Merge pull request #15 from jimathy/1.0.8

1.0.8 - Fixes crafting issues
This commit is contained in:
Jim Shield
2024-01-24 01:13:39 +00:00
committed by GitHub
4 changed files with 80 additions and 124 deletions

View File

@@ -6,49 +6,45 @@ if IsDuplicityVersion() then
end
end
local timeout = 0
local timing = false
local stashItems = {}
local timeout, timing, stashItems = 0, false, {}
function GetStashTimeout(stashName, stop)
if stop then stashItems = {} timing = false timeout = 0 return end
if stashItems[1] then return true else
if timeout <= 0 then
stashItems = triggerCallback(GetCurrentResourceName()..':server:GetStashItems', stashName)
timeout = 15000
if not timing then
CreateThread(function()
timing = true
while timeout > 0 do timeout -= 1000 Wait(1000) end
timing = false stashItems = {} timeout = 0
end)
end
end
return false
end
if stop then stashItems, timing, timeout = {}, false, 0 return end
if #stashItems > 0 then return true end
if timeout <= 0 then
stashItems = triggerCallback(GetCurrentResourceName()..':server:GetStashItems', stashName)
timeout = 10000
if not timing then
CreateThread(function()
timing = true
while timeout > 0 do timeout -= 1000 Wait(1000) end
timing, stashItems, timeout = false, {}, 0
end)
end
end
return false
end
local CraftLock = false
function craftingMenu(data) local hasjob = false
function craftingMenu(data)
if CraftLock then return end
if data.stashName and not GetStashTimeout(data.stashName) then
--triggerNotify(nil, "Chacking", "success")
end
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
local Menu = {}
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
local Menu, hasjob = {}, false
local Recipes = data.craftable.Recipes
for i = 1, #Recipes do
for k, v in pairs(Recipes[i]) do
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
for k, v in pairs(Recipes[i]) do
if k ~= "amount" and k ~= "job" and k ~= "gang" then
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
if Recipes[i].job then hasjob = false
if Recipes[i].job then
for l, b in pairs(Recipes[i].job) do
hasjob = hasJob(l, nil, b)
if hasjob == true then break end
end
end
local setheader, settext = "", ""
local disable = false
if Recipes[i].job and hasjob == false then else
else hasjob = true end
local setheader, settext, disable = "", "", false
if hasjob then
local itemTable = {}
for l, b in pairs(Recipes[i][tostring(k)]) do
settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "")
@@ -56,25 +52,20 @@ function craftingMenu(data) local hasjob = false
Wait(0)
end
if Config.System.Debug then print("^6Bridge^7: ^2Checking"..(data.stashName and " ^7'^6"..data.stashName.."^7'" or "").." ^2ingredients^7 - ^6"..k.."^7") end
if data.stashName then disable = not stashhasItem(stashItems, itemTable)
else disable = not hasItem(itemTable) end
if data.stashName ~= nil then disable = stashhasItem(stashItems, itemTable) else disable = hasItem(itemTable) end
setheader = Items[tostring(k)].label..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")..(not disable and " ✔️" or "")
Menu[#Menu + 1] = {
isMenuHeader = disable,
isMenuHeader = not disable,
icon = invImg(tostring(k)),
header = setheader, txt = settext,
onSelect = function()
local transdata = { item = k, craft = data.craftable.Recipes[i], craftable = data.craftable, coords = data.coords, stashName = data.stashName, onBack = data.onBack }
if Config.Crafting.MultiCraft then
multiCraft(transdata)
else
makeItem(transdata)
end
if Config.Crafting.MultiCraft then multiCraft(transdata) else makeItem(transdata) end
end,
}
end
end
Wait(0)
end
end
openMenu(Menu, { header = data.craftable.Header, onBack = data.onBack or nil, canClose = true, onExit = function() end, })
@@ -118,25 +109,18 @@ function multiCraft(data) local Menu = {}
end
function makeItem(data)
if not CraftLock then CraftLock = true else return end
local bartime, bartext, animDict, anim = nil, nil, nil, nil
if data.craftable.progressBar then
bartime = data.craftable.progressBar.time
bartext = data.craftable.progressBar.label
else
bartime = 5000
bartext = Loc[Config.Lan].progressbar["progress_make"]
end
animDict = data.craftable.Anims.animDict or "amb@prop_human_parking_meter@male@idle_a"
anim = data.craftable.Anims.anim or "idle_a"
if CraftLock then return end
CraftLock = true
local amount = (data.amount and data.amount ~= 1) and data.amount or 1
local bartime = data.craftable.progressBar and data.craftable.progressBar.time or 5000
local bartext = data.craftable.progressBar and data.craftable.progressBar.label or Loc[Config.Lan].progressbar["progress_make"]
