I hate github

This commit is contained in:
Jim Shield
2022-06-21 15:11:02 +01:00
committed by GitHub
parent d29d2d6904
commit 2302ff987b
7 changed files with 0 additions and 1131 deletions

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local QBCore = exports['qb-core']:GetCoreObject()
-- This script is a simple replacement for QB-Banking and QB-ATMs
-- It uses QB-Input and server callbacks to retreive info about accounts and cash
-- This requires QB-Target and has the location of every ATM, ATM prop and bank window
local Targets = {}
local Peds = {}
local BankLoc = Config.VanBankLocations
local ATMLoc = Config.VanATMLocations
local function cv(amount)
local formatted = amount
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if (k==0) then
break
end
end
return formatted
end
local bossroles = {}
local gangroles = {}
CreateThread(function()
if Config.Gabz then BankLoc = Config.GabzBankLocations ATMLoc = Config.GabzATMLocations end
if Config.useATM then
if Config.ATMBlips then
for k, v in pairs(Config.WallATMLocations) do
blip = AddBlipForCoord(v)
SetBlipSprite(blip, 108)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.55)
SetBlipColour(blip, 3)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("ATM")
EndTextCommandSetBlipName(blip)
end
for k, v in pairs(ATMLoc) do
blip = AddBlipForCoord(v)
SetBlipSprite(blip, 108)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.55)
SetBlipColour(blip, 3)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("ATM")
EndTextCommandSetBlipName(blip)
end
end
end
if Config.useBanks then
if Config.BankBlips then
for k,v in pairs(BankLoc) do
for l, b in pairs(v) do
blip = AddBlipForCoord(b)
SetBlipSprite(blip, 108)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.55)
SetBlipColour(blip, 2)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Bank")
EndTextCommandSetBlipName(blip)
break
end
end
end
end
if Config.useATM or Config.useBanks then
for k, v in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs
if QBCore.Shared.Jobs[tostring(k)] then
for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades
if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss
if bossroles[tostring(k)] ~= nil then -- checks if the line exists
if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the
else bossroles[tostring(k)] = tonumber(l)
end
end
end
end
end
for k, v in pairs(QBCore.Shared.Gangs) do
if QBCore.Shared.Gangs[tostring(k)] then
for l, b in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
if tostring(k) ~= "none" then
if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then
if gangroles[tostring(k)] ~= nil then
if gangroles[tostring(k)] > tonumber(l) then gangroles[tostring(k)] = tonumber(l) end
else gangroles[tostring(k)] = tonumber(l)
end
end
end
end
end
end
end
if Config.useATM then
exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, })
for k,v in pairs(Config.WallATMLocations) do
Targets["jimwallatm"..k] =
exports['qb-target']:AddCircleZone("jimwallatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimwallatm"..k, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
}, distance = 1.5 })
end
for k,v in pairs(ATMLoc) do
Targets["jimatm"..k] =
exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
}, distance = 1.5 })
end
end
if Config.useBanks then
for k,v in pairs(BankLoc) do
for l, b in pairs(v) do
Targets["jimbank"..k..l] =
exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = "Use Bank", id = "bank" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = "Access Savings", id = "savings" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Access Society Account", id = "society", job = bossroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Society Money Transfer", id = "societytransfer", job = bossroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Gang Society Account", id = "gang", gang = gangroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Gang Money Transfer", id = "gangtransfer", gang = gangroles }, },
distance = 2.5 })
if Config.Peds then
local i = math.random(1, #Config.PedPool)
RequestModel(Config.PedPool[i]) while not HasModelLoaded(Config.PedPool[i]) do Wait(0) end
if Peds["jimbank"..k..l] == nil then Peds["jimbank"..k..l] = CreatePed(0, Config.PedPool[i], vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)), b[4], false, false) end
if Config.Debug then print("Ped Created - 'jimbank"..k..l.."'") end
end
end
end
end
end)
local function PlayATMAnimation(animation)
if animation == 'enter' then RequestAnimDict('amb@prop_human_atm@male@enter')
while not HasAnimDictLoaded('amb@prop_human_atm@male@enter') do Wait(1) end
if HasAnimDictLoaded('amb@prop_human_atm@male@enter') then TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true) end
