mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-16 21:46:03 +01:00
Fix duplicate functions and typos
This commit is contained in:
@@ -8,8 +8,18 @@
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---
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---@usage
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--- ```lua
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--- local table = { ["info"] = "HI" }
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--- createCallback('myCallback', function(source, ...)
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--- -- Your callback code here
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--- return table
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--- end)
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---
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--- createCallback("callback:checkVehicleOwned", function(source, plate)
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--- local result = isVehicleOwned(plate)
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--- if result then
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--- return true
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--- else
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--- return false
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--- end
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--- end)
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--- ```
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function createCallback(callbackName, funct)
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@@ -46,7 +56,11 @@ end
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---
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---@usage
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--- ```lua
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--- local result = triggerCallback('myCallback', arg1, arg2)
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--- local result = triggerCallback('myCallback')
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--- jsonPrint(result)
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---
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--- local result = triggerCallback("callback:checkVehicleOwned", plate)
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--- print(result)
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--- ```
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function triggerCallback(callbackName, ...)
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local result = nil
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@@ -36,26 +36,26 @@ local excludeKeys = {
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---
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--- @usage
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--- ```lua
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---craftingMenu({
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--- craftable = {
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--- Header = "Weapon Crafting",
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--- Recipes = {
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--- [1] = {
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--- ["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 },
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--- amount = 1,
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--- },
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--- -- More recipes...
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--- },
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--- Anims = {
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--- animDict = "amb@prop_human_parking_meter@male@idle_a",
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--- anim = "idle_a",
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--- },
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--- },
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--- coords = vector3(100.0, 200.0, 300.0),
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---stashTable = "crafting_stash",
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--- job = "mechanic",
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--- onBack = function() print("Returning to previous menu") end,
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---})
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--- craftingMenu({
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--- craftable = {
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--- Header = "Weapon Crafting",
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--- Recipes = {
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--- [1] = {
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--- ["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 },
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--- amount = 1,
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--- },
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--- -- More recipes...
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--- },
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--- Anims = {
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--- animDict = "amb@prop_human_parking_meter@male@idle_a",
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--- anim = "idle_a",
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--- },
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--- },
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--- coords = vector3(100.0, 200.0, 300.0),
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--- stashTable = "crafting_stash",
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--- job = "mechanic",
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--- onBack = function() print("Returning to previous menu") end,
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--- })
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function craftingMenu(data)
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if CraftLock then return end
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@@ -118,7 +118,7 @@ function craftingMenu(data)
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end
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while not canCarryTable do Wait(0) end
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disable = not checkHasItem(data.stashName, itemTable)
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disable = not checkStashItem(data.stashName, itemTable)
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setheader = ((metadata and metadata.label) or (Items[tostring(k)] and Items[tostring(k)].label) or "error - "..tostring(k))
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..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")
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@@ -217,7 +217,7 @@ function multiCraft(data)
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if data.stashName then
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debugPrint("")
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local hasItems, stashname = checkHasItem(data.stashName, itemTable)
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local hasItems, stashname = checkStashItem(data.stashName, itemTable)
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if hasItems == true then
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max += 1
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stashName = stashname
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@@ -23,10 +23,6 @@
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-- Retrieve a flat list of all animal model hashes:
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local allAnimalModels = getAnimalModels()
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File Separation Suggestion:
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For scalability, consider separating this module into two files:
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• AnimalDetection.lua (for functions and callbacks)
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• AnimalPedsData.lua (for the AnimalPeds table)
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]]
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-- Global animal classification flags.
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@@ -87,42 +87,6 @@ function removeDistVehicleZone(zoneId)
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end
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end
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--- Attempts to gain network control of a vehicle and set it as a mission entity.
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---
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--- This function forces synchronization of a vehicle with other players by requesting network control and setting the vehicle as a mission entity.
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---
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---@param entity number The handle of the vehicle entity to push.
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---
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---@usage
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--- ```lua
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--- pushVehicle(vehicle)
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--- ```
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function pushVehicle(entity)
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SetVehicleModKit(entity, 0)
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if entity ~= 0 and DoesEntityExist(entity) then
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if not NetworkHasControlOfEntity(entity) then
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debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Requesting network control of vehicle^7.")
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NetworkRequestControlOfEntity(entity)
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local timeout = 2000
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while timeout > 0 and not NetworkHasControlOfEntity(entity) do
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Wait(100)
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timeout -= 100
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end
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if NetworkHasControlOfEntity(entity) then debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Network has control of entity^7.") end
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end
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if not IsEntityAMissionEntity(entity) then
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debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Setting vehicle as a ^7'^2mission^7' ^2entity^7.")
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SetEntityAsMissionEntity(entity, true, true)
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local timeout = 2000
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while timeout > 0 and not IsEntityAMissionEntity(entity) do
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Wait(100)
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timeout -= 100
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end
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if IsEntityAMissionEntity(entity) then debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Vehicle is a ^7'^2mission^7'^2 entity^7.") end
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end
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end
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end
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--- Deletes a spawned vehicle.
