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https://github.com/jimathy/jim_bridge.git
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Better syncing of onDuty variable
Added a check to the script start to get the current players duty (helpful if yours saves the duty through restarts) Also added core specific triggers for job/duty changes to help keep these in sync
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@@ -12,7 +12,9 @@
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-------------------------------------------------------------
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-- Global Duty Status
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-------------------------------------------------------------
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onDuty = false
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-- This attempts to sync up with the players framework onDuty variable
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-- This stops the script getting confused when one is false and one is true
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onDuty = not isServer() and getPlayer().onDuty or false
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-------------------------------------------------------------
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-- Boss Role Detection
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@@ -92,11 +94,14 @@ end
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--- toggleDuty() -- Player receives a notification of their new duty status.
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--- ```
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function toggleDuty()
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onDuty = not onDuty
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if isStarted(QBExport) or isStarted(QBXExport) then
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TriggerServerEvent("QBCore:ToggleDuty")
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Wait(100)
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onDuty = getPlayer().onDuty
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elseif isStarted(RSGExport) then
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TriggerServerEvent("RSGCore:ToggleDuty")
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Wait(100)
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onDuty = getPlayer().onDuty
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else
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if onDuty then
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triggerNotify(nil, "Now on duty", "success")
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@@ -106,6 +111,15 @@ function toggleDuty()
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end
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end
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-- Framework specific functions to keep duty status synced
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RegisterNetEvent("QBCore:Client:OnJobUpdate", function(JobInfo) onDuty = JobInfo.onduty end)
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RegisterNetEvent("QBCore:Client:SetDuty", function(duty) onDuty = duty end)
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RegisterNetEvent("qbx_core:client:onJobUpdate", function(JobInfo) onDuty = JobInfo.onduty end)
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RegisterNetEvent("RSGCore:Client:OnJobUpdate", function(JobInfo) onDuty = JobInfo.onduty end)
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RegisterNetEvent("RSGCore:Client:SetDuty", function(duty) onDuty = duty end)
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-------------------------------------------------------------
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-- Interaction Functions
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-------------------------------------------------------------
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