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48
README.md
48
README.md
@@ -1,48 +0,0 @@
|
||||
# Jim_Bridge
|
||||
|
||||
This script is intended to be used with my all my scripts (soon)
|
||||
|
||||
It was started due to wanting to bring the same features from some scripts into others with minimal work and multiple updates
|
||||
- Having certain functions in one place(this script) makes it easier to update, enchance and fix things
|
||||
- This brings the possibility of branching to mutliple frameworks as I've added some already:
|
||||
- `"qb-core"`
|
||||
- `"qbx-core"`
|
||||
- `"ox_core"`
|
||||
- `"es_extended"` (requires ox_lib and ox_inventory)
|
||||
|
||||
All the next updates of my scripts will use this script and be added as a dependancy
|
||||
|
||||
------
|
||||
|
||||
It was a tough decision to put it up on github instead of tebex and encrypted
|
||||
|
||||
But I want this script to grow with help of others who know more about other cores
|
||||
|
||||
---
|
||||
|
||||
The installation of this script is simple
|
||||
- REMOVE `-main` from the folder name, like any other github hosted script
|
||||
- it just needs to start before any script that requires it
|
||||
- it can start before core scripts if you want
|
||||
- for `qb-core` I personally place this script in `resources > [standalone]`
|
||||
|
||||
|
||||
---
|
||||
|
||||
### Support for different exports and scripts
|
||||
|
||||
In exports.lua is the list of script folder names
|
||||
|
||||
This is for people who have customised/renamed scripts
|
||||
|
||||
eg. for people who use `ps-inventory`, this is mainly based on qb-inventory
|
||||
so you need to rename
|
||||
```lua
|
||||
QBInv = "qb-inventory",
|
||||
```
|
||||
to
|
||||
```lua
|
||||
QBInv = "ps-inventory",
|
||||
```
|
||||
|
||||
This will now use events from `ps-inventory` and use it through out the scripts.
|
||||
424
crafting.lua
424
crafting.lua
@@ -1,424 +0,0 @@
|
||||
if IsDuplicityVersion() then
|
||||
if GetResourceState(OXLibExport):find("start") then
|
||||
createCallback(GetCurrentResourceName()..':server:GetStashItems', function(source, stashName) local stash = getStash(stashName) return stash end)
|
||||
else
|
||||
createCallback(GetCurrentResourceName()..':server:GetStashItems', function(source, cb, stashName) local stash = getStash(stashName) cb(stash) end)
|
||||
end
|
||||
end
|
||||
|
||||
local timeout = 0
|
||||
local timing = false
|
||||
local stashItems = {}
|
||||
function GetStashTimeout(stashName, stop)
|
||||
if stop then stashItems = {} timing = false timeout = 0 return end
|
||||
if stashItems[1] then return true else
|
||||
if timeout <= 0 then
|
||||
stashItems = triggerCallback(GetCurrentResourceName()..':server:GetStashItems', stashName)
|
||||
timeout = 15000
|
||||
if not timing then
|
||||
CreateThread(function()
|
||||
timing = true
|
||||
while timeout > 0 do timeout -= 1000 Wait(1000) end
|
||||
timing = false stashItems = {} timeout = 0
|
||||
end)
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
local CraftLock = false
|
||||
function craftingMenu(data) local hasjob = false
|
||||
if CraftLock then return end
|
||||
if data.stashName and not GetStashTimeout(data.stashName) then
|
||||
--triggerNotify(nil, "Chacking", "success")
|
||||
end
|
||||
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
|
||||
local Menu = {}
|
||||
local Recipes = data.craftable.Recipes
|
||||
for i = 1, #Recipes do
|
||||
for k, v in pairs(Recipes[i]) do
|
||||
if k ~= "amount" and k ~= "job" and k ~= "gang" then
|
||||
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
|
||||
if Recipes[i].job then hasjob = false
|
||||
for l, b in pairs(Recipes[i].job) do
|
||||
hasjob = hasJob(l, nil, b)
|
||||
if hasJob == true then break end
|
||||
end
|
||||
end
|
||||
local setheader, settext = "", ""
|
||||
local disable = false
|
||||
if Recipes[i].job and hasjob == false then else
|
||||
local itemTable = {}
|
||||
for l, b in pairs(Recipes[i][tostring(k)]) do
|
||||
settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "")
|
||||
itemTable[l] = b
|
||||
Wait(0)
|
||||
end
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Checking"..(data.stashName and " ^7'^6"..data.stashName.."^7'" or "").." ^2ingredients^7 - ^6"..k.."^7") end
|
||||
if data.stashName then disable = not stashhasItem(stashItems, itemTable)
|
||||
else disable = not hasItem(itemTable) end
|
||||
|
||||
setheader = Items[tostring(k)].label..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")..(not disable and " ✔️" or "")
|
||||
Menu[#Menu + 1] = {
|
||||
isMenuHeader = disable,
|
||||
icon = invImg(tostring(k)),
|
||||
header = setheader, txt = settext,
|
||||
onSelect = function()
|
||||
local transdata = { item = k, craft = data.craftable.Recipes[i], craftable = data.craftable, coords = data.coords, stashName = data.stashName, onBack = data.onBack }
|
||||
if Config.Crafting.MultiCraft then
|
||||
multiCraft(transdata)
|
||||
else
|
||||
makeItem(transdata)
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
openMenu(Menu, { header = data.craftable.Header, onBack = data.onBack or nil, canClose = true, onExit = function() end, })
|
||||
lookEnt(data.coords)
|
||||
end
|
||||
|
||||
function multiCraft(data) local Menu = {}
|
||||
local success = Config.Crafting.MultiCraftAmounts
|
||||
if data.stashName and not GetStashTimeout(data.stashName) then
|
||||
--triggerNotify(nil, "Refreshing stashinfo", "success")
|
||||
end
|
||||
Menu[#Menu+1] = {
|
||||
isMenuHeader = true,
|
||||
icon = invImg(data.item),
|
||||
header = Items[data.item].label,
|
||||
}
|
||||
for k in pairsByKeys(success) do
|
||||
local settext = ""
|
||||
local itemTable = {}
|
||||
for l, b in pairs(data.craft[data.item]) do
|
||||
itemTable[l] = (b * k)
|
||||
settext = settext..(settext ~= "" and br or "")..Items[l].label..(b*k > 1 and "- x"..b*k or "")
|
||||
Wait(0)
|
||||
end
|
||||
local disable = false
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Checking "..(data.stashName and "^7'^6"..data.stashName.."^7'" or "inventory").."^7x^5"..k.." ^2ingredients^7 - ^6"..data.item.."^7") end
|
||||
if data.stashName then disable = not stashhasItem(stashItems, itemTable)
|
||||
else disable = not hasItem(itemTable) end
|
||||
|
||||
Menu[#Menu + 1] = {
|
||||
isMenuHeader = disable,
|
||||
arrow = not disable,
|
||||
header = "Craft - x"..k * data.craft.amount,
|
||||
txt = settext,
|
||||
onSelect = function ()
|
||||
makeItem({item = data.item, craft = data.craft, craftable = data.craftable, amount = k, coords = data.coords, stashName = data.stashName, onBack = data.onBack })
|
||||
end,
|
||||
}
|
||||
end
|
||||
openMenu(Menu, { header = data.craftable.Header, onBack = function() craftingMenu(data) end, })
|
||||
end
|
||||
|
||||
function makeItem(data)
|
||||
if not CraftLock then CraftLock = true else return end
|
||||
local bartime, bartext, animDict, anim = nil, nil, nil, nil
|
||||
if data.craftable.progressBar then
|
||||
bartime = data.craftable.progressBar.time
|
||||
bartext = data.craftable.progressBar.label
|
||||
else
|
||||
bartime = 5000
|
||||
bartext = Loc[Config.Lan].progressbar["progress_make"]
|
||||
end
|
||||
animDict = data.craftable.Anims.animDict or "amb@prop_human_parking_meter@male@idle_a"
|
||||
anim = data.craftable.Anims.anim or "idle_a"
|
||||
|
||||
local amount = (data.amount and data.amount ~= 1) and data.amount or 1
|
||||
|
||||
local crafted = true
|
||||
local crafting = true
|
||||
|
||||
local cam = createTempCam(PlayerPedId(), data.coords)
|
||||
startTempCam(cam)
|
||||
|
||||
for i = 1, amount do
|
||||
for _, v in pairs(data.craft) do
|
||||
if type(v) == "table" then
|
||||
for l, b in pairs(v) do
|
||||
if crafting and progressBar({
|
||||
label = "Using "..b.." "..Items[l].label,
|
||||
time = 1000,
|
||||
cancel = true,
|
||||
dict = 'pickup_object',
|
||||
anim = "putdown_low",
|
||||
flag = 48,
|
||||
icon = l,
|
||||
}) then
|
||||
--TriggerEvent('inventory:client:ItemBox', Items[l], "use", b) -- Show item box for each item
|
||||
else
|
||||
crafted = false
|
||||
crafting = false
|
||||
break
|
||||
end
|
||||
Wait(200)
|
||||
end
|
||||
if crafted then
|
||||
if crafting and progressBar({
|
||||
label = bartext..Items[data.item].label,
|
||||
time = bartime,
|
||||
cancel = true,
|
||||
dict = animDict,
|
||||
anim = anim,
|
||||
flag = 8,
|
||||
icon = data.item,
|
||||
}) then
|
||||
TriggerServerEvent(GetCurrentResourceName()..":Crafting:GetItem", data.item, data.craft, data.stashName)
|
||||
else
|
||||
crafting = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Wait(500)
|
||||
end
|
||||
stopTempCam()
|
||||
CraftLock = false
|
||||
lockInv(false)
|
||||
craftingMenu(data)
|
||||
ClearPedTasks(PlayerPedId())
|
||||
end
|
||||
|
||||
RegisterNetEvent(GetCurrentResourceName()..":Crafting:GetItem", function(ItemMake, craftable, stashName)
|
||||
local src = source
|
||||
local amount = 1
|
||||
if stashName then
|
||||
local stashItems = getStash(stashName)
|
||||
if craftable["amount"] then amount = craftable["amount"] end
|
||||
local itemRemove = {}
|
||||
for k, v in pairs(craftable[ItemMake]) do
|
||||
for l, b in pairs(stashItems) do
|
||||
if k == b.name then
|
||||
itemRemove[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
stashRemoveItem(stashItems, stashName, itemRemove)
|
||||
else
|
||||
if craftable then
|
||||
if craftable["amount"] then amount = craftable["amount"] end
|
||||
for k, v in pairs(craftable[ItemMake]) do
|
||||
TriggerEvent(GetCurrentResourceName()..":server:toggleItem", false, tostring(k), v, src)
|
||||
end
|
||||
end
|
||||
end
|
||||
TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, ItemMake, amount, src)
|
||||
end)
|
||||
|
||||
--[[SHOPS]]--
|
||||
function openShop(data)
|
||||
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
|
||||
if GetResourceState(OXInv):find("start") then
|
||||
exports[OXInv]:openInventory('shop', { type = data.shop })
|
||||
else
|
||||
TriggerServerEvent(Config.General.JimShops and "jim-shops:ShopOpen" or "inventory:server:OpenInventory", "shop", data.items.label, data.items)
|
||||
end
|
||||
lookEnt(data.coords)
|
||||
end
|
||||
|
||||
-- Client & Server side
|
||||
function hasItem(items, amount, src) local amount = amount and amount or 1
|
||||
local grabInv = nil
|
||||
local foundInv = ""
|
||||
if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
|
||||
if GetResourceState(OXInv):find("start") then
|
||||
foundInv = OXInv
|
||||
if src then grabInv = exports.ox_inventory:GetInventoryItems(src)
|
||||
else grabInv = exports[OXInv]:GetPlayerItems()
|
||||
end
|
||||
|
||||
elseif GetResourceState(QSInv):find("start") then
|
||||
foundInv = QSInv
|
||||
if src then grabInv = exports[QSInv]:GetInventory(src)
|
||||
else grabInv = exports[QSInv]:getUserInventory()
|
||||
end
|
||||
|
||||
elseif GetResourceState(CoreInv):find("start") then
|
||||
foundInv = CoreInv
|
||||
if src then grabInv = exports['core_inventory']:getInventory('primary-'..src)
|
||||
else grabInv = exports[CoreInv]:getInventory('primary-'..GetPlayerServerId(PlayerPedId()))
|
||||
end
|
||||
|
||||
elseif GetResourceState(CodeMInv):find("start") then
|
||||
foundInv = CodeMInv
|
||||
if src then grabInv = exports[CodeMInv]:GetUserInventory(src)
|
||||
else grabInv = exports[CodeMInv]:GetClientPlayerInventory()
|
||||
end
|
||||
|
||||
elseif GetResourceState(QBInv):find("start") then
|
||||
foundInv = QBInv
|
||||
if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
else grabInv = Core.Functions.GetPlayerData().items
|
||||
end
|
||||
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
|
||||
if grabInv then
|
||||
local hasTable = {}
|
||||
for item, amount in pairs(items) do
|
||||
if not Items[item] then print("^4ERROR^7: ^2Script can't find ingredient item in Shared Items - ^1"..item.."^7") end
|
||||
local count = 0
|
||||
for _, itemData in pairs(grabInv) do
|
||||
if itemData and (itemData.name == item) then
|
||||
--if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(item).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.count or itemData.amount).."^7)", foundInv) end
|
||||
count += ((itemData.count or itemData.amount) or 1)
|
||||
end
|
||||
end
|
||||
if count >= amount then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^3"..count.."^7/^3"..amount.." ^5FOUND^7") end
|
||||
hasTable[item] = { hasItem = true, count = count, }
|
||||
else
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^1"..count.."^7/^3"..amount.." ^1NOT FOUND^7") end
|
||||
hasTable[item] = { hasItem = false, count = count, }
|
||||
end
|
||||
end
|
||||
for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
|
||||
return true, hasTable
|
||||
end
|
||||
end
|
||||
|
||||
-- Stash Items
|
||||
function openStash(data)
|
||||
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
|
||||
if GetResourceState(OXInv):find("start") then
|
||||
exports[OXInv]:openInventory('stash', data.stash)
|
||||
elseif GetResourceState(CodeMInv):find("start") then
|
||||
exports[CodeMInv]:OpenStash(data.stash, 400000, 100)
|
||||
else
|
||||
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
|
||||
end
|
||||
lookEnt(data.coords)
|
||||
end
|
||||
|
||||
function getStash(stashName)
|
||||
local stashItems, items = {}, {}
|
||||
if GetResourceState(OXInv):find("start") then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7ox_inventory") end
|
||||
stashItems = exports[OXInv]:Inventory(stashName).items
|
||||
elseif GetResourceState(QSInv):find("start") then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7qs-inventory") end
|
||||
stashItems = exports[QSInv]:GetStashItems(stashName)
|
||||
elseif GetResourceState(CodeMInv):find("start") then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7qs-inventory") end
|
||||
stashItems = exports[CodeMInv]:GetInventoryItems('Stash', stashName)
|
||||
elseif GetResourceState(QBInv):find("start") then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7qb-inventory") end
|
||||
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
|
||||
if result then stashItems = json.decode(result) end
|
||||
end
|
||||
if stashItems then
|
||||
for _, item in pairs(stashItems) do
|
||||
local itemInfo = Items[item.name:lower()]
|
||||
if itemInfo then
|
||||
items[item.slot] = {
|
||||
name = itemInfo["name"],
|
||||
amount = tonumber(item.amount) or tonumber(item.count),
|
||||
info = item.info ~= nil and item.info or "",
|
||||
label = itemInfo["label"],
|
||||
description = itemInfo["description"] ~= nil and itemInfo["description"] or "",
|
||||
weight = itemInfo["weight"],
|
||||
type = itemInfo["type"],
|
||||
unique = itemInfo["unique"],
|
||||
useable = itemInfo["useable"],
|
||||
image = itemInfo["image"],
|
||||
slot = item.slot,
|
||||
}
|
||||
end
|
||||
end
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3GetStashItems^7: ^2Stash information for ^7'^6"..stashName.."^7' ^2retrieved^7") end
|
||||
end
|
||||
return items
|
||||
end
|
||||
|
||||
function stashRemoveItem(stashItems, stashName, items) local amount = amount and amount or 1
|
||||
if GetResourceState(OXInv):find("start") then
|
||||
for k, v in pairs(items) do
|
||||
exports[OXInv]:RemoveItem(stashName, k, v)
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v) end
|
||||
end
|
||||
elseif GetResourceState(QSInv):find("start") then
|
||||
for k, v in pairs(items) do
|
||||
exports[QSInv]:RemoveItemIntoStash(stashName, k, v)
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QSInv, k, v) end
|
||||
end
|
||||
elseif GetResourceState(CodeMInv):find("start") then
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
if (stashItems[l].amount - v) <= 0 then
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
|
||||
end
|
||||
stashItems[l] = nil
|
||||
else
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..CodeMInv, k, v)
|
||||
end
|
||||
stashItems[l].amount -= v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
|
||||
end
|
||||
elseif GetResourceState(QBInv):find("start") then
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
if (stashItems[l].amount - v) <= 0 then
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
|
||||
end
|
||||
stashItems[l] = nil
|
||||
else
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
|
||||
end
|
||||
stashItems[l].amount -= v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
|
||||
end
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { ['stash'] = stashName, ['items'] = json.encode(stashItems) })
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
end
|
||||
RegisterNetEvent(GetCurrentResourceName()..":server:stashRemoveItem", stashRemoveItem)
|
||||
|
||||
function stashhasItem(stashItems, items, amount)
|
||||
local foundInv = ""
|
||||
if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
|
||||
local hasTable = {}
|
||||
for item, amount in pairs(items) do
|
||||
local count = 0
|
||||
for _, itemData in pairs(stashItems) do
|
||||
if itemData and (itemData.name == item) then
|
||||
count += (itemData.amount or 1)
|
||||
end
|
||||
end
|
||||
if count >= amount then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3stashHasItem^7: ^5FOUND '"..item.."' ^3"..count.."^7/^3"..amount.."^7") end
|
||||
hasTable[item] = { hasItem = true, count = count, }
|
||||
else
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3stashHasItem^7: ^1NOT FOUND^7 '"..item.."' ^1"..count.."^7/^3"..amount.."^7") end
|
||||
hasTable[item] = { hasItem = false, count = count, }
|
||||
end
|
||||
end
|
||||
for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
|
||||
return true, hasTable
|
||||
end
|
||||
19
exports.lua
19
exports.lua
@@ -1,19 +0,0 @@
|
||||
Exports = {
|
||||
QBExport = "qb-core",
|
||||
QBXExport = "qbx_core",
|
||||
ESXExport = "es_extended",
|
||||
OXCoreExport = "ox_core",
|
||||
|
||||
OXInv = "ox_inventory",
|
||||
QBInv = "qb-inventory",
|
||||
QSInv = "qs-inventory",
|
||||
CoreInv = "core-inventory",
|
||||
CodeMInv = "codem-inventory",
|
||||
|
||||
OXLibExport = "ox_lib",
|
||||
|
||||
QBMenuExport = "qb-menu",
|
||||
|
||||
QBTargetExport = "qb-target",
|
||||
OXTargetExport = "ox_target"
|
||||
}
|
||||
891
functions.lua
891
functions.lua
@@ -1,891 +0,0 @@
|
||||
onDuty = false
|
||||
function jobCheck(job)
|
||||
canDo = true
|
||||
if not hasJob(job) or not onDuty then
|
||||
triggerNotify(nil, Loc[Config.Lan].error["not_clockedin"])
|
||||
canDo = false
|
||||
end
|
||||
return canDo
|
||||
end
|
||||
|
||||
local time = 100
|
||||
function loadModel(model)
|
||||
if not HasModelLoaded(model) then if Config.System.Debug then print("^6Bridge^7: ^2Loading Model^7: '^6"..model.."^7'") end
|
||||
while not HasModelLoaded(model) do if time > 0 then time -= 1 RequestModel(model)
|
||||
else time = 1000 print("^6Bridge^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break end
|
||||
Wait(10) end
|
||||
end
|
||||
end
|
||||
function unloadModel(model) if Config.System.Debug then print("^6Bridge^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
|
||||
function loadAnimDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end
|
||||
function unloadAnimDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
|
||||
function loadPtfxDict(dict) if Config.System.Debug then if not HasNamedPtfxAssetLoaded(dict) then print("^6Bridge^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end
|
||||
function unloadPtfxDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end
|
||||
function loadTextureDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Loading Texture Dictionary^7: '^6"..dict.."^7'") end while not HasStreamedTextureDictLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end
|
||||
|
||||
function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
|
||||
|
||||
function pairsByKeys(t) local a = {} for n in pairs(t) do a[#a+1] = n end table.sort(a) local i = 0 local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end
|
||||
|
||||
function playAnim(animDict, animName, duration, flag, ped)
|
||||
loadAnimDict(animDict)
|
||||
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, 8.0, -8.0, duration or 30000, flag or 50, 1, false, false, false)
|
||||
end
|
||||
|
||||
function stopAnim(animDict, animName)
|
||||
StopAnimTask(PlayerPedId(), animName, animDict)
|
||||
unloadAnimDict(animDict)
|
||||
end
|
||||
|
||||
function makeVeh(model, coords)
|
||||
loadModel(model)
|
||||
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, true, false)
|
||||
SetVehicleHasBeenOwnedByPlayer(veh, true)
|
||||
SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(veh), true)
|
||||
Wait(100)
|
||||
SetVehicleNeedsToBeHotwired(veh, false)
|
||||
SetVehRadioStation(veh, 'OFF')
|
||||
SetVehicleFuelLevel(veh, 100.0)
|
||||
SetVehicleModKit(veh, 0)
|
||||
SetVehicleOnGroundProperly(veh)
|
||||
if Config.System.Debug then
|
||||
local coords = { string.format("%.2f", coords.x), string.format("%.2f", coords.y), string.format("%.2f", coords.z), (string.format("%.2f", coords.w or 0.0)) }
|
||||
print("^6Bridge^7: ^1Veh ^2Created^7: '^6"..veh.."^7' | ^2Hash^7: ^7'^6"..(model).."^7' | ^2Coord^7: ^5vec4^7(^6"..(coords[1]).."^7, ^6"..(coords[2]).."^7, ^6"..(coords[3]).."^7, ^6"..(coords[4]).."^7)")
|
||||
end
|
||||
unloadModel(model)
|
||||
return veh
|
||||
end
|
||||
|
||||
local Peds = {}
|
||||
local Props = {}
|
||||
function makePed(model, coords, freeze, collision, scenario, anim, synced)
|
||||
loadModel(model)
|
||||
local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, synced and synced or true, false)
|
||||
SetEntityInvincible(ped, true)
|
||||
SetBlockingOfNonTemporaryEvents(ped, true)
|
||||
FreezeEntityPosition(ped, freeze and freeze or true)
|
||||
|
||||
if collision then SetEntityNoCollisionEntity(ped, PlayerPedId(), false) end
|
||||
if scenario then TaskStartScenarioInPlace(ped, scenario, 0, true) end
|
||||
if anim then
|
||||
loadAnimDict(anim[1])
|
||||
TaskPlayAnim(ped, anim[1], anim[2], 0.5, 1.0, -1, 1, 0.2, 0, 0, 0)
|
||||
end
|
||||
if Config.System.Debug then
|
||||
local coords = { string.format("%.2f", coords.x), string.format("%.2f", coords.y), string.format("%.2f", coords.z), (string.format("%.2f", coords.w or 0.0)) }
|
||||
print("^6Bridge^7: ^1Ped ^2Created^7: '^6"..ped.."^7' | ^2Hash^7: ^7'^6"..(model).."^7' | ^2Coord^7: ^5vec4^7(^6"..(coords[1]).."^7, ^6"..(coords[2]).."^7, ^6"..(coords[3]).."^7, ^6"..(coords[4]).."^7)")
|
||||
end
|
||||
unloadModel(model)
|
||||
Peds[#Peds+1] = ped
|
||||
return ped
|
||||
end
|
||||
|
||||
function makeProp(data, freeze, synced)
|
||||
loadModel(data.prop)
|
||||
local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced or false, synced or false, false)
|
||||
SetEntityHeading(prop, data.coords.w + 180.0)
|
||||
FreezeEntityPosition(prop, freeze and freeze or 0)
|
||||
if Config.System.Debug then
|
||||
local coords = { string.format("%.2f", data.coords.x), string.format("%.2f", data.coords.y), string.format("%.2f", data.coords.z), (string.format("%.2f", data.coords.w or 0.0)) }
|
||||
print("^6Bridge^7: ^1Prop ^2Created^7: '^6"..prop.."^7' | ^2Hash^7: ^7'^6"..(data.prop).."^7' | ^2Coord^7: ^5vec4^7(^6"..(coords[1]).."^7, ^6"..(coords[2]).."^7, ^6"..(coords[3]).."^7, ^6"..(coords[4]).."^7)")
|
||||
end
|
||||
unloadModel(data.prop)
|
||||
Props[#Props+1] = prop
|
||||
return prop
|
||||
end
|
||||
|
||||
function cv(amount)
|
||||
local formatted = amount or "0"
|
||||
while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
|
||||
return formatted
|
||||
end
|
||||
|
||||
function DrawText3D(x, y, z, text)
|
||||
SetTextScale(0.35, 0.35)
|
||||
SetTextFont(4)
|
||||
SetTextProportional(true)
|
||||
SetTextColour(255, 255, 255, 215)
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
SetTextCentre(true)
|
||||
AddTextComponentSubstringPlayerName(text)
|
||||
SetDrawOrigin(x,y,z, 0)
|
||||
EndTextCommandDisplayText(0.0, 0.0)
|
||||
local factor = string.len(text) / 370
|
||||
DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
|
||||
ClearDrawOrigin()
|
||||
end
|
||||
|
||||
AddEventHandler('onResourceStop', function(r)
|
||||
if r ~= GetCurrentResourceName() then return end
|
||||
stopSpinner()
|
||||
for i = 1, #Peds do DeletePed(Peds[i]) end
|
||||
for i = 1, #Props do destroyProp(Props[i]) end
|
||||
end)
|
||||
|
||||
function instantLookEnt(ent, ent2)
|
||||
local p1 = GetEntityCoords(ent, true)
|
||||
local p2 = GetEntityCoords(ent2, true)
|
||||
|
||||
local dx = p2.x - p1.x
|
||||
local dy = p2.y - p1.y
|
||||
|
||||
local heading = GetHeadingFromVector_2d(dx, dy)
|
||||
SetEntityHeading( ent, heading )
|
||||
end
|
||||
|
||||
function lookEnt(entity) local ped = PlayerPedId()
|
||||
if entity then
|
||||
if type(entity) == "vector3" or type(entity) == "vector4" then
|
||||
if not IsPedHeadingTowardsPosition(ped, entity.xyz, 30.0) then
|
||||
TaskTurnPedToFaceCoord(ped, entity.xyz, 1500)
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Turning Player to^7: '^6"..json.encode(entity).."^7'") end
|
||||
Wait(1500)
|
||||
end
|
||||
else
|
||||
if DoesEntityExist(entity) then
|
||||
if not IsPedHeadingTowardsPosition(ped, GetEntityCoords(entity), 30.0) then
|
||||
TaskTurnPedToFaceCoord(ped, GetEntityCoords(entity), 1500)
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Turning Player to^7: '^6"..entity.."^7'") end
|
||||
Wait(1500)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function destroyProp(entity)
|
||||
if entity then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end
|
||||
if IsEntityAttachedToEntity(entity, PlayerPedId()) then
|
||||
SetEntityAsMissionEntity(entity)
|
||||
DetachEntity(entity, true, true)
|
||||
end
|
||||
DeleteObject(entity)
|
||||
end
|
||||
end
|
||||
|
||||
function pushVehicle(entity)
|
||||
SetVehicleModKit(entity, 0)
|
||||
if entity ~= 0 and DoesEntityExist(entity) then
|
||||
if not NetworkHasControlOfEntity(entity) then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3pushVehicle^7: ^2Requesting network control of vehicle^7.") end
|
||||
NetworkRequestControlOfEntity(entity)
|
||||
local timeout = 2000
|
||||
while timeout > 0 and not NetworkHasControlOfEntity(entity) do
|
||||
Wait(100)
|
||||
timeout = timeout - 100
|
||||
end
|
||||
if NetworkHasControlOfEntity(entity) and Config.System.Debug then print("^6Bridge^7: ^3pushVehicle^7: ^2Network has control of entity^7.") end
|
||||
end
|
||||
if not IsEntityAMissionEntity(entity) then
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3pushVehicle^7: ^2Setting vehicle as a ^7'^2mission^7' &2entity^7.") end
|
||||
SetEntityAsMissionEntity(entity, true, true)
|
||||
local timeout = 2000
|
||||
while timeout > 0 and not IsEntityAMissionEntity(entity) do
|
||||
Wait(100)
|
||||
timeout = timeout - 100
|
||||
end
|
||||
if IsEntityAMissionEntity(entity) and Config.System.Debug then print("^6Bridge^7: ^3pushVehicle^7: ^2Vehicle is a ^7'^2mission^7'^2 entity^7.") end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ensureNetToVeh(vehNetID)
|
||||
if Config.System.Debug then print("^6Bridge^7: ^3ensureNetToVeh^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..vehNetID.."^7)") end
|
||||
local timeout = 100
|
||||
while not NetworkDoesNetworkIdExist(vehNetID) and timeout > 0 do
|
||||
timeout -= 1
|
||||
Wait(10)
|
||||
end
|
||||
if not NetworkDoesNetworkIdExist(vehNetID) then
|
||||
return 0
|
||||
end
|
||||
timeout = 100
|
||||
local vehicle = NetToVeh(vehNetID)
|
||||
while not DoesEntityExist(vehicle) and vehicle ~= 0 and timeout > 0 do
|
||||
timeout -= 1
|
||||
Wait(10)
|
||||
end
|
||||
if not DoesEntityExist(vehicle) then
|
||||
return 0
|
||||
end
|
||||
return vehicle
|
||||
end
|
||||
|
||||
function makeBlip(data)
|
||||
local blip = AddBlipForCoord(data.coords)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
SetBlipSprite(blip, data.sprite or 106)
|
||||
SetBlipColour(blip, data.col or 5)
|
||||
SetBlipScale(blip, data.scale or 0.7)
|
||||
SetBlipDisplay(blip, (data.disp or 6))
|
||||
if data.category then SetBlipCategory(blip, data.category) end
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentString(tostring(data.name))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
if Config.System.Debug then print("^6Bridge^7: ^6Blip ^2created for location^7: '^6"..data.name.."^7'") end
|
||||
return blip
|
||||
end
|
||||
|
||||
function makeEntityBlip(data)
|
||||
AddBlipForEntity(data.entity)
|
||||
local blip = GetBlipFromEntity(data.entity)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
SetBlipSprite(blip, data.sprite or 106)
|
||||
