241 Commits
v1.2.0 ... main

Author SHA1 Message Date
Jim Shield
d05d8626c4 Update locale function 2025-10-29 03:04:02 +00:00
Jim Shield
35c95f500d Merge pull request #49 from Dude495/patch-2 2025-10-22 16:38:26 +01:00
Jim Shield
0da4cfb191 Merge pull request #48 from Dude495/patch-1 2025-10-22 16:37:33 +01:00
Dude495
f723d6f444 Update charge.lua
fixed spacing
2025-10-17 17:59:10 -05:00
Dude495
26cf5f4cc9 Update charge.lua
updated function spawnCustomRegisters() to include custom images from Config.CustomCashRegisters
2025-10-17 17:45:40 -05:00
Dude495
f90161b82d Update config.lua
added img field to CustomCashRegisters to fix broken image display when using them
2025-10-17 17:42:26 -05:00
Jim Shield
c6ef0897fc Release Notifier Push 2025-09-24 18:18:57 +01:00
Jim Shield
afe79273d5 Update notify-discord.yml 2025-09-04 17:00:39 +01:00
Jim Shield
bc694fa850 Create release.yml
Automate release zips and make them generate the folder name correctly

This helps users download a correctly named script so they dont end up with a script with a version number in the title
2025-09-01 10:23:35 +01:00
Jim Shield
8cf3257da9 Set Usebzzz to false in default config
Left this on when testing, sorry :(
2025-07-28 12:40:53 +01:00
Jim Shield
4e80be9b30 Update notify-discord.yml 2025-07-27 18:48:55 +01:00
Jim Shield
c657beb323 Update README.md 2025-07-24 22:52:34 +01:00
Jim Shield
be43ade5fb Version Bump
`3.0.04` - `3.0.05`
2025-06-10 00:43:45 +01:00
Jim Shield
5a3556ad2c swap phone charging to jim_bridge function 2025-06-08 22:38:07 +01:00
Jim Shield
597e8d9336 Add new feature "lookAtCharge"
New feature added, and set to default

Allows for simply looking at a player to get their server id and start charging them instead of creating a list or asking their user id.
2025-06-08 22:37:46 +01:00
Jim Shield
874eee530c add extra check for if playerdata exists or not 2025-06-03 02:22:25 +01:00
Jim Shield
ee11d79fa6 Version Bump
`3.0.03` - `3.0.04`
2025-06-01 21:48:25 +01:00
Jim Shield
784d13914f Separate and fix ped loading for tickets/banks
I unified the bank locations and ticket cash in locations and forgot that people disable the banking part of the script

Now, if Banks and `CashInAnywhere` is disabled, it creates a separate ped for tickets only (default location is pacific bank)

If Banks are enabled, but `CashInAnywhere` is disabled, it creates the separate ped also

If Banks are enabled AND `CashInAnywhere` is enabled, the separate ped won't be used and the bank peds will share the target options
2025-06-01 21:44:29 +01:00
Jim Shield
10f14f846e Fix typo for Gabz default cash in location 2025-06-01 21:38:56 +01:00
Jim Shield
1ca2e45a37 add workaround for if onlineList is nil 2025-05-26 18:59:10 +01:00
Jim Shield
2e3fef8846 fix job/gang lock of custom cash registers 2025-05-26 18:58:17 +01:00
Jim Shield
1b69b44f5c fix custom cash registers spawn offset location 2025-05-26 18:51:18 +01:00
Jim Shield
d252ce6a02 Version Bump
`3.0.02` - `3.0.03`
2025-05-21 11:00:23 +01:00
Jim Shield
4bc2aaa95f Re-add terminal item and info 2025-05-21 10:59:07 +01:00
Jim Shield
fdf92fde64 fix custom cash register function 2025-05-21 10:49:14 +01:00
Jim Shield
954b208016 add if statement to prop removal, just incase 2025-05-19 15:20:26 +01:00
Jim Shield
51265681c1 Update README.md 2025-05-19 15:16:53 +01:00
Jim Shield
6ab839e2a3 Unify cashregister and terminal commands
This makes `/cashregister` and `/terminal` the same, since they were already.

(I kept both as not to confuse people if one went missing)

`/terminal` originally was added to make use of the `bzzz_terminal` prop and anim, but now it works with both commands if enabled in the config
2025-05-19 15:04:28 +01:00
Jim Shield
9eb2e987d4 Version Bump
`3.0.01` - `3.0.02`
2025-05-14 20:25:05 +01:00
Jim Shield
e73520a10c Tidy up the double check for commPercent
Left in the old code for commission calculation

I don't think it was making a difference but it wasn't needed
2025-05-14 20:24:47 +01:00
Jim Shield
f869c682c1 fix missing variable for polcharge
Fixes missing variable when using /polcharge and the confirmation option
2025-05-14 20:23:41 +01:00
Jim Shield
ca625c50e2 fix duplicate text entry for charging users
Apparently missed this completely, removed the duplicate text entry when not using the list option

this should fix any issues with this
2025-05-14 20:23:03 +01:00
Jim Shield
49f4d404e3 place start functions behind onResourceStart()
ESX helper
2025-05-12 22:49:28 +01:00
Jim Shield
2b92f749b5 Refactor a couple files for readability 2025-05-12 10:49:00 +01:00
Jim Shield
5e80192cef Update fxmanifest.lua to new format
Removes core loading in `fxmanifest.lua` in favour of more "verbose" file loader in jim_bridge v`2.0.08+`
2025-05-10 20:08:03 +01:00
Jim Shield
2eff1996c2 Version bump
`3.0` - `3.0.01`
2025-05-07 23:33:10 +01:00
Jim Shield
29b3b2ffb9 Hopefully fix the error when charging
I think if you had alot of players, it would overload itself and slip in a nil value when checking for player info

