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Add event to clear AuthEvent for player
When a player logs out and back in (switches character) it was thinking that the `AuthEvent` was being called more than once, triggering a warning message This should clear the event when a player unloads and then allows them to request a new one
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@@ -742,7 +742,8 @@ if isServer() then
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return ""
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end
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debugPrint("^1Auth^7: ^2Player Source^7: "..src.." ^2requested ^3AuthEvent^7", AuthEvent)
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if not receivedEvent[src] then receivedEvent[src] = true
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if not receivedEvent[src] then
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receivedEvent[src] = true
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return AuthEvent
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else
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print("^1Auth^7: ^1Player ^7"..src.." ^1tried to request auth token more than once^7")
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@@ -750,6 +751,12 @@ if isServer() then
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end
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end)
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RegisterNetEvent(getScript()..":clearAuthEventRequest", function()
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local src = source
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debugPrint("^1Auth^7: ^2Manually clearing Auth Event for Player Source^7:", src, AuthEvent)
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receivedEvent[src] = nil
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end)
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-- Multiuse function to check if the generated client token is valid
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function checkToken(src, token, genType, name)
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if token == nil then
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@@ -782,5 +789,10 @@ else
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debugPrint("^1Auth^7: ^2Requesting ^3Auth Event^7")
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AuthEvent = triggerCallback(getScript()..":callback:GetAuthEvent")
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end, true)
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onPlayerUnload(function()
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debugPrint("^1Auth^7: ^2Clearing Auth Event^7")
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TriggerServerEvent(getScript()..":clearAuthEventRequest")
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end, true)
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end
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