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12
.gitattributes
vendored
Normal file
12
.gitattributes
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
# VCS / CI noise
|
||||
.gitattributes export-ignore
|
||||
.gitignore export-ignore
|
||||
.github/** export-ignore
|
||||
.gitmodules export-ignore
|
||||
|
||||
# Dev tooling/config
|
||||
.vscode/** export-ignore
|
||||
*.code-workspace export-ignore
|
||||
.editorconfig export-ignore
|
||||
.eslintrc* export-ignore
|
||||
.prettier* export-ignore
|
||||
15
.github/workflows/notify-discord.yml
vendored
15
.github/workflows/notify-discord.yml
vendored
@@ -3,15 +3,16 @@ name: Discord Commit Notifier
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- '*' # triggers on all branches
|
||||
- '*'
|
||||
|
||||
jobs:
|
||||
notify:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Discord Commits
|
||||
uses: Sniddl/discord-commits@v1.6
|
||||
with:
|
||||
webhook: ${{ secrets.DISCORD_WEBHOOK }}
|
||||
template: "avatar-with-link"
|
||||
include-extras: true
|
||||
- name: Send commit payload to Discord Bot
|
||||
env:
|
||||
URL: http://${{ secrets.DISCORDBOT }}:3000/github-commits
|
||||
run: |
|
||||
curl -sS -X POST "$URL" \
|
||||
-H 'Content-Type: application/json' \
|
||||
--data-binary "@$GITHUB_EVENT_PATH"
|
||||
71
.github/workflows/notify-release.yml
vendored
Normal file
71
.github/workflows/notify-release.yml
vendored
Normal file
@@ -0,0 +1,71 @@
|
||||
name: Discord Release Notifier
|
||||
|
||||
on:
|
||||
# Manual or UI-published releases
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
# Releases created by your tag-driven workflow
|
||||
workflow_run:
|
||||
workflows: ["Package & Release"] # must match the 'name:' in release.yml
|
||||
types: [completed]
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
# 1) Handle manual / UI / non-workflow-created releases
|
||||
notify-from-release:
|
||||
if: github.event_name == 'release' && github.event.action == 'published'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Send release payload to Discord Bot
|
||||
env:
|
||||
URL: http://${{ secrets.DISCORDBOT }}:3000/github-releases
|
||||
run: |
|
||||
curl -sS -X POST "$URL" \
|
||||
-H 'Content-Type: application/json' \
|
||||
--data-binary "@$GITHUB_EVENT_PATH"
|
||||
|
||||
# 2) Handle releases created by your 'Package & Release' workflow
|
||||
# (which won’t trigger `on: release` when using GITHUB_TOKEN)
|
||||
notify-from-workflow-run:
|
||||
if: >
|
||||
github.event_name == 'workflow_run' &&
|
||||
github.event.workflow_run.conclusion == 'success'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Install jq
|
||||
run: sudo apt-get update && sudo apt-get install -y jq
|
||||
|
||||
- name: Fetch release JSON by tag
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
OWNER="${GITHUB_REPOSITORY%/*}"
|
||||
REPO="${GITHUB_REPOSITORY#*/}"
|
||||
TAG="${{ github.event.workflow_run.head_branch }}"
|
||||
# head_branch is the tag name for a tag push workflow_run
|
||||
curl -fsSL -H "Authorization: Bearer $GH_TOKEN" \
|
||||
-H "Accept: application/vnd.github+json" \
|
||||
"https://api.github.com/repos/$OWNER/$REPO/releases/tags/$TAG" \
|
||||
> release.json
|
||||
|
||||
- name: Wrap as 'release' event payload & notify bot
|
||||
env:
|
||||
URL: http://${{ secrets.DISCORDBOT }}:3000/github-releases
|
||||
run: |
|
||||
set -euo pipefail
|
||||
jq -n --slurpfile rel release.json \
|
||||
--arg repo "$GITHUB_REPOSITORY" \
|
||||
--arg repo_url "https://github.com/$GITHUB_REPOSITORY" \
|
||||
--arg action "published" '
|
||||
{ action: $action,
|
||||
repository: { full_name: $repo, html_url: $repo_url },
|
||||
release: $rel[0],
|
||||
sender: { login: "github-actions[bot]" } }' > payload.json
|
||||
|
||||
curl -sS -X POST "$URL" \
|
||||
-H 'Content-Type: application/json' \
|
||||
--data-binary "@payload.json"
|
||||
88
.github/workflows/release.yml
vendored
Normal file
88
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,88 @@
|
||||
name: Package & Release
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- "v*"
|
||||
