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https://github.com/jimathy/jim_bridge.git
synced 2026-08-17 05:56:02 +01:00
Support only one progressBar when crafting
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@@ -319,6 +319,9 @@ end
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--- metadata = { label = "Custom Pistol", image = "custom_pistol.png" },
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--- })
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--- ```
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Config.Crafting.SingleProgress = true -- Set false to use individual progress bars per craft
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function makeItem(data)
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if CraftLock then return end
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CraftLock = true
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@@ -338,117 +341,144 @@ function makeItem(data)
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local crafted, crafting = true, true
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local cam = createTempCam(PlayerPedId(), data.coords)
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startTempCam(cam)
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-- Calculate total bartime if SingleProgress is enabled
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local totalBartime = bartime * craftAmount
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-- Run ingredient check and usage separately first
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for i = 1, craftAmount do
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for k, v in pairs(data.craft) do
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if not excludeKeys[k] then
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if type(v) == "table" then
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for l, b in pairs(v) do
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if isInventoryOpen() then
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print("^1Error^7: ^2Inventory is open, you tried to break things")
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crafted, crafting = false, false
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stopTempCam()
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ClearPedTasks(PlayerPedId())
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if canReturn then craftingMenu(data) end
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CraftLock = false
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return
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end
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if crafting and progressBar({
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label = "Using "..b.." "..Items[l].label,
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time = 1000,
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cancel = true,
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dict = 'pickup_object',
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anim = "putdown_low",
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flag = 49,
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icon = l,
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}) then
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TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[l], "use", b)
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else
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crafted, crafting = false, false
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break
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end
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Wait(200)
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end
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if not excludeKeys[k] and type(v) == "table" then
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for l, b in pairs(v) do
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if isInventoryOpen() then
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print("^1Error^7: ^2Inventory is open, you tried to break things")
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crafted, crafting = false, false
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stopTempCam()
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ClearPedTasks(PlayerPedId())
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if canReturn then craftingMenu(data) end
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CraftLock = false
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return
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end
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if crafted then
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local craftProp = nil
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if prop then
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craftProp = makeProp({ prop = prop.model, coords = vec4(0, 0, 0, 0), true, true })
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AttachEntityToEntity(craftProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), prop.bone), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true, true, false, true, 1, true)
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end
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if data.sound then
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local s = data.sound
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PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
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end
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if isInventoryOpen() then
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--print("^1Error^7: ^2Inventory is open, you tried to break things")
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crafted, crafting = false, false
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crafted, crafting, CraftLock = false, false, false
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return
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end
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if crafting and progressBar({
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label = bartext..((metadata and metadata.label) or Items[data.item].label),
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time = bartime,
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cancel = true,
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dict = animDict,
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anim = anim,
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flag = 49,
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icon = data.item,
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request = true,
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}) then
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TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
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currentToken = nil -- clear client cached token
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CreateThread(function()
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if data.craft["hasCrafted"] ~= nil then
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debugPrint("^5Bridge^7: ^3hasCrafted ^2Found^7, ^2marking ^7'^4"..data.item.."^7' ^2as crafted for player^7")
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data.craftable.craftedItems[data.item] = true
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triggerCallback(getScript()..":server:SetMetadata", "craftedItems", data.craftable.craftedItems)
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end
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Wait(100)
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if data.craft["exp"] ~= nil then
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craftingLevel += data.craft["exp"].give
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jsonPrint(data.craft["exp"])
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debugPrint("^6Bridge^7: ^3EXP ^2found^7, ^2giving exp for ^7'^4"..data.item.."^7'")
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triggerCallback(getScript()..":server:SetMetadata", "craftingLevel", craftingLevel)
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end
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end)
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if data.craftable.Recipes[1].oneUse == true then
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removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
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local breakId = GetSoundId()
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PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
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canReturn = false
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end
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if data.sound then
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StopSound(data.sound.soundId)
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end
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if data.requiredItemfunc then
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data.requiredItemfunc()
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end
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else
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crafting = false
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break
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end
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if craftProp then destroyProp(craftProp) end
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if crafting and progressBar({
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label = "Using "..b.." "..Items[l].label,
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time = 1000,
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cancel = true,
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dict = 'pickup_object',
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anim = "putdown_low",
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flag = 49,
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icon = l,
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}) then
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TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[l], "use", b)
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else
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crafted, crafting = false, false
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break
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end
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Wait(200)
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end
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end
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end
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Wait(500)
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end
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if not crafted then
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stopTempCam()
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ClearPedTasks(PlayerPedId())
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if canReturn then craftingMenu(data) end
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CraftLock = false
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return
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end
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-- Handle SingleProgress option
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if Config.Crafting.SingleProgress then
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local craftProp = nil
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if prop then
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craftProp = makeProp({ prop = prop.model, coords = vec4(0, 0, 0, 0), true, true })
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AttachEntityToEntity(craftProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), prop.bone), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true, true, false, true, 1, true)
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end
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if data.sound then
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local s = data.sound
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PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
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end
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if crafting and progressBar({
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label = bartext..((metadata and metadata.label) or Items[data.item].label).." x"..craftAmount,
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time = totalBartime,
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cancel = true,
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dict = animDict,
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anim = anim,
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flag = 49,
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icon = data.item,
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request = true,
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}) then
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data.craft.amount = craftAmount
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TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
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currentToken = nil -- clear client cached token
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-- handle metadata and experience in a single go
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if data.craft["hasCrafted"] ~= nil then
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data.craftable.craftedItems[data.item] = true
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triggerCallback(getScript()..":server:SetMetadata", "craftedItems", data.craftable.craftedItems)
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end
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if data.craft["exp"] ~= nil then
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craftingLevel += data.craft["exp"].give * craftAmount
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triggerCallback(getScript()..":server:SetMetadata", "craftingLevel", craftingLevel)
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end
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if data.craftable.Recipes[1].oneUse == true then
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removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
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local breakId = GetSoundId()
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PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
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canReturn = false
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end
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if data.sound then
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StopSound(data.sound.soundId)
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end
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if data.requiredItemfunc then
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data.requiredItemfunc()
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end
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end
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if craftProp then destroyProp(craftProp) end
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else
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-- Run the original loop for multiple progress bars
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for i = 1, craftAmount do
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if crafting and progressBar({
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label = bartext..((metadata and metadata.label) or Items[data.item].label),
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time = bartime,
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cancel = true,
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dict = animDict,
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anim = anim,
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flag = 49,
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icon = data.item,
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request = true,
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}) then
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TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
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currentToken = nil
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if data.craft["hasCrafted"] ~= nil then
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data.craftable.craftedItems[data.item] = true
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triggerCallback(getScript()..":server:SetMetadata", "craftedItems", data.craftable.craftedItems)
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end
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if data.craft["exp"] ~= nil then
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craftingLevel += data.craft["exp"].give
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triggerCallback(getScript()..":server:SetMetadata", "craftingLevel", craftingLevel)
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end
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if data.craftable.Recipes[1].oneUse == true then
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removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
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local breakId = GetSoundId()
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PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
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canReturn = false
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end
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if data.requiredItemfunc then
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data.requiredItemfunc()
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end
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else
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break
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end
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end
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end
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Wait(500)
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stopTempCam()
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CraftLock = false
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if canReturn then craftingMenu(data) end
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ClearPedTasks(PlayerPedId())
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end
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-------------------------------------------------------------
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-- Server Event Handler: Crafted Item
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-------------------------------------------------------------
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