridge^7: ^7[^3%d^7]: ^7(^5%s^7): %s".."^7", i, type(value), valueStr))
|
||||
end
|
||||
end end
|
||||
origTriggerServerEvent(name, ...)
|
||||
end
|
||||
|
||||
function TriggerClientEvent(name, ...) -- Server side, trigger a client event
|
||||
local data = {...}
|
||||
if Config.System.EventDebug then
|
||||
if name:find("__ox_cb") then
|
||||
print("^6Bridge^7: "..GetPrintTime().." ^2Triggered ^3Client ^2Callback: ^6"..name:gsub("__ox_cb_", "").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
else
|
||||
print("^6Bridge^7: "..GetPrintTime().." ^2Triggering ^3Client ^2Net event^7: ^6"..name:gsub("%:", "^7:^4").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
for i, value in ipairs(data) do
|
||||
if value then
|
||||
local valueStr = (type(value) == "table" and json.encode(value) or tostring(value))
|
||||
print(string.format("^6Bridge^7: ^7[^3%d^7]: ^7(^5%s^7): %s".."^7", i, type(value), valueStr))
|
||||
end
|
||||
end end
|
||||
origTriggerClientEvent(name, ...)
|
||||
end
|
||||
|
||||
function RegisterCommand(command, funct, restrict)
|
||||
if Config.System.EventDebug then
|
||||
print("^6Bridge^7: ^2Registering ^2Command^7: /"..command.." ^7| ^4Funct^7: "..tostring(funct):gsub("function: ", "").." ^7| ^4Admin^7: "..(restict and "true" or "false")..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
origRegisterCommand(command, funct, restrict)
|
||||
end
|
||||
|
||||
function ExecuteCommand(comm) -- Client side, execute /command
|
||||
if Config.System.EventDebug then
|
||||
print("^6Bridge^7: "..GetPrintTime().." ^2Triggering ^3ExecuteCommand^7: /"..comm..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
origExecuteCommand(comm)
|
||||
end
|
||||
|
||||
function pairs(tbl)
|
||||
if not tbl then
|
||||
print("^1Error^7: ^1nil ^2for ^3pairs^7(), ^2setting to ^7{} ^2to prevent break^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
return origPairs({})
|
||||
end
|
||||
return origPairs(tbl)
|
||||
end
|
||||
|
||||
function ipairs(tbl)
|
||||
local tbl = tbl
|
||||
if not tbl then
|
||||
if Config.System.EventDebug then
|
||||
print("^1Error^7: ^3iPairs^7() ^1nil ^2recieved^7, ^2setting to ^7{} ^2to prevent break^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
tbl = {}
|
||||
end
|
||||
return pairsByKeys(tbl) -- change to pairsByKeys for less errors
|
||||
end
|
||||
|
||||
--[[
|
||||
local origPrint = print
|
||||
function print(...)
|
||||
origPrint(getDebugInfo(debug.getinfo(2, "nSl"))..":")
|
||||
origPrint(...)
|
||||
end
|
||||
]]
|
||||
250
shared/_loaders.lua
Normal file
250
shared/_loaders.lua
Normal file
@@ -0,0 +1,250 @@
|
||||
--[[
|
||||
Player & Resource Event Utility Functions
|
||||
-------------------------------------------
|
||||
This module provides functions to:
|
||||
• Execute code when the player character is loaded or unloaded.
|
||||
• Execute code on resource start and stop.
|
||||
• Wait for the player to be logged in before proceeding.
|
||||
]]
|
||||
|
||||
local onLoadLast = {} -- keyed by tostring(func)
|
||||
|
||||
local function _debouncedRun(func)
|
||||
local key = tostring(func)
|
||||
local now = GetGameTimer()
|
||||
local last = onLoadLast[key] or -1e12
|
||||
|
||||
if (now - last) < 5000 then
|
||||
debugPrint(("^6Bridge^7 ^3onPlayerLoaded^7 skipped — cooldown %dms remaining"):format(5000 - (now - last)))
|
||||
return
|
||||
end
|
||||
|
||||
onLoadLast[key] = now
|
||||
CreateThread(function()
|
||||
Wait(2000) -- keep your small delay
|
||||
debugPrint("^6Bridge^7: ^2Executing onPlayerLoaded callback")
|
||||
func()
|
||||
end)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Player Loaded and Unloaded Events
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Executes a function when the player character is loaded.
|
||||
--- If onStart is true, the function will also run on resource start (after ensuring the player is logged in).
|
||||
---
|
||||
--- @param func function The function to execute when the player is loaded.
|
||||
--- @param onStart boolean (optional) If true, also execute on resource start. Default is false.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- onPlayerLoaded(function()
|
||||
--- print("Player logged in")
|
||||
--- -- Your initialization code here.
|
||||
--- end, true)
|
||||
--- ```
|
||||
function onPlayerLoaded(func, onStart)
|
||||
local onPlayerFramework = ""
|
||||
local loaded = false
|
||||
|
||||
if onStart then
|
||||
onResourceStart(function()
|
||||
if not waitForLogin() then return end
|
||||
debugPrint("^6Bridge^7: ^3onResourceStart^7()^2 routed through ^3onPlayerLoaded^7()")
|
||||
_debouncedRun(func)
|
||||
end, true)
|
||||
end
|
||||
|
||||
local handler = function()
|
||||
_debouncedRun(func)
|
||||
end
|
||||
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then
|
||||
onPlayerFramework = QBExport
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', handler)
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
onPlayerFramework = ESXExport
|
||||
RegisterNetEvent('esx:playerLoaded', function()
|
||||
if waitForSharedLoad() then handler() end
|
||||
end)
|
||||
|
||||
elseif isStarted(OXCoreExport) then
|
||||
onPlayerFramework = OXCoreExport
|
||||
RegisterNetEvent('ox:playerLoaded', handler)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
onPlayerFramework = RSGExport
|
||||
RegisterNetEvent('RSGCore:Client:OnPlayerLoaded', handler)
|
||||
|
||||
elseif isStarted(VorpExport) then
|
||||
onPlayerFramework = VorpExport
|
||||
RegisterNetEvent('vorp_core:Client:OnPlayerSpawned', handler)
|
||||
end
|
||||
|
||||
if onPlayerFramework ~= "" then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3onPlayerLoaded^7()^2 with ^3" .. onPlayerFramework .. "^7")
|
||||
else
|
||||
print("^4ERROR^7: No supported core detected for onPlayerLoaded - Check starter.lua")
|
||||
end
|
||||
end
|
||||
|
||||
--- Executes a function when the player character is unloaded.
|
||||
--- @param func function The function to execute when the player unloads.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- onPlayerUnload(function()
|
||||
--- print("Player has logged out of their character")
|
||||
--- -- Your cleanup code here.
|
||||
--- end)
|
||||
--- ```
|
||||
function onPlayerUnload(func)
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3onPlayerUnload^7()")
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function() func() end)
|
||||
|
||||
RegisterNetEvent('ox:playerLogout', function() func() end)
|
||||
|
||||
RegisterNetEvent('RSGCore:Client:OnPlayerUnload', function() func() end)
|
||||
|
||||
RegisterNetEvent('esx:onPlayerLogout', function() func() end)
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Resource Start and Stop Events
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Executes a function when the resource starts.
|
||||
--- @param func function The function to execute.
|
||||
--- @param thisScript boolean (optional) If true, only runs when this resource starts (default true).
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- onResourceStart(function()
|
||||
--- print("Script ensured")
|
||||
--- -- Initialization code on resource start.
|
||||
--- end, true)
|
||||
--- ```
|
||||
local hasPrinted = false
|
||||
function onResourceStart(func, thisScript)
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3onResourceStart^7()")
|
||||
AddEventHandler('onResourceStart', function(resourceName)
|
||||
if getScript() == resourceName and (thisScript or true) then
|
||||
if waitForSharedLoad() then
|
||||
if not hasPrinted then
|
||||
debugPrint("^6Bridge^7: ^2Shared Load Detected^7.")
|
||||
hasPrinted = true
|
||||
end
|
||||
func(resourceName)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Executes a function when the resource stops.
|
||||
--- @param func function The function to execute.
|
||||
--- @param thisScript boolean (optional) If true, only runs when this resource stops (default true).
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- onResourceStop(function()
|
||||
--- -- Cleanup code here.
|
||||
--- end, true)
|
||||
--- ```
|
||||
function onResourceStop(func, thisScript)
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3onResourceStop^7()")
|
||||
AddEventHandler('onResourceStop', function(resourceName)
|
||||
if getScript() == resourceName and (thisScript or true) then
|
||||
func(resourceName)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Wait for Login
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Blocks execution until the player is logged in.
|
||||
--- @usage
|
||||
--- waitForLogin()
|
||||
function waitForLogin()
|
||||
local timeout = 10000 -- 10 seconds in milliseconds
|
||||
local startTime = GetGameTimer()
|
||||
local loggedIn = false
|
||||
|
||||
if isStarted(ESXExport) then
|
||||
while (GetGameTimer() - startTime) < timeout do
|
||||
local playerData = ESX.GetPlayerData()
|
||||
if playerData and playerData.job then
|
||||
loggedIn = true
|
||||
break
|
||||
end
|
||||
Wait(100)
|
||||
end
|
||||
elseif isStarted(OXCoreExport) then
|
||||
if OxPlayer["stateId"] then
|
||||
loggedIn = true
|
||||
end
|
||||
while not OxPlayer["stateId"] do
|
||||
Wait(1000)
|
||||
debugPrint("Waiting for stateId to class as logged in")
|
||||
if OxPlayer.get["stateId"] then
|
||||
loggedIn = true
|
||||
break
|
||||
end
|
||||
end
|
||||
elseif isStarted(VorpExport) then
|
||||
-- For other frameworks, use LocalPlayer.state.isLoggedIn.
|
||||
while not LocalPlayer.state.IsInSession and (GetGameTimer() - startTime) < timeout do
|
||||
Wait(100)
|
||||
end
|
||||
loggedIn = LocalPlayer.state.IsInSession
|
||||
else
|
||||
-- For other frameworks, use LocalPlayer.state.isLoggedIn.
|
||||
while not LocalPlayer.state.isLoggedIn and (GetGameTimer() - startTime) < timeout do
|
||||
Wait(100)
|
||||
end
|
||||
loggedIn = LocalPlayer.state.isLoggedIn
|
||||
end
|
||||
|
||||
if not loggedIn then
|
||||
print("^4Error^7: ^2Timeout reached while waiting for player login^7.")
|
||||
return false
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Player Login Detected^7.")
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local messageShown = false
|
||||
function waitForSharedLoad()
|
||||
local timeout = GetGameTimer() + 900000 -- 15 minutes max wait (had to up this from 2 minutes because of slow servers)
|
||||
local loop = 0
|
||||
|
||||
while ((not Jobs or not next(Jobs)) or
|
||||
(not Items or not next(Items)) or
|
||||
(not Vehicles or not next(Vehicles))
|
||||
) and (timeout and GetGameTimer() < timeout) do
|
||||
if loop >= 3 and not messageShown then
|
||||
if (not Jobs or not next(Jobs)) then
|
||||
print("^4Debug^7: ^2Waiting for ^7Jobs^2 to be loaded")
|
||||
end
|
||||
if (not Items or not next(Items)) then
|
||||
print("^4Debug^7: ^2Waiting for ^7Items^2 to be loaded")
|
||||
end
|
||||
if (not Vehicles or not next(Vehicles)) then
|
||||
print("^4Debug^7: ^2Waiting for ^7Vehicles^2 to be loaded")
|
||||
end
|
||||
messageShown = true
|
||||
end
|
||||
Wait(1000)
|
||||
|
||||
loop += 1
|
||||
end
|
||||
|
||||
if Jobs and Items and Vehicles then
|
||||
debugPrint("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
|
||||
return true
|
||||
else
|
||||
print("^4Error^7: ^1Timeout reached while waiting for shared load^7.")
|
||||
return false
|
||||
end
|
||||
end
|
||||
111
shared/_scriptversioncheck.lua
Normal file
111
shared/_scriptversioncheck.lua
Normal file
@@ -0,0 +1,111 @@
|
||||
local function readBoolMeta(key, default)
|
||||
local val = GetResourceMetadata("jim_bridge", key, 0)
|
||||
if not val then return default end
|
||||
val = tostring(val):lower()
|
||||
return (val == 'true' or val == '1' or val == 'yes' or val == 'on')
|
||||
end
|
||||
|
||||
local SUPPRESS_UPDATES = readBoolMeta('suppress_updates', false)
|
||||
|
||||
if not SUPPRESS_UPDATES then
|
||||
function parseVersion(version)
|
||||
local parts = {}
|
||||
for num in version:gmatch("%d+") do
|
||||
table.insert(parts, tonumber(num))
|
||||
end
|
||||
return parts
|
||||
end
|
||||
|
||||
function compareVersions(current, newest)
|
||||
local currentParts = parseVersion(current)
|
||||
local newestParts = parseVersion(newest)
|
||||
for i = 1, math.max(#currentParts, #newestParts) do
|
||||
local c = currentParts[i] or 0
|
||||
local n = newestParts[i] or 0
|
||||
if c < n then return -1
|
||||
elseif c > n then return 1 end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
function capitalize(str)
|
||||
return (str:gsub("^%l", string.upper):gsub("%-%l", function(letter) return "-" .. string.upper(letter:sub(2)) end))
|
||||
end
|
||||
|
||||
local scriptName = ("^2"..capitalize(getScript()):gsub("%-", "^7-^2"):gsub("%_", "^7_^2")) or ""
|
||||
local scriptVersion = ("^5"..GetResourceMetadata(getScript(), 'version', nil):gsub("%.", "^7.^5")) or ""
|
||||
local scriptDescription = ("^2"..GetResourceMetadata(getScript(), 'description', nil)) or ""
|
||||
local scriptAuthor = ("^2by ^4"..GetResourceMetadata(getScript(), 'author', nil):gsub("%and", "^7and^4")) or ""
|
||||
|
||||
print(scriptName.." ^7v"..scriptVersion.."^7 - "..scriptDescription.." "..scriptAuthor.."^7")
|
||||
|
||||
function CheckVersion()
|
||||
if isServer() and GetResourceMetadata(getScript(), 'author', nil) == "Jimathy" then
|
||||
CreateThread(function()
|
||||
Wait(4000)
|
||||
local script = getScript()
|
||||
local currentVersionRaw = GetResourceMetadata(script, 'version')
|
||||
|
||||
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/UpdateVersions/master/'..script..'.txt', function(err, newestVersionRaw, headers)
|
||||
if not newestVersionRaw then
|
||||
-- fallback
|
||||
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/'..script..'/master/version.txt', function(err, fallbackVersionRaw, headers)
|
||||
if not fallbackVersionRaw then
|
||||
print("^1Currently unable to run a version check for ^7'^3"..script.."^7' (^3"..currentVersionRaw.."^7)")
|
||||
return
|
||||
end
|
||||
|
||||
local lines = {}
|
||||
for line in fallbackVersionRaw:gmatch("[^\r\n]+") do table.insert(lines, line) end
|
||||
local fallbackVersion = (lines[1] or "0.0.0"):gsub("v", "")
|
||||
local changelog = {}
|
||||
for i = 2, #lines do table.insert(changelog, lines[i]) end
|
||||
|
||||
local compareResult = compareVersions(currentVersionRaw, fallbackVersion)
|
||||
if compareResult == 0 then
|
||||
print("^7'^3"..script.."^7' - ^2You are running the latest version^7. (^3"..currentVersionRaw.."^7)")
|
||||
elseif compareResult < 0 then
|
||||
print("^1----------------------------------------------------------------------^7")
|
||||
print("^7'^3"..script.."^7' - ^1You are currently running an outdated version^7! (^3"..currentVersionRaw.."^7 → ^3"..fallbackVersion.."^7)")
|
||||
if #changelog > 0 then
|
||||
for _, line in ipairs(changelog) do
|
||||
print((line:find("http") and "^7" or "^5")..line)
|
||||
end
|
||||
end
|
||||
print("^1----------------------------------------------------------------------^7")
|
||||
SetTimeout(1200000, function() CheckVersion() end)
|
||||
else
|
||||
print("^7'^3"..script.."^7' - ^5You are running a newer version ^7(^3"..currentVersionRaw.."^7 ← ^3"..fallbackVersion.."^7)")
|
||||
end
|
||||
end)
|
||||
else
|
||||
local lines = {}
|
||||
for line in newestVersionRaw:gmatch("[^\r\n]+") do table.insert(lines, line) end
|
||||
local newestVersion = (lines[1] or "0.0.0"):gsub("v", "")
|
||||
local changelog = {}
|
||||
for i = 2, #lines do table.insert(changelog, lines[i]) end
|
||||
|
||||
local compareResult = compareVersions(currentVersionRaw, newestVersion)
|
||||
if compareResult == 0 then
|
||||
print("^7'^3"..script.."^7' - ^2You are running the latest version^7. (^3"..currentVersionRaw.."^7)")
|
||||
elseif compareResult < 0 then
|
||||
print("^1----------------------------------------------------------------------^7")
|
||||
print("^7'^3"..script.."^7' - ^1You are currently running an outdated version^7! (^3"..currentVersionRaw.."^7 → ^3"..newestVersion.."^7)")
|
||||
if #changelog > 0 then
|
||||
for _, line in ipairs(changelog) do
|
||||
print((line:find("http") and "^7" or "^5")..line)
|
||||
end
|
||||
end
|
||||
print("^1----------------------------------------------------------------------^7")
|
||||
SetTimeout(3600000, function() CheckVersion() end)
|
||||
else
|
||||
print("^7'^3"..script.."^7' - ^5You are running a newer version ^7(^3"..currentVersionRaw.."^7 ← ^3"..newestVersion.."^7)")
|
||||
end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
CheckVersion()
|
||||
end
|
||||
150
shared/callback.lua
Normal file
150
shared/callback.lua
Normal file
@@ -0,0 +1,150 @@
|
||||
local CALLBACK_RETRIES = 0
|
||||
|
||||
-- Internal: await a callback with a timeout
|
||||
local function awaitWithTimeout(registerFn, timeoutMs)
|
||||
local p = promise.new()
|
||||
local finished = false
|
||||
|
||||
registerFn(function(result)
|
||||
if finished then return end
|
||||
finished = true
|
||||
p:resolve(result)
|
||||
end)
|
||||
|
||||
-- timeout watchdog
|
||||
CreateThread(function()
|
||||
Wait(5000)
|
||||
if not finished then
|
||||
finished = true
|
||||
p:reject('timeout')
|
||||
end
|
||||
end)
|
||||
|
||||
local ok, res = pcall(function() return Citizen.Await(p) end)
|
||||
if ok then return res, nil end
|
||||
return nil, res
|
||||
end
|
||||
|
||||
--- Registers a callback function with the appropriate framework.
|
||||
---
|
||||
--- This function checks which framework is started (e.g., OX, QB, ESX) and registers the callback accordingly.
|
||||
--- It adapts the callback function to match the expected signature for the framework.
|
||||
---
|
||||
---@param callbackName string The name of the callback to register.
|
||||
---@param funct function The function to be called when the callback is triggered.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local table = { ["info"] = "HI" }
|
||||
--- createCallback('myCallback', function(source, ...)
|
||||
--- return table
|
||||
--- end)
|
||||
---
|
||||
--- createCallback("callback:checkVehicleOwned", function(source, plate)
|
||||
--- local result = isVehicleOwned(plate)
|
||||
--- if result then
|
||||
--- return true
|
||||
--- else
|
||||
--- return false
|
||||
--- end
|
||||
--- end)
|
||||
--- ```
|
||||
function createCallback(callbackName, funct)
|
||||
if isServer() then
|
||||
if isStarted(OXLibExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^4"..OXLibExport.." ^3Callback^7:", callbackName)
|
||||
lib.callback.register(callbackName, funct)
|
||||
else
|
||||
local adaptedFunction = function(source, cb, ...)
|
||||
local result = funct(source, ...)
|
||||
cb(result)
|
||||
end
|
||||
|
||||
if isStarted(QBExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^4"..QBExport.." ^3Callback^7:", callbackName)
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Core.Functions.CreateCallback(callbackName, adaptedFunction)
|
||||
elseif isStarted(VorpExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^4"..VorpExport.." ^3Callback^7:", callbackName)
|
||||
Core = Core or exports.vorp_core:GetCore()
|
||||
Core.Callback.Register(callbackName, adaptedFunction)
|
||||
elseif isStarted(ESXExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^4"..ESXExport.." ^3Callback^7:", callbackName)
|
||||
ESX.RegisterServerCallback(callbackName, adaptedFunction)
|
||||
else
|
||||
print("^1ERROR^7: ^1Can't find any supported framework to register callback with^7: "..callbackName)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Triggers a server callback and returns the result.
|
||||
---
|
||||
--- This function triggers a server callback using the appropriate framework's method and awaits the result.
|
||||
---
|
||||
---@param callbackName string The name of the callback to trigger.
|
||||
---@param ... any Additional arguments to pass to the callback.
|
||||
---
|
||||
---@return any any The result returned by the callback function.
|
||||
---@return string string The error/success message returned by the callback function.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local result = triggerCallback('myCallback')
|
||||
--- jsonPrint(result)
|
||||
---
|
||||
--- local result = triggerCallback("callback:checkVehicleOwned", plate)
|
||||
--- print(result)
|
||||
--- ```
|
||||
function triggerCallback(callbackName, ...)
|
||||
debugPrint("^6Bridge^7: ^2Triggering ^3Callback^7:", callbackName)
|
||||
local args = {...}
|
||||
|
||||
if isStarted(OXLibExport) then
|
||||
local ok, res = pcall(function()
|
||||
return lib.callback.await(callbackName, false, table.unpack(args))
|
||||
end)
|
||||
if ok then return res, "nil" end
|
||||
return nil, tostring(res)
|
||||
end
|
||||
|
||||
local attempts = 0
|
||||
local lastErr
|
||||
|
||||
repeat
|
||||
attempts = attempts + 1
|
||||
|
||||
if isStarted(QBExport) then
|
||||
local res, err = awaitWithTimeout(function(cb)
|
||||
Core.Functions.TriggerCallback(callbackName, cb, table.unpack(args))
|
||||
end, 5000)
|
||||
if res ~= nil then return res, "nil" end
|
||||
lastErr = err
|
||||
debugPrint(("^6Bridge^7: ^3Callback^7 %s ^1failed^7 (QB) attempt %d: %s"):format(callbackName, attempts, tostring(err)))
|
||||
|
||||
elseif isStarted(VorpExport) then
|
||||
local res, err = awaitWithTimeout(function(cb)
|
||||
Core.Callback.TriggerAwait(callbackName, cb, table.unpack(args))
|
||||
end, 5000)
|
||||
if res ~= nil then return res, "nil" end
|
||||
lastErr = err
|
||||
debugPrint(("^6Bridge^7: ^3Callback^7 %s ^1failed^7 (Vorp) attempt %d: %s"):format(callbackName, attempts, tostring(err)))
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
local res, err = awaitWithTimeout(function(cb)
|
||||
ESX.TriggerServerCallback(callbackName, cb, table.unpack(args))
|
||||
end, 5000)
|
||||
if res ~= nil then return res, "nil" end
|
||||
lastErr = err
|
||||
debugPrint(("^6Bridge^7: ^3Callback^7 %s ^1failed^7 (ESX) attempt %d: %s"):format(callbackName, attempts, tostring(err)))
|
||||
|
||||
else
|
||||
print("^6Bridge^7: ^1ERROR^7: ^3Can't find any script to trigger callback with^7:", callbackName)
|
||||
return nil, "no_framework"
|
||||
end
|
||||
|
||||
Wait(10)
|
||||
until attempts > (1 + CALLBACK_RETRIES)
|
||||
|
||||
return nil, lastErr or "timeout"
|
||||
end
|
||||
345
shared/contextmenus.lua
Normal file
345
shared/contextmenus.lua
Normal file
@@ -0,0 +1,345 @@
|
||||
--[[
|
||||
Menu Opening Module
|
||||
---------------------
|
||||
This module provides a unified function to open menus using the configured menu system.
|
||||
Supported systems include:
|
||||
• jim_bridge (built-in nui menu that works on any framework)
|
||||
• ox (or ox_context)
|
||||
• qb (using QBMenuExport)
|
||||
• gta (using WarMenu)
|
||||
• esx (using ESX.UI.Menu)
|
||||
]]
|
||||
|
||||
local contextFunc = {
|
||||
["ox"] =
|
||||
function(Menu, data)
|
||||
local index = nil
|
||||
if data.onBack and not data.onSelected then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-arrow-left",
|
||||
title = "Return",
|
||||
onSelect = data.onBack,
|
||||
label = "Return",
|
||||
})
|
||||
end
|
||||
for k in pairs(Menu) do
|
||||
if data.onSelected and Menu[k].arrow then
|
||||
Menu[k].icon = "fas fa-angle-right"
|
||||
end
|
||||
-- If no title, use header or txt as title/label.
|
||||
if not Menu[k].title then
|
||||
if Menu[k].header ~= nil and Menu[k].header ~= "" then
|
||||
Menu[k].title = Menu[k].header
|
||||
Menu[k].label = Menu[k].header
|
||||
if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end
|
||||
else
|
||||
Menu[k].title = Menu[k].txt
|
||||
Menu[k].label = Menu[k].txt
|
||||
end
|
||||
end
|
||||
-- Copy parameters from 'params' if available.
|
||||
if Menu[k].params then
|
||||
Menu[k].event = Menu[k].params.event
|
||||
Menu[k].args = Menu[k].params.args or {}
|
||||
end
|
||||
if Menu[k].isMenuHeader then
|
||||
Menu[k].readOnly = true
|
||||
end
|
||||
end
|
||||
local menuID = 'Menu'
|
||||
(data.onSelected and lib.registerMenu or lib.registerContext)({
|
||||
id = menuID,
|
||||
title = data.header..br..br..(data.headertxt and data.headertxt or ""),
|
||||
position = 'top-right',
|
||||
options = Menu,
|
||||
canClose = data.canClose and data.canClose or nil,
|
||||
onClose = (data.onBack and data.onBack) or (data.onExit and data.onExit) or nil,
|
||||
onExit = data.onExit and data.onExit or nil,
|
||||
onSelected = data.onSelected and (function(selected) index = selected end) or nil,
|
||||
}, data.onSelected and (function(x, y, args)
|
||||
if Menu[x].refresh then
|
||||
if Menu[x].onSelect then
|
||||
Menu[x].onSelect()
|
||||
end
|
||||
lib.showMenu(menuID, index)
|
||||
else
|
||||
if Menu[x].onSelect then
|
||||
Menu[x].onSelect()
|
||||
else
|
||||
lib.showMenu(menuID, index)
|
||||
end
|
||||
end
|
||||
end) or nil)
|
||||
if data.onSelected then
|
||||
lib.showMenu(menuID, 1)
|
||||
else
|
||||
lib.showContext(menuID)
|
||||
end
|
||||
end,
|
||||
|
||||
["qb"] =
|
||||
function(Menu, data)
|
||||
if data.onBack then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-arrow-left",
|
||||
header = " ",
|
||||
txt = "Return",
|
||||
params = {
|
||||
isAction = true,
|
||||
event = data.onBack,
|
||||
},
|
||||
})
|
||||
elseif data.canClose then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-xmark",
|
||||
header = " ",
|
||||
txt = "Close",
|
||||
params = {
|
||||
isAction = true,
|
||||
event = data.onExit and data.onExit or (function() exports[QBMenuExport]:closeMenu() end),
|
||||
},
|
||||
})
|
||||
end
|
||||
if data.header ~= nil then
|
||||
local tempMenu = {}
|
||||
for k, v in pairs(Menu) do tempMenu[k + 1] = v end
|
||||
tempMenu[1] = { header = data.header, txt = data.headertxt or "", isMenuHeader = true }
|
||||
Menu = tempMenu
|
||||
end
|
||||
for k in pairs(Menu) do
|
||||
if not Menu[k].params or not Menu[k].params.event then
|
||||
Menu[k].params = {
|
||||
isAction = true,
|
||||
event = Menu[k].onSelect or function() end,
|
||||
}
|
||||
end
|
||||
if not Menu[k].header then Menu[k].header = " " end
|
||||
if Menu[k].arrow then Menu[k].icon = "fas fa-angle-right" end
|
||||
Menu[k].isMenuHeader = Menu[k].isMenuHeader or Menu[k].disable
|
||||
end
|
||||
exports[QBMenuExport]:openMenu(Menu)
|
||||
end,
|
||||
|
||||
["gta"] =
|
||||
function(Menu, data)
|
||||
WarMenu.CreateMenu(tostring(Menu), data.header, " ", {
|
||||
titleColor = { 222, 255, 255 },
|
||||
maxOptionCountOnScreen = 15,
|
||||
width = 0.25,
|
||||
x = 0.7,
|
||||
})
|
||||
if WarMenu.IsAnyMenuOpened() then return end
|
||||
WarMenu.OpenMenu(tostring(Menu))
|
||||
CreateThread(function()
|
||||
local close = true
|
||||
while true do
|
||||
if WarMenu.Begin(tostring(Menu)) then
|
||||
if data.onBack then
|
||||
if WarMenu.SpriteButton("Return", 'commonmenu', "arrowleft", 127, 127, 127) then
|
||||
WarMenu.CloseMenu()
|
||||
Wait(10)
|
||||
data.onBack()
|
||||
end
|
||||
end
|
||||
for k in pairs(Menu) do
|
||||
local pressed = WarMenu.Button(Menu[k].header)
|
||||
if not Menu[k].header then
|
||||
Menu[k].header = Menu[k].txt
|
||||
Menu[k].txt = nil
|
||||
end
|
||||
if Menu[k].txt and Menu[k].txt ~= "" and WarMenu.IsItemHovered() then
|
||||
if Menu[k].disabled or Menu[k].isMenuHeader then
|
||||
WarMenu.ToolTip("~r~"..Menu[k].txt, 0.18, true)
|
||||
else
|
||||
WarMenu.ToolTip(
|
||||
(Menu[k].blip and "~BLIP_".."8".."~ " or "")..
|
||||
Menu[k].txt:gsub("%:", ":~g~"):gsub("%\n", "\n~s~"), 0.18,
|
||||
true)
|
||||
end
|
||||
end
|
||||
if pressed and not Menu[k].isMenuHeader then
|
||||
WarMenu.CloseMenu()
|
||||
close = false
|
||||
Wait(10)
|
||||
Menu[k].onSelect()
|
||||
end
|
||||
end
|
||||
WarMenu.End()
|
||||
else
|
||||
return
|
||||
end
|
||||
if not WarMenu.IsAnyMenuOpened() and close then
|
||||
stopTempCam(cam)
|
||||
if data.onExit then data.onExit() end
|
||||
end
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
end,
|
||||
|
||||
["esx"] =
|
||||
function(Menu, data)
|
||||
for k in pairs(Menu) do
|
||||
Menu[k].label = Menu[k].header
|
||||
Menu[k].name = "button"..k
|
||||
end
|
||||
if data.canClose then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-xmark",
|
||||
label = "Close",
|
||||
name = "close",
|
||||
onSelect = data.onExit,
|
||||
})
|
||||
end
|
||||
if data.onBack then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-arrow-left",
|
||||
label = "Return",
|
||||
name = "return",
|
||||
onSelect = data.onBack,
|
||||
})
|
||||
end
|
||||
ESX.UI.Menu.Open("default", getScript(), "Example_Menu", {
|
||||
title = data.header,
|
||||
align = 'top-right',
|
||||
elements = Menu,
|
||||
},
|
||||
function(menuData, menu)
|
||||
for k in pairs(Menu) do
|
||||
if menuData.current.name == Menu[k].name then
|
||||
menu.close()
|
||||
Wait(10)
|
||||
Menu[k].onSelect()
|
||||
end
|
||||
end
|
||||
end,
|
||||
function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
end,
|
||||
|
||||
["lation"] =
|
||||
function(Menu, data)
|
||||
if data.onBack then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-arrow-left",
|
||||
onSelect = data.onBack,
|
||||
header = "Return",
|
||||
})
|
||||
end
|
||||
|
||||
for k in pairs(Menu) do
|
||||
if data.onSelected and Menu[k].arrow then
|
||||
Menu[k].icon = "fas fa-angle-right"
|
||||
end
|
||||
-- If no title, use header or txt as title/label.
|
||||
if not Menu[k].title then
|
||||
if Menu[k].header ~= nil and Menu[k].header ~= "" then
|
||||
Menu[k].title = Menu[k].header
|
||||
Menu[k].label = Menu[k].header
|
||||
if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end
|
||||
else
|
||||
Menu[k].title = Menu[k].txt
|
||||
Menu[k].label = Menu[k].txt
|
||||
end
|
||||
end
|
||||
-- Copy parameters from 'params' if available.
|
||||
if Menu[k].params then
|
||||
Menu[k].event = Menu[k].params.event
|
||||
Menu[k].args = Menu[k].params.args or {}
|
||||
end
|
||||
if Menu[k].isMenuHeader then
|
||||
Menu[k].readOnly = true
|
||||
end
|
||||
end
|
||||
|
||||
exports.lation_ui:registerMenu({
|
||||
id = 'menu',
|
||||
title = data.header,
|
||||
onExit = data.onExit and data.onExit or nil,
|
||||
subtitle = (data.headertxt and data.headertxt or ""),
|
||||
options = Menu,
|
||||
})
|
||||
|
||||
-- Show menu
|
||||
exports.lation_ui:showMenu('menu')
|
||||
end,
|
||||
}
|
||||
|
||||
|
||||
--- Opens a menu using the configured menu system.
|
||||
---
|
||||
--- This function translates code and creates menus in several different menu scripts, depending on the configured menu system specified in `Config.System.Menu`.
|
||||
---
|
||||
---@param Menu table A table containing the menu options to display.
|
||||
--- Each menu item can include:
|
||||
--- - header (`string`): The text to display for the menu item.
|
||||
--- - txt (`string`, optional): Additional text or description.
|
||||
--- - icon (`string`, optional): Icon to display with the menu item.
|
||||
--- - onSelect (`function`, optional): Function to execute when the menu item is selected.
|
||||
--- - arrow (`boolean`, optional): Whether to display an arrow next to the item (for certain menus).
|
||||
--- - params (`table`, optional): Additional parameters, such as events and arguments.
|
||||
--- - isMenuHeader (`boolean`, optional): Marks the item as a header.
|
||||
--- - disabled (`boolean`, optional): Disables the menu item if `true`.
|
||||
---
|
||||
---@param data table A table containing configuration data for the menu.
|
||||
--- - header (`string`): The header/title of the menu.
|
||||
--- - headertxt (`string`, optional): Additional header text.
|
||||
--- - onBack (`function`, optional): Function to call when the "Return" option is selected.
|
||||
--- - onExit (`function`, optional): Function to call when the menu is exited.
|
||||
--- - onSelected (`function`, optional): Function to call when a menu item is selected (for certain menu systems).
|
||||
--- - canClose (`boolean`, optional): Whether the menu can be closed by the user.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- openMenu({
|
||||
--- { header = "Option 1", txt = "Description 1", onSelect = function() print("Option 1 selected") end },
|
||||
--- { header = "Option 2", txt = "Description 2", onSelect = function() print("Option 2 selected") end },
|
||||
--- }, {
|
||||
--- header = "Main Menu",
|
||||
--- headertxt = "Select an option",
|
||||
--- onBack = function() print("Return selected") end,
|
||||
--- onExit = function() print("Menu closed") end,
|
||||
--- canClose = true,
|
||||
--- })
|
||||
--- ```
|
||||
function openMenu(Menu, data)
|
||||
contextFunc[Config.System.Menu](Menu, data)
|
||||
end
|
||||
|
||||
-- Line break conversion table, basically, to automate the linebreak in functions `br`
|
||||
-- This is declared and automatically sets it for what menu you are using (depends if one is uding MD formatting or HTML formatting)
|
||||
local lineBreakConversion = {
|
||||
["ox"] = "\n",
|
||||
["gta"] = "\n",
|
||||
["lation"] = "\n",
|
||||
|
||||
["qb"] = "<br>",
|
||||
["esx"] = "<br>",
|
||||
}
|
||||
|
||||
--- A line break constant used for menu header formatting.
|
||||
br = lineBreakConversion[Config.System.Menu]
|
||||
|
||||
--- Checks if the current menu system is 'ox' or 'gta' for formatting purposes.
|
||||
--- @return boolean boolean True if using ox or gta menus, otherwise false.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- if isOx() then
|
||||
--- -- Use specific formatting
|
||||
--- end
|
||||
--- ```
|
||||
function isOx() return (Config.System.Menu == "ox" or Config.System.Menu == "gta") end
|
||||
|
||||
|
||||
--- Checks if any WarMenu menu is currently open.
|
||||
---
|
||||
--- @return boolean boolean Returns `true` if a WarMenu menu is open; otherwise, `false`.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- if isWarMenuOpen() then
|
||||
--- -- Do something
|
||||
--- end
|
||||
--- ```
|
||||
function isWarMenuOpen() if Config.System.Menu == "gta" then return WarMenu.IsAnyMenuOpened() else return false end end
|
||||
108
shared/coreloader.lua
Normal file
108
shared/coreloader.lua
Normal file
@@ -0,0 +1,108 @@
|
||||
Items, Vehicles, Jobs, Gangs = nil, nil, nil, nil
|
||||
|
||||
-- Shared Exports Initialization
|
||||
Exports.PSInv = isStarted("lj-inventory") and "lj-inventory" or Exports.PSInv
|
||||
|
||||
OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport =
|
||||
Exports.OXLibExport or "",
|
||||
Exports.QBXExport or "",
|
||||
Exports.QBExport or "",
|
||||
Exports.ESXExport or "",
|
||||
Exports.OXCoreExport or ""
|
||||
|
||||
OXInv, QBInv, PSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv, JPRInv =
|
||||
Exports.OXInv or "",
|
||||
Exports.QBInv or "",
|
||||
Exports.PSInv or "",
|
||||
Exports.CoreInv or "",
|
||||
Exports.CodeMInv or "",
|
||||
Exports.OrigenInv or "",
|
||||
Exports.TgiannInv or "",
|
||||
Exports.JPRInv or ""
|
||||
|
||||
RSGExport, RSGInv = Exports.RSGExport or "", Exports.RSGInv or ""
|
||||
VorpExport, VorpInv = Exports.VorpExport or "", Exports.VorpInv or ""
|
||||
|
||||
|
||||
QBMenuExport = Exports.QBMenuExport or ""
|
||||
QBTargetExport, OXTargetExport = Exports.QBTargetExport or "", Exports.OXTargetExport or ""
|
||||
|
||||
if isStarted(QBXExport) or isStarted(QBExport) then
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
elseif isStarted(RSGExport) then
|
||||
Core = Core or exports[RSGExport]:GetCoreObject()
|
||||
elseif isStarted(VorpExport) then
|
||||
Core = Core or exports[VorpExport]:GetCore()
|
||||
end
|
||||
|
||||
|
||||
if IsDuplicityVersion() then
|
||||
local cache = nil
|
||||
local timeout = GetGameTimer() + 900000 -- 15 minutes max wait (had to up this from 2 minutes because of slow servers)
|
||||
|
||||
-- Wait until jim_bridge is started and export is available
|
||||
while not cache and (timeout and GetGameTimer() < timeout) do
|
||||
if GetResourceState("jim_bridge"):find("start") then
|
||||
local success, result = pcall(function()
|
||||
return exports["jim_bridge"]:GetSharedData()
|
||||
end)
|
||||
if success and result then
|
||||
cache = result
|
||||
end
|
||||
end
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
if timeout and not cache then
|
||||
print("^1ERROR^7: ^2jim_bridge export not available after timeout^7.")
|
||||
return
|
||||
end
|
||||
|
||||
Items = cache.Items
|
||||
Vehicles = cache.Vehicles
|
||||
Jobs = cache.Jobs
|
||||
Gangs = cache.Gangs
|
||||
InventoryWeight = cache.InventoryWeight or InventoryWeight
|
||||
InventorySlots = cache.InventorySlots or 40
|
||||
|
||||
debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.")
|
||||
--print(countTable(Items), countTable(Vehicles), countTable(Jobs))
|
||||
else
|
||||
-- Shared bridge cache - prevent duplicate listeners
|
||||
exports["jim_bridge"]:GetBridgeCache(function(cache)
|
||||
Items = cache.Items or {}
|
||||
Vehicles = cache.Vehicles or {}
|
||||
Jobs = cache.Jobs or {}
|
||||
Gangs = cache.Gangs or {}
|
||||
InventoryWeight = cache.InventoryWeight or InventoryWeight
|
||||
InventorySlots = cache.InventorySlots or 50
|
||||
|
||||
CreateThread(function()
|
||||
if isStarted(ESXExport) then
|
||||
for _, v in pairs(Vehicles) do
|
||||
Vehicles[v.model] = {
|
||||
model = v.model,
|
||||
hash = v.hash,
|
||||
price = v.price,
|
||||
name = v.name,
|
||||
brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper)
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(OXInv) then
|
||||
for k, v in pairs(Items) do
|
||||
local tempInfo = exports[OXInv]:Items(k)
|
||||
Items[k].image = k..".png" -- Set default image
|
||||
if tempInfo and tempInfo.client then -- if client info, check for hard set image
|
||||
Items[k].image = (tempInfo.client.image) and tempInfo.client.image:gsub("nui://"..OXInv.."/web/images/", "") or Items[k].image
|
||||
Items[k].hunger = tempInfo.client.hunger
|
||||
Items[k].thirst = tempInfo.client.thirst
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.")
|
||||
end)
|
||||
end
|
||||
545
shared/crafting.lua
Normal file
545
shared/crafting.lua
Normal file
@@ -0,0 +1,545 @@
|
||||
--[[
|
||||
Crafting, Selling, and Shop Module
|
||||
-----------------------------------
|
||||
This module provides functions for opening crafting menus, handling multi-crafting,
|
||||
performing the crafting process (with animations and progress bars), selling items,
|
||||
and opening shop interfaces. It integrates with various inventory and menu systems,
|
||||
and uses server callbacks to check item carry capacity.
|
||||
]]
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Global Variables
|
||||
-------------------------------------------------------------
|
||||
CraftLock = false
|
||||
|
||||
-- helper filter table for crafting menus
|
||||
local excludeKeys = {
|
||||
amount = true, metadata = true, description = true, info = true,
|
||||
job = true, gang = true, oneUse = true, slot = true,
|
||||
blueprintRef = true, craftingLevel = true, craftedItems = true,
|
||||
hasCrafted = true, exp = true, anim = true, time = true,
|
||||
}
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Crafting Menu
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Opens the crafting menu based on provided data.
|
||||
--- Checks job restrictions, builds the recipe menu, and opens the menu.
|
||||
---
|
||||
--- @param data table Crafting menu configuration containing:
|
||||
--- - craftable (`table`) Table with Header, Recipes, Anims, and (optionally) craftedItems.
|
||||
--- - coords (`vector3`) The coordinates where the crafting menu is being opened.
|
||||
--- - stashTable|stashName (`string\table`) Name(s) of the stash for checking item availability.
|
||||
--- - job|gang (`string`) Job or gang requirements.
|
||||
--- - onBack (optional): Function to call when returning.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- craftingMenu({
|
||||
--- craftable = {
|
||||
--- Header = "Weapon Crafting",
|
||||
--- Recipes = {
|
||||
--- [1] = {
|
||||
--- ["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 },
|
||||
--- amount = 1,
|
||||
--- },
|
||||
--- -- More recipes...
|
||||
--- },
|
||||
--- Anims = {
|
||||
--- animDict = "amb@prop_human_parking_meter@male@idle_a",
|
||||
--- anim = "idle_a",
|
||||
--- },
|
||||
--- },
|
||||
--- coords = vector3(100.0, 200.0, 300.0),
|
||||
--- stashTable = "crafting_stash",
|
||||
--- job = "mechanic",
|
||||
--- onBack = function() print("Returning to previous menu") end,
|
||||
--- })
|
||||
function craftingMenu(data)
|
||||
if CraftLock then return end
|
||||
|
||||
-- Job or gang check; exit if not authorized.
|
||||
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
|
||||
|
||||
-- Display a temporary "thinking" notification.
|
||||
if Config.System.Menu == "jim" then
|
||||
triggerNotify(nil, "Thinking", "info")
|
||||
else
|
||||
openMenu({ { header = "Thinking...", icon = "fas fa-hourglass-end", isMenuHeader = true } }, { header = "Crafting Menu" } )
|
||||
end
|
||||
|
||||
-- Normalize stash name.
|
||||
data.stashName = data.stashTable or data.stashName
|
||||
|
||||
local Menu = {}
|
||||
local Recipes = data.craftable.Recipes
|
||||
local craftedItems = {}
|
||||
local tempCarryTable = {}
|
||||
|
||||
-- Build a table of all required ingredients (default quantity is 1).
|
||||
for i = 1, #Recipes do
|
||||
for k in pairs(Recipes[i]) do
|
||||
if k ~= "amount" and k ~= "metadata" and k ~= "job" and k ~= "gang" then
|
||||
tempCarryTable[k] = Recipes[i].amount or 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if the player can carry the required items (server callback).
|
||||
local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable)
|
||||
|
||||
local usingStash = data.stashName ~= nil and data.stashName ~= ""
|
||||
|
||||
Menu[#Menu+1] = {
|
||||
icon = usingStash and "fas fa-boxes-stacked" or "fas fa-person",
|
||||
header = "Material Source: "..(usingStash and "Job Stash" or "Player Inventory"),
|
||||
disabled = true,
|
||||
}
|
||||
|
||||
-- Process each recipe to create menu entries.
|
||||
for i = 1, #Recipes do
|
||||
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
|
||||
for k, _ in pairs(Recipes[i]) do
|
||||
if not excludeKeys[k] then
|
||||
local hasjob = true
|
||||
if Recipes[i].job then
|
||||
for l, b in pairs(Recipes[i].job) do
|
||||
hasjob = hasJob(l, nil, b)
|
||||
if hasjob then break end
|
||||
end
|
||||
end
|
||||
if hasjob then
|
||||
local setheader, settext, disable, metadata = "", "", false, (Recipes[i]["metadata"] or Recipes[i]["info"] or nil)
|
||||
local itemTable = {}
|
||||
local metaTable = {}
|
||||
-- Build ingredient details.
|
||||
for l, b in pairs(Recipes[i][tostring(k)]) do
|
||||
local label = getItemLabel(l)
|
||||
local hasItem = checkStashItem(data.stashName, { [l] = b })
|
||||
local missingMark = not hasItem and " ❌" or " "
|
||||
settext = settext..(settext ~= "" and br or "").."[ x"..b.." ] - "..label..missingMark
|
||||
|
||||
metaTable[label] = b
|
||||
itemTable[l] = b
|
||||
end
|
||||
|
||||
while not canCarryTable do
|
||||
Wait(10)
|
||||
end
|
||||
disable = not checkStashItem(data.stashName, itemTable)
|
||||
setheader = ((metadata and metadata.label) or getItemLabel(k))
|
||||
..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")
|
||||
|
||||
local statusEmoji = disable and " " or not canCarryTable[k] and " 📦" or " ✔️"
|
||||
local isNew = (Recipes[i]["hasCrafted"] ~= nil and craftedItems[k] == nil) and "✨ " or ""
|
||||
setheader = isNew .. setheader .. statusEmoji
|
||||
|
||||
Menu[#Menu + 1] = {
|
||||
arrow = isOx() and (not disable and canCarryTable[k]),
|
||||
isMenuHeader = disable or not canCarryTable[k],
|
||||
icon = invImg((metadata and metadata.image) or tostring(k)),
|
||||
image = invImg((metadata and metadata.image) or tostring(k)),
|
||||
header = setheader,
|
||||
txt = settext or nil,
|
||||
metadata = metaTable,
|
||||
onSelect = (not disable and canCarryTable[k]) and function()
|
||||
local transdata = {
|
||||
item = k,
|
||||
craft = data.craftable.Recipes[i],
|
||||
craftable = data.craftable,
|
||||
coords = data.coords,
|
||||
stashName = data.stashName,
|
||||
onBack = data.onBack,
|
||||
metadata = metadata,
|
||||
}
|
||||
if Config.Crafting.MultiCraft then
|
||||
multiCraft(transdata)
|
||||
else
|
||||
makeItem(transdata)
|
||||
end
|
||||
end or nil,
|
||||
}
|
||||
end
|
||||
end
|
||||
--Wait(0)
|
||||
end
|
||||
end
|
||||
|
||||
openMenu(Menu, {
|
||||
header = data.craftable.Header,
|
||||
headertxt = data.craftable.Headertxt,
|
||||
onBack = data.onBack or nil,
|
||||
canClose = true,
|
||||
onExit = data.onExit or (function() end),
|
||||
})
|
||||
lookEnt(data.coords)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Multi-Craft Menu
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Opens a menu for selecting the quantity to craft.
|
||||
---
|
||||
--- Presents the player with multiple crafting quantities based on Config.Crafting.MultiCraftAmounts.
|
||||
---
|
||||
--- @param data table Crafting configuration containing:
|
||||
--- - item `string`) The item to craft.
|
||||
--- - craft (`table`) The crafting recipe.
|
||||
--- - craftable (`table`) Crafting options.
|
||||
--- - coords (`vector3`) where crafting occurs.
|
||||
--- - stashName (`string`) The stash name(s) for item availability.
|
||||
--- - onBack (`function`) Callback when returning.
|
||||
--- - metadata (`table`) (optional): Metadata for the crafted item.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- multiCraft({
|
||||
--- item = "weapon_pistol",
|
||||
--- craft = { ["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 }, amount = 1 },
|
||||
--- craftable = craftingOptions,
|
||||
--- coords = vector3(100,200,300),
|
||||
--- stashName = "crafting_stash",
|
||||
--- onBack = function() craftingMenu(data) end,
|
||||
--- metadata = { label = "Custom Pistol", image = "custom_pistol.png" },
|
||||
--- })
|
||||
--- ```
|
||||
function multiCraft(data)
|
||||
local max = 0
|
||||
local stashName = nil
|
||||
local maxCreation = 100
|
||||
|
||||
-- Generate item table to check against stash or inventory
|
||||
-- takes into account the ingredients needed for multiple items
|
||||
local multiItemTable = {}
|
||||
|
||||
for i = 1, maxCreation do
|
||||
multiItemTable[i] = {}
|
||||
for l, b in pairs(data.craft[data.item]) do
|
||||
multiItemTable[i][l] = (b * i)
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, maxCreation do
|
||||
-- if its received a stash name, check if the items are in the stash
|
||||
if data.stashName then
|
||||
local hasItems, stashname = checkStashItem(data.stashName, multiItemTable[i])
|
||||
if hasItems == true then
|
||||
max += 1
|
||||
stashName = stashname
|
||||
else
|
||||
break
|
||||
end
|
||||
else
|
||||
-- if not check the players inventory for the items
|
||||
local has, _ = hasItem(multiItemTable[i], nil, nil)
|
||||
if has then
|
||||
max += 1
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local carryMax = triggerCallback(getScript()..":server:getMaxCarryCraft", {
|
||||
item = data.item,
|
||||
max = max
|
||||
})
|
||||
|
||||
local dialog = createInput(data.craftable.Header..(Config.System.Menu == "qb" and ": "..br.."How many to craft? "..br.."Max: "..carryMax or ""), {
|
||||
((Config.System.Menu == "ox" or Config.System.Menu == "lation") and {
|
||||
type = "slider",
|
||||
label = "How many to craft? "..br.."Max: "..carryMax,
|
||||
required = true,
|
||||
default = 1,
|
||||
min = 1,
|
||||
max = carryMax
|
||||
}) or nil,
|
||||
((Config.System.Menu == "qb") and {
|
||||
type = "number",
|
||||
name = "amount",
|
||||
isRequired = true,
|
||||
default = 1,
|
||||
}) or nil,
|
||||
})
|
||||
|
||||
if dialog then
|
||||
if Config.System.Menu == "ox" then
|
||||
|
||||
end
|
||||
if Config.System.Menu == "qb" then
|
||||
dialog["amount"] = tonumber(dialog["amount"])
|
||||
if dialog["amount"] > carryMax or dialog["amount"] < 1 or dialog["amount"] == nil or dialog["amount"] == "" then
|
||||
triggerNotify(nil, "Invalid Amount", "error")
|
||||
craftingMenu(data)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
makeItem({
|
||||
item = data.item,
|
||||
craft = data.craft,
|
||||
craftable = data.craftable,
|
||||
amount = dialog["amount"] or dialog[1],
|
||||
coords = data.coords,
|
||||
stashName = stashName or nil,
|
||||
onBack = data.onBack,
|
||||
metadata = data.metadata,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Crafting Process
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Initiates the crafting process for a specified item.
|
||||
---
|
||||
--- Plays crafting animations, shows progress bars, removes ingredients, and triggers item creation.
|
||||
---
|
||||
--- @param data table Crafting configuration containing:
|
||||
--- - item `string`) The item to craft.
|
||||
--- - craft (`table`) The crafting recipe.
|
||||
--- - craftable (`table`) Crafting options.
|
||||
--- - amount (`number`) (optional): Quantity to craft (default 1).
|
||||
--- - coords (`vector3`) where crafting occurs.
|
||||
--- - stashName (`string`) The stash name(s) for item availability.
|
||||
--- - onBack (`function`) Callback when returning.
|
||||
--- - metadata (`table`) (optional): Metadata for the crafted item.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- makeItem({
|
||||
--- item = "weapon_pistol",
|
||||
--- craft = { ["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 }, amount = 1 },
|
||||
--- craftable = craftingOptions,
|
||||
--- amount = 2,
|
||||
--- coords = vector3(100,200,300),
|
||||
--- stashName = "crafting_stash",
|
||||
--- onBack = function() craftingMenu(data) end,
|
||||
--- metadata = { label = "Custom Pistol", image = "custom_pistol.png" },
|
||||
--- })
|
||||
--- ```
|
||||
|
||||
function makeItem(data)
|
||||
if CraftLock then return end
|
||||
CraftLock = true
|
||||
data.stashName = data.stashTable or data.stashName
|
||||
|
||||
local bartime = (data.craftable.progressBar and data.craftable.progressBar.time) or 5000
|
||||
local bartext = (data.craftable.progressBar and data.craftable.progressBar.label)
|
||||
or (Loc[Config.Lan].progressbar and Loc[Config.Lan].progressbar["progress_make"])
|
||||
or "Making "
|
||||
local animDict = (data.craftable.Anims and data.craftable.Anims.animDict) or "amb@prop_human_parking_meter@male@idle_a"
|
||||
local anim = (data.craftable.Anims and data.craftable.Anims.anim) or "idle_a"
|
||||
local craftAmount = (data.amount and data.amount ~= 1) and data.amount or 1
|
||||
local metadata = data.metadata or nil
|
||||
local prop = data.craftable.Anims and data.craftable.Anims.prop or nil
|
||||
local canReturn = true
|
||||
|
||||
local crafted, crafting = true, true
|
||||
local cam = createTempCam(PlayerPedId(), data.coords)
|
||||
startTempCam(cam)
|
||||
|
||||
-- Calculate total bartime if SingleProgress is enabled
|
||||
local totalBartime = bartime * craftAmount
|
||||
|
||||
-- Run ingredient check and usage separately first
|
||||
for i = 1, craftAmount do
|
||||
for k, v in pairs(data.craft) do
|
||||
if not excludeKeys[k] and type(v) == "table" then
|
||||
for l, b in pairs(v) do
|
||||
if isInventoryOpen() then
|
||||
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
stopTempCam()
|
||||
ClearPedTasks(PlayerPedId())
|
||||
if canReturn then craftingMenu(data) end
|
||||
CraftLock = false
|
||||
return
|
||||
end
|
||||
if crafting and progressBar({
|
||||
label = "Using "..b.." "..getItemLabel(l),
|
||||
time = 1000,
|
||||
cancel = true,
|
||||
dict = 'pickup_object',
|
||||
anim = "putdown_low",
|
||||
flag = 49,
|
||||
icon = l,
|
||||
}) then
|
||||
TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[l], "use", b)
|
||||
else
|
||||
crafted, crafting = false, false
|
||||
break
|
||||
end
|
||||
Wait(200)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not crafted then
|
||||
stopTempCam()
|
||||
ClearPedTasks(PlayerPedId())
|
||||
if canReturn then craftingMenu(data) end
|
||||
CraftLock = false
|
||||
return
|
||||
end
|
||||
|
||||
-- Handle SingleProgress option
|
||||
if Config.Crafting.SingleProgress then
|
||||
local craftProp = nil
|
||||
if prop then
|
||||
craftProp = makeProp({ prop = prop.model, coords = vec4(0, 0, 0, 0), true, true })
|
||||
AttachEntityToEntity(craftProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), prop.bone), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true, true, false, true, 1, true)
|
||||
end
|
||||
if data.sound then
|
||||
local s = data.sound
|
||||
PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
|
||||
end
|
||||
if crafting and progressBar({
|
||||
label = bartext..((metadata and metadata.label) or getItemLabel(data.item)).." x"..craftAmount,
|
||||
time = totalBartime,
|
||||
cancel = true,
|
||||
dict = animDict,
|
||||
anim = anim,
|
||||
flag = 49,
|
||||
icon = data.item,
|
||||
request = true,
|
||||
}) then
|
||||
data.craft.amount = craftAmount
|
||||
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
|
||||
currentToken = nil -- clear client cached token
|
||||
-- handle metadata and experience in a single go
|
||||
if data.craft["hasCrafted"] ~= nil then
|
||||
data.craftable.craftedItems[data.item] = true
|
||||
triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems)
|
||||
end
|
||||
if data.craft["exp"] ~= nil then
|
||||
craftingLevel += data.craft["exp"].give * craftAmount
|
||||
triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel)
|
||||
end
|
||||
if data.craftable.Recipes[1].oneUse == true then
|
||||
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
|
||||
local breakId = GetSoundId()
|
||||
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||
canReturn = false
|
||||
end
|
||||
if data.sound then
|
||||
StopSound(data.sound.soundId)
|
||||
end
|
||||
if data.requiredItemfunc then
|
||||
data.requiredItemfunc()
|
||||
end
|
||||
end
|
||||
if craftProp then destroyProp(craftProp) end
|
||||
else
|
||||
-- Run the original loop for multiple progress bars
|
||||
for i = 1, craftAmount do
|
||||
if crafting and progressBar({
|
||||
label = bartext..((metadata and metadata.label) or getItemLabel(data.item)),
|
||||
time = bartime,
|
||||
cancel = true,
|
||||
dict = animDict,
|
||||
anim = anim,
|
||||
flag = 49,
|
||||
icon = data.item,
|
||||
request = true,
|
||||
}) then
|
||||
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
|
||||
currentToken = nil
|
||||
if data.craft["hasCrafted"] ~= nil then
|
||||
data.craftable.craftedItems[data.item] = true
|
||||
triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems)
|
||||
end
|
||||
if data.craft["exp"] ~= nil then
|
||||
craftingLevel += data.craft["exp"].give
|
||||
triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel)
|
||||
end
|
||||
if data.craftable.Recipes[1].oneUse == true then
|
||||
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
|
||||
local breakId = GetSoundId()
|
||||
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||
canReturn = false
|
||||
end
|
||||
if data.requiredItemfunc then
|
||||
data.requiredItemfunc()
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Wait(500)
|
||||
stopTempCam()
|
||||
CraftLock = false
|
||||
if canReturn then craftingMenu(data) end
|
||||
ClearPedTasks(PlayerPedId())
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Server Event Handler: Crafted Item
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Server event handler for giving the crafted item to the player.