end
if animation == 'exit' then RequestAnimDict('amb@prop_human_atm@male@exit')
while not HasAnimDictLoaded('amb@prop_human_atm@male@exit') do Wait(1) end
if HasAnimDictLoaded('amb@prop_human_atm@male@exit') then TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true) end
end
end
local function GrabAccount(type, job)
local p = promise.new()
QBCore.Functions.TriggerCallback('jim-payments:ManageWrapper', function(cb) p:resolve(cb) end, type, job)
return Citizen.Await(p)
end
RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
--this grabs all the info from names to savings account numbers in the databases
local p = promise.new()
QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb) p:resolve(cb) end) local info = Citizen.Await(p)
local society local gsociety local cancelled = false
if Config.Manage then
society = GrabAccount("GetAccount", PlayerJob.name)
Wait(200)
gsociety = GrabAccount("GetGangAccount", PlayerGang.name)
else
local p = promise.new()
QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) society = Citizen.Await(p)
local p2 = promise.new()
QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) gsociety = Citizen.Await(p2)
end
local atmbartime = 2500
local setoptions = {}
if data.id == "atm" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, }
setview = "<center><img src=https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png width=200px></center><br>Welcome back, "..info.name.."<br><br>- Citizen ID -<br>"..info.cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(info.bank).."<br>💵Cash - $"..cv(info.cash)..'<br><br>- Options -'
setheader = "💵 ATM Banking 💵"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
for k, v in pairs(Config.ATMModels) do
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed, true)
local hash = GetHashKey(v)
local atm = IsObjectNearPoint(hash, playerCoords.x, playerCoords.y, playerCoords.z, 1.6)
if atm then
local obj = GetClosestObjectOfType(playerCoords.x, playerCoords.y, playerCoords.z, 1.6, v, false, false, false)
local atmCoords = GetEntityCoords(obj, false)
TaskTurnPedToFaceEntity(playerPed, obj, 1000)
Wait(1000)
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing ATM", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
cancelled = true
end, data.icon)
end
end
elseif data.id == "bank" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setview = "Welcome back, "..info.name.."<br><br>- Account -<br>"..info.account.."<br>"..info.cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(info.bank).."<br>💵Cash - $"..cv(info.cash).."<br><br>- Options -"
setheader = "🏦 Banking 🏦"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Bank", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
cancelled = true
end, data.icon)
elseif data.id == "transfer" then
setoptions = { { value = "transfer", text = "Transfer" } }
setview = "Welcome back, "..info.name.."<br><br>- Account -<br>"..info.account.."<br>"..info.cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
setheader = "🔀 Transfer Services 🔀"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
cancelled = true
end, data.icon)
elseif data.id == "savings" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setview = "Welcome back, "..info.name.."<br><br>- Account Info -<br>Savings ID: "..info.aid.."<br>"..info.cid.."<br><br>- Balances -<br>💰Savings - $"..cv(info.savbal).."<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
setheader = "💰 Savings 💰"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Savings", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
cancelled = true
end, data.icon)
elseif data.id == "society" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerJob.label.."<br><br>- Balances -<br>🏢"..PlayerJob.label.." - $"..cv(society).."<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
setheader = "🏢 Society Banking 🏢"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
cancelled = true
end, data.icon)
elseif data.id == "societytransfer" then
setoptions = { { value = "transfer", text = "Transfer" } }
setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerJob.label.."<br><br>- Balances -<br>🏢"..PlayerJob.label.." - $"..cv(society).."<br><br>- Options -"
setheader = "🔀 Transfer Services 🔀"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
cancelled = true
end, data.icon)
elseif data.id == "gang" then
setheader = "🏢 Society Banking 🏢"
setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(gsociety).."<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
cancelled = true
end, data.icon)
elseif data.id == "gangtransfer" then
setoptions = { { value = "transfer", text = "Transfer" } }
setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(gsociety).."<br><br>- Options -"