- "*.*.*"
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
release:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout (full history)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Derive vars
|
||||
id: vars
|
||||
shell: bash
|
||||
run: |
|
||||
echo "name=${GITHUB_REPOSITORY##*/}" >> $GITHUB_OUTPUT # e.g. jim_bridge
|
||||
echo "version=${GITHUB_REF_NAME#v}" >> $GITHUB_OUTPUT # strip leading v
|
||||
|
||||
- name: Build zip with folder prefix
|
||||
shell: bash
|
||||
run: |
|
||||
NAME='${{ steps.vars.outputs.name }}'
|
||||
VER='${{ steps.vars.outputs.version }}'
|
||||
git archive --format=zip --prefix="${NAME}/" -o "${NAME}-${VER}.zip" "$GITHUB_REF_NAME"
|
||||
ls -lh "${NAME}-${VER}.zip"
|
||||
|
||||
# --- Patch notes generation (commit titles + links) -------------------
|
||||
- name: Find previous tag (SemVer aware)
|
||||
id: prev
|
||||
shell: bash
|
||||
run: |
|
||||
CUR="${GITHUB_REF_NAME}"
|
||||
# Sort tags by version desc, drop the current, take the next newest
|
||||
PREV=$(git tag --sort=-v:refname | grep -v -x "$CUR" | head -n 1 || true)
|
||||
echo "prev=$PREV" >> $GITHUB_OUTPUT
|
||||
echo "Previous tag: ${PREV:-<none>}"
|
||||
|
||||
- name: Generate RELEASE_NOTES.md from commits
|
||||
shell: bash
|
||||
run: |
|
||||
REPO="${{ github.repository }}"
|
||||
CUR="${GITHUB_REF_NAME}"
|
||||
PREV='${{ steps.prev.outputs.prev }}'
|
||||
|
||||
if [ -n "$PREV" ]; then
|
||||
RANGE="$PREV..$CUR"
|
||||
HEADER="## Changes in $CUR"
|
||||
else
|
||||
# First release: include all commits
|
||||
ROOT=$(git rev-list --max-parents=0 HEAD | tail -n 1)
|
||||
RANGE="$ROOT..$CUR"
|
||||
HEADER="## Changes"
|
||||
fi
|
||||
|
||||
{
|
||||
echo "$HEADER"
|
||||
echo
|
||||
# Oldest → newest, subject only, skip merge commits
|
||||
# Escape '[' and ']' so markdown doesn't break on rare titles
|
||||
git log --reverse --no-merges --pretty=format:'- ['%h'] - %s' "$RANGE" \
|
||||
| perl -pe 's/([\[\]])/\\$1/g'
|
||||
} > RELEASE_NOTES.md
|
||||
|
||||
echo "--- RELEASE_NOTES.md ---"
|
||||
cat RELEASE_NOTES.md
|
||||
echo "------------------------"
|
||||
|
||||
- name: Create / Update GitHub Release
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
tag_name: ${{ github.ref_name }}
|
||||
name: ${{ github.ref_name }}
|
||||
files: |
|
||||
*.zip
|
||||
body_path: RELEASE_NOTES.md # attach our generated notes
|
||||
# If you wanted GitHub's auto notes instead, set:
|
||||
# generate_release_notes: true
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
233
README.md
233
README.md
@@ -1,213 +1,28 @@
|
||||
# jim-payments
|
||||
- QBCore based payment system
|
||||
- Enchanced QB-Input payment system from my other scripts now free on its own
|
||||
|
||||
## FiveM MuliFramework based payment system
|
||||
|
||||
- Highly customisable via config.lua
|
||||
- Locations are easily changeable/removable
|
||||
|
||||
- Features:
|
||||
- Payment Tickets for successful payments over a specific amount player can cash in for extra bonus
|
||||
- ATM's become usable, with options to show them on your map when nearby
|
||||
- Adds Ped bank targets where players can manage their bank account balances
|
||||
- Supports police charges
|
||||
- Supports
|
||||
- QB-Core
|
||||
- ESX
|
||||
- QBOX
|
||||
- OX_Core
|
||||
|
||||
---
|
||||
|
||||
# Installation and Usage:
|
||||
## [JixelPatterns GitBook Documentation](https://jixelpatterns.gitbook.io/docs)
|
||||
|
||||
### If you need support I have a discord server available, it helps me keep track of issues and give better support.
|
||||
## https://discord.gg/xKgQZ6wZvS
|
||||
## [JixelPatterns Discord](https://discord.gg/9pCDHmjYwd)
|
||||
|
||||
### We also have Documentation over on Gitbook, feel free to check it out
|
||||
## https://jixelpatterns.gitbook.io/jixelpatterns-script-guide/overview/who-we-are
|
||||
|
||||
### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy:
|
||||
## https://ko-fi.com/jixelpatterns
|
||||
|
||||
---
|
||||
|
||||
- If you use a different phone/invoice system let me know and I will add support for it as best I can!
