mirror of
https://github.com/jimathy/jim-payments.git
synced 2026-08-17 06:16:02 +01:00
Trying to fix inventory space checks
This commit is contained in:
323
server.lua
323
server.lua
@@ -1,153 +1,204 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local function cv(amount)
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local formatted = amount
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while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
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return formatted
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AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then TriggerEvent("jim-shops:MakeStash") end
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for k, v in pairs(Config.Products) do
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for i = 1, #v do
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if not QBCore.Shared.Items[Config.Products[k][i].name] then
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print("Config.Products['"..k.."'] can't find item: "..Config.Products[k][i].name)
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end
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end
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end
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for k, v in pairs(Config.Locations) do
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if v["products"] == nil then
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print("Config.Locations['"..k.."'] can't find its product table")
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end
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end
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end)
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local function GetStashItems(stashId)
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local items = {}
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local result = MySQL.Sync.fetchScalar('SELECT items FROM stashitems WHERE stash = ?', {stashId})
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if result then
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local stashItems = json.decode(result)
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if stashItems then
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for k, item in pairs(stashItems) do
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local itemInfo = QBCore.Shared.Items[item.name:lower()]
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if itemInfo then
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items[item.slot] = {
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name = itemInfo["name"],
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amount = tonumber(item.amount),
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info = item.info ~= nil and item.info or "",
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label = itemInfo["label"],
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description = itemInfo["description"] ~= nil and itemInfo["description"] or "",
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weight = itemInfo["weight"],
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type = itemInfo["type"],
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unique = itemInfo["unique"],
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useable = itemInfo["useable"],
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image = itemInfo["image"],
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slot = item.slot,
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}
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end
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end
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end
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end
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return items
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end
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AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
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for k, v in pairs(Config.Jobs) do if not QBCore.Shared.Jobs[k] then print("Jim-Payments: Config.Jobs searched for job '"..k.."' and couldn't find it in the Shared") end end
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--Wrapper converting for opening shops externally
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RegisterServerEvent('jim-shops:ShopOpen', function(shop, name, shoptable)
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local data = { shoptable = { products = shoptable.items, label = shoptable.label, }, custom = true }
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TriggerClientEvent('jim-shops:ShopMenu', source, data, true)
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end)
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QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end)
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RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, popup)
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if biller then -- If this is found, it ISN'T a phone payment, so add money to society here
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if Config.Manage then exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount)
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if Config.Debug then print("QB-Management: Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.job.name).."'") end
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else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount)
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if Config.Debug then print("QB-BossMenu: Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.job.name).."'") end
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end
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elseif not biller then --Find the biller from their citizenid
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local biller = QBCore.Functions.GetPlayerByCitizenId(data.senderCitizenId)
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TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, data.sender.." Paid their $"..data.amount.." invoice", "success")
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end
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local duty = true
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if biller.PlayerData.job.onduty then duty = true else duty = false end
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-- If ticket system enabled, do this
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if duty and Config.TicketSystem then
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if data.amount >= Config.Jobs[data.society].MinAmountforTicket then
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for k, v in pairs(QBCore.Functions.GetPlayers()) do
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local Player = QBCore.Functions.GetPlayer(v)
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if Player ~= nil then
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if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
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Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
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TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
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TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
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end
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end
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end
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end
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end
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-- Commission section, does each config option separately
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local comm = tonumber(Config.Jobs[data.society].Commission)
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if Config.Commission and comm ~= 0 then
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if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end
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if Config.CommissionDouble then
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biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
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TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * (comm *2)).." in Commission", "success")
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else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
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TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
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end
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if Config.CommissionAll then
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for k, v in pairs(QBCore.Functions.GetPlayers()) do
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local Player = QBCore.Functions.GetPlayer(v)
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if Player ~= nil and Player ~= biller then
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if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
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Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
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TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
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end
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end
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end
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end
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end
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end)
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RegisterServerEvent('jim-payments:Tickets:Sell', function()
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local Player = QBCore.Functions.GetPlayer(source)
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if Player.Functions.GetItemByName("payticket") == nil then TriggerClientEvent('QBCore:Notify', source, "No tickets to trade", 'error') return
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RegisterServerEvent('jim-shops:GetItem', function(amount, billtype, item, shoptable, price, info, shop, num, nostash)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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--Inventory space checks
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local give = true
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local totalWeight = QBCore.Player.GetTotalWeight(Player.PlayerData.items)
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local maxWeight = QBCore.Config.Player.MaxWeight
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local slots = 0
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for k, v in pairs(Player.PlayerData.items) do slots = slots +1 end
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slots = Config.MaxSlots - slots
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local balance = Player.Functions.GetMoney(tostring(billtype))
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-- If too heavy:
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if (totalWeight + (QBCore.Shared.Items[item].weight * amount)) > maxWeight then
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TriggerClientEvent("QBCore:Notify", src, "Not enough space in inventory", "error") give = false
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-- If unique and it would poof away:
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elseif QBCore.Shared.Items[item].unique and (tonumber(slots) < tonumber(amount)) then