SetBlipColour(blip, data.col or 5)
|
||||
SetBlipScale(blip, data.scale or 0.7)
|
||||
SetBlipDisplay(blip, (data.disp or 6))
|
||||
if data.category then SetBlipCategory(blip, data.category) end
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentString(tostring(data.name))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
if Config.System.Debug then print("^6Bridge^7: ^6Blip ^2created for Entity^7: '^6"..data.name.."^7'") end
|
||||
return blip
|
||||
end
|
||||
|
||||
function lockInv(toggle)
|
||||
FreezeEntityPosition(PlayerPedId(), toggle)
|
||||
LocalPlayer.state:set("inv_busy", toggle, true)
|
||||
TriggerEvent('inventory:client:busy:status', toggle)
|
||||
TriggerEvent('canUseInventoryAndHotbar:toggle', not toggle)
|
||||
end
|
||||
|
||||
function createTempCam(ent, coords)
|
||||
local cam = nil
|
||||
if Config.Crafting.craftCam then
|
||||
if Config.System.Debug then
|
||||
triggerNotify(nil, "ModCam Created", "success")
|
||||
end
|
||||
local camCoords = nil
|
||||
if type(ent) ~= "vector3" then
|
||||
camCoords = GetOffsetFromEntityInWorldCoords(ent, 1.2, -0.3, 0.8)
|
||||
else
|
||||
camCoords = ent
|
||||
end
|
||||
--local pedCoords = GetEntityCoords(PlayerPedId())
|
||||
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", camCoords.x, camCoords.y, camCoords.z+0.5, 1.0, 0.0, 0.0, 60.00, false, 0)
|
||||
PointCamAtCoord(cam, coords)
|
||||
end
|
||||
return cam
|
||||
end
|
||||
|
||||
function keyGen()
|
||||
local charset = {
|
||||
"q","w","e","r","t","y","u","i","o","p","a","s","d","f","g","h","j","k","l","z","x","c","v","b","n","m",
|
||||
"Q","W","E","R","T","Y","U","I","O","P","A","S","D","F","G","H","J","K","L","Z","X","C","V","B","N","M",
|
||||
"1","2","3","4","5","6","7","8","9","0"
|
||||
}
|
||||
local GeneratedID = ""
|
||||
for i = 1, 3 do GeneratedID = GeneratedID..charset[math.random(1, #charset)] end
|
||||
return GeneratedID
|
||||
end
|
||||
|
||||
function startTempCam(cam)
|
||||
if Config.Crafting.craftCam then
|
||||
SetCamActive(cam, true)
|
||||
RenderScriptCams(true, true, 1000, true, true)
|
||||
end
|
||||
end
|
||||
function stopTempCam()
|
||||
if Config.Crafting.craftCam then
|
||||
CreateThread(function()
|
||||
Wait(1000)
|
||||
RenderScriptCams(false, true, 500, true, true)
|
||||
DestroyAllCams()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
local inProgress = false
|
||||
function progressBar(data)
|
||||
local result = nil
|
||||
if data.cam then
|
||||
startTempCam(data.cam)
|
||||
end
|
||||
if Config.System.ProgressBar == "ox" then
|
||||
if exports[OXLibExport]:progressBar({
|
||||
duration = Config.System.Debug and 1000 or data.time,
|
||||
label = data.label,
|
||||
useWhileDead = data.dead and data.dead or false,
|
||||
canCancel = data.cancel and data.cancel or true,
|
||||
anim = {
|
||||
dict = data.dict,
|
||||
clip = data.anim,
|
||||
flag = (data.flag == 8 and 32 or data.flag) or nil,
|
||||
scenario = data.task
|
||||
},
|
||||
disable = {
|
||||
combat = true
|
||||
},
|
||||
}) then
|
||||
result = true
|
||||
lockInv(false)
|
||||
if data.cam then stopTempCam(data.cam) end
|
||||
else
|
||||
result = false
|
||||
lockInv(false)
|
||||
if data.cam then stopTempCam(data.cam) end
|
||||
end
|
||||
|
||||
elseif Config.System.ProgressBar == "qb" then
|
||||
Core.Functions.Progressbar("mechbar",
|
||||
data.label,
|
||||
Config.System.Debug and 1000 or data.time,
|
||||
data.dead and data.dead or false,
|
||||
data.cancel or true,
|
||||
{ disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, },
|
||||
{ animDict = data.dict, anim = data.anim, flags = data.flag and data.flag or 32, task = data.task }, {}, {},
|
||||
function()
|
||||
result = true
|
||||
lockInv(false)
|
||||
if data.cam then
|
||||
stopTempCam(data.cam)
|
||||
end
|
||||
end, function()
|
||||
result = false
|
||||
lockInv(false)
|
||||
if data.cam then
|
||||
stopTempCam(data.cam)
|
||||
end
|
||||
end, data.icon)
|
||||
|
||||
elseif Config.System.ProgressBar == "esx" then
|
||||
ESX.Progressbar(data.label, Config.System.Debug and 1000 or data.time, {
|
||||
FreezePlayer = true,
|
||||
animation ={
|
||||
type =data.anim,
|
||||
dict = data.dict,
|
||||
scenario = data.task,
|
||||
},
|
||||
onFinish = function()
|
||||
result = true
|
||||
FreezeEntityPosition(PlayerPedId(), false)
|
||||
lockInv(false)
|
||||
if data.cam then
|
||||
stopTempCam(data.cam)
|
||||
end
|
||||
end, onCancel = function()
|
||||
result = false
|
||||
FreezeEntityPosition(PlayerPedId(), false)
|
||||
lockInv(false)
|
||||
if data.cam then
|
||||
stopTempCam(data.cam)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
elseif Config.System.ProgressBar == "gta" then
|
||||
local wait, inProgress = (Config.System.Debug and 1000 or data.time), true
|
||||
--local wait = data.time
|
||||
inProgress = true
|
||||
if not (data.dead and data.dead or false) then
|
||||
lockInv(true)
|
||||
displaySpinner(data.label)
|
||||
local ped = PlayerPedId()
|
||||
if data.dict then
|
||||
playAnim(data.dict, data.anim, -1, (data.flag == 8 and 32 or data.flag) or nil)
|
||||
end
|
||||
if data.task then
|
||||
TaskStartScenarioInPlace(ped, data.task, -1, true)
|
||||
end
|
||||
while inProgress and wait > 0 do wait -= 15
|
||||
local waitTimer = 0
|
||||
DisablePlayerFiring(ped, true)
|
||||
DisableControlAction(0, 25, true)
|
||||
DisableControlAction(0, 21, true)
|
||||
DisableControlAction(0, 30, true)
|
||||
DisableControlAction(0, 31, true)
|
||||
DisableControlAction(0, 36, true)
|
||||
if data.cam ~= nil then
|
||||
DisableControlAction(0, 1, true)
|
||||
DisableControlAction(0, 2, true)
|
||||
DisableControlAction(0, 106, true)
|
||||
end
|
||||
if data.cancel then
|
||||
if IsControlJustReleased(0, 202) or IsControlJustReleased(0, 77) then
|
||||
inProgress = false
|
||||
waitTimer = 1500
|
||||
displaySpinner(Loc[Config.Lan].error["cancel"])
|
||||
end
|
||||
end
|
||||
Wait(waitTimer)
|
||||
end
|
||||
inProgress = false
|
||||
if data.cam then stopTempCam(data.cam) end
|
||||
if data.dict then stopAnim(data.dict, data.anim, ped) end
|
||||
ClearPedTasks(ped)
|
||||
end
|
||||
lockInv(false)
|
||||
stopSpinner()
|
||||
result = (wait <= 0)
|
||||
end
|
||||
while result == nil do Wait(10) end
|
||||
return result
|
||||
end
|
||||
|
||||
function displaySpinner(text)
|
||||
BeginTextCommandBusyspinnerOn('STRING')
|
||||
AddTextComponentSubstringPlayerName(text)
|
||||
EndTextCommandBusyspinnerOn(4)
|
||||
end
|
||||
|
||||
function stopSpinner() if not IsDuplicityVersion() then BusyspinnerOff() end end
|
||||
|
||||
function stopPropgressBar()
|
||||
if Config.System.ProgressBar == "ox" then
|
||||
exports[OXLibExport]:cancelProgress()
|
||||
elseif Config.System.ProgressBar == "qb" then
|
||||
TriggerEvent("progressbar:client:cancel")
|
||||
elseif Config.System.ProgressBar == "gta" then
|
||||
inProgress = false
|
||||
BusyspinnerOff()
|
||||
end
|
||||
end
|
||||
|
||||
-- [[ OTHER ]] --
|
||||
function washHands(data)
|
||||
lookEnt(data.coords)
|
||||
local cam = createTempCam(PlayerPedId(), data.coords)
|
||||
if progressBar({
|
||||
label = Loc[Config.Lan].progressbar["progress_washing"],
|
||||
time = 5000,
|
||||
cancel = true,
|
||||
dict = "mp_arresting",
|
||||
anim = "a_uncuff",
|
||||
flag = 32,
|
||||
icon = "fas fa-hand-holding-droplet",
|
||||
cam = cam
|
||||
}) then
|
||||
triggerNotify(nil, Loc[Config.Lan].success["washed_hands"], "success")
|
||||
else
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancel"], 'error')
|
||||
end
|
||||
ClearPedTasks(PlayerPedId())
|
||||
end
|
||||
|
||||
function useToilet(data)
|
||||
if data.urinal then
|
||||
if progressBar({
|
||||
label = "Using Urinal",
|
||||
time = 5000,
|
||||
cancel = true,
|
||||
dict = "misscarsteal2peeing",
|
||||
anim = "peeing_loop",
|
||||
flag = 32
|
||||
}) then
|
||||
TriggerServerEvent(GetCurrentResourceName().."server:Urinal")else
|
||||
lockInv(false)
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancelled"], 'error')
|
||||
end
|
||||
else
|
||||
TaskStartScenarioAtPosition(PlayerPedId(), "PROP_HUMAN_SEAT_CHAIR_MP_PLAYER", data.sitcoords.x, data.sitcoords.y, data.sitcoords.z, data.sitcoords[4], 0, 1, true)
|
||||
if progressBar({
|
||||
label = "Using Toilet",
|
||||
time = 10000,
|
||||
cancel = true
|
||||
}) then
|
||||
TriggerServerEvent(GetCurrentResourceName().."server:Urinal")
|
||||
ClearPedTasks(PlayerPedId())
|
||||
else
|
||||
lockInv(false)
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancelled"], 'error')
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
RegisterNetEvent(GetCurrentResourceName()..":server:Urinal", function()
|
||||
local src = source
|
||||
local Player = getPlayer(src)
|
||||
local thirstamt = math.random(10,30)
|
||||
local thirst = Player.thirst - thirstamt
|
||||
setThirst(src, getPlayer(src).thirst - thirst)
|
||||
end)
|
||||
|
||||
RegisterNetEvent(GetCurrentResourceName()..":server:setNeed", function(type, amount) local src = source
|
||||
if type == "thirst" then
|
||||
setThirst(src, amount)
|
||||
elseif type == "thirst" then
|
||||
setHunger(src, amount)
|
||||
end
|
||||
end)
|
||||
|
||||
function setThirst(src, thirst)
|
||||
if GetResourceState(ESXExport):find("start") then
|
||||
TriggerClientEvent('esx_status:add', src, 'thirst', thirst)
|
||||
elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
Player.Functions.SetMetaData('thirst', thirst)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, thirst, Player.PlayerData.metadata.thirst)
|
||||
end
|
||||
end
|
||||
|
||||
function setHunger(src, hunger)
|
||||
if GetResourceState(ESXExport):find("start") then
|
||||
TriggerClientEvent('esx_status:add', src, 'hunger', hunger)
|
||||
elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
Player.Functions.SetMetaData('hunger', hunger)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.hunger)
|
||||
end
|
||||
end
|
||||
|
||||
function useDoor(data)
|
||||
DoScreenFadeOut(500)
|
||||
while not IsScreenFadedOut() do Wait(10) end
|
||||
SetEntityCoords(PlayerPedId(), data.telecoords.xyz, 0, 0, 0, false)
|
||||
SetEntityHeading(PlayerPedId(), data.telecoords.w)
|
||||
DoScreenFadeIn(1000)
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
-- [[CONSUME]] --
|
||||
function ConsumeSuccess(itemName, type)
|
||||
ExecuteCommand("e c")
|
||||
toggleItem(false, itemName, 1)
|
||||
if GetResourceState(ESXEport):find("start") then
|
||||
if Items[itemName].hunger then
|
||||
TriggerServerEvent(GetCurrentResourceName()..":server:setNeed", "hunger", Items[itemName].hunger * 10000)
|
||||
end
|
||||
if Items[itemName].thirst then
|
||||
TriggerServerEvent(GetCurrentResourceName()..":server:setNeed", "thirst", Items[itemName].thirst * 10000)
|
||||
end
|
||||
else
|
||||
if Items[itemName].hunger then
|
||||
TriggerServerEvent(GetCurrentResourceName()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + Items[itemName].hunger)
|
||||
end
|
||||
if Items[itemName].thirst then
|
||||
TriggerServerEvent(GetCurrentResourceName()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + Items[itemName].thirst)
|
||||
end
|
||||
end
|
||||
if type == "alcohol" then alcoholCount += 1
|
||||
if alcoholCount > 1 and alcoholCount < 4 then TriggerEvent("evidence:client:SetStatus", "alcohol", 200) elseif alcoholCount >= 4 then TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200) AlienEffect() end
|
||||
end
|
||||
if Config.RewardItem == itemName then toggleItem(true, Config.RewardPool[math.random(1, #Config.RewardPool)], 1) end
|
||||
end
|
||||
|
||||
function addItem(item, amount, info)
|
||||
TriggerServerEvent(GetCurrentResourceName()..":server:toggleItem", true, item, amount)
|
||||
end
|
||||
|
||||
function removeItem(item, amount)
|
||||
TriggerServerEvent(GetCurrentResourceName()..":server:toggleItem", false, item, amount)
|
||||
end
|
||||
|
||||
RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give, item, amount, newsrc)
|
||||
local src = newsrc or source
|
||||
local addremove = (tostring(give) == "true" and "addItem" or "removeItem")
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3toggleItem ^2triggered^7: ^6"..addremove.."^7 - '"..tostring(item).."' x"..(tostring(amount) or "1"))
|
||||
end
|
||||
local remamount = (amount and amount or 1)
|
||||
if item == nil then return end
|
||||
if give == 0 or give == false then
|
||||
if hasItem(item, amount and amount or 1, src) then -- check if you still have the item
|
||||
if GetResourceState(OXInv):find("start") then
|
||||
local success = exports[OXInv]:RemoveItem(src, item, (amount and amount or 1), nil)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..OXInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(QSInv):find("start") then
|
||||
local success = exports[QSInv]:RemoveItem(src, item, amount)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..QSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(CoreInv):find("start") then
|
||||
local success = exports[CoreInv]:removeItemExact('primary-'..src, item, amount)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..CoreInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(CodeMInv):find("start") then
|
||||
local success = exports[CodeMInv]:RemoveItem(src, item, amount)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..CodeMInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(QBInv):find("start") then
|
||||
while remamount > 0 do
|
||||
if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1) then end
|
||||
remamount -= 1
|
||||
end
|
||||
if Config.Crafting.showItemBox then
|
||||
TriggerClientEvent('inventory:client:ItemBox', src, Items[item], "remove", (amount and amount or 1))
|
||||
end
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..QBInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
else
|
||||
dupeWarn(src, item) -- if not boot the player
|
||||
end
|
||||
else
|
||||
local amount = amount and amount or 1
|
||||
if GetResourceState(OXInv):find("start") then
|
||||
local success = exports[OXInv]:AddItem(src, item, amount or 1, nil)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..OXInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(QSInv):find("start") then
|
||||
local success = exports[QSInv]:AddItem(src, item, amount)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..QSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(CoreInv):find("start") then
|
||||
local success = exports[CoreInv]:addItem('primary-'..src, item, amount)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..CoreInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(CodeMInv):find("start") then
|
||||
local success = exports[CodeMInv]:AddItem(src, item, amount)
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..CodeMInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
elseif GetResourceState(QBInv):find("start") then
|
||||
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amount or 1) then
|
||||
--if Config.Crafting.showItemBox then
|
||||
TriggerClientEvent("inventory:client:ItemBox", src, Items[item], "add", amount and amount or 1)
|
||||
--end
|
||||
end
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^3"..addremove.."^7[^6"..QBInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
end
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--Item Exploit protection
|
||||
function dupeWarn(src, item)
|
||||
print("^5DupeWarn^7: (^1"..tostring(src).."^7) ^2Tried to remove item ^7('^3"..item.."^7')^2 but it wasn't there^7")
|
||||
if Config.System.Debug == false then
|
||||
DropPlayer(src, src.." ^1Kicked for attempting to duplicate items")
|
||||
end
|
||||
print("^5DupeWarn:^7: (^1"..tostring(src).."^7) ^2Dropped from server - exploit protection detected an item not being found in players inventory^7")
|
||||
end
|
||||
|
||||
function toggleDuty()
|
||||
if GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
|
||||
TriggerServerEvent("QBCore:ToggleDuty")
|
||||
else
|
||||
onDuty = not onDuty
|
||||
if onDuty then
|
||||
triggerNotify(nil, "Now on duty", "success")
|
||||
else
|
||||
triggerNotify(nil, "Now off duty", "success")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function CheckVersion()
|
||||
if IsDuplicityVersion() then
|
||||
local currentVersion = "^3"..GetResourceMetadata(GetCurrentResourceName(), 'version'):gsub("%.", "^7.^3").."^7"
|
||||
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/UpdateVersions/master/'..GetCurrentResourceName()..'.txt', function(err, newestVersion, headers)
|
||||
if not newestVersion then
|
||||
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/'..GetCurrentResourceName()..'/master/version.txt', function(err, freeVersion, headers)
|
||||
if not freeVersion then print("^1Currently unable to run a version check for ^7'^3"..GetCurrentResourceName().."^7' ("..currentVersion.."^7)") return end
|
||||
local currentVersion = "^3"..GetResourceMetadata(GetCurrentResourceName(), 'version'):gsub("%.", "^7.^3").."^7"
|
||||
freeVersion = "^3"..freeVersion:sub(1, -2):gsub("%.", "^7.^3").."^7"
|
||||
print("^6Version Check^7: ^2Running^7: "..currentVersion.." ^2Latest^7: "..freeVersion)
|
||||
print(freeVersion == currentVersion and "^7'^3"..GetCurrentResourceName().."^7' - ^6You are running the latest version.^7 ("..currentVersion..")" or "^7'^3"..GetCurrentResourceName().."^7' - ^1You are currently running an outdated version^7, ^1please update^7!")
|
||||
end)
|
||||
else
|
||||
newestVersion = "^3"..newestVersion:sub(1, -2):gsub("%.", "^7.^3").."^7"
|
||||
print("^6Version Check^7: ^2Running^7: "..currentVersion.." ^2Latest^7: "..newestVersion)
|
||||
print(newestVersion == currentVersion and '^6You are running the latest version.^7 ('..currentVersion..')' or "^1You are currently running an outdated version^7, ^1please update^7!")
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
CheckVersion()
|
||||
|
||||
--Screen Effects
|
||||
local alienEffect = false
|
||||
function AlienEffect()
|
||||
if alienEffect then return else alienEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2activated") end
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
|
||||
Wait(math.random(5000, 8000))
|
||||
local Ped = PlayerPedId()
|
||||
local animDict = "MOVE_M@DRUNK@VERYDRUNK"
|
||||
loadAnimDict(animDict)
|
||||
SetPedCanRagdoll(Ped, true)
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 2.80)
|
||||
SetTimecycleModifier("Drunk")
|
||||
SetPedMovementClipset(Ped, animDict, 1)
|
||||
SetPedMotionBlur(Ped, true)
|
||||
SetPedIsDrunk(Ped, true)
|
||||
Wait(1500)
|
||||
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
|
||||
Wait(13500)
|
||||
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
|
||||
Wait(120500)
|
||||
ClearTimecycleModifier()
|
||||
ResetScenarioTypesEnabled()
|
||||
ResetPedMovementClipset(Ped, 0)
|
||||
SetPedIsDrunk(Ped, false)
|
||||
SetPedMotionBlur(Ped, false)
|
||||
AnimpostfxStopAll()
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
|
||||
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
|
||||
Wait(math.random(45000, 60000))
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
|
||||
AnimpostfxStop("DrugsMichaelAliensFightIn")
|
||||
AnimpostfxStop("DrugsMichaelAliensFight")
|
||||
AnimpostfxStop("DrugsMichaelAliensFightOut")
|
||||
alienEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2stopped") end
|
||||
end
|
||||
local weedEffect = false
|
||||
function WeedEffect()
|
||||
if weedEffect then return else weedEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2activated") end
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
|
||||
Wait(math.random(3000, 20000))
|
||||
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
|
||||
Wait(math.random(15000, 20000))
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
|
||||
AnimpostfxStop("DrugsMichaelAliensFightIn")
|
||||
AnimpostfxStop("DrugsMichaelAliensFight")
|
||||
AnimpostfxStop("DrugsMichaelAliensFightOut")
|
||||
weedEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2stopped") end
|
||||
end
|
||||
local trevorEffect = false
|
||||
function TrevorEffect()
|
||||
if trevorEffect then return else trevorEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2activated") end
|
||||
AnimpostfxPlay("DrugsTrevorClownsFightIn", 3.0, 0)
|
||||
Wait(3000)
|
||||
AnimpostfxPlay("DrugsTrevorClownsFight", 3.0, 0)
|
||||
Wait(30000)
|
||||
AnimpostfxPlay("DrugsTrevorClownsFightOut", 3.0, 0)
|
||||
AnimpostfxStop("DrugsTrevorClownsFight")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightIn")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightOut")
|
||||
trevorEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2stopped") end
|
||||
end
|
||||
local turboEffect = false
|
||||
function TurboEffect()
|
||||
if turboEffect then return else turboEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2activated") end
|
||||
AnimpostfxPlay('RaceTurbo', 0, true)
|
||||
SetTimecycleModifier('rply_motionblur')
|
||||
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
|
||||
Wait(30000)
|
||||
StopGameplayCamShaking(true)
|
||||
SetTransitionTimecycleModifier('default', 0.35)
|
||||
Wait(1000)
|
||||
ClearTimecycleModifier()
|
||||
AnimpostfxStop('RaceTurbo')
|
||||
turboEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2stopped") end
|
||||
end
|
||||
local rampageEffect = false
|
||||
function RampageEffect()
|
||||
if rampageEffect then return else rampageEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2activated") end
|
||||
AnimpostfxPlay('Rampage', 0, true)
|
||||
SetTimecycleModifier('rply_motionblur')
|
||||
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
|
||||
Wait(30000)
|
||||
StopGameplayCamShaking(true)
|
||||
SetTransitionTimecycleModifier('default', 0.35)
|
||||
Wait(1000)
|
||||
ClearTimecycleModifier()
|
||||
AnimpostfxStop('Rampage')
|
||||
rampageEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2stopped") end
|
||||
end
|
||||
local focusEffect = false
|
||||
function FocusEffect()
|
||||
if focusEffect then return else focusEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2activated") end
|
||||
Wait(1000)
|
||||
AnimpostfxPlay('FocusIn', 0, true)
|
||||
Wait(30000)
|
||||
AnimpostfxStop('FocusIn')
|
||||
focusEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2stopped") end
|
||||
end
|
||||
local NightVisionEffect = false
|
||||
function NightVisionEffect()
|
||||
if NightVisionEffect then return else NightVisionEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2activated") end
|
||||
SetNightvision(true)
|
||||
Wait(math.random(3000, 4000)) -- FEEL FREE TO CHANGE THIS
|
||||
SetNightvision(false)
|
||||
SetSeethrough(false)
|
||||
NightVisionEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2stopped") end
|
||||
end
|
||||
local thermalEffect = false
|
||||
function ThermalEffect()
|
||||
if thermalEffect then return else thermalEffect = true end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3ThermalEffect^7() ^2activated") end
|
||||
SetNightvision(true)
|
||||
SetSeethrough(true)
|
||||
Wait(math.random(2000, 3000)) -- FEEL FREE TO CHANGE THIS
|
||||
SetNightvision(false)
|
||||
SetSeethrough(false)
|
||||
thermalEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3ThermalEffect^7() ^2stopped") end
|
||||
end
|
||||
|
||||
--Built-in Buff effects
|
||||
local healEffect = false
|
||||
function HealEffect(data)
|
||||
if healEffect then return end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3HealEffect^7() ^2activated") end
|
||||
healEffect = true
|
||||
local count = (data[1] / 1000)
|
||||
while count > 0 do
|
||||
Wait(1000)
|
||||
count -= 1
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2])
|
||||
end
|
||||
healEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3HealEffect^7() ^2stopped") end
|
||||
end
|
||||
|
||||
local staminaEffect = false
|
||||
function StaminaEffect(data)
|
||||
if staminaEffect then return end
|
||||
if Config.System.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2activated") end
|
||||
staminaEffect = true
|
||||
local startStamina = (data[1] / 1000)
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
|
||||
while startStamina > 0 do
|
||||
Wait(1000)
|
||||
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end
|
||||
startStamina -= 1
|
||||
if math.random(5, 100) < 51 then end
|
||||
end
|
||||
startStamina = 0
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
|
||||
staminaEffect = false
|
||||
if Config.System.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2stopped") end
|
||||
end
|
||||
|
||||
function StopEffects() -- Used to clear up any effects stuck on screen
|
||||
if Config.System.Debug then print("^5Debug^7: ^2All screen effects stopped") end
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
|
||||
SetPedToRagdoll(PlayerPedId(), 5000, 1000, 1, 0, 0, 0)
|
||||
ClearTimecycleModifier()
|
||||
ResetScenarioTypesEnabled()
|
||||
ResetPedMovementClipset(PlayerPedId(), 0)
|
||||
SetPedIsDrunk(PlayerPedId(), false)
|
||||
SetPedMotionBlur(PlayerPedId(), false)
|
||||
SetNightvision(false)
|
||||
SetSeethrough(false)
|
||||
AnimpostfxStop("DrugsMichaelAliensFightIn")
|
||||
AnimpostfxStop("DrugsMichaelAliensFight")
|
||||
AnimpostfxStop("DrugsMichaelAliensFightOut")
|
||||
AnimpostfxStop("DrugsTrevorClownsFight")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightIn")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightOut")
|
||||
AnimpostfxStop('RaceTurbo')
|
||||
AnimpostfxStop('FocusIn')
|
||||
AnimpostfxStop('Rampage')
|
||||
end
|
||||
@@ -1,14 +1,14 @@
|
||||
name "Jim_Bridge"
|
||||
author "Jimathy"
|
||||
version "1.0.4"
|
||||
description "Framework Bridge By Jimathy"
|
||||
fx_version "cerulean"
|
||||
game "gta5"
|
||||
lua54 'yes'
|
||||
|
||||
files {
|
||||
'exports.lua',
|
||||
'functions.lua',
|
||||
'wrapper.lua',
|
||||
'crafting.lua',
|
||||
}
|
||||
name "Jim_Bridge"
|
||||
author "Jimathy"
|
||||
version "2.0"
|
||||
description "Framework Bridge By Jimathy"
|
||||
fx_version "cerulean"
|
||||
game "gta5"
|
||||
lua54 'yes'
|
||||
|
||||
files {
|
||||
'starter.lua',
|
||||
'shared/*.lua',
|
||||
'shared/make/*.lua',
|
||||
'shared/scaleforms/*.lua',
|
||||
}
|
||||
|
||||
149
shared/_eventDebug.lua
Normal file
149
shared/_eventDebug.lua
Normal file
@@ -0,0 +1,149 @@
|
||||
-- IN NO WAY PERFECT -- ** Experimental debugging
|
||||
function toggleDebug()
|
||||
Config.System.Debug = not Config.System.Debug
|
||||
print("Debug Prints = "..tostring(Config.System.Debug))
|
||||
end
|
||||
exports("toggleDebug", toggleDebug)
|
||||
|
||||
function getDebug() return Config.System.Debug end
|
||||
exports("getDebug", getDebug)
|
||||
|
||||
local origRegisterNetEvent = RegisterNetEvent
|
||||
local origTriggerEvent = TriggerEvent
|
||||
local origTriggerServerEvent = TriggerServerEvent
|
||||
local origTriggerClientEvent = TriggerClientEvent
|
||||
local origExecuteCommand = ExecuteCommand
|
||||
local origRegisterCommand = RegisterCommand
|
||||
local origPairs = pairs
|
||||
local origiPairs = ipairs
|
||||
|
||||
function getDebugInfo(info)
|
||||
local info = info
|
||||
local level = 2
|
||||
if info and info.short_src:match("scheduler.lua") then
|
||||
repeat
|
||||
info = debug.getinfo(level, "nSl")
|
||||
level += 1
|
||||
local found = false
|
||||
for _, v in pairs({
|
||||
"deffered.lua",
|
||||
"scheduler.lua",
|
||||
"_eventDebug.lua",
|
||||
"targets.lua",
|
||||
"init.lua",
|
||||
"MySQL.lua",
|
||||
"helpers.lua",
|
||||
}) do
|
||||
if info and info.short_src:match(v) then
|
||||
found = true
|
||||
end
|
||||
end
|
||||
until not info or (info.short_src and found == false)
|
||||
end
|
||||
|
||||
return " ^7[^3"..(info and info.short_src:match("^.+/(.+)$") or "unknown").."^7:^3"..(info and info.currentline or "unknown").."^7]"
|
||||
end
|
||||
|
||||
--This is just a for debugging, not important, just announces which events are being registered triggered when these functions are used
|
||||
function RegisterNetEvent(name, funct)
|
||||
if Config.System.EventDebug then
|
||||
if name:find("__ox_cb_") then
|
||||
print("^6Bridge^7: ^2Registered ^3"..(isServer() and "Server" or "Client").." ^2Callback^7: ^6"..name:gsub("__ox_cb_", ""):gsub("%:", "^7:^4").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
else
|
||||
print("^6Bridge^7: ^2Registering ^3"..(isServer() and "Server" or "Client").." ^2Net event^7: ^6"..name:gsub("%:", "^7:^4").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
end
|
||||
origRegisterNetEvent(name, funct)
|
||||
end
|
||||
|
||||
function TriggerEvent(name, ...)
