Version Bump

`2.0.05` - `2.0.06`
This commit is contained in:
Jim Shield
2025-05-06 10:53:34 +01:00
parent 31633bc61d
commit bc2867984c
3 changed files with 6 additions and 4 deletions

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@@ -1,6 +1,6 @@
name "Jim_Bridge"
author "Jimathy"
version "2.0.05"
version "2.0.06"
description "Framework Bridge By Jimathy"
fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

View File

@@ -186,10 +186,12 @@ function isInventoryOpen()
return exports[CoreInv]:isInventoryOpen()
elseif isStarted(CodeMInv) then
return false -- CodeM doesn't have a function to check if the inventory is open
return false
-- CodeM doesn't have a function to check if the inventory is open
-- No idea what it uses, so it just skips the check
elseif isStarted(TgiannInv) then
return exports["tgiann-inventory"]:IsInventoryActive()
return exports[TgiannInv]:IsInventoryActive()
elseif isStarted(QBInv) then
return LocalPlayer.state.inv_busy

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@@ -1 +1 @@
2.0.05
2.0.06