This checks if it is a real source number being sent and also adds a slightly delay to help load easier
2025-05-07 15:58:03 +01:00
Jim Shield
5cc7b60a1f fix discord bot yml 2025-05-01 13:37:46 +01:00
Jim Shield
41e146e35a add gitbot yml 2025-05-01 00:19:37 +01:00
Jim Shield
70fefa2a74 Merge pull request #47 from jimathy/v3.0 2025-04-28 18:20:00 +01:00
Jim Shield
f2b82e0b8c Create FUNDING.yml 2025-04-13 13:23:37 +01:00
Jim Shield
cbc202f101 Create FUNDING.yml + delay loading 2025-04-13 13:14:20 +01:00
Jim Shield
ecebdc801e adjust what can and cant be done on other frameworks for now 2025-03-08 21:05:07 +00:00
Jim Shield
10f477982d make use of jim_bridge new banking functions 2025-03-07 13:36:24 +00:00
Jim Shield
62e8242d9e (Beta) Fixes for multiframework features 2025-03-01 12:57:11 +00:00
Jim Shield
ef6b664890 Add files via upload 2025-02-22 13:23:43 +00:00
Jim Shield
2ebfeff554 Update 3.0 beta 2025-02-21 13:54:49 +00:00
Jim Shield
38f360fc26 Check for job commission info 2024-01-28 12:29:14 +00:00
Jim Shield
a21ea9f1db Add /polcharge support 2024-01-28 12:27:47 +00:00
Jim Shield
0905c7489c v3.0 Beta Push 2024-01-27 21:57:05 +00:00
Jim Shield
84a7f0611e Fix notification error in client.lua 2024-01-17 17:19:10 +00:00
Jim Shield
7b275735f6 Merge pull request #43 from County-Line-Roleplay-server/main 2024-01-10 02:00:16 +00:00
Chris McWilliams
00698be6c0 Update atmserver.lua
Corrected a SQL Duplication for account_name column on insertion into DB. Instead of Savings for account_name Savings_CitizenID will be used this is fully tested.
2024-01-09 20:57:23 -05:00
Jim Shield
e27f5eef3a Merge pull request #42 from RazerGhost/main 2024-01-10 00:50:35 +00:00
RazerGhost
0a953bc5db Added missing comma 2024-01-10 01:42:26 +01:00
Jim Shield
01f9d1a255 Merge pull request #41 from County-Line-Roleplay-server/main
Corrects Error QB-Banking
2024-01-09 23:58:26 +00:00
Jim Shield
0656afd7f1 Merge pull request #40 from taylorrenee1/main
added ox lib compat to input - may have ended up breaking some things sorry jim :^)
2024-01-09 23:58:10 +00:00
Jim Shield
813c25ad93 Merge pull request #37 from MystrGee/main
Add okokBanking support
2024-01-09 23:57:57 +00:00
Chris McWilliams
278c72193e Update client.lua 2024-01-07 02:40:56 -05:00
Chris McWilliams
ae738606d2 Update atms.lua 2024-01-07 02:39:42 -05:00
Chris McWilliams
f973050dfd Update server.lua 2024-01-07 02:38:59 -05:00
Chris McWilliams
53a65bd4a3 Update atmserver.lua 2024-01-07 02:37:55 -05:00
taylorrenee1
d8ab207dc7 Update client.lua 2024-01-06 22:14:08 -08:00
taylorrenee1
e1870b92b9 Update fxmanifest.lua 2024-01-06 21:36:38 -08:00
taylorrenee1
4a28bea810 Update config.lua 2024-01-06 21:36:23 -08:00
taylorrenee1
72ecfea64b Update client.lua 2024-01-06 21:36:09 -08:00
taylorrenee1
1b3878596e Update client.lua 2024-01-06 21:28:23 -08:00
Gaines
4ce9a753aa readme update 2023-12-23 02:51:42 -08:00
Gaines
79c357aa65 Revert config options to default 2023-12-23 02:47:42 -08:00
Gaines
0acfc606b7 add okokBanking support
Added support for okokBanking
2023-12-23 02:45:35 -08:00
Jim Shield
ac309a6a07 Merge pull request #36 from McKlean/main
v2.8.7 - QB-Banking support
2023-12-20 01:35:08 +00:00
Phantom
d55d809b64 v2.8.7
- Added da.lua locales
- Updated Script for qb-banking changes
- Fixed Config.Usebzzz issue
- Updated config to include Jim and Taylors newer Jobs
  - Added example of CustomCashRegister to config
  - Added Banking examples
2023-12-20 00:45:28 +00:00
Phantom
5425082cb2 Update to qb-banking v2.0.0
replaced qb-management exports to the new qb-banking exports
2023-12-06 22:27:14 +00:00
Jim Shield
eb8a17c5c3 Merge pull request #32 from UwUway/main
finish teh push
2023-11-08 21:43:57 +00:00
Stitch
1236f549d9 my brain 2023-11-08 13:37:45 -08:00
Stitch
bf476c9ca3 finish push 2023-11-08 13:36:15 -08:00
Stitch
a90129b4c6 Merge remote-tracking branch 'origin/main' into main 2023-11-08 13:32:55 -08:00
Jim Shield
065ad75dbd Merge pull request #31 from UwUway/main
add bzz terminal support and command disabling
2023-11-08 21:31:14 +00:00
Stitch
763dd613a4 condense 2023-11-08 13:30:54 -08:00
Stitch
16515eceea add support for bzzs terminal and disabling the command in config 2023-11-08 13:23:06 -08:00
UwUway
c967159d2b Update config.lua 2023-11-08 12:52:12 -08:00
Jim Shield
7188e36881 Update fxmanifest.lua 2023-09-27 20:25:54 +01:00
Jim Shield
34a1d0d504 Fix image links from jim-mechanic not showing correctly 2023-09-06 19:24:03 +01:00
Jim Shield
92b55d9d2d Merge pull request #28 from taylorrenee1/main
fix(jim-payments): fix support for renewed add support for fd
2023-09-06 17:23:00 +01:00
taylorrenee1
d9dbbfa485 fix(jim-payments): fix support for renewed add support for fd 2023-09-03 16:06:59 -07:00
Jim Shield
4ec75a90fa Merge pull request #20 from Andyauk/main
Management working for gangs and jobs
2023-02-01 09:30:39 +00:00
Andyauk
baca1add62 Update server.lua 2023-01-28 14:10:10 +00:00
Andyauk
890d8d67b0 Renewed-Banking and QB-Management fixes
Renewed-Banking and QB-Management fixes
2023-01-28 14:05:58 +00:00
Andyauk
5a849f1028 Renewed-Banking and QB-Management fixes
Renewed-Banking and QB-Management fixes
2023-01-28 14:04:27 +00:00
Andyauk
42e3c7d2be Renewed-Banking and QB-Management fixes
Renewed-Banking and QB-Management fixes
2023-01-28 14:03:12 +00:00
Andyauk
28d80261a2 more Management fixes 2023-01-27 01:42:19 +00:00
Andyauk
a61716db2d Management working for gangs and jobs 2023-01-26 18:49:29 +00:00
Andyauk
1c8942a107 Management working for gangs and jobs 2023-01-26 18:48:43 +00:00
Andyauk
bfc3a372d3 Management working for gangs and jobs 2023-01-26 18:48:02 +00:00
Andyauk
2aefb7fa3b toc 2023-01-26 18:47:03 +00:00
Andyauk
1f109ee4c9 toc 2023-01-26 18:45:47 +00:00
Andyauk
4f120d7276 Management working for gangs and jobs 2023-01-26 18:45:19 +00:00
Jim Shield
71a6d4d7dd Merge pull request #13 from jimathy/v2.8.4
v2.8.4
2022-10-08 19:48:02 +01:00
Jim Shield
fc902b34e2 v2.8.4 - Reset default config.lua 2022-10-08 19:46:31 +01:00
Jim Shield
89fa06507b v2.8.4 - Fix logic of the ticket systems 2022-10-08 19:43:57 +01:00
Jim Shield
61e2e6f32e v2.8.4 - Discontinue support for qb-bossmenu 2022-10-08 19:26:21 +01:00
Jim Shield
ec40bd5cf1 v2.8.3 - Renewed's QB-Phone support 2022-09-20 21:06:56 +01:00
Jim Shield
70f2ed8005 2.8.2 - Fix renewed banking support + debug prints 2022-09-19 09:20:55 +01:00
Jim Shield
f0f5f19af8 v2.8.1 - Support added for Renewed-Banking + lua54 2022-09-18 15:32:10 +01:00
Jim Shield
939026fd68 Revert "Version 1.8.1 - Support added for Renewed Banking"
This reverts commit de4e6ad312.
2022-09-18 15:30:31 +01:00
Jim Shield
de4e6ad312 Version 1.8.1 - Support added for Renewed Banking 2022-09-18 15:29:47 +01:00
Jim Shield
492bd53593 locale fix 2022-09-11 22:43:20 +01:00
Jim Shield
10fde7e6da Merge pull request #10 from AbrahamMoody/patch-1
Create de.lua
2022-09-05 22:58:15 +01:00
AbrahamMoody
8888fcdd9e Create de.lua
German Language for jim-payments
2022-09-04 01:10:43 +02:00
Jim Shield
2a86032299 Merge pull request #9 from vosscat/main
Locale Support
2022-09-03 20:32:25 +01:00
Jim Shield
92ba44355a Add support for AP-Goverment Tax 2022-09-03 20:25:11 +01:00
Jim Shield
1012e12d1e Support for Ap-Goverment tax 2022-09-03 20:06:37 +01:00
Vosscat
97b54cd482 Locale Support 2022-09-02 21:03:02 +08:00
Vosscat
fadb40e66d Locale Support 2022-09-02 21:02:26 +08:00
Vosscat
2bebb0c11f Locale Support 2022-09-02 21:01:40 +08:00
Vosscat
cb358f55b0 Locale Support 2022-09-02 21:00:52 +08:00
Vosscat
eed7fae066 Locale Support 2022-09-02 20:04:22 +08:00
Vosscat
5a6faf8337 Locale Support 2022-09-02 19:36:09 +08:00
Vosscat
ecec448d30 Locale Support 2022-09-02 19:25:19 +08:00
Jim Shield
e28975d40b fix script finding no tickets to trade 2022-08-25 17:15:43 +01:00
Jim Shield
235e3d187c Fix ticket amount coming back as nil 2022-08-25 17:10:25 +01:00
Jim Shield
47dfcca052 Fix support for older versions of qb-target 2022-08-23 16:45:53 +01:00
Jim Shield
a07382cca3 fix prop location loading 2022-08-23 16:44:55 +01:00
Jim Shield
7b0757214b fucking debug mode 2022-08-22 22:18:42 +01:00
Jim Shield
42f80fae77 Merge pull request #8 from jimathy/jimathy-v2.8-patch
Jimathy v2.8 patch
2022-08-22 22:17:45 +01:00
Jim Shield
c9ac3e8bbd remove toggleItem(), not needed 2022-08-22 22:17:19 +01:00
Jim Shield
8fcde5867c triggerNotify() 2022-08-22 22:13:56 +01:00
Jim Shield
6b4c6a6779 keep gks info up to date 2022-08-22 21:58:38 +01:00
Jim Shield
55a25b59ac Add commission to be taken as standard 2022-08-22 21:49:53 +01:00
Jim Shield
c136af4244 Fix "till" error on restart 2022-08-22 21:48:36 +01:00
Jim Shield
858c865b8b move server.lua to /server 2022-08-22 21:33:48 +01:00
Jim Shield
2c25faf2af move client.lua to /client 2022-08-22 21:33:39 +01:00
Jim Shield
ee2bfaaeca move atmserver.lua to /server 2022-08-22 21:33:27 +01:00
Jim Shield
ab1096f977 move atms.lua to /client 2022-08-22 21:33:11 +01:00
Jim Shield
3e9aa9676d Optimize, refactor and tidy 2022-08-22 21:32:15 +01:00
Jim Shield
3117ef68af Fix gks install info 2022-08-03 10:01:38 +01:00
Jim Shield
2c1f1e8573 Small banking changes 2022-07-28 19:35:35 +01:00
Jim Shield
d71f3d29ed Add files via upload 2022-07-28 18:34:17 +01:00
Jim Shield
df640a1a08 I hate github announces 1 letter changes 2022-07-28 18:06:20 +01:00
Jim Shield
8c1a6a11cc ran out of indents 2022-07-28 18:05:13 +01:00
Jim Shield
e2712da4b0 Update README.md 2022-07-28 18:00:45 +01:00
Jim Shield
95eda3b471 Quick rearrange of preview images 2022-07-28 16:00:21 +01:00
Jim Shield
120dae8066 Update README.md 2022-07-28 15:56:57 +01:00
Jim Shield
0990422823 Re-order the config to make more sense 2022-07-28 11:10:00 +01:00
Jim Shield
475ae9f827 typo fix 2022-07-19 14:53:34 +01:00
Jim Shield
9c1953ab92 Custom cash register spawning support built in 2022-07-19 14:52:02 +01:00
Jim Shield
d77d23e635 polcharge fixes 2022-07-16 09:21:12 +01:00
Jim Shield
2a67217155 Hotfix for confirmation polcharge's 2022-07-13 18:28:36 +01:00
Jim Shield
df43549e08 fucking stay false 2022-07-13 18:12:52 +01:00
Jim Shield
91a0cadad7 Polcharge Commission now taken from society charge 2022-07-13 18:09:08 +01:00
Jim Shield
8cf1de1cf9 server print new society balance in debug mode 2022-07-13 17:36:45 +01:00
Jim Shield
b543803194 PolCharge fixes + debug 2022-07-11 19:59:57 +01:00
Jim Shield
da1a19eb2c Config options to recommended defaults 2022-07-05 19:55:40 +01:00
Jim Shield
41bedcc6ca /polcharge for police billing + Optimize + Fixes 2022-07-05 19:52:33 +01:00
Jim Shield
a4413ea5c6 Stop asking me about gks-phone 2022-07-04 00:04:35 +01:00
Jim Shield
8adf3c3829 Stop giving the charged person tickets 2022-06-22 14:34:24 +01:00
Jim Shield
f5753df4b2 rollback notification changes 2022-06-22 14:20:36 +01:00
Jim Shield
ec9dc51ccf Quick fix for job tickets 2022-06-21 15:18:01 +01:00
Jim Shield
4b028d75b1 Gang Support in cash registers 2022-06-21 15:11:31 +01:00
Jim Shield
2302ff987b I hate github 2022-06-21 15:11:02 +01:00
Jim Shield
d29d2d6904 Gang support for cash regsiters 2022-06-21 15:10:35 +01:00
Jim Shield
f535df6b9c Rollback code to fix notification breaking 2022-06-16 00:03:10 +01:00
Jim Shield
170f680ef8 Update/Fix gks install support info 2022-06-15 20:24:38 +01:00
Jim Shield
2fc3b56e22 Rollback 2022-06-10 14:35:46 +01:00
Jim Shield
a18db3d6b9 Trying to fix inventory space checks 2022-06-10 14:32:05 +01:00
Jim Shield
da5e4c604f Tiny optimization 2022-06-08 22:15:39 +01:00
Jim Shield
284700bafb Fix for double phone payments 2022-06-06 20:42:02 +01:00
Jim Shield
ee532d5e3e Improved support of gks-phone 2022-05-23 17:19:49 +01:00
Jim Shield
c63fbc7144 Version Bump + small formatting changes 2022-05-21 11:36:51 +01:00
Jim Shield
c3d6425476 Better account loading + ps-progressbar support 2022-05-21 11:23:36 +01:00
Jim Shield
eb31c78bc6 qb-menu icon support 2022-05-21 11:01:47 +01:00
jimathy
d78fdf85df Add notify for phone payments being accepted 2022-05-18 11:18:07 +01:00
jimathy
05d4dfc984 /cashregister command now usable for outside payments
Jimathy patch 1
2022-05-05 21:42:17 +01:00
jimathy
100323927e Explanation of new duty variables 2022-05-05 21:39:09 +01:00
jimathy
35e166d049 don't need the variable here 2022-05-05 21:37:45 +01:00
jimathy
9a14e004e9 Attempting restricted payments outside of job 2022-05-05 21:34:34 +01:00
jimathy
dbd3f33099 Update README.md 2022-05-05 10:50:10 +01:00
jimathy
89b0549090 Fix Bossmeny support for banking 2022-05-04 20:44:57 +01:00
jimathy
0afbee61e0 Fix Invoices not going to society accounts 2022-05-04 10:17:43 +01:00
jimathy
d1ee4dbf8c Merge pull request #6 from jimathy/jimathy-patch-2
Debug Missing Jobs
2022-04-25 10:06:03 +01:00
jimathy
8af82e6d13 Don't break if job isn't found 2022-04-25 10:04:56 +01:00
jimathy
2e4fcff333 Debug for missing jobs in config 2022-04-25 10:01:51 +01:00
jimathy
a1fd2d5974 Config.Gabz default false 2022-04-24 11:27:10 +01:00
jimathy
a256b5e2f9 Banking Ped spawn location on the floor 2022-04-24 11:15:24 +01:00
jimathy
7a24a8836d Debug default 2022-04-24 11:08:22 +01:00
jimathy
d32b191689 Bug Fixes 2022-04-24 11:06:12 +01:00
jimathy
41c8e3698e Beta GKSPhone invoice support 2022-04-21 19:53:48 +01:00
jimathy
695b968ff7 Update README.md 2022-04-21 19:51:22 +01:00
jimathy
8acacd2cd1 vector4 2022-04-20 20:48:11 +01:00
jimathy
abe360bc6b Ped Support and better Gabz Support in config 2022-04-20 13:52:32 +01:00
jimathy
3c3fe054e0 Merge pull request #5 from jimathy/jimathy-patch-2
Debug mode + Custom Ticket Cashin + Gabz Locations
2022-04-19 21:32:35 +01:00
jimathy
4da8c039e7 Disable debug mode 2022-04-19 21:32:12 +01:00
jimathy
a9f7ac5663 Default setting to vanilla location 2022-04-19 21:30:08 +01:00
jimathy
712096887b Debug mode + Custom Ticket Cashin + Gabz Locations 2022-04-19 21:26:43 +01:00
jimathy
892acf1283 Add toggles for bossmenu/management + nearbylist 2022-04-15 18:25:27 +01:00
jimathy
13d83a066a Fix job label on payment popup 2022-04-12 21:10:48 +01:00
jimathy
88765357b3 Fix job label on payment popup 2022-04-12 21:09:44 +01:00
jimathy
f9029f0951 Commission update 2022-04-11 18:59:47 +01:00
jimathy
65f51520fb Update Readme with new phone event and info 2022-04-11 18:58:55 +01:00
jimathy
7e92b852cf fix bank popups and popup job tickets 2022-04-06 22:30:26 +01:00
jimathy
a63b40c11f fix pay popups for shops with no logo 2022-04-06 22:18:38 +01:00
jimathy
644294546e qb-management export update 2022-04-03 20:52:10 +01:00
jimathy
4dbe600680 qb-management export update 2022-04-03 20:51:34 +01:00
jimathy
9d5086e5d5 qb-management export update 2022-04-03 20:41:07 +01:00
jimathy
b06cb05266 Merge pull request #3 from stacheboi/main
Fix for Player Receiving Cash From Self
2022-03-26 17:50:06 +00:00
jimathy
f16a0b0d1f Removed loops, it was being too strict 2022-03-17 10:57:14 +00:00
jimathy
48003e09a6 Fix for everyone being able to access boss account 2022-03-17 10:43:04 +00:00
stacheboi
95459f63a8 Fix for Player Receiving Cash From Self
When you give someone cash it shows they received money from themself. This show show the sending players name instead.
2022-03-16 21:17:10 -04:00
jimathy
0065af7c9d Notify on accepted payment 2022-03-15 21:32:49 +00:00
jimathy
74990226a9 fix for fix. I need a rest 2022-03-13 13:15:57 +00:00
jimathy
2e5bcc4d86 Fix for bank popup payments 2022-03-13 13:03:09 +00:00
jimathy
185c641f60 fix for tickets with new popup 2022-03-12 12:56:30 +00:00
jimathy
3e036d6996 v2.1 - Add confirmation popups for payments 2022-03-11 00:30:49 +00:00
jimathy
a4a67da493 Move bank enabling varibles to Config.lua 2022-03-10 23:42:35 +00:00
jimathy
2dc29de368 Move bank enabling varibles to Config.lua 2022-03-10 23:41:49 +00:00
jimathy
8379179631 Update config.lua 2022-02-25 12:52:10 +00:00
jimathy
e3e8d71bea Fix for data being nil 2022-02-25 10:10:08 +00:00
jimathy
07c0195d26 Support for upcoming features 2022-02-23 20:35:50 +00:00
jimathy
0df97ac406 oops, gangmenu isn't bossmenu 2022-02-21 09:05:56 +00:00
jimathy
ad4f5dd203 Improve disabling certain bank features 2022-02-20 16:22:41 +00:00
jimathy
76ff8dcfec Remov /cashregister command, didn't work correctly 2022-02-20 15:32:42 +00:00
jimathy
61fc56d82d Add ability to disable receipts 2022-02-20 15:30:15 +00:00
jimathy
b4d185105d Pulling job names from wrong place
This caused errors while trying to access banks or ATMs if you had jobs in the config but not in your shared.

This was left in by mistake
2022-02-20 15:09:50 +00:00
jimathy
4e16ff4e04 Added banking images to readme 2022-02-19 12:18:23 +00:00
jimathy
7d059c27d0 Updated Readme 2022-02-19 11:57:01 +00:00
jimathy
9601e4b2ac Banking update 2022-02-19 11:56:21 +00:00
jimathy
ef5775fd6d possible fix for not working on restart 2022-02-17 16:36:16 +00:00
jimathy
a5e09e4c49 Adjusted servercallback for new method 2022-02-17 12:44:17 +00:00
jimathy
3e9570607a Rewrote the playerlist ANOTHER way 2022-02-17 12:43:15 +00:00
jimathy
5de2f99693 an attempted name grab fix
let me know if this has any issues
2022-02-14 23:07:18 +00:00
jimathy
24ea006d60 Update layout and removal of reduntant statement
Nothing mayjor, just removal of pointless events like "if player offline don't charge" this should be possible to charge them as it retrieves a list of online players nearby
2022-02-11 18:29:47 +00:00
jimathy
8fcea104da Menu orders moved around slightly
Changed formatting to look a bit nicer
2022-02-11 17:49:37 +00:00
jimathy
00367122bf New receipt image
got bored of the old one
2022-02-11 14:59:38 +00:00
jimathy
683f017029 reverted name to usernames 2022-02-10 11:26:00 +00:00
jimathy
ce90bd4f26 Creation of server callbacks for names and tickets
This just adds the callbacks for the clientside info
2022-02-09 12:55:49 +00:00
jimathy
afdbb72ce7 Added callbacks to grab characters name
This adds callback triggers for grabbing the players Character name instead of their user name
Also adds a callback trigger for the amount of tickets in a persons pockets for the trading tickets menu + cosmetic changes
2022-02-09 12:54:06 +00:00
jimathy
cb54fb18fa testing
test commit
2022-02-09 12:45:08 +00:00
jimathy
44833e6c71 Update client.lua
debugPoly=fuck off
2022-02-08 20:16:31 +00:00
jimathy
9aee05be46 Update client.lua
commented out debugging notification
2022-02-08 19:36:23 +00:00
jimathy
79bfe1c7f9 Rewrite
Removal of callback as it has been recreated (and working) in client.lua
2022-02-08 19:21:53 +00:00
jimathy
2bdaf89b28 Update config.lua 2022-02-08 19:20:41 +00:00
26 changed files with 2659 additions and 235 deletions