|
||||
- Currently supported are:
|
||||
- qb-phone
|
||||
- gks-phone
|
||||
- qs-smartphone - Leave the setting as "qb"
|
||||
|
||||
---
|
||||
# Installation
|
||||
---
|
||||
- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load
|
||||
- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else.
|
||||
- This ensure's it has everything it requires before trying to load
|
||||
- Example of my load order:
|
||||
```CSS
|
||||
# QBCore & Extra stuff
|
||||
ensure qb-core
|
||||
ensure [qb]
|
||||
ensure [standalone]
|
||||
ensure [voice]
|
||||
ensure [defaultmaps]
|
||||
ensure [vehicles]
|
||||
#Extra Jim Stuff
|
||||
ensure [jim]
|
||||
```
|
||||
|
||||
---
|
||||
## BZZ Terminal Instructions
|
||||
|
||||
If you enable Config.General.Usebzzz then the script will use `bzzz_terminal` to automatically create a prop and animation when using the commands:
|
||||
- `/cashregister`
|
||||
- `/terminal`
|
||||
|
||||
This is also available as an item users can use by adding this to your shared items
|
||||
```lua
|
||||
terminal = { name = 'terminal', label = 'Wireless Terminal', weight = 5000, ["type"] = "item", ["image"] = 'terminal.png', unique = true, useable = true, ["shouldClose"] = true, ["combinable"] = nil, description = '' },
|
||||
```
|
||||
|
||||
This payment terminal prop is available as a Free Package from https://bzzz.tebex.io/package/5551076
|
||||
|
||||
---
|
||||
## Item installation
|
||||
- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
|
||||
- Naviage to `[qb] > qb-core / shared / items.lua` and add this line
|
||||
```lua
|
||||
payticket = { name = "payticket", label = "Receipt", weight = 10, type = "item", image = "ticket.png", unique = false, useable = false, shouldClose = false, description = "Cash these in at the bank!" },
|
||||
```
|
||||
|
||||
- Add the ticket image to your inventory script:
|
||||
- Naviage to `[qb] > qb-inventory > html > images` and add this line
|
||||
|
||||

|
||||
|
||||
---
|
||||
## Phone Setup
|
||||
- There are two modes in the script, one that uses the phone for invoices/bank charges
|
||||
- The script supports many features like pay tickets, commission payments etc.
|
||||
- If you want to use phone systems for these then you need to add the event for when a payment is accepted:
|
||||
- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script.
|
||||
|
||||
#### QB-Phone:
|
||||
- Go to `[qb] > qb-phone > client > main.lua`
|
||||
- Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line:
|
||||
```lua
|
||||
TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
|
||||
```
|
||||
|
||||
- Directly *above* this line add:
|
||||
```lua
|
||||
TriggerServerEvent('jim-payments:Tickets:Give', data)
|
||||
```
|
||||
- The phone should now be integrated with jim-payments
|
||||
|
||||
#### GKS-Phone:
|
||||
- Go to `gks-phone > server > serverapi.lua`
|
||||
- Search for the event: `gksphone:faturapayBill` and search for this line:
|
||||
```lua
|
||||
Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice")
|
||||
```
|
||||
|
||||
- Directly under this line add this event:
|
||||
```lua
|
||||
TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
|
||||
```
|
||||
- The phone should now be integrated with jim-payments
|
||||
|
||||
#### Renewed QB-Phone:
|
||||
- Go to `qb-phone > server > invoices.lua`
|
||||
- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line:
|
||||
```lua
|
||||
TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource)
|
||||
```
|
||||
|
||||
- Directly under this line add this event:
|
||||
```lua
|
||||
TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly)
|
||||
```
|
||||
- When invoices are paid, they should now be integrated with jim-payments
|
||||
|
||||
# Setup/Config
|
||||
|
||||
## Custom Locations
|
||||
|
||||
- You can make of this payment system for a job script that wasn't created by me
|
||||
- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not
|
||||
- For example:
|
||||
```lua
|
||||
CustomCashRegisters = { -- Located in the config.lua
|
||||
["burgershot"] = { -- Player job role restriction
|
||||
{ coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces
|
||||
{ coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords
|
||||
},
|
||||
},
|
||||
```
|
||||