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---
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---@param vehicle number The handle of the vehicle entity to delete.
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@@ -432,7 +432,7 @@ function hasJob(job, source, grade)
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return hasJobFlag, duty
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end
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--- Retrieves basic player information (name, cash, bank, job, etc.) based on the active inventory system.
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--- Retrieves basic player information (name, cash, bank, job, etc.) based on the active core/inventory system.
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---
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--- Can be called server-side (passing a player source) or client-side (for current player).
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---
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@@ -66,4 +66,45 @@ function makeInstructionalButtons(info)
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-- Final full-screen draw with full opacity.
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DrawScaleformMovieFullscreen(build, 255, 255, 255, 255, 0)
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end
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end
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-- EXPERIMENTAL --
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-- RedM Button Prompts --
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-- Creates the promot, then shows it, this needs to be run in a loop
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local promptGroups = {}
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function makeRedInstructionalButtons(info, title)
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if not promptGroups[title] then -- Create group if not exists
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promptGroups[title] = {
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title = CreateVarString(10, 'LITERAL_STRING', title),
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id = GetRandomIntInRange(0, 0xffffff),
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prompts = {},
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}
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for i = 1, #info do
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promptGroups[title].prompts[i] = {
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keys = info[i].keys,
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text = info[i].text,
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}
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local keyTitle = CreateVarString(10, 'LITERAL_STRING', info[i].text)
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-- Create one prompt per entry
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local promptSet = UiPromptRegisterBegin()
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-- Register all keys for this prompt
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for k = 1, #info[i].keys do
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PromptSetControlAction(promptSet, info[i].keys[k])
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end
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PromptSetText(promptSet, keyTitle)
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PromptSetEnabled(promptSet, true)
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PromptSetVisible(promptSet, true)
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PromptSetGroup(promptSet, promptGroups[title].id)
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PromptRegisterEnd(promptSet)
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end
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end
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PromptSetActiveGroupThisFrame(promptGroups[title].id, promptGroups[title].title)
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end
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onResourceStop(function()
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for k, v in pairs(promptGroups) do
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print("^5Bridge^7: ^2Removing Prompt Group^7: ^3" .. k .. "^7")
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PromptDelete(promptGroups[k].id, 1)
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end
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end, true)
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@@ -1,171 +1,3 @@
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--[[
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Instructional Buttons & Debug Text Module
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-------------------------------------------
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This module provides functions for:
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• Displaying instructional buttons on-screen via a scaleform movie.
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• Drawing debug text with a background rectangle when debugMode is enabled.
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• Rendering 3D text in the world.
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• Displaying help messages and spinners.
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]]
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-------------------------------------------------------------
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-- Instructional Buttons Functionality
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-------------------------------------------------------------
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--- Loads and draws instructional buttons on-screen using a scaleform movie.
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---
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--- Requests the "instructional_buttons" scaleform, clears previous data, sets clear space,
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--- creates data slots for each button option provided in `info`, and then draws the scaleform fullscreen.
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---
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--- @param info table An array of tables, where each table represents a button option:
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--- - keys (table): An array of key codes (e.g., {38, 29}) to display.
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--- - text (string): The label for the button.
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---
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--- @usage
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--- ```lua
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---CreateThread(function()
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--- while true do
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--- makeInstructionalButtons({
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--- { keys = {38, 29}, text = "Open Menu" },
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--- { keys = {45}, text = "Close Menu" }
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--- })
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--- Wait(0)
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--- end
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---end)
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--- ```
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function makeInstructionalButtons(info)
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local build = RequestScaleformMovie("instructional_buttons")
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while not HasScaleformMovieLoaded(build) do Wait(0) end
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-- Draw the scaleform fullscreen (initial draw).
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DrawScaleformMovieFullscreen(build, 255, 255, 255, 0, 0)
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-- Clear previous instructions.
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BeginScaleformMovieMethod(build, "CLEAR_ALL")
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EndScaleformMovieMethod()
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-- Set clear spacing between buttons.
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BeginScaleformMovieMethod(build, "SET_CLEAR_SPACE")
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ScaleformMovieMethodAddParamInt(200)
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EndScaleformMovieMethod()
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-- Add each button option to the scaleform.
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for i = 1, #info do
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BeginScaleformMovieMethod(build, "SET_DATA_SLOT")
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ScaleformMovieMethodAddParamInt(i - 1)
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for k = 1, #info[i].keys do
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ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(2, info[i].keys[k], true))
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end
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BeginTextCommandScaleformString("STRING")
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AddTextComponentSubstringKeyboardDisplay(info[i].text)
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EndTextCommandScaleformString()
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EndScaleformMovieMethod()
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end
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-- Draw the instructional buttons.
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BeginScaleformMovieMethod(build, "DRAW_INSTRUCTIONAL_BUTTONS")
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EndScaleformMovieMethod()
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-- Set a translucent black background.
