Add starting support for lation_ui

Added support for:
- Menus
- Draw Text
- Notifications
- Skillchecks
- ProgressBar

TODO:
- Input dialogs
This commit is contained in:
Jim Shield
2025-07-04 15:20:02 +01:00
parent f2eda0fef6
commit 3b76b15bb4
5 changed files with 128 additions and 44 deletions

View File

@@ -47,48 +47,7 @@
--- })
--- ```
function openMenu(Menu, data)
if Config.System.Menu == "jim" then
if data.onBack then
table.insert(Menu, 1, {
icon = "fas fa-circle-arrow-left",
header = " ",
txt = "Return",
params = {
isAction = true,
event = data.onBack,
},
})
elseif data.canClose then
table.insert(Menu, 1, {
icon = "fas fa-circle-xmark",
header = " ",
txt = "Close",
params = {
isAction = true,
event = data.onExit and data.onExit or (function() exports[QBMenuExport]:closeMenu() end),
},
})
end
if data.header ~= nil then
local tempMenu = {}
for k, v in pairs(Menu) do tempMenu[k + 1] = v end
tempMenu[1] = { header = data.header, txt = data.headertxt or "", isMenuHeader = true }
Menu = tempMenu
end
for k in pairs(Menu) do
if not Menu[k].params or not Menu[k].params.event then
Menu[k].params = {
isAction = true,
event = Menu[k].onSelect or function() end,
}
end
if not Menu[k].header then Menu[k].header = " " end
if Menu[k].arrow then Menu[k].icon = "fas fa-angle-right" end
Menu[k].isMenuHeader = Menu[k].isMenuHeader or Menu[k].disable
end
TriggerEvent("jim_bridge:client:openMenu", Menu)
elseif Config.System.Menu == "ox" then
if Config.System.Menu == "ox" then
local index = nil
if data.onBack and not data.onSelected then
table.insert(Menu, 1, {
@@ -286,11 +245,56 @@ function openMenu(Menu, data)
function(data, menu)
menu.close()
end)
elseif Config.System.Menu == "lation" then
if data.onBack then
table.insert(Menu, 1, {
icon = "fas fa-circle-arrow-left",
onSelect = data.onBack,
header = "Return",
})
end
for k in pairs(Menu) do
if data.onSelected and Menu[k].arrow then
Menu[k].icon = "fas fa-angle-right"
end
-- If no title, use header or txt as title/label.
if not Menu[k].title then
if Menu[k].header ~= nil and Menu[k].header ~= "" then
Menu[k].title = Menu[k].header
Menu[k].label = Menu[k].header
if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end
else
Menu[k].title = Menu[k].txt
Menu[k].label = Menu[k].txt
end
end
-- Copy parameters from 'params' if available.
if Menu[k].params then
Menu[k].event = Menu[k].params.event
Menu[k].args = Menu[k].params.args or {}
end
if Menu[k].isMenuHeader then
Menu[k].readOnly = true
end
end
exports.lation_ui:registerMenu({
id = 'menu',
title = data.header,
subtitle = (data.headertxt and data.headertxt or ""),
options = Menu,
})
-- Show menu
exports.lation_ui:showMenu('menu')
end
end
--- A line break constant used for menu header formatting.
br = (Config.System.Menu == "ox" or Config.System.Menu == "gta") and "\n" or "<br>"
br = (Config.System.Menu == "ox" or Config.System.Menu == "gta" or Config.System.Menu == "lation") and "\n" or "<br>"
--- Checks if the current menu system is 'ox' or 'gta' for formatting purposes.
--- @return boolean boolean True if using ox or gta menus, otherwise false.

View File

@@ -35,11 +35,26 @@ function drawText(image, input, style, oxStyleTable)
elseif Config.System.drawText == "ox" then
-- Append newline spacing to each input line.
local inputnum = countTable(input)
for k, v in pairs(input) do
input[k] = v.." \n"
input[k] = v..(inputnum ~= k and " \n" or "")
end
lib.showTextUI(table.concat(input), { icon = (image and radarTable[image] or image) or nil, position = 'left-center', style = oxStyleTable })
elseif Config.System.drawText == "lation" then
local inputnum = countTable(input)
for k, v in pairs(input) do
input[k] = v..(inputnum ~= k and " \n" or "")
end
exports.lation_ui:showText({
--title = " ",
description = table.concat(input),
keybind = nil,
icon = (image and radarTable[image] or image) or nil,
iconColor = '#3B82F6',
position = 'center-left'
})
elseif Config.System.drawText == "gta" then
-- Concatenate input lines and apply GTA style formatting.
for i = 1, #input do
@@ -88,6 +103,8 @@ function hideText()
exports[QBExport]:HideText()
elseif Config.System.drawText == "ox" then
lib.hideTextUI()
elseif Config.System.drawText == "lation" then
exports.lation_ui:hideText()
elseif Config.System.drawText == "gta" then
ClearAllHelpMessages()
elseif Config.System.drawText == "esx" then

View File

@@ -135,6 +135,34 @@ function progressBar(data)
end
})
elseif Config.System.ProgressBar == "lation" then
if exports.lation_ui:progressBar({
label = data.label,
description = nil,
duration = debugMode and 1000 or data.time,
icon = data.icon,
useWhileDead = data.dead or false,
disable = {
combat = data.combat or true,
move = data.disableMovement or false,
car = data.disableMovement or false,
},
anim = {
dict = data.dict,
clip = data.anim,
},
prop = {
model = data.prop and data.prop.model,
pos = data.prop and (data.prop.pos or vec3(0, 0, 0)),
rot = data.prop and (data.prop.rot or vec3(0, 0, 0)),
bone = data.prop and (data.prop.bone or 0)
}
}) then
result = true
else
result = true
end
elseif Config.System.ProgressBar == "red" then
-- Currently only uses jim-redui if you choose this option
if exports["jim_bridge"]:redProgressBar({
@@ -204,6 +232,8 @@ function stopProgressBar()
exports[OXLibExport]:cancelProgress()
elseif Config.System.ProgressBar == "qb" then
TriggerEvent("progressbar:client:cancel")
elseif Config.System.ProgressBar == "lation" then
exports.lation_ui:cancelProgress()
elseif Config.System.ProgressBar == "gta" or Config.System.ProgressBar == "red" then
exports["jim_bridge"]:stopProgressBar()
end

View File

@@ -62,6 +62,20 @@ function triggerNotify(title, message, type, src)
else
TriggerClientEvent(getScript()..":DisplayESXNotify", src, type, message)
end
elseif Config.System.Notify == "lation" then
if not src then
exports.lation_ui:notify({
title = title,
message = message,
type = type or "success",
})
else
TriggerClientEvent("lation_ui:notify", src, {
title = title,
message = message,
type = type or "success",
})
end
elseif Config.System.Notify == "red" then
if isStarted("jim-redui") then

View File

@@ -32,6 +32,25 @@ function skillCheck(data)
elseif Config.System.skillCheck == "gta" then
exports.jim_bridge:skillCheck()
elseif Config.System.skillCheck == "lation" then
local Skillbar = exports.lation_ui:skillCheck("",
{
"easy",
"easy",
"easy"
},
{
"1",
"2",
"3",
"4"
})
if Skillbar then
result = true
else
result = false
end
else
result = true
end