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12
.github/FUNDING.yml
vendored
Normal file
12
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: jixelpatterns
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
custom: ['https://jimathy666.tebex.io/']
|
||||
17
.github/workflows/notify-discord.yml
vendored
Normal file
17
.github/workflows/notify-discord.yml
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
name: Discord Commit Notifier
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- '*' # triggers on all branches
|
||||
|
||||
jobs:
|
||||
notify:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Discord Commits
|
||||
uses: Sniddl/discord-commits@v1.6
|
||||
with:
|
||||
webhook: ${{ secrets.DISCORD_WEBHOOK }}
|
||||
template: "avatar-with-link"
|
||||
include-extras: true
|
||||
283
README.md
283
README.md
@@ -1,70 +1,213 @@
|
||||
# jim-payments
|
||||
QBCore based payment system
|
||||
|
||||
If you think I did a good job here, consider donating as it keeps by lights on and my cat fat:
|
||||
https://ko-fi.com/jixelpatterns
|
||||
--------------
|
||||
|
||||
If you use a different phone/invoice system let me know and I will add support for it as best I can!
|
||||
|
||||
Enchanced QB-Input payment system from my other scripts now free on its own
|
||||
|
||||
 
|
||||
 
|
||||
# Installation
|
||||
|
||||
To make use of this payment system you need trigger the event
|
||||
|
||||
```jim-payments:client:Charge```
|
||||
|
||||
for example with qb-target
|
||||
```
|
||||
exports['qb-target']:AddBoxZone("Receipt", vector3(1589.14, 6458.26, 26.01), 0.6, 0.6, { name="Receipt", heading = 335.0, debugPoly=debugPoly, minZ = 26.01, maxZ = 26.81, },
|
||||
{ options = { { event = "jim-payments:client:Charge", icon = "fas fa-credit-card", label = "Charge Customer", job = "popsdiner" } }, distance = 2.0 })
|
||||
```
|
||||
It currently requires you to be on duty to charge someone
|
||||
|
||||
--------------
|
||||
|
||||
To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua:
|
||||
```
|
||||
["payticket"] = {["name"] = "payticket", ["label"] = "Receipt", ["weight"] = 150, ["type"] = "item", ["image"] = "ticket.png", ["unique"] = false, ["useable"] = false, ["shouldClose"] = false, ["combinable"] = nil, ["description"] = "Cash these in at the bank!"},
|
||||
```
|
||||
|
||||
Add the ticket image to your inventory script
|
||||
|
||||
[qb] > qb-inventory > html > images
|
||||
|
||||
--------------
|
||||
To get tickets from phone invoices you NEED to add it to the event when a payment is accepted:
|
||||
|
||||
Go to [qb] > qb-phone > client > main.lua
|
||||
- Around line 645 there should be the PayInvoice NUICallBack
|
||||
- Directly under this line:
|
||||
|
||||
```TriggerServerEvent('qb-phone:server:BillingEmail', data, true)```
|
||||
|
||||
- Add this line:
|
||||
|
||||
```TriggerServerEvent('jim-payments:Tickets:Give', data)```
|
||||
|
||||
--------------
|
||||
|
||||
The latest banking systems are very simple to use and add,
|
||||
simply look in the atms.lua and change the config options at the top
|
||||
|
||||
Choose wether to use atm's, choose wether to use banking locations
|
||||
Choose wether to add bank blips (if you want to disable qb-banking)
|
||||
Choose wether to add ATM blips (if you like $ signs)
|
||||
|
||||
|
||||
--------------
|
||||
|
||||
New Commission system added
|
||||
|
||||
This brings more config options to find tune the script
|
||||
|
||||
Choose wether people get commission from every sale
|
||||
Choose if EVERY worker gets Commission that is on duty
|
||||
Choose if Commission is limited by MinAmountForTicket
|
||||
Choose if the worker charging the customer gets double commission
|
||||
# jim-payments
|
||||
- QBCore based payment system
|
||||
- Enchanced QB-Input payment system from my other scripts now free on its own
|
||||
|
||||
### If you need support I have a discord server available, it helps me keep track of issues and give better support.
|
||||
## https://discord.gg/xKgQZ6wZvS
|
||||
|
||||
### We also have Documentation over on Gitbook, feel free to check it out
|
||||
## https://jixelpatterns.gitbook.io/jixelpatterns-script-guide/overview/who-we-are
|
||||
|
||||
### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy:
|
||||
## https://ko-fi.com/jixelpatterns
|
||||
|
||||
---
|
||||
|
||||
- If you use a different phone/invoice system let me know and I will add support for it as best I can!
|
||||
- Currently supported are:
|
||||
- qb-phone
|
||||
- gks-phone
|
||||
- qs-smartphone - Leave the setting as "qb"
|
||||
|
||||
---
|
||||
# Installation
|
||||
---
|
||||
- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load
|
||||
- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else.
|
||||
- This ensure's it has everything it requires before trying to load
|
||||
- Example of my load order:
|
||||
```CSS
|
||||
# QBCore & Extra stuff
|
||||
ensure qb-core
|
||||
ensure [qb]
|
||||
ensure [standalone]
|
||||
ensure [voice]
|
||||
ensure [defaultmaps]
|
||||
ensure [vehicles]
|
||||
#Extra Jim Stuff
|
||||
ensure [jim]
|
||||
```
|
||||
|
||||
---
|
||||
## BZZ Terminal Instructions
|
||||
|
||||
If you enable Config.General.Usebzzz then the script will use `bzzz_terminal` to automatically create a prop and animation when using the commands:
|
||||
- `/cashregister`
|
||||
- `/terminal`
|
||||
|
||||
This is also available as an item users can use by adding this to your shared items
|
||||
```lua
|
||||
terminal = { name = 'terminal', label = 'Wireless Terminal', weight = 5000, ["type"] = "item", ["image"] = 'terminal.png', unique = true, useable = true, ["shouldClose"] = true, ["combinable"] = nil, description = '' },
|
||||
```
|
||||
|
||||
This payment terminal prop is available as a Free Package from https://bzzz.tebex.io/package/5551076
|
||||
|
||||
---
|
||||
## Item installation
|
||||
- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
|
||||
- Naviage to `[qb] > qb-core / shared / items.lua` and add this line
|
||||
```lua
|
||||
payticket = { name = "payticket", label = "Receipt", weight = 10, type = "item", image = "ticket.png", unique = false, useable = false, shouldClose = false, description = "Cash these in at the bank!" },
|
||||
```
|
||||
|
||||
- Add the ticket image to your inventory script:
|
||||
- Naviage to `[qb] > qb-inventory > html > images` and add this line
|
||||
|
||||

|
||||
|
||||
---
|
||||
## Phone Setup
|
||||
- There are two modes in the script, one that uses the phone for invoices/bank charges
|
||||
- The script supports many features like pay tickets, commission payments etc.
|
||||
- If you want to use phone systems for these then you need to add the event for when a payment is accepted:
|
||||
- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script.
|
||||
|
||||
#### QB-Phone:
|
||||
- Go to `[qb] > qb-phone > client > main.lua`
|
||||
- Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line:
|
||||
```lua
|
||||
TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
|
||||
```
|
||||
|
||||
- Directly *above* this line add:
|
||||
```lua
|
||||
TriggerServerEvent('jim-payments:Tickets:Give', data)
|
||||
```
|
||||
- The phone should now be integrated with jim-payments
|
||||
|
||||
#### GKS-Phone:
|
||||
- Go to `gks-phone > server > serverapi.lua`
|
||||
- Search for the event: `gksphone:faturapayBill` and search for this line:
|
||||
```lua
|
||||
Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice")
|
||||
```
|
||||
|
||||
- Directly under this line add this event:
|
||||
```lua
|
||||
TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
|
||||
```
|
||||
- The phone should now be integrated with jim-payments
|
||||
|
||||
#### Renewed QB-Phone:
|
||||
- Go to `qb-phone > server > invoices.lua`
|
||||
- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line:
|
||||
```lua
|
||||
TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource)
|
||||
```
|
||||
|
||||
- Directly under this line add this event:
|
||||
```lua
|
||||
TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly)
|
||||
```
|
||||
- When invoices are paid, they should now be integrated with jim-payments
|
||||
|
||||
# Setup/Config
|
||||
|
||||
## Custom Locations
|
||||
|
||||
- You can make of this payment system for a job script that wasn't created by me
|
||||
- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not
|
||||
- For example:
|
||||
```lua
|
||||
CustomCashRegisters = { -- Located in the config.lua
|
||||
["burgershot"] = { -- Player job role restriction
|
||||
{ coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces
|
||||
{ coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords
|
||||
},
|
||||
},
|
||||
```
|
||||
### This does not need to be done for MY job scripts, they already have built in support
|
||||
---
|
||||
## PayTickets
|
||||

|
||||
- This script has a built in ticket reward system
|
||||
- On successful sale, the employees will be handed a ticket if they are clocked in
|
||||
- This can then be handed in to the bank to receive payment
|
||||
- Works as a reward and incentive for turning up to do work
|
||||
- The values are set per job in `Config.Jobs`
|
||||
- `TicketSystem` Enable this if you want to use the ticket system false
|
||||
- `TicketSystemAll` Enable this to give tickets to all workers clocked in
|
||||
---
|
||||
## Commission System
|
||||
- Support for commission to be paid as a reward for each successful payment
|
||||
- Very customisable with the config.lua
|
||||
- `Commission` Choose wether people get commission from every sale
|
||||
- `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty
|
||||
- `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket`
|
||||
- `CommissionLimit` Choose if the worker charging the customer gets double commission
|
||||
|
||||
---
|
||||
## Multiple Job and Gang Role support
|
||||
- The script supports adding job roles to the config so they can get rewards for successful payments
|
||||
- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission
|
||||
- Examples of adding jobs / gangs to config.lua:
|
||||
```lua
|
||||
Jobs = {
|
||||
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
|
||||
},
|
||||
```
|
||||
- `MinAmountforTicket` is the amount required in a charge before they can get a ticket
|
||||
- `PayPerTicket` is the amount paid per ticket at the bank for the job role
|
||||
- I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable
|
||||
- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%)
|
||||
- `gang = true` add this if the added role is a gang role
|
||||
---
|
||||
## /cashgive
|
||||

|
||||
- Alternative to /givecash
|
||||
- A simple command built in to send cash to a `nearby player`
|
||||
- Shows a list of names and id's of people nearby to select from rather
|
||||
- Better experience than trying to figure out their ID and entering it manually
|
||||
---
|
||||
## /cashregister
|
||||

|
||||
- This command is mean't as a portable cash register alternative
|
||||
- For example:
|
||||
- When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account
|
||||
- Doesn't utilize the ticket reward system unfortunately
|
||||
---
|
||||
## /polcharge
|
||||
- This script supports a customisable "police billing"
|
||||
- This is the ability for selected jobroles to charge a nearby player
|
||||
- Depending on how you've set it up, this can take money directly from the players bank to the job's society account
|
||||
- This is by default enabled for `police` and `ambulance`
|
||||
- This also supports giving the player a cut of the payment as `commission`
|
||||
- Default Config:
|
||||
```lua
|
||||
FineJobs = {
|
||||
['police'] = { Commission = 0.25, },
|
||||
['ambulance'] = { Commission = 0.25, },
|
||||
},
|
||||
FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money
|
||||
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
||||
```
|
||||
---
|
||||
## Banking
|
||||

|
||||
- This script has simple banking systems built in
|
||||
- Works as a basic replacement for qb-banking and qb-atms
|
||||
- Adjust the options in config.lua:
|
||||
- `useATM` Choose wether to make atm's usable
|
||||
- `useBanks` Choose wether to make bank desks/teller's usable
|
||||
- `BankBlips` Enable this if you disabled qb-banking and need bank locations
|
||||
- `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
|
||||
- `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
|
||||
---
|
||||
|
||||
### Renewed's qb-phone
|
||||
- Simply leave the Config.PhoneType as `"qb"`
|
||||
|
||||
### AP-Goverment
|
||||
- Support for AP-Goverment Tax on payments
|
||||
- Toggle `ApGov` in the config.lua to enable this
|
||||
377
atms.lua
377
atms.lua
@@ -1,377 +0,0 @@
|
||||
local QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
-- This script is a simple replacement for QB-Banking and QB-ATMs
|
||||
-- It uses QB-Input and server callbacks to retreive info about accounts and cash
|
||||
-- This requires QB-Target and has the location of every ATM, ATM prop and bank window
|
||||
|
||||
Config.ATMModels = {"prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" }
|
||||
|
||||
Config.ATMLocations = {
|
||||
--PACIFIC BANK 10 ATMS
|
||||
vector3(265.9, 213.86, 106.28),
|
||||
vector3(265.56, 212.98, 106.28),
|
||||
vector3(265.19, 211.91, 106.28),
|
||||
vector3(264.86, 211.03, 106.28),
|
||||
vector3(264.52, 210.06, 106.28),
|
||||
vector3(236.64, 219.72, 106.29),
|
||||
vector3(237.04, 218.72, 106.29),
|
||||
vector3(237.5, 217.87, 106.29),
|
||||
vector3(237.93, 216.94, 106.29),
|
||||
vector3(238.36, 216.03, 106.29),
|
||||
|
||||
--WALL ATMS
|
||||
vector3(-386.54, 6046.29, 31.5),
|
||||
vector3(-282.82, 6226.24, 31.49),
|
||||
vector3(-132.74, 6366.79, 31.48),
|
||||
vector3(-95.76, 6457.41, 31.46),
|
||||
vector3(-97.52, 6455.65, 31.47),
|
||||
vector3(155.95, 6642.99, 31.6),
|
||||
vector3(173.92, 6638.16, 31.57),
|
||||
vector3(2558.65, 350.92, 108.62),
|
||||
vector3(1077.78, -776.64, 58.35),
|
||||
vector3(1138.14, -468.88, 66.73),
|
||||
vector3(1166.93, -455.96, 66.81),
|
||||
vector3(285.37, 143.07, 104.17),
|
||||
vector3(-165.43, 234.81, 94.92),
|
||||
vector3(-165.4, 232.73, 94.92),
|
||||
vector3(-1410.41, -98.76, 52.43),
|
||||
vector3(-1409.85, -100.51, 52.38),
|
||||
vector3(-1206.0, -324.94, 37.86),
|
||||
vector3(-1205.23, -326.55, 37.86),
|
||||
vector3(-2072.28, -317.27, 13.32),
|
||||
vector3(-2974.7, 380.15, 15.0),
|
||||
vector3(-2959.01, 487.45, 15.46),
|
||||
vector3(-2956.87, 487.36, 15.46),
|
||||
vector3(-3043.98, 594.32, 7.74),
|
||||
vector3(-3241.35, 997.74, 12.55),
|
||||
vector3(-1305.59, -706.64, 25.32),
|
||||
vector3(-537.85, -854.69, 29.28),
|
||||
vector3(-709.98, -818.71, 23.73),
|
||||
vector3(-712.87, -818.71, 23.73),
|
||||
vector3(-526.71, -1223.18, 18.45),
|
||||
vector3(-256.47, -715.94, 33.55),
|
||||
vector3(-259.13, -723.29, 33.54),
|
||||
vector3(-203.82, -861.3, 30.27),
|
||||
vector3(111.38, -774.96, 31.44),
|
||||
vector3(114.56, -776.13, 31.42),
|
||||
vector3(112.46, -819.65, 31.34),
|
||||
vector3(118.93, -883.68, 31.12),
|
||||
vector3(-846.97, -340.29, 38.68),
|
||||
vector3(-846.41, -341.41, 38.68),
|
||||
vector3(-262.21, -2012.17, 30.15),
|
||||
vector3(-273.23, -2024.32, 30.15),
|
||||
vector3(24.46, -945.94, 29.36),
|
||||
vector3(-254.48, -692.74, 33.61),
|
||||
vector3(-1569.95, -546.94, 34.96),
|
||||
vector3(-1570.91, -547.63, 34.96),
|
||||
vector3(289.14, -1282.29, 29.6),
|
||||
vector3(289.18, -1256.84, 29.44),
|
||||
vector3(296.04, -896.22, 29.24),
|
||||
vector3(296.74, -894.26, 29.24),
|
||||
vector3(-301.63, -829.73, 32.43),
|
||||
vector3(-303.23, -829.44, 32.43),
|
||||
vector3(5.27, -919.87, 29.56),
|
||||
vector3(-1200.61, -885.62, 13.26),
|
||||
}
|
||||
|
||||
Config.BankLocations = {
|
||||
vector3(149.9, -1040.46, 29.37),
|
||||
vector3(314.23, -278.83, 54.17),
|
||||
vector3(-350.8, -49.57, 49.04),
|
||||
vector3(-1213.0, -330.39, 37.79),
|
||||
vector3(-2962.71, 483.0, 15.7),
|
||||
vector3(1175.07, 2706.41, 38.09),
|
||||
vector3(247.44, 223.22, 106.29),
|
||||
vector3(-113.22, 6470.03, 31.63),
|
||||
vector3(242.25, 225.15, 106.29)
|
||||
--vector3(252.41, 221.41, 106.29)
|
||||
}
|
||||
|
||||
local function cv(amount)
|
||||
local formatted = amount
|
||||
while true do
|
||||
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
|
||||
if (k==0) then
|
||||
break
|
||||
end
|
||||
end
|
||||
return formatted
|
||||
end
|
||||
local function createBlips()
|
||||
if Config.useATM then
|
||||
if Config.ATMBlips then
|
||||
for k, v in pairs(Config.ATMLocations) do
|
||||
blip = AddBlipForCoord(v)
|
||||
SetBlipSprite(blip, 108)
|
||||
SetBlipDisplay(blip, 4)
|
||||
SetBlipScale(blip, 0.55)
|
||||
SetBlipColour(blip, 3)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString("ATM")
|
||||
EndTextCommandSetBlipName(blip)
|
||||
end
|
||||
end
|
||||
end
|
||||
if Config.useBanks then
|
||||
if Config.BankBlips then
|
||||
for k, v in pairs(Config.BankLocations) do
|
||||
blip = AddBlipForCoord(v)
|
||||
SetBlipSprite(blip, 108)
|
||||
SetBlipDisplay(blip, 4)
|
||||
SetBlipScale(blip, 0.55)
|
||||
SetBlipColour(blip, 2)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString("Bank")
|
||||
EndTextCommandSetBlipName(blip)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then createBlips() end end)
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() createBlips() end)
|
||||
|
||||
local bossroles = {}
|
||||
local gangroles = {}
|
||||
Citizen.CreateThread(function()
|
||||
if Config.useATM or Config.useBanks then
|
||||
for k, v in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs
|
||||
for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades
|
||||
if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss
|
||||
if bossroles[tostring(k)] ~= nil then -- checks if the line exists
|
||||
if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the
|
||||
else bossroles[tostring(k)] = tonumber(l)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for k, v in pairs(QBCore.Shared.Gangs) do
|
||||
for l, b in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
|
||||
if tostring(k) ~= "none" then
|
||||
if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then
|
||||
if gangroles[tostring(k)] ~= nil then
|
||||
if gangroles[tostring(k)] > tonumber(l) then gangroles[tostring(k)] = tonumber(l) end
|
||||
else gangroles[tostring(k)] = tonumber(l)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if Config.useATM then
|
||||
exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, })
|
||||
for k,v in pairs(Config.ATMLocations) do
|
||||
exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=false, useZ=true, },
|
||||
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
|
||||
--[[{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },]]
|
||||
}, distance = 1.5 })
|
||||
end
|
||||
end
|
||||
if Config.useBanks then
