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https://github.com/jimathy/jim_bridge.git
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Add optional warmenu.lua for gta menus
This commit is contained in:
694
shared/warmenu.lua
Normal file
694
shared/warmenu.lua
Normal file
@@ -0,0 +1,694 @@
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WarMenu = { }
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WarMenu.__index = WarMenu
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if not isServer() then
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-- Deprecated
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WarMenu.debug = false
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function WarMenu.SetDebugEnabled(enabled)
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end
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function WarMenu.IsDebugEnabled()
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return false
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end
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---
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local menus = { }
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local keys = { down = 187, scrollDown = 242, up = 188, scrollUp = 241, left = 189, right = 190, select = 191, accept = 237, back = 194, cancel = 238 }
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local skipInputNextFrame = true
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local optionCount = 0
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local currentKey = nil
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local currentMenu = nil
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local toolTipWidth = 0.153
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local spriteWidth = 0.027
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local spriteHeight = spriteWidth * GetAspectRatio()
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local titleHeight = 0.101
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local titleYOffset = 0.021
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local titleFont = 1
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local titleScale = 1.0
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local buttonHeight = 0.038
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local buttonFont = 0
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local buttonScale = 0.365
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local buttonTextXOffset = 0.005
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local buttonTextYOffset = 0.005
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local buttonSpriteXOffset = 0.002
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local buttonSpriteYOffset = 0.005
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local defaultStyle = {
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x = 0.0175,
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y = 0.025,
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width = 0.23,
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maxOptionCountOnScreen = 10,
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titleVisible = true,
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titleColor = { 0, 0, 0, 255 },
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titleBackgroundColor = { 245, 127, 23, 255 },
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titleBackgroundSprite = nil,
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subTitleColor = { 245, 127, 23, 255 },
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textColor = { 254, 254, 254, 255 },
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subTextColor = { 189, 189, 189, 255 },
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focusTextColor = { 0, 0, 0, 255 },
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focusColor = { 245, 245, 245, 255 },
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backgroundColor = { 0, 0, 0, 160 },
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subTitleBackgroundColor = { 0, 0, 0, 255 },
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buttonPressedSound = { name = 'SELECT', set = 'HUD_FRONTEND_DEFAULT_SOUNDSET' }, --https://pastebin.com/0neZdsZ5
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}
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local function IsNavigatedDown()
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return IsControlJustReleased(2, keys.down) or IsControlJustReleased(2, keys.scrollDown)
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end
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local function IsNavigatedUp()
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return IsControlJustReleased(2, keys.up) or IsControlJustReleased(2, keys.scrollUp)
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end
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local function IsSelectedPressed()
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return IsControlJustReleased(2, keys.select) or IsControlJustReleased(2, keys.accept)
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end
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local function IsBackPressed()
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return IsControlJustReleased(2, keys.back) or IsControlJustReleased(2, keys.cancel)
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end
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local function setMenuProperty(id, property, value)
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if not id then
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return
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end
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local menu = menus[id]
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if menu then
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menu[property] = value
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end
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end
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local function setStyleProperty(id, property, value)
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if not id then
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return
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end
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local menu = menus[id]
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if menu then
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if not menu.overrideStyle then
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menu.overrideStyle = { }
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end
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menu.overrideStyle[property] = value
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end
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end
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local function getStyleProperty(property, menu)
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menu = menu or currentMenu
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if menu.overrideStyle then
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local value = menu.overrideStyle[property]
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if value ~= nil then
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return value
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end
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end
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return menu.style and menu.style[property] or defaultStyle[property]
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end
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local function getTitleHeight()
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return getStyleProperty('titleVisible') and titleHeight or 0
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end
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local function copyTable(t)
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if type(t) ~= 'table' then
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return t
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end
