mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-17 05:56:02 +01:00
Merge pull request #15 from jimathy/1.0.8
1.0.8 - Fixes crafting issues
This commit is contained in:
196
crafting.lua
196
crafting.lua
@@ -6,49 +6,45 @@ if IsDuplicityVersion() then
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end
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end
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local timeout = 0
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local timing = false
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local stashItems = {}
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local timeout, timing, stashItems = 0, false, {}
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function GetStashTimeout(stashName, stop)
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if stop then stashItems = {} timing = false timeout = 0 return end
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if stashItems[1] then return true else
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if timeout <= 0 then
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stashItems = triggerCallback(GetCurrentResourceName()..':server:GetStashItems', stashName)
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timeout = 15000
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if not timing then
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CreateThread(function()
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timing = true
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while timeout > 0 do timeout -= 1000 Wait(1000) end
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timing = false stashItems = {} timeout = 0
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end)
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end
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end
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return false
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end
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if stop then stashItems, timing, timeout = {}, false, 0 return end
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if #stashItems > 0 then return true end
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if timeout <= 0 then
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stashItems = triggerCallback(GetCurrentResourceName()..':server:GetStashItems', stashName)
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timeout = 10000
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if not timing then
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CreateThread(function()
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timing = true
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while timeout > 0 do timeout -= 1000 Wait(1000) end
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timing, stashItems, timeout = false, {}, 0
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end)
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end
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end
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return false
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end
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local CraftLock = false
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function craftingMenu(data) local hasjob = false
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function craftingMenu(data)
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if CraftLock then return end
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if data.stashName and not GetStashTimeout(data.stashName) then
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--triggerNotify(nil, "Chacking", "success")
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end
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if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
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local Menu = {}
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if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
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local Menu, hasjob = {}, false
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local Recipes = data.craftable.Recipes
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for i = 1, #Recipes do
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for k, v in pairs(Recipes[i]) do
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if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
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for k, v in pairs(Recipes[i]) do
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if k ~= "amount" and k ~= "job" and k ~= "gang" then
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if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
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if Recipes[i].job then hasjob = false
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if Recipes[i].job then
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for l, b in pairs(Recipes[i].job) do
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hasjob = hasJob(l, nil, b)
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if hasjob == true then break end
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end
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end
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local setheader, settext = "", ""
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local disable = false
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if Recipes[i].job and hasjob == false then else
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else hasjob = true end
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local setheader, settext, disable = "", "", false
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if hasjob then
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local itemTable = {}
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for l, b in pairs(Recipes[i][tostring(k)]) do
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settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "")
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@@ -56,25 +52,20 @@ function craftingMenu(data) local hasjob = false
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Wait(0)
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end
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if Config.System.Debug then print("^6Bridge^7: ^2Checking"..(data.stashName and " ^7'^6"..data.stashName.."^7'" or "").." ^2ingredients^7 - ^6"..k.."^7") end
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if data.stashName then disable = not stashhasItem(stashItems, itemTable)
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else disable = not hasItem(itemTable) end
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if data.stashName ~= nil then disable = stashhasItem(stashItems, itemTable) else disable = hasItem(itemTable) end
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setheader = Items[tostring(k)].label..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")..(not disable and " ✔️" or "")
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Menu[#Menu + 1] = {
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isMenuHeader = disable,
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isMenuHeader = not disable,
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icon = invImg(tostring(k)),
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header = setheader, txt = settext,
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onSelect = function()
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local transdata = { item = k, craft = data.craftable.Recipes[i], craftable = data.craftable, coords = data.coords, stashName = data.stashName, onBack = data.onBack }
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if Config.Crafting.MultiCraft then
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multiCraft(transdata)
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else
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makeItem(transdata)
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end
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if Config.Crafting.MultiCraft then multiCraft(transdata) else makeItem(transdata) end
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end,
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}
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end
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end
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Wait(0)
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end
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end
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openMenu(Menu, { header = data.craftable.Header, onBack = data.onBack or nil, canClose = true, onExit = function() end, })
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@@ -118,25 +109,18 @@ function multiCraft(data) local Menu = {}
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end
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function makeItem(data)
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if not CraftLock then CraftLock = true else return end
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local bartime, bartext, animDict, anim = nil, nil, nil, nil
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if data.craftable.progressBar then
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bartime = data.craftable.progressBar.time
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bartext = data.craftable.progressBar.label
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else
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bartime = 5000
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bartext = Loc[Config.Lan].progressbar["progress_make"]
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end
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animDict = data.craftable.Anims.animDict or "amb@prop_human_parking_meter@male@idle_a"
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anim = data.craftable.Anims.anim or "idle_a"
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if CraftLock then return end