|
||||
for k,v in pairs(Config.BankLocations) do
|
||||
exports['qb-target']:AddCircleZone("jimbank"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)), 2.0, { name="jimbank"..k, debugPoly=false, useZ=true, },
|
||||
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = "Use Bank", id = "bank" },
|
||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
|
||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = "Access Savings", id = "savings" },
|
||||
|
||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Access Society Account", id = "society", job = bossroles },
|
||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Society Money Transfer", id = "societytransfer", job = bossroles },
|
||||
|
||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Gang Society Account", id = "gang", gang = gangroles },
|
||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Gang Money Transfer", id = "gangtransfer", gang = gangroles }, }, distance = 2.5 })
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local function PlayATMAnimation(animation)
|
||||
if animation == 'enter' then RequestAnimDict('amb@prop_human_atm@male@enter')
|
||||
while not HasAnimDictLoaded('amb@prop_human_atm@male@enter') do Wait(1) end
|
||||
if HasAnimDictLoaded('amb@prop_human_atm@male@enter') then TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true) end
|
||||
end
|
||||
if animation == 'exit' then RequestAnimDict('amb@prop_human_atm@male@exit')
|
||||
while not HasAnimDictLoaded('amb@prop_human_atm@male@exit') do Wait(1) end
|
||||
if HasAnimDictLoaded('amb@prop_human_atm@male@exit') then TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true) end
|
||||
end
|
||||
end
|
||||
|
||||
local function GrabAccount(type, job)
|
||||
local p = promise.new()
|
||||
QBCore.Functions.TriggerCallback('jim-payments:ManageWrapper', function(cb) p:resolve(cb) end, type, job)
|
||||
return Citizen.Await(p)
|
||||
end
|
||||
|
||||
RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
|
||||
--this grabs all the info from names to savings account numbers in the databases
|
||||
while name == nil do
|
||||
QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb1, cb2, cb3, cb4, cb5, cb6, cb7) name = cb1 cash = cb2 bank = cb3 account = cb4 cid = cb5 savbal = cb6 aid = cb7 end)
|
||||
Citizen.Wait(100)
|
||||
end
|
||||
|
||||
society = GrabAccount("GetAccount", PlayerJob.name)
|
||||
Wait(200)
|
||||
gsociety = GrabAccount("GetGangAccount", PlayerGang.name)
|
||||
|
||||
local atmbartime = 2500
|
||||
local setoptions = {}
|
||||
|
||||
if data.id == "atm" then
|
||||
setoptions = { { value = "withdraw", text = "Withdrawl" }, }
|
||||
setview = "<center><img src=https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png width=200px></center><br>Welcome back, "..name.."<br><br>- Citizen ID -<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br>💵Cash - $"..cv(cash)..'<br><br>- Options -'
|
||||
setheader = "💵 ATM Banking 💵"
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
|
||||
for k, v in pairs(Config.ATMModels) do
|
||||
local playerPed = PlayerPedId()
|
||||
local playerCoords = GetEntityCoords(playerPed, true)
|
||||
local hash = GetHashKey(v)
|
||||
local atm = IsObjectNearPoint(hash, playerCoords.x, playerCoords.y, playerCoords.z, 1.5)
|
||||
if atm then
|
||||
local obj = GetClosestObjectOfType(playerCoords.x, playerCoords.y, playerCoords.z, 1.5, v, false, false, false)
|
||||
local atmCoords = GetEntityCoords(obj, false)
|
||||
TaskTurnPedToFaceEntity(playerPed, obj, 1000)
|
||||
Wait(1000)
|
||||
PlayATMAnimation('enter')
|
||||
QBCore.Functions.Progressbar("accessing_atm", "Accessing ATM", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
|
||||
end, function()
|
||||
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
|
||||
return
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
elseif data.id == "bank" then
|
||||
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
|
||||
setview = "Welcome back, "..name.."<br><br>- Account -<br>"..account.."<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br>💵Cash - $"..cv(cash).."<br><br>- Options -"
|
||||
setheader = "🏦 Banking 🏦"
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
|
||||
PlayATMAnimation('enter')
|
||||
QBCore.Functions.Progressbar("accessing_atm", "Accessing Bank", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
|
||||
end, function()
|
||||
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
|
||||
return
|
||||
end)
|
||||
|
||||
elseif data.id == "transfer" then
|
||||
setoptions = { { value = "transfer", text = "Transfer" } }
|
||||
setview = "Welcome back, "..name.."<br><br>- Account -<br>"..account.."<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br><br>- Options -"
|
||||
setheader = "🔀 Transfer Services 🔀"
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
|
||||
PlayATMAnimation('enter')
|
||||
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
|
||||
end, function()
|
||||
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
|
||||
return
|
||||
end)
|
||||
|
||||
elseif data.id == "savings" then
|
||||
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
|
||||
setview = "Welcome back, "..name.."<br><br>- Account Info -<br>Savings ID: "..aid.."<br>"..cid.."<br><br>- Balances -<br>💰Savings - $"..cv(savbal).."<br>🏦Bank - $"..cv(bank).."<br><br>- Options -"
|
||||
setheader = "💰 Savings 💰"
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
|
||||
PlayATMAnimation('enter')
|
||||
QBCore.Functions.Progressbar("accessing_atm", "Accessing Savings", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
|
||||
end, function()
|
||||
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
|
||||
return
|
||||
end)
|
||||
|
||||
elseif data.id == "society" then
|
||||
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
|
||||
setview = "Welcome back, "..name.."<br><br>- Society Account -<br>"..PlayerJob.label.."<br><br>- Balances -<br>🏢"..PlayerJob.label.." - $"..cv(society).."<br>🏦Bank - $"..cv(bank).."<br><br>- Options -"
|
||||
setheader = "🏢 Society Banking 🏢"
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
|
||||
PlayATMAnimation('enter')
|
||||
QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
|
||||
end, function()
|
||||
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
|
||||
return
|
||||
end)
|
||||
|
||||
elseif data.id == "societytransfer" then
|
||||
setoptions = { { value = "transfer", text = "Transfer" } }
|
||||
setview = "Welcome back, "..name.."<br><br>- Society Account -<br>"..PlayerJob.label.."<br><br>- Balances -<br>🏢"..PlayerJob.label.." - $"..cv(society).."<br><br>- Options -"
|
||||
setheader = "🔀 Transfer Services 🔀"
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
|
||||
PlayATMAnimation('enter')
|
||||
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
|
||||
end, function()
|
||||
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
|
||||
return
|
||||
end)
|
||||
|
||||
elseif data.id == "gang" then
|
||||
setheader = "🏢 Society Banking 🏢"
|
||||
setview = "Welcome back, "..name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(gsociety).."<br>🏦Bank - $"..cv(bank).."<br><br>- Options -"
|
||||
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
|
||||
PlayATMAnimation('enter')
|
||||
QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
|
||||
end, function()
|
||||
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
|
||||
return
|
||||
end)
|
||||
|
||||
elseif data.id == "gangtransfer" then
|
||||
setoptions = { { value = "transfer", text = "Transfer" } }
|
||||
setview = "Welcome back, "..name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(gsociety).."<br><br>- Options -"
|
||||
setheader = "🔀 Transfer Services 🔀"
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
|
||||
PlayATMAnimation('enter')
|
||||
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
|
||||
end, function()
|
||||
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
|
||||
return
|
||||
end)
|
||||
end
|
||||
|
||||
Wait(atmbartime+500)
|
||||
local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = "Transfer", inputs = setinputs })
|
||||
if dialog then
|
||||
if not dialog.amount then return end
|
||||
PlayATMAnimation('exit') Citizen.Wait(1000)
|
||||
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, society, gsociety)
|
||||
end
|
||||
gsociety, society, name = nil
|
||||
end)
|
||||
|
||||
|
||||
RegisterNetEvent('jim-payments:client:ATM:give', function()
|
||||
local onlineList = {}
|
||||
local nearbyList = {}
|
||||
QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end
|
||||
for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
|
||||
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
|
||||
for i = 1, #onlineList do
|
||||
if onlineList[i].value == GetPlayerServerId(v) then
|
||||
if v ~= PlayerId() then
|
||||
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
|
||||
end
|
||||
end
|
||||
end
|
||||
dist = nil
|
||||
end
|
||||
if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
|
||||
local dialog = exports['qb-input']:ShowInput({ header = "Give someone cash", submitText = "Give",
|
||||
inputs = {
|
||||
{ text = " ", name = "citizen", type = "select", options = nearbyList },
|
||||
{ type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Pay' }, }
|
||||
})
|
||||
if dialog then
|
||||
if not dialog.citizen or not dialog.price then return end
|
||||
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
254
atmserver.lua
254
atmserver.lua
@@ -1,254 +0,0 @@
|
||||
local QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
local function cv(amount)
|
||||
local formatted = amount
|
||||
while true do
|
||||
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
|
||||
if (k==0) then
|
||||
break
|
||||
end
|
||||
end
|
||||
return formatted
|
||||
end
|
||||
|
||||
|
||||
---- BANK STUFF
|
||||
QBCore.Functions.CreateCallback('jim-payments:ManageWrapper', function(source, cb, type, account)
|
||||
local result = nil
|
||||
if type == "GetAccount" then result = exports["qb-management"]:GetAccount(account) end
|
||||
if type == "GetGangAccount" then result = exports["qb-management"]:GetGangAccount(account) end
|
||||
cb(result)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
local cashB = Player.Functions.GetMoney("cash")
|
||||
local bankB = Player.Functions.GetMoney("bank")
|
||||
local amount = tonumber(amount)
|
||||
--TriggerClientEvent("QBCore:Notify", src, tostring(account), "error")
|
||||
|
||||
--Simple transfers from bank to wallet --
|
||||
if account == "bank" or account == "atm" then
|
||||
if billtype == "withdraw" then
|
||||
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error")
|
||||
elseif bankB >= tonumber(amount) then
|
||||
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the bank", "success") -- Don't really need this as phone gets notified when money is withdrawn
|
||||
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
|
||||
Player.Functions.AddMoney('cash', amount)
|
||||
end
|
||||
elseif billtype == "deposit" then
|
||||
if cashB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough cash", "error")
|
||||
elseif cashB >= amount then
|
||||
Player.Functions.RemoveMoney('cash', amount) Wait(1500)
|
||||
Player.Functions.AddMoney('bank', amount)
|
||||
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the Bank", "success")
|
||||
end
|
||||
end
|
||||
-- Transfers from bank to savings account --
|
||||
elseif account == "savings" then
|
||||
local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
|
||||
if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].amount) aid = getSavingsAccount[1].record_id end
|
||||
|
||||
if billtype == "withdraw" then
|
||||
if savbal >= amount then
|
||||
savbal = savbal - amount
|
||||
Player.Functions.AddMoney('bank', amount)
|
||||
TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Withdrawn from savings into bank account", "success")
|
||||
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
|
||||
if success then return true else return false end
|
||||
end)
|
||||
elseif savbal < amount then
|
||||
TriggerClientEvent("QBCore:Notify", src, "Savings Balance too low", "error")
|
||||
end
|
||||
elseif billtype == "deposit" then
|
||||
if amount < bankB then
|
||||
savbal = savbal + amount
|
||||
Player.Functions.RemoveMoney('bank', amount)
|
||||
TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Deposited from bank account into savings", "success")
|
||||
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
|
||||
if success then return true else return false end
|
||||
end)
|
||||
else TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error")
|
||||
end
|
||||
end
|
||||
--Simple transfers from society account to bank --
|
||||
elseif account == "society" then
|
||||
if billtype == "withdraw" then
|
||||
if tonumber(society) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error")
|
||||
elseif tonumber(society) >= amount then
|
||||
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success")
|
||||
Player.Functions.AddMoney('bank', amount)
|
||||
exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
--TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount)
|
||||
end
|
||||
elseif billtype == "deposit" then
|
||||
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
|
||||
elseif bankB >= amount then
|
||||
exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
--TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount)
|
||||
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
|
||||
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success")
|
||||
end
|
||||
end
|
||||
-- Transfer from boss account to players --
|
||||
elseif account == "societytransfer" then
|
||||
local bannedCharacters = {'%','$',';'}
|
||||
local newAmount = tostring(amount)
|
||||
local newiban = tostring(baccount)
|
||||
for k, v in pairs(bannedCharacters) do
|
||||
newAmount = string.gsub(newAmount, '%' .. v, '')
|
||||
newiban = string.gsub(newiban, '%' .. v, '')
|
||||
end
|
||||
baccount = newiban
|
||||
amount = tonumber(newAmount)
|
||||
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if (society - amount) >= 0 then
|
||||
local query = '%"account":"' .. baccount .. '"%'
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
||||
if result[1] ~= nil then
|
||||
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
||||
exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
--TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount)
|
||||
if Reciever ~= nil then
|
||||
Reciever.Functions.AddMoney('bank', amount)
|
||||
TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
|
||||
TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.job.label).." account", "success")
|
||||
else
|
||||
local RecieverMoney = json.decode(result[1].money)
|
||||
RecieverMoney.bank = (RecieverMoney.bank + amount)
|
||||
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
|
||||
end
|
||||
elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
|
||||
end
|
||||
end
|
||||
|
||||
--Simple transfers from gang society account to bank --
|
||||
elseif account == "gang" then
|
||||
if billtype == "withdraw" then
|
||||
if tonumber(gsociety) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error")
|
||||
elseif tonumber(gsociety) >= amount then
|
||||
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success")
|
||||
Player.Functions.AddMoney('bank', amount)
|
||||
exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
||||
--TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
|
||||
end
|
||||
elseif billtype == "deposit" then
|
||||
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
|
||||
elseif bankB >= amount then
|
||||
exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
||||
--TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount)
|
||||
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
|
||||
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success")
|
||||
end
|
||||
end
|
||||
-- Transfer from gang account to players --
|
||||
elseif account == "gangtransfer" then
|
||||
local bannedCharacters = {'%','$',';'}
|
||||
local newAmount = tostring(amount)
|
||||
local newiban = tostring(baccount)
|
||||
for k, v in pairs(bannedCharacters) do
|
||||
newAmount = string.gsub(newAmount, '%' .. v, '')
|
||||
newiban = string.gsub(newiban, '%' .. v, '')
|
||||
end
|
||||
baccount = newiban
|
||||
amount = tonumber(newAmount)
|
||||
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if (gsociety - amount) >= 0 then
|
||||
local query = '%"account":"' .. baccount .. '"%'
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
||||
if result[1] ~= nil then
|
||||
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
||||
exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
||||
--TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
|
||||
if Reciever ~= nil then
|
||||
Reciever.Functions.AddMoney('bank', amount)
|
||||
TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
|
||||
TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.gang.label).." account", "success")
|
||||
else
|
||||
local RecieverMoney = json.decode(result[1].money)
|
||||
RecieverMoney.bank = (RecieverMoney.bank + amount)
|
||||
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
|
||||
end
|
||||
elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
elseif account == "transfer" then
|
||||
|
||||
local bannedCharacters = {'%','$',';'}
|
||||
local newAmount = tostring(amount)
|
||||
local newiban = tostring(baccount)
|
||||
for k, v in pairs(bannedCharacters) do
|
||||
newAmount = string.gsub(newAmount, '%' .. v, '')
|
||||
newiban = string.gsub(newiban, '%' .. v, '')
|
||||
end
|
||||
baccount = newiban
|
||||
amount = tonumber(newAmount)
|
||||
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if (Player.PlayerData.money.bank - amount) >= 0 then
|
||||
local query = '%"account":"' .. baccount .. '"%'
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
||||
if result[1] ~= nil then
|
||||
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
||||
Player.Functions.RemoveMoney('bank', amount)
|
||||
if Reciever ~= nil then
|
||||
Reciever.Functions.AddMoney('bank', amount)
|
||||
TriggerClientEvent("QBCore:Notify", src, "Sent $"..cv(amount).." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
|
||||
TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success")
|
||||
else
|
||||
local RecieverMoney = json.decode(result[1].money)
|
||||
RecieverMoney.bank = (RecieverMoney.bank + amount)
|
||||
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
|
||||
end
|
||||
elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
QBCore.Functions.CreateCallback('jim-payments:ATM:Find', function(source, cb)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
local name = Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname
|
||||
local cid = Player.PlayerData.citizenid.." ["..source.."]"