12
.gitattributes vendored Normal file
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# VCS / CI noise
.gitattributes export-ignore
.gitignore export-ignore
.github/** export-ignore
.gitmodules export-ignore
# Dev tooling/config
.vscode/** export-ignore
*.code-workspace export-ignore
.editorconfig export-ignore
.eslintrc* export-ignore
.prettier* export-ignore

12
.github/FUNDING.yml vendored Normal file
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# These are supported funding model platforms
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: jixelpatterns
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: ['https://jimathy666.tebex.io/']

18
.github/workflows/notify-discord.yml vendored Normal file
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name: Discord Commit Notifier
on:
push:
branches:
- '*'
jobs:
notify:
runs-on: ubuntu-latest
steps:
- name: Send commit payload to Discord Bot
env:
URL: http://${{ secrets.DISCORDBOT }}:3000/github-commits
run: |
curl -sS -X POST "$URL" \
-H 'Content-Type: application/json' \
--data-binary "@$GITHUB_EVENT_PATH"

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name: Discord Release Notifier
on:
# Manual or UI-published releases
release:
types: [published]
# Releases created by your tag-driven workflow
workflow_run:
workflows: ["Package & Release"] # must match the 'name:' in release.yml
types: [completed]
permissions:
contents: read
jobs:
# 1) Handle manual / UI / non-workflow-created releases
notify-from-release:
if: github.event_name == 'release' && github.event.action == 'published'
runs-on: ubuntu-latest
steps:
- name: Send release payload to Discord Bot
env:
URL: http://${{ secrets.DISCORDBOT }}:3000/github-releases
run: |
curl -sS -X POST "$URL" \
-H 'Content-Type: application/json' \
--data-binary "@$GITHUB_EVENT_PATH"
# 2) Handle releases created by your 'Package & Release' workflow
# (which wont trigger `on: release` when using GITHUB_TOKEN)
notify-from-workflow-run:
if: >
github.event_name == 'workflow_run' &&
github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest
steps:
- name: Install jq
run: sudo apt-get update && sudo apt-get install -y jq
- name: Fetch release JSON by tag
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
set -euo pipefail
OWNER="${GITHUB_REPOSITORY%/*}"
REPO="${GITHUB_REPOSITORY#*/}"
TAG="${{ github.event.workflow_run.head_branch }}"
# head_branch is the tag name for a tag push workflow_run
curl -fsSL -H "Authorization: Bearer $GH_TOKEN" \
-H "Accept: application/vnd.github+json" \
"https://api.github.com/repos/$OWNER/$REPO/releases/tags/$TAG" \
> release.json
- name: Wrap as 'release' event payload & notify bot
env:
URL: http://${{ secrets.DISCORDBOT }}:3000/github-releases
run: |
set -euo pipefail
jq -n --slurpfile rel release.json \
--arg repo "$GITHUB_REPOSITORY" \
--arg repo_url "https://github.com/$GITHUB_REPOSITORY" \
--arg action "published" '
{ action: $action,
repository: { full_name: $repo, html_url: $repo_url },
release: $rel[0],
sender: { login: "github-actions[bot]" } }' > payload.json
curl -sS -X POST "$URL" \
-H 'Content-Type: application/json' \
--data-binary "@payload.json"