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BeginScaleformMovieMethod(build, "SET_BACKGROUND_COLOUR")
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ScaleformMovieMethodAddParamInt(0)
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ScaleformMovieMethodAddParamInt(0)
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ScaleformMovieMethodAddParamInt(0)
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ScaleformMovieMethodAddParamInt(80)
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EndScaleformMovieMethod()
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-- Final full-screen draw with full opacity.
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DrawScaleformMovieFullscreen(build, 255, 255, 255, 255, 0)
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end
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-- EXPERIMENTAL --
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-- RedM Button Prompts --
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-- Creates the promot, then shows it, this needs to be run in a loop
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local promptGroups = {}
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function makeRedInstructionalButtons(info, title)
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if not promptGroups[title] then -- Create group if not exists
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promptGroups[title] = {
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title = CreateVarString(10, 'LITERAL_STRING', title),
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id = GetRandomIntInRange(0, 0xffffff),
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prompts = {},
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}
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for i = 1, #info do
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promptGroups[title].prompts[i] = {
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keys = info[i].keys,
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text = info[i].text,
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}
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local keyTitle = CreateVarString(10, 'LITERAL_STRING', info[i].text)
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-- Create one prompt per entry
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local promptSet = UiPromptRegisterBegin()
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-- Register all keys for this prompt
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for k = 1, #info[i].keys do
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PromptSetControlAction(promptSet, info[i].keys[k])
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end
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PromptSetText(promptSet, keyTitle)
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PromptSetEnabled(promptSet, true)
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PromptSetVisible(promptSet, true)
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PromptSetGroup(promptSet, promptGroups[title].id)
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PromptRegisterEnd(promptSet)
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end
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end
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PromptSetActiveGroupThisFrame(promptGroups[title].id, promptGroups[title].title)
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end
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onResourceStop(function()
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for k, v in pairs(promptGroups) do
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print("^5GTAUI^7: ^2Removing Prompt Group^7: ^3" .. k .. "^7")
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PromptDelete(promptGroups[k].id, 1)
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end
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end, true)
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-------------------------------------------------------------
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-- Debug Text Display Functionality
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-------------------------------------------------------------
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--- Draws debug text on the screen if debugMode is enabled.
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---
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--- Calculates a background rectangle based on the number of text lines and renders each line on-screen.
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---
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--- @param textTable table An array of strings to display.
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--- @param loc vector2 (Optional) Top-left coordinate for the text box (default: vec2(0.05, 0.65)).
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---
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--- @usage
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--- ```lua
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---CreateThread(function()
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--- while true do
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--- debugScaleForm(
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--- {
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--- "Line 1: Debug info",
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--- "Line 2: More info"
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--- }
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--- )
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--- Wait(0)
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--- end
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---end)
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--- ```
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function debugScaleForm(textTable, loc)
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if debugMode then
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loc = loc or vec2(0.05, 0.65)
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local lineHeight = 0.025 -- Height per line.
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local totalHeight = #textTable * lineHeight
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local boxPadding = 0.01 -- Padding around the text.
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local size = vec2(0.18, totalHeight + boxPadding * 2)
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-- Draw background rectangle.
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DrawRect(loc.x + size.x / 2, loc.y + size.y / 2, size.x, size.y, 0, 0, 0, 255)
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-- Render each line of text.
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for i = 1, #textTable do
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SetTextScale(0.30, 0.30)
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BeginTextCommandDisplayText("STRING")
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AddTextComponentSubstringKeyboardDisplay(textTable[i])
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EndTextCommandDisplayText(loc.x + 0.005, loc.y + (i - 1) * lineHeight + 0.01)
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end
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end
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end
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-------------------------------------------------------------
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-- 3D Text Rendering
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-------------------------------------------------------------
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@@ -82,9 +82,9 @@ end
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---
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--- @usage
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--- ```lua
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--- local found, stashName = checkHasItem({"playerStash", "storageStash"}, { iron = 2, wood = 5 })
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--- local found, stashName = checkStashItem({"playerStash", "storageStash"}, { iron = 2, wood = 5 })
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--- ```
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function checkHasItem(stashes, itemTable)
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function checkStashItem(stashes, itemTable)
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if not stashes then
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return hasItem(itemTable), nil
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end
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@@ -373,8 +373,7 @@ end
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---
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--- @usage
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--- ```lua
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---createModelTarget(
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---{ model1, model2 },
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---createModelTarget({ model1, model2 },
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---{
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--- {
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--- action = function()
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@@ -262,7 +262,7 @@ end
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---
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--- @usage
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--- ```lua
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--- local closestVeh, distance = getClosestVehicle({ x = 100, y = 200, z = 30 }, true)
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--- local closestVeh, distance = getClosestVehicle({ x = 100, y = 200, z = 30 }, src)
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--- ```
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function getClosestVehicle(coords, src)
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local ped, vehicles, closestDistance, closestVehicle
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