|
||||
local cash = Player.Functions.GetMoney("cash")
|
||||
local bank = Player.Functions.GetMoney("bank")
|
||||
local account = Player.PlayerData.charinfo.account
|
||||
|
||||
local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
|
||||
if getSavingsAccount[1] ~= nil then
|
||||
aid = getSavingsAccount[1].record_id
|
||||
savbal = getSavingsAccount[1].amount
|
||||
else
|
||||
MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, amount, account_type) VALUES (?, ?, ?)', { Player.PlayerData.citizenid, 0, 'Savings' }, function() completed = true end) repeat Wait(0) until completed == true
|
||||
aid = getSavingsAccount[1].record_id
|
||||
savbal = getSavingsAccount[1].amount
|
||||
end
|
||||
|
||||
cb(name, cash, bank, account, cid, savbal, aid)
|
||||
end)
|
||||
|
||||
QBCore.Commands.Add("cashgive", "Pay a user nearby", {}, false, function(source) TriggerClientEvent("jim-payments:client:ATM:give", source) end)
|
||||
|
||||
RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
local Reciever = QBCore.Functions.GetPlayer(tonumber(citizen))
|
||||
local amount = tonumber(price)
|
||||
local balance = Player.Functions.GetMoney("cash")
|
||||
|
||||
if amount and amount > 0 then
|
||||
if balance >= amount then
|
||||
Player.Functions.RemoveMoney('cash', amount)
|
||||
TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success")
|
||||
Reciever.Functions.AddMoney('cash', amount)
|
||||
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success")
|
||||
elseif balance < amount then
|
||||
TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error")
|
||||
end
|
||||
else TriggerClientEvent('QBCore:Notify', source, "You can't give $0", 'error') end
|
||||
end)
|
||||
75
client.lua
75
client.lua
@@ -1,75 +0,0 @@
|
||||
local QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
PlayerJob = {}
|
||||
local onDuty = false
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerLoaded') AddEventHandler('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end)
|
||||
RegisterNetEvent('QBCore:Client:OnJobUpdate') AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end)
|
||||
RegisterNetEvent('QBCore:Client:SetDuty') AddEventHandler('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
|
||||
RegisterNetEvent('QBCore:Client:OnGangUpdate') AddEventHandler('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end)
|
||||
|
||||
--Keeps track of duty on script restarts
|
||||
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang onDuty = PlayerJob.onduty end) end end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
local jobroles = {}
|
||||
for k, v in pairs(Config.Jobs) do jobroles[tostring(k)] = 0 end
|
||||
exports['qb-target']:AddBoxZone("JimBank", vector3(251.75, 222.17, 106.2), 0.6, 2.0, { name="JimBank", heading = 340.0, debugPoly=false, minZ = 105.75, maxZ = 107.29, },
|
||||
{ options = { { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles } }, distance = 2.0 })
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-payments:client:Charge', function(data)
|
||||
if not onDuty then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment
|
||||
local onlineList = {}
|
||||
local nearbyList = {}
|
||||
QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end
|
||||
for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
|
||||
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
|
||||
for i = 1, #onlineList do
|
||||
if onlineList[i].value == GetPlayerServerId(v) then
|
||||
if v ~= PlayerId() then
|
||||
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
|
||||
end
|
||||
end
|
||||
end
|
||||
dist = nil
|
||||
end
|
||||
if data.img == nil then img = "" else img = data.img end
|
||||
if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
|
||||
local dialog = exports['qb-input']:ShowInput({ header = img..PlayerJob.label.." Cash Register", submitText = "Send",
|
||||
inputs = {
|
||||
{ text = " ", name = "citizen", type = "select", options = nearbyList },
|
||||
{ type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "bank", text = "Card" } } },
|
||||
{ type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' },}
|
||||
})
|
||||
if dialog then
|
||||
if not dialog.citizen or not dialog.price then return end
|
||||
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-payments:Tickets:Menu', function()
|
||||
local amount = nil
|
||||
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) amount = Citizen.Await(p)
|
||||
for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then
|
||||
else exports['qb-menu']:openMenu({
|
||||
{ isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" },
|
||||
{ isMenuHeader = true, header = "", txt = "Amount of Tickets: "..amount.."<br>Total Payment: $"..(Config.Jobs[PlayerJob.name].PayPerTicket * amount) },
|
||||
{ header = "✅ Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
|
||||
{ header = "❌ No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, })
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img)
|
||||
if img == nil then img = "" end
|
||||
exports['qb-menu']:openMenu({
|
||||
{ isMenuHeader = true, header = img.."🧾 "..PlayerJob.label.." Payment 🧾", txt = "Do you want accept the payment?" },
|
||||
{ isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount },
|
||||
{ header = "✅ Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype } } },
|
||||
{ header = "❌ No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype } } }, })
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
|
||||
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)
|
||||
171
client/atms.lua
Normal file
171
client/atms.lua
Normal file
@@ -0,0 +1,171 @@
|
||||
local Targets = {}
|
||||
|
||||
if Config.ATMs.enable then
|
||||
onPlayerLoaded(function() -- Automatic detection of models and make targets and blips
|
||||
Wait(2000)
|
||||
while true do
|
||||
local pedCoords = GetEntityCoords(PlayerPedId())
|
||||
for _, v in pairs(GetGamePool('CObject')) do
|
||||
for _, model in pairs(Config.ATMs.ATMModels) do
|
||||
if GetEntityModel(v) == model then
|
||||
local name, entCoords = getScript()..":ATMLocation:"..v, GetEntityCoords(v)
|
||||
if #(pedCoords - entCoords) <= 150 then
|
||||
if not Targets[name] then
|
||||
Targets[name] =
|
||||
createCircleTarget({name, vec3(entCoords.x, entCoords.y, entCoords.z+1.03), 0.5, { name=name, debugPoly = debugMode, useZ=true, },},
|
||||
{ { action = function() lookEnt(v) TriggerEvent(getScript()..":Client:ATM") end,
|
||||
icon = "fas fa-money-check-alt", label = locale("target", "atm"),
|
||||
}, }, 1.5)
|
||||
end
|
||||
if Config.ATMs.showBlips then
|
||||
if not DoesBlipExist(GetBlipFromEntity(v)) then
|
||||
makeEntityBlip({entity = v, sprite = 434, col = 3, name = "ATM" })
|
||||
end
|
||||
end
|
||||
else
|
||||
removeZoneTarget(name)
|
||||
Targets[name] = nil
|
||||
if DoesBlipExist(GetBlipFromEntity(v)) then RemoveBlip(GetBlipFromEntity(v)) end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Wait(5000)
|
||||
end
|
||||
end, true)
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..":Client:ATM", function() local setheader = nil
|
||||
--this grabs all the info from names to savings account numbers in the databases
|
||||
local info = triggerCallback(getScript()..":GetInfo")
|
||||
|
||||
playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1)
|
||||
|
||||
if progressBar({ label = locale("menu", "acc_atm"), time = 3000 }) then
|
||||
local Menu = {}
|
||||
|
||||
Menu[#Menu+1] = {
|
||||
isMenuHeader = true,
|
||||
header = locale("menu", "welcome")..info.name,
|
||||
txt = info.cid,
|
||||
}
|
||||
Menu[#Menu+1] = {
|
||||
isMenuHeader = true,
|
||||
header = locale("menu", "header_balance"),
|
||||
txt = locale("menu", "bank_balance")..cv(info.bank)..br..locale("menu", "cash_balance")..cv(info.cash)
|
||||
}
|
||||
Menu[#Menu+1] = {
|
||||
header = locale("menu", "withdraw"),
|
||||
onSelect = function()
|
||||
atmWithdrawl(info)
|
||||
end,
|
||||
}
|
||||
local header = locale("menu", "header_atm")
|
||||
if Config.System.Menu == "qb" then
|
||||
header = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
|
||||
elseif Config.System.Menu == "ox" then
|
||||
header = ''
|
||||
end
|
||||
openMenu(Menu, { header = header, canClose = true, onExit = function() playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1) end, })
|
||||
else
|
||||
triggerNotify(nil, locale("error", "cancel"), "error")
|
||||
end
|
||||
end)
|
||||
|
||||
function atmWithdrawl(info)
|
||||
local setimage = locale("menu", "header_atm")
|
||||
if Config.System.Menu == "qb" then setimage = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
|
||||
elseif Config.System.Menu == "ox" then setimage = ''
|
||||
end
|
||||
local dialog = createInput(locale("menu", "header_atm"), {
|
||||
{ type = 'radio',
|
||||
name = 'billtype',
|
||||
text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)..locale("menu", "cash_balance")..cv(info.cash)
|
||||
or
|
||||
setimage..
|
||||
locale("menu", "header_balance")..br..
|
||||
locale("menu", "bank_balance")..cv(info.bank)..br..
|
||||
locale("menu", "cash_balance")..cv(info.cash)..br..br..
|
||||
locale("menu", "header_option"),
|
||||
options = {
|
||||
{ value = "withdraw", text = locale("menu", "withdraw") },
|
||||
} },
|
||||
{ type = 'number',
|
||||
isRequired = true,
|
||||
name = 'amount',
|
||||
text = locale("menu", "header_trans_amount"),
|
||||
min = 0,
|
||||
max = info.bank,
|
||||
},
|
||||
})
|
||||
if dialog then
|
||||
if dialog[1] then
|
||||
dialog.billtype = dialog[1]
|
||||
dialog.amount = dialog[2] or 1
|
||||
end
|
||||
if not dialog.amount then return end
|
||||
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
|
||||
Wait(1000)
|
||||
TriggerServerEvent(getScript()..":server:ATM:use", dialog.amount, dialog.billtype, dialog.account, "atm", info.society, info.gsociety)
|
||||
end
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..":client:ATM:give", function()
|
||||
|
||||
local newinputs = {} -- Begin qb-input creation here.
|
||||
local nearbyList = {}
|
||||
if Config.General.List then -- If nearby player list is wanted:
|
||||
--Retrieve a list of nearby players from server
|
||||
local onlineList = triggerCallback(getScript()..":MakePlayerList")
|
||||
--Convert list of players nearby into one qb-input understands + add distance info
|
||||
local playerCoords = GetEntityCoords(PlayerPedId())
|
||||
|
||||
for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
|
||||
local ped = GetPlayerPed(v)
|
||||
local dist = #(GetEntityCoords(ped) - playerCoords)
|
||||
for i = 1, #onlineList do
|
||||
if onlineList[i].value == GetPlayerServerId(v) then
|
||||
if v ~= PlayerId() or debugMode then
|
||||
nearbyList[#nearbyList+1] = {
|
||||
value = onlineList[i].value,
|
||||
label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)',
|
||||
text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)'
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--If list is empty(no one nearby) show error and stop
|
||||
if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
|
||||
else -- If Config.List is false, create input text box for ID's
|
||||
newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") }
|
||||
end
|
||||
|
||||
if Config.General.List then
|
||||
newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
|
||||
else
|
||||
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
|
||||
end
|
||||
newinputs[#newinputs+1] = {
|
||||
type = 'select',
|
||||
name = 'billtype',
|
||||
text = locale("menu" ,"type"),
|
||||
default = billPrev,
|
||||
options = {
|
||||
{ value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") },
|
||||
}
|
||||
}
|
||||
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
|
||||
|
||||
local dialog = createInput(locale("menu", "give_cash"), newinputs)
|
||||
|
||||
if dialog then
|
||||
if dialog[1] then
|
||||
dialog.citizen = dialog[1]
|
||||
dialog.billtype = dialog[2]
|
||||
dialog.price = dialog[3]
|
||||
end
|
||||
billPrev = dialog.billtype
|
||||
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
|
||||
end
|
||||
end)
|
||||
365
client/banks.lua
Normal file
365
client/banks.lua
Normal file
@@ -0,0 +1,365 @@
|
||||
Peds = {}
|
||||
|
||||
RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
|
||||
|
||||
if Config.Banks.enable then
|
||||
onPlayerLoaded(function()
|
||||
for k, v in pairs(BankLocations) do
|
||||
for i = 1, #v do
|
||||
local name = getScript()..":BankLocation:"..k..i
|
||||
if Config.General.Peds then
|
||||
if not Config.Gabz then CreateModelHide(v[i].xyz, 1.0, `v_corp_bk_chair3`, true) end
|
||||
if not Peds[name] then
|
||||
Peds[name] = makePed(Config.General.PedPool[math.random(1, #Config.General.PedPool)], v[i], false, false)
|
||||
if isStarted("jim-talktonpc") then
|
||||
exports["jim-talktonpc"]:createDistanceMessage("hi", Peds[name], 3.0, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
local jobroles = {} local gangroles = {}
|
||||
for k, v in pairs(Config.Receipts.Jobs) do
|
||||
if v.gang then
|
||||
gangroles[k] = 0
|
||||
else
|
||||
jobroles[k] = 0
|
||||
end
|
||||
end
|
||||
createCircleTarget(
|
||||
{ name, vec3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = debugMode, useZ = true, }, }, {
|
||||
{ action = function()
|
||||
if Config.General.Peds and isStarted("jim-talktonpc") then
|
||||
exports["jim-talktonpc"]:createCam(Peds[name], true, "generic", true)
|
||||
end
|
||||
TriggerEvent(getScript()..":Client:Bank", { ped = Config.General.Peds and Peds[name] })
|
||||
end,
|
||||
icon = "fas fa-piggy-bank", label = locale("target", "bank") },
|
||||
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = false }) end,
|
||||
icon = "fas fa-receipt", label = locale("target", "cashin_boss"), job = jobroles,
|
||||
},
|
||||
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = true }) end,
|
||||
icon = "fas fa-receipt", label = locale("target", "cashin_gang"), gang = gangroles,
|
||||
},
|
||||
}, 2.5)
|
||||
if Config.Banks.showBlips then
|
||||
makeBlip({coords = v[i], sprite = 814, col = 2, scale = 0.7, disp = 6, name = locale("blip", "blip_bank") })
|
||||
end
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..":Client:Bank", function(data) local setheader = nil
|
||||
--this grabs all the info from names to savings account numbers in the databases
|
||||
local bankinfo = triggerCallback(getScript()..":GetInfo")
|
||||
local info = getPlayer()
|
||||
info.ped = data.ped or nil
|
||||
|
||||
playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1)
|
||||
|
||||
if progressBar({ label = locale("menu", "acc_bank"), time = 3000 }) then
|
||||
local Menu = {}
|
||||
|
||||
Menu[#Menu+1] = {
|
||||
isMenuHeader = true,
|
||||
header = locale("menu", "welcome")..info.name,
|
||||
txt = locale("menu", "header_acc").." "..info.account..br..locale("menu", "citizenid").." "..info.citizenId,
|
||||
}
|
||||
Menu[#Menu+1] = {
|
||||
isMenuHeader = true,
|
||||
header = locale("menu", "header_acc")..locale("menu", "header_balance"),
|
||||
txt = locale("menu", "bank_balance")..cv(info.bank)..br..locale("menu", "cash_balance")..cv(info.cash)
|
||||
}
|
||||
Menu[#Menu+1] = {
|
||||
header = locale("menu", "deposit").."/"..locale("menu", "withdraw"),
|
||||
icon = "fas fa-piggy-bank",
|
||||
onSelect = function()
|
||||
info.id = "bank"
|
||||
bankTransaction(info, bankinfo)
|
||||
end,
|
||||
}
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then -- only supports qbcore account transfers
|
||||
Menu[#Menu+1] = {
|
||||
header = locale("target", "transfer"),
|
||||
icon = "fas fa-arrow-right-arrow-left",
|
||||
onSelect = function()
|
||||
info.id = "transfer"
|
||||
bankTransaction(info, bankinfo)
|
||||
end,
|
||||
}
|
||||
|
||||
Menu[#Menu+1] = {
|
||||
header = locale("target", "saving"),
|
||||
icon = "fas fa-money-check-dollar",
|
||||
onSelect = function()
|
||||
info.id = "savings"
|
||||
bankTransaction(info, bankinfo)
|
||||
end,
|
||||
}
|
||||
end
|
||||
if info.jobBoss then
|
||||
Menu[#Menu+1] = {
|
||||
header = locale("target", "soc_saving"),
|
||||
txt = Jobs[info.job].label..br.." 🏦 $"..bankinfo.society or "Error",
|
||||
icon = "fas fa-building",
|
||||
onSelect = function()
|
||||
info.id = "society"
|
||||
bankTransaction(info, bankinfo)
|
||||
end,
|
||||
}
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then -- only supports qbcore account transfers
|
||||
Menu[#Menu+1] = {
|
||||
header = locale("target", "soc_trans"),
|
||||
txt = Jobs[info.job].label or "Error",
|
||||
icon = "fas fa-arrow-right-arrow-left",
|
||||
onSelect = function()
|
||||
info.id = "societytransfer"
|
||||
bankTransaction(info, bankinfo)
|
||||
end,
|
||||
}
|
||||
end
|
||||
end
|
||||
if info.gangBoss then
|
||||
Menu[#Menu+1] = {
|
||||
header = locale("target", "gang_acct"),
|
||||
txt = Gangs[info.gang].label or "Error",
|
||||
icon = "fas fa-building",
|
||||
onSelect = function()
|
||||
info.id = "gang"
|
||||
bankTransaction(info, bankinfo)
|
||||
end,
|
||||
}
|
||||
if isStarted(QBExport) then
|
||||
Menu[#Menu+1] = {
|
||||
header = locale("target", "gang_trans"),
|
||||
txt = Gangs[info.gang].label or "Error",
|
||||
icon = "fas fa-arrow-right-arrow-left",
|
||||
onSelect = function()
|
||||
info.id = "gangtransfer"
|
||||
bankTransaction(info, bankinfo)
|
||||
end,
|
||||
}
|
||||
end
|
||||
end
|
||||
local header = locale("menu", "header_atm")
|
||||
if Config.System.Menu == "qb" then header = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
|
||||
elseif Config.System.Menu == "ox" then header = ''
|
||||
end
|
||||
openMenu(Menu, { header = header, canClose = true, onExit = function()
|
||||
if Config.General.Peds and isStarted("jim-talktonpc") then
|
||||
exports["jim-talktonpc"]:stopCam()
|
||||
end
|
||||
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
|
||||
end, })
|
||||
else
|
||||
triggerNotify(nil, locale("error", "cancel"), "error")
|
||||
end
|
||||
end)
|
||||
|
||||
function bankTransaction(info, bankinfo)
|
||||
local setimage = locale("menu", "header_atm")
|
||||
if Config.System.Menu == "qb" then setimage = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
|
||||
elseif Config.System.Menu == "ox" then setimage = ''
|
||||
end
|
||||
|
||||
playAnim("amb@prop_human_atm@male@idle_a", "idle_a", nil, 1)
|
||||
if isStarted("jim-talktonpc") then exports["jim-talktonpc"]:injectEmotion("thanks", info.ped) end
|
||||
local setinputs, setheader = {}, ""
|
||||
|
||||
if info.id == "bank" then
|
||||
setheader = locale("menu", "header_bank")
|
||||
setinputs = {
|
||||
{ type = 'radio',
|
||||
name = 'billtype',
|
||||
text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)..locale("menu", "cash_balance")..cv(info.cash)
|
||||
or
|
||||
setimage..
