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https://github.com/jimathy/jim_bridge.git
synced 2026-08-17 05:56:02 +01:00
Fix stash dist exploit checker
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@@ -1,6 +1,8 @@
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-------------------------------------------------------------
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-- Exploit Auth System
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-------------------------------------------------------------
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forceDisableExplotProtection = false -- dangerous, this allows exploits
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AuthEvent = nil
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currentToken = nil
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if isServer() then
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@@ -81,6 +83,8 @@ if isServer() then
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-- Multiuse function to check if the generated client token is valid
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function checkToken(src, token, genType, name)
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if forceDisableExplotProtection == true then return true end
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if token == nil then
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debugPrint("^1Auth^7: ^1No token recieved^7")
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if genType == "stash" then
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@@ -119,6 +123,7 @@ else
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end
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function distExploitCheck(table, src)
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if forceDisableExplotProtection == true then return true end
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if not table then
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print("^1Error^7: ^1This wasn^7'^1t reigstered correctly or this is an exploit attempt^1")
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@@ -130,7 +135,7 @@ function distExploitCheck(table, src)
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local allow = false
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for i = 1, #table do
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if #(table[i] - srcCoords) <= 10 then
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if #(table[i].xyz - srcCoords) <= 10 then
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return true
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else
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allow = false
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@@ -1670,7 +1670,6 @@ end
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--- ```lua
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--- useToolDegrade({ item = "drill", maxUse = 10 })
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--- ```
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function useToolDegrade(data) -- WIP
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local metadata, slot = getItemMetadata(data.item)
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metadata = metadata or {}
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@@ -1752,7 +1751,7 @@ end)
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--- ```lua
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--- getRandomReward("gold_ring")
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--- ```
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function getRandomReward(itemName)
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function getRandomReward(itemName, src)
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if Config.Rewards.RewardPool then
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local reward = false
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if type(Config.Rewards.RewardItem) == "string" then
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@@ -1765,7 +1764,6 @@ function getRandomReward(itemName)
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end
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end
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if reward then
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removeItem(itemName, 1)
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local totalRarity = 0
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for i = 1, #Config.Rewards.RewardPool do
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totalRarity += Config.Rewards.RewardPool[i].rarity
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@@ -1778,7 +1776,7 @@ function getRandomReward(itemName)
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currentRarity += Config.Rewards.RewardPool[i].rarity
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if randomNum <= currentRarity then
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debugPrint("^6Bridge^7: ^3getRandomReward^7: ^2Selected toy ^7'^6"..Config.Rewards.RewardPool[i].item.."^7'")
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addItem(Config.Rewards.RewardPool[i].item, 1)
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addItem(Config.Rewards.RewardPool[i].item, 1, nil, src)
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return
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end
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end
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@@ -2106,7 +2104,10 @@ end
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function openStash(data)
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if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
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local exploitCheck = triggerCallback(getScript()..":getRegisteredStashLocations", data.stash)
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local p = promise.new()
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p:resolve(triggerCallback(getScript()..":getRegisteredStashLocations", data.stash))
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local exploitCheck = Citizen.Await(p)
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if not exploitCheck then
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print("^3Warning^7: ^2This isn't a registered stash^1, refusing call^7")
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return
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@@ -2350,6 +2351,12 @@ end
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--- )
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--- ```
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function registerStash(name, label, slots, weight, owner, coords)
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if coords then
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stashExploitCheck[name] = stashExploitCheck[name] or {}
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stashExploitCheck[name][#stashExploitCheck[name]+1] = coords
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else
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print("^3Warning^7: ^1Stash ^4"..name.." ^1doesn^7'^1t have coords^7, ^1this is exploitable^7, ^1add coords to ^3regiterStash^7()")
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end
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for i = 1, #InvFunc do
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local inv = InvFunc[i]
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if isStarted(inv.invName) then
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@@ -2357,12 +2364,6 @@ function registerStash(name, label, slots, weight, owner, coords)
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return
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end
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end
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if coords then
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stashExploitCheck[name] = stashExploitCheck[name] or {}
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stashExploitCheck[name][#stashExploitCheck[name]+1] = coords
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else
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print("^3Warning^7: ^1Stash ^4"..name.." ^1doesn^7'^1t have coords^7, ^1this is exploitable^7, ^1add coords to ^3regiterStash^7()")
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end
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end
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if isServer() then
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