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CraftLock = true
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local amount = (data.amount and data.amount ~= 1) and data.amount or 1
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local bartime = data.craftable.progressBar and data.craftable.progressBar.time or 5000
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local bartext = data.craftable.progressBar and data.craftable.progressBar.label or Loc[Config.Lan].progressbar["progress_make"]
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local animDict = data.craftable.Anims.animDict or "amb@prop_human_parking_meter@male@idle_a"
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local anim = data.craftable.Anims.anim or "idle_a"
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local amount = data.amount and (data.amount ~= 1) and data.amount or 1
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local crafted = true
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local crafting = true
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local cam = createTempCam(PlayerPedId(), data.coords)
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startTempCam(cam)
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local crafted, crafting = true, true
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local cam = createTempCam(PlayerPedId(), data.coords)
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startTempCam(cam)
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for i = 1, amount do
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for k, v in pairs(data.craft) do
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@@ -154,9 +138,8 @@ function makeItem(data)
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}) then
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--TriggerEvent('inventory:client:ItemBox', Items[l], "use", b) -- Show item box for each item
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else
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crafted = false
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crafting = false
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break
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crafted, crafting = false, false
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break
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end
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Wait(200)
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end
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@@ -189,29 +172,25 @@ function makeItem(data)
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end
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RegisterNetEvent(GetCurrentResourceName()..":Crafting:GetItem", function(ItemMake, craftable, stashName)
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local src = source
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local amount = 1
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local src, amount, stashItems = source, craftable and craftable.amount or 1, stashName and getStash(stashName)
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if stashName then
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local stashItems = getStash(stashName)
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if craftable["amount"] then amount = craftable["amount"] end
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local itemRemove = {}
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for k, v in pairs(craftable[ItemMake]) do
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for l, b in pairs(stashItems) do
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if k == b.name then
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itemRemove[k] = v
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end
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for k, v in pairs(craftable[ItemMake] or {}) do
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for _, b in pairs(stashItems or {}) do
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if k == b.name then itemRemove[k] = v end
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end
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end
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stashRemoveItem(stashItems, stashName, itemRemove)
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else
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if craftable then
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if craftable["amount"] then amount = craftable["amount"] end
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for k, v in pairs(craftable[ItemMake]) do
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for k, v in pairs(craftable[ItemMake] or {}) do
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TriggerEvent(GetCurrentResourceName()..":server:toggleItem", false, tostring(k), v, src)
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end
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end
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end
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TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, ItemMake, amount, src)
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if GetResourceState("core_skills"):find("start") then exports["core_skills"]:AddExperience(src, 2) end
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end)
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--[[SHOPS]]--
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@@ -232,23 +211,15 @@ function hasItem(items, amount, src) local amount = amount and amount or 1
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if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
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if GetResourceState(OXInv):find("start") then
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foundInv = OXInv
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if src then grabInv = exports.ox_inventory:GetInventoryItems(src)
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else grabInv = exports[OXInv]:GetPlayerItems()
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end
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grabInv = src and exports.ox_inventory:GetInventoryItems(src) or exports[OXInv]:GetPlayerItems()
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elseif GetResourceState(QSInv):find("start") then
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foundInv = QSInv
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if src then grabInv = exports[QSInv]:GetInventory(src)
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else grabInv = exports[QSInv]:getUserInventory()
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end
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grabInv = src and exports[QSInv]:GetInventory(src) or exports[QSInv]:getUserInventory()
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elseif GetResourceState(OrigenInv):find("start") then
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foundInv = OrigenInv
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if src then
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grabInv = exports[OrigenInv]:getPlayerInventory(src)
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else
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grabInv = exports[OrigenInv]:getPlayerInventory()
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end
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grabInv = src and exports[OrigenInv]:getPlayerInventory(src) or exports[OrigenInv]:getPlayerInventory()
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elseif GetResourceState(CoreInv):find("start") then
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foundInv = CoreInv
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@@ -269,15 +240,11 @@ function hasItem(items, amount, src) local amount = amount and amount or 1
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elseif GetResourceState(CodeMInv):find("start") then
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foundInv = CodeMInv
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if src then grabInv = exports[CodeMInv]:GetUserInventory(src)
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else grabInv = exports[CodeMInv]:GetClientPlayerInventory()
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end
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grabInv = src and exports[CodeMInv]:GetUserInventory(src) or exports[CodeMInv]:GetClientPlayerInventory()
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elseif GetResourceState(QBInv):find("start") then
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foundInv = QBInv
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if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items
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else grabInv = Core.Functions.GetPlayerData().items
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end
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grabInv = src and Core.Functions.GetPlayer(src).PlayerData.items or Core.Functions.GetPlayerData().items
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else
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print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
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@@ -289,20 +256,14 @@ function hasItem(items, amount, src) local amount = amount and amount or 1
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if not Items[item] then print("^4ERROR^7: ^2Script can't find ingredient item in Shared Items - ^1"..item.."^7") end
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local count = 0
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for _, itemData in pairs(grabInv) do
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if itemData and (itemData.name == item) then
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--if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(item).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.count or itemData.amount).."^7)", foundInv) end
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count += ((itemData.count or itemData.amount) or 1)