|
||||
local data = {...}
|
||||
if Config.System.EventDebug then
|
||||
if name:find("__cfx_export") then
|
||||
print("^6Bridge^7: "..GetPrintTime().." ^2Triggering ^3"..(isServer() and "Server" or "Client").." ^2Export^7: ^6"..name:gsub("__cfx_export_", ""):gsub("%:", "^7:^4").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
else
|
||||
print("^6Bridge^7: "..GetPrintTime().." ^2Triggering ^3"..(isServer() and "Server" or "Client").." ^2Net event^7: ^6"..name:gsub("%:", "^7:^4").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
for i, value in ipairs(data) do
|
||||
if value then
|
||||
local valueStr = (type(value) == "table" and json.encode(value) or tostring(value))
|
||||
print(string.format("^6Bridge^7: ^7[^3%d^7]: ^7(^5%s^7): %s".."^7", i, type(value), valueStr))
|
||||
end
|
||||
end end
|
||||
origTriggerEvent(name, ...)
|
||||
end
|
||||
|
||||
function TriggerServerEvent(name, ...) -- Client side, trigger a server event
|
||||
local data = {...}
|
||||
if Config.System.EventDebug then
|
||||
if name:find("__ox_cb") then
|
||||
print("^6Bridge^7: "..GetPrintTime().." ^2Triggered ^3Server ^2Callback: ^6"..name:gsub("__ox_cb_", "").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
else
|
||||
print("^6Bridge^7: "..GetPrintTime().." ^2Triggering ^3Server ^2Net event^7: ^6"..name:gsub("%:", "^7:^4").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
for i, value in ipairs(data) do
|
||||
if value then
|
||||
local valueStr = (type(value) == "table" and json.encode(value) or tostring(value))
|
||||
print(string.format("^6Bridge^7: ^7[^3%d^7]: ^7(^5%s^7): %s".."^7", i, type(value), valueStr))
|
||||
end
|
||||
end end
|
||||
origTriggerServerEvent(name, ...)
|
||||
end
|
||||
|
||||
function TriggerClientEvent(name, ...) -- Server side, trigger a client event
|
||||
local data = {...}
|
||||
if Config.System.EventDebug then
|
||||
if name:find("__ox_cb") then
|
||||
print("^6Bridge^7: "..GetPrintTime().." ^2Triggered ^3Client ^2Callback: ^6"..name:gsub("__ox_cb_", "").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
else
|
||||
print("^6Bridge^7: "..GetPrintTime().." ^2Triggering ^3Client ^2Net event^7: ^6"..name:gsub("%:", "^7:^4").."^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
for i, value in ipairs(data) do
|
||||
if value then
|
||||
local valueStr = (type(value) == "table" and json.encode(value) or tostring(value))
|
||||
print(string.format("^6Bridge^7: ^7[^3%d^7]: ^7(^5%s^7): %s".."^7", i, type(value), valueStr))
|
||||
end
|
||||
end end
|
||||
origTriggerClientEvent(name, ...)
|
||||
end
|
||||
|
||||
function RegisterCommand(command, funct, restrict)
|
||||
if Config.System.EventDebug then
|
||||
print("^6Bridge^7: ^2Registering ^2Command^7: /"..command.." ^7| ^4Funct^7: "..tostring(funct):gsub("function: ", "").." ^7| ^4Admin^7: "..(restict and "true" or "false")..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
origRegisterCommand(command, funct, restrict)
|
||||
end
|
||||
|
||||
function ExecuteCommand(comm) -- Client side, execute /command
|
||||
if Config.System.EventDebug then
|
||||
print("^6Bridge^7: "..GetPrintTime().." ^2Triggering ^3ExecuteCommand^7: /"..comm..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
origExecuteCommand(comm)
|
||||
end
|
||||
|
||||
function pairs(tbl)
|
||||
if not tbl then
|
||||
print("^1Error^7: ^1nil ^2for ^3pairs^7(), ^2setting to ^7{} ^2to prevent break^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
return origPairs({})
|
||||
end
|
||||
return origPairs(tbl)
|
||||
end
|
||||
|
||||
function ipairs(tbl)
|
||||
local tbl = tbl
|
||||
if not tbl then
|
||||
if Config.System.EventDebug then
|
||||
print("^1Error^7: ^3iPairs^7() ^1nil ^2recieved^7, ^2setting to ^7{} ^2to prevent break^7"..getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
tbl = {}
|
||||
end
|
||||
return pairsByKeys(tbl) -- change to pairsByKeys for less errors
|
||||
end
|
||||
|
||||
--[[
|
||||
local origPrint = print
|
||||
function print(...)
|
||||
origPrint(getDebugInfo(debug.getinfo(2, "nSl"))..":")
|
||||
origPrint(...)
|
||||
end
|
||||
]]
|
||||
110
shared/_loaders.lua
Normal file
110
shared/_loaders.lua
Normal file
@@ -0,0 +1,110 @@
|
||||
--- Executes a function when the player character is loaded into the game.
|
||||
---
|
||||
--- This function sets up event listeners for player loading based on the game framework detected (e.g., QB, ESX, OX).
|
||||
---
|
||||
--- If `onStart` is `true`, it will also attempt to execute the function on resource start after ensuring the player is logged in. (Helpful for debugging)
|
||||
---
|
||||
--- @param func function The function to execute when the player is loaded.
|
||||
--- @param onStart boolean (optional) If `true`, the function will also execute on resource start. Default is `false`.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- onPlayerLoaded(function()
|
||||
--- -- Your code here
|
||||
--- end, true)
|
||||
--- ```
|
||||
function onPlayerLoaded(func, onStart)
|
||||
local onPlayerName = ""
|
||||
local loaded = false
|
||||
if onStart then
|
||||
onResourceStart(function()
|
||||
if not LocalPlayer.state.isLoggedIn then
|
||||
Wait(3000)
|
||||
if not LocalPlayer.state.isLoggedIn then -- If the player is not logged in after waiting, skip execution
|
||||
return
|
||||
end
|
||||
end
|
||||
loaded = true -- Mark as already loaded
|
||||
debugPrint("^6Bridge^7: ^2Loading ^3onResourceStart^7() ^2through ^3onPlayerLoaded^7()")
|
||||
Wait(2000)
|
||||
func()
|
||||
end, true)
|
||||
end
|
||||
if not loaded then
|
||||
local tempFunc = function()
|
||||
debugPrint("^6Bridge^7: ^2Executing ^3onPlayerLoaded^7()")
|
||||
func()
|
||||
end
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then onPlayerName = QBExport
|
||||
AddEventHandler('QBCore:Client:OnPlayerLoaded', tempFunc)
|
||||
elseif isStarted(ESXExport) then onPlayerName = ESXExport
|
||||
AddEventHandler('esx:playerLoaded', tempFunc)
|
||||
elseif isStarted(OXCoreExport) then onPlayerName = OXCoreExport
|
||||
AddEventHandler('ox:playerLoaded', tempFunc)
|
||||
end
|
||||
if onPlayerName ~= "" then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3onPlayerLoaded^2 with ^7"..onPlayerName)
|
||||
else
|
||||
print("^4ERROR^7: ^2No Core detected for onPlayerLoaded ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Executes a function when the resource starts.
|
||||
---
|
||||
--- This function wraps the `onResourceStart` event, allowing you to execute code when the resource starts.
|
||||
---
|
||||
--- @param func function The function to execute on resource start.
|
||||
--- @param thisScript boolean (optional) If `true`, only runs the function when this resource starts. Default is `true`.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- onResourceStart(function()
|
||||
--- -- Your code here
|
||||
--- end, true)
|
||||
--- ```
|
||||
function onResourceStart(func, thisScript)
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3onResourceStart^2")
|
||||
AddEventHandler('onResourceStart', function(resourceName)
|
||||
if getScript() == resourceName and (thisScript or true) then
|
||||
func()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Executes a function when the resource stops.
|
||||
---
|
||||
--- This function wraps the `onResourceStop` event, allowing you to execute code when the resource stops.
|
||||
---
|
||||
--- @param func function The function to execute on resource stop.
|
||||
--- @param thisScript boolean (optional) If `true`, only runs the function when this resource stops. Default is `true`.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- onResourceStop(function()
|
||||
--- -- Cleanup code here
|
||||
--- end, true)
|
||||
--- ```
|
||||
function onResourceStop(func, thisScript)
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3onResourceStop^2")
|
||||
AddEventHandler('onResourceStop', function(resourceName)
|
||||
if getScript() == resourceName and (thisScript or true) then
|
||||
func()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Waits until the player is logged in before continuing execution.
|
||||
---
|
||||
--- This function blocks execution until `LocalPlayer.state.isLoggedIn` is `true`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- waitForLogin()
|
||||
--- ```
|
||||
function waitForLogin()
|
||||
while not LocalPlayer.state.isLoggedIn do
|
||||
debugPrint("Waiting")
|
||||
Wait(100)
|
||||
end
|
||||
end
|
||||
68
shared/callback.lua
Normal file
68
shared/callback.lua
Normal file
@@ -0,0 +1,68 @@
|
||||
--- Registers a callback function with the appropriate framework.
|
||||
---
|
||||
--- This function checks which framework is started (e.g., OX, QB, ESX) and registers the callback accordingly.
|
||||
--- It adapts the callback function to match the expected signature for the framework.
|
||||
---
|
||||
---@param callbackName string The name of the callback to register.
|
||||
---@param funct function The function to be called when the callback is triggered.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- createCallback('myCallback', function(source, ...)
|
||||
--- -- Your callback code here
|
||||
--- end)
|
||||
--- ```
|
||||
function createCallback(callbackName, funct)
|
||||
if isStarted(OXLibExport) then
|
||||
lib.callback.register(callbackName, funct)
|
||||
else
|
||||
local adaptedFunction = function(source, cb, ...)
|
||||
local result = funct(source, ...)
|
||||
cb(result)
|
||||
end
|
||||
|
||||
if isStarted(QBExport) then
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Core.Functions.CreateCallback(callbackName, adaptedFunction)
|
||||
elseif isStarted(ESXExport) then
|
||||
ESX.RegisterServerCallback(callbackName, adaptedFunction)
|
||||
else
|
||||
print("^6Bridge^7: ^1ERROR^7: ^3Can't find any script to register callback with", callbackName)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Triggers a server callback and returns the result.
|
||||
---
|
||||
--- This function triggers a server callback using the appropriate framework's method and awaits the result.
|
||||
---
|
||||
---@param callbackName string The name of the callback to trigger.
|
||||
---@param ... any Additional arguments to pass to the callback.
|
||||
---
|
||||
---@return any any The result returned by the callback function.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local result = triggerCallback('myCallback', arg1, arg2)
|
||||
--- ```
|
||||
function triggerCallback(callbackName, ...)
|
||||
local result = nil
|
||||
if isStarted(OXLibExport) then
|
||||
result = lib.callback.await(callbackName, false, ...)
|
||||
elseif isStarted(QBExport) then
|
||||
local p = promise.new()
|
||||
Core.Functions.TriggerCallback(callbackName, function(cbResult)
|
||||
p:resolve(cbResult)
|
||||
end, ...)
|
||||
result = Citizen.Await(p)
|
||||
elseif isStarted(ESXExport) then
|
||||
local p = promise.new()
|
||||
ESX.TriggerServerCallback(callbackName, function(cbResult)
|
||||
p:resolve(cbResult)
|
||||
end, ...)
|
||||
result = Citizen.Await(p)
|
||||
else
|
||||
print("^6Bridge^7: ^1ERROR^7: ^3Can't find any script to trigger callback with", callbackName)
|
||||
end
|
||||
return result
|
||||
end
|
||||
290
shared/contextmenus.lua
Normal file
290
shared/contextmenus.lua
Normal file
@@ -0,0 +1,290 @@
|
||||
--- Opens a menu using the configured menu system.
|
||||
---
|
||||
--- This function translates code and creates menus in several different menu scripts, depending on the configured menu system specified in `Config.System.Menu`.
|
||||
---
|
||||
---@param Menu table A table containing the menu options to display.
|
||||
--- Each menu item can include:
|
||||
--- - **header** (`string`): The text to display for the menu item.
|
||||
--- - **txt** (`string`, optional): Additional text or description.
|
||||
--- - **icon** (`string`, optional): Icon to display with the menu item.
|
||||
--- - **onSelect** (`function`, optional): Function to execute when the menu item is selected.
|
||||
--- - **arrow** (`boolean`, optional): Whether to display an arrow next to the item (for certain menus).
|
||||
--- - **params** (`table`, optional): Additional parameters, such as events and arguments.
|
||||
--- - **isMenuHeader** (`boolean`, optional): Marks the item as a header.
|
||||
--- - **disabled** (`boolean`, optional): Disables the menu item if `true`.
|
||||
---
|
||||
---@param data table A table containing configuration data for the menu.
|
||||
--- - **header** (`string`): The header/title of the menu.
|
||||
--- - **headertxt** (`string`, optional): Additional header text.
|
||||
--- - **onBack** (`function`, optional): Function to call when the "Return" option is selected.
|
||||
--- - **onExit** (`function`, optional): Function to call when the menu is exited.
|
||||
--- - **onSelected** (`function`, optional): Function to call when a menu item is selected (for certain menu systems).
|
||||
--- - **canClose** (`boolean`, optional): Whether the menu can be closed by the user.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- openMenu({
|
||||
--- { header = "Option 1", txt = "Description 1", onSelect = function() print("Option 1 selected") end },
|
||||
--- { header = "Option 2", txt = "Description 2", onSelect = function() print("Option 2 selected") end },
|
||||
--- }, {
|
||||
--- header = "Main Menu",
|
||||
--- headertxt = "Select an option",
|
||||
--- onBack = function() print("Return selected") end,
|
||||
--- onExit = function() print("Menu closed") end,
|
||||
--- canClose = true,
|
||||
--- })
|
||||
--- ```
|
||||
function openMenu(Menu, data)
|
||||
if Config.System.Menu == "jim" then
|
||||
if data.onBack then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-arrow-left",
|
||||
title = "Return",
|
||||
onSelect = data.onBack,
|
||||
})
|
||||
end
|
||||
exports["jim-nui"]:openMenu({
|
||||
title = data.header..(data.headertxt and " -- "..data.headertxt or ""),
|
||||
canClose = data.canClose and data.canClose or nil,
|
||||
onClose = (data.onBack and data.onBack) or (data.onExit and data.onExit) or nil,
|
||||
onExit = data.onExit and data.onExit or nil,
|
||||
options = Menu,
|
||||
})
|
||||
|
||||
elseif Config.System.Menu == "ox" then
|
||||
local index = nil
|
||||
if data.onBack and not data.onSelected then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-arrow-left",
|
||||
title = "Return",
|
||||
onSelect = data.onBack,
|
||||
label = "Return",
|
||||
})
|
||||
end
|
||||
for k in pairs(Menu) do
|
||||
if data.onSelected and Menu[k].arrow then
|
||||
Menu[k].icon = "fas fa-angle-right"
|
||||
end
|
||||
if not Menu[k].title then
|
||||
if Menu[k].header ~= nil and Menu[k].header ~= "" then
|
||||
Menu[k].title = Menu[k].header
|
||||
Menu[k].label = Menu[k].header
|
||||
if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end
|
||||
else
|
||||
Menu[k].title = Menu[k].txt
|
||||
Menu[k].label = Menu[k].txt
|
||||
end
|
||||
end
|
||||
if Menu[k].params then
|
||||
Menu[k].event = Menu[k].params.event
|
||||
Menu[k].args = Menu[k].params.args or {}
|
||||
end
|
||||
if Menu[k].isMenuHeader then
|
||||
Menu[k].disabled = true
|
||||
end
|
||||
end
|
||||
local menuID = 'Menu'
|
||||
(data.onSelected and lib.registerMenu or lib.registerContext)({
|
||||
id = menuID,
|
||||
title = data.header..br..br..(data.headertxt and data.headertxt or ""),
|
||||
position = 'top-right',
|
||||
options = Menu,
|
||||
canClose = data.canClose and data.canClose or nil,
|
||||
onClose = (data.onBack and data.onBack) or (data.onExit and data.onExit) or nil,
|
||||
onExit = data.onExit and data.onExit or nil,
|
||||
onSelected = data.onSelected and (function(selected) index = selected end) or nil,
|
||||
}, data.onSelected and (function(x, y, args)
|
||||
if Menu[x].refresh then
|
||||
if Menu[x].onSelect then
|
||||
Menu[x].onSelect()
|
||||
end
|
||||
lib.showMenu(menuID, index)
|
||||
else
|
||||
if Menu[x].onSelect then
|
||||
Menu[x].onSelect()
|
||||
else
|
||||
lib.showMenu(menuID, index)
|
||||
end
|
||||
end
|
||||
end) or nil)
|
||||
if data.onSelected then
|
||||
lib.showMenu(menuID, 1)
|
||||
else
|
||||
lib.showContext(menuID)
|
||||
end
|
||||
|
||||
elseif Config.System.Menu == "qb" then
|
||||
if data.onBack then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-arrow-left",
|
||||
header = " ",
|
||||
txt = "Return",
|
||||
params = {
|
||||
isAction = true,
|
||||
event = data.onBack,
|
||||
},
|
||||
})
|
||||
elseif data.canClose then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-xmark",
|
||||
header = " ",
|
||||
txt = "Close",
|
||||
params = {
|
||||
isAction = true,
|
||||
event = data.onExit and data.onExit or (function() exports[QBMenuExport]:closeMenu() end),
|
||||
},
|
||||
})
|
||||
end
|
||||
if data.header ~= nil then
|
||||
local tempMenu = {}
|
||||
for k, v in pairs(Menu) do tempMenu[k + 1] = v end
|
||||
tempMenu[1] = { header = data.header, txt = data.headertxt or "", isMenuHeader = true }
|
||||
Menu = tempMenu
|
||||
end
|
||||
for k in pairs(Menu) do
|
||||
if not Menu[k].params or not Menu[k].params.event then
|
||||
if Menu[k].onSelect then
|
||||
Menu[k].params = {
|
||||
isAction = true,
|
||||
event = Menu[k].onSelect,
|
||||
}
|
||||
else
|
||||
Menu[k].params = {
|
||||
isAction = true,
|
||||
event = function() end,
|
||||
}
|
||||
end
|
||||
end
|
||||
if not Menu[k].header then Menu[k].header = " " end
|
||||
if Menu[k].arrow then Menu[k].icon = "fas fa-angle-right" end
|
||||
end
|
||||
exports[QBMenuExport]:openMenu(Menu)
|
||||
|
||||
elseif Config.System.Menu == "gta" then
|
||||
WarMenu.CreateMenu(tostring(Menu),
|
||||
data.header,
|
||||
data.headertxt or " ",
|
||||
{
|
||||
titleColor = { 222, 255, 255 },
|
||||
maxOptionCountOnScreen = 15,
|
||||
width = 0.25,
|
||||
x = 0.7,
|
||||
})
|
||||
if WarMenu.IsAnyMenuOpened() then return end
|
||||
WarMenu.OpenMenu(tostring(Menu))
|
||||
CreateThread(function()
|
||||
local close = true
|
||||
while true do
|
||||
if WarMenu.Begin(tostring(Menu)) then
|
||||
if data.onBack then
|
||||
if WarMenu.SpriteButton("Return", 'commonmenu', "arrowleft", 127, 127, 127) then
|
||||
WarMenu.CloseMenu()
|
||||
Wait(10)
|
||||
data.onBack()
|
||||
end
|
||||
end
|
||||
for k in pairs(Menu) do
|
||||
local pressed = WarMenu.Button(Menu[k].header)
|
||||
if not Menu[k].header then
|
||||
Menu[k].header = Menu[k].txt
|
||||
Menu[k].txt = nil
|
||||
end
|
||||
if Menu[k].txt and Menu[k].txt ~= "" and WarMenu.IsItemHovered() then
|
||||
if Menu[k].disabled or Menu[k].isMenuHeader then
|
||||
WarMenu.ToolTip("~r~"..Menu[k].txt, 0.18, true)
|
||||
else
|
||||
WarMenu.ToolTip(
|
||||
(Menu[k].blip and "~BLIP_".."8".."~ " or "")..
|
||||
Menu[k].txt:gsub("%:", ":~g~"):gsub("%\n", "\n~s~"), 0.18,
|
||||
true)
|
||||
end
|
||||
end
|
||||
if pressed and not Menu[k].isMenuHeader then
|
||||
WarMenu.CloseMenu()
|
||||
close = false
|
||||
Menu[k].onSelect()
|
||||
end
|
||||
end
|
||||
WarMenu.End()
|
||||
else
|
||||
return
|
||||
end
|
||||
if not WarMenu.IsAnyMenuOpened() and close then
|
||||
stopTempCam(cam)
|
||||
if data.onExit then data.onExit() end
|
||||
end
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
|
||||
elseif Config.System.Menu == "esx" then
|
||||
for k in pairs(Menu) do
|
||||
Menu[k].label = Menu[k].header
|
||||
Menu[k].name = "button"..k
|
||||
end
|
||||
if data.canClose then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-xmark",
|
||||
label = "Close",
|
||||
name = "close",
|
||||
onSelect = data.onExit,
|
||||
})
|
||||
end
|
||||
if data.onBack then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-arrow-left",
|
||||
label = "Return",
|
||||
name = "return",
|
||||
onSelect = data.onBack,
|
||||
})
|
||||
end
|
||||
|
||||
ESX.UI.Menu.Open("default", getScript(), "Example_Menu", {
|
||||
title = data.header,
|
||||
align = 'top-right',
|
||||
elements = Menu,
|
||||
},
|
||||
function(menuData, menu)
|
||||
for k in pairs(Menu) do
|
||||
if menuData.current.name == Menu[k].name then
|
||||
menu.close()
|
||||
Wait(10)
|
||||
Menu[k].onSelect()
|
||||
end
|
||||
end
|
||||
end,
|
||||
function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
--- A line break constant used for formatting menu headers.
|
||||
br = (Config.System.Menu == "ox" or Config.System.Menu == "gta") and "\n" or "<br>"
|
||||
|
||||
--- Checks if the menu system is classified as 'ox' or 'gta'.
|
||||
---
|
||||
--- This function is used to decide how to make line breaks in menu headers.
|
||||
---
|
||||
--- @return boolean Returns `true` if the menu system is 'ox' or 'gta'; otherwise, `false`.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- if isOx() then
|
||||
--- -- Use specific formatting
|
||||
--- end
|
||||
--- ```
|
||||
function isOx() return (Config.System.Menu == "ox" or Config.System.Menu == "gta") end
|
||||
|
||||
|
||||
--- Checks if any WarMenu menu is currently open.
|
||||
---
|
||||
--- @return boolean Returns `true` if a WarMenu menu is open; otherwise, `false`.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- if isWarMenuOpen() then
|
||||
--- -- Do something
|
||||
--- end
|
||||
--- ```
|
||||
function isWarMenuOpen() if Config.System.Menu == "gta" then return WarMenu.IsAnyMenuOpened() else return false end end
|
||||
170
shared/coreloader.lua
Normal file
170
shared/coreloader.lua
Normal file
@@ -0,0 +1,170 @@
|
||||
-- Create empty Variables --
|
||||
Items, Vehicles, Jobs, Gangs, Core, ESX = {}, nil, nil, nil, nil, nil
|
||||
|
||||
-- Correct QB inventory export (if needed) from 'qb-inventory' to 'ps-inventory' or 'lj-inventory' --
|
||||
Exports.QBInv = (isStarted("ps-inventory") and "ps-inventory") or (isStarted("lj-inventory") and "lj-inventory") or Exports.QBInv
|
||||
|
||||
-- Create simple variables based on the corresponding framework exports --
|
||||
OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport = Exports.OXLibExport or "", Exports.QBXExport or "", Exports.QBExport or "", Exports.ESXExport or "", Exports.OXCoreExport or ""
|
||||
|
||||
-- Create simple variables based on the corresponding inventory names --
|
||||
OXInv, QBInv, PSInv, QSInv, CoreInv, CodeMInv, OrigenInv = Exports.OXInv or "", Exports.QBInv or "", Exports.PSInv or "", Exports.QSInv or "", Exports.CoreInv or "", Exports.CodeMInv or "", Exports.OrigenInv or ""
|
||||
|
||||
-- QB-Menu export name grabbed from exports.lua --
|
||||
QBMenuExport = Exports.QBMenuExport or ""
|
||||
|
||||
-- Target exports based on what is loaded --
|
||||
QBTargetExport, OXTargetExport = Exports.QBTargetExport or "", Exports.OXTargetExport or ""
|
||||
|
||||
-- If Debug mode is on in the loading script, print the list of found exports --
|
||||
-- Some may "lie", 'ox_target' attempts to use 'qb-target' exports and this print will say its loaded (which is technically true) --
|
||||
for _, v in pairs(Exports) do
|
||||
if isStarted(v) then debugPrint("^6Bridge^7: '^3"..v.."^7' ^2export found ^7") end
|
||||
end
|
||||
|
||||
local itemResource, jobResource, vehResource = "", "", ""
|
||||
|
||||
-- Load item lists --
|
||||
-- Complies the items from ox_inventory, qb-core or esx into 'Items' and loads them in a layout similar to qb-core's Shared items.lua --
|
||||
-- For example this makes it so instead of QBCore.Shared.Items[item], you can load 'Item[item]' in the script --
|
||||
if isStarted(OXInv) then itemResource = OXInv
|
||||
Items = exports[OXInv]:Items()
|
||||
for k, v in pairs(Items) do
|
||||
if v.client and v.client.image then
|
||||
Items[k].image = (v.client.image):gsub("nui://"..OXInv.."/web/images/", "")
|
||||
else
|
||||
Items[k].image = k..".png"
|
||||
end
|
||||
Items[k].hunger = v.client and v.client.hunger or nil
|
||||
Items[k].thirst = v.client and v.client.thirst or nil
|
||||
end
|
||||
|
||||
elseif isStarted(QBExport) then itemResource = QBExport
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Items = Core and Core.Shared.Items or nil
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
RegisterNetEvent('QBCore:Client:UpdateObject', function()
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Items = Core and Core.Shared.Items or nil
|
||||
end)
|
||||
end
|
||||
|
||||
elseif isStarted(ESXExport) then itemResource = ESXExport
|
||||
ESX = exports[ESXExport]:getSharedObject()
|
||||
Items = ESX and ESX.Items or nil
|
||||
end
|
||||
-- If it fails to load items, then it will print the error below --
|
||||
-- If it loads them and debug is on, print how many items and where from --
|
||||
if not Items then
|
||||
print("^4ERROR^7: ^2No Core Items detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Items).." ^3Items^2 from ^7" .. itemResource)
|
||||
end
|
||||
|
||||
-- Load Vehicles --
|
||||
-- Complies the vehicles from the detected frameworks into a table in the style of qb-cores shared vehicles.lua --
|
||||
-- For example, instead of using QBCore.Shared.Vehicles[vehicle] you can load 'Vehicles[vehicle]' in the script --
|
||||
if isStarted(QBXExport) or isStarted(QBExport) then
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Vehicles = Core and Core.Shared.Vehicles
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
RegisterNetEvent('QBCore:Client:UpdateObject', function()
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Vehicles = Core and Core.Shared.Vehicles
|
||||
end)
|
||||
end
|
||||
vehResource = QBExport
|
||||
elseif isStarted(OXCoreExport) then
|
||||
Vehicles = {}
|
||||
for k, v in pairs(Ox.GetVehicleData()) do
|
||||
Vehicles[k] = { model = k, price = v.price, name = v.name, brand = v.make }
|
||||
end
|
||||
vehResource = OXCoreExport
|
||||
elseif isStarted(ESXExport) then
|
||||
-- print("^6Bridge^7: ^2Loading ^3Vehicles^2 from ^7"..ESXExport)
|
||||
-- print("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..ESXExport)
|
||||
CreateThread(function()
|
||||
if isServer() then
|
||||
createCallback(getScript()..":getVehiclesPrices", function(source)
|
||||
Vehicles = MySQL.query.await('SELECT model, price, name FROM vehicles')
|
||||
vehResource = ESXExport
|
||||
return Vehicles
|
||||
end)
|
||||
end
|
||||
if not isServer() then
|
||||
local TempVehicles = triggerCallback(getScript()..":getVehiclesPrices")
|
||||
for _, v in pairs(TempVehicles) do
|
||||
Vehicles = Vehicles or {}
|
||||
Vehicles[v.model] = { model = v.model, price = v.price, name = v.name, brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper) }
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
if vehResource == nil then
|
||||
print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..vehResource)
|
||||
end
|
||||
|
||||
-- Load Jobs --
|
||||
-- Attempts to load the details of jobs and gangs and compile into tables --
|
||||
-- For example, instead of using QBCore.Shared.Jobs[job] you can load 'Jobs[job]' in the script --
|
||||
if isStarted(QBXExport) then jobResource = QBXExport
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Jobs, Gangs = exports[QBXExport]:GetJobs(), exports[QBXExport]:GetGangs()
|
||||
|
||||
elseif isStarted(OXCoreExport) then jobResource = OXExport
|
||||
CreateThread(function()
|
||||
if isServer() then
|
||||
createCallback(getScript()..":getOxGroups", function(source)
|
||||
Jobs = MySQL.query.await('SELECT * FROM `ox_groups`') return Jobs
|
||||
end)
|
||||
else
|
||||
local TempJobs = triggerCallback(getScript()..":getOxGroups")
|
||||
Jobs = TempJobs or {}
|
||||
for k, v in pairs(TempJobs) do
|
||||
local grades = {}
|
||||
for i = 1, #v.grades do grades[i] = { name = v.grades[i], isboss = (i == #v.grades)} end
|
||||
Jobs[v.name] = { label = v.label, grades = grades }
|
||||
end
|
||||
Gangs = Jobs
|
||||
end
|
||||
end)
|
||||
|
||||
elseif isStarted(QBExport) then jobResource = QBExport
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
RegisterNetEvent('QBCore:Client:UpdateObject', function()
|
||||
Core = exports[QBExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
end)
|
||||
end
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
--print("^6Bridge^7: ^2Loading ^3Jobs^7/^3Gangs^2 from ^7"..ESXExport)
|
||||
ESX = exports[ESXExport]:getSharedObject()
|
||||
if isServer() then
|
||||
Jobs = ESX.GetJobs()
|
||||
for k, v in pairs(Jobs) do
|
||||
local count = countTable(Jobs[k].grades)-1
|
||||
Jobs[k].grades[tostring(count)].isBoss = true
|
||||
end
|
||||
Gangs = Jobs
|
||||
end
|
||||
CreateThread(function()
|
||||
while not ESX do Wait(0) end
|
||||
if isServer() then
|
||||
createCallback(getScript()..":getJobs", function(source)
|
||||
return Jobs
|
||||
end)
|
||||
end
|
||||
if not isServer() then
|
||||
Jobs = triggerCallback(getScript()..":getJobs")
|
||||
Gangs = Jobs
|
||||
end
|
||||
end)
|
||||
end
|
||||
if not isStarted(ESXExport) and Jobs then
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Jobs).." ^3Jobs^2 from ^7"..jobResource, "^6Bridge^7: ^2Loading ^6"..countTable(Gangs).." ^3Gangs^2 from ^7"..jobResource)
|
||||
end
|
||||
481
shared/crafting.lua
Normal file
481
shared/crafting.lua
Normal file
@@ -0,0 +1,481 @@
|
||||
local CraftLock = false
|
||||
|
||||
--- Opens a crafting menu based on the provided data.
