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Add cleanup of targets when switching players
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@@ -247,7 +247,7 @@ function GenerateRandomPedData(data)
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return newTable
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end
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onPlayerUnloaded(function()
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onPlayerUnload(function()
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for k in pairs(Peds) do
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DeletePed(Peds[k])
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end
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@@ -97,7 +97,7 @@ function destroyProp(entity)
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end
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end
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onPlayerUnloaded(function()
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onPlayerUnload(function()
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for k in pairs(Props) do
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DeleteObject(Props[k])
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end
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@@ -503,8 +503,7 @@ end
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-- Cleanup on Resource Stop
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-------------------------------------------------------------
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-- When the current resource stops, remove all targets.
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onResourceStop(function()
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local function CleanupTargets()
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-- Remove entity targets.
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for i = 1, #targetEntities do
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if isStarted(OXTargetExport) then
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@@ -529,4 +528,13 @@ onResourceStop(function()
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exports[QBTargetExport]:RemoveZone(circleTargets[i].name)
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end
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end
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end
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onPlayerUnload(function()
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CleanupTargets()
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end)
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-- When the current resource stops, remove all targets.
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onResourceStop(function()
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CleanupTargets()
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end, true)
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