|
||||
---
|
||||
--- Removes required ingredients from the player's inventory or stash,
|
||||
--- then adds the crafted item to their inventory.
|
||||
---
|
||||
--- @param ItemMake string The item being crafted.
|
||||
--- @param craftable table The crafting recipe and details.
|
||||
--- @param stashName string|table The stash name(s) to remove ingredients from.
|
||||
--- @param metadata table (optional) Metadata for the crafted item.
|
||||
--- @usage
|
||||
RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable, stashName, metadata, token)
|
||||
local src = source
|
||||
-- debugPrint("^6Bridge^7: ^4"..getScript().."^7:^4Crafting^7:^4GetItem ^2invoked by^7: "..GetInvokingResource())
|
||||
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
|
||||
debugPrint("^1ERROR^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
|
||||
return
|
||||
end
|
||||
|
||||
if not checkToken(src, token, "item", ItemMake) then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
local hasItems, hasTable = hasItem(ItemMake, 1, src)
|
||||
if stashName then
|
||||
local itemRemove = {}
|
||||
if type(stashName) == "table" then
|
||||
for _, name in pairs(stashName) do
|
||||
stashItems = getStash(name)
|
||||
for k, v in pairs(craftable[ItemMake] or {}) do
|
||||
for _, b in pairs(stashItems or {}) do
|
||||
if k == b.name then
|
||||
itemRemove[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
stashItems = getStash(stashName)
|
||||
for k, v in pairs(craftable[ItemMake] or {}) do
|
||||
for _, b in pairs(stashItems or {}) do
|
||||
if k == b.name then
|
||||
itemRemove[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
stashRemoveItem(stashItems, stashName, itemRemove)
|
||||
else
|
||||
if craftable then
|
||||
for k, v in pairs(craftable[ItemMake] or {}) do
|
||||
removeItem(tostring(k), v, src)
|
||||
end
|
||||
end
|
||||
end
|
||||
addItem(ItemMake, craftable.amount or 1, metadata, src)
|
||||
-- Optionally, add experience here:
|
||||
-- for example:
|
||||
-- if isStarted("core_skills") then exports["core_skills"]:AddExperience(src, 2) end
|
||||
end)
|
||||
174
shared/drawText.lua
Normal file
174
shared/drawText.lua
Normal file
@@ -0,0 +1,174 @@
|
||||
--[[
|
||||
Text Drawing Module
|
||||
---------------------
|
||||
This module provides functions to display and hide text on screen using
|
||||
various frameworks: QB, OX, GTA, and ESX.
|
||||
]]
|
||||
|
||||
-- Text system handlers
|
||||
local textHandlers = {
|
||||
qb = {
|
||||
show =
|
||||
function(text, image)
|
||||
if image then
|
||||
text = '<img src="'..(radarTable[image] or "")..'" style="width:12px;height:12px">'..text
|
||||
end
|
||||
exports[QBExport]:DrawText(text, 'left')
|
||||
end,
|
||||
hide =
|
||||
function()
|
||||
exports[QBExport]:HideText()
|
||||
end,
|
||||
},
|
||||
|
||||
ox = {
|
||||
show =
|
||||
function(input, image, oxStyleTable)
|
||||
local inputCount = #input
|
||||
for i = 1, inputCount do
|
||||
input[i] = input[i] .. (i ~= inputCount and " \n" or "")
|
||||
end
|
||||
lib.showTextUI(table.concat(input), {
|
||||
icon = (image and radarTable[image] or image) or nil,
|
||||
position = 'left-center',
|
||||
style = oxStyleTable
|
||||
})
|
||||
end,
|
||||
hide =
|
||||
function()
|
||||
lib.hideTextUI()
|
||||
end,
|
||||
},
|
||||
|
||||
lation = {
|
||||
show =
|
||||
function(input, image)
|
||||
local inputCount = #input
|
||||
for i = 1, inputCount do
|
||||
input[i] = input[i] .. (i ~= inputCount and " \n" or "")
|
||||
end
|
||||
exports.lation_ui:showText({
|
||||
description = table.concat(input),
|
||||
keybind = nil,
|
||||
icon = (image and radarTable[image] or image) or nil,
|
||||
iconColor = '#3B82F6',
|
||||
position = 'left-center'
|
||||
})
|
||||
end,
|
||||
hide =
|
||||
function()
|
||||
exports.lation_ui:hideText()
|
||||
end,
|
||||
},
|
||||
|
||||
esx = {
|
||||
show =
|
||||
function(text, image)
|
||||
if image then
|
||||
text = '<img src="'..(radarTable[image] or "")..'" style="width:12px;height:12px">'..text
|
||||
end
|
||||
ESX.TextUI(text, nil)
|
||||
end,
|
||||
hide =
|
||||
function()
|
||||
ESX.HideUI()
|
||||
end,
|
||||
},
|
||||
|
||||
gta = {
|
||||
show =
|
||||
function(input, image, style)
|
||||
local text = ""
|
||||
for i = 1, #input do
|
||||
if input[i] ~= "" then
|
||||
text = text .. input[i] .. "\n~s~"
|
||||
end
|
||||
end
|
||||
if image then
|
||||
text = "~BLIP_" .. image .. "~ " .. text
|
||||
end
|
||||
DisplayHelpMsg(text:gsub("%:", ":~" .. (style or "g") .. "~"))
|
||||
end,
|
||||
hide =
|
||||
function()
|
||||
ClearAllHelpMessages()
|
||||
end,
|
||||
},
|
||||
|
||||
red = {
|
||||
show =
|
||||
function(input)
|
||||
local text = ""
|
||||
for i = 1, #input do
|
||||
if input[i] ~= "" then
|
||||
text = text .. input[i] .. "\n~q~"
|
||||
end
|
||||
end
|
||||
TriggerEvent("jim-redui:DrawText", text)
|
||||
end,
|
||||
hide =
|
||||
function()
|
||||
TriggerEvent("jim-redui:HideText")
|
||||
end,
|
||||
}
|
||||
}
|
||||
|
||||
--- Displays text on the screen using the configured draw text system.
|
||||
---
|
||||
--- Depending on Config.System.drawText, this function will use different methods to
|
||||
--- display text along with optional images/icons.
|
||||
---
|
||||
--- @param image string|nil Optional image/icon identifier to display with the text.
|
||||
--- @param input table An array of strings; each string is a line of text to display.
|
||||
--- @param style string|nil Optional style code for default GTA popups (e.g., "~g~" for green).
|
||||
--- @param oxStyleTable table|nil Optional table specifying style parameters for the OX text UI.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- drawText("img_link", { "Test line 1", "Test Line 2" }, "~g~")
|
||||
--- ```
|
||||
function drawText(image, input, style, oxStyleTable)
|
||||
if not radarTable then radarTable = {} end
|
||||
|
||||
local systemType = Config.System.drawText
|
||||
local handler = textHandlers[systemType]
|
||||
|
||||
if not handler then return end
|
||||
|
||||
if systemType == "qb" or systemType == "esx" then
|
||||
-- Concatenate lines for QB/ESX system with HTML line breaks.
|
||||
local text = ""
|
||||
for i = 1, #input do
|
||||
text = text .. input[i] .. "</span>" .. (input[i + 1] and "<br>" or "")
|
||||
end
|
||||
text = text:gsub("%:", ":<span style='color:yellow'>")
|
||||
handler.show(text, image)
|
||||
|
||||
elseif systemType == "ox" then
|
||||
handler.show(input, image, oxStyleTable)
|
||||
|
||||
elseif systemType == "lation" then
|
||||
handler.show(input, image)
|
||||
|
||||
elseif systemType == "gta" then
|
||||
handler.show(input, image, style)
|
||||
|
||||
elseif systemType == "red" then
|
||||
handler.show(input)
|
||||
end
|
||||
end
|
||||
|
||||
--- Hides any text currently displayed on the screen.
|
||||
---
|
||||
--- Clears the text using the appropriate method for the configured draw text system.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- hideText()
|
||||
--- ```
|
||||
function hideText()
|
||||
local handler = textHandlers[Config.System.drawText]
|
||||
if handler and handler.hide then
|
||||
handler.hide()
|
||||
end
|
||||
end
|
||||
161
shared/duifunctions.lua
Normal file
161
shared/duifunctions.lua
Normal file
@@ -0,0 +1,161 @@
|
||||
if gameName ~= "rdr3" then
|
||||
--[[
|
||||
DUI Module (Experimental)
|
||||
--------------------------
|
||||
This module handles the creation, modification, and removal of custom DUI (Display UI)
|
||||
elements using runtime textures. It supports both client and server functionality to update DUI
|
||||
images dynamically.
|
||||
]]
|
||||
|
||||
-- Create a runtime texture dictionary on the client if not running on the server.
|
||||
scriptTxd = not isServer() and CreateRuntimeTxd(getScript()..'scriptTxd') or nil
|
||||
customDUIList = {}
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- DUI Client Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Creates or updates a DUI element.
|
||||
---
|
||||
--- @param name string The unique name for the DUI element.
|
||||
--- @param http string The URL to load into the DUI.
|
||||
--- @param size table A table with .x and .y fields specifying the DUI dimensions.
|
||||
--- @param txd table The runtime texture dictionary where the DUI texture will be created.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- createDui("logo", "https://example.com/logo.png", { x = 512, y = 256 }, scriptTxd)
|
||||
--- ```
|
||||
function createDui(name, http, size, txd)
|
||||
if not customDUIList[name] then
|
||||
local newDui = CreateDui(http, math.floor(size.x), math.floor(size.y))
|
||||
while not GetDuiHandle(newDui) do Wait(0) end
|
||||
CreateRuntimeTextureFromDuiHandle(txd, name, GetDuiHandle(newDui))
|
||||
customDUIList[name] = newDui
|
||||
SetDuiUrl(customDUIList[name], http)
|
||||
else
|
||||
SetDuiUrl(customDUIList[name], http)
|
||||
end
|
||||
end
|
||||
|
||||
--- Opens a DUI selection input allowing the user to change the DUI image URL.
|
||||
---
|
||||
--- @param data table A table containing DUI data:
|
||||
--- - name: The key name in the DUI list.
|
||||
--- - texn: The texture name.
|
||||
--- - texd: The texture dictionary.
|
||||
--- - size: A table with .x and .y dimensions.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- DuiSelect({ name = "logo", texn = "logoTex", texd = "someTxd", size = { x = 512, y = 256 } })
|
||||
--- ```
|
||||
function DuiSelect(data)
|
||||
local imagePreview = ""
|
||||
--local imagePreview = "<center>- Current Image -<br>" ..
|
||||
-- "<img src="..data.url.." width=150px><br>" ..
|
||||
-- "Size: ["..math.floor(data.size.x)..", "..math.floor(data.size.y).."]<br><br>"
|
||||
|
||||
local dialog = createInput(imagePreview, {
|
||||
{ type = "text", text = "dui_url", name = "url", isRequired = true },
|
||||
})
|
||||
|
||||
if dialog then
|
||||
data.url = dialog.url or dialog[1]
|
||||
-- Scan URL for valid image extension and banned words.
|
||||
local searchList = { "png", "jpg", "jpeg", "gif", "webp", "bmp" }
|
||||
local banList = { "porn" }
|
||||
local searchFound = false
|
||||
for _, ext in pairs(searchList) do
|
||||
if string.find(tostring(data.url), ext) then
|
||||
searchFound = true
|
||||
break
|
||||
end
|
||||
end
|
||||
for _, banned in pairs(banList) do
|
||||
if string.find(tostring(data.url), banned) then
|
||||
searchFound = false
|
||||
print("BANNED WORD: "..banned)
|
||||
break
|
||||
end
|
||||
end
|
||||
if searchFound then
|
||||
TriggerServerEvent(getScript()..":Server:ChangeDUI", data)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Client event handler to update DUI elements.
|
||||
RegisterNetEvent(getScript()..":Client:ChangeDUI", function(data)
|
||||
debugPrint("^6Bridge^7: ^2Receiving new DUI ^7- ^6"..data.url.."^7")
|
||||
if tostring(data.url) ~= "-" then
|
||||
createDui(data.texn, tostring(data.url), data.size, scriptTxd)
|
||||
AddReplaceTexture(tostring(data.texd), tostring(data.texn), getScript().."scriptTxd", tostring(data.texn))
|
||||
end
|
||||
end)
|
||||
|
||||
--- Client event handler to clear DUI elements.
|
||||
RegisterNetEvent(getScript()..":Client:ClearDUI", function(data)
|
||||
if customDUIList[tostring(data.texn)] then
|
||||
RemoveReplaceTexture(tostring(data.texd), tostring(data.texn))
|
||||
if IsDuiAvailable(customDUIList[tostring(data.texn)]) then
|
||||
SetDuiUrl(customDUIList[data.name], nil)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- DUI Server Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Server event handler to change DUI settings.
|
||||
--- If no URL is provided, resets to the preset value.
|
||||
RegisterNetEvent(getScript()..":Server:ChangeDUI", function(data)
|
||||
if not data.url then
|
||||
debugPrint("^6Bridge^7: ^2Preset: ^6"..tostring(data.preset).."^7")
|
||||
data.url = data.preset
|
||||
else
|
||||
for k, v in pairs(Locations[data.name].duiList) do
|
||||
if v.tex.texn == data.texn then
|
||||
Locations[data.name].duiList[k].url = data.url
|
||||
end
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3DUI^2 Sending new DUI to all players^7 - ^6"..data.url.."^7")
|
||||
TriggerClientEvent(getScript()..":Client:ChangeDUI", -1, data)
|
||||
end)
|
||||
|
||||
--- Server event handler to clear DUI settings.
|
||||
RegisterNetEvent(getScript()..":Server:ClearDUI", function(data)
|
||||
if data.url == "-" then
|
||||
for k, v in pairs(Locations[data.name].duiList) do
|
||||
if v.tex.texn == data.texn then
|
||||
Locations[data.name].duiList[k].url = "-"
|
||||
end
|
||||
end
|
||||
end
|
||||
TriggerClientEvent(getScript()..":Client:ClearDUI", -1, data)
|
||||
end)
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Resource Cleanup
|
||||
-------------------------------------------------------------
|
||||
|
||||
onResourceStop(function()
|
||||
for k, v in pairs(duiList or {}) do
|
||||
for i = 1, #v do
|
||||
RemoveReplaceTexture(tostring(v[i].tex.texd), tostring(v[i].tex.texn))
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- DUI List Callback (Server)
|
||||
-------------------------------------------------------------
|
||||
|
||||
if isServer() then
|
||||
createCallback(getScript()..":Server:duiList", function(source)
|
||||
return duiList
|
||||
end)
|
||||
end
|
||||
|
||||
end
|
||||
190
shared/effects.lua
Normal file
190
shared/effects.lua
Normal file
@@ -0,0 +1,190 @@
|
||||
--Screen Effects
|
||||
local alienEffect = false
|
||||
function AlienEffect()
|
||||
if alienEffect then return else alienEffect = true end
|
||||
debugPrint("^5Debug^7: ^3AlienEffect^7() ^2activated")
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
|
||||
Wait(math.random(5000, 8000))
|
||||
local Ped = PlayerPedId()
|
||||
local animDict = "MOVE_M@DRUNK@VERYDRUNK"
|
||||
loadAnimDict(animDict)
|
||||
SetPedCanRagdoll(Ped, true)
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 2.80)
|
||||
SetTimecycleModifier("Drunk")
|
||||
SetPedMovementClipset(Ped, animDict, 1)
|
||||
SetPedMotionBlur(Ped, true)
|
||||
SetPedIsDrunk(Ped, true)
|
||||
Wait(1500)
|
||||
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
|
||||
Wait(13500)
|
||||
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
|
||||
Wait(120500)
|
||||
ClearTimecycleModifier()
|
||||
ResetScenarioTypesEnabled()
|
||||
ResetPedMovementClipset(Ped, 0)
|
||||
SetPedIsDrunk(Ped, false)
|
||||
SetPedMotionBlur(Ped, false)
|
||||
AnimpostfxStopAll()
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
|
||||
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
|
||||
Wait(math.random(45000, 60000))
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
|
||||
AnimpostfxStop("DrugsMichaelAliensFightIn")
|
||||
AnimpostfxStop("DrugsMichaelAliensFight")
|
||||
AnimpostfxStop("DrugsMichaelAliensFightOut")
|
||||
alienEffect = false
|
||||
debugPrint("^5Debug^7: ^3AlienEffect^7() ^2stopped")
|
||||
end
|
||||
local weedEffect = false
|
||||
function WeedEffect()
|
||||
if weedEffect then return else weedEffect = true end
|
||||
debugPrint("^5Debug^7: ^3WeedEffect^7() ^2activated")
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
|
||||
Wait(math.random(3000, 20000))
|
||||
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
|
||||
Wait(math.random(15000, 20000))
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
|
||||
AnimpostfxStop("DrugsMichaelAliensFightIn")
|
||||
AnimpostfxStop("DrugsMichaelAliensFight")
|
||||
AnimpostfxStop("DrugsMichaelAliensFightOut")
|
||||
weedEffect = false
|
||||
debugPrint("^5Debug^7: ^3WeedEffect^7() ^2stopped")
|
||||
end
|
||||
local trevorEffect = false
|
||||
function TrevorEffect()
|
||||
if trevorEffect then return else trevorEffect = true end
|
||||
debugPrint("^5Debug^7: ^3TrevorEffect^7() ^2activated")
|
||||
AnimpostfxPlay("DrugsTrevorClownsFightIn", 3.0, 0)
|
||||
Wait(3000)
|
||||
AnimpostfxPlay("DrugsTrevorClownsFight", 3.0, 0)
|
||||
Wait(30000)
|
||||
AnimpostfxPlay("DrugsTrevorClownsFightOut", 3.0, 0)
|
||||
AnimpostfxStop("DrugsTrevorClownsFight")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightIn")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightOut")
|
||||
trevorEffect = false
|
||||
debugPrint("^5Debug^7: ^3TrevorEffect^7() ^2stopped")
|
||||
end
|
||||
local turboEffect = false
|
||||
function TurboEffect()
|
||||
if turboEffect then return else turboEffect = true end
|
||||
debugPrint("^5Debug^7: ^3TurboEffect^7() ^2activated")
|
||||
AnimpostfxPlay('RaceTurbo', 0, true)
|
||||
SetTimecycleModifier('rply_motionblur')
|
||||
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
|
||||
Wait(30000)
|
||||
StopGameplayCamShaking(true)
|
||||
SetTransitionTimecycleModifier('default', 0.35)
|
||||
Wait(1000)
|
||||
ClearTimecycleModifier()
|
||||
AnimpostfxStop('RaceTurbo')
|
||||
turboEffect = false
|
||||
debugPrint("^5Debug^7: ^3TurboEffect^7() ^2stopped")
|
||||
end
|
||||
local rampageEffect = false
|
||||
function RampageEffect()
|
||||
if rampageEffect then return else rampageEffect = true end
|
||||
debugPrint("^5Debug^7: ^3RampageEffect^7() ^2activated")
|
||||
AnimpostfxPlay('Rampage', 0, true)
|
||||
SetTimecycleModifier('rply_motionblur')
|
||||
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
|
||||
Wait(30000)
|
||||
StopGameplayCamShaking(true)
|
||||
SetTransitionTimecycleModifier('default', 0.35)
|
||||
Wait(1000)
|
||||
ClearTimecycleModifier()
|
||||
AnimpostfxStop('Rampage')
|
||||
rampageEffect = false
|
||||
debugPrint("^5Debug^7: ^3RampageEffect^7() ^2stopped")
|
||||
end
|
||||
local focusEffect = false
|
||||
function FocusEffect()
|
||||
if focusEffect then return else focusEffect = true end
|
||||
debugPrint("^5Debug^7: ^3FocusEffect^7() ^2activated")
|
||||
Wait(1000)
|
||||
AnimpostfxPlay('FocusIn', 0, true)
|
||||
Wait(30000)
|
||||
AnimpostfxStop('FocusIn')
|
||||
focusEffect = false
|
||||
debugPrint("^5Debug^7: ^3FocusEffect^7() ^2stopped")
|
||||
end
|
||||
local nightVisionEffect = false
|
||||
function NightVisionEffect()
|
||||
if nightVisionEffect then return else nightVisionEffect = true end
|
||||
debugPrint("^5Debug^7: ^3NightVisionEffect^7() ^2activated")
|
||||
SetNightvision(true)
|
||||
Wait(math.random(3000, 4000)) -- FEEL FREE TO CHANGE THIS
|
||||
SetNightvision(false)
|
||||
SetSeethrough(false)
|
||||
nightVisionEffect = false
|
||||
debugPrint("^5Debug^7: ^3NightVisionEffect^7() ^2stopped")
|
||||
end
|
||||
local thermalEffect = false
|
||||
function ThermalEffect()
|
||||
if thermalEffect then return else thermalEffect = true end
|
||||
debugPrint("^5Debug^7: ^3ThermalEffect^7() ^2activated")
|
||||
SetNightvision(true)
|
||||
SetSeethrough(true)
|
||||
Wait(math.random(2000, 3000)) -- FEEL FREE TO CHANGE THIS
|
||||
SetNightvision(false)
|
||||
SetSeethrough(false)
|
||||
thermalEffect = false
|
||||
debugPrint("^5Debug^7: ^3ThermalEffect^7() ^2stopped")
|
||||
end
|
||||
|
||||
--Built-in Buff effects
|
||||
local healEffect = false
|
||||
function HealEffect(data)
|
||||
if healEffect then return end
|
||||
debugPrint("^5Debug^7: ^3HealEffect^7() ^2activated")
|
||||
healEffect = true
|
||||
local count = (data[1] / 1000)
|
||||
while count > 0 do
|
||||
Wait(1000)
|
||||
count -= 1
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2])
|
||||
end
|
||||
healEffect = false
|
||||
debugPrint("^5Debug^7: ^3HealEffect^7() ^2stopped")
|
||||
end
|
||||
|
||||
local staminaEffect = false
|
||||
function StaminaEffect(data)
|
||||
if staminaEffect then return end
|
||||
debugPrint("^5Bridge^7: ^3StaminaEffect^7() ^2activated")
|
||||
staminaEffect = true
|
||||
local startStamina = (data[1] / 1000)
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
|
||||
while startStamina > 0 do
|
||||
Wait(1000)
|
||||
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end
|
||||
startStamina -= 1
|
||||
if math.random(5, 100) < 51 then end
|
||||
end
|
||||
startStamina = 0
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
|
||||
staminaEffect = false
|
||||
debugPrint("^5Bridge^7: ^3StaminaEffect^7() ^2stopped")
|
||||
end
|
||||
|
||||
function StopEffects() -- Used to clear up any effects stuck on screen
|
||||
debugPrint("^5Bridge^7: ^2All screen effects stopped")
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
|
||||
SetPedToRagdoll(PlayerPedId(), 5000, 1000, 1, 0, 0, 0)
|
||||
ClearTimecycleModifier()
|
||||
ResetScenarioTypesEnabled()
|
||||
ResetPedMovementClipset(PlayerPedId(), 0)
|
||||
SetPedIsDrunk(PlayerPedId(), false)
|
||||
SetPedMotionBlur(PlayerPedId(), false)
|
||||
SetNightvision(false)
|
||||
SetSeethrough(false)
|
||||
AnimpostfxStop("DrugsMichaelAliensFightIn")
|
||||
AnimpostfxStop("DrugsMichaelAliensFight")
|
||||
AnimpostfxStop("DrugsMichaelAliensFightOut")
|
||||
AnimpostfxStop("DrugsTrevorClownsFight")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightIn")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightOut")
|
||||
AnimpostfxStop('RaceTurbo')
|
||||
AnimpostfxStop('FocusIn')
|
||||
AnimpostfxStop('Rampage')
|
||||
end
|
||||
936
shared/helpers.lua
Normal file
936
shared/helpers.lua
Normal file
@@ -0,0 +1,936 @@
|
||||
--[[
|
||||
Utility Functions for Resource Management and Debugging
|
||||
----------------------------------------------------------
|
||||
This script provides a set of utility functions for managing resources,
|
||||
debugging, and handling common tasks in the game environment.
|
||||
It includes functions to check resource states, generate unique keys,
|
||||
format numbers and coordinates, handle JSON data, perform raycasts, and more.
|
||||
]]
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Resource and Environment Checks
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Checks if a specific resource is started.
|
||||
--- @param script string The name of the resource.
|
||||
--- @return boolean boolean True if the resource state contains "start", false otherwise.
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- if isStarted("myResource") then
|
||||
--- print("Resource is running")
|
||||
--- end
|
||||
--- ```
|
||||
function isStarted(script)
|
||||
if not script then
|
||||
print("^1Error^7: ^1Tried to check if ^3nil^2 was started^7, ^1returning ^4false^7")
|
||||
return false
|
||||
end
|
||||
return GetResourceState(script):find("start") ~= nil
|
||||
end
|
||||
|
||||
local scriptName = nil
|
||||
|
||||
--- Retrieves the current resource name, caching it for efficiency.
|
||||
--- @return string string The current resource name.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local currentScript = getScript()
|
||||
--- print("Current script:", currentScript)
|
||||
--- ```
|
||||
function getScript()
|
||||
if not scriptName then scriptName = GetCurrentResourceName() end
|
||||
return scriptName
|
||||
end
|
||||
|
||||
--- Determines if the current context is the server.
|
||||
--- @return boolean boolean True if running on the server, false otherwise.
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- if isServer() then
|
||||
--- -- Server-specific code
|
||||
--- else
|
||||
--- -- Client-specific code
|
||||
--- end
|
||||
--- ```
|
||||
function isServer()
|
||||
return IsDuplicityVersion()
|
||||
end
|
||||
|
||||
--- Allows the user to check if an export exists before trying to call it
|
||||
--- @return boolean boolean True if it exists
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- if checkExportExists("qb-inventory", "OpenInventory") then
|
||||
--- exports["qb-inventory"]:OpenInventory()
|
||||
--- end
|
||||
--- ```
|
||||
function checkExportExists(resource, export)
|
||||
if not resource or not export then return false end
|
||||
|
||||
local exists = false
|
||||
local ok, result = pcall(function()
|
||||
exists = type(exports[resource][export]) == "function"
|
||||
end)
|
||||
|
||||
if ok and exists then
|
||||
debugPrint(("^3Export Check^7: ^5exports^7['^5%s^7']:^5%s^7() ^2Exists^7"):format(resource, export))
|
||||
return true
|
||||
else
|
||||
debugPrint(("^3Export Check^7: ^5exports^7['^5%s^7']:^5%s^7() ^1Doesn^7'^1t Exist^7"):format(resource, export))
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Debugging and JSON Utilities
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Prints debug messages if debugMode is enabled.
|
||||
--- Concatenates all arguments and prints them with debug info.
|
||||
--- @param ... any One or more values to print.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- debugPrint("Player has joined:", playerName)
|
||||
--- ```
|
||||
function debugPrint(...)
|
||||
if debugMode then
|
||||
local args = {...}
|
||||
local output = table.concat(args, " ")
|
||||
print(output, getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
end
|
||||
|
||||
--- Prints event-related debug messages if event debugging is enabled.
|
||||
--- @param ... any One or more values to print.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- eventPrint("Event triggered:", eventName)
|
||||
--- ```
|
||||
function eventPrint(...)
|
||||
if Config.System.EventDebug then
|
||||
print(...)
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns the keys of a table in sorted order.
|
||||
--- @param tbl table The table to sort keys for.
|
||||
--- @return table table A sorted array of keys.
|
||||
function getSortedKeys(tbl)
|
||||
local keys = {}
|
||||
for k in pairs(tbl) do keys[#keys + 1] = k end
|
||||
table.sort(keys, function(a, b)
|
||||
local numA, numB = tonumber(a), tonumber(b)
|
||||
if numA and numB then return numA < numB else return tostring(a) < tostring(b) end
|
||||
end)
|
||||
return keys
|
||||
end
|
||||
|
||||
--- Recursively colorizes a table for debug printing.
|
||||
--- @param tbl table The table to colorize.
|
||||
--- @return table table A new table with colorized keys and values.
|
||||
--- ```lua
|
||||
--- local colorizedData = colorizeTable(myTable)
|
||||
--- jsonPrint(colorizedData)
|
||||
--- ```
|
||||
function colorizeTable(tbl)
|
||||
local newData, sortedKeys = {}, getSortedKeys(tbl)
|
||||
for _, k in ipairs(sortedKeys) do
|
||||
local v = tbl[k]
|
||||
newData["^6"..tostring(k).."^7"] =
|
||||
(type(v) == "table" and colorizeTable(v))
|
||||
or (tostring(type(v)):find("vector") and formatCoord(v))
|
||||
or "^2"..tostring(v).."^7"
|
||||
end
|
||||
return newData
|
||||
end
|
||||
|
||||
--- Encodes a table into an ordered JSON string with indentation.
|
||||
--- @param data table The table to encode.
|
||||
--- @param indent string The indentation string (e.g., " ").
|
||||
--- @param level number The current level of indentation.
|
||||
--- @return string The formatted JSON string.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local jsonString = encodeOrderedJSON(myTable, " ", 0)
|
||||
--- print(jsonString)
|
||||
--- ```
|
||||
function encodeOrderedJSON(data, indent, level)
|
||||
local jsonParts, prefix, sortedKeys = {"{"}, string.rep(indent, level), getSortedKeys(data)
|
||||
for i, k in ipairs(sortedKeys) do
|
||||
jsonParts[#jsonParts + 1] = (i > 1 and ",\n" or "\n")..prefix..indent..json.encode(k)..": "
|
||||
jsonParts[#jsonParts + 1] = (type(data[k]) == "table") and encodeOrderedJSON(data[k], indent, level + 1) or json.encode(data[k])
|
||||
end
|
||||
jsonParts[#jsonParts + 1] = "\n"..prefix.."}"
|
||||
return table.concat(jsonParts)
|
||||
end
|
||||
|
||||
--- Prints a table as a colorized and ordered JSON string if debugMode is enabled.
|
||||
--- @param data table The table to print.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- jsonPrint(myTable)
|
||||
--- ```
|
||||
function jsonPrint(data)
|
||||
if debugMode then
|
||||
print(encodeOrderedJSON(colorizeTable(data), " ", 0), getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
end
|
||||
|
||||
--- Retrieves the current time formatted for debug prints.
|
||||
--- @return string string The formatted time string, e.g., "^7(14:23:45)".
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local currentTime = GetPrintTime()
|
||||
--- debugPrint("Current Time:", currentTime)
|
||||
--- ```
|
||||
function GetPrintTime()
|
||||
if isServer() then
|
||||
local hour, min, sec = os.date('%H'), os.date('%M'), os.date('%S')
|
||||
return "^7("..string.format("%02d", hour)..":"..string.format("%02d", min)..":"..string.format("%02d", sec)..")"
|
||||
else
|
||||
if gameName == "rdr3" then return "" end
|
||||
local _, _, _, hour, min, sec = GetLocalTime()
|
||||
return "^7("..string.format("%02d", hour)..":"..string.format("%02d", min)..":"..string.format("%02d", sec)..")"
|
||||
end
|
||||
end
|
||||
|
||||
--- Generates a unique 3-character alphanumeric key.
|
||||
--- @return string string The generated key.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local uniqueKey = keyGen()
|
||||
--- print("Generated Key:", uniqueKey)
|
||||
--- ```
|
||||
function keyGen()
|
||||
local charset = {
|
||||
"q","w","e","r","t","y","u","i","o","p",
|
||||
"a","s","d","f","g","h","j","k","l",
|
||||
"z","x","c","v","b","n","m",
|
||||
"Q","W","E","R","T","Y","U","I","O","P",
|
||||
"A","S","D","F","G","H","J","K","L",
|
||||
"Z","X","C","V","B","N","M",
|
||||
"1","2","3","4","5","6","7","8","9","0"
|
||||
}
|
||||
local GeneratedID = ""
|
||||
for i = 1, 3 do
|
||||
GeneratedID = GeneratedID..charset[math.random(1, #charset)]
|
||||
end
|
||||
return GeneratedID
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Formatting and Vector Math Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Formats a number with commas as thousand separators.
|
||||
--- @param amount number The number to format.
|
||||
--- @return string string The formatted number.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local formattedNumber = cv(1000000) -- "1,000,000"
|
||||
--- print(formattedNumber)
|
||||
--- ``
|
||||
function cv(amount)
|
||||
local formatted = tostring(amount or "0")
|
||||
while true do
|
||||
local newFormatted, count = formatted:gsub("^(-?%d+)(%d%d%d)", '%1,%2')
|
||||
if count == 0 then break end
|
||||
formatted = newFormatted
|
||||
end
|
||||
return formatted
|
||||
end
|
||||
|
||||
--- Formats a coordinate vector for debug printing.
|
||||
--- @param coord table A vector3 or vector4 with x, y, z (and optional w).
|
||||
--- @return string string The formatted coordinate string.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local formattedCoord = formatCoord(vector3(100.0, 200.0, 300.0))
|
||||
--- debugPrint("Player Position:", formattedCoord)
|
||||
--- ```
|
||||
function formatCoord(coord)
|
||||
local vecType = type(coord):gsub("tor", "")
|
||||
local parts = {}
|
||||
|
||||
if coord.x then parts[#parts + 1] = string.format("^6%.1f", coord.x) end
|
||||
if coord.y then parts[#parts + 1] = string.format("^6%.1f", coord.y) end
|
||||
if coord.z then parts[#parts + 1] = string.format("^6%.1f", coord.z) end
|
||||
if coord.w then parts[#parts + 1] = string.format("^6%.1f", coord.w) end
|
||||
|
||||
return string.format("^5%s^7(%s^7)", vecType, table.concat(parts, "^7, "))
|
||||
end
|
||||
|
||||
--- Calculates the center point of a list of coordinates.
|
||||
--- @param tbl table An array of vector3 coordinates.
|
||||
--- @return vector3 vector3 The center coordinate.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local center = getCenterOfZones({vector3(100, 200, 300), vector3(110, 210, 310)})
|
||||
--- print("Center of Zones:", center)
|
||||
--- ```
|
||||
function getCenterOfZones(tbl)
|
||||
local count = #tbl
|
||||
if count == 0 then return vector3(0, 0, 0) end
|
||||
|
||||
local totalX, totalY, totalZ = 0, 0, 0
|
||||
for i = 1, count do
|
||||
local coord = tbl[i]
|
||||
totalX = totalX + coord.x
|
||||
totalY = totalY + coord.y
|
||||
totalZ = totalZ + coord.z
|
||||
end
|
||||
|
||||
return vector3(totalX / count, totalY / count, totalZ / count)
|
||||
end
|
||||
|
||||
--- Counts the number of keys in a table.
|
||||
--- @param tbl table The table to count.
|
||||
--- @return number number The key count.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local count = countTable(myTable)
|
||||
--- print("Number of keys:", count)
|
||||
--- ```
|
||||
function countTable(tbl)
|
||||
local count = 0
|
||||
for _ in pairs(tbl) do count = count + 1 end
|
||||
return count
|
||||
end
|
||||
|
||||
--- Returns an iterator over a table's keys in sorted order.
|
||||
--- @param t table The table to iterate over.
|
||||
--- @return function An iterator function for sorted keys.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- for k, v in pairsByKeys(myTable) do
|
||||
--- print(k, v)
|
||||
--- end
|
||||
--- ```
|
||||
function pairsByKeys(t)
|
||||
if not t then
|
||||
print("^1Error^7: ^3Nil ^2table recieved for ^3pairsByKeys^7(), ^2setting to ^7{} ^2to prevent break^7")
|
||||
t = {}
|
||||
end
|
||||
|
||||
local keys = {}
|
||||
for key in pairs(t) do
|
||||
keys[#keys + 1] = key
|
||||
end
|
||||
table.sort(keys)
|
||||
|
||||
local index = 0
|
||||
return function()
|
||||
index = index + 1
|
||||
local key = keys[index]
|
||||
return key, t[key]
|
||||
end
|
||||
end
|
||||
|
||||
--- Creates a new table with consecutive numerical indices sorted by the 'id' field.
|
||||
--- @param originalTable table The table containing entries with an 'id' field.
|
||||
--- @return table table A sorted table with consecutive indices.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local sortedTable = createConsecutiveTable(originalTable)
|
||||
--- for i, entry in ipairs(sortedTable) do
|
||||
--- print(i, entry)
|
||||
--- end
|
||||
--- ```
|
||||
function createConsecutiveTable(originalTable)
|
||||
local entries = {}
|
||||
for _, entry in pairs(originalTable) do
|
||||
entries[#entries + 1] = entry
|
||||
end
|
||||
|
||||
table.sort(entries, function(a, b) return a.id < b.id end)
|
||||
|
||||
for index, entry in ipairs(entries) do
|
||||
entry.id = index
|
||||
end
|
||||
|
||||
return entries
|
||||
end
|
||||
|
||||
--- Concatenates a table of strings into a single string separated by newlines.
|
||||
--- @param tbl table The table containing strings.
|
||||
--- @return string string The concatenated string.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local combinedText = concatenateText({"Line 1", "Line 2", "Line 3"})
|
||||
--- print(combinedText)
|
||||
--- ```
|
||||
function concatenateText(tbl)
|
||||
return table.concat(tbl, "\n")
|
||||
end
|
||||
|
||||
--- Converts a rotation (degrees) to a direction vector.
|
||||
--- @param rot vector3 A vector3 with rotation values.
|
||||
--- @return vector3 vector3 The forward direction vector.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local direction = RotationToDirection({ z = 90 })
|
||||
--- print(direction)
|
||||
--- ```
|
||||
function RotationToDirection(rot)
|
||||
local radianConvert = math.pi / 180
|
||||
local rotX, rotZ = radianConvert * rot.x, radianConvert * rot.z
|
||||
local cosX = math.abs(math.cos(rotX))
|
||||
|
||||
return vec3(
|
||||
-math.sin(rotZ) * cosX,
|
||||
math.cos(rotZ) * cosX,
|
||||
math.sin(rotX)
|
||||
)
|
||||
end
|
||||
|
||||
--- Creates a basic progress bar string.
|
||||
--- @param percentage number Completion percentage (0-100).
|
||||
--- @return string string The progress bar (e.g., "█████░░░░░").
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local bar = basicBar(50) -- "█████░░░░░"
|
||||
--- print(bar)
|
||||
--- ```
|
||||
function basicBar(percentage)
|
||||
local total = 10
|
||||
local filled = math.floor(math.min(math.max(percentage, 0), 100) / 100 * total)
|
||||
return string.rep("█", filled) .. string.rep("░", total - filled)
|
||||
end
|
||||
|
||||
--- Normalizes a 3D vector.
|
||||
--- @param vec vector3 A vector3 table.
|
||||
--- @return vector3 vector3 A normalized vector.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local normalizedVec = normalizeVector(vector3(1, 2, 3))
|
||||
--- print(normalizedVec)
|
||||
--- ```
|
||||
function normalizeVector(vec)
|
||||
local length = math.sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z)
|
||||
return length > 0 and vec3(vec.x / length, vec.y / length, vec.z / length) or vec3(0, 0, 0)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Drawing and Raycasting Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Draws a line between two coordinates (for debugging).
|
||||
--- @param startCoords vector3 The starting coordinate.
|
||||
--- @param endCoords vector3 The ending coordinate.
|
||||
--- @param col vector4 A vector4 specifying color and opacity.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- drawLine(vector3(100, 200, 300), vector3(150, 250, 350), vector4(255, 0, 0, 255))
|
||||
--- ```
|
||||
function drawLine(startCoords, endCoords, col)
|
||||
if not debugMode then return end
|
||||
|
||||
local col = col or vec4(255, 255, 255, 150)
|
||||
CreateThread(function()
|
||||
for i = 100, 0, -1 do
|
||||
DrawLine(startCoords.x, startCoords.y, startCoords.z, endCoords.x, endCoords.y, endCoords.z, col.x, col.y, col.z, col.w)
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Draws a sphere at the specified coordinates (for debugging).
|
||||
--- @param coords vector3 The center of the sphere.
|
||||
--- @param col vector4 A vector4 specifying color and opacity.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- drawSphere(vector3(100, 200, 300), vector4(0, 255, 0, 255))
|
||||
--- ```
|
||||
function drawSphere(coords, col)
|
||||
if not debugMode then return end
|
||||
|
||||
local col = col or vec4(255, 255, 255, 150)
|
||||
CreateThread(function()
|
||||
for i = 100, 0, -1 do
|
||||
DrawSphere(coords.x, coords.y, coords.z, 0.5, col.x, col.y, col.z, col.w)
|
||||
Wait(10)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Performs a raycast between two coordinates and returns the results.
|
||||
--- @param startCoords vector3 The starting coordinate.
|
||||
--- @param endCoords vector3 The ending coordinate.
|
||||
--- @param entity number|nil An entity to ignore.
|
||||
--- @param flags number|nil Optional raycast flags (default: 4294967295).
|
||||
--- @return multiple Multiple values returned by GetShapeTestResultIncludingMaterial.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local hit, hitPos, material = PerformRaycast(startVec, endVec, playerPed, 1)
|
||||
--- if hit == 1 then
|
||||
--- print("Hit at position:", hitPos)
|
||||
--- print("Material:", material)
|
||||
--- end
|
||||
--- ```
|
||||
function PerformRaycast(startCoords, endCoords, entity, flags)
|
||||
drawLine(startCoords, endCoords, vec4(0, 0, 255, 255))
|
||||
|
||||
local shapeTest = StartExpensiveSynchronousShapeTestLosProbe(
|
||||
startCoords.x, startCoords.y, startCoords.z,
|
||||
endCoords.x, endCoords.y, endCoords.z,
|
||||
flags or 4294967295, entity, 4
|
||||
)
|
||||
|
||||
return GetShapeTestResult(shapeTest)
|
||||
end
|
||||
|
||||
--- Adjusts the Z-coordinate of a position to the ground level.
|
||||
--- @param coords vector4 A vector3 or vector4 with x, y, z (and optional w).
|
||||
--- @return vector3|vector4 vector The coordinates adjusted for ground level.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local groundCoords = adjustForGround(playerCoords)
|
||||
--- print("Ground Position:", groundCoords)
|
||||
--- ```
|
||||
function adjustForGround(coords)
|
||||
local foundGround, groundZ = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z + 1.0)
|
||||
|
||||
if foundGround then
|
||||
return coords.w and vec4(coords.x, coords.y, groundZ, coords.w) or vec3(coords.x, coords.y, groundZ)
|
||||
end
|
||||
|
||||
return coords
|
||||
end
|
||||
|
||||
local function waitForNetworkEntity(netId, converter, timeout)
|
||||
timeout = timeout or 100
|
||||
|
||||
while not NetworkDoesNetworkIdExist(netId) and timeout > 0 do
|
||||
timeout = timeout - 1
|
||||
Wait(10)
|
||||
end
|
||||
|
||||
if not NetworkDoesNetworkIdExist(netId) then return 0 end
|
||||
|
||||
local entity = converter(netId)
|
||||
timeout = 100
|
||||
|
||||
while not DoesEntityExist(entity) and entity ~= 0 and timeout > 0 do
|
||||
timeout = timeout - 1
|
||||
Wait(10)
|
||||
end
|
||||
|
||||
return DoesEntityExist(entity) and entity or 0
|
||||
end
|
||||
|
||||
--- Ensures a network vehicle exists from its network ID.
|
||||
--- @param vehNetID number The network ID.
|
||||
--- @return number number The vehicle entity, or 0 if not found.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local vehicle = ensureNetToVeh(netID)
|
||||
--- if vehicle ~= 0 then
|
||||
--- print("Vehicle exists:", vehicle)
|
||||
--- end
|
||||
--- ```
|
||||
function ensureNetToVeh(vehNetID)
|
||||
return waitForNetworkEntity(vehNetID, NetToVeh)
|
||||
end
|
||||
|
||||
--- Ensures a network entity exists from its network ID.
|
||||
--- @param entNetID number The network ID.
|
||||
--- @return number number The entity, or 0 if not found.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local entity = ensureNetToEnt(netID)
|
||||
--- if entity ~= 0 then
|
||||
--- print("Entity exists:", entity)
|
||||
--- end
|
||||
--- ```
|
||||
function ensureNetToEnt(entNetID)
|
||||
return waitForNetworkEntity(entNetID, NetworkGetEntityFromNetworkId)
|
||||
end
|
||||
|
||||
function sendLog(text)
|
||||
local Player = getPlayer()
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
local _, _, _, hour, min, sec = GetLocalTime()
|
||||
local data = {
|
||||
script = debug.getinfo(2, "nSl"),
|
||||
coords = coords,
|
||||
localTime = { hour = hour, min = min, sec = sec },
|
||||
firstname = Player.firstname,
|
||||
lastname = Player.lastname,
|
||||
source = Player.source,
|
||||
id = Player.citizenId,
|
||||
text = text,
|
||||
}
|
||||
|
||||
debugPrint("^5Log Message^7: "..getScript().." - "..Player.firstname.." "..Player.lastname.."("..Player.source..") ["..Player.citizenId.."]", text)
|
||||
TriggerServerEvent(getScript()..":server:sendlog", data)
|
||||
end
|
||||
|
||||
function sendServerLog(data)
|
||||
local hour, min, sec = os.date('%H'), os.date('%M'), os.date('%S')
|
||||
data.serverTime = { house = hour, min = min, sec = sec }
|
||||
--jsonPrint(data)
|
||||
debugPrint("^5Log Message^7: "..getScript().." - "..data.firstname.." "..data.lastname.."("..data.source..") ["..data.id.."]", data.text)
|
||||
|
||||
-- Add your logger here
|
||||
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..":server:sendlog", sendServerLog)
|
||||
|
||||
|
||||
-- This function was created to help create random numbers
|
||||
-- When you create a table of items with a random hunger value for example
|
||||
-- `hunger = math.random(10, 20)` this will be set at script start and never change
|
||||
-- using `hunger = {10, 20}` and then calling this function will make it generate a random number every time
|
||||
-- It also fallsback if it simply recieved a number instead of a table
|
||||
-- For example:
|
||||
-- local hunger = {10, 20}
|
||||
-- local hungerAmount = GetRandomTiming(hunger)
|
||||
-- print(hungerAmount) -- number between 10, 20
|
||||
function GetRandomTiming(tbl)
|
||||
return type(tbl) == "table" and math.random(tbl[1], tbl[2]) or tbl
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Player Movement
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Instantly turns an entity to face a target (entity or coordinates) without animation.
|
||||
---
|
||||
--- @param ent number|nil The Ped to turn (defaults to player's Ped if nil).
|
||||
--- @param ent2 number|vector3|nil The target entity or coordinates to face.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- instantLookEnt(nil, vector3(200.0, 300.0, 40.0))
|
||||
--- instantLookEnt(ped1, ped2)
|
||||
--- ```
|
||||
function instantLookEnt(ent, ent2)
|
||||
local ped = ent or PlayerPedId()
|
||||
local p1 = GetEntityCoords(ped, true)
|
||||
local p2 = type(ent2) == "vector3" and ent2 or GetEntityCoords(ent2, true)
|
||||
|
||||
local dx = p2.x - p1.x
|
||||
local dy = p2.y - p1.y
|
||||
local heading = GetHeadingFromVector_2d(dx, dy)
|
||||
|
||||
debugPrint("^6Bridge^7: ^1Forced ^2Turning Player to^7: '^6"..formatCoord(p2).."^7'")
|
||||
SetEntityHeading(ped, heading)
|
||||
end
|
||||
|
||||
--- Makes the player look towards a specific target with an animated turn.
|
||||
---
|
||||
--- If the player is not already facing the target (entity or coordinates), a turning animation is triggered.
|
||||
---
|
||||
--- @param entity number|vector3|vector4|nil The target to look at.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- lookEnt(vector3(200.0, 300.0, 40.0))
|
||||
--- lookEnt(pedEntity)
|
||||
--- ```
|
||||
function lookEnt(entity)
|
||||
local ped = PlayerPedId()
|
||||
if entity then
|
||||
if type(entity) == "vector3" or type(entity) == "vector4" then
|
||||
if not IsPedHeadingTowardsPosition(ped, entity.xyz, 30.0) then
|
||||
TaskTurnPedToFaceCoord(ped, entity.xyz, 1500)
|
||||
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..formatCoord(entity).."^7'")
|
||||
Wait(1500)
|
||||
end
|
||||
else
|
||||
if DoesEntityExist(entity) then
|
||||
local entCoords = GetEntityCoords(entity)
|
||||
if not IsPedHeadingTowardsPosition(ped, entCoords, 30.0) then
|
||||
TaskTurnPedToFaceCoord(ped, entCoords, 1500)
|
||||
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..entity.."^7' - '"..formatCoord(entCoords).."^7'")
|
||||
Wait(1500)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Material and Prop Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- A table mapping material names to their corresponding hash values.
|
||||
---
|
||||
--- Used for identifying materials based on hash codes.
|
||||
local materials = {
|
||||
none = -1,
|
||||
Unknown = -1775485061,
|
||||
concrete = 1187676648,
|
||||
concrete_pothole = 359120722,
|
||||
concrete_dusty = -1084640111,
|
||||
tarmac = 282940568,
|
||||
tarmac_painted = -1301352528,
|
||||
tarmac_pothole = 1886546517,
|
||||
rumble_strip = -250168275,
|
||||
breeze_block = -954112554,
|
||||
rock = -840216541,
|
||||
rock_mossy = -124769592,
|
||||
stone = 765206029,
|
||||
cobblestone = 576169331,
|
||||
brick = 1639053622,
|
||||
marble = 1945073303,
|
||||
paving_slab = 1907048430,
|
||||
sandstone_solid = 592446772,
|
||||
sandstone_brittle = 1913209870,
|
||||
sand_loose = -1595148316,
|
||||
sand_compact = 510490462,
|
||||
sand_wet = 909950165,
|
||||
sand_track = -1907520769,
|
||||
sand_underwater = -1136057692,
|
||||
sand_dry_deep = 509508168,
|
||||
sand_wet_deep = 1288448767,
|
||||
ice = -786060715,
|
||||
ice_tarmac = -1931024423,
|
||||
snow_loose = -1937569590,
|
||||
snow_compact = -878560889,
|
||||
snow_deep = 1619704960,
|
||||
snow_tarmac = 1550304810,
|
||||
gravel_small = 951832588,
|
||||
gravel_large = 2128369009,
|
||||
gravel_deep = -356706482,
|
||||
gravel_train_track = 1925605558,
|
||||
dirt_track = -1885547121,
|
||||
mud_hard = -1942898710,
|
||||
mud_pothole = 312396330,
|
||||
mud_soft = 1635937914,
|
||||
mud_underwater = -273490167,
|
||||
mud_deep = 1109728704,
|
||||
marsh = 223086562,
|
||||
marsh_deep = 1584636462,
|
||||
soil = -700658213,
|
||||
clay_hard = 1144315879,
|
||||
clay_soft = 560985072,
|
||||
grass_long = -461750719,
|
||||
grass = 1333033863,
|
||||
grass_short = -1286696947,
|
||||
hay = -1833527165,
|
||||
bushes = 581794674,
|
||||
twigs = -913351839,
|
||||
leaves = -2041329971,
|
||||
woodchips = -309121453,
|
||||
tree_bark = -1915425863,
|
||||
metal_solid_small = -1447280105,
|
||||
metal_solid_medium = -365631240,
|
||||
metal_solid_large = 752131025,
|
||||
metal_hollow_small = 15972667,
|
||||
metal_hollow_medium = 1849540536,
|
||||
metal_hollow_large = -583213831,
|
||||
metal_chainlink_small = 762193613,
|
||||
metal_chainlink_large = 125958708,
|
||||
metal_corrugated_iron = 834144982,
|
||||
metal_grille = -426118011,
|
||||
metal_railing = 2100727187,
|
||||
metal_duct = 1761524221,
|
||||
metal_garage_door = -231260695,
|
||||
metal_manhole = -754997699,
|
||||
wood_solid_small = -399872228,
|
||||
wood_solid_medium = 555004797,
|
||||
wood_solid_large = 815762359,
|
||||
wood_solid_polished = 126470059,
|
||||
wood_floor_dusty = -749452322,
|
||||
wood_hollow_small = 1993976879,
|
||||
wood_hollow_medium = -365476163,
|
||||
wood_hollow_large = -925419289,
|
||||
wood_chipboard = 1176309403,
|
||||
wood_old_creaky = 722686013,
|
||||
wood_high_density = -1742843392,
|
||||
wood_lattice = 2011204130,
|
||||
ceramic = -1186320715,
|
||||
roof_tile = 1755188853,
|
||||
roof_felt = -1417164731,
|
||||
fibreglass = 1354180827,
|
||||
tarpaulin = -642658848,
|
||||
plastic = -2073312001,
|
||||
plastic_hollow = 627123000,
|
||||
plastic_high_density = -1625995479,
|
||||
plastic_clear = -1859721013,
|
||||
plastic_hollow_clear = 772722531,
|
||||
plastic_high_density_clear = -1338473170,
|
||||
fibreglass_hollow = -766055098,
|
||||
rubber = -145735917,
|
||||
rubber_hollow = -783934672,
|
||||
linoleum = 289630530,
|
||||
laminate = 1845676458,
|
||||
carpet_solid = 669292054,
|
||||
carpet_solid_dusty = 158576196,
|
||||
carpet_floorboard = -1396484943,
|
||||
cloth = 122789469,
|
||||
plaster_solid = -574122433,
|
||||
plaster_brittle = -251888898,
|
||||
cardboard_sheet = 236511221,
|
||||
cardboard_box = -1409054440,
|
||||
paper = 474149820,
|
||||
foam = 808719444,
|
||||
feather_pillow = 1341866303,
|
||||
polystyrene = -1756927331,
|
||||
leather = -570470900,
|
||||
tvscreen = 1429989756,
|
||||
slatted_blinds = 673696729,
|
||||
glass_shoot_through = 937503243,
|
||||
glass_bulletproof = 244521486,
|
||||
glass_opaque = 1500272081,
|
||||
perspex = -1619794068,
|
||||
car_metal = -93061983,
|
||||
car_plastic = 2137197282,
|
||||
car_softtop = -979647862,
|
||||
car_softtop_clear = 2130571536,
|
||||
car_glass_weak = 1247281098,
|
||||
car_glass_medium = 602884284,
|
||||
car_glass_strong = 1070994698,
|
||||
car_glass_bulletproof = -1721915930,
|
||||
car_glass_opaque = 513061559,
|
||||
water = 435688960,
|
||||
blood = 5236042,
|
||||
oil = -634481305,
|
||||
petrol = -1634184340,
|
||||
fresh_meat = 868733839,
|
||||
dried_meat = -1445160429,
|
||||
emissive_glass = 1501078253,
|
||||
emissive_plastic = 1059629996,
|
||||
vfx_metal_electrified = -309134265,
|
||||
vfx_metal_water_tower = 611561919,
|
||||
vfx_metal_steam = -691277294,
|
||||
vfx_metal_flame = 332778253,
|
||||
phys_no_friction = 1666473731,
|
||||
phys_golf_ball = -1693813558,
|
||||
phys_tennis_ball = -256704763,
|
||||
phys_caster = -235302683,
|
||||
phys_caster_rusty = 2016463089,
|
||||
phys_car_void = 1345867677,
|
||||
phys_ped_capsule = -291631035,
|
||||
phys_electric_fence = -1170043733,
|
||||
phys_electric_metal = -2013761145,
|
||||
phys_barbed_wire = -1543323456,
|
||||
phys_pooltable_surface = 605776921,
|
||||
phys_pooltable_cushion = 972939963,
|
||||
phys_pooltable_ball = -748341562,
|
||||
buttocks = 483400232,
|
||||
thigh_left = -460535871,
|
||||
shin_left = 652772852,
|
||||
foot_left = 1926285543,
|
||||
thigh_right = -236981255,
|
||||
shin_right = -446036155,
|
||||
foot_right = -1369136684,
|
||||
spine0 = -1922286884,
|
||||
spine1 = -1140112869,
|
||||
spine2 = 1457572381,
|
||||
spine3 = 32752644,
|
||||
clavicle_left = -1469616465,
|
||||
upper_arm_left = -510342358,
|
||||
lower_arm_left = 1045062756,
|
||||
hand_left = 113101985,
|
||||
clavicle_right = -1557288998,
|
||||
upper_arm_right = 1501153539,
|
||||
lower_arm_right = 1777921590,
|
||||
hand_right = 2000961972,
|
||||
neck = 1718294164,
|
||||
head = -735392753,
|
||||
animal_default = 286224918,
|
||||
car_engine = -1916939624,
|
||||
puddle = 999829011,
|
||||
concrete_pavement = 2015599386,
|
||||
brick_pavement = -1147361576,
|
||||
phys_dynamic_cover_bound = -2047468855,
|
||||
vfx_wood_beer_barrel = 998201806,
|
||||
wood_high_friction = -2140087047,
|
||||
rock_noinst = 127813971,
|
||||
bushes_noinst = 1441114862,
|
||||
metal_solid_road_surface = -729112334,
|
||||
stunt_ramp_surface = -2088174996,
|
||||
temp_01 = 746881105,
|
||||
temp_02 = -1977970111,
|
||||
temp_03 = 1911121241,
|
||||
temp_04 = 1923995104,
|
||||
temp_05 = -1393662448,
|
||||
temp_06 = 1061250033,
|
||||
temp_07 = -1765523682,
|
||||
temp_08 = 1343679702,
|
||||
temp_09 = 1026054937,
|
||||
temp_10 = 63305994,
|
||||
temp_11 = 47470226,
|
||||
temp_12 = 702596674,
|
||||
temp_13 = -1637485913,
|
||||
temp_14 = -645955574,
|
||||
temp_15 = -1583997931,
|
||||
temp_16 = -1512735273,
|
||||
temp_17 = 1011960114,
|
||||
temp_18 = 1354993138,
|
||||
temp_19 = -801804446,
|
||||
temp_20 = -2052880405,
|
||||
temp_21 = -1037756060,
|
||||
temp_22 = -620388353,
|
||||
temp_23 = 465002639,
|
||||
temp_24 = 1963820161,
|
||||
temp_25 = 1952288305,
|
||||
temp_26 = -1116253098,
|
||||
temp_27 = 889255498,
|
||||
temp_28 = -1179674098,
|
||||
temp_29 = 1078418101,
|
||||
temp_30 = 13626292
|
||||
}
|
||||
|
||||
--- Retrieves the ground material at a given position.
