qs notify + progressbar + makeVeh edit

This commit is contained in:
oosayeroo
2025-07-16 08:18:55 +01:00
parent 880d2b0233
commit fe09d0f773
3 changed files with 30 additions and 3 deletions

View File

@@ -13,9 +13,9 @@ local Vehicles = {}
--- ```lua
--- local vehicle = makeVeh('adder', vector4(123.4, 567.8, 90.1, 180.0))
--- ```
function makeVeh(model, coords)
function makeVeh(model, coords, synced)
loadModel(model)
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, true, false)
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, synced ~= false, false)
SetVehicleHasBeenOwnedByPlayer(veh, true)
if gameName ~= "rdr3" then
SetEntityAlpha(veh, 0, false)
@@ -56,7 +56,7 @@ function makeDistVehicle(data, radius, onEnter, onExit)
coords = vec3(data.coords.x, data.coords.y, data.coords.z),
radius = radius,
onEnter = function()
vehicle = makeVeh(data.model, data.coords)
vehicle = makeVeh(data.model, data.coords, false)
if onEnter then
debugPrint("^6Bridge^7: ^4makeDistVehicle ^3onEnter^7() ^2running^7")
onEnter(vehicle)

View File

@@ -119,6 +119,27 @@ function progressBar(data)
result = false
end, data.icon)
elseif Config.System.ProgressBar == "qs" then -- documentation left intact based on qs interface
local qs_success = exports['qs-interface']:ProgressBar({
duration = debugMode and 1000 or data.time, -- Duration of the progress bar (in milliseconds)
label = data.label, -- Text that will appear on the progress bar
position = 'bottom', -- Position of the progress bar on the screen (e.g., 'top', 'bottom', 'center')
useWhileDead = data.dead or false, -- Whether the progress bar shows when the player is dead (true/false)
canCancel = data.cancel or true, -- Whether the player can cancel the progress (true/false)
disable = data.disableMovement or false, -- Whether to disable player controls during the progress (true/false)
anim = { -- Animation to be played while the progress is happening
dict = data.dict,
clip = data.anim,
flag = data.flag or 32 -- Optional animation flags
},
prop = nil -- Optional prop to show alongside the progress bar (can be nil)
})
if qs_success then
result = true
else
result = false
end
elseif Config.System.ProgressBar == "esx" then
ESX.Progressbar(data.label, debugMode and 1000 or data.time, {
FreezePlayer = true,

View File

@@ -44,6 +44,12 @@ function triggerNotify(title, message, type, src)
else
TriggerClientEvent("QBCore:Notify", src, message, type)
end
elseif Config.System.Notify == "qs" then
if not src then
exports['qs-interface']:AddNotify(message, title, 6000)
else
TriggerClientEvent('interface:notification', src, message, title, 6000)
end
elseif Config.System.Notify == "ox" then
if not src then
TriggerEvent('ox_lib:notify', { title = title, description = message, type = type or "success" })