### This does not need to be done for MY job scripts, they already have built in support
|
||||
---
|
||||
## PayTickets
|
||||

|
||||
- This script has a built in ticket reward system
|
||||
- On successful sale, the employees will be handed a ticket if they are clocked in
|
||||
- This can then be handed in to the bank to receive payment
|
||||
- Works as a reward and incentive for turning up to do work
|
||||
- The values are set per job in `Config.Jobs`
|
||||
- `TicketSystem` Enable this if you want to use the ticket system false
|
||||
- `TicketSystemAll` Enable this to give tickets to all workers clocked in
|
||||
---
|
||||
## Commission System
|
||||
- Support for commission to be paid as a reward for each successful payment
|
||||
- Very customisable with the config.lua
|
||||
- `Commission` Choose wether people get commission from every sale
|
||||
- `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty
|
||||
- `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket`
|
||||
- `CommissionLimit` Choose if the worker charging the customer gets double commission
|
||||
|
||||
---
|
||||
## Multiple Job and Gang Role support
|
||||
- The script supports adding job roles to the config so they can get rewards for successful payments
|
||||
- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission
|
||||
- Examples of adding jobs / gangs to config.lua:
|
||||
```lua
|
||||
Jobs = {
|
||||
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
|
||||
},
|
||||
```
|
||||
- `MinAmountforTicket` is the amount required in a charge before they can get a ticket
|
||||
- `PayPerTicket` is the amount paid per ticket at the bank for the job role
|
||||
- I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable
|
||||
- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%)
|
||||
- `gang = true` add this if the added role is a gang role
|
||||
---
|
||||
## /cashgive
|
||||

|
||||
- Alternative to /givecash
|
||||
- A simple command built in to send cash to a `nearby player`
|
||||
- Shows a list of names and id's of people nearby to select from rather
|
||||
- Better experience than trying to figure out their ID and entering it manually
|
||||
---
|
||||
## /cashregister
|
||||

|
||||
- This command is mean't as a portable cash register alternative
|
||||
- For example:
|
||||
- When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account
|
||||
- Doesn't utilize the ticket reward system unfortunately
|
||||
---
|
||||
## /polcharge
|
||||
- This script supports a customisable "police billing"
|
||||
- This is the ability for selected jobroles to charge a nearby player
|
||||
- Depending on how you've set it up, this can take money directly from the players bank to the job's society account
|
||||
- This is by default enabled for `police` and `ambulance`
|
||||
- This also supports giving the player a cut of the payment as `commission`
|
||||
- Default Config:
|
||||
```lua
|
||||
FineJobs = {
|
||||
['police'] = { Commission = 0.25, },
|
||||
['ambulance'] = { Commission = 0.25, },
|
||||
},
|
||||
FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money
|
||||
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
||||
```
|
||||
---
|
||||
## Banking
|
||||

|
||||
- This script has simple banking systems built in
|
||||
- Works as a basic replacement for qb-banking and qb-atms
|
||||
- Adjust the options in config.lua:
|
||||
- `useATM` Choose wether to make atm's usable
|
||||
- `useBanks` Choose wether to make bank desks/teller's usable
|
||||
- `BankBlips` Enable this if you disabled qb-banking and need bank locations
|
||||
- `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
|
||||
- `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
|
||||
---
|
||||
|
||||
### Renewed's qb-phone
|
||||
- Simply leave the Config.PhoneType as `"qb"`
|
||||
|
||||
### AP-Goverment
|
||||
- Support for AP-Goverment Tax on payments
|
||||
- Toggle `ApGov` in the config.lua to enable this
|
||||
### If you think I did a good job here, consider donating as it keeps by lights on and my cat round:
|
||||
## [JixelPatterns Kofi](https://ko-fi.com/jixelpatterns)
|
||||
@@ -44,7 +44,7 @@ if Config.Banks.enable then
|
||||
icon = "fas fa-receipt", label = locale("target", "cashin_gang"), gang = gangroles,
|