|
||||
locale("menu", "header_balance")..br..
|
||||
locale("menu", "bank_balance")..cv(info.bank)..br..
|
||||
locale("menu", "cash_balance")..cv(info.cash)..br..br..
|
||||
locale("menu", "header_option"),
|
||||
options = {
|
||||
{ value = "withdraw", text = locale("menu", "withdraw") },
|
||||
{ value = "deposit", text = locale("menu", "deposit") }
|
||||
},
|
||||
},
|
||||
{ type = 'number',
|
||||
isRequired = true,
|
||||
name = 'amount',
|
||||
text = locale("menu", "header_trans_amount")
|
||||
},
|
||||
}
|
||||
|
||||
elseif info.id == "transfer" then
|
||||
setheader = locale("menu", "header_trans")
|
||||
setinputs = {
|
||||
{ type = 'radio',
|
||||
name = 'billtype',
|
||||
text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)
|
||||
or
|
||||
setimage..
|
||||
locale("menu", "header_balance")..br..
|
||||
locale("menu", "bank_balance")..cv(info.bank)..br..
|
||||
locale("menu", "header_option"),
|
||||
options = {
|
||||
{ value = "transfer", text = locale("menu", "transfer") }
|
||||
},
|
||||
},
|
||||
{ type = 'text',
|
||||
isRequired = true,
|
||||
name = 'account',
|
||||
text = locale("menu", "header_account_no")
|
||||
},
|
||||
{ type = 'number',
|
||||
isRequired = true,
|
||||
name = 'amount',
|
||||
text = locale("menu", "header_trans_amount"),
|
||||
min = 0,
|
||||
max = info.bank,
|
||||
},
|
||||
}
|
||||
|
||||
elseif info.id == "savings" then
|
||||
setheader = locale("menu", "header_saving")
|
||||
setinputs = {
|
||||
{ type = 'radio',
|
||||
name = 'billtype',
|
||||
text = Config.System.Menu == "ox" and locale("menu", "saving_balance")..cv(bankinfo.savbal)..locale("menu", "bank_balance")..cv(info.bank)
|
||||
or
|
||||
setimage..
|
||||
locale("menu", "header_balance")..br..
|
||||
locale("menu", "saving_balance")..cv(bankinfo.savbal)..br..
|
||||
locale("menu", "bank_balance")..cv(info.bank)..br..br..
|
||||
locale("menu", "header_option"),
|
||||
options = {
|
||||
{ value = "withdraw", text = locale("menu", "withdraw") },
|
||||
{ value = "deposit", text = locale("menu", "deposit") }
|
||||
}
|
||||
},
|
||||
{ type = 'number',
|
||||
isRequired = true,
|
||||
name = 'amount',
|
||||
text = locale("menu", "header_trans_amount")
|
||||
},
|
||||
}
|
||||
|
||||
elseif info.id == "society" then
|
||||
setheader = Jobs[info.job].label.." - "..locale("menu", "header_soc_bank")
|
||||
setinputs = {
|
||||
{ type = 'radio',
|
||||
name = 'billtype',
|
||||
text = Config.System.Menu == "ox" and Jobs[info.job].label.." - $"..cv(bankinfo.society)..locale("menu", "bank_balance")..cv(info.bank)
|
||||
or
|
||||
setimage..
|
||||
locale("menu", "header_balance")..br..
|
||||
Jobs[info.job].label.." - $"..cv(bankinfo.society)..br..
|
||||
locale("menu", "bank_balance")..cv(info.bank)..br..br..
|
||||
locale("menu", "header_option"),
|
||||
options = {
|
||||
{ value = "withdraw", text = locale("menu", "withdraw") },
|
||||
{ value = "deposit", text = locale("menu", "deposit") }
|
||||
}
|
||||
},
|
||||
{ type = 'number',
|
||||
isRequired = true,
|
||||
name = 'amount',
|
||||
text = locale("menu", "header_trans_amount")
|
||||
},
|
||||
}
|
||||
|
||||
elseif info.id == "societytransfer" then
|
||||
setheader =Jobs[info.job].label.." - "..locale("menu", "header_trans")
|
||||
setinputs = {
|
||||
{ type = 'radio',
|
||||
name = 'billtype',
|
||||
text = Config.System.Menu == "ox" and Jobs[info.job].label.." - $"..cv(bankinfo.society)..locale("menu", "bank_balance")..cv(info.bank)
|
||||
or
|
||||
setimage..
|
||||
locale("menu", "header_balance")..br..
|
||||
Jobs[info.job].label.." - $"..cv(bankinfo.society)..br..
|
||||
locale("menu", "bank_balance")..cv(info.bank)..br..br..
|
||||
locale("menu", "header_option"),
|
||||
options = { { value = "transfer", text = locale("menu", "transfer") } }
|
||||
},
|
||||
{ type = 'text',
|
||||
isRequired = true,
|
||||
name = 'account',
|
||||
text = locale("menu", "header_account_no")
|
||||
},
|
||||
{ type = 'number',
|
||||
isRequired = true,
|
||||
name = 'amount',
|
||||
text = locale("menu", "header_trans_amount")
|
||||
},
|
||||
}
|
||||
|
||||
elseif info.id == "gang" then
|
||||
setheader = Gangs[info.gang].label.." - "..locale("menu", "header_soc_bank")
|
||||
setinputs = {
|
||||
{ type = 'radio',
|
||||
name = 'billtype',
|
||||
text = Config.System.Menu == "ox" and Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..locale("menu", "bank_balance")..cv(info.bank)
|
||||
or
|
||||
setimage..
|
||||
locale("menu", "header_balance")..br..
|
||||
Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..br..
|
||||
locale("menu", "bank_balance")..cv(info.bank)..br..br..
|
||||
locale("menu", "header_option"),
|
||||
options = {
|
||||
{ value = "withdraw", text = locale("menu", "withdraw") },
|
||||
{ value = "deposit", text = locale("menu", "deposit") }
|
||||
}
|
||||
},
|
||||
{ type = 'number',
|
||||
isRequired = true,
|
||||
name = 'amount',
|
||||
text = locale("menu", "header_trans_amount")
|
||||
},
|
||||
}
|
||||
|
||||
elseif info.id == "gangtransfer" then
|
||||
setheader = Gangs[info.gang].label.." - "..locale("menu", "header_soc_bank")
|
||||
setinputs = {
|
||||
{ type = 'radio',
|
||||
name = 'billtype',
|
||||
text = Config.System.Menu == "ox" and Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..locale("menu", "bank_balance")..cv(info.bank)
|
||||
or
|
||||
setimage..
|
||||
locale("menu", "header_balance")..br..
|
||||
Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..br..
|
||||
locale("menu", "bank_balance")..cv(info.bank)..br..br..
|
||||
locale("menu", "header_option"),
|
||||
options = {
|
||||
{ value = "transfer", text = locale("menu", "transfer") }
|
||||
}
|
||||
},
|
||||
{ type = 'text',
|
||||
isRequired = true,
|
||||
name = 'account',
|
||||
text = locale("menu", "header_account_no")
|
||||
},
|
||||
{ type = 'number',
|
||||
isRequired = true,
|
||||
name = 'amount',
|
||||
text = locale("menu", "header_trans_amount")
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
local dialog = createInput(setheader, setinputs)
|
||||
if dialog then
|
||||
if dialog[1] then
|
||||
dialog.billtype = dialog[1]
|
||||
dialog.amount = dialog[2] or 1
|
||||
end
|
||||
if not dialog.amount then
|
||||
TriggerEvent(getScript()..":Client:Bank", { ped = info.ped })
|
||||
return
|
||||
end
|
||||
if Config.General.Peds and isStarted("jim-talktonpc") then
|
||||
exports["jim-talktonpc"]:stopCam()
|
||||
end
|
||||
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
|
||||
Wait(1000)
|
||||
TriggerServerEvent(getScript()..":server:ATM:use", dialog.amount, dialog.billtype, dialog.account, info.id, bankinfo.society, bankinfo.gsociety)
|
||||
end
|
||||
end
|
||||
181
client/charge.lua
Normal file
181
client/charge.lua
Normal file
@@ -0,0 +1,181 @@
|
||||
local BankPed = nil
|
||||
local Till = {}
|
||||
|
||||
function spawnCustomRegisters()
|
||||
Wait(1000)
|
||||
for k, v in pairs(Config.CustomCashRegisters) do
|
||||
for i = 1, #v do
|
||||
local job, gang = v[i].gang and nil or k, v[i].gang and k or nil
|
||||
createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=debugMode, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, {
|
||||
{ action = function() TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""}) end, icon = "fas fa-credit-card", label = locale("target", "charge"), }
|
||||
}, 2.0)
|
||||
if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords}, 1, false) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
onPlayerLoaded(function() spawnCustomRegisters() end, true)
|
||||
|
||||
RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
|
||||
local billPrev = "cash"
|
||||
--if not outside and not onDuty and data.gang == nil then triggerNotify(nil, locale("error", "not_onduty") return end
|
||||
local newinputs = {} -- Begin qb-input creation here.
|
||||
local nearbyList = {}
|
||||
if Config.General.List then -- If nearby player list is wanted:
|
||||
--Retrieve a list of nearby players from server
|
||||
local onlineList = triggerCallback(getScript()..":MakePlayerList")
|
||||
--Convert list of players nearby into one qb-input understands + add distance info
|
||||
local playerCoords = GetEntityCoords(PlayerPedId())
|
||||
|
||||
for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
|
||||
local ped = GetPlayerPed(v)
|
||||
local dist = #(GetEntityCoords(ped) - playerCoords)
|
||||
for i = 1, #onlineList do
|
||||
if onlineList[i].value == GetPlayerServerId(v) then
|
||||
if v ~= PlayerId() or debugMode then
|
||||
nearbyList[#nearbyList+1] = {
|
||||
value = onlineList[i].value,
|
||||
label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)',
|
||||
text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)'
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--If list is empty(no one nearby) show error and stop
|
||||
if not nearbyList[1] then
|
||||
triggerNotify(nil, locale("error" ,"no_one"), "error")
|
||||
return
|
||||
end
|
||||
|
||||
newinputs[#newinputs+1] = {
|
||||
type = "select",
|
||||
text = locale("menu", "cus_id"),
|
||||
name = "citizen",
|
||||
label = locale("menu", "cus_id"),
|
||||
default = 1,
|
||||
options = nearbyList
|
||||
}
|
||||
else -- If Config.List is false, create input text box for ID's
|
||||
newinputs[#newinputs+1] = {
|
||||
type = 'text',
|
||||
isRequired = true,
|
||||
required = true,
|
||||
name = 'citizen',
|
||||
label = locale("menu", "cus_id"),
|
||||
text = locale("menu", "cus_id")
|
||||
}
|
||||
end
|
||||
|
||||
local prop = nil
|
||||
if Config.General.Usebzzz then
|
||||
local Ped = PlayerPedId()
|
||||
prop = makeProp({ prop = 'bzzz_prop_payment_terminal', coords = vec4(0,0,0,0)}, false, true)
|
||||
AttachEntityToEntity(prop, Ped, GetPedBoneIndex(Ped, 57005), 0.17, 0.04, 0.01, 340.0, 200.0, 50.0, true, true, false, false, 1, true)
|
||||
playAnim('cellphone@', 'cellphone_text_read_base', -1, 49)
|
||||
end
|
||||
|
||||
--Grab Player Job name or Gang Name if needed
|
||||
local getInfo = getPlayer()
|
||||
--Check if image was given when opening the regsiter
|
||||
local img = data.img ~= nil and (Config.System.Menu == "qb" and "<center><img src="..(data.img).." width=200px></center>") or Jobs[getInfo.job].label
|
||||
|
||||
newinputs[#newinputs+1] = {
|
||||
type = 'select',
|
||||
name = 'billtype',
|
||||
text = locale("menu" ,"type"),
|
||||
default = billPrev,
|
||||
options = {
|
||||
{ value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") },
|
||||
{ value = "bank", text = locale("menu" ,"card"), label = locale("menu" ,"card") }
|
||||
}
|
||||
}
|
||||
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
|
||||
|
||||
local dialog = createInput(img, newinputs)
|
||||
|
||||
if dialog then
|
||||
if dialog[1] then -- if ox menu, auto adjust values
|
||||
if dialog[1] == "" then
|
||||
TriggerEvent(getScript()..":client:Charge", data, outside)
|
||||
return
|
||||
end
|
||||
dialog.citizen = dialog[1]
|
||||
dialog.billtype = dialog[2]
|
||||
dialog.price = dialog[3]
|
||||
end
|
||||
billPrev = dialog.billtype
|
||||
TriggerServerEvent(getScript()..":server:Charge", dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang)
|
||||
end
|
||||
if Config.General.Usebzzz then
|
||||
destroyProp(prop)
|
||||
stopAnim('cellphone@', 'cellphone_text_read_base')
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside)
|
||||
local setimage = ""
|
||||
|
||||
if not img then
|
||||
setimage = billerjob
|
||||
else
|
||||
if Config.System.Menu == "qb" then
|
||||
setimage = "<center><img src="..(img and img or "").." width=200px></center>"
|
||||
elseif Config.System.Menu == "ox" then
|
||||
setimage = '..')'
|
||||
end
|
||||
end
|
||||
|
||||
local Menu = {}
|
||||
Menu[#Menu+1] = {
|
||||
isMenuHeader = true,
|
||||
header = "🧾 "..locale("menu" ,"payment"),
|
||||
txt = locale("menu" ,"accept_payment")
|
||||
}
|
||||
Menu[#Menu+1] = {
|
||||
isMenuHeader = true,
|
||||
header = "",
|
||||
txt = billtype:gsub("^%l", string.upper)..locale("menu" ,"payment_amount")..amount
|
||||
}
|
||||
Menu[#Menu+1] = {
|
||||
icon = "fas fa-circle-check",
|
||||
header = locale("menu" ,"yes"),
|
||||
txt = "",
|
||||
onSelect = function()
|
||||
TriggerServerEvent(getScript()..":server:PayPopup", {
|
||||
accept = true,
|
||||
amount = amount,
|
||||
biller = biller,
|
||||
billtype = billtype,
|
||||
outside = outside
|
||||
})
|
||||
end,
|
||||
}
|
||||
Menu[#Menu+1] = {
|
||||
icon = "fas fa-circle-xmark",
|
||||
header = locale("menu" ,"no"),
|
||||
onSelect = function()
|
||||
TriggerServerEvent(getScript()..":server:PayPopup", {
|
||||
accept = false,
|
||||
amount = amount,
|
||||
biller = biller,
|
||||
billtype = billtype,
|
||||
outside = outside
|
||||
})
|
||||
end,
|
||||
}
|
||||
|
||||
openMenu(Menu, {
|
||||
header = setimage,
|
||||
onExit = function()
|
||||
TriggerServerEvent(getScript()..":server:PayPopup", {
|
||||
accept = false,
|
||||
amount = amount,
|
||||
biller = biller,
|
||||
billtype = billtype,
|
||||
outside = outside
|
||||
})
|
||||
end,
|
||||
})
|
||||
end)
|
||||
118
client/polcharge.lua
Normal file
118
client/polcharge.lua
Normal file
@@ -0,0 +1,118 @@
|
||||
RegisterNetEvent(getScript()..":client:PolCharge", function()
|
||||
local Playerinfo = getPlayer()
|
||||
--Check if player is allowed to use /cashregister command
|
||||
local allowed = false
|
||||
for k in pairs(Config.PolCharge.FineJobs) do
|
||||
if k == Playerinfo.job then
|
||||
allowed = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not allowed then
|
||||
triggerNotify(nil, locale("error", "no_job"), "error")
|
||||
return
|
||||
end
|
||||
|
||||
local newinputs = {} -- Begin qb-input creation here.