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end
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end
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if count >= amount then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^3"..count.."^7/^3"..amount.." ^5FOUND^7") end
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hasTable[item] = { hasItem = true, count = count, }
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else
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^1"..count.."^7/^3"..amount.." ^1NOT FOUND^7") end
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hasTable[item] = { hasItem = false, count = count, }
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if itemData and (itemData.name == item) then count += (itemData.count or itemData.amount or 1) end
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end
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local foundMessage = "^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^3"..count.."^7/^3"..amount
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if count >= amount then foundMessage = foundMessage.." ^5FOUND^7" else foundMessage = foundMessage .." ^1NOT FOUND^7" end
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if Config.System.Debug then print(foundMessage) end
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hasTable[item] = { hasItem = count >= amount, count = count }
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end
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for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
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for k, v in pairs(hasTable) do if not v.hasItem then return false, hasTable end end
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return true, hasTable
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end
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end
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@@ -321,49 +282,44 @@ function openStash(data)
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lookEnt(data.coords)
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end
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function getStash(stashName)
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function getStash(stashName) local stashResource = ""
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local stashItems, items = {}, {}
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if GetResourceState(OXInv):find("start") then
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if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..OXInv) end
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if GetResourceState(OXInv):find("start") then stashResource = OXInv
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stashItems = exports[OXInv]:Inventory(stashName).items
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elseif GetResourceState(QSInv):find("start") then
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if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..QSInv) end
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elseif GetResourceState(QSInv):find("start") then stashResource = QSInv
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stashItems = exports[QSInv]:GetStashItems(stashName)
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elseif GetResourceState(CoreInv):find("start") then
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if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..CoreInv) end
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elseif GetResourceState(CoreInv):find("start") then stashResource = CoreInv
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stashItems = exports[CoreInv]:getInventory(stashName)
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elseif GetResourceState(CodeMInv):find("start") then
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if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..CodeMInv) end
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elseif GetResourceState(CodeMInv):find("start") then stashResource = CodeMInv
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stashItems = exports[CodeMInv]:GetInventoryItems('Stash', stashName)
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elseif GetResourceState(OrigenInv):find("start") then
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if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..OrigenInv) end
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elseif GetResourceState(OrigenInv):find("start") then stashResource = OrigenInv
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stashItems = exports[OrigenInv]:GetStash(stashName)
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elseif GetResourceState(QBInv):find("start") then
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if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..QBInv) end
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elseif GetResourceState(QBInv):find("start") then stashResource = QBInv
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local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
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if result then stashItems = json.decode(result) end
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end
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if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..stashResource) end
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if stashItems then
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for _, item in pairs(stashItems) do
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local itemInfo = Items[item.name:lower()]
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if itemInfo then
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items[#items+1] = {
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name = itemInfo["name"] ~= nil and itemInfo["slot"] or nil,
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name = itemInfo.name or nil,
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amount = tonumber(item.amount) or tonumber(item.count),
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info = item.info ~= nil and item.info or "",
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label = itemInfo["label"] ~= nil and itemInfo["slot"] or nil,
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description = itemInfo["description"] ~= nil and itemInfo["description"] or "",
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weight = itemInfo["weight"] ~= nil and itemInfo["slot"] or nil,
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type = itemInfo["type"] ~= nil and itemInfo["slot"] or nil,
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unique = itemInfo["unique"] ~= nil and itemInfo["slot"] or nil,
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useable = itemInfo["useable"] ~= nil and itemInfo["slot"] or nil,
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image = itemInfo["image"] ~= nil and itemInfo["slot"] or nil,
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slot = itemInfo["slot"] ~= nil and itemInfo["slot"] or nil,
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info = item.info or "",
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label = itemInfo.label or nil,
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description = itemInfo.description or "",
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weight = itemInfo.weight or nil,
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type = itemInfo.type or nil,
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unique = itemInfo.unique or nil,
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useable = itemInfo.useable or nil,
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image = itemInfo.image or nil,
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slot = itemInfo.slot or nil,
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}
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end
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end
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@@ -1,6 +1,6 @@
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name "Jim_Bridge"
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author "Jimathy"
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version "1.0.7"
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version "1.0.8"
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description "Framework Bridge By Jimathy"
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fx_version "cerulean"
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game "gta5"
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@@ -1 +1 @@
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1.0.7
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1.0.8
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@@ -1,6 +1,6 @@
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Items, Vehicles, Jobs, Gangs, Core, ESX = {}, nil, nil, nil, nil, nil
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Exports.QBInv = GetResourceState("ps-inventory"):find("start") and "ps-inventory" or GetResourceState("lj-inventory"):find("start") and "lj-inventory" or ""
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Exports.QBInv = GetResourceState("ps-inventory"):find("start") and "ps-inventory" or GetResourceState("lj-inventory"):find("start") and "lj-inventory" or Exports.QBInv
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OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport = Exports.OXLibExport or "", Exports.QBXExport or "", Exports.QBExport or "", Exports.ESXExport or "", Exports.OXCoreExport or ""
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@@ -1284,4 +1284,4 @@ function registerStash(name, label)
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exports[QSInv]:RegisterStash(name, 50, 4000000)
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end
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end
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-- IN NO WAY PERFECT --
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-- IN NO WAY PERFECT --
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