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TriggerClientEvent("QBCore:Notify", src, "Not enough slots in inventory", "error") give = false
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else
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tickets = Player.Functions.GetItemByName("payticket").amount
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Player.Functions.RemoveItem('payticket', tickets)
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pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
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Player.Functions.AddMoney('bank', pay, 'ticket-payment')
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TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
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TriggerClientEvent('QBCore:Notify', source, "Tickets traded: "..tickets.." Total: $"..cv(pay), 'success')
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end
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end)
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QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb)
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if QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket') == nil then amount = 0
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else amount = QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket').amount end
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cb(amount)
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end)
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RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside)
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local src = source
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local biller = QBCore.Functions.GetPlayer(src)
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local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
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local amount = tonumber(price)
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local balance = billed.Functions.GetMoney(billtype)
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if amount and amount > 0 then
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if balance < amount then
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TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error")
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TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
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return
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end
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if billtype == "cash" then
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TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, biller.PlayerData.job.label)
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elseif billtype == "bank" then
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if Config.PhoneBank == false then
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TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, biller.PlayerData.job.label)
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else
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if Config.PhoneType == "qb" then
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MySQL.Async.insert(
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'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
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{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid})
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TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
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elseif Config.PhoneType == "gks" then
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MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', {
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['@citizenid'] = billed.PlayerData.citizenid,
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['@amount'] = amount,
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['@society'] = biller.PlayerData.job.name,
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['@sender'] = biller.PlayerData.charinfo.firstname,
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['@sendercitizenid'] = biller.PlayerData.citizenid,
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['@label'] = biller.PlayerData.job.label,
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})
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TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = 'Invoice Successfully Sent', img= '/html/static/img/icons/logo.png' })
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TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = 'New Invoice Recieved', img= '/html/static/img/icons/logo.png' })
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-- If its a weapon, do this:
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if QBCore.Shared.Items[item].type == "weapon" then
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if QBCore.Shared.Items[item].unique then
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for i = 1, amount do
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if Player.Functions.AddItem(item, 1) then
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else TriggerClientEvent('QBCore:Notify', src, "Can't give item!", "error") give = false break end
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Wait(10)
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end
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end
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else
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-- If item is unique:
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if QBCore.Shared.Items[item].unique then
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for i = 1, amount do
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if Player.Functions.AddItem(item, 1, nil, info) then
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else TriggerClientEvent('QBCore:Notify', src, "Can't give item!", "error") give = false break end
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Wait(10)
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end
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else
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if Player.Functions.AddItem(item, amount, false, info) then
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "add", amount)
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else
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TriggerClientEvent('QBCore:Notify', source, "Can't give item!", "error") give = false
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end
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TriggerClientEvent('QBCore:Notify', src, 'Invoice Successfully Sent', 'success')
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TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received')
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end
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end
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else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end
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if Config.Limit and not nostash then
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stashItems = GetStashItems("["..shop.."("..num..")]")
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for i = 1, #stashItems do
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if stashItems[i].name == item then
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if (stashItems[i].amount - amount) <= 0 then stashItems[i].amount = 0 else stashItems[i].amount = stashItems[i].amount - amount end
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TriggerEvent('jim-shops:server:SaveStashItems', "["..shop.."("..num..")]", stashItems)
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if Config.Debug then print("Removing "..QBCore.Shared.Items[item].label.." x"..amount.." from Shop's Stash: '["..shop.."("..num..")]") end
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end
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end
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end
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--Money checks
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if give then
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if balance >= (tonumber(price) * tonumber(amount)) then
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Player.Functions.RemoveMoney(tostring(billtype), (tonumber(price) * tonumber(amount)), 'ticket-payment')
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else
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TriggerClientEvent("QBCore:Notify", src, "Not enough money", "error") return
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end
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end
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end
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--Make data to send back to main shop menu
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local data = {}
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data.shoptable = shoptable
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custom = true
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if Config.Limit and not nostash then
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custom = nil
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data.k = shop
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data.l = num
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end
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TriggerClientEvent('jim-shops:ShopMenu', src, data, custom)
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end)
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RegisterServerEvent("jim-payments:server:PayPopup", function(data)
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local src = source
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local billed = QBCore.Functions.GetPlayer(src)
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local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
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local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount }
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if data.accept == true then
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billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
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TriggerEvent('jim-payments:Tickets:Give', newdata, biller)
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TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." payment", "success")
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elseif data.accept == false then
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TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
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TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." payment", "error")
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RegisterNetEvent("jim-shops:MakeStash", function()
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for k, v in pairs(Config.Locations) do
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local stashTable = {}
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for l, b in pairs(v["coords"]) do
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for i = 1, #v["products"] do
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if Config.Debug then print("MakeStash - Searching for item '"..v["products"][i].name.."'")