||||
}
|
||||
end
|
||||
jsonPrint(options)
|
||||
|
||||
createCircleTarget(
|
||||
{ name, vec3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = debugMode, useZ = true, }, }, options, 2.5)
|
||||
if Config.Banks.showBlips then
|
||||
|
||||
@@ -3,23 +3,22 @@ local Till = {}
|
||||
|
||||
function spawnCustomRegisters()
|
||||
Wait(1000)
|
||||
for k, v in pairs(Config.CustomCashRegisters) do
|
||||
for i = 1, #v do
|
||||
local job, gang = v[i].gang and nil or k, v[i].gang and k or nil
|
||||
createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=debugMode, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, {
|
||||
{
|
||||
action = function()
|
||||
TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""})
|
||||
end,
|
||||
for k, v in pairs(Config.CustomCashRegisters) do
|
||||
for i = 1, #v do
|
||||
local job, gang = v[i].gang and nil or k, v[i].gang and k or nil
|
||||
local img = v.img or v[i].img
|
||||
createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, {name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly = debugMode, minZ = v[i].coords.z-0.1, maxZ = v[i].coords.z+0.4}}, {
|
||||
{
|
||||
action = function() TriggerEvent(getScript()..":client:Charge", {job = job, gang = gang, img = img}) end,
|
||||
icon = "fas fa-credit-card",
|
||||
label = locale("target", "charge"),
|
||||
label = locale("target","charge"),
|
||||
job = job,
|
||||
gang = gang
|
||||
}
|
||||
}, 2.0)
|
||||
if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords + vec4(0,0,1.0, 0.0)}, 1, false) end
|
||||
end
|
||||
end
|
||||
}, 2.0)
|
||||
if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords+vec4(0,0,1.0, 0.0)}, 1, false) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
onPlayerLoaded(function() spawnCustomRegisters() end, true)
|
||||
@@ -71,6 +70,125 @@ RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
|
||||
default = 1,
|
||||
options = nearbyList
|
||||
}
|
||||
elseif Config.General.lookAtCharge then
|
||||
local selectedPed = nil
|
||||
local highlightedPed = nil
|
||||
local running = true
|
||||
|
||||
CreateThread(function()
|
||||
while running do
|
||||
Wait(0)
|
||||
|
||||
-- Raycast to get entity being looked at
|
||||
local camCoord = GetGameplayCamCoord()
|
||||
local direction = RotationToDirection(GetGameplayCamRot(2))
|
||||
local targetCoord = camCoord + direction * 6.0
|
||||
|
||||
local hit, _ , hitCoords, _, entityHit = PerformRaycast(camCoord, targetCoord, PlayerPedId(), 4)
|
||||
if hit then
|
||||
DrawSphere(hitCoords.x, hitCoords.y, hitCoords.z, 0.05, 255, 255, 255, 0.5)
|
||||
end
|
||||
if entityHit and IsEntityAPed(entityHit) and entityHit ~= PlayerPedId() then
|
||||
if highlightedPed ~= entityHit then
|
||||
if highlightedPed and DoesEntityExist(highlightedPed) then
|
||||
SetEntityAlpha(highlightedPed, 255, false)
|
||||
ResetEntityAlpha(highlightedPed)
|
||||
end
|
||||
highlightedPed = entityHit
|
||||
SetEntityAlpha(highlightedPed, 200, false)
|
||||
end
|
||||
elseif highlightedPed then
|
||||
SetEntityAlpha(highlightedPed, 255, false)
|
||||
ResetEntityAlpha(highlightedPed)
|
||||
highlightedPed = nil
|
||||
end
|
||||
|
||||
local loc = vec2(0.89+0.037, 0.9)
|
||||
DrawSprite("timerbars", "all_black_bg", loc.x, loc.y, 0.12, 0.05, 0.0, 255, 255, 255, 255)
|
||||
SetTextScale(0.80, 0.80)
|
||||
SetTextWrap(0.75, 0.985)
|
||||
SetTextJustification(2)
|
||||
SetTextFont(4)
|
||||
SetTextColour(255, 255, 255, 255)
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(highlightedPed and "~s~Selected ID: ~g~"..GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed)) or "~s~No Selection")
|
||||
EndTextCommandDisplayText(loc.x+0.06, loc.y - 0.026)
|
||||
|
||||
-- Show instructional UI
|
||||
local buttons = {
|
||||
{ keys = { 194 }, text = "Cancel" }
|
||||
}
|
||||
if highlightedPed then
|
||||
table.insert(buttons, { keys = { 86, 191 }, text = "Confirm" })
|
||||
end
|
||||
makeInstructionalButtons(buttons)
|
||||
|
||||
-- Handle controls
|
||||
if IsControlJustPressed(0, 194) then -- Backspace
|
||||
if highlightedPed then
|
||||
SetEntityAlpha(highlightedPed, 255, false)
|
||||
ResetEntityAlpha(highlightedPed)
|
||||
end
|
||||
running = false
|
||||
return
|
||||
end
|
||||
|
||||
if highlightedPed and (IsControlJustPressed(0, 191) or IsControlJustPressed(0, 86)) then