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.github/workflows/release.yml vendored Normal file
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name: Package & Release
on:
push:
tags:
- "v*"
- "*.*.*"
permissions:
contents: write
jobs:
release:
runs-on: ubuntu-latest
steps:
- name: Checkout (full history)
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Derive vars
id: vars
shell: bash
run: |
echo "name=${GITHUB_REPOSITORY##*/}" >> $GITHUB_OUTPUT # e.g. jim_bridge
echo "version=${GITHUB_REF_NAME#v}" >> $GITHUB_OUTPUT # strip leading v
- name: Build zip with folder prefix
shell: bash
run: |
NAME='${{ steps.vars.outputs.name }}'
VER='${{ steps.vars.outputs.version }}'
git archive --format=zip --prefix="${NAME}/" -o "${NAME}-${VER}.zip" "$GITHUB_REF_NAME"
ls -lh "${NAME}-${VER}.zip"
# --- Patch notes generation (commit titles + links) -------------------
- name: Find previous tag (SemVer aware)
id: prev
shell: bash
run: |
CUR="${GITHUB_REF_NAME}"
# Sort tags by version desc, drop the current, take the next newest
PREV=$(git tag --sort=-v:refname | grep -v -x "$CUR" | head -n 1 || true)
echo "prev=$PREV" >> $GITHUB_OUTPUT
echo "Previous tag: ${PREV:-<none>}"
- name: Generate RELEASE_NOTES.md from commits
shell: bash
run: |
REPO="${{ github.repository }}"
CUR="${GITHUB_REF_NAME}"
PREV='${{ steps.prev.outputs.prev }}'
if [ -n "$PREV" ]; then
RANGE="$PREV..$CUR"
HEADER="## Changes in $CUR"
else
# First release: include all commits
ROOT=$(git rev-list --max-parents=0 HEAD | tail -n 1)
RANGE="$ROOT..$CUR"
HEADER="## Changes"
fi
{
echo "$HEADER"
echo
# Oldest → newest, subject only, skip merge commits
# Escape '[' and ']' so markdown doesn't break on rare titles
git log --reverse --no-merges --pretty=format:'- ['%h'] - %s' "$RANGE" \
| perl -pe 's/([\[\]])/\\$1/g'
} > RELEASE_NOTES.md
echo "--- RELEASE_NOTES.md ---"
cat RELEASE_NOTES.md
echo "------------------------"
- name: Create / Update GitHub Release
uses: softprops/action-gh-release@v2
with:
tag_name: ${{ github.ref_name }}
name: ${{ github.ref_name }}
files: |
*.zip
body_path: RELEASE_NOTES.md # attach our generated notes
# If you wanted GitHub's auto notes instead, set:
# generate_release_notes: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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@@ -1,51 +1,28 @@
# jim-payments
QBCore based payment system
--------------
If you use a different phone/invoice system let me know and I will add support for it as best I can!
--------------
Enchanced QB-Input payment system from my other scripts now free on its own
![General](https://i.imgur.com/37d2mE3.jpeg) ![General](https://i.imgur.com/ICbQyeQ.jpeg)
# Installation
To make use of this payment system you need trigger the event
```jim-payments:client:Charge```
for example with qb-target
```
exports['qb-target']:AddBoxZone("Receipt", vector3(1589.14, 6458.26, 26.01), 0.6, 0.6, { name="Receipt", heading = 335.0, debugPoly=debugPoly, minZ = 26.01, maxZ = 26.81, },
{ options = { { event = "jim-payments:client:Charge", icon = "fas fa-credit-card", label = "Charge Customer", job = "popsdiner" } }, distance = 2.0 })
```
It currently requires you to be on duty to charge someone
--------------
To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua:
```
["payticket"] = {["name"] = "payticket", ["label"] = "Receipt", ["weight"] = 150, ["type"] = "item", ["image"] = "ticket.png", ["unique"] = false, ["useable"] = false, ["shouldClose"] = false, ["combinable"] = nil, ["description"] = "Cash these in at the bank!"},
```
Add the ticket image to your inventory script
[qb] > qb-inventory > html > images
--------------
To get tickets from phone invoices you NEED to add it to the event when a payment is accepted:
Go to [qb] > qb-phone > client > main.lua
- Around line 645 there should be the PayInvoice NUICallBack
- Directly under this line:
```TriggerServerEvent('qb-phone:server:BillingEmail', data, true)```
- Add this line:
```TriggerServerEvent('jim-payments:Tickets:Give', amount, society)```
--------------
NOTE: If you are converting from my older job scripts, I recommend removing the previous triggers from qb-phone
# jim-payments
## FiveM MuliFramework based payment system
- Highly customisable via config.lua
- Locations are easily changeable/removable
- Features:
- Payment Tickets for successful payments over a specific amount player can cash in for extra bonus
- ATM's become usable, with options to show them on your map when nearby
- Adds Ped bank targets where players can manage their bank account balances
- Supports police charges
- Supports
- QB-Core
- ESX
- QBOX
- OX_Core
---
# Installation and Usage:
## [JixelPatterns GitBook Documentation](https://jixelpatterns.gitbook.io/docs)
### If you need support I have a discord server available, it helps me keep track of issues and give better support.
## [JixelPatterns Discord](https://discord.gg/9pCDHmjYwd)
### If you think I did a good job here, consider donating as it keeps by lights on and my cat round:
## [JixelPatterns Kofi](https://ko-fi.com/jixelpatterns)

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@@ -1,70 +0,0 @@
local QBCore = exports['qb-core']:GetCoreObject()
PlayerJob = {}
local onDuty = false
RegisterNetEvent('QBCore:Client:OnPlayerLoaded')
AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
QBCore.Functions.GetPlayerData(function(PlayerData)
PlayerJob = PlayerData.job
end)
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate')
AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo)
PlayerJob = JobInfo
onDuty = PlayerJob.onduty
end)
RegisterNetEvent('QBCore:Client:SetDuty')
AddEventHandler('QBCore:Client:SetDuty', function(duty)
onDuty = duty
end)
--Keeps track of duty on script restarts
AddEventHandler('onResourceStart', function(resource)
if GetCurrentResourceName() == resource then QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job onDuty = PlayerJob.onduty end) end end)
Citizen.CreateThread(function()
local jobroles = {}
for k, v in pairs(Config.Jobs) do jobroles[tostring(k)] = 0 end
exports['qb-target']:AddBoxZone("JimBank", vector3(251.75, 222.17, 106.2), 0.6, 2.0, { name="JimBank", heading = 340.0, debugPoly=true, minZ = 105.75, maxZ = 107.29, },
{ options = { { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles } },
distance = 2.0
})
end)
RegisterNetEvent('jim-payments:client:Charge', function()
if not onDuty then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment
local playerList = {}
for k,v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
TriggerEvent("QBCore:Notify", "["..GetPlayerServerId(v).."] - "..GetPlayerName(v).." ("..math.floor(dist+0.5).."m)", "error")
if v ~= PlayerId() then
playerList[#playerList+1] = { value = GetPlayerServerId(v), text = "["..GetPlayerServerId(v).."] - "..GetPlayerName(v).." ("..math.floor(dist+0.5).."m)" }
end
end
if playerList[1] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
local dialog = exports['qb-input']:ShowInput({ header = "Charge Customer", submitText = "Send",
inputs = {
{ text = "Citizen", name = "citizen", type = "select", options = playerList },
{ type = 'number', isRequired = true, name = 'price', text = 'Amount to Charge' },
{ type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "card", text = "Card" } } }, }
})
if dialog then
if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype)
end
end)
RegisterNetEvent('jim-payments:Tickets:Menu', function()
for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then
else exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = PlayerJob.label.." Ticket Payment", txt = "Do you want trade your tickets for payment?" },
{ header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
{ header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, })
end
end
end)
RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)

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local Targets = {}
if Config.ATMs.enable then
onPlayerLoaded(function() -- Automatic detection of models and make targets and blips
Wait(2000)
while true do
local pedCoords = GetEntityCoords(PlayerPedId())
for _, v in pairs(GetGamePool('CObject')) do
for _, model in pairs(Config.ATMs.ATMModels) do
if GetEntityModel(v) == model then
local name, entCoords = getScript()..":ATMLocation:"..v, GetEntityCoords(v)
if #(pedCoords - entCoords) <= 150 then
if not Targets[name] then
Targets[name] =
createCircleTarget({name, vec3(entCoords.x, entCoords.y, entCoords.z+1.03), 0.5, { name=name, debugPoly = debugMode, useZ=true, },},
{ { action = function() lookEnt(v) TriggerEvent(getScript()..":Client:ATM") end,
icon = "fas fa-money-check-alt", label = locale("target", "atm"),
}, }, 1.5)
end
if Config.ATMs.showBlips then
if not DoesBlipExist(GetBlipFromEntity(v)) then
makeEntityBlip({entity = v, sprite = 434, col = 3, name = "ATM" })
end
end
else
removeZoneTarget(name)
Targets[name] = nil
if DoesBlipExist(GetBlipFromEntity(v)) then RemoveBlip(GetBlipFromEntity(v)) end
end
end
end
end
Wait(5000)
end
end, true)
end
RegisterNetEvent(getScript()..":Client:ATM", function() local setheader = nil
--this grabs all the info from names to savings account numbers in the databases
local info = triggerCallback(getScript()..":GetInfo")
playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1)
if progressBar({ label = locale("menu", "acc_atm"), time = 3000 }) then
local Menu = {}
Menu[#Menu+1] = {
isMenuHeader = true,
header = locale("menu", "welcome")..info.name,
txt = info.cid,
}
Menu[#Menu+1] = {
isMenuHeader = true,
header = locale("menu", "header_balance"),
txt = locale("menu", "bank_balance")..cv(info.bank)..br..locale("menu", "cash_balance")..cv(info.cash)
}
Menu[#Menu+1] = {
header = locale("menu", "withdraw"),
onSelect = function()
atmWithdrawl(info)
end,
}
local header = locale("menu", "header_atm")
if Config.System.Menu == "qb" then
header = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
elseif Config.System.Menu == "ox" then
header = '!['..''.. ']('..Config.General.menuLogo..')'
end
openMenu(Menu, { header = header, canClose = true, onExit = function() playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1) end, })
else
triggerNotify(nil, locale("error", "cancel"), "error")
end
end)
function atmWithdrawl(info)
local setimage = locale("menu", "header_atm")
if Config.System.Menu == "qb" then setimage = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
elseif Config.System.Menu == "ox" then setimage = '!['..''.. ']('..Config.General.menuLogo..')'
end
local dialog = createInput(locale("menu", "header_atm"), {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)..locale("menu", "cash_balance")..cv(info.cash)
or
setimage..
locale("menu", "header_balance")..br..
locale("menu", "bank_balance")..cv(info.bank)..br..
locale("menu", "cash_balance")..cv(info.cash)..br..br..
locale("menu", "header_option"),
options = {
{ value = "withdraw", text = locale("menu", "withdraw") },
} },
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount"),
min = 0,
max = info.bank,
},
})
if dialog then
if dialog[1] then
dialog.billtype = dialog[1]
dialog.amount = dialog[2] or 1
end
if not dialog.amount then return end
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
Wait(1000)
TriggerServerEvent(getScript()..":server:ATM:use", dialog.amount, dialog.billtype, dialog.account, "atm", info.society, info.gsociety)
end
end
RegisterNetEvent(getScript()..":client:ATM:give", function()
local newinputs = {} -- Begin qb-input creation here.
local nearbyList = {}
if Config.General.List then -- If nearby player list is wanted:
--Retrieve a list of nearby players from server
local onlineList = triggerCallback(getScript()..":MakePlayerList")
--Convert list of players nearby into one qb-input understands + add distance info
local playerCoords = GetEntityCoords(PlayerPedId())
for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
local ped = GetPlayerPed(v)
local dist = #(GetEntityCoords(ped) - playerCoords)
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or debugMode then
nearbyList[#nearbyList+1] = {
value = onlineList[i].value,
label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)',
text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)'
}
end
end
end
end
--If list is empty(no one nearby) show error and stop
if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
else -- If Config.List is false, create input text box for ID's
newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") }
end
if Config.General.List then
newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
else
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
end
newinputs[#newinputs+1] = {
type = 'select',
name = 'billtype',
text = locale("menu" ,"type"),
default = billPrev,
options = {
{ value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") },
}
}
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
local dialog = createInput(locale("menu", "give_cash"), newinputs)
if dialog then
if dialog[1] then
dialog.citizen = dialog[1]
dialog.billtype = dialog[2]
dialog.price = dialog[3]
end
billPrev = dialog.billtype
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
end
end)

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Peds = {}
RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
if Config.Banks.enable then
onPlayerLoaded(function()
for k, v in pairs(BankLocations) do
for i = 1, #v do
local name = getScript()..":BankLocation:"..k..i
if Config.General.Peds then
if not Config.Gabz then CreateModelHide(v[i].xyz, 1.0, `v_corp_bk_chair3`, true) end
if not Peds[name] then
Peds[name] = makePed(Config.General.PedPool[math.random(1, #Config.General.PedPool)], v[i], false, false)
if isStarted("jim-talktonpc") then
exports["jim-talktonpc"]:createDistanceMessage("hi", Peds[name], 3.0, false)
end
end
end
local jobroles = {} local gangroles = {}
for k, v in pairs(Config.Receipts.Jobs) do
if v.gang then
gangroles[k] = 0
else
jobroles[k] = 0
end
end
local options = {
{ action = function()
if Config.General.Peds and isStarted("jim-talktonpc") then
exports["jim-talktonpc"]:createCam(Peds[name], true, "generic", true)
end
TriggerEvent(getScript()..":Client:Bank", { ped = Config.General.Peds and Peds[name] })
end,
icon = "fas fa-piggy-bank", label = locale("target", "bank")
},
}
if Config.Receipts.CashInAnywhere then
options[#options+1] =
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = false }) end,
icon = "fas fa-receipt", label = locale("target", "cashin_boss"), job = jobroles,
}
options[#options+1] =
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = true }) end,
icon = "fas fa-receipt", label = locale("target", "cashin_gang"), gang = gangroles,
}
end
createCircleTarget(
{ name, vec3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = debugMode, useZ = true, }, }, options, 2.5)
if Config.Banks.showBlips then
makeBlip({coords = v[i], sprite = 814, col = 2, scale = 0.7, disp = 6, name = locale("blip", "blip_bank") })
end
end
end
end, true)
end
RegisterNetEvent(getScript()..":Client:Bank", function(data) local setheader = nil
--this grabs all the info from names to savings account numbers in the databases
local bankinfo = triggerCallback(getScript()..":GetInfo")
local info = getPlayer()
info.ped = data.ped or nil
playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1)
if progressBar({ label = locale("menu", "acc_bank"), time = 3000 }) then
local Menu = {}
Menu[#Menu+1] = {
isMenuHeader = true,
header = locale("menu", "welcome")..info.name,
txt = locale("menu", "header_acc").." "..info.account..br..locale("menu", "citizenid").." "..info.citizenId,
}
Menu[#Menu+1] = {
isMenuHeader = true,
header = locale("menu", "header_acc")..locale("menu", "header_balance"),
txt = locale("menu", "bank_balance")..cv(info.bank)..br..locale("menu", "cash_balance")..cv(info.cash)
}
Menu[#Menu+1] = {
header = locale("menu", "deposit").."/"..locale("menu", "withdraw"),
icon = "fas fa-piggy-bank",
onSelect = function()
info.id = "bank"
bankTransaction(info, bankinfo)
end,
}
if isStarted(QBExport) and not isStarted(QBXExport) then -- only supports qbcore account transfers
Menu[#Menu+1] = {
header = locale("target", "transfer"),
icon = "fas fa-arrow-right-arrow-left",
onSelect = function()
info.id = "transfer"
bankTransaction(info, bankinfo)
end,
}
Menu[#Menu+1] = {
header = locale("target", "saving"),
icon = "fas fa-money-check-dollar",
onSelect = function()
info.id = "savings"
bankTransaction(info, bankinfo)
end,
}
end
if info.jobBoss then
Menu[#Menu+1] = {
header = locale("target", "soc_saving"),
txt = Jobs[info.job].label..br.." 🏦 $"..bankinfo.society or "Error",
icon = "fas fa-building",
onSelect = function()
info.id = "society"
bankTransaction(info, bankinfo)
end,
}
if isStarted(QBExport) and not isStarted(QBXExport) then -- only supports qbcore account transfers
Menu[#Menu+1] = {
header = locale("target", "soc_trans"),
txt = Jobs[info.job].label or "Error",
icon = "fas fa-arrow-right-arrow-left",
onSelect = function()
info.id = "societytransfer"
bankTransaction(info, bankinfo)
end,
}
end
end
if info.gangBoss then
Menu[#Menu+1] = {
header = locale("target", "gang_acct"),
txt = Gangs[info.gang].label or "Error",
icon = "fas fa-building",
onSelect = function()
info.id = "gang"
bankTransaction(info, bankinfo)
end,
}
if isStarted(QBExport) then
Menu[#Menu+1] = {
header = locale("target", "gang_trans"),
txt = Gangs[info.gang].label or "Error",
icon = "fas fa-arrow-right-arrow-left",