|
||||
---
|
||||
--- This function checks job requirements, prepares the menu options, and opens the crafting menu.
|
||||
--- It handles item availability, crafting recipes, and displays appropriate icons and labels.
|
||||
---
|
||||
---@param data table A table containing crafting menu data.
|
||||
--- - **craftable** (`table`): The crafting options and settings.
|
||||
--- - **Header** (`string`): The header/title of the crafting menu.
|
||||
--- - **Recipes** (`table`): A list of crafting recipes.
|
||||
--- - **coords** (`vector3`): The coordinates where the crafting menu is being opened.
|
||||
--- - **stashTable** (`string` or `table`, optional): The stash name(s) to check for item availability.
|
||||
--- - **stashName** (`string` or `table`, optional): Alias for `stashTable`.
|
||||
--- - **job** (`string` or `table`, optional): Job(s) required to access the crafting menu.
|
||||
--- - **gang** (`string` or `table`, optional): Gang(s) required to access the crafting menu.
|
||||
--- - **onBack** (`function`, optional): Function to call when returning from the menu.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- craftingMenu({
|
||||
--- craftable = {
|
||||
--- Header = "Weapon Crafting",
|
||||
--- Recipes = {
|
||||
--- [1] = {
|
||||
--- ["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 },
|
||||
--- amount = 1,
|
||||
--- },
|
||||
--- -- More recipes...
|
||||
--- },
|
||||
--- Anims = {
|
||||
--- animDict = "amb@prop_human_parking_meter@male@idle_a",
|
||||
--- anim = "idle_a",
|
||||
--- },
|
||||
--- },
|
||||
--- coords = vector3(100.0, 200.0, 300.0),
|
||||
--- stashTable = "crafting_stash",
|
||||
--- job = "mechanic", -- Optional
|
||||
--- onBack = function() print("Returning to previous menu") end,
|
||||
--- })
|
||||
--- ```
|
||||
function craftingMenu(data)
|
||||
if CraftLock then return end
|
||||
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
|
||||
if Config.System.Menu == "jim" then
|
||||
triggerNotify(nil, "Thinking", "info")
|
||||
else
|
||||
openMenu({ { header = "Thinking...", icon = "fas fa-hourglass-end", isMenuHeader = true } }, { header = "Crafting Menu" } )
|
||||
end
|
||||
if data.stashTable then data.stashName = data.stashTable end
|
||||
local Menu, hasjob = {}, false
|
||||
local Recipes = data.craftable.Recipes
|
||||
local tempCarryTable = {}
|
||||
for i = 1, #Recipes do
|
||||
for k in pairs(Recipes[i]) do
|
||||
if k ~= "amount" and k ~= "metadata" and k ~= "job" and k ~= "gang" then
|
||||
tempCarryTable[k] = Recipes[i].amount or 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable)
|
||||
for i = 1, #Recipes do
|
||||
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
|
||||
for k, v in pairs(Recipes[i]) do
|
||||
if k ~= "amount" and k ~= "metadata" and k ~= "job" and k ~= "gang" then
|
||||
if Recipes[i].job then
|
||||
for l, b in pairs(Recipes[i].job) do
|
||||
hasjob = hasJob(l, nil, b)
|
||||
if hasjob == true then break end
|
||||
end
|
||||
else hasjob = true end
|
||||
local setheader, settext, disable, metadata = "", "", false, (Recipes[i]["metadata"] or nil)
|
||||
if hasjob then
|
||||
local itemTable = {}
|
||||
local metaTable = {}
|
||||
for l, b in pairs(Recipes[i][tostring(k)]) do
|
||||
settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "")
|
||||
metaTable[Items[l] and Items[l].label or "error - "..l] = b
|
||||
itemTable[l] = b
|
||||
Wait(0)
|
||||
end
|
||||
while not canCarryTable do Wait(0) end
|
||||
disable = not checkHasItem(data.stashName, itemTable)
|
||||
setheader = ((metadata and metadata.label) or (Items[tostring(k)] and Items[tostring(k)].label) or "error - " .. tostring(k)) .. (Recipes[i]["amount"] > 1 and " x" .. Recipes[i]["amount"] or "")
|
||||
if not disable then
|
||||
if not canCarryTable[k] then setheader = setheader .. " 📦"
|
||||
else setheader = setheader .. " ✔️" end
|
||||
elseif not canCarryTable[k] then setheader = setheader .. " 📦" end
|
||||
Menu[#Menu + 1] = {
|
||||
arrow = not disable and canCarryTable[k],
|
||||
disable = isStarted(QBMenuExport) and disable and not canCarryTable[k],
|
||||
icon = invImg((metadata and metadata.image) or tostring(k)),
|
||||
image = invImg((metadata and metadata.image) or tostring(k)),
|
||||
header = setheader..((disable or not canCarryTable[k]) and " ❌" or ""),
|
||||
txt = isStarted(QBMenuExport) and settext or nil,
|
||||
--metadata = debugMode and Recipes[i]["metadata"] or nil,
|
||||
metadata = metaTable,
|
||||
onSelect = ((not disable and canCarryTable[k]) and (function()
|
||||
local transdata = { item = k, craft = data.craftable.Recipes[i], craftable = data.craftable, coords = data.coords, stashName = data.stashName, onBack = data.onBack, metadata = Recipes[i]["metadata"] }
|
||||
if Config.Crafting.MultiCraft then multiCraft(transdata) else makeItem(transdata) end
|
||||
end) or nil),
|
||||
}
|
||||
end
|
||||
end
|
||||
Wait(0)
|
||||
end
|
||||
end
|
||||
openMenu(Menu, { header = data.craftable.Header, onBack = data.onBack or nil, canClose = true, onExit = function() end, })
|
||||
lookEnt(data.coords)
|
||||
end
|
||||
|
||||
--- Opens a menu for selecting the quantity to craft.
|
||||
---
|
||||
--- This function presents the player with options to craft multiple quantities of an item, based on `Config.Crafting.MultiCraftAmounts`.
|
||||
---
|
||||
---@param data table A table containing crafting data.
|
||||
--- - **item** (`string`): The item to craft.
|
||||
--- - **craft** (`table`): The crafting recipe for the item.
|
||||
--- - **craftable** (`table`): The crafting options and settings.
|
||||
--- - **coords** (`vector3`): The coordinates where the crafting is taking place.
|
||||
--- - **stashName** (`string` or `table`, optional): The stash name(s) to check for item availability.
|
||||
--- - **onBack** (`function`, optional): Function to call when returning from the menu.
|
||||
--- - **metadata** (`table`, optional): Metadata for the crafted item.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- multiCraft({
|
||||
--- item = "weapon_pistol",
|
||||
--- craft = { ["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 }, amount = 1 },
|
||||
--- craftable = craftingOptions,
|
||||
--- coords = vector3(100.0, 200.0, 300.0),
|
||||
--- stashName = "crafting_stash",
|
||||
--- onBack = function() craftingMenu(data) end,
|
||||
--- metadata = { label = "Custom Pistol", image = "custom_pistol.png" },
|
||||
--- })
|
||||
--- ```
|
||||
function multiCraft(data)
|
||||
local Menu = {}
|
||||
local success = Config.Crafting.MultiCraftAmounts
|
||||
local metadata = data.metadata or nil
|
||||
Menu[#Menu+1] = {
|
||||
isMenuHeader = true,
|
||||
icon = invImg(metadata and metadata.image or data.item),
|
||||
header = metadata and metadata.label or Items[data.item].label,
|
||||
}
|
||||
for k in pairsByKeys(success) do
|
||||
local settext = ""
|
||||
local itemTable = {}
|
||||
for l, b in pairs(data.craft[data.item]) do
|
||||
itemTable[l] = (b * k)
|
||||
settext = settext..(settext ~= "" and br or "")..Items[l].label..(b*k > 1 and "- x"..b*k or "")
|
||||
Wait(0)
|
||||
end
|
||||
local disable, stashname = checkHasItem(data.stashName, itemTable)
|
||||
Menu[#Menu + 1] = {
|
||||
isMenuHeader = not disable,
|
||||
arrow = disable,
|
||||
header = "Craft - x"..k * data.craft.amount,
|
||||
txt = settext,
|
||||
onSelect = function ()
|
||||
makeItem({item = data.item, craft = data.craft, craftable = data.craftable, amount = k, coords = data.coords, stashName = stashname, stashTable = data.stashName, onBack = data.onBack, metadata = data.metadata })
|
||||
end,
|
||||
}
|
||||
end
|
||||
openMenu(Menu, { header = data.craftable.Header, onBack = function() craftingMenu(data) end, })
|
||||
end
|
||||
|
||||
--- Initiates the crafting process for a specified item.
|
||||
---
|
||||
--- This function handles the crafting animation, progress bar, item removal, and item creation.
|
||||
---
|
||||
---@param data table A table containing crafting data.
|
||||
--- - **item** (`string`): The item to craft.
|
||||
--- - **craft** (`table`): The crafting recipe for the item.
|
||||
--- - **craftable** (`table`): The crafting options and settings.
|
||||
--- - **amount** (`number`, optional): The quantity to craft. Default is `1`.
|
||||
--- - **coords** (`vector3`): The coordinates where the crafting is taking place.
|
||||
--- - **stashName** (`string` or `table`, optional): The stash name(s) to remove items from.
|
||||
--- - **stashTable** (`string` or `table`, optional): Alias for `stashName`.
|
||||
--- - **onBack** (`function`, optional): Function to call when returning from the menu.
|
||||
--- - **metadata** (`table`, optional): Metadata for the crafted item.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- makeItem({
|
||||
--- item = "weapon_pistol",
|
||||
--- craft = { ["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 }, amount = 1 },
|
||||
--- craftable = craftingOptions,
|
||||
--- amount = 2,
|
||||
--- coords = vector3(100.0, 200.0, 300.0),
|
||||
--- stashName = "crafting_stash",
|
||||
--- onBack = function() craftingMenu(data) end,
|
||||
--- metadata = { label = "Custom Pistol", image = "custom_pistol.png" },
|
||||
--- })
|
||||
--- ```
|
||||
function makeItem(data)
|
||||
if CraftLock then return end
|
||||
CraftLock = true
|
||||
if data.stashTable then data.stashName = data.stashTable end
|
||||
local bartime = data.craftable.progressBar and data.craftable.progressBar.time or 5000
|
||||
local bartext = (data.craftable.progressBar and data.craftable.progressBar.label) or (Loc[Config.Lan].progressbar and Loc[Config.Lan].progressbar["progress_make"]) or "Making a"
|
||||
local animDict = data.craftable.Anims and data.craftable.Anims.animDict or "amb@prop_human_parking_meter@male@idle_a"
|
||||
local anim = data.craftable.Anims and data.craftable.Anims.anim or "idle_a"
|
||||
local amount = data.amount and (data.amount ~= 1) and data.amount or 1
|
||||
local metadata = data.metadata or nil
|
||||
local prop = data.craftable.Anims and data.craftable.Anims.prop or nil
|
||||
|
||||
local crafted, crafting = true, true
|
||||
local cam = createTempCam(PlayerPedId(), data.coords)
|
||||
startTempCam(cam)
|
||||
|
||||
for i = 1, amount do
|
||||
for k, v in pairs(data.craft) do
|
||||
if k ~= "amount" and k ~= "metadata" and k ~= "job" and k ~= "gang" then
|
||||
if type(v) == "table" then
|
||||
for l, b in pairs(v) do
|
||||
if crafting and progressBar({
|
||||
label = "Using "..b.." "..Items[l].label,
|
||||
time = 1000,
|
||||
cancel = true,
|
||||
dict = 'pickup_object',
|
||||
anim = "putdown_low",
|
||||
flag = 48,
|
||||
icon = l,
|
||||
}) then
|
||||
TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "").."inventory:client:ItemBox", Items[l], "use", b) -- Show item box for each item
|
||||
else
|
||||
crafted, crafting = false, false
|
||||
break
|
||||
end
|
||||
Wait(200)
|
||||
end
|
||||
if crafted then
|
||||
local craftProp = nil
|
||||
if prop then
|
||||
local model, pos, rot, bone = prop.model, prop.pos, prop.rot, prop.bone
|
||||
craftProp = makeProp({ prop = model, coords = vec4(0, 0, 0, 0), true, true })
|
||||
AttachEntityToEntity(craftProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), bone), pos.x, pos.y, pos.z, rot.x, rot.y, rot.z, true, true, false, true, 1, true)
|
||||
end
|
||||
if crafting and progressBar({
|
||||
label = bartext..((metadata and metadata.label) or Items[data.item].label),
|
||||
time = bartime,
|
||||
cancel = true,
|
||||
dict = animDict,
|
||||
anim = anim,
|
||||
flag = 49,
|
||||
icon = data.item,
|
||||
}) then
|
||||
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata)
|
||||
else
|
||||
crafting = false
|
||||
break
|
||||
end
|
||||
if craftProp then destroyProp(craftProp) end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Wait(500)
|
||||
end
|
||||
stopTempCam()
|
||||
CraftLock = false
|
||||
lockInv(false)
|
||||
craftingMenu(data)
|
||||
ClearPedTasks(PlayerPedId())
|
||||
end
|
||||
|
||||
--- Server event handler for giving the crafted item to the player.
|
||||
---
|
||||
--- This event is triggered when the crafting process is completed successfully.
|
||||
---
|
||||
--- @param ItemMake string The item being crafted.
|
||||
--- @param craftable table The crafting recipe and details.
|
||||
--- @param stashName string|table The stash name(s) to remove items from.
|
||||
--- @param metadata table (optional) Metadata for the crafted item.
|
||||
RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable, stashName, metadata)
|
||||
local src, amount, stashItems = source, craftable and craftable.amount or 1, nil
|
||||
if stashName then
|
||||
local itemRemove = {}
|
||||
if type(stashName) == "table" then
|
||||
for _, name in pairs(stashName) do
|
||||
stashItems = getStash(name)
|
||||
for k, v in pairs(craftable[ItemMake] or {}) do
|
||||
for _, b in pairs(stashItems or {}) do
|
||||
if k == b.name then itemRemove[k] = v end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
stashItems = getStash(stashName)
|
||||
for k, v in pairs(craftable[ItemMake] or {}) do
|
||||
for _, b in pairs(stashItems or {}) do
|
||||
if k == b.name then itemRemove[k] = v end
|
||||
end
|
||||
end
|
||||
end
|
||||
stashRemoveItem(stashItems, stashName, itemRemove)
|
||||
else
|
||||
if craftable then
|
||||
for k, v in pairs(craftable[ItemMake] or {}) do
|
||||
TriggerEvent(getScript()..":server:toggleItem", false, tostring(k), v, src)
|
||||
end
|
||||
end
|
||||
end
|
||||
TriggerEvent(getScript()..":server:toggleItem", true, ItemMake, amount, src, metadata)
|
||||
--if isStarted("core_skills") then exports["core_skills"]:AddExperience(src, 2) end
|
||||
end)
|
||||
|
||||
--- Opens a selling menu based on the provided data.
|
||||
---
|
||||
--- This function checks available items to sell, prepares the menu options, and opens the selling menu.
|
||||
---
|
||||
---@param data table A table containing selling menu data.
|
||||
--- - **sellTable** (`table`): The selling options and settings.
|
||||
--- - **Items** (`table`): A list of items that can be sold with their prices.
|
||||
--- - **Header** (`string`, optional): The header/title of the selling menu.
|
||||
--- - **ped** (`number`, optional): The ped entity involved in the selling interaction.
|
||||
--- - **onBack** (`function`, optional): Function to call when returning from the menu.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- sellMenu({
|
||||
--- sellTable = {
|
||||
--- Header = "Sell Items",
|
||||
--- Items = {
|
||||
--- ["gold_ring"] = 100,
|
||||
--- ["diamond"] = 500,
|
||||
--- },
|
||||
--- },
|
||||
--- ped = pedEntity,
|
||||
--- onBack = function() print("Returning to previous menu") end,
|
||||
--- })
|
||||
--- ```
|
||||
function sellMenu(data)
|
||||
local origData = data
|
||||
local Menu = {}
|
||||
if data.sellTable.Items then
|
||||
local itemList = {}
|
||||
for k, v in pairs(data.sellTable.Items) do itemList[k] = 1 end
|
||||
local _, hasTable = hasItem(itemList)
|
||||
for k, v in pairsByKeys(data.sellTable.Items) do
|
||||
Menu[#Menu +1] = {
|
||||
isMenuHeader = not hasTable[k].hasItem,
|
||||
icon = invImg(k),
|
||||
header = Items[k].label.. (hasTable[k].hasItem and "💰 (x"..hasTable[k].count..")" or ""),
|
||||
txt = Loc[Config.Lan].info["sell_all"]..v.." "..Loc[Config.Lan].info["sell_each"],
|
||||
onSelect = function()
|
||||
sellAnim({ item = k, price = v, ped = data.ped, onBack = function() sellMenu(data) end })
|
||||
end,
|
||||
}
|
||||
end
|
||||
else
|
||||
for k, v in pairsByKeys(data.sellTable) do
|
||||
if type(v) == "table" then
|
||||
Menu[#Menu +1] = {
|
||||
arrow = true,
|
||||
header = k,
|
||||
txt = "Amount of items: "..countTable(v.Items),
|
||||
onSelect = function()
|
||||
v.onBack = function() sellMenu(origData) end
|
||||
v.sellTable = data.sellTable[k]
|
||||
sellMenu(v)
|
||||
end,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
openMenu(Menu, { header = data.sellTable.Header or "Amount of items: "..countTable(data.sellTable.Items), headertxt = data.sellTable.Header and "Amount of items: "..countTable(data.sellTable.Items) or "", canClose = true, onBack = data.onBack })
|
||||
end
|
||||
|
||||
--- Handles the selling animation and item transaction.
|
||||
---
|
||||
--- This function plays the selling animation, removes the item from the player's inventory, and gives the player money.
|
||||
---
|
||||
---@param data table A table containing selling data.
|
||||
--- - **item** (`string`): The item to sell.
|
||||
--- - **price** (`number`): The price per item.
|
||||
--- - **ped** (`number`, optional): The ped entity involved in the selling interaction.
|
||||
--- - **onBack** (`function`, optional): Function to call when returning from the menu.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- sellAnim({
|
||||
--- item = "gold_ring",
|
||||
--- price = 100,
|
||||
--- ped = pedEntity,
|
||||
--- onBack = function() sellMenu(data) end,
|
||||
--- })
|
||||
--- ```
|
||||
function sellAnim(data)
|
||||
if not hasItem(data.item, 1) then
|
||||
triggerNotify(nil, Loc[Config.Lan].error["dont_have"].." "..Items[data.item].label, "error")
|
||||
return
|
||||
end
|
||||
for k, v in pairs(GetGamePool('CObject')) do
|
||||
for _, model in pairs({`p_cs_clipboard`}) do
|
||||
if GetEntityModel(v) == model then
|
||||
if IsEntityAttachedToEntity(data.ped, v) then
|
||||
DeleteObject(v) DetachEntity(v, 0, 0) SetEntityAsMissionEntity(v, true, true)
|
||||
Wait(100) DeleteEntity(v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
TriggerServerEvent(getScript().."Sellitems", data)
|
||||
lookEnt(data.ped)
|
||||
local dict = "mp_common"
|
||||
playAnim(dict, "givetake2_a", 0.3, 2)
|
||||
playAnim(dict, "givetake2_b", 0.3, 2, data.ped)
|
||||
Wait(2000)
|
||||
StopAnimTask(PlayerPedId(), dict, "givetake2_a", 0.5)
|
||||
StopAnimTask(data.ped, dict, "givetake2_b", 0.5)
|
||||
if data.onBack then data.onBack() end
|
||||
end
|
||||
|
||||
--- Server event handler for processing the item sale.
|
||||
---
|
||||
--- This event removes the sold item from the player's inventory and adds money to their account.
|
||||
---
|
||||
---@param data table The data containing item and price information.
|
||||
RegisterNetEvent(getScript().."Sellitems", function(data)
|
||||
local src = source
|
||||
local hasItems, hasTable = hasItem(data.item, 1, src)
|
||||
if hasItems then
|
||||
TriggerEvent(getScript()..":server:toggleItem", false, data.item, hasTable[data.item].count, src)
|
||||
TriggerEvent(getScript()..":server:FundPlayer", (hasTable[data.item].count * data.price), "cash", src)
|
||||
else
|
||||
triggerNotify(nil, Loc[Config.Lan].error["dont_have"].." "..Items[data.item].label, "error", src)
|
||||
end
|
||||
end)
|
||||
|
||||
--- Opens a shop interface for the player.
|
||||
---
|
||||
--- This function checks job requirements and opens the shop using the appropriate inventory system.
|
||||
---
|
||||
---@param data table A table containing shop data.
|
||||
--- - **shop** (`string`): The shop identifier.
|
||||
--- - **items** (`table`): The items available in the shop.
|
||||
--- - **coords** (`vector3`): The coordinates where the shop interaction is happening.
|
||||
--- - **job** (`string` or `table`, optional): Job(s) required to access the shop.
|
||||
--- - **gang** (`string` or `table`, optional): Gang(s) required to access the shop.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- openShop({
|
||||
--- shop = "weapon_shop",
|
||||
--- items = weaponShopItems,
|
||||
--- coords = vector3(100.0, 200.0, 300.0),
|
||||
--- job = "police",
|
||||
--- })
|
||||
--- ```
|
||||
function openShop(data)
|
||||
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
|
||||
if isStarted(OXInv) then
|
||||
exports[OXInv]:openInventory('shop', { type = data.shop })
|
||||
elseif isStarted(QBInv) then
|
||||
if QBInvNew then
|
||||
TriggerServerEvent(getScript()..':server:OpenShopNewQB', data.shop) -- i hate qb-inv
|
||||
else
|
||||
TriggerServerEvent(Config.General.JimShops and "jim-shops:ShopOpen" or "inventory:server:OpenInventory", "shop", data.items.label, data.items)
|
||||
end
|
||||
else
|
||||
TriggerServerEvent(Config.General.JimShops and "jim-shops:ShopOpen" or "inventory:server:OpenInventory", "shop", data.items.label, data.items)
|
||||
end
|
||||
lookEnt(data.coords)
|
||||
end
|
||||
|
||||
--- Server event handler for opening a new QB inventory shop.
|
||||
---
|
||||
--- This event is triggered when using the new QB inventory system.
|
||||
---
|
||||
---@param data table The shop data to open.
|
||||
RegisterNetEvent(getScript()..':server:OpenShopNewQB', function(data)
|
||||
exports[QBInv]:OpenShop(source, data)
|
||||
end)
|
||||
|
||||
--- Server-side callback registration for checking if the player can carry items.
|
||||
if isServer() then
|
||||
createCallback(getScript()..':server:canCarry', function(source, itemTable) local result = canCarry(itemTable, source) return result end)
|
||||
end
|
||||
61
shared/drawText.lua
Normal file
61
shared/drawText.lua
Normal file
@@ -0,0 +1,61 @@
|
||||
local radarTable = {}
|
||||
|
||||
--- Displays text on the screen using the configured draw text system.
|
||||
---
|
||||
--- This function handles displaying text with optional images or icons using different frameworks like 'qb', 'ox', 'gta', and 'esx'.
|
||||
---
|
||||
---@param image string|nil An optional image or icon to display with the text. Can be a URL, path, or a reference to an icon.
|
||||
---@param input table A table of strings, each representing a line of text to display.
|
||||
---@param style string|nil An optional style code for default GTA popups (e.g., '~g~' for green text).
|
||||
---@param oxStyleTable table|nil An optional table specifying style parameters for the 'ox' draw text system.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- drawText("img_link", { "Test line 1", "Test Line 2" }, "~g~")
|
||||
--- ```
|
||||
function drawText(image, input, style, oxStyleTable) local text = ""
|
||||
if Config.System.drawText == "qb" then
|
||||
for i = 1, #input do
|
||||
text = text..input[i].."</span>"..(input[i+1] ~= nil and "<br>" or "") end
|
||||
local text = text:gsub("%:", ":<span style='color:yellow'>")
|
||||
if image then
|
||||
text = '<img src="'..(radarTable[image] or nil)..'" style="width:12px;height:12px">'..text
|
||||
end
|
||||
exports[QBExport]:DrawText(text, 'left')
|
||||
|
||||
elseif Config.System.drawText == "ox" then
|
||||
for k, v in pairs(input) do
|
||||
input[k] = v.." \n"
|
||||
end
|
||||
lib.showTextUI(table.concat(input), { icon = (image and radarTable[image] or image) or nil, position = 'left-center', style = oxStyleTable})
|
||||
|
||||
elseif Config.System.drawText == "gta" then
|
||||
for i = 1, #input do if input[i] ~= "" then text = text..input[i].."\n~s~" end end
|
||||
if image then text = "~BLIP_"..image.."~ "..text end
|
||||
|
||||
DisplayHelpMsg(text:gsub("%:", ":~"..(style or "g").."~"))
|
||||
elseif Config.System.drawText == "esx" then
|
||||
for i = 1, #input do
|
||||
text = text..input[i].."</span>"..(input[i+1] ~= nil and "<br>" or "") end
|
||||
local text = text:gsub("%:", ":<span style='color:yellow'>")
|
||||
if image then
|
||||
text = '<img src="'..radarTable[image]..'" style="width:12px;height:12px">'..text
|
||||
end
|
||||
ESX.TextUI(text, nil)
|
||||
end
|
||||
end
|
||||
|
||||
--- Hides any text currently being displayed on the screen.
|
||||
---
|
||||
--- This function clears the text displayed by the `drawText` function, using the appropriate method based on the configured draw text system.
|
||||
function hideText()
|
||||
if Config.System.drawText == "qb" then
|
||||
exports[QBExport]:HideText()
|
||||
elseif Config.System.drawText == "ox" then
|
||||
lib.hideTextUI()
|
||||
elseif Config.System.drawText == "gta" then
|
||||
ClearAllHelpMessages()
|
||||
elseif Config.System.drawText == "esx" then
|
||||
ESX.HideUI()
|
||||
end
|
||||
end
|
||||
122
shared/duifunctions.lua
Normal file
122
shared/duifunctions.lua
Normal file
@@ -0,0 +1,122 @@
|
||||
-- DUI STUFF -- * Experimental * --
|
||||
|
||||
scriptTxd = not isServer() and CreateRuntimeTxd(getScript()..'scriptTxd') or nil
|
||||
customDUIList = {}
|
||||
|
||||
-- DUI CLIENT
|
||||
function createDui(name, http, size, txd)
|
||||
--print(name, http, size, txd)
|
||||
if not customDUIList[name] then
|
||||
local newTxt = CreateDui(http, math.floor(size.x), math.floor(size.y))
|
||||
while not GetDuiHandle(newTxt) do Wait(0) end
|
||||
CreateRuntimeTextureFromDuiHandle(txd, name, GetDuiHandle(newTxt))
|
||||
customDUIList[name] = newTxt
|
||||
SetDuiUrl(customDUIList[name], http)
|
||||
else
|
||||
SetDuiUrl(customDUIList[name], http)
|
||||
end
|
||||
end
|
||||
|
||||
function DuiSelect(data)
|
||||
local image = ""
|
||||
for k, v in pairs(duiList[data.name]) do
|
||||
if v.tex.texn == data.texn then
|
||||
if duiList[data.name][k] then
|
||||
image = "<center>- Current Image -<br>"..
|
||||
"<img src="..duiList[data.name][k].url.." width=150px><br>"..
|
||||
"Size: ["..math.floor(data.size.x)..", "..math.floor(data.size.y).."]<br><br>"
|
||||
end
|
||||
end
|
||||
end
|
||||
local dialog = exports['qb-input']:ShowInput({
|
||||
header = image..Loc[Config.Lan].menu["dui_new"],
|
||||
submitText = Loc[Config.Lan].menu["dui_change"],
|
||||
inputs = { { type = 'text', isRequired = true, name = 'url', text = Loc[Config.Lan].menu["dui_url"] } } })
|
||||
if dialog then
|
||||
if not dialog.url then return end
|
||||
data.url = dialog.url
|
||||
--Scan the link to see if it has an image extention otherwise, stop here.
