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fix ConsumeSuccess and other typos
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@@ -527,7 +527,7 @@ end)
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RegisterNetEvent(GetCurrentResourceName()..":server:setNeed", function(type, amount) local src = source
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if type == "thirst" then
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setThirst(src, amount)
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elseif type == "thirst" then
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elseif type == "hunger" then
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setHunger(src, amount)
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end
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end)
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@@ -564,8 +564,8 @@ end
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-- [[CONSUME]] --
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function ConsumeSuccess(itemName, type)
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ExecuteCommand("e c")
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toggleItem(false, itemName, 1)
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if GetResourceState(ESXEport):find("start") then
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removeItem(itemName, 1)
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if GetResourceState(ESXExport):find("start") then
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if Items[itemName].hunger then
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TriggerServerEvent(GetCurrentResourceName()..":server:setNeed", "hunger", Items[itemName].hunger * 10000)
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end
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@@ -581,9 +581,14 @@ function ConsumeSuccess(itemName, type)
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end
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end
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if type == "alcohol" then alcoholCount += 1
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if alcoholCount > 1 and alcoholCount < 4 then TriggerEvent("evidence:client:SetStatus", "alcohol", 200) elseif alcoholCount >= 4 then TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200) AlienEffect() end
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if alcoholCount > 1 and alcoholCount < 4 then
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TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
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elseif alcoholCount >= 4 then
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TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
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AlienEffect()
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end
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end
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if Config.RewardItem == itemName then toggleItem(true, Config.RewardPool[math.random(1, #Config.RewardPool)], 1) end
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if Config.RewardItem == itemName then addItem(Config.RewardPool[math.random(1, #Config.RewardPool)], 1) end
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end
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function addItem(item, amount, info)
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