port dui texture changes (needs mutliscripting)

This commit is contained in:
Jim Shield
2024-02-19 17:53:23 +00:00
committed by GitHub
parent 7304376e90
commit e8e9b53f53

View File

@@ -88,7 +88,7 @@ local Peds = {}
local Props = {}
function makePed(model, coords, freeze, collision, scenario, anim, synced)
loadModel(model)
local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, synced or true, false)
local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, synced and synced or false, false)
SetEntityInvincible(ped, true)
SetBlockingOfNonTemporaryEvents(ped, true)
FreezeEntityPosition(ped, freeze and freeze or true)
@@ -143,13 +143,6 @@ function DrawText3D(x, y, z, text)
ClearDrawOrigin()
end
AddEventHandler('onResourceStop', function(r)
if r ~= GetCurrentResourceName() then return end
stopSpinner()
for i = 1, #Peds do DeletePed(Peds[i]) end
for i = 1, #Props do destroyProp(Props[i]) end
end)
function instantLookEnt(ent, ent2)
local p1 = GetEntityCoords(ent, true)
local p2 = GetEntityCoords(ent2, true)
@@ -230,7 +223,8 @@ function ensureNetToVeh(vehNetID)
return vehicle
end
local previewTxd = not IsDuplicityVersion() and CreateRuntimeTxd(GetCurrentResourceName()..'previewTxd') or nil
local scriptTxd = not IsDuplicityVersion() and CreateRuntimeTxd(GetCurrentResourceName()..'scriptTxd') or nil
local customDUIList = {}
function makeBlip(data)
local blip = AddBlipForCoord(vec3(data.coords.x, data.coords.y, data.coords.z))
@@ -247,11 +241,11 @@ function makeBlip(data)
if data.preview then
local txname = tostring(data.name..'preview'..string.gsub(data.coords.z, "%.", ""))
if data.preview:find("http") then
createNewDui(txname, data.preview, { 512, 256 })
createDui(txname, data.preview, vec2(512, 256), scriptTxd)
else
CreateRuntimeTextureFromImage(previewTxd, txname, data.preview)
CreateRuntimeTextureFromImage(scriptTxd, txname, data.preview)
end
exports["blip_info"]:SetBlipInfoImage(blip, GetCurrentResourceName()..'previewTxd', txname)
exports["blip_info"]:SetBlipInfoImage(blip, GetCurrentResourceName()..'scriptTxd', txname)
exports["blip_info"]:SetBlipInfoTitle(blip, data.name, false)
end
end
@@ -259,16 +253,6 @@ function makeBlip(data)
return blip
end
function createNewDui(name, http, size)
if not customDUIList[name] then
local newTxt = CreateDui(http, size[1], size[2])
local duihandle = GetDuiHandle(newTxt)
while not GetDuiHandle(newTxt) do Wait(0) end
CreateRuntimeTextureFromDuiHandle(previewTxd, name, duihandle)
customDUIList[name] = true
else return end
end
function makeEntityBlip(data)
AddBlipForEntity(data.entity)
local blip = GetBlipFromEntity(data.entity)
@@ -285,9 +269,9 @@ function makeEntityBlip(data)
if data.preview then
local txname = data.name..'preview'
if data.preview:find("http") then
createNewDui(txname, data.preview, { 512, 256 })
createDui(txname, data.preview, vec2(512, 256), scriptTxd)
else
CreateRuntimeTextureFromImage(previewTxd, txname, data.preview)
CreateRuntimeTextureFromImage(scriptTxd, txname, data.preview)
end
exports["blip_info"]:SetBlipInfoImage(blip, GetCurrentResourceName()..'previewTxd', txname)
exports["blip_info"]:SetBlipInfoTitle(blip, data.name, false)
@@ -297,6 +281,119 @@ function makeEntityBlip(data)
return blip
end
-- DUI STUFF - WIP --
-- DUI CLIENT
function createDui(name, http, size, txd)
if not customDUIList[name] then
local newTxt = CreateDui(http, math.floor(size.x), math.floor(size.y))
while not GetDuiHandle(newTxt) do Wait(0) end
CreateRuntimeTextureFromDuiHandle(txd, name, GetDuiHandle(newTxt))
customDUIList[name] = newTxt
SetDuiUrl(customDUIList[name], http)
else
SetDuiUrl(customDUIList[name], http)
end
end
function DuiSelect(data)
local image = ""
for k, v in pairs(duiList[data.name]) do
if v.tex.texn == data.texn then
if duiList[data.name][k] then
image = "<center>- Current Image -<br>"..
"<img src="..duiList[data.name][k].url.." width=150px><br>"..
"Size: ["..math.floor(data.size.x)..", "..math.floor(data.size.y).."]<br><br>"
end
end
end
local dialog = exports['qb-input']:ShowInput({
header = image..Loc[Config.Lan].menu["dui_new"],
submitText = Loc[Config.Lan].menu["dui_change"],