setheader = "🔀 Transfer Services 🔀"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
cancelled = true
end, data.icon)
end
Wait(atmbartime+500)
if not cancelled then
cancelled = false
local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = "Transfer", inputs = setinputs })
if dialog then
if not dialog.amount then return end
PlayATMAnimation('exit') Citizen.Wait(1000)
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, society, gsociety)
end
end
end)
RegisterNetEvent('jim-payments:client:ATM:give', function()
local onlineList = {}
local nearbyList = {}
QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end
for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end
dist = nil
end
if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
local dialog = exports['qb-input']:ShowInput({ header = "Give someone cash", submitText = "Give",
inputs = {
{ text = " ", name = "citizen", type = "select", options = nearbyList },
{ type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Pay' }, }
})
if dialog then
if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
end
end)
end)
AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end
for k, v in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
for k, v in pairs(Peds) do DeletePed(Peds[k]) end
end)

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local QBCore = exports['qb-core']:GetCoreObject()
local function cv(amount)
local formatted = amount
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if (k==0) then
break
end
end
return formatted
end
---- BANK STUFF
QBCore.Functions.CreateCallback('jim-payments:ManageWrapper', function(source, cb, type, account)
local result = nil
if type == "GetAccount" then result = exports["qb-management"]:GetAccount(account) end
if type == "GetGangAccount" then result = exports["qb-management"]:GetGangAccount(account) end
cb(result)
end)
RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local cashB = Player.Functions.GetMoney("cash")
local bankB = Player.Functions.GetMoney("bank")
local amount = tonumber(amount)
--Simple transfers from bank to wallet --
if account == "bank" or account == "atm" then
if billtype == "withdraw" then
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error")
elseif bankB >= tonumber(amount) then
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the bank", "success") -- Don't really need this as phone gets notified when money is withdrawn
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
Player.Functions.AddMoney('cash', amount)
end
elseif billtype == "deposit" then
if cashB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough cash", "error")
elseif cashB >= amount then
Player.Functions.RemoveMoney('cash', amount) Wait(1500)
Player.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the Bank", "success")
end
end
-- Transfers from bank to savings account --
elseif account == "savings" then
local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].amount) aid = getSavingsAccount[1].record_id end
if billtype == "withdraw" then
if savbal >= amount then
savbal = savbal - amount
Player.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Withdrawn from savings into bank account", "success")
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
if success then return true else return false end
end)
elseif savbal < amount then
TriggerClientEvent("QBCore:Notify", src, "Savings Balance too low", "error")
end
elseif billtype == "deposit" then
if amount < bankB then
savbal = savbal + amount
Player.Functions.RemoveMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Deposited from bank account into savings", "success")
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
if success then return true else return false end
end)
else TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error")
end
end
--Simple transfers from society account to bank --
elseif account == "society" then
if billtype == "withdraw" then
if tonumber(society) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error")
elseif tonumber(society) >= amount then
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success")
Player.Functions.AddMoney('bank', amount)
if Config.Manage then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end
end
elseif billtype == "deposit" then
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
elseif bankB >= amount then
if Config.Manage then exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount)
else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount) end
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success")
end
end
-- Transfer from boss account to players --
elseif account == "societytransfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