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if not QBCore.Shared.Items[v["products"][i].name:lower()] then
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print ("MakeStash - Can't find item '"..v["products"][i].name.."'")
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end
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end
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local itemInfo = QBCore.Shared.Items[v["products"][i].name:lower()]
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stashTable[i] = {
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name = itemInfo["name"],
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amount = tonumber(v["products"][i].amount),
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info = {},
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label = itemInfo["label"],
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description = itemInfo["description"] ~= nil and itemInfo["description"] or "",
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weight = itemInfo["weight"],
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type = itemInfo["type"],
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unique = itemInfo["unique"],
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useable = itemInfo["useable"],
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image = itemInfo["image"],
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slot = i,
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}
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end
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if Config.Limit then TriggerEvent('jim-shops:server:SaveStashItems', "["..k.."("..l..")]", stashTable)
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elseif Config.Limit == false then stashname = "["..k.."("..l..")]" MySQL.Async.execute('DELETE FROM stashitems WHERE stash= ?', {stashname}) end
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end
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end
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end)
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QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb)
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local onlineList = {}
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for k, v in pairs(QBCore.Functions.GetPlayers()) do
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local P = QBCore.Functions.GetPlayer(v)
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onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname }
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--Compatability Wrapper Event for qb-truckerjob to refill shop stashes
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RegisterNetEvent("qb-shops:server:RestockShopItems", function(storeinfo)
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local k, l = nil
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local storename = storeinfo
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if string.find(storename, "247supermarket") then k = "247supermarket"
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elseif string.find(storename, "hardware") then k = "hardware"
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elseif string.find(storename, "robsliquor") then k = "robsliquor"
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elseif string.find(storename, "ltdgasoline") then k = "ltdgasoline"
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end
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cb(onlineList)
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l = storename:gsub(k,"")
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if l == "" then l = 1 end
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local stashTable = {}
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for i = 1, #Config.Locations[k]["products"] do
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if Config.Debug then print("RestockShopItems - Searching for item '"..v["products"][i].name.."'")
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if not QBCore.Shared.Items[v["products"][i].name:lower()] then
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print ("RestockShopItems - Can't find item '"..v["products"][i].name.."'")
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end
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end
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local itemInfo = QBCore.Shared.Items[Config.Locations[k]["products"][i].name:lower()]
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stashTable[i] = {
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name = itemInfo["name"],
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amount = tonumber(Config.Locations[k]["products"][i].amount),
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info = {},
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label = itemInfo["label"],
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description = itemInfo["description"] ~= nil and itemInfo["description"] or "",
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weight = itemInfo["weight"],
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type = itemInfo["type"],
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unique = itemInfo["unique"],
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useable = itemInfo["useable"],
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image = itemInfo["image"],
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slot = i,
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}
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end
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if Config.Limit then TriggerEvent('jim-shops:server:SaveStashItems', "["..k.."("..l..")]", stashTable) end
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end)
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QBCore.Functions.CreateCallback('jim-shops:server:getLicenseStatus', function(source, cb)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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local licenseTable = Player.PlayerData.metadata["licences"]
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local licenseItem = Player.Functions.GetItemByName("weaponlicense")
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cb(licenseTable.weapon, licenseItem)
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end)
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QBCore.Functions.CreateCallback('jim-shops:server:GetStashItems', function(source, cb, stashId) cb(GetStashItems(stashId)) end)
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RegisterNetEvent('jim-shops:server:SaveStashItems', function(stashId, items) MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { ['stash'] = stashId, ['items'] = json.encode(items) }) end)
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