Added callbacks to grab characters name

This adds callback triggers for grabbing the players Character name instead of their user name
Also adds a callback trigger for the amount of tickets in a persons pockets for the trading tickets menu + cosmetic changes
This commit is contained in:
jimathy
2022-02-09 12:54:06 +00:00
committed by GitHub
parent cb54fb18fa
commit afdbb72ce7

View File

@@ -38,16 +38,25 @@ RegisterNetEvent('jim-payments:client:Charge', function()
if not onDuty then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment
local playerList = {}
for k,v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
--TriggerEvent("QBCore:Notify", "["..GetPlayerServerId(v).."] - "..GetPlayerName(v).." ("..math.floor(dist+0.5).."m)", "error")
--Distance info, cosmetic for adding the "(5m)" when opening the register
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
--Moved the script to client, and needed to grab full character name not the username
local name = nil
while name == nil do QBCore.Functions.TriggerCallback('jim-payments:Name:Find', function(cb) name = cb end, GetPlayerServerId(v)) Citizen.Wait(1) end
--Debugging notification, this shows the info it finds regardless of it adds to the list or not
--TriggerEvent("QBCore:Notify", "["..GetPlayerServerId(v).."] - "..name.." ("..math.floor(dist+0.5).."m)", "error")
if v ~= PlayerId() then
playerList[#playerList+1] = { value = GetPlayerServerId(v), text = "["..GetPlayerServerId(v).."] - "..GetPlayerName(v).." ("..math.floor(dist+0.5).."m)" }
playerList[#playerList+1] = { value = GetPlayerServerId(v), text = "["..GetPlayerServerId(v).."] - "..name.." ("..math.floor(dist+0.5).."m)" }
end
end
end
if playerList[1] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
local dialog = exports['qb-input']:ShowInput({ header = "Charge Customer", submitText = "Send",
local dialog = exports['qb-input']:ShowInput({ header = PlayerJob.label.." Cash Register", submitText = "Send",
inputs = {
{ text = "Citizen", name = "citizen", type = "select", options = playerList },
{ text = "Charge Customer:", name = "citizen", type = "select", options = playerList },
{ type = 'number', isRequired = true, name = 'price', text = 'Amount to Charge' },
{ type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "card", text = "Card" } } }, }
})
@@ -56,10 +65,14 @@ RegisterNetEvent('jim-payments:client:Charge', function()
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype)
end
end)
RegisterNetEvent('jim-payments:Tickets:Menu', function()
local amount = nil
while amount == nil do QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) amount = cb end) Citizen.Wait(1) end
for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then
else exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = PlayerJob.label.." Ticket Payment", txt = "Do you want trade your tickets for payment?" },
{ isMenuHeader = true, header = "", txt = "Amount of Tickets: "..amount.."<br>Total Payment: $"..(Config.Jobs[PlayerJob.name].PayPerTicket * amount) },
{ header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
{ header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, })
end
@@ -67,4 +80,4 @@ RegisterNetEvent('jim-payments:Tickets:Menu', function()
end)
RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)