local newiban = tostring(baccount)
for k, v in pairs(bannedCharacters) do
newAmount = string.gsub(newAmount, '%' .. v, '')
newiban = string.gsub(newiban, '%' .. v, '')
end
baccount = newiban
amount = tonumber(newAmount)
local Player = QBCore.Functions.GetPlayer(src)
if (society - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] ~= nil then
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
if Config.Manage then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end
if Reciever ~= nil then
Reciever.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.job.label).." account", "success")
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank = (RecieverMoney.bank + amount)
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
end
end
--Simple transfers from gang society account to bank --
elseif account == "gang" then
if billtype == "withdraw" then
if tonumber(gsociety) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error")
elseif tonumber(gsociety) >= amount then
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success")
Player.Functions.AddMoney('bank', amount)
if Config.Manage then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
else TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
end
elseif billtype == "deposit" then
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
elseif bankB >= amount then
if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount)
else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success")
end
end
-- Transfer from gang account to players --
elseif account == "gangtransfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
local newiban = tostring(baccount)
for k, v in pairs(bannedCharacters) do
newAmount = string.gsub(newAmount, '%' .. v, '')
newiban = string.gsub(newiban, '%' .. v, '')
end
baccount = newiban
amount = tonumber(newAmount)
local Player = QBCore.Functions.GetPlayer(src)
if (gsociety - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] ~= nil then
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
if Config.Manage then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
if Reciever ~= nil then
Reciever.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.gang.label).." account", "success")
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank = (RecieverMoney.bank + amount)
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
end
end
elseif account == "transfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
local newiban = tostring(baccount)
for k, v in pairs(bannedCharacters) do
newAmount = string.gsub(newAmount, '%' .. v, '')
newiban = string.gsub(newiban, '%' .. v, '')
end
baccount = newiban
amount = tonumber(newAmount)
local Player = QBCore.Functions.GetPlayer(src)
if (Player.PlayerData.money.bank - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] ~= nil then
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
Player.Functions.RemoveMoney('bank', amount)
if Reciever ~= nil then
Reciever.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Sent $"..cv(amount).." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success")
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank = (RecieverMoney.bank + amount)
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
end
end
end
end)
QBCore.Functions.CreateCallback('jim-payments:ATM:Find', function(source, cb)
local Player = QBCore.Functions.GetPlayer(source)
local name = Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname
local cid = Player.PlayerData.citizenid.." ["..source.."]"
local cash = Player.Functions.GetMoney("cash")
local bank = Player.Functions.GetMoney("bank")
local account = Player.PlayerData.charinfo.account
local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
if getSavingsAccount[1] ~= nil then
aid = getSavingsAccount[1].record_id
savbal = getSavingsAccount[1].amount
else
MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, amount, account_type) VALUES (?, ?, ?)', { Player.PlayerData.citizenid, 0, 'Savings' }, function() completed = true end) repeat Wait(0) until completed == true
local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
aid = getSavingsAccount[1].record_id
savbal = getSavingsAccount[1].amount
end
local data = {
name = name,
cash = cash,
bank = bank,
account = account,
cid = cid,
savbal = savbal,
aid = aid }
cb(data)
end)
QBCore.Commands.Add("cashgive", "Pay a user nearby", {}, false, function(source) TriggerClientEvent("jim-payments:client:ATM:give", source) end)
RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price)
local Player = QBCore.Functions.GetPlayer(source)
local Reciever = QBCore.Functions.GetPlayer(tonumber(citizen))
local amount = tonumber(price)
local balance = Player.Functions.GetMoney("cash")
if amount and amount > 0 then