|
||||
local searchList = { "png", "jpg", "jpeg", "gif", "webp", "bmp" }
|
||||
--Scan the link for certain terms that will flag it and refuse to show it
|
||||
local banList = { "porn" } -- I dunno, let me know what links people manage to find
|
||||
local searchFound = false
|
||||
for k, v in pairs(searchList) do
|
||||
if string.find(tostring(data.url), tostring(v))then
|
||||
searchFound = true
|
||||
end
|
||||
end
|
||||
for k, v in pairs(banList) do
|
||||
if string.find(tostring(data.url), tostring(v)) then
|
||||
searchFound = false print("BANNED WORD: "..v)
|
||||
end
|
||||
end
|
||||
if searchFound then
|
||||
TriggerServerEvent(getScript()..":Server:ChangeDUI", data)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..":Client:ChangeDUI", function(data)
|
||||
debugPrint("^6Bridge^7: ^2Recieving new DUI ^7- ^6"..data.url.."^7")
|
||||
if tostring(data.url) ~= "-" then
|
||||
createDui(data.texn, tostring(data.url), data.size, scriptTxd)
|
||||
AddReplaceTexture(tostring(data.texd), tostring(data.texn), getScript()..'scriptTxd', tostring(data.texn))
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent(getScript()..":Client:ClearDUI", function(data)
|
||||
if customDUIList[tostring(data.texn)] then
|
||||
RemoveReplaceTexture(tostring(data.texd), tostring(data.texn))
|
||||
if IsDuiAvailable(customDUIList[tostring(data.texn)]) then
|
||||
SetDuiUrl(customDUIList[data.name], nil)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- DUI SERVER
|
||||
RegisterNetEvent(getScript()..":Server:ChangeDUI", function(data)
|
||||
-- if no url given, "reset" it back to preset
|
||||
if not data.url then
|
||||
for k, v in pairs(duiList[data.name]) do
|
||||
if v.tex.texn == data.texn then
|
||||
debugPrint("^6Bridge^7: ^2Preset^7: ^6"..tostring(duiList[data.name][k].preset).."^7")
|
||||
data.url = duiList[data.name][k].preset
|
||||
end
|
||||
end
|
||||
end
|
||||
-- if it has a url, update server DUI list and send to players
|
||||
for k, v in pairs(duiList[data.name]) do
|
||||
if v.tex.texn == data.texn then
|
||||
duiList[data.name][k].url = data.url
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3DUI^2 Sending new DUI to all players^7 - ^6"..data.url.."^7")
|
||||
TriggerClientEvent(getScript()..":Client:ChangeDUI", -1, data)
|
||||
end)
|
||||
|
||||
RegisterNetEvent(getScript()..":Server:ClearDUI", function(data)
|
||||
if data.url == "-" then
|
||||
for k, v in pairs(duiList[data.name]) do
|
||||
if v.tex.texn == data.texn then
|
||||
duiList[data.name][k].url = "-"
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Clear the DUI from loading
|
||||
TriggerClientEvent(getScript()..":Client:ClearDUI", -1, data)
|
||||
--duiList[tostring(data.tex)].url = ""
|
||||
end)
|
||||
|
||||
AddEventHandler('onResourceStop', function(r) if r ~= getScript() then return end
|
||||
for k, v in pairs(duiList or {}) do
|
||||
for i = 1, #v do
|
||||
RemoveReplaceTexture(tostring(v[i].tex.texd), tostring(v[i].tex.texn))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
if isServer() then
|
||||
createCallback(getScript()..":Server:duiList", function(source)
|
||||
return duiList
|
||||
end)
|
||||
end
|
||||
190
shared/effects.lua
Normal file
190
shared/effects.lua
Normal file
@@ -0,0 +1,190 @@
|
||||
--Screen Effects
|
||||
local alienEffect = false
|
||||
function AlienEffect()
|
||||
if alienEffect then return else alienEffect = true end
|
||||
debugPrint("^5Debug^7: ^3AlienEffect^7() ^2activated")
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
|
||||
Wait(math.random(5000, 8000))
|
||||
local Ped = PlayerPedId()
|
||||
local animDict = "MOVE_M@DRUNK@VERYDRUNK"
|
||||
loadAnimDict(animDict)
|
||||
SetPedCanRagdoll(Ped, true)
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 2.80)
|
||||
SetTimecycleModifier("Drunk")
|
||||
SetPedMovementClipset(Ped, animDict, 1)
|
||||
SetPedMotionBlur(Ped, true)
|
||||
SetPedIsDrunk(Ped, true)
|
||||
Wait(1500)
|
||||
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
|
||||
Wait(13500)
|
||||
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
|
||||
Wait(120500)
|
||||
ClearTimecycleModifier()
|
||||
ResetScenarioTypesEnabled()
|
||||
ResetPedMovementClipset(Ped, 0)
|
||||
SetPedIsDrunk(Ped, false)
|
||||
SetPedMotionBlur(Ped, false)
|
||||
AnimpostfxStopAll()
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
|
||||
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
|
||||
Wait(math.random(45000, 60000))
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
|
||||
AnimpostfxStop("DrugsMichaelAliensFightIn")
|
||||
AnimpostfxStop("DrugsMichaelAliensFight")
|
||||
AnimpostfxStop("DrugsMichaelAliensFightOut")
|
||||
alienEffect = false
|
||||
debugPrint("^5Debug^7: ^3AlienEffect^7() ^2stopped")
|
||||
end
|
||||
local weedEffect = false
|
||||
function WeedEffect()
|
||||
if weedEffect then return else weedEffect = true end
|
||||
debugPrint("^5Debug^7: ^3WeedEffect^7() ^2activated")
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
|
||||
Wait(math.random(3000, 20000))
|
||||
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
|
||||
Wait(math.random(15000, 20000))
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
|
||||
AnimpostfxStop("DrugsMichaelAliensFightIn")
|
||||
AnimpostfxStop("DrugsMichaelAliensFight")
|
||||
AnimpostfxStop("DrugsMichaelAliensFightOut")
|
||||
weedEffect = false
|
||||
debugPrint("^5Debug^7: ^3WeedEffect^7() ^2stopped")
|
||||
end
|
||||
local trevorEffect = false
|
||||
function TrevorEffect()
|
||||
if trevorEffect then return else trevorEffect = true end
|
||||
debugPrint("^5Debug^7: ^3TrevorEffect^7() ^2activated")
|
||||
AnimpostfxPlay("DrugsTrevorClownsFightIn", 3.0, 0)
|
||||
Wait(3000)
|
||||
AnimpostfxPlay("DrugsTrevorClownsFight", 3.0, 0)
|
||||
Wait(30000)
|
||||
AnimpostfxPlay("DrugsTrevorClownsFightOut", 3.0, 0)
|
||||
AnimpostfxStop("DrugsTrevorClownsFight")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightIn")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightOut")
|
||||
trevorEffect = false
|
||||
debugPrint("^5Debug^7: ^3TrevorEffect^7() ^2stopped")
|
||||
end
|
||||
local turboEffect = false
|
||||
function TurboEffect()
|
||||
if turboEffect then return else turboEffect = true end
|
||||
debugPrint("^5Debug^7: ^3TurboEffect^7() ^2activated")
|
||||
AnimpostfxPlay('RaceTurbo', 0, true)
|
||||
SetTimecycleModifier('rply_motionblur')
|
||||
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
|
||||
Wait(30000)
|
||||
StopGameplayCamShaking(true)
|
||||
SetTransitionTimecycleModifier('default', 0.35)
|
||||
Wait(1000)
|
||||
ClearTimecycleModifier()
|
||||
AnimpostfxStop('RaceTurbo')
|
||||
turboEffect = false
|
||||
debugPrint("^5Debug^7: ^3TurboEffect^7() ^2stopped")
|
||||
end
|
||||
local rampageEffect = false
|
||||
function RampageEffect()
|
||||
if rampageEffect then return else rampageEffect = true end
|
||||
debugPrint("^5Debug^7: ^3RampageEffect^7() ^2activated")
|
||||
AnimpostfxPlay('Rampage', 0, true)
|
||||
SetTimecycleModifier('rply_motionblur')
|
||||
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
|
||||
Wait(30000)
|
||||
StopGameplayCamShaking(true)
|
||||
SetTransitionTimecycleModifier('default', 0.35)
|
||||
Wait(1000)
|
||||
ClearTimecycleModifier()
|
||||
AnimpostfxStop('Rampage')
|
||||
rampageEffect = false
|
||||
debugPrint("^5Debug^7: ^3RampageEffect^7() ^2stopped")
|
||||
end
|
||||
local focusEffect = false
|
||||
function FocusEffect()
|
||||
if focusEffect then return else focusEffect = true end
|
||||
debugPrint("^5Debug^7: ^3FocusEffect^7() ^2activated")
|
||||
Wait(1000)
|
||||
AnimpostfxPlay('FocusIn', 0, true)
|
||||
Wait(30000)
|
||||
AnimpostfxStop('FocusIn')
|
||||
focusEffect = false
|
||||
debugPrint("^5Debug^7: ^3FocusEffect^7() ^2stopped")
|
||||
end
|
||||
local nightVisionEffect = false
|
||||
function NightVisionEffect()
|
||||
if nightVisionEffect then return else nightVisionEffect = true end
|
||||
debugPrint("^5Debug^7: ^3NightVisionEffect^7() ^2activated")
|
||||
SetNightvision(true)
|
||||
Wait(math.random(3000, 4000)) -- FEEL FREE TO CHANGE THIS
|
||||
SetNightvision(false)
|
||||
SetSeethrough(false)
|
||||
nightVisionEffect = false
|
||||
debugPrint("^5Debug^7: ^3NightVisionEffect^7() ^2stopped")
|
||||
end
|
||||
local thermalEffect = false
|
||||
function ThermalEffect()
|
||||
if thermalEffect then return else thermalEffect = true end
|
||||
debugPrint("^5Debug^7: ^3ThermalEffect^7() ^2activated")
|
||||
SetNightvision(true)
|
||||
SetSeethrough(true)
|
||||
Wait(math.random(2000, 3000)) -- FEEL FREE TO CHANGE THIS
|
||||
SetNightvision(false)
|
||||
SetSeethrough(false)
|
||||
thermalEffect = false
|
||||
debugPrint("^5Debug^7: ^3ThermalEffect^7() ^2stopped")
|
||||
end
|
||||
|
||||
--Built-in Buff effects
|
||||
local healEffect = false
|
||||
function HealEffect(data)
|
||||
if healEffect then return end
|
||||
debugPrint("^5Debug^7: ^3HealEffect^7() ^2activated")
|
||||
healEffect = true
|
||||
local count = (data[1] / 1000)
|
||||
while count > 0 do
|
||||
Wait(1000)
|
||||
count -= 1
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2])
|
||||
end
|
||||
healEffect = false
|
||||
debugPrint("^5Debug^7: ^3HealEffect^7() ^2stopped")
|
||||
end
|
||||
|
||||
local staminaEffect = false
|
||||
function StaminaEffect(data)
|
||||
if staminaEffect then return end
|
||||
debugPrint("^5Bridge^7: ^3StaminaEffect^7() ^2activated")
|
||||
staminaEffect = true
|
||||
local startStamina = (data[1] / 1000)
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
|
||||
while startStamina > 0 do
|
||||
Wait(1000)
|
||||
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end
|
||||
startStamina -= 1
|
||||
if math.random(5, 100) < 51 then end
|
||||
end
|
||||
startStamina = 0
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
|
||||
staminaEffect = false
|
||||
debugPrint("^5Bridge^7: ^3StaminaEffect^7() ^2stopped")
|
||||
end
|
||||
|
||||
function StopEffects() -- Used to clear up any effects stuck on screen
|
||||
debugPrint("^5Bridge^7: ^2All screen effects stopped")
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
|
||||
SetPedToRagdoll(PlayerPedId(), 5000, 1000, 1, 0, 0, 0)
|
||||
ClearTimecycleModifier()
|
||||
ResetScenarioTypesEnabled()
|
||||
ResetPedMovementClipset(PlayerPedId(), 0)
|
||||
SetPedIsDrunk(PlayerPedId(), false)
|
||||
SetPedMotionBlur(PlayerPedId(), false)
|
||||
SetNightvision(false)
|
||||
SetSeethrough(false)
|
||||
AnimpostfxStop("DrugsMichaelAliensFightIn")
|
||||
AnimpostfxStop("DrugsMichaelAliensFight")
|
||||
AnimpostfxStop("DrugsMichaelAliensFightOut")
|
||||
AnimpostfxStop("DrugsTrevorClownsFight")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightIn")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightOut")
|
||||
AnimpostfxStop('RaceTurbo')
|
||||
AnimpostfxStop('FocusIn')
|
||||
AnimpostfxStop('Rampage')
|
||||
end
|
||||
920
shared/helpers.lua
Normal file
920
shared/helpers.lua
Normal file
@@ -0,0 +1,920 @@
|
||||
--- Utility Functions for Resource Management and Debugging
|
||||
---
|
||||
--- This script provides a set of utility functions for managing resources, debugging, and handling various common tasks within the game environment.
|
||||
--- It includes functions for checking resource states, generating unique keys, formatting numbers and coordinates, handling JSON data, and more.
|
||||
|
||||
--[[ Resource and Environment Checks ]]--
|
||||
|
||||
--- Checks if a specific resource is started.
|
||||
---
|
||||
---@param script string The name of the resource to check.
|
||||
---@return boolean `true` if the resource state contains "start", otherwise `false`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- if isStarted("myResource") then
|
||||
--- print("Resource is running")
|
||||
--- end
|
||||
--- ```
|
||||
function isStarted(script)
|
||||
return GetResourceState(script):find("start")
|
||||
end
|
||||
|
||||
local scriptName = nil
|
||||
|
||||
--- Retrieves the current resource name.
|
||||
---
|
||||
--- Caches the resource name after the first call for efficiency.
|
||||
---
|
||||
--- @return string scriptName The name of the current resource.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local currentScript = getScript()
|
||||
--- print("Current script:", currentScript)
|
||||
--- ```
|
||||
function getScript()
|
||||
if not scriptName then scriptName = GetCurrentResourceName() end
|
||||
return scriptName
|
||||
end
|
||||
|
||||
--- Determines if the current execution context is the server.
|
||||
---
|
||||
--- Very helpful for shared files complaining about client functions running on server or vice versa
|
||||
---
|
||||
--- @return boolean Returns `true` if running on the server, otherwise `false`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- if isServer() then
|
||||
--- -- Server-specific code
|
||||
--- else
|
||||
--- -- Client-specific code
|
||||
--- end
|
||||
--- ```
|
||||
function isServer()
|
||||
return IsDuplicityVersion()
|
||||
end
|
||||
|
||||
--[[ Debugging Functions ]]--
|
||||
|
||||
--- Prints debug messages if debugging mode is enabled.
|
||||
---
|
||||
--- Concatenates all arguments and prints them along with debug information.
|
||||
---
|
||||
--- @param ... any Multiple arguments to be concatenated and printed.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- debugPrint("Player has joined:", playerName)
|
||||
--- ```
|
||||
function debugPrint(...)
|
||||
if debugMode then
|
||||
local args = {...}
|
||||
local output = table.concat(args, " ") -- Concatenate all arguments with a space
|
||||
print(output, getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
end
|
||||
|
||||
--- Prints event-related debug messages if event debugging is enabled.
|
||||
---
|
||||
--- @param ... any Multiple arguments to be printed.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- eventPrint("Event triggered:", eventName)
|
||||
--- ```
|
||||
function eventPrint(...)
|
||||
if Config.System.EventDebug then
|
||||
print(...)
|
||||
end
|
||||
end
|
||||
|
||||
-- Function to recursively colorize the JSON data
|
||||
function getSortedKeys(tbl)
|
||||
local keys = {}
|
||||
for k in pairs(tbl) do keys[#keys + 1] = k end
|
||||
table.sort(keys, function(a, b)
|
||||
local numA, numB = tonumber(a), tonumber(b)
|
||||
if numA and numB then return numA < numB
|
||||
else return tostring(a) < tostring(b) end
|
||||
end)
|
||||
return keys
|
||||
end
|
||||
|
||||
--- Recursively colorizes a table for debug printing.
|
||||
---
|
||||
--- @param tbl table The table to colorize.
|
||||
--- @return table colourizedTable The colorized table.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local colorizedData = colorizeTable(myTable)
|
||||
--- jsonPrint(colorizedData)
|
||||
--- ```
|
||||
function colorizeTable(tbl)
|
||||
local newData, sortedKeys = {}, getSortedKeys(tbl)
|
||||
for _, k in ipairs(sortedKeys) do
|
||||
local v = tbl[k]
|
||||
newData["^6"..tostring(k).."^7"] = ((type(v) == "table") and colorizeTable(v)) or (type(v):find("vector") and formatCoord(v)) or "^2"..tostring(v).."^7"
|
||||
end
|
||||
return newData
|
||||
end
|
||||
|
||||
--- Encodes a table into an ordered JSON string with indentation.
|
||||
---
|
||||
--- @param data table The table to encode.
|
||||
--- @param indent string The string used for indentation (e.g., " ").
|
||||
--- @param level number The current indentation level.
|
||||
--- @return string The formatted JSON string.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local jsonString = encodeOrderedJSON(myTable, " ", 0)
|
||||
--- print(jsonString)
|
||||
--- ```
|
||||
function encodeOrderedJSON(data, indent, level)
|
||||
local jsonParts, prefix, sortedKeys = {"{"}, string.rep(indent, level), getSortedKeys(data)
|
||||
for i, k in ipairs(sortedKeys) do
|
||||
jsonParts[#jsonParts + 1] = (i > 1 and ",\n" or "\n")..prefix..indent..json.encode(k)..": "
|
||||
jsonParts[#jsonParts + 1] = (type(data[k]) == "table") and encodeOrderedJSON(data[k], indent, level + 1) or json.encode(data[k])
|
||||
end
|
||||
jsonParts[#jsonParts + 1] = "\n"..prefix.."}"
|
||||
return table.concat(jsonParts)
|
||||
end
|
||||
|
||||
--- Prints a table as a colorized and ordered JSON string if debugging mode is enabled.
|
||||
---
|
||||
--- @param data table The table to print.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- jsonPrint(myTable)
|
||||
--- ```
|
||||
function jsonPrint(data)
|
||||
if debugMode then
|
||||
print(encodeOrderedJSON(colorizeTable(data), " ", 0), getDebugInfo(debug.getinfo(2, "nSl")))
|
||||
end
|
||||
end
|
||||
|
||||
--- Retrieves the current time formatted for debug prints.
|
||||
---
|
||||
--- @return string string The formatted time string, e.g., "^7(14:23:45)".
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local currentTime = GetPrintTime()
|
||||
--- debugPrint("Current Time:", currentTime)
|
||||
--- ```
|
||||
function GetPrintTime()
|
||||
if isServer() then
|
||||
local hour, min, sec = os.date('%H'), os.date('%M'), os.date('%S')
|
||||
return "^7("..string.format("%02d", hour)..":"..string.format("%02d", min)..":"..string.format("%02d", sec)..")"
|
||||
else
|
||||
local _, _, _, hour, min, sec = GetLocalTime()
|
||||
return "^7("..string.format("%02d", hour)..":"..string.format("%02d", min)..":"..string.format("%02d", sec)..")"
|
||||
end
|
||||
end
|
||||
|
||||
--- Generates a unique 3-character alphanumeric key.
|
||||
---
|
||||
--- @return string GeneratedString A randomly generated 3-character string.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local uniqueKey = keyGen()
|
||||
--- print("Generated Key:", uniqueKey)
|
||||
--- ```
|
||||
function keyGen()
|
||||
local charset = {
|
||||
"q","w","e","r","t","y","u","i","o","p","a","s","d","f","g","h","j","k","l","z","x","c","v","b","n","m",
|
||||
"Q","W","E","R","T","Y","U","I","O","P","A","S","D","F","G","H","J","K","L","Z","X","C","V","B","N","M",
|
||||
"1","2","3","4","5","6","7","8","9","0"
|
||||
}
|
||||
local GeneratedID = ""
|
||||
for i = 1, 3 do GeneratedID = GeneratedID..charset[math.random(1, #charset)] end
|
||||
return GeneratedID
|
||||
end
|
||||
|
||||
--- Formats a number with commas as thousand separators.
|
||||
---
|
||||
--- @param amount number The number to format.
|
||||
--- @return string commaValue The formatted number string with commas.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local formattedNumber = cv(1000000) -- "1,000,000"
|
||||
--- print(formattedNumber)
|
||||
--- ``
|
||||
function cv(amount)
|
||||
local formatted = tostring(amount or "0")
|
||||
while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
|
||||
return formatted
|
||||
end
|
||||
|
||||
--- Formats a coordinate vector for debug printing.
|
||||
---
|
||||
--- @param coord table A vector3 or vector4 table with `x`, `y`, `z`, and optional `w` components.
|
||||
--- @return string The formatted coordinate string with color codes.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local formattedCoord = formatCoord(vector3(100.0, 200.0, 300.0))
|
||||
--- debugPrint("Player Position:", formattedCoord)
|
||||
--- ```
|
||||
function formatCoord(coord)
|
||||
local vecType = type(coord):gsub("tor", "")
|
||||
local components = {
|
||||
[1] = coord.x and ("^6"..string.format("%.1f", coord.x)) or "",
|
||||
[2] = coord.y and ("^7, ^6"..string.format("%.1f", coord.y)) or "",
|
||||
[3] = coord.z and ("^7, ^6"..string.format("%.1f", coord.z)) or "",
|
||||
[4] = coord.w and ("^7, ^6"..string.format("%.1f", coord.w)) or "",
|
||||
}
|
||||
return "^5"..vecType.."^7("..components[1]..components[2]..components[3]..components[4].."^7)"
|
||||
end
|
||||
|
||||
--- Calculates the center point of a list of zones (coordinates).
|
||||
---
|
||||
--- @param table table A table of vector3 coordinates.
|
||||
--- @return vector3 vector3 The center coordinate.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local center = getCenterOfZones({vector3(100, 200, 300), vector3(110, 210, 310)})
|
||||
--- print("Center of Zones:", center)
|
||||
--- ```
|
||||
function getCenterOfZones(table)
|
||||
local totalX, totalY, totalZ = 0, 0, 0
|
||||
|
||||
for _, coord in ipairs(table) do
|
||||
totalX = totalX + coord.x
|
||||
totalY = totalY + coord.y
|
||||
totalZ = totalZ + coord.z
|
||||
end
|
||||
|
||||
local count = #table
|
||||
return vector3(totalX / count, totalY / count, totalZ / count)
|
||||
end
|
||||
|
||||
--- Counts the number of keys in a table.
|
||||
---
|
||||
--- @param table table The table to count keys in.
|
||||
--- @return number number The number of keys in the table.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local count = countTable(myTable)
|
||||
--- print("Number of keys:", count)
|
||||
--- ```
|
||||
function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
|
||||
|
||||
|
||||
--- Returns an iterator that iterates over a table's keys in sorted order.
|
||||
---
|
||||
--- @param t table The table to iterate over.
|
||||
--- @return function function An iterator function.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- for k, v in pairsByKeys(myTable) do
|
||||
--- print(k, v)
|
||||
--- end
|
||||
--- ```
|
||||
function pairsByKeys(t)
|
||||
local t = t
|
||||
if not t then
|
||||
print("^1Error^7: ^3Nil ^2table recieved for ^3pairsByKeys^7(), ^2setting to ^7{} ^2to prevent break^7")
|
||||
t = {}
|
||||
end
|
||||
local a = {} for n in pairs(t) do a[#a+1] = n end table.sort(a) local i = 0 local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter
|
||||
end
|
||||
|
||||
--- Creates a new table with consecutive numerical indices sorted by the `id` field.
|
||||
---
|
||||
--- @param originalTable table The original table with entries containing an `id` field.
|
||||
--- @return table The new table with sorted entries and consecutive `id` values.
|
||||
---
|
||||
--- @usage
|
||||
--- local sortedTable = createConsecutiveTable(originalTable)
|
||||
--- for i, entry in ipairs(sortedTable) do
|
||||
--- print(i, entry)
|
||||
--- end
|
||||
function createConsecutiveTable(originalTable)
|
||||
local sortedEntries = {}
|
||||
for _, entry in pairs(originalTable) do
|
||||
table.insert(sortedEntries, entry)
|
||||
end
|
||||
table.sort(sortedEntries, function(a, b)
|
||||
return a.id < b.id
|
||||
end)
|
||||
local newTable = {}
|
||||
for newIndex, entry in ipairs(sortedEntries) do
|
||||
entry.id = newIndex
|
||||
newTable[newIndex] = entry
|
||||
end
|
||||
return newTable
|
||||
end
|
||||
|
||||
--[[ Drawing Functions ]]--
|
||||
|
||||
--- Draws 3D text at specified coordinates.
|
||||
---
|
||||
--- @param coord table A vector3 table with `x`, `y`, and `z` coordinates.
|
||||
--- @param text string The text to display.
|
||||
--- @param highlight boolean (optional) Whether to highlight certain parts of the text.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- CreateThread(function()
|
||||
--- while true do
|
||||
--- DrawText3D(vector3(100, 200, 300), "Hello World", true)
|
||||
--- Wait(0)
|
||||
--- end
|
||||
--- end)
|
||||
--- ```
|
||||
function DrawText3D(coord, text, highlight)
|
||||
SetTextScale(0.30, 0.30)
|
||||
SetTextFont(0)
|
||||
SetTextProportional(1)
|
||||
SetTextColour(255, 255, 255, 215)
|
||||
SetTextEntry("STRING")
|
||||
SetTextCentre(true)
|
||||
local totalLength = string.len(text)
|
||||
local textMaxLength = textMaxLength or 99 -- max 99
|
||||
local text = totalLength > textMaxLength and text:sub(1, totalLength - (totalLength - textMaxLength)) or text
|
||||
AddTextComponentString(highlight and text:gsub("%~w~", "~y~") or text)
|
||||
SetDrawOrigin(coord.x, coord.y, coord.z, 0)
|
||||
DrawText(0.0, 0.0)
|
||||
local count, length = GetLineCountAndMaxLength(text)
|
||||
|
||||
local padding = 0.005
|
||||
local heightFactor = (count / 43) + padding
|
||||
local weightFactor = (length / 150) + padding
|
||||
|
||||
local height = (heightFactor / 2) - padding / 1
|
||||
local width = (weightFactor / 2) - padding / 1
|
||||
|
||||
DrawRect(0.0, height, width, heightFactor, 0, 0, 0, 150)
|
||||
ClearDrawOrigin()
|
||||
end
|
||||
|
||||
--- Displays a help message on the screen.
|
||||
---
|
||||
--- @param text string The text to display as a help message.
|
||||
---
|
||||
--- @usage
|
||||
--- DisplayHelpMsg("Press E to interact")
|
||||
function DisplayHelpMsg(text)
|
||||
BeginTextCommandDisplayHelp("STRING")
|
||||
AddTextComponentScaleform(text)
|
||||
EndTextCommandDisplayHelp(0, true, false, -1)
|
||||
end
|
||||
|
||||
--- Displays a "Saving/Loading" spinner with a custom message.
|
||||
---
|
||||
--- @param text string The message to display alongside the spinner.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- displaySpinner("Saving data...")
|
||||
--- ```
|
||||
function displaySpinner(text)
|
||||
BeginTextCommandBusyspinnerOn('STRING')
|
||||
AddTextComponentSubstringPlayerName(text)
|
||||
EndTextCommandBusyspinnerOn(4)
|
||||
end
|
||||
|
||||
--- Stops the "Saving/Loading" spinner.
|
||||
---
|
||||
--- This function is client-side only.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- stopSpinner()
|
||||
--- ```
|
||||
function stopSpinner()
|
||||
if not isServer() then
|
||||
BusyspinnerOff()
|
||||
end
|
||||
end
|
||||
|
||||
--- Concatenates a table of strings into a single string separated by newlines.
|
||||
---
|
||||
--- @param tbl table A table containing string elements.
|
||||
--- @return string string The concatenated string with newline separators.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local combinedText = concatenateText({"Line 1", "Line 2", "Line 3"})
|
||||
--- print(combinedText)
|
||||
--- ```
|
||||
function concatenateText(tbl)
|
||||
local result = ""
|
||||
for i = 1, #tbl do
|
||||
result = result..tbl[i]
|
||||
if i < #tbl then
|
||||
result = result.."\n" -- Add newline only if it's not the last element
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
--- Converts rotation to a direction vector.
|
||||
---
|
||||
--- @param rot vector3 A vector3 containing rotation values
|
||||
--- @return vector3 vector3 A vector3 representing the direction.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local direction = RotationToDirection({ z = 90 })
|
||||
--- print(direction)
|
||||
--- ```
|
||||
function RotationToDirection(rot)
|
||||
local adjust = (math.pi / 180)
|
||||
return vec3(-math.sin(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)), math.cos(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)), math.sin(adjust * rot.x))
|
||||
end
|
||||
|
||||
--- Creates a simple text-based progress bar.
|
||||
---
|
||||
--- @param percentage number The completion percentage (0-100).
|
||||
--- @return string string A string representing the progress bar, e.g., "█████░░░░░".
