mirror of
https://github.com/jimathy/jim-payments.git
synced 2026-08-17 06:16:02 +01:00
Commission update
This commit is contained in:
@@ -51,7 +51,7 @@ end)
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RegisterNetEvent('jim-payments:Tickets:Menu', function()
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local amount = nil
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while amount == nil do QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) amount = cb end) Citizen.Wait(1) end
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local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) amount = Citizen.Await(p)
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for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then
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else exports['qb-menu']:openMenu({
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{ isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" },
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31
config.lua
31
config.lua
@@ -1,4 +1,4 @@
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print("Jim-Payments v2.1 - Payments Script by Jimathy")
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print("Jim-Payments v2.2 - Payments Script by Jimathy")
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-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
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@@ -18,17 +18,24 @@ Config.ATMBlips = false -- Enable this if you are a pyscho and need every ATM to
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Config.PhoneBank = true -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
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-- This doesn't affect Cash payments as they by default use confirmation now
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-- This is helpful for phones that don't support invoices well
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Config.Commission = false -- Set this to true to enable Commissions and give the person charging a percentage of the total
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Config.CommissionAll = false -- Set this to true to give commission to workers clocked in
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Config.CommissionDouble = false -- Set this to true if you want the person charging to get double Commission
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Config.CommissionLimit = false -- If true, this limits the Commission to only be given if over the "MinAmountForTicket". If false, Commission will be given for any amount
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-- MinAmountforTicket should be your cheapest item
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-- PayPerTicket should never be higher than MinAmountforTicket
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-- Commission is a percentage eg "0.10" becomes 10%
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Config.Jobs = {
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['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
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['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
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['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
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['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
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['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
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['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
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['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
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['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
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['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500 },
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}
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['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
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['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10,},
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['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
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['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
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['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
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['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
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['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
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['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
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['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
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}
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@@ -1,6 +1,6 @@
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name "Jim-Payments"
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author "Jimathy"
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version "v2"
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version "v2.2"
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description "Payment Script By Jimathy"
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fx_version "cerulean"
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game "gta5"
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61
server.lua
61
server.lua
@@ -13,18 +13,45 @@ end
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--QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, true) end)
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RegisterServerEvent('jim-payments:Tickets:Give', function(amount, job)
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if Config.TicketSystem then
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RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller)
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--Find the biller from their citizenid
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if biller == nil then
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for k, v in pairs(QBCore.Functions.GetPlayers()) do
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local Player = QBCore.Functions.GetPlayer(v)
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if Player ~= nil then
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if Player.PlayerData.job.name == job and Player.PlayerData.job.onduty then
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if amount >= Config.Jobs[job].MinAmountforTicket then
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local Player = QBCore.Functions.GetPlayer(v)
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if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
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end
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end
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if Config.TicketSystem then
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if data.amount >= Config.Jobs[data.society].MinAmountforTicket then
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for k, v in pairs(QBCore.Functions.GetPlayers()) do
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local Player = QBCore.Functions.GetPlayer(v)
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if Player ~= nil then
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if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
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Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
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TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
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TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
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elseif amount < Config.Jobs[job].MinAmountforTicket then
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TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Amount too low, didn't receive a receipt", "error")
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end
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end
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end
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end
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end
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-- Commission section, does each config option separately
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local comm = tonumber(Config.Jobs[data.society].Commission)
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if Config.Commission and comm ~= 0 then
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if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end
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if Config.CommissionDouble then
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biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
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TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * (comm *2)).." in Commission", "success")
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else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
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TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
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end
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if Config.CommissionAll then
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for k, v in pairs(QBCore.Functions.GetPlayers()) do
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local Player = QBCore.Functions.GetPlayer(v)
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if Player ~= nil and Player ~= biller then
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if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
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Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
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TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
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end
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end
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end
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@@ -56,14 +83,15 @@ RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billt
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local biller = QBCore.Functions.GetPlayer(src)
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local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
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local amount = tonumber(price)
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local balance = billed.Functions.GetMoney(billtype)
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if amount and amount > 0 then
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if billtype == "cash" then balance = billed.Functions.GetMoney(billtype)
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if balance >= amount then
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TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img)
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elseif balance < amount then
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TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error")
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TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
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end
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if balance < amount then
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TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error")
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TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
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return
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end
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if billtype == "cash" then
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TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img)
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elseif billtype == "bank" then
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if Config.PhoneBank == false then
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TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img)
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@@ -83,11 +111,12 @@ RegisterServerEvent("jim-payments:server:PayPopup", function(data)
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local src = source
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local billed = QBCore.Functions.GetPlayer(src)
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local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
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local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount }
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if data.accept == true then
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billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
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exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount)
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--TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount)
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TriggerEvent('jim-payments:Tickets:Give', data.amount, tostring(biller.PlayerData.job.name))
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TriggerEvent('jim-payments:Tickets:Give', newdata, biller)
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TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the payment", "success")
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elseif data.accept == false then
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TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
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