|
||||
--- @param coords vector3 The coordinate to test.
|
||||
--- @return number|nil number The material hash if hit, nil otherwise.
|
||||
--- @return string string The material name.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local matHash, matName = GetGroundMaterialAtPosition(vector3(100,200,300))
|
||||
--- print("Material:", matName)
|
||||
--- ```
|
||||
function GetGroundMaterialAtPosition(coords, Ped)
|
||||
local endCoords = vec3(coords.x, coords.y, coords.z - 1.1)
|
||||
local rayHandle = StartShapeTestCapsule(coords.x, coords.y, coords.z, endCoords.x, endCoords.y, endCoords.z, 1.0, 1, Ped or PlayerPedId(), 7)
|
||||
local _, hit, _, _, materialHash, _ = GetShapeTestResultIncludingMaterial(rayHandle)
|
||||
local materialName = "Unknown"
|
||||
for k, v in pairs(materials) do
|
||||
if v == materialHash then
|
||||
materialName = k
|
||||
break
|
||||
end
|
||||
end
|
||||
if hit then return materialHash, materialName else return nil, materialName end
|
||||
end
|
||||
|
||||
--- Retrieves the dimensions (width, depth, height) of a prop/model.
|
||||
--- @param model string The name or hash of the model.
|
||||
--- @return number number The width of the prop.
|
||||
--- @return number number The depth of the prop.
|
||||
--- @return number number The height of the prop.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local width, depth, height = GetPropDimensions("prop_barrel_01a")
|
||||
--- print("Dimensions:", width, depth, height)
|
||||
--- ```
|
||||
function GetPropDimensions(model)
|
||||
loadModel(model)
|
||||
local minDim, maxDim = GetModelDimensions(model)
|
||||
local width, depth, height = maxDim.x - minDim.x, maxDim.y - minDim.y, maxDim.z - minDim.z
|
||||
|
||||
return width, depth, height
|
||||
end
|
||||
|
||||
--- Retrieves the forward direction vector of an entity based on its heading.
|
||||
---
|
||||
--- This function calculates the forward direction vector using the entity's heading angle.
|
||||
---
|
||||
--- @param entity number The entity whose forward vector is to be calculated.
|
||||
--- @return vector3 vector3 The forward direction vector.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local forwardVec = GetEntityForwardVector(playerPed)
|
||||
--- print("Forward Vector:", forwardVec)
|
||||
--- ```
|
||||
function GetEntityForwardVector(entity)
|
||||
local heading = math.rad(GetEntityHeading(entity) + 90)
|
||||
return vec3(math.cos(heading), math.sin(heading), 0.0)
|
||||
end
|
||||
333
shared/input.lua
Normal file
333
shared/input.lua
Normal file
@@ -0,0 +1,333 @@
|
||||
--[[
|
||||
Input Dialog Module
|
||||
---------------------
|
||||
This module provides a function to create a simple input dialog compatible with
|
||||
multiple menu systems (OX, QB, GTA/WarMenu, and ESX). It supports various input
|
||||
types such as radio buttons, numbers, text, and select dropdowns.
|
||||
|
||||
]]
|
||||
|
||||
--- Creates a simple input dialog using the configured menu system.
|
||||
---
|
||||
--- @param title string The title or header of the input dialog.
|
||||
--- @param opts table A table of input option definitions. Each option should include:
|
||||
--- - type (string): The input type ("radio", "number", "text", "select").
|
||||
--- - label (string, optional): A label for the input (used in radio/select for OX).
|
||||
--- - text (string, optional): The text prompt for the input.
|
||||
--- - name (string): The identifier for the input.
|
||||
--- - isRequired (boolean, optional): Whether input is mandatory.
|
||||
--- - default (any, optional): The default value.
|
||||
--- - options (table, optional): A table of choices for "radio" and "select" types.
|
||||
--- - min (number, optional): Minimum value (for "number" and "select").
|
||||
--- - max (number, optional): Maximum value.
|
||||
--- - txt (string, optional): Additional description.
|
||||
---
|
||||
--- @return table|nil table Returns the user's input as a table if submitted, otherwise nil.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local userInput = createInput("Enter Details", {
|
||||
--- { type = "text", text = "Name", name = "playerName", isRequired = true },
|
||||
--- { type = "number", text = "Age", name = "playerAge", min = 18, max = 99 },
|
||||
--- { type = "radio", label = "Gender", name = "playerGender", options = {
|
||||
--- { text = "Male", value = "male" },
|
||||
--- { text = "Female", value = "female" },
|
||||
--- { text = "Other", value = "other" },
|
||||
--- }},
|
||||
--- })
|
||||
--- ```
|
||||
function createInput(title, opts)
|
||||
local dialog = nil
|
||||
local options = {}
|
||||
local currentNum = 0
|
||||
if Config.System.Menu == "ox" then
|
||||
for i = 1, #opts do
|
||||
currentNum += 1
|
||||
if opts[i] == nil then currentNum -= 1 goto skip end
|
||||
if opts[i].type == "radio" then
|
||||
-- Convert radio options to select type for OX
|
||||
for k in pairs(opts[i].options) do
|
||||
opts[i].options[k].label = opts[i].options[k].text
|
||||
end
|
||||
options[currentNum] = {
|
||||
type = "select",
|
||||
isRequired = opts[i].isRequired,
|
||||
label = opts[i].label or opts[i].text,
|
||||
name = opts[i].name,
|
||||
default = opts[i].default or opts[i].options[1].value,
|
||||
options = opts[i].options,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "number" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = (opts[i].label or opts[i].text)..(opts[i].txt and " - "..opts[i].txt or ""),
|
||||
isRequired = opts[i].isRequired,
|
||||
name = opts[i].name,
|
||||
options = opts[i].options,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "text" then
|
||||
options[currentNum] = {
|
||||
type = "input",
|
||||
label = opts[i].text..(opts[i].txt and " - "..opts[i].txt or ""),
|
||||
default = opts[i].default,
|
||||
isRequired = opts[i].isRequired,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "select" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].text..(opts[i].txt and " - "..opts[i].txt or ""),
|
||||
isRequired = opts[i].isRequired,
|
||||
name = opts[i].name,
|
||||
options = opts[i].options,
|
||||
min = opts[i].min,
|
||||
max = opts[i].max,
|
||||
default = opts[i].default,
|
||||
}
|
||||
end
|
||||
|
||||
if opts[i].type == "checkbox" then
|
||||
jsonPrint(opts[i])
|
||||
for k in pairs(opts[i].options) do
|
||||
if options[currentNum] then currentNum += 1 end
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].options[k].text..(opts[i].txt and " - "..opts[i].txt or ""),
|
||||
name = opts[i].options[k].value,
|
||||
}
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
if opts[i].type == "color" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].label,
|
||||
isRequired = opts[i].isRequired,
|
||||
format = opts[i].format,
|
||||
default = opts[i].default,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "slider" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].label,
|
||||
isRequired = opts[i].required,
|
||||
min = opts[i].min,
|
||||
max = opts[i].max,
|
||||
default = opts[i].default,
|
||||
}
|
||||
end
|
||||
::skip::
|
||||
end
|
||||
dialog = exports[OXLibExport]:inputDialog(title, options)
|
||||
return dialog
|
||||
elseif Config.System.Menu == "qb" then
|
||||
for k, v in pairs(opts) do
|
||||
currentNum += 1
|
||||
if opts[k] == nil then
|
||||
currentNum -= 1
|
||||
else
|
||||
options[currentNum] = opts[k]
|
||||
end
|
||||
end
|
||||
dialog = exports['qb-input']:ShowInput(
|
||||
{ header = title, submitText = "Accept", inputs = options }
|
||||
)
|
||||
return dialog
|
||||
|
||||
elseif Config.System.Menu == "lation" then
|
||||
|
||||
for i in pairs(opts) do
|
||||
currentNum += 1
|
||||
if opts[i] == nil then currentNum -= 1 goto skip end
|
||||
if opts[i].type == "radio" then
|
||||
for k in pairs(opts[i].options) do
|
||||
opts[i].options[k].label = opts[i].options[k].text
|
||||
end
|
||||
options[currentNum] = {
|
||||
type = "select",
|
||||
required = opts[i].isRequired,
|
||||
label = opts[i].label or opts[i].text,
|
||||
name = opts[i].name,
|
||||
default = opts[i].default or opts[i].options[1].value,
|
||||
options = opts[i].options,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "number" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].label or opts[i].text,
|
||||
description = opts[i].txt and " - "..opts[i].txt or "",
|
||||
required = opts[i].isRequired,
|
||||
name = opts[i].name,
|
||||
options = opts[i].options,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "text" then
|
||||
options[currentNum] = {
|
||||
type = "input",
|
||||
label = opts[i].label or opts[i].text,
|
||||
description = (opts[i].txt and " - "..opts[i].txt or ""),
|
||||
placeholder = opts[i].default,
|
||||
required = opts[i].isRequired,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "select" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].label or opts[i].text,
|
||||
description = opts[i].txt and " - "..opts[i].txt or "",
|
||||
required = opts[i].isRequired,
|
||||
name = opts[i].name,
|
||||
options = opts[i].options,
|
||||
min = opts[i].min,
|
||||
max = opts[i].max,
|
||||
default = opts[i].default,
|
||||
}
|
||||
end
|
||||
|
||||
if opts[i].type == "checkbox" then
|
||||
for k in pairs(opts[i].options) do
|
||||
if options[currentNum] then currentNum += 1 end
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].options[k].text..(opts[i].txt and " - "..opts[i].txt or ""),
|
||||
name = opts[i].options[k].value,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
if opts[i].type == "color" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].label,
|
||||
required = opts[i].isRequired,
|
||||
format = opts[i].format,
|
||||
default = opts[i].default,
|
||||
}
|
||||
end
|
||||
|
||||
if opts[i].type == "slider" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].label,
|
||||
required = opts[i].required,
|
||||
min = opts[i].min,
|
||||
max = opts[i].max,
|
||||
default = opts[i].default,
|
||||
}
|
||||
end
|
||||
::skip::
|
||||
end
|
||||
|
||||
local dialog = exports.lation_ui:input({
|
||||
title = title,
|
||||
submitText = "Accept",
|
||||
options = options
|
||||
})
|
||||
return dialog
|
||||
|
||||
elseif Config.System.Menu == "gta" then
|
||||
WarMenu.CreateMenu(tostring(opts),
|
||||
title,
|
||||
" ",
|
||||
{
|
||||
titleColor = { 222, 255, 255 },
|
||||
maxOptionCountOnScreen = 15,
|
||||
width = 0.25,
|
||||
x = 0.7,
|
||||
})
|
||||
if WarMenu.IsAnyMenuOpened() then return end
|
||||
WarMenu.OpenMenu(tostring(opts))
|
||||
|
||||
local close = true
|
||||
local _comboBoxItems = {}
|
||||
local _comboBoxIndex = { 1, 1 }
|
||||
|
||||
while true do
|
||||
if WarMenu.Begin(tostring(opts)) then
|
||||
for i = 1, #opts do
|
||||
if opts[i].type == "radio" then
|
||||
for k in pairs(opts[i].options) do
|
||||
if not _comboBoxItems[i] then _comboBoxItems[i] = {} end
|
||||
_comboBoxItems[i][k] = opts[i].options[k].text
|
||||
end
|
||||
local _, comboBoxIndex = WarMenu.ComboBox(opts[i].label, _comboBoxItems[i], _comboBoxIndex[i])
|
||||
if _comboBoxIndex[i] ~= comboBoxIndex then
|
||||
_comboBoxIndex[i] = comboBoxIndex
|
||||
end
|
||||
end
|
||||
if opts[i].type == "number" then
|
||||
for b = 1, opts[i].max do
|
||||
if not _comboBoxItems[i] then _comboBoxItems[i] = {} end
|
||||
_comboBoxItems[i][b] = b
|
||||
end
|
||||
local _, comboBoxIndex = WarMenu.ComboBox(opts[i].text, _comboBoxItems[i], _comboBoxIndex[i])
|
||||
if _comboBoxIndex[i] ~= comboBoxIndex then
|
||||
_comboBoxIndex[i] = comboBoxIndex
|
||||
end
|
||||
end
|
||||
end
|
||||
local pressed = WarMenu.Button("Pay")
|
||||
if pressed then
|
||||
WarMenu.CloseMenu()
|
||||
close = false
|
||||
local result = {}
|
||||
for i = 1, #_comboBoxIndex do
|
||||
result[i] = _comboBoxItems[i][_comboBoxIndex[i]]
|
||||
end
|
||||
return result
|
||||
end
|
||||
WarMenu.End()
|
||||
else
|
||||
return
|
||||
end
|
||||
if not WarMenu.IsAnyMenuOpened() and close then
|
||||
if data.onExit then data.onExit() end
|
||||
end
|
||||
Wait(0)
|
||||
end
|
||||
elseif Config.System.Menu == "esx" then -- horrible input dialog, not even worth using, get OX
|
||||
|
||||
local results = {}
|
||||
for i, opt in ipairs(opts) do
|
||||
local prompt = opt.text or opt.label or "Enter value"
|
||||
-- For radio/select types, append available options in the prompt.
|
||||
if (opt.type == "radio" or opt.type == "select") and opt.options then
|
||||
local choices = ""
|
||||
for j, choice in ipairs(opt.options) do
|
||||
choices = choices .. choice.text .. " (" .. tostring(choice.value) .. ")"
|
||||
if j < #opt.options then choices = choices .. ", " end
|
||||
end
|
||||
prompt = prompt .. " [" .. choices .. "]"
|
||||
elseif opt.type == "number" then
|
||||
prompt = prompt .. " (number between " .. (opt.min or 0) .. " and " .. (opt.max or 100) .. ")"
|
||||
end
|
||||
|
||||
local value = nil
|
||||
ESX.UI.Menu.Open('dialog', getScript(), 'input_' .. i, {
|
||||
title = prompt
|
||||
}, function(data, menu)
|
||||
value = data.value
|
||||
menu.close()
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
|
||||
-- Wait until the player submits a value.
|
||||
while value == nil do
|
||||
Wait(0)
|
||||
end
|
||||
|
||||
-- Convert to a number if needed.
|
||||
if opt.type == "number" then
|
||||
value = tonumber(value)
|
||||
end
|
||||
results[opt.name or i] = value
|
||||
end
|
||||
return results
|
||||
end
|
||||
end
|
||||
287
shared/isAnimal.lua
Normal file
287
shared/isAnimal.lua
Normal file
@@ -0,0 +1,287 @@
|
||||
--[[
|
||||
Animal Detection Module
|
||||
-------------------------
|
||||
This module determines whether a Ped is an animal and categorizes it as a cat, dog,
|
||||
or other type (e.g., coyote). It uses predefined model hashes stored in the AnimalPeds table.
|
||||
|
||||
Global Flags:
|
||||
- isCat, isPedDog, isBigDog, isSmallDog, isCoyote, isAnimal: Booleans to track the player's
|
||||
current animal classification.
|
||||
|
||||
When running client-side (not on the server), the module checks the player's Ped after they load.
|
||||
|
||||
Usage Examples:
|
||||
-- Check if the player's Ped is an animal:
|
||||
local animalStatus = isPedAnimal()
|
||||
|
||||
-- Check if a given Ped is a cat:
|
||||
if isCat(somePed) then print("This is a cat!") end
|
||||
|
||||
-- Determine if a Ped is a dog and whether it's big or small:
|
||||
local isDogFlag, isBig = isDog(somePed)
|
||||
|
||||
-- Retrieve a flat list of all animal model hashes:
|
||||
local allAnimalModels = getAnimalModels()
|
||||
|
||||
]]
|
||||
|
||||
-- Global animal classification flags.
|
||||
isPedCat, isPedDog, isBigDog, isSmallDog, isCoyote, isAnimal = false, false, false, false, false, false
|
||||
|
||||
if not isServer() then
|
||||
onPlayerLoaded(function()
|
||||
Wait(1000)
|
||||
-- Reset classification flags
|
||||
isPedCat, isPedDog, isBigDog, isSmallDog, isCoyote = false, false, false, false, false
|
||||
-- Check if the player's Ped is an animal.
|
||||
isPedAnimal()
|
||||
if isAnimal then
|
||||
local ped = PlayerPedId()
|
||||
local pedModel = GetEntityModel(ped)
|
||||
|
||||
-- Determine if the Ped is a cat:
|
||||
-- Also treat 'ft-raccoon' as a cat unless it is 'ft-sphynx'
|
||||
isPedCat = (isCat(ped) == true or pedModel == `ft-raccoon`) and (pedModel ~= `ft-sphynx`)
|
||||
|
||||
-- Determine if the Ped is a dog and whether it's big:
|
||||
isPedDog, isBigDog = isDog(ped)
|
||||
isSmallDog = not isBigDog
|
||||
if isPedDog and pedModel == `a_c_coyote` then isPedDog = false end
|
||||
|
||||
-- Determine if the Ped is a coyote (special case):
|
||||
isCoyote = (pedModel == `ft-sphynx` or pedModel == `a_c_coyote`)
|
||||
|
||||
-- Special override: if model is 'ft-capmonkey2', treat as a dog.
|
||||
if pedModel == `ft-capmonkey2` then isPedDog = true end
|
||||
end
|
||||
end, true)
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Animal Classification Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Determines whether a given Ped is classified as an animal.
|
||||
---
|
||||
--- Checks if the Ped's model hash appears in any of the animal categories defined in AnimalPeds.
|
||||
---
|
||||
--- @param ped number|nil Optional. The Ped entity to check. Defaults to the player's Ped.
|
||||
--- @return boolean boolean True if the Ped is an animal, otherwise false.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local isPlayerAnimal = isAnimal()
|
||||
--- local isSpecificPedAnimal = isAnimal(somePedEntity)
|
||||
--- ```
|
||||
function isPedAnimal(Ped)
|
||||
local PedModel = GetEntityModel(Ped or PlayerPedId())
|
||||
for _, animalCategory in pairs(AnimalPeds) do
|
||||
for animalModelHash, _ in pairs(animalCategory) do
|
||||
if PedModel == animalModelHash then
|
||||
isAnimal = true
|
||||
debugPrint("^4isAnimal^7: ^2Ped is ^4Animal")
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if a given Ped is classified as a cat.
|
||||
---
|
||||
--- Iterates through the CatPeds table and returns true if the Ped's model matches.
|
||||
---
|
||||
--- @param ped number|nil Optional. The Ped entity to check. Defaults to the player's Ped.
|
||||
--- @return boolean True if the Ped is a cat, otherwise false.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- if isCat() then
|
||||
--- print("Player is a cat!")
|
||||
--- end
|
||||
---
|
||||
--- local anotherPed = GetPedInVehicleSeat(vehicle, -1)
|
||||
--- if isCat(anotherPed) then
|
||||
--- print("Driver is a cat!")
|
||||
--- end
|
||||
--- ```
|
||||
function isCat(Ped)
|
||||
local PedModel = GetEntityModel(Ped or PlayerPedId())
|
||||
for modelHash, _ in pairs(AnimalPeds.CatPeds) do
|
||||
if PedModel == modelHash then
|
||||
debugPrint("^4isAnimal^7: ^2Ped is ^4Cat")
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Determines if a given Ped is a dog and identifies its size category.
|
||||
---
|
||||
--- Checks the BigDogs and SmallDogs tables to see if the Ped's model matches any dog model.
|
||||
---
|
||||
--- @param ped number|nil Optional. The Ped entity to check. Defaults to the player's Ped.
|
||||
---@return boolean, boolean|nil boolean Returns `true` and `true` if the Ped is a big dog,
|
||||
--- `true` and `false` if it's a small dog,
|
||||
--- or `false` and `nil` if it's not a dog.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local isPedDog, isBigDog = isDog()
|
||||
--- if isPedDog then
|
||||
--- if isBigDog then
|
||||
--- print("Player is a big dog!")
|
||||
--- else
|
||||
--- print("Player is a small dog!")
|
||||
--- end
|
||||
--- else
|
||||
--- print("Player is not a dog.")
|
||||
--- end
|
||||
---
|
||||
--- local somePed = GetPedInVehicleSeat(vehicle, 0)
|
||||
--- local isPetDog, isLargeDog = isDog(somePed)
|
||||
--- if isPetDog then
|
||||
--- if isLargeDog then
|
||||
--- print("Passenger is a big dog!")
|
||||
--- else
|
||||
--- print("Passenger is a small dog!")
|
||||
--- end
|
||||
--- end
|
||||
--- ```
|
||||
function isDog(Ped)
|
||||
local PedModel = GetEntityModel(Ped or PlayerPedId())
|
||||
for modelHash, _ in pairs(AnimalPeds.BigDogs) do
|
||||
if PedModel == modelHash then
|
||||
debugPrint("^4isAnimal^7: ^2Ped is ^4Dog")
|
||||
return true, true
|
||||
end
|
||||
end
|
||||
for modelHash, _ in pairs(AnimalPeds.SmallDogs) do
|
||||
if PedModel == modelHash then
|
||||
debugPrint("^4isAnimal^7: ^2Ped is ^4Small Dog")
|
||||
return true, false
|
||||
end
|
||||
end
|
||||
return false, nil
|
||||
end
|
||||
|
||||
--- Compiles and returns a flat table of all animal model hashes.
|
||||
---
|
||||
--- Iterates through every category in AnimalPeds and collects all model hashes.
|
||||
---
|
||||
--- @return table table A table containing all animal model hashes.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local allAnimalModels = getAnimalModels()
|
||||
--- for _, modelHash in ipairs(allAnimalModels) do
|
||||
--- print("Animal Model Hash:", modelHash)
|
||||
--- end
|
||||
--- ```
|
||||
function getAnimalModels()
|
||||
local animalModels = {}
|
||||
for _, animalCategory in pairs(AnimalPeds) do
|
||||
for modelHash, _ in pairs(animalCategory) do
|
||||
table.insert(animalModels, modelHash)
|
||||
end
|
||||
end
|
||||
return animalModels
|
||||
end
|
||||
|
||||
--- Compiles and returns a table of animal animations for the ped model.
|
||||
---
|
||||
--- Iterates through every category in AnimalPeds and collects all anims.
|
||||
---
|
||||
--- @return table table A table containing all current model anims.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local getAnim = getAnimalAnims(ped)
|
||||
--- playAnim(getAnim.sitDict, getAnim.sitAnim, -1, 1)
|
||||
--- ```
|
||||
function getAnimalAnims(Ped)
|
||||
local model = GetEntityModel(Ped)
|
||||
local animalTable = {}
|
||||
for _, animalCategory in pairs(AnimalPeds) do
|
||||
for k, v in pairs(animalCategory) do
|
||||
if k == model then
|
||||
animalTable = v
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return animalTable
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Animal Models Data
|
||||
-------------------------------------------------------------
|
||||
-- Define the animal models and their associated animations.
|
||||
AnimalPeds = {
|
||||
BigDogs = {
|
||||
[`a_c_chop`] = { deathAnim = "dead_right", deathDict = "creatures@chop@move", exitAnim = "getup_r", exitDict = "creatures@chop@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`a_c_k9`] = { deathAnim = "dead_right", deathDict = "creatures@chop@move", exitAnim = "getup_r", exitDict = "creatures@chop@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`a_c_husky`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`a_c_retriever`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`a_c_shepherd`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`a_c_rottweiler`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-aushep`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`golden_r`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-dobermanv2`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`doberman`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-gs`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`k9_husky`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-bloodhound`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`bernard`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-pterrier`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-labrador`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`dane`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft_malinois`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`abdog`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`dalmatian`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`a_c_dalmatian`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-boxer`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`ft-bs`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`chowchow`] = { deathAnim = "dead_right", deathDict = "creatures@rottweiler@move", exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup", sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car" },
|
||||
[`a_c_coyote`] = { deathAnim = "dead_right", deathDict = "creatures@coyote@move", exitAnim = "getup_r", exitDict = "creatures@coyote@getup", sitAnim = "base", sitDict = "creatures@coyote@amb@world_coyote_howl@base" },
|
||||
[`a_c_coyote_02`] = { deathAnim = "dead_right", deathDict = "creatures@coyote@move", exitAnim = "getup_r", exitDict = "creatures@coyote@getup", sitAnim = "base", sitDict = "creatures@coyote@amb@world_coyote_howl@base" },
|
||||
},
|
||||
SmallDogs = {
|
||||
[`a_c_poodle`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
[`ft-chihuahua`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
[`a_c_pug`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
[`a_c_pug_02`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
[`a_c_westy`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
[`ft-pretriever`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
[`ft-shepk9`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
},
|
||||
CatPeds = {
|
||||
[`bshorthair`] = { deathAnim = "dead_right", deathDict = "creatures@cat@move", exitAnim = "getup_r", exitDict = "creatures@cat@getup", sitAnim = "base", sitDict = "creatures@cat@amb@world_cat_sleeping_ledge@base" },
|
||||
[`a_c_cat_01`] = { deathAnim = "dead_right", deathDict = "creatures@cat@move", exitAnim = "getup_r", exitDict = "creatures@cat@getup", sitAnim = "base", sitDict = "creatures@cat@amb@world_cat_sleeping_ledge@base" },
|
||||
[`ft-sphynx`] = { deathAnim = "dead_right", deathDict = "creatures@coyote@move", exitAnim = "getup_r", exitDict = "creatures@coyote@getup", sitAnim = "base", sitDict = "creatures@coyote@amb@world_coyote_howl@base" },
|
||||
},
|
||||
OtherPeds = {
|
||||
[`ft-raccoon`] = { deathAnim = "dead_right", deathDict = "creatures@cat@move", exitAnim = "getup_r", exitDict = "creatures@cat@getup", sitAnim = "base", sitDict = "creatures@cat@amb@world_cat_sleeping_ledge@base" },
|
||||
[`a_c_hen`] = { deathAnim = "dead_right", deathDict = "creatures@hen@move", exitAnim = "getup_r", exitDict = "creatures@hen@getup" },
|
||||
[`a_c_rabbit_01`] = { deathAnim = "dead_right", deathDict = "creatures@rabbit@move", exitAnim = "getup_r", exitDict = "creatures@rabbit@getup", sitAnim = "idle_c", sitDict = "creatures@coyote@amb@world_coyote_howl@base" },
|
||||
[`a_c_rabbit_02`] = { deathAnim = "dead_right", deathDict = "creatures@rabbit@move", exitAnim = "getup_r", exitDict = "creatures@rabbit@getup", sitAnim = "idle_c", sitDict = "creatures@coyote@amb@world_coyote_howl@base" },
|
||||
[`a_c_rat`] = { deathAnim = "dead_right", deathDict = "creatures@rat@move", exitAnim = "getup_r", exitDict = "creatures@rat@getup" },
|
||||
[`a_c_deer`] = { deathAnim = "dead_right", deathDict = "creatures@deer@move", exitAnim = "getup_r", exitDict = "creatures@deer@getup" },
|
||||
[`a_c_boar`] = { deathAnim = "dead_right", deathDict = "creatures@boar@move", exitAnim = "getup_r", exitDict = "creatures@boar@getup" },
|
||||
[`a_c_boar_02`] = { deathAnim = "dead_right", deathDict = "creatures@boar@move", exitAnim = "getup_r", exitDict = "creatures@boar@getup" },
|
||||
[`a_c_chicken`] = { deathAnim = "dead_right", deathDict = "creatures@chicken@move", exitAnim = "getup_r", exitDict = "creatures@chicken@getup" },
|
||||
[`a_c_pig`] = { deathAnim = "dead_right", deathDict = "creatures@pig@move", exitAnim = "getup_r", exitDict = "creatures@pig@getup" },
|
||||
[`a_c_sharkhammer`] = { deathAnim = "dead_right", deathDict = "creatures@sharkhammer@move", exitAnim = "getup_r", exitDict = "creatures@sharkhammer@getup" },
|
||||
[`a_c_sharktiger`] = { deathAnim = "dead_right", deathDict = "creatures@sharktiger@move", exitAnim = "getup_r", exitDict = "creatures@sharktiger@getup" },
|
||||
[`a_c_crow`] = { deathAnim = "dead_down", deathDict = "creatures@crow@move", exitAnim = "nill", exitDict = "creatures@pug@move" },
|
||||
[`a_c_pigeon`] = { deathAnim = "dead_down", deathDict = "creatures@pigeon@move", exitAnim = "nill", exitDict = "creatures@pug@move" },
|
||||
},
|
||||
Monekys = {
|
||||
[`ft-chimpanzee`] = { deathAnim = "dead", deathDict = "dead_a", exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0" },
|
||||
[`a_c_chimp`] = { deathAnim = "dead", deathDict = "dead_a", exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0" },
|
||||
[`a_c_chimp_02`] = { deathAnim = "dead", deathDict = "dead_a", exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0" },
|
||||
[`a_c_rhesus`] = { deathAnim = "dead", deathDict = "dead_a", exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0" },
|
||||
[`ft-capmonkey2`] = { deathAnim = "dead_right", deathDict = "creatures@pug@move", exitAnim = "getup_r", exitDict = "creatures@pug@getup", sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base" },
|
||||
}
|
||||
}
|
||||
2713
shared/itemcontrol.lua
Normal file
2713
shared/itemcontrol.lua
Normal file
File diff suppressed because it is too large
Load Diff
337
shared/jobfunctions.lua
Normal file
337
shared/jobfunctions.lua
Normal file
@@ -0,0 +1,337 @@
|
||||
--[[
|
||||
Duty & Interaction Utilities Module
|
||||
--------------------------------------
|
||||
This module provides functions related to:
|
||||
• Determining boss roles from Jobs and Gangs tables.
|
||||
• Checking a player's job and duty status.
|
||||
• Toggling duty state.
|
||||
• Simulating player interactions such as hand washing, using toilets/urinals,
|
||||
and teleporting via doors.
|
||||
]]
|
||||
|
||||
|
||||
local bossMenuFunc = {
|
||||
{ name = "qb-management",
|
||||
openBossMenu = function(isGang, group)
|
||||
if isGang then
|
||||
TriggerEvent("qb-gangmenu:client:OpenMenu")
|
||||
else
|
||||
TriggerEvent("qb-bossmenu:client:OpenMenu")
|
||||
end
|
||||
end,
|
||||
},
|
||||
|
||||
{ name = "qbx_management",
|
||||
openBossMenu = function(isGang, group)
|
||||
if isGang then
|
||||
exports["qbx_management"]:OpenBossMenu("gang")
|
||||
else
|
||||
exports["qbx_management"]:OpenBossMenu("job")
|
||||
end
|
||||
end,
|
||||
},
|
||||
|
||||
{ name = "esx_society",
|
||||
openBossMenu = function(isGang, group)
|
||||
TriggerServerEvent(getScript()..":registerESXSociety", isGang, group)
|
||||
TriggerEvent('esx_society:openBossMenu', group, function() end, { wash = false })
|
||||
end,
|
||||
},
|
||||
|
||||
{ name = "tss-bossmenu",
|
||||
openBossMenu = function(isGang, group)
|
||||
TriggerEvent("tss-bossmenu:client:OpenMenu")
|
||||
end,
|
||||
},
|
||||
|
||||
{ name = "okokBossMenu",
|
||||
openBossMenu = function(isGang, group)
|
||||
ExecuteCommand('openbossmenu')
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
function openBossMenu(isGang, group)
|
||||
for i = 1, #bossMenuFunc do
|
||||
local bossmenu = bossMenuFunc[i]
|
||||
if isStarted(bossmenu.name) then
|
||||
bossmenu.openBossMenu(isGang, group)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Register ESX Society account in the server
|
||||
RegisterNetEvent(getScript()..":registerESXSociety", function(group)
|
||||
local checkExist = exports.esx_society:GetSociety(group)
|
||||
if checkExist == nil then
|
||||
exports.esx_society:registerSociety(
|
||||
group,
|
||||
Gangs[group] and Gangs[group].label or Jobs[group] and Jobs[group].label,
|
||||
group,
|
||||
group,
|
||||
group,
|
||||
{type = "public"}
|
||||
)
|
||||
end
|
||||
end)
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Global Duty Status
|
||||
-------------------------------------------------------------
|
||||
-- This attempts to sync up with the players framework onDuty variable
|
||||
-- This stops the script getting confused when one is false and one is true
|
||||
onDuty = false
|
||||
|
||||
if not isServer() then
|
||||
onPlayerLoaded(function()
|
||||
onDuty = getPlayer().onDuty
|
||||
end, true)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Boss Role Detection
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Scans the 'Jobs' and 'Gangs' tables to identify roles classified as bosses.
|
||||
---
|
||||
--- Iterates through the specified role's grades in the Jobs or Gangs table and returns
|
||||
--- a table mapping the role to the lowest grade number that qualifies as a boss (isboss or bankAuth).
|
||||
---
|
||||
--- @param role string The job or gang role to check.
|
||||
--- @return table table A table with the role mapped to its boss grade number.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local bosses = makeBossRoles("police")
|
||||
--- if bosses["police"] then
|
||||
--- print("Police role has a boss grade.")
|
||||
--- end
|
||||
--- ```
|
||||
function makeBossRoles(role)
|
||||
local boss = {}
|
||||
local data = (Jobs and Jobs[role]) or (Gangs and Gangs[role])
|
||||
if data then
|
||||
for grade, info in pairs(data.grades) do
|
||||
if info.isboss or info.bankAuth or info.isBoss then
|
||||
boss[role] = boss[role] and math.min(boss[role], tonumber(grade)) or tonumber(grade)
|
||||
end
|
||||
end
|
||||
end
|
||||
return boss
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Job & Duty Checks
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Checks if the player has a specific job (or gang) and is on duty.
|
||||
---
|
||||
--- Verifies whether the player possesses the specified role. If the role is defined in the Jobs table,
|
||||
--- it also checks that the player is clocked in (onDuty). If the check fails, a notification is sent.
|
||||
---
|
||||
--- @param job string The job or gang to check.
|
||||
--- @return boolean Returns true if the player meets the criteria; false otherwise.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- if jobCheck("mechanic") then
|
||||
--- -- Allow mechanic features.
|
||||
--- else
|
||||
--- -- Deny access.
|
||||
--- end
|
||||
--- ```
|
||||
function jobCheck(job)
|
||||
local canDo = true
|
||||
if Jobs[job] then
|
||||
if not hasJob(job) or not getPlayer().onDuty then
|
||||
triggerNotify(nil, Loc[Config.Lan].error["not_clockedin"])
|
||||
canDo = false
|
||||
end
|
||||
end
|
||||
if Gangs[job] then
|
||||
if not hasJob(job) then
|
||||
canDo = false
|
||||
end
|
||||
end
|
||||
return canDo
|
||||
end
|
||||
|
||||
--- Toggles the player's duty status.
|
||||
---
|
||||
--- Switches the player's duty state between on-duty and off-duty. If using QBcore,
|
||||
--- it triggers the appropriate server event. Otherwise, it manually toggles the onDuty variable and notifies the player.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- toggleDuty() -- Player receives a notification of their new duty status.
|
||||
--- ```
|
||||
function toggleDuty()
|
||||
local dutyFunc = {
|
||||
{ framework = QBExport,
|
||||
func = function()
|
||||
TriggerServerEvent("QBCore:ToggleDuty")
|
||||
Wait(100)
|
||||
onDuty = getPlayer().onDuty
|
||||
end
|
||||
},
|
||||
{ framework = QBXExport,
|
||||
func = function()
|
||||
TriggerServerEvent("QBCore:ToggleDuty")
|
||||
Wait(100)
|
||||
onDuty = getPlayer().onDuty
|
||||
end
|
||||
},
|
||||
{ framework = RSGExport,
|
||||
func = function()
|
||||
TriggerServerEvent("RSGCore:ToggleDuty")
|
||||
Wait(100)
|
||||
onDuty = getPlayer().onDuty
|
||||
end
|
||||
},
|
||||
{ framework = ESXExport,
|
||||
func = function()
|
||||
local tempJob = ESX.GetPlayerData().job
|
||||
tempJob.onDuty = not onDuty
|
||||
ESX.SetPlayerData("job", tempJob)
|
||||
onDuty = getPlayer().onDuty
|
||||
if onDuty then
|
||||
triggerNotify(nil, "Now on duty", "success")
|
||||
else
|
||||
triggerNotify(nil, "Now off duty", "success")
|
||||
end
|
||||
end
|
||||
},
|
||||
}
|
||||
|
||||
for i = 1, #dutyFunc do
|
||||
local framework = dutyFunc[i]
|
||||
if isStarted(framework.framework) then
|
||||
framework.func()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- fallback
|
||||
onDuty = not onDuty
|
||||
if onDuty then
|
||||
triggerNotify(nil, "Now on duty", "success")
|
||||
else
|
||||
triggerNotify(nil, "Now off duty", "success")
|
||||
end
|
||||
end
|
||||
|
||||
-- Framework specific functions to keep duty status synced
|
||||
RegisterNetEvent("QBCore:Client:OnJobUpdate", function(JobInfo) onDuty = JobInfo.onduty end)
|
||||
RegisterNetEvent("QBCore:Client:SetDuty", function(duty) onDuty = duty end)
|
||||
|
||||
RegisterNetEvent("qbx_core:client:onJobUpdate", function(JobInfo) onDuty = JobInfo.onduty end)
|
||||
|
||||
RegisterNetEvent("RSGCore:Client:OnJobUpdate", function(JobInfo) onDuty = JobInfo.onduty end)
|
||||
RegisterNetEvent("RSGCore:Client:SetDuty", function(duty) onDuty = duty end)
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Interaction Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Initiates the hand-washing action for the player.
|
||||
---
|
||||
--- Triggers an animation and a progress bar to simulate hand washing at the specified coordinates.
|
||||
--- On success, it notifies the player; if cancelled, it sends an error notification.
|
||||
---
|
||||
--- @param data table A table containing:
|
||||
--- - coords (vector3): The location where the hand-washing action occurs.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- washHands({ coords = vector3(200.0, 300.0, 40.0) })
|
||||
--- ```
|
||||
function washHands(data)
|
||||
local ped = PlayerPedId()
|
||||
lookEnt(data.coords)
|
||||
local cam = createTempCam(ped, data.coords)
|
||||
if progressBar({
|
||||
label = Loc[Config.Lan].progressbar["progress_washing"],
|
||||
time = 5000,
|
||||
cancel = true,
|
||||
dict = "mp_arresting",
|
||||
anim = "a_uncuff",
|
||||
flag = 32,
|
||||
icon = "fas fa-hand-holding-droplet",
|
||||
cam = cam
|
||||
}) then
|
||||
triggerNotify(nil, Loc[Config.Lan].success["washed_hands"], "success")
|
||||
else
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancel"], "error")
|
||||
end
|
||||
ClearPedTasks(ped)
|
||||
end
|
||||
|
||||
--- Handles the player's interaction with a toilet or urinal.
|
||||
---
|
||||
--- Manages animations and progress bars for using a urinal or a toilet. If the action is successful,
|
||||
--- it triggers the appropriate server event (urinal usage) or notifies the player if cancelled.
|
||||
---
|
||||
--- @param data table A table containing:
|
||||
--- - urinal (boolean): `true if using a urinal; false for a toilet.`
|
||||
--- - sitcoords (vector4): `Coordinates and heading for seating when using a toilet.`
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- useToilet({ urinal = true })
|
||||
--- -- Player uses a urinal with corresponding animations and notifications
|
||||
---
|
||||
--- useToilet({ urinal = false, sitcoords = vector4(215.76, -810.12, 29.73, 90.0) })
|
||||
--- -- Player sits down to use a toilet with corresponding animations and notifications
|
||||
--- ```
|
||||
function useToilet(data)
|
||||
if data.urinal then
|
||||
if progressBar({
|
||||
label = "Using Urinal",
|
||||
time = 5000,
|
||||
cancel = true,
|
||||
dict = "misscarsteal2peeing",
|
||||
anim = "peeing_loop",
|
||||
flag = 32
|
||||
}) then
|
||||
TriggerServerEvent(getScript().."server:Urinal")
|
||||
else
|
||||
lockInv(false)
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancelled"], "error")
|
||||
end
|
||||
else
|
||||
TaskStartScenarioAtPosition(PlayerPedId(), "PROP_HUMAN_SEAT_CHAIR_MP_PLAYER", data.sitcoords.x, data.sitcoords.y, data.sitcoords.z, data.sitcoords[4], 0, 1, true)
|
||||
if progressBar({
|
||||
label = "Using Toilet",
|
||||
time = 10000,
|
||||
cancel = true
|
||||
}) then
|
||||
TriggerServerEvent(getScript().."server:Urinal")
|
||||
ClearPedTasks(PlayerPedId())
|
||||
else
|
||||
lockInv(false)
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancelled"], "error")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Teleports the player to specified coordinates with a fade effect.
|
||||
---
|
||||
--- Fades the screen out, moves the player to the target coordinates, sets the player's heading,
|
||||
--- then fades the screen back in. Commonly used for door interactions or teleportation points.
|
||||
---
|
||||
--- @param data table A table containing:
|
||||
--- - telecoords (vector4): The target coordinates and heading.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- useDoor({ telecoords = vector4(215.76, -810.12, 29.73, 90.0) })
|
||||
--- ```
|
||||
function useDoor(data)
|
||||
DoScreenFadeOut(500)
|
||||
while not IsScreenFadedOut() do Wait(10) end
|
||||
SetEntityCoords(PlayerPedId(), data.telecoords.xyz, 0, 0, 0, false)
|
||||
SetEntityHeading(PlayerPedId(), data.telecoords.w)
|
||||
DoScreenFadeIn(1000)
|
||||
Wait(100)
|
||||
end
|
||||
184
shared/make/cameras.lua
Normal file
184
shared/make/cameras.lua
Normal file
@@ -0,0 +1,184 @@
|
||||
local camCache = {}
|
||||
|
||||
--- Creates a temporary camera at a specified position, pointing towards given coordinates.
|
||||
--
|
||||
-- This function creates a camera at a position relative to an entity or at a specified position and orients it to look at the target coordinates.
|
||||
-- The camera is only created if `Config.Crafting.craftCam` is enabled in the configuration.
|
||||
--
|
||||
---@param ent entityId|coords The base position for the camera. Can be an entity handle or a `vector3` position.
|
||||
-- If `ent` is an entity, the camera position is calculated as an offset from the entity's position using `GetOffsetFromEntityInWorldCoords`.
|
||||
-- If `ent` is a `vector3`, it is used directly as the camera's position.
|
||||
--
|
||||
---@param coords vector3|entityId The target `vector3` coordinates that the camera will point at.
|
||||
--
|
||||
---@return camID number The handle of the created camera, or `nil` if the camera was not created (e.g., if `Config.Crafting.craftCam` is `false`).
|
||||
--
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- local cam = createTempCam(entity, targetCoords)
|
||||
-- ```
|
||||
function createTempCam(ent, coords)
|
||||
local camID = nil
|
||||
if Config.Crafting?.craftCam or Config.System.enableCam then
|
||||
|
||||
-- if not ent or coords are provided, make a basic camera to control later
|
||||
if not ent and not coords then
|
||||
camID = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
|
||||
camCache[#camCache+1] = camID
|
||||
return camID
|
||||
end
|
||||
|
||||
-- if received a vector3 or vector4 use those coords for origin point, otherwrise get offset from entity
|
||||
local camCoords = type(ent) ~= "number" and ent or GetOffsetFromEntityInWorldCoords(ent, 1.0, -0.3, 0.8)
|
||||
|
||||
-- Create the camera
|
||||
camID = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", camCoords.x, camCoords.y, camCoords.z + 0.5, 1.0, 0.0, 0.0, 60.00, false, 0)
|
||||
camCache[#camCache+1] = camID
|
||||
|
||||
debugPrint("^6Bridge^7: ^2Custom Camera Created", camID)
|
||||
|
||||
--if type(coords) == "number" then
|
||||
-- SetCamCoord(camID, GetCamCoord(camID) + vec3(0, 0, 1.0))
|
||||
--end
|
||||
if coords then
|
||||
camLookAt(camID, coords)
|
||||
end
|
||||
|
||||
end
|
||||
return camID
|
||||
end
|
||||
|
||||
|
||||
local cacheCameraEffect = {}
|
||||
local cachePrevCam = nil
|
||||
--- Activates and starts rendering the temporary camera.
|
||||
--
|
||||
-- This function sets the specified camera as active and begins rendering it with a smooth transition.
|
||||
-- The camera is only activated if `Config.Crafting.craftCam` is enabled in the configuration.
|
||||
--
|
||||
---@param cam number The handle of the camera to activate and render.
|
||||
---@param renderTime number The handle of the camera to activate and render.
|
||||
---@param loadScene boolean The handle of the camera to activate and render.
|
||||
---@param filter table The filter or postFx to render when starting the camera.
|
||||
--
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- startTempCam(camID, 1000, true, { postFx = "HeistCelebEnd" })
|
||||
-- ```
|
||||
function startTempCam(cam, renderTime, loadScene, filter, switchCam)
|
||||
if cam and DoesCamExist(cam) then
|
||||
debugPrint("Starting camera")
|
||||
-- if moving from a cached previous cam, or you've sent a camre id for it to switch from, interpolate to it
|
||||
if switchCam or cachePrevCam then
|
||||
SetCamActiveWithInterp(cam, cachePrevCam, renderTime or 1000, 0, 0)
|
||||
SetCamActive(cachePrevCam, false) -- Set previous cam inactive (shouldn't be needed but just in case)
|
||||
else
|
||||
SetCamActive(cam, true)
|
||||
end
|
||||
cachePrevCam = cam
|
||||
|
||||
-- Clear previous filters
|
||||
if cacheCameraEffect.postFx then
|
||||
AnimpostfxStop(cacheCameraEffect.postFx)
|
||||
cacheCameraEffect.postFx = nil
|
||||
end
|
||||
if cacheCameraEffect.timecycle then
|
||||
ClearTimecycleModifier()
|
||||
cacheCameraEffect.timecycle = nil
|
||||
end
|
||||
|
||||
-- Apply filters (timecycle) here as requested
|
||||
if filter and filter.modifier then
|
||||
SetTimecycleModifier(filter.modifier)
|
||||
SetTimecycleModifierStrength((filter.strength or 1.0) + 0.0)
|
||||
cacheCameraEffect.timecycle = true
|
||||
end
|
||||
|
||||
if filter and filter.postFx then
|
||||
AnimpostfxPlay(filter.postFx, 0, filter.loop and true or false)
|
||||
cacheCameraEffect.postFx = filter.postFx
|
||||
end
|
||||
|
||||
if loadScene then
|
||||
loadLocation(cam, nil, 100.0)
|
||||
end
|
||||
|
||||
RenderScriptCams(true, true, renderTime or 1000, true, true)
|
||||
end
|
||||
end
|
||||
|
||||
-- Follow cam or coords
|
||||
function camLookAt(cam, entCoords)
|
||||
if cam and DoesCamExist(cam) and entCoords then
|
||||
if type(entCoords) ~= "number" then
|
||||
PointCamAtCoord(cam, entCoords.xyz)
|
||||
else
|
||||
PointCamAtEntity(cam, entCoords)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function loadLocation(cam, pos, radius)
|
||||
local pos = pos or GetCamCoord(cam)
|
||||
|
||||
SetFocusPosAndVel(pos.x, pos.y, pos.z, 0.0, 0.0, 0.0)
|
||||
RequestCollisionAtCoord(pos.x, pos.y, pos.z)
|
||||
NewLoadSceneStart(pos.x, pos.y, pos.z, 0.0, 0.0, 0.0, radius or 100.0, 0)
|
||||
|
||||
local t0 = GetGameTimer()
|
||||
while not IsNewLoadSceneLoaded() and (GetGameTimer() - t0) < 2000 do
|
||||
RequestCollisionAtCoord(pos.x, pos.y, pos.z)
|
||||
Wait(0)
|
||||
end
|
||||
|
||||
NewLoadSceneStop()
|
||||
end
|
||||
|
||||
function clearLoadLocation()
|
||||
ClearFocus()
|
||||
NewLoadSceneStop()
|
||||
end
|
||||
|
||||
|
||||
--- Deactivates the temporary camera and stops rendering.
|
||||
--
|
||||
-- This function waits for one second, then stops rendering script cameras and destroys all cameras.
|
||||
-- The delay allows for any transitions or animations to complete.
|
||||
--
|
||||
-- The camera is only deactivated if `Config.Crafting.craftCam` is enabled in the configuration.
|
||||
--
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- stopTempCam()
|
||||
-- ```
|
||||
function stopTempCam(renderTime)
|
||||
CreateThread(function()
|
||||
Wait(1000)
|
||||
|
||||
cachePrevCam = nil
|
||||
|
||||
-- Clear previous filters
|
||||
if cacheCameraEffect.postFx then
|
||||
AnimpostfxStop(cacheCameraEffect.postFx)
|
||||
cacheCameraEffect.postFx = nil
|
||||
end
|
||||
if cacheCameraEffect.timecycle then
|
||||
ClearTimecycleModifier()
|
||||
cacheCameraEffect.timecycle = nil
|
||||
end
|
||||
|
||||
RenderScriptCams(false, true, renderTime or 500, true, true)
|
||||
|
||||
clearLoadLocation()
|
||||
|
||||
Wait(renderTime or 0)
|
||||
for i = 1, #camCache do
|
||||
DestroyCam(camCache[i], true)
|
||||
end
|
||||
camCache = {}
|
||||
end)
|
||||
end
|
||||
|
||||
function createCam(...) return createTempCam(...) end
|
||||
function startCam(...) return startTempCam(...) end
|
||||
function stopCam(...) return stopTempCam(...) end
|
||||
262
shared/make/loaders.lua
Normal file
262
shared/make/loaders.lua
Normal file
@@ -0,0 +1,262 @@
|
||||
local time = 500
|
||||
|
||||
--- Loads a specified model into memory.
|
||||
---
|
||||
--- This function checks if the model is valid and not already loaded.
|
||||
--- If not loaded, it requests the model and waits until it is loaded or times out.
|
||||
---
|
||||
---@param model string|number The name or hash of the model to load.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- loadModel('prop_chair_01a')
|
||||
--- ```
|
||||
function loadModel(model)
|
||||
if not IsModelValid(model) then print("^6Bridge^7: ^1ERROR^7: ^2Model^7 - '^6"..model.."^7' ^2does not exist in server") return
|
||||
else
|
||||
if not HasModelLoaded(model) then
|
||||
debugPrint("^6Bridge^7: ^2Loading Model^7: '^6"..model.."^7'")
|
||||
while not HasModelLoaded(model) and time > 0 do time -= 1 RequestModel(model) Wait(0) end
|
||||
if not HasModelLoaded(model) then print("^6Bridge^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") end
|
||||
end
|
||||
time = 500
|
||||
end
|
||||
end
|
||||
|
||||
--- Unloads a model from memory.
|
||||
---
|
||||
--- This function marks a model as no longer needed, allowing the game to free up memory.
|
||||
---
|
||||
---@param model string|number The name or hash of the model to unload.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- unloadModel('prop_chair_01a')
|
||||
--- ```
|
||||
function unloadModel(model)
|
||||
debugPrint("^6Bridge^7: ^2Removing Model from memory cache^7: '^6"..model.."^7'")
|
||||
SetModelAsNoLongerNeeded(model)
|
||||
end
|
||||
|
||||
--- Loads an animation dictionary into memory.
|
||||
---
|
||||
--- This function checks if the animation dictionary exists and requests it.
|
||||
--- It waits until the animation dictionary is loaded before proceeding.
|
||||
---
|
||||
---@param animDict string The name of the animation dictionary to load.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- loadAnimDict('amb@world_human_hang_out_street@male_c@base')
|
||||
--- ```
|
||||
function loadAnimDict(animDict)
|
||||
if not DoesAnimDictExist(animDict) then
|
||||
print("^6Bridge^7: ^1ERROR^7: ^2Anim Dictionary^7 - '^6"..animDict.."^7' ^2does not exist in server") return
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Loading Anim Dictionary^7: '^6"..animDict.."^7'")
|
||||
while not HasAnimDictLoaded(animDict) do RequestAnimDict(animDict) Wait(5) end
|
||||
end
|
||||
end
|
||||
|
||||
--- Unloads an animation dictionary from memory.
|
||||
---
|
||||
--- This function removes the animation dictionary from the game's memory cache.
|
||||
---
|
||||
---@param animDict string The name of the animation dictionary to unload.
|
||||
---
|
||||
---@usage
|
||||
---@
|
||||
--- ```lua
|
||||
--- unloadAnimDict('amb@world_human_hang_out_street@male_c@base')
|
||||
--- ```
|
||||
function unloadAnimDict(animDict)
|
||||
debugPrint("^6Bridge^7: ^2Removing Anim Dictionary from memory cache^7: '^6"..animDict.."^7'")
|
||||
RemoveAnimDict(animDict)
|
||||
end
|
||||
|
||||
--- Loads a particle effects (ptfx) dictionary into memory.
