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Improve ox_target zone creation locations
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@@ -158,19 +158,25 @@ function createBoxTarget(data, opts, dist)
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icon = opts[i].icon,
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label = opts[i].label,
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items = opts[i].item or nil,
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groups = opts[i].job or opts[i].gang,
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groups = opts[i].groups or opts[i].job or opts[i].gang,
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onSelect = opts[i].onSelect or opts[i].action,
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distance = dist,
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canInteract = opts[i].canInteract or nil,
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}
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end
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if not data[5].useZ then
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local z = data[2].z + math.abs(data[5].maxZ - data[5].minZ) / 2
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data[2] = vec3(data[2].x, data[2].y, z)
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end
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data[5].maxZ = data[5].maxZ or (data[2].z + 0.80)
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data[5].minZ = data[5].minZ or data[2].z - 1.05
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local thickness = ((data[5].maxZ / 2) - (data[5].minZ / 2)) * 2
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local mid = data[5].maxZ - ((data[5].maxZ / 2) - (data[5].minZ / 2))
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--if not data[5].useZ then
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-- local z = data[2].z + math.abs(data[5].maxZ - data[5].minZ) / 2
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data[2] = vec3(data[2].x, data[2].y, mid) -- force the coord to middle of the minZ and maxZ
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--end
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local target = exports[OXTargetExport]:addBoxZone({
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coords = data[2],
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size = vec3(data[4], data[3], (data[5].useZ or not data[5].maxZ) and data[2].z or math.abs(data[5].maxZ - data[5].minZ)),
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size = vec3(data[4], data[3], thickness), -- size uses the math to determine how high it needs to be
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rotation = data[5].heading,
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debug = data[5].debugPoly,
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options = options
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