|
||||
local serverId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed))
|
||||
if serverId then
|
||||
running = false
|
||||
SetEntityAlpha(highlightedPed, 255, false)
|
||||
ResetEntityAlpha(highlightedPed)
|
||||
|
||||
|
||||
--Grab Player Job name or Gang Name if needed
|
||||
local getInfo = getPlayer()
|
||||
--Check if image was given when opening the regsiter
|
||||
local img = data.img ~= nil and (Config.System.Menu == "qb" and "<center><img src="..(data.img).." width=200px></center>") or Jobs[getInfo.job].label
|
||||
|
||||
local newinputs = {
|
||||
{
|
||||
type = 'select',
|
||||
name = 'billtype',
|
||||
text = locale("menu", "type"),
|
||||
default = billPrev,
|
||||
options = {
|
||||
{ value = "cash", text = locale("menu", "cash"), label = locale("menu", "cash") },
|
||||
{ value = "bank", text = locale("menu", "card"), label = locale("menu", "card") }
|
||||
}
|
||||
},
|
||||
{
|
||||
type = 'number',
|
||||
isRequired = true,
|
||||
name = 'price',
|
||||
text = locale("menu", "amount_charge")
|
||||
}
|
||||
}
|
||||
|
||||
local dialog = createInput(img, newinputs)
|
||||
|
||||
if dialog then
|
||||
-- If ox_menu style input, fix indexes
|
||||
if dialog[1] then
|
||||
dialog.billtype = dialog[1]
|
||||
dialog.price = dialog[2]
|
||||
end
|
||||
|
||||
billPrev = dialog.billtype
|
||||
|
||||
TriggerServerEvent(getScript()..":server:Charge", serverId, dialog.price, dialog.billtype, data.img, outside, gang)
|
||||
|
||||
if Config.General.Usebzzz then
|
||||
destroyProp(prop)
|
||||
stopAnim('cellphone@', 'cellphone_text_read_base')
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
return -- Skip continuing function until selection is made
|
||||
|
||||
else -- If Config.List is false, create input text box for ID's
|
||||
newinputs[#newinputs+1] = {
|
||||
type = 'text',
|
||||
@@ -192,4 +310,6 @@ RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billt
|
||||
})
|
||||
end,
|
||||
})
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
|
||||
@@ -47,6 +47,116 @@ RegisterNetEvent(getScript()..":client:PolCharge", function()
|
||||
default = 1,
|
||||
options = nearbyList
|
||||
}
|
||||
|
||||
elseif Config.General.lookAtCharge then
|
||||
local selectedPed = nil
|
||||
local highlightedPed = nil
|
||||
local running = true
|
||||
|
||||
CreateThread(function()
|
||||
while running do
|
||||
Wait(0)
|
||||
|
||||
-- Raycast to get entity being looked at
|
||||
local camCoord = GetGameplayCamCoord()
|
||||
local direction = RotationToDirection(GetGameplayCamRot(2))
|
||||
local targetCoord = camCoord + direction * 6.0
|
||||
|
||||
local hit, _ , hitCoords, _, entityHit = PerformRaycast(camCoord, targetCoord, PlayerPedId(), 4)
|
||||
if hit then
|
||||
DrawSphere(hitCoords.x, hitCoords.y, hitCoords.z, 0.05, 0, 0, 255, 0.5)
|
||||
end
|
||||
if entityHit and IsEntityAPed(entityHit) and entityHit ~= PlayerPedId() then
|
||||
if highlightedPed ~= entityHit then
|
||||
if highlightedPed and DoesEntityExist(highlightedPed) then
|
||||
SetEntityAlpha(highlightedPed, 255, false)
|
||||
ResetEntityAlpha(highlightedPed)
|
||||
end
|
||||
highlightedPed = entityHit
|
||||
SetEntityAlpha(highlightedPed, 200, false)
|
||||
end
|
||||
elseif highlightedPed then
|
||||
SetEntityAlpha(highlightedPed, 255, false)
|
||||
ResetEntityAlpha(highlightedPed)
|
||||
highlightedPed = nil
|
||||
end
|
||||
|
||||
local loc = vec2(0.89+0.037, 0.9)
|
||||
DrawSprite("timerbars", "all_black_bg", loc.x, loc.y, 0.12, 0.05, 0.0, 255, 255, 255, 255)
|
||||
SetTextScale(0.80, 0.80)
|
||||
SetTextWrap(0.75, 0.985)
|
||||
SetTextJustification(2)
|
||||
SetTextFont(4)
|
||||
SetTextColour(255, 255, 255, 255)
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(highlightedPed and "~s~Selected ID: ~b~"..GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed)) or "~s~No Selection")
|
||||
EndTextCommandDisplayText(loc.x+0.06, loc.y - 0.026)
|
||||
|
||||
-- Show instructional UI
|
||||
local buttons = {
|
||||
{ keys = { 194 }, text = "Cancel" }
|
||||
}
|
||||
if highlightedPed then
|
||||
table.insert(buttons, { keys = { 86, 191 }, text = "Confirm" })
|
||||
end
|
||||
makeInstructionalButtons(buttons)
|
||||
|
||||
-- Handle controls
|
||||
if IsControlJustPressed(0, 194) then -- Backspace