|
||||
---
|
||||
--- This function requests the named particle effects asset and waits until it's loaded.
|
||||
---
|
||||
---@param ptFxName string The name of the particle effects dictionary to load.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- loadPtfxDict('core')
|
||||
--- ```
|
||||
function loadPtfxDict(ptFxName)
|
||||
if not HasNamedPtfxAssetLoaded(ptFxName) then
|
||||
debugPrint("^6Bridge^7: ^2Loading Ptfx Dictionary^7: '^6"..ptFxName.."^7'")
|
||||
while not HasNamedPtfxAssetLoaded(ptFxName) do RequestNamedPtfxAsset(ptFxName) Wait(5) end
|
||||
end
|
||||
end
|
||||
|
||||
--- Unloads a particle effects (ptfx) dictionary from memory.
|
||||
---
|
||||
--- This function removes the named particle effects asset from the game's memory cache.
|
||||
---
|
||||
---@param dict string The name of the particle effects dictionary to unload.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- unloadPtfxDict('core')
|
||||
--- ```
|
||||
function unloadPtfxDict(dict)
|
||||
debugPrint("^6Bridge^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'")
|
||||
RemoveNamedPtfxAsset(dict)
|
||||
end
|
||||
|
||||
--- Loads a texture dictionary into memory.
|
||||
---
|
||||
--- This function requests the streamed texture dictionary and waits until it's loaded.
|
||||
---
|
||||
---@param dict string The name of the texture dictionary to load.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- loadTextureDict('commonmenu')
|
||||
--- ```
|
||||
function loadTextureDict(dict)
|
||||
if not HasStreamedTextureDictLoaded(dict) then
|
||||
debugPrint("^6Bridge^7: ^2Loading Texture Dictionary^7: '^6"..dict.."^7'")
|
||||
while not HasStreamedTextureDictLoaded(dict) do RequestStreamedTextureDict(dict) Wait(5) end
|
||||
end
|
||||
end
|
||||
|
||||
--- Loads a script audio bank into memory.
|
||||
---
|
||||
--- This function requests a script audio bank and waits until it's loaded or times out.
|
||||
---
|
||||
---@param bank string The name of the script audio bank to load.
|
||||
---
|
||||
---@return boolean `true` if the audio bank was successfully loaded; otherwise, `false`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local success = loadScriptBank('DLC_HEISTS_GENERAL_FRONTEND_SOUNDS')
|
||||
--- ```
|
||||
function loadScriptBank(bank)
|
||||
local timeout = 2000
|
||||
debugPrint("^6Bridge^7: ^2Loading ^3Script ^2AudioBank^7...")
|
||||
while not RequestScriptAudioBank(bank, false) do Wait(10) timeout -= 10 if timeout <= 0 then break end end
|
||||
|
||||
local success = RequestScriptAudioBank(bank, false)
|
||||
debugPrint("^6Bridge^7: "..(success and "^3Successfully ^2loaded^7: '^4" or "^1Failed to ^2load^7: '^4")..bank.."^7'")
|
||||
return success
|
||||
end
|
||||
|
||||
--- Loads an ambient audio bank into memory.
|
||||
---
|
||||
--- This function requests an ambient audio bank and waits until it's loaded or times out.
|
||||
---
|
||||
---@param bank string The name of the ambient audio bank to load.
|
||||
---
|
||||
---@return boolean `true` if the audio bank was successfully loaded; otherwise, `false`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local success = loadAmbientBank('AMB_REVERB_GENERIC')
|
||||
--- ```
|
||||
function loadAmbientBank(bank)
|
||||
local timeout = 2000
|
||||
debugPrint("^6Bridge^7: ^2Loading ^3Ambient ^2AudioBank^7...")
|
||||
while not RequestAmbientAudioBank(bank, 0) do
|
||||
Wait(10)
|
||||
timeout -= 10
|
||||
if timeout <= 0 then break end
|
||||
end
|
||||
local success = RequestAmbientAudioBank(bank, 0)
|
||||
debugPrint("^6Bridge^7: "..(success and "^3Successfully ^2loaded^7: '^4" or "^1Failed to ^2load^7: '^4")..bank.."^7'")
|
||||
return success
|
||||
end
|
||||
|
||||
--- Plays an animation on a specified ped.
|
||||
---
|
||||
--- This function loads the animation dictionary and instructs the ped to play the animation.
|
||||
---
|
||||
---@param animDict string The name of the animation dictionary.
|
||||
---@param animName string The name of the animation within the dictionary.
|
||||
---@param duration number (optional) The duration to play the animation in milliseconds. Default is `30000`.
|
||||
---@param flag number (optional) The animation flag controlling how the animation is played. Default is `50`.
|
||||
---@param ped number (optional) The ped on which to play the animation. Defaults to the player's ped if not specified.
|
||||
---@param speed number (optional) The speed multiplier for the animation. Default is `8.0`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- playAnim('amb@world_human_hang_out_street@male_c@base', 'base', 5000, 1, PlayerPedId(), 1.0)
|
||||
--- ```
|
||||
function playAnim(animDict, animName, duration, flag, ped, speed)
|
||||
loadAnimDict(animDict)
|
||||
debugPrint("^6Bridge^7: ^3playAnim^7() ^2Triggered^7: ", animDict, animName, flag)
|
||||
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, speed or 8.0, speed or -8.0, duration or 30000, flag or 50, 1, false, false, false)
|
||||
end
|
||||
|
||||
--- Stops a specified animation on a ped.
|
||||
---
|
||||
--- This function stops the animation and unloads the animation dictionary from memory.
|
||||
---
|
||||
---@param animDict string The name of the animation dictionary.
|
||||
---@param animName string The name of the animation within the dictionary.
|
||||
---@param ped number (optional) The ped on which to stop the animation. Defaults to the player's ped if not specified.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- stopAnim('amb@world_human_hang_out_street@male_c@base', 'base', PlayerPedId())
|
||||
--- ```
|
||||
function stopAnim(animDict, animName, ped)
|
||||
debugPrint("^6Bridge^7: ^3stopAnim^7() ^2Triggered^7: ", animDict, animName)
|
||||
StopAnimTask(ped or PlayerPedId(), animDict, animName, 0.5)
|
||||
StopAnimTask(ped or PlayerPedId(), animName, animDict, 0.5)
|
||||
unloadAnimDict(animDict)
|
||||
end
|
||||
|
||||
--- Plays a game sound from a specified coordinate or entity.
|
||||
---
|
||||
--- This function attempts to play a sound from either a coordinate or an entity, using the specified audio bank and sound name.
|
||||
---
|
||||
---@param bank string The name of the audio bank containing the sound.
|
||||
---@param sound string The name of the sound to play.
|
||||
---@param coords vector3|number A `vector3` coordinate or an entity handle from which to play the sound.
|
||||
---@param synced boolean A boolean indicating whether the sound is synced across clients.
|
||||
---@param range number (optional) The maximum range at which the sound can be heard. Default is `10.0`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- playGameSound('DLC_HEIST_HACKING_SNAKE_SOUNDS', 'Beep', vector3(0, 0, 0), false, 15.0)
|
||||
--- ```
|
||||
function playGameSound(audioBank, soundSet, soundRef, coords, synced, range)
|
||||
debugPrint("^6Bridge^7: ^2Attempting to play: ^3"..soundRef.." ^7('^4"..audioBank.."^7')")
|
||||
loadScriptBank(audioBank)
|
||||
local range = range or 10.0
|
||||
local soundId = GetSoundId()
|
||||
while not soundId do Wait(10) end
|
||||
if type(coords) == "vector3" or type(coords) == "vector4" then
|
||||
debugPrint("^6Bridge^7: ^2Playing sound from Coord^7: "..formatCoord(coords.xyz))
|
||||
PlaySoundFromCoord(soundId, soundRef, coords.x, coords.y, coords.z, soundSet, synced, range, 0)
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Playing sound from Entity^7: ^4"..coords.."^7")
|
||||
PlaySoundFromEntity(soundId, soundRef, coords, soundSet, synced, 1.0)
|
||||
end
|
||||
ReleaseScriptAudioBank(audioBank)
|
||||
end
|
||||
|
||||
-- Experimental, add fade in for spawned entities
|
||||
function fadeInEnt(ent, duration)
|
||||
if not DoesEntityExist(ent) then return end
|
||||
duration = duration or 500 -- in ms
|
||||
local fadeSteps = 20
|
||||
local stepTime = duration / fadeSteps
|
||||
|
||||
SetEntityAlpha(ent, 0, false)
|
||||
SetEntityVisible(ent, true, false)
|
||||
SetEntityLocallyInvisible(ent) -- sometimes helps prevent "pop-in" in early frames
|
||||
|
||||
for i = 1, fadeSteps do
|
||||
Wait(stepTime)
|
||||
local newAlpha = math.floor((i / fadeSteps) * 255)
|
||||
SetEntityAlpha(ent, newAlpha, false)
|
||||
end
|
||||
|
||||
-- Restore full visibility
|
||||
ResetEntityAlpha(ent)
|
||||
end
|
||||
168
shared/make/makeBlip.lua
Normal file
168
shared/make/makeBlip.lua
Normal file
@@ -0,0 +1,168 @@
|
||||
local blipTable = {}
|
||||
|
||||
--- Creates a blip at specified coordinates with given properties.
|
||||
--
|
||||
-- This function adds a map blip at the provided coordinates and sets various display properties such as sprite, color, scale, and more.
|
||||
-- It also handles attaching a preview image to the blip if certain resources are running and a preview is provided.
|
||||
--
|
||||
---@param data A table containing blip data and properties.
|
||||
-- - **coords**: A `vector3` containing x, y, z coordinates where the blip will be placed.
|
||||
-- - **sprite** (optional): The blip sprite/icon ID. Default is `106`.
|
||||
-- - **col** (optional): The color ID of the blip. Default is `5`.
|
||||
-- - **scale** (optional): The scale of the blip. Default is `0.7`.
|
||||
-- - **disp** (optional): The display option of the blip. Default is `6`.
|
||||
-- - **category** (optional): The category ID for the blip.
|
||||
-- - **name**: The name of the blip, used for display on the map.
|
||||
-- - **preview** (optional): A URL or image path for a preview image to display with the blip.
|
||||
--
|
||||
---@return blip blipID The handle of the created blip.
|
||||
--
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- local blipData = {
|
||||
-- coords = vector3(123.4, 567.8, 90.1),
|
||||
-- sprite = 1,
|
||||
-- col = 2,
|
||||
-- scale = 0.8,
|
||||
-- disp = 4,
|
||||
-- category = 7,
|
||||
-- name = "My Blip",
|
||||
-- preview = "http://example.com/preview.png"
|
||||
-- }
|
||||
-- local blip = makeBlip(blipData)
|
||||
-- ```
|
||||
function makeBlip(data)
|
||||
local blip = nil
|
||||
if gameName == "rdr3" then
|
||||
blip = BlipAddForCoords(1664425300, data.coords.x, data.coords.y, data.coords.z)
|
||||
SetBlipSprite(blip, data.sprite or `blip_shop_market_stall`)
|
||||
SetBlipScale(blip, data.scale or 0.2)
|
||||
SetBlipName(blip, data.name)
|
||||
--BlipSetStyle(blip, data.col or `BLIP_STYLE_CREATOR_DEFAULT`)
|
||||
else
|
||||
blip = AddBlipForCoord(vec3(data.coords.x, data.coords.y, data.coords.z))
|
||||
SetBlipCoords(blip, data.coords.x, data.coords.y, data.coords.z) -- Manually set blip coordinates again as sometimes it just refuses
|
||||
SetBlipAsShortRange(blip, true)
|
||||
SetBlipSprite(blip, data.sprite or 106)
|
||||
SetBlipColour(blip, data.col or 5)
|
||||
SetBlipScale(blip, data.scale or 0.7)
|
||||
SetBlipDisplay(blip, data.disp or 6)
|
||||
if data.category then
|
||||
SetBlipCategory(blip, data.category)
|
||||
end
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentString(tostring(data.name))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
-- Handle preview image if certain resources are running
|
||||
if isStarted("jim-blipcontroller") then
|
||||
if data.preview then
|
||||
local txname = string.gsub(tostring(data.name..'preview'..string.gsub(data.coords.z, "%.", "")), "[ ()~]", "")
|
||||
if data.preview:find("http") or data.preview:find("nui") then
|
||||
createDui(txname, data.preview, vec2(512, 256), scriptTxd)
|
||||
else
|
||||
CreateRuntimeTextureFromImage(scriptTxd, txname, data.preview)
|
||||
end
|
||||
exports["jim-blipcontroller"]:ShowBlipInfo(blip, {
|
||||
title = data.name,
|
||||
dict = getScript()..'scriptTxd',
|
||||
tex = txname,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
blipTable[blip] = blip
|
||||
|
||||
if DoesBlipExist(blip) then
|
||||
debugPrint("^6Bridge^7: ^6Blip ^2created^7: '^6"..data.name.."^7' - '"..formatCoord(data.coords).."'")
|
||||
else
|
||||
print("Error making blip")
|
||||
end
|
||||
return blip
|
||||
end
|
||||
|
||||
--- Creates a blip attached to a specified entity with given properties.
|
||||
--
|
||||
-- This function adds a map blip attached to the provided entity and sets various display properties such as sprite, color, scale, and more.
|
||||
-- It also handles attaching a preview image to the blip if certain resources are running and a preview is provided.
|
||||
--
|
||||
---@param data table A table containing blip data and properties.
|
||||
-- - **entity**: The entity to which the blip will be attached.
|
||||
-- - **sprite** (optional): The blip sprite/icon ID. Default is `106`.
|
||||
-- - **col** (optional): The color ID of the blip. Default is `5`.
|
||||
-- - **scale** (optional): The scale of the blip. Default is `0.7`.
|
||||
-- - **disp** (optional): The display option of the blip. Default is `6`.
|
||||
-- - **category** (optional): The category ID for the blip.
|
||||
-- - **name**: The name of the blip, used for display on the map.
|
||||
-- - **preview** (optional): A URL or image path for a preview image to display with the blip.
|
||||
--
|
||||
--
|
||||
---@return number blipID The handle of the created blip.
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- local blipData = {
|
||||
-- entity = myEntity,
|
||||
-- sprite = 1,
|
||||
-- col = 2,
|
||||
-- scale = 0.8,
|
||||
-- disp = 4,
|
||||
-- category = 7,
|
||||
-- name = "Entity Blip",
|
||||
-- preview = "http://example.com/preview.png"
|
||||
-- }
|
||||
-- local blip = makeEntityBlip(blipData)
|
||||
-- ```
|
||||
function makeEntityBlip(data)
|
||||
local blip = nil
|
||||
if gameName == "rdr3" then
|
||||
blip = BlipAddForEntity(1664425300, data.entity)
|
||||
SetBlipSprite(blip, data.sprite or `blip_ambient_coach`)
|
||||
SetBlipScale(blip, data.scale or 0.2)
|
||||
SetBlipName(blip, data.name)
|
||||
|
||||
else
|
||||
AddBlipForEntity(data.entity)
|
||||
blip = GetBlipFromEntity(data.entity)
|
||||
blipTable[blip] = blip
|
||||
SetBlipAsShortRange(blip, true)
|
||||
SetBlipSprite(blip, data.sprite or 106)
|
||||
SetBlipColour(blip, data.col or 5)
|
||||
SetBlipScale(blip, data.scale or 0.7)
|
||||
SetBlipDisplay(blip, data.disp or 6)
|
||||
if data.category then SetBlipCategory(blip, data.category) end
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentString(tostring(data.name))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
-- Handle preview image if certain resources are running
|
||||
if isStarted("jim-blipcontroller") then
|
||||
if data.preview then
|
||||
local txname = string.gsub(tostring(data.name..'preview'..string.gsub(data.coords.z, "%.", "")), "[ ()~]", "")
|
||||
if data.preview:find("http") or data.preview:find("nui") then
|
||||
createDui(txname, data.preview, vec2(512, 256), scriptTxd)
|
||||
else
|
||||
CreateRuntimeTextureFromImage(scriptTxd, txname, data.preview)
|
||||
end
|
||||
exports["jim-blipcontroller"]:ShowBlipInfo(blip, {
|
||||
title = data.name,
|
||||
dict = getScript()..'scriptTxd',
|
||||
tex = txname,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
blipTable[blip] = blip
|
||||
|
||||
if DoesBlipExist(blip) then
|
||||
debugPrint("^6Bridge^7: ^6Blip ^2created for Entity^7: '^6"..data.name.."^7'")
|
||||
else
|
||||
print("Error making blip")
|
||||
end
|
||||
return blip
|
||||
end
|
||||
|
||||
if gameName == "rdr3" then
|
||||
onResourceStop(function()
|
||||
for k in pairs(blipTable) do
|
||||
RemoveBlip(k)
|
||||
end
|
||||
end, true)
|
||||
end
|
||||
265
shared/make/makePed.lua
Normal file
265
shared/make/makePed.lua
Normal file
@@ -0,0 +1,265 @@
|
||||
--- A table to keep track of all created Peds.
|
||||
local Peds = {}
|
||||
local distPeds = {}
|
||||
|
||||
--- Creates a distance-based Ped (pedestrian) that spawns when the player enters a specified area.
|
||||
--
|
||||
-- This function sets up a circular area using `createCirclePoly`. When the player enters this area, a Ped is created using `makePed`.
|
||||
-- When the player exits the area, the Ped is deleted.
|
||||
--
|
||||
---@param data table A table containing Ped data and properties. Should include at least `model` and `coords`.
|
||||
---@param coords vector4 A `vector3` or `vector4` specifying the coordinates where the Ped will be placed.
|
||||
---@param freeze boolean (optional) Boolean indicating whether the Ped should be frozen in place. Default is `true`.
|
||||
---@param collision boolean (optional) Boolean indicating whether collision with the Ped is enabled. Default is `false`.
|
||||
---@param scenario boolean (optional) String specifying the scenario the Ped should perform.
|
||||
---@param anim table (optional) A table containing animation dictionary and name `{animDict, animName}`.
|
||||
---@param synced boolean (optional) Boolean indicating whether the Ped is synced across clients. Default is `false`.
|
||||
--
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- makeDistPed(pedData, pedCoords, true, false, 'WORLD_HUMAN_STAND_IMPATIENT', nil, true)
|
||||
-- ```
|
||||
function makeDistPed(data, coords, freeze, collision, scenario, anim, synced, func)
|
||||
local zoneCoords = type(data) == "table" and data.coords or coords
|
||||
local randName = keyGen()..keyGen()
|
||||
distPeds[#distPeds+1] = createCirclePoly({
|
||||
name = randName,
|
||||
coords = vec3(zoneCoords.x, zoneCoords.y, zoneCoords.z - 1.03),
|
||||
radius = 50.0,
|
||||
onEnter = function()
|
||||
Peds[randName] = makePed(data, coords, freeze, collision, scenario, anim, synced)
|
||||
if func then func(Peds[randName]) end
|
||||
end,
|
||||
onExit = function()
|
||||
DeletePed(Peds[randName])
|
||||
Peds[randName] = nil
|
||||
end,
|
||||
debug = debugMode,
|
||||
})
|
||||
end
|
||||
|
||||
--- Creates a Ped (pedestrian character) with specified properties.
|
||||
--
|
||||
-- This function creates a Ped at the given coordinates and applies appearance and clothing based on the provided data.
|
||||
--
|
||||
-- If `data` is a table with `custom` properties, it customizes the Ped's appearance accordingly.
|
||||
--
|
||||
---@param data modelHash|table Either a string/model hash of the Ped model to use, or a table containing `model` and `custom` data.
|
||||
---@param coords vector4 `vector3` or `vector4` specifying the coordinates where the Ped will be placed.
|
||||
---@param freeze boolean (optional) Boolean indicating whether the Ped should be frozen in place. Default is `true`.
|
||||
---@param collision boolean (optional) Boolean indicating whether collision with the Ped is enabled. Default is `false`.
|
||||
---@param scenario string (optional) String specifying the scenario the Ped should perform.
|
||||
---@param anim table (optional) A table containing animation dictionary and name `{animDict, animName}`.
|
||||
---@param synced boolean (optional) Boolean indicating whether the Ped is synced across clients. Default is `false`.
|
||||
--
|
||||
---@return ped entityID The handle of the created Ped.
|
||||
--
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- local ped = makePed(pedData, pedCoords, true, false, nil, {'animDict', 'animName'}, true)
|
||||
-- ```
|
||||
function makePed(data, coords, freeze, collision, scenario, anim, synced, fade)
|
||||
local ped = nil
|
||||
local model = nil
|
||||
if type(data) == "table" then
|
||||
model = data.model
|
||||
loadModel(data.model)
|
||||
ped = CreatePed(0, model, coords.x, coords.y, coords.z - 1.03, coords.w, synced and synced or false, false)
|
||||
-- Inheritance
|
||||
SetPedHeadBlendData(ped, data.custom.faceFather, data.custom.faceMother, data.custom.raceShape, data.custom.skinFather, data.custom.skinMother, data.custom.raceSkin, data.custom.faceMix or 0, data.custom.skinMix or 0, data.custom.raceMix or 0, false)
|
||||
|
||||
-- Face Features
|
||||
for k, v in pairs({
|
||||
"noseWidth", "noseHeight", "noseSize", "noseBoneHeight", "nosePeakHeight", "noseBoneTwist",
|
||||
"eyebrowHeight", "eyebrowDepth",
|
||||
"cheekBoneHeight", "cheekBoneWidth", "cheeckWidth",
|
||||
"eyeOpening", "lipThickness",
|
||||
"jawWidth", "jawSize",
|
||||
"chinLowering", "chinLength", "chinSize", "chinHole",
|
||||
"neckThickness"
|
||||
}) do
|
||||
SetPedFaceFeature(ped, k - 1, data.custom[v])
|
||||
end
|
||||
|
||||
-- Appearance
|
||||
SetPedComponentVariation(ped, 2, data.custom.Hair, 0, 0)
|
||||
SetPedHairColor(ped, data.custom.HairTexture, data.custom.HairHighlight or 0)
|
||||
SetPedHeadOverlay(ped, 2, data.custom.Eyebrows, data.custom.EyebrowsOpacity)
|
||||
SetPedHeadOverlayColor(ped, 2, 1, data.custom.EyebrowsColor, 0)
|
||||
SetPedEyeColor(ped, data.custom.Eyecolor)
|
||||
SetPedHeadOverlay(ped, 4, data.custom.Makeup, data.custom.MakeupOpacity)
|
||||
SetPedHeadOverlayColor(ped, 4, 1, data.custom.MakeupColor, 0)
|
||||
SetPedHeadOverlay(ped, 8, data.custom.Lipstick, data.custom.LipstickOpacity)
|
||||
SetPedHeadOverlayColor(ped, 8, 1, data.custom.LipstickColor, 0)
|
||||
SetPedHeadOverlay(ped, 1, data.custom.Beard, data.custom.BeardOpacity)
|
||||
SetPedHeadOverlayColor(ped, 1, 1, data.custom.BeardColor, 0)
|
||||
|
||||
-- Clothes
|
||||
SetPedComponentVariation(ped, 1, data.custom.Mask, data.custom.MaskVariant, 0)
|
||||
SetPedComponentVariation(ped, 7, data.custom.Scarf, data.custom.ScarfVariant, 0)
|
||||
SetPedComponentVariation(ped, 11, data.custom.Jacket, data.custom.JacketVariant, 0)
|
||||
SetPedComponentVariation(ped, 8, data.custom.Shirt, data.custom.ShirtVariant, 0)
|
||||
SetPedComponentVariation(ped, 9, data.custom.Vest, data.custom.VestVariant, 0)
|
||||
SetPedComponentVariation(ped, 5, data.custom.Bags, data.custom.BagsVariant, 0)
|
||||
SetPedComponentVariation(ped, 3, data.custom.Arms, data.custom.ArmsVariant, 0)
|
||||
SetPedComponentVariation(ped, 4, data.custom.Pants, data.custom.PantsVariant, 0)
|
||||
SetPedComponentVariation(ped, 6, data.custom.Shoes, data.custom.ShoesVariant, 0)
|
||||
SetPedComponentVariation(ped, 10, data.custom.Decal, data.custom.DecalVariant, 0)
|
||||
|
||||
-- Accessories
|
||||
SetPedPropIndex(ped, 0, data.custom.Hat, data.custom.HatVariant, true)
|
||||
SetPedPropIndex(ped, 1, data.custom.Glasses, data.custom.GlassesVariant, true)
|
||||
|
||||
SetPedPropIndex(ped, 2, data.custom.Ear, data.custom.EarVariant, true)
|
||||
SetPedPropIndex(ped, 6, data.custom.Watches, data.custom.WatchesVariant, true)
|
||||
SetPedPropIndex(ped, 7, data.custom.Bracelets, data.custom.BraceletsVariant, true)
|
||||
else
|
||||
model = data
|
||||
loadModel(model)
|
||||
if gameName == "rdr3" then
|
||||
ped = CreatePed(model, coords.x, coords.y, coords.z - 1.03, coords.w, synced or false, false)
|
||||
SetEntityAlpha(ped, 0, false)
|
||||
SetEntityVisible(ped, 1) -- SetEntityVisible
|
||||
SetEntityAlpha(ped, 255, false) -- SetEntityAlpha
|
||||
SetRandomOutfitVariation(ped, true) -- Invisible without
|
||||
else
|
||||
ped = CreatePed(0, model, coords.x, coords.y, coords.z - 1.03, coords.w, synced or false, false)
|
||||
end
|
||||
end
|
||||
|
||||
SetEntityInvincible(ped, true)
|
||||
SetBlockingOfNonTemporaryEvents(ped, true)
|
||||
FreezeEntityPosition(ped, freeze and freeze or true)
|
||||
|
||||
if collision then SetEntityNoCollisionEntity(ped, PlayerPedId(), false) end
|
||||
if scenario then TaskStartScenarioInPlace(ped, scenario, 0, true) end
|
||||
if anim then
|
||||
loadAnimDict(anim[1])
|
||||
TaskPlayAnim(ped, anim[1], anim[2], 0.5, 1.0, -1, 1, 0.2, 0, 0, 0)
|
||||
end
|
||||
if DoesEntityExist(ped) then
|
||||
debugPrint("^6Bridge^7: ^1Ped ^2Created^7: '^6"..ped.."^7' | ^2Hash^7: ^7'^5"..(model).."^7' | ^2Coord^7: "..formatCoord(coords))
|
||||
else
|
||||
print("error ped")
|
||||
end
|
||||
unloadModel(model)
|
||||
Peds[keyGen()..keyGen()] = ped
|
||||
if fade ~= false and gameName ~= "rdr3" then
|
||||
SetEntityAlpha(ped, 0, false)
|
||||
CreateThread(function()
|
||||
fadeInEnt(ped)
|
||||
end)
|
||||
end
|
||||
return ped
|
||||
end
|
||||
|
||||
--- Generates random Ped data by filling in missing customization options with random values.
|
||||
--
|
||||
-- This function takes in a data table that may have some customization options missing in `data.custom`.
|
||||
--
|
||||
-- It generates random values for any missing options and returns a new data table with complete customization.
|
||||
--
|
||||
---@param data table A table containing at least a `model` field, and possibly a `custom` table with customization options.
|
||||
--
|
||||
---@return generatedTable table A new table containing `model` and `custom` with all customization options filled.
|
||||
--
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- local pedData = GenerateRandomPedData({ model = `MP_M_Freemode_01`, custom = {} })
|
||||
-- ```
|
||||
function GenerateRandomPedData(data)
|
||||
local newTable = {
|
||||
model = data.model,
|
||||
custom = {},
|
||||
}
|
||||
local isMale = data.model == `MP_M_Freemode_01`
|
||||
local randomTable = {
|
||||
-- Inheritance
|
||||
faceFather = math.random(0, 45), faceMother = math.random(0, 45), faceMix = (math.random(0, 9) / 10),
|
||||
skinFather = math.random(0, 45), skinMother = math.random(0, 45), skinMix = (math.random(0, 9) / 10),
|
||||
raceShape = math.random(0, 45), raceSkin = math.random(0, 45), raceMix = (math.random(0, 9) / 10),
|
||||
|
||||
-- Face Features
|
||||
noseWidth = (math.random(0, 9) / 10),
|
||||
noseHeight = (math.random(0, 9) / 10),
|
||||
noseSize = (math.random(0, 9) / 10),
|
||||
noseBoneHeight = (math.random(0, 9) / 10),
|
||||
nosePeakHeight = (math.random(0, 9) / 10),
|
||||
noseBoneTwist = (math.random(0, 9) / 10),
|
||||
|
||||
eyebrowHeight = (math.random(0, 9) / 10),
|
||||
eyebrowDepth = (math.random(0, 9) / 10),
|
||||
|
||||
cheekBoneHeight = (math.random(0, 9) / 10),
|
||||
cheekBoneWidth = (math.random(0, 9) / 10),
|
||||
cheeckWidth = (math.random(0, 9) / 10),
|
||||
|
||||
eyeOpening = (math.random(0, 9) / 10),
|
||||
lipThickness = (math.random(0, 9) / 10),
|
||||
|
||||
jawWidth = (math.random(0, 9) / 10),
|
||||
jawSize = (math.random(0, 9) / 10),
|
||||
|
||||
chinLowering = (math.random(0, 9) / 10),
|
||||
chinLength = (math.random(0, 9) / 10),
|
||||
chinSize = (math.random(0, 9) / 10),
|
||||
chinHole = (math.random(0, 9) / 10),
|
||||
|
||||
neckThickness = (math.random(0, 9) / 10),
|
||||
|
||||
-- Appearance
|
||||
Hair = math.random(0, isMale and 147 or 261), HairTexture = math.random(0, 63), HairHighlight = math.random(0, 63),
|
||||
Eyebrows = math.random(0, 33),
|
||||
EyebrowsOpacity = 0.9, EyebrowsColor = 0,
|
||||
Eyecolor = math.random(0, 30),
|
||||
Makeup = 0, MakeupOpacity = 0, MakeupColor = 0,
|
||||
Lipstick = 0, LipstickOpacity = 0, LipstickColor = 0,
|
||||
Beard = isMale and math.random(0, 28) or -1,
|
||||
BeardOpacity = isMale and 0.9 or 0.0, BeardColor = 0,
|
||||
|
||||
-- Clothing
|
||||
Mask = math.random(0, 252), MaskVariant = 0,
|
||||
Scarf = math.random(0, isMale and 249 or 198), ScarfVariant = 0,
|
||||
Jacket = math.random(0, isMale and 634 or 713), JacketVariant = 0,
|
||||
Shirt = math.random(0, isMale and 237 or 299), ShirtVariant = 0,
|
||||
Vest = math.random(0, isMale and 81 or 91), VestVariant = 0,
|
||||
Bags = math.random(0, isMale and 138 or 148), BagsVariant = 0,
|
||||
Arms = math.random(0, isMale and 224 or 261), ArmsVariant = 0,
|
||||
Pants = math.random(0, isMale and 255 or 275), PantsVariant = 0,
|
||||
Shoes = math.random(0, isMale and 157 or 199), ShoesVariant = 0,
|
||||
Decal = math.random(0, isMale and 238 or 253), DecalVariant = 0,
|
||||
|
||||
-- Accessories
|
||||
Hat = math.random(0, isMale and 232 or 229), HatVariant = 0,
|
||||
Glasses = math.random(0, isMale and 68 or 71), GlassesVariant = 0,
|
||||
Ear = math.random(0, isMale and 51 or 40), EarVariant = 0,
|
||||
Watches = math.random(0, isMale and 46 or 35), WatchesVariant = 0,
|
||||
Bracelets = math.random(0, isMale and 13 or 20), BraceletsVariant = 0,
|
||||
}
|
||||
for option in pairs(randomTable) do
|
||||
if not data.custom[option] then
|
||||
newTable.custom[option] = randomTable[option]
|
||||
debugPrint("^6Bridge^7: ^2Picking Random Ped option ^7[^5"..option.."^7]: ^6"..newTable.custom[option].."^7")
|
||||
else
|
||||
newTable.custom[option] = data.custom[option]
|
||||
end
|
||||
end
|
||||
return newTable
|
||||
end
|
||||
|
||||
onPlayerUnload(function()
|
||||
for k in pairs(Peds) do
|
||||
DeletePed(Peds[k])
|
||||
end
|
||||
for i = 1, #distPeds do
|
||||
removeZoneTarget(distPeds[i])
|
||||
end
|
||||
distPeds = {}
|
||||
end)
|
||||
|
||||
--- Cleans up all created Peds when the resource stops.
|
||||
onResourceStop(function()
|
||||
for k in pairs(Peds) do
|
||||
DeletePed(Peds[k])
|
||||
end
|
||||
end, true)
|
||||
115
shared/make/makeProp.lua
Normal file
115
shared/make/makeProp.lua
Normal file
@@ -0,0 +1,115 @@
|
||||
local Props = {}
|
||||
local distProps = {}
|
||||
|
||||
--- Creates a prop (object) in the game world at specified coordinates.
|
||||
---
|
||||
--- This function loads the model, creates the object, sets its heading, and freezes it if specified.
|
||||
---
|
||||
---@param data table A table containing prop data.
|
||||
--- - **prop** `string`: The model name or hash of the prop to create.
|
||||
--- - **coords** `vector4`: The coordinates where the prop will be placed. Should include x, y, z, and w (heading).
|
||||
---@param freeze boolean (optional) Whether to freeze the prop in place. Defaults to `false`.
|
||||
---@param synced boolean (optional) Whether the prop should be synced across clients. Defaults to `false`.
|
||||
---
|
||||
---@return number entityID The handle of the created prop object.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local propData = {
|
||||
--- prop = 'prop_chair_01a',
|
||||
--- coords = vector4(123.4, 567.8, 90.1, 180.0)
|
||||
--- }
|
||||
--- local prop = makeProp(propData, true, false)
|
||||
--- ```
|
||||
function makeProp(data, freeze, synced, fade)
|
||||
loadModel(data.prop)
|
||||
local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced and synced or false, synced and synced or false, false)
|
||||
SetEntityHeading(prop, (data.coords.w or 0) + 180.0)
|
||||
FreezeEntityPosition(prop, freeze or false)
|
||||
|
||||
debugPrint("^6Bridge^7: ^1Prop ^2Created^7: '^6"..prop.."^7' | ^2Hash^7: ^7'^6"..data.prop.."^7' | ^2Coord^7: "..formatCoord(data.coords))
|
||||
SetModelAsNoLongerNeeded(data.prop)
|
||||
Props[keyGen()..keyGen()] = prop
|
||||
if fade ~= false and gameName ~= "rdr3" then
|
||||
SetEntityAlpha(prop, 0, false)
|
||||
CreateThread(function()
|
||||
fadeInEnt(prop)
|
||||
end)
|
||||
end
|
||||
return prop
|
||||
end
|
||||
|
||||
--- Creates a prop that appears when the player is within a certain distance.
|
||||
---
|
||||
--- This function sets up a proximity area, and when the player enters it, the prop is created.
|
||||
--- When the player exits the area, the prop is destroyed.
|
||||
---
|
||||
---@param data table A table containing prop data.
|
||||
--- - **prop** `string`: The model name or hash of the prop to create.
|
||||
--- - **coords** `vector4`: The coordinates where the prop will be placed. Should include x, y, z, and w (heading).
|
||||
---@param freeze boolean (optional) Whether to freeze the prop in place. Defaults to `false`.
|
||||
---@param synced boolean (optional) Whether the prop should be synced across clients. Defaults to `false`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local propData = {
|
||||
--- prop = 'prop_chair_01a',
|
||||
--- coords = vector4(123.4, 567.8, 90.1, 180.0)
|
||||
--- }
|
||||
--- makeDistProp(propData, true, false)
|
||||
--- ```
|
||||
function makeDistProp(data, freeze, synced, range, func)
|
||||
local name = keyGen()..keyGen()
|
||||
distProps[#distProps + 1] = createCirclePoly({
|
||||
name = name,
|
||||
coords = vec3(data.coords.x, data.coords.y, data.coords.z - 1.03),
|
||||
radius = range or 50.0,
|
||||
onEnter = function()
|
||||
Props[name] = makeProp(data, freeze, synced)
|
||||
if func then
|
||||
func(Props[name])
|
||||
end
|
||||
end,
|
||||
onExit = function()
|
||||
destroyProp(Props[name])
|
||||
Props[name] = nil
|
||||
end,
|
||||
debug = debugMode,
|
||||
})
|
||||
end
|
||||
|
||||
--- Destroys a prop, detaching it if attached to the player beforehand.
|
||||
---
|
||||
---@param entity number The handle of the prop entity to destroy.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- destroyProp(prop)
|
||||
--- ```
|
||||
function destroyProp(entity)
|
||||
if entity then
|
||||
debugPrint("^6Bridge^7: ^2Destroying Prop^7: '^6"..entity.."^7'")
|
||||
if IsEntityAttachedToEntity(entity, PlayerPedId()) then
|
||||
SetEntityAsMissionEntity(entity)
|
||||
DetachEntity(entity, true, true)
|
||||
end
|
||||
DeleteObject(entity)
|
||||
end
|
||||
end
|
||||
|
||||
onPlayerUnload(function()
|
||||
for k in pairs(Props) do
|
||||
DeleteObject(Props[k])
|
||||
end
|
||||
for i = 1, #distProps do
|
||||
removeZoneTarget(distProps[i])
|
||||
end
|
||||
distProps = {}
|
||||
end)
|
||||
|
||||
--- Cleans up all created props when the resource stops.
|
||||
onResourceStop(function()
|
||||
for k in pairs(Props) do
|
||||
destroyProp(Props[k])
|
||||
end
|
||||
end, true)
|
||||
113
shared/make/makeVeh.lua
Normal file
113
shared/make/makeVeh.lua
Normal file
@@ -0,0 +1,113 @@
|
||||
local Vehicles = {}
|
||||
|
||||
--- Creates a vehicle with the specified model and coordinates.
|
||||
---
|
||||
--- This function loads the vehicle model, creates the vehicle in the world at the given coordinates, sets initial properties, and returns the vehicle handle.
|
||||
---
|
||||
---@param model string|number The model name or hash of the vehicle to create.
|
||||
---@param coords vector4 The coordinates where the vehicle will be placed, including x, y, z, and w (heading).
|
||||
---
|
||||
---@return number entityID The handle of the created vehicle.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local vehicle = makeVeh('adder', vector4(123.4, 567.8, 90.1, 180.0))
|
||||
--- ```
|
||||
function makeVeh(model, coords, synced, fade)
|
||||
loadModel(model)
|
||||
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, synced ~= false, false)
|
||||
SetVehicleHasBeenOwnedByPlayer(veh, true)
|
||||
if gameName ~= "rdr3" then
|
||||
SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(veh), true)
|
||||
Wait(100)
|
||||
SetVehicleNeedsToBeHotwired(veh, false)
|
||||
SetVehRadioStation(veh, 'OFF')
|
||||
SetVehicleFuelLevel(veh, 100.0)
|
||||
SetVehicleModKit(veh, 0)
|
||||
|
||||
end
|
||||
SetVehicleOnGroundProperly(veh)
|
||||
debugPrint("^6Bridge^7: ^1Veh ^2Created^7: '^6"..veh.."^7' | ^2Hash^7: ^7'^6"..model.."^7' | ^2Coord^7: "..formatCoord(coords))
|
||||
unloadModel(model)
|
||||
Vehicles[#Vehicles + 1] = veh
|
||||
if fade ~= false and gameName ~= "rdr3" then
|
||||
SetEntityAlpha(veh, 0, false)
|
||||
CreateThread(function()
|
||||
fadeInEnt(veh)
|
||||
end)
|
||||
end
|
||||
return veh
|
||||
end
|
||||
|
||||
local distanceVehicles = {}
|
||||
--- Creates a vehicle that spawns when the player enters a designated polyzone area.
|
||||
---
|
||||
--- This function sets up a circular polyzone; when the player enters the zone, the vehicle is spawned,
|
||||
--- and when the player exits, the vehicle is deleted.
|
||||
---
|
||||
---@param data table A table containing vehicle data.
|
||||
--- - **vehicle** `string`: The model name or hash of the vehicle to spawn.
|
||||
--- - **coords** `vector4`: The coordinates where the vehicle will be placed. Should include x, y, z, and w (heading).
|
||||
---@param freeze boolean (optional) Whether to freeze the vehicle in place. Defaults to `false`.
|
||||
---@param synced boolean (optional) Whether the vehicle should be synced across clients. Defaults to `false`.
|
||||
function makeDistVehicle(data, radius, onEnter, onExit)
|
||||
local vehicle = nil
|
||||
local zoneId = keyGen() .. keyGen()
|
||||
local zone = createCirclePoly({
|
||||
name = zoneId,
|
||||
coords = vec3(data.coords.x, data.coords.y, data.coords.z),
|
||||
radius = radius,
|
||||
onEnter = function()
|
||||
vehicle = makeVeh(data.model, data.coords, false)
|
||||
if onEnter then
|
||||
debugPrint("^6Bridge^7: ^4makeDistVehicle ^3onEnter^7() ^2running^7")
|
||||
onEnter(vehicle)
|
||||
end
|
||||
end,
|
||||
onExit = function()
|
||||
deleteVehicle(vehicle)
|
||||
if onExit then
|
||||
debugPrint("^6Bridge^7: ^4makeDistVehicle ^3onExit^7() ^2running^7")
|
||||
onExit(vehicle)
|
||||
end
|
||||
end,
|
||||
debug = debugMode,
|
||||
})
|
||||
distanceVehicles[zoneId] = { zone = zone, vehicle = vehicle }
|
||||
return zoneId
|
||||
end
|
||||
|
||||
--- Removes a specific distance-based vehicle spawning zone.
|
||||
---
|
||||
---@param zoneId string The unique identifier of the zone to remove.
|
||||
function removeDistVehicleZone(zoneId)
|
||||
if distanceVehicles[zoneId].zone then
|
||||
removePolyZone(distanceVehicles[zoneId].zone) -- Adjust this if your polyzone library uses a different removal method.
|
||||
if distanceVehicles[zoneId].vehicle then
|
||||
deleteVehicle(distanceVehicles[zoneId].vehicle)
|
||||
end
|
||||
distanceVehicles[zoneId] = nil
|
||||
print("Removed polyzone for zoneId: " .. zoneId)
|
||||
else
|
||||
print("No zone found with zoneId: " .. zoneId)
|
||||
end
|
||||
end
|
||||
|
||||
--- Deletes a spawned vehicle.
|
||||
---
|
||||
---@param vehicle number The handle of the vehicle entity to delete.
|
||||
function deleteVehicle(vehicle)
|
||||
if vehicle then
|
||||
debugPrint("^6Bridge^7: ^2Destroying Vehicle^7: '^6" .. vehicle .. "^7'")
|
||||
if IsEntityAttachedToEntity(vehicle, PlayerPedId()) then
|
||||
SetEntityAsMissionEntity(vehicle)
|
||||
DetachEntity(vehicle, true, true)
|
||||
end
|
||||
DeleteVehicle(vehicle)
|
||||
end
|
||||
end
|
||||
|
||||
--- Cleans up all created vehicles when the resource stops.
|
||||
onResourceStop(function(r)
|
||||
for i = 1, #Vehicles do DeleteVehicle(Vehicles[i]) end
|
||||
end)
|
||||
337
shared/make/progressBars.lua
Normal file
337
shared/make/progressBars.lua
Normal file
@@ -0,0 +1,337 @@
|
||||
local inProgress = false
|
||||
local storedPID = nil
|
||||
|
||||
|
||||
local progressFunc = {
|
||||
ox = {
|
||||
start =
|
||||
function(data)
|
||||
local options = {
|
||||
duration = debugMode and 1000 or data.time,
|
||||
label = data.label,
|
||||
position = data.position or "bottom",
|
||||
useWhileDead = data.dead or false,
|
||||
canCancel = data.cancel or true,
|
||||
anim = {
|
||||
dict = data.dict,
|
||||
clip = data.anim,
|
||||
flag = (data.flag == 8 and 32 or data.flag) or nil,
|
||||
scenario = data.task
|
||||
},
|
||||
disable = {
|
||||
combat = data.combat or true,
|
||||
move = data.disableMovement or false,
|
||||
car = data.disableMovement or false,
|
||||
mouse = data.mouse or false
|
||||
},
|
||||
}
|
||||
if data.prop and data.prop.model then
|
||||
options.prop = {
|
||||
model = data.prop.model,
|
||||
pos = data.prop.pos or vec3(0, 0, 0),
|
||||
rot = data.prop.rot or vec3(0, 0, 0),
|
||||
bone = data.prop.bone or 0
|
||||
}
|
||||
end
|
||||
if data.propTwo and data.propTwo.model then
|
||||
options.propTwo = {
|
||||
model = data.propTwo.model,
|
||||
pos = data.propTwo.pos or vec3(0, 0, 0),
|
||||
rot = data.propTwo.rot or vec3(0, 0, 0),
|
||||
bone = data.propTwo.bone or 0
|
||||
}
|
||||
end
|
||||
if data.progressType == "circle" then
|
||||
if exports[OXLibExport]:progressCircle(options) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
if not data.progressType or data.progressType == "bar" then
|
||||
if exports[OXLibExport]:progressBar(options) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end,
|
||||
stop =
|
||||
function()
|
||||
exports[OXLibExport]:cancelProgress()
|
||||
end,
|
||||
},
|
||||
|
||||
qb = {
|
||||
start =
|
||||
function(data)
|
||||
local p = promise.new()
|
||||
Core.Functions.Progressbar("progbar",
|
||||
data.label,
|
||||
debugMode and 1000 or data.time,
|
||||
data.dead or false,
|
||||
data.cancel or true,
|
||||
{
|
||||
disableMovement = data.disableMovement or false,
|
||||
disableCarMovement = data.disableMovement or false,
|
||||
disableMouse = data.disableMouse or false,
|
||||
disableCombat = data.disableCombat or true,
|
||||
},
|
||||
{
|
||||
animDict = data.dict,
|
||||
anim = data.anim,
|
||||
flags = data.flag or 32,
|
||||
task = data.task
|
||||
},
|
||||
{}, {},
|
||||
function() p:resolve(true) end,
|
||||
function() p:resolve(false) end,
|
||||
data.icon)
|
||||
return Citizen.Await(p)
|
||||
end,
|
||||
stop =
|
||||
function()
|
||||
TriggerEvent("progressbar:client:cancel")
|
||||
end,
|
||||
},
|
||||
|
||||
esx = {
|
||||
start =
|
||||
function(data)
|
||||
local p = promise.new()
|
||||
ESX.Progressbar(data.label, debugMode and 1000 or data.time, {
|
||||
FreezePlayer = true,
|
||||
animation = {
|
||||
type = data.anim,
|
||||
dict = data.dict,
|
||||
scenario = data.task,
|
||||
},
|
||||
onFinish = function()
|
||||
p:resolve(true)
|
||||
end,
|
||||
onCancel = function()
|
||||
p:resolve(false)
|
||||
return false
|
||||
end
|
||||
})
|
||||
return Citizen.Await(p)
|
||||
end,
|
||||
stop =
|
||||
function()
|
||||
ESX.CancelProgressbar()
|
||||
end,
|
||||
},
|
||||
|
||||
lation = {
|
||||
start =
|
||||
function(data)
|
||||
if exports.lation_ui:progressBar({
|
||||
label = data.label,
|
||||
description = nil,
|
||||
duration = debugMode and 1000 or data.time,
|
||||
icon = data.icon,
|
||||
useWhileDead = data.dead or false,
|
||||
disable = {
|
||||
combat = data.combat or true,
|
||||
move = data.disableMovement or false,
|
||||
car = data.disableMovement or false,
|
||||
},
|
||||
anim = {
|
||||
dict = data.dict,
|
||||
clip = data.anim,
|
||||
flag = data.flag
|
||||
},
|
||||
prop = {
|
||||
model = data.prop and data.prop.model,
|
||||
pos = data.prop and (data.prop.pos or vec3(0, 0, 0)),
|
||||
rot = data.prop and (data.prop.rot or vec3(0, 0, 0)),
|
||||
bone = data.prop and (data.prop.bone or 0)
|
||||
}
|
||||
}) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end,
|
||||
stop =
|
||||
function()
|
||||
exports.lation_ui:cancelProgress()
|
||||
end,
|
||||
},
|
||||
|
||||
red = {
|
||||
start =
|
||||
function(data)
|
||||
if exports.jim_bridge:redProgressBar({
|
||||
label = data.label,
|
||||
time = debugMode and 1000 or data.time,
|
||||
dict = data.dict,
|
||||
anim = data.anim,
|
||||
flag = data.flag or 32,
|
||||
task = data.task,
|
||||
disableMovement = data.disableMovement or false,
|
||||
cancel = data.cancel or true,
|
||||
}) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end,
|
||||
stop =
|
||||
function()
|
||||
exports.jim_bridge:stopProgressBar()
|
||||
end,
|
||||
},
|
||||
|
||||
gta = {
|
||||
start =
|
||||
function(data)
|
||||
if exports.jim_bridge:gtaProgressBar({
|
||||
label = data.label,
|
||||
time = debugMode and 1000 or data.time,
|
||||
dict = data.dict,
|
||||
anim = data.anim,
|
||||
flag = data.flag or 32,
|
||||
task = data.task,
|
||||
disableMovement = data.disableMovement or false,
|
||||
cancel = data.cancel or true,
|
||||
}) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end,
|
||||
stop =
|
||||
function()
|
||||
exports.jim_bridge:stopProgressBar()
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
--- Displays a progress bar using the configured progress bar system.
|
||||
---
|
||||
--- This function handles displaying a progress bar to the player using the specified progress bar system (e.g., ox, qb, esx, gta).
|
||||
--- It supports shared progress bars between players, animations, camera effects, and more.
|
||||
---
|
||||
---@param data table A table containing the progress bar configuration.
|
||||
--- - **label** (`string`): The text label to display on the progress bar.
|
||||
--- - **time** (`number`): The duration of the progress bar in milliseconds.
|
||||
--- - **dict** (`string`, optional): The animation dictionary to use.
|
||||
--- - **anim** (`string`, optional): The animation name to play.
|
||||
--- - **task** (`string`, optional): The task scenario to perform.
|
||||
--- - **flag** (`number`, optional): The animation flag.
|
||||
--- - **dead** (`boolean`, optional): Whether to allow the progress bar when the player is dead. Default is `false`.
|
||||
--- - **cancel** (`boolean`, optional): Whether the progress bar can be canceled by the player. Default is `true`.
|
||||
--- - **icon** (`string`, optional): The icon to display (for qb progress bar).
|
||||
--- - **cam** (`number`, optional): The camera handle to use.
|
||||
--- - **shared** (`table`, optional): Data for shared progress bars.
|
||||
--- - **pid** (`number`): The player ID to share the progress bar with.
|
||||
--- - **label** (`string`): The label to display on the shared progress bar.
|
||||
---
|
||||
--- @return boolean `true` if the progress bar completed successfully, or `false` if it was canceled.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local success = progressBar({
|
||||
--- label = "Processing...",
|
||||
--- time = 5000,
|
||||
--- dict = "amb@world_human_hang_out_street@female_hold_arm@base",
|
||||
--- anim = "base",
|
||||
--- flag = 49,
|
||||
--- cancel = true,
|
||||
--- })
|
||||
--- ```
|
||||
|
||||
local progresssBarActive = false
|
||||
function progressBar(data)
|
||||
if progresssBarActive then return else progresssBarActive = true end
|
||||
|
||||
local ped = PlayerPedId()
|
||||
if data.shared then
|
||||
debugPrint("^6Bridge^7: ^6Sharing progressBar to player^7: ^6"..data.shared.pid.."^7")
|
||||
storedPID = data.shared.pid
|
||||
TriggerServerEvent(getScript()..":server:sharedProg:Start", data)
|
||||
end
|
||||
local result = nil
|
||||
if data.cam then startTempCam(data.cam) end
|
||||
|
||||
if progressFunc[Config.System.ProgressBar].start(data) then
|
||||
result = true
|
||||
else
|
||||
result = false
|
||||
end
|
||||
|
||||
while result == nil do
|
||||
Wait(10)
|
||||
end
|
||||
debugPrint("^5Debug^7: ^2ProgressBar result^7: ^3"..tostring(result).."^7")
|
||||
|
||||
-- Cleanup
|
||||
FreezeEntityPosition(ped, false)
|
||||
lockInv(false)
|
||||
if data.cam then
|
||||
stopTempCam(data.cam)
|
||||
end
|
||||
if result == false and data.shared then
|
||||
debugPrint("^6Bridge^7: ^2Sending cancel to ^6"..storedPID.."^7")
|
||||
TriggerServerEvent(getScript().."server:sharedProg:cancel", storedPID)
|
||||
end
|
||||
storedPID = nil
|
||||
if result == false then
|
||||
currentToken = nil
|
||||
TriggerServerEvent(getScript()..":clearAuthToken")
|
||||
end
|
||||
if result == true and data.request then
|
||||
TriggerServerEvent(getScript()..":clearAuthToken")
|
||||
currentToken = triggerCallback(AuthEvent)
|
||||
end
|
||||
progresssBarActive = false
|
||||
return result
|
||||
end
|
||||
|
||||
--- Stops the current progress bar.
|
||||
---
|
||||
--- This function cancels the progress bar based on the configured progress bar system, handling any necessary cleanup.
|
||||
function stopProgressBar()
|
||||
progressFunc[Config.System.ProgressBar].stop()
|
||||
progresssBarActive = false
|
||||
end
|
||||
|
||||
-- System to handle sending/sharing progress bars between players --
|
||||
-- For example, healing someone --
|
||||
|
||||
|
||||
--- Server event handler for starting a shared progress bar.
|
||||
--- This event is triggered when a player wants to start a progress bar on another player.
|
||||
--- It adjusts the data to prevent loops and sends the data to the target client.
|
||||
RegisterNetEvent(getScript()..":server:sharedProg:Start", function(data)
|
||||
local pid = data.shared.pid -- Get player ID from the client
|
||||
data.label = data.shared.label -- Set progress bar label to the shared label
|
||||
data.cancel = false -- Make it so it can't be canceled
|
||||
data.dead = true -- Allow progress bar even if player is dead
|
||||
data.shared = nil -- Remove shared info to prevent loops
|
||||
data.anim = nil -- Remove animation so players don't share it
|
||||
debugPrint("^6Bridge^7: ^6"..source.." ^2is sending shared progressBar to player^7, ^6"..pid.."^7")
|
||||
TriggerClientEvent(getScript()..":client:sharedProg:Start", pid, data)
|
||||
end)
|
||||
|
||||
--- Client event handler for starting a shared progress bar.
|
||||
--- This event is triggered when the server wants the client to start a shared progress bar.
|
||||
RegisterNetEvent(getScript()..":client:sharedProg:Start", function(data)
|
||||
debugPrint("^6Bridge^7: ^2You have been sent a progressBar^7")
|
||||
progressBar(data)
|
||||
end)
|
||||
|
||||
--- Server event handler for canceling a shared progress bar.
|
||||
--- This event is triggered when a progress bar is canceled and the server needs to notify the other player.
|
||||
RegisterNetEvent(getScript()..":server:sharedProg:Cancel", function(pid)
|
||||
debugPrint("^6Bridge^7: ^2Sending cancel progressBar to ^6"..pid.."^7")
|
||||
TriggerClientEvent(getScript()..":client:sharedProg:Cancel", pid)
|
||||
end)
|
||||
|
||||
--- Client event handler for canceling a shared progress bar.
|
||||
--- This event is triggered when the server wants the client to cancel a shared progress bar.
|
||||
RegisterNetEvent(getScript()..":client:sharedProg:Cancel", function()
|
||||
debugPrint("^6Bridge^7: ^2Receiving cancel progressBar^7")
|
||||
stopProgressBar()
|
||||
end)
|
||||
219
shared/metaHandlers.lua
Normal file
219
shared/metaHandlers.lua
Normal file
@@ -0,0 +1,219 @@
|
||||
--[[
|
||||
Player Metadata Utilities Module
|
||||
----------------------------------
|
||||
This module provides functions for retrieving and setting metadata for players
|
||||
across different frameworks (QB, ESX, OXCore). It also registers server callbacks
|
||||
for getting and setting metadata.