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local bar = basicBar(50) -- "█████░░░░░"
|
||||
--- print(bar)
|
||||
--- ```
|
||||
function basicBar(percentage)
|
||||
local percentage = math.ceil(percentage)
|
||||
local totalBlocks = 10
|
||||
local filledBlocks = math.floor((percentage / 100) * totalBlocks)
|
||||
local emptyBlocks = totalBlocks - filledBlocks
|
||||
|
||||
local bar = string.rep("█", filledBlocks)..string.rep("░", emptyBlocks)
|
||||
return bar
|
||||
end
|
||||
|
||||
--- Normalizes a 3D vector.
|
||||
---
|
||||
--- @param vec vector3 A vector3 table with `x`, `y`, and `z` components.
|
||||
--- @return vector3 vector3 The normalized vector3.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local normalizedVec = normalizeVector(vector3(1, 2, 3))
|
||||
--- print(normalizedVec)
|
||||
--- ```
|
||||
function normalizeVector(vec)
|
||||
local length = math.sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z)
|
||||
if length ~= 0 then
|
||||
return vec3(vec.x / length, vec.y / length, vec.z / length)
|
||||
else
|
||||
return vec3(0, 0, 0)
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws a line between two coordinates for debugging purposes.
|
||||
---
|
||||
--- @param startCoords vector3 A vector3 table representing the start point.
|
||||
--- @param endCoords vector3 A vector3 table representing the end point.
|
||||
--- @param col vector4 A table with `x`, `y`, `z`, `w` representing the color and opacity.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- drawLine(vector3(100, 200, 300), vector3(150, 250, 350), vector4(255, 0, 0, 255))
|
||||
--- ```
|
||||
function drawLine(startCoords, endCoords, col)
|
||||
if debugMode then
|
||||
CreateThread(function()
|
||||
local showCount = 1000
|
||||
while showCount >= 0 do
|
||||
DrawLine(startCoords.x, startCoords.y, startCoords.z, endCoords.x, endCoords.y, endCoords.z, col.x, col.y, col.z, col.w)
|
||||
showCount -= 10
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws a sphere at specified coordinates for debugging purposes.
|
||||
---
|
||||
--- @param coords vector3 A vector3 table representing the center of the sphere.
|
||||
--- @param col vector4 A table with `x`, `y`, `z`, `w` representing the color and opacity.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- drawSphere(vector3(100, 200, 300), vector4(0, 255, 0, 255))
|
||||
--- ```
|
||||
function drawSphere(coords, col)
|
||||
if debugMode then
|
||||
CreateThread(function()
|
||||
local showCount = 1000
|
||||
while showCount >= 0 do
|
||||
DrawSphere(coords.x, coords.y, coords.z, 0.5, col.x, col.y, col.z, col.w)
|
||||
showCount -= 1
|
||||
Wait(10)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
--- Performs a raycast between two coordinates and returns the result.
|
||||
---
|
||||
--- @param startCoords table A vector3 table representing the start point.
|
||||
--- @param endCoords table A vector3 table representing the end point.
|
||||
--- @param entity number|nil The entity to ignore during the raycast.
|
||||
--- @param flags number|nil Raycast flags to customize the raycast behavior. Defaults to `4294967295`.
|
||||
--- @return multiple multiple Returns multiple values from `GetShapeTestResultIncludingMaterial`.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local hit, hitPos, material = PerformRaycast(startVec, endVec, playerPed, 1)
|
||||
--- if hit == 1 then
|
||||
--- print("Hit at position:", hitPos)
|
||||
--- print("Material:", material)
|
||||
--- end
|
||||
--- ```
|
||||
function PerformRaycast(startCoords, endCoords, entity, flags)
|
||||
drawLine(startCoords, endCoords, vec4(0, 0, 255, 255))
|
||||
local val1, val2, val3, val4, val5, val6 = GetShapeTestResult(StartExpensiveSynchronousShapeTestLosProbe(startCoords.x, startCoords.y, startCoords.z, endCoords.x, endCoords.y, endCoords.z, flags or 4294967295, entity, 0))
|
||||
if val2 then
|
||||
--drawSphere(val3, vec4(255, 0, 255, 0.5))
|
||||
end
|
||||
return val1, val2, val3, val4, val5, val6
|
||||
end
|
||||
|
||||
--- Adjusts the Z-coordinate of a position to align with the ground.
|
||||
---
|
||||
--- @param coords vector4 A vector3 or vector4 table with `x`, `y`, `z`, and optional `w` components.
|
||||
--- @return vector3|vector4 vector adjusted coordinate with the Z value set to the ground level.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local groundCoords = adjustForGround(playerCoords)
|
||||
--- print("Ground Position:", groundCoords)
|
||||
--- ```
|
||||
function adjustForGround(coords)
|
||||
local coords = coords
|
||||
local foundGround, zPos = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z + 1.0)
|
||||
|
||||
if foundGround then
|
||||
if coords.w then
|
||||
coords = vec4(coords.x, coords.y, zPos, coords.w)
|
||||
else
|
||||
coords = vec3(coords.x, coords.y, zPos)
|
||||
end
|
||||
--debugPrint("^6Bridge^7: Adjusting for ground pos ", coords.z, zPos)
|
||||
|
||||
return coords
|
||||
else
|
||||
return coords
|
||||
end
|
||||
end
|
||||
|
||||
--- Ensures that a network vehicle exists by verifying its network ID.
|
||||
---
|
||||
--- @param vehNetID number The network ID of the vehicle.
|
||||
--- @return number number The vehicle entity if it exists, otherwise `0`.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local vehicle = ensureNetToVeh(netID)
|
||||
--- if vehicle ~= 0 then
|
||||
--- print("Vehicle exists:", vehicle)
|
||||
--- end
|
||||
--- ```
|
||||
function ensureNetToVeh(vehNetID)
|
||||
debugPrint("^6Bridge^7: ^3ensureNetToVeh^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..vehNetID.."^7)")
|
||||
local timeout = 100
|
||||
while not NetworkDoesNetworkIdExist(vehNetID) and timeout > 0 do
|
||||
timeout -= 1
|
||||
Wait(10)
|
||||
end
|
||||
if not NetworkDoesNetworkIdExist(vehNetID) then return 0 end
|
||||
timeout = 100
|
||||
local vehicle = NetToVeh(vehNetID)
|
||||
while not DoesEntityExist(vehicle) and vehicle ~= 0 and timeout > 0 do
|
||||
timeout -= 1
|
||||
Wait(10)
|
||||
end
|
||||
if not DoesEntityExist(vehicle) then return 0 end
|
||||
return vehicle
|
||||
end
|
||||
|
||||
--- Ensures that a network entity exists by verifying its network ID.
|
||||
---
|
||||
--- @param entNetID number The network ID of the entity.
|
||||
--- @return number The entity if it exists, otherwise `0`.
|
||||
---
|
||||
--- @usage
|
||||
--- local entity = ensureNetToEnt(netID)
|
||||
--- if entity ~= 0 then
|
||||
--- print("Entity exists:", entity)
|
||||
--- end
|
||||
function ensureNetToEnt(entNetID)
|
||||
debugPrint("^6Bridge^7: ^3ensureNetToEnt^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..entNetID.."^7)")
|
||||
local timeout = 100
|
||||
while not NetworkDoesNetworkIdExist(entNetID) and timeout > 0 do
|
||||
timeout -= 1
|
||||
Wait(10)
|
||||
end
|
||||
if not NetworkDoesNetworkIdExist(entNetID) then return 0 end
|
||||
timeout = 100
|
||||
local entity = NetworkGetEntityFromNetworkId(entNetID)
|
||||
while not DoesEntityExist(entity) and entity ~= 0 and timeout > 0 do
|
||||
timeout -= 1
|
||||
Wait(10)
|
||||
end
|
||||
if not DoesEntityExist(entity) then return 0 end
|
||||
return entity
|
||||
end
|
||||
|
||||
--[[ Material Definitions ]]--
|
||||
|
||||
--- A table mapping material names to their corresponding hash values.
|
||||
---
|
||||
--- Used for identifying materials based on hash codes.
|
||||
local materials = {
|
||||
none = -1,
|
||||
Unknown = -1775485061,
|
||||
concrete = 1187676648,
|
||||
concrete_pothole = 359120722,
|
||||
concrete_dusty = -1084640111,
|
||||
tarmac = 282940568,
|
||||
tarmac_painted = -1301352528,
|
||||
tarmac_pothole = 1886546517,
|
||||
rumble_strip = -250168275,
|
||||
breeze_block = -954112554,
|
||||
rock = -840216541,
|
||||
rock_mossy = -124769592,
|
||||
stone = 765206029,
|
||||
cobblestone = 576169331,
|
||||
brick = 1639053622,
|
||||
marble = 1945073303,
|
||||
paving_slab = 1907048430,
|
||||
sandstone_solid = 592446772,
|
||||
sandstone_brittle = 1913209870,
|
||||
sand_loose = -1595148316,
|
||||
sand_compact = 510490462,
|
||||
sand_wet = 909950165,
|
||||
sand_track = -1907520769,
|
||||
sand_underwater = -1136057692,
|
||||
sand_dry_deep = 509508168,
|
||||
sand_wet_deep = 1288448767,
|
||||
ice = -786060715,
|
||||
ice_tarmac = -1931024423,
|
||||
snow_loose = -1937569590,
|
||||
snow_compact = -878560889,
|
||||
snow_deep = 1619704960,
|
||||
snow_tarmac = 1550304810,
|
||||
gravel_small = 951832588,
|
||||
gravel_large = 2128369009,
|
||||
gravel_deep = -356706482,
|
||||
gravel_train_track = 1925605558,
|
||||
dirt_track = -1885547121,
|
||||
mud_hard = -1942898710,
|
||||
mud_pothole = 312396330,
|
||||
mud_soft = 1635937914,
|
||||
mud_underwater = -273490167,
|
||||
mud_deep = 1109728704,
|
||||
marsh = 223086562,
|
||||
marsh_deep = 1584636462,
|
||||
soil = -700658213,
|
||||
clay_hard = 1144315879,
|
||||
clay_soft = 560985072,
|
||||
grass_long = -461750719,
|
||||
grass = 1333033863,
|
||||
grass_short = -1286696947,
|
||||
hay = -1833527165,
|
||||
bushes = 581794674,
|
||||
twigs = -913351839,
|
||||
leaves = -2041329971,
|
||||
woodchips = -309121453,
|
||||
tree_bark = -1915425863,
|
||||
metal_solid_small = -1447280105,
|
||||
metal_solid_medium = -365631240,
|
||||
metal_solid_large = 752131025,
|
||||
metal_hollow_small = 15972667,
|
||||
metal_hollow_medium = 1849540536,
|
||||
metal_hollow_large = -583213831,
|
||||
metal_chainlink_small = 762193613,
|
||||
metal_chainlink_large = 125958708,
|
||||
metal_corrugated_iron = 834144982,
|
||||
metal_grille = -426118011,
|
||||
metal_railing = 2100727187,
|
||||
metal_duct = 1761524221,
|
||||
metal_garage_door = -231260695,
|
||||
metal_manhole = -754997699,
|
||||
wood_solid_small = -399872228,
|
||||
wood_solid_medium = 555004797,
|
||||
wood_solid_large = 815762359,
|
||||
wood_solid_polished = 126470059,
|
||||
wood_floor_dusty = -749452322,
|
||||
wood_hollow_small = 1993976879,
|
||||
wood_hollow_medium = -365476163,
|
||||
wood_hollow_large = -925419289,
|
||||
wood_chipboard = 1176309403,
|
||||
wood_old_creaky = 722686013,
|
||||
wood_high_density = -1742843392,
|
||||
wood_lattice = 2011204130,
|
||||
ceramic = -1186320715,
|
||||
roof_tile = 1755188853,
|
||||
roof_felt = -1417164731,
|
||||
fibreglass = 1354180827,
|
||||
tarpaulin = -642658848,
|
||||
plastic = -2073312001,
|
||||
plastic_hollow = 627123000,
|
||||
plastic_high_density = -1625995479,
|
||||
plastic_clear = -1859721013,
|
||||
plastic_hollow_clear = 772722531,
|
||||
plastic_high_density_clear = -1338473170,
|
||||
fibreglass_hollow = -766055098,
|
||||
rubber = -145735917,
|
||||
rubber_hollow = -783934672,
|
||||
linoleum = 289630530,
|
||||
laminate = 1845676458,
|
||||
carpet_solid = 669292054,
|
||||
carpet_solid_dusty = 158576196,
|
||||
carpet_floorboard = -1396484943,
|
||||
cloth = 122789469,
|
||||
plaster_solid = -574122433,
|
||||
plaster_brittle = -251888898,
|
||||
cardboard_sheet = 236511221,
|
||||
cardboard_box = -1409054440,
|
||||
paper = 474149820,
|
||||
foam = 808719444,
|
||||
feather_pillow = 1341866303,
|
||||
polystyrene = -1756927331,
|
||||
leather = -570470900,
|
||||
tvscreen = 1429989756,
|
||||
slatted_blinds = 673696729,
|
||||
glass_shoot_through = 937503243,
|
||||
glass_bulletproof = 244521486,
|
||||
glass_opaque = 1500272081,
|
||||
perspex = -1619794068,
|
||||
car_metal = -93061983,
|
||||
car_plastic = 2137197282,
|
||||
car_softtop = -979647862,
|
||||
car_softtop_clear = 2130571536,
|
||||
car_glass_weak = 1247281098,
|
||||
car_glass_medium = 602884284,
|
||||
car_glass_strong = 1070994698,
|
||||
car_glass_bulletproof = -1721915930,
|
||||
car_glass_opaque = 513061559,
|
||||
water = 435688960,
|
||||
blood = 5236042,
|
||||
oil = -634481305,
|
||||
petrol = -1634184340,
|
||||
fresh_meat = 868733839,
|
||||
dried_meat = -1445160429,
|
||||
emissive_glass = 1501078253,
|
||||
emissive_plastic = 1059629996,
|
||||
vfx_metal_electrified = -309134265,
|
||||
vfx_metal_water_tower = 611561919,
|
||||
vfx_metal_steam = -691277294,
|
||||
vfx_metal_flame = 332778253,
|
||||
phys_no_friction = 1666473731,
|
||||
phys_golf_ball = -1693813558,
|
||||
phys_tennis_ball = -256704763,
|
||||
phys_caster = -235302683,
|
||||
phys_caster_rusty = 2016463089,
|
||||
phys_car_void = 1345867677,
|
||||
phys_ped_capsule = -291631035,
|
||||
phys_electric_fence = -1170043733,
|
||||
phys_electric_metal = -2013761145,
|
||||
phys_barbed_wire = -1543323456,
|
||||
phys_pooltable_surface = 605776921,
|
||||
phys_pooltable_cushion = 972939963,
|
||||
phys_pooltable_ball = -748341562,
|
||||
buttocks = 483400232,
|
||||
thigh_left = -460535871,
|
||||
shin_left = 652772852,
|
||||
foot_left = 1926285543,
|
||||
thigh_right = -236981255,
|
||||
shin_right = -446036155,
|
||||
foot_right = -1369136684,
|
||||
spine0 = -1922286884,
|
||||
spine1 = -1140112869,
|
||||
spine2 = 1457572381,
|
||||
spine3 = 32752644,
|
||||
clavicle_left = -1469616465,
|
||||
upper_arm_left = -510342358,
|
||||
lower_arm_left = 1045062756,
|
||||
hand_left = 113101985,
|
||||
clavicle_right = -1557288998,
|
||||
upper_arm_right = 1501153539,
|
||||
lower_arm_right = 1777921590,
|
||||
hand_right = 2000961972,
|
||||
neck = 1718294164,
|
||||
head = -735392753,
|
||||
animal_default = 286224918,
|
||||
car_engine = -1916939624,
|
||||
puddle = 999829011,
|
||||
concrete_pavement = 2015599386,
|
||||
brick_pavement = -1147361576,
|
||||
phys_dynamic_cover_bound = -2047468855,
|
||||
vfx_wood_beer_barrel = 998201806,
|
||||
wood_high_friction = -2140087047,
|
||||
rock_noinst = 127813971,
|
||||
bushes_noinst = 1441114862,
|
||||
metal_solid_road_surface = -729112334,
|
||||
stunt_ramp_surface = -2088174996,
|
||||
temp_01 = 746881105,
|
||||
temp_02 = -1977970111,
|
||||
temp_03 = 1911121241,
|
||||
temp_04 = 1923995104,
|
||||
temp_05 = -1393662448,
|
||||
temp_06 = 1061250033,
|
||||
temp_07 = -1765523682,
|
||||
temp_08 = 1343679702,
|
||||
temp_09 = 1026054937,
|
||||
temp_10 = 63305994,
|
||||
temp_11 = 47470226,
|
||||
temp_12 = 702596674,
|
||||
temp_13 = -1637485913,
|
||||
temp_14 = -645955574,
|
||||
temp_15 = -1583997931,
|
||||
temp_16 = -1512735273,
|
||||
temp_17 = 1011960114,
|
||||
temp_18 = 1354993138,
|
||||
temp_19 = -801804446,
|
||||
temp_20 = -2052880405,
|
||||
temp_21 = -1037756060,
|
||||
temp_22 = -620388353,
|
||||
temp_23 = 465002639,
|
||||
temp_24 = 1963820161,
|
||||
temp_25 = 1952288305,
|
||||
temp_26 = -1116253098,
|
||||
temp_27 = 889255498,
|
||||
temp_28 = -1179674098,
|
||||
temp_29 = 1078418101,
|
||||
temp_30 = 13626292
|
||||
}
|
||||
|
||||
--- Retrieves the ground material at a specified position.
|
||||
---
|
||||
--- This function performs a raycast downwards from the given coordinates to determine the material type of the ground.
|
||||
---
|
||||
--- @param coords vector3 The coordinates from which to perform the raycast.
|
||||
--- @return number|nil number The material hash if found; otherwise, `nil`.
|
||||
--- @return string string The name of the material.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local materialHash, materialName = GetGroundMaterialAtPosition(vector3(100, 200, 300))
|
||||
--- print("Ground material:", materialName)
|
||||
--- ```
|
||||
function GetGroundMaterialAtPosition(coords)
|
||||
local endX, endY, endZ = coords.x, coords.y, coords.z - 1.0
|
||||
|
||||
local rayHandle = StartShapeTestCapsule(coords.x, coords.y, coords.z, endX, endY, endZ, 1.0, 1, playerPed, 7)
|
||||
local _, hit, _, _, materialHash, _ = GetShapeTestResultIncludingMaterial(rayHandle)
|
||||
local materialName = "Unknown"
|
||||
for k, v in pairs(materials) do
|
||||
if v == materialHash then
|
||||
materialName = k
|
||||
break
|
||||
end
|
||||
end
|
||||
if hit then return materialHash, materialName
|
||||
else return nil, materialName end
|
||||
end
|
||||
|
||||
--- Retrieves the dimensions of a prop/model.
|
||||
---
|
||||
--- This function loads the specified model and returns its width, depth, and height based on its bounding box.
|
||||
---
|
||||
--- @param model string The name or hash of the model.
|
||||
--- @return number number The width of the prop.
|
||||
--- @return number number The depth of the prop.
|
||||
--- @return number number The height of the prop.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local width, depth, height = GetPropDimensions("prop_barrel_01a")
|
||||
--- print("Dimensions:", width, depth, height)
|
||||
--- ```
|
||||
function GetPropDimensions(model)
|
||||
loadModel(model)
|
||||
local minDim, maxDim = GetModelDimensions(model)
|
||||
local width, depth, height = maxDim.x - minDim.x, maxDim.y - minDim.y, maxDim.z - minDim.z
|
||||
|
||||
return width, depth, height
|
||||
end
|
||||
|
||||
--- Retrieves the forward direction vector of an entity based on its heading.
|
||||
---
|
||||
--- This function calculates the forward direction vector using the entity's heading angle.
|
||||
---
|
||||
--- @param entity number The entity whose forward vector is to be calculated.
|
||||
--- @return vector3 vector3 The forward direction vector.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local forwardVec = GetEntityForwardVector(playerPed)
|
||||
--- print("Forward Vector:", forwardVec)
|
||||
--- ```
|
||||
function GetEntityForwardVector(entity)
|
||||
local heading = math.rad(GetEntityHeading(entity) + 90)
|
||||
return vec3(math.cos(heading), math.sin(heading), 0.0)
|
||||
end
|
||||
156
shared/input.lua
Normal file
156
shared/input.lua
Normal file
@@ -0,0 +1,156 @@
|
||||
-- INPUT --
|
||||
-- Multiscript input script function to create simple input text boxes --
|
||||
|
||||
--- Creates a simple input dialog compatible with multiple menu systems.
|
||||
---
|
||||
--- This function generates input dialogs for different frameworks (OX, QB, GTA) based on the configuration.
|
||||
--- It supports various input types such as radio buttons, numbers, text, and select dropdowns.
|
||||
---
|
||||
---@param title string The title/header of the input dialog.
|
||||
---@param opts table A table containing input options. Each option should have a `type` and other relevant fields based on the type.
|
||||
--- - **type** (`string`): The type of input. Supported types: "radio", "number", "text", "select".
|
||||
--- - **label** (`string`, optional): The label for the input (used for "radio" and "select" types in OX).
|
||||
--- - **text** (`string`, optional): The text prompt for the input.
|
||||
--- - **name** (`string`): The identifier name for the input.
|
||||
--- - **isRequired** (`boolean`, optional): Whether the input is required.
|
||||
--- - **default** (`any`, optional): The default value for the input.
|
||||
--- - **options** (`table`, optional): A table of options for "radio" and "select" types.
|
||||
--- - **min** (`number`, optional): The minimum value (used for "select" type).
|
||||
--- - **max** (`number`, optional): The maximum value (used for "number" and "select" types).
|
||||
--- - **txt** (`string`, optional): Additional text or description for the input.
|
||||
---
|
||||
---@return table|nil table Returns the user's input as a table if the dialog is submitted, otherwise returns `nil`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local userInput = createInput("Enter Details", {
|
||||
--- { type = "text", text = "Name", name = "playerName", isRequired = true },
|
||||
--- { type = "number", text = "Age", name = "playerAge", min = 18, max = 99 },
|
||||
--- { type = "radio", label = "Gender", name = "playerGender", options = {
|
||||
--- { text = "Male", value = "male" },
|
||||
--- { text = "Female", value = "female" },
|
||||
--- { text = "Other", value = "other" },
|
||||
--- }},
|
||||
--- })
|
||||
--- ```
|
||||
function createInput(title, opts)
|
||||
local dialog = nil
|
||||
local options = {}
|
||||
|
||||
if Config.System.Menu == "ox" then
|
||||
for i = 1, #opts do
|
||||
if opts[i].type == "radio" then
|
||||
-- Convert radio options to select type for OX
|
||||
for k in pairs(opts[i].options) do
|
||||
opts[i].options[k].label = opts[i].options[k].text
|
||||
end
|
||||
options[i] = {
|
||||
type = "select",
|
||||
isRequired = opts[i].isRequired,
|
||||
label = opts[i].label or opts[i].text,
|
||||
name = opts[i].name,
|
||||
default = opts[i].default or opts[i].options[1].value,
|
||||
options = opts[i].options,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "number" then
|
||||
options[i] = {
|
||||
type = "number",
|
||||
label = opts[i].text..(opts[i].txt and " - "..opts[i].txt or ""),
|
||||
isRequired = opts[i].isRequired,
|
||||
name = opts[i].name,
|
||||
options = opts[i].options,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "text" then
|
||||
options[i] = {
|
||||
type = "input",
|
||||
label = opts[i].text..(opts[i].txt and " - "..opts[i].txt or ""),
|
||||
default = opts[i].default,
|
||||
isRequired = opts[i].isRequired,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "select" then
|
||||
options[i] = {
|
||||
type = "select",
|
||||
label = opts[i].text..(opts[i].txt and " - "..opts[i].txt or ""),
|
||||
isRequired = opts[i].isRequired,
|
||||
name = opts[i].name,
|
||||
options = opts[i].options,
|
||||
min = opts[i].min,
|
||||
max = opts[i].max,
|
||||
default = opts[i].default,
|
||||
}
|
||||
end
|
||||
end
|
||||
dialog = exports[OXLibExport]:inputDialog(title, options)
|
||||
return dialog
|
||||
end
|
||||
|
||||
if Config.System.Menu == "qb" then
|
||||
dialog = exports['qb-input']:ShowInput({ header = title, submitText = "Accept", inputs = opts })
|
||||
return dialog
|
||||
end
|
||||
|
||||
if Config.System.Menu == "gta" then
|
||||
WarMenu.CreateMenu(tostring(opts),
|
||||
title,
|
||||
" ",
|
||||
{
|
||||
titleColor = { 222, 255, 255 },
|
||||
maxOptionCountOnScreen = 15,
|
||||
width = 0.25,
|
||||
x = 0.7,
|
||||
})
|
||||
if WarMenu.IsAnyMenuOpened() then return end
|
||||
WarMenu.OpenMenu(tostring(opts))
|
||||
|
||||
local close = true
|
||||
local _comboBoxItems = {}
|
||||
local _comboBoxIndex = { 1, 1 }
|
||||
|
||||
while true do
|
||||
if WarMenu.Begin(tostring(opts)) then
|
||||
for i = 1, #opts do
|
||||
if opts[i].type == "radio" then
|
||||
for k in pairs(opts[i].options) do
|
||||
if not _comboBoxItems[i] then _comboBoxItems[i] = {} end
|
||||
_comboBoxItems[i][k] = opts[i].options[k].text
|
||||
end
|
||||
local _, comboBoxIndex = WarMenu.ComboBox(opts[i].label, _comboBoxItems[i], _comboBoxIndex[i])
|
||||
if _comboBoxIndex[i] ~= comboBoxIndex then
|
||||
_comboBoxIndex[i] = comboBoxIndex
|
||||
end
|
||||
end
|
||||
if opts[i].type == "number" then
|
||||
for b = 1, opts[i].max do
|
||||
if not _comboBoxItems[i] then _comboBoxItems[i] = {} end
|
||||
_comboBoxItems[i][b] = b
|
||||
end
|
||||
local _, comboBoxIndex = WarMenu.ComboBox(opts[i].text, _comboBoxItems[i], _comboBoxIndex[i])
|
||||
if _comboBoxIndex[i] ~= comboBoxIndex then
|
||||
_comboBoxIndex[i] = comboBoxIndex
|
||||
end
|
||||
end
|
||||
end
|
||||
local pressed = WarMenu.Button("Pay")
|
||||
if pressed then
|
||||
WarMenu.CloseMenu()
|
||||
close = false
|
||||
local result = {}
|
||||
for i = 1, #_comboBoxIndex do
|
||||
result[i] = _comboBoxItems[i][_comboBoxIndex[i]]
|
||||
end
|
||||
return result
|
||||
end
|
||||
WarMenu.End()
|
||||
else
|
||||
return
|
||||
end
|
||||
if not WarMenu.IsAnyMenuOpened() and close then
|
||||
if data.onExit then data.onExit() end
|
||||
end
|
||||
Wait(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
442
shared/isAnimal.lua
Normal file
442
shared/isAnimal.lua
Normal file
@@ -0,0 +1,442 @@
|
||||
isCat, isDog, isBigDog, isSmallDog, isCoyote, isAnimal = false, false, false, false, false, false
|
||||
|
||||
if not isServer() then
|
||||
onPlayerLoaded(function()
|
||||
Wait(2000)
|
||||
isCat, isDog, isBigDog, isSmallDog, isCoyote = false, false, false, false, false
|
||||
isPedAnimal()
|
||||
if isAnimal then
|
||||
local ped = PlayerPedId()
|
||||
local pedModel = GetEntityModel(ped)
|
||||
|
||||
isCat = (isCat(ped) or pedModel == `ft-raccoon`) and (pedModel ~= `ft-sphynx`)
|
||||
|
||||
isDog, isBigDog = isDog(ped)
|
||||
isSmallDog = not isBigDog
|
||||
if isDog and pedModel == `a_c_coyote` then isDog = false end
|
||||
|
||||
isCoyote = (pedModel == `ft-sphynx` or pedModel == `a_c_coyote`)
|
||||
|
||||
if pedModel == `ft-capmonkey2` then isDog = true end
|
||||
end
|
||||
end, true)
|
||||
|
||||
|
||||
--- Determines if a given Ped is classified as an animal.
|
||||
---
|
||||
--- This function checks whether the specified Ped (or the player's Ped if none is provided)
|
||||
--- is listed within the predefined `AnimalPeds` tables. It iterates through all animal types
|
||||
--- to verify if the Ped's model hash matches any known animal models.
|
||||
---
|
||||
---@param ped number|nil Optional. The Ped entity to check. Defaults to the player's Ped (`PlayerPedId()`).
|
||||
---
|
||||
---@return boolean `true` if the Ped is an animal, otherwise `false`.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local isPlayerAnimal = isAnimal()
|
||||
--- local isSpecificPedAnimal = isAnimal(somePedEntity)
|
||||
--- ```
|
||||
function isPedAnimal(ped)
|
||||
local PedModel = GetEntityModel(ped or PlayerPedId())
|
||||
|
||||
for _, animalTypeTable in pairs(AnimalPeds) do
|
||||
for animalModelHash, _ in pairs(animalTypeTable) do
|
||||
if PedModel == animalModelHash then
|
||||
isAnimal = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if isAnimal then
|
||||
debugPrint("^6Debug^7: ^2Ped is Animal^1")
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return isAnimal
|
||||
end
|
||||
|
||||
--- Checks if a given Ped is classified specifically as a cat.
|
||||
---
|
||||
--- This function verifies whether the specified Ped (or the player's Ped if none is provided)
|
||||
--- matches any of the model hashes listed under `AnimalPeds.CatPeds`. It returns `true` if a match is found.
|
||||
---
|
||||
---@param ped number|nil Optional. The Ped entity to check. Defaults to the player's Ped (`PlayerPedId()`).
|
||||
---
|
||||
---@return boolean `true` if the Ped is a cat, otherwise `false`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- if isCat() then
|
||||
--- print("Player is a cat!")
|
||||
--- end
|
||||
---
|
||||
--- local anotherPed = GetPedInVehicleSeat(vehicle, -1)
|
||||
--- if isCat(anotherPed) then
|
||||
--- print("Driver is a cat!")
|
||||
--- end
|
||||
--- ```
|
||||
function isCat(ped)
|
||||
local PedModel = GetEntityModel(ped or PlayerPedId())
|
||||
for k, v in pairs(AnimalPeds.CatPeds) do
|
||||
if PedModel == k then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Determines if a given Ped is classified as a dog and identifies its size category.
|
||||
---
|
||||
--- This function checks whether the specified Ped (or the player's Ped if none is provided)
|
||||
--- matches any model hashes listed under `AnimalPeds.BigDogs` or `AnimalPeds.SmallDogs`. It returns
|
||||
--- two values: the first indicates if the Ped is a dog, and the second specifies whether it's a
|
||||
--- large dog (`true`) or a small dog (`false`). If the Ped is not a dog, the second return value is `nil`.
|
||||
---
|
||||
---@param ped number|nil Optional. The Ped entity to check. Defaults to the player's Ped (`PlayerPedId()`).
|
||||
---
|
||||
---@return boolean, boolean|nil Returns `true` and `true` if the Ped is a big dog,
|
||||
--- `true` and `false` if it's a small dog,
|
||||
--- or `false` and `nil` if it's not a dog.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local isDog, isBigDog = isDog()
|
||||
--- if isDog then
|
||||
--- if isBigDog then
|
||||
--- print("Player is a big dog!")
|
||||
--- else
|
||||
--- print("Player is a small dog!")
|
||||
--- end
|
||||
--- else
|
||||
--- print("Player is not a dog.")
|
||||
--- end
|
||||
---
|
||||
--- local somePed = GetPedInVehicleSeat(vehicle, 0)
|
||||
--- local isPetDog, isLargeDog = isDog(somePed)
|
||||
--- if isPetDog then
|
||||
--- if isLargeDog then
|
||||
--- print("Passenger is a big dog!")
|
||||
--- else
|
||||
--- print("Passenger is a small dog!")
|
||||
--- end
|
||||
--- end
|
||||
--- ```
|
||||
function isDog(ped)
|
||||
local PedModel = GetEntityModel(ped or PlayerPedId())
|
||||
for k, v in pairs(AnimalPeds.BigDogs) do
|
||||
if PedModel == k then
|
||||
return true, true
|
||||
end
|
||||
end
|
||||
|
||||
for k, v in pairs(AnimalPeds.SmallDogs) do
|
||||
if PedModel == k then
|
||||
return true, false
|
||||
end
|
||||
end
|
||||
return false, nil
|
||||
end
|
||||
|
||||
--- Retrieves a list of all animal model hashes.
|
||||
---
|
||||
--- This function compiles and returns a flat table containing all model hashes
|
||||
--- from the various animal categories defined within the `AnimalPeds` table.
|
||||
--- It's useful for iterating over or performing bulk operations on all animal models.