|
||||
if highlightedPed then
|
||||
SetEntityAlpha(highlightedPed, 255, false)
|
||||
ResetEntityAlpha(highlightedPed)
|
||||
end
|
||||
running = false
|
||||
return
|
||||
end
|
||||
|
||||
if highlightedPed and (IsControlJustPressed(0, 191) or IsControlJustPressed(0, 86)) then
|
||||
local serverId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed))
|
||||
if serverId then
|
||||
running = false
|
||||
SetEntityAlpha(highlightedPed, 255, false)
|
||||
ResetEntityAlpha(highlightedPed)
|
||||
|
||||
local newinputs = {
|
||||
{
|
||||
type = 'select',
|
||||
name = 'billtype',
|
||||
text = locale("menu", "type"),
|
||||
default = billPrev,
|
||||
options = {
|
||||
{ value = "cash", text = locale("menu", "cash"), label = locale("menu", "cash") },
|
||||
{ value = "bank", text = locale("menu", "card"), label = locale("menu", "card") }
|
||||
}
|
||||
},
|
||||
{
|
||||
type = 'number',
|
||||
isRequired = true,
|
||||
name = 'price',
|
||||
text = locale("menu", "amount_charge")
|
||||
}
|
||||
}
|
||||
|
||||
local dialog = createInput(Jobs[getPlayer().job].label, newinputs)
|
||||
|
||||
if dialog then
|
||||
-- If ox_menu style input, fix indexes
|
||||
if dialog[1] then
|
||||
dialog.billtype = dialog[1]
|
||||
dialog.price = dialog[2]
|
||||
end
|
||||
|
||||
billPrev = dialog.billtype
|
||||
|
||||
TriggerServerEvent(getScript()..":server:PolCharge", serverId, dialog.price)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
return -- Skip continuing function until selection is made
|
||||
|
||||
else
|
||||
newinputs[#newinputs+1] = {
|
||||
type = 'text',
|
||||
|
||||
47
config.lua
47
config.lua
@@ -1,6 +1,6 @@
|
||||
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
|
||||
|
||||
-- https://discord.gg/xKgQZ6wZvS
|
||||
-- https://discord.gg/9pCDHmjYwd
|
||||
|
||||
Config = {
|
||||
Lan = "en",
|
||||
@@ -12,23 +12,25 @@ Config = {
|
||||
Notify = "gta", -- "qb", "ox", "gta", "esx"
|
||||
ProgressBar = "gta", -- "qb", "ox", "gta", "esx"
|
||||
|
||||
|
||||
|
||||
DontUseTarget = false, -- uses drawtext targets instead of alt targets
|
||||
},
|
||||
|
||||
Crafting = {
|
||||
craftCam = true,
|
||||
MultiCraft = true,
|
||||
MultiCraftAmounts = { [1], [5], [10] },
|
||||
showItemBox = true,
|
||||
},
|
||||
|
||||
General = {
|
||||
ApGov = false, -- Toggle support for AP-Goverment Tax
|
||||
|
||||
lookAtCharge = false, -- "true" to use the "look at charge" feature
|
||||
List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
||||
|
||||
PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
|
||||
|
||||
Usebzzz = true, -- enable if you're using the prop from bzzz
|
||||
Usebzzz = false, -- enable if you're using the prop from bzzz
|
||||
|
||||
Enablecommand = true, -- Enables the /cashregister command
|
||||
|
||||
@@ -82,6 +84,7 @@ Config = {
|
||||
|
||||
CustomCashRegisters = {
|
||||
-- ["jobname"] = { -- Player job role restriction
|
||||
-- img = "https://i.ibb.co/HfVy87fW/image.png", -- url to image file
|
||||
-- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces
|
||||
-- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords
|
||||
-- },
|
||||
@@ -149,18 +152,42 @@ Config = {
|
||||
['ambulance'] = { Commission = 0.25, },
|
||||
},
|
||||
FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
|
||||
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
||||
FineJobList = false, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
||||
lookAtCharge = true, -- "true" to use the "look at charge" feature
|
||||
},
|
||||
}
|
||||
|
||||
PlayerGang, PlayerJob, onDuty = {}, {}, nil
|
||||
|
||||
-- Test function for locales
|
||||
-- Function for locales
|
||||
-- Don't touch unless you know what you're doing
|
||||
-- This needs to be here because it loads before everything else
|
||||
function locale(section, string)
|
||||
if not Config.Lan or Config.Lan == "" then return print("Error, no langauge set") end
|
||||
if not Config.Lan or Config.Lan == "" then
|
||||
print("^1Error^7: ^3Config^7.^3Lan ^1not set^7, ^2falling back to Config.Lan = 'en'")
|
||||
Config = Config or {}
|
||||
Config.Lan = "en"
|
||||
end
|
||||
|
||||
local localTable = Loc[Config.Lan]
|
||||
if not localTable then return "Locale Table Not Found" end
|
||||