if balance >= amount then
Player.Functions.RemoveMoney('cash', amount)
TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success")
Reciever.Functions.AddMoney('cash', amount)
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success")
elseif balance < amount then
TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error")
end
else TriggerClientEvent('QBCore:Notify', source, "You can't give $0", 'error') end
end)

View File

@@ -1,111 +0,0 @@
local QBCore = exports['qb-core']:GetCoreObject()
PlayerJob = {}
local onDuty = false
local BankPed = {}
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end)
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end)
RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end)
--Keeps track of duty on script restarts
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang onDuty = PlayerJob.onduty end)
end)
CreateThread(function()
local jobroles = {}
local gangroles = {}
for k, v in pairs(Config.Jobs) do if v.gang then gangroles[tostring(k)] = 0 else jobroles[tostring(k)] = 0 end end
exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, },
{ options = {
{ event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Job Receipts", job = jobroles, },
{ event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Gang Receipts", gang = gangroles, } },
distance = 2.0 })
if Config.Peds then
local i = math.random(1, #Config.PedPool)
RequestModel(Config.PedPool[i]) while not HasModelLoaded(Config.PedPool[i]) do Wait(0) end
if not BankPed[1] then BankPed[1] = CreatePed(0, Config.PedPool[i], vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z-1), Config.CashInLocation[4], false, false) end
if Config.Debug then print("Ped Created for Ticket Trade") end
end
end)
RegisterNetEvent('jim-payments:client:Charge', function(data, outside)
if outside == nil then outside = false end
if not outside and not onDuty and data.gang == nil then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment
local onlineList = {}
local nearbyList = {}
local p = promise.new()
QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end)
onlineList = Citizen.Await(p)
for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or Config.Debug then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end
dist = nil
end
if not data.img then img = "" else img = data.img end
if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
local newinputs = {}
if Config.List then newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } end
if not Config.List then newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = '# Customer ID #' } end
newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "bank", text = "Card" } } }
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' }
if data.job then label = PlayerJob.label gang = false elseif data.gang then label = PlayerGang.label gang = true end
local dialog = exports['qb-input']:ShowInput({ header = img..label.." Cash Register", submitText = "Send", inputs = newinputs})
if dialog then
if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang)
end
end)
RegisterNetEvent('jim-payments:Tickets:Menu', function(data)
local amount = 0
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) amount = Citizen.Await(p)
if amount == 0 or amount == nil then TriggerEvent("QBCore:Notify", "You don't have any tickets to trade", "error") return end
local sellable = false
local name = "" local label = ""
for k, v in pairs(Config.Jobs) do
if data.gang then
if v.gang and k == PlayerGang.name then
name = k
label = PlayerGang.label
sellable = true
end
else
if not v.gang and k == PlayerJob.name then
name = k
label = PlayerJob.label
sellable = true
end
end
if sellable then
exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = "🧾 "..label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" },
{ isMenuHeader = true, header = "", txt = "Amount of Tickets: "..amount.."<br>Total Payment: $"..(Config.Jobs[name].PayPerTicket * amount) },
{ icon = "fas fa-circle-check", header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
{ icon = "fas fa-circle-xmark", header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, })
end
end
end)
RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob, gang)
if not img then img = "" end
exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = img.."🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the payment?" },
{ isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount },
{ icon = "fas fa-circle-check", header = "Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang } } },
{ icon = "fas fa-circle-xmark", header = "No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype } } }, })
end)
RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)
AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end
exports['qb-target']:RemoveZone("JimBank") DeletePed(BankPed[1])
end)

View File

@@ -1,223 +0,0 @@
print("Jim-Payments v2.6 - Payments Script by Jimathy")
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
-- https://discord.gg/xKgQZ6wZvS
Config = {}
Config.Debug = false
Config.Manage = true -- "true" if using qb-management
-- "false" if using qb-bossmenu
Config.TicketSystem = true -- Enable this if you want to use the ticket system false
Config.List = true -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
Config.PaymentRadius = 30 -- This is how far the playerlist will check for nearby players (based on the person charging)
Config.Peds = true -- "true" to enable peds spawning in banks
Config.PedPool = {
[1] = `IG_Bankman`,
[2] = `U_M_M_BankMan`,
[3] = `S_F_M_Shop_HIGH`,
[4] = `S_M_M_HighSec_02`,
[5] = `S_M_M_HighSec_03`,
[6] = `S_M_M_HighSec_04`,
[7] = `A_F_Y_Business_01`,
[8] = `A_F_Y_Business_02`,
[9] = `A_F_Y_Business_03`,
[10] = `A_F_Y_Business_04`,
[11] = `A_M_M_Business_01`,
[12] = `A_M_Y_Business_02`,
[13] = `A_M_Y_Business_03`,
[14] = `U_F_M_CasinoShop_01`,
}
Config.Gabz = true -- "true" to enable Gabz Banking locations
Config.useATM = true -- Enable this to use my ATM's
Config.useBanks = true -- Enable this to use my banking stuff
Config.BankBlips = true -- Enable this if you disabled qb-banking and need bank locations
Config.ATMBlips = false -- Enable this if you are a pyscho and need every ATM to be on the map too
Config.PhoneBank = true -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
-- This doesn't affect Cash payments as they by default use confirmation now
-- This is helpful for phones that don't support invoices well
Config.PhoneType = "qb" -- Change this setting to make invoices work with your phone script [still testing this currently]
-- "qb" for qb-phone
-- "gks"" for GKSPhone
Config.Commission = true -- Set this to true to enable Commissions and give the person charging a percentage of the total
Config.CommissionAll = false -- Set this to true to give commission to workers clocked in
Config.CommissionDouble = false -- Set this to true if you want the person charging to get double Commission
Config.CommissionLimit = false -- If true, this limits the Commission to only be given if over the "MinAmountForTicket". If false, Commission will be given for any amount
-- MinAmountforTicket should be your cheapest item
-- PayPerTicket should never be higher than MinAmountforTicket
-- Commission is a percentage eg "0.10" becomes 10%
Config.CashInLocation = vector4(252.23, 223.11, 106.29, 159.2) -- Default Third Window along in Pacific Bank
if Config.Gabz then Config.CashInLocation = vector4(269.28, 217.24, 106.28, 69.0) end -- Middle along in Pacific Bank (Gabz)
Config.Jobs = {
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10,},
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true },
}
Config.ATMModels = {"prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" }
Config.GabzATMLocations = {
--PACIFIC BANK 12 ATMS (GABZ)
vector3(239.02, 212.37, 106.28),
vector3(239.46, 213.6, 106.28),
vector3(239.9, 214.82, 106.28),
vector3(240.35, 216.03, 106.28),
vector3(241.42, 218.96, 106.28),
vector3(241.86, 220.16, 106.28),
vector3(242.3, 221.41, 106.28),
vector3(242.76, 222.63, 106.28),
vector3(263.46, 203.86, 106.28),
vector3(263.96, 205.03, 106.28),
vector3(264.37, 206.28, 106.28),
vector3(264.77, 207.51, 106.28),
}
Config.VanATMLocations = {
--PACIFIC BANK 10 ATMS
vector3(265.9, 213.86, 106.28),
vector3(265.56, 212.98, 106.28),
vector3(265.19, 211.91, 106.28),
vector3(264.86, 211.03, 106.28),
vector3(264.52, 210.06, 106.28),
vector3(236.64, 219.72, 106.29),
vector3(237.04, 218.72, 106.29),
vector3(237.5, 217.87, 106.29),
vector3(237.93, 216.94, 106.29),
vector3(238.36, 216.03, 106.29),
}
--QB-Target doesn't seem to like ALL ATM Props so need to manually add locations
Config.WallATMLocations = {
vector3(-386.54, 6046.29, 31.5),
vector3(-282.82, 6226.24, 31.49),
vector3(-132.74, 6366.79, 31.48),
vector3(-95.76, 6457.41, 31.46),
vector3(-97.52, 6455.65, 31.47),
vector3(155.95, 6642.99, 31.6),
vector3(173.92, 6638.16, 31.57),
vector3(2558.65, 350.92, 108.62),
vector3(1077.78, -776.64, 58.35),
vector3(1138.14, -468.88, 66.73),
vector3(1166.93, -455.96, 66.81),
vector3(285.37, 143.07, 104.17),
vector3(-165.43, 234.81, 94.92),
vector3(-165.4, 232.73, 94.92),
vector3(-1410.41, -98.76, 52.43),
vector3(-1409.85, -100.51, 52.38),
vector3(-1206.0, -324.94, 37.86),
vector3(-1205.23, -326.55, 37.86),
vector3(-2072.28, -317.27, 13.32),
vector3(-2974.7, 380.15, 15.0),
vector3(-2959.01, 487.45, 15.46),
vector3(-2956.87, 487.36, 15.46),