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local result = { }
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for k, v in pairs(t) do
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result[k] = copyTable(v)
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end
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return result
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end
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local function setMenuVisible(id, visible, holdCurrentOption)
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if currentMenu then
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if visible then
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if currentMenu.id == id then
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return
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end
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else
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if currentMenu.id ~= id then
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return
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end
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end
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end
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if visible then
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local menu = menus[id]
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if not currentMenu then
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menu.currentOption = 1
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else
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if not holdCurrentOption then
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menus[currentMenu.id].currentOption = 1
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end
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end
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currentMenu = menu
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skipInputNextFrame = true
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SetUserRadioControlEnabled(false)
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HudWeaponWheelIgnoreControlInput(true)
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else
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HudWeaponWheelIgnoreControlInput(false)
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SetUserRadioControlEnabled(true)
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currentMenu = nil
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end
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end
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local function setTextParams(font, color, scale, center, shadow, alignRight, wrapFrom, wrapTo)
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SetTextFont(font)
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SetTextColour(color[1], color[2], color[3], color[4] or 255)
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SetTextScale(scale, scale)
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if shadow then
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SetTextDropShadow()
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end
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if center then
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SetTextCentre(true)
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elseif alignRight then
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SetTextRightJustify(true)
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end
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if not wrapFrom or not wrapTo then
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wrapFrom = wrapFrom or getStyleProperty('x')
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wrapTo = wrapTo or getStyleProperty('x') + getStyleProperty('width') - buttonTextXOffset
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end
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SetTextWrap(wrapFrom, wrapTo)
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end
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local function getLinesCount(text, x, y)
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BeginTextCommandLineCount('TWOSTRINGS')
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AddTextComponentString(tostring(text))
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return EndTextCommandGetLineCount(x, y)
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end
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local function drawText(text, x, y)
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BeginTextCommandDisplayText('TWOSTRINGS')
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AddTextComponentString(tostring(text))
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EndTextCommandDisplayText(x, y)
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end
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local function drawRect(x, y, width, height, color)
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DrawRect(x, y, width, height, color[1], color[2], color[3], color[4] or 255)
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end
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local function getCurrentIndex()
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if currentMenu.currentOption <= getStyleProperty('maxOptionCountOnScreen') and optionCount <= getStyleProperty('maxOptionCountOnScreen') then
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return optionCount
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elseif optionCount > currentMenu.currentOption - getStyleProperty('maxOptionCountOnScreen') and optionCount <= currentMenu.currentOption then
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return optionCount - (currentMenu.currentOption - getStyleProperty('maxOptionCountOnScreen'))
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end
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return nil
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end
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local function drawTitle()
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if not getStyleProperty('titleVisible') then
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return
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end
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local x = getStyleProperty('x') + getStyleProperty('width') / 2
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local y = getStyleProperty('y') + titleHeight / 2
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if getStyleProperty('titleBackgroundSprite') then
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DrawSprite(getStyleProperty('titleBackgroundSprite').dict, getStyleProperty('titleBackgroundSprite').name, x, y, getStyleProperty('width'), titleHeight, 0., 255, 255, 255, 255)
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else
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drawRect(x, y, getStyleProperty('width'), titleHeight, getStyleProperty('titleBackgroundColor'))
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end
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if currentMenu.title then
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setTextParams(titleFont, getStyleProperty('titleColor'), titleScale, true)
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drawText(currentMenu.title, x, y - titleHeight / 2 + titleYOffset)
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end
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end
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local function drawSubTitle()
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local x = getStyleProperty('x') + getStyleProperty('width') / 2
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local y = getStyleProperty('y') + getTitleHeight() + buttonHeight / 2
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drawRect(x, y, getStyleProperty('width'), buttonHeight, getStyleProperty('subTitleBackgroundColor'))
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setTextParams(buttonFont, getStyleProperty('subTitleColor'), buttonScale, false)