onSelect = function()
info.id = "gangtransfer"
bankTransaction(info, bankinfo)
end,
}
end
end
local header = locale("menu", "header_atm")
if Config.System.Menu == "qb" then header = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
elseif Config.System.Menu == "ox" then header = '!['..''.. ']('..Config.General.menuLogo..')'
end
openMenu(Menu, { header = header, canClose = true, onExit = function()
if Config.General.Peds and isStarted("jim-talktonpc") then
exports["jim-talktonpc"]:stopCam()
end
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
end, })
else
triggerNotify(nil, locale("error", "cancel"), "error")
end
end)
function bankTransaction(info, bankinfo)
local setimage = locale("menu", "header_atm")
if Config.System.Menu == "qb" then setimage = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
elseif Config.System.Menu == "ox" then setimage = '!['..''.. ']('..Config.General.menuLogo..')'
end
playAnim("amb@prop_human_atm@male@idle_a", "idle_a", nil, 1)
if isStarted("jim-talktonpc") then exports["jim-talktonpc"]:injectEmotion("thanks", info.ped) end
local setinputs, setheader = {}, ""
if info.id == "bank" then
setheader = locale("menu", "header_bank")
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)..locale("menu", "cash_balance")..cv(info.cash)
or
setimage..
locale("menu", "header_balance")..br..
locale("menu", "bank_balance")..cv(info.bank)..br..
locale("menu", "cash_balance")..cv(info.cash)..br..br..
locale("menu", "header_option"),
options = {
{ value = "withdraw", text = locale("menu", "withdraw") },
{ value = "deposit", text = locale("menu", "deposit") }
},
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount")
},
}
elseif info.id == "transfer" then
setheader = locale("menu", "header_trans")
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)
or
setimage..
locale("menu", "header_balance")..br..
locale("menu", "bank_balance")..cv(info.bank)..br..
locale("menu", "header_option"),
options = {
{ value = "transfer", text = locale("menu", "transfer") }
},
},
{ type = 'text',
isRequired = true,
name = 'account',
text = locale("menu", "header_account_no")
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount"),
min = 0,
max = info.bank,
},
}
elseif info.id == "savings" then
setheader = locale("menu", "header_saving")
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and locale("menu", "saving_balance")..cv(bankinfo.savbal)..locale("menu", "bank_balance")..cv(info.bank)
or
setimage..
locale("menu", "header_balance")..br..
locale("menu", "saving_balance")..cv(bankinfo.savbal)..br..
locale("menu", "bank_balance")..cv(info.bank)..br..br..
locale("menu", "header_option"),
options = {
{ value = "withdraw", text = locale("menu", "withdraw") },
{ value = "deposit", text = locale("menu", "deposit") }
}
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount")
},
}
elseif info.id == "society" then
setheader = Jobs[info.job].label.." - "..locale("menu", "header_soc_bank")
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and Jobs[info.job].label.." - $"..cv(bankinfo.society)..locale("menu", "bank_balance")..cv(info.bank)
or
setimage..
locale("menu", "header_balance")..br..
Jobs[info.job].label.." - $"..cv(bankinfo.society)..br..
locale("menu", "bank_balance")..cv(info.bank)..br..br..
locale("menu", "header_option"),
options = {
{ value = "withdraw", text = locale("menu", "withdraw") },
{ value = "deposit", text = locale("menu", "deposit") }
}
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount")
},
}
elseif info.id == "societytransfer" then
setheader =Jobs[info.job].label.." - "..locale("menu", "header_trans")
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and Jobs[info.job].label.." - $"..cv(bankinfo.society)..locale("menu", "bank_balance")..cv(info.bank)
or
setimage..
locale("menu", "header_balance")..br..
Jobs[info.job].label.." - $"..cv(bankinfo.society)..br..
locale("menu", "bank_balance")..cv(info.bank)..br..br..
locale("menu", "header_option"),
options = { { value = "transfer", text = locale("menu", "transfer") } }
},
{ type = 'text',
isRequired = true,
name = 'account',
text = locale("menu", "header_account_no")
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount")
},
}
elseif info.id == "gang" then
setheader = Gangs[info.gang].label.." - "..locale("menu", "header_soc_bank")
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..locale("menu", "bank_balance")..cv(info.bank)
or
setimage..
locale("menu", "header_balance")..br..
Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..br..
locale("menu", "bank_balance")..cv(info.bank)..br..br..
locale("menu", "header_option"),
options = {
{ value = "withdraw", text = locale("menu", "withdraw") },
{ value = "deposit", text = locale("menu", "deposit") }
}
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount")
},
}
elseif info.id == "gangtransfer" then
setheader = Gangs[info.gang].label.." - "..locale("menu", "header_soc_bank")
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..locale("menu", "bank_balance")..cv(info.bank)
or
setimage..
locale("menu", "header_balance")..br..
Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..br..
locale("menu", "bank_balance")..cv(info.bank)..br..br..
locale("menu", "header_option"),
options = {
{ value = "transfer", text = locale("menu", "transfer") }
}
},
{ type = 'text',
isRequired = true,
name = 'account',
text = locale("menu", "header_account_no")
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount")
},
}
end
local dialog = createInput(setheader, setinputs)
if dialog then
if dialog[1] then
dialog.billtype = dialog[1]
dialog.amount = dialog[2] or 1
end
if not dialog.amount then
TriggerEvent(getScript()..":Client:Bank", { ped = info.ped })
return
end
if Config.General.Peds and isStarted("jim-talktonpc") then
exports["jim-talktonpc"]:stopCam()
end
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
Wait(1000)
TriggerServerEvent(getScript()..":server:ATM:use", dialog.amount, dialog.billtype, dialog.account, info.id, bankinfo.society, bankinfo.gsociety)
end
end

315
client/charge.lua Normal file
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local BankPed = nil
local Till = {}
function spawnCustomRegisters()
Wait(1000)
for k, v in pairs(Config.CustomCashRegisters) do
for i = 1, #v do
local job, gang = v[i].gang and nil or k, v[i].gang and k or nil
local img = v.img or v[i].img
createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, {name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly = debugMode, minZ = v[i].coords.z-0.1, maxZ = v[i].coords.z+0.4}}, {
{
action = function() TriggerEvent(getScript()..":client:Charge", {job = job, gang = gang, img = img}) end,
icon = "fas fa-credit-card",
label = locale("target","charge"),
job = job,
gang = gang
}
}, 2.0)
if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords+vec4(0,0,1.0, 0.0)}, 1, false) end
end
end
end
onPlayerLoaded(function() spawnCustomRegisters() end, true)
RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
local billPrev = "cash"
--if not outside and not onDuty and data.gang == nil then triggerNotify(nil, locale("error", "not_onduty") return end
local newinputs = {} -- Begin qb-input creation here.
local nearbyList = {}
if Config.General.List then -- If nearby player list is wanted:
--Retrieve a list of nearby players from server
local onlineList = triggerCallback(getScript()..":MakePlayerList")
--Convert list of players nearby into one qb-input understands + add distance info
local playerCoords = GetEntityCoords(PlayerPedId())
if onlineList == nil or #onlineList == 0 then
goto failed
end
for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
local ped = GetPlayerPed(v)
local dist = #(GetEntityCoords(ped) - playerCoords)
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or debugMode then
nearbyList[#nearbyList+1] = {
value = onlineList[i].value,
label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)',
text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)'
}
end
end
end
end
::failed::
--If list is empty(no one nearby) show error and stop
if not nearbyList[1] then
triggerNotify(nil, locale("error" ,"no_one"), "error")
return
end
newinputs[#newinputs+1] = {
type = "select",
text = locale("menu", "cus_id"),
name = "citizen",
label = locale("menu", "cus_id"),
default = 1,
options = nearbyList
}
elseif Config.General.lookAtCharge then
local selectedPed = nil
local highlightedPed = nil
local running = true
CreateThread(function()
while running do
Wait(0)
-- Raycast to get entity being looked at
local camCoord = GetGameplayCamCoord()
local direction = RotationToDirection(GetGameplayCamRot(2))
local targetCoord = camCoord + direction * 6.0
local hit, _ , hitCoords, _, entityHit = PerformRaycast(camCoord, targetCoord, PlayerPedId(), 4)
if hit then
DrawSphere(hitCoords.x, hitCoords.y, hitCoords.z, 0.05, 255, 255, 255, 0.5)
end
if entityHit and IsEntityAPed(entityHit) and entityHit ~= PlayerPedId() then
if highlightedPed ~= entityHit then
if highlightedPed and DoesEntityExist(highlightedPed) then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
end
highlightedPed = entityHit
SetEntityAlpha(highlightedPed, 200, false)
end
elseif highlightedPed then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
highlightedPed = nil
end
local loc = vec2(0.89+0.037, 0.9)
DrawSprite("timerbars", "all_black_bg", loc.x, loc.y, 0.12, 0.05, 0.0, 255, 255, 255, 255)
SetTextScale(0.80, 0.80)
SetTextWrap(0.75, 0.985)
SetTextJustification(2)
SetTextFont(4)
SetTextColour(255, 255, 255, 255)
BeginTextCommandDisplayText("STRING")
AddTextComponentSubstringKeyboardDisplay(highlightedPed and "~s~Selected ID: ~g~"..GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed)) or "~s~No Selection")
EndTextCommandDisplayText(loc.x+0.06, loc.y - 0.026)
-- Show instructional UI
local buttons = {
{ keys = { 194 }, text = "Cancel" }
}
if highlightedPed then
table.insert(buttons, { keys = { 86, 191 }, text = "Confirm" })
end
makeInstructionalButtons(buttons)
-- Handle controls
if IsControlJustPressed(0, 194) then -- Backspace
if highlightedPed then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
end
running = false
return
end
if highlightedPed and (IsControlJustPressed(0, 191) or IsControlJustPressed(0, 86)) then
local serverId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed))
if serverId then
running = false
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
--Grab Player Job name or Gang Name if needed
local getInfo = getPlayer()
--Check if image was given when opening the regsiter
local img = data.img ~= nil and (Config.System.Menu == "qb" and "<center><img src="..(data.img).." width=200px></center>") or Jobs[getInfo.job].label
local newinputs = {
{
type = 'select',
name = 'billtype',
text = locale("menu", "type"),
default = billPrev,
options = {
{ value = "cash", text = locale("menu", "cash"), label = locale("menu", "cash") },
{ value = "bank", text = locale("menu", "card"), label = locale("menu", "card") }
}
},
{
type = 'number',
isRequired = true,
name = 'price',
text = locale("menu", "amount_charge")
}
}
local dialog = createInput(img, newinputs)
if dialog then
-- If ox_menu style input, fix indexes
if dialog[1] then
dialog.billtype = dialog[1]
dialog.price = dialog[2]
end
billPrev = dialog.billtype
TriggerServerEvent(getScript()..":server:Charge", serverId, dialog.price, dialog.billtype, data.img, outside, gang)
if Config.General.Usebzzz then
destroyProp(prop)
stopAnim('cellphone@', 'cellphone_text_read_base')
end
end
end
end
end
end)
return -- Skip continuing function until selection is made
else -- If Config.List is false, create input text box for ID's
newinputs[#newinputs+1] = {
type = 'text',
isRequired = true,
required = true,
name = 'citizen',
label = locale("menu", "cus_id"),
text = locale("menu", "cus_id")
}
end
local prop = nil
if Config.General.Usebzzz then
local Ped = PlayerPedId()
prop = makeProp({ prop = 'bzzz_prop_payment_terminal', coords = vec4(0,0,0,0)}, false, true)
AttachEntityToEntity(prop, Ped, GetPedBoneIndex(Ped, 57005), 0.17, 0.04, 0.01, 340.0, 200.0, 50.0, true, true, false, false, 1, true)
playAnim('cellphone@', 'cellphone_text_read_base', -1, 49)
end
--Grab Player Job name or Gang Name if needed
local getInfo = getPlayer()
--Check if image was given when opening the regsiter
local img = data.img ~= nil and (Config.System.Menu == "qb" and "<center><img src="..(data.img).." width=200px></center>") or Jobs[getInfo.job].label
newinputs[#newinputs+1] = {
type = 'select',
name = 'billtype',
text = locale("menu" ,"type"),
default = billPrev,
options = {
{ value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") },
{ value = "bank", text = locale("menu" ,"card"), label = locale("menu" ,"card") }
}
}
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
local dialog = createInput(img, newinputs)
if dialog then
if dialog[1] then -- if ox menu, auto adjust values
if dialog[1] == "" then
TriggerEvent(getScript()..":client:Charge", data, outside)
return
end
dialog.citizen = dialog[1]
dialog.billtype = dialog[2]
dialog.price = dialog[3]
end
billPrev = dialog.billtype
TriggerServerEvent(getScript()..":server:Charge", dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang)
end
if Config.General.Usebzzz then
destroyProp(prop)
stopAnim('cellphone@', 'cellphone_text_read_base')
end
end)
RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside)
local setimage = ""
if not img then
setimage = billerjob
else
if Config.System.Menu == "qb" then
setimage = "<center><img src="..(img and img or "").." width=200px></center>"
elseif Config.System.Menu == "ox" then
setimage = '!['..''.. ']('..(img and img or "")..')'
end
end
local Menu = {}
Menu[#Menu+1] = {
isMenuHeader = true,
header = "🧾 "..locale("menu" ,"payment"),
txt = locale("menu" ,"accept_payment")
}
Menu[#Menu+1] = {
isMenuHeader = true,
header = "",
txt = billtype:gsub("^%l", string.upper)..locale("menu" ,"payment_amount")..amount
}
Menu[#Menu+1] = {
icon = "fas fa-circle-check",
header = locale("menu" ,"yes"),
txt = "",
onSelect = function()
TriggerServerEvent(getScript()..":server:PayPopup", {
accept = true,
amount = amount,
biller = biller,
billtype = billtype,
outside = outside
})
end,
}
Menu[#Menu+1] = {
icon = "fas fa-circle-xmark",
header = locale("menu" ,"no"),
onSelect = function()
TriggerServerEvent(getScript()..":server:PayPopup", {
accept = false,
amount = amount,
biller = biller,
billtype = billtype,
outside = outside
})
end,
}
openMenu(Menu, {
header = setimage,
onExit = function()
TriggerServerEvent(getScript()..":server:PayPopup", {
accept = false,
amount = amount,
biller = biller,
billtype = billtype,
outside = outside
})
end,
})
end)

228
client/polcharge.lua Normal file
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RegisterNetEvent(getScript()..":client:PolCharge", function()
local Playerinfo = getPlayer()
--Check if player is allowed to use /cashregister command
local allowed = false
for k in pairs(Config.PolCharge.FineJobs) do
if k == Playerinfo.job then
allowed = true
break
end
end
if not allowed then
triggerNotify(nil, locale("error", "no_job"), "error")
return
end
local newinputs = {} -- Begin qb-input creation here.
local nearbyList = {}
if Config.PolCharge.FineJobList then -- If nearby player list is wanted:
-- Retrieve a list of nearby players from server
local onlineList = triggerCallback(getScript()..":MakePlayerList")
-- Convert list of players nearby into one an input script understands + add distance info
for _, v in pairs(Core.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.General.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or debugMode then
nearbyList[#nearbyList+1] = {
value = onlineList[i].value,
label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)',
text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)'
}
end
end
end
end
--If list is empty(no one nearby) show error and stop
if not nearbyList[1] then
triggerNotify(nil, locale("error" ,"no_one"), "error")
return
end
newinputs[#newinputs+1] = {
type = "select",
text = locale("menu" ,"cus_id"),
name = "citizen",
label = locale("menu" ,"cus_id"),
default = 1,
options = nearbyList
}
elseif Config.General.lookAtCharge then
local selectedPed = nil
local highlightedPed = nil
local running = true
CreateThread(function()
while running do
Wait(0)
-- Raycast to get entity being looked at
local camCoord = GetGameplayCamCoord()
local direction = RotationToDirection(GetGameplayCamRot(2))
local targetCoord = camCoord + direction * 6.0
local hit, _ , hitCoords, _, entityHit = PerformRaycast(camCoord, targetCoord, PlayerPedId(), 4)
if hit then
DrawSphere(hitCoords.x, hitCoords.y, hitCoords.z, 0.05, 0, 0, 255, 0.5)
end
if entityHit and IsEntityAPed(entityHit) and entityHit ~= PlayerPedId() then
if highlightedPed ~= entityHit then
if highlightedPed and DoesEntityExist(highlightedPed) then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
end
highlightedPed = entityHit
SetEntityAlpha(highlightedPed, 200, false)
end
elseif highlightedPed then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
highlightedPed = nil
end
local loc = vec2(0.89+0.037, 0.9)
DrawSprite("timerbars", "all_black_bg", loc.x, loc.y, 0.12, 0.05, 0.0, 255, 255, 255, 255)
SetTextScale(0.80, 0.80)
SetTextWrap(0.75, 0.985)
SetTextJustification(2)
SetTextFont(4)
SetTextColour(255, 255, 255, 255)
BeginTextCommandDisplayText("STRING")