|
||||
local nearbyList = {}
|
||||
if Config.PolCharge.FineJobList then -- If nearby player list is wanted:
|
||||
-- Retrieve a list of nearby players from server
|
||||
local onlineList = triggerCallback(getScript()..":MakePlayerList")
|
||||
-- Convert list of players nearby into one an input script understands + add distance info
|
||||
for _, v in pairs(Core.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.General.PaymentRadius)) do
|
||||
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
|
||||
for i = 1, #onlineList do
|
||||
if onlineList[i].value == GetPlayerServerId(v) then
|
||||
if v ~= PlayerId() or debugMode then
|
||||
nearbyList[#nearbyList+1] = {
|
||||
value = onlineList[i].value,
|
||||
label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)',
|
||||
text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)'
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--If list is empty(no one nearby) show error and stop
|
||||
if not nearbyList[1] then
|
||||
triggerNotify(nil, locale("error" ,"no_one"), "error")
|
||||
return
|
||||
end
|
||||
|
||||
newinputs[#newinputs+1] = {
|
||||
type = "select",
|
||||
text = locale("menu" ,"cus_id"),
|
||||
name = "citizen",
|
||||
label = locale("menu" ,"cus_id"),
|
||||
default = 1,
|
||||
options = nearbyList
|
||||
}
|
||||
else
|
||||
newinputs[#newinputs+1] = {
|
||||
type = 'text',
|
||||
isRequired = true,
|
||||
name = 'citizen',
|
||||
text = locale("menu" ,"cus_id")
|
||||
}
|
||||
end
|
||||
newinputs[#newinputs+1] = {
|
||||
type = 'number',
|
||||
isRequired = true,
|
||||
name = 'price',
|
||||
text = locale("menu" ,"amount_charge")
|
||||
}
|
||||
|
||||
local dialog = createInput(Jobs[Playerinfo.job].label, newinputs)
|
||||
if dialog then
|
||||
jsonPrint(dialog)
|
||||
if dialog[1] then
|
||||
dialog.citizen = dialog[1]
|
||||
dialog.price = dialog[2]
|
||||
end
|
||||
TriggerServerEvent(getScript()..":server:PolCharge", dialog.citizen, dialog.price)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, billerjob, commPercent)
|
||||
local Menu = {}
|
||||
Menu[#Menu+1] = {
|
||||
isMenuHeader = true,
|
||||
header = "",
|
||||
txt = locale("menu" ,"bank_charge")..amount
|
||||
}
|
||||
Menu[#Menu+1] = {
|
||||
icon = "fas fa-circle-check",
|
||||
header = locale("menu" ,"yes"),
|
||||
txt = "",
|
||||
onSelect = function()
|
||||
TriggerServerEvent(getScript()..":server:PolPopup", {
|
||||
accept = true,
|
||||
amount = amount,
|
||||
biller = biller,
|
||||
commPercent = commPercent,
|
||||
})
|
||||
end,
|
||||
}
|
||||
Menu[#Menu+1] = {
|
||||
icon = "fas fa-circle-xmark",
|
||||
header = locale("menu" ,"no"),
|
||||
onSelect = function()
|
||||
TriggerServerEvent(getScript()..":server:PolPopup", {
|
||||
accept = false,
|
||||
amount = amount,
|
||||
biller = biller,
|
||||
})
|
||||
end,
|
||||
}
|
||||
openMenu(Menu, {
|
||||
header = "🧾 "..billerjob..locale("menu" ,"payment"),
|
||||
headertxt = locale("menu" ,"accept_payment"),
|
||||
onExit = function()
|
||||
TriggerServerEvent(getScript()..":server:PolPopup", {
|
||||
accept = false,
|
||||
amount = amount,
|
||||
biller = biller,
|
||||
})
|
||||
end,
|
||||
})
|
||||
end)
|
||||
27
client/tickets.lua
Normal file
27
client/tickets.lua
Normal file
@@ -0,0 +1,27 @@
|
||||
RegisterNetEvent(getScript()..":Tickets:Menu", function(data)
|
||||
local PlayerInfo = getPlayer()
|
||||
local hasItem, hasTable = hasItem("payticket", 1)
|
||||
if not hasItem then
|
||||
triggerNotify(nil, locale("error" ,"no_ticket"), "error")
|
||||
return
|
||||
end
|
||||
local amount, sellable, name, label = hasTable["payticket"].count, false, "", ""
|
||||
for k, v in pairs(Config.Receipts.Jobs) do
|
||||
sellable = (data.gang and v.gang and k == PlayerInfo.gang) or (not data.gang and not v.gang and k == PlayerInfo.job)
|
||||
if sellable then name, label = k, (data.gang and Gangs[PlayerInfo.gang].label) or (not data.gang and Jobs[PlayerInfo.job].label) break end
|
||||
end
|
||||
if sellable then local Menu = {}
|
||||
Menu[#Menu+1] = {
|
||||
isMenuHeader = true,
|
||||
txt = locale("menu" ,"ticket_amount")..amount..locale("menu" ,"total_pay")..(Config.Receipts.Jobs[name].PayPerTicket * amount)
|
||||
}
|
||||
Menu[#Menu+1] = {
|
||||
icon = "fas fa-circle-check", header = locale("menu" ,"yes"),
|
||||
onSelect = function()
|
||||
TriggerServerEvent(getScript()..":Tickets:Sell")
|
||||
playAnim("pickup_object", "putdown_low", 2000, 1)
|
||||
end,
|
||||
}
|
||||
openMenu(Menu, { header = "🧾 "..label..locale("menu" ,"receipt"), headertxt = locale("menu" ,"trade_confirm"), canClose = true, })
|
||||
end
|
||||
end)
|
||||
207
config.lua
207
config.lua
@@ -1,41 +1,166 @@
|
||||
print("Jim-Payments v2.2 - Payments Script by Jimathy")
|
||||
|
||||
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
|
||||
|
||||
-- https://discord.gg/xKgQZ6wZvS
|
||||
|
||||
Config = {}
|
||||
|
||||
Config.TicketSystem = true -- Enable this if you want to use the ticket system
|
||||
|
||||
Config.PaymentRadius = 30 -- This is how far the playerlist will check for nearby players (based on the person charging)
|
||||
|
||||
Config.useATM = true -- Enable this to use my ATM's
|
||||
Config.useBanks = true -- Enable this to use my banking stuff
|
||||
Config.BankBlips = true -- Enable this if you disabled qb-banking and need bank locations
|
||||
Config.ATMBlips = false -- Enable this if you are a pyscho and need every ATM to be on the map too
|
||||
|
||||
Config.PhoneBank = true -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
|
||||
-- This doesn't affect Cash payments as they by default use confirmation now
|
||||
-- This is helpful for phones that don't support invoices well
|
||||
|
||||
Config.Commission = false -- Set this to true to enable Commissions and give the person charging a percentage of the total
|
||||
Config.CommissionAll = false -- Set this to true to give commission to workers clocked in
|
||||
Config.CommissionDouble = false -- Set this to true if you want the person charging to get double Commission
|
||||
Config.CommissionLimit = false -- If true, this limits the Commission to only be given if over the "MinAmountForTicket". If false, Commission will be given for any amount
|
||||
|
||||
-- MinAmountforTicket should be your cheapest item
|
||||
-- PayPerTicket should never be higher than MinAmountforTicket
|
||||
-- Commission is a percentage eg "0.10" becomes 10%
|
||||
|
||||
Config.Jobs = {
|
||||
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10,},
|
||||
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||
}
|
||||
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
|
||||
|
||||
-- https://discord.gg/xKgQZ6wZvS
|
||||
|
||||
Config = {
|
||||
Lan = "en",
|
||||
System = {
|
||||
Debug = false,
|
||||
EventDebug = false,
|
||||
|
||||
Menu = "qb", -- "qb", "ox", "gta"
|
||||
Notify = "gta", -- "qb", "ox", "gta", "esx"
|
||||
ProgressBar = "gta", -- "qb", "ox", "gta", "esx"
|
||||
|
||||
DontUseTarget = false, -- uses drawtext targets instead of alt targets
|
||||
},
|
||||
|
||||
Crafting = {
|
||||
craftCam = true,
|
||||
MultiCraft = true,
|
||||
MultiCraftAmounts = { [1], [5], [10] },
|
||||
showItemBox = true,
|
||||
},
|
||||
|
||||
General = {
|
||||
ApGov = false, -- Toggle support for AP-Goverment Tax
|
||||
|
||||
List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
||||
PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
|
||||
|
||||
Usebzzz = true, -- enable if you're using the prop from bzzz
|
||||
|
||||
Enablecommand = true, -- Enables the /cashregister command
|
||||
|
||||
PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
|
||||
-- This doesn't affect Cash payments as they by default use a confirmation window
|
||||
-- This is helpful for phones that don't support invoices well
|
||||
|
||||
Peds = true, -- "true" to enable peds spawning in banks
|
||||
PedPool = { -- If Peds is true, use this pool of ped models to pick from
|
||||
"IG_Bankman",
|
||||
"U_M_M_BankMan",
|
||||
"S_F_M_Shop_HIGH",
|
||||
"S_M_M_HighSec_02",
|
||||
"S_M_M_HighSec_03",
|
||||
"S_M_M_HighSec_04",
|
||||
"A_F_Y_Business_01",
|
||||
"A_F_Y_Business_02",
|
||||
"A_F_Y_Business_03",
|
||||
"A_F_Y_Business_04",
|
||||
"A_M_M_Business_01",
|
||||
"A_M_Y_Business_02",
|
||||
"A_M_Y_Business_03",
|
||||
"U_F_M_CasinoShop_01",
|
||||
},
|
||||
|
||||
PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently]
|
||||
-- "qb" for qb-phone
|
||||
-- "gks" for GKSPhone
|
||||
|
||||
|
||||
Gabz = false, -- "true" to enable Gabz Bank locations
|
||||
-- this corrects the ATM/Bank Cashier + Ticket Cash in locations
|
||||
|
||||
menuLogo = "https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png",
|
||||
|
||||
},
|
||||
|
||||
ATMs = {
|
||||
enable = true, -- Enable this if wanting to use jim-payments atm systems
|
||||
showBlips = true,
|
||||
|
||||
ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm`, `gabz_sm_pb_atmframe` },
|
||||
|
||||
},
|
||||
|
||||
Banks = {
|
||||
enable = true, -- Enable this if wanting to use jim-payments banking systems
|
||||
showBlips = true,
|
||||
|
||||
},
|
||||
|
||||
CustomCashRegisters = {
|
||||
-- ["jobname"] = { -- Player job role restriction
|
||||
-- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces
|
||||
-- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords
|
||||
-- },
|
||||
},
|
||||
|
||||
Receipts = {
|
||||
TicketSystem = true, -- Enable this if you want to use the ticket system false
|
||||
TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in
|
||||
|
||||
Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total
|
||||
CommissionAll = false, -- Set this to true to give commission to workers clocked in
|
||||
CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission
|
||||
CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket".
|
||||
-- If false, Commission will be given for any amount
|
||||
|
||||
CashInLocations = {
|
||||
vec4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank
|
||||
},
|
||||
|
||||
CashInAnywhere = true, -- enable this to add cash ticket option to any banking location
|
||||
|
||||
-- MinAmountforTicket should be your cheapest item
|
||||
-- PayPerTicket should never be higher than MinAmountforTicket
|
||||
-- Commission is a percentage eg "0.10" becomes 10%
|
||||
Jobs = {
|
||||
-- Jim Businesses | https://jimathy666.tebex.io/
|
||||
['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, },
|
||||
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['upnatom'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['hornys'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
|
||||
-- JixelTay Businesses | https://jixeltay.tebex.io/
|
||||
['cigarbar'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['cluckinbell'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['smokeshop'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['pearls'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['kois'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['whitewidow'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['bestbuds'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
|
||||
-- Jim Mechanic | https://jimathy666.tebex.io/
|
||||
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||
['tuners'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||
['ottos'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||
['lscustoms'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||
['bennys'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||
|
||||
-- Gangs | Example of a gang being supported
|
||||
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
|
||||
},
|
||||
|
||||
},
|
||||
PolCharge = {
|
||||
-- The /polcharge command requires specific jobs to be set
|
||||
-- No tickets for these, it's just commission (0.25 = 25%)
|
||||
FineJobs = {
|
||||
['police'] = { Commission = 0.25, },
|
||||
['ambulance'] = { Commission = 0.25, },
|
||||
},
|
||||
FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
|
||||
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
||||
},
|
||||
}
|
||||
|
||||
PlayerGang, PlayerJob, onDuty = {}, {}, nil
|
||||
|
||||
-- Test function for locales
|
||||
function locale(section, string)
|
||||
if not Config.Lan or Config.Lan == "" then return print("Error, no langauge set") end
|
||||
local localTable = Loc[Config.Lan]
|
||||
if not localTable then return "Locale Table Not Found" end
|
||||
if not localTable[section] then return "["..section.."] Invalid" end
|
||||
if not localTable[section][string] then return "["..string.."] Invalid" end
|
||||
return localTable[section][string]
|
||||
end
|
||||
@@ -1,27 +1,26 @@
|
||||
name "Jim-Payments"
|
||||
author "Jimathy"
|
||||
version "v2.2"
|
||||
description "Payment Script By Jimathy"
|
||||
version "3.0.03"
|
||||
description "Payment Script"
|
||||
fx_version "cerulean"
|
||||
game "gta5"
|
||||
lua54 'yes'
|
||||
|
||||
dependencies {
|
||||
'qb-input',
|
||||
'qb-target',
|
||||
'qb-management'
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'client.lua',
|
||||
'atms.lua'
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
'@oxmysql/lib/MySQL.lua',
|
||||
'server.lua',
|
||||
'atmserver.lua'
|
||||
}
|
||||
server_script '@oxmysql/lib/MySQL.lua'
|
||||
|
||||
shared_scripts {
|
||||
'config.lua',
|
||||
}
|
||||
'locales/*.lua',
|
||||
'config.lua',
|
||||
|
||||
--Jim Bridge - https://github.com/jimathy/jim_bridge
|
||||
'@jim_bridge/starter.lua',
|
||||
|
||||
'shared/*.lua',
|
||||
}
|
||||
client_scripts {
|
||||
'client/*.lua',
|
||||
}
|
||||
|
||||
server_script 'server/*.lua'
|
||||
|
||||
dependency 'jim_bridge'
|
||||
BIN
images/terminal.png
Normal file
BIN
images/terminal.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
136
locales/da.lua
Normal file
136
locales/da.lua
Normal file
@@ -0,0 +1,136 @@
|
||||
-- Provided by iplayer1337fivem on Github
|
||||
Loc = Loc or {}
|
||||
|
||||
Loc["da"] = {
|
||||
error = {
|
||||
["cancel"] = "Afbestilt",
|
||||
["no_one"] = "Ingen i nærheden at opkræve",
|
||||
["not_onduty"] = "Ikke logget ind!",
|
||||
["no_job"] = "Du har ikke det påkrævede job",
|
||||
["no_ticket"] = "Du har ingen billetter at handle med",
|
||||
["bank_low"] = "Bankbalance for lav",
|
||||
["no_cash"] = "Ikke nok kontanter",
|
||||
["saving_low"] = "Savings balance for lav",
|
||||
["soc_low"] = "Society balance for lav",
|
||||
["nomoney_bank"] = "Ikke nok penge på din bankkonto",
|
||||
["error_start"] = "Fejl: Konto '",
|
||||
["error_end"] = "' ikke fundet",
|
||||
["not_enough"] = "Du har ikke nok kontanter til at give",
|
||||
["zero"] = "Du kan ikke give DKK0",
|
||||
["charge_zero"] = "Du kan ikke opkræve 0 DKK",
|
||||
["no_ticket_to"] = "Ingen billetter at handle med",
|
||||
["customer_nocash"] = "Kunden har ikke nok kontanter til at betale",
|
||||
["you_nocash"] = "Du har ikke nok kontanter til at betale",
|
||||
["decline_pay"] = " afslog DKK",
|
||||
["declined_payment"] = "Du afslog betalingen",
|
||||
},
|
||||
success = {
|
||||
["draw"] = "Hævet DKK",
|
||||
["from_bank"] = " fra banken",
|
||||
["deposited"] = "Indsat DKK",
|
||||
["into_bank"] = " på bankkontoen",
|
||||
["draw_save"] = " Trukket fra opsparingskontoen til bankkontoen",
|
||||
["depos_save"] = " Indsat fra bankkontoen til opsparingen",
|
||||
["fromthe"] = " fra ",
|
||||
["into"] = " til ",
|
||||
["account"] = " konto",
|
||||
["sent"] = "Sendt DKK",
|
||||
["recieved"] = "Modtaget DKK",
|
||||
["to"] = " til ",
|
||||
["from"] = " fra ",
|
||||
["you_gave"] = "Du gav ",
|
||||
["you_got"] = "Du fik DKK",
|
||||
["invoice_start"] = " Betalte deres DKK",
|
||||
["invoice_end"] = " faktura",
|
||||
["rec_rec"] = "Kvittering modtaget",
|
||||
["commission"] = " i provision",
|
||||
["trade_ticket_start"] = "Billetter handlet: ",
|
||||
["trade_ticket_end"] = " I alt: DKK",
|
||||
["inv_succ"] = "Faktura sendt med succes",
|
||||
["inv_recieved"] = "Ny faktura modtaget",
|
||||
["declined"] = "Du afslog betalingen",
|
||||
["accepted_pay"] = " accepterede DKK",
|
||||
["payment"] = " betaling",
|
||||
["charged"] = " blev opkrævet for DKK",