vector3(-3043.98, 594.32, 7.74),
vector3(-3241.35, 997.74, 12.55),
vector3(-1305.59, -706.64, 25.32),
vector3(-537.85, -854.69, 29.28),
vector3(-709.98, -818.71, 23.73),
vector3(-712.87, -818.71, 23.73),
vector3(-526.71, -1223.18, 18.45),
vector3(-256.47, -715.94, 33.55),
vector3(-259.13, -723.29, 33.54),
vector3(-203.82, -861.3, 30.27),
vector3(111.38, -774.96, 31.44),
vector3(114.56, -776.13, 31.42),
vector3(112.46, -819.65, 31.34),
vector3(118.93, -883.68, 31.12),
vector3(-846.97, -340.29, 38.68),
vector3(-846.41, -341.41, 38.68),
vector3(-262.21, -2012.17, 30.15),
vector3(-273.23, -2024.32, 30.15),
vector3(24.46, -945.94, 29.36),
vector3(-254.48, -692.74, 33.61),
vector3(-1569.95, -546.94, 34.96),
vector3(-1570.91, -547.63, 34.96),
vector3(289.14, -1282.29, 29.6),
vector3(289.18, -1256.84, 29.44),
vector3(296.04, -896.22, 29.24),
vector3(296.74, -894.26, 29.24),
vector3(-301.63, -829.73, 32.43),
vector3(-303.23, -829.44, 32.43),
vector3(5.27, -919.87, 29.56),
vector3(-1200.61, -885.62, 13.26),
}
Config.VanBankLocations = {
["legion"] = {
vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
},
["hawick"] = {
vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
},
["vinewood"] = {
vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
},
["delperro"] = {
vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
},
["route1"] = {
vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
},
["route68"] = {
vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
},
["paleto"] = {
vector4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank
},
["pacific"] = {
vector4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1
vector4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2
},
}
Config.GabzBankLocations = {
["legion"] = {
vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
},
["hawick"] = {
vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
},
["vinewood"] = {
vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
},
["delperro"] = {
vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
},
["route1"] = {
vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
},
["route68"] = {
vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
},
["paleto"] = {
vector4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1
vector4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2
},
["pacific"] = {
vector4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2
vector4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4
vector4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6
vector4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8
vector4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10
vector4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12
},
}

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@@ -1,26 +0,0 @@
name "Jim-Payments"
author "Jimathy"
version "v2.6"
description "Payment Script By Jimathy"
fx_version "cerulean"
game "gta5"
dependencies {
'qb-input',
'qb-target',
}
client_scripts {
'client.lua',
'atms.lua'
}
server_scripts {
'@oxmysql/lib/MySQL.lua',
'server.lua',
'atmserver.lua'
}
shared_scripts {
'config.lua',
}

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local QBCore = exports['qb-core']:GetCoreObject()
local function cv(amount)
local formatted = amount
while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
return formatted
end
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
for k, v in pairs(Config.Jobs) do
if not QBCore.Shared.Jobs[k] and not QBCore.Shared.Gangs[k] then
print("Jim-Payments: Config.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared")
end
end
end)
QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end)
RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
if biller then -- If this is found, it ISN'T a phone payment, so add money to society here
if gang then
if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount)
if Config.Debug then print("QB-Management(Gang): Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.gang.name).."'") end
else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(biller.PlayerData.gang.name), data.amount)
if Config.Debug then print("QB-GangMenu: Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.gang.name).."'") end
end
elseif not gang then
if Config.Manage then exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount)
if Config.Debug then print("QB-Management(Job): Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.job.name).."'") end
else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount)
if Config.Debug then print("QB-BossMenu: Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.job.name).."'") end
end
end
elseif not biller then --Find the biller from their citizenid
