mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-16 21:46:03 +01:00
Tidy up currentInvWeight and add function info
This commit is contained in:
@@ -52,8 +52,13 @@ local InvFunc = {
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return exports[OXInv]:GetPlayerMaxWeight()
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end,
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getCurrentInvWeight =
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function()
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return exports[OXInv]:GetPlayerWeight()
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function(src)
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local weight = 0
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local itemcheck = getPlayerInv(src)
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for _, v in pairs(itemcheck) do
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weight += ((v.weight * v.amount) or 0)
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end
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return weight
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end,
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getPlayerInv =
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function(src)
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@@ -158,9 +163,9 @@ local InvFunc = {
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return InventoryWeight
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end,
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getCurrentInvWeight =
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function()
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function(src)
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local weight = 0
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local itemcheck = exports[CoreInv]:getInventory()
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local itemcheck = getPlayerInv(src)
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for _, v in pairs(itemcheck) do
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weight += ((v.weight * v.amount) or 0)
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end
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@@ -257,9 +262,9 @@ local InvFunc = {
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return InventoryWeight
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end,
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getCurrentInvWeight =
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function()
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function(src)
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local weight = 0
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local itemcheck = exports[OrigenInv]:getPlayerInventory()
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local itemcheck = getPlayerInv(src)
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for _, v in pairs(itemcheck) do
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weight += ((v.weight * v.amount) or 0)
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end
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@@ -368,9 +373,9 @@ local InvFunc = {
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return InventoryWeight
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end,
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getCurrentInvWeight =
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function()
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function(src)
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local weight = 0
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local itemcheck = exports[CodeMInv]:GetClientPlayerInventory()
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local itemcheck = getPlayerInv(src)
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for _, v in pairs(itemcheck) do
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weight += ((v.weight * v.amount) or 0)
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end
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@@ -476,9 +481,9 @@ local InvFunc = {
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return InventoryWeight
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end,
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getCurrentInvWeight =
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function()
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function(src)
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local weight = 0
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local itemcheck = exports[TgiannInv]:GetPlayerItems()
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local itemcheck = getPlayerInv(src)
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for _, v in pairs(itemcheck) do
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weight += ((v.weight * v.amount) or 0)
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end
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@@ -617,9 +622,9 @@ local InvFunc = {
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end
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end,
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getCurrentInvWeight =
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function()
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function(src)
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local weight = 0
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local itemcheck = Core.Functions.GetPlayerData().items
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local itemcheck = getPlayerInv(src)
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for _, v in pairs(itemcheck) do
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weight += ((v.weight * v.amount) or 0)
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end
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@@ -793,9 +798,9 @@ local InvFunc = {
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end
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end,
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getCurrentInvWeight =
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function()
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function(src)
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local weight = 0
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local itemcheck = Core.Functions.GetPlayerData().items
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local itemcheck = getPlayerInv(src)
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for _, v in pairs(itemcheck) do
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weight += ((v.weight * v.amount) or 0)
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end
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@@ -992,9 +997,9 @@ local InvFunc = {
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end
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end,
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getCurrentInvWeight =
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function()
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function(src)
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local weight = 0
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local itemcheck = Core.Functions.GetPlayerData().items
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local itemcheck = getPlayerInv(src)
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for _, v in pairs(itemcheck) do
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weight += ((v.weight * v.amount) or 0)
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end
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@@ -1162,9 +1167,9 @@ local InvFunc = {
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end
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end,
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getCurrentInvWeight =
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function()
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function(src)
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local weight = 0
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local itemcheck = Core.Functions.GetPlayerData().items
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local itemcheck = getPlayerInv(src)
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for _, v in pairs(itemcheck) do
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weight += ((v.weight * v.amount) or 0)
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end
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@@ -1528,12 +1533,6 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
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local src = (newsrc and tonumber(newsrc)) or source
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-- Only server resources may set newsrc; clients cannot.
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--if newsrc ~= nil and source ~= 0 then
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-- debugPrint("^1DENY^7: client tried to set newsrc")
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-- return
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--end
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if (give == true or give == 1) then
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if newsrc == nil then -- this must be coming from client this would be blank
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if not checkToken(src, token, "item", item) then
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@@ -1847,6 +1846,15 @@ if isServer() then
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end)
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end
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--- Attempts to return the number value of the max inventory weight
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---
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--- @param src number (optional) can be run in server or client.
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---
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--- @usage
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--- ```lua
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--- local maxInvWeight = getMaxInvWeight()
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--- print("Max Inventory Weight:", maxInvWeight)
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--- ```
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function getMaxInvWeight()
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local weight = 0
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for i = 1, #InvFunc do
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@@ -1859,12 +1867,21 @@ function getMaxInvWeight()
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return weight
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end
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function getCurrentInvWeight()
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--- Returns current number value of the players inventory weight
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---
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--- @param src number (optional) can be run in server or client.
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---
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--- @usage
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--- ```lua
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--- local currentInvWeight = getCurrentInvWeight()
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--- print("Current Player Inventory Weight:", currentInvWeight)
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--- ```
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function getCurrentInvWeight(src)
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local weight = 0
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for i = 1, #InvFunc do
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local inv = InvFunc[i]
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if isStarted(inv.invName) then
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weight = inv.getMaxInvWeight()
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weight = inv.getCurrentInvWeight(src)
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break
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end
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end
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@@ -1872,6 +1889,18 @@ function getCurrentInvWeight()
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return weight
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end
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--- Retruns if the player has enough inventory slots free
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---
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--- @param slots number The number of free slots.
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--- @param src number (optional) can be run in server or client.
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---
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--- @usage
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--- ```lua
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--- local slots = 5
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--- if hasFreeInventorySlots(slots, src) then
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--- print("Player has enough slots free!")
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--- end
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--- ```
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function hasFreeInventorySlots(slots, src)
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local inv = getPlayerInv(src)
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if (countTable(inv) + slots) <= InventorySlots then
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@@ -1907,7 +1936,16 @@ function doesItemExist(item)
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return false
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end
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--- Attempts to return the item "label"
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--- If can't be found returns "item (Missing item error)"
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---
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--- @param item string The item name.
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---
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--- @usage
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--- ```lua
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--- local label = getItemLabel("apple")
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--- print("label")
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--- ```
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function getItemLabel(item)
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local item = type(item) == "string" and item or tostring(item)
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