|
||||
["you_charged"] = "Du blev opkrævet for DKK",
|
||||
["charge_end"] = " opkrævning",
|
||||
},
|
||||
blip = {
|
||||
["blip_atm"] = "Hæveautomat",
|
||||
["blip_bank"] = "Bank",
|
||||
},
|
||||
command = {
|
||||
["pay_user"] = "Betal en bruger i nærheden",
|
||||
["cash_reg"] = "Brug mobil kontantregister",
|
||||
["charge"] = "Opkræv en anden person",
|
||||
},
|
||||
target = {
|
||||
["atm"] = "Brug hæveautomat",
|
||||
["bank"] = "Brug bank",
|
||||
["transfer"] = "Overfør penge",
|
||||
["saving"] = "Adgang til opsparing",
|
||||
["soc_saving"] = "Adgang til society-konto",
|
||||
["soc_trans"] = "Society pengetransfer",
|
||||
["gang_acct"] = "Gang Society-konto",
|
||||
["gang_trans"] = "Gang pengetransfer",
|
||||
["charge"] = "Opkræv kunde",
|
||||
["cashin_boss"] = "Indbetal jobkvitteringer",
|
||||
["cashin_gang"] = "Indbetal gangkvitteringer",
|
||||
},
|
||||
menu = {
|
||||
["close"] = "Luk",
|
||||
["withdraw"] = "Hæv",
|
||||
["deposit"] = "Indsæt",
|
||||
["transfer"] = "Overfør",
|
||||
["transfer_money"] = "Overfør penge",
|
||||
["header_atm"] = "💵 Hæveautomat Bank 💵",
|
||||
["header_trans_amount"] = "💵 Beløb at overføre",
|
||||
["header_bank"] = "🏦 Bankvæsen 🏦",
|
||||
["header_trans"] = "🔀 Overførselsservice 🔀",
|
||||
["header_account_no"] = "🏦 Kontonr.",
|
||||
["header_saving"] = "💰 Opsparing 💰",
|
||||
["acc_atm"] = "Adgang til hæveautomat",
|
||||
["acc_bank"] = "Adgang til bank",
|
||||
["acc_trans"] = "Adgang til overførsler",
|
||||
["acc_saving"] = "Adgang til opsparing",
|
||||
["acc_boss"] = "Adgang til society-konto",
|
||||
["acc_boss_trans"] = "Adgang til society-overførsler",
|
||||
["acc_gang"] = "Adgang til gang-society-konto",
|
||||
["acc_gang_trans"] = "Adgang til gangoverførsler",
|
||||
["header_soc"] = "- Society-konto -",
|
||||
["header_soc_bank"] = "🏢 Society Bank 🏢",
|
||||
["amount_pay"] = "💵 Beløb at betale",
|
||||
["give_cash"] = "Giv nogen kontanter",
|
||||
["give"] = "Giv",
|
||||
["welcome"] = "Velkommen tilbage, ",
|
||||
["citizenid"] = "- Borger-ID -",
|
||||
["header_acc"] = "- Konto -",
|
||||
["header_info"] = "- Kontoinformation -Opsparings-ID: ",
|
||||
["header_balance_bank"] = "- Balancer -🏦Bank - DKK",
|
||||
["header_option"] = "- Valg -",
|
||||
["cash_balance"] = "💵Kontanter - DKK",
|
||||
["bank_balance"] = "🏦Bank - DKK",
|
||||
["saving_balance"] = "- Balancer -💰Opsparing - DKK",
|
||||
["cus_id"] = "# Kundens ID #",
|
||||
["type"] = "Betalingstype",
|
||||
["amount_charge"] = "💵 Beløb at opkræve",
|
||||
["cash_reg"] = "Kontantregister",
|
||||
["person_id"] = "# Personens ID #",
|
||||
["charge"] = "Opkræv",
|
||||
["send"] = "Send",
|
||||
["receipt"] = "Kvitteringer 🧾",
|
||||
["payment"] = " Betaling 🧾",
|
||||
["trade_confirm"] = "Vil du bytte dine kvitteringer til betaling?",
|
||||
["accept_payment"] = "Vil du acceptere betalingen?",
|
||||
["accept_charge"] = "Vil du acceptere opkrævningen?",
|
||||
["ticket_amount"] = "Antal billetter: ",
|
||||
["total_pay"] = "Total betaling: DKK",
|
||||
["confirm"] = "Ja",
|
||||
["yes"] = "Ja",
|
||||
["no"] = "Nej",
|
||||
["cash"] = "Kontanter",
|
||||
["card"] = "Kort",
|
||||
["payment_amount"] = " Betaling: DKK",
|
||||
["bank_charge"] = "Bankgebyr: DKK",
|
||||
},
|
||||
}
|
||||
135
locales/de.lua
Normal file
135
locales/de.lua
Normal file
@@ -0,0 +1,135 @@
|
||||
Loc = Loc or {}
|
||||
|
||||
Loc["de"] = {
|
||||
error = {
|
||||
["cancel"] = "Abgebrochen",
|
||||
["no_one"] = "Keiner in der Nähe zum Aufladen",
|
||||
["not_onduty"] = "Nicht eingestempelt!",
|
||||
["no_job"] = "Sie haben nicht den gewünschten Beruf",
|
||||
["no_ticket"] = "Sie haben keine Tickets zum Tauschen",
|
||||
["bank_low"] = "Kontostand zu niedrig",
|
||||
["no_cash"] = "Nicht genug Bargeld",
|
||||
["saving_low"] = "Sparguthaben zu niedrig",
|
||||
["soc_low"] = "Firmenkontoguthaben zu niedrig",
|
||||
["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank",
|
||||
["error_start"] = "Fehler: Konto '",
|
||||
["error_end"] = "' nicht gefunden",
|
||||
["not_enough"] = "Sie haben nicht genug Geld zum übergeben",
|
||||
["zero"] = "Sie können nicht 0$ geben",
|
||||
["charge_zero"] = "Sie können keine $0 berechnen",
|
||||
["no_ticket_to"] = "Keine Tickets zum Tauschen",
|
||||
["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen",
|
||||
["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen",
|
||||
["decline_pay"] = " lehnte die $ ab",
|
||||
["declined_payment"] = "Sie haben die Zahlung abgelehnt",
|
||||
},
|
||||
success = {
|
||||
["draw"] = "Abgehoben $",
|
||||
["from_bank"] = " von der Bank",
|
||||
["deposited"] = "Eingezahlt $",
|
||||
["into_bank"] = " in die Bank",
|
||||
["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto",
|
||||
["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt",
|
||||
["fromthe"] = " von der ",
|
||||
["into"] = " in die ",
|
||||
["account"] = " Konto",
|
||||
["sent"] = "Gesendet $",
|
||||
["recieved"] = "Empfangen $",
|
||||
["to"] = " zu ",
|
||||
["from"] = " von ",
|
||||
["you_gave"] = "Sie gaben ",
|
||||
["you_got"] = "Sie haben $",
|
||||
["invoice_start"] = " Bezahlten ihre $",
|
||||
["invoice_end"] = " Rechnung",
|
||||
["rec_rec"] = "Erhaltene Quittung",
|
||||
["commission"] = " in der Kommission",
|
||||
["trade_ticket_start"] = "Gehandelte Tickets: ",
|
||||
["trade_ticket_end"] = " Total: $",
|
||||
["inv_succ"] = "Rechnung erfolgreich gesendet",
|
||||
["inv_recieved"] = "Neue Rechnung erhalten",
|
||||
["declined"] = "Sie haben die Zahlung abgelehnt",
|
||||
["accepted_pay"] = " akzeptierte die $",
|
||||
["payment"] = " Zahlung",
|
||||
["charged"] = " wurde berechnet für $",
|
||||
["you_charged"] = "Sie wurden berechnet für $",
|
||||
["charge_end"] = " Gebühr",
|
||||
},
|
||||
blip = {
|
||||
["blip_atm"] = "ATM",
|
||||
["blip_bank"] = "Bank",
|
||||
},
|
||||
command = {
|
||||
["pay_user"] = "Einen Bürger in der Nähe bezahlen",
|
||||
["cash_reg"] = "Mobile Registrierkasse verwenden",
|
||||
["charge"] = "Eine andere Person belasten",
|
||||
},
|
||||
target = {
|
||||
["atm"] = "ATM benutzen",
|
||||
["bank"] = "Bank benutzen",
|
||||
["transfer"] = "Geld überweisen",
|
||||
["saving"] = "Zugang Ersparnisse",
|
||||
["soc_saving"] = "Zugang Firmenkonto",
|
||||
["soc_trans"] = "Firmenkonto Geldüberweisung",
|
||||
["gang_acct"] = "Gang Konto",
|
||||
["gang_trans"] = "Gang Geldtransfer",
|
||||
["charge"] = "Gebühr für den Kunden",
|
||||
["cashin_boss"] = "Bargeld in Job-Einnahmen",
|
||||
["cashin_gang"] = "Bargeld in Bandeneinnahmen",
|
||||
},
|
||||
menu = {
|
||||
["close"] = "Schließen",
|
||||
["withdraw"] = "Abheben",
|
||||
["deposit"] = "Einzahlen",
|
||||
["transfer"] = "Überweißen",
|
||||
["transfer_money"] = "Geld überweisen",
|
||||
["header_atm"] = "💵 ATM Banking 💵",
|
||||
["header_trans_amount"] = "💵 Überweisungsbetrag",
|
||||
["header_bank"] = "🏦 Banking 🏦",
|
||||
["header_trans"] = "🔀 Transferdienste 🔀",
|
||||
["header_account_no"] = "🏦 Kontonummer.",
|
||||
["header_saving"] = "💰 Ersparnisse 💰",
|
||||
["acc_atm"] = "Zugang zu ATM",
|
||||
["acc_bank"] = "Zugang Bank",
|
||||
["acc_trans"] = "Zugriff auf Überweisungen",
|
||||
["acc_saving"] = "Zugang zu Ersparnissen",
|
||||
["acc_boss"] = "Zugriff auf das Firmenkonto",
|
||||
["acc_boss_trans"] = "Zugang zu Firmenkontotransfers",
|
||||
["acc_gang"] = "Zugriff auf das Gangkonto",
|
||||
["acc_gang_trans"] = "Zugang zu Gangkontotransfers",
|
||||
["header_soc"] = "- Firmenkonto -",
|
||||
["header_soc_bank"] = "🏢 Firmen Banking 🏢",
|
||||
["amount_pay"] = "💵 Zu zahlender Betrag'",
|
||||
["give_cash"] = "Jemandem Bargeld geben",
|
||||
["give"] = "Geben",
|
||||
["welcome"] = "Willkommen zurück, ",
|
||||
["citizenid"] = "- Ausweisnummer -",
|
||||
["header_acc"] = "- Konto -",
|
||||
["header_info"] = "- Konto Info -Ersparnis-ID: ",
|
||||
["header_balance_bank"] = "- Kontostand -🏦Bank - $",
|
||||
["header_option"] = "- Optionen -",
|
||||
["cash_balance"] = "💵Bargeld - $",
|
||||
["bank_balance"] = "🏦Bank - $",
|
||||
["saving_balance"] = "- Kontostand -💰Ersparnisses - $",
|
||||
["cus_id"] = "# Kunden ID #",
|
||||
["type"] = "Zahlungsart",
|
||||
["amount_charge"] = "💵 Zu berechnender Betrag",
|
||||
["cash_reg"] = " Registrierkasse",
|
||||
["person_id"] = "# Bürger ID #",
|
||||
["charge"] = " Laden Sie",
|
||||
["send"] = "Send",
|
||||
["receipt"] = " Quittungen 🧾",
|
||||
["payment"] = " Zahlung 🧾",
|
||||
["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??",
|
||||
["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?",
|
||||
["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?",
|
||||
["ticket_amount"] = "Anzahl der Tickets: ",
|
||||
["total_pay"] = "Gesamte Zahlung: $",
|
||||
["confirm"] = "Ja",
|
||||
["yes"] = "Ja",
|
||||
["no"] = "Nein",
|
||||
["cash"] = "Bargeld",
|
||||
["card"] = "Karte",
|
||||
["payment_amount"] = " Zahlung: $",
|
||||
["bank_charge"] = "Bankgebühr: $",
|
||||
},
|
||||
}
|
||||
135
locales/en.lua
Normal file
135
locales/en.lua
Normal file
@@ -0,0 +1,135 @@
|
||||
Loc = Loc or {}
|
||||
|
||||
Loc["en"] = {
|
||||
error = {
|
||||
["cancel"] = "Cancelled",
|
||||
["no_one"] = "No one near by to charge",
|
||||
["not_onduty"] = "Not Clocked in!",
|
||||
["no_job"] = "You don't have the required job",
|
||||
["no_ticket"] = "You don't have any tickets to trade",
|
||||
["bank_low"] = "Bank Balance too low",
|
||||
["no_cash"] = "Not enough cash",
|
||||
["saving_low"] = "Savings Balance too low",
|
||||
["soc_low"] = "Society balance too low",
|
||||
["nomoney_bank"] = "Not enough money in your bank",
|
||||
["error_start"] = "Error: Account '",
|
||||
["error_end"] = "' not found",
|
||||
["not_enough"] = "You don't have enough cash to give",
|
||||
["zero"] = "You can't give $0",
|
||||
["charge_zero"] = "You can't charge $0",
|
||||
["no_ticket_to"] = "No tickets to trade",
|
||||
["customer_nocash"] = "Customer doesn't have enough cash to pay",
|
||||
["you_nocash"] = "You don't have enough cash to pay",
|
||||
["decline_pay"] = " declined the $",
|
||||
["declined_payment"] = "You declined the payment",
|
||||
},
|
||||
success = {
|
||||
["draw"] = "Withdrew $",
|
||||
["from_bank"] = " from the bank",
|
||||
["deposited"] = "Deposited $",
|
||||
["into_bank"] = " into the Bank",
|
||||
["draw_save"] = " Withdrawn from savings into bank account",
|
||||
["depos_save"] = " Deposited from bank account into savings",
|
||||
["fromthe"] = " from the ",
|
||||
["into"] = " into the ",
|
||||
["account"] = " account",
|
||||
["sent"] = "Sent $",
|
||||
["recieved"] = "Recieved $",
|
||||
["to"] = " to ",
|
||||
["from"] = " from ",
|
||||
["you_gave"] = "You gave ",
|
||||
["you_got"] = "You got $",
|
||||
["invoice_start"] = " Paid their $",
|
||||
["invoice_end"] = " invoice",
|
||||
["rec_rec"] = "Receipt received",
|
||||
["commission"] = " in Commission",
|
||||
["trade_ticket_start"] = "Tickets traded: ",
|
||||
["trade_ticket_end"] = " Total: $",
|
||||
["inv_succ"] = "Invoice Successfully Sent",
|
||||
["inv_recieved"] = "New Invoice Received",
|
||||
["declined"] = "You declined the payment",
|
||||
["accepted_pay"] = " accepted the $",
|
||||
["payment"] = " payment",
|
||||
["charged"] = " was charged for $",
|
||||
["you_charged"] = "You were charged for $",
|
||||
["charge_end"] = " charge",
|
||||
},
|
||||
blip = {
|
||||
["blip_atm"] = "ATM",
|
||||
["blip_bank"] = "Bank",
|
||||
},
|
||||
command = {
|
||||
["pay_user"] = "Pay a user nearby",
|
||||
["cash_reg"] = "Use mobile cash register",
|
||||
["charge"] = "Charge another person",
|
||||
},
|
||||
target = {
|
||||
["atm"] = "Use ATM",
|
||||
["bank"] = "Use Bank",
|
||||
["transfer"] = "Transfer Money",
|
||||
["saving"] = "Access Savings",
|
||||
["soc_saving"] = "Access Society Account",
|
||||
["soc_trans"] = "Society Money Transfer",
|
||||
["gang_acct"] = "Gang Society Account",
|
||||
["gang_trans"] = "Gang Money Transfer",
|
||||
["charge"] = "Charge Customer",
|
||||
["cashin_boss"] = "Cash in Job Receipts",
|
||||
["cashin_gang"] = "Cash in Gang Receipts",
|
||||
},
|
||||
menu = {
|
||||
["close"] = "Close",
|
||||
["withdraw"] = "Withdrawal",
|
||||
["deposit"] = "Deposit",
|
||||
["transfer"] = "Transfer",
|
||||
["transfer_money"] = "Transfer Money",
|
||||
["header_atm"] = "💵 ATM Banking 💵",
|
||||
["header_trans_amount"] = "💵 Amount to transfer",
|
||||
["header_bank"] = "🏦 Banking 🏦",
|
||||
["header_trans"] = "🔀 Transfer Services 🔀",
|
||||
["header_account_no"] = "🏦 Account no.",
|
||||
["header_saving"] = "💰 Savings 💰",
|
||||
["acc_atm"] = "Accessing ATM",
|
||||
["acc_bank"] = "Accessing Bank",
|
||||
["acc_trans"] = "Accessing Transfers",
|
||||
["acc_saving"] = "Accessing Savings",
|
||||
["acc_boss"] = "Accessing Society Account",
|
||||
["acc_boss_trans"] = "Accessing Society Transfers",
|
||||
["acc_gang"] = "Accessing Gang Society Account",
|
||||
["acc_gang_trans"] = "Accessing Gang Transfers",
|
||||
["header_soc"] = "Society Account -",
|
||||
["header_soc_bank"] = "Society Banking",
|
||||
["amount_pay"] = "💵 Amount to Pay'",
|
||||
["give_cash"] = "Give someone cash",
|
||||
["give"] = "Give",
|
||||
["welcome"] = "Welcome back, ",
|
||||
["citizenid"] = "Citizen ID -",
|
||||
["header_acc"] = "Account -",
|
||||
["header_info"] = "Account Info - Savings ID: ",
|
||||
["header_balance"] = "Balances -",
|
||||
["header_option"] = "Options -",
|
||||
["cash_balance"] = "💵Cash - $",
|
||||
["bank_balance"] = "🏦Bank - $",
|
||||
["saving_balance"] = "💰Savings - $",
|
||||
["cus_id"] = "# Customer ID #",
|
||||
["type"] = "Payment Type",
|
||||
["amount_charge"] = "💵 Amount to Charge",
|
||||
["cash_reg"] = " Cash Register",
|
||||
["person_id"] = "# Person's ID #",
|
||||
["charge"] = " Charge",
|
||||
["send"] = "Send",
|
||||
["receipt"] = " Receipts 🧾",
|
||||
["payment"] = " Payment 🧾",
|
||||
["trade_confirm"] = "Do you want trade your receipts for payment?",
|
||||
["accept_payment"] = "Do you want accept the payment?",
|
||||
["accept_charge"] = "Do you want accept the charge?",
|
||||
["ticket_amount"] = "Amount of Tickets: ",
|
||||
["total_pay"] = "<br>Total Payment: $",
|
||||
["confirm"] = "Confirm",
|
||||
["yes"] = "Yes",
|
||||
["no"] = "No",
|
||||
["cash"] = "Cash",
|
||||
["card"] = "Card",
|
||||
["payment_amount"] = " Payment: $",
|
||||
["bank_charge"] = "Bank Charge: $",
|
||||
},
|
||||
}
|
||||
134
server.lua
134
server.lua
@@ -1,134 +0,0 @@
|
||||
local QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
local function cv(amount)
|
||||
local formatted = amount
|
||||
while true do
|
||||
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
|
||||
if (k==0) then
|
||||
break
|
||||
end
|
||||
end
|
||||
return formatted
|
||||
end
|
||||
|
||||
--QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, true) end)
|
||||
|
||||
RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller)
|
||||
--Find the biller from their citizenid
|
||||
if biller == nil then
|
||||
for k, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||
local Player = QBCore.Functions.GetPlayer(v)
|
||||
if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
|
||||
end
|
||||
end
|
||||
if Config.TicketSystem then
|
||||
if data.amount >= Config.Jobs[data.society].MinAmountforTicket then
|
||||
for k, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||
local Player = QBCore.Functions.GetPlayer(v)
|
||||
if Player ~= nil then
|
||||
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
|
||||
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
|
||||
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
|
||||
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Commission section, does each config option separately
|
||||
local comm = tonumber(Config.Jobs[data.society].Commission)
|
||||
if Config.Commission and comm ~= 0 then
|
||||
if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end
|
||||
if Config.CommissionDouble then
|
||||
biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
|
||||
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * (comm *2)).." in Commission", "success")
