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Fix new duty sync
This should have been placed in a `onPlayerLoaded()` but it was checking at script start for player info before that info was able to be grabbed
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@@ -14,7 +14,13 @@
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-- This attempts to sync up with the players framework onDuty variable
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-- This stops the script getting confused when one is false and one is true
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onDuty = not isServer() and getPlayer().onDuty or false
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onDuty = false
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if not isServer() then
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onPlayerLoaded(function()
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onDuty = getPlayer().onDuty
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end, true)
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end
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-------------------------------------------------------------
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-- Boss Role Detection
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