|
||||
]]
|
||||
|
||||
local metaDataFunc = {
|
||||
{ framework = QBXExport,
|
||||
GetPlayer =
|
||||
function(src)
|
||||
if src then
|
||||
return exports[QBXExport]:GetPlayer(src)
|
||||
end
|
||||
return exports[QBXExport]:GetPlayerData()
|
||||
end,
|
||||
GetPlayerMetadata =
|
||||
function(Player, dataToCheck)
|
||||
return Player.PlayerData.metadata[dataToCheck]
|
||||
end,
|
||||
SetPlayerMetadata =
|
||||
function(Player, key, value)
|
||||
return Player.Functions.SetMetaData(key, value)
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = QBExport,
|
||||
GetPlayer =
|
||||
function(src)
|
||||
if src then
|
||||
return exports[QBExport]:GetCoreObject().Functions.GetPlayer(src)
|
||||
end
|
||||
local info = nil
|
||||
Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end)
|
||||
return info
|
||||
end,
|
||||
GetPlayerMetadata =
|
||||
function(Player, dataToCheck)
|
||||
return Player.PlayerData.metadata[dataToCheck]
|
||||
end,
|
||||
SetPlayerMetadata =
|
||||
function(Player, key, value)
|
||||
return Player.Functions.SetMetaData(key, value)
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = ESXExport,
|
||||
GetPlayer =
|
||||
function(src)
|
||||
if src then
|
||||
return ESX.GetPlayerFromId(src)
|
||||
end
|
||||
return ESX.GetPlayerData()
|
||||
end,
|
||||
GetPlayerMetadata =
|
||||
function(Player, dataToCheck)
|
||||
return Player.getMeta(dataToCheck)
|
||||
end,
|
||||
SetPlayerMetadata =
|
||||
function(Player, key, value)
|
||||
return Player.set(key, value)
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = OXCoreExport,
|
||||
GetPlayer =
|
||||
function(src)
|
||||
if src then
|
||||
return exports[OXCoreExport]:GetPlayer(src)
|
||||
end
|
||||
return {}
|
||||
end,
|
||||
GetPlayerMetadata =
|
||||
function(Player, dataToCheck)
|
||||
return Player.get(dataToCheck)
|
||||
end,
|
||||
SetPlayerMetadata =
|
||||
function(Player, key, value)
|
||||
return Player.set(key, value)
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = RSGExport,
|
||||
GetPlayer =
|
||||
function(src)
|
||||
if src then
|
||||
return exports[RSGExport]:GetCoreObject().Functions.GetPlayer(src)
|
||||
end
|
||||
local info = nil
|
||||
Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end)
|
||||
return info
|
||||
end,
|
||||
GetPlayerMetadata = function(Player, dataToCheck)
|
||||
return Player.PlayerData.metadata[dataToCheck]
|
||||
end,
|
||||
SetPlayerMetadata = function(Player, key, value)
|
||||
return Player.Functions.SetMetaData(key, value)
|
||||
end,
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Player Retrieval
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Retrieves the player object using the active core export.
|
||||
---
|
||||
--- @param source number The server ID of the player.
|
||||
--- @return table|nil table The player object, or nil if no supported core is detected.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local player = GetPlayer(playerId)
|
||||
--- ```
|
||||
function GetPlayer(source)
|
||||
for i = 1, #metaDataFunc do
|
||||
local framework = metaDataFunc[i]
|
||||
if isStarted(framework.framework) then
|
||||
return framework.GetPlayer(source)
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Metadata Retrieval
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Retrieves metadata from a player object.
|
||||
---
|
||||
--- If called client-side (player is nil), it triggers a server callback to retrieve metadata.
|
||||
---
|
||||
--- @param player table|nil The player object; if nil, metadata is retrieved via a server callback.
|
||||
--- @param key string The metadata key to retrieve.
|
||||
--- @return any The value of the requested metadata, or nil if not found.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local myMeta = getPlayerMetadata(player, "myKey")
|
||||
--- ```
|
||||
function getPlayerMetadata(player, key)
|
||||
-- Assume this is client side and callback to server to get the data
|
||||
if not player then
|
||||
debugPrint("^6Bridge^7: ^3GetMetadata^7() calling server: "..key)
|
||||
return triggerCallback(getScript()..":server:GetMetadata", key)
|
||||
else
|
||||
-- else grab server metadata about the player
|
||||
for i = 1, #metaDataFunc do
|
||||
local framework = metaDataFunc[i]
|
||||
if isStarted(framework.framework) then
|
||||
|
||||
debugPrint("^6Bridge^7: ^3GetMetadata^7() ^3"..framework.framework.."^7", key)
|
||||
return framework.GetPlayerMetadata(player, key)
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Register a server callback for retrieving metadata.
|
||||
createCallback(getScript()..":server:GetMetadata", function(source, key)
|
||||
debugPrint("^6Bridge^7: ^3GetMetadata Callback^7 from source: "..tostring(source)..", key: "..tostring(key))
|
||||
local player = GetPlayer(source)
|
||||
if not player then
|
||||
print("Error getting metadata: player not found for source "..tostring(source))
|
||||
return
|
||||
end
|
||||
|
||||
if type(key) == "table" then
|
||||
local Metadata = {}
|
||||
for _, k in ipairs(key) do
|
||||
Metadata[k] = getPlayerMetadata(player, k)
|
||||
end
|
||||
return Metadata
|
||||
elseif type(key) == "string" then
|
||||
return getPlayerMetadata(player, key)
|
||||
end
|
||||
end)
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Metadata Setting
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Sets metadata on a player object.
|
||||
---
|
||||
--- The function updates the player's metadata using the active core export.
|
||||
---
|
||||
--- @param player table The player object.
|
||||
--- @param key string The metadata key to set.
|
||||
--- @param value any The new value for the metadata key.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- setPlayerMetadata(player, "myKey", "newValue")
|
||||
--- ```
|
||||
function setPlayerMetadata(player, key, value)
|
||||
debugPrint("^6Bridge^7: ^3SetMetadata^7() setting metadata^7...")
|
||||
for i = 1, #metaDataFunc do
|
||||
local framework = metaDataFunc[i]
|
||||
if isStarted(framework.framework) then
|
||||
debugPrint("^6Bridge^7: ^3SetMetadata^7() ^3"..framework.framework.."^7", key, value)
|
||||
return framework.GetPlayerMetadata(player, key)
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^1Error setting metadata^7, ^1framework not supported^7?")
|
||||
end
|
||||
|
||||
-- Register a server callback for setting metadata.
|
||||
createCallback(getScript()..":server:setPlayerMetadata", function(source, key, value)
|
||||
local src = source
|
||||
debugPrint("SetMetadata callback triggered for source:", src, "key:", key, "value:", value)
|
||||
local player = GetPlayer(src)
|
||||
setPlayerMetadata(player, key, value)
|
||||
print("Metadata set successfully.", key)
|
||||
return true
|
||||
end)
|
||||
178
shared/notify.lua
Normal file
178
shared/notify.lua
Normal file
@@ -0,0 +1,178 @@
|
||||
--[[
|
||||
Notifications Module
|
||||
----------------------
|
||||
This module provides a unified interface for displaying notifications using various
|
||||
notification systems. The active system is determined by the Config.System.Notify setting.
|
||||
|
||||
Supported systems include:
|
||||
• okok
|
||||
• qb
|
||||
• ox
|
||||
• red (default)
|
||||
• gta (default)
|
||||
• lation
|
||||
• esx
|
||||
]]
|
||||
|
||||
local notifyFunc = {
|
||||
okok = {
|
||||
client =
|
||||
function(title, message, type)
|
||||
TriggerEvent('okokNotify:Alert', title, message, 6000, type)
|
||||
end,
|
||||
server =
|
||||
function(title, message, type, src)
|
||||
TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type)
|
||||
end,
|
||||
},
|
||||
|
||||
qb = {
|
||||
client =
|
||||
function(title, message, type)
|
||||
TriggerEvent("QBCore:Notify", message, type)
|
||||
end,
|
||||
server =
|
||||
function(title, message, type, src)
|
||||
TriggerClientEvent("QBCore:Notify", src, message, type)
|
||||
end,
|
||||
},
|
||||
|
||||
ox = {
|
||||
client =
|
||||
function(title, message, type)
|
||||
exports.ox_lib:notify({ title = title, description = message, type = type or "success" })
|
||||
end,
|
||||
server =
|
||||
function(title, message, type, src)
|
||||
TriggerClientEvent('ox_lib:notify', src, { title = title, description = message, type = type or "success" })
|
||||
end,
|
||||
},
|
||||
|
||||
esx = {
|
||||
client =
|
||||
function(title, message, type)
|
||||
exports["esx_notify"]:Notify(type, 4000, message)
|
||||
end,
|
||||
server =
|
||||
function(title, message, type, src)
|
||||
TriggerClientEvent(getScript()..":DisplayESXNotify", src, type, message)
|
||||
end,
|
||||
},
|
||||
|
||||
lation = {
|
||||
client =
|
||||
function(title, message, type)
|
||||
exports.lation_ui:notify({ title = title, message = message, type = type or "success", })
|
||||
end,
|
||||
server =
|
||||
function(title, message, type, src)
|
||||
TriggerClientEvent("lation_ui:notify", src, { title = title, message = message, type = type or "success", })
|
||||
end,
|
||||
},
|
||||
|
||||
gta = {
|
||||
client =
|
||||
function(title, message, type)
|
||||
exports.jim_bridge:Notify(title, message, type)
|
||||
end,
|
||||
server =
|
||||
function(title, message, type, src)
|
||||
TriggerClientEvent("jim-bridge:Notify", src, title, message, type)
|
||||
end,
|
||||
},
|
||||
|
||||
red = {
|
||||
client =
|
||||
function(title, message, type)
|
||||
TriggerEvent("jim-redui:Notify", title, message, type)
|
||||
end,
|
||||
server =
|
||||
function(title, message, type, src)
|
||||
TriggerClientEvent("jim-redui:Notify", src, title, message, type)
|
||||
end,
|
||||
},
|
||||
}
|
||||
--- Displays notifications to the player using the configured notification system.
|
||||
---
|
||||
--- Supports multiple notification systems based on Config.System.Notify. Can be triggered from both
|
||||
--- client and server contexts.
|
||||
---
|
||||
--- @param title string|nil The notification title (optional for some systems).
|
||||
--- @param message string The main message content.
|
||||
--- @param type string The notification type ("success", "error", "info").
|
||||
--- @param src number|nil Optional server ID; if provided, the notification is sent to that player.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Client-side usage without specifying a player (shows to the current player)
|
||||
--- triggerNotify("Success", "You have completed the task!", "success")
|
||||
---
|
||||
--- -- Server-side usage specifying a player by their server ID
|
||||
--- triggerNotify("Alert", "You have been warned for misconduct.", "error", playerId)
|
||||
--- ```
|
||||
function triggerNotify(title, message, type, src)
|
||||
if not Config.System?.Notify then debugPrint("Notify triggered but not set up") return end
|
||||
|
||||
if src then
|
||||
notifyFunc[Config.System.Notify].server(title, message, type, src)
|
||||
else
|
||||
notifyFunc[Config.System.Notify].client(title, message, type)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- ESX Notifications
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Registers a server-side event to display ESX notifications to clients.
|
||||
---
|
||||
--- Listens for DisplayESXNotify events and triggers the ESX notification on the client.
|
||||
---
|
||||
--- @param type string The notification type.
|
||||
--- @param text string The notification message.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- TriggerClientEvent(getScript()..":DisplayESXNotify", playerId, "success", "New achievement unlocked!")
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":DisplayESXNotify", function(type, text)
|
||||
exports["esx_notify"]:Notify(type, 4000, text)
|
||||
end)
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- GTA-style Notifications
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Displays GTA-style text notifications using native GTA functions.
|
||||
---
|
||||
--- Selects an appropriate icon based on the current script (if applicable) and renders the notification.
|
||||
---
|
||||
--- @param title string The notification title/identifier (used to select an icon).
|
||||
--- @param text string The notification message.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- TriggerEvent(getScript()..":DisplayGTANotify", "taxiname", "Taxi service has arrived.")
|
||||
--- ```
|
||||
--RegisterNetEvent(getScript()..":DisplayGTANotify", function(title, text)
|
||||
-- local iconTable = {}
|
||||
-- if getScript() == "jim-npcservice" then
|
||||
-- iconTable = {
|
||||
-- [Loc[Config.Lan].notify["taxiname"]] = "CHAR_TAXI",
|
||||
-- [Loc[Config.Lan].notify["limoname"]] = "CHAR_CASINO",
|
||||
-- [Loc[Config.Lan].notify["ambiname"]] = "CHAR_CALL911",
|
||||
-- [Loc[Config.Lan].notify["pilotname"]] = "CHAR_DEFAULT",
|
||||
-- [Loc[Config.Lan].notify["planename"]] = "CHAR_BOATSITE2",
|
||||
-- [Loc[Config.Lan].notify["heliname"]] = "CHAR_BOATSITE2",
|
||||
-- }
|
||||
-- end
|
||||
--
|
||||
-- BeginTextCommandThefeedPost("STRING")
|
||||
-- AddTextComponentSubstringKeyboardDisplay(text)
|
||||
-- EndTextCommandThefeedPostMessagetext(
|
||||
-- iconTable[title] or "CHAR_DEFAULT",
|
||||
-- iconTable[title] or "CHAR_DEFAULT",
|
||||
-- true, 1, title, nil, text
|
||||
-- )
|
||||
-- EndTextCommandThefeedPostTicker(true, false)
|
||||
--end)
|
||||
245
shared/phones.lua
Normal file
245
shared/phones.lua
Normal file
@@ -0,0 +1,245 @@
|
||||
--[[
|
||||
Phone Mails Module
|
||||
------------------
|
||||
This module handles sending phone mails using different phone systems.
|
||||
Supported systems include:
|
||||
- gksphone
|
||||
- yflip-phone
|
||||
- roadphone
|
||||
- lb-phone
|
||||
- qb-phone
|
||||
- jpr-phonesystem
|
||||
]]
|
||||
|
||||
local phoneFunc = {
|
||||
{ phone = "gksphone",
|
||||
sendMail = function(mailData)
|
||||
exports["gksphone"]:SendNewMail(mailData)
|
||||
end,
|
||||
sendInvoice =
|
||||
function(mailData)
|
||||
-- Defensive check for required fields
|
||||
local required = { "billedCitizenid", "amount", "job", "name", "billerCitizenid", "label" }
|
||||
for _, field in ipairs(required) do
|
||||
if mailData[field] == nil then
|
||||
print("^1[jim-payments] ERROR:^0 Missing field '" .. field .. "' in mailData")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
MySQL.Async.execute(
|
||||
'INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)',
|
||||
{
|
||||
['@citizenid'] = mailData.billedCitizenid,
|
||||
['@amount'] = mailData.amount,
|
||||
['@society'] = mailData.job,
|
||||
['@sender'] = mailData.name,
|
||||
['@sendercitizenid'] = mailData.billerCitizenid,
|
||||
['@label'] = mailData.label
|
||||
}
|
||||
)
|
||||
end,
|
||||
},
|
||||
|
||||
{ phone = "yflip-phone",
|
||||
sendMail =
|
||||
function(mailData)
|
||||
TriggerServerEvent(getScript()..":yflip:SendMail", mailData)
|
||||
end,
|
||||
},
|
||||
|
||||
{ phone = "roadphone",
|
||||
sendMail =
|
||||
function(mailData)
|
||||
-- Convert HTML line breaks to newlines for roadphone.
|
||||
mailData.message = mailData.message:gsub("%<br>", "\n")
|
||||
exports["roadphone"]:sendMail(mailData)
|
||||
end,
|
||||
},
|
||||
|
||||
{ phone = "lb-phone",
|
||||
sendMail =
|
||||
function(mailData)
|
||||
-- Convert HTML line breaks to newlines for lb-phone.
|
||||
mailData.message = mailData.message:gsub("%<br>", "\n")
|
||||
TriggerServerEvent(getScript()..":lbphone:SendMail", mailData)
|
||||
end,
|
||||
},
|
||||
|
||||
{ phone = "qb-phone",
|
||||
sendMail =
|
||||
function(mailData)
|
||||
TriggerServerEvent('qb-phone:server:sendNewMail', mailData)
|
||||
end,
|
||||
sendInvoice =
|
||||
function(mailData)
|
||||
-- Defensive check for required fields
|
||||
local required = { "billedCitizenid", "amount", "job", "name", "billerCitizenid", "src" }
|
||||
for _, field in ipairs(required) do
|
||||
if mailData[field] == nil then
|
||||
print("^1[jim-payments] ERROR:^0 Missing field '" .. field .. "' in mailData")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Safe insert with all parameters present
|
||||
MySQL.Async.insert(
|
||||
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
|
||||
{
|
||||
mailData.billedCitizenid,
|
||||
mailData.amount,
|
||||
mailData.job,
|
||||
mailData.name,
|
||||
mailData.billerCitizenid
|
||||
},
|
||||
function(id)
|
||||
if id then
|
||||
TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', mailData.src, id, mailData.name, mailData.job, mailData.billerCitizenid, mailData.amount, GetInvokingResource())
|
||||
end
|
||||
end
|
||||
)
|
||||
TriggerClientEvent('qb-phone:RefreshPhone', mailData.src)
|
||||
end,
|
||||
},
|
||||
|
||||
{ phone = "npwd_qbx_mail",
|
||||
sendMail =
|
||||
function(mailData)
|
||||
TriggerServerEvent('qb-phone:server:sendNewMail', mailData)
|
||||
end,
|
||||
},
|
||||
|
||||
{ phone = "jpr-phonesystem",
|
||||
sendMail =
|
||||
function(mailData)
|
||||
TriggerServerEvent(getScript()..":jpr:SendMail", mailData)
|
||||
end,
|
||||
},
|
||||
|
||||
{ phone = "ef-phone",
|
||||
sendMail =
|
||||
function(mailData)
|
||||
TriggerServerEvent('qb-phone:server:sendNewMail', mailData)
|
||||
end,
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
|
||||
--- Sends a phone mail using the detected phone system.
|
||||
--- The function iterates through a prioritized list of supported phone systems.
|
||||
--- Once an active system is found (via `isStarted`), the corresponding mail function is executed.
|
||||
---
|
||||
--- @param data table A table containing the mail data.
|
||||
--- - subject (string): The email subject.
|
||||
--- - sender (string): The sender identifier.
|
||||
--- - message (string): The email body content.
|
||||
--- - actions (table|nil): Optional action buttons for the email.
|
||||
--- @usage
|
||||
--- sendPhoneMail({
|
||||
--- subject = "Welcome!",
|
||||
--- sender = "Admin",
|
||||
--- message = "Thank you for joining our server.",
|
||||
--- actions = {
|
||||
--- { label = "Reply", action = replyFunction }
|
||||
--- }
|
||||
--- })
|
||||
function sendPhoneMail(mailData)
|
||||
-- Check each phone system in order and use the first active one.
|
||||
for i = 1, #phoneFunc do
|
||||
local script = phoneFunc[i]
|
||||
if isStarted(script.phone) and script.sendMail then
|
||||
debugPrint("^6Bridge^7[^3"..script.phone.."^7]: ^2Sending mail to player")
|
||||
script.sendMail(mailData)
|
||||
return true
|
||||
end
|
||||
end
|
||||
print("^6Bridge^7: ^1ERROR ^2Sending mail to player ^7- ^2No supported phone found")
|
||||
return false
|
||||
end
|
||||
|
||||
function sendPhoneInvoice(data)
|
||||
if not data.src then return end
|
||||
|
||||
-- Check each phone system in order and use the first active one.
|
||||
|
||||
for i = 1, #phoneFunc do
|
||||
local script = phoneFunc[i]
|
||||
if isStarted(script.phone) and script.sendInvoice then
|
||||
debugPrint("^6Bridge^7[^3"..script.phone.."^7]: ^2Sending mail to player^7", data.src)
|
||||
script.sendInvoice(data)
|
||||
return true
|
||||
end
|
||||
end
|
||||
print("^6Bridge^7: ^1ERROR ^2Sending mail to player ^7- ^2No supported phone found")
|
||||
return false
|
||||
end
|
||||
-------------------------------------------------------------
|
||||
-- Phone System Event Handlers
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Handles sending mail for lb-phone.
|
||||
--- Listens for the `lbphone:SendMail` event and sends an email using lb-phone's API.
|
||||
---
|
||||
--- @event lbphone:SendMail
|
||||
--- @param data table The mail data.
|
||||
--- - subject (string): The email subject.
|
||||
--- - message (string): The email content.
|
||||
--- - buttons (table|nil): Optional action buttons (mapped from data.actions if present).
|
||||
RegisterNetEvent(getScript()..":lbphone:SendMail", function(data)
|
||||
local src = source
|
||||
local phoneNumber = exports["lb-phone"]:GetEquippedPhoneNumber(src)
|
||||
local emailAddress = exports["lb-phone"]:GetEmailAddress(phoneNumber)
|
||||
-- Map actions to buttons if provided.
|
||||
data.buttons = data.actions or data.buttons
|
||||
|
||||
exports["lb-phone"]:SendMail({
|
||||
to = emailAddress,
|
||||
subject = data.subject,
|
||||
message = data.message,
|
||||
actions = data.buttons,
|
||||
})
|
||||
end)
|
||||
|
||||
--- Handles sending mail for yflip-phone.
|
||||
--- Listens for the `yflip:SendMail` event and sends an email using yflip-phone's API.
|
||||
---
|
||||
--- @event yflip:SendMail
|
||||
--- @param data table The mail data.
|
||||
--- - subject (string): The email subject.
|
||||
--- - sender (string): The sender identifier.
|
||||
--- - message (string): The email content.
|
||||
--- - buttons (table|nil): Optional action buttons.
|
||||
RegisterNetEvent(getScript()..":yflip:SendMail", function(data)
|
||||
local src = source
|
||||
exports["yflip-phone"]:SendMail({
|
||||
title = data.subject,
|
||||
sender = data.sender,
|
||||
senderDisplayName = data.sender,
|
||||
content = data.message,
|
||||
actions = data.buttons,
|
||||
}, 'source', src)
|
||||
end)
|
||||
|
||||
--- Handles sending mail for jpr-phonesystem.
|
||||
--- Listens for the `jpr:SendMail` event and sends an email using jpr-phonesystem's API.
|
||||
---
|
||||
--- @event jpr:SendMail
|
||||
--- @param data table The mail data.
|
||||
--- - subject (string): The email subject.
|
||||
--- - sender (string): The sender identifier.
|
||||
--- - message (string): The email content.
|
||||
--- - buttons (table|nil): Optional action buttons.
|
||||
RegisterNetEvent(getScript()..":jpr:SendMail", function(data)
|
||||
local src = source
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
TriggerEvent('jpr-phonesystem:server:sendEmail', {
|
||||
Assunto = data.subject, -- Email subject
|
||||
Conteudo = data.message, -- Email content
|
||||
Enviado = data.sender, -- Sender information
|
||||
Destinatario = Player.PlayerData.citizenid, -- Recipient identifier
|
||||
Event = {}, -- Optional event details
|
||||
})
|
||||
|
||||
end)
|
||||
|
||||
935
shared/playerfunctions.lua
Normal file
935
shared/playerfunctions.lua
Normal file
@@ -0,0 +1,935 @@
|
||||
--[[
|
||||
Player Utility & Server Event Handlers Module
|
||||
------------------------------------------------
|
||||
This module provides utility functions for:
|
||||
• Locking/unlocking the player's inventory.
|
||||
• Instantly turning or gradually turning the player to face a target.
|
||||
• Handling player needs (thirst and hunger) via server events.
|
||||
• Charging/funding players (money removal/addition).
|
||||
• Processing item consumption and applying effects.
|
||||
• Checking player job/gang roles and retrieving player information.
|
||||
• Getting active players near a coordinate.
|
||||
]]
|
||||
|
||||
local hungerThirstFunc = {
|
||||
{ framework = QBXExport,
|
||||
setThirst =
|
||||
function(src, thirst)
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
local newThirst = Player.PlayerData.metadata.thirst + thirst
|
||||
newThirst = (newThirst >= 100.0 and 100.0) or (newThirst <= 0 and 0) or newThirst
|
||||
Player.Functions.SetMetaData('thirst', newThirst)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, newThirst)
|
||||
end,
|
||||
setHunger =
|
||||
function(src, hunger)
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
local newHunger = Player.PlayerData.metadata.hunger + hunger
|
||||
newHunger = (newHunger >= 100.0 and 100.0) or (newHunger <= 0 and 0) or newHunger
|
||||
Player.Functions.SetMetaData('hunger', newHunger)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, newHunger, Player.PlayerData.metadata.thirst)
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = QBExport,
|
||||
setThirst =
|
||||
function(src, thirst)
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
local newThirst = Player.PlayerData.metadata.thirst + thirst
|
||||
newThirst = (newThirst >= 100.0 and 100.0) or (newThirst <= 0 and 0) or newThirst
|
||||
Player.Functions.SetMetaData('thirst', newThirst)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, newThirst)
|
||||
end,
|
||||
setHunger =
|
||||
function(src, hunger)
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
local newHunger = Player.PlayerData.metadata.hunger + hunger
|
||||
newHunger = (newHunger >= 100.0 and 100.0) or (newHunger <= 0 and 0) or newHunger
|
||||
Player.Functions.SetMetaData('hunger', newHunger)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, newHunger, Player.PlayerData.metadata.thirst)
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = RSGExport,
|
||||
setThirst =
|
||||
function(src, thirst)
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
local newThirst = Player.PlayerData.metadata.thirst + thirst
|
||||
newThirst = (newThirst >= 100.0 and 100.0) or (newThirst <= 0 and 0) or newThirst
|
||||
Player.Functions.SetMetaData('thirst', newThirst)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, newThirst)
|
||||
end,
|
||||
setHunger =
|
||||
function(src, hunger)
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
local newHunger = Player.PlayerData.metadata.hunger + hunger
|
||||
newHunger = (newHunger >= 100.0 and 100.0) or (newHunger <= 0 and 0) or newHunger
|
||||
Player.Functions.SetMetaData('hunger', newHunger)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, newHunger, Player.PlayerData.metadata.thirst)
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = ESXExport,
|
||||
setThirst =
|
||||
function(src, thirst)
|
||||
TriggerClientEvent('esx_status:add', src, 'thirst', tonumber(thirst) * 10000)
|
||||
end,
|
||||
setHunger =
|
||||
function(src, hunger)
|
||||
TriggerClientEvent('esx_status:add', src, 'hunger', tonumber(hunger) * 10000)
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Server Event Handlers for Needs
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Sets the player's thirst level.
|
||||
---
|
||||
--- @param src number The player's server ID.
|
||||
--- @param thirst number The new thirst level.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- setThirst(playerId, 80)
|
||||
--- ```
|
||||
function setThirst(src, thirst)
|
||||
for i = 1, #hungerThirstFunc do
|
||||
local framework = hungerThirstFunc[i]
|
||||
if isStarted(framework.framework) then
|
||||
debugPrint("^4Debug^7: ^2Adding ^3"..framework.framework.." ^2thirst^7: ^3"..thirst.." ^2to player^7: ^3"..src.."^7")
|
||||
framework.setThirst(src, thirst)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Sets the player's hunger level.
|
||||
---
|
||||
--- @param src number The player's server ID.
|
||||
--- @param hunger number The new hunger level.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- setHunger(playerId, 60)
|
||||
--- ```
|
||||
function setHunger(src, hunger)
|
||||
for i = 1, #hungerThirstFunc do
|
||||
local framework = hungerThirstFunc[i]
|
||||
if isStarted(framework.framework) then
|
||||
debugPrint("^4Debug^7: ^2Adding ^3"..framework.framework.." ^2hunger^7: ^3"..hunger.." ^2to player^7: ^3"..src.."^7")
|
||||
framework.setHunger(src, hunger)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Server event handler for urinal usage.
|
||||
--- Decreases player's thirst by a random amount.
|
||||
RegisterNetEvent(getScript()..":server:Urinal", function()
|
||||
local src = source
|
||||
local Player = getPlayer(src)
|
||||
local thirstamt = math.random(10, 30)
|
||||
local thirst = Player.thirst - thirstamt
|
||||
setThirst(src, getPlayer(src).thirst - thirst)
|
||||
end)
|
||||
|
||||
--- Server event handler for setting player needs (thirst or hunger).
|
||||
---
|
||||
--- @event
|
||||
--- @param type string "thirst" or "hunger".
|
||||
--- @param amount number New value to set.
|
||||
RegisterNetEvent(getScript()..":server:setNeed", function(needType, amount)
|
||||
print("^1Deprecated function ':server:setNeed' called, please update your scripts^7")
|
||||
-- local src = source
|
||||
-- if needType == "thirst" then
|
||||
-- setThirst(src, amount)
|
||||
-- elseif needType == "hunger" then
|
||||
-- setHunger(src, amount)
|
||||
-- end
|
||||
end)
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Economy Event Handlers
|
||||
-------------------------------------------------------------
|
||||
|
||||
local billPlayerFunc = {
|
||||
jim =
|
||||
function(data)
|
||||
TriggerEvent("jim-payments:client:Charge", {
|
||||
job = data.job,
|
||||
gang = data.gang,
|
||||
coords = data.coords.xyz,
|
||||
img = data.img
|
||||
})
|
||||
end,
|
||||
okok =
|
||||
function(data)
|
||||
TriggerEvent("okokBilling:ToggleCreateInvoice")
|
||||
end,
|
||||
}
|
||||
|
||||
--- BillPlayer
|
||||
function billPlayer(data)
|
||||
if Config.System.Billing and billPlayerFunc[Config.System.Billing] then
|
||||
billPlayerFunc[Config.System.Billing](data)
|
||||
else
|
||||
debugPrint("^1Error^7: ^1No billing script detected")
|
||||
end
|
||||
end
|
||||
|
||||
-- Money Handlers
|
||||
|
||||
local moneyFunc = {
|
||||
{ framework = OXInv,
|
||||
chargePlayer =
|
||||
function(src, amount, moneyType)
|
||||
return exports[OXInv]:RemoveItem(src, "money", amount)
|
||||
end,
|
||||
fundPlayer =
|
||||
function(src, amount, moneyType)
|
||||
return exports[OXInv]:AddItem(src, "money", amount)
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = QBXExport,
|
||||
chargePlayer =
|
||||
function(src, amount, moneyType)
|
||||
return Core.Functions.GetPlayer(src).Functions.RemoveMoney(moneyType or "cash", amount)
|
||||
end,
|
||||
fundPlayer =
|
||||
function(src, amount, moneyType)
|
||||
return Core.Functions.GetPlayer(src).Functions.AddMoney(moneyType or "cash", amount)
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = QBExport,
|
||||
chargePlayer =
|
||||
function(src, amount, moneyType)
|
||||
return Core.Functions.GetPlayer(src).Functions.RemoveMoney(moneyType or "cash", amount)
|
||||
end,
|
||||
fundPlayer =
|
||||
function(src, amount, moneyType)
|
||||
return Core.Functions.GetPlayer(src).Functions.AddMoney(moneyType or "cash", amount)
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = RSGExport,
|
||||
chargePlayer =
|
||||
function(src, amount, moneyType)
|
||||
return Core.Functions.GetPlayer(src).Functions.RemoveMoney(moneyType or "cash", amount)
|
||||
end,
|
||||
fundPlayer =
|
||||
function(src, amount, moneyType)
|
||||
return Core.Functions.GetPlayer(src).Functions.AddMoney(moneyType or "cash", amount)
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = ESXExport,
|
||||
chargePlayer =
|
||||
function(src, amount, moneyType)
|
||||
return ESX.GetPlayerFromId(src).removeMoney(amount, "")
|
||||
end,
|
||||
fundPlayer =
|
||||
function(src, amount, moneyType)
|
||||
return ESX.GetPlayerFromId(src).addMoney(amount, "")
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
--- Charges a player by removing money from their account.
|
||||
---
|
||||
--- @param cost number The amount to charge.
|
||||
--- @param type string "cash" or "bank".
|
||||
--- @param newsrc number|nil Optional player ID; defaults to event source.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- chargePlayer(100, "cash", playerId)
|
||||
--- ```
|
||||
function chargePlayer(cost, moneyType, newsrc)
|
||||
local is_success = false
|
||||
local src = newsrc or source
|
||||
|
||||
if cost <= 0 then
|
||||
debugPrint("^1Error^7: ^7SRC: ^3"..src.." ^2Tried to charge a zero or minus value^7", cost)
|
||||
return
|
||||
end
|
||||
|
||||
for i = 1, #moneyFunc do
|
||||
local framework = moneyFunc[i]
|
||||
if framework.framework == OXInv and moneyType == "bank" then goto skip end
|
||||
if isStarted(framework.framework) then
|
||||
debugPrint("^6Bridge^7: ^2Charging ^3"..framework.framework.." ^2Player^7: '^6"..cost.."^7'", moneyType)
|
||||
is_success = framework.chargePlayer(src, cost, moneyType)
|
||||
break
|
||||
end
|
||||
::skip::
|
||||
end
|
||||
return is_success
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..":server:ChargePlayer", function(cost, moneyType, newsrc)
|
||||
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
|
||||
print(GetInvokingResource())
|
||||
print("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
|
||||
return
|
||||
end
|
||||
chargePlayer(cost, moneyType, newsrc)
|
||||
end)
|
||||
|
||||
--- Funds a player by adding money to their account.
|
||||
---
|
||||
--- @param fund number The amount to add.
|
||||
--- @param type string "cash" or "bank".
|
||||
--- @param newsrc number|nil Optional player ID; defaults to event source.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- fundPlayer(150, "cash", playerId)
|
||||
--- ```
|
||||
function fundPlayer(fund, moneyType, newsrc)
|
||||
local is_success = false
|
||||
local src = newsrc or source
|
||||
|
||||
if fund <= 0 then
|
||||
debugPrint("^1Error^7: ^7SRC: ^3"..src.." ^2Tried to fund a zero or minus value^7", fund)
|
||||
return
|
||||
end
|
||||
|
||||
for i = 1, #moneyFunc do
|
||||
local framework = moneyFunc[i]
|
||||
if framework.framework == OXInv and moneyType == "bank" then goto skip end
|
||||
if isStarted(framework.framework) then
|
||||
debugPrint("^6Bridge^7: ^2Funding ^3"..framework.framework.." ^2Player^7: '^6"..fund.."^7'", moneyType)
|
||||
is_success = framework.fundPlayer(src, fund, moneyType)
|
||||
break
|
||||
end
|
||||
::skip::
|
||||
end
|
||||
|
||||
return is_success
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Item Consumption & Effects
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Handles successful consumption of an item.
|
||||
---
|
||||
--- Plays a consumption animation, removes the item, updates player needs, handles alcohol effects,
|
||||
--- and checks for random rewards.
|
||||
---
|
||||
--- @param itemName string The name of the consumed item.
|
||||
--- @param type string The category of the item (e.g., "alcohol").
|
||||
--- @param data table Additional data (e.g., hunger and thirst values).
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Player consumes a health pack
|
||||
--- ConsumeSuccess("health_pack", "health")
|
||||
---
|
||||
--- -- Player consumes an alcohol drink
|
||||
--- ConsumeSuccess("beer", "alcohol")
|
||||
--- ```
|
||||
function ConsumeSuccess(itemName, type, data)
|
||||
print("^1Deprecated function 'ConsumeSuccess' called, please update your scripts^7")
|
||||
--local hunger = data and data.hunger or Items[itemName].hunger
|
||||
--local thirst = data and data.thirst or Items[itemName].thirst
|
||||
--
|
||||
--ExecuteCommand("e c")
|
||||
--removeItem(itemName, 1)
|
||||
--
|
||||
--if isStarted(ESXExport) then
|
||||
-- if hunger then
|
||||
-- TriggerServerEvent(getScript()..":server:setNeed", "hunger", tonumber(hunger) * 10000)
|
||||
-- end
|
||||
-- if thirst then
|
||||
-- TriggerServerEvent(getScript()..":server:setNeed", "thirst", tonumber(thirst) * 10000)
|
||||
-- end
|
||||
--else
|
||||
-- if hunger then
|
||||
-- TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + tonumber(hunger))
|
||||
-- end
|
||||
-- if thirst then
|
||||
-- TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + tonumber(thirst))
|
||||
-- end
|
||||
--end
|
||||
--
|
||||
--if type == "alcohol" then
|
||||
-- alcoholCount = (alcoholCount or 0) + 1
|
||||
-- if alcoholCount > 1 and alcoholCount < 4 then
|
||||
-- TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
|
||||
-- elseif alcoholCount >= 4 then
|
||||
-- TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
|
||||
-- AlienEffect()
|
||||
-- end
|
||||
--end
|
||||
--
|
||||
--if Config.Reward then
|
||||
-- getRandomReward(itemName)
|
||||
--end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Player Job & Information Utilities
|
||||
-------------------------------------------------------------
|
||||
|
||||
local hasGroupFunc = {
|
||||
{ framework = QBXExport,
|
||||
hasGroup =
|
||||
function(group, grade, src)
|
||||
local hasJobFlag, duty = false, true
|
||||
local playerInfo = GetPlayer(src)
|
||||
local jobinfo = playerInfo.job or playerInfo.PlayerData.job
|
||||
if jobinfo and jobinfo.name == group then
|
||||
hasJobFlag = true
|
||||
duty = jobinfo.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then
|
||||
hasJobFlag = false
|
||||
end
|
||||
return hasJobFlag, duty
|
||||
end
|
||||
local ganginfo = playerInfo.gang or playerInfo.PlayerData.gang
|
||||
if ganginfo and ganginfo.name == group then
|
||||
hasJobFlag = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then
|
||||
hasJobFlag = false
|
||||
end
|
||||
return hasJobFlag, duty
|
||||
end
|
||||
return hasJobFlag, duty
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = QBExport,
|
||||
hasGroup =
|
||||
function(group, grade, src)
|
||||
local hasJobFlag, duty = false, true
|
||||
local playerInfo = GetPlayer(src)
|
||||
local jobinfo = playerInfo.job or playerInfo.PlayerData.job
|
||||
if jobinfo and jobinfo.name == group then
|
||||
hasJobFlag = true
|
||||
duty = jobinfo.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then
|
||||
hasJobFlag = false
|
||||
end
|
||||
end
|
||||
local ganginfo = playerInfo.gang or playerInfo.PlayerData.gang
|
||||
if ganginfo and ganginfo.name == group then
|
||||
hasJobFlag = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then
|
||||
hasJobFlag = false
|
||||
end
|
||||
end
|
||||
return hasJobFlag, duty
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = OXCoreExport,
|
||||
hasGroup =
|
||||
function(group, grade, src)
|
||||
local hasJobFlag, duty = false, true
|
||||
if src then
|
||||
local chunk = assert(load(LoadResourceFile('ox_core', ('imports/%s.lua'):format('server')), ('@@ox_core/%s'):format(file)))
|
||||
chunk()
|
||||
local player = Ox.GetPlayer(src)
|
||||
for k, v in pairs(player.getGroups()) do
|
||||
if k == group then hasJobFlag = true end
|
||||
end
|
||||
end
|
||||
local info = OxPlayer.getGroups()
|
||||
for k, v in pairs(info) do
|
||||
if k == group then hasJobFlag = true break end
|
||||
end
|
||||
return hasJobFlag, duty
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = ESXExport,
|
||||
hasGroup =
|
||||
function(group, grade, src)
|
||||
local hasJobFlag, duty = false, true
|
||||
|
||||
local playerInfo = GetPlayer(src)
|
||||
local info = playerInfo.job
|
||||
while not info do
|
||||
info = GetPlayer(src).job
|
||||
Wait(100)
|
||||
end
|
||||
if info.name == group then
|
||||
hasJobFlag = true
|
||||
end
|
||||
|
||||
return hasJobFlag, duty
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = RSGExport,
|
||||
hasGroup =
|
||||
function(group, grade, src)
|
||||
local hasJobFlag, duty = false, true
|
||||
local playerInfo = GetPlayer(src)
|
||||
local jobinfo = playerInfo.job or playerInfo.PlayerData.job
|
||||
if jobinfo and jobinfo.name == group then
|
||||
hasJobFlag = true
|
||||
duty = jobinfo.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then
|
||||
hasJobFlag = false
|
||||
end
|
||||
end
|
||||
local ganginfo = playerInfo.gang or playerInfo.PlayerData.gang
|
||||
if ganginfo and ganginfo.name == group then
|
||||
hasJobFlag = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then
|
||||
hasJobFlag = false
|
||||
end
|
||||
end
|
||||
return hasJobFlag, duty
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
--- Checks if a player has a specific job or gang (and optionally meets a minimum grade).
|
||||
---
|
||||
--- @param job string The job or gang name to check.
|
||||
--- @param source number|nil Optional player source; if nil, checks current player.
|
||||
--- @param grade number|nil Optional minimum grade level.
|
||||
--- @return boolean, boolean boolean Returns true and duty status if the check passes; false otherwise.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Check if the player has the 'police' job and is on duty
|
||||
--- local hasPoliceJob, isOnDuty = hasJob("police")
|
||||
--- if hasPoliceJob and isOnDuty then
|
||||
--- -- Grant access to police-specific features
|
||||
--- end
|
||||
---
|
||||
--- -- Check if a specific player has the 'gang_leader' job with at least grade 2
|
||||
--- local hasGangLeaderJob, _ = hasJob("gang_leader", playerId, 2)
|
||||
--- if hasGangLeaderJob then
|
||||
--- -- Allow gang leader actions
|
||||
--- end
|
||||
--- ```
|
||||
function hasJob(job, source, grade)
|
||||
local src = source
|
||||
local hasJobFlag, duty = false, true
|
||||
|
||||
for i = 1, #hasGroupFunc do
|
||||
local framework = hasGroupFunc[i]
|
||||
if isStarted(framework.framework) then
|
||||
hasJobFlag, duty = framework.hasGroup(job, grade, src)
|
||||
return hasJobFlag, duty
|
||||
end
|
||||
end
|
||||
print("^4ERROR^7: ^2No Core detected for hasJob ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
end
|
||||
|
||||
----------------------------------
|
||||
---
|
||||
local getPlayerFunc = {
|
||||
{ framework = ESXExport,
|
||||
serverSide =
|
||||
function(src)
|
||||
local Player = {}
|
||||
local info = ESX.GetPlayerFromId(src)
|
||||
if not info then return {} end
|
||||
Player = {
|
||||
name = info.getName(),
|
||||
cash = info.getMoney(),
|
||||
bank = info.getAccount("bank").money,
|
||||
|
||||
firstname = info.variables.firstName,
|
||||
lastname = info.variables.lastName,
|
||||
|
||||
source = info.source,
|
||||
job = info.job.name,
|
||||
--jobBoss = info.job.isboss,
|
||||
--gang = info.gang.name,
|
||||
--gangBoss = info.gang.isboss,
|
||||
onDuty = info.job.onDuty,
|
||||
--account = info.charinfo.account,
|
||||
citizenId = info.identifier,
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
|
||||
clientSide =
|
||||
function()
|
||||
local Player = {}
|
||||
local info = ESX.GetPlayerData()
|
||||
if not info.firstName then return {} end
|
||||
|
||||
local cash, bank = 0, 0
|
||||
for _, v in pairs(info.accounts) do
|
||||
if v.name == "money" then cash = v.money end
|
||||
if v.name == "bank" then bank = v.money end
|
||||
end
|
||||
Player = {
|
||||
firstname = info.firstName,
|
||||
lastname = info.lastName,
|
||||
name = info.firstName.." "..info.lastName,
|
||||
cash = cash,
|
||||
bank = bank,
|
||||
source = GetPlayerServerId(PlayerId()),
|
||||
job = info.job.name,
|
||||
--jobBoss = info.job.isboss,
|
||||
--gang = info.gang.name,
|
||||
--gangBoss = info.gang.isboss,
|
||||
onDuty = info.job.onDuty,
|
||||
--account = info.charinfo.account,
|
||||
citizenId = info.identifier,
|
||||
isDead = IsEntityDead(PlayerPedId()),
|
||||
isDown = IsPedDeadOrDying(PlayerPedId(), true)
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = OXCoreExport,
|
||||
serverSide =
|
||||
function(src)
|
||||
local Player = {}
|
||||
local file = ('imports/%s.lua'):format('server')
|
||||
local import = LoadResourceFile('ox_core', file)
|
||||
local chunk = assert(load(import, ('@@ox_core/%s'):format(file)))
|
||||
chunk()
|
||||
local player = Ox.GetPlayer(src)
|
||||
if not player then return {} end
|
||||
Player = {
|
||||
firstname = player.firstName,
|
||||
lastname = player.lastName,
|
||||
name = ('%s %s'):format(player.firstName, player.lastName),
|
||||
cash = exports[OXInv]:Search(src, 'count', "money"),
|
||||
bank = 0,
|
||||
source = src,
|
||||
--job = OxPlayer.getGroups(),
|
||||
--jobBoss = info.job.isboss,
|
||||
--gang = OxPlayer.getGroups(),
|
||||
--gangBoss = info.gang.isboss,
|
||||
--onDuty = info.job.onduty,
|
||||
--account = info.charinfo.account,
|
||||
citizenId = player.stateId,
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
|
||||
clientSide =
|
||||
function()
|
||||
local Player = {}
|
||||
if not OxPlayer.userId then return {} end
|
||||
Player = {
|
||||
firstname = OxPlayer.get("firstName"),
|
||||
lastname = OxPlayer.get("lastName"),
|
||||
name = OxPlayer.get("firstName").." "..OxPlayer.get("lastName"),
|
||||
cash = exports[OXInv]:Search('count', "money"),
|
||||
bank = 0,
|
||||
source = GetPlayerServerId(PlayerId()),
|
||||
job = OxPlayer.getGroups(),
|
||||
--jobBoss = info.job.isboss,
|
||||
gang = OxPlayer.getGroups(),
|
||||
--gangBoss = info.gang.isboss,
|
||||
--onDuty = info.job.onduty,
|
||||
--account = info.charinfo.account,
|
||||
citizenId = OxPlayer.userId,
|
||||
isDead = IsEntityDead(PlayerPedId()),
|
||||
isDown = IsPedDeadOrDying(PlayerPedId(), true)
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = QBXExport,
|
||||
serverSide =
|
||||
function(src)
|
||||
local Player = {}
|
||||
local info = exports[QBXExport]:GetPlayer(src)
|
||||
if not info then return {} end
|
||||
Player = {
|
||||
firstname = info.PlayerData.charinfo.firstname,
|
||||
lastname = info.PlayerData.charinfo.lastname,
|
||||
name = info.PlayerData.charinfo.firstname.." "..info.PlayerData.charinfo.lastname,
|
||||
cash = exports[OXInv]:Search(src, 'count', "money"),
|
||||
bank = info.Functions.GetMoney("bank"),
|
||||
source = info.PlayerData.source,
|
||||
job = info.PlayerData.job.name,
|
||||
jobBoss = info.PlayerData.job.isboss,
|
||||
jobInfo = info.PlayerData.job,
|
||||
gang = info.PlayerData.gang.name,
|
||||
gangInfo = info.PlayerData.gang,
|
||||
gangBoss = info.PlayerData.gang.isboss,
|
||||
onDuty = info.PlayerData.job.onduty,
|
||||
account = info.PlayerData.charinfo.account,
|
||||
citizenId = info.PlayerData.citizenid,
|
||||
isDead = info.PlayerData.metadata["isdead"],
|
||||
isDown = info.PlayerData.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
|
||||
clientSide =
|
||||
function()
|
||||
local Player = {}
|
||||
local info = exports[QBXExport]:GetPlayerData()
|
||||
if not info.charinfo then return {} end
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
name = info.charinfo.firstname.." "..info.charinfo.lastname,
|
||||
cash = info.money["cash"],
|
||||
bank = info.money["bank"],
|
||||
source = info.source,
|
||||
job = info.job.name,
|
||||
jobBoss = info.job.isboss,
|
||||
jobInfo = info.job,
|
||||
gang = info.gang.name,
|
||||
gangBoss = info.gang.isboss,
|
||||
gangInfo = info.gang,
|
||||
onDuty = info.job.onduty,
|
||||
account = info.charinfo.account,
|
||||
citizenId = info.citizenid,
|
||||
isDead = info.metadata["isdead"],
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = QBExport,
|
||||
serverSide =
|
||||
function(src)
|
||||
local Player = {}
|
||||
if Core.Functions.GetPlayer(src) then
|
||||
local info = Core.Functions.GetPlayer(src).PlayerData
|
||||
if not info then return {} end
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
name = info.charinfo.firstname.." "..info.charinfo.lastname,
|
||||
cash = info.money["cash"],
|
||||
bank = info.money["bank"],
|
||||
source = info.source,
|
||||
job = info.job.name,
|
||||
jobBoss = info.job.isboss,
|
||||
jobInfo = info.job,
|
||||
gang = info.gang.name,
|
||||
gangBoss = info.gang.isboss,
|
||||
gangInfo = info.gang,
|
||||
onDuty = info.job.onduty,
|
||||
account = info.charinfo.account,
|
||||
citizenId = info.citizenid,
|
||||
isDead = info.metadata["isdead"],
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
end
|
||||
return Player
|
||||
end,
|
||||
|
||||
clientSide =
|
||||
function()
|
||||
local Player = {}
|
||||
local info = nil
|
||||
Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end)
|
||||
if not info.charinfo then return {} end
|
||||
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
name = info.charinfo.firstname.." "..info.charinfo.lastname,
|
||||
cash = info.money["cash"],
|
||||
bank = info.money["bank"],
|
||||
source = info.source,
|
||||
job = info.job.name,
|
||||
jobBoss = info.job.isboss,
|
||||
jobInfo = info.job,
|
||||
gang = info.gang.name,
|
||||
gangBoss = info.gang.isboss,
|
||||
gangInfo = info.gang,
|
||||
onDuty = info.job.onduty,
|
||||
account = info.charinfo.account,
|
||||
citizenId = info.citizenid,
|
||||
isDead = info.metadata["isdead"],
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
},
|
||||
|
||||
{ framework = RSGExport,
|
||||
serverSide =
|
||||
function(src)
|
||||
local Player = {}
|
||||
if Core.Functions.GetPlayer(src) then
|
||||
local info = Core.Functions.GetPlayer(src).PlayerData
|
||||
if not info then return {} end
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
name = info.charinfo.firstname.." "..info.charinfo.lastname,
|
||||
cash = info.money["cash"],
|
||||
bank = info.money["bank"],
|
||||
source = info.source,
|
||||
job = info.job.name,
|
||||
jobBoss = info.job.isboss,
|
||||
jobInfo = info.job,
|
||||
gang = info.gang.name,
|
||||
gangBoss = info.gang.isboss,
|
||||
gangInfo = info.gang,
|
||||
onDuty = info.job.onduty,
|
||||
account = info.charinfo.account,
|
||||
citizenId = info.citizenid,
|
||||
isDead = info.metadata["isdead"],
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
end
|
||||
return Player
|
||||
end,
|
||||
|
||||
clientSide =
|
||||
function()
|
||||
local Player = {}
|
||||
local info = nil
|
||||
Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end)
|
||||
if not info.charinfo then return {} end
|
||||
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
name = info.charinfo.firstname.." "..info.charinfo.lastname,
|
||||
cash = info.money["cash"],
|
||||
bank = info.money["bank"],
|
||||
source = info.source,
|
||||
job = info.job.name,
|
||||
jobBoss = info.job.isboss,
|
||||
jobInfo = info.job,
|
||||
gang = info.gang.name,
|
||||
gangBoss = info.gang.isboss,
|
||||
gangInfo = info.gang,
|
||||
onDuty = info.job.onduty,
|
||||
account = info.charinfo.account,
|
||||
citizenId = info.citizenid,
|
||||
isDead = info.metadata["isdead"],
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
--- Retrieves basic player information (name, cash, bank, job, etc.) based on the active core/inventory system.
|
||||
---
|
||||
--- Can be called server-side (passing a player source) or client-side (for current player).
|
||||
---
|
||||
--- @param source number|nil Optional player server ID.
|
||||
--- @return table A table containing player details.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Get information for a specific player
|
||||
--- local playerInfo = getPlayer(playerId)
|
||||
--- print(playerInfo.name, playerInfo.cash, playerInfo.bank)
|
||||
---
|
||||
--- -- Get information for the current player (client-side)
|
||||
--- local myInfo = getPlayer()
|
||||
--- print(myInfo.name, myInfo.cash, myInfo.bank)
|
||||
--- ```
|
||||
function getPlayer(source)
|
||||
local Player = {}
|
||||
--debugPrint("^6Bridge^7: ^2Getting ^3Player^2 info^7")
|
||||
|
||||
if source then
|
||||
|
||||
for i = 1, #getPlayerFunc do
|
||||
local framework = getPlayerFunc[i]
|
||||
if isStarted(framework.framework) then
|
||||
Player = framework.serverSide(source)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
for i = 1, #getPlayerFunc do
|
||||
local framework = getPlayerFunc[i]
|
||||
if isStarted(framework.framework) then
|
||||
Player = framework.clientSide()
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
return Player
|
||||
end
|
||||
|
||||
--- Retrieves all active players within a given radius from the specified coordinates.
|
||||
---
|
||||
--- @param coords vector3 The reference coordinates.
|
||||
--- @param radius number The radius within which to find players.
|
||||
--- @return table table An array of player IDs.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local nearbyPlayers = GetPlayersFromCoords(vector3(100, 200, 30), 20)
|
||||
--- ```
|
||||
function GetPlayersFromCoords(coords, radius)
|
||||
local players = {}
|
||||
for _, playerId in ipairs(GetActivePlayers()) do
|
||||
local ped = GetPlayerPed(playerId)
|
||||
if ped and DoesEntityExist(ped) then
|
||||
local playerCoords = GetEntityCoords(ped)
|
||||
if #(coords - playerCoords) <= radius then
|
||||
players[#players + 1] = playerId
|
||||
end
|
||||
end
|
||||
end
|
||||
return players
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Clothing Script Selection
|
||||
-------------------------------------------------------------
|
||||
|
||||
local wardrobeFunc = {
|
||||
{ name = "qb-clothing",
|
||||
openWardrobe = function()
|
||||
TriggerEvent("qb-clothing:client:OpenMenu")
|
||||
end,
|
||||
},
|
||||
{ name = "esx_skin",
|
||||
openWardrobe = function()
|
||||
TriggerEvent("esx_skin:openSaveableMenu",
|
||||
function()
|
||||
finished = true
|
||||
end, function()
|
||||
finished = true
|
||||
end)
|
||||
end,
|
||||
},
|
||||
{
|
||||
name = "illenium-appearance",
|
||||
openWardrobe = function()
|
||||
TriggerEvent("illenium-appearance:client:openOutfitMenu")
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
--- Opens the clothing customization menu
|
||||
|
||||
function openClothing()
|
||||
for i = 1, #wardrobeFunc do
|
||||
local script = wardrobeFunc[i]
|
||||
if isStarted(script.name) then
|
||||
script.openWardrobe()
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
185
shared/polyZone.lua
Normal file
185
shared/polyZone.lua
Normal file
@@ -0,0 +1,185 @@
|
||||
--[[
|
||||
PolyZone Management Module
|
||||
----------------------------
|
||||
This module automatically detects the available polyzone library (ox_lib or PolyZone)
|
||||
and creates polygonal and circular zones accordingly. It also provides a function to remove
|
||||
previously created zones.
|
||||
|
||||
Functions:
|
||||
• createPoly(data) - Creates a polygonal zone.
|
||||
• createCirclePoly(data) - Creates a circular zone.
|
||||
• removePolyZone(Location) - Removes a created zone.
|
||||
]]
|
||||
|
||||
|
||||
local polyCreation = {
|
||||
{
|
||||
polyZoneScript = OXLibExport,
|
||||
createPoly = function(data)
|
||||
data.minZ = data.minZ or -20.0
|
||||
data.maxZ = data.maxZ or 1000.0
|
||||
data.thickness = ((data.maxZ / 2) - (data.minZ / 2)) * 2
|
||||
|
||||
local mid = data.maxZ - ((data.maxZ / 2) - (data.minZ / 2))
|
||||
for i = 1, #data.points do
|
||||
data.points[i] = vec3(data.points[i].x, data.points[i].y, mid)
|
||||
end
|
||||
|
||||
return lib.zones.poly(data)
|
||||
end,
|
||||
createCircle = function(data)
|
||||
return lib.zones.sphere(data)
|
||||
end,
|
||||
removeZone = function(Location)
|
||||
Location:remove()
|
||||
end,
|
||||
},
|
||||
{
|
||||
polyZoneScript = "PolyZone",
|
||||
createPoly = function(data)
|
||||
local zone = PolyZone:Create(data.points, {
|
||||
name = data.name,
|
||||
minZ = data.minZ or nil,
|
||||
maxZ = data.maxZ or nil,
|
||||
debugPoly = data.debug
|
||||
})
|
||||
zone:onPlayerInOut(function(isPointInside)
|
||||
if isPointInside then
|
||||
data.onEnter()
|
||||
else
|
||||
data.onExit()
|
||||
end
|
||||
end)
|
||||
return zone
|
||||
end,
|
||||
createCircle = function(data)
|
||||
local zone = CircleZone:Create(data.coords, data.radius, {
|
||||
name = data.name,
|
||||
debugPoly = data.debug
|
||||
})
|
||||
zone:onPlayerInOut(function(isPointInside)
|
||||
if isPointInside then
|
||||
data.onEnter()
|
||||
else
|
||||
data.onExit()
|
||||
end
|
||||
end)
|
||||
return zone
|
||||
end,
|
||||
removeZone = function(Location)
|
||||
Location:destroy()
|
||||
end,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Polygonal Zone Creation
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Creates a polygonal zone using the detected polyzone library (ox_lib or PolyZone).