|
||||
else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
|
||||
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
|
||||
end
|
||||
if Config.CommissionAll then
|
||||
for k, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||
local Player = QBCore.Functions.GetPlayer(v)
|
||||
if Player ~= nil and Player ~= biller then
|
||||
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
|
||||
Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
|
||||
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('jim-payments:Tickets:Sell', function()
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
if Player.Functions.GetItemByName("payticket") == nil then TriggerClientEvent('QBCore:Notify', source, "No tickets to trade", 'error') return
|
||||
else
|
||||
tickets = Player.Functions.GetItemByName("payticket").amount
|
||||
Player.Functions.RemoveItem('payticket', tickets)
|
||||
pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
|
||||
Player.Functions.AddMoney('bank', pay, 'ticket-payment')
|
||||
TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
|
||||
TriggerClientEvent('QBCore:Notify', source, "Tickets traded: "..tickets.." Total: $"..cv(pay), 'success')
|
||||
end
|
||||
end)
|
||||
|
||||
QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb)
|
||||
if QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket') == nil then amount = 0
|
||||
else amount = QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket').amount end
|
||||
cb(amount)
|
||||
end)
|
||||
|
||||
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img)
|
||||
local src = source
|
||||
local biller = QBCore.Functions.GetPlayer(src)
|
||||
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
|
||||
local amount = tonumber(price)
|
||||
local balance = billed.Functions.GetMoney(billtype)
|
||||
if amount and amount > 0 then
|
||||
if balance < amount then
|
||||
TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error")
|
||||
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
|
||||
return
|
||||
end
|
||||
if billtype == "cash" then
|
||||
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img)
|
||||
elseif billtype == "bank" then
|
||||
if Config.PhoneBank == false then
|
||||
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img)
|
||||
else
|
||||
MySQL.Async.insert(
|
||||
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
|
||||
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid})
|
||||
TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Invoice Successfully Sent', 'success')
|
||||
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received')
|
||||
end
|
||||
end
|
||||
else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end
|
||||
end)
|
||||
|
||||
RegisterServerEvent("jim-payments:server:PayPopup", function(data)
|
||||
local src = source
|
||||
local billed = QBCore.Functions.GetPlayer(src)
|
||||
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
|
||||
local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount }
|
||||
if data.accept == true then
|
||||
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
|
||||
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount)
|
||||
--TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount)
|
||||
TriggerEvent('jim-payments:Tickets:Give', newdata, biller)
|
||||
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the payment", "success")
|
||||
elseif data.accept == false then
|
||||
TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
|
||||
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the payment", "error")
|
||||
end
|
||||
end)
|
||||
|
||||
QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb)
|
||||
local onlineList = {}
|
||||
for k, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||
local P = QBCore.Functions.GetPlayer(v)
|
||||
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname }
|
||||
end
|
||||
cb(onlineList)
|
||||
end)
|
||||
266
server/atmserver.lua
Normal file
266
server/atmserver.lua
Normal file
@@ -0,0 +1,266 @@
|
||||
onResourceStart(function()
|
||||
registerCommand("cashgive", {
|
||||
locale("command" , "pay_user"), {}, false,
|
||||
function(source)
|
||||
TriggerClientEvent(getScript()..":client:ATM:give", source)
|
||||
end
|
||||
})
|
||||
|
||||
createCallback(getScript()..":GetInfo", function(source)
|
||||
local Player = getPlayer(source)
|
||||
local society, gsociety = 0, 0
|
||||
|
||||
society = getSocietyAccount(Player.job)
|
||||
if Player.gang ~= "none" then
|
||||
gsociety = getSocietyAccount(Player.gang)
|
||||
end
|
||||
|
||||
-- Savings account is only QBCore for now
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
-- Grab Savings account info
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
|
||||
if result[1] then
|
||||
accountID = result[1].citizenid
|
||||
savingBalance = result[1].account_balance
|
||||
else
|
||||
MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
|
||||
accountID = result[1].citizenid
|
||||
savingBalance = result[1].account_balance
|
||||
end
|
||||
end
|
||||
local retTable = {
|
||||
name = Player.firstname..' '..Player.lastname,
|
||||
cash = Player.cash,
|
||||
bank = Player.bank,
|
||||
account = Player.account,
|
||||
cid = Player.citizenId.." ["..source.."]",
|
||||
savbal = savingBalance,
|
||||
aid = accountID,
|
||||
society = society,
|
||||
gsociety = gsociety
|
||||
}
|
||||
|
||||
return retTable
|
||||
end)
|
||||
end, true)
|
||||
|
||||
RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, baccount, account, society, gsociety)
|
||||
local src = source
|
||||
local Player = getPlayer(src)
|
||||
local amount = tonumber(amount)
|
||||
local bankScript, newAmount = "", 0
|
||||
|
||||
--Simple transfers from bank to wallet --
|
||||
if account == "bank" or account == "atm" then
|
||||
if billtype == "withdraw" then
|
||||
if Player.bank < amount then
|
||||
triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
|
||||
elseif Player.bank >= tonumber(amount) then
|
||||
triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"from_bank"), "success") -- Don't really need this as phone gets notified when money is withdrawn
|
||||
chargePlayer(amount, "bank", src) Wait(1500)
|
||||
fundPlayer(amount, "cash", src)
|
||||
end
|
||||
elseif billtype == "deposit" then
|
||||
if Player.cash < amount then
|
||||
triggerNotify(nil, locale("error" ,"no_cash"), "error", src)
|
||||
elseif Player.cash >= amount then
|
||||
chargePlayer(amount, "cash", src) Wait(1500)
|
||||
fundPlayer(amount, "bank", src)
|
||||
triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into_bank"), "success", src)
|
||||
end
|
||||
end
|
||||
-- Transfers from bank to savings account --
|
||||
elseif account == "savings" then
|
||||
local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
|
||||
if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].account_balance) aid = getSavingsAccount[1].citizenid end
|
||||
|
||||
if billtype == "withdraw" then
|
||||
if savbal >= amount then
|
||||
savbal -= amount
|
||||
fundPlayer(amount, "cash", src)
|
||||
triggerNotify(nil, "$"..cv(amount)..locale("success" ,"draw_save"), "success", src)
|
||||
MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId }, function(success)
|
||||
if success then return true else return false end
|
||||
end)
|
||||
elseif savbal < amount then
|
||||
triggerNotify(nil, locale("error" ,"saving_low"), "error")
|
||||
end
|
||||
elseif billtype == "deposit" then
|
||||
if amount < Player.bank then
|
||||
savbal += amount
|
||||
chargePlayer(amount, "bank", src)
|
||||
triggerNotify(nil, "$"..cv(amount)..locale("success", "depos_save"), "success", src)
|
||||
MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success)
|
||||
if success then return true else return false end
|
||||
end)
|
||||
else triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
|
||||
end
|
||||
end
|
||||
--Simple transfers from society account to bank --
|
||||
elseif account == "society" then
|
||||
if billtype == "withdraw" then
|
||||
if tonumber(society) < amount then
|
||||
triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
|
||||
elseif tonumber(society) >= amount then
|
||||
|
||||
chargeSociety(Player.job, amount)
|
||||
fundPlayer(amount, "bank", src)
|
||||
|
||||
triggerNotify(nil, locale("success", "draw")..cv(amount)..locale("success", "fromthe")..Jobs[Player.job].label..locale("success" ,"account"), "success", src)
|
||||
end
|
||||
elseif billtype == "deposit" then
|
||||
if Player.bank < amount then triggerNotify(nil, locale("error", "nomoney_bank"), "error", src)
|
||||
elseif Player.bank >= amount then
|
||||
fundSociety(Player.job, amount)
|
||||
chargePlayer(amount, "bank", src) Wait(1500)
|
||||
triggerNotify(nil, locale("success", "deposited")..cv(amount)..locale("success", "into")..Jobs[Player.job].label..locale("success", "account"), "success", src)
|
||||
end
|
||||
end
|
||||
-- Transfer from boss account to players --
|
||||
--[[ disabled until i work out a system for other frameworks
|
||||
elseif account == "societytransfer" then
|
||||
local bannedCharacters = {'%','$',';'}
|
||||
local newAmount = tostring(amount)
|
||||
local newiban = tostring(baccount)
|
||||
for _, v in pairs(bannedCharacters) do
|
||||
newAmount = string.gsub(newAmount, '%' .. v, '')
|
||||
newiban = string.gsub(newiban, '%' .. v, '')
|
||||
end
|
||||
baccount = newiban
|
||||
amount = tonumber(newAmount)
|
||||
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
if (society - amount) >= 0 then
|
||||
local query = '%"account":"' .. baccount .. '"%'
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
||||
if result[1] then
|
||||
local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
||||
if Config.Banking == "renewed" then
|
||||
exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
elseif Config.Banking == "qb-management" then
|
||||
exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
elseif Config.Banking == "qb-banking" then
|
||||
exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
elseif Config.Banking == "fd" then
|
||||
exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
end
|
||||
if Reciever then
|
||||
Reciever.Functions.AddMoney('bank', amount)
|
||||
triggerNotify(nil, locale("success" ,"sent"]..amount..locale("success" ,"to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
|
||||
triggerNotify(nil, locale("success" ,"recieved"]..cv(amount)..locale("success" ,"from"]..tostring(Player.PlayerData.job.label)..locale("success" ,"account"], "success", Reciever.PlayerData.source)
|
||||
else
|
||||
local RecieverMoney = json.decode(result[1].money)
|
||||
RecieverMoney.bank += amount
|
||||
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
|
||||
end
|
||||
elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start"]..baccount..locale("error" ,"error_end"], "error", src)
|
||||
end
|
||||
end]]
|
||||
|
||||
--Simple transfers from gang society account to bank --
|
||||
elseif account == "gang" then
|
||||
if billtype == "withdraw" then
|
||||
if tonumber(gsociety) < amount then
|
||||
triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
|
||||
elseif tonumber(gsociety) >= amount then
|
||||
chargeSociety(Player.gang, amount)
|
||||
end
|
||||
|
||||
fundPlayer(amount, "bank", src)
|
||||
triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"fromthe")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
|
||||
|
||||
elseif billtype == "deposit" then
|
||||
if Player.bank < amount then
|
||||
triggerNotify(nil, locale("error" ,"nomoney_bank"), "error", src)
|
||||
elseif Player.bank >= amount then
|
||||
fundSociety(Player.gang, amount)
|
||||
chargePlayer(amount, "bank", Player.source) Wait(1500)
|
||||
triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
|
||||
end
|
||||
end
|
||||
-- Transfer from gang account to players --
|
||||
elseif account == "gangtransfer" then
|
||||
local bannedCharacters = {'%','$',';'}
|
||||
local newAmount = tostring(amount)
|
||||
local newiban = tostring(baccount)
|
||||
for _, v in pairs(bannedCharacters) do
|
||||
newAmount = string.gsub(newAmount, '%' .. v, '')
|
||||
newiban = string.gsub(newiban, '%' .. v, '')
|
||||
end
|
||||
baccount = newiban
|
||||
amount = tonumber(newAmount)
|
||||
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
if (gsociety - amount) >= 0 then
|
||||
local query = '%"account":"' .. baccount .. '"%'
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
||||
if result[1] then
|
||||
local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
||||
chargeSociety(Player.PlayerData.gang.nameg, amount)
|
||||
if not Reciever then
|
||||
Reciever.Functions.AddMoney('bank', amount)
|
||||
triggerNotify(nil, locale("success" ,"sent")..amount..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
|
||||
triggerNotify(nil, Reciever.PlayerData.source, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..tostring(Player.PlayerData.gang.label)..locale("success" ,"account"), "success", Reciever.PlayerData.source)
|
||||
else
|
||||
local RecieverMoney = json.decode(result[1].money)
|
||||
RecieverMoney.bank += amount
|
||||
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
|
||||
end
|
||||
elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
elseif account == "transfer" then
|
||||
local bannedCharacters = {'%','$',';'}
|
||||
local newAmount = tostring(amount)
|
||||
local newiban = tostring(baccount)
|
||||
for _, v in pairs(bannedCharacters) do
|
||||
newAmount = string.gsub(newAmount, '%' .. v, '')
|
||||
newiban = string.gsub(newiban, '%' .. v, '')
|
||||
end
|
||||
baccount = newiban
|
||||
amount = tonumber(newAmount)
|
||||
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
if (Player.PlayerData.money.bank - amount) >= 0 then
|
||||
local query = '%"account":"' .. baccount .. '"%'
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
||||
if result[1] then
|
||||
local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
||||
Player.Functions.RemoveMoney('bank', amount)
|
||||
if Reciever then
|
||||
Reciever.Functions.AddMoney('bank', amount)
|
||||
triggerNotify(nil, locale("success" ,"sent")..cv(amount)..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
|
||||
triggerNotify(nil, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
|
||||
else
|
||||
local RecieverMoney = json.decode(result[1].money)
|
||||
RecieverMoney.bank += amount
|
||||
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
|
||||
end
|
||||
elseif not result[1] then
|
||||
triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent(getScript()..":server:ATM:give", function(citizen, price)
|
||||
local Player = getPlayer(source)
|
||||
local Reciever = getPlayer(tonumber(citizen))
|
||||
local amount = tonumber(price)
|
||||
local balance = Player.cash
|
||||
|
||||
if amount and amount > 0 then
|
||||
if balance >= amount then
|
||||
chargePlayer(amount, "cash", source)
|
||||
triggerNotify(nil, locale("success" ,"you_gave")..Reciever.name.." $"..cv(amount), "success", source)
|
||||
fundPlayer(amount, "cash", Reciever.source)
|
||||
triggerNotify(nil, locale("success" ,"you_got")..cv(amount)..locale("success" ,"from")..Player.name, "success", tonumber(citizen))
|
||||
elseif balance < amount then
|
||||
triggerNotify(nil, locale("error" ,"not_enough"), "error", source)
|
||||
end
|
||||
else triggerNotify(nil, locale("error" ,"zero"), 'error', source) end
|
||||
end)
|
||||
|
||||
105
server/chargerserver.lua
Normal file
105
server/chargerserver.lua
Normal file
@@ -0,0 +1,105 @@
|
||||
onResourceStart(function()
|
||||
for k in pairs(Config.Receipts.Jobs) do
|
||||
while not Jobs do Wait(10) end
|
||||
if not Jobs[k] and not Gangs[k] then
|
||||
debugPrint("^1Error^7: ^5Config^7.^5Receipts^7.^5Jobs ^2searched for job/gang ^7'^3"..k.."^7' ^2and couldn't find it in the Shared^7")
|
||||
end
|
||||
end
|
||||
|
||||
if Items and not Items["payticket"] then
|
||||
debugPrint("^1Error^7: ^2Unable to find ^7'^3payticket^7' ^2item it in the Shared^7")
|
||||
end
|
||||
|
||||
for _, v in pairs({"cashregister", "terminal"}) do
|
||||
registerCommand(v, {