local animDict = data.craftable.Anims.animDict or "amb@prop_human_parking_meter@male@idle_a"
local anim = data.craftable.Anims.anim or "idle_a"
local amount = data.amount and (data.amount ~= 1) and data.amount or 1
local crafted = true
local crafting = true
local cam = createTempCam(PlayerPedId(), data.coords)
startTempCam(cam)
local crafted, crafting = true, true
local cam = createTempCam(PlayerPedId(), data.coords)
startTempCam(cam)
for i = 1, amount do
for k, v in pairs(data.craft) do
@@ -154,9 +138,8 @@ function makeItem(data)
}) then
--TriggerEvent('inventory:client:ItemBox', Items[l], "use", b) -- Show item box for each item
else
crafted = false
crafting = false
break
crafted, crafting = false, false
break
end
Wait(200)
end
@@ -189,29 +172,25 @@ function makeItem(data)
end
RegisterNetEvent(GetCurrentResourceName()..":Crafting:GetItem", function(ItemMake, craftable, stashName)
local src = source
local amount = 1
local src, amount, stashItems = source, craftable and craftable.amount or 1, stashName and getStash(stashName)
if stashName then
local stashItems = getStash(stashName)
if craftable["amount"] then amount = craftable["amount"] end
local itemRemove = {}
for k, v in pairs(craftable[ItemMake]) do
for l, b in pairs(stashItems) do
if k == b.name then
itemRemove[k] = v
end
for k, v in pairs(craftable[ItemMake] or {}) do
for _, b in pairs(stashItems or {}) do
if k == b.name then itemRemove[k] = v end
end
end
stashRemoveItem(stashItems, stashName, itemRemove)
else
if craftable then
if craftable["amount"] then amount = craftable["amount"] end
for k, v in pairs(craftable[ItemMake]) do
for k, v in pairs(craftable[ItemMake] or {}) do
TriggerEvent(GetCurrentResourceName()..":server:toggleItem", false, tostring(k), v, src)
end
end
end
TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, ItemMake, amount, src)
if GetResourceState("core_skills"):find("start") then exports["core_skills"]:AddExperience(src, 2) end
end)
--[[SHOPS]]--
@@ -232,23 +211,15 @@ function hasItem(items, amount, src) local amount = amount and amount or 1
if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
if GetResourceState(OXInv):find("start") then
foundInv = OXInv
if src then grabInv = exports.ox_inventory:GetInventoryItems(src)
else grabInv = exports[OXInv]:GetPlayerItems()
end
grabInv = src and exports.ox_inventory:GetInventoryItems(src) or exports[OXInv]:GetPlayerItems()
elseif GetResourceState(QSInv):find("start") then
foundInv = QSInv
if src then grabInv = exports[QSInv]:GetInventory(src)
else grabInv = exports[QSInv]:getUserInventory()
end
grabInv = src and exports[QSInv]:GetInventory(src) or exports[QSInv]:getUserInventory()
elseif GetResourceState(OrigenInv):find("start") then
foundInv = OrigenInv
if src then
grabInv = exports[OrigenInv]:getPlayerInventory(src)
else
grabInv = exports[OrigenInv]:getPlayerInventory()
end
grabInv = src and exports[OrigenInv]:getPlayerInventory(src) or exports[OrigenInv]:getPlayerInventory()
elseif GetResourceState(CoreInv):find("start") then
foundInv = CoreInv
@@ -269,15 +240,11 @@ function hasItem(items, amount, src) local amount = amount and amount or 1
elseif GetResourceState(CodeMInv):find("start") then
foundInv = CodeMInv
if src then grabInv = exports[CodeMInv]:GetUserInventory(src)
else grabInv = exports[CodeMInv]:GetClientPlayerInventory()
end
grabInv = src and exports[CodeMInv]:GetUserInventory(src) or exports[CodeMInv]:GetClientPlayerInventory()
elseif GetResourceState(QBInv):find("start") then
foundInv = QBInv
if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items
else grabInv = Core.Functions.GetPlayerData().items
end
grabInv = src and Core.Functions.GetPlayer(src).PlayerData.items or Core.Functions.GetPlayerData().items
else
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
@@ -289,20 +256,14 @@ function hasItem(items, amount, src) local amount = amount and amount or 1
if not Items[item] then print("^4ERROR^7: ^2Script can't find ingredient item in Shared Items - ^1"..item.."^7") end
local count = 0
for _, itemData in pairs(grabInv) do
if itemData and (itemData.name == item) then
--if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(item).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.count or itemData.amount).."^7)", foundInv) end
count += ((itemData.count or itemData.amount) or 1)
end
end
if count >= amount then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^3"..count.."^7/^3"..amount.." ^5FOUND^7") end
hasTable[item] = { hasItem = true, count = count, }
else