|
||||
---
|
||||
--- Automatically checks which polyzone script is active. When using ox_lib, it converts the provided
|
||||
--- 2D points to 3D (setting a constant z value) and sets a thickness value. For PolyZone, it creates the zone
|
||||
--- and attaches onEnter and onExit callbacks.
|
||||
---
|
||||
--- @param data table Zone configuration table with the following keys:
|
||||
--- - name (string): The zone's identifier.
|
||||
--- - debug (boolean): Whether debug mode is enabled.
|
||||
--- - points (table): A list of vec2 points defining the polygon.
|
||||
--- - onEnter (function): Callback when a player enters the zone.
|
||||
--- - onExit (function): Callback when a player exits the zone.
|
||||
---
|
||||
--- @return table|nil table Returns the created zone object or nil if creation failed.
|
||||
---
|
||||
---@usage
|
||||
---```lua
|
||||
---createPoly({
|
||||
--- name = 'testZone',
|
||||
--- debug = true,
|
||||
--- points = { vec2(100.0, 100.0), vec2(200.0, 100.0), vec2(200.0, 200.0), vec2(100.0, 200.0) },
|
||||
--- onEnter = function() print("Entered Test Zone") end,
|
||||
--- onExit = function() print("Exited Test Zone") end,
|
||||
---})
|
||||
---```
|
||||
function createPoly(data)
|
||||
for i = 1, #polyCreation do
|
||||
local script = polyCreation[i]
|
||||
if isStarted(script.polyZoneScript) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new poly with ^7'^4"..script.polyZoneScript.."^7': "..data.name)
|
||||
return script.createPoly(data)
|
||||
end
|
||||
end
|
||||
|
||||
print("^4ERROR^7: ^2No PolyZone creation script detected ^7")
|
||||
return nil
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Circular Zone Creation
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Creates a circular zone using the detected polyzone library (ox_lib or PolyZone).
|
||||
---
|
||||
--- When using ox_lib, it creates a sphere zone. For PolyZone, it creates a CircleZone and attaches
|
||||
--- onEnter and onExit callbacks.
|
||||
---
|
||||
--- @param data table Zone configuration with the following keys:
|
||||
--- - name (string): The zone's identifier.
|
||||
--- - coords (vector3): The center of the circle.
|
||||
--- - radius (number): The radius of the circle.
|
||||
--- - onEnter (function): Callback when a player enters the zone.
|
||||
--- - onExit (function): Callback when a player exits the zone.
|
||||
---
|
||||
--- @return table|nil table Returns the created circular zone object or nil if creation failed.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- createCirclePoly({
|
||||
--- name = 'circleZone',
|
||||
--- coords = vector3(150.0, 150.0, 20.0),
|
||||
--- radius = 50.0,
|
||||
--- onEnter = function() print("Entered Circle Zone") end,
|
||||
--- onExit = function() print("Exited Circle Zone") end,
|
||||
--- })
|
||||
--- ```
|
||||
function createCirclePoly(data)
|
||||
for i = 1, #polyCreation do
|
||||
local script = polyCreation[i]
|
||||
if isStarted(script.polyZoneScript) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Cricle^2 poly with ^7"..script.polyZoneScript.." "..data.name)
|
||||
debugPrint("^6Bridge^7: ^2Zone Stats - Coords: "..formatCoord(data.coords).." Radius: "..data.radius)
|
||||
return script.createCircle(data)
|
||||
end
|
||||
end
|
||||
|
||||
print("^4ERROR^7: ^2No PolyZone creation script detected ^7")
|
||||
return nil
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- PolyZone Removal Function
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Removes a previously created polyzone.
|
||||
---
|
||||
--- Detects the active polyzone library and calls the appropriate removal method.
|
||||
---
|
||||
--- @param Location table The zone object to be removed.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local zone = createPoly({...})
|
||||
---
|
||||
--- removePolyZone(zone)
|
||||
--- ```
|
||||
function removePolyZone(Location)
|
||||
for i = 1, #polyCreation do
|
||||
local script = polyCreation[i]
|
||||
if isStarted(script.polyZoneScript) then
|
||||
debugPrint("^6Bridge^7: ^2Removing ^3"..script.polyZoneScript.." ^2Zone^7")
|
||||
script.removeZone(Location)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
77
shared/scaleEntity.lua
Normal file
77
shared/scaleEntity.lua
Normal file
@@ -0,0 +1,77 @@
|
||||
local cacheOrigScale = {}
|
||||
local initialOffset = {}
|
||||
|
||||
--- Sets the scale of an entity.
|
||||
---
|
||||
--- This function scales an entity by adjusting its forward, right, and up vectors.
|
||||
--- It also applies an initial offset to maintain the entity's position relative to the ground.
|
||||
---
|
||||
---@param entity number The entity ID to scale.
|
||||
---@param scale number The scale factor to apply to the entity.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- -- Scale an entity to twice its original size
|
||||
--- SetEntityScale(entityId, 2.0)
|
||||
--- ```
|
||||
function SetEntityScale(entity, scale)
|
||||
local forward, right, up = GetEntityMatrix(entity)
|
||||
if not cacheOrigScale[entity] then
|
||||
cacheOrigScale[entity] = {
|
||||
forward = forward,
|
||||
right = right,
|
||||
up = up
|
||||
}
|
||||
end
|
||||
local minDim, maxDim = GetModelDimensions(GetEntityModel(entity))
|
||||
local originalHeight = maxDim.z - minDim.z
|
||||
local newHeight = originalHeight * scale
|
||||
initialOffset[entity] = (newHeight - originalHeight) / 3
|
||||
|
||||
local forwardTemp = cacheOrigScale[entity].forward * scale
|
||||
local rightTemp = cacheOrigScale[entity].right * scale
|
||||
local upTemp = cacheOrigScale[entity].up * scale
|
||||
|
||||
-- Apply the initial offset to the current position
|
||||
local currentPosition = GetEntityCoords(entity)
|
||||
local newPosition = vector3(currentPosition.x, currentPosition.y, currentPosition.z + initialOffset[entity])
|
||||
|
||||
SetEntityMatrix(entity, forwardTemp, rightTemp, upTemp, currentPosition)
|
||||
end
|
||||
|
||||
--- Resets the scale of an entity to its original values.
|
||||
---
|
||||
--- This function restores an entity's original forward, right, and up vectors,
|
||||
--- effectively undoing any scaling applied by `SetEntityScale`.
|
||||
---
|
||||
---@param entity number The entity ID to reset.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- -- Reset the scale of an entity
|
||||
--- resetScale(entityId)
|
||||
--- ```
|
||||
function resetScale(entity)
|
||||
if cacheOrigScale[entity] then
|
||||
SetEntityMatrix(entity, cacheOrigScale[entity].forward, cacheOrigScale[entity].right, cacheOrigScale[entity].up, GetEntityCoords(entity))
|
||||
cacheOrigScale[entity] = nil
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
CreateThread(function()
|
||||
-- Example usage:
|
||||
-- local prop = makeProp({prop = "v_res_r_figcat", coords = vec4(-1025.88, -1417.58, 5.43, 76.30)}, false, false)
|
||||
-- local ped = makePed(`a_c_cat_01`, vec4(-1022.42, -1429.97, 13.79, 68.36), true, false, nil)
|
||||
-- SetEntityCollision(prop, false, true)
|
||||
|
||||
SetEntityScale(prop, 12)
|
||||
--[[CreateThread(function()
|
||||
while true do
|
||||
Wait(1000)
|
||||
resetScale(prop)
|
||||
Wait(1000)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
]]
|
||||
306
shared/scaleforms/bigMessageInstance.lua
Normal file
306
shared/scaleforms/bigMessageInstance.lua
Normal file
@@ -0,0 +1,306 @@
|
||||
--[[
|
||||
BigMessage Module
|
||||
-----------------
|
||||
This module provides a flexible way to display large, attention-grabbing messages
|
||||
on screen using a Scaleform movie ("MP_BIG_MESSAGE_FREEMODE"). It supports multiple
|
||||
message types (mission passed, colored shard, old-style, simple shard, rank-up, weapon purchased,
|
||||
and large multiplayer messages), including customizable transitions and durations.
|
||||
]]
|
||||
|
||||
BigMessage = {}
|
||||
BigMessage.__index = BigMessage
|
||||
|
||||
--- Creates a new BigMessage instance.
|
||||
--- @return table table A new BigMessage object.
|
||||
function BigMessage:new()
|
||||
local self = setmetatable({}, BigMessage)
|
||||
self.scaleform = nil
|
||||
self.startTime = 0
|
||||
self.duration = 0
|
||||
self.transition = "TRANSITION_OUT"
|
||||
self.transitionDuration = 0.15
|
||||
self.transitionPreventAutoExpansion = false
|
||||
self.transitionExecuted = false
|
||||
self.manualDispose = false
|
||||
self.isDisplaying = false
|
||||
return self
|
||||
end
|
||||
|
||||
--- Loads the Scaleform movie if it has not been loaded yet.
|
||||
function BigMessage:Load()
|
||||
if self.scaleform then return end
|
||||
self.scaleform = RequestScaleformMovie("MP_BIG_MESSAGE_FREEMODE")
|
||||
while not HasScaleformMovieLoaded(self.scaleform) do
|
||||
Wait(0)
|
||||
end
|
||||
end
|
||||
|
||||
--- Disposes of the Scaleform movie.
|
||||
--- If manualDispose is true, executes a transition before disposing.
|
||||
function BigMessage:Dispose()
|
||||
if not self.scaleform then return end
|
||||
|
||||
if self.manualDispose then
|
||||
BeginScaleformMovieMethod(self.scaleform, self.transition)
|
||||
ScaleformMovieMethodAddParamBool(false)
|
||||
ScaleformMovieMethodAddParamFloat(self.transitionDuration)
|
||||
ScaleformMovieMethodAddParamBool(self.transitionPreventAutoExpansion)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Wait a fraction of the transition duration (in milliseconds)
|
||||
Wait((self.transitionDuration * 0.5) * 1000)
|
||||
self.manualDispose = false
|
||||
end
|
||||
|
||||
self.startTime = 0
|
||||
self.transitionExecuted = false
|
||||
SetScaleformMovieAsNoLongerNeeded(self.scaleform)
|
||||
self.scaleform = nil
|
||||
self.isDisplaying = false
|
||||
end
|
||||
|
||||
--- Updates the display by drawing the Scaleform movie fullscreen.
|
||||
function BigMessage:Update()
|
||||
if not self.scaleform then return end
|
||||
|
||||
DrawScaleformMovieFullscreen(self.scaleform, 255, 255, 255, 255, 0)
|
||||
|
||||
if self.manualDispose then return end
|
||||
|
||||
if self.startTime ~= 0 and (GetGameTimer() - self.startTime) > self.duration then
|
||||
if not self.transitionExecuted then
|
||||
BeginScaleformMovieMethod(self.scaleform, self.transition)
|
||||
ScaleformMovieMethodAddParamBool(false)
|
||||
ScaleformMovieMethodAddParamFloat(self.transitionDuration)
|
||||
ScaleformMovieMethodAddParamBool(self.transitionPreventAutoExpansion)
|
||||
EndScaleformMovieMethod()
|
||||
self.transitionExecuted = true
|
||||
-- Extend duration slightly for smooth transition
|
||||
self.duration = self.duration + ((self.transitionDuration * 0.5) * 1000)
|
||||
else
|
||||
self:Dispose()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Sets the transition properties for disposing the message.
|
||||
--- @param transition string The transition function name (default: "TRANSITION_OUT").
|
||||
--- @param duration number The duration for the transition (default: 0.4).
|
||||
--- @param preventAutoExpansion boolean Whether to prevent auto-expansion (default: true).
|
||||
function BigMessage:SetTransition(transition, duration, preventAutoExpansion)
|
||||
self.transition = transition or "TRANSITION_OUT"
|
||||
self.transitionDuration = duration or 0.4
|
||||
self.transitionPreventAutoExpansion = preventAutoExpansion or true
|
||||
end
|
||||
|
||||
--- Starts a thread to continuously update the HUD until the message is done.
|
||||
function BigMessage:StartUpdate()
|
||||
if self.isDisplaying then return end
|
||||
|
||||
self.isDisplaying = true
|
||||
CreateThread(function()
|
||||
while self.isDisplaying do
|
||||
Wait(0)
|
||||
self:Update()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Displays a mission passed message.
|
||||
--- @param msg string The message to display.
|
||||
--- @param duration number|nil The duration (in milliseconds) to display the message (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose the Scaleform after display (default: false).
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- BigMessage:ShowMissionPassedMessage("MISSION PASSED", 5000)
|
||||
--- ```
|
||||
function BigMessage:ShowMissionPassedMessage(msg, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_MISSION_PASSED_MESSAGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(msg)
|
||||
ScaleformMovieMethodAddParamPlayerNameString("")
|
||||
ScaleformMovieMethodAddParamInt(100)
|
||||
ScaleformMovieMethodAddParamBool(true)
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamBool(true)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Displays a colored shard message.
|
||||
--- @param msg string The main message.
|
||||
--- @param desc string The description text.
|
||||
--- @param textColor number The text color index.
|
||||
--- @param bgColor number The background color index.
|
||||
--- @param duration number|nil Duration in milliseconds (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose the Scaleform (default: false).
|
||||
function BigMessage:ShowColoredShard(msg, desc, textColor, bgColor, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_SHARD_CENTERED_MP_MESSAGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(msg)
|
||||
ScaleformMovieMethodAddParamPlayerNameString(desc)
|
||||
ScaleformMovieMethodAddParamInt(textColor)
|
||||
ScaleformMovieMethodAddParamInt(bgColor)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Displays an old-style mission passed message.
|
||||
--- @param msg string The message.
|
||||
--- @param duration number|nil Duration in milliseconds (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
|
||||
function BigMessage:ShowOldMessage(msg, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_MISSION_PASSED_MESSAGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(msg)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Displays a simple shard message.
|
||||
--- @param msg string The main message.
|
||||
--- @param subtitle string The subtitle text.
|
||||
--- @param duration number|nil Duration in milliseconds (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
|
||||
function BigMessage:ShowSimpleShard(msg, subtitle, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_SHARD_CREW_RANKUP_MP_MESSAGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(msg)
|
||||
ScaleformMovieMethodAddParamPlayerNameString(subtitle)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Displays a rank-up message.
|
||||
--- @param msg string The main message.
|
||||
--- @param subtitle string The subtitle text.
|
||||
--- @param rank number The rank level achieved.
|
||||
--- @param duration number|nil Duration in milliseconds (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
|
||||
function BigMessage:ShowRankupMessage(msg, subtitle, rank, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_BIG_MP_MESSAGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(msg)
|
||||
ScaleformMovieMethodAddParamPlayerNameString(subtitle)
|
||||
ScaleformMovieMethodAddParamInt(rank)
|
||||
ScaleformMovieMethodAddParamPlayerNameString("")
|
||||
ScaleformMovieMethodAddParamPlayerNameString("")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Displays a weapon purchased message.
|
||||
--- @param bigMessage string The main message.
|
||||
--- @param weaponName string The name of the weapon purchased.
|
||||
--- @param weaponHash number The weapon hash.
|
||||
--- @param duration number|nil Duration in milliseconds (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
|
||||
function BigMessage:ShowWeaponPurchasedMessage(bigMessage, weaponName, weaponHash, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_WEAPON_PURCHASED")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(bigMessage)
|
||||
ScaleformMovieMethodAddParamPlayerNameString(weaponName)
|
||||
ScaleformMovieMethodAddParamInt(weaponHash)
|
||||
ScaleformMovieMethodAddParamPlayerNameString("")
|
||||
ScaleformMovieMethodAddParamInt(100)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Displays a large multiplayer message.
|
||||
--- @param msg string The main message.
|
||||
--- @param duration number|nil Duration in milliseconds (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
|
||||
function BigMessage:ShowMpMessageLarge(msg, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_CENTERED_MP_MESSAGE_LARGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(msg)
|
||||
ScaleformMovieMethodAddParamPlayerNameString("")
|
||||
ScaleformMovieMethodAddParamInt(100)
|
||||
ScaleformMovieMethodAddParamBool(true)
|
||||
ScaleformMovieMethodAddParamInt(100)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "TRANSITION_IN")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Displays a "Wasted" multiplayer message.
|
||||
--- @param msg string The main message.
|
||||
--- @param subtitle string The subtitle text.
|
||||
--- @param duration number|nil Duration in milliseconds (default: 5000).
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
|
||||
function BigMessage:ShowMpWastedMessage(msg, subtitle, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_SHARD_WASTED_MP_MESSAGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(msg)
|
||||
ScaleformMovieMethodAddParamPlayerNameString(subtitle)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Starts the update loop for displaying the message.
|
||||
function BigMessage:StartUpdate()
|
||||
if self.isDisplaying then return end
|
||||
self.isDisplaying = true
|
||||
CreateThread(function()
|
||||
while self.isDisplaying do
|
||||
Wait(0)
|
||||
self:Update()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Create an instance of BigMessage and return it.
|
||||
BigMessage = BigMessage:new()
|
||||
|
||||
return BigMessage
|
||||
135
shared/scaleforms/countDownHandler.lua
Normal file
135
shared/scaleforms/countDownHandler.lua
Normal file
@@ -0,0 +1,135 @@
|
||||
--[[
|
||||
CountdownHandler Module
|
||||
-------------------------
|
||||
This module provides a countdown HUD using a Scaleform movie ("COUNTDOWN").
|
||||
It handles loading, updating, and disposing of the scaleform, as well as
|
||||
playing sounds and displaying messages for each countdown tick.
|
||||
|
||||
TriggerNetEvent(getScript()..":startCountdown", 5, 25)
|
||||
]]
|
||||
|
||||
CountdownHandler = {}
|
||||
CountdownHandler.__index = CountdownHandler
|
||||
|
||||
--- Creates a new CountdownHandler instance.
|
||||
--- @return table table A new CountdownHandler object.
|
||||
function CountdownHandler:new()
|
||||
local self = setmetatable({}, CountdownHandler)
|
||||
self.scaleform = nil
|
||||
self.renderCountdown = false
|
||||
self.colour = { r = 255, g = 255, b = 255, a = 255 }
|
||||
return self
|
||||
end
|
||||
|
||||
--- Loads the "COUNTDOWN" scaleform movie.
|
||||
function CountdownHandler:Load()
|
||||
if self.scaleform then
|
||||
return
|
||||
end
|
||||
self.scaleform = RequestScaleformMovie("COUNTDOWN")
|
||||
while not HasScaleformMovieLoaded(self.scaleform) do
|
||||
Wait(0)
|
||||
end
|
||||
end
|
||||
|
||||
--- Disposes of the currently loaded scaleform movie.
|
||||
function CountdownHandler:Dispose()
|
||||
if self.scaleform then
|
||||
SetScaleformMovieAsNoLongerNeeded(self.scaleform)
|
||||
self.scaleform = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates the HUD by drawing the scaleform movie fullscreen.
|
||||
function CountdownHandler:Update()
|
||||
if self.scaleform then
|
||||
DrawScaleformMovieFullscreen(self.scaleform, 255, 255, 255, 255, 0)
|
||||
end
|
||||
end
|
||||
|
||||
--- Displays a message on the countdown HUD.
|
||||
--- @param message string The message to display.
|
||||
function CountdownHandler:ShowMessage(message)
|
||||
local r, g, b, a = self.colour.r, self.colour.g, self.colour.b, self.colour.a
|
||||
|
||||
-- Set the message in the scaleform.
|
||||
BeginScaleformMovieMethod(self.scaleform, "SET_MESSAGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(message)
|
||||
ScaleformMovieMethodAddParamInt(r)
|
||||
ScaleformMovieMethodAddParamInt(g)
|
||||
ScaleformMovieMethodAddParamInt(b)
|
||||
ScaleformMovieMethodAddParamBool(true)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Trigger a fade effect (optional).
|
||||
BeginScaleformMovieMethod(self.scaleform, "FADE_MP")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(message)
|
||||
ScaleformMovieMethodAddParamInt(r)
|
||||
ScaleformMovieMethodAddParamInt(g)
|
||||
ScaleformMovieMethodAddParamInt(b)
|
||||
EndScaleformMovieMethod()
|
||||
end
|
||||
|
||||
--- Starts the countdown HUD.
|
||||
--- @param number number|nil The starting number for the countdown (default: 3).
|
||||
--- @param hudColour number|nil The HUD colour index (default: 18).
|
||||
--- @return boolean boolean True when the countdown has finished.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- if CountdownHandler:Start(5, 25) then
|
||||
--- -- When run in an if statement, the script will wait until its finished to continue
|
||||
--- print("Countdown Complete")
|
||||
--- end
|
||||
--- ```
|
||||
function CountdownHandler:Start(number, hudColour)
|
||||
local finished = false
|
||||
number = number or 3
|
||||
hudColour = hudColour or 18
|
||||
|
||||
-- Get HUD colour using framework function; alternatives could be added here.
|
||||
local r, g, b, a = GetHudColour(hudColour)
|
||||
self.colour = { r = r, g = g, b = b, a = a }
|
||||
|
||||
self:Load()
|
||||
|
||||
self.renderCountdown = true
|
||||
CreateThread(function()
|
||||
while self.renderCountdown do
|
||||
Wait(0)
|
||||
self:Update()
|
||||
end
|
||||
end)
|
||||
|
||||
-- Countdown logic
|
||||
CreateThread(function()
|
||||
local currentNumber = number
|
||||
while currentNumber > 0 do
|
||||
playSound("Count")
|
||||
self:ShowMessage(tostring(currentNumber))
|
||||
Wait(1000)
|
||||
currentNumber = currentNumber - 1
|
||||
end
|
||||
|
||||
playSound("Go")
|
||||
self:ShowMessage("GO")
|
||||
finished = true
|
||||
|
||||
Wait(1000)
|
||||
self.renderCountdown = false
|
||||
self:Dispose()
|
||||
finished = true
|
||||
end)
|
||||
|
||||
while not finished do Wait(10) end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Create a singleton instance of CountdownHandler.
|
||||
CountdownHandler = CountdownHandler:new()
|
||||
|
||||
-- Register an event to start the countdown.
|
||||
RegisterNetEvent(getScript()..":startCountdown", function(number, hudColour)
|
||||
CountdownHandler:Start(number, hudColour)
|
||||
end)
|
||||
|
||||
return CountdownHandler
|
||||
44
shared/scaleforms/debugScaleform.lua
Normal file
44
shared/scaleforms/debugScaleform.lua
Normal file
@@ -0,0 +1,44 @@
|
||||
-------------------------------------------------------------
|
||||
-- Debug Text Display Functionality
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Draws debug text on the screen if debugMode is enabled.
|
||||
---
|
||||
--- Calculates a background rectangle based on the number of text lines and renders each line on-screen.
|
||||
---
|
||||
--- @param textTable table An array of strings to display.
|
||||
--- @param loc vector2 (Optional) Top-left coordinate for the text box (default: vec2(0.05, 0.65)).
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
---CreateThread(function()
|
||||
--- while true do
|
||||
--- debugScaleForm({
|
||||
--- "Line 1: Debug info",
|
||||
--- "Line 2: More info"
|
||||
--- })
|
||||
--- Wait(0)
|
||||
--- end
|
||||
---end)
|
||||
--- ```
|
||||
function debugScaleForm(textTable, loc)
|
||||
if debugMode then
|
||||
loc = loc or vec2(0.05, 0.65)
|
||||
|
||||
local lineHeight = 0.025 -- Height per line.
|
||||
local totalHeight = #textTable * lineHeight
|
||||
local boxPadding = 0.01 -- Padding around the text.
|
||||
local size = vec2(0.18, totalHeight + boxPadding * 2)
|
||||
|
||||
-- Draw background rectangle.
|
||||
DrawRect(loc.x + size.x / 2, loc.y + size.y / 2, size.x, size.y, 0, 0, 0, 200)
|
||||
|
||||
-- Render each line of text.
|
||||
for i = 1, #textTable do
|
||||
SetTextScale(0.30, 0.30)
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(textTable[i])
|
||||
EndTextCommandDisplayText(loc.x + 0.005, loc.y + (i - 1) * lineHeight + 0.01)
|
||||
end
|
||||
end
|
||||
end
|
||||
110
shared/scaleforms/instructionalButtons.lua
Normal file
110
shared/scaleforms/instructionalButtons.lua
Normal file
@@ -0,0 +1,110 @@
|
||||
-------------------------------------------------------------
|
||||
-- Instructional Buttons Functionality
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Loads and draws instructional buttons on-screen using a scaleform movie.
|
||||
---
|
||||
--- Requests the "instructional_buttons" scaleform, clears previous data, sets clear space,
|
||||
--- creates data slots for each button option provided in `info`, and then draws the scaleform fullscreen.
|
||||
---
|
||||
--- @param info table An array of tables, where each table represents a button option:
|
||||
--- - keys (table): An array of key codes (e.g., {38, 29}) to display.
|
||||
--- - text (string): The label for the button.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
---CreateThread(function()
|
||||
--- while true do
|
||||
--- makeInstructionalButtons({
|
||||
--- { keys = {38, 29}, text = "Open Menu" },
|
||||
--- { keys = {45}, text = "Close Menu" }
|
||||
--- })
|
||||
--- Wait(0)
|
||||
--- end
|
||||
---end)
|
||||
--- ```
|
||||
function makeInstructionalButtons(info)
|
||||
local build = RequestScaleformMovie("instructional_buttons")
|
||||
while not HasScaleformMovieLoaded(build) do Wait(0) end
|
||||
|
||||
-- Draw the scaleform fullscreen (initial draw).
|
||||
DrawScaleformMovieFullscreen(build, 255, 255, 255, 0, 0)
|
||||
|
||||
-- Clear previous instructions.
|
||||
BeginScaleformMovieMethod(build, "CLEAR_ALL")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Set clear spacing between buttons.
|
||||
BeginScaleformMovieMethod(build, "SET_CLEAR_SPACE")
|
||||
ScaleformMovieMethodAddParamInt(200)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Add each button option to the scaleform.
|
||||
for i = 1, #info do
|
||||
BeginScaleformMovieMethod(build, "SET_DATA_SLOT")
|
||||
ScaleformMovieMethodAddParamInt(i - 1)
|
||||
for k = 1, #info[i].keys do
|
||||
ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(2, info[i].keys[k], true))
|
||||
end
|
||||
BeginTextCommandScaleformString("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(info[i].text)
|
||||
EndTextCommandScaleformString()
|
||||
EndScaleformMovieMethod()
|
||||
end
|
||||
|
||||
-- Draw the instructional buttons.
|
||||
BeginScaleformMovieMethod(build, "DRAW_INSTRUCTIONAL_BUTTONS")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Set a translucent black background.
|
||||
BeginScaleformMovieMethod(build, "SET_BACKGROUND_COLOUR")
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(80)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
-- Final full-screen draw with full opacity.
|
||||
DrawScaleformMovieFullscreen(build, 255, 255, 255, 255, 0)
|
||||
end
|
||||
|
||||
-- EXPERIMENTAL --
|
||||
-- RedM Button Prompts --
|
||||
-- Creates the promot, then shows it, this needs to be run in a loop
|
||||
local promptGroups = {}
|
||||
|
||||
function makeRedInstructionalButtons(info, title)
|
||||
if not promptGroups[title] then -- Create group if not exists
|
||||
promptGroups[title] = {
|
||||
title = CreateVarString(10, 'LITERAL_STRING', title),
|
||||
id = GetRandomIntInRange(0, 0xffffff),
|
||||
prompts = {},
|
||||
}
|
||||
for i = 1, #info do
|
||||
promptGroups[title].prompts[i] = {
|
||||
keys = info[i].keys,
|
||||
text = info[i].text,
|
||||
}
|
||||
local keyTitle = CreateVarString(10, 'LITERAL_STRING', info[i].text)
|
||||
-- Create one prompt per entry
|
||||
local promptSet = UiPromptRegisterBegin()
|
||||
-- Register all keys for this prompt
|
||||
for k = 1, #info[i].keys do
|
||||
PromptSetControlAction(promptSet, info[i].keys[k])
|
||||
end
|
||||
PromptSetText(promptSet, keyTitle)
|
||||
PromptSetEnabled(promptSet, true)
|
||||
PromptSetVisible(promptSet, true)
|
||||
PromptSetGroup(promptSet, promptGroups[title].id)
|
||||
PromptRegisterEnd(promptSet)
|
||||
end
|
||||
end
|
||||
PromptSetActiveGroupThisFrame(promptGroups[title].id, promptGroups[title].title)
|
||||
end
|
||||
|
||||
onResourceStop(function()
|
||||
for k, v in pairs(promptGroups) do
|
||||
print("^5Bridge^7: ^2Removing Prompt Group^7: ^3" .. k .. "^7")
|
||||
PromptDelete(promptGroups[k].id, 1)
|
||||
end
|
||||
end, true)
|
||||
115
shared/scaleforms/scaleform_basic.lua
Normal file
115
shared/scaleforms/scaleform_basic.lua
Normal file
@@ -0,0 +1,115 @@
|
||||
-------------------------------------------------------------
|
||||
-- 3D Text Rendering
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Draws 3D text at specified world coordinates.
|
||||
---
|
||||
--- Configures text properties, draws the text, and displays a background rectangle behind it.
|
||||
---
|
||||
--- @param coord table A vector3 with x, y, and z coordinates.
|
||||
--- @param text string The text to display.
|
||||
--- @param highlight boolean (Optional) If true, highlights parts of the text.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- CreateThread(function()
|
||||
--- while true do
|
||||
--- DrawText3D(vector3(100, 200, 300), "Hello World", true)
|
||||
--- Wait(0)
|
||||
--- end
|
||||
--- end)
|
||||
--- ```
|
||||
function DrawText3D(coord, text, highlight)
|
||||
SetTextScale(0.30, 0.30)
|
||||
SetTextFont(0)
|
||||
SetTextProportional(1)
|
||||
SetTextColour(255, 255, 255, 215)
|
||||
SetTextEntry("STRING")
|
||||
SetTextCentre(true)
|
||||
|
||||
local totalLength = string.len(text)
|
||||
local textMaxLength = 99 -- max 99
|
||||
local text = totalLength > textMaxLength and text:sub(1, totalLength - (totalLength - textMaxLength)) or text
|
||||
AddTextComponentString(highlight and text:gsub("%~w~", "~y~") or text)
|
||||
SetDrawOrigin(coord.x, coord.y, coord.z, 0)
|
||||
DrawText(0.0, 0.0)
|
||||
local count, length = GetLineCountAndMaxLength(text)
|
||||
|
||||
local padding = 0.005
|
||||
local heightFactor = (count / 43) + padding
|
||||
local weightFactor = (length / 150) + padding
|
||||
|
||||
local height = (heightFactor / 2) - padding / 1
|
||||
local width = (weightFactor / 2) - padding / 1
|
||||
|
||||
DrawRect(0.0, height, width, heightFactor, 0, 0, 0, 150)
|
||||
ClearDrawOrigin()
|
||||
end
|
||||
|
||||
--- Calculates the number of lines and the maximum line length from the given text.
|
||||
---
|
||||
--- @param text string The text to analyze.
|
||||
--- @return number, number The line count and maximum line length.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local count, maxLen = GetLineCountAndMaxLength("Hello World")
|
||||
--- ```
|
||||
function GetLineCountAndMaxLength(text)
|
||||
local lineCount, maxLength = 0, 0
|
||||
for line in text:gmatch("[^\n]+") do
|
||||
lineCount += 1
|
||||
local lineLength = string.len(line)
|
||||
if lineLength > maxLength then
|
||||
maxLength = lineLength
|
||||
end
|
||||
end
|
||||
if lineCount == 0 then lineCount = 1 end
|
||||
return lineCount, maxLength
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Additional UI Helpers
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Displays a help message on the screen.
|
||||
---
|
||||
--- @param text string The message to display.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- DisplayHelpMsg("Press E to interact")
|
||||
--- ```
|
||||
function DisplayHelpMsg(text)
|
||||
BeginTextCommandDisplayHelp("STRING")
|
||||
AddTextComponentScaleform(text)
|
||||
EndTextCommandDisplayHelp(0, true, false, -1)
|
||||
end
|
||||
|
||||
--- Displays a "Saving/Loading" spinner with a custom message.
|
||||
---
|
||||
--- @param text string The message to display alongside the spinner.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- displaySpinner("Saving data...")
|
||||
--- ```
|
||||
function displaySpinner(text)
|
||||
BeginTextCommandBusyspinnerOn('STRING')
|
||||
AddTextComponentSubstringPlayerName(text)
|
||||
EndTextCommandBusyspinnerOn(4)
|
||||
end
|
||||
|
||||
--- Stops the "Saving/Loading" spinner.
|
||||
---
|
||||
--- This function should only be called client-side.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- stopSpinner()
|
||||
--- ```
|
||||
function stopSpinner()
|
||||
if not isServer() then
|
||||
BusyspinnerOff()
|
||||
end
|
||||
end
|
||||
78
shared/scaleforms/timerBars.lua
Normal file
78
shared/scaleforms/timerBars.lua
Normal file
@@ -0,0 +1,78 @@
|
||||
--- Creates and displays a timer HUD on the screen.
|
||||
--- Draws a title (if provided) and a series of timer bars from the supplied data.
|
||||
---
|
||||
--- @param title string|nil Optional title to display at the top of the HUD.
|
||||
--- @param data table A table of timer bar entries. Each entry should include:
|
||||
--- - stat (string): The statistic name.
|
||||
--- - value (string): The value to display.
|
||||
--- - multi (number|nil): Optional, indicates multiple checkpoints (e.g., progress levels).
|
||||
--- @param alpha number|nil Optional alpha value (transparency) for the HUD; defaults to 255.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- createTimerHud("Timer", {
|
||||
--- { stat = "Health", value = "85%" },
|
||||
--- { stat = "Armor", value = "50%", multi = 2 },
|
||||
--- { stat = "Stamina", value = "100%" },
|
||||
--- }, 255)
|
||||
--- ```
|
||||
function createTimerHud(title, data, alpha)
|
||||
loadTextureDict("timerbars")
|
||||
|
||||
local loc = vec2(0.89, 0.90)
|
||||
alpha = alpha or 255 -- Default to fully opaque if alpha is not provided
|
||||
|
||||
if title then
|
||||
local x = loc.x+0.037
|
||||
local y = 0.1
|
||||
|
||||
DrawSprite("timerbars", "all_black_bg", x, y, 0.12, 0.05, 0.0, 255, 255, 255, alpha)
|
||||
SetTextScale(0.80, 0.80)
|
||||
SetTextWrap(0.75, 0.985)
|
||||
SetTextJustification(2)
|
||||
SetTextFont(4)
|
||||
SetTextColour(255, 255, 255, alpha)
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay("~y~"..title)
|
||||
EndTextCommandDisplayText(x+0.06, y - 0.026)
|
||||
end
|
||||
|
||||
local displayIndex = 0
|
||||
for i = #data, 1, -1 do
|
||||
local space = 0.044 * displayIndex
|
||||
|
||||
DrawSprite("timerbars", "all_black_bg", loc.x+0.02, loc.y - space, 0.15, 0.04, 0.0, 255, 255, 255, alpha)
|
||||
SetTextScale(0.0, 0.35)
|
||||
SetTextWrap(0.5, 0.92)
|
||||
SetTextJustification(2)
|
||||
SetTextColour(255, 255, 255, alpha)
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(data[i].stat:upper())
|
||||
EndTextCommandDisplayText(loc.x-0.05, (loc.y - space) - 0.0125)
|
||||
|
||||
SetTextScale(0.55, 0.55)
|
||||
SetTextWrap(0.85, 0.98 - (data[i].multi and 0.026 or 0.0))
|
||||
SetTextFont(4)
|
||||
SetTextJustification(2)
|
||||
SetTextColour(255, 255, 255, alpha)
|
||||
if data[i].multi then
|
||||
local startX = 0.071
|
||||
DrawSprite("timerbars", "circle_checkpoints",
|
||||
loc.x + startX, (loc.y - space)+0.005,
|
||||
0.011, 0.018, 0.0, 255, 191, 0, 200)
|
||||
|
||||
DrawSprite("timerbars", "circle_checkpoints",
|
||||
loc.x + (startX + 0.008), (loc.y - space)+0.005,
|
||||
0.011, 0.018, 0.0, 255, 191, 0, data[i].multi > 1 and 200 or 75)
|
||||
|
||||
DrawSprite("timerbars", "circle_checkpoints",
|
||||
loc.x + (startX + 0.016), (loc.y - space)+0.005,
|
||||
0.011, 0.018, 0.0, 255, 191, 0, data[i].multi > 2 and 200 or 75)
|
||||
end
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(data[i].value)
|
||||
EndTextCommandDisplayText(loc.x - 0.02, (loc.y - space) - 0.017)
|
||||
displayIndex += 1
|
||||
end
|
||||
makeInstructionalButtons({ { text = "Exit", keys = { 194 }}})
|
||||
end
|
||||
73
shared/skillcheck.lua
Normal file
73
shared/skillcheck.lua
Normal file
@@ -0,0 +1,73 @@
|
||||
local skillCheckFunc = {
|
||||
qb = {
|
||||
start = function(data)
|
||||
local Skillbar = exports["qb-minigames"]:Skillbar()
|
||||
if Skillbar then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end,
|
||||
},
|
||||
ox = {
|
||||
start = function(data)
|
||||
local Skillbar = exports[OXLibExport]:skillCheck(
|
||||
{
|
||||
"easy",
|
||||
"easy",
|
||||
"easy"
|
||||
},
|
||||
{
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"4"
|
||||
}
|
||||
)
|
||||
if Skillbar then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end,
|
||||
},
|
||||
gta = {
|
||||
start = function(data)
|
||||
local Skillbar = exports.jim_bridge:skillCheck()
|
||||
if Skillbar then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end,
|
||||
},
|
||||
lation = {
|
||||
start = function(data)
|
||||
local Skillbar = exports.lation_ui:skillCheck("",
|
||||
{
|
||||
"easy",
|
||||
"easy",
|
||||
"easy"
|
||||
},
|
||||
{
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"4"
|
||||
})
|
||||
if Skillbar then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end,
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
function skillCheck(data)
|
||||
if Config.System.skillCheck then
|
||||
return skillCheckFunc[Config.System.skillCheck].start(data)
|
||||
end
|
||||
return true
|
||||
end
|
||||
266
shared/societybank.lua
Normal file
266
shared/societybank.lua
Normal file
@@ -0,0 +1,266 @@
|
||||
--[[
|
||||
Society Banking Module
|
||||
------------------------
|
||||
This module provides functions to interact with society bank accounts across
|
||||
different banking systems. Supported systems include:
|
||||
• qb-banking
|
||||
• esx_society *testing*
|
||||
• Renewed-Banking
|
||||
• fd_banking
|
||||
• okokBanking
|
||||
• Tgiann-bank
|
||||
]]
|
||||
|
||||
local societyFunc = {
|
||||
{ bankName = "Renewed-Banking",
|
||||
getAccount =
|
||||
function(society)
|
||||
return exports["Renewed-Banking"]:getAccountMoney(society)
|
||||
end,
|
||||
chargeSociety =
|
||||
function(society, amount)
|
||||
exports['Renewed-Banking']:removeAccountMoney(society, amount)
|
||||
end,
|
||||
fundSociety =
|
||||
function(society, amount)
|
||||
exports['Renewed-Banking']:addAccountMoney(society, amount)
|
||||
end,
|
||||
},
|
||||
|
||||
{ bankName = "fd_banking",
|
||||
getAccount =
|
||||
function(society)
|
||||
return exports["fd_banking"]:GetAccount(society)
|
||||
end,
|
||||
chargeSociety =
|
||||
function(society, amount)
|
||||
exports["fd_banking"]:RemoveMoney(society, amount)
|
||||
end,
|
||||
fundSociety =
|
||||
function(society, amount)
|
||||
exports["fd_banking"]:AddMoney(society, amount)
|
||||
end,
|
||||
},
|
||||
|
||||
{ bankName = "okokBanking",
|
||||
getAccount =
|
||||
function(society)
|
||||
return exports['okokBanking']:GetAccount(society)
|
||||
end,
|
||||
chargeSociety =
|
||||
function(society, amount)
|
||||
exports['okokBanking']:RemoveMoney(society, amount)
|
||||
end,
|
||||
fundSociety =
|
||||
function(society, amount)
|
||||
exports['okokBanking']:AddMoney(society, amount)
|
||||
end,
|
||||
},
|
||||
|
||||
{ bankName = "tgiann-bank",
|
||||
getAccount =
|
||||
function(society)
|
||||
if Jobs[society] then
|
||||
return exports["tgiann-bank"]:GetJobAccountBalance(society)
|
||||
else
|
||||
return exports["tgiann-bank"]:GetGangAccountBalance(society)
|
||||
end
|
||||
end,
|
||||
chargeSociety =
|
||||
function(society, amount)
|
||||
if Jobs[society] then
|
||||
exports["tgiann-bank"]:RemoveJobMoney(society, amount)
|
||||
else
|
||||
exports["tgiann-bank"]:RemoveGangMoney(society, amount)
|
||||
end
|
||||
end,
|
||||
fundSociety =
|
||||
function(society, amount)
|
||||
if Jobs[society] then
|
||||
exports["tgiann-bank"]:AddJobMoney(society, amount)
|
||||
else
|
||||
exports["tgiann-bank"]:AddGangMoney(society, amount)
|
||||
end
|
||||
end,
|
||||
},
|
||||
|
||||
{ bankName = "qb-banking",
|
||||
getAccount =
|
||||
function(society)
|
||||
if not exports["qb-banking"]:GetAccount(society) then
|
||||
if Jobs[society] then
|
||||
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
|
||||
exports["qb-banking"]:CreateJobAccount(society, 0)
|
||||
Wait(150)
|
||||
elseif Gangs[society] then
|
||||
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
|
||||
exports["qb-banking"]:CreateGangAccount(society, 0)
|
||||
Wait(150)
|
||||
end
|
||||
end
|
||||
return exports["qb-banking"]:GetAccountBalance(society)
|
||||
end,
|
||||
chargeSociety =
|
||||
function(society, amount)
|
||||
if not exports["qb-banking"]:GetAccount(society) then
|
||||
if Jobs[society] then
|
||||
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
|
||||
exports["qb-banking"]:CreateJobAccount(society, 0) Wait(150) -- make new account if return "null"
|
||||
elseif Gangs[society] then
|
||||
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
|
||||
exports["qb-banking"]:CreateGangAccount(society, 0) Wait(150) -- make new account if return "null"
|
||||
end
|
||||
end
|
||||
exports["qb-banking"]:RemoveMoney(society, amount)
|
||||
end,
|
||||
fundSociety =
|
||||
function(society, amount)
|
||||
if not exports["qb-banking"]:GetAccount(society) then
|
||||
if Jobs[society] then
|
||||
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
|
||||
exports["qb-banking"]:CreateJobAccount(society, 0)
|
||||
Wait(150)
|
||||
elseif Gangs[society] then
|
||||
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
|
||||
exports["qb-banking"]:CreateGangAccount(society, 0)
|
||||
Wait(150)
|
||||
end
|
||||
end
|
||||
exports["qb-banking"]:AddMoney(society, amount)
|
||||
end,
|
||||
},
|
||||
|
||||
{ bankName = "esx_society",
|
||||
getAccount =
|
||||
function(society)
|
||||
local checkExist = exports.esx_society:GetSociety(society)
|
||||
if checkExist == nil then
|
||||
print("^6Bridge^7: ^2Making new bank account in ^7'^3esx_society^7' ^2for ^7'^3"..society.."^7'")
|
||||
exports.esx_society:registerSociety(
|
||||
society,
|
||||
Gangs[society] and Gangs[society].label or Jobs[society] and Jobs[society].label,
|
||||
society,
|
||||
society,
|
||||
society,
|
||||
{type = "public"}
|
||||
)
|
||||
end
|
||||
local p = promise.new()
|
||||
TriggerEvent('esx_addonaccount:getSharedAccount', checkExist.account, function(account)
|
||||
p:resolve(account.money)
|
||||
end)
|
||||
local newAmount = Citizen.Await(p)
|
||||
return newAmount
|
||||
end,
|
||||
chargeSociety =
|
||||
function(society, amount)
|
||||
local checkExist = exports.esx_society:GetSociety(society)
|
||||
if checkExist == nil then
|
||||
print("^6Bridge^7: ^2Making new bank account in ^7'^3esx_society^7' ^2for ^7'^3"..society.."^7'")
|
||||
exports.esx_society:registerSociety(
|
||||
society,
|
||||
Gangs[society] and Gangs[society].label or Jobs[society] and Jobs[society].label,
|
||||
society,
|
||||
society,
|
||||
society,
|
||||
{type = "public"}
|
||||
)
|
||||
end
|
||||
TriggerEvent('esx_addonaccount:getSharedAccount', checkExist.account, function(account)
|
||||
if amount > 0 and account.money >= amount then
|
||||
account.removeMoney(amount)
|
||||
end
|
||||
end)
|
||||
end,
|
||||
fundSociety =
|
||||
function(society, amount)
|
||||
local checkExist = exports.esx_society:GetSociety(society)
|
||||
if checkExist == nil then
|
||||
print("^6Bridge^7: ^2Making new bank account in ^7'^3esx_society^7' ^2for ^7'^3"..society.."^7'")
|
||||
exports.esx_society:registerSociety(
|
||||
society,
|
||||
Gangs[society] and Gangs[society].label or Jobs[society] and Jobs[society].label,
|
||||
society,
|
||||
society,
|
||||
society,
|
||||
{type = "public"}
|
||||
)
|
||||
end
|
||||
TriggerEvent('esx_addonaccount:getSharedAccount', checkExist.account, function(account)
|
||||
account.addMoney(amount)
|
||||
end)
|
||||
end,
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
|
||||
--- Retrieves the current balance of a society's bank account.
|
||||
--- @param society string The identifier of the society.
|
||||
--- @return number number The current account balance.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local balance = getSocietyAccount("police")
|
||||
--- print("Police account balance: $"..balance)
|
||||
--- ```
|
||||
function getSocietyAccount(society)
|
||||
local amount = 0
|
||||
if society == nil or society == "none" then return amount end
|
||||
|
||||
for i = 1, #societyFunc do
|
||||
local script = societyFunc[i]
|
||||
if isStarted(script.bankName) then
|
||||
local amount = script.getAccount(society)
|
||||
debugPrint("^6Bridge^7: ^3"..script.bankName.."^7: ^2Retrieved account ^7'^6"..society.."^7' ($"..tostring(amount)..")")
|
||||
return amount
|
||||
end
|
||||
end
|
||||
|
||||
print("^1Error^7: ^3GetSocietyAccount^7: ^2No supported banking script found")
|
||||
|
||||
return amount
|
||||
end
|
||||
|
||||
--- Deducts funds from a society's bank account.
|
||||
--- @param society string The identifier of the society.
|
||||
--- @param amount number The amount of money to remove.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- chargeSociety("police", 1000)
|
||||
--- ```
|
||||
function chargeSociety(society, amount)
|
||||
|
||||
for i = 1, #societyFunc do
|
||||
local script = societyFunc[i]
|
||||
if isStarted(script.bankName) then
|
||||
script.chargeSociety(society, amount)
|
||||
local newAmount = getSocietyAccount(society)
|
||||
debugPrint("^6Bridge^7: ^3"..script.bankName.."^7: ^2Removing $"..amount.." from account '^6"..society.."^7' ($"..tostring(newAmount)..")")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
print("^1Error^7: ^3ChargeSociety^7: ^2No supported banking script found")
|
||||
end
|
||||
|
||||
--- Adds funds to a society's bank account.
|
||||
--- @param society string The identifier of the society.
|
||||
--- @param amount number The amount of money to add.
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- fundSociety("police", 500)
|
||||
--- ```
|
||||
function fundSociety(society, amount)
|
||||
|
||||
for i = 1, #societyFunc do
|
||||
local script = societyFunc[i]
|
||||
if isStarted(script.bankName) then
|
||||
script.fundSociety(society, amount)
|
||||
local newAmount = getSocietyAccount(society)
|
||||
debugPrint("^6Bridge^7: ^3"..script.bankName.."^7: ^2Adding ^7$"..amount.." ^2to account ^7'^6"..society.."^7' ($"..tostring(newAmount)..")")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
print("^1Error^7: ^3FundSociety^7: ^2No supported banking script found")
|
||||
end
|
||||
575
shared/targets.lua
Normal file
575
shared/targets.lua
Normal file
@@ -0,0 +1,575 @@
|
||||
--[[
|
||||
Experimental GTA In-World Text Prompts Targets Module
|
||||
-------------------------------------------------------
|
||||
This module handles the creation, removal, and management of in-world text targets
|
||||
for interacting with entities and zones using GTA text prompts. It supports multiple
|
||||
targeting systems: OX Target, QB Target, or a fallback using DrawText3D.
|
||||
|
||||
Available functionalities:
|
||||
• createEntityTarget - Creates a target for a specific entity.
|
||||
• createBoxTarget - Creates a box-shaped zone target.
|
||||
• createCircleTarget - Creates a circular zone target.
|
||||
• createModelTarget - Creates a target for specified models.
|
||||
• removeEntityTarget - Removes a target from an entity.
|
||||
• removeZoneTarget - Removes a zone target.
|
||||
|
||||
Fallback: If no targeting system is detected (or if disabled via Config.System.DontUseTarget),
|
||||
the module uses DrawText3D prompts. This is experimental and may not work as expected.
|
||||
]]
|
||||
|
||||
local targetFunc = {
|
||||
{ targetName = OXTargetExport,
|
||||
entityTarget =
|
||||
function(entity, opts, dist)
|
||||
local options = {}
|
||||
for i = 1, #opts do
|
||||
options[i] = {
|
||||
icon = opts[i].icon,
|
||||
label = opts[i].label,
|
||||
items = opts[i].item or nil,
|
||||
groups = opts[i].job or opts[i].gang,
|
||||
onSelect = opts[i].action,
|
||||
distance = dist,
|
||||
canInteract = opts[i].canInteract or nil,
|
||||
}
|
||||
end
|
||||
return exports[OXTargetExport]:addLocalEntity(entity, options)
|
||||
end,
|
||||
|
||||
boxTarget =
|
||||
function(data, opts, dist)
|
||||
local options = {}
|
||||
for i = 1, #opts do
|
||||
options[i] = {
|
||||
icon = opts[i].icon,
|
||||
label = opts[i].label,
|
||||
items = opts[i].item or nil,
|
||||
groups = opts[i].groups or opts[i].job or opts[i].gang,
|
||||
onSelect = opts[i].onSelect or opts[i].action,
|
||||
distance = dist,
|
||||
canInteract = opts[i].canInteract or nil,
|
||||
}
|
||||
end
|
||||
|
||||
data[5].maxZ = data[5].maxZ or (data[2].z + 0.80)
|
||||
data[5].minZ = data[5].minZ or data[2].z - 1.05
|
||||
local thickness = ((data[5].maxZ / 2) - (data[5].minZ / 2)) * 2
|
||||
local mid = data[5].maxZ - ((data[5].maxZ / 2) - (data[5].minZ / 2))
|
||||
|
||||
data[2] = vec3(data[2].x, data[2].y, mid) -- force the coord to middle of the minZ and maxZ
|
||||
|
||||
local target = exports[OXTargetExport]:addBoxZone({
|
||||
coords = data[2],
|
||||
size = vec3(data[4], data[3], thickness), -- size uses the math to determine how high it needs to be
|
||||
rotation = data[5].heading,
|
||||
debug = data[5].debugPoly,
|
||||
options = options
|
||||
})
|
||||
return target
|
||||
end,
|
||||
|
||||
circleTarget =
|
||||
function(data, opts, dist)
|
||||
local options = {}
|
||||
for i = 1, #opts do
|
||||
options[i] = {
|
||||
icon = opts[i].icon,
|
||||
label = opts[i].label,
|
||||
items = opts[i].item or nil,
|
||||
groups = opts[i].job or opts[i].gang,
|
||||
onSelect = opts[i].onSelect or opts[i].action,
|
||||
distance = dist,
|
||||
canInteract = opts[i].canInteract or nil,
|
||||
}
|
||||
end
|
||||
local target = exports[OXTargetExport]:addSphereZone({
|
||||
coords = data[2],
|
||||
radius = data[3],
|
||||
debug = data[4].debugPoly,
|
||||
options = options
|
||||
})
|
||||
return target
|
||||
end,
|
||||
|
||||
modelTarget =
|
||||
function(models, opts, dist)
|
||||
local options = {}
|
||||
for i = 1, #opts do
|
||||
options[i] = {
|
||||
icon = opts[i].icon,
|
||||
label = opts[i].label,
|
||||
items = opts[i].item or nil,
|
||||
groups = opts[i].job or opts[i].gang,
|
||||
onSelect = opts[i].action,
|
||||
distance = dist,
|
||||
canInteract = opts[i].canInteract or nil,
|
||||
}
|
||||
end
|
||||
return exports[OXTargetExport]:addModel(models, options)
|
||||
end,
|
||||
|
||||
removeTargetEntity =
|
||||
function(entity)
|
||||
exports[OXTargetExport]:removeLocalEntity(entity, nil)
|
||||
end,
|
||||
|
||||
removeTargetZone =
|
||||
function(target)
|
||||
exports[OXTargetExport]:removeZone(target, true)
|
||||
end,
|
||||
|
||||
removeTargetModel =
|
||||
function(model)
|
||||
exports[OXTargetExport]:removeModel(model, nil)
|
||||
end,
|
||||
},
|
||||
|
||||
{ targetName = QBTargetExport,
|
||||
entityTarget =
|
||||
function(entity, opts, dist)
|
||||
local options = { options = opts, distance = dist }
|
||||
return exports[QBTargetExport]:AddTargetEntity(entity, options)
|
||||
end,
|
||||
|
||||
boxTarget =
|
||||
function(data, opts, dist)
|
||||
local options = { options = opts, distance = dist }
|
||||
local target = exports[QBTargetExport]:AddBoxZone(data[1], data[2], data[3], data[4], data[5], options)
|
||||
return data[1]
|
||||
end,
|
||||
|
||||
circleTarget =
|
||||
function(data, opts, dist)
|
||||
local options = { options = opts, distance = dist }
|
||||
local target = exports[QBTargetExport]:AddCircleZone(data[1], data[2], data[3], data[4], options)
|
||||
return data[1]
|
||||
end,
|
||||
|
||||
modelTarget =
|
||||
function(models, opts, dist)
|
||||
local options = { options = opts, distance = dist }
|
||||
return exports[QBTargetExport]:AddTargetModel(models, options)
|
||||
end,
|
||||
|
||||
removeTargetEntity =
|
||||
function(entity)
|
||||
exports[QBTargetExport]:RemoveTargetEntity(entity)
|
||||
end,
|
||||
|
||||
removeTargetZone =
|
||||
function(target)
|
||||
exports[QBTargetExport]:RemoveZone(target)
|
||||
end,
|
||||
|
||||
removeTargetModel =
|
||||
function(model)
|
||||
exports[QBTargetExport]:RemoveTargetModel(model, "Test")
|
||||
end,
|
||||
},
|
||||
|
||||
{ targetName = "jim_bridge",
|
||||
entityTarget =
|
||||
function(entity, opts, dist)
|
||||
return exports.jim_bridge:createEntityTarget(entity, opts, dist)
|
||||
end,
|
||||
|
||||
boxTarget =
|
||||
function(data, opts, dist)
|
||||
return exports.jim_bridge:createZoneTarget(data, opts, dist)
|
||||
end,
|
||||
|
||||
circleTarget =
|
||||
function(data, opts, dist)
|
||||
return exports.jim_bridge:createZoneTarget(data, opts, dist)
|
||||
end,
|
||||
|
||||
modelTarget =
|
||||
function(models, opts, dist)
|
||||
return exports.jim_bridge:createModelTarget(models, opts, dist)
|
||||
end,
|
||||
|
||||
removeTargetEntity =
|
||||
function(entity)
|
||||
exports.jim_bridge:removeEntityTarget(entity)
|
||||
end,
|
||||
|
||||
removeTargetZone =
|
||||
function(target)
|
||||
exports.jim_bridge:removeZoneTarget(target)
|
||||
end,
|
||||
|
||||
removeTargetModel =
|
||||
function(model)
|
||||
exports.jim_bridge:removeZoneTarget(model)
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Utility Data & Tables
|
||||
-------------------------------------------------------------
|
||||
|
||||
|
||||
-- Tables for storing created targets for the fallback system and zone management.
|
||||
local targetEntities = {} -- For entity targets.
|
||||
local boxTargets = {} -- For box-shaped zone targets.