|
||||
locale("command", "cash_reg"), {}, false,
|
||||
function(source)
|
||||
TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
if Items["terminal"] then
|
||||
createUseableItem("terminal", function(source, item)
|
||||
TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
|
||||
end)
|
||||
end
|
||||
|
||||
createCallback(getScript()..":MakePlayerList", function(source)
|
||||
local onlineList = {}
|
||||
for _, v in pairs(GetPlayers()) do
|
||||
if v ~= nil or type(v) ~= "number" then
|
||||
local Player = getPlayer(v)
|
||||
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name }
|
||||
Wait(10)
|
||||
end
|
||||
end
|
||||
return onlineList
|
||||
end)
|
||||
|
||||
end, true)
|
||||
|
||||
RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, billtype, img, outside, gang)
|
||||
local src = source
|
||||
local biller = getPlayer(src)
|
||||
local billed = getPlayer(tonumber(citizen))
|
||||
local amount = tonumber(price)
|
||||
local balance = billed[billtype]
|
||||
if amount and amount > 0 then
|
||||
if balance < amount then
|
||||
triggerNotify(nil, locale("error", "customer_nocash"), "error", src)
|
||||
triggerNotify(nil, locale("error", "you_nocash"), "error", tonumber(citizen))
|
||||
return
|
||||
end
|
||||
local label = gang == true and Gangs[biller.gang].label or Jobs[biller.job].label
|
||||
if Config.General.PhoneBank == false or gang == true or billtype == "cash" then
|
||||
TriggerClientEvent(getScript()..":client:PayPopup", billed.source, amount, src, billtype, img, label, gang, outside)
|
||||
else
|
||||
if Config.General.PhoneType == "qb" then
|
||||
MySQL.Async.insert(
|
||||
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
|
||||
{billed.citizenid, amount, biller.job, biller.firstname, biller.citizenid}, function(id)
|
||||
if id then
|
||||
TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.source, id, biller.firstname, biller.job, biller.citizenid, amount, GetInvokingResource())
|
||||
end
|
||||
end)
|
||||
TriggerClientEvent('qb-phone:RefreshPhone', billed.source)
|
||||
elseif Config.General.PhoneType == "gks" then
|
||||
MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', {
|
||||
['@citizenid'] = billed.citizenid,
|
||||
['@amount'] = amount,
|
||||
['@society'] = biller.job,
|
||||
['@sender'] = biller.firstname,
|
||||
['@sendercitizenid'] = biller.citizenid,
|
||||
['@label'] = label,
|
||||
})
|
||||
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = locale("success", "inv_succ"), img= '/html/static/img/icons/logo.png' })
|
||||
TriggerClientEvent('gksphone:notifi', billed.source, {title = 'Billing', message = locale("success", "inv_recieved"), img= '/html/static/img/icons/logo.png' })
|
||||
end
|
||||
triggerNotify(nil, locale("success", "inv_succ"), 'success', src)
|
||||
triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source)
|
||||
end
|
||||
else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
|
||||
end)
|
||||
|
||||
RegisterServerEvent(getScript()..":server:PayPopup", function(data)
|
||||
local src = source
|
||||
local billed = getPlayer(src)
|
||||
local biller = getPlayer(tonumber(data.biller))
|
||||
local newdata = {
|
||||
senderCitizenId = biller.citizenid,
|
||||
society = data.gang and biller.gang or biller.job,
|
||||
amount = data.amount
|
||||
}
|
||||
if data.accept then
|
||||
chargePlayer(data.amount, data.billtype, src)
|
||||
if Config.General.ApGov then
|
||||
exports['ap-government']:chargeCityTax(billed.source, "Item", data.amount)
|
||||
end
|
||||
TriggerEvent(getScript()..":Tickets:Give", newdata, biller, data.gang)
|
||||
triggerNotify(nil, billed.firstname..locale("success", "accepted_pay")..data.amount..locale("success", "payment"), "success", data.biller)
|
||||
elseif not data.accept then
|
||||
triggerNotify(nil, locale("success", "declined"), "error", src)
|
||||
triggerNotify(nil, billed.firstname..locale("error", "decline_pay")..data.amount..locale("success", "payment"), "error", data.biller)
|
||||
end
|
||||
end)
|
||||
100
server/polchargeserver.lua
Normal file
100
server/polchargeserver.lua
Normal file
@@ -0,0 +1,100 @@
|
||||
onResourceStart(function()
|
||||
registerCommand("polcharge", {
|
||||
locale("command", "charge"), {}, false,
|
||||
function(source)
|
||||
TriggerClientEvent(getScript()..":client:PolCharge", source)
|
||||
end
|
||||
})
|
||||
end, true)
|
||||
|
||||
RegisterServerEvent(getScript()..":server:PolCharge", function(citizen, price)
|
||||
local src = source
|
||||
local biller = getPlayer(src)
|
||||
local billed = getPlayer(tonumber(citizen))
|
||||
local price = math.floor(tonumber(price))
|
||||
|
||||
local commPercent = Config.PolCharge.FineJobs[biller.job] and Config.PolCharge.FineJobs[biller.job].Commission or 0.25
|
||||
|
||||
local commission = math.floor(price * commPercent)
|
||||
|
||||
if price > 0 then
|
||||
if not Config.PolCharge.FineJobConfirmation then
|
||||
polCharge({
|
||||
biller = biller,
|
||||
billed = billed,
|
||||
price = price,
|
||||
commission = commission,
|
||||
billerJob = tostring(biller.job),
|
||||
amountChange = (price - commission)
|
||||
})
|
||||
|
||||
triggerNotify(nil, billed.firstname..locale("success", "charged")..(price - commission), "success", src)
|
||||
triggerNotify(nil, locale("success", "you_charged")..(price - commission), nil, billed.source)
|
||||
else
|
||||
TriggerClientEvent(getScript()..":client:PolPopup", billed.source, price, src, biller.job, commPercent)
|
||||
end
|
||||
else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
|
||||
end)
|
||||
|
||||
RegisterServerEvent(getScript()..":server:PolPopup", function(data)
|
||||
local src = source
|
||||
local billed = getPlayer(src)
|
||||
local biller = getPlayer(tonumber(data.biller))
|
||||
local price = math.floor(data.amount)
|
||||
local commission = math.floor(tonumber(data.amount) * data.commPercent)
|
||||
if data.accept then
|
||||
polCharge({
|
||||
biller = biller,
|
||||
billed = billed,
|
||||
price = price,
|
||||
commission = commission,
|
||||
billerJob = tostring(biller.job),
|
||||
amountChange = (price - commission)
|
||||
})
|
||||
elseif not data.accept then
|
||||
triggerNotify(nil, locale("error", "declined_payment"), nil, src)
|
||||
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..locale("success", "charge_end"), "error", data.biller)
|
||||
end
|
||||
end)
|
||||
|
||||
function polCharge(data)
|
||||
local billedSource, billerSource, newAmount = data.billed.source, data.biller.source, 0
|
||||
local bankScript = nil
|
||||
|
||||
chargePlayer(data.price, "bank", billedSource)
|
||||
debugPrint("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billedSource.."^7) ^2charged ^7$^6"..data.price.."^7")
|
||||
|
||||
if Config.ApGov then
|
||||
exports['ap-government']:chargeCityTax(billedSource, "Item", data.price)
|
||||
end
|
||||
|
||||
fundPlayer(data.commission, "bank", billerSource)
|
||||
debugPrint("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..data.commission.." ^2sent to Player^7(^6"..billerSource.."^7)")
|
||||
|
||||
if isStarted("Renewed-Banking") then
|
||||
bankScript = "Renewed-Banking"
|
||||
exports["Renewed-Banking"]:addAccountMoney(data.billerJob, data.amountChange)
|
||||
newAmount = exports["Renewed-Banking"]:getAccountMoney(data.billerJob)
|
||||
|
||||
elseif isStarted("qb-banking") then
|
||||
bankScript = "qb-banking"
|
||||
exports["qb-banking"]:AddMoney(data.billerJob, data.amountChange, "Cash Register Payment")
|
||||
newAmount = exports["qb-banking"]:GetAccountBalance(data.billerJob)
|
||||
|
||||
elseif isStarted("fd_banking") then
|
||||
bankScript = "fd_banking"
|
||||
if gang then
|
||||
exports["fd_banking"]:AddGangMoney(data.billerJob, data.amountChange)
|
||||
newAmount = exports["fd_banking"]:GetGangAccount(data.billerJob)
|
||||
else
|
||||
exports["fd_banking"]:AddMoney(data.billerJob, data.amountChange)
|
||||
newAmount = exports["fd_banking"]:GetAccount(data.billerJob)
|
||||
end
|
||||
elseif isStarted("okokBanking") then
|
||||
bankScript = "okokBanking"
|
||||
exports['okokBanking']:AddMoney(data.billerJob, data.amountChange)
|
||||
newAmount = exports['okokBanking']:GetAccount(data.billerJob)
|
||||
end
|
||||
|
||||
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Adding ^7$"..data.amountChange.." ^2to account ^7'^6"..data.billerJob.."^7' ($"..newAmount..")")
|
||||
end
|
||||
121
server/ticketserver.lua
Normal file
121
server/ticketserver.lua
Normal file
@@ -0,0 +1,121 @@
|
||||
RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang)
|
||||
local src = source
|
||||
local activePlayers = GetPlayers()
|
||||
local commPercent = 0
|
||||
jsonPrint(data)
|
||||
|
||||
local commPercent = Config.PolCharge.FineJobs[data.society] and Config.PolCharge.FineJobs[data.society].Commission or 0.25
|
||||
|
||||
local takecomm = math.floor(data.amount * commPercent)
|
||||
|
||||
if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here
|
||||
local amountChange, newAmount = (data.amount - takecomm), 0
|
||||
local society = gang and tostring(biller.gang) or tostring(biller.job)
|
||||
local bankScript = nil
|
||||
if isStarted("Renewed-Banking") then
|
||||
bankScript = "Renewed-Banking"
|
||||
exports["Renewed-Banking"]:addAccountMoney(society, amountChange)
|
||||
newAmount = exports["Renewed-Banking"]:getAccountMoney(society)
|
||||
|
||||
elseif isStarted("qb-banking") then
|
||||
bankScript = "qb-banking"
|
||||
exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment")
|
||||
newAmount = exports["qb-banking"]:GetAccountBalance(society)
|
||||
|
||||
elseif isStarted("fd_banking") then
|
||||
bankScript = "fd_banking"
|
||||
if gang then
|
||||
exports["fd_banking"]:AddGangMoney(society, amountChange)
|
||||
newAmount = exports["fd_banking"]:GetGangAccount(society)
|
||||
else
|
||||
exports["fd_banking"]:AddMoney(society, amountChange)
|
||||
newAmount = exports["fd_banking"]:GetAccount(society)
|
||||
end
|
||||
elseif isStarted("okokBanking") then
|
||||
bankScript = "okokBanking"
|
||||
exports['okokBanking']:AddMoney(society, amountChange)
|
||||
newAmount = exports['okokBanking']:GetAccount(society)
|
||||
end
|
||||
|
||||
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")")
|
||||
elseif not biller then --Find the biller from their citizenid
|
||||
for _, v in pairs(activePlayers) do
|
||||
local Player = getPlayer(v)
|
||||
if Player.citizenid == data.senderCitizenId then
|
||||
biller = Player
|
||||
end
|
||||
end
|
||||
triggerNotify(nil, data.sender..locale("success", "invoice_start")..data.amount..locale("success", "invoice_end"), "success", biller.source)
|
||||
end
|
||||
|
||||
-- If ticket system enabled, do this
|
||||
if (biller.onDuty or gang) and Config.Receipts.TicketSystem then
|
||||
if not Config.Receipts.Jobs[data.society] then
|
||||
print("^1Error^7: Failed to find job "..data.society.." in ^2Config.Receipts.Jobs^7")
|
||||
return
|
||||
end
|
||||
if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then
|
||||
if Config.Receipts.TicketSystemAll then
|
||||
for _, v in pairs(activePlayers) do
|
||||
local Player = getPlayer(v)
|
||||
if v ~= src then
|
||||
if gang then
|
||||
if Player.gang == data.society then
|
||||
addItem("payticket", 1, nil, Player.source)
|
||||
triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
|
||||
end
|
||||
else
|
||||
if Player.job == data.society and Player.onDuty then
|
||||
print("player on duty, giving tickets")
|
||||
addItem("payticket", 1, nil, Player.source)
|
||||
triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
addItem("payticket", 1, nil, biller.source)
|
||||
triggerNotify(nil, locale("success", "rec_rec"), 'success', biller.source)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Commission section, does each config option separately
|
||||
local comm = tonumber(Config.Receipts.Jobs[data.society].Commission)
|
||||
if Config.Receipts.Commission and comm ~= 0 then
|
||||
if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end
|
||||
if Config.Receipts.CommissionDouble then
|
||||
fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source)
|
||||
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * (comm *2))..locale("success", "commission"), "success", biller.source)
|
||||
else
|
||||
fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source)
|
||||
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", biller.source)
|
||||
end
|
||||
if Config.Receipts.CommissionAll then
|
||||
for _, v in pairs(activePlayers) do
|
||||
local Player = getPlayer(v)
|
||||
if v ~= biller.source then
|
||||
if Player.job == data.society and Player.onDuty then
|
||||
fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source)
|
||||
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", Player.source)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source
|
||||
local Player = getPlayer(src)
|
||||
local hasItem, hasTable = hasItem("payticket", 1, src)
|
||||
if not hasItem then
|
||||
triggerNotify(nil, locale("error", "no_ticket_to"), 'error', src)
|
||||
return
|
||||
else
|
||||
local tickets = hasTable["payticket"].count
|
||||
removeItem("payticket", tickets, src)
|
||||
local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket)
|
||||
fundPlayer(pay, "bank", src)
|
||||
triggerNotify(nil, locale("success", "trade_ticket_start")..tickets..locale("success", "trade_ticket_end")..cv(pay), 'success', src)
|
||||
end
|
||||
end)
|
||||
63
shared/banklocs.lua
Normal file
63
shared/banklocs.lua
Normal file
@@ -0,0 +1,63 @@
|
||||
BankLocations = {
|
||||
["legion"] = {
|
||||
vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
|
||||
},
|
||||
["hawick"] = {
|
||||
vec4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
|
||||
},
|
||||
["vinewood"] = {
|
||||
vec4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
|
||||
},
|
||||
["delperro"] = {
|
||||
vec4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
|
||||
},
|
||||
["route1"] = {
|
||||
vec4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
|
||||
},
|
||||
["route68"] = {
|
||||
vec4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
|
||||
},
|
||||
["paleto"] = {
|
||||
vec4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank
|
||||
},
|
||||
["pacific"] = {
|
||||
vec4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1
|
||||
vec4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2
|
||||
},
|
||||
}
|
||||
|
||||
if Config.General.Gabz then
|
||||
Config.Receipts.CashInLocation = vec4(269.28, 217.24, 106.28, 69.0)
|
||||
BankLocations = {
|
||||
["legion"] = {
|
||||
vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
|
||||
},
|
||||
["hawick"] = {
|
||||
vec4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
|
||||
},
|
||||
["vinewood"] = {
|
||||
vec4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
|
||||
},
|
||||
["delperro"] = {
|
||||
vec4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
|
||||
},
|
||||
["route1"] = {
|
||||
vec4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
|
||||
},
|
||||
["route68"] = {
|
||||
vec4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
|
||||
},
|
||||
["paleto"] = {
|
||||
vec4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1
|
||||
vec4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2
|
||||
},
|
||||
["pacific"] = {
|
||||
vec4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2
|
||||
vec4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4
|
||||
vec4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6
|
||||
vec4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8
|
||||
vec4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10
|
||||
vec4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12
|
||||
},
|
||||
}
|
||||
end
|
||||
7
version.txt
Normal file
7
version.txt
Normal file
@@ -0,0 +1,7 @@
|
||||
3.0.03
|
||||
|
||||
- Adjust commands to unify /cashregister and /terminal
|
||||
- If "Usebzzz = true" both commands will trigger the emote
|
||||
- Updated readme to explain this
|
||||
|
||||
https://github.com/jimathy/jim-payments
|
||||
Reference in New Issue
Block a user