AddTextComponentSubstringKeyboardDisplay(highlightedPed and "~s~Selected ID: ~b~"..GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed)) or "~s~No Selection")
EndTextCommandDisplayText(loc.x+0.06, loc.y - 0.026)
-- Show instructional UI
local buttons = {
{ keys = { 194 }, text = "Cancel" }
}
if highlightedPed then
table.insert(buttons, { keys = { 86, 191 }, text = "Confirm" })
end
makeInstructionalButtons(buttons)
-- Handle controls
if IsControlJustPressed(0, 194) then -- Backspace
if highlightedPed then
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
end
running = false
return
end
if highlightedPed and (IsControlJustPressed(0, 191) or IsControlJustPressed(0, 86)) then
local serverId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed))
if serverId then
running = false
SetEntityAlpha(highlightedPed, 255, false)
ResetEntityAlpha(highlightedPed)
local newinputs = {
{
type = 'select',
name = 'billtype',
text = locale("menu", "type"),
default = billPrev,
options = {
{ value = "cash", text = locale("menu", "cash"), label = locale("menu", "cash") },
{ value = "bank", text = locale("menu", "card"), label = locale("menu", "card") }
}
},
{
type = 'number',
isRequired = true,
name = 'price',
text = locale("menu", "amount_charge")
}
}
local dialog = createInput(Jobs[getPlayer().job].label, newinputs)
if dialog then
-- If ox_menu style input, fix indexes
if dialog[1] then
dialog.billtype = dialog[1]
dialog.price = dialog[2]
end
billPrev = dialog.billtype
TriggerServerEvent(getScript()..":server:PolCharge", serverId, dialog.price)
end
end
end
end
end)
return -- Skip continuing function until selection is made
else
newinputs[#newinputs+1] = {
type = 'text',
isRequired = true,
name = 'citizen',
text = locale("menu" ,"cus_id")
}
end
newinputs[#newinputs+1] = {
type = 'number',
isRequired = true,
name = 'price',
text = locale("menu" ,"amount_charge")
}
local dialog = createInput(Jobs[Playerinfo.job].label, newinputs)
if dialog then
jsonPrint(dialog)
if dialog[1] then
dialog.citizen = dialog[1]
dialog.price = dialog[2]
end
TriggerServerEvent(getScript()..":server:PolCharge", dialog.citizen, dialog.price)
end
end)
RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, billerjob, commPercent)
local Menu = {}
Menu[#Menu+1] = {
isMenuHeader = true,
header = "",
txt = locale("menu" ,"bank_charge")..amount
}
Menu[#Menu+1] = {
icon = "fas fa-circle-check",
header = locale("menu" ,"yes"),
txt = "",
onSelect = function()
TriggerServerEvent(getScript()..":server:PolPopup", {
accept = true,
amount = amount,
biller = biller,
commPercent = commPercent,
})
end,
}
Menu[#Menu+1] = {
icon = "fas fa-circle-xmark",
header = locale("menu" ,"no"),
onSelect = function()
TriggerServerEvent(getScript()..":server:PolPopup", {
accept = false,
amount = amount,
biller = biller,
})
end,
}
openMenu(Menu, {
header = "🧾 "..billerjob..locale("menu" ,"payment"),
headertxt = locale("menu" ,"accept_payment"),
onExit = function()
TriggerServerEvent(getScript()..":server:PolPopup", {
accept = false,
amount = amount,
biller = biller,
})
end,
})
end)

70
client/tickets.lua Normal file
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if not Config.Banks.enable or not Config.Receipts.CashInAnywhere then
onPlayerLoaded(function()
local locations = BankLocations
if not Config.Receipts.CashInAnywhere then
locations = {
["receipts"] = Config.Receipts.CashInLocations
}
end
for k, v in pairs(locations) do
for i = 1, #v do
local name = getScript()..":BankLocation:"..k..i
if Config.General.Peds then
if not Config.Gabz then CreateModelHide(v[i].xyz, 1.0, `v_corp_bk_chair3`, true) end
if not Peds[name] then
Peds[name] = makePed(Config.General.PedPool[math.random(1, #Config.General.PedPool)], v[i], false, false)
if isStarted("jim-talktonpc") then
exports["jim-talktonpc"]:createDistanceMessage("hi", Peds[name], 3.0, false)
end
end
end
local jobroles = {}
local gangroles = {}
for k, v in pairs(Config.Receipts.Jobs) do
if v.gang then
gangroles[k] = 0
else
jobroles[k] = 0
end
end
createCircleTarget(
{ name, vec3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = debugMode, useZ = true, }, }, {
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = false }) end,
icon = "fas fa-receipt", label = locale("target", "cashin_boss"), job = jobroles,
},
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = true }) end,
icon = "fas fa-receipt", label = locale("target", "cashin_gang"), gang = gangroles,
},
}, 2.5)
end
end
end, true)
end
RegisterNetEvent(getScript()..":Tickets:Menu", function(data)
local PlayerInfo = getPlayer()
local hasItem, hasTable = hasItem("payticket", 1)
if not hasItem then
triggerNotify(nil, locale("error" ,"no_ticket"), "error")
return
end
local amount, sellable, name, label = hasTable["payticket"].count, false, "", ""
for k, v in pairs(Config.Receipts.Jobs) do
sellable = (data.gang and v.gang and k == PlayerInfo.gang) or (not data.gang and not v.gang and k == PlayerInfo.job)
if sellable then name, label = k, (data.gang and Gangs[PlayerInfo.gang].label) or (not data.gang and Jobs[PlayerInfo.job].label) break end
end
if sellable then local Menu = {}
Menu[#Menu+1] = {
isMenuHeader = true,
txt = locale("menu" ,"ticket_amount")..amount..locale("menu" ,"total_pay")..(Config.Receipts.Jobs[name].PayPerTicket * amount)
}
Menu[#Menu+1] = {
icon = "fas fa-circle-check", header = locale("menu" ,"yes"),
onSelect = function()
TriggerServerEvent(getScript()..":Tickets:Sell")
playAnim("pickup_object", "putdown_low", 2000, 1)
end,
}
openMenu(Menu, { header = "🧾 "..label..locale("menu" ,"receipt"), headertxt = locale("menu" ,"trade_confirm"), canClose = true, })
end
end)

View File

@@ -1,20 +1,193 @@
print("Jim-Payments v1.1 - Payments Script by Jimathy")
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
-- https://discord.gg/xKgQZ6wZvS
Config = {}
Config.PaymentRadius = 30 -- This is how far the player list will check
Config.Jobs = {
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500 },
}
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
-- https://discord.gg/9pCDHmjYwd
Config = {
Lan = "en",
System = {
Debug = false,
EventDebug = false,
Menu = "qb", -- "qb", "ox", "gta"
Notify = "gta", -- "qb", "ox", "gta", "esx"
ProgressBar = "gta", -- "qb", "ox", "gta", "esx"
DontUseTarget = false, -- uses drawtext targets instead of alt targets
},
Crafting = {
MultiCraft = true,
showItemBox = true,
},
General = {
ApGov = false, -- Toggle support for AP-Goverment Tax
lookAtCharge = false, -- "true" to use the "look at charge" feature
List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
Usebzzz = false, -- enable if you're using the prop from bzzz
Enablecommand = true, -- Enables the /cashregister command
PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
-- This doesn't affect Cash payments as they by default use a confirmation window
-- This is helpful for phones that don't support invoices well
Peds = true, -- "true" to enable peds spawning in banks
PedPool = { -- If Peds is true, use this pool of ped models to pick from
"IG_Bankman",
"U_M_M_BankMan",
"S_F_M_Shop_HIGH",
"S_M_M_HighSec_02",
"S_M_M_HighSec_03",
"S_M_M_HighSec_04",
"A_F_Y_Business_01",
"A_F_Y_Business_02",
"A_F_Y_Business_03",
"A_F_Y_Business_04",
"A_M_M_Business_01",
"A_M_Y_Business_02",
"A_M_Y_Business_03",
"U_F_M_CasinoShop_01",
},
PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently]
-- "qb" for qb-phone
-- "gks" for GKSPhone
Gabz = false, -- "true" to enable Gabz Bank locations
-- this corrects the ATM/Bank Cashier + Ticket Cash in locations
menuLogo = "https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png",
},
ATMs = {
enable = true, -- Enable this if wanting to use jim-payments atm systems
showBlips = true,
ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm`, `gabz_sm_pb_atmframe` },
},
Banks = {
enable = true, -- Enable this if wanting to use jim-payments banking systems
showBlips = true,
},
CustomCashRegisters = {
-- ["jobname"] = { -- Player job role restriction
-- img = "https://i.ibb.co/HfVy87fW/image.png", -- url to image file
-- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces
-- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords
-- },
},
Receipts = {
TicketSystem = true, -- Enable this if you want to use the ticket system false
TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in
Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total
CommissionAll = false, -- Set this to true to give commission to workers clocked in
CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission
CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket".
-- If false, Commission will be given for any amount
CashInLocations = {
vec4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank
},
CashInAnywhere = true, -- enable this to add cash ticket option to any banking location
-- MinAmountforTicket should be your cheapest item
-- PayPerTicket should never be higher than MinAmountforTicket
-- Commission is a percentage eg "0.10" becomes 10%
Jobs = {
-- Jim Businesses | https://jimathy666.tebex.io/
['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, },
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['upnatom'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['hornys'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
-- JixelTay Businesses | https://jixeltay.tebex.io/
['cigarbar'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['cluckinbell'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['smokeshop'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['pearls'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['kois'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['whitewidow'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['bestbuds'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
-- Jim Mechanic | https://jimathy666.tebex.io/
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['tuners'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['ottos'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['lscustoms'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['bennys'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
-- Gangs | Example of a gang being supported
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
},
},
PolCharge = {
-- The /polcharge command requires specific jobs to be set
-- No tickets for these, it's just commission (0.25 = 25%)
FineJobs = {
['police'] = { Commission = 0.25, },
['ambulance'] = { Commission = 0.25, },
},
FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
FineJobList = false, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
lookAtCharge = true, -- "true" to use the "look at charge" feature
},
}
PlayerGang, PlayerJob, onDuty = {}, {}, nil
-- Function for locales
-- Don't touch unless you know what you're doing
-- This needs to be here because it loads before everything else
function locale(section, string)
if not Config.Lan or Config.Lan == "" then
print("^1Error^7: ^3Config^7.^3Lan ^1not set^7, ^2falling back to Config.Lan = 'en'")
Config = Config or {}
Config.Lan = "en"
end
local localTable = Loc[Config.Lan]
-- If Loc[..] doesn't exist, warn user
if not localTable then
print("Locale Table '"..Config.Lan.."' Not Found")
return "Locale Table '"..Config.Lan.."' Not Found"
end
-- If Loc[..].section doesn't exist, warn user
if not localTable[section] then
print("^1Error^7: Locale Section: ['"..section.."'] Invalid")
return "Locale Section: ['"..section.."'] Invalid"
end
-- If Loc[..].section.string doesn't exist, warn user
if not localTable[section][string] then
print("^1Error^7: Locale String: ['"..section.."']['"..string.."'] Invalid")
return "Locale String: ['"..string.."'] Invalid"
end
-- If no issues, return the string
return localTable[section][string]
end

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@@ -1,24 +1,26 @@
name "Jim-Payments"
author "Jimathy"
version "v1.2"
description "Payment Script By Jimathy"
version "3.0.05"
description "Payment Script"
fx_version "cerulean"
game "gta5"
lua54 'yes'
dependencies {
'qb-input',
'qb-target'
}
client_scripts {
'client.lua'
}
server_scripts {
'@oxmysql/lib/MySQL.lua',
'server.lua'
}
server_script '@oxmysql/lib/MySQL.lua'
shared_scripts {
'config.lua',
'locales/*.lua',
'config.lua',
--Jim Bridge - https://github.com/jimathy/jim_bridge
'@jim_bridge/starter.lua',
'shared/*.lua',
}
client_scripts {
'client/*.lua',
}
server_script 'server/*.lua'
dependency 'jim_bridge'

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locales/da.lua Normal file
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-- Provided by iplayer1337fivem on Github
Loc = Loc or {}
Loc["da"] = {
error = {
["cancel"] = "Afbestilt",
["no_one"] = "Ingen i nærheden at opkræve",
["not_onduty"] = "Ikke logget ind!",
["no_job"] = "Du har ikke det påkrævede job",
["no_ticket"] = "Du har ingen billetter at handle med",
["bank_low"] = "Bankbalance for lav",
["no_cash"] = "Ikke nok kontanter",
["saving_low"] = "Savings balance for lav",
["soc_low"] = "Society balance for lav",
["nomoney_bank"] = "Ikke nok penge på din bankkonto",
["error_start"] = "Fejl: Konto '",
["error_end"] = "' ikke fundet",
["not_enough"] = "Du har ikke nok kontanter til at give",
["zero"] = "Du kan ikke give DKK0",
["charge_zero"] = "Du kan ikke opkræve 0 DKK",
["no_ticket_to"] = "Ingen billetter at handle med",
["customer_nocash"] = "Kunden har ikke nok kontanter til at betale",
["you_nocash"] = "Du har ikke nok kontanter til at betale",
["decline_pay"] = " afslog DKK",
["declined_payment"] = "Du afslog betalingen",
},
success = {
["draw"] = "Hævet DKK",
["from_bank"] = " fra banken",
["deposited"] = "Indsat DKK",
["into_bank"] = " på bankkontoen",
["draw_save"] = " Trukket fra opsparingskontoen til bankkontoen",
["depos_save"] = " Indsat fra bankkontoen til opsparingen",
["fromthe"] = " fra ",
["into"] = " til ",
["account"] = " konto",
["sent"] = "Sendt DKK",
["recieved"] = "Modtaget DKK",
["to"] = " til ",
["from"] = " fra ",
["you_gave"] = "Du gav ",
["you_got"] = "Du fik DKK",
["invoice_start"] = " Betalte deres DKK",
["invoice_end"] = " faktura",
["rec_rec"] = "Kvittering modtaget",
["commission"] = " i provision",
["trade_ticket_start"] = "Billetter handlet: ",
["trade_ticket_end"] = " I alt: DKK",
["inv_succ"] = "Faktura sendt med succes",
["inv_recieved"] = "Ny faktura modtaget",
["declined"] = "Du afslog betalingen",
["accepted_pay"] = " accepterede DKK",
["payment"] = " betaling",
["charged"] = " blev opkrævet for DKK",
["you_charged"] = "Du blev opkrævet for DKK",
["charge_end"] = " opkrævning",
},
blip = {
["blip_atm"] = "Hæveautomat",
["blip_bank"] = "Bank",
},
command = {
["pay_user"] = "Betal en bruger i nærheden",
["cash_reg"] = "Brug mobil kontantregister",
["charge"] = "Opkræv en anden person",
},
target = {
["atm"] = "Brug hæveautomat",
["bank"] = "Brug bank",
["transfer"] = "Overfør penge",
["saving"] = "Adgang til opsparing",
["soc_saving"] = "Adgang til society-konto",
["soc_trans"] = "Society pengetransfer",
["gang_acct"] = "Gang Society-konto",
["gang_trans"] = "Gang pengetransfer",
["charge"] = "Opkræv kunde",
["cashin_boss"] = "Indbetal jobkvitteringer",
["cashin_gang"] = "Indbetal gangkvitteringer",
},
menu = {
["close"] = "Luk",
["withdraw"] = "Hæv",
["deposit"] = "Indsæt",
["transfer"] = "Overfør",
["transfer_money"] = "Overfør penge",
["header_atm"] = "💵 Hæveautomat Bank 💵",
["header_trans_amount"] = "💵 Beløb at overføre",
["header_bank"] = "🏦 Bankvæsen 🏦",
["header_trans"] = "🔀 Overførselsservice 🔀",
["header_account_no"] = "🏦 Kontonr.",
["header_saving"] = "💰 Opsparing 💰",
["acc_atm"] = "Adgang til hæveautomat",
["acc_bank"] = "Adgang til bank",
["acc_trans"] = "Adgang til overførsler",
["acc_saving"] = "Adgang til opsparing",
["acc_boss"] = "Adgang til society-konto",
["acc_boss_trans"] = "Adgang til society-overførsler",
["acc_gang"] = "Adgang til gang-society-konto",
["acc_gang_trans"] = "Adgang til gangoverførsler",
["header_soc"] = "- Society-konto -",
["header_soc_bank"] = "🏢 Society Bank 🏢",
["amount_pay"] = "💵 Beløb at betale",
["give_cash"] = "Giv nogen kontanter",
["give"] = "Giv",
["welcome"] = "Velkommen tilbage, ",
["citizenid"] = "- Borger-ID -",
["header_acc"] = "- Konto -",
["header_info"] = "- Kontoinformation -Opsparings-ID: ",
["header_balance_bank"] = "- Balancer -🏦Bank - DKK",
["header_option"] = "- Valg -",
["cash_balance"] = "💵Kontanter - DKK",
["bank_balance"] = "🏦Bank - DKK",
["saving_balance"] = "- Balancer -💰Opsparing - DKK",
["cus_id"] = "# Kundens ID #",
["type"] = "Betalingstype",
["amount_charge"] = "💵 Beløb at opkræve",
["cash_reg"] = "Kontantregister",
["person_id"] = "# Personens ID #",
["charge"] = "Opkræv",
["send"] = "Send",
["receipt"] = "Kvitteringer 🧾",
["payment"] = " Betaling 🧾",
["trade_confirm"] = "Vil du bytte dine kvitteringer til betaling?",
["accept_payment"] = "Vil du acceptere betalingen?",
["accept_charge"] = "Vil du acceptere opkrævningen?",
["ticket_amount"] = "Antal billetter: ",
["total_pay"] = "Total betaling: DKK",
["confirm"] = "Ja",
["yes"] = "Ja",
["no"] = "Nej",
["cash"] = "Kontanter",
["card"] = "Kort",
["payment_amount"] = " Betaling: DKK",
["bank_charge"] = "Bankgebyr: DKK",
},
}

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locales/de.lua Normal file
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Loc = Loc or {}
Loc["de"] = {
error = {
["cancel"] = "Abgebrochen",
["no_one"] = "Keiner in der Nähe zum Aufladen",
["not_onduty"] = "Nicht eingestempelt!",