|
||||
local circleTargets = {} -- For circular zone targets.
|
||||
local modelTargets = {}
|
||||
-------------------------------------------------------------
|
||||
-- Entity Target Creation
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Creates a target for an entity with specified options and interaction distance.
|
||||
--- Supports different targeting systems (OX Target, QB Target, or custom DrawText3D)
|
||||
--- based on the server configuration.
|
||||
---
|
||||
--- @param entity number The entity ID for which the target is created.
|
||||
--- @param opts table Array of option tables. Each option should include:
|
||||
--- - icon (string): The icon to display.
|
||||
--- - label (string): The text label for the option.
|
||||
--- - item (string|nil): (Optional) An associated item.
|
||||
--- - job (string|nil): (Optional) The job required to interact.
|
||||
--- - gang (string|nil): (Optional) The gang required to interact.
|
||||
--- - action (function|nil): (Optional) The function executed on selection.
|
||||
--- @param dist number The interaction distance for the target.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
---createEntityTarget(entityId, {
|
||||
--- {
|
||||
--- action = function()
|
||||
--- openStorage()
|
||||
--- end,
|
||||
--- icon = "fas fa-box",
|
||||
--- job = "police",
|
||||
--- label = "Open Storage",
|
||||
--- },
|
||||
---}, 2.0)
|
||||
--- ```
|
||||
function createEntityTarget(entity, opts, dist)
|
||||
-- Store the target entity for later cleanup.
|
||||
targetEntities[#targetEntities + 1] = entity
|
||||
|
||||
-- if force target off, use jim_bridge buiilt in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
exports.jim_bridge:createEntityTarget(entity, opts, dist)
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6jim_bridge ^2for entity ^7"..entity)
|
||||
return
|
||||
end
|
||||
|
||||
-- Check for target script and use that
|
||||
for i = 1, #targetFunc do
|
||||
local script = targetFunc[i]
|
||||
if isStarted(script.targetName) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..script.targetName.." ^2for entity ^7"..entity)
|
||||
return script.entityTarget(entity, opts, dist)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Box Zone Target Creation
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Creates a box-shaped target zone with specified options and interaction distance.
|
||||
--- Supports different targeting systems based on the server configuration.
|
||||
---@param data table A table containing the box zone configuration.
|
||||
--- - name (`string`): The name identifier for the zone.
|
||||
--- - coords (`vector3`): The center coordinates of the box.
|
||||
--- - width (`number`): The width of the box.
|
||||
--- - height (`number`): The height of the box.
|
||||
--- - options (`table`): A table with additional options:
|
||||
--- - heading (`number`): The rotation angle of the box.
|
||||
--- - debugPoly (`boolean`): Whether to enable debug mode for the zone.
|
||||
---
|
||||
---@param opts table A table of option configurations for the target.
|
||||
--- - icon (`string`): The icon to display for the option.
|
||||
--- - label (`string`): The label text for the option.
|
||||
--- - item (`string|nil`): (Optional) The item associated with the option.
|
||||
--- - job (`string|nil`): (Optional) The job required to interact with the option.
|
||||
--- - gang (`string|nil`): (Optional) The gang required to interact with the option.
|
||||
--- - onSelect (`function|nil`): (Optional) The function to execute when the option is selected.
|
||||
---@param dist number The interaction distance for the target.
|
||||
---
|
||||
---@return string|table name identifier or target object of the created zone.
|
||||
---
|
||||
---@usage
|
||||
---```lua
|
||||
---createBoxTarget(
|
||||
--- {
|
||||
--- 'storageBox',
|
||||
--- vector3(100.0, 200.0, 30.0),
|
||||
--- 2.0,
|
||||
--- 2.0,
|
||||
--- {
|
||||
--- name = 'storageBox',
|
||||
--- heading = 100.0,
|
||||
--- debugPoly = true,
|
||||
--- minZ = 27.0,
|
||||
--- maxZ = 32.0,
|
||||
--- },
|
||||
--- },
|
||||
---{
|
||||
--- {
|
||||
--- action = function()
|
||||
--- openStorage()
|
||||
--- end,
|
||||
--- icon = "fas fa-box",
|
||||
--- job = "police",
|
||||
--- label = "Open Storage",
|
||||
--- },
|
||||
---}, 2.0)
|
||||
---```
|
||||
function createBoxTarget(data, opts, dist)
|
||||
|
||||
-- if force target off, use jim_bridge buiilt in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6jim_bridge ^7"..data[1])
|
||||
return exports.jim_bridge:createZoneTarget(data, opts, dist)
|
||||
end
|
||||
|
||||
-- Check for target script and use that
|
||||
for i = 1, #targetFunc do
|
||||
local script = targetFunc[i]
|
||||
if isStarted(script.targetName) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6"..script.targetName.." ^7"..data[1])
|
||||
local target = script.boxTarget(data, opts, dist)
|
||||
boxTargets[#boxTargets + 1] = target
|
||||
return target
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Circle Zone Target Creation
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Creates a circular target zone with specified options and interaction distance.
|
||||
--- Supports different targeting systems based on server configuration.
|
||||
---
|
||||
---@param data table A table containing the circle zone configuration.
|
||||
--- - name (`string`): The name identifier for the zone.
|
||||
--- - coords (`vector3`): The center coordinates of the circle.
|
||||
--- - radius (`number`): The radius of the circle.
|
||||
--- - options (`table`): A table with additional options:
|
||||
--- - debugPoly (`boolean`): Whether to enable debug mode for the zone.
|
||||
---
|
||||
---@param opts table A table of option configurations for the target.
|
||||
--- - icon (`string`): The icon to display for the option.
|
||||
--- - label (`string`): The label text for the option.
|
||||
--- - item (`string|nil`): (Optional) The item associated with the option.
|
||||
--- - job (`string|nil`): (Optional) The job required to interact with the option.
|
||||
--- - gang (`string|nil`): (Optional) The gang required to interact with the option.
|
||||
--- - onSelect (`function|nil`): (Optional) The function to execute when the option is selected.
|
||||
---@param dist number The interaction distance for the target.
|
||||
---
|
||||
---@return string|table name identifier or target object of the created zone.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- createCircleTarget({
|
||||
--- name = 'centralPark',
|
||||
--- coords = vector3(200.0, 300.0, 40.0),
|
||||
--- radius = 50.0,
|
||||
--- options = { debugPoly = false }
|
||||
--- }, {
|
||||
--- { icon = "fas fa-tree", label = "Relax", action = relaxAction }
|
||||
--- }, 2.0)
|
||||
--- ```
|
||||
function createCircleTarget(data, opts, dist)
|
||||
|
||||
-- if force target off, use jim_bridge buiilt in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Sphere ^2target with ^6jim_bridge ^7"..data[1])
|
||||
return exports.jim_bridge:createZoneTarget(data, opts, dist)
|
||||
end
|
||||
|
||||
-- Check for target script and use that
|
||||
for i = 1, #targetFunc do
|
||||
local script = targetFunc[i]
|
||||
if isStarted(script.targetName) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Sphere ^2target with ^6"..script.targetName.." ^7"..data[1])
|
||||
local target = script.circleTarget(data, opts, dist)
|
||||
circleTargets[#circleTargets + 1] = target
|
||||
return target
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Model Target Creation
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Creates a target for models with specified options and interaction distance.
|
||||
--- Supports different targeting systems (OX Target, QB Target) based on server configuration.
|
||||
---
|
||||
--- @param models table Array of model identifiers.
|
||||
--- @param opts table Array of option tables (same structure as in createEntityTarget).
|
||||
--- @param dist number The interaction distance for the target.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
---createModelTarget({ model1, model2 },
|
||||
---{
|
||||
--- {
|
||||
--- action = function()
|
||||
--- openStorage()
|
||||
--- end,
|
||||
--- icon = "fas fa-box",
|
||||
--- job = "police",
|
||||
--- label = "Open Storage",
|
||||
--- },
|
||||
---}, 2.0)
|
||||
---```
|
||||
function createModelTarget(models, opts, dist)
|
||||
|
||||
-- if force target off, use jim_bridge buiilt in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Model ^2target with ^6jim_bridge^7")
|
||||
return exports.jim_bridge:createModelTarget(models, opts, dist)
|
||||
end
|
||||
|
||||
-- Check for target script and use that
|
||||
for i = 1, #targetFunc do
|
||||
local script = targetFunc[i]
|
||||
if isStarted(script.targetName) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Model ^2target with ^6"..script.targetName.."^7")
|
||||
local target = script.modelTarget(models, opts, dist)
|
||||
modelTargets[#modelTargets + 1] = target
|
||||
return target
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Target Removal Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Removes a previously created entity target.
|
||||
---
|
||||
--- @param entity number The entity ID whose target should be removed.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- removeEntityTarget(entityId)
|
||||
--- ```
|
||||
function removeEntityTarget(entity)
|
||||
|
||||
if Config.System.DontUseTarget then
|
||||
exports.jim_bridge:removeEntityTarget(entity)
|
||||
end
|
||||
|
||||
-- Check for target script and use that
|
||||
for i = 1, #targetFunc do
|
||||
local script = targetFunc[i]
|
||||
if isStarted(script.targetName) then
|
||||
script.removeTargetEntity(entity)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Removes a previously created zone target.
|
||||
---
|
||||
--- @param target string|table The name identifier or target object of the zone to remove.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- removeZoneTarget('centralPark')
|
||||
--- removeZoneTarget(targetObject)
|
||||
--- ```
|
||||
function removeZoneTarget(target)
|
||||
|
||||
if Config.System.DontUseTarget then
|
||||
exports.jim_bridge:removeZoneTarget(target)
|
||||
end
|
||||
|
||||
-- Check for target script and use that
|
||||
for i = 1, #targetFunc do
|
||||
local script = targetFunc[i]
|
||||
if isStarted(script.targetName) then
|
||||
script.removeTargetZone(target)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes a previously created model target.
|
||||
---
|
||||
--- @param model table The model ID whose target should be removed.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- removeModelTarget(model)
|
||||
--- ```
|
||||
function removeModelTarget(model)
|
||||
|
||||
if Config.System.DontUseTarget then
|
||||
exports.jim_bridge:removeZoneTarget(model)
|
||||
end
|
||||
|
||||
-- Check for target script and use that
|
||||
for i = 1, #targetFunc do
|
||||
local script = targetFunc[i]
|
||||
if isStarted(script.targetName) then
|
||||
script.removeTargetModel(model)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ShowFloatingHelpNotification(coord, text, highlight)
|
||||
AddTextEntry("FloatingText", text)
|
||||
SetFloatingHelpTextWorldPosition(1, coord.x, coord.y, coord.z)
|
||||
SetFloatingHelpTextStyle(1, 1, 62, -1, 3, 0)
|
||||
BeginTextCommandDisplayHelp("FloatingText")
|
||||
EndTextCommandDisplayHelp(2, false, false, -1)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Cleanup on Resource Stop
|
||||
-------------------------------------------------------------
|
||||
|
||||
local function CleanupTargets()
|
||||
-- Remove entity targets.
|
||||
for i = 1, #targetEntities do
|
||||
if isStarted(OXTargetExport) then
|
||||
exports[OXTargetExport]:removeLocalEntity(targetEntities[i], nil)
|
||||
elseif isStarted(QBTargetExport) then
|
||||
exports[QBTargetExport]:RemoveTargetEntity(targetEntities[i])
|
||||
end
|
||||
end
|
||||
-- Remove box zone targets.
|
||||
for i = 1, #boxTargets do
|
||||
if isStarted(OXTargetExport) then
|
||||
exports[OXTargetExport]:removeZone(boxTargets[i], true)
|
||||
elseif isStarted(QBTargetExport) then
|
||||
exports[QBTargetExport]:RemoveZone(boxTargets[i])
|
||||
end
|
||||
end
|
||||
-- Remove circle zone targets.
|
||||
for i = 1, #circleTargets do
|
||||
if isStarted(OXTargetExport) then
|
||||
exports[OXTargetExport]:removeZone(circleTargets[i], true)
|
||||
elseif isStarted(QBTargetExport) then
|
||||
exports[QBTargetExport]:RemoveZone(circleTargets[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
onPlayerUnload(function()
|
||||
CleanupTargets()
|
||||
end)
|
||||
|
||||
-- When the current resource stops, remove all targets.
|
||||
onResourceStop(function()
|
||||
CleanupTargets()
|
||||
end, true)
|
||||
379
shared/vehicles.lua
Normal file
379
shared/vehicles.lua
Normal file
@@ -0,0 +1,379 @@
|
||||
--[[
|
||||
Vehicle Info & Properties Module
|
||||
----------------------------------
|
||||
This module provides utilities for:
|
||||
- Retrieving vehicle information from a Vehicles table.
|
||||
- Getting and setting vehicle properties using the active framework.
|
||||
- Comparing vehicle property differences.
|
||||
- Synchronizing vehicle properties across clients.
|
||||
- Managing network control of vehicles.
|
||||
- Finding the closest vehicle to a given position.
|
||||
]]
|
||||
|
||||
-- Cached vehicle info to avoid unnecessary re-searches.
|
||||
local lastCar, carInfo = nil, {}
|
||||
|
||||
--- Searches the 'Vehicles' table for a specific vehicle's details.
|
||||
--- If the vehicle differs from the last searched, it retrieves its model and updates the carInfo table.
|
||||
--- The table includes the vehicle's name, price, and class information.
|
||||
---
|
||||
--- @param vehicle number The entity ID of the vehicle to search for.
|
||||
--- @return table|nil table A table containing the vehicle's details or nil if the vehicle is invalid.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local info = searchCar(vehicleEntity)
|
||||
--- print(info.name, info.price, info.class.name, info.class.index)
|
||||
--- ```
|
||||
function searchCar(vehicle)
|
||||
if lastCar ~= vehicle then -- If same car, use previous info
|
||||
lastCar = vehicle
|
||||
carInfo = {}
|
||||
local model = GetEntityModel(vehicle)
|
||||
local classlist = {
|
||||
"Compacts", --1
|
||||
"Sedans", --2
|
||||
"SUVs", --3
|
||||
"Coupes", --4
|
||||
"Muscle", --5
|
||||
"Sports Classics", --6
|
||||
"Sports", --7
|
||||
"Super", --8
|
||||
"Motorcycles", --9
|
||||
"Off-road", --10
|
||||
"Industrial", --11
|
||||
"Utility", --12
|
||||
"Vans", --13
|
||||
"Cycles", --14
|
||||
"Boats", --15
|
||||
"Helicopters", --16
|
||||
"Planes", --17
|
||||
"Service", --18
|
||||
"Emergency", --19
|
||||
"Military", --20
|
||||
"Commercial", --21
|
||||
"Trains", --22
|
||||
"Open Wheel", --23
|
||||
}
|
||||
if Vehicles then
|
||||
for k, v in pairs(Vehicles) do
|
||||
if tonumber(v.hash) == model or joaat(v.hash) == model or joaat(v.model) == model then
|
||||
debugPrint("^6Bridge^7: ^2Vehicle info found in^7 ^4Vehicles^7 ^2table^7: ^6"..(v.hash and v.hash or v.model).. " ^7(^6"..Vehicles[k].name.."^7)")
|
||||
carInfo.name = Vehicles[k].name.." "..Vehicles[k].brand
|
||||
carInfo.price = Vehicles[k].price
|
||||
carInfo.class = classlist[GetVehicleClass(vehicle) + 1], GetVehicleClass(vehicle)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not carInfo.name then
|
||||
debugPrint("^6Bridge^7: ^2Vehicle ^1not ^2found in ^4vehicles^7 ^2table^7: ^6"..model.." ^7(^6"..GetDisplayNameFromVehicleModel(model):lower().."^7)")
|
||||
carInfo.name = string.upper(GetMakeNameFromVehicleModel(model).." "..GetDisplayNameFromVehicleModel(model))
|
||||
carInfo.price = 0
|
||||
carInfo.class = classlist[GetVehicleClass(vehicle) + 1], GetVehicleClass(vehicle)
|
||||
end
|
||||
return carInfo
|
||||
else
|
||||
if not carInfo.name then
|
||||
debugPrint("^6Bridge^7: ^2Vehicle ^1not ^2found in ^4vehicles^7 ^2table^7: ^6"..model.." ^7(^6"..GetDisplayNameFromVehicleModel(model):lower().."^7)")
|
||||
carInfo.name = string.upper(GetMakeNameFromVehicleModel(model).." "..GetDisplayNameFromVehicleModel(model))
|
||||
carInfo.price = 0
|
||||
carInfo.class = classlist[GetVehicleClass(vehicle) + 1], GetVehicleClass(vehicle)
|
||||
end
|
||||
end
|
||||
else
|
||||
return carInfo
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Vehicle Properties Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Retrieves the properties of a given vehicle using the active framework.
|
||||
---
|
||||
--- @param vehicle number The entity ID of the vehicle.
|
||||
--- @return table|nil table A table containing the vehicle's properties or nil if invalid.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local props = getVehicleProperties(vehicleEntity)
|
||||
--- if props then
|
||||
--- -- Use vehicle properties
|
||||
--- end
|
||||
--- ```
|
||||
function getVehicleProperties(vehicle)
|
||||
if not vehicle then return nil end
|
||||
|
||||
local propertyFunc = {
|
||||
{ framework = OXLibExport,
|
||||
func = function(vehicle)
|
||||
return lib.getVehicleProperties(vehicle)
|
||||
end,
|
||||
},
|
||||
{ framework = QBExport,
|
||||
func = function(vehicle)
|
||||
return Core.Functions.GetVehicleProperties(vehicle)
|
||||
end,
|
||||
},
|
||||
}
|
||||
for i = 1, #propertyFunc do
|
||||
local prop = propertyFunc[i]
|
||||
if isStarted(prop.framework) then
|
||||
local properties = prop.func(vehicle)
|
||||
debugPrint("^6Bridge^7: ^2Getting Vehicle Properties ^7[^6"..prop.framework.."^7] - [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..properties.model.."^7] - [^3"..properties.plate.."^7]")
|
||||
return properties
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Sets the properties of a given vehicle if changes are detected.
|
||||
--- It compares the current properties with the new ones and applies the update using the active framework.
|
||||
---
|
||||
--- @param vehicle number The entity ID of the vehicle.
|
||||
--- @param props table The new properties to apply.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- setVehicleProperties(vehicleEntity, newProperties)
|
||||
--- ```
|
||||
function setVehicleProperties(vehicle, props)
|
||||
if checkDifferences(vehicle, props) then
|
||||
if not DoesEntityExist(vehicle) then
|
||||
print("Unable to set vehicle properties for '"..vehicle.."' (^1entity does not exist^7)")
|
||||
end
|
||||
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
Core.Functions.SetVehicleProperties(vehicle, props)
|
||||
debugPrint("^6Bridge^7: ^2Setting Vehicle Properties ^7[^6"..QBExport.."^7] - [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..props.model.."^7] - [^3"..props.plate.."^7]")
|
||||
|
||||
elseif isStarted(OXLibExport) then
|
||||
lib.setVehicleProperties(vehicle, props, false)
|
||||
debugPrint("^6Bridge^7: ^2Setting Vehicle Properties ^7[^6"..OXLibExport.."^7] - [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..props.model.."^7] - [^3"..props.plate.."^7]")
|
||||
end
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2No Changes Found ^7 [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..props.model.."^7] - [^3"..props.plate.."^7]")
|
||||
end
|
||||
end
|
||||
|
||||
--- Checks for differences between the current and new vehicle properties.
|
||||
--- Compares properties using JSON encoding for deep comparison and logs differences.
|
||||
---
|
||||
--- @param vehicle number The entity ID of the vehicle.
|
||||
--- @param newProps table The new properties to compare.
|
||||
--- @return boolean `true` if differences are found; `false` otherwise.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- if checkDifferences(vehicleEntity, newProperties) then
|
||||
--- setVehicleProperties(vehicleEntity, newProperties)
|
||||
--- end
|
||||
--- ```
|
||||
function checkDifferences(vehicle, newProps)
|
||||
local oldProps = getVehicleProperties(vehicle)
|
||||
debugPrint("^6Bridge^7: ^2Finding differences in ^3Vehicle Properties^7")
|
||||
local differencesFound = true
|
||||
|
||||
for k in pairs(oldProps) do
|
||||
if json.encode(oldProps[k]) ~= json.encode(newProps[k]) then
|
||||
differencesFound = true
|
||||
debugPrint("^6Bridge^7: ^5Old ^7[^3"..k.."^7] - "..json.encode(oldProps[k], { indent = true }))
|
||||
debugPrint("^6Bridge^7: ^5New ^7[^3"..k.."^7] - "..json.encode(newProps[k], { indent = true }))
|
||||
end
|
||||
end
|
||||
|
||||
return differencesFound
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Vehicle Properties Synchronization
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- Event handler for setting vehicle properties received from the server.
|
||||
--- Listens for the `ox:setVehicleProperties` event and applies the properties.
|
||||
---
|
||||
--- @event `getScript()..ox:setVehicleProperties`
|
||||
--- @param netId number The network ID of the vehicle.
|
||||
--- @param props table The new vehicle properties.
|
||||
RegisterNetEvent(getScript()..":ox:setVehicleProperties", function(netId, props)
|
||||
local vehicle = NetworkGetEntityFromNetworkId(netId)
|
||||
local value = props
|
||||
Entity(vehicle).state[getScript()..':setVehicleProperties'] = value
|
||||
end)
|
||||
|
||||
--- Handles state bag changes for updating vehicle properties.
|
||||
--- When the state bag changes, the new properties are applied to the vehicle.
|
||||
---
|
||||
--- @param bagName string The state bag's name.
|
||||
--- @param key string The key that changed.
|
||||
--- @param value table The new state value.
|
||||
AddStateBagChangeHandler(getScript()..':setVehicleProperties', '', function(bagName, _, value)
|
||||
if not value or not GetEntityFromStateBagName then return end
|
||||
local entity = GetEntityFromStateBagName(bagName)
|
||||
local networked = not bagName:find('localEntity')
|
||||
debugPrint("^6Bridge^7: ^2Setting Vehicle Properties ^7[^6"..OXLibExport.."^7] - [^3"..entity.."^7] - [^3"..GetEntityModel(entity).."^7] - [^3"..value.plate.."^7]")
|
||||
|
||||
if networked then return end
|
||||
|
||||
if lib.setVehicleProperties(entity, value) then
|
||||
Entity(entity).state:set('setVehicleProperties', nil, true)
|
||||
end
|
||||
end)
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Vehicle Control Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- This function ensures that the vehicle is controlled by the current player and is set as a mission entity.
|
||||
--- It requests network control and sets the vehicle accordingly to synchronize changes across clients.
|
||||
---
|
||||
---@param entity number The entity ID of the vehicle to push.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- pushVehicle(vehicleEntity)
|
||||
--- ```
|
||||
function pushVehicle(entity)
|
||||
SetVehicleModKit(entity, 0)
|
||||
if entity ~= 0 and DoesEntityExist(entity) then
|
||||
-- Request network control if not already controlled.
|
||||
if not NetworkHasControlOfEntity(entity) then
|
||||
debugPrint("^6Bridge^7: ^3pushEnt^7: ^2Requesting network control of vehicle^7.")
|
||||
NetworkRequestControlOfEntity(entity)
|
||||
local timeout = 2000
|
||||
while timeout > 0 and not NetworkHasControlOfEntity(entity) do
|
||||
Wait(100)
|
||||
timeout = timeout - 100
|
||||
end
|
||||
if NetworkHasControlOfEntity(entity) then
|
||||
debugPrint("^6Bridge^7: ^3pushEnt^7: ^2Network now has control of the entity^7.")
|
||||
end
|
||||
end
|
||||
|
||||
-- Set as mission entity if not already set.
|
||||
if not IsEntityAMissionEntity(entity) then
|
||||
debugPrint("^6Bridge^7: ^3pushEnt^7: ^2Setting vehicle as a ^7'^2mission^7' ^2entity^7.")
|
||||
SetEntityAsMissionEntity(entity, true, true)
|
||||
local timeout = 2000
|
||||
while timeout > 0 and not IsEntityAMissionEntity(entity) do
|
||||
Wait(100)
|
||||
timeout = timeout - 100
|
||||
end
|
||||
if IsEntityAMissionEntity(entity) then
|
||||
debugPrint("^6Bridge^7: ^3pushEnt^7: ^2Vehicle is a ^7'^2mission^7'^2 entity^7.")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- add entitty named version
|
||||
function pushEnt(...) pushVehicle(...) end
|
||||
|
||||
|
||||
--- Finds the closest vehicle to the specified coordinates.
|
||||
--- The function uses different APIs based on whether a source is provided.
|
||||
---
|
||||
--- @param coords table|vector3 (Optional) The reference coordinates. If nil, uses the player's position.
|
||||
--- @param src boolean (Optional) If true, uses GetPlayerPed(source) and GetAllVehicles.
|
||||
--- @return number closestVehicle The closest vehicle entity and its distance.
|
||||
--- @return number closestDistance The distance of the closest vehicle.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local closestVeh, distance = getClosestVehicle({ x = 100, y = 200, z = 30 }, src)
|
||||
--- ```
|
||||
function getClosestVehicle(coords, src)
|
||||
local ped, vehicles, closestDistance, closestVehicle
|
||||
|
||||
if src then
|
||||
-- if checking server side cache src's ped and use server native
|
||||
ped = GetPlayerPed(src)
|
||||
vehicles = GetAllVehicles()
|
||||
else
|
||||
-- if checking client side cache local ped and use client native
|
||||
ped = PlayerPedId()
|
||||
vehicles = GetGamePool('CVehicle')
|
||||
end
|
||||
|
||||
local closestDistance, closestVehicle = -1, -1
|
||||
|
||||
if coords then
|
||||
if type(coords) == 'table' then
|
||||
coords = vec3(coords.x, coords.y, coords.z)
|
||||
end
|
||||
else
|
||||
coords = GetEntityCoords(ped)
|
||||
end
|
||||
|
||||
for i = 1, #vehicles, 1 do
|
||||
local vehicleCoords = GetEntityCoords(vehicles[i])
|
||||
local distance = #(vehicleCoords - coords.xyz)
|
||||
|
||||
if closestDistance == -1 or distance < closestDistance then
|
||||
closestDistance = distance
|
||||
closestVehicle = vehicles[i]
|
||||
end
|
||||
end
|
||||
|
||||
return closestVehicle, closestDistance
|
||||
end
|
||||
|
||||
--- Checks whether a vehicle is owned or not using the plate as reference
|
||||
---
|
||||
--- @param plate string The plate of the vehicle to check
|
||||
--- @return boolean whether vehicle is owned
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local plate = "ABCD1234"
|
||||
--- local isVehicleOwned = isVehicleOwned(plate)
|
||||
--- ```
|
||||
|
||||
local vehiclesOwned = {}
|
||||
|
||||
function isVehicleOwned(plate)
|
||||
-- If already checked, cache it to reduce database calls
|
||||
if vehiclesOwned[plate] == true then
|
||||
return true
|
||||
else
|
||||
-- Find frameworks vehicle table and search sql for if vehicle plate is owned
|
||||
local sqlTable = "player_vehicles"
|
||||
local vehDatabase = {
|
||||
|
||||
{ framework = ESXExport,
|
||||
sqlTable = "owned_vehicles"
|
||||
},
|
||||
|
||||
{ framework = QBExport,
|
||||
sqlTable = "player_vehicles"
|
||||
},
|
||||
|
||||
{ framework = QBXExport,
|
||||
sqlTable = "player_vehicles"
|
||||
},
|
||||
|
||||
{ framework = OXCoreExport,
|
||||
sqlTable = "owned_vehicles"
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
for i = 1, #vehDatabase do
|
||||
local framework = vehDatabase[i]
|
||||
if isStarted(framework.framework) then
|
||||
sqlTable = framework.sqlTable
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local result = MySQL.query.await("SELECT 1 from "..sqlTable.." WHERE plate = ?", { plate })
|
||||
if json.encode(result) ~= "[]" then
|
||||
vehiclesOwned[plate] = true -- Cache ownership for later checks
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
694
shared/warmenu.lua
Normal file
694
shared/warmenu.lua
Normal file
@@ -0,0 +1,694 @@
|
||||
WarMenu = { }
|
||||
WarMenu.__index = WarMenu
|
||||
|
||||
if not isServer() then
|
||||
|
||||
-- Deprecated
|
||||
WarMenu.debug = false
|
||||
function WarMenu.SetDebugEnabled(enabled)
|
||||
end
|
||||
function WarMenu.IsDebugEnabled()
|
||||
return false
|
||||
end
|
||||
---
|
||||
|
||||
local menus = { }
|
||||
local keys = { down = 187, scrollDown = 242, up = 188, scrollUp = 241, left = 189, right = 190, select = 191, accept = 237, back = 194, cancel = 238 }
|
||||
|
||||
local skipInputNextFrame = true
|
||||
local optionCount = 0
|
||||
|
||||
local currentKey = nil
|
||||
local currentMenu = nil
|
||||
|
||||
local toolTipWidth = 0.153
|
||||
|
||||
local spriteWidth = 0.027
|
||||
local spriteHeight = spriteWidth * GetAspectRatio()
|
||||
|
||||
local titleHeight = 0.101
|
||||
local titleYOffset = 0.021
|
||||
local titleFont = 1
|
||||
local titleScale = 1.0
|
||||
|
||||
local buttonHeight = 0.038
|
||||
local buttonFont = 0
|
||||
local buttonScale = 0.365
|
||||
local buttonTextXOffset = 0.005
|
||||
local buttonTextYOffset = 0.005
|
||||
local buttonSpriteXOffset = 0.002
|
||||
local buttonSpriteYOffset = 0.005
|
||||
|
||||
local defaultStyle = {
|
||||
x = 0.0175,
|
||||
y = 0.025,
|
||||
width = 0.23,
|
||||
maxOptionCountOnScreen = 10,
|
||||
titleVisible = true,
|
||||
titleColor = { 0, 0, 0, 255 },
|
||||
titleBackgroundColor = { 245, 127, 23, 255 },
|
||||
titleBackgroundSprite = nil,
|
||||
subTitleColor = { 245, 127, 23, 255 },
|
||||
textColor = { 254, 254, 254, 255 },
|
||||
subTextColor = { 189, 189, 189, 255 },
|
||||
focusTextColor = { 0, 0, 0, 255 },
|
||||
focusColor = { 245, 245, 245, 255 },
|
||||
backgroundColor = { 0, 0, 0, 160 },
|
||||
subTitleBackgroundColor = { 0, 0, 0, 255 },
|
||||
buttonPressedSound = { name = 'SELECT', set = 'HUD_FRONTEND_DEFAULT_SOUNDSET' }, --https://pastebin.com/0neZdsZ5
|
||||
}
|
||||
|
||||
local function IsNavigatedDown()
|
||||
return IsControlJustReleased(2, keys.down) or IsControlJustReleased(2, keys.scrollDown)
|
||||
end
|
||||
|
||||
local function IsNavigatedUp()
|
||||
return IsControlJustReleased(2, keys.up) or IsControlJustReleased(2, keys.scrollUp)
|
||||
end
|
||||
|
||||
local function IsSelectedPressed()
|
||||
return IsControlJustReleased(2, keys.select) or IsControlJustReleased(2, keys.accept)
|
||||
end
|
||||
|
||||
local function IsBackPressed()
|
||||
return IsControlJustReleased(2, keys.back) or IsControlJustReleased(2, keys.cancel)
|
||||
end
|
||||
|
||||
local function setMenuProperty(id, property, value)
|
||||
if not id then
|
||||
return
|
||||
end
|
||||
|
||||
local menu = menus[id]
|
||||
if menu then
|
||||
menu[property] = value
|
||||
end
|
||||
end
|
||||
|
||||
local function setStyleProperty(id, property, value)
|
||||
if not id then
|
||||
return
|
||||
end
|
||||
|
||||
local menu = menus[id]
|
||||
|
||||
if menu then
|
||||
if not menu.overrideStyle then
|
||||
menu.overrideStyle = { }
|
||||
end
|
||||
|
||||
menu.overrideStyle[property] = value
|
||||
end
|
||||
end
|
||||
|
||||
local function getStyleProperty(property, menu)
|
||||
menu = menu or currentMenu
|
||||
|
||||
if menu.overrideStyle then
|
||||
local value = menu.overrideStyle[property]
|
||||
if value ~= nil then
|
||||
return value
|
||||
end
|
||||
end
|
||||
|
||||
return menu.style and menu.style[property] or defaultStyle[property]
|
||||
end
|
||||
|
||||
local function getTitleHeight()
|
||||
return getStyleProperty('titleVisible') and titleHeight or 0
|
||||
end
|
||||
|
||||
local function copyTable(t)
|
||||
if type(t) ~= 'table' then
|
||||
return t
|
||||
end
|
||||
|
||||
local result = { }
|
||||
for k, v in pairs(t) do
|
||||
result[k] = copyTable(v)
|
||||
end
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
local function setMenuVisible(id, visible, holdCurrentOption)
|
||||
if currentMenu then
|
||||
if visible then
|
||||
if currentMenu.id == id then
|
||||
return
|
||||
end
|
||||
else
|
||||
if currentMenu.id ~= id then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if visible then
|
||||
local menu = menus[id]
|
||||
|
||||
if not currentMenu then
|
||||
menu.currentOption = 1
|
||||
else
|
||||
if not holdCurrentOption then
|
||||
menus[currentMenu.id].currentOption = 1
|
||||
end
|
||||
end
|
||||
|
||||
currentMenu = menu
|
||||
skipInputNextFrame = true
|
||||
|
||||
SetUserRadioControlEnabled(false)
|
||||
HudWeaponWheelIgnoreControlInput(true)
|
||||
else
|
||||
HudWeaponWheelIgnoreControlInput(false)
|
||||
SetUserRadioControlEnabled(true)
|
||||
|
||||
currentMenu = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function setTextParams(font, color, scale, center, shadow, alignRight, wrapFrom, wrapTo)
|
||||
SetTextFont(font)
|
||||
SetTextColour(color[1], color[2], color[3], color[4] or 255)
|
||||
SetTextScale(scale, scale)
|
||||
|
||||
if shadow then
|
||||
SetTextDropShadow()
|
||||
end
|
||||
|
||||
if center then
|
||||
SetTextCentre(true)
|
||||
elseif alignRight then
|
||||
SetTextRightJustify(true)
|
||||
end
|
||||
|
||||
if not wrapFrom or not wrapTo then
|
||||
wrapFrom = wrapFrom or getStyleProperty('x')
|
||||
wrapTo = wrapTo or getStyleProperty('x') + getStyleProperty('width') - buttonTextXOffset
|
||||
end
|
||||
|
||||
SetTextWrap(wrapFrom, wrapTo)
|
||||
end
|
||||
|
||||
local function getLinesCount(text, x, y)
|
||||
BeginTextCommandLineCount('TWOSTRINGS')
|
||||
AddTextComponentString(tostring(text))
|
||||
return EndTextCommandGetLineCount(x, y)
|
||||
end
|
||||
|
||||
local function drawText(text, x, y)
|
||||
BeginTextCommandDisplayText('TWOSTRINGS')
|
||||
AddTextComponentString(tostring(text))
|
||||
EndTextCommandDisplayText(x, y)
|
||||
end
|
||||
|
||||
local function drawRect(x, y, width, height, color)
|
||||
DrawRect(x, y, width, height, color[1], color[2], color[3], color[4] or 255)
|
||||
end
|
||||
|
||||
local function getCurrentIndex()
|
||||
if currentMenu.currentOption <= getStyleProperty('maxOptionCountOnScreen') and optionCount <= getStyleProperty('maxOptionCountOnScreen') then
|
||||
return optionCount
|
||||
elseif optionCount > currentMenu.currentOption - getStyleProperty('maxOptionCountOnScreen') and optionCount <= currentMenu.currentOption then
|
||||
return optionCount - (currentMenu.currentOption - getStyleProperty('maxOptionCountOnScreen'))
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
local function drawTitle()
|
||||
if not getStyleProperty('titleVisible') then
|
||||
return
|
||||
end
|
||||
|
||||
local x = getStyleProperty('x') + getStyleProperty('width') / 2
|
||||
local y = getStyleProperty('y') + titleHeight / 2
|
||||
|
||||
if getStyleProperty('titleBackgroundSprite') then
|
||||
DrawSprite(getStyleProperty('titleBackgroundSprite').dict, getStyleProperty('titleBackgroundSprite').name, x, y, getStyleProperty('width'), titleHeight, 0., 255, 255, 255, 255)
|
||||
else
|
||||
drawRect(x, y, getStyleProperty('width'), titleHeight, getStyleProperty('titleBackgroundColor'))
|
||||
end
|
||||
|
||||
if currentMenu.title then
|
||||
setTextParams(titleFont, getStyleProperty('titleColor'), titleScale, true)
|
||||
drawText(currentMenu.title, x, y - titleHeight / 2 + titleYOffset)
|
||||
end
|
||||
end
|
||||
|
||||
local function drawSubTitle()
|
||||
local x = getStyleProperty('x') + getStyleProperty('width') / 2
|
||||
local y = getStyleProperty('y') + getTitleHeight() + buttonHeight / 2
|
||||
|
||||
drawRect(x, y, getStyleProperty('width'), buttonHeight, getStyleProperty('subTitleBackgroundColor'))
|
||||
|
||||
setTextParams(buttonFont, getStyleProperty('subTitleColor'), buttonScale, false)
|
||||
drawText(currentMenu.subTitle, getStyleProperty('x') + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset)
|
||||
|
||||
if optionCount > getStyleProperty('maxOptionCountOnScreen') then
|
||||
setTextParams(buttonFont, getStyleProperty('subTitleColor'), buttonScale, false, false, true)
|
||||
drawText(tostring(currentMenu.currentOption)..' / '..tostring(optionCount), getStyleProperty('x') + getStyleProperty('width'), y - buttonHeight / 2 + buttonTextYOffset)
|
||||
end
|
||||
end
|
||||
|
||||
local function drawButton(text, subText)
|
||||
local currentIndex = getCurrentIndex()
|
||||
if not currentIndex then
|
||||
return
|
||||
end
|
||||
|
||||
local backgroundColor = nil
|
||||
local textColor = nil
|
||||
local subTextColor = nil
|
||||
local shadow = false
|
||||
|
||||
if currentMenu.currentOption == optionCount then
|
||||
backgroundColor = getStyleProperty('focusColor')
|
||||
textColor = getStyleProperty('focusTextColor')
|
||||
subTextColor = getStyleProperty('focusTextColor')
|
||||
else
|
||||
backgroundColor = getStyleProperty('backgroundColor')
|
||||
textColor = getStyleProperty('textColor')
|
||||
subTextColor = getStyleProperty('subTextColor')
|
||||
shadow = true
|
||||
end
|
||||
|
||||
local x = getStyleProperty('x') + getStyleProperty('width') / 2
|
||||
local y = getStyleProperty('y') + getTitleHeight() + buttonHeight + (buttonHeight * currentIndex) - buttonHeight / 2
|
||||
|
||||
drawRect(x, y, getStyleProperty('width'), buttonHeight, backgroundColor)
|
||||
|
||||
setTextParams(buttonFont, textColor, buttonScale, false, shadow)
|
||||
drawText(text, getStyleProperty('x') + buttonTextXOffset, y - (buttonHeight / 2) + buttonTextYOffset)
|
||||
|
||||
if subText then
|
||||
setTextParams(buttonFont, subTextColor, buttonScale, false, shadow, true)
|
||||
drawText(subText, getStyleProperty('x') + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset)
|
||||
end
|
||||
end
|
||||
|
||||
function WarMenu.CreateMenu(id, title, subTitle, style)
|
||||
-- Default settings
|
||||
local menu = { }
|
||||
|
||||
-- Members
|
||||
menu.id = id
|
||||
menu.previousMenu = nil
|
||||
menu.currentOption = 1
|
||||
menu.title = title
|
||||
menu.subTitle = subTitle and string.upper(subTitle) or 'INTERACTION MENU'
|
||||
|
||||
-- Style
|
||||
if style then
|
||||
menu.style = style
|
||||
end
|
||||
|
||||
menus[id] = menu
|
||||
end
|
||||
|
||||
function WarMenu.CreateSubMenu(id, parent, subTitle, style)
|
||||
local parentMenu = menus[parent]
|
||||
if not parentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
WarMenu.CreateMenu(id, parentMenu.title, subTitle and string.upper(subTitle) or parentMenu.subTitle)
|
||||
|
||||
local menu = menus[id]
|
||||
|
||||
menu.previousMenu = parent
|
||||
|
||||
if parentMenu.overrideStyle then
|
||||
menu.overrideStyle = copyTable(parentMenu.overrideStyle)
|
||||
end
|
||||
|
||||
if style then
|
||||
menu.style = style
|
||||
elseif parentMenu.style then
|
||||
menu.style = copyTable(parentMenu.style)
|
||||
end
|
||||
end
|
||||
|
||||
function WarMenu.CurrentMenu()
|
||||
return currentMenu and currentMenu.id or nil
|
||||
end
|
||||
|
||||
function WarMenu.OpenMenu(id)
|
||||
if id and menus[id] then
|
||||
PlaySoundFrontend(-1, 'SELECT', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
setMenuVisible(id, true, true)
|
||||
end
|
||||
end
|
||||
|
||||
function WarMenu.IsMenuOpened(id)
|
||||
return currentMenu and currentMenu.id == id
|
||||
end
|
||||
WarMenu.Begin = WarMenu.IsMenuOpened
|
||||
|
||||
function WarMenu.IsAnyMenuOpened()
|
||||
return currentMenu ~= nil
|
||||
end
|
||||
|
||||
function WarMenu.IsMenuAboutToBeClosed()
|
||||
return false
|
||||
end
|
||||
|
||||
function WarMenu.CloseMenu()
|
||||
if currentMenu then
|
||||
setMenuVisible(currentMenu.id, false)
|
||||
optionCount = 0
|
||||
currentKey = nil
|
||||
PlaySoundFrontend(-1, 'QUIT', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
end
|
||||
end
|
||||
|
||||
function WarMenu.ToolTip(text, width, flipHorizontal)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local currentIndex = getCurrentIndex()
|
||||
if not currentIndex then
|
||||
return
|
||||
end
|
||||
|
||||
width = width or toolTipWidth
|
||||
|
||||
local x = nil
|
||||
if not flipHorizontal then
|
||||
x = getStyleProperty('x') + getStyleProperty('width') + width / 2 + buttonTextXOffset
|
||||
else
|
||||
x = getStyleProperty('x') - width / 2 - buttonTextXOffset
|
||||
end
|
||||
|
||||
local textX = x - (width / 2) + buttonTextXOffset
|
||||
setTextParams(buttonFont, getStyleProperty('textColor'), buttonScale, false, true, false, textX, textX + width - (buttonTextYOffset * 2))
|
||||
local linesCount = getLinesCount(text, textX, getStyleProperty('y'))
|
||||
|
||||
local height = GetTextScaleHeight(buttonScale, buttonFont) * (linesCount + 1) + buttonTextYOffset
|
||||
local y = getStyleProperty('y') + getTitleHeight() + (buttonHeight * currentIndex) + height / 2
|
||||
|
||||
drawRect(x, y, width, height, getStyleProperty('backgroundColor'))
|
||||
|
||||
y = y - (height / 2) + buttonTextYOffset
|
||||
drawText(text, textX, y)
|
||||
end
|
||||
|
||||
function WarMenu.Button(text, subText)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
optionCount = optionCount + 1
|
||||
|
||||
drawButton(text, subText)
|
||||
|
||||
local pressed = false
|
||||
|
||||
if currentMenu.currentOption == optionCount then
|
||||
if currentKey == keys.select then
|
||||
pressed = true
|
||||
PlaySoundFrontend(-1, getStyleProperty('buttonPressedSound').name, getStyleProperty('buttonPressedSound').set, true)
|
||||
elseif currentKey == keys.left or currentKey == keys.right then
|
||||
PlaySoundFrontend(-1, 'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
end
|
||||
end
|
||||
|
||||
return pressed
|
||||
end
|
||||
|
||||
function WarMenu.SpriteButton(text, dict, name, r, g, b, a)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local pressed = WarMenu.Button(text)
|
||||
|
||||
local currentIndex = getCurrentIndex()
|
||||
if not currentIndex then
|
||||
return
|
||||
end
|
||||
|
||||
if not HasStreamedTextureDictLoaded(dict) then
|
||||
RequestStreamedTextureDict(dict)
|
||||
end
|
||||
DrawSprite(dict, name, getStyleProperty('x') + getStyleProperty('width') - spriteWidth / 2 - buttonSpriteXOffset, getStyleProperty('y') + getTitleHeight() + buttonHeight + (buttonHeight * currentIndex) - spriteHeight / 2 + buttonSpriteYOffset, spriteWidth, spriteHeight, 0., r or 255, g or 255, b or 255, a or 255)
|
||||
|
||||
return pressed
|
||||
end
|
||||
|
||||
function WarMenu.InputButton(text, windowTitleEntry, defaultText, maxLength, subText)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local pressed = WarMenu.Button(text, subText)
|
||||
local inputText = nil
|
||||
|
||||
if pressed then
|
||||
DisplayOnscreenKeyboard(1, windowTitleEntry or 'FMMC_MPM_NA', '', defaultText or '', '', '', '', maxLength or 255)
|
||||
|
||||
while true do
|
||||
DisableAllControlActions(0)
|
||||
|
||||
local status = UpdateOnscreenKeyboard()
|
||||
if status == 2 then
|
||||
break
|
||||
elseif status == 1 then
|
||||
inputText = GetOnscreenKeyboardResult()
|
||||
break
|
||||
end
|
||||
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end
|
||||
|
||||
return pressed, inputText
|
||||
end
|
||||
|
||||
function WarMenu.MenuButton(text, id, subText)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local pressed = WarMenu.Button(text, subText)
|
||||
|
||||
if pressed then
|
||||
currentMenu.currentOption = optionCount
|
||||
setMenuVisible(currentMenu.id, false)
|
||||
setMenuVisible(id, true, true)
|
||||
end
|
||||
|
||||
return pressed
|
||||
end
|
||||
|
||||
function WarMenu.CheckBox(text, checked, callback)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local name = nil
|
||||
if currentMenu.currentOption == optionCount + 1 then
|
||||
name = checked and 'shop_box_tickb' or 'shop_box_blankb'
|
||||
else
|
||||
name = checked and 'shop_box_tick' or 'shop_box_blank'
|
||||
end
|
||||
|
||||
local pressed = WarMenu.SpriteButton(text, 'commonmenu', name)
|
||||
|
||||
if pressed then
|
||||
checked = not checked
|
||||
if callback then callback(checked) end
|
||||
end
|
||||
|
||||
return pressed
|
||||
end
|
||||
|
||||
function WarMenu.ComboBox(text, items, currentIndex, selectedIndex, callback)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local itemsCount = #items
|
||||
local selectedItem = items[currentIndex]
|
||||
local isCurrent = currentMenu.currentOption == optionCount + 1
|
||||
selectedIndex = selectedIndex or currentIndex
|
||||
|
||||
if itemsCount > 1 and isCurrent then
|
||||
selectedItem = '← '..tostring(selectedItem)..' →'
|
||||
end
|
||||
|
||||
local pressed = WarMenu.Button(text, selectedItem)
|
||||
|
||||
if pressed then
|
||||
selectedIndex = currentIndex
|
||||
elseif isCurrent then
|
||||
if currentKey == keys.left then
|
||||
if currentIndex > 1 then currentIndex = currentIndex - 1 else currentIndex = itemsCount end
|
||||
elseif currentKey == keys.right then
|
||||
if currentIndex < itemsCount then currentIndex = currentIndex + 1 else currentIndex = 1 end
|
||||
end
|
||||
end
|
||||
|
||||
if callback then callback(currentIndex, selectedIndex) end
|
||||
return pressed, currentIndex
|
||||
end
|
||||
|
||||
function WarMenu.Display()
|
||||
if currentMenu then
|
||||
if not IsPauseMenuActive() then
|
||||
ClearAllHelpMessages()
|
||||
HudWeaponWheelIgnoreSelection()
|
||||
DisablePlayerFiring(PlayerId(), true)
|
||||
DisableControlAction(0, 25, true)
|
||||
|
||||
drawTitle()
|
||||
drawSubTitle()
|
||||
|
||||
currentKey = nil
|
||||
|
||||
if skipInputNextFrame then
|
||||
skipInputNextFrame = false
|
||||
else
|
||||
if IsNavigatedDown() then
|
||||
PlaySoundFrontend(-1, 'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
|
||||
if currentMenu.currentOption < optionCount then
|
||||
currentMenu.currentOption = currentMenu.currentOption + 1
|
||||
else
|
||||
currentMenu.currentOption = 1
|
||||
end
|
||||
elseif IsNavigatedUp() then
|
||||
PlaySoundFrontend(-1, 'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
|
||||
if currentMenu.currentOption > 1 then
|
||||
currentMenu.currentOption = currentMenu.currentOption - 1
|
||||
else
|
||||
currentMenu.currentOption = optionCount
|
||||
end
|
||||
elseif IsControlJustReleased(2, keys.left) then
|
||||
currentKey = keys.left
|
||||
elseif IsControlJustReleased(2, keys.right) then
|
||||
currentKey = keys.right
|
||||
elseif IsSelectedPressed() then
|
||||
currentKey = keys.select
|
||||
elseif IsBackPressed() then
|
||||
if menus[currentMenu.previousMenu] then
|
||||
setMenuVisible(currentMenu.previousMenu, true)
|
||||
PlaySoundFrontend(-1, 'BACK', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
else
|
||||
WarMenu.CloseMenu()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
optionCount = 0
|
||||
end
|
||||
end
|
||||
WarMenu.End = WarMenu.Display
|
||||
|
||||
function WarMenu.CurrentOption()
|
||||
if currentMenu and optionCount ~= 0 then
|
||||
return currentMenu.currentOption
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
function WarMenu.IsItemHovered()
|
||||
if not currentMenu or optionCount == 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
return currentMenu.currentOption == optionCount
|
||||
end
|
||||
|
||||
function WarMenu.IsItemSelected()
|
||||
return currentKey == keys.select and WarMenu.IsItemHovered()
|
||||
end
|
||||
|
||||
function WarMenu.SetTitle(id, title)
|
||||
setMenuProperty(id, 'title', title)
|
||||
end
|
||||
WarMenu.SetMenuTitle = WarMenu.SetTitle
|
||||
|
||||
function WarMenu.SetSubTitle(id, text)
|
||||
setMenuProperty(id, 'subTitle', string.upper(text))
|
||||
end
|
||||
WarMenu.SetMenuSubTitle = WarMenu.SetSubTitle
|
||||
|
||||
function WarMenu.SetMenuStyle(id, style)
|
||||
setMenuProperty(id, 'style', style)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuTitleVisible(id, visible)
|
||||
setStyleProperty(id, 'titleVisible', visible)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuX(id, x)
|
||||
setStyleProperty(id, 'x', x)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuY(id, y)
|
||||
setStyleProperty(id, 'y', y)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuWidth(id, width)
|
||||
setStyleProperty(id, 'width', width)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuMaxOptionCountOnScreen(id, count)
|
||||
setStyleProperty(id, 'maxOptionCountOnScreen', count)
|
||||
end
|
||||
|
||||
function WarMenu.SetTitleColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'titleColor', { r, g, b, a })
|
||||
end
|
||||
WarMenu.SetMenuTitleColor = WarMenu.SetTitleColor
|
||||
|
||||
function WarMenu.SetMenuSubTitleColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'subTitleColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuSubTitleBackgroundColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'subTitleBackgroundColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetTitleBackgroundColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'titleBackgroundColor', { r, g, b, a })
|
||||
end
|
||||
WarMenu.SetMenuTitleBackgroundColor = WarMenu.SetTitleBackgroundColor
|
||||
|
||||
function WarMenu.SetTitleBackgroundSprite(id, dict, name)
|
||||
RequestStreamedTextureDict(dict)
|
||||
setStyleProperty(id, 'titleBackgroundSprite', { dict = dict, name = name })
|
||||
end
|
||||
WarMenu.SetMenuTitleBackgroundSprite = WarMenu.SetTitleBackgroundSprite
|
||||
|
||||
function WarMenu.SetMenuBackgroundColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'backgroundColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuTextColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'textColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuSubTextColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'subTextColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuFocusColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'focusColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuFocusTextColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'focusTextColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuButtonPressedSound(id, name, set)
|
||||
setStyleProperty(id, 'buttonPressedSound', { name = name, set = set })
|
||||
end
|
||||
|
||||
end
|
||||
80
shared/wrapperfunctions.lua
Normal file
80
shared/wrapperfunctions.lua
Normal file
@@ -0,0 +1,80 @@
|
||||
--- Registers a command with the active command system.
|
||||
--- This function supports multiple command systems (OXLib, qb-core, ESX Legacy).
|
||||
---
|
||||
--- @param command string The name of the command to register.
|
||||
--- @param options table A table containing command options.
|
||||
--- - help (`string`): The help description for the command.
|
||||
--- - params (`table`): A table of parameters for the command.
|
||||
--- - callback (`function`): The function to execute when the command is called.
|
||||
--- - autocomplete (`function|nil`): (Optional) A function for autocompletion.
|
||||
--- - restrictedGroup (`string|nil`): (Optional) The user group required to execute the command.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- registerCommand("greet", {
|
||||
--- "Greets the player",
|
||||
--- { name = "name", help = "Name of the player to greet" },
|
||||
--- nil,
|
||||
--- function(source, args) print("Hello, "..args[1].."!") end,
|
||||
--- "admin"
|
||||
--- })
|
||||
--- ```
|
||||
function registerCommand(command, options)
|
||||
-- Name the options
|
||||
local optionTable = {
|
||||
helpInfo = options[1] or nil, -- help info that pops up in chat box
|
||||
subText = options[2] or nil, -- sub help info for each arg
|
||||
argsRequired = options[3] or nil, -- command only works if you enter args
|
||||
funct = options[4] or nil, -- function that will run when command is triggered
|
||||
restriction = options[5] or nil -- admin group that can use the group or `nil`
|
||||
}
|
||||
|
||||
local commandResource = ""
|
||||
if isStarted(OXLibExport) then
|
||||
commandResource = OXLibExport
|
||||
lib.addCommand(command,
|
||||
{
|
||||
help = optionTable.helpInfo,
|
||||
params = optionTable.subText,
|
||||
restricted = optionTable.restriction and "group."..optionTable.restriction or nil
|
||||
},
|
||||
optionTable.funct)
|
||||
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
commandResource = QBExport
|
||||
Core.Commands.Add(command,
|
||||
optionTable.helpInfo,
|
||||
optionTable.subText,
|
||||
optionTable.argsRequired,
|
||||
optionTable.funct,
|
||||
optionTable.restriction or nil
|
||||
)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
commandResource = RSGExport
|
||||
Core.Commands.Add(command,
|
||||
optionTable.helpInfo,
|
||||
optionTable.subText,
|
||||
optionTable.argsRequired,
|
||||
optionTable.funct,
|
||||
optionTable.restriction or nil
|
||||
)
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
commandResource = ESXExport
|
||||
ESX.RegisterCommand(command,
|
||||
optionTable.restriction or 'admin',
|
||||
function(xPlayer, args, showError)
|
||||
optionTable.funct(xPlayer.source, args, showError)
|
||||
end,
|
||||
false,
|
||||
{ help = options[1] }
|
||||
)
|
||||
|
||||
end
|
||||
if commandResource ~= "" then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3Command^2 with ^4"..commandResource.."^7:", "^7/"..command)
|
||||
else
|
||||
print("^1ERROR^7: ^1Couldn't find supported framework to register command^7:", "/"..command)
|
||||
end
|
||||
end
|
||||
237
starter.lua
Normal file
237
starter.lua
Normal file
@@ -0,0 +1,237 @@
|
||||
gameName = not IsDuplicityVersion() and GetCurrentGameName()
|
||||
|
||||
Exports = {
|
||||
QBExport = "qb-core",
|
||||
QBXExport = "qbx_core",
|
||||
ESXExport = "es_extended",
|
||||
OXCoreExport = "ox_core",
|
||||
|
||||
OXInv = "ox_inventory",
|
||||
QBInv = "qb-inventory",
|
||||
PSInv = "ps-inventory",
|
||||
CoreInv = "core_inventory",
|
||||
CodeMInv = "codem-inventory",
|
||||
OrigenInv = "origen_inventory",
|
||||
TgiannInv = "tgiann-inventory",
|
||||
JPRInv = "jpr-inventory",
|
||||
|
||||
OXLibExport = "ox_lib",
|
||||
|
||||
QBMenuExport = "qb-menu",
|
||||
|
||||
QBTargetExport = "qb-target",
|
||||
OXTargetExport = "ox_target",
|
||||
|
||||
-- REDM
|
||||
RSGExport = "rsg-core",
|
||||
RSGInv = "rsg-inventory",
|
||||
|
||||
VorpExport = "vorp_core",
|
||||
VorpInv = "vorp_inventory",
|
||||
VorpMenu = "vorp_menu",
|
||||
|
||||
}
|
||||
|
||||
-- Required variables
|
||||
debugMode = Config.System.Debug
|
||||
|
||||
QBInvNew = true
|
||||
|
||||
InventoryWeight = 120000
|
||||
|
||||
-- [[ Server.Cfg Convar Check ]]--
|
||||
-- Check server convars for hard set defaults, otherwise it uses per script configurations
|
||||
if Config and Config.System then
|
||||
if Config.System.Debug then
|
||||
if GetConvar("jim_DisableDebug", "false") == "true" then
|
||||
debugMode = false
|
||||
end
|
||||
if GetConvar("jim_DisableEventDebug", "false") == "true" then
|
||||
Config.System.EventDebug = false
|
||||
end
|
||||
end
|
||||
|
||||
Config.System.Menu = GetConvar("jim_menuScript", Config.System.Menu)
|
||||
Config.System.Notify = GetConvar("jim_notifyScript", Config.System.Notify or "gta")
|
||||
Config.System.ProgressBar = GetConvar("jim_progressBarScript", Config.System.ProgressBar or "gta")
|
||||
Config.System.drawText = GetConvar("jim_drawTextScript", Config.System.drawText or "gta")
|
||||
Config.System.skillCheck = GetConvar("jim_skillCheckScript", Config.System.skillCheck or "gta")
|
||||
|
||||
if GetConvar("jim_dontUseTarget", "false") == "true" then
|
||||
Config.System.DontUseTarget = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Load the core files here instead of in fxmanifests
|
||||
-- Forcefully loads the files and quietly, compared to fxmanifest complaining if they don't exist when you don't need them all
|
||||
local filesToLoad = {
|
||||
Shared = {
|
||||
[Exports.OXLibExport] = { "init.lua" },
|
||||
[Exports.OXCoreExport] = { "lib/init.lua" },
|
||||
[Exports.ESXExport] = { "imports.lua" },
|
||||
[Exports.QBXExport] = { "modules/playerdata.lua" },
|
||||
},
|
||||
Client = {
|
||||
["PolyZone"] = { "client.lua", "BoxZone.lua", "EntityZone.lua", "CircleZone.lua", "ComboZone.lua" },
|
||||
["warmenu"] = { "warmenu.lua", },
|
||||
},
|
||||
}
|
||||
|
||||
-- Shared framework file loader
|
||||
for Type, ScriptTable in pairs(filesToLoad) do
|
||||
if Type == "Client" and IsDuplicityVersion() then
|
||||
goto continue
|
||||
else
|
||||
for scriptName, files in pairs(ScriptTable) do
|
||||
local state = GetResourceState(scriptName)
|
||||
-- if the resource is started, load the file
|
||||
if state == "started" then
|
||||
if scriptName == Exports.OXLibExport and GetResourceState(Exports.OXCoreExport):find("start") then
|
||||
if debugMode then print("OX_Core found, skipping OX_Lib loading") end
|
||||
goto skip
|
||||
end
|
||||
-- Force items into a table if they are not
|
||||
if type(files) == "string" then
|
||||
files = { files }
|
||||
end
|
||||
for _, file in pairs(files) do
|
||||
--print("^5CoreLoader^7: '"..scriptName.."/"..file.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
|
||||
local fileLoader = assert(load(LoadResourceFile(scriptName, (file)), ('@@'..scriptName..'/'..file)))
|
||||
fileLoader()
|
||||
if debugMode then
|
||||
print("^5CoreLoader^7: ^2loaded ^1Core ^2file^7: ^3"..scriptName.."^7/^3"..(file):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").." ^2into ^7'"..GetCurrentResourceName().."'")