local biller = QBCore.Functions.GetPlayerByCitizenId(data.senderCitizenId)
TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, data.sender.." Paid their $"..data.amount.." invoice", "success")
end
local duty = true
if not biller.PlayerData.job.onduty or not gang then duty = false end
-- If ticket system enabled, do this
if duty and Config.TicketSystem then
if data.amount >= Config.Jobs[data.society].MinAmountforTicket then
for k, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil then
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
end
end
if gang then
biller.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, 'Receipt received', 'success')
TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
end
end
end
end
-- Commission section, does each config option separately
local comm = tonumber(Config.Jobs[data.society].Commission)
if Config.Commission and comm ~= 0 then
if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end
if Config.CommissionDouble then
biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * (comm *2)).." in Commission", "success")
else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
end
if Config.CommissionAll then
for k, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil and Player ~= biller then
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
end
end
end
end
end
end)
RegisterServerEvent('jim-payments:Tickets:Sell', function()
local Player = QBCore.Functions.GetPlayer(source)
if Player.Functions.GetItemByName("payticket") == nil then TriggerClientEvent('QBCore:Notify', source, "No tickets to trade", 'error') return
else
tickets = Player.Functions.GetItemByName("payticket").amount
Player.Functions.RemoveItem('payticket', tickets)
pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
Player.Functions.AddMoney('bank', pay, 'ticket-payment')
TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
TriggerClientEvent('QBCore:Notify', source, "Tickets traded: "..tickets.." Total: $"..cv(pay), 'success')
end
end)
QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb)
if QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket') == nil then amount = 0
else amount = QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket').amount end
cb(amount)
end)
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside, gang)
local src = source
local biller = QBCore.Functions.GetPlayer(src)
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
local amount = tonumber(price)
local balance = billed.Functions.GetMoney(billtype)
if amount and amount > 0 then
if balance < amount then
TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error")
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
return
end
local label = biller.PlayerData.job.label
if gang == true then label = biller.PlayerData.gang.label end
if Config.PhoneBank == false or gang == true or billtype == "cash" then
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang)
else
if Config.PhoneType == "qb" then
MySQL.Async.insert(
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid})
TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
elseif Config.PhoneType == "gks" then
MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', {
['@citizenid'] = billed.PlayerData.citizenid,
['@amount'] = amount,
['@society'] = biller.PlayerData.job.name,
['@sender'] = biller.PlayerData.charinfo.firstname,
['@sendercitizenid'] = biller.PlayerData.citizenid,
['@label'] = biller.PlayerData.job.label,
})
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = 'Invoice Successfully Sent', img= '/html/static/img/icons/logo.png' })
TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = 'New Invoice Recieved', img= '/html/static/img/icons/logo.png' })
end
TriggerClientEvent('QBCore:Notify', src, 'Invoice Successfully Sent', 'success')
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received')
end
else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end
end)
RegisterServerEvent("jim-payments:server:PayPopup", function(data)
local src = source
local billed = QBCore.Functions.GetPlayer(src)
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount }
if data.gang == true then newdata.society = biller.PlayerData.gang.name end
if data.accept == true then
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang)
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." payment", "success")
elseif data.accept == false then
TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." payment", "error")
end
end)
QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb)
local onlineList = {}
for k, v in pairs(QBCore.Functions.GetPlayers()) do
local P = QBCore.Functions.GetPlayer(v)
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname }
end
cb(onlineList)
end)