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Unify isInventoryOpen() function
This should fix issues for crafting complaining inventories are open when they aren't I was trying to use per inventory checks for them being open until I realised I could just use `IsNuiFocused()` for all inventories to check if there was an nui on the screen that used the mouse, this should be a good workaround for it
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@@ -176,39 +176,44 @@ function getPlayerInv(src)
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end
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function isInventoryOpen()
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if isStarted(OXInv) then
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return LocalPlayer.state.invBusy
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elseif isStarted(QSInv) then
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return exports[QSInv]:inInventory()
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return IsNuiFocused()
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elseif isStarted(OrigenInv) then
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return exports[OrigenInv]:IsInventoryOpen()
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--if isStarted(OXInv) then
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-- return LocalPlayer.state.invBusy
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elseif isStarted(CoreInv) then
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return exports[CoreInv]:isInventoryOpen()
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--elseif isStarted(QSInv) then
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-- return exports[QSInv]:inInventory()
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elseif isStarted(CodeMInv) then
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return false
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-- CodeM doesn't have a function to check if the inventory is open
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-- No idea what it uses, so it just skips the check
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--elseif isStarted(OrigenInv) then
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-- return exports[OrigenInv]:IsInventoryOpen()
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elseif isStarted(TgiannInv) then
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return exports[TgiannInv]:IsInventoryActive()
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--elseif isStarted(CoreInv) then
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-- return exports[CoreInv]:isInventoryOpen()
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elseif isStarted(QBInv) then
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return LocalPlayer.state.inv_busy
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--elseif isStarted(CodeMInv) then
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-- return false
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-- -- CodeM doesn't have a function to check if the inventory is open
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-- -- No idea what it uses, so it just skips the check
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elseif isStarted(PSInv) then
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return LocalPlayer.state.inv_busy
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--elseif isStarted(TgiannInv) then
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-- return IsNuiFocused()
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elseif ESX and isStarted(ESXExport) then
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return false
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--elseif isStarted(QBInv) then
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-- return LocalPlayer.state.inv_busy
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--elseif isStarted(PSInv) then
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-- return LocalPlayer.state.inv_busy
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--elseif ESX and isStarted(ESXExport) then
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-- return false
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--elseif isStarted(RSGInv) then
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-- return LocalPlayer.state.inv_busy
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--end
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elseif isStarted(RSGInv) then
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return LocalPlayer.state.inv_busy
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end
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end
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-------------------------------------------------------------
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