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^1"..count.."^7/^3"..amount.." ^1NOT FOUND^7") end
hasTable[item] = { hasItem = false, count = count, }
if itemData and (itemData.name == item) then count += (itemData.count or itemData.amount or 1) end
end
local foundMessage = "^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^3"..count.."^7/^3"..amount
if count >= amount then foundMessage = foundMessage.." ^5FOUND^7" else foundMessage = foundMessage .." ^1NOT FOUND^7" end
if Config.System.Debug then print(foundMessage) end
hasTable[item] = { hasItem = count >= amount, count = count }
end
for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
for k, v in pairs(hasTable) do if not v.hasItem then return false, hasTable end end
return true, hasTable
end
end
@@ -321,49 +282,44 @@ function openStash(data)
lookEnt(data.coords)
end
function getStash(stashName)
function getStash(stashName) local stashResource = ""
local stashItems, items = {}, {}
if GetResourceState(OXInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..OXInv) end
if GetResourceState(OXInv):find("start") then stashResource = OXInv
stashItems = exports[OXInv]:Inventory(stashName).items
elseif GetResourceState(QSInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..QSInv) end
elseif GetResourceState(QSInv):find("start") then stashResource = QSInv
stashItems = exports[QSInv]:GetStashItems(stashName)
elseif GetResourceState(CoreInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..CoreInv) end
elseif GetResourceState(CoreInv):find("start") then stashResource = CoreInv
stashItems = exports[CoreInv]:getInventory(stashName)
elseif GetResourceState(CodeMInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..CodeMInv) end
elseif GetResourceState(CodeMInv):find("start") then stashResource = CodeMInv
stashItems = exports[CodeMInv]:GetInventoryItems('Stash', stashName)
elseif GetResourceState(OrigenInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..OrigenInv) end
elseif GetResourceState(OrigenInv):find("start") then stashResource = OrigenInv
stashItems = exports[OrigenInv]:GetStash(stashName)
elseif GetResourceState(QBInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..QBInv) end
elseif GetResourceState(QBInv):find("start") then stashResource = QBInv
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
if result then stashItems = json.decode(result) end
end
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..stashResource) end
if stashItems then
for _, item in pairs(stashItems) do
local itemInfo = Items[item.name:lower()]
if itemInfo then
items[#items+1] = {
name = itemInfo["name"] ~= nil and itemInfo["slot"] or nil,
name = itemInfo.name or nil,
amount = tonumber(item.amount) or tonumber(item.count),
info = item.info ~= nil and item.info or "",
label = itemInfo["label"] ~= nil and itemInfo["slot"] or nil,
description = itemInfo["description"] ~= nil and itemInfo["description"] or "",
weight = itemInfo["weight"] ~= nil and itemInfo["slot"] or nil,
type = itemInfo["type"] ~= nil and itemInfo["slot"] or nil,
unique = itemInfo["unique"] ~= nil and itemInfo["slot"] or nil,
useable = itemInfo["useable"] ~= nil and itemInfo["slot"] or nil,
image = itemInfo["image"] ~= nil and itemInfo["slot"] or nil,
slot = itemInfo["slot"] ~= nil and itemInfo["slot"] or nil,
info = item.info or "",
label = itemInfo.label or nil,
description = itemInfo.description or "",
weight = itemInfo.weight or nil,
type = itemInfo.type or nil,
unique = itemInfo.unique or nil,
useable = itemInfo.useable or nil,
image = itemInfo.image or nil,
slot = itemInfo.slot or nil,
}
end
end

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge"
author "Jimathy"
version "1.0.7"
version "1.0.8"
description "Framework Bridge By Jimathy"
fx_version "cerulean"
game "gta5"

View File

@@ -1 +1 @@
1.0.7
1.0.8

View File

@@ -1,6 +1,6 @@
Items, Vehicles, Jobs, Gangs, Core, ESX = {}, nil, nil, nil, nil, nil
Exports.QBInv = GetResourceState("ps-inventory"):find("start") and "ps-inventory" or GetResourceState("lj-inventory"):find("start") and "lj-inventory" or ""
Exports.QBInv = GetResourceState("ps-inventory"):find("start") and "ps-inventory" or GetResourceState("lj-inventory"):find("start") and "lj-inventory" or Exports.QBInv
OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport = Exports.OXLibExport or "", Exports.QBXExport or "", Exports.QBExport or "", Exports.ESXExport or "", Exports.OXCoreExport or ""
@@ -1284,4 +1284,4 @@ function registerStash(name, label)
exports[QSInv]:RegisterStash(name, 50, 4000000)
end
end
-- IN NO WAY PERFECT --
-- IN NO WAY PERFECT --