Revert "Version 1.8.1 - Support added for Renewed Banking"

This reverts commit de4e6ad312.
This commit is contained in:
Jim Shield
2022-09-18 15:30:31 +01:00
parent de4e6ad312
commit 939026fd68
7 changed files with 43 additions and 59 deletions

View File

@@ -174,12 +174,4 @@ FineJobList = true, -- "true" to use nearby player list feature in the cash regi
- `BankBlips` Enable this if you disabled qb-banking and need bank locations
- `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
- `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
---
## Support for other scripts
### Renewed-Banking
- Support for renewed banking added
- Toggle `RenewedBanking` in the config.lua to enable this
### AP-Goverment
- Support for AP-Goverment Tax on payments
- Toggle `ApGov` in the config.lua to enable this
---

View File

@@ -104,6 +104,17 @@ CreateThread(function()
end
end)
local function PlayATMAnimation(animation)
if animation == 'enter' then
end
if animation == 'exit' then
loadAnimDict('amb@prop_human_atm@male@exit')
TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true)
unloadAnimDict('amb@prop_human_atm@male@enter')
end
end
RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
--this grabs all the info from names to savings account numbers in the databases
local p = promise.new()

View File

@@ -1,4 +1,4 @@
print("^2Jim^7-^2Payments ^7v^42^7.^48^7.^41 ^7- ^2Payments Script by ^1Jimathy^7")
print("^2Jim^7-^2Payments v^42^7.^48 ^7- ^2Payments Script by ^1Jimathy^7")
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
@@ -8,12 +8,11 @@ Config = {
Lan = "en",
Debug = false,
Notify = "qb",
---------------------------------
-- Default Job Payment Systems --
---------------------------------
Manage = true, -- "true" if using qb-management
-- "false" if using qb-bossmenu
Manage = true, -- "true" if using qb-management
-- "false" if using qb-bossmenu
List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
@@ -89,7 +88,6 @@ Config = {
FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
RenewedBanking = false, -- Enable if using renewed banking
ApGov = false, -- Add support for AP-Goverment Tax
---------------------
-- Banking Systems --

View File

@@ -1,10 +1,9 @@
name "Jim-Payments"
author "Jimathy"
version "v2.8.1"
version "v2.8"
description "Payment Script By Jimathy"
fx_version "cerulean"
game "gta5"
lua54 'yes'
dependencies { 'qb-input', 'qb-target', }
client_scripts { 'client/*.lua', 'locales/*.lua' }

View File

@@ -43,7 +43,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
if billtype == "withdraw" then
if savbal >= amount then
savbal -= amount
savbal = savbal - amount
Player.Functions.AddMoney('bank', amount)
triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["draw_save"], "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
@@ -54,7 +54,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
end
elseif billtype == "deposit" then
if amount < bankB then
savbal += amount
savbal = savbal + amount
Player.Functions.RemoveMoney('bank', amount)
triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["depos_save"], "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
@@ -108,7 +108,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.job.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
RecieverMoney.bank = (RecieverMoney.bank + amount)
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
@@ -160,7 +160,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
triggerNotify(nil, Reciever.PlayerData.source, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.gang.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
RecieverMoney.bank = (RecieverMoney.bank + amount)
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
@@ -192,7 +192,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
RecieverMoney.bank = (RecieverMoney.bank + amount)
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)

View File

@@ -23,24 +23,14 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
local takecomm = math.floor(tonumber(data.amount) * Config.Jobs[data.society].Commission)
if biller then -- If this is found, it ISN'T a phone payment, so add money to society here
if gang then
if Config.Manage then
if RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3QB^7-^3Management^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.gang.name).."^7)") end
else
exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports["qb-management"]:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
end
if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3QB^7-^3Management^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports["qb-management"]:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(biller.PlayerData.gang.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3QB^7-^3GangMenu^7: ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7'") end
end
elseif not gang then
if Config.Manage then
if RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.job.name).."^7)") end
else
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
end
if Config.Manage then exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3QB-BossMenu^7: ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name - takecomm).."^7'") end
end
@@ -95,7 +85,7 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
if Config.CommissionAll then
for _, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player and Player ~= biller then
if Player ~= nil and Player ~= biller then
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.PlayerData.source)
@@ -192,14 +182,11 @@ RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price)
if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", price) end
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
if Config.Manage then
if RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), (price - commission))
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end
else
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
end
else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), price - takecomm)
if Config.Debug then print("^5Debug^7: ^3QB^7-^3Bossmenu^7(^3Job^7): ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
if Config.Debug then print("^5Debug^7: ^3QB^7-^3Management^7(^3Job^7): ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
else
TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), (price - commission))
if Config.Debug then print("^5Debug^7: ^3QB^7-^3BossMenu^7: ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end
end
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["charged"]..(price - commission), "success", src)
triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission), nil, billed.PlayerData.source)
@@ -221,14 +208,11 @@ RegisterServerEvent("jim-payments:server:PolPopup", function(data)
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["charge_end"], "success", data.biller)
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
if Config.Manage then
if RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(data.amount - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end
else
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
end
else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3QB^7-^3Bossmenu^7(^3Job^7): ^2Adding ^7$^6"..(data.amount - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
if Config.Debug then print("^5Debug^7: ^3QB^7-^3Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - commission.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
else
TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount - commission)
if Config.Debug then print("^5Debug^7: ^3QB^7-^3BossMenu^7: ^2Adding ^6$^7"..data.amount - commission.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end
end
else
triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src)

View File

@@ -5,7 +5,7 @@ local time = 1000
function loadModel(model) if not HasModelLoaded(model) then
if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end
while not HasModelLoaded(model) do
if time > 0 then time -= 1 RequestModel(model)
if time > 0 then time = time - 1 RequestModel(model)
else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break
end
Wait(10)
@@ -83,11 +83,11 @@ end
function triggerNotify(title, message, type, src)
if Config.Notify == "okok" then
if not src then exports['okokNotify']:Alert(title, message, 6000, type or 'info')
else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type or 'info') end
if not src then exports['okokNotify']:Alert(title, message, 6000, type)
else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type) end
elseif Config.Notify == "qb" then
if not src then TriggerEvent("QBCore:Notify", message, "primary")
else TriggerClientEvent("QBCore:Notify", src, message, "primary") end
if not src then TriggerEvent("QBCore:Notify", message, type)
else TriggerClientEvent("QBCore:Notify", src, message, type) end
elseif Config.Notify == "t" then
if not src then exports['t-notify']:Custom({title = title, style = type, message = message, sound = true})
else TriggerClientEvent('t-notify:client:Custom', src, { style = type, duration = 6000, title = title, message = message, sound = true, custom = true}) end
@@ -105,11 +105,11 @@ function pairsByKeys(t)
for n in pairs(t) do a[#a+1] = n end
table.sort(a)
local i = 0
local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end
local iter = function() i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end
return iter
end
function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
function countTable(table) local i = 0 for keys in pairs(table) do i = i + 1 end return i end
function cv(amount)
local formatted = amount