|
||||
---
|
||||
---@return table table A table containing all animal model hashes.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local allAnimalModels = getAnimalModels()
|
||||
--- for _, modelHash in ipairs(allAnimalModels) do
|
||||
--- print("Animal Model Hash:", modelHash)
|
||||
--- end
|
||||
--- ```
|
||||
function getAnimalModels()
|
||||
local animalTable = {}
|
||||
for k in pairs(AnimalPeds) do
|
||||
for v in pairs(AnimalPeds[k]) do
|
||||
animalTable[#animalTable+1] = v
|
||||
end
|
||||
end
|
||||
return animalTable
|
||||
end
|
||||
end
|
||||
|
||||
AnimalPeds = {
|
||||
BigDogs = {
|
||||
-- Big Dogs
|
||||
[`a_c_chop`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@chop@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@chop@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`a_c_k9`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@chop@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@chop@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`a_c_husky`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`a_c_retriever`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`a_c_shepherd`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`a_c_rottweiler`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-aushep`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`golden_r`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-dobermanv2`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`doberman`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-gs`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`k9_husky`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-bloodhound`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`bernard`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-pterrier`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-labrador`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`dane`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft_malinois`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`abdog`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`dalmatian`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`a_c_dalmatian`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-boxer`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`ft-bs`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`chowchow`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rottweiler@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rottweiler@getup",
|
||||
sitAnim = "sit", sitDict = "creatures@rottweiler@in_vehicle@std_car"
|
||||
},
|
||||
[`a_c_coyote`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@coyote@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@coyote@getup",
|
||||
sitAnim = "base", sitDict = "creatures@coyote@amb@world_coyote_howl@base"
|
||||
},
|
||||
[`a_c_coyote_02`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@coyote@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@coyote@getup",
|
||||
sitAnim = "base", sitDict = "creatures@coyote@amb@world_coyote_howl@base"
|
||||
},
|
||||
},
|
||||
SmallDogs = {
|
||||
-- Small Dogs
|
||||
[`a_c_poodle`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
[`ft-chihuahua`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
[`a_c_pug`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
[`a_c_pug_02`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
[`a_c_westy`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
[`ft-pretriever`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
[`ft-shepk9`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
},
|
||||
CatPeds = {
|
||||
-- Cat
|
||||
[`bshorthair`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@cat@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@cat@getup",
|
||||
sitAnim = "base", sitDict = "creatures@cat@amb@world_cat_sleeping_ledge@base"
|
||||
},
|
||||
[`a_c_cat_01`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@cat@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@cat@getup",
|
||||
sitAnim = "base", sitDict = "creatures@cat@amb@world_cat_sleeping_ledge@base"
|
||||
},
|
||||
[`ft-sphynx`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@coyote@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@coyote@getup",
|
||||
sitAnim = "base", sitDict = "creatures@coyote@amb@world_coyote_howl@base"
|
||||
},
|
||||
},
|
||||
OtherPeds = {
|
||||
-- Other Animals
|
||||
[`ft-raccoon`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@cat@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@cat@getup",
|
||||
sitAnim = "base", sitDict = "creatures@cat@amb@world_cat_sleeping_ledge@base"
|
||||
},
|
||||
[`a_c_hen`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@hen@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@hen@getup"
|
||||
},
|
||||
[`a_c_rabbit_01`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rabbit@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rabbit@getup",
|
||||
sitAnim = "idle_c", sitDict = "creatures@coyote@amb@world_coyote_howl@base"
|
||||
},
|
||||
[`a_c_rabbit_02`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rabbit@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rabbit@getup",
|
||||
sitAnim = "idle_c", sitDict = "creatures@coyote@amb@world_coyote_howl@base"
|
||||
},
|
||||
[`a_c_rat`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@rat@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@rat@getup"
|
||||
},
|
||||
[`a_c_deer`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@deer@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@deer@getup"
|
||||
},
|
||||
[`a_c_boar`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@boar@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@boar@getup"
|
||||
},
|
||||
[`a_c_boar_02`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@boar@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@boar@getup"
|
||||
},
|
||||
[`a_c_chicken`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@chicken@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@chicken@getup"
|
||||
},
|
||||
[`a_c_pig`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pig@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pig@getup"
|
||||
},
|
||||
[`a_c_sharkhammer`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@sharkhammer@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@sharkhammer@getup"
|
||||
},
|
||||
[`a_c_sharktiger`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@sharktiger@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@sharktiger@getup"
|
||||
},
|
||||
[`a_c_crow`] = {
|
||||
deathAnim = "dead_down", deathDict = "creatures@crow@move",
|
||||
exitAnim = "nill", exitDict = "creatures@pug@move", -- no get up anim
|
||||
},
|
||||
[`a_c_pigeon`] = {
|
||||
deathAnim = "dead_down", deathDict = "creatures@pigeon@move",
|
||||
exitAnim = "nill", exitDict = "creatures@pug@move", -- no get up anim
|
||||
},
|
||||
},
|
||||
Monekys = {
|
||||
[`ft-chimpanzee`] = {
|
||||
deathAnim = "dead", deathDict = "dead_a",
|
||||
exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0"
|
||||
},
|
||||
[`a_c_chimp`] = {
|
||||
deathAnim = "dead", deathDict = "dead_a",
|
||||
exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0"
|
||||
},
|
||||
[`a_c_chimp_02`] = {
|
||||
deathAnim = "dead", deathDict = "dead_a",
|
||||
exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0"
|
||||
},
|
||||
[`a_c_rhesus`] = {
|
||||
deathAnim = "dead", deathDict = "dead_a",
|
||||
exitAnim = "get_up@sat_on_floor@to_stand", exitDict = "getup_0"
|
||||
},
|
||||
[`ft-capmonkey2`] = {
|
||||
deathAnim = "dead_right", deathDict = "creatures@pug@move",
|
||||
exitAnim = "getup_r", exitDict = "creatures@pug@getup",
|
||||
sitAnim = "base", sitDict = "creatures@pug@amb@world_dog_sitting@base"
|
||||
},
|
||||
}
|
||||
}
|
||||
606
shared/itemcontrol.lua
Normal file
606
shared/itemcontrol.lua
Normal file
@@ -0,0 +1,606 @@
|
||||
-- Function to register items as usable for ESX, QBX, and QBcore --
|
||||
---
|
||||
--- This function registers an item as usable across different inventory systems such as ESX, QBcore, and QBX.
|
||||
--- It checks which inventory system is active and registers the usable item accordingly.
|
||||
---
|
||||
---@param item string The name of the item to be registered as usable.
|
||||
---@param funct function The function to execute when the item is used.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- createUseableItem("health_potion", function(source)
|
||||
--- -- Code to consume the health potion
|
||||
--- end)
|
||||
--- ```
|
||||
function createUseableItem(item, funct)
|
||||
if isStarted(ESXExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering item as ^3Usable^2 with ^7es_extended", item)
|
||||
while not ESX do Wait(0) end
|
||||
ESX.RegisterUsableItem(item, funct)
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering item as ^3Usable^2 with ^7qb-core", item)
|
||||
Core.Functions.CreateUseableItem(item, funct)
|
||||
elseif isStarted(QBXExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering item as ^3Usable^2 with ^7qbx_core", item)
|
||||
exports[QBXExport]:CreateUseableItem(item, funct)
|
||||
end
|
||||
end
|
||||
|
||||
-- Simple function to grab the item's image from inventories and retrieve it as a nui:// link --
|
||||
---
|
||||
--- This function retrieves the image URL of an item from various inventory systems and formats it as a `nui://` link.
|
||||
--- It supports multiple inventory systems such as OXInv, QSInv, CoreInv, OrigenInv, QBInv, and CodeMInv.
|
||||
---
|
||||
---@param item string The name of the item whose image is to be retrieved.
|
||||
---@return string link The `nui://` link to the item's image. Returns an empty string if the inventory system is not detected or the item doesn't exist.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local imageLink = invImg("health_potion")
|
||||
--- if imageLink ~= "" then
|
||||
--- print(imageLink)
|
||||
--- end
|
||||
--- ```
|
||||
function invImg(item)
|
||||
local imgLink = ""
|
||||
if item ~= "" and Items[item] then
|
||||
if isStarted(OXInv) then
|
||||
imgLink = "nui://"..OXInv.."/web/images/"..(Items[item].image or "")
|
||||
elseif isStarted(QSInv) then
|
||||
imgLink = "nui://"..QSInv.."/html/images/"..(Items[item].image or "")
|
||||
elseif isStarted(CoreInv) then
|
||||
imgLink = "nui://"..CoreInv.."/html/img/"..(Items[item].image or "")
|
||||
elseif isStarted(OrigenInv) then
|
||||
imgLink = "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
|
||||
elseif isStarted(QBInv) then
|
||||
imgLink = "nui://"..QBInv.."/html/images/"..(Items[item].image or "")
|
||||
elseif isStarted(CodeMInv) then
|
||||
imgLink = "nui://"..CodeMInv.."/html/itemimages/"..(Items[item].image or "")
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected for invImg ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
end
|
||||
return imgLink
|
||||
end
|
||||
|
||||
--- Adds an item to a player's inventory.
|
||||
---
|
||||
--- This function triggers a server event to add a specified amount of an item to the player's inventory.
|
||||
---
|
||||
---@param item string The name of the item to add.
|
||||
---@param amount number The quantity of the item to add.
|
||||
---@param info table|nil Additional information or metadata for the item.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- addItem("health_potion", 2, { quality = "high" })
|
||||
--- ```
|
||||
function addItem(item, amount, info, src)
|
||||
if not Items[item] then print("^6Debug^7: ^1Error^7 - ^2Tried to give ^7'^3"..item.."^7'^2 but it doesn't exist") return end
|
||||
if src then
|
||||
TriggerEvent(getScript()..":server:toggleItem", true, item, amount, src, info)
|
||||
else
|
||||
TriggerServerEvent(getScript()..":server:toggleItem", true, item, amount, nil, info)
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes an item from a player's inventory.
|
||||
---
|
||||
--- This function triggers a server event to remove a specified amount of an item from the player's inventory.
|
||||
---
|
||||
---@param item string The name of the item to remove.
|
||||
---@param amount number The quantity of the item to remove.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- removeItem("health_potion", 1)
|
||||
--- ```
|
||||
function removeItem(item, amount, src)
|
||||
if not Items[item] then print("^6Debug^7: ^1Error^7 - ^2Tried to remove ^7'^3"..item.."^7'^2 but it doesn't exist") return end
|
||||
if src then
|
||||
TriggerEvent(getScript()..":server:toggleItem", false, item, amount, src, info)
|
||||
else
|
||||
TriggerServerEvent(getScript()..":server:toggleItem", false, item, amount, nil, info)
|
||||
end
|
||||
end
|
||||
|
||||
--- Server event handler to toggle items in a player's inventory.
|
||||
---
|
||||
--- This event handles adding or removing items based on the parameters received.
|
||||
--- It supports multiple inventory systems and includes exploit protection to prevent duplication.
|
||||
---
|
||||
---@param give boolean Indicates whether to add (`true`) or remove (`false`) the item.
|
||||
---@param item string The name of the item to toggle.
|
||||
---@param amount number The quantity of the item to toggle.
|
||||
---@param newsrc number|nil The source ID of the player. If `nil`, it defaults to the event source.
|
||||
---@param info table|nil Additional information or metadata for the item.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- TriggerServerEvent("script:server:toggleItem", true, "health_potion", 1)
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount, newsrc, info)
|
||||
if not Items[item] then print("^6Debug^7: ^1Error^7 - ^2Tried to "..(tostring(give) == "true" and "add" or "remove").." ^7'^3"..item.."^7'^2 but it doesn't exist") return end
|
||||
local src = newsrc or source
|
||||
local addremove = (tostring(give) == "true" and "addItem" or "removeItem")
|
||||
debugPrint("^6Bridge^7: ^3toggleItem ^2triggered^7: ^6"..addremove.."^7 - '"..tostring(item).."' x"..(tostring(amount) or "1"))
|
||||
local remamount = (amount and amount or 1)
|
||||
if item == nil then return end
|
||||
if give == 0 or give == false then
|
||||
if hasItem(item, amount and amount or 1, src) then -- Check if the player has the item
|
||||
if isStarted(OXInv) then
|
||||
local success = exports[OXInv]:RemoveItem(src, item, (amount and amount or 1), nil)
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..OXInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
elseif isStarted(QSInv) then
|
||||
local success = exports[QSInv]:RemoveItem(src, item, amount)
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..QSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
if isStarted(QBExport) then
|
||||
Core.Functions.GetPlayer(src).Functions.RemoveItem(item, amount, nil)
|
||||
elseif isStarted(ESXExport) then
|
||||
ESX.GetPlayerFromId(src).removeInventoryItem(item, count)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..CoreInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
local success = exports[OrigenInv]:RemoveItem(src, item, amount)
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..OrigenInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
local success = exports[CodeMInv]:RemoveItem(src, item, amount)
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..CodeMInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
while remamount > 0 do
|
||||
if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1) then
|
||||
remamount -= 1
|
||||
else
|
||||
print("^1Error removing "..data.item.." Amount left to remove: "..remamount.."^7")
|
||||
break
|
||||
end
|
||||
end
|
||||
if Config.Crafting.showItemBox then
|
||||
TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', src, Items[item], "remove", (amount and amount or 1))
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..QBInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
elseif isStarted(PSInv) then
|
||||
while remamount > 0 do
|
||||
if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1) then
|
||||
remamount -= 1
|
||||
else
|
||||
print("^1Error removing "..data.item.." Amount left to remove: "..remamount.."^7")
|
||||
break
|
||||
end
|
||||
end
|
||||
if Config.Crafting.showItemBox then
|
||||
TriggerClientEvent('inventory:client:ItemBox', src, Items[item], "remove", (amount and amount or 1))
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..PSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
else
|
||||
dupeWarn(src, item, amount) -- Trigger exploit protection
|
||||
end
|
||||
else
|
||||
local amount = amount and amount or 1
|
||||
if isStarted(OXInv) then
|
||||
local success = exports[OXInv]:AddItem(src, item, amount or 1, info)
|
||||
if not Items[item] or not Items[item].label then
|
||||
print("^1Error^7: "..addremove.." ["..OXInv.."] Player("..src..") "..Items[item]?.label.."("..item..") x"..(amount or 1))
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..OXInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
local success = exports[QSInv]:AddItem(src, item, amount)
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..QSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then
|
||||
Core.Functions.GetPlayer(src).Functions.AddItem(item, amount, nil, nil)
|
||||
elseif isStarted(ESXExport) then
|
||||
ESX.GetPlayerFromId(src).addInventoryItem(item, amount)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..CoreInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
local success = exports[CodeMInv]:AddItem(src, item, amount)
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..CodeMInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
elseif isStarted(OrigenInv) then
|
||||
local success = exports[OrigenInv]:AddItem(src, item, amount)
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..OrigenInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amount or 1, nil, info) then
|
||||
TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', src, Items[item], "add", amount and amount or 1)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..QBInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amount or 1, nil, info) then
|
||||
if Config.Crafting.showItemBox then
|
||||
TriggerClientEvent("inventory:client:ItemBox", src, Items[item], "add", amount and amount or 1)
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3"..addremove.."^7[^6"..PSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- Protects against item duplication exploits by warning and potentially kicking the player.
|
||||
---
|
||||
--- This function is called when an attempt is made to remove an item that the player does not possess.
|
||||
--- It logs the incident and kicks the player if `debugMode` is not enabled.
|
||||
---
|
||||
--- @param src number The source ID of the player attempting the exploit.
|
||||
--- @param item string The name of the item being exploited.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- dupeWarn(playerId, "health_potion")
|
||||
--- ```
|
||||
function dupeWarn(src, item)
|
||||
local name = getPlayer(src).name
|
||||
print("^5DupeWarn^7: "..name.." (^1"..tostring(src).."^7) ^2Tried to remove item ^7'^3"..item.."^7'^2 but it wasn't there^7")
|
||||
if not debugMode then
|
||||
DropPlayer(src, name.."("..tostring(src)..") Kicked for suspected duplicating items: "..item)
|
||||
end
|
||||
print("^5DupeWarn^7: "..name.."(^1"..tostring(src).."^7) ^2Dropped from server - exploit protection detected an item not being found in players inventory^7")
|
||||
end
|
||||
|
||||
--- Breaks a tool by reducing its durability or removing it if durability reaches zero.
|
||||
---
|
||||
--- This function handles the durability mechanics for tools. If a tool's durability drops to zero or below,
|
||||
--- it removes the tool from the player's inventory and plays a breaking sound.
|
||||
---
|
||||
--- @param data table A table containing data about the tool being used.
|
||||
--- - **item** (`string`): The name of the tool item.
|
||||
--- - **damage** (`number`): The amount of durability damage to apply.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- breakTool({ item = "drill", damage = 10 })
|
||||
--- ```
|
||||
function breakTool(data) -- WIP
|
||||
local durability, slot = getDurability(data.item)
|
||||
if not durability then durability = 100 end
|
||||
durability -= data.damage
|
||||
if durability <= 0 then
|
||||
removeItem(data.item, 1)
|
||||
local breakId = GetSoundId()
|
||||
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||
else
|
||||
TriggerServerEvent(getScript()..":server:setMetaData", { item = data.item, slot = slot, metadata = { durability = durability } })
|
||||
end
|
||||
end
|
||||
|
||||
--- Retrieves the durability and slot of an item in a player's inventory.
|
||||
---
|
||||
--- This function searches the player's inventory for the specified item and returns its durability and slot number.
|
||||
---
|
||||
--- @param item string The name of the item to check.
|
||||
--- @return number|nil The durability of the item. Returns `nil` if not found.
|
||||
--- @return number|nil The slot number of the item. Returns `nil` if not found.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local durability, slot = getDurability("drill")
|
||||
--- if durability then
|
||||
--- print("Durability:", durability)
|
||||
--- end
|
||||
--- ```
|
||||
function getDurability(item)
|
||||
local lowestSlot = 100
|
||||
local durability = nil
|
||||
if isStarted(QBInv) or isStarted(PSInv) then
|
||||
local itemcheck = Core.Functions.GetPlayerData().items
|
||||
for k, v in pairs(itemcheck) do
|
||||
if v.name == item then
|
||||
if v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = itemcheck[k].info.durability
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(OXInv) then
|
||||
local itemcheck = exports[OXInv]:Search('slots', item)
|
||||
for k, v in pairs(itemcheck) do
|
||||
if v.slot <= lowestSlot then
|
||||
debugPrint(v.slot, itemcheck[k].metadata.durability)
|
||||
lowestSlot = v.slot
|
||||
durability = itemcheck[k].metadata.durability
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(QSInv) then
|
||||
local itemcheck = exports[QSInv]:getUserInventory()
|
||||
for k, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = itemcheck[k].metadata.durability
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(OrigenInv) then
|
||||
local itemcheck = exports[OrigenInv]:getPlayerInventory()
|
||||
for k, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = itemcheck[k].metadata.durability
|
||||
end
|
||||
end
|
||||
end
|
||||
return durability, lowestSlot
|
||||
end
|
||||
|
||||
--- Server event handler to set metadata for an item in a player's inventory.
|
||||
---
|
||||
--- This event updates the metadata (e.g., durability) of an item in the player's inventory.
|
||||
---
|
||||
---@param data table A table containing metadata information.
|
||||
--- - **item** (`string`): The name of the item.
|
||||
--- - **slot** (`number`): The slot number of the item in the inventory.
|
||||
--- - **metadata** (`table`): The metadata to set for the item.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- TriggerServerEvent("script:server:setMetaData", { item = "drill", slot = 5, metadata = { durability = 80 } })
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":server:setMetaData", function(data)
|
||||
local src = source
|
||||
if isStarted(QBInv) or isStarted(PSInv) then
|
||||
debugPrint(src, data.item, 1, data.slot)
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
Player.PlayerData.items[data.slot].info = data.metadata
|
||||
Player.PlayerData.items[data.slot].description = "HP : "..data.metadata.durability
|
||||
Player.Functions.SetInventory(Player.PlayerData.items)
|
||||
end
|
||||
|
||||
if isStarted(OXInv) then
|
||||
exports[OXInv]:SetMetadata(source, data.slot, data.metadata)
|
||||
end
|
||||
|
||||
if isStarted(QSInv) then
|
||||
exports[QSInv]:SetItemMetadata(source, data.slot, data.metadata)
|
||||
end
|
||||
|
||||
if isStarted(OrigenInv) then
|
||||
local item = exports[OrigenInv]:GetItemBySlot(source, data.slot)
|
||||
if item then
|
||||
exports[OrigenInv]:SetItemData(source, item.name, "durability", data.metadata.durability)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- Checks if a player has the specified items in their inventory.
|
||||
---
|
||||
--- This function verifies whether a player possesses the required quantity of specified items.
|
||||
--- It supports multiple inventory systems and provides detailed feedback on item availability.
|
||||
---
|
||||
---@param items string|table A single item name or a table of item names with their required amounts.
|
||||
---@param amount number The quantity required for each item. Defaults to `1` if not specified.
|
||||
---@param src number|nil The source ID of the player. If `nil`, it defaults to the caller.
|
||||
---@return boolean Returns `true` if the player has all the required items in the specified amounts.
|
||||
---@return table|nil Returns a table detailing which items are present or missing if not all items are found.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local hasAll, details = hasItem({"health_potion", "mana_potion"}, 2, playerId)
|
||||
--- if hasAll then
|
||||
--- -- Proceed with action
|
||||
--- else
|
||||
--- -- Inform the player about missing items
|
||||
--- end
|
||||
--- ```
|
||||
function hasItem(items, amount, src)
|
||||
local amount = amount and amount or 1
|
||||
local grabInv, foundInv = getPlayerInv(src)
|
||||
if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
|
||||
|
||||
if grabInv then
|
||||
local hasTable = {}
|
||||
for item, amt in pairs(items) do
|
||||
if not Items[item] then print("^4ERROR^7: ^2Script can't find ingredient item in Shared Items - ^1"..item.."^7") end
|
||||
local count = 0
|
||||
for _, itemData in pairs(grabInv) do
|
||||
if itemData and (itemData.name == item) then count += (itemData.count or itemData.amount or 1) end
|
||||
end
|
||||
foundInv = foundInv:gsub("%-", "^7-^6"):gsub("%_", "^7_^6")
|
||||
local foundMessage = "^6Bridge^7: ^3hasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^3"..count.."^7/^3"..amt
|
||||
if count >= amt then foundMessage = foundMessage.." ^5FOUND^7" else foundMessage = foundMessage .." ^1NOT FOUND^7" end
|
||||
debugPrint(foundMessage)
|
||||
hasTable[item] = { hasItem = count >= amt, count = count }
|
||||
end
|
||||
for k, v in pairs(hasTable) do if not v.hasItem then return false, hasTable end end
|
||||
return true, hasTable
|
||||
end
|
||||
end
|
||||
|
||||
--- Retrieves a player's inventory from the active inventory system.
|
||||
---
|
||||
--- This function fetches the player's inventory based on the active inventory system.
|
||||
--- It supports multiple systems including OXInv, QSInv, OrigenInv, CoreInv, CodeMInv, QBInv, and PSInv.
|
||||
---
|
||||
---@param src number|nil The source ID of the player. If `nil`, it fetches the current player's inventory.
|
||||
---@return table|nil The inventory items of the player.
|
||||
---@return string|nil The name of the inventory system being used.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local inventory, system = getPlayerInv(playerId)
|
||||
--- if inventory then
|
||||
--- -- Process inventory
|
||||
--- end
|
||||
--- ```
|
||||
function getPlayerInv(src)
|
||||
local grabInv = nil
|
||||
local foundInv = ""
|
||||
|
||||
if isStarted(OXInv) then
|
||||
foundInv = OXInv
|
||||
if src then grabInv = exports[OXInv]:GetInventoryItems(src)
|
||||
else grabInv = exports[OXInv]:GetPlayerItems() end
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
foundInv = QSInv
|
||||
if src then grabInv = exports[QSInv]:GetInventory(src)
|
||||
else grabInv = exports[QSInv]:getUserInventory() end
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
foundInv = OrigenInv
|
||||
if src then grabInv = exports[OrigenInv]:GetInventory(src)
|
||||
else grabInv = exports[OrigenInv]:getPlayerInventory() end
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
foundInv = CoreInv
|
||||
if src then
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then
|
||||
grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
elseif isStarted(ESXExport) then
|
||||
local Player = ESX.GetPlayerFromId(src)
|
||||
grabInv = Player.getInventory(false)
|
||||
end
|
||||
else
|
||||
local p = promise.new()
|
||||
Core.Functions.TriggerCallback('core_inventory:server:getInventory', function(cb) p:resolve(cb) end)
|
||||
local result = Citizen.Await(p)
|
||||
if type(result) == "string" then result = json.decode(result) end
|
||||
grabInv = result
|
||||
end
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
foundInv = CodeMInv
|
||||
if src then grabInv = exports[CodeMInv]:GetInventory(src)
|
||||
else grabInv = exports[CodeMInv]:GetClientPlayerInventory() end
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
foundInv = QBInv
|
||||
if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
else grabInv = Core.Functions.GetPlayerData().items end
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
foundInv = PSInv
|
||||
if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
else grabInv = Core.Functions.GetPlayerData().items end
|
||||
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
return grabInv, foundInv
|
||||
end
|
||||
|
||||
--- Generates a random reward from a predefined reward pool.
|
||||
---
|
||||
--- This function is intended for job scripts where players receive random rewards upon completing certain tasks.
|
||||
--- It ensures that the player has the required item before attempting to grant a reward.
|
||||
---
|
||||
---@param itemName string The name of the item to check for eligibility to receive a reward.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- getRandomReward("gold_ring")
|
||||
--- ```
|
||||
function getRandomReward(itemName) -- Intended for job scripts
|
||||
if Config.Rewards.RewardPool then
|
||||
local reward = false
|
||||
if type(Config.Rewards.RewardItem) == "string" then Config.Rewards.RewardItem = { Config.Rewards.RewardItem } end
|
||||
for k, v in pairs(Config.Rewards.RewardItem) do
|
||||
if v == itemName then reward = true break end
|
||||
end
|
||||
if reward then
|
||||
removeItem(itemName, 1)
|
||||
local totalRarity = 0
|
||||
for i=1, #Config.Rewards.RewardPool do
|
||||
totalRarity += Config.Rewards.RewardPool[i].rarity
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3getRandomReward^7: ^2Total Rarity ^7'^6"..totalRarity.."^7'")
|
||||
|
||||
local randomNum = math.random(1, totalRarity)
|
||||
debugPrint("^6Bridge^7: ^3getRandomReward^7: ^2Random Number ^7'^6"..randomNum.."^7'")
|
||||
local currentRarity = 0
|
||||
for i=1, #Config.Rewards.RewardPool do
|
||||
currentRarity += Config.Rewards.RewardPool[i].rarity
|
||||
if randomNum <= currentRarity then
|
||||
debugPrint("^6Bridge^7: ^3getRandomReward^7: ^2Selected toy ^7'^6"..Config.Rewards.RewardPool[i].item.."^7'")
|
||||
addItem(Config.Rewards.RewardPool[i].item, 1)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Checks if a player can carry specific items in their inventory.
|
||||
---
|
||||
--- This function determines whether a player has enough capacity to carry the specified items.
|
||||
--- It considers the weight of each item and the player's current inventory weight.
|
||||
---
|
||||
---@param itemTable table A table where keys are item names and values are the quantities to check.
|
||||
---@param src number The source ID of the player.
|
||||
---@return table A table where keys are item names and values are booleans indicating if the player can carry the specified quantity.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local canCarry = canCarry({ ["health_potion"] = 2, ["mana_potion"] = 3 }, playerId)
|
||||
--- if canCarry["health_potion"] and canCarry["mana_potion"] then
|
||||
--- -- Proceed with adding items
|
||||
--- else
|
||||
--- -- Inform the player they can't carry all items
|
||||
--- end
|
||||
--- ```
|
||||
function canCarry(itemTable, src)
|
||||
local resultTable = {}
|
||||
if src then
|
||||
if isStarted(OXInv) then
|
||||
for k, v in pairs(itemTable) do
|
||||
resultTable[k] = exports[OXInv]:CanCarryItem(src, k, v)
|
||||
end
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
for k, v in pairs(itemTable) do
|
||||
resultTable[k] = exports[OXInv]:CanCarryItem(src, k, v)
|
||||
end
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
--??