inputs = { { type = 'text', isRequired = true, name = 'url', text = Loc[Config.Lan].menu["dui_url"] } } })
if dialog then
if not dialog.url then return end
data.url = dialog.url
--Scan the link to see if it has an image extention otherwise, stop here.
local searchList = { "png", "jpg", "jpeg", "gif", "webp", "bmp" }
--Scan the link for certain terms that will flag it and refuse to show it
local banList = { "porn" } -- I dunno, let me know what links people manage to find
local searchFound = false
for k, v in pairs(searchList) do
if string.find(tostring(data.url), tostring(v))then
searchFound = true
end
end
for k, v in pairs(banList) do
if string.find(tostring(data.url), tostring(v)) then
searchFound = false print("BANNED WORD: "..v)
end
end
if searchFound then
TriggerServerEvent(GetCurrentResourceName()..":Server:ChangeDUI", data)
end
end
end
RegisterNetEvent(GetCurrentResourceName()..":Client:ChangeDUI", function(data)
if Config.System.Debug then print("^6Bridge^7: ^2Recieving new DUI ^7- ^6"..data.url.."^7") end
if tostring(data.url) ~= "-" then
createDui(data.texn, tostring(data.url), data.size, scriptTxd)
AddReplaceTexture(tostring(data.texd), tostring(data.texn), GetCurrentResourceName()..'scriptTxd', tostring(data.texn))
end
end)
RegisterNetEvent(GetCurrentResourceName()..":Client:ClearDUI", function(data)
if customDUIList[tostring(data.texn)] then
RemoveReplaceTexture(tostring(data.texd), tostring(data.texn))
if IsDuiAvailable(customDUIList[tostring(data.texn)]) then
SetDuiUrl(customDUIList[data.name], nil)
end
end
end)
-- DUI SERVER
RegisterNetEvent(GetCurrentResourceName()..":Server:ChangeDUI", function(data)
-- if no url given, "reset" it back to preset
if not data.url then
for k, v in pairs(duiList[data.name]) do
if v.tex.texn == data.texn then
if Config.System.Debug then print("^6Bridge^7: ^2Preset^7: ^6"..tostring(duiList[data.name][k].preset).."^7") end
data.url = duiList[data.name][k].preset
end
end
end
-- if it has a url, update server DUI list and send to players
for k, v in pairs(duiList[data.name]) do
if v.tex.texn == data.texn then
duiList[data.name][k].url = data.url
end
end
if Config.System.Debug then print("^6Bridge^7: ^3DUI^2 Sending new DUI to all players^7 - ^6"..data.url.."^7") end
TriggerClientEvent(GetCurrentResourceName()..":Client:ChangeDUI", -1, data)
end)
RegisterNetEvent(GetCurrentResourceName()..":Server:ClearDUI", function(data)
if data.url == "-" then
for k, v in pairs(duiList[data.name]) do
if v.tex.texn == data.texn then
duiList[data.name][k].url = "-"
end
end
end
-- Clear the DUI from loading
TriggerClientEvent(GetCurrentResourceName()..":Client:ClearDUI", -1, data)
--duiList[tostring(data.tex)].url = ""
end)
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
for k, v in pairs(duiList) do
for i = 1, #v do
RemoveReplaceTexture(tostring(v[i].tex.texd), tostring(v[i].tex.texn))
end
end
end)
function lockInv(toggle)
FreezeEntityPosition(PlayerPedId(), toggle)
LocalPlayer.state:set("inv_busy", toggle, true)
@@ -969,15 +1066,15 @@ function FocusEffect()
focusEffect = false
if Config.System.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2stopped") end
end
local NightVisionEffect = false
local nightVisionEffect = false
function NightVisionEffect()
if NightVisionEffect then return else NightVisionEffect = true end
if NightVisionEffect then return else nightVisionEffect = true end
if Config.System.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2activated") end
SetNightvision(true)
Wait(math.random(3000, 4000)) -- FEEL FREE TO CHANGE THIS
SetNightvision(false)
SetSeethrough(false)
NightVisionEffect = false
nightVisionEffect = false
if Config.System.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2stopped") end
end
local thermalEffect = false
@@ -1049,3 +1146,10 @@ function StopEffects() -- Used to clear up any effects stuck on screen
AnimpostfxStop('FocusIn')
AnimpostfxStop('Rampage')
end
AddEventHandler('onResourceStop', function(r)
if r ~= GetCurrentResourceName() then return end
stopSpinner()
for i = 1, #Peds do DeletePed(Peds[i]) end
for i = 1, #Props do destroyProp(Props[i]) end
end)