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drawText(currentMenu.subTitle, getStyleProperty('x') + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset)
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if optionCount > getStyleProperty('maxOptionCountOnScreen') then
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setTextParams(buttonFont, getStyleProperty('subTitleColor'), buttonScale, false, false, true)
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drawText(tostring(currentMenu.currentOption)..' / '..tostring(optionCount), getStyleProperty('x') + getStyleProperty('width'), y - buttonHeight / 2 + buttonTextYOffset)
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end
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end
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local function drawButton(text, subText)
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local currentIndex = getCurrentIndex()
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if not currentIndex then
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return
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end
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local backgroundColor = nil
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local textColor = nil
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local subTextColor = nil
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local shadow = false
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if currentMenu.currentOption == optionCount then
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backgroundColor = getStyleProperty('focusColor')
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textColor = getStyleProperty('focusTextColor')
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subTextColor = getStyleProperty('focusTextColor')
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else
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backgroundColor = getStyleProperty('backgroundColor')
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textColor = getStyleProperty('textColor')
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subTextColor = getStyleProperty('subTextColor')
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shadow = true
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end
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local x = getStyleProperty('x') + getStyleProperty('width') / 2
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local y = getStyleProperty('y') + getTitleHeight() + buttonHeight + (buttonHeight * currentIndex) - buttonHeight / 2
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drawRect(x, y, getStyleProperty('width'), buttonHeight, backgroundColor)
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setTextParams(buttonFont, textColor, buttonScale, false, shadow)
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drawText(text, getStyleProperty('x') + buttonTextXOffset, y - (buttonHeight / 2) + buttonTextYOffset)
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if subText then
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setTextParams(buttonFont, subTextColor, buttonScale, false, shadow, true)
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drawText(subText, getStyleProperty('x') + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset)
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end
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end
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function WarMenu.CreateMenu(id, title, subTitle, style)
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-- Default settings
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local menu = { }
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-- Members
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menu.id = id
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menu.previousMenu = nil
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menu.currentOption = 1
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menu.title = title
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menu.subTitle = subTitle and string.upper(subTitle) or 'INTERACTION MENU'
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-- Style
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if style then
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menu.style = style
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end
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menus[id] = menu
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end
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function WarMenu.CreateSubMenu(id, parent, subTitle, style)
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local parentMenu = menus[parent]
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if not parentMenu then
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return
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end
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WarMenu.CreateMenu(id, parentMenu.title, subTitle and string.upper(subTitle) or parentMenu.subTitle)
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local menu = menus[id]
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menu.previousMenu = parent
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if parentMenu.overrideStyle then
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menu.overrideStyle = copyTable(parentMenu.overrideStyle)
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end
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if style then
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menu.style = style
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elseif parentMenu.style then
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menu.style = copyTable(parentMenu.style)
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end
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end
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function WarMenu.CurrentMenu()
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return currentMenu and currentMenu.id or nil
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end
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function WarMenu.OpenMenu(id)
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if id and menus[id] then
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PlaySoundFrontend(-1, 'SELECT', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
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setMenuVisible(id, true, true)
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end
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end
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function WarMenu.IsMenuOpened(id)
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return currentMenu and currentMenu.id == id
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end
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WarMenu.Begin = WarMenu.IsMenuOpened
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function WarMenu.IsAnyMenuOpened()
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return currentMenu ~= nil
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end
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function WarMenu.IsMenuAboutToBeClosed()
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return false
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end
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function WarMenu.CloseMenu()
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if currentMenu then
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setMenuVisible(currentMenu.id, false)
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optionCount = 0
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currentKey = nil
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PlaySoundFrontend(-1, 'QUIT', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
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end
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end
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function WarMenu.ToolTip(text, width, flipHorizontal)
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if not currentMenu then
