Added sellMenu()

This commit is contained in:
Jim Shield
2024-02-08 18:34:17 +00:00
committed by GitHub
parent 23c2e1472e
commit 3702835958

View File

@@ -75,7 +75,7 @@ function craftingMenu(data)
header = setheader,
txt = settext,
onSelect = function()
local transdata = { item = k, craft = data.craftable.Recipes[i], craftable = data.craftable, coords = data.coords, stashName = data.stashName, onBack = data.onBack }
local transdata = { item = k, craft = data.craftable.Recipes[i], craftable = data.craftable, coords = data.coords, stashName = data.stashName, onBack = data.onBack, }
if Config.Crafting.MultiCraft then multiCraft(transdata) else makeItem(transdata) end
end,
}
@@ -137,7 +137,6 @@ function makeItem(data)
local crafted, crafting = true, true
local cam = createTempCam(PlayerPedId(), data.coords)
startTempCam(cam)
for i = 1, amount do
for k, v in pairs(data.craft) do
if k ~= "amount" and k ~= "job" then
@@ -209,6 +208,80 @@ RegisterNetEvent(GetCurrentResourceName()..":Crafting:GetItem", function(ItemMak
end)
--[[SHOPS]]--
function sellMenu(data)
local origData = data
local Menu = {}
if data.sellTable.Items then
local itemList = {}
for k, v in pairs(data.sellTable.Items) do itemList[k] = 1 end
local hasitems, hasTable = hasItem(itemList)
for k, v in pairsByKeys(data.sellTable.Items) do
Menu[#Menu +1] = {
isMenuHeader = not hasTable[k].hasItem,
icon = invImg(k),
header = Items[k].label.. (hasTable[k].hasItem and "💰 (x"..hasTable[k].count..")" or ""),
txt = Loc[Config.Lan].info["sell_all"].." "..v.." "..Loc[Config.Lan].info["sell_each"],
onSelect = function()
sellAnim({ item = k, price = v, ped = data.ped, onBack = function() sellMenu(data) end })
end,
}
end
else
for k, v in pairsByKeys(data.sellTable) do
if type(v) == "table" then
Menu[#Menu +1] = {
arrow = true,
header = k,
txt = "Amount of items: "..countTable(v.Items),
onSelect = function()
v.onBack = function() sellMenu(origData) end
v.sellTable = data.sellTable[k]
sellMenu(v)
end,
}
end
end
end
openMenu(Menu, { header = data.sellTable.Header or "Amount of items: "..countTable(data.sellTable.Items), canClose = true, onBack = data.onBack })
end
function sellAnim(data)
if not hasItem(data.item, 1) then
triggerNotify(nil, Loc[Config.Lan].error["dont_have"].." "..Items[data.item].label, "error")
return
end
for k, v in pairs(GetGamePool('CObject')) do
for _, model in pairs({`p_cs_clipboard`}) do
if GetEntityModel(v) == model then
if IsEntityAttachedToEntity(data.ped, v) then
DeleteObject(v) DetachEntity(v, 0, 0) SetEntityAsMissionEntity(v, true, true)
Wait(100) DeleteEntity(v)
end
end
end
end
TriggerServerEvent(GetCurrentResourceName().."Sellitems", data) -- Had to slip in the sell command during the animation command
lookEnt(data.ped)
local dict = "mp_common"
playAnim(dict, "givetake2_a", 0.3, 2)
playAnim(dict, "givetake2_b", 0.3, 2, data.ped)
Wait(2000)
StopAnimTask(PlayerPedId(), dict, "givetake2_a", 0.5)
StopAnimTask(data.ped, dict, "givetake2_b", 0.5)
if data.onBack then data.onBack() end
end
RegisterNetEvent(GetCurrentResourceName().."Sellitems", function(data)
local src = source
local hasItems, hasTable = hasItem(data.item, 1, src)
if hasItems then
TriggerEvent(GetCurrentResourceName()..":server:toggleItem", false, data.item, hasTable[data.item].count, src)
TriggerEvent(GetCurrentResourceName()..":server:FundPlayer", (hasTable[data.item].count * data.price), "cash", src)
else
triggerNotify(nil,Loc[Config.Lan].error["dont_have"].." "..Items[data.item].label, "error", src)
end
end)
function openShop(data)
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
if GetResourceState(OXInv):find("start") then
@@ -236,7 +309,7 @@ function hasItem(items, amount, src) local amount = amount and amount or 1
elseif GetResourceState(OrigenInv):find("start") then
foundInv = OrigenInv
if src then grabInv = exports[OrigenInv]:getPlayerInventory(src)
if src then grabInv = exports[OrigenInv]:GetInventory(src)
else grabInv = exports[OrigenInv]:getPlayerInventory() end
elseif GetResourceState(CoreInv):find("start") then
@@ -316,7 +389,7 @@ function getStash(stashName) local stashResource = ""
stashItems = exports[CodeMInv]:GetInventoryItems('Stash', stashName)
elseif GetResourceState(OrigenInv):find("start") then stashResource = OrigenInv
stashItems = exports[OrigenInv]:GetStashItems(stashName)
stashItems = exports[OrigenInv]:GetStashItems(stashName)
elseif GetResourceState(QBInv):find("start") then stashResource = QBInv
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })