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229
README.md
229
README.md
@@ -1,43 +1,212 @@
|
||||
# jim-payments
|
||||
QBCore based payment system
|
||||
- QBCore based payment system
|
||||
- Enchanced QB-Input payment system from my other scripts now free on its own
|
||||
|
||||
Enchanced QB-Input payment system from my other scripts now free on its own
|
||||
### If you need support I have a discord server available, it helps me keep track of issues and give better support.
|
||||
## https://discord.gg/xKgQZ6wZvS
|
||||
|
||||
 
|
||||
### We also have Documentation over on Gitbook, feel free to check it out
|
||||
## https://jixelpatterns.gitbook.io/jixelpatterns-script-guide/overview/who-we-are
|
||||
|
||||
### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy:
|
||||
## https://ko-fi.com/jixelpatterns
|
||||
|
||||
---
|
||||
|
||||
- If you use a different phone/invoice system let me know and I will add support for it as best I can!
|
||||
- Currently supported are:
|
||||
- qb-phone
|
||||
- gks-phone
|
||||
- qs-smartphone - Leave the setting as "qb"
|
||||
|
||||
---
|
||||
# Installation
|
||||
|
||||
To make use of this payment system you need trigger the event
|
||||
|
||||
```jim-payments:client:Charge```
|
||||
|
||||
for example with qb-target
|
||||
```
|
||||
exports['qb-target']:AddBoxZone("Receipt", vector3(1589.14, 6458.26, 26.01), 0.6, 0.6, { name="Receipt", heading = 335.0, debugPoly=debugPoly, minZ = 26.01, maxZ = 26.81, },
|
||||
{ options = { { event = "jim-payments:client:Charge", icon = "fas fa-credit-card", label = "Charge Customer", job = "popsdiner" } }, distance = 2.0 })
|
||||
```
|
||||
It currently requires you to be on duty to charge someone
|
||||
|
||||
--------------
|
||||
|
||||
To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua:
|
||||
```
|
||||
["payticket"] = {["name"] = "payticket", ["label"] = "Receipt", ["weight"] = 150, ["type"] = "item", ["image"] = "ticket.png", ["unique"] = false, ["useable"] = false, ["shouldClose"] = false, ["combinable"] = nil, ["description"] = "Cash these in at the bank!"},
|
||||
---
|
||||
- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load
|
||||
- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else.
|
||||
- This ensure's it has everything it requires before trying to load
|
||||
- Example of my load order:
|
||||
```CSS
|
||||
# QBCore & Extra stuff
|
||||
ensure qb-core
|
||||
ensure [qb]
|
||||
ensure [standalone]
|
||||
ensure [voice]
|
||||
ensure [defaultmaps]
|
||||
ensure [vehicles]
|
||||
#Extra Jim Stuff
|
||||
ensure [jim]
|
||||
```
|
||||
|
||||
Add the ticket image to your inventory script
|
||||
---
|
||||
## BZZ Terminal Instructions
|
||||
Free Package https://bzzz.tebex.io/package/5551076
|
||||
|
||||
[qb] > qb-inventory > html > images
|
||||
Stream the prop and add the emote that is provided to rpemotes or dpemotes
|
||||
```lua
|
||||
['terminal'] = {['name'] = 'terminal', ['label'] = 'Wireless Terminal', ['weight'] = 5000, ["type"] = "item", ["image"] = 'terminal.png', ['unique'] = true, ['useable'] = true, ["shouldClose"] = true, ["combinable"] = nil, ['description'] = ''},
|
||||
```
|
||||
|
||||
--------------
|
||||
To get tickets from phone invoices you NEED to add it to the event when a payment is accepted:
|
||||
---
|
||||
## Item installation
|
||||
- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
|
||||
- Naviage to `[qb] > qb-core / shared / items.lua` and add this line
|
||||
```lua
|
||||
["payticket"] = {["name"] = "payticket", ["label"] = "Receipt", ["weight"] = 150, ["type"] = "item", ["image"] = "ticket.png", ["unique"] = false, ["useable"] = false, ["shouldClose"] = false, ["combinable"] = nil, ["description"] = "Cash these in at the bank!"},
|
||||
```
|
||||
|
||||
Go to [qb] > qb-phone > client > main.lua
|
||||
- Around line 645 there should be the PayInvoice NUICallBack
|
||||
- Directly under this line:
|
||||
- Add the ticket image to your inventory script:
|
||||
- Naviage to `[qb] > qb-inventory > html > images` and add this line
|
||||
|
||||
```TriggerServerEvent('qb-phone:server:BillingEmail', data, true)```
|
||||

|
||||
|
||||
- Add this line:
|
||||
---
|
||||
## Phone Setup
|
||||
- There are two modes in the script, one that uses the phone for invoices/bank charges
|
||||
- The script supports many features like pay tickets, commission payments etc.
|
||||
- If you want to use phone systems for these then you need to add the event for when a payment is accepted:
|
||||
- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script.
|
||||
|
||||
```TriggerServerEvent('jim-payments:Tickets:Give', amount, society)```
|
||||
#### QB-Phone:
|
||||
- Go to `[qb] > qb-phone > client > main.lua`
|
||||
- Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line:
|
||||
```lua
|
||||
TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
|
||||
```
|
||||
|
||||
- Directly *above* this line add:
|
||||
```lua
|
||||
TriggerServerEvent('jim-payments:Tickets:Give', data)
|
||||
```
|
||||
- The phone should now be integrated with jim-payments
|
||||
|
||||
#### GKS-Phone:
|
||||
- Go to `gks-phone > server > serverapi.lua`
|
||||
- Search for the event: `gksphone:faturapayBill` and search for this line:
|
||||
```lua
|
||||
Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice")
|
||||
```
|
||||
|
||||
- Directly under this line add this event:
|
||||
```lua
|
||||
TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
|
||||
```
|
||||
- The phone should now be integrated with jim-payments
|
||||
|
||||
#### Renewed QB-Phone:
|
||||
- Go to `qb-phone > server > invoices.lua`
|
||||
- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line:
|
||||
```lua
|
||||
TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource)
|
||||
```
|
||||
|
||||
- Directly under this line add this event:
|
||||
```lua
|
||||
TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly)
|
||||
```
|
||||
- When invoices are paid, they should now be integrated with jim-payments
|
||||
|
||||
# Setup/Config
|
||||
|
||||
## Custom Locations
|
||||
|
||||
- You can make of this payment system for a job script that wasn't created by me
|
||||
- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not
|
||||
- For example:
|
||||
```lua
|
||||
CustomCashRegisters = { -- Located in the config.lua
|
||||
["burgershot"] = { -- Player job role restriction
|
||||
{ coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces
|
||||
{ coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords
|
||||
},
|
||||
},
|
||||
```
|
||||
### This does not need to be done for MY job scripts, they already have built in support
|
||||
---
|
||||
## PayTickets
|
||||

|
||||
- This script has a built in ticket reward system
|
||||
- On successful sale, the employees will be handed a ticket if they are clocked in
|
||||
- This can then be handed in to the bank to receive payment
|
||||
- Works as a reward and incentive for turning up to do work
|
||||
- The values are set per job in `Config.Jobs`
|
||||
- `TicketSystem` Enable this if you want to use the ticket system false
|
||||
- `TicketSystemAll` Enable this to give tickets to all workers clocked in
|
||||
---
|
||||
## Commission System
|
||||
- Support for commission to be paid as a reward for each successful payment
|
||||
- Very customisable with the config.lua
|
||||
- `Commission` Choose wether people get commission from every sale
|
||||
- `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty
|
||||
- `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket`
|
||||
- `CommissionLimit` Choose if the worker charging the customer gets double commission
|
||||
|
||||
---
|
||||
## Multiple Job and Gang Role support
|
||||
- The script supports adding job roles to the config so they can get rewards for successful payments
|
||||
- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission
|
||||
- Examples of adding jobs / gangs to config.lua:
|
||||
```lua
|
||||
Jobs = {
|
||||
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
|
||||
},
|
||||
```
|
||||
- `MinAmountforTicket` is the amount required in a charge before they can get a ticket
|
||||
- `PayPerTicket` is the amount paid per ticket at the bank for the job role
|
||||
- I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable
|
||||
- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%)
|
||||
- `gang = true` add this if the added role is a gang role
|
||||
---
|
||||
## /cashgive
|
||||

|
||||
- Alternative to /givecash
|
||||
- A simple command built in to send cash to a `nearby player`
|
||||
- Shows a list of names and id's of people nearby to select from rather
|
||||
- Better experience than trying to figure out their ID and entering it manually
|
||||
---
|
||||
## /cashregister
|
||||

|
||||
- This command is mean't as a portable cash register alternative
|
||||
- For example:
|
||||
- When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account
|
||||
- Doesn't utilize the ticket reward system unfortunately
|
||||
---
|
||||
## /polcharge
|
||||
- This script supports a customisable "police billing"
|
||||
- This is the ability for selected jobroles to charge a nearby player
|
||||
- Depending on how you've set it up, this can take money directly from the players bank to the job's society account
|
||||
- This is by default enabled for `police` and `ambulance`
|
||||
- This also supports giving the player a cut of the payment as `commission`
|
||||
- Default Config:
|
||||
```lua
|
||||
FineJobs = {
|
||||
['police'] = { Commission = 0.25, },
|
||||
['ambulance'] = { Commission = 0.25, },
|
||||
},
|
||||
FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money
|
||||
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
||||
```
|
||||
---
|
||||
## Banking
|
||||

|
||||
- This script has simple banking systems built in
|
||||
- Works as a basic replacement for qb-banking and qb-atms
|
||||
- Adjust the options in config.lua:
|
||||
- `useATM` Choose wether to make atm's usable
|
||||
- `useBanks` Choose wether to make bank desks/teller's usable
|
||||
- `BankBlips` Enable this if you disabled qb-banking and need bank locations
|
||||
- `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
|
||||
- `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
|
||||
---
|
||||
## Support for other scripts
|
||||
### Renewed-Banking
|
||||
- Support for renewed banking added
|
||||
- Toggle `RenewedBanking` in the config.lua to enable this
|
||||
|
||||
### Renewed's qb-phone
|
||||
- Simply leave the Config.PhoneType as `"qb"`
|
||||
|
||||
### AP-Goverment
|
||||
- Support for AP-Goverment Tax on payments
|
||||
- Toggle `ApGov` in the config.lua to enable this
|
||||
65
client.lua
65
client.lua
@@ -1,65 +0,0 @@
|
||||
local QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
PlayerJob = {}
|
||||
local onDuty = false
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerLoaded')
|
||||
AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
|
||||
QBCore.Functions.GetPlayerData(function(PlayerData)
|
||||
PlayerJob = PlayerData.job
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnJobUpdate')
|
||||
AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo)
|
||||
PlayerJob = JobInfo
|
||||
onDuty = PlayerJob.onduty
|
||||
end)
|
||||
|
||||
RegisterNetEvent('QBCore:Client:SetDuty')
|
||||
AddEventHandler('QBCore:Client:SetDuty', function(duty)
|
||||
onDuty = duty
|
||||
end)
|
||||
|
||||
--Keeps track of duty on script restarts
|
||||
AddEventHandler('onResourceStart', function(resource)
|
||||
if GetCurrentResourceName() == resource then QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job onDuty = PlayerJob.onduty end) end end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
local jobroles = {}
|
||||
for k, v in pairs(Config.Jobs) do jobroles[tostring(k)] = 0 end
|
||||
exports['qb-target']:AddBoxZone("JimBank", vector3(251.75, 222.17, 106.2), 0.6, 2.0, { name="JimBank", heading = 340.0, debugPoly=true, minZ = 105.75, maxZ = 107.29, },
|
||||
{ options = { { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles } },
|
||||
distance = 2.0
|
||||
})
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-payments:client:Charge', function()
|
||||
if not onDuty then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment
|
||||
QBCore.Functions.TriggerCallback('jim-payments:server:GetCurrentPlayers', function(playerList)
|
||||
if playerList[1] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
|
||||
local dialog = exports['qb-input']:ShowInput({ header = "Charge Customer", submitText = "Send",
|
||||
inputs = {
|
||||
{ text = "Citizen", name = "citizen", type = "select", options = playerList },
|
||||
{ type = 'number', isRequired = true, name = 'price', text = 'Amount to Charge' },
|
||||
{ type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "card", text = "Card" } } }, }
|
||||
})
|
||||
if dialog then
|
||||
if not dialog.citizen or not dialog.price then return end
|
||||
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-payments:Tickets:Menu', function()
|
||||
for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then
|
||||
else exports['qb-menu']:openMenu({
|
||||
{ isMenuHeader = true, header = PlayerJob.label.." Ticket Payment", txt = "Do you want trade your tickets for payment?" },
|
||||
{ header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
|
||||
{ header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, })
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
|
||||
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)
|
||||
246
client/atms.lua
Normal file
246
client/atms.lua
Normal file
@@ -0,0 +1,246 @@
|
||||
-- This script is a simple replacement for QB-Banking and QB-ATMs
|
||||
-- It uses QB-Input and server callbacks to retreive info about accounts and cash
|
||||
-- This requires QB-Target and has the location of every ATM, ATM prop and bank window
|
||||
|
||||
local Targets = {}
|
||||
local Peds = {}
|
||||
|
||||
local BankLoc = Config.VanBankLocations
|
||||
local ATMLoc = Config.VanATMLocations
|
||||
|
||||
local bossroles = {}
|
||||
local gangroles = {}
|
||||
CreateThread(function()
|
||||
if Config.useATM then
|
||||
if Config.ATMBlips then
|
||||
for _, v in pairs(Config.WallATMLocations) do
|
||||
makeBlip({coords = v, sprite = 108, col = 3, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_atm"] })
|
||||
end
|
||||
for _, v in pairs(Config.ATMLocations) do
|
||||
makeBlip({coords = v, sprite = 108, col = 3, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_atm"] })
|
||||
end
|
||||
end
|
||||
end
|
||||
if Config.useBanks then
|
||||
if Config.BankBlips then
|
||||
for _, v in pairs(Config.BankLocations) do
|
||||
for _, b in pairs(v) do
|
||||
makeBlip({coords = b, sprite = 108, col = 2, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_bank"] })
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if Config.useATM or Config.useBanks then
|
||||
for k in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs
|
||||
if QBCore.Shared.Jobs[tostring(k)] then
|
||||
for l in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades
|
||||
if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss
|
||||
if bossroles[tostring(k)] then -- checks if the line exists
|
||||
if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the
|
||||
else bossroles[tostring(k)] = tonumber(l)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for k in pairs(QBCore.Shared.Gangs) do
|
||||
if QBCore.Shared.Gangs[tostring(k)] then
|
||||
for l in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
|
||||
if tostring(k) ~= "none" then
|
||||
if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then
|
||||
if gangroles[tostring(k)] then
|
||||
if gangroles[tostring(k)] > tonumber(l) then gangroles[tostring(k)] = tonumber(l) end
|
||||
else gangroles[tostring(k)] = tonumber(l)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if Config.useATM then
|
||||
exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },}, distance = 1.5, })
|
||||
for k,v in pairs(Config.WallATMLocations) do
|
||||
Targets["jimwallatm"..k] =
|
||||
exports['qb-target']:AddCircleZone("jimwallatm"..k, vector3(v.x, v.y, v.z+0.2), 0.5, { name="jimwallatm"..k, debugPoly=Config.Debug, useZ=true, },
|
||||
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },
|
||||
--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer_money"], id = "transfer" },
|
||||
}, distance = 1.5 })
|
||||
end
|
||||
for k,v in pairs(Config.ATMLocations) do
|
||||
Targets["jimatm"..k] =
|
||||
exports['qb-target']:AddCircleZone("jimatm"..k, vector3(v.x, v.y, v.z+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, },
|
||||
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },
|
||||
--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer_money"], id = "transfer" },
|
||||
}, distance = 1.5 })
|
||||
end
|
||||
end
|
||||
if Config.useBanks then
|
||||
for k,v in pairs(Config.BankLocations) do
|
||||
for l, b in pairs(v) do
|
||||
Targets["jimbank"..k..l] =
|
||||
exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(b.x, b.y, b.z+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, },
|
||||
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = Loc[Config.Lan].target["bank"], id = "bank" },
|
||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer"], id = "transfer" },
|
||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = Loc[Config.Lan].target["saving"], id = "savings" },
|
||||
|
||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = Loc[Config.Lan].target["soc_saving"], id = "society", job = bossroles },
|
||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["soc_trans"], id = "societytransfer", job = bossroles },
|
||||
|
||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = Loc[Config.Lan].target["gang_acct"], id = "gang", gang = gangroles },
|
||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["gang_trans"], id = "gangtransfer", gang = gangroles }, },
|
||||
distance = 2.5 })
|
||||
if Config.Peds then
|
||||
local i = math.random(1, #Config.PedPool)
|
||||
if not Config.Gabz then CreateModelHide(b.xyz, 1.0, `v_corp_bk_chair3`, true) end
|
||||
if not Peds["jimbank"..k..l] then Peds["jimbank"..k..l] = makePed(Config.PedPool[i], b, false, false) end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
|
||||
--this grabs all the info from names to savings account numbers in the databases
|
||||
local p = promise.new()
|
||||
QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb) p:resolve(cb) end) local info = Citizen.Await(p)
|
||||
if Config.Banking == "qb" then
|
||||
local p = promise.new()
|
||||
QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) info.society = Citizen.Await(p)
|
||||
local p2 = promise.new()
|
||||
QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) info.gsociety = Citizen.Await(p2)
|
||||
end
|
||||
local atmbartime = 2500
|
||||
local bartext = ""
|
||||
local setoptions = {}
|
||||
|
||||
if data.id == "atm" then
|
||||
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, }
|
||||
setview = "<center><img src=https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png width=200px></center><br>"..Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["citizenid"]..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..Loc[Config.Lan].menu["header_option"]
|
||||
setheader = Loc[Config.Lan].menu["header_atm"]
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
||||
for k, v in pairs(Config.ATMModels) do
|
||||
if IsObjectNearPoint(v, GetEntityCoords(PlayerPedId()), 1.6) then
|
||||
local obj = GetClosestObjectOfType(GetEntityCoords(PlayerPedId()), 1.6, v, false, false, false)
|
||||
local atmCoords = GetEntityCoords(obj)
|
||||
lookEnt(obj)
|
||||
bartext = Loc[Config.Lan].menu["acc_atm"]
|
||||
end
|
||||
end
|
||||
|
||||
elseif data.id == "bank" then
|
||||
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
|
||||
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_acc"]..info.account.."<br>"..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..Loc[Config.Lan].menu["header_option"]
|
||||
setheader = Loc[Config.Lan].menu["header_bank"]
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
||||
bartext = Loc[Config.Lan].menu["acc_bank"]
|
||||
|
||||
elseif data.id == "transfer" then
|
||||
setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
|
||||
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_acc"]..info.account.."<br>"..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
|
||||
setheader = Loc[Config.Lan].menu["header_trans"]
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
||||
|
||||
bartext = Loc[Config.Lan].menu["acc_trans"]
|
||||
|
||||
elseif data.id == "savings" then
|
||||
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
|
||||
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_info"]..info.aid.."<br>"..info.cid..Loc[Config.Lan].menu["saving_balance"]..cv(info.savbal)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
|
||||
setheader = Loc[Config.Lan].menu["header_saving"]
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
||||
bartext = Loc[Config.Lan].menu["acc_saving"]
|
||||
|
||||
elseif data.id == "society" then
|
||||
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
|
||||
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerJob.label..Loc[Config.Lan].menu["header_balance"]..PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
|
||||
setheader = Loc[Config.Lan].menu["header_soc_bank"]
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
||||
bartext = Loc[Config.Lan].menu["acc_boss"]
|
||||
|
||||
|
||||
elseif data.id == "societytransfer" then
|
||||
setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
|
||||
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerJob.label..Loc[Config.Lan].menu["header_balance"]..PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["header_option"]
|
||||
setheader = Loc[Config.Lan].menu["header_trans"]
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
||||
bartext = Loc[Config.Lan].menu["acc_boss_trans"]
|
||||
|
||||
|
||||
elseif data.id == "gang" then
|
||||
setheader = Loc[Config.Lan].menu["header_soc_bank"]
|
||||
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerGang.label..Loc[Config.Lan].menu["header_balance"]..PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
|
||||
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
||||
bartext = Loc[Config.Lan].menu["acc_gang"]
|
||||
|
||||
|
||||
elseif data.id == "gangtransfer" then
|
||||
setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
|
||||
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerGang.label..Loc[Config.Lan].menu["header_balance"]..PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["header_option"]
|
||||
setheader = Loc[Config.Lan].menu["header_trans"]
|
||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
||||
{ type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
|
||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
||||
bartext = Loc[Config.Lan].menu["acc_gang_trans"]
|
||||
|
||||
end
|
||||
|
||||
loadAnimDict('amb@prop_human_atm@male@enter')
|
||||
TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true)
|
||||
unloadAnimDict('amb@prop_human_atm@male@enter')
|
||||
QBCore.Functions.Progressbar("accessing_atm", bartext, atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function()
|
||||
local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = Loc[Config.Lan].menu["transfer"], inputs = setinputs })
|
||||
if dialog then
|
||||
if not dialog.amount then return end
|
||||
loadAnimDict('amb@prop_human_atm@male@exit')
|
||||
TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true)
|
||||
unloadAnimDict('amb@prop_human_atm@male@enter')
|
||||
Wait(1000)
|
||||
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, info.society, info.gsociety)
|
||||
end
|
||||
end, function() triggerNotify(nil, Loc[Config.Lan].error["cancel"], "error")
|
||||
end, data.icon)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-payments:client:ATM:give', function()
|
||||
local onlineList = {}
|
||||
local nearbyList = {}
|
||||
QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end
|
||||
for _, id in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
|
||||
local dist = #(GetEntityCoords(GetPlayerPed(id)) - GetEntityCoords(PlayerPedId()))
|
||||
for i = 1, #onlineList do
|
||||
if onlineList[i].value == GetPlayerServerId(id) then
|
||||
if id ~= PlayerId() or Config.Debug then
|
||||
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
|
||||
end
|
||||
end
|
||||
end
|
||||
dist = nil
|
||||
end
|
||||
if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
|
||||
local dialog = exports['qb-input']:ShowInput({ header = Loc[Config.Lan].menu["give_cash"], submitText = Loc[Config.Lan].menu["give"],
|
||||
inputs = {
|
||||
{ text = " ", name = "citizen", type = "select", options = nearbyList },
|
||||
{ type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_pay"] }, }
|
||||
})
|
||||
if dialog then
|
||||
if not dialog.citizen or not dialog.price then return end
|
||||
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
|
||||
for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
|
||||
for k in pairs(Peds) do unloadModel(GetEntityModel(Peds[k])) DeletePed(Peds[k]) end
|
||||
end)
|
||||
194
client/client.lua
Normal file
194
client/client.lua
Normal file
@@ -0,0 +1,194 @@
|
||||
PlayerJob = {}
|
||||
PlayerGang = {}
|
||||
|
||||
local onDuty = false
|
||||
local BankPed = nil
|
||||
local Targets = {}
|
||||
local Till = {}
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end)
|
||||
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end)
|
||||
RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
|
||||
RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end)
|
||||
|
||||
--Keeps track of duty on script restarts
|
||||
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
|
||||
QBCore.Functions.GetPlayerData(function(PlayerData)
|
||||
PlayerJob = PlayerData.job
|
||||
PlayerGang = PlayerData.gang
|
||||
onDuty = PlayerJob.onduty
|
||||
end)
|
||||
end)
|
||||
|
||||
CreateThread(function()
|
||||
local jobroles = {} local gangroles = {}
|
||||
--Build Job/Gang Checks for cashin location
|
||||
for k, v in pairs(Config.Jobs) do if v.gang then gangroles[tostring(k)] = 0 else jobroles[tostring(k)] = 0 end end
|
||||
--Create Target at location
|
||||
Targets["JimBank"] =
|
||||
exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, },
|
||||
{ options = {
|
||||
{ event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_boss"], job = jobroles, },
|
||||
{ event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_gang"], gang = gangroles, } },
|
||||
distance = 2.0 })
|
||||
--Crete Ped at the location
|
||||
if Config.Peds then
|
||||
if not Config.Gabz then CreateModelHide(vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 1.0, `v_corp_bk_chair3`, true) end
|
||||
BankPed = makePed(Config.PedPool[math.random(1, #Config.PedPool)], Config.CashInLocation, false, false)
|
||||
end
|
||||
|
||||
--Spawn Custom Cash Register Targets
|
||||
for k, v in pairs(Config.CustomCashRegisters) do
|
||||
for i = 1, #v do
|
||||
local job = k
|
||||
local gang = nil
|
||||
if v[i].gang then job = nil gang = k end
|
||||
Targets["CustomRegister: "..k..i] =
|
||||
exports['qb-target']:AddBoxZone("CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=Config.Debug, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4 },
|
||||
{ options = { { event = "jim-payments:client:Charge", icon = "fas fa-credit-card", label = Loc[Config.Lan].target["charge"], job = job, gang = gang, img = "" }, },
|
||||
distance = 2.0 })
|
||||
if v[i].prop then
|
||||
Till[#Till+1] = makeProp({prop = `prop_till_03`, coords = v[i].coords}, 1, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-payments:client:Charge', function(data, outside)
|
||||
--Check if player is using /cashregister command
|
||||
if not outside and not onDuty and data.gang == nil then triggerNotify(nil, Loc[Config.Lan].error["not_onduty"], "error") return end
|
||||
local newinputs = {} -- Begin qb-input creation here.
|
||||
if Config.Usebzzz then
|
||||
TriggerEvent('animations:client:EmoteCommandStart', {'terminal'})
|
||||
end
|
||||
if Config.List then -- If nearby player list is wanted:
|
||||
--Retrieve a list of nearby players from server
|
||||
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end)
|
||||
local onlineList = Citizen.Await(p)
|
||||
local nearbyList = {}
|
||||
--Convert list of players nearby into one qb-input understands + add distance info
|
||||
for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
|
||||
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
|
||||
for i = 1, #onlineList do
|
||||
if onlineList[i].value == GetPlayerServerId(v) then
|
||||
if v ~= PlayerId() or Config.Debug then
|
||||
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--If list is empty(no one nearby) show error and stop
|
||||
if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
|
||||
newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList }
|
||||
else -- If Config.List is false, create input text box for ID's
|
||||
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] }
|
||||
end
|
||||
--Check if image was given when opening the regsiter
|
||||
local img = data.img or ""
|
||||
if not string.find(img, "<") then img = "<center><p><img src="..img.." width=100px></p>" end
|
||||
--Continue adding payment options to qb-input
|
||||
newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = Loc[Config.Lan].menu["type"], options = { { value = "cash", text = Loc[Config.Lan].menu["cash"] }, { value = "bank", text = Loc[Config.Lan].menu["card"] } } }
|
||||
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] }
|
||||
--Grab Player Job name or Gang Name if needed
|
||||
local label = PlayerJob.label
|
||||
local gang = false
|
||||
if data.gang then label = PlayerGang.label gang = true end
|
||||
local dialog = exports['qb-input']:ShowInput({ header = img..label..Loc[Config.Lan].menu["cash_reg"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs})
|
||||
if dialog then
|
||||
if not dialog.citizen or not dialog.price then return end
|
||||
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang)
|
||||
end
|
||||
if Config.Usebzzz then
|
||||
ExecuteCommand("e c")
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-payments:client:PolCharge', function()
|
||||
--Check if player is allowed to use /cashregister command
|
||||
local allowed = false
|
||||
for k in pairs(Config.FineJobs) do if k == PlayerJob.name then allowed = true end end
|
||||
if not allowed then triggerNotify(nil, Loc[Config.Lan].error["no_job"], "error") return end
|
||||
|
||||
local newinputs = {} -- Begin qb-input creation here.
|
||||
if Config.FineJobList then -- If nearby player list is wanted:
|
||||
--Retrieve a list of nearby players from server
|
||||
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end)
|
||||
local onlineList = Citizen.Await(p)
|
||||
local nearbyList = {}
|
||||
--Convert list of players nearby into one qb-input understands + add distance info
|
||||
for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
|
||||
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
|
||||
for i = 1, #onlineList do
|
||||
if onlineList[i].value == GetPlayerServerId(v) then
|
||||
if v ~= PlayerId() or Config.Debug then
|
||||
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--If list is empty(no one nearby) show error and stop
|
||||
if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
|
||||
newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList }
|
||||
else -- If Config.List is false, create input text box for ID's
|
||||
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["person_id"] }
|
||||
end
|
||||
--Continue adding payment options to qb-input
|
||||
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] }
|
||||
--Grab Player Job name or Gang Name if needed
|
||||
local label = PlayerJob.label
|
||||
local gang = false
|
||||
local dialog = exports['qb-input']:ShowInput({ header = label..Loc[Config.Lan].menu["charge"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs})
|
||||
if dialog then
|
||||
if not dialog.citizen or not dialog.price then return end
|
||||
TriggerServerEvent('jim-payments:server:PolCharge', dialog.citizen, dialog.price)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-payments:Tickets:Menu', function(data)
|
||||
--Get ticket info
|
||||
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end)
|
||||
local amount = Citizen.Await(p)
|
||||
if not amount then triggerNotify(nil, Loc[Config.Lan].error["no_ticket"], "error") amount = 0 return else amount = amount.amount end
|
||||
local sellable = false
|
||||
local name = "" local label = ""
|
||||
--Check/adjust for job/gang names
|
||||
for k, v in pairs(Config.Jobs) do
|
||||
if data.gang then if v.gang and k == PlayerGang.name then name = k label = PlayerGang.label sellable = true end
|
||||
else if not v.gang and k == PlayerJob.name then name = k label = PlayerJob.label sellable = true end
|
||||
end
|
||||
if sellable then -- if info is found then:
|
||||
exports['qb-menu']:openMenu({
|
||||
{ isMenuHeader = true, header = "🧾 "..label..Loc[Config.Lan].menu["receipt"], txt = Loc[Config.Lan].menu["trade_confirm"] },
|
||||
{ isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount) },
|
||||
{ icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
|
||||
{ icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { event = "jim-payments:Tickets:Sell:no" } },
|
||||
})
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside)
|
||||
local img = img or ""
|
||||
exports['qb-menu']:openMenu({
|
||||
{ isMenuHeader = true, header = img.."🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_payment"] },
|
||||
{ isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount },
|
||||
{ icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang, outside = outside } } },
|
||||
{ icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside } } }, })
|
||||
end)
|
||||
|
||||
RegisterNetEvent("jim-payments:client:PolPopup", function(amount, biller, billerjob)
|
||||
exports['qb-menu']:openMenu({
|
||||
{ isMenuHeader = true, header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_charge"] },
|
||||
{ isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["bank_charge"]..amount },
|
||||
{ icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } } },
|
||||
{ icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } } }, })
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
|
||||
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)
|
||||
|
||||
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
|
||||
for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
|
||||
for i = 1, #Till do DeleteEntity(Till[i]) end
|
||||
unloadModel(GetEntityModel(BankPed)) DeletePed(BankPed)
|
||||
end)
|
||||
291
config.lua
291
config.lua
@@ -1,20 +1,285 @@
|
||||
print("Jim-Payments v1.0 - Payments Script by Jimathy")
|
||||
print("^2Jim^7-^2Payments ^7v^42^7.^48^7.^45 ^7- ^2Payments Script by ^1Jimathy^7")
|
||||
|
||||
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
|
||||
|
||||
-- https://discord.gg/xKgQZ6wZvS
|
||||
|
||||
Config = {}
|
||||
Config = {
|
||||
Lan = "en",
|
||||
Debug = false,
|
||||
Notify = "qb", -- "qb" | "okok" | "t" | "infinity" | "rr"
|
||||
|
||||
Config.PaymentRadius = 30 -- This is how far the player list will check
|
||||
---------------------------------
|
||||
-- Default Job Payment Systems --
|
||||
---------------------------------
|
||||
|
||||
Config.Jobs = {
|
||||
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
||||
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
||||
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
||||
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
||||
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
||||
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
||||
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
||||
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500 },
|
||||
}
|
||||
Banking = "qb-banking",
|
||||
-- "qb-management" - This is for the older version of QBCore
|
||||
-- "qb-banking" - This is for the latest QBCore updates
|
||||
-- "renewed"
|
||||
-- "fd" - currently default supported
|
||||
|
||||
ApGov = false, -- Toggle support for AP-Goverment Tax
|
||||
|
||||
List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
||||
PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
|
||||
|
||||
Peds = true, -- "true" to enable peds spawning in banks
|
||||
PedPool = {
|
||||
`IG_Bankman`,
|
||||
`U_M_M_BankMan`,
|
||||
`S_F_M_Shop_HIGH`,
|
||||
`S_M_M_HighSec_02`,
|
||||
`S_M_M_HighSec_03`,
|
||||
`S_M_M_HighSec_04`,
|
||||
`A_F_Y_Business_01`,
|
||||
`A_F_Y_Business_02`,
|
||||
`A_F_Y_Business_03`,
|
||||
`A_F_Y_Business_04`,
|
||||
`A_M_M_Business_01`,
|
||||
`A_M_Y_Business_02`,
|
||||
`A_M_Y_Business_03`,
|
||||
`U_F_M_CasinoShop_01`,
|
||||
},
|
||||
|
||||
Usebzzz = false, -- enable if you're using the prop from bzzz
|
||||
Enablecommand = true, -- Enables the cashregister command
|
||||
|
||||
PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
|
||||
-- This doesn't affect Cash payments as they by default use confirmation now
|
||||
-- This is helpful for phones that don't support invoices well
|
||||
|
||||
PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently]
|
||||
-- "qb" for qb-phone
|
||||
-- "gks"" for GKSPhone
|
||||
|
||||
CashInLocation = vector4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank
|
||||
|
||||
TicketSystem = true, -- Enable this if you want to use the ticket system false
|
||||
TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in
|
||||
|
||||
Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total
|
||||
CommissionAll = false, -- Set this to true to give commission to workers clocked in
|
||||
CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission
|
||||
CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket".
|
||||
-- If false, Commission will be given for any amount
|
||||
|
||||
-- MinAmountforTicket should be your cheapest item
|
||||
-- PayPerTicket should never be higher than MinAmountforTicket
|
||||
-- Commission is a percentage eg "0.10" becomes 10%
|
||||
Jobs = {
|
||||
-- Jim Businesses | https://jimathy666.tebex.io/
|
||||
['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, },
|
||||
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['upnatom'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['hornys'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
|
||||
-- JixelTay Businesses | https://jixeltay.tebex.io/
|
||||
['cigarbar'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['cluckinbell'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['smokeshop'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['pearls'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['kois'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['whitewidow'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['bestbuds'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
|
||||
-- Jim Mechanic | https://jimathy666.tebex.io/
|
||||
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||
['tuners'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||
['ottos'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||
['lscustoms'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||
['bennys'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||
|
||||
-- Gangs | Example of a gang being supported
|
||||
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
|
||||
},
|
||||
|
||||
------------------------------
|
||||
-- Custom Job Cash Register --
|
||||
------------------------------
|
||||
-- This adds the ability to add multiple locations for each job
|
||||
-- Basically adding ready made locations, all you need to a vector4 and to confrim if you need a new prop in that location
|
||||
CustomCashRegisters = {
|
||||
-- ["jobname"] = { -- Player job role restriction
|
||||
-- { coords = vector4(0, 0, 0, 0), prop = true, }, -- vector4 to place the till and the way it faces
|
||||
-- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords
|
||||
-- },
|
||||
},
|
||||
|
||||
-- The /polcharge command requires specific jobs to be set
|
||||
-- No tickets for these, it's just commission (0.25 = 25%)
|
||||
FineJobs = {
|
||||
['police'] = { Commission = 0.25, },
|
||||
['ambulance'] = { Commission = 0.25, },
|
||||
},
|
||||
FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
|
||||
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
||||
|
||||
---------------------
|
||||
-- Banking Systems --
|
||||
---------------------
|
||||
useATM = false, -- Enable this to use the scripts ATM's and controls
|
||||
useBanks = false, -- Enable this to use my banking stuff
|
||||
BankBlips = false, -- Enable this if you disabled qb-banking and need bank locations
|
||||
ATMBlips = false, -- Enable this if you are a pyscho and need every ATM to be on the map too
|
||||
|
||||
Gabz = false, -- "true" to enable Gabz Bank locations
|
||||
-- this corrects the ATM/Bank Cashier + Ticket Cash in location
|
||||
|
||||
ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm` },
|
||||
ATMLocations = {
|
||||
--PACIFIC BANK 10 ATMS
|
||||
vector3(265.9, 213.86, 106.28),
|
||||
vector3(265.56, 212.98, 106.28),
|
||||
vector3(265.19, 211.91, 106.28),
|
||||
vector3(264.86, 211.03, 106.28),
|
||||
vector3(264.52, 210.06, 106.28),
|
||||
vector3(236.64, 219.72, 106.29),
|
||||
vector3(237.04, 218.72, 106.29),
|
||||
vector3(237.5, 217.87, 106.29),
|
||||
vector3(237.93, 216.94, 106.29),
|
||||
vector3(238.36, 216.03, 106.29),
|
||||
},
|
||||
--QB-Target doesn't seem to like ALL ATM Props so need to manually add locations
|
||||
WallATMLocations = {
|
||||
vector3(-386.54, 6046.29, 31.5),
|
||||
vector3(-282.82, 6226.24, 31.49),
|
||||
vector3(-132.74, 6366.79, 31.48),
|
||||
vector3(-95.76, 6457.41, 31.46),
|
||||
vector3(-97.52, 6455.65, 31.47),
|
||||
vector3(155.95, 6642.99, 31.6),
|
||||
vector3(173.92, 6638.16, 31.57),
|
||||
vector3(2558.65, 350.92, 108.62),
|
||||
vector3(1077.78, -776.64, 58.35),
|
||||
vector3(1138.14, -468.88, 66.73),
|
||||
vector3(1166.93, -455.96, 66.81),
|
||||
vector3(285.37, 143.07, 104.17),
|
||||
vector3(-165.43, 234.81, 94.92),
|
||||
vector3(-165.4, 232.73, 94.92),
|
||||
vector3(-1410.41, -98.76, 52.43),
|
||||
vector3(-1409.85, -100.51, 52.38),
|
||||
vector3(-1206.0, -324.94, 37.86),
|
||||
vector3(-1205.23, -326.55, 37.86),
|
||||
vector3(-2072.28, -317.27, 13.32),
|
||||
vector3(-2974.7, 380.15, 15.0),
|
||||
vector3(-2959.01, 487.45, 15.46),
|
||||
vector3(-2956.87, 487.36, 15.46),
|
||||
vector3(-3043.98, 594.32, 7.74),
|
||||
vector3(-3241.35, 997.74, 12.55),
|
||||
vector3(-1305.59, -706.64, 25.32),
|
||||
vector3(-537.85, -854.69, 29.28),
|
||||
vector3(-709.98, -818.71, 23.73),
|
||||
vector3(-712.87, -818.71, 23.73),
|
||||
vector3(-526.71, -1223.18, 18.45),
|
||||
vector3(-256.47, -715.94, 33.55),
|
||||
vector3(-259.13, -723.29, 33.54),
|
||||
vector3(-203.82, -861.3, 30.27),
|
||||
vector3(111.38, -774.96, 31.44),
|
||||
vector3(114.56, -776.13, 31.42),
|
||||
vector3(112.46, -819.65, 31.34),
|
||||
vector3(118.93, -883.68, 31.12),
|
||||
vector3(-846.97, -340.29, 38.68),
|
||||
vector3(-846.41, -341.41, 38.68),
|
||||
vector3(-262.21, -2012.17, 30.15),
|
||||
vector3(-273.23, -2024.32, 30.15),
|
||||
vector3(24.46, -945.94, 29.36),
|
||||
vector3(-254.48, -692.74, 33.61),
|
||||
vector3(-1569.95, -546.94, 34.96),
|
||||
vector3(-1570.91, -547.63, 34.96),
|
||||
vector3(289.14, -1282.29, 29.6),
|
||||
vector3(289.18, -1256.84, 29.44),
|
||||
vector3(296.04, -896.22, 29.24),
|
||||
vector3(296.74, -894.26, 29.24),
|
||||
vector3(-301.63, -829.73, 32.43),
|
||||
vector3(-303.23, -829.44, 32.43),
|
||||
vector3(5.27, -919.87, 29.56),
|
||||
vector3(-1200.61, -885.62, 13.26),
|
||||
},
|
||||
|
||||
BankLocations = {
|
||||
["legion"] = {
|
||||
vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
|
||||
},
|
||||
["hawick"] = {
|
||||
vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
|
||||
},
|
||||
["vinewood"] = {
|
||||
vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
|
||||
},
|
||||
["delperro"] = {
|
||||
vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
|
||||
},
|
||||
["route1"] = {
|
||||
vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
|
||||
},
|
||||
["route68"] = {
|
||||
vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
|
||||
},
|
||||
["paleto"] = {
|
||||
vector4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank
|
||||
},
|
||||
["pacific"] = {
|
||||
vector4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1
|
||||
vector4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2
|
||||
},
|
||||
},
|
||||
}
|
||||
-- If Gabz banks enabled, load these locations instead
|
||||
if Config.Gabz then
|
||||
Config.CashInLocation = vector4(269.28, 217.24, 106.28, 69.0)
|
||||
Config.BankLocations = {
|
||||
["legion"] = {
|
||||
vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
|
||||
},
|
||||
["hawick"] = {
|
||||
vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
|
||||
},
|
||||
["vinewood"] = {
|
||||
vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
|
||||
},
|
||||
["delperro"] = {
|
||||
vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
|
||||
},
|
||||
["route1"] = {
|
||||
vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
|
||||
},
|
||||
["route68"] = {
|
||||
vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
|
||||
},
|
||||
["paleto"] = {
|
||||
vector4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1
|
||||
vector4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2
|
||||
},
|
||||
["pacific"] = {
|
||||
vector4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2
|
||||
vector4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4
|
||||
vector4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6
|
||||
vector4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8
|
||||
vector4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10
|
||||
vector4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12
|
||||
},
|
||||
}
|
||||
Config.ATMLocations = {
|
||||
vector3(239.02, 212.37, 106.28),
|
||||
vector3(239.46, 213.6, 106.28),
|
||||
vector3(239.9, 214.82, 106.28),
|
||||
vector3(240.35, 216.03, 106.28),
|
||||
vector3(241.42, 218.96, 106.28),
|
||||
vector3(241.86, 220.16, 106.28),
|
||||
vector3(242.3, 221.41, 106.28),
|
||||
vector3(242.76, 222.63, 106.28),
|
||||
vector3(263.46, 203.86, 106.28),
|
||||
vector3(263.96, 205.03, 106.28),
|
||||
vector3(264.37, 206.28, 106.28),
|
||||
vector3(264.77, 207.51, 106.28),
|
||||
}
|
||||
end
|
||||
|
||||
Loc = {}
|
||||
|
||||
@@ -1,24 +1,11 @@
|
||||
name "Jim-Payments"
|
||||
author "Jimathy"
|
||||
version "v1.1"
|
||||
version "v2.8.7"
|
||||
description "Payment Script By Jimathy"
|
||||
fx_version "cerulean"
|
||||
game "gta5"
|
||||
lua54 'yes'
|
||||
|
||||
dependencies {
|
||||
'qb-input',
|
||||
'qb-target'
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'client.lua'
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
'@oxmysql/lib/MySQL.lua',
|
||||
'server.lua'
|
||||
}
|
||||
|
||||
shared_scripts {
|
||||
'config.lua',
|
||||
}
|
||||
shared_scripts { 'config.lua', 'shared/*.lua', 'locales/*.lua' }
|
||||
client_scripts { 'client/*.lua', }
|
||||
server_scripts { '@oxmysql/lib/MySQL.lua', 'server/*.lua' }
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 24 KiB |
134
locales/da.lua
Normal file
134
locales/da.lua
Normal file
@@ -0,0 +1,134 @@
|
||||
-- Provided by iplayer1337fivem on Github
|
||||
Loc["da"] = {
|
||||
error = {
|
||||
["cancel"] = "Afbestilt",
|
||||
["no_one"] = "Ingen i nærheden at opkræve",
|
||||
["not_onduty"] = "Ikke logget ind!",
|
||||
["no_job"] = "Du har ikke det påkrævede job",
|
||||
["no_ticket"] = "Du har ingen billetter at handle med",
|
||||
["bank_low"] = "Bankbalance for lav",
|
||||
["no_cash"] = "Ikke nok kontanter",
|
||||
["saving_low"] = "Savings balance for lav",
|
||||
["soc_low"] = "Society balance for lav",
|
||||
["nomoney_bank"] = "Ikke nok penge på din bankkonto",
|
||||
["error_start"] = "Fejl: Konto '",
|
||||
["error_end"] = "' ikke fundet",
|
||||
["not_enough"] = "Du har ikke nok kontanter til at give",
|
||||
["zero"] = "Du kan ikke give DKK0",
|
||||
["charge_zero"] = "Du kan ikke opkræve 0 DKK",
|
||||
["no_ticket_to"] = "Ingen billetter at handle med",
|
||||
["customer_nocash"] = "Kunden har ikke nok kontanter til at betale",
|
||||
["you_nocash"] = "Du har ikke nok kontanter til at betale",
|
||||
["decline_pay"] = " afslog DKK",
|
||||
["declined_payment"] = "Du afslog betalingen",
|
||||
},
|
||||
success = {
|
||||
["draw"] = "Hævet DKK",
|
||||
["from_bank"] = " fra banken",
|
||||
["deposited"] = "Indsat DKK",
|
||||
["into_bank"] = " på bankkontoen",
|
||||
["draw_save"] = " Trukket fra opsparingskontoen til bankkontoen",
|
||||
["depos_save"] = " Indsat fra bankkontoen til opsparingen",
|
||||
["fromthe"] = " fra ",
|
||||
["into"] = " til ",
|
||||
["account"] = " konto",
|
||||
["sent"] = "Sendt DKK",
|
||||
["recieved"] = "Modtaget DKK",
|
||||
["to"] = " til ",
|
||||
["from"] = " fra ",
|
||||
["you_gave"] = "Du gav ",
|
||||
["you_got"] = "Du fik DKK",
|
||||
["invoice_start"] = " Betalte deres DKK",
|
||||
["invoice_end"] = " faktura",
|
||||
["rec_rec"] = "Kvittering modtaget",
|
||||
["commission"] = " i provision",
|
||||
["trade_ticket_start"] = "Billetter handlet: ",
|
||||
["trade_ticket_end"] = " I alt: DKK",
|
||||
["inv_succ"] = "Faktura sendt med succes",
|
||||
["inv_recieved"] = "Ny faktura modtaget",
|
||||
["declined"] = "Du afslog betalingen",
|
||||
["accepted_pay"] = " accepterede DKK",
|
||||
["payment"] = " betaling",
|
||||
["charged"] = " blev opkrævet for DKK",
|
||||
["you_charged"] = "Du blev opkrævet for DKK",
|
||||
["charge_end"] = " opkrævning",
|
||||
},
|
||||
blip = {
|
||||
["blip_atm"] = "Hæveautomat",
|
||||
["blip_bank"] = "Bank",
|
||||
},
|
||||
command = {
|
||||
["pay_user"] = "Betal en bruger i nærheden",
|
||||
["cash_reg"] = "Brug mobil kontantregister",
|
||||
["charge"] = "Opkræv en anden person",
|
||||
},
|
||||
target = {
|
||||
["atm"] = "Brug hæveautomat",
|
||||
["bank"] = "Brug bank",
|
||||
["transfer"] = "Overfør penge",
|
||||
["saving"] = "Adgang til opsparing",
|
||||
["soc_saving"] = "Adgang til society-konto",
|
||||
["soc_trans"] = "Society pengetransfer",
|
||||
["gang_acct"] = "Gang Society-konto",
|
||||
["gang_trans"] = "Gang pengetransfer",
|
||||
["charge"] = "Opkræv kunde",
|
||||
["cashin_boss"] = "Indbetal jobkvitteringer",
|
||||
["cashin_gang"] = "Indbetal gangkvitteringer",
|
||||
},
|
||||
menu = {
|
||||
["close"] = "Luk",
|
||||
["withdraw"] = "Hæv",
|
||||
["deposit"] = "Indsæt",
|
||||
["transfer"] = "Overfør",
|
||||
["transfer_money"] = "Overfør penge",
|
||||
["header_atm"] = "💵 Hæveautomat Bank 💵",
|
||||
["header_trans_amount"] = "💵 Beløb at overføre",
|
||||
["header_bank"] = "🏦 Bankvæsen 🏦",
|
||||
["header_trans"] = "🔀 Overførselsservice 🔀",
|
||||
["header_account_no"] = "🏦 Kontonr.",
|
||||
["header_saving"] = "💰 Opsparing 💰",
|
||||
["acc_atm"] = "Adgang til hæveautomat",
|
||||
["acc_bank"] = "Adgang til bank",
|
||||
["acc_trans"] = "Adgang til overførsler",
|
||||
["acc_saving"] = "Adgang til opsparing",
|
||||
["acc_boss"] = "Adgang til society-konto",
|
||||
["acc_boss_trans"] = "Adgang til society-overførsler",
|
||||
["acc_gang"] = "Adgang til gang-society-konto",
|
||||
["acc_gang_trans"] = "Adgang til gangoverførsler",
|
||||
["header_soc"] = "<br><br>- Society-konto -<br>",
|
||||
["header_balance"] = "<br><br>- Balancer -<br>🏢",
|
||||
["header_soc_bank"] = "🏢 Society Bank 🏢",
|
||||
["amount_pay"] = "💵 Beløb at betale",
|
||||
["give_cash"] = "Giv nogen kontanter",
|
||||
["give"] = "Giv",
|
||||
["welcome"] = "Velkommen tilbage, ",
|
||||
["citizenid"] = "<br><br>- Borger-ID -<br>",
|
||||
["header_acc"] = "<br><br>- Konto -<br>",
|
||||
["header_info"] = "<br><br>- Kontoinformation -<br>Opsparings-ID: ",
|
||||
["header_balance_bank"] = "<br><br>- Balancer -<br>🏦Bank - DKK",
|
||||
["header_option"] = "<br><br>- Valg -",
|
||||
["cash_balance"] = "<br>💵Kontanter - DKK",
|
||||
["bank_balance"] = "<br>🏦Bank - DKK",
|
||||
["saving_balance"] = "<br><br>- Balancer -<br>💰Opsparing - DKK",
|
||||
["cus_id"] = "# Kundens ID #",
|
||||
["type"] = "Betalingstype",
|
||||
["amount_charge"] = "💵 Beløb at opkræve",
|
||||
["cash_reg"] = "Kontantregister",
|
||||
["person_id"] = "# Personens ID #",
|
||||
["charge"] = "Opkræv",
|
||||
["send"] = "Send",
|
||||
["receipt"] = "Kvitteringer 🧾",
|
||||
["payment"] = " Betaling 🧾",
|
||||
["trade_confirm"] = "Vil du bytte dine kvitteringer til betaling?",
|
||||
["accept_payment"] = "Vil du acceptere betalingen?",
|
||||
["accept_charge"] = "Vil du acceptere opkrævningen?",
|
||||
["ticket_amount"] = "Antal billetter: ",
|
||||
["total_pay"] = "<br>Total betaling: DKK",
|
||||
["yes"] = "Ja",
|
||||
["no"] = "Nej",
|
||||
["cash"] = "Kontanter",
|
||||
["card"] = "Kort",
|
||||
["payment_amount"] = " Betaling: DKK",
|
||||
["bank_charge"] = "Bankgebyr: DKK",
|
||||
},
|
||||
}
|
||||
133
locales/de.lua
Normal file
133
locales/de.lua
Normal file
@@ -0,0 +1,133 @@
|
||||
Loc["de"] = {
|
||||
error = {
|
||||
["cancel"] = "Abgebrochen",
|
||||
["no_one"] = "Keiner in der Nähe zum Aufladen",
|
||||
["not_onduty"] = "Nicht eingestempelt!",
|
||||
["no_job"] = "Sie haben nicht den gewünschten Beruf",
|
||||
["no_ticket"] = "Sie haben keine Tickets zum Tauschen",
|
||||
["bank_low"] = "Kontostand zu niedrig",
|
||||
["no_cash"] = "Nicht genug Bargeld",
|
||||
["saving_low"] = "Sparguthaben zu niedrig",
|
||||
["soc_low"] = "Firmenkontoguthaben zu niedrig",
|
||||
["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank",
|
||||
["error_start"] = "Fehler: Konto '",
|
||||
["error_end"] = "' nicht gefunden",
|
||||
["not_enough"] = "Sie haben nicht genug Geld zum übergeben",
|
||||
["zero"] = "Sie können nicht 0$ geben",
|
||||
["charge_zero"] = "Sie können keine $0 berechnen",
|
||||
["no_ticket_to"] = "Keine Tickets zum Tauschen",
|
||||
["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen",
|
||||
["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen",
|
||||
["decline_pay"] = " lehnte die $ ab",
|
||||
["declined_payment"] = "Sie haben die Zahlung abgelehnt",
|
||||
},
|
||||
success = {
|
||||
["draw"] = "Abgehoben $",
|
||||
["from_bank"] = " von der Bank",
|
||||
["deposited"] = "Eingezahlt $",
|
||||
["into_bank"] = " in die Bank",
|
||||
["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto",
|
||||
["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt",
|
||||
["fromthe"] = " von der ",
|
||||
["into"] = " in die ",
|
||||
["account"] = " Konto",
|
||||
["sent"] = "Gesendet $",
|
||||
["recieved"] = "Empfangen $",
|
||||
["to"] = " zu ",
|
||||
["from"] = " von ",
|
||||
["you_gave"] = "Sie gaben ",
|
||||
["you_got"] = "Sie haben $",
|
||||
["invoice_start"] = " Bezahlten ihre $",
|
||||
["invoice_end"] = " Rechnung",
|
||||
["rec_rec"] = "Erhaltene Quittung",
|
||||
["commission"] = " in der Kommission",
|
||||
["trade_ticket_start"] = "Gehandelte Tickets: ",
|
||||
["trade_ticket_end"] = " Total: $",
|
||||
["inv_succ"] = "Rechnung erfolgreich gesendet",
|
||||
["inv_recieved"] = "Neue Rechnung erhalten",
|
||||
["declined"] = "Sie haben die Zahlung abgelehnt",
|
||||
["accepted_pay"] = " akzeptierte die $",
|
||||
["payment"] = " Zahlung",
|
||||
["charged"] = " wurde berechnet für $",
|
||||
["you_charged"] = "Sie wurden berechnet für $",
|
||||
["charge_end"] = " Gebühr",
|
||||
},
|
||||
blip = {
|
||||
["blip_atm"] = "ATM",
|
||||
["blip_bank"] = "Bank",
|
||||
},
|
||||
command = {
|
||||
["pay_user"] = "Einen Bürger in der Nähe bezahlen",
|
||||
["cash_reg"] = "Mobile Registrierkasse verwenden",
|
||||
["charge"] = "Eine andere Person belasten",
|
||||
},
|
||||
target = {
|
||||
["atm"] = "ATM benutzen",
|
||||
["bank"] = "Bank benutzen",
|
||||
["transfer"] = "Geld überweisen",
|
||||
["saving"] = "Zugang Ersparnisse",
|
||||
["soc_saving"] = "Zugang Firmenkonto",
|
||||
["soc_trans"] = "Firmenkonto Geldüberweisung",
|
||||
["gang_acct"] = "Gang Konto",
|
||||
["gang_trans"] = "Gang Geldtransfer",
|
||||
["charge"] = "Gebühr für den Kunden",
|
||||
["cashin_boss"] = "Bargeld in Job-Einnahmen",
|
||||
["cashin_gang"] = "Bargeld in Bandeneinnahmen",
|
||||
},
|
||||
menu = {
|
||||
["close"] = "Schließen",
|
||||
["withdraw"] = "Abheben",
|
||||
["deposit"] = "Einzahlen",
|
||||
["transfer"] = "Überweißen",
|
||||
["transfer_money"] = "Geld überweisen",
|
||||
["header_atm"] = "💵 ATM Banking 💵",
|
||||
["header_trans_amount"] = "💵 Überweisungsbetrag",
|
||||
["header_bank"] = "🏦 Banking 🏦",
|
||||
["header_trans"] = "🔀 Transferdienste 🔀",
|
||||
["header_account_no"] = "🏦 Kontonummer.",
|
||||
["header_saving"] = "💰 Ersparnisse 💰",
|
||||
["acc_atm"] = "Zugang zu ATM",
|
||||
["acc_bank"] = "Zugang Bank",
|
||||
["acc_trans"] = "Zugriff auf Überweisungen",
|
||||
["acc_saving"] = "Zugang zu Ersparnissen",
|
||||
["acc_boss"] = "Zugriff auf das Firmenkonto",
|
||||
["acc_boss_trans"] = "Zugang zu Firmenkontotransfers",
|
||||
["acc_gang"] = "Zugriff auf das Gangkonto",
|
||||
["acc_gang_trans"] = "Zugang zu Gangkontotransfers",
|
||||
["header_soc"] = "<br><br>- Firmenkonto -<br>",
|
||||
["header_balance"] = "<br><br>- Kontostand -<br>🏢",
|
||||
["header_soc_bank"] = "🏢 Firmen Banking 🏢",
|
||||
["amount_pay"] = "💵 Zu zahlender Betrag'",
|
||||
["give_cash"] = "Jemandem Bargeld geben",
|
||||
["give"] = "Geben",
|
||||
["welcome"] = "Willkommen zurück, ",
|
||||
["citizenid"] = "<br><br>- Ausweisnummer -<br>",
|
||||
["header_acc"] = "<br><br>- Konto -<br>",
|
||||
["header_info"] = "<br><br>- Konto Info -<br>Ersparnis-ID: ",
|
||||
["header_balance_bank"] = "<br><br>- Kontostand -<br>🏦Bank - $",
|
||||
["header_option"] = "<br><br>- Optionen -",
|
||||
["cash_balance"] = "<br>💵Bargeld - $",
|
||||
["bank_balance"] = "<br>🏦Bank - $",
|
||||
["saving_balance"] = "<br><br>- Kontostand -<br>💰Ersparnisses - $",
|
||||
["cus_id"] = "# Kunden ID #",
|
||||
["type"] = "Zahlungsart",
|
||||
["amount_charge"] = "💵 Zu berechnender Betrag",
|
||||
["cash_reg"] = " Registrierkasse",
|
||||
["person_id"] = "# Bürger ID #",
|
||||
["charge"] = " Laden Sie",
|
||||
["send"] = "Send",
|
||||
["receipt"] = " Quittungen 🧾",
|
||||
["payment"] = " Zahlung 🧾",
|
||||
["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??",
|
||||
["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?",
|
||||
["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?",
|
||||
["ticket_amount"] = "Anzahl der Tickets: ",
|
||||
["total_pay"] = "<br>Gesamte Zahlung: $",
|
||||
["yes"] = "Ja",
|
||||
["no"] = "Nein",
|
||||
["cash"] = "Bargeld",
|
||||
["card"] = "Karte",
|
||||
["payment_amount"] = " Zahlung: $",
|
||||
["bank_charge"] = "Bankgebühr: $",
|
||||
},
|
||||
}
|
||||
133
locales/en.lua
Normal file
133
locales/en.lua
Normal file
@@ -0,0 +1,133 @@
|
||||
Loc["en"] = {
|
||||
error = {
|
||||
["cancel"] = "Cancelled",
|
||||
["no_one"] = "No one near by to charge",
|
||||
["not_onduty"] = "Not Clocked in!",
|
||||
["no_job"] = "You don't have the required job",
|
||||
["no_ticket"] = "You don't have any tickets to trade",
|
||||
["bank_low"] = "Bank Balance too low",
|
||||
["no_cash"] = "Not enough cash",
|
||||
["saving_low"] = "Savings Balance too low",
|
||||
["soc_low"] = "Society balance too low",
|
||||
["nomoney_bank"] = "Not enough money in your bank",
|
||||
["error_start"] = "Error: Account '",
|
||||
["error_end"] = "' not found",
|
||||
["not_enough"] = "You don't have enough cash to give",
|
||||
["zero"] = "You can't give $0",
|
||||
["charge_zero"] = "You can't charge $0",
|
||||
["no_ticket_to"] = "No tickets to trade",
|
||||
["customer_nocash"] = "Customer doesn't have enough cash to pay",
|
||||
["you_nocash"] = "You don't have enough cash to pay",
|
||||
["decline_pay"] = " declined the $",
|
||||
["declined_payment"] = "You declined the payment",
|
||||
},
|
||||
success = {
|
||||
["draw"] = "Withdrew $",
|
||||
["from_bank"] = " from the bank",
|
||||
["deposited"] = "Deposited $",
|
||||
["into_bank"] = " into the Bank",
|
||||
["draw_save"] = " Withdrawn from savings into bank account",
|
||||
["depos_save"] = " Deposited from bank account into savings",
|
||||
["fromthe"] = " from the ",
|
||||
["into"] = " into the ",
|
||||
["account"] = " account",
|
||||
["sent"] = "Sent $",
|
||||
["recieved"] = "Recieved $",
|
||||
["to"] = " to ",
|
||||
["from"] = " from ",
|
||||
["you_gave"] = "You gave ",
|
||||
["you_got"] = "You got $",
|
||||
["invoice_start"] = " Paid their $",
|
||||
["invoice_end"] = " invoice",
|
||||
["rec_rec"] = "Receipt received",
|
||||
["commission"] = " in Commission",
|
||||
["trade_ticket_start"] = "Tickets traded: ",
|
||||
["trade_ticket_end"] = " Total: $",
|
||||
["inv_succ"] = "Invoice Successfully Sent",
|
||||
["inv_recieved"] = "New Invoice Received",
|
||||
["declined"] = "You declined the payment",
|
||||
["accepted_pay"] = " accepted the $",
|
||||
["payment"] = " payment",
|
||||
["charged"] = " was charged for $",
|
||||
["you_charged"] = "You were charged for $",
|
||||
["charge_end"] = " charge",
|
||||
},
|
||||
blip = {
|
||||
["blip_atm"] = "ATM",
|
||||
["blip_bank"] = "Bank",
|
||||
},
|
||||
command = {
|
||||
["pay_user"] = "Pay a user nearby",
|
||||
["cash_reg"] = "Use mobile cash register",
|
||||
["charge"] = "Charge another person",
|
||||
},
|
||||
target = {
|
||||
["atm"] = "Use ATM",
|
||||
["bank"] = "Use Bank",
|
||||
["transfer"] = "Transfer Money",
|
||||
["saving"] = "Access Savings",
|
||||
["soc_saving"] = "Access Society Account",
|
||||
["soc_trans"] = "Society Money Transfer",
|
||||
["gang_acct"] = "Gang Society Account",
|
||||
["gang_trans"] = "Gang Money Transfer",
|
||||
["charge"] = "Charge Customer",
|
||||
["cashin_boss"] = "Cash in Job Receipts",
|
||||
["cashin_gang"] = "Cash in Gang Receipts",
|
||||
},
|
||||
menu = {
|
||||
["close"] = "Close",
|
||||
["withdraw"] = "Withdrawl",
|
||||
["deposit"] = "Deposit",
|
||||
["transfer"] = "Transfer",
|
||||
["transfer_money"] = "Transfer Money",
|
||||
["header_atm"] = "💵 ATM Banking 💵",
|
||||
["header_trans_amount"] = "💵 Amount to transfer",
|
||||
["header_bank"] = "🏦 Banking 🏦",
|
||||
["header_trans"] = "🔀 Transfer Services 🔀",
|
||||
["header_account_no"] = "🏦 Account no.",
|
||||
["header_saving"] = "💰 Savings 💰",
|
||||
["acc_atm"] = "Accessing ATM",
|
||||
["acc_bank"] = "Accessing Bank",
|
||||
["acc_trans"] = "Accessing Transfers",
|
||||
["acc_saving"] = "Accessing Savings",
|
||||
["acc_boss"] = "Accessing Society Account",
|
||||
["acc_boss_trans"] = "Accessing Society Transfers",
|
||||
["acc_gang"] = "Accessing Gang Society Account",
|
||||
["acc_gang_trans"] = "Accessing Gang Transfers",
|
||||
["header_soc"] = "<br><br>- Society Account -<br>",
|
||||
["header_balance"] = "<br><br>- Balances -<br>🏢",
|
||||
["header_soc_bank"] = "🏢 Society Banking 🏢",
|
||||
["amount_pay"] = "💵 Amount to Pay'",
|
||||
["give_cash"] = "Give someone cash",
|
||||
["give"] = "Give",
|
||||
["welcome"] = "Welcome back, ",
|
||||
["citizenid"] = "<br><br>- Citizen ID -<br>",
|
||||
["header_acc"] = "<br><br>- Account -<br>",
|
||||
["header_info"] = "<br><br>- Account Info -<br>Savings ID: ",
|
||||
["header_balance_bank"] = "<br><br>- Balances -<br>🏦Bank - $",
|
||||
["header_option"] = "<br><br>- Options -",
|
||||
["cash_balance"] = "<br>💵Cash - $",
|
||||
["bank_balance"] = "<br>🏦Bank - $",
|
||||
["saving_balance"] = "<br><br>- Balances -<br>💰Savings - $",
|
||||
["cus_id"] = "# Customer ID #",
|
||||
["type"] = "Payment Type",
|
||||
["amount_charge"] = "💵 Amount to Charge",
|
||||
["cash_reg"] = " Cash Register",
|
||||
["person_id"] = "# Person's ID #",
|
||||
["charge"] = " Charge",
|
||||
["send"] = "Send",
|
||||
["receipt"] = " Receipts 🧾",
|
||||
["payment"] = " Payment 🧾",
|
||||
["trade_confirm"] = "Do you want trade your receipts for payment?",
|
||||
["accept_payment"] = "Do you want accept the payment?",
|
||||
["accept_charge"] = "Do you want accept the charge?",
|
||||
["ticket_amount"] = "Amount of Tickets: ",
|
||||
["total_pay"] = "<br>Total Payment: $",
|
||||
["yes"] = "Yes",
|
||||
["no"] = "No",
|
||||
["cash"] = "Cash",
|
||||
["card"] = "Card",
|
||||
["payment_amount"] = " Payment: $",
|
||||
["bank_charge"] = "Bank Charge: $",
|
||||
},
|
||||
}
|
||||
78
server.lua
78
server.lua
@@ -1,78 +0,0 @@
|
||||
local QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
RegisterServerEvent('jim-payments:Tickets:Give')
|
||||
AddEventHandler('jim-payments:Tickets:Give', function(amount, job)
|
||||
for k, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||
local Player = QBCore.Functions.GetPlayer(v)
|
||||
if Player ~= nil then
|
||||
if Player.PlayerData.job.name == job and Player.PlayerData.job.onduty then
|
||||
if amount >= Config.Jobs[job].MinAmountforTicket then
|
||||
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
|
||||
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
|
||||
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
|
||||
elseif amount < Config.Jobs[job].MinAmountforTicket then
|
||||
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Amount too low, didn't receive a receipt", "error")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('jim-payments:Tickets:Sell')
|
||||
AddEventHandler('jim-payments:Tickets:Sell', function(data)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
if Player.Functions.GetItemByName("payticket") == nil then TriggerClientEvent('QBCore:Notify', source, "No tickets to trade", 'error') return
|
||||
else
|
||||
tickets = Player.Functions.GetItemByName("payticket").amount
|
||||
Player.Functions.RemoveItem('payticket', tickets)
|
||||
pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
|
||||
Player.Functions.AddMoney('bank', pay, 'ticket-payment')
|
||||
TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
|
||||
TriggerClientEvent('QBCore:Notify', source, "Tickets: "..tickets.." Total: $"..pay, 'success')
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype)
|
||||
local biller = QBCore.Functions.GetPlayer(source)
|
||||
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
|
||||
local amount = tonumber(price)
|
||||
local billtype = string.lower(tostring(billtype))
|
||||
|
||||
if billed ~= nil then
|
||||
if billtype == "cash" then balance = billed.Functions.GetMoney(billtype)
|
||||
if source == tonumber(citizen) then TriggerClientEvent('QBCore:Notify', source, 'You Cannot Bill Yourself', 'error') return end
|
||||
if balance >= amount then
|
||||
billed.Functions.RemoveMoney('cash', amount) TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), amount)
|
||||
TriggerEvent('jim-payments:Tickets:Give', amount, tostring(biller.PlayerData.job.name))
|
||||
elseif balance < amount then
|
||||
TriggerClientEvent("QBCore:Notify", source, "Customer doesn't have enough cash to pay", "error")
|
||||
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
|
||||
end
|
||||
elseif billtype == "card" then
|
||||
if biller.PlayerData.citizenid == billed.PlayerData.citizenid then TriggerClientEvent('QBCore:Notify', source, 'You Cannot Bill Yourself', 'error') return end
|
||||
if amount and amount > 0 then
|
||||
MySQL.Async.insert(
|
||||
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
|
||||
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name,
|
||||
biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid})
|
||||
TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
|
||||
TriggerClientEvent('QBCore:Notify', source, 'Invoice Successfully Sent', 'success')
|
||||
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received')
|
||||
else TriggerClientEvent('QBCore:Notify', source, 'Must Be A Valid Amount Above 0', 'error') end
|
||||
end
|
||||
else TriggerClientEvent('QBCore:Notify', source, 'Player Not Online', 'error') end
|
||||
end)
|
||||
|
||||
QBCore.Functions.CreateCallback('jim-payments:server:GetCurrentPlayers', function(source, cb)
|
||||
local onlineList = {}
|
||||
local SPlayer = QBCore.Functions.GetPlayer(source)
|
||||
for k, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||
local Player = QBCore.Functions.GetPlayer(v)
|
||||
if Player ~= nil and v ~= source then
|
||||
local dist = #(vector3(Player.PlayerData.position.x, Player.PlayerData.position.y, Player.PlayerData.position.z) - vector3(SPlayer.PlayerData.position.x, SPlayer.PlayerData.position.y, SPlayer.PlayerData.position.z))
|
||||
if dist <= Config.PaymentRadius then onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname..' ('..dist..'m)' }
|
||||
elseif dist > Config.PaymentRadius then end
|
||||
end
|
||||
end
|
||||
cb(onlineList)
|
||||
end)
|
||||
290
server/atmserver.lua
Normal file
290
server/atmserver.lua
Normal file
@@ -0,0 +1,290 @@
|
||||
local function cv(amount)
|
||||
local formatted = amount
|
||||
while true do
|
||||
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
|
||||
if (k==0) then
|
||||
break
|
||||
end
|
||||
end
|
||||
return formatted
|
||||
end
|
||||
|
||||
RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
local cashB = Player.Functions.GetMoney("cash")
|
||||
local bankB = Player.Functions.GetMoney("bank")
|
||||
local amount = tonumber(amount)
|
||||
|
||||
--Simple transfers from bank to wallet --
|
||||
if account == "bank" or account == "atm" then
|
||||
if billtype == "withdraw" then
|
||||
if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src)
|
||||
elseif bankB >= tonumber(amount) then
|
||||
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["from_bank"], "success") -- Don't really need this as phone gets notified when money is withdrawn
|
||||
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
|
||||
Player.Functions.AddMoney('cash', amount)
|
||||
end
|
||||
elseif billtype == "deposit" then
|
||||
if cashB < amount then triggerNotify(nil, Loc[Config.Lan].error["no_cash"], "error", src)
|
||||
elseif cashB >= amount then
|
||||
Player.Functions.RemoveMoney('cash', amount) Wait(1500)
|
||||
Player.Functions.AddMoney('bank', amount)
|
||||
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into_bank"], "success", src)
|
||||
end
|
||||
end
|
||||
-- Transfers from bank to savings account --
|
||||
elseif account == "savings" then
|
||||
local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
|
||||
if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].amount) aid = getSavingsAccount[1].record_id end
|
||||
|
||||
if billtype == "withdraw" then
|
||||
if savbal >= amount then
|
||||
savbal -= amount
|
||||
Player.Functions.AddMoney('bank', amount)
|
||||
triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["draw_save"], "success", src)
|
||||
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
|
||||
if success then return true else return false end
|
||||
end)
|
||||
elseif savbal < amount then
|
||||
triggerNotify(nil, Loc[Config.Lan].error["saving_low"], "error")
|
||||
end
|
||||
elseif billtype == "deposit" then
|
||||
if amount < bankB then
|
||||
savbal += amount
|
||||
Player.Functions.RemoveMoney('bank', amount)
|
||||
triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["depos_save"], "success", src)
|
||||
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
|
||||
if success then return true else return false end
|
||||
end)
|
||||
else triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src)
|
||||
end
|
||||
end
|
||||
--Simple transfers from society account to bank --
|
||||
elseif account == "society" then
|
||||
if billtype == "withdraw" then
|
||||
if tonumber(society) < amount then triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src)
|
||||
elseif tonumber(society) >= amount then
|
||||
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Player.PlayerData.job.label..Loc[Config.Lan].success["account"], "success", src)
|
||||
Player.Functions.AddMoney('bank', amount)
|
||||
if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
elseif Config.Banking == "fd" then exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount) end
|
||||
end
|
||||
elseif billtype == "deposit" then
|
||||
if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src)
|
||||
elseif bankB >= amount then
|
||||
if Config.Banking == "renewed" then exports['Renewed-Banking']:addAccountMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
elseif Config.Banking == "qb-management" then exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
elseif Config.Banking == "qb-banking" then exports["qb-banking"]:AddMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
elseif Config.Banking == "fd" then exports.fd_banking:AddMoney(tostring(Player.PlayerData.job.name), amount) end
|
||||
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
|
||||
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Player.PlayerData.job.label..Loc[Config.Lan].success["account"], "success", src)
|
||||
end
|
||||
end
|
||||
-- Transfer from boss account to players --
|
||||
elseif account == "societytransfer" then
|
||||
local bannedCharacters = {'%','$',';'}
|
||||
local newAmount = tostring(amount)
|
||||
local newiban = tostring(baccount)
|
||||
for _, v in pairs(bannedCharacters) do
|
||||
newAmount = string.gsub(newAmount, '%' .. v, '')
|
||||
newiban = string.gsub(newiban, '%' .. v, '')
|
||||
end
|
||||
baccount = newiban
|
||||
amount = tonumber(newAmount)
|
||||
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if (society - amount) >= 0 then
|
||||
local query = '%"account":"' .. baccount .. '"%'
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
||||
if result[1] then
|
||||
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
||||
if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
||||
elseif Config.Banking == "fd" then exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount) end
|
||||
if Reciever then
|
||||
Reciever.Functions.AddMoney('bank', amount)
|
||||
triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
|
||||
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.job.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
|
||||
else
|
||||
local RecieverMoney = json.decode(result[1].money)
|
||||
RecieverMoney.bank += amount
|
||||
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
|
||||
end
|
||||
elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
|
||||
end
|
||||
end
|
||||
|
||||
--Simple transfers from gang society account to bank --
|
||||
elseif account == "gang" then
|
||||
if billtype == "withdraw" then
|
||||
if tonumber(gsociety) < amount then triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src)
|
||||
elseif tonumber(gsociety) >= amount then
|
||||
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Player.PlayerData.gang.label..Loc[Config.Lan].success["account"], "success", src)
|
||||
Player.Functions.AddMoney('bank', amount)
|
||||
if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.gang.name), amount)
|
||||
elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
||||
elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
||||
elseif Config.Banking == "fd" then exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end
|
||||
end
|
||||
elseif billtype == "deposit" then
|
||||
if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src)
|
||||
elseif bankB >= amount then
|
||||
if Config.Banking == "rewnewed" then exports['Renewed-Banking']:addAccountMoney(tostring(Player.PlayerData.gang.name), amount)
|
||||
elseif Config.Banking == "qb-management" then exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
||||
elseif Config.Banking == "qb-banking" then exports["qb-banking"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
||||
elseif Config.Banking == "fd" then exports.fd_banking:AddGangMoney(tostring(Player.PlayerData.gang.name), amount) end
|
||||
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
|
||||
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Player.PlayerData.gang.label..Loc[Config.Lan].success["account"], "success", src)
|
||||
end
|
||||
end
|
||||
-- Transfer from gang account to players --
|
||||
elseif account == "gangtransfer" then
|
||||
local bannedCharacters = {'%','$',';'}
|
||||
local newAmount = tostring(amount)
|
||||
local newiban = tostring(baccount)
|
||||
for _, v in pairs(bannedCharacters) do
|
||||
newAmount = string.gsub(newAmount, '%' .. v, '')
|
||||
newiban = string.gsub(newiban, '%' .. v, '')
|
||||
end
|
||||
baccount = newiban
|
||||
amount = tonumber(newAmount)
|
||||
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if (gsociety - amount) >= 0 then
|
||||
local query = '%"account":"' .. baccount .. '"%'
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
||||
if result[1] then
|
||||
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
||||
if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.gang.name), amount)
|
||||
elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
||||
elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
||||
elseif Config.Banking == "fd" then exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end
|
||||
if not Reciever then
|
||||
Reciever.Functions.AddMoney('bank', amount)
|
||||
triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
|
||||
triggerNotify(nil, Reciever.PlayerData.source, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.gang.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
|
||||
else
|
||||
local RecieverMoney = json.decode(result[1].money)
|
||||
RecieverMoney.bank += amount
|
||||
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
|
||||
end
|
||||
elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
elseif account == "transfer" then
|
||||
local bannedCharacters = {'%','$',';'}
|
||||
local newAmount = tostring(amount)
|
||||
local newiban = tostring(baccount)
|
||||
for _, v in pairs(bannedCharacters) do
|
||||
newAmount = string.gsub(newAmount, '%' .. v, '')
|
||||
newiban = string.gsub(newiban, '%' .. v, '')
|
||||
end
|
||||
baccount = newiban
|
||||
amount = tonumber(newAmount)
|
||||
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if (Player.PlayerData.money.bank - amount) >= 0 then
|
||||
local query = '%"account":"' .. baccount .. '"%'
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
||||
if result[1] then
|
||||
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
||||
Player.Functions.RemoveMoney('bank', amount)
|
||||
if Reciever then
|
||||
Reciever.Functions.AddMoney('bank', amount)
|
||||
triggerNotify(nil, Loc[Config.Lan].success["sent"]..cv(amount)..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
|
||||
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
|
||||
else
|
||||
local RecieverMoney = json.decode(result[1].money)
|
||||
RecieverMoney.bank += amount
|
||||
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
|
||||
end
|
||||
elseif not result[1] then
|
||||
triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
QBCore.Functions.CreateCallback('jim-payments:ATM:Find', function(source, cb)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
local name = Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname
|
||||
local cid = Player.PlayerData.citizenid.." ["..source.."]"
|
||||
local cash = Player.Functions.GetMoney("cash")
|
||||
local bank = Player.Functions.GetMoney("bank")
|
||||
local account = Player.PlayerData.charinfo.account
|
||||
local society = 0
|
||||
local gsociety = 0
|
||||
|
||||
if Config.Banking == "qb-banking" then
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts')
|
||||
for _, v in pairs(result) do
|
||||
if Player.PlayerData.job.name == v.job_name then society = v.amount end
|
||||
end
|
||||
if Player.PlayerData.gang.name ~= "none" then
|
||||
for _, v in pairs(result) do
|
||||
if Player.PlayerData.gang.name == v.job_name then gsociety = v.amount end
|
||||
end
|
||||
end
|
||||
|
||||
-- If qb-management, grab info directly from database
|
||||
elseif not Config.Banking == "renewed" then
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM management_funds')
|
||||
for _, v in pairs(result) do
|
||||
if Player.PlayerData.job.name == v.job_name then society = v.amount end
|
||||
end
|
||||
if Player.PlayerData.gang.name ~= "none" then
|
||||
for _, v in pairs(result) do
|
||||
if Player.PlayerData.gang.name == v.job_name then gsociety = v.amount end
|
||||
end
|
||||
end
|
||||
else
|
||||
|
||||
end
|
||||
-- Grab Savings account info
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
|
||||
if result[1] then
|
||||
accountID = result[1].record_id
|
||||
savingBalance = result[1].amount
|
||||
else
|
||||
MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, amount, account_type) VALUES (?, ?, ?)', { Player.PlayerData.citizenid, 0, 'Savings' }, function() completed = true end) repeat Wait(0) until completed == true
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
|
||||
aid = result[1].record_id
|
||||
savingBalance = result[1].amount
|
||||
end
|
||||
cb({name = name,
|
||||
cash = cash,
|
||||
bank = bank,
|
||||
account = account,
|
||||
cid = cid,
|
||||
savbal = savingBalance,
|
||||
aid = accountID,
|
||||
society = society,
|
||||
gsociety = gsociety})
|
||||
end)
|
||||
|
||||
QBCore.Commands.Add("cashgive", Loc[Config.Lan].command["pay_user"], {}, false, function(source) TriggerClientEvent("jim-payments:client:ATM:give", source) end)
|
||||
|
||||
RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
local Reciever = QBCore.Functions.GetPlayer(tonumber(citizen))
|
||||
local amount = tonumber(price)
|
||||
local balance = Player.Functions.GetMoney("cash")
|
||||
|
||||
if amount and amount > 0 then
|
||||
if balance >= amount then
|
||||
Player.Functions.RemoveMoney('cash', amount)
|
||||
triggerNotify(nil, Loc[Config.Lan].success["you_gave"]..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success", source)
|
||||
Reciever.Functions.AddMoney('cash', amount)
|
||||
triggerNotify(nil, Loc[Config.Lan].success["you_got"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname, "success", tonumber(citizen))
|
||||
elseif balance < amount then
|
||||
triggerNotify(nil, Loc[Config.Lan].error["not_enough"], "error", source)
|
||||
end
|
||||
else triggerNotify(nil, Loc[Config.Lan].error["zero"], 'error', source) end
|
||||
end)
|
||||
|
||||
276
server/server.lua
Normal file
276
server/server.lua
Normal file
@@ -0,0 +1,276 @@
|
||||
|
||||
local function cv(amount)
|
||||
local formatted = amount
|
||||
while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
|
||||
return formatted
|
||||
end
|
||||
|
||||
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
|
||||
for k in pairs(Config.Jobs) do
|
||||
if not QBCore.Shared.Jobs[k] and not QBCore.Shared.Gangs[k] then
|
||||
print("Jim-Payments: Config.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared")
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
CreateThread(function()
|
||||
if Config.Enablecommand then
|
||||
QBCore.Commands.Add("cashregister", Loc[Config.Lan].command["cash_reg"], {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end)
|
||||
end
|
||||
end)
|
||||
|
||||
QBCore.Commands.Add("polcharge", Loc[Config.Lan].command["charge"], {}, false, function(source) TriggerClientEvent("jim-payments:client:PolCharge", source) end)
|
||||
|
||||
RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
|
||||
local billed = QBCore.Functions.GetPlayer(source) -- This should always be from the person who accepted the payment
|
||||
local takecomm = math.floor(tonumber(data.amount) * Config.Jobs[data.society].Commission)
|
||||
if biller then -- If this is found, it ISN'T a phone payment, so add money to society here
|
||||
if gang then
|
||||
if Config.Banking == "renewed" then
|
||||
exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
|
||||
if Config.Debug then
|
||||
print("^5Debug^7: ^3Renewed-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.gang.name).."^7)") end
|
||||
elseif Config.Banking == "qb-management" then
|
||||
exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
|
||||
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports["qb-management"]:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
|
||||
elseif Config.Banking == "qb-banking" then
|
||||
exports["qb-banking"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
|
||||
if Config.Debug then print("^5Debug^7: ^3QB-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports["qb-banking"]:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
|
||||
elseif Config.Banking == "fd" then
|
||||
exports.fd_banking:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
|
||||
if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports.fd_banking:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
|
||||
end
|
||||
elseif not gang then
|
||||
if Config.Banking == "renewed"
|
||||
then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
|
||||
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..tostring(exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.job.name)).."^7)") end
|
||||
elseif Config.Banking == "qb-management" then
|
||||
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
|
||||
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
|
||||
elseif Config.Banking == "qb-banking" then
|
||||
exports["qb-banking"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
|
||||
if Config.Debug then print("^5Debug^7: ^3QB-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6^7)") end
|
||||
elseif Config.Banking == "fd" then
|
||||
exports.fd_banking:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
|
||||
if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports.fd_banking:GetAccount(biller.PlayerData.job.name).."^7)") end
|
||||
end
|
||||
end
|
||||
elseif not biller then --Find the biller from their citizenid
|
||||
for _, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||
local Player = QBCore.Functions.GetPlayer(v)
|
||||
if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
|
||||
end
|
||||
triggerNotify(nil, data.sender..Loc[Config.Lan].success["invoice_start"]..data.amount..Loc[Config.Lan].success["invoice_end"], "success", biller.PlayerData.source)
|
||||
end
|
||||
|
||||
-- If ticket system enabled, do this
|
||||
if (biller.PlayerData.job.onduty or gang) and Config.TicketSystem then
|
||||
if data.amount >= Config.Jobs[data.society].MinAmountforTicket then
|
||||
if Config.TicketSystemAll then
|
||||
for _, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||
local Player = QBCore.Functions.GetPlayer(v)
|
||||
if Player ~= nil or Player ~= billed then
|
||||
if gang then
|
||||
if Player.PlayerData.gang.name == data.society then
|
||||
if Player.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
|
||||
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source)
|
||||
end
|
||||
else
|
||||
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
|
||||
if Player.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
|
||||
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if biller.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
|
||||
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.PlayerData.source)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Commission section, does each config option separately
|
||||
local comm = tonumber(Config.Jobs[data.society].Commission)
|
||||
if Config.Commission and comm ~= 0 then
|
||||
if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end
|
||||
if Config.CommissionDouble then
|
||||
biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
|
||||
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * (comm *2))..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source)
|
||||
else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
|
||||
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source)
|
||||
end
|
||||
if Config.CommissionAll then
|
||||
for _, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||
local Player = QBCore.Functions.GetPlayer(v)
|
||||
if Player and Player ~= biller then
|
||||
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
|
||||
Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
|
||||
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.PlayerData.source)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('jim-payments:Tickets:Sell', function()
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
if not Player.Functions.GetItemByName("payticket") then triggerNotify(nil, Loc[Config.Lan].error["no_ticket_to"], 'error', source) return
|
||||
else
|
||||
tickets = Player.Functions.GetItemByName("payticket").amount
|
||||
Player.Functions.RemoveItem('payticket', tickets)
|
||||
pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
|
||||
Player.Functions.AddMoney('bank', pay, 'ticket-payment')
|
||||
TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
|
||||
triggerNotify(nil, Loc[Config.Lan].success["trade_ticket_start"]..tickets..Loc[Config.Lan].success["trade_ticket_end"]..cv(pay), 'success', source)
|
||||
end
|
||||
end)
|
||||
|
||||
QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb)
|
||||
cb(QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket'))
|
||||
end)
|
||||
|
||||
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside, gang)
|
||||
local src = source
|
||||
local biller = QBCore.Functions.GetPlayer(src)
|
||||
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
|
||||
local amount = tonumber(price)
|
||||
local balance = billed.Functions.GetMoney(billtype)
|
||||
if amount and amount > 0 then
|
||||
if balance < amount then
|
||||
triggerNotify(nil, Loc[Config.Lan].error["customer_nocash"], "error", src)
|
||||
triggerNotify(nil, Loc[Config.Lan].error["you_nocash"], "error", tonumber(citizen))
|
||||
return
|
||||
end
|
||||
local label = biller.PlayerData.job.label