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return
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end
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local currentIndex = getCurrentIndex()
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if not currentIndex then
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return
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end
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width = width or toolTipWidth
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local x = nil
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if not flipHorizontal then
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x = getStyleProperty('x') + getStyleProperty('width') + width / 2 + buttonTextXOffset
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else
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x = getStyleProperty('x') - width / 2 - buttonTextXOffset
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end
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local textX = x - (width / 2) + buttonTextXOffset
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setTextParams(buttonFont, getStyleProperty('textColor'), buttonScale, false, true, false, textX, textX + width - (buttonTextYOffset * 2))
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local linesCount = getLinesCount(text, textX, getStyleProperty('y'))
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local height = GetTextScaleHeight(buttonScale, buttonFont) * (linesCount + 1) + buttonTextYOffset
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local y = getStyleProperty('y') + getTitleHeight() + (buttonHeight * currentIndex) + height / 2
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drawRect(x, y, width, height, getStyleProperty('backgroundColor'))
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y = y - (height / 2) + buttonTextYOffset
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drawText(text, textX, y)
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end
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function WarMenu.Button(text, subText)
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if not currentMenu then
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return
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end
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optionCount = optionCount + 1
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drawButton(text, subText)
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local pressed = false
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if currentMenu.currentOption == optionCount then
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if currentKey == keys.select then
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pressed = true
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PlaySoundFrontend(-1, getStyleProperty('buttonPressedSound').name, getStyleProperty('buttonPressedSound').set, true)
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elseif currentKey == keys.left or currentKey == keys.right then
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PlaySoundFrontend(-1, 'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
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end
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end
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return pressed
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end
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function WarMenu.SpriteButton(text, dict, name, r, g, b, a)
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if not currentMenu then
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return
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end
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local pressed = WarMenu.Button(text)
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local currentIndex = getCurrentIndex()
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if not currentIndex then
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return
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end
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if not HasStreamedTextureDictLoaded(dict) then
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RequestStreamedTextureDict(dict)
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end
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DrawSprite(dict, name, getStyleProperty('x') + getStyleProperty('width') - spriteWidth / 2 - buttonSpriteXOffset, getStyleProperty('y') + getTitleHeight() + buttonHeight + (buttonHeight * currentIndex) - spriteHeight / 2 + buttonSpriteYOffset, spriteWidth, spriteHeight, 0., r or 255, g or 255, b or 255, a or 255)
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return pressed
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end
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function WarMenu.InputButton(text, windowTitleEntry, defaultText, maxLength, subText)
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if not currentMenu then
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return
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end
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local pressed = WarMenu.Button(text, subText)
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local inputText = nil
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if pressed then
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DisplayOnscreenKeyboard(1, windowTitleEntry or 'FMMC_MPM_NA', '', defaultText or '', '', '', '', maxLength or 255)
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while true do
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DisableAllControlActions(0)
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local status = UpdateOnscreenKeyboard()
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if status == 2 then
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break
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elseif status == 1 then
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inputText = GetOnscreenKeyboardResult()
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break
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end
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Citizen.Wait(0)
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end
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end
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return pressed, inputText
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end
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function WarMenu.MenuButton(text, id, subText)
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if not currentMenu then
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return
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end
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local pressed = WarMenu.Button(text, subText)
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if pressed then
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currentMenu.currentOption = optionCount
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setMenuVisible(currentMenu.id, false)
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setMenuVisible(id, true, true)
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end
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return pressed
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end
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function WarMenu.CheckBox(text, checked, callback)
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if not currentMenu then
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return
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end
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local name = nil
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if currentMenu.currentOption == optionCount + 1 then
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name = checked and 'shop_box_tickb' or 'shop_box_blankb'
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else
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name = checked and 'shop_box_tick' or 'shop_box_blank'