if not localTable[section] then return "["..section.."] Invalid" end
|
||||
if not localTable[section][string] then return "["..string.."] Invalid" end
|
||||
-- If Loc[..] doesn't exist, warn user
|
||||
if not localTable then
|
||||
print("Locale Table '"..Config.Lan.."' Not Found")
|
||||
return "Locale Table '"..Config.Lan.."' Not Found"
|
||||
end
|
||||
|
||||
-- If Loc[..].section doesn't exist, warn user
|
||||
if not localTable[section] then
|
||||
print("^1Error^7: Locale Section: ['"..section.."'] Invalid")
|
||||
return "Locale Section: ['"..section.."'] Invalid"
|
||||
end
|
||||
|
||||
-- If Loc[..].section.string doesn't exist, warn user
|
||||
if not localTable[section][string] then
|
||||
print("^1Error^7: Locale String: ['"..section.."']['"..string.."'] Invalid")
|
||||
return "Locale String: ['"..string.."'] Invalid"
|
||||
end
|
||||
|
||||
-- If no issues, return the string
|
||||
return localTable[section][string]
|
||||
end
|
||||
@@ -1,6 +1,6 @@
|
||||
name "Jim-Payments"
|
||||
author "Jimathy"
|
||||
version "3.0.04"
|
||||
version "3.0.05"
|
||||
description "Payment Script"
|
||||
fx_version "cerulean"
|
||||
game "gta5"
|
||||
|
||||
@@ -30,7 +30,9 @@ onResourceStart(function()
|
||||
for _, v in pairs(GetPlayers()) do
|
||||
if v ~= nil or type(v) ~= "number" then
|
||||
local Player = getPlayer(v)
|
||||
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name }
|
||||
if Player.name then
|
||||
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name }
|
||||
end
|
||||
Wait(10)
|
||||
end
|
||||
end
|
||||
@@ -55,29 +57,21 @@ RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, bill
|
||||
if Config.General.PhoneBank == false or gang == true or billtype == "cash" then
|
||||
TriggerClientEvent(getScript()..":client:PayPopup", billed.source, amount, src, billtype, img, label, gang, outside)
|
||||
else
|
||||
if Config.General.PhoneType == "qb" then
|
||||
MySQL.Async.insert(
|
||||
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
|
||||
{billed.citizenid, amount, biller.job, biller.firstname, biller.citizenid}, function(id)
|
||||
if id then
|
||||
TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.source, id, biller.firstname, biller.job, biller.citizenid, amount, GetInvokingResource())
|
||||
end
|
||||
end)
|
||||
TriggerClientEvent('qb-phone:RefreshPhone', billed.source)
|
||||
elseif Config.General.PhoneType == "gks" then
|
||||
MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', {
|
||||
['@citizenid'] = billed.citizenid,
|
||||
['@amount'] = amount,
|
||||
['@society'] = biller.job,
|
||||
['@sender'] = biller.firstname,
|
||||
['@sendercitizenid'] = biller.citizenid,
|
||||
['@label'] = label,
|
||||
})
|
||||
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = locale("success", "inv_succ"), img= '/html/static/img/icons/logo.png' })
|
||||
TriggerClientEvent('gksphone:notifi', billed.source, {title = 'Billing', message = locale("success", "inv_recieved"), img= '/html/static/img/icons/logo.png' })
|
||||
if sendPhoneInvoice({
|
||||
src = billed.source,
|
||||
amount = amount,
|
||||
billedCitizenid = billed.citizenId,
|
||||
job = biller.job,
|
||||
name = biller.firstname,
|
||||
billerCitizenid = biller.citizenId,
|
||||
label = label,
|
||||
|
||||
}) then
|
||||
triggerNotify(nil, locale("success", "inv_succ"), 'success', src)
|
||||
triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source)
|
||||
else
|
||||
|
||||
end
|
||||
triggerNotify(nil, locale("success", "inv_succ"), 'success', src)
|
||||
triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source)
|
||||
end
|
||||
else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
|
||||
end)
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
3.0.04
|
||||
3.0.05
|
||||
|
||||
- Fix custom cash register spawn offset locations
|
||||
- Fix job/gang lock on custom registers
|
||||
- Add workaround for if `onlineList` is `nil`
|
||||
- Fix type for Gabz default ticket cash in location
|
||||
- Separate and fix ped creation for banks and tickets
|
||||
- Add extra check for if playerData exists when getting player list
|
||||
- Add new lookAtCharge option to allow players to target who to charge
|
||||
|
||||
https://github.com/jimathy/jim-payments
|
||||
Reference in New Issue
Block a user