Try and enhance built in draw text with job+item checks

This commit is contained in:
Jim Shield
2025-06-03 22:22:49 +01:00
parent d3035efd5c
commit 3ca2da2990

View File

@@ -21,7 +21,7 @@
-- Utility Data & Tables
-------------------------------------------------------------
---
local KEY_TABLE = { 38, 29, 47, 23, 45, }
local KEY_TABLE = { 38, 29, 47, 23, 45, 159, 162, 163 }
-- Mapping of key codes to human-readable key names.
local Keys = {
@@ -504,69 +504,105 @@ end
-- If no targeting system is detected and this is a client script, use DrawText3D for targets.
if (Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport))) and not isServer() then
CreateThread(function()
local wait = 1000
while true do
local pedCoords = GetEntityCoords(PlayerPedId())
local ped = PlayerPedId()
local pedCoords = GetEntityCoords(ped)
local camCoords = GetGameplayCamCoord()
local camRot = GetGameplayCamRot(2)
local camForward = RotationToDirection(camRot)
local closestTarget, closestDist = nil, math.huge
local notificationShown = false
local closestTarget = nil
local closestDist = math.huge
local targetEntity = nil
-- Update model targets and determine the closest target.
for _, target in pairs(TextTargets) do
-- Shallow copy for safety
local targetsCopy = {}
for k, v in pairs(TextTargets) do
targetsCopy[k] = v
end
-- Detect models and update coords
for _, target in pairs(targetsCopy) do
if target.models then
for _, model in ipairs(target.models) do
local entity = GetClosestObjectOfType(pedCoords.x, pedCoords.y, pedCoords.z, target.dist, model, false, false, false)
if entity and entity ~= 0 then
target.coords = GetEntityCoords(entity)
targetEntity = entity
break
if not target.entity or not DoesEntityExist(target.entity) then
for _, model in ipairs(target.models) do
local entity = GetClosestObjectOfType(pedCoords.x, pedCoords.y, pedCoords.z, target.dist, model, false, false, false)
if entity and entity ~= 0 then
target.entity = entity
target.coords = GetEntityCoords(entity)
break
end
end
else
target.coords = GetEntityCoords(target.entity)
end
end
end
local dist = #(pedCoords - target.coords)
if dist <= target.dist then
-- Identify closest visible target
for _, target in pairs(targetsCopy) do
if target.coords then
local dist = #(pedCoords - target.coords)
local vecToTarget = target.coords - camCoords
local normVec = normalizeVector(vecToTarget)
local dot = camForward.x * normVec.x + camForward.y * normVec.y + camForward.z * normVec.z
if dot > 0.5 and dist < closestDist then
closestDist = dist
closestTarget = target
local isFacing = dot > 0.5
if dist <= target.dist and isFacing then
if dist < closestDist then
closestDist = dist
closestTarget = target
targetEntity = target.entity
end
end
end
end
-- Render targets, listen for key presses and display the help notification.
for key, target in pairs(TextTargets) do
if #(pedCoords - target.coords) <= target.dist then
-- Render + handle input
for _, target in pairs(targetsCopy) do
if target.coords and #(pedCoords - target.coords) <= target.dist then
local isClosest = (target == closestTarget)
for i, opt in ipairs(target.options) do
for _, opt in ipairs(target.options) do
if IsControlJustPressed(0, opt.key) and isClosest then
if opt.onSelect then opt.onSelect(targetEntity) end
if opt.action then opt.action(targetEntity) end
local canInteract = (not target.canInteract or target.canInteract())
local hasItem = (not opt.item or hasItem(opt.item))
local hasJob = (not opt.job or hasJob(opt.job, nil))
if canInteract and hasItem and hasJob then
if opt.onSelect then opt.onSelect(targetEntity) end
if opt.action then opt.action(targetEntity) end
end
end
end
notificationShown = true
ShowFloatingHelpNotification(vec3(target.coords.x, target.coords.y, target.coords.z + 0.7), target.text)
-- Draw each eligible text line
local baseZ = target.coords.z + 1.0
local lineHeight = -0.16
local lineOffset = 0
for i, opt in ipairs(target.options) do
local canInteract = (not target.canInteract or target.canInteract())
local hasItem = (not opt.item or hasItem(opt.item))
local hasJob = (not opt.job or hasJob(opt.job, nil))
if canInteract and hasItem and hasJob then
local text = target.buttontext[i]
local zOffset = lineOffset * lineHeight
DrawText3D(vec3(target.coords.x, target.coords.y, baseZ + zOffset), text, isClosest)
lineOffset += 1
end
end
end
end
-- If no notification was drawn this frame, clear help messages.
if notificationShown then
wait = 0
else
ClearAllHelpMessages()
wait = 1000
end
Wait(wait)
Wait(0)
end
end)
end
function ShowFloatingHelpNotification(coord, text, highlight)
AddTextEntry("FloatingText", text)
SetFloatingHelpTextWorldPosition(1, coord.x, coord.y, coord.z)