["no_job"] = "Sie haben nicht den gewünschten Beruf",
["no_ticket"] = "Sie haben keine Tickets zum Tauschen",
["bank_low"] = "Kontostand zu niedrig",
["no_cash"] = "Nicht genug Bargeld",
["saving_low"] = "Sparguthaben zu niedrig",
["soc_low"] = "Firmenkontoguthaben zu niedrig",
["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank",
["error_start"] = "Fehler: Konto '",
["error_end"] = "' nicht gefunden",
["not_enough"] = "Sie haben nicht genug Geld zum übergeben",
["zero"] = "Sie können nicht 0$ geben",
["charge_zero"] = "Sie können keine $0 berechnen",
["no_ticket_to"] = "Keine Tickets zum Tauschen",
["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen",
["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen",
["decline_pay"] = " lehnte die $ ab",
["declined_payment"] = "Sie haben die Zahlung abgelehnt",
},
success = {
["draw"] = "Abgehoben $",
["from_bank"] = " von der Bank",
["deposited"] = "Eingezahlt $",
["into_bank"] = " in die Bank",
["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto",
["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt",
["fromthe"] = " von der ",
["into"] = " in die ",
["account"] = " Konto",
["sent"] = "Gesendet $",
["recieved"] = "Empfangen $",
["to"] = " zu ",
["from"] = " von ",
["you_gave"] = "Sie gaben ",
["you_got"] = "Sie haben $",
["invoice_start"] = " Bezahlten ihre $",
["invoice_end"] = " Rechnung",
["rec_rec"] = "Erhaltene Quittung",
["commission"] = " in der Kommission",
["trade_ticket_start"] = "Gehandelte Tickets: ",
["trade_ticket_end"] = " Total: $",
["inv_succ"] = "Rechnung erfolgreich gesendet",
["inv_recieved"] = "Neue Rechnung erhalten",
["declined"] = "Sie haben die Zahlung abgelehnt",
["accepted_pay"] = " akzeptierte die $",
["payment"] = " Zahlung",
["charged"] = " wurde berechnet für $",
["you_charged"] = "Sie wurden berechnet für $",
["charge_end"] = " Gebühr",
},
blip = {
["blip_atm"] = "ATM",
["blip_bank"] = "Bank",
},
command = {
["pay_user"] = "Einen Bürger in der Nähe bezahlen",
["cash_reg"] = "Mobile Registrierkasse verwenden",
["charge"] = "Eine andere Person belasten",
},
target = {
["atm"] = "ATM benutzen",
["bank"] = "Bank benutzen",
["transfer"] = "Geld überweisen",
["saving"] = "Zugang Ersparnisse",
["soc_saving"] = "Zugang Firmenkonto",
["soc_trans"] = "Firmenkonto Geldüberweisung",
["gang_acct"] = "Gang Konto",
["gang_trans"] = "Gang Geldtransfer",
["charge"] = "Gebühr für den Kunden",
["cashin_boss"] = "Bargeld in Job-Einnahmen",
["cashin_gang"] = "Bargeld in Bandeneinnahmen",
},
menu = {
["close"] = "Schließen",
["withdraw"] = "Abheben",
["deposit"] = "Einzahlen",
["transfer"] = "Überweißen",
["transfer_money"] = "Geld überweisen",
["header_atm"] = "💵 ATM Banking 💵",
["header_trans_amount"] = "💵 Überweisungsbetrag",
["header_bank"] = "🏦 Banking 🏦",
["header_trans"] = "🔀 Transferdienste 🔀",
["header_account_no"] = "🏦 Kontonummer.",
["header_saving"] = "💰 Ersparnisse 💰",
["acc_atm"] = "Zugang zu ATM",
["acc_bank"] = "Zugang Bank",
["acc_trans"] = "Zugriff auf Überweisungen",
["acc_saving"] = "Zugang zu Ersparnissen",
["acc_boss"] = "Zugriff auf das Firmenkonto",
["acc_boss_trans"] = "Zugang zu Firmenkontotransfers",
["acc_gang"] = "Zugriff auf das Gangkonto",
["acc_gang_trans"] = "Zugang zu Gangkontotransfers",
["header_soc"] = "- Firmenkonto -",
["header_soc_bank"] = "🏢 Firmen Banking 🏢",
["amount_pay"] = "💵 Zu zahlender Betrag'",
["give_cash"] = "Jemandem Bargeld geben",
["give"] = "Geben",
["welcome"] = "Willkommen zurück, ",
["citizenid"] = "- Ausweisnummer -",
["header_acc"] = "- Konto -",
["header_info"] = "- Konto Info -Ersparnis-ID: ",
["header_balance_bank"] = "- Kontostand -🏦Bank - $",
["header_option"] = "- Optionen -",
["cash_balance"] = "💵Bargeld - $",
["bank_balance"] = "🏦Bank - $",
["saving_balance"] = "- Kontostand -💰Ersparnisses - $",
["cus_id"] = "# Kunden ID #",
["type"] = "Zahlungsart",
["amount_charge"] = "💵 Zu berechnender Betrag",
["cash_reg"] = " Registrierkasse",
["person_id"] = "# Bürger ID #",
["charge"] = " Laden Sie",
["send"] = "Send",
["receipt"] = " Quittungen 🧾",
["payment"] = " Zahlung 🧾",
["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??",
["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?",
["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?",
["ticket_amount"] = "Anzahl der Tickets: ",
["total_pay"] = "Gesamte Zahlung: $",
["confirm"] = "Ja",
["yes"] = "Ja",
["no"] = "Nein",
["cash"] = "Bargeld",
["card"] = "Karte",
["payment_amount"] = " Zahlung: $",
["bank_charge"] = "Bankgebühr: $",
},
}

135
locales/en.lua Normal file
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Loc = Loc or {}
Loc["en"] = {
error = {
["cancel"] = "Cancelled",
["no_one"] = "No one near by to charge",
["not_onduty"] = "Not Clocked in!",
["no_job"] = "You don't have the required job",
["no_ticket"] = "You don't have any tickets to trade",
["bank_low"] = "Bank Balance too low",
["no_cash"] = "Not enough cash",
["saving_low"] = "Savings Balance too low",
["soc_low"] = "Society balance too low",
["nomoney_bank"] = "Not enough money in your bank",
["error_start"] = "Error: Account '",
["error_end"] = "' not found",
["not_enough"] = "You don't have enough cash to give",
["zero"] = "You can't give $0",
["charge_zero"] = "You can't charge $0",
["no_ticket_to"] = "No tickets to trade",
["customer_nocash"] = "Customer doesn't have enough cash to pay",
["you_nocash"] = "You don't have enough cash to pay",
["decline_pay"] = " declined the $",
["declined_payment"] = "You declined the payment",
},
success = {
["draw"] = "Withdrew $",
["from_bank"] = " from the bank",
["deposited"] = "Deposited $",
["into_bank"] = " into the Bank",
["draw_save"] = " Withdrawn from savings into bank account",
["depos_save"] = " Deposited from bank account into savings",
["fromthe"] = " from the ",
["into"] = " into the ",
["account"] = " account",
["sent"] = "Sent $",
["recieved"] = "Recieved $",
["to"] = " to ",
["from"] = " from ",
["you_gave"] = "You gave ",
["you_got"] = "You got $",
["invoice_start"] = " Paid their $",
["invoice_end"] = " invoice",
["rec_rec"] = "Receipt received",
["commission"] = " in Commission",
["trade_ticket_start"] = "Tickets traded: ",
["trade_ticket_end"] = " Total: $",
["inv_succ"] = "Invoice Successfully Sent",
["inv_recieved"] = "New Invoice Received",
["declined"] = "You declined the payment",
["accepted_pay"] = " accepted the $",
["payment"] = " payment",
["charged"] = " was charged for $",
["you_charged"] = "You were charged for $",
["charge_end"] = " charge",
},
blip = {
["blip_atm"] = "ATM",
["blip_bank"] = "Bank",
},
command = {
["pay_user"] = "Pay a user nearby",
["cash_reg"] = "Use mobile cash register",
["charge"] = "Charge another person",
},
target = {
["atm"] = "Use ATM",
["bank"] = "Use Bank",
["transfer"] = "Transfer Money",
["saving"] = "Access Savings",
["soc_saving"] = "Access Society Account",
["soc_trans"] = "Society Money Transfer",
["gang_acct"] = "Gang Society Account",
["gang_trans"] = "Gang Money Transfer",
["charge"] = "Charge Customer",
["cashin_boss"] = "Cash in Job Receipts",
["cashin_gang"] = "Cash in Gang Receipts",
},
menu = {
["close"] = "Close",
["withdraw"] = "Withdrawal",
["deposit"] = "Deposit",
["transfer"] = "Transfer",
["transfer_money"] = "Transfer Money",
["header_atm"] = "💵 ATM Banking 💵",
["header_trans_amount"] = "💵 Amount to transfer",
["header_bank"] = "🏦 Banking 🏦",
["header_trans"] = "🔀 Transfer Services 🔀",
["header_account_no"] = "🏦 Account no.",
["header_saving"] = "💰 Savings 💰",
["acc_atm"] = "Accessing ATM",
["acc_bank"] = "Accessing Bank",
["acc_trans"] = "Accessing Transfers",
["acc_saving"] = "Accessing Savings",
["acc_boss"] = "Accessing Society Account",
["acc_boss_trans"] = "Accessing Society Transfers",
["acc_gang"] = "Accessing Gang Society Account",
["acc_gang_trans"] = "Accessing Gang Transfers",
["header_soc"] = "Society Account -",
["header_soc_bank"] = "Society Banking",
["amount_pay"] = "💵 Amount to Pay'",
["give_cash"] = "Give someone cash",
["give"] = "Give",
["welcome"] = "Welcome back, ",
["citizenid"] = "Citizen ID -",
["header_acc"] = "Account -",
["header_info"] = "Account Info - Savings ID: ",
["header_balance"] = "Balances -",
["header_option"] = "Options -",
["cash_balance"] = "💵Cash - $",
["bank_balance"] = "🏦Bank - $",
["saving_balance"] = "💰Savings - $",
["cus_id"] = "# Customer ID #",
["type"] = "Payment Type",
["amount_charge"] = "💵 Amount to Charge",
["cash_reg"] = " Cash Register",
["person_id"] = "# Person's ID #",
["charge"] = " Charge",
["send"] = "Send",
["receipt"] = " Receipts 🧾",
["payment"] = " Payment 🧾",
["trade_confirm"] = "Do you want trade your receipts for payment?",
["accept_payment"] = "Do you want accept the payment?",
["accept_charge"] = "Do you want accept the charge?",
["ticket_amount"] = "Amount of Tickets: ",
["total_pay"] = "<br>Total Payment: $",
["confirm"] = "Confirm",
["yes"] = "Yes",
["no"] = "No",
["cash"] = "Cash",
["card"] = "Card",
["payment_amount"] = " Payment: $",
["bank_charge"] = "Bank Charge: $",
},
}

View File

@@ -1,78 +0,0 @@
local QBCore = exports['qb-core']:GetCoreObject()
RegisterServerEvent('jim-payments:Tickets:Give')
AddEventHandler('jim-payments:Tickets:Give', function(amount, job)
for k, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil then
if Player.PlayerData.job.name == job and Player.PlayerData.job.onduty then
if amount >= Config.Jobs[job].MinAmountforTicket then
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
elseif amount < Config.Jobs[job].MinAmountforTicket then
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Amount too low, didn't receive a receipt", "error")
end
end
end
end
end)
RegisterServerEvent('jim-payments:Tickets:Sell')
AddEventHandler('jim-payments:Tickets:Sell', function(data)
local Player = QBCore.Functions.GetPlayer(source)
if Player.Functions.GetItemByName("payticket") == nil then TriggerClientEvent('QBCore:Notify', source, "No tickets to trade", 'error') return
else
tickets = Player.Functions.GetItemByName("payticket").amount
Player.Functions.RemoveItem('payticket', tickets)
pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
Player.Functions.AddMoney('bank', pay, 'ticket-payment')
TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
TriggerClientEvent('QBCore:Notify', source, "Tickets: "..tickets.." Total: $"..pay, 'success')
end
end)
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype)
local biller = QBCore.Functions.GetPlayer(source)
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
local amount = tonumber(price)
local billtype = string.lower(tostring(billtype))
if billed ~= nil then
if billtype == "cash" then balance = billed.Functions.GetMoney(billtype)
if source == tonumber(citizen) then TriggerClientEvent('QBCore:Notify', source, 'You Cannot Bill Yourself', 'error') return end
if balance >= amount then
billed.Functions.RemoveMoney('cash', amount) TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), amount)
TriggerEvent('jim-payments:Tickets:Give', amount, tostring(biller.PlayerData.job.name))
elseif balance < amount then
TriggerClientEvent("QBCore:Notify", source, "Customer doesn't have enough cash to pay", "error")
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
end
elseif billtype == "card" then
if biller.PlayerData.citizenid == billed.PlayerData.citizenid then TriggerClientEvent('QBCore:Notify', source, 'You Cannot Bill Yourself', 'error') return end
if amount and amount > 0 then
MySQL.Async.insert(
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name,
biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid})
TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
TriggerClientEvent('QBCore:Notify', source, 'Invoice Successfully Sent', 'success')
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received')
else TriggerClientEvent('QBCore:Notify', source, 'Must Be A Valid Amount Above 0', 'error') end
end
else TriggerClientEvent('QBCore:Notify', source, 'Player Not Online', 'error') end
end)
QBCore.Functions.CreateCallback('jim-payments:server:GetCurrentPlayers', function(source, cb)
local onlineList = {}
local SPlayer = QBCore.Functions.GetPlayer(source)
for k, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil and v ~= source then
local dist = #(vector3(Player.PlayerData.position.x, Player.PlayerData.position.y, Player.PlayerData.position.z) - vector3(SPlayer.PlayerData.position.x, SPlayer.PlayerData.position.y, SPlayer.PlayerData.position.z))
if dist <= Config.PaymentRadius then onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname..' ('..math.floor(dist+0.5)..'m)' }
elseif dist > Config.PaymentRadius then end
end
end
cb(onlineList)
end)

266
server/atmserver.lua Normal file
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onResourceStart(function()
registerCommand("cashgive", {
locale("command" , "pay_user"), {}, false,
function(source)
TriggerClientEvent(getScript()..":client:ATM:give", source)
end
})
createCallback(getScript()..":GetInfo", function(source)
local Player = getPlayer(source)
local society, gsociety = 0, 0
society = getSocietyAccount(Player.job)
if Player.gang ~= "none" then
gsociety = getSocietyAccount(Player.gang)
end
-- Savings account is only QBCore for now
if isStarted(QBExport) and not isStarted(QBXExport) then
-- Grab Savings account info
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
if result[1] then
accountID = result[1].citizenid
savingBalance = result[1].account_balance
else
MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
accountID = result[1].citizenid
savingBalance = result[1].account_balance
end
end
local retTable = {
name = Player.firstname..' '..Player.lastname,
cash = Player.cash,
bank = Player.bank,
account = Player.account,
cid = Player.citizenId.." ["..source.."]",
savbal = savingBalance,
aid = accountID,
society = society,
gsociety = gsociety
}
return retTable
end)
end, true)
RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, baccount, account, society, gsociety)
local src = source
local Player = getPlayer(src)
local amount = tonumber(amount)
local bankScript, newAmount = "", 0
--Simple transfers from bank to wallet --
if account == "bank" or account == "atm" then
if billtype == "withdraw" then
if Player.bank < amount then
triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
elseif Player.bank >= tonumber(amount) then
triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"from_bank"), "success") -- Don't really need this as phone gets notified when money is withdrawn
chargePlayer(amount, "bank", src) Wait(1500)
fundPlayer(amount, "cash", src)
end
elseif billtype == "deposit" then
if Player.cash < amount then
triggerNotify(nil, locale("error" ,"no_cash"), "error", src)
elseif Player.cash >= amount then
chargePlayer(amount, "cash", src) Wait(1500)
fundPlayer(amount, "bank", src)
triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into_bank"), "success", src)
end
end
-- Transfers from bank to savings account --
elseif account == "savings" then
local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].account_balance) aid = getSavingsAccount[1].citizenid end
if billtype == "withdraw" then
if savbal >= amount then
savbal -= amount
fundPlayer(amount, "cash", src)
triggerNotify(nil, "$"..cv(amount)..locale("success" ,"draw_save"), "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId }, function(success)
if success then return true else return false end
end)
elseif savbal < amount then
triggerNotify(nil, locale("error" ,"saving_low"), "error")
end
elseif billtype == "deposit" then
if amount < Player.bank then
savbal += amount
chargePlayer(amount, "bank", src)
triggerNotify(nil, "$"..cv(amount)..locale("success", "depos_save"), "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success)
if success then return true else return false end
end)
else triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
end
end
--Simple transfers from society account to bank --
elseif account == "society" then
if billtype == "withdraw" then
if tonumber(society) < amount then
triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
elseif tonumber(society) >= amount then
chargeSociety(Player.job, amount)
fundPlayer(amount, "bank", src)
triggerNotify(nil, locale("success", "draw")..cv(amount)..locale("success", "fromthe")..Jobs[Player.job].label..locale("success" ,"account"), "success", src)
end
elseif billtype == "deposit" then
if Player.bank < amount then triggerNotify(nil, locale("error", "nomoney_bank"), "error", src)
elseif Player.bank >= amount then
fundSociety(Player.job, amount)
chargePlayer(amount, "bank", src) Wait(1500)
triggerNotify(nil, locale("success", "deposited")..cv(amount)..locale("success", "into")..Jobs[Player.job].label..locale("success", "account"), "success", src)
end
end
-- Transfer from boss account to players --
--[[ disabled until i work out a system for other frameworks
elseif account == "societytransfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
local newiban = tostring(baccount)
for _, v in pairs(bannedCharacters) do
newAmount = string.gsub(newAmount, '%' .. v, '')
newiban = string.gsub(newiban, '%' .. v, '')
end
baccount = newiban
amount = tonumber(newAmount)
local Player = Core.Functions.GetPlayer(src)
if (society - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] then
local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
if Config.Banking == "renewed" then
exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount)
