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fix inventory exploit trigger blocking crafting
The inventory exploit check when crafting never released crafting so you couldn't craft again until reconnecting or script restart
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@@ -353,8 +353,8 @@ function makeItem(data)
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Wait(200)
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end
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if isInventoryOpen() then
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print("^1Error^7: ^2Inventory is open, you tried to break things")
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crafted, crafting = false, false
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--print("^1Error^7: ^2Inventory is open, you tried to break things")
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crafted, crafting, CraftLock = false, false, false
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return
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end
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if crafted then
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@@ -368,8 +368,9 @@ function makeItem(data)
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PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
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end
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if isInventoryOpen() then
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print("^1Error^7: ^2Inventory is open, you tried to break things")
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--print("^1Error^7: ^2Inventory is open, you tried to break things")
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crafted, crafting = false, false
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crafted, crafting, CraftLock = false, false, false
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return
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end
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if crafting and progressBar({
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