|
||||
if gang == true then label = biller.PlayerData.gang.label end
|
||||
if Config.PhoneBank == false or gang == true or billtype == "cash" then
|
||||
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang, outside)
|
||||
else
|
||||
if Config.PhoneType == "qb" then
|
||||
MySQL.Async.insert(
|
||||
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
|
||||
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid}, function(id)
|
||||
if id then
|
||||
TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.PlayerData.source, id, biller.PlayerData.charinfo.firstname, biller.PlayerData.job.name, biller.PlayerData.citizenid, amount, GetInvokingResource())
|
||||
end
|
||||
end)
|
||||
TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
|
||||
elseif Config.PhoneType == "gks" then
|
||||
MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', {
|
||||
['@citizenid'] = billed.PlayerData.citizenid,
|
||||
['@amount'] = amount,
|
||||
['@society'] = biller.PlayerData.job.name,
|
||||
['@sender'] = biller.PlayerData.charinfo.firstname,
|
||||
['@sendercitizenid'] = biller.PlayerData.citizenid,
|
||||
['@label'] = biller.PlayerData.job.label,
|
||||
})
|
||||
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = Loc[Config.Lan].success["inv_succ"], img= '/html/static/img/icons/logo.png' })
|
||||
TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = Loc[Config.Lan].success["inv_recieved"], img= '/html/static/img/icons/logo.png' })
|
||||
end
|
||||
triggerNotify(nil, Loc[Config.Lan].success["inv_succ"], 'success', src)
|
||||
triggerNotify(nil, Loc[Config.Lan].success["inv_recieved"], nil, billed.PlayerData.source)
|
||||
end
|
||||
else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
|
||||
end)
|
||||
|
||||
RegisterServerEvent("jim-payments:server:PayPopup", function(data)
|
||||
local src = source
|
||||
local billed = QBCore.Functions.GetPlayer(src)
|
||||
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
|
||||
local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount }
|
||||
if data.gang == true then newdata.society = biller.PlayerData.gang.name end
|
||||
if data.accept == true then
|
||||
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
|
||||
if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end
|
||||
TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang)
|
||||
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["payment"], "success", data.biller)
|
||||
elseif data.accept == false then
|
||||
triggerNotify(nil, Loc[Config.Lan].success["declined"], nil, src)
|
||||
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].error["decline_pay"]..data.amount..Loc[Config.Lan].success["payment"], "error", data.biller)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price)
|
||||
local src = source
|
||||
local biller = QBCore.Functions.GetPlayer(src)
|
||||
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
|
||||
local price = math.floor(tonumber(price))
|
||||
local commission = math.floor(price * Config.FineJobs[biller.PlayerData.job.name].Commission)
|
||||
if price > 0 then
|
||||
if not Config.FineJobConfirmation then
|
||||
if billed.Functions.RemoveMoney("bank", price) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..price.."^7") end end
|
||||
if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", price) end
|
||||
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
|
||||
|
||||
if Config.Banking == "renewed" then
|
||||
exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), (price - commission))
|
||||
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end
|
||||
elseif Config.Banking == "qb-management" then
|
||||
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
|
||||
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
|
||||
elseif Config.Banking == "qb-banking" then
|
||||
exports["qb-banking"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
|
||||
if Config.Debug then print("^5Debug^7: ^3QB-Banking^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-banking"]:GetAccount(biller.PlayerData.job.name).."^7)") end
|
||||
elseif Config.Banking == "fd" then
|
||||
exports.fd_banking:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
|
||||
if Config.Debug then print("^5Debug^7: ^3QB-Banking^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports.fd_banking:GetAccount(biller.PlayerData.job.name).."^7)") end
|
||||
end
|
||||
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["charged"]..(price - commission), "success", src)
|
||||
triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission), nil, billed.PlayerData.source)
|
||||
else
|
||||
TriggerClientEvent("jim-payments:client:PolPopup", billed.PlayerData.source, price, src, biller.PlayerData.job.label)
|
||||
end
|
||||
else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
|
||||
end)
|
||||
|
||||
RegisterServerEvent("jim-payments:server:PolPopup", function(data)
|
||||
local src = source
|
||||
local billed = QBCore.Functions.GetPlayer(src)
|
||||
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
|
||||
data.amount = math.floor(data.amount)
|
||||
local commission = math.floor(tonumber(data.amount) * Config.FineJobs[biller.PlayerData.job.name].Commission)
|
||||
if data.accept == true then
|
||||
if billed.Functions.RemoveMoney("bank", data.amount) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..data.amount.."^7") end end
|
||||
if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end
|
||||
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["charge_end"], "success", data.biller)
|
||||
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
|
||||
|
||||
if Config.Banking == "renewed" then
|
||||
exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
|
||||
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(data.amount - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end
|
||||
elseif Config.Banking == "qb-management" then
|
||||
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
|
||||
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
|
||||
elseif Config.Banking == "qb-banking" then
|
||||
exports["qb-banking"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
|
||||
if Config.Debug then print("^5Debug^7: ^3QB-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-banking"]:GetAccount(biller.PlayerData.job.name).."^7)") end
|
||||
elseif Config.Banking == "fd" then
|
||||
exports.fd_banking:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
|
||||
if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports.fd_banking:GetAccount(biller.PlayerData.job.name).."^7)") end
|
||||
end
|
||||
else
|
||||
triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src)
|
||||
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..Loc[Config.Lan].success["charge_end"], "error", data.biller)
|
||||
end
|
||||
end)
|
||||
|
||||
QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb)
|
||||
local onlineList = {}
|
||||
for _, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||
local P = QBCore.Functions.GetPlayer(v)
|
||||
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname }
|
||||
end
|
||||
cb(onlineList)
|
||||
end)
|
||||
|
||||
|
||||
CreateThread(function()
|
||||
if Config.Usebzzz then
|
||||
QBCore.Functions.CreateUseableItem('terminal', function(source, item)
|
||||
TriggerClientEvent("jim-payments:client:Charge", source, {}, true)
|
||||
end)
|
||||
end
|
||||
end)
|
||||
120
shared/shared.lua
Normal file
120
shared/shared.lua
Normal file
@@ -0,0 +1,120 @@
|
||||
QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
local time = 1000
|
||||
function loadModel(model) if not HasModelLoaded(model) then
|
||||
if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end
|
||||
while not HasModelLoaded(model) do
|
||||
if time > 0 then time -= 1 RequestModel(model)
|
||||
else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break
|
||||
end
|
||||
Wait(10)
|
||||
end
|
||||
end end
|
||||
function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
|
||||
function loadAnimDict(dict) if not HasAnimDictLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end end
|
||||
function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
|
||||
function loadPtfxDict(dict) if not HasNamedPtfxAssetLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end end
|
||||
function unloadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end
|
||||
|
||||
function lookEnt(entity)
|
||||
if type(entity) == "vector3" then
|
||||
if not IsPedHeadingTowardsPosition(PlayerPedId(), entity, 10.0) then
|
||||
TaskTurnPedToFaceCoord(PlayerPedId(), entity, 1500)
|
||||
if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..json.encode(entity).."^7'") end
|
||||
Wait(1500)
|
||||
end
|
||||
else
|
||||
if DoesEntityExist(entity) then
|
||||
if not IsPedHeadingTowardsPosition(PlayerPedId(), GetEntityCoords(entity), 30.0) then
|
||||
TaskTurnPedToFaceCoord(PlayerPedId(), GetEntityCoords(entity), 1500)
|
||||
if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..entity.."^7'") end
|
||||
Wait(1500)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function destroyProp(entity)
|
||||
if Config.Debug then print("^5Debug^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end
|
||||
SetEntityAsMissionEntity(entity) Wait(5)
|
||||
DetachEntity(entity, true, true) Wait(5)
|
||||
DeleteObject(entity)
|
||||
end
|
||||
|
||||
function makeProp(data, freeze, synced)
|
||||
loadModel(data.prop)
|
||||
local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z, synced or false, synced or false, 0)
|
||||
SetEntityHeading(prop, data.coords.w+180.0)
|
||||
FreezeEntityPosition(prop, freeze or 0)
|
||||
if Config.Debug then print("^5Debug^7: ^6Prop ^2Created ^7: '^6"..prop.."^7'") end
|
||||
return prop
|
||||
end
|
||||
|
||||
function makePed(model, coords, freeze, collision, scenario, anim)
|
||||
loadModel(model)
|
||||
local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, false, false)
|
||||
SetEntityInvincible(ped, true)
|
||||
SetBlockingOfNonTemporaryEvents(ped, true)
|
||||
FreezeEntityPosition(ped, freeze or true)
|
||||
if collision then SetEntityNoCollisionEntity(ped, PlayerPedId(), false) end
|
||||
if scenario then TaskStartScenarioInPlace(ped, scenario, 0, true) end
|
||||
if anim then
|
||||
loadAnimDict(anim[1])
|
||||
TaskPlayAnim(ped, anim[1], anim[2], 1.0, 1.0, -1, 1, 0.2, 0, 0, 0)
|
||||
end
|
||||
if Config.Debug then print("^5Debug^7: ^6Ped ^2Created for location^7: '^6"..model.."^7'") end
|
||||
return ped
|
||||
end
|
||||
|
||||
function makeBlip(data)
|
||||
local blip = AddBlipForCoord(data.coords)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
SetBlipSprite(blip, data.sprite or 1)
|
||||
SetBlipColour(blip, data.col or 0)
|
||||
SetBlipScale(blip, data.scale or 0.7)
|
||||
SetBlipDisplay(blip, (data.disp or 6))
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentString(tostring(data.name))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
if Config.Debug then print("^5Debug^7: ^6Blip ^2created for location^7: '^6"..data.name.."^7'") end
|
||||
return blip
|
||||
end
|
||||
|
||||
function triggerNotify(title, message, type, src)
|
||||
if Config.Notify == "okok" then
|
||||
if not src then exports['okokNotify']:Alert(title, message, 6000, type or 'info')
|
||||
else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type or 'info') end
|
||||
elseif Config.Notify == "qb" then
|
||||
if not src then TriggerEvent("QBCore:Notify", message, "primary")
|
||||
else TriggerClientEvent("QBCore:Notify", src, message, "primary") end
|
||||
elseif Config.Notify == "t" then
|
||||
if not src then exports['t-notify']:Custom({title = title, style = type, message = message, sound = true})
|
||||
else TriggerClientEvent('t-notify:client:Custom', src, { style = type, duration = 6000, title = title, message = message, sound = true, custom = true}) end
|
||||
elseif Config.Notify == "infinity" then
|
||||
if not src then TriggerEvent('infinity-notify:sendNotify', message, type)
|
||||
else TriggerClientEvent('infinity-notify:sendNotify', src, message, type) end
|
||||
elseif Config.Notify == "rr" then
|
||||
if not src then exports.rr_uilib:Notify({msg = message, type = type, style = "dark", duration = 6000, position = "top-right", })
|
||||
else TriggerClientEvent("rr_uilib:Notify", src, {msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) end
|
||||
end
|
||||
end
|
||||
|
||||
function pairsByKeys(t)
|
||||
local a = {}
|
||||
for n in pairs(t) do a[#a+1] = n end
|
||||
table.sort(a)
|
||||
local i = 0
|
||||
local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end
|
||||
return iter
|
||||
end
|
||||
|
||||
function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
|
||||
|
||||
function cv(amount)
|
||||
local formatted = amount
|
||||
while true do
|
||||
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
|
||||
if (k==0) then break end
|
||||
end
|
||||
return formatted
|
||||
end
|
||||
Reference in New Issue
Block a user