elseif Config.Banking == "qb-management" then
exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
elseif Config.Banking == "qb-banking" then
exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
elseif Config.Banking == "fd" then
exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
end
if Reciever then
Reciever.Functions.AddMoney('bank', amount)
triggerNotify(nil, locale("success" ,"sent"]..amount..locale("success" ,"to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, locale("success" ,"recieved"]..cv(amount)..locale("success" ,"from"]..tostring(Player.PlayerData.job.label)..locale("success" ,"account"], "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start"]..baccount..locale("error" ,"error_end"], "error", src)
end
end]]
--Simple transfers from gang society account to bank --
elseif account == "gang" then
if billtype == "withdraw" then
if tonumber(gsociety) < amount then
triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
elseif tonumber(gsociety) >= amount then
chargeSociety(Player.gang, amount)
end
fundPlayer(amount, "bank", src)
triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"fromthe")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
elseif billtype == "deposit" then
if Player.bank < amount then
triggerNotify(nil, locale("error" ,"nomoney_bank"), "error", src)
elseif Player.bank >= amount then
fundSociety(Player.gang, amount)
chargePlayer(amount, "bank", Player.source) Wait(1500)
triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
end
end
-- Transfer from gang account to players --
elseif account == "gangtransfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
local newiban = tostring(baccount)
for _, v in pairs(bannedCharacters) do
newAmount = string.gsub(newAmount, '%' .. v, '')
newiban = string.gsub(newiban, '%' .. v, '')
end
baccount = newiban
amount = tonumber(newAmount)
local Player = Core.Functions.GetPlayer(src)
if (gsociety - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] then
local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
chargeSociety(Player.PlayerData.gang.nameg, amount)
if not Reciever then
Reciever.Functions.AddMoney('bank', amount)
triggerNotify(nil, locale("success" ,"sent")..amount..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Reciever.PlayerData.source, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..tostring(Player.PlayerData.gang.label)..locale("success" ,"account"), "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
end
end
elseif account == "transfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
local newiban = tostring(baccount)
for _, v in pairs(bannedCharacters) do
newAmount = string.gsub(newAmount, '%' .. v, '')
newiban = string.gsub(newiban, '%' .. v, '')
end
baccount = newiban
amount = tonumber(newAmount)
local Player = Core.Functions.GetPlayer(src)
if (Player.PlayerData.money.bank - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] then
local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
Player.Functions.RemoveMoney('bank', amount)
if Reciever then
Reciever.Functions.AddMoney('bank', amount)
triggerNotify(nil, locale("success" ,"sent")..cv(amount)..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then
triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
end
end
end
end)
RegisterServerEvent(getScript()..":server:ATM:give", function(citizen, price)
local Player = getPlayer(source)
local Reciever = getPlayer(tonumber(citizen))
local amount = tonumber(price)
local balance = Player.cash
if amount and amount > 0 then
if balance >= amount then
chargePlayer(amount, "cash", source)
triggerNotify(nil, locale("success" ,"you_gave")..Reciever.name.." $"..cv(amount), "success", source)
fundPlayer(amount, "cash", Reciever.source)
triggerNotify(nil, locale("success" ,"you_got")..cv(amount)..locale("success" ,"from")..Player.name, "success", tonumber(citizen))
elseif balance < amount then
triggerNotify(nil, locale("error" ,"not_enough"), "error", source)
end
else triggerNotify(nil, locale("error" ,"zero"), 'error', source) end
end)

99
server/chargerserver.lua Normal file
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onResourceStart(function()
for k in pairs(Config.Receipts.Jobs) do
while not Jobs do Wait(10) end
if not Jobs[k] and not Gangs[k] then
debugPrint("^1Error^7: ^5Config^7.^5Receipts^7.^5Jobs ^2searched for job/gang ^7'^3"..k.."^7' ^2and couldn't find it in the Shared^7")
end
end
if Items and not Items["payticket"] then
debugPrint("^1Error^7: ^2Unable to find ^7'^3payticket^7' ^2item it in the Shared^7")
end
for _, v in pairs({"cashregister", "terminal"}) do
registerCommand(v, {
locale("command", "cash_reg"), {}, false,
function(source)
TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
end
})
end
if Items["terminal"] then
createUseableItem("terminal", function(source, item)
TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
end)
end
createCallback(getScript()..":MakePlayerList", function(source)
local onlineList = {}
for _, v in pairs(GetPlayers()) do
if v ~= nil or type(v) ~= "number" then
local Player = getPlayer(v)
if Player.name then
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name }
end
Wait(10)
end
end
return onlineList
end)
end, true)
RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, billtype, img, outside, gang)
local src = source
local biller = getPlayer(src)
local billed = getPlayer(tonumber(citizen))
local amount = tonumber(price)
local balance = billed[billtype]
if amount and amount > 0 then
if balance < amount then
triggerNotify(nil, locale("error", "customer_nocash"), "error", src)
triggerNotify(nil, locale("error", "you_nocash"), "error", tonumber(citizen))
return
end
local label = gang == true and Gangs[biller.gang].label or Jobs[biller.job].label
if Config.General.PhoneBank == false or gang == true or billtype == "cash" then
TriggerClientEvent(getScript()..":client:PayPopup", billed.source, amount, src, billtype, img, label, gang, outside)
else
if sendPhoneInvoice({
src = billed.source,
amount = amount,
billedCitizenid = billed.citizenId,
job = biller.job,
name = biller.firstname,
billerCitizenid = biller.citizenId,
label = label,
}) then
triggerNotify(nil, locale("success", "inv_succ"), 'success', src)
triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source)
else
end
end
else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
end)
RegisterServerEvent(getScript()..":server:PayPopup", function(data)
local src = source
local billed = getPlayer(src)
local biller = getPlayer(tonumber(data.biller))
local newdata = {
senderCitizenId = biller.citizenid,
society = data.gang and biller.gang or biller.job,
amount = data.amount
}
if data.accept then
chargePlayer(data.amount, data.billtype, src)
if Config.General.ApGov then
exports['ap-government']:chargeCityTax(billed.source, "Item", data.amount)
end
TriggerEvent(getScript()..":Tickets:Give", newdata, biller, data.gang)
triggerNotify(nil, billed.firstname..locale("success", "accepted_pay")..data.amount..locale("success", "payment"), "success", data.biller)
elseif not data.accept then
triggerNotify(nil, locale("success", "declined"), "error", src)
triggerNotify(nil, billed.firstname..locale("error", "decline_pay")..data.amount..locale("success", "payment"), "error", data.biller)
end
end)

100
server/polchargeserver.lua Normal file
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onResourceStart(function()
registerCommand("polcharge", {
locale("command", "charge"), {}, false,
function(source)
TriggerClientEvent(getScript()..":client:PolCharge", source)
end
})
end, true)
RegisterServerEvent(getScript()..":server:PolCharge", function(citizen, price)
local src = source
local biller = getPlayer(src)
local billed = getPlayer(tonumber(citizen))
local price = math.floor(tonumber(price))
local commPercent = Config.PolCharge.FineJobs[biller.job] and Config.PolCharge.FineJobs[biller.job].Commission or 0.25
local commission = math.floor(price * commPercent)
if price > 0 then
if not Config.PolCharge.FineJobConfirmation then
polCharge({
biller = biller,
billed = billed,
price = price,
commission = commission,
billerJob = tostring(biller.job),
amountChange = (price - commission)
})
triggerNotify(nil, billed.firstname..locale("success", "charged")..(price - commission), "success", src)
triggerNotify(nil, locale("success", "you_charged")..(price - commission), nil, billed.source)
else
TriggerClientEvent(getScript()..":client:PolPopup", billed.source, price, src, biller.job, commPercent)
end
else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
end)
RegisterServerEvent(getScript()..":server:PolPopup", function(data)
local src = source
local billed = getPlayer(src)
local biller = getPlayer(tonumber(data.biller))
local price = math.floor(data.amount)
local commission = math.floor(tonumber(data.amount) * data.commPercent)
if data.accept then
polCharge({
biller = biller,
billed = billed,
price = price,
commission = commission,
billerJob = tostring(biller.job),
amountChange = (price - commission)
})
elseif not data.accept then
triggerNotify(nil, locale("error", "declined_payment"), nil, src)
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..locale("success", "charge_end"), "error", data.biller)
end
end)
function polCharge(data)
local billedSource, billerSource, newAmount = data.billed.source, data.biller.source, 0
local bankScript = nil
chargePlayer(data.price, "bank", billedSource)
debugPrint("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billedSource.."^7) ^2charged ^7$^6"..data.price.."^7")
if Config.ApGov then
exports['ap-government']:chargeCityTax(billedSource, "Item", data.price)
end
fundPlayer(data.commission, "bank", billerSource)
debugPrint("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..data.commission.." ^2sent to Player^7(^6"..billerSource.."^7)")
if isStarted("Renewed-Banking") then
bankScript = "Renewed-Banking"
exports["Renewed-Banking"]:addAccountMoney(data.billerJob, data.amountChange)
newAmount = exports["Renewed-Banking"]:getAccountMoney(data.billerJob)
elseif isStarted("qb-banking") then
bankScript = "qb-banking"
exports["qb-banking"]:AddMoney(data.billerJob, data.amountChange, "Cash Register Payment")
newAmount = exports["qb-banking"]:GetAccountBalance(data.billerJob)
elseif isStarted("fd_banking") then
bankScript = "fd_banking"
if gang then
exports["fd_banking"]:AddGangMoney(data.billerJob, data.amountChange)
newAmount = exports["fd_banking"]:GetGangAccount(data.billerJob)
else
exports["fd_banking"]:AddMoney(data.billerJob, data.amountChange)
newAmount = exports["fd_banking"]:GetAccount(data.billerJob)
end
elseif isStarted("okokBanking") then
bankScript = "okokBanking"
exports['okokBanking']:AddMoney(data.billerJob, data.amountChange)
newAmount = exports['okokBanking']:GetAccount(data.billerJob)
end
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Adding ^7$"..data.amountChange.." ^2to account ^7'^6"..data.billerJob.."^7' ($"..newAmount..")")
end

121
server/ticketserver.lua Normal file
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RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang)
local src = source
local activePlayers = GetPlayers()
local commPercent = 0
jsonPrint(data)
local commPercent = Config.PolCharge.FineJobs[data.society] and Config.PolCharge.FineJobs[data.society].Commission or 0.25
local takecomm = math.floor(data.amount * commPercent)
if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here
local amountChange, newAmount = (data.amount - takecomm), 0
local society = gang and tostring(biller.gang) or tostring(biller.job)
local bankScript = nil
if isStarted("Renewed-Banking") then
bankScript = "Renewed-Banking"
exports["Renewed-Banking"]:addAccountMoney(society, amountChange)
newAmount = exports["Renewed-Banking"]:getAccountMoney(society)
elseif isStarted("qb-banking") then
bankScript = "qb-banking"
exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment")
newAmount = exports["qb-banking"]:GetAccountBalance(society)
elseif isStarted("fd_banking") then
bankScript = "fd_banking"
if gang then
exports["fd_banking"]:AddGangMoney(society, amountChange)
newAmount = exports["fd_banking"]:GetGangAccount(society)
else
exports["fd_banking"]:AddMoney(society, amountChange)
newAmount = exports["fd_banking"]:GetAccount(society)
end
elseif isStarted("okokBanking") then
bankScript = "okokBanking"
exports['okokBanking']:AddMoney(society, amountChange)
newAmount = exports['okokBanking']:GetAccount(society)
end
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")")
elseif not biller then --Find the biller from their citizenid
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if Player.citizenid == data.senderCitizenId then
biller = Player
end
end
triggerNotify(nil, data.sender..locale("success", "invoice_start")..data.amount..locale("success", "invoice_end"), "success", biller.source)
end
-- If ticket system enabled, do this
if (biller.onDuty or gang) and Config.Receipts.TicketSystem then
if not Config.Receipts.Jobs[data.society] then
print("^1Error^7: Failed to find job "..data.society.." in ^2Config.Receipts.Jobs^7")
return
end
if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then
if Config.Receipts.TicketSystemAll then
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if v ~= src then
if gang then
if Player.gang == data.society then
addItem("payticket", 1, nil, Player.source)
triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
end
else
if Player.job == data.society and Player.onDuty then
print("player on duty, giving tickets")
addItem("payticket", 1, nil, Player.source)
triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
end
end
end
end
else
addItem("payticket", 1, nil, biller.source)
triggerNotify(nil, locale("success", "rec_rec"), 'success', biller.source)
end
end
end
-- Commission section, does each config option separately
local comm = tonumber(Config.Receipts.Jobs[data.society].Commission)
if Config.Receipts.Commission and comm ~= 0 then
if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end
if Config.Receipts.CommissionDouble then
fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source)
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * (comm *2))..locale("success", "commission"), "success", biller.source)
else
fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source)
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", biller.source)
end
if Config.Receipts.CommissionAll then
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if v ~= biller.source then
if Player.job == data.society and Player.onDuty then
fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source)
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", Player.source)
end
end
end
end
end
end)
RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source
local Player = getPlayer(src)
local hasItem, hasTable = hasItem("payticket", 1, src)
if not hasItem then
triggerNotify(nil, locale("error", "no_ticket_to"), 'error', src)
return
else
local tickets = hasTable["payticket"].count
removeItem("payticket", tickets, src)
local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket)
fundPlayer(pay, "bank", src)
triggerNotify(nil, locale("success", "trade_ticket_start")..tickets..locale("success", "trade_ticket_end")..cv(pay), 'success', src)
end
end)

65
shared/banklocs.lua Normal file
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BankLocations = {
["legion"] = {
vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
},
["hawick"] = {
vec4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
},
["vinewood"] = {
vec4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
},
["delperro"] = {
vec4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
},
["route1"] = {
vec4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
},
["route68"] = {
vec4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
},
["paleto"] = {
vec4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank
},
["pacific"] = {
vec4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1
vec4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2
},
}
if Config.General.Gabz then
Config.Receipts.CashInLocations = {
vec4(269.28, 217.24, 106.28, 69.0)
}
BankLocations = {
["legion"] = {
vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
},
["hawick"] = {
vec4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
},
["vinewood"] = {
vec4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
},
["delperro"] = {
vec4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
},
["route1"] = {
vec4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
},
["route68"] = {
vec4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
},
["paleto"] = {
vec4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1
vec4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2
},
["pacific"] = {
vec4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2
vec4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4
vec4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6
vec4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8
vec4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10
vec4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12
},
}
end

6
version.txt Normal file
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3.0.05
- Add extra check for if playerData exists when getting player list
- Add new lookAtCharge option to allow players to target who to charge
https://github.com/jimathy/jim-payments