|
||||
end
|
||||
end
|
||||
::skip::
|
||||
end
|
||||
|
||||
-- if script is in server, but not started warn the user
|
||||
if state == "uninitialized" or state == "stopped" then
|
||||
print("^5CoreLoader^7: ^3"..scriptName.." ^1 found but it wasn't started^7.")
|
||||
print("^1Check your ^3server^7.^3cfg ^1load order^7")
|
||||
end
|
||||
|
||||
-- debugging only, if the script is missing, warn the user
|
||||
if state == "missing" then
|
||||
if debugMode then
|
||||
print("^5CoreLoader^7: ^3"..scriptName.." ^2not found^7, ^2skipping")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
::continue::
|
||||
end
|
||||
|
||||
-- Load files here into the invoking script
|
||||
for _, v in pairs({ -- This is a specific load order
|
||||
|
||||
'helpers.lua', -- needs to be first
|
||||
'_loaders.lua',
|
||||
|
||||
'_eventDebug.lua',
|
||||
'callback.lua',
|
||||
'coreloader.lua',
|
||||
|
||||
'duifunctions.lua',
|
||||
|
||||
-- Native Scaleforms
|
||||
'scaleforms/scaleform_basic.lua',
|
||||
'scaleforms/bigMessageInstance.lua',
|
||||
'scaleforms/countDownHandler.lua',
|
||||
'scaleforms/debugScaleform.lua',
|
||||
'scaleforms/instructionalButtons.lua',
|
||||
'scaleforms/timerBars.lua',
|
||||
|
||||
-- Required functions
|
||||
'make/loaders.lua',
|
||||
'make/makeBlip.lua',
|
||||
'make/makePed.lua',
|
||||
'make/makeProp.lua',
|
||||
'make/makeVeh.lua',
|
||||
'make/cameras.lua',
|
||||
'make/progressBars.lua',
|
||||
|
||||
'wrapperfunctions.lua',
|
||||
'polyZone.lua',
|
||||
'itemcontrol.lua',
|
||||
'playerfunctions.lua',
|
||||
'metaHandlers.lua',
|
||||
'jobfunctions.lua',
|
||||
'societybank.lua',
|
||||
'phones.lua',
|
||||
|
||||
-- Interactions
|
||||
'targets.lua',
|
||||
'contextmenus.lua',
|
||||
'input.lua',
|
||||
'notify.lua',
|
||||
'drawText.lua',
|
||||
'skillcheck.lua',
|
||||
|
||||
-- Crafting / Shops / Stashes
|
||||
'crafting.lua',
|
||||
|
||||
-- Kind of "other"
|
||||
'isAnimal.lua',
|
||||
'scaleEntity.lua',
|
||||
'vehicles.lua',
|
||||
'effects.lua',
|
||||
|
||||
--'warmenu.lua',
|
||||
'_authToken.lua',
|
||||
-- Do version check last
|
||||
'_scriptversioncheck.lua'
|
||||
}) do
|
||||
if debugMode then
|
||||
--print("^5Loading^7: 'jim_bridge/shared/"..v.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
|
||||
end
|
||||
local fileLoader = assert(load(LoadResourceFile('jim_bridge', ('shared/'..v)), ('@@jim_bridge/shared/'..v)))
|
||||
fileLoader()
|
||||
if debugMode then
|
||||
print("^5CoreLoader^7: ^2loaded file^7: ^3"..(v):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
|
||||
end
|
||||
end
|
||||
|
||||
-- Auto Detection of Old/New QBInv/PSInv versions --
|
||||
|
||||
if isStarted(QBInv) then
|
||||
if isServer() then
|
||||
if not checkExportExists(QBInv, "CreateShop") then
|
||||
print("^6Bridge^7: ^2Can^7'^2t ^2find new ^4"..QBInv.."^2 export^7, ^2forcing ^1QBInvNew ^2to ^1false^7")
|
||||
QBInvNew = false
|
||||
end
|
||||
else
|
||||
if checkExportExists(QBInv, "GetTrunkSize") then
|
||||
print("^6Bridge^7: ^2Found old ^4"..QBInv.."^3 export^7, ^2forcing ^1QBInvNew ^2to ^1false^7")
|
||||
QBInvNew = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(PSInv) then
|
||||
if isServer() then
|
||||
if not checkExportExists(PSInv, "CreateShop") then
|
||||
print("^6Bridge^7: ^2Can^7'^2t ^2find new ^4"..PSInv.."^2 export^7, ^2forcing ^1QBInvNew ^2to ^1false^7")
|
||||
QBInvNew = false
|
||||
end
|
||||
else
|
||||
local function versionCompare(v1, v2)
|
||||
local split = function(v) local t = {} for s in v:gmatch("[^.]+") do t[#t+1] = tonumber(s) end return t end
|
||||
local a, b = split(v1), split(v2)
|
||||
for i = 1, math.max(#a, #b) do
|
||||
local ai, bi = a[i] or 0, b[i] or 0
|
||||
if ai > bi then return true
|
||||
elseif ai < bi then return false end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
if versionCompare(GetResourceMetadata(PSInv, "version", 0), "1.0.6") then
|
||||
print("^6Bridge^7: ^4"..PSInv.."^2 Version above ^31.0.6^7, ^2forcing ^1QBInvNew ^2to ^1true^7")
|
||||
QBInvNew = true
|
||||
else
|
||||
print("^6Bridge^7: ^4"..PSInv.."^2 Version ^1below ^31.0.6^7, ^2forcing ^1QBInvNew ^2to ^1false^7")
|
||||
QBInvNew = false
|
||||
end
|
||||
end
|
||||
end
|
||||
266
ui_modules/notifications.lua
Normal file
266
ui_modules/notifications.lua
Normal file
@@ -0,0 +1,266 @@
|
||||
local notifications = {}
|
||||
local spacing = 60 -- vertical spacing between notifications
|
||||
local activeDrawing = false -- flag for drawing loop state
|
||||
|
||||
local function loadTextureDict(dict)
|
||||
if not HasStreamedTextureDictLoaded(dict) then
|
||||
while not HasStreamedTextureDictLoaded(dict) do RequestStreamedTextureDict(dict) Wait(5) end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- GTA Section ---
|
||||
|
||||
local notifTypes = {
|
||||
success = "✔️",
|
||||
error = "❌",
|
||||
warning = "⚠️",
|
||||
police = "🚓",
|
||||
ambulance = "🚑",
|
||||
}
|
||||
|
||||
function gtaNotify(title, message, emoji, src)
|
||||
local notif = {
|
||||
title = title,
|
||||
message = message,
|
||||
emoji = notifTypes[emoji] or "❔",
|
||||
state = "enter",
|
||||
startTime = GetGameTimer(),
|
||||
progress = 0,
|
||||
holdTime = 8000,
|
||||
slideDuration = 100,
|
||||
currentOffset = 0,
|
||||
}
|
||||
table.insert(notifications, notif)
|
||||
|
||||
-- Activate drawing loop if not already running
|
||||
-- This allows it to be silent until the first notifcation is called, then the loop starts
|
||||
if not activeDrawing then
|
||||
activeDrawing = true
|
||||
StartGTADrawingLoop()
|
||||
end
|
||||
end
|
||||
|
||||
-- Drawing loop as a separate controlled thread
|
||||
function StartGTADrawingLoop()
|
||||
--loadTextureDict("timerbars")
|
||||
CreateThread(function()
|
||||
while #notifications > 0 do
|
||||
local currentTime = GetGameTimer()
|
||||
|
||||
-- Update notifications vertical offset
|
||||
for i, notif in ipairs(notifications) do
|
||||
local target = (#notifications - i) * spacing
|
||||
notif.currentOffset += (target - notif.currentOffset) * 0.1
|
||||
end
|
||||
|
||||
for i = #notifications, 1, -1 do
|
||||
local notif = notifications[i]
|
||||
|
||||
if notif.state == "enter" then
|
||||
local elapsed = currentTime - notif.startTime
|
||||
notif.progress = math.min(elapsed / notif.slideDuration, 1.0)
|
||||
if notif.progress >= 1.0 then
|
||||
notif.state = "hold"
|
||||
notif.holdStart = currentTime
|
||||
end
|
||||
elseif notif.state == "hold" then
|
||||
if currentTime - notif.holdStart >= notif.holdTime then
|
||||
notif.state = "exit"
|
||||
notif.exitStart = currentTime
|
||||
end
|
||||
elseif notif.state == "exit" then
|
||||
local elapsed = currentTime - notif.exitStart
|
||||
notif.progress = 1.0 - math.min(elapsed / notif.slideDuration, 1.0)
|
||||
if notif.progress <= 0 then
|
||||
table.remove(notifications, i)
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
|
||||
local startX, targetX = 1.0, 0.8
|
||||
local posX = startX - (startX - targetX) * notif.progress
|
||||
local posY = 0.05 + (notif.currentOffset / 1080)
|
||||
|
||||
-- Background sprite
|
||||
DrawSprite("timerbars", "all_black_bg", posX + 0.11, posY + 0.025, 0.2, 0.053, 0.0, 255, 255, 255, 255)
|
||||
|
||||
-- Title text
|
||||
local moveMessage = false
|
||||
if not notif.title or notif.title == "" then
|
||||
moveMessage = true
|
||||
else
|
||||
drawGTANotiText(8, 0.4, vec2(0.75, 0.975), notif.title, vec2(posX, posY))
|
||||
end
|
||||
|
||||
-- Message text
|
||||
drawGTANotiText(4, 0.3, vec2(0.75, 0.975), notif.message, vec2(posX, posY + (moveMessage and 0.015 or 0.03)))
|
||||
|
||||
-- Emoji
|
||||
drawGTANotiText(0, 0.3, vec2(0.75, 0.995), notif.emoji, vec2(posX, posY + 0.015))
|
||||
|
||||
::continue::
|
||||
end
|
||||
Wait(0)
|
||||
end
|
||||
activeDrawing = false -- No notifications left, pause drawing
|
||||
end)
|
||||
end
|
||||
|
||||
function drawGTANotiText(font, scale, wrap, string, pos)
|
||||
SetTextFont(font)
|
||||
SetTextScale(scale, scale)
|
||||
SetTextWrap(wrap.x, wrap.y)
|
||||
SetTextJustification(2)
|
||||
SetTextColour(255, 255, 255, 255)
|
||||
SetTextOutline()
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(string)
|
||||
DrawText(pos.x, pos.y)
|
||||
end
|
||||
|
||||
|
||||
------------------
|
||||
-- REDM SECTION --
|
||||
------------------
|
||||
---
|
||||
---
|
||||
local REDMnotifTypes = {
|
||||
success = vec3(0, 150, 0),
|
||||
error = vec3(150, 0, 0),
|
||||
warning = vec3(0, 150, 150),
|
||||
police = vec3(0, 0, 150),
|
||||
ambulance = vec3(0, 0, 150),
|
||||
}
|
||||
|
||||
function redNotify(title, message, style)
|
||||
local notif = {
|
||||
title = title and CreateVarString(10, "LITERAL_STRING", title) or nil,
|
||||
message = message and CreateVarString(10, "LITERAL_STRING", message) or nil,
|
||||
state = "enter",
|
||||
startTime = GetGameTimer(),
|
||||
style = REDMnotifTypes[style] or vec3(0, 0, 0),
|
||||
progress = 0,
|
||||
holdTime = 8000,
|
||||
slideDuration = 100,
|
||||
currentOffset = 0,
|
||||
}
|
||||
table.insert(notifications, notif)
|
||||
|
||||
-- Activate drawing loop if not already running
|
||||
if not activeDrawing then
|
||||
activeDrawing = true
|
||||
StartREDMDrawingLoop()
|
||||
end
|
||||
end
|
||||
|
||||
-- Drawing loop as a separate controlled thread
|
||||
function StartREDMDrawingLoop()
|
||||
CreateThread(function()
|
||||
loadTextureDict("generic_textures")
|
||||
while #notifications > 0 do
|
||||
local currentTime = GetGameTimer()
|
||||
|
||||
-- Update notifications vertical offset
|
||||
for i, notif in ipairs(notifications) do
|
||||
local target = (#notifications - i) * spacing
|
||||
notif.currentOffset += (target - notif.currentOffset) * 0.1
|
||||
end
|
||||
|
||||
for i = #notifications, 1, -1 do
|
||||
local notif = notifications[i]
|
||||
|
||||
if notif.state == "enter" then
|
||||
local elapsed = currentTime - notif.startTime
|
||||
notif.progress = math.min(elapsed / notif.slideDuration, 1.0)
|
||||
if notif.progress >= 1.0 then
|
||||
notif.state = "hold"
|
||||
notif.holdStart = currentTime
|
||||
end
|
||||
elseif notif.state == "hold" then
|
||||
if currentTime - notif.holdStart >= notif.holdTime then
|
||||
notif.state = "exit"
|
||||
notif.exitStart = currentTime
|
||||
end
|
||||
elseif notif.state == "exit" then
|
||||
local elapsed = currentTime - notif.exitStart
|
||||
notif.progress = 1.0 - math.min(elapsed / notif.slideDuration, 1.0)
|
||||
if notif.progress <= 0 then
|
||||
table.remove(notifications, i)
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
|
||||
local startX, targetX = 1.0, 0.8
|
||||
local posX = startX - (startX - targetX) * notif.progress
|
||||
local posY = 0.05 + (notif.currentOffset / 1080)
|
||||
|
||||
-- Background sprite
|
||||
DrawSprite("generic_textures", "inkroller_1a", posX + 0.09, posY + 0.025, 0.2, 0.053, 180.0, notif.style.x, notif.style.y, notif.style.z, 150)
|
||||
|
||||
-- Title text
|
||||
local moveMessage = false
|
||||
if not notif.title or notif.title == "" then
|
||||
moveMessage = true
|
||||
else
|
||||
drawREDMNotiText(1, 0.4, vec2(0.75, 0.975), notif.title, vec2(posX, posY))
|
||||
end
|
||||
|
||||
-- Message text
|
||||
drawREDMNotiText(6, 0.3, vec2(0.75, 0.975), notif.message, vec2(posX, posY + (moveMessage and 0.0145 or 0.025)))
|
||||
|
||||
::continue::
|
||||
end
|
||||
Wait(0)
|
||||
end
|
||||
activeDrawing = false -- No notifications left, pause drawing
|
||||
end)
|
||||
end
|
||||
|
||||
function drawREDMNotiText(font, scale, wrap, string, pos)
|
||||
SetTextFontForCurrentCommand(font)
|
||||
SetTextScale(scale, scale)
|
||||
SetTextColor(255, 255, 255, 255)
|
||||
SetTextWrap(wrap.x, wrap.y)
|
||||
SetTextJustification(2)
|
||||
SetTextDropshadow(1, 0, 0, 0, 200)
|
||||
DisplayText(string, pos.x, pos.y)
|
||||
end
|
||||
|
||||
-- Exports --
|
||||
-- Example:
|
||||
-- TriggerEvent("jim_bridge:Notify", nil, "Short test message", "success")
|
||||
--
|
||||
-- exports["jim_bridge"]:Notify(nil, "Short test message", "success")
|
||||
--
|
||||
|
||||
RegisterNetEvent("jim_bridge:RedNotify", redNotify)
|
||||
RegisterNetEvent("jim_bridge:GTANotify", gtaNotify)
|
||||
|
||||
RegisterNetEvent("jim_bridge:Notify", function(...)
|
||||
if GetCurrentGameName() == "rdr3" then
|
||||
redNotify(...)
|
||||
else
|
||||
gtaNotify(...)
|
||||
end
|
||||
end)
|
||||
|
||||
function Notify(...)
|
||||
if GetCurrentGameName() == "rdr3" then
|
||||
redNotify(...)
|
||||
else
|
||||
gtaNotify(...)
|
||||
end
|
||||
end
|
||||
|
||||
exports("Notify", Notify)
|
||||
|
||||
-- Example testing notifications (can remove after testing)
|
||||
--CreateThread(function()
|
||||
-- TriggerEvent("jim_bridge:Notify", nil, "Short test message", "success")
|
||||
-- Wait(3000)
|
||||
-- TriggerEvent("jim_bridge:Notify", "Error!", "This is a longer example message to show stacking.", "error")
|
||||
-- Wait(3000)
|
||||
-- TriggerEvent("jim_bridge:Notify", "Test!", "This notification has to 'type' set.", nil )
|
||||
-- Wait(4000)
|
||||
--end)
|
||||
347
ui_modules/progressbar.lua
Normal file
347
ui_modules/progressbar.lua
Normal file
@@ -0,0 +1,347 @@
|
||||
local inProgress = false
|
||||
|
||||
local function loadTextureDict(dict)
|
||||
if not HasStreamedTextureDictLoaded(dict) then
|
||||
while not HasStreamedTextureDictLoaded(dict) do RequestStreamedTextureDict(dict) Wait(5) end
|
||||
end
|
||||
end
|
||||
|
||||
local function loadAnimDict(animDict)
|
||||
if not DoesAnimDictExist(animDict) then
|
||||
print("^6Bridge^7: ^1ERROR^7: ^2Anim Dictionary^7 - '^6"..animDict.."^7' ^2does not exist in server") return
|
||||
else
|
||||
while not HasAnimDictLoaded(animDict) do RequestAnimDict(animDict) Wait(5) end
|
||||
end
|
||||
end
|
||||
|
||||
local function playAnim(animDict, animName, duration, flag, ped, speed)
|
||||
loadAnimDict(animDict)
|
||||
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, speed or 8.0, speed or -8.0, duration or 30000, flag or 50, 1, false, false, false)
|
||||
end
|
||||
|
||||
local function stopAnim(animDict, animName, ped)
|
||||
StopAnimTask(ped or PlayerPedId(), animDict, animName, 0.5)
|
||||
StopAnimTask(ped or PlayerPedId(), animName, animDict, 0.5)
|
||||
RemoveAnimDict(animDict)
|
||||
end
|
||||
|
||||
function redProgressBar(data)
|
||||
local ped = PlayerPedId()
|
||||
|
||||
local result = nil
|
||||
|
||||
loadTextureDict("generic_textures")
|
||||
if inProgress then return false end
|
||||
inProgress = true
|
||||
local wait = debugMode and 1000 or data.time
|
||||
local endTime = GetGameTimer() + wait
|
||||
|
||||
LocalPlayer.state:set("inv_busy", true, true)
|
||||
TriggerEvent('inventory:client:busy:status', true)
|
||||
TriggerEvent('canUseInventoryAndHotbar:toggle', not true)
|
||||
|
||||
-- Setup Animation/Task if specified
|
||||
if data.dict then
|
||||
playAnim(data.dict, data.anim, -1, data.flag or 32)
|
||||
elseif data.task then
|
||||
TaskStartScenarioInPlace(ped, data.task, -1, true)
|
||||
end
|
||||
|
||||
-- Progress bar rendering loop
|
||||
CreateThread(function()
|
||||
while GetGameTimer() < endTime and inProgress do
|
||||
Wait(0)
|
||||
local elapsed = GetGameTimer()
|
||||
local percentage = ((elapsed - (endTime - wait)) / wait) * 100
|
||||
if percentage < 0 then percentage = 0 end
|
||||
if percentage > 100 then percentage = 100 end
|
||||
|
||||
-- Draw your segmented progress bar
|
||||
ShowRedProgressBar(percentage, data.label, ("%.0f%%"):format(percentage))
|
||||
|
||||
-- Controls to disable during progress
|
||||
if data.disableMouse then
|
||||
DisableControlAction(0, `INPUT_LOOK_LR`, true)
|
||||
DisableControlAction(0, `INPUT_LOOK_UD`, true)
|
||||
DisableControlAction(0, `INPUT_VEH_MOUSE_CONTROL_OVERRIDE`, true)
|
||||
end
|
||||
|
||||
if data.disableMovement then
|
||||
DisableControlAction(0, `INPUT_MOVE_LR`, true)
|
||||
DisableControlAction(0, `INPUT_MOVE_UD`, true)
|
||||
DisableControlAction(0, `INPUT_DUCK`, true)
|
||||
DisableControlAction(0, `INPUT_SPRINT`, true)
|
||||
end
|
||||
|
||||
if data.disableCarMovement then
|
||||
DisableControlAction(0, `INPUT_VEH_MOVE_LEFT_ONLY`, true)
|
||||
DisableControlAction(0, `INPUT_VEH_MOVE_RIGHT_ONLY`, true)
|
||||
DisableControlAction(0, `INPUT_VEH_ACCELERATE`, true)
|
||||
DisableControlAction(0, `INPUT_VEH_BRAKE`, true)
|
||||
DisableControlAction(0, `INPUT_VEH_EXIT`, true)
|
||||
end
|
||||
|
||||
if data.disableCombat then
|
||||
DisablePlayerFiring(PlayerId(), true)
|
||||
DisableControlAction(0, `INPUT_ATTACK`, true)
|
||||
DisableControlAction(0, `INPUT_AIM`, true)
|
||||
DisableControlAction(0, `INPUT_OPEN_WHEEL_MENU`, true)
|
||||
DisableControlAction(0, `INPUT_DETONATE`, true)
|
||||
DisableControlAction(0, `INPUT_THROW_GRENADE`, true)
|
||||
DisableControlAction(0, `INPUT_MELEE_ATTACK`, true)
|
||||
DisableControlAction(0, `INPUT_MELEE_GRAPPLE_ATTACK`, true)
|
||||
end
|
||||
|
||||
if data.cancel and (
|
||||
IsControlJustReleased(0, `INPUT_FRONTEND_RS`) or
|
||||
IsControlJustReleased(0, `INPUT_SWITCH_SHOULDER`) or
|
||||
IsControlJustReleased(0, `INPUT_GAME_MENU_TAB_RIGHT_SECONDARY`) or
|
||||
IsControlJustReleased(0, `INPUT_FRONTEND_CANCEL`) or
|
||||
IsControlJustReleased(0, `INPUT_GAME_MENU_CANCEL`) or
|
||||
IsControlJustReleased(0, `INPUT_FRONTEND_RRIGHT`) or
|
||||
IsControlJustReleased(0, `INPUT_QUIT`) or
|
||||
IsControlJustReleased(0, `INPUT_MINIGAME_QUIT`)
|
||||
) then
|
||||
inProgress = false
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Wait for completion or cancel
|
||||
while GetGameTimer() < endTime and inProgress do
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
-- Cleanup animations/tasks
|
||||
if data.dict then
|
||||
stopAnim(data.dict, data.anim, ped)
|
||||
end
|
||||
if data.task then
|
||||
ClearPedTasks(ped)
|
||||
end
|
||||
|
||||
result = inProgress
|
||||
inProgress = false
|
||||
|
||||
while result == nil do Wait(10) end
|
||||
|
||||
-- Cleanup
|
||||
FreezeEntityPosition(ped, false)
|
||||
|
||||
LocalPlayer.state:set("inv_busy", false, true)
|
||||
TriggerEvent('inventory:client:busy:status', false)
|
||||
TriggerEvent('canUseInventoryAndHotbar:toggle', not false)
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
function ShowRedProgressBar(percentage, title, level)
|
||||
local loc = vec2(0.40, 0.90)
|
||||
local size = vec2(0.3, 0.03)
|
||||
local tickCount = 10 -- visually split into 10 segments (9 inner lines)
|
||||
local barHeight = size.y / 3.4
|
||||
local barWidth = 0.21 -- tuned to your existing layout
|
||||
local barLeft = (loc.x - size.x / 4) + 0.075
|
||||
local barCenter = barLeft + barWidth / 2
|
||||
local lineW = 0.001
|
||||
local lineH = barHeight + 0.00
|
||||
|
||||
-- Background plate
|
||||
DrawSprite("generic_textures", "inkroller_1a", loc.x + 0.1, loc.y - 0.01, 0.25, 0.07, 180.0, 0, 0, 0, 200)
|
||||
|
||||
-- Title (left)
|
||||
SetTextFontForCurrentCommand(6)
|
||||
SetTextScale(0.35, 0.35)
|
||||
SetTextColor(255, 255, 255, 255)
|
||||
SetTextDropshadow(1, 0, 0, 0, 200)
|
||||
BgDisplayText(title, loc.x - size.x / 4 + 0.074, loc.y - 0.034)
|
||||
|
||||
-- Percentage (right)
|
||||
SetTextFontForCurrentCommand(1)
|
||||
SetTextScale(0.35, 0.35)
|
||||
SetTextColor(255, 255, 255, 255)
|
||||
SetTextDropshadow(1, 0, 0, 0, 200)
|
||||
BgDisplayText(level, loc.x - size.x / 4 + 0.246, loc.y - 0.030)
|
||||
|
||||
-- Track (bg)
|
||||
DrawRect(barCenter, loc.y, barWidth, barHeight, 100, 100, 100, 255)
|
||||
|
||||
-- Fill
|
||||
local fillWidth = barWidth * (percentage / 100.0)
|
||||
if fillWidth > 0.0 then
|
||||
local fillCenter = barLeft + (fillWidth / 2.0)
|
||||
DrawRect(fillCenter, loc.y, fillWidth, barHeight, 255, 0, 0, 200) -- red fill
|
||||
end
|
||||
|
||||
-- Tick lines (9 inner lines for 10 segments)
|
||||
for i = 1, (tickCount - 1) do
|
||||
local x = barLeft + (barWidth * (i / tickCount))
|
||||
DrawRect(x, loc.y, lineW, lineH, 0, 0, 0, 120)
|
||||
end
|
||||
end
|
||||
|
||||
function gtaProgressBar(data)
|
||||
local ped = PlayerPedId()
|
||||
|
||||
local result = nil
|
||||
|
||||
loadTextureDict("timerbars")
|
||||
if inProgress then return false end
|
||||
inProgress = true
|
||||
local wait = debugMode and 1000 or data.time
|
||||
local endTime = GetGameTimer() + wait
|
||||
|
||||
-- Setup Animation/Task if specified
|
||||
if data.dict then
|
||||
playAnim(data.dict, data.anim, -1, data.flag or 32)
|
||||
elseif data.task then
|
||||
TaskStartScenarioInPlace(ped, data.task, -1, true)
|
||||
end
|
||||
|
||||
-- Progress bar rendering loop
|
||||
CreateThread(function()
|
||||
while GetGameTimer() < endTime and inProgress do
|
||||
Wait(0)
|
||||
local elapsed = GetGameTimer()
|
||||
local percentage = ((elapsed - (endTime - wait)) / wait) * 100
|
||||
|
||||
if percentage < 0 then percentage = 0 end
|
||||
if percentage > 100 then percentage = 100 end
|
||||
|
||||
-- Draw your segmented progress bar
|
||||
ShowGTAProgressBar(percentage, data.label, ("%.0f%%"):format(percentage))
|
||||
|
||||
-- Controls to disable during progress
|
||||
DisablePlayerFiring(PlayerId(), true)
|
||||
DisableControlAction(0, 25, true) -- Disable aim
|
||||
DisableControlAction(0, 21, true) -- Disable sprint
|
||||
DisableControlAction(0, 30, true) -- Disable move left/right
|
||||
DisableControlAction(0, 31, true) -- Disable move forward/back
|
||||
DisableControlAction(0, 36, true) -- Disable stealth
|
||||
|
||||
if data.cancel and (IsControlJustReleased(0, 202) or IsControlJustReleased(0, 177) or IsControlJustReleased(0, 73)) then
|
||||
inProgress = false
|
||||
end
|
||||
end
|
||||
result = inProgress
|
||||
end)
|
||||
|
||||
|
||||
-- Wait for completion or cancel
|
||||
while result == nil do Wait(10) end
|
||||
inProgress = false
|
||||
|
||||
print(tostring(result))
|
||||
-- Cleanup animations/tasks
|
||||
if data.dict then
|
||||
stopAnim(data.dict, data.anim, ped)
|
||||
end
|
||||
if data.task then
|
||||
ClearPedTasks(ped)
|
||||
end
|
||||
|
||||
|
||||
-- Cleanup
|
||||
FreezeEntityPosition(ped, false)
|
||||
|
||||
LocalPlayer.state:set("inv_busy", false, true)
|
||||
TriggerEvent('inventory:client:busy:status', false)
|
||||
TriggerEvent('canUseInventoryAndHotbar:toggle', not false)
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
function ShowGTAProgressBar(percentage, title, level)
|
||||
local loc = vec2(0.37, 0.90)
|
||||
local size = vec2(0.3, 0.03)
|
||||
local tickCount = 10
|
||||
local barHeight = size.y / 3.4
|
||||
local barWidth = 0.19
|
||||
local barLeft = (loc.x - size.x / 4) + 0.075
|
||||
local barCenter = barLeft + barWidth / 2
|
||||
local lineW = 0.001
|
||||
local lineH = barHeight + 0.00
|
||||
|
||||
-- Background plates
|
||||
DrawSprite("timerbars", "all_black_bg", loc.x + 0.028, loc.y - 0.01, 0.15, 0.07, 0.0, 255, 255, 255, 255)
|
||||
DrawSprite("timerbars", "all_black_bg", loc.x + 0.170, loc.y - 0.01, 0.15, 0.07, 180.0, 255, 255, 255, 255)
|
||||
|
||||
-- Title (left)
|
||||
SetTextFont(0)
|
||||
SetTextProportional(1)
|
||||
SetTextScale(0.35, 0.35)
|
||||
SetTextColour(255, 255, 255, 255)
|
||||
SetTextDropshadow(0, 0, 0, 0, 255)
|
||||
SetTextDropShadow()
|
||||
SetTextOutline()
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(title)
|
||||
DrawText(loc.x - size.x / 4 + 0.074, loc.y - 0.034)
|
||||
|
||||
-- Percentage (right)
|
||||
SetTextFont(0)
|
||||
SetTextProportional(1)
|
||||
SetTextScale(0.35, 0.25)
|
||||
SetTextColour(255, 255, 255, 255)
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(level)
|
||||
DrawText(loc.x - size.x / 4 + 0.246, loc.y - 0.030)
|
||||
|
||||
-- Track (bg)
|
||||
DrawRect(barCenter, loc.y, barWidth, barHeight, 100, 100, 100, 255)
|
||||
|
||||
-- Fill
|
||||
local fillWidth = barWidth * (percentage / 100.0)
|
||||
if fillWidth > 0.0 then
|
||||
local fillCenter = barLeft + (fillWidth / 2.0)
|
||||
DrawRect(fillCenter, loc.y, fillWidth, barHeight, 93, 182, 229, 255) -- GTA blue
|
||||
end
|
||||
|
||||
-- Tick lines
|
||||
for i = 1, (tickCount - 1) do
|
||||
local x = barLeft + (barWidth * (i / tickCount))
|
||||
DrawRect(x, loc.y, lineW, lineH, 0, 0, 0, 120)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function stopProgressBar() inProgress = false end
|
||||
function isProgressBar() return inProgress end
|
||||
|
||||
function progressBar(...)
|
||||
if GetCurrentGameName() == "rdr3" then
|
||||
return redProgressBar(...)
|
||||
else
|
||||
return gtaProgressBar(...)
|
||||
end
|
||||
end
|
||||
|
||||
exports("progressBar", function(...)
|
||||
return progressBar(...)
|
||||
end)
|
||||
exports("gtaProgressBar", function(...)
|
||||
return gtaProgressBar(...)
|
||||
end)
|
||||
exports("redProgressBar", function(...)
|
||||
return redProgressBar(...)
|
||||
end)
|
||||
|
||||
exports("stopProgressBar", stopProgressBar)
|
||||
exports("isProgressBar", isProgressBar)
|
||||
|
||||
--RegisterCommand("testprog", function()
|
||||
-- print("test")
|
||||
-- if progressBar({
|
||||
-- label = "Processing...",
|
||||
-- time = 10000,
|
||||
-- disableMovement = true,
|
||||
-- --dict = "amb@world_human_hang_out_street@female_hold_arm@base",
|
||||
-- --anim = "base",
|
||||
-- --flag = 49,
|
||||
-- cancel = true,
|
||||
-- }) then
|
||||
-- Notify("Success!", "Short test message", "success")
|
||||
-- else
|
||||
-- Notify("Error!", "This is a longer example message to show stacking.", "error")
|
||||
-- end
|
||||
--end)
|
||||
127
ui_modules/skillcheck.lua
Normal file
127
ui_modules/skillcheck.lua
Normal file
@@ -0,0 +1,127 @@
|
||||
local activeSkillCheck = false
|
||||
|
||||
function gtaSkillCheck()
|
||||
if activeSkillCheck then return end
|
||||
local result = false
|
||||
local successes = 0
|
||||
local barsRequired = 3
|
||||
|
||||
for bar = 1, barsRequired do
|
||||
activeSkillCheck = true
|
||||
local width, height = 0.2, 0.01
|
||||
local x, y = 0.5, 0.8
|
||||
|
||||
-- Random highlighted zone
|
||||
local highlightSize = math.random(10, 20) / 100
|
||||
local highlightStart = math.random(10, 50) / 100
|
||||
local highlightEnd = highlightStart + highlightSize
|
||||
local highlightAlpha = 0
|
||||
local cursorPos = 0.0
|
||||
local cursorSpeed = 0.025
|
||||
local movingRight = true
|
||||
|
||||
while activeSkillCheck do
|
||||
Wait(0)
|
||||
|
||||
createScaleBars(x, y, width, height)
|
||||
|
||||
local pulse = (math.sin(GetGameTimer() / 250) + 1) / 2 -- Creates a pulsing effect
|
||||
highlightAlpha = math.floor(150 + (pulse * 105)) -- Pulsing between 150 and 255 alpha
|
||||
|
||||
-- Draw highlighted zone (success area) with pulsing effect
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 93, 182, 229, highlightAlpha )
|
||||
-- Draw moving cursor
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
|
||||
-- Move cursor
|
||||
if movingRight then
|
||||
cursorPos += cursorSpeed
|
||||
if cursorPos >= 1.0 then movingRight = false end
|
||||
else
|
||||
cursorPos -= cursorSpeed
|
||||
if cursorPos <= 0.0 then movingRight = true end
|
||||
end
|
||||
|
||||
if IsControlJustPressed(0, 177) then -- Backspace to cancel
|
||||
local displayTime = GetGameTimer() + 2000
|
||||
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
|
||||
while GetGameTimer() < displayTime do
|
||||
Wait(0)
|
||||
|
||||
createScaleBars(x, y, width, height)
|
||||
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 228, 52, 52, 255)
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
|
||||
drawGTASuccessText(x, y, "Failed", 228, 52, 52)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check for keypress (E)
|
||||
if IsControlJustPressed(0, 38) then
|
||||
activeSkillCheck = false
|
||||
result = cursorPos >= highlightStart and cursorPos <= highlightEnd
|
||||
if result then
|
||||
PlaySoundFrontend(-1, "YES", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
|
||||
else
|
||||
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
|
||||
end
|
||||
local displayTime = GetGameTimer() + 2000
|
||||
while GetGameTimer() < displayTime do
|
||||
Wait(0)
|
||||
|
||||
createScaleBars(x, y, width, height)
|
||||
|
||||
-- Draw highlighted zone
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, result and 93 or 228, result and 182 or 52, result and 229 or 52, 180)
|
||||
|
||||
-- Draw stationary cursor at result position
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
-- Display result text
|
||||
drawGTASuccessText(x, y, result and "Success" or "Failed", result and 114 or 228, result and 204 or 52, result and 144 or 52)
|
||||
end
|
||||
if result then
|
||||
successes += 1
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
activeSkillCheck = false
|
||||
print("^5GTAUI^7: ^2Skill Check Result^7: ^3" .. successes .. "^7/^3" .. barsRequired.."^7")
|
||||
return successes == barsRequired
|
||||
end
|
||||
|
||||
function drawGTASuccessText(x, y, text, r, g, b)
|
||||
SetTextFont(8)
|
||||
SetTextScale(0.45, 0.45)
|
||||
SetTextColour(r, g, b, 255)
|
||||
SetTextDropshadow(0, 0, 0, 0, 255)
|
||||
SetTextEdge(2, 0, 0, 0, 150)
|
||||
SetTextDropShadow()
|
||||
SetTextOutline()
|
||||
SetTextCentre(true)
|
||||
SetTextEntry("STRING")
|
||||
SetTextCentre(true)
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(text)
|
||||
DrawText(x, y + 0.03)
|
||||
end
|
||||
|
||||
function createScaleBars(x, y, width, height)
|
||||
-- Draw background box
|
||||
DrawSprite("timerbars", "all_black_bg", x - (width / 4) - 0.006, y, (width / 2) + 0.08, height + 0.04, 0.0, 255, 255, 255, 255)
|
||||
DrawSprite("timerbars", "all_black_bg", x + (width / 4) + 0.006, y, (width / 2) + 0.08, height + 0.04, 180.0, 255, 255, 255, 255)
|
||||
-- Draw full bar (dark background)
|
||||
DrawRect(x, y, width, height, 100, 100, 100, 255)
|
||||
end
|
||||
|
||||
exports("skillCheck", function(...)
|
||||
if GetCurrentGameName() == "rdr3" then
|
||||
--redSkillCheck(...)
|
||||
else
|
||||
gtaSkillCheck(...)
|
||||
end
|
||||
end)
|
||||
373
ui_modules/target.lua
Normal file
373
ui_modules/target.lua
Normal file
@@ -0,0 +1,373 @@
|
||||
-- Global Key Table, defined once.
|
||||
local KEY_TABLE = { 38, 29, 47, 23, 45, 159, 162, 163 }
|
||||
|
||||
-- Mapping of key codes to human-readable key names.
|
||||
local Keys = {
|
||||
[322] = "ESC", [288] = "F1", [289] = "F2", [170] = "F3", [166] = "F5",
|
||||
[167] = "F6", [168] = "F7", [169] = "F8", [56] = "F9", [57] = "F10",
|
||||
[243] = "~", [157] = "1", [158] = "2", [160] = "3", [164] = "4", [165] = "5",
|
||||
[159] = "6", [161] = "7", [162] = "8", [163] = "9", [84] = "-", [83] = "=",
|
||||
[177] = "BACKSPACE", [37] = "TAB",
|
||||
[44] = "Q", [32] = "W", [38] = "E", [45] = "R", [245] = "T", [246] = "Y",
|
||||
[303] = "U", [199] = "P",
|
||||
[39] = "[", [40] = "]", [18] = "ENTER", [137] = "CAPS",
|
||||
[34] = "A", [8] = "S", [9] = "D", [23] = "F", [47] = "G",
|
||||
[74] = "H", [311] = "K", [182] = "L", [21] = "LEFTSHIFT",
|
||||
[20] = "Z", [73] = "X", [26] = "C", [0] = "V", [29] = "B", [249] = "N",
|
||||
[244] = "M", [82] = ",", [81] = "."
|
||||
}
|
||||
|
||||
|
||||
-- ===== Ownership + indexes =====
|
||||
-- TextTargets: key -> target data (coords/entity/models/options/etc.)
|
||||
local TextTargets = {}
|
||||
-- targetEntities kept for parity (not strictly required)
|
||||
local targetEntities = {}
|
||||
|
||||
-- registry: key -> owner, owner -> set(keys)
|
||||
local TargetRegistry = { byKey = {}, byResource = {} }
|
||||
|
||||
local function getOwnerResource()
|
||||
return GetInvokingResource() or GetCurrentResourceName() or "unknown"
|
||||
end
|
||||
|
||||
local function registerTarget(owner, key)
|
||||
-- move key across owners if replacing
|
||||
local prev = TargetRegistry.byKey[key]
|
||||
if prev and TargetRegistry.byResource[prev] then
|
||||
TargetRegistry.byResource[prev][key] = nil
|
||||
end
|
||||
TargetRegistry.byKey[key] = owner
|
||||
TargetRegistry.byResource[owner] = TargetRegistry.byResource[owner] or {}
|
||||
TargetRegistry.byResource[owner][key] = true
|
||||
end
|
||||
|
||||
local function removeTargetKey(key, reason)
|
||||
local owner = TargetRegistry.byKey[key]
|
||||
if TextTargets[key] then
|
||||
TextTargets[key] = nil
|
||||
-- print("^6Bridge^7:^5 Target^7: ^2Removed target '%s'%s", key, reason and (" ("..reason..")") or "")
|
||||
end
|
||||
if owner then
|
||||
if TargetRegistry.byResource[owner] then
|
||||
TargetRegistry.byResource[owner][key] = nil
|
||||
end
|
||||
TargetRegistry.byKey[key] = nil
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler("onResourceStop", function(res)
|
||||
local owned = TargetRegistry.byResource[res]
|
||||
if not owned then return end
|
||||
local cnt = 0
|
||||
for key in pairs(owned) do
|
||||
removeTargetKey(key, "resource stopped: "..res)
|
||||
cnt = cnt + 1
|
||||
end
|
||||
TargetRegistry.byResource[res] = nil
|
||||
-- print("^6Bridge^7:^5 Target^7: ^2Cleared "..cnt.." target(s) from '"..res.."'")
|
||||
end)
|
||||
|
||||
-- ===== Helpers =====
|
||||
local function vecKey(v)
|
||||
-- stable rounded coord string for entity dedupe when name isn't provided
|
||||
return ("%.3f,%.3f,%.3f"):format(v.x, v.y, v.z)
|
||||
end
|
||||
|
||||
local function bakeButtons(opts)
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = KEY_TABLE[i]
|
||||
tempText[#tempText + 1] =
|
||||
(" ~b~[~w~%s~b~] ~w~%s"):format(Keys[opts[i].key] or ("K"..opts[i].key), opts[i].label or ("Option "..i))
|
||||
end
|
||||
return tempText
|
||||
end
|
||||
|
||||
-- Update cached text blob
|
||||
local function updateCachedText(target)
|
||||
target.text = table.concat(target.buttontext, "\n")
|
||||
end
|
||||
|
||||
-- ===== Public API: Create targets =====
|
||||
-- ENTITY: createEntityTarget(entity, opts, dist, nameOpt?)
|
||||
function createEntityTarget(entity, opts, dist, name)
|
||||
startTargetLoop()
|
||||
|
||||
if not entity or entity == 0 then return end
|
||||
targetEntities[#targetEntities + 1] = entity
|
||||
|
||||
local owner = getOwnerResource()
|
||||
local coords = GetEntityCoords(entity)
|
||||
local key = tostring(name) or ("entity@" .. vecKey(coords))
|
||||
|
||||
-- Always overwrite on same key
|
||||
local buttontext = bakeButtons(opts)
|
||||
TextTargets[key] = {
|
||||
_key = key,
|
||||
_type = "entity",
|
||||
_owner = owner,
|
||||
entity = entity,
|
||||
coords = vec3(coords.x, coords.y, coords.z),
|
||||
buttontext = buttontext,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
}
|
||||
updateCachedText(TextTargets[key])
|
||||
registerTarget(owner, key)
|
||||
-- print("^6Bridge^7:^5 Target^7: ^2Added/Updated ENTITY target '"..key.."' by '"..owner.."' @ "..formatCoord(coords))
|
||||
return key
|
||||
end
|
||||
|
||||
-- ZONE: createZoneTarget(data, opts, dist)
|
||||
-- Expect data[1] = id/name, data[2] = vec3 coords (as in your original)
|
||||
function createZoneTarget(data, opts, dist)
|
||||
startTargetLoop()
|
||||
|
||||
local owner = getOwnerResource()
|
||||
local zname = tostring(data[1] or ("zone@"..vecKey(data[2] or vec3(0,0,0))))
|
||||
local coords = data[2]
|
||||
|
||||
local buttontext = bakeButtons(opts)
|
||||
TextTargets[zname] = {
|
||||
_key = zname,
|
||||
_type = "zone",
|
||||
_owner = owner,
|
||||
coords = coords,
|
||||
buttontext = buttontext,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
}
|
||||
updateCachedText(TextTargets[zname])
|
||||
registerTarget(owner, zname)
|
||||
-- print("^6Bridge^7:^5 Target^7: ^2Added/Updated ZONE target '"..zname.."' by '"..owner.."' @ "..formatCoord(coords))
|
||||
return zname
|
||||
end
|
||||
|
||||
-- MODEL: createModelTarget(models, opts, dist, nameOpt?)
|
||||
function createModelTarget(models, opts, dist, name)
|
||||
startTargetLoop()
|
||||
|
||||
local owner = getOwnerResource()
|
||||
if type(models) ~= "table" then models = { models } end
|
||||
|
||||
local key
|
||||
if name then
|
||||
key = tostring(name)
|
||||
else
|
||||
local parts = {}
|
||||
for i, m in ipairs(models) do parts[i] = tostring(m) end
|
||||
key = "model_" .. table.concat(parts, "_")
|
||||
end
|
||||
|
||||
local buttontext = bakeButtons(opts)
|
||||
TextTargets[key] = {
|
||||
_key = key,
|
||||
_type = "model",
|
||||
_owner = owner,
|
||||
models = models,
|
||||
buttontext = buttontext,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
coords = vec3(0, 0, 0), -- will be updated by the refresher
|
||||
}
|
||||
updateCachedText(TextTargets[key])
|
||||
registerTarget(owner, key)
|
||||
-- print("^6Bridge^7:^5 Target^7: ^2Added/Updated MODEL target '"..key.."' by '"..owner.."' (models: "..table.concat(models, ",")..")")
|
||||
return key
|
||||
end
|
||||
|
||||
-- ===== Public API: Remove targets =====
|
||||
-- Entity removal accepts entity handle or key string.
|
||||
function removeEntityTarget(entityOrKey)
|
||||
local key = nil
|
||||
if type(entityOrKey) == "string" then
|
||||
key = entityOrKey
|
||||
elseif type(entityOrKey) == "number" then
|
||||
for k, t in pairs(TextTargets) do
|
||||
if t._type == "entity" and t.entity == entityOrKey then key = k break end
|
||||
end
|
||||
if not key then
|
||||
-- Fallback: try coord-key match
|
||||
local c = GetEntityCoords(entityOrKey)
|
||||
local guess = "entity@"..vecKey(c)
|
||||
if TextTargets[guess] then key = guess end
|
||||
end
|
||||
end
|
||||
if key then removeTargetKey(key, "removeEntityTarget") end
|
||||
end
|
||||
|
||||
function removeZoneTarget(key)
|
||||
if not key then return end
|
||||
removeTargetKey(key, "removeZoneTarget")
|
||||
end
|
||||
|
||||
-- For models, pass the returned key from createModelTarget (recommended).
|
||||
function removeModelTarget(key)
|
||||
if not key then return end
|
||||
removeTargetKey(key, "removeModelTarget")
|
||||
end
|
||||
|
||||
exports("createEntityTarget", createEntityTarget)
|
||||
exports("createZoneTarget", createZoneTarget)
|
||||
exports("createModelTarget", createModelTarget)
|
||||
|
||||
exports("removeEntityTarget", removeEntityTarget)
|
||||
exports("removeZoneTarget", removeZoneTarget)
|
||||
exports("removeModelTarget", removeModelTarget)
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Fallback: DrawText3D Targets (Experimental)
|
||||
-------------------------------------------------------------
|
||||
local started = false
|
||||
function startTargetLoop()
|
||||
if started then return end
|
||||
started = true
|
||||
|
||||
-- lazy include (unchanged from your original)
|
||||
Config = { System = {} }
|
||||
local fileLoader = assert(load(LoadResourceFile("jim_bridge", ('starter.lua')), ('@@jim_bridge/starter.lua')))
|
||||
fileLoader()
|
||||
|
||||
-- Model Entity Refresher (kept)
|
||||
CreateThread(function()
|
||||
while true do
|
||||
local pedCoords = GetEntityCoords(PlayerPedId())
|
||||
for _, target in pairs(TextTargets) do
|
||||
if target.models then
|
||||
for _, model in ipairs(target.models) do
|
||||
local entity = GetClosestObjectOfType(pedCoords.x, pedCoords.y, pedCoords.z, target.dist, model, false, false, false)
|
||||
if entity and entity ~= 0 then
|
||||
target.entity = entity
|
||||
target.coords = GetEntityCoords(entity)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Wait(3000) -- Refresh every 3s
|
||||
end
|
||||
end)
|
||||
|
||||
-- Main Target Loop (unchanged logic, just uses new TextTargets entries)
|
||||
CreateThread(function()
|
||||
while true do
|
||||
local ped = PlayerPedId()
|
||||
local pedCoords = GetEntityCoords(ped)
|
||||
local camCoords = GetGameplayCamCoord()
|
||||
local camRot = GetGameplayCamRot(2)
|
||||
local camForward = RotationToDirection(camRot)
|
||||
|
||||
local closestTarget, closestDist, targetEntity = nil, math.huge, nil
|
||||
|
||||
for _, target in pairs(TextTargets) do
|
||||
local coords = target.coords
|
||||
if coords then
|
||||
local dist = #(pedCoords - coords)
|
||||
if dist <= target.dist then
|
||||
local normVec = normalizeVector(coords - camCoords)
|
||||
local dot = camForward.x * normVec.x + camForward.y * normVec.y + camForward.z * normVec.z
|
||||
|
||||
if dot > 0.5 and dist < closestDist then
|
||||
closestTarget = target
|
||||
closestDist = dist
|
||||
targetEntity = target.entity
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, target in pairs(TextTargets) do
|
||||
if not target.coords then goto continue end
|
||||
local dist = #(pedCoords - target.coords)
|
||||
if dist > target.dist then goto continue end
|
||||
local isClosest = (target == closestTarget)
|
||||
|
||||
for i, opt in ipairs(target.options) do
|
||||
if IsControlJustPressed(0, opt.key) and isClosest then
|
||||
if (not target.canInteract or target.canInteract()) and
|
||||
(not opt.item or hasItem(opt.item)) and
|
||||
(not opt.job or hasJob(opt.job, nil)) then
|
||||
if opt.onSelect then opt.onSelect(targetEntity) end
|
||||
if opt.action then opt.action(targetEntity) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local baseZ, lineHeight = target.coords.z + 1.0, -0.16
|
||||
local lineOffset = 0
|
||||
|
||||
for i, opt in ipairs(target.options) do
|
||||
if (not target.canInteract or target.canInteract()) and
|
||||
(not opt.item or hasItem(opt.item)) and
|
||||
(not opt.job or hasJob(opt.job, nil)) then
|
||||
DrawText3D(vec3(target.coords.x, target.coords.y, baseZ + lineHeight * lineOffset), target.buttontext[i], isClosest)
|
||||
lineOffset = lineOffset + 1
|
||||
end
|
||||
end
|
||||
|
||||
::continue::
|
||||
end
|
||||
|
||||
Wait(1)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function DrawText3D(coord, text, highlight)
|
||||
SetTextScale(0.30, 0.30)
|
||||
SetTextFont(0)
|
||||
SetTextProportional(1)
|
||||
SetTextColour(255, 255, 255, 215)
|
||||
SetTextEntry("STRING")
|
||||
SetTextCentre(true)
|
||||
|
||||
local totalLength = string.len(text)
|
||||
local textMaxLength = 99
|
||||
local txt = totalLength > textMaxLength and text:sub(1, textMaxLength) or text
|
||||
AddTextComponentString(highlight and txt:gsub("%~w~", "~y~") or txt)
|
||||
SetDrawOrigin(coord.x, coord.y, coord.z, 0)
|
||||
DrawText(0.0, 0.0)
|
||||
local count, length = GetLineCountAndMaxLength(txt)
|
||||
|
||||
local padding = 0.005
|
||||
local heightFactor = (count / 43) + padding
|
||||
local weightFactor = (length / 150) + padding
|
||||
|
||||
local height = (heightFactor / 2) - padding / 1
|
||||
local width = (weightFactor / 2) - padding / 1
|
||||
|
||||
DrawRect(0.0, height, width, heightFactor, 0, 0, 0, 150)
|
||||
ClearDrawOrigin()
|
||||
end
|
||||
|
||||
function GetLineCountAndMaxLength(text)
|
||||
local lineCount, maxLength = 0, 0
|
||||
for line in text:gmatch("[^\n]+") do
|
||||
lineCount = lineCount + 1
|
||||
local lineLength = string.len(line)
|
||||
if lineLength > maxLength then
|
||||
maxLength = lineLength
|
||||
end
|
||||
end
|
||||
if lineCount == 0 then lineCount = 1 end
|
||||
return lineCount, maxLength
|
||||
end
|
||||
|
||||
function RotationToDirection(rot)
|
||||
local adjust = math.pi / 180
|
||||
return vec3(
|
||||
-math.sin(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)),
|
||||
math.cos(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)),
|
||||
math.sin(adjust * rot.x)
|
||||
)
|
||||
end
|
||||
|
||||
function normalizeVector(vec)
|
||||
local len = math.sqrt(vec.x^2 + vec.y^2 + vec.z^2)
|
||||
if len ~= 0 then
|
||||
return vec3(vec.x / len, vec.y / len, vec.z / len)
|
||||
else
|
||||
return vec3(0, 0, 0)
|
||||
end
|
||||
end
|
||||
10
version.txt
10
version.txt
@@ -1 +1,9 @@
|
||||
1.0.5
|
||||
2.1.02
|
||||
|
||||
- Script Overhaul, replace whole script
|
||||
- Removal of Quasar Script Support
|
||||
- Support Tgiann-inv's new item system
|
||||
- **Hotfix for stores and stashes not registering properly**
|
||||
- **Hotfix "nil" print and use .xy for distance check**
|
||||
|
||||
https://github.com/jimathy/jim_bridge/releases/latest
|
||||
1261
wrapper.lua
1261
wrapper.lua
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user