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end
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local pressed = WarMenu.SpriteButton(text, 'commonmenu', name)
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if pressed then
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checked = not checked
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if callback then callback(checked) end
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end
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return pressed
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end
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function WarMenu.ComboBox(text, items, currentIndex, selectedIndex, callback)
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if not currentMenu then
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return
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end
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local itemsCount = #items
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local selectedItem = items[currentIndex]
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local isCurrent = currentMenu.currentOption == optionCount + 1
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selectedIndex = selectedIndex or currentIndex
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if itemsCount > 1 and isCurrent then
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selectedItem = '← '..tostring(selectedItem)..' →'
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end
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local pressed = WarMenu.Button(text, selectedItem)
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if pressed then
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selectedIndex = currentIndex
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elseif isCurrent then
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if currentKey == keys.left then
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||||
if currentIndex > 1 then currentIndex = currentIndex - 1 else currentIndex = itemsCount end
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elseif currentKey == keys.right then
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if currentIndex < itemsCount then currentIndex = currentIndex + 1 else currentIndex = 1 end
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end
|
||||
end
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|
||||
if callback then callback(currentIndex, selectedIndex) end
|
||||
return pressed, currentIndex
|
||||
end
|
||||
|
||||
function WarMenu.Display()
|
||||
if currentMenu then
|
||||
if not IsPauseMenuActive() then
|
||||
ClearAllHelpMessages()
|
||||
HudWeaponWheelIgnoreSelection()
|
||||
DisablePlayerFiring(PlayerId(), true)
|
||||
DisableControlAction(0, 25, true)
|
||||
|
||||
drawTitle()
|
||||
drawSubTitle()
|
||||
|
||||
currentKey = nil
|
||||
|
||||
if skipInputNextFrame then
|
||||
skipInputNextFrame = false
|
||||
else
|
||||
if IsNavigatedDown() then
|
||||
PlaySoundFrontend(-1, 'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
|
||||
if currentMenu.currentOption < optionCount then
|
||||
currentMenu.currentOption = currentMenu.currentOption + 1
|
||||
else
|
||||
currentMenu.currentOption = 1
|
||||
end
|
||||
elseif IsNavigatedUp() then
|
||||
PlaySoundFrontend(-1, 'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
|
||||
if currentMenu.currentOption > 1 then
|
||||
currentMenu.currentOption = currentMenu.currentOption - 1
|
||||
else
|
||||
currentMenu.currentOption = optionCount
|
||||
end
|
||||
elseif IsControlJustReleased(2, keys.left) then
|
||||
currentKey = keys.left
|
||||
elseif IsControlJustReleased(2, keys.right) then
|
||||
currentKey = keys.right
|
||||
elseif IsSelectedPressed() then
|
||||
currentKey = keys.select
|
||||
elseif IsBackPressed() then
|
||||
if menus[currentMenu.previousMenu] then
|
||||
setMenuVisible(currentMenu.previousMenu, true)
|
||||
PlaySoundFrontend(-1, 'BACK', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
else
|
||||
WarMenu.CloseMenu()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
optionCount = 0
|
||||
end
|
||||
end
|
||||
WarMenu.End = WarMenu.Display
|
||||
|
||||
function WarMenu.CurrentOption()
|
||||
if currentMenu and optionCount ~= 0 then
|
||||
return currentMenu.currentOption
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
function WarMenu.IsItemHovered()
|
||||
if not currentMenu or optionCount == 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
return currentMenu.currentOption == optionCount
|
||||
end
|
||||
|
||||
function WarMenu.IsItemSelected()
|
||||
return currentKey == keys.select and WarMenu.IsItemHovered()
|
||||
end
|
||||
|
||||
function WarMenu.SetTitle(id, title)
|
||||
setMenuProperty(id, 'title', title)
|
||||
end
|
||||
WarMenu.SetMenuTitle = WarMenu.SetTitle
|
||||
|
||||
function WarMenu.SetSubTitle(id, text)
|
||||
setMenuProperty(id, 'subTitle', string.upper(text))
|
||||
end
|
||||
WarMenu.SetMenuSubTitle = WarMenu.SetSubTitle
|
||||
|
||||
function WarMenu.SetMenuStyle(id, style)
|
||||
setMenuProperty(id, 'style', style)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuTitleVisible(id, visible)
|
||||
setStyleProperty(id, 'titleVisible', visible)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuX(id, x)
|
||||
setStyleProperty(id, 'x', x)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuY(id, y)
|
||||
setStyleProperty(id, 'y', y)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuWidth(id, width)
|
||||
setStyleProperty(id, 'width', width)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuMaxOptionCountOnScreen(id, count)
|
||||
setStyleProperty(id, 'maxOptionCountOnScreen', count)
|
||||
end
|
||||
|
||||
function WarMenu.SetTitleColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'titleColor', { r, g, b, a })
|
||||
end
|
||||
WarMenu.SetMenuTitleColor = WarMenu.SetTitleColor
|
||||
|
||||
function WarMenu.SetMenuSubTitleColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'subTitleColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuSubTitleBackgroundColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'subTitleBackgroundColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetTitleBackgroundColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'titleBackgroundColor', { r, g, b, a })
|
||||
end
|
||||
WarMenu.SetMenuTitleBackgroundColor = WarMenu.SetTitleBackgroundColor
|
||||
|
||||
function WarMenu.SetTitleBackgroundSprite(id, dict, name)
|
||||
RequestStreamedTextureDict(dict)
|
||||
setStyleProperty(id, 'titleBackgroundSprite', { dict = dict, name = name })
|
||||
end
|
||||
WarMenu.SetMenuTitleBackgroundSprite = WarMenu.SetTitleBackgroundSprite
|
||||
|
||||
function WarMenu.SetMenuBackgroundColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'backgroundColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuTextColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'textColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuSubTextColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'subTextColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuFocusColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'focusColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuFocusTextColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'focusTextColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuButtonPressedSound(id, name, set)
|
||||
setStyleProperty(id, 'buttonPressedSound', { name = name, set = set })
|
||||
end
|
||||
|
||||
end
|
||||
@@ -175,6 +175,8 @@ for _, v in pairs({ -- This is a specific load order
|
||||
'vehicles.lua',
|
||||
'effects.lua',
|
||||
|
||||
--'warmenu.lua',
|
||||
|
||||
-- Do version check last
|
||||
'_scriptversioncheck.lua'
|
||||
}) do
|
||||
@@ -184,6 +186,6 @@ for _, v in pairs({ -- This is a specific load order
|
||||
local fileLoader = assert(load(LoadResourceFile('jim_bridge', ('shared/'..v)), ('@@jim_bridge/shared/'..v)))
|
||||
fileLoader()
|
||||
if debugMode then
|
||||
print("^5Success^7: ^2loaded file^7: ^3"..(v):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
|
||||
print("^5CoreLoader^7: ^2loaded file^7: ^3"..(v):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user