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
for k, v in pairs(itemTable) do
|
||||
local weight = Items[k].weight
|
||||
resultTable[k] = exports[CodeMInv]:CanCarryItem(src, weight, v)
|
||||
end
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
for k, v in pairs(itemTable) do
|
||||
resultTable[k] = exports[OrigenInv]:canCarryItem(src, k, v)
|
||||
end
|
||||
|
||||
elseif isStarted(QBInv) or isStarted(PSInv) then
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
local items = Player.PlayerData.items
|
||||
local weight, totalWeight = 0, 0
|
||||
if not items then return false end
|
||||
for _, item in pairs(items) do weight += item.weight * item.amount end
|
||||
|
||||
totalWeight = tonumber(weight)
|
||||
|
||||
for k, v in pairs(itemTable) do
|
||||
local itemInfo = Items[k]
|
||||
if not itemInfo and not Player.Offline then
|
||||
triggerNotify(nil, 'Item does not exist', 'error', src)
|
||||
resultTable[k] = true
|
||||
else
|
||||
resultTable[k] = (totalWeight + (Items[k]['weight'] * v)) <= InventoryWeight
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return resultTable
|
||||
end
|
||||
196
shared/jobfunctions.lua
Normal file
196
shared/jobfunctions.lua
Normal file
@@ -0,0 +1,196 @@
|
||||
-- Global variable to track duty status
|
||||
onDuty = false
|
||||
|
||||
--- Scans the 'Jobs' and 'Gangs' tables to identify roles classified as Bosses.
|
||||
---
|
||||
--- This function iterates through the specified role's grades within the `Jobs` or `Gangs` tables.
|
||||
--- It identifies which grades are marked as bosses (`isboss`) or have bank authorization (`bankAuth`).
|
||||
--- The function returns a table where each role maps to the lowest grade number that qualifies as a boss.
|
||||
---
|
||||
---@param role string The name of the job or gang role to check for boss grades.
|
||||
---
|
||||
---@return table table A table containing roles mapped to their respective boss grade numbers.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local bosses = makeBossRoles("police")
|
||||
--- if bosses["police"] then
|
||||
--- print("Police role has a boss grade.")
|
||||
--- end
|
||||
--- ```
|
||||
function makeBossRoles(role)
|
||||
local boss = {}
|
||||
local data = (Jobs and Jobs[role]) or (Gangs and Gangs[role])
|
||||
if data then
|
||||
for grade, info in pairs(data.grades) do
|
||||
if info.isboss or info.bankAuth then
|
||||
boss[role] = boss[role] and math.min(boss[role], tonumber(grade)) or tonumber(grade)
|
||||
end
|
||||
end
|
||||
end
|
||||
return boss
|
||||
end
|
||||
|
||||
--- Checks if the player has a specific job and is on duty.
|
||||
---
|
||||
--- This function verifies whether the player possesses the specified job and, if applicable,
|
||||
--- whether they are currently on duty. It provides a notification if the player fails these checks.
|
||||
---
|
||||
---@param job string The name of the job or gang to check.
|
||||
---
|
||||
---@return boolean Returns `true` if the player has the job (and is on duty if required), otherwise `false`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- if jobCheck("mechanic") then
|
||||
--- -- Allow access to mechanic-related features
|
||||
--- else
|
||||
--- -- Deny access or notify the player
|
||||
--- end
|
||||
--- ```
|
||||
function jobCheck(job)
|
||||
canDo = true
|
||||
if Jobs[job] then
|
||||
if not hasJob(job) or not onDuty then
|
||||
triggerNotify(nil, Loc[Config.Lan].error["not_clockedin"])
|
||||
canDo = false
|
||||
end
|
||||
end
|
||||
if Gangs[job] then
|
||||
if not hasJob(job) then
|
||||
canDo = false
|
||||
end
|
||||
end
|
||||
return canDo
|
||||
end
|
||||
|
||||
--- Toggles the player's duty status.
|
||||
---
|
||||
--- This function switches the player's duty state between on-duty and off-duty.
|
||||
--- It integrates with QBcore's duty system if available; otherwise, it manually toggles the `onDuty` variable
|
||||
--- and sends a notification to the player about their new duty status.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- toggleDuty()
|
||||
--- -- Player will receive a notification indicating their new duty status
|
||||
--- ```
|
||||
function toggleDuty()
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then
|
||||
TriggerServerEvent("QBCore:ToggleDuty")
|
||||
else
|
||||
onDuty = not onDuty
|
||||
if onDuty then
|
||||
triggerNotify(nil, "Now on duty", "success")
|
||||
else
|
||||
triggerNotify(nil, "Now off duty", "success")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Initiates the hand-washing action for the player.
|
||||
---
|
||||
--- This function triggers an animation and a progress bar to simulate the player washing their hands.
|
||||
--- Upon completion, it sends a success notification. If the action is canceled, it notifies the player of the cancellation.
|
||||
---
|
||||
---@param data table A table containing the coordinates where the hand-washing action takes place.
|
||||
--- - **coords** (`vector3`): The position where the hand-washing animation and camera are focused.
|
||||
---
|
||||
---@return void
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- washHands({ coords = vector3(200.0, 300.0, 40.0) })
|
||||
--- -- Player will perform the hand-washing animation at the specified location
|
||||
--- ```
|
||||
function washHands(data) local ped = PlayerPedId()
|
||||
lookEnt(data.coords)
|
||||
local cam = createTempCam(ped, data.coords)
|
||||
if progressBar({
|
||||
label = Loc[Config.Lan].progressbar["progress_washing"],
|
||||
time = 5000,
|
||||
cancel = true,
|
||||
dict = "mp_arresting",
|
||||
anim = "a_uncuff",
|
||||
flag = 32,
|
||||
icon = "fas fa-hand-holding-droplet",
|
||||
cam = cam
|
||||
}) then
|
||||
triggerNotify(nil, Loc[Config.Lan].success["washed_hands"], "success")
|
||||
else
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancel"], 'error')
|
||||
end
|
||||
ClearPedTasks(ped)
|
||||
end
|
||||
|
||||
--- Handles the player's interaction with a toilet or urinal.
|
||||
---
|
||||
--- This function manages the animations and progress bars associated with using a toilet or urinal.
|
||||
--- Depending on whether the interaction is with a urinal (`data.urinal`), it plays the appropriate animation
|
||||
--- and triggers server events upon successful completion. If the action is canceled, it notifies the player.
|
||||
---
|
||||
---@param data table A table containing data about the toilet interaction.
|
||||
--- - **urinal** (`boolean`): Indicates whether the interaction is with a urinal (`true`) or a toilet (`false`).
|
||||
--- - **sitcoords** (`vector4`): The coordinates and heading for the seating animation when using a toilet.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- useToilet({ urinal = true })
|
||||
--- -- Player uses a urinal with corresponding animations and notifications
|
||||
---
|
||||
--- useToilet({ urinal = false, sitcoords = vector4(215.76, -810.12, 29.73, 90.0) })
|
||||
--- -- Player sits down to use a toilet with corresponding animations and notifications
|
||||
--- ```
|
||||
function useToilet(data)
|
||||
if data.urinal then
|
||||
if progressBar({
|
||||
label = "Using Urinal",
|
||||
time = 5000,
|
||||
cancel = true,
|
||||
dict = "misscarsteal2peeing",
|
||||
anim = "peeing_loop",
|
||||
flag = 32
|
||||
}) then
|
||||
TriggerServerEvent(getScript().."server:Urinal")
|
||||
else
|
||||
lockInv(false)
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancelled"], 'error')
|
||||
end
|
||||
else
|
||||
TaskStartScenarioAtPosition(PlayerPedId(), "PROP_HUMAN_SEAT_CHAIR_MP_PLAYER", data.sitcoords.x, data.sitcoords.y, data.sitcoords.z, data.sitcoords[4], 0, 1, true)
|
||||
if progressBar({
|
||||
label = "Using Toilet",
|
||||
time = 10000,
|
||||
cancel = true
|
||||
}) then
|
||||
TriggerServerEvent(getScript().."server:Urinal")
|
||||
ClearPedTasks(PlayerPedId())
|
||||
else
|
||||
lockInv(false)
|
||||
triggerNotify(nil, Loc[Config.Lan].error["cancelled"], 'error')
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Teleports the player to specified coordinates with a fade effect.
|
||||
---
|
||||
--- This function fades the screen out, moves the player to the target coordinates (`data.telecoords`),
|
||||
--- sets the player's heading, and then fades the screen back in. It's commonly used for door interactions
|
||||
--- or teleportation points within the game.
|
||||
---
|
||||
---@param data table A table containing teleportation data.
|
||||
--- - **telecoords** (`vector4`): The target coordinates and heading for the teleportation.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- useDoor({ telecoords = vector4(215.76, -810.12, 29.73, 90.0) })
|
||||
--- -- Player is teleported to the specified coordinates with a fade effect
|
||||
--- ```
|
||||
function useDoor(data)
|
||||
DoScreenFadeOut(500)
|
||||
while not IsScreenFadedOut() do Wait(10) end
|
||||
SetEntityCoords(PlayerPedId(), data.telecoords.xyz, 0, 0, 0, false)
|
||||
SetEntityHeading(PlayerPedId(), data.telecoords.w)
|
||||
DoScreenFadeIn(1000)
|
||||
Wait(100)
|
||||
end
|
||||
75
shared/make/cameras.lua
Normal file
75
shared/make/cameras.lua
Normal file
@@ -0,0 +1,75 @@
|
||||
--- Creates a temporary camera at a specified position, pointing towards given coordinates.
|
||||
--
|
||||
-- This function creates a camera at a position relative to an entity or at a specified position and orients it to look at the target coordinates.
|
||||
-- The camera is only created if `Config.Crafting.craftCam` is enabled in the configuration.
|
||||
--
|
||||
---@param ent entityId|coords The base position for the camera. Can be an entity handle or a `vector3` position.
|
||||
-- If `ent` is an entity, the camera position is calculated as an offset from the entity's position using `GetOffsetFromEntityInWorldCoords`.
|
||||
-- If `ent` is a `vector3`, it is used directly as the camera's position.
|
||||
--
|
||||
---@param coords vector3 The target `vector3` coordinates that the camera will point at.
|
||||
--
|
||||
---@return cam camID The handle of the created camera, or `nil` if the camera was not created (e.g., if `Config.Crafting.craftCam` is `false`).
|
||||
--
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- local cam = createTempCam(entity, targetCoords)
|
||||
-- ```
|
||||
function createTempCam(ent, coords)
|
||||
local cam = nil
|
||||
if Config.Crafting.craftCam then
|
||||
if debugMode then
|
||||
triggerNotify(nil, "ModCam Created", "success")
|
||||
end
|
||||
local camCoords = nil
|
||||
if type(ent) ~= "vector3" then
|
||||
camCoords = GetOffsetFromEntityInWorldCoords(ent, 1.0, -0.3, 0.8)
|
||||
else
|
||||
camCoords = ent
|
||||
end
|
||||
-- Create the camera with specified parameters
|
||||
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", camCoords.x, camCoords.y, camCoords.z + 0.5, 1.0, 0.0, 0.0, 60.00, false, 0)
|
||||
-- Point the camera at the target coordinates
|
||||
PointCamAtCoord(cam, coords)
|
||||
end
|
||||
return cam
|
||||
end
|
||||
|
||||
--- Activates and starts rendering the temporary camera.
|
||||
--
|
||||
-- This function sets the specified camera as active and begins rendering it with a smooth transition.
|
||||
-- The camera is only activated if `Config.Crafting.craftCam` is enabled in the configuration.
|
||||
--
|
||||
---@param cam camID The handle of the camera to activate and render.
|
||||
--
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- startTempCam(cam)
|
||||
-- ```
|
||||
function startTempCam(cam)
|
||||
if Config.Crafting.craftCam then
|
||||
SetCamActive(cam, true)
|
||||
RenderScriptCams(true, true, 1000, true, true)
|
||||
end
|
||||
end
|
||||
|
||||
--- Deactivates the temporary camera and stops rendering.
|
||||
--
|
||||
-- This function waits for one second, then stops rendering script cameras and destroys all cameras.
|
||||
-- The delay allows for any transitions or animations to complete.
|
||||
--
|
||||
-- The camera is only deactivated if `Config.Crafting.craftCam` is enabled in the configuration.
|
||||
--
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- stopTempCam()
|
||||
-- ```
|
||||
function stopTempCam()
|
||||
if Config.Crafting.craftCam then
|
||||
CreateThread(function()
|
||||
Wait(1000)
|
||||
RenderScriptCams(false, true, 500, true, true)
|
||||
DestroyAllCams()
|
||||
end)
|
||||
end
|
||||
end
|
||||
239
shared/make/loaders.lua
Normal file
239
shared/make/loaders.lua
Normal file
@@ -0,0 +1,239 @@
|
||||
local time = 500
|
||||
|
||||
--- Loads a specified model into memory.
|
||||
---
|
||||
--- This function checks if the model is valid and not already loaded.
|
||||
--- If not loaded, it requests the model and waits until it is loaded or times out.
|
||||
---
|
||||
---@param model string|number The name or hash of the model to load.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- loadModel('prop_chair_01a')
|
||||
--- ```
|
||||
function loadModel(model)
|
||||
if not IsModelValid(model) then print("^6Bridge^7: ^1ERROR^7: ^2Model^7 - '^6"..model.."^7' ^2does not exist in server") return
|
||||
else
|
||||
if not HasModelLoaded(model) then
|
||||
debugPrint("^6Bridge^7: ^2Loading Model^7: '^6"..model.."^7'")
|
||||
while not HasModelLoaded(model) and time > 0 do time -= 1 RequestModel(model) Wait(0) end
|
||||
if not HasModelLoaded(model) then print("^6Bridge^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") end
|
||||
end
|
||||
time = 500
|
||||
end
|
||||
end
|
||||
|
||||
--- Unloads a model from memory.
|
||||
---
|
||||
--- This function marks a model as no longer needed, allowing the game to free up memory.
|
||||
---
|
||||
---@param model string|number The name or hash of the model to unload.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- unloadModel('prop_chair_01a')
|
||||
--- ```
|
||||
function unloadModel(model)
|
||||
debugPrint("^6Bridge^7: ^2Removing Model from memory cache^7: '^6"..model.."^7'")
|
||||
SetModelAsNoLongerNeeded(model)
|
||||
end
|
||||
|
||||
--- Loads an animation dictionary into memory.
|
||||
---
|
||||
--- This function checks if the animation dictionary exists and requests it.
|
||||
--- It waits until the animation dictionary is loaded before proceeding.
|
||||
---
|
||||
---@param animDict string The name of the animation dictionary to load.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- loadAnimDict('amb@world_human_hang_out_street@male_c@base')
|
||||
--- ```
|
||||
function loadAnimDict(animDict)
|
||||
if not DoesAnimDictExist(animDict) then
|
||||
print("^6Bridge^7: ^1ERROR^7: ^2Anim Dictionary^7 - '^6"..animDict.."^7' ^2does not exist in server") return
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Loading Anim Dictionary^7: '^6"..animDict.."^7'")
|
||||
while not HasAnimDictLoaded(animDict) do RequestAnimDict(animDict) Wait(5) end
|
||||
end
|
||||
end
|
||||
|
||||
--- Unloads an animation dictionary from memory.
|
||||
---
|
||||
--- This function removes the animation dictionary from the game's memory cache.
|
||||
---
|
||||
---@param animDict string The name of the animation dictionary to unload.
|
||||
---
|
||||
---@usage
|
||||
---@
|
||||
--- ```lua
|
||||
--- unloadAnimDict('amb@world_human_hang_out_street@male_c@base')
|
||||
--- ```
|
||||
function unloadAnimDict(animDict)
|
||||
debugPrint("^6Bridge^7: ^2Removing Anim Dictionary from memory cache^7: '^6"..animDict.."^7'")
|
||||
RemoveAnimDict(animDict)
|
||||
end
|
||||
|
||||
--- Loads a particle effects (ptfx) dictionary into memory.
|
||||
---
|
||||
--- This function requests the named particle effects asset and waits until it's loaded.
|
||||
---
|
||||
---@param ptFxName string The name of the particle effects dictionary to load.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- loadPtfxDict('core')
|
||||
--- ```
|
||||
function loadPtfxDict(ptFxName)
|
||||
if not HasNamedPtfxAssetLoaded(ptFxName) then
|
||||
debugPrint("^6Bridge^7: ^2Loading Ptfx Dictionary^7: '^6"..ptFxName.."^7'")
|
||||
while not HasNamedPtfxAssetLoaded(ptFxName) do RequestNamedPtfxAsset(ptFxName) Wait(5) end
|
||||
end
|
||||
end
|
||||
|
||||
--- Unloads a particle effects (ptfx) dictionary from memory.
|
||||
---
|
||||
--- This function removes the named particle effects asset from the game's memory cache.
|
||||
---
|
||||
---@param dict string The name of the particle effects dictionary to unload.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- unloadPtfxDict('core')
|
||||
--- ```
|
||||
function unloadPtfxDict(dict)
|
||||
debugPrint("^6Bridge^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'")
|
||||
RemoveNamedPtfxAsset(dict)
|
||||
end
|
||||
|
||||
--- Loads a texture dictionary into memory.
|
||||
---
|
||||
--- This function requests the streamed texture dictionary and waits until it's loaded.
|
||||
---
|
||||
---@param dict string The name of the texture dictionary to load.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- loadTextureDict('commonmenu')
|
||||
--- ```
|
||||
function loadTextureDict(dict)
|
||||
if not HasStreamedTextureDictLoaded(dict) then
|
||||
debugPrint("^6Bridge^7: ^2Loading Texture Dictionary^7: '^6"..dict.."^7'")
|
||||
while not HasStreamedTextureDictLoaded(dict) do RequestStreamedTextureDict(dict) Wait(5) end
|
||||
end
|
||||
end
|
||||
|
||||
--- Loads a script audio bank into memory.
|
||||
---
|
||||
--- This function requests a script audio bank and waits until it's loaded or times out.
|
||||
---
|
||||
---@param bank string The name of the script audio bank to load.
|
||||
---
|
||||
---@return boolean `true` if the audio bank was successfully loaded; otherwise, `false`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local success = loadScriptBank('DLC_HEISTS_GENERAL_FRONTEND_SOUNDS')
|
||||
--- ```
|
||||
function loadScriptBank(bank)
|
||||
local timeout = 2000
|
||||
debugPrint("^6Debug^7: ^2Loading ^3Script ^2AudioBank^7...")
|
||||
while not RequestScriptAudioBank(bank, 0) do Wait(10) timeout -= 10 if timeout <= 0 then break end end
|
||||
|
||||
local success = RequestScriptAudioBank(bank, 0)
|
||||
debugPrint("^6Debug^7: "..(success and "^3Successfully ^2loaded^7: '^4" or "^1Failed to ^2load^7: '^4")..bank.."^7'")
|
||||
return success
|
||||
end
|
||||
|
||||
--- Loads an ambient audio bank into memory.
|
||||
---
|
||||
--- This function requests an ambient audio bank and waits until it's loaded or times out.
|
||||
---
|
||||
---@param bank string The name of the ambient audio bank to load.
|
||||
---
|
||||
---@return boolean `true` if the audio bank was successfully loaded; otherwise, `false`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local success = loadAmbientBank('AMB_REVERB_GENERIC')
|
||||
--- ```
|
||||
function loadAmbientBank(bank)
|
||||
local timeout = 2000
|
||||
debugPrint("^6Debug^7: ^2Loading ^3Ambient ^2AudioBank^7...")
|
||||
while not RequestAmbientAudioBank(bank, 0) do
|
||||
Wait(10)
|
||||
timeout -= 10
|
||||
if timeout <= 0 then break end
|
||||
end
|
||||
local success = RequestAmbientAudioBank(bank, 0)
|
||||
debugPrint("^6Debug^7: "..(success and "^3Successfully ^2loaded^7: '^4" or "^1Failed to ^2load^7: '^4")..bank.."^7'")
|
||||
return success
|
||||
end
|
||||
|
||||
--- Plays an animation on a specified ped.
|
||||
---
|
||||
--- This function loads the animation dictionary and instructs the ped to play the animation.
|
||||
---
|
||||
---@param animDict string The name of the animation dictionary.
|
||||
---@param animName string The name of the animation within the dictionary.
|
||||
---@param duration number (optional) The duration to play the animation in milliseconds. Default is `30000`.
|
||||
---@param flag number (optional) The animation flag controlling how the animation is played. Default is `50`.
|
||||
---@param ped number (optional) The ped on which to play the animation. Defaults to the player's ped if not specified.
|
||||
---@param speed number (optional) The speed multiplier for the animation. Default is `8.0`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- playAnim('amb@world_human_hang_out_street@male_c@base', 'base', 5000, 1, PlayerPedId(), 1.0)
|
||||
--- ```
|
||||
function playAnim(animDict, animName, duration, flag, ped, speed)
|
||||
loadAnimDict(animDict)
|
||||
debugPrint("Attempting to make player play anim", animDict, animName)
|
||||
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, speed or 8.0, speed or -8.0, duration or 30000, flag or 50, 1, false, false, false)
|
||||
end
|
||||
|
||||
--- Stops a specified animation on a ped.
|
||||
---
|
||||
--- This function stops the animation and unloads the animation dictionary from memory.
|
||||
---
|
||||
---@param animDict string The name of the animation dictionary.
|
||||
---@param animName string The name of the animation within the dictionary.
|
||||
---@param ped number (optional) The ped on which to stop the animation. Defaults to the player's ped if not specified.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- stopAnim('amb@world_human_hang_out_street@male_c@base', 'base', PlayerPedId())
|
||||
--- ```
|
||||
function stopAnim(animDict, animName, ped)
|
||||
debugPrint("Stopping anim for "..(ped or PlayerPedId()))
|
||||
StopAnimTask(ped or PlayerPedId(), animDict, animName, 0.5)
|
||||
StopAnimTask(ped or PlayerPedId(), animName, animDict, 0.5)
|
||||
unloadAnimDict(animDict)
|
||||
end
|
||||
|
||||
--- Plays a game sound from a specified coordinate or entity.
|
||||
---
|
||||
--- This function attempts to play a sound from either a coordinate or an entity, using the specified audio bank and sound name.
|
||||
---
|
||||
---@param bank string The name of the audio bank containing the sound.
|
||||
---@param sound string The name of the sound to play.
|
||||
---@param coords vector3|number A `vector3` coordinate or an entity handle from which to play the sound.
|
||||
---@param synced boolean A boolean indicating whether the sound is synced across clients.
|
||||
---@param range number (optional) The maximum range at which the sound can be heard. Default is `10.0`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- playGameSound('DLC_HEIST_HACKING_SNAKE_SOUNDS', 'Beep', vector3(0, 0, 0), false, 15.0)
|
||||
--- ```
|
||||
function playGameSound(bank, sound, coords, synced, range)
|
||||
debugPrint("^6Debug^7: ^2Attempting to play: ^3"..sound.." ^7(^4"..bank.."^7')")
|
||||
local range = range or 10.0
|
||||
local soundId = GetSoundId()
|
||||
while not soundId do Wait(10) end
|
||||
if type(coords) == "vector3" or type(coords) == "vector4" then
|
||||
debugPrint("^6Debug^7: ^2Playing sound from Coord^7: "..formatCoord(coords.xyz))
|
||||
PlaySoundFromCoord(soundId, sound, coords.x, coords.y, coords.z, bank, synced, range, 0)
|
||||
else
|
||||
debugPrint("^6Debug^7: ^2Playing sound from Entity^7: ^4"..coords.."^7")
|
||||
PlaySoundFromEntity(soundId, sound, coords, bank, synced, 0)
|
||||
end
|
||||
end
|
||||
119
shared/make/makeBlip.lua
Normal file
119
shared/make/makeBlip.lua
Normal file
@@ -0,0 +1,119 @@
|
||||
--- Creates a blip at specified coordinates with given properties.
|
||||
--
|
||||
-- This function adds a map blip at the provided coordinates and sets various display properties such as sprite, color, scale, and more.
|
||||
-- It also handles attaching a preview image to the blip if certain resources are running and a preview is provided.
|
||||
--
|
||||
---@param data A table containing blip data and properties.
|
||||
-- - **coords**: A `vector3` containing x, y, z coordinates where the blip will be placed.
|
||||
-- - **sprite** (optional): The blip sprite/icon ID. Default is `106`.
|
||||
-- - **col** (optional): The color ID of the blip. Default is `5`.
|
||||
-- - **scale** (optional): The scale of the blip. Default is `0.7`.
|
||||
-- - **disp** (optional): The display option of the blip. Default is `6`.
|
||||
-- - **category** (optional): The category ID for the blip.
|
||||
-- - **name**: The name of the blip, used for display on the map.
|
||||
-- - **preview** (optional): A URL or image path for a preview image to display with the blip.
|
||||
--
|
||||
---@return blip blipID The handle of the created blip.
|
||||
--
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- local blipData = {
|
||||
-- coords = vector3(123.4, 567.8, 90.1),
|
||||
-- sprite = 1,
|
||||
-- col = 2,
|
||||
-- scale = 0.8,
|
||||
-- disp = 4,
|
||||
-- category = 7,
|
||||
-- name = "My Blip",
|
||||
-- preview = "http://example.com/preview.png"
|
||||
-- }
|
||||
-- local blip = makeBlip(blipData)
|
||||
-- ```
|
||||
function makeBlip(data)
|
||||
local blip = AddBlipForCoord(vec3(data.coords.x, data.coords.y, data.coords.z))
|
||||
SetBlipCoords(blip, data.coords.x, data.coords.y, data.coords.z) -- Manually set blip coordinates again as sometimes it just refuses
|
||||
SetBlipAsShortRange(blip, true)
|
||||
SetBlipSprite(blip, data.sprite or 106)
|
||||
SetBlipColour(blip, data.col or 5)
|
||||
SetBlipScale(blip, data.scale or 0.7)
|
||||
SetBlipDisplay(blip, data.disp or 6)
|
||||
if data.category then SetBlipCategory(blip, data.category) end
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentString(tostring(data.name))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
-- Handle preview image if certain resources are running
|
||||
if isStarted("fs_smallresources") or isStarted("blip_info") or isStarted("blipinfo") then
|
||||
if data.preview then
|
||||
local txname = string.gsub(tostring(data.name..'preview'..string.gsub(data.coords.z, "%.", "")), "[ ()~]", "")
|
||||
if data.preview:find("http") or data.preview:find("nui") then
|
||||
createDui(txname, data.preview, vec2(512, 256), scriptTxd)
|
||||
else
|
||||
CreateRuntimeTextureFromImage(scriptTxd, txname, data.preview)
|
||||
end
|
||||
exports["fs_smallresources"]:SetBlipInfoImage(blip, getScript()..'scriptTxd', txname)
|
||||
exports["fs_smallresources"]:SetBlipInfoTitle(blip, data.name, false)
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^6Blip ^2created^7: '^6"..data.name.."^7' - '"..formatCoord(data.coords).."'")
|
||||
return blip
|
||||
end
|
||||
|
||||
--- Creates a blip attached to a specified entity with given properties.
|
||||
--
|
||||
-- This function adds a map blip attached to the provided entity and sets various display properties such as sprite, color, scale, and more.
|
||||
-- It also handles attaching a preview image to the blip if certain resources are running and a preview is provided.
|
||||
--
|
||||
---@param data table A table containing blip data and properties.
|
||||
-- - **entity**: The entity to which the blip will be attached.
|
||||
-- - **sprite** (optional): The blip sprite/icon ID. Default is `106`.
|
||||
-- - **col** (optional): The color ID of the blip. Default is `5`.
|
||||
-- - **scale** (optional): The scale of the blip. Default is `0.7`.
|
||||
-- - **disp** (optional): The display option of the blip. Default is `6`.
|
||||
-- - **category** (optional): The category ID for the blip.
|
||||
-- - **name**: The name of the blip, used for display on the map.
|
||||
-- - **preview** (optional): A URL or image path for a preview image to display with the blip.
|
||||
--
|
||||
--
|
||||
---@return number blipID The handle of the created blip.
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- local blipData = {
|
||||
-- entity = myEntity,
|
||||
-- sprite = 1,
|
||||
-- col = 2,
|
||||
-- scale = 0.8,
|
||||
-- disp = 4,
|
||||
-- category = 7,
|
||||
-- name = "Entity Blip",
|
||||
-- preview = "http://example.com/preview.png"
|
||||
-- }
|
||||
-- local blip = makeEntityBlip(blipData)
|
||||
-- ```
|
||||
function makeEntityBlip(data)
|
||||
AddBlipForEntity(data.entity)
|
||||
local blip = GetBlipFromEntity(data.entity)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
SetBlipSprite(blip, data.sprite or 106)
|
||||
SetBlipColour(blip, data.col or 5)
|
||||
SetBlipScale(blip, data.scale or 0.7)
|
||||
SetBlipDisplay(blip, data.disp or 6)
|
||||
if data.category then SetBlipCategory(blip, data.category) end
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentString(tostring(data.name))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
-- Handle preview image if certain resources are running
|
||||
if isStarted("fs_smallresources") or isStarted("blip-info") or isStarted("blipinfo") then
|
||||
if data.preview then
|
||||
local txname = string.gsub(tostring(data.name..'preview'), "[ ()~]", "")
|
||||
if data.preview:find("http") or data.preview:find("nui") then
|
||||
createDui(txname, data.preview, vec2(512, 256), scriptTxd)
|
||||
else
|
||||
CreateRuntimeTextureFromImage(scriptTxd, txname, data.preview)
|
||||
end
|
||||
exports["fs_smallresources"]:SetBlipInfoImage(blip, getScript()..'previewTxd', txname)
|
||||
exports["fs_smallresources"]:SetBlipInfoTitle(blip, data.name, false)
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^6Blip ^2created for Entity^7: '^6"..data.name.."^7'")
|
||||
return blip
|
||||
end
|
||||
230
shared/make/makePed.lua
Normal file
230
shared/make/makePed.lua
Normal file
@@ -0,0 +1,230 @@
|
||||
--- A table to keep track of all created Peds.
|
||||
local Peds = {}
|
||||
|
||||
--- Creates a distance-based Ped (pedestrian) that spawns when the player enters a specified area.
|
||||
--
|
||||
-- This function sets up a circular area using `createCirclePoly`. When the player enters this area, a Ped is created using `makePed`.
|
||||
-- When the player exits the area, the Ped is deleted.
|
||||
--
|
||||
---@param data table A table containing Ped data and properties. Should include at least `model` and `coords`.
|
||||
---@param coords vector4 A `vector3` or `vector4` specifying the coordinates where the Ped will be placed.
|
||||
---@param freeze boolean (optional) Boolean indicating whether the Ped should be frozen in place. Default is `true`.
|
||||
---@param collision boolean (optional) Boolean indicating whether collision with the Ped is enabled. Default is `false`.
|
||||
---@param scenario boolean (optional) String specifying the scenario the Ped should perform.
|
||||
---@param anim table (optional) A table containing animation dictionary and name `{animDict, animName}`.
|
||||
---@param synced boolean (optional) Boolean indicating whether the Ped is synced across clients. Default is `false`.
|
||||
--
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- makeDistPed(pedData, pedCoords, true, false, 'WORLD_HUMAN_STAND_IMPATIENT', nil, true)
|
||||
-- ```
|
||||
function makeDistPed(data, coords, freeze, collision, scenario, anim, synced)
|
||||
createCirclePoly({
|
||||
name = keyGen()..keyGen(),
|
||||
coords = vec3(data.coords.x, data.coords.y, data.coords.z - 1.03),
|
||||
radius = 50.0,
|
||||
onEnter = function()
|
||||
Peds[#Peds + 1] = makePed(data, coords, freeze, collision, scenario, anim, synced)
|
||||
end,
|
||||
onExit = function()
|
||||
DeletePed(Peds[#Peds])
|
||||
end,
|
||||
debug = debugMode,
|
||||
})
|
||||
end
|
||||
|
||||
--- Creates a Ped (pedestrian character) with specified properties.
|
||||
--
|
||||
-- This function creates a Ped at the given coordinates and applies appearance and clothing based on the provided data.
|
||||
--
|
||||
-- If `data` is a table with `custom` properties, it customizes the Ped's appearance accordingly.
|
||||
--
|
||||
---@param data modelHash|table Either a string/model hash of the Ped model to use, or a table containing `model` and `custom` data.
|
||||
---@param coords vector4 `vector3` or `vector4` specifying the coordinates where the Ped will be placed.
|
||||
---@param freeze boolean (optional) Boolean indicating whether the Ped should be frozen in place. Default is `true`.
|
||||
---@param collision boolean (optional) Boolean indicating whether collision with the Ped is enabled. Default is `false`.
|
||||
---@param scenario string (optional) String specifying the scenario the Ped should perform.
|
||||
---@param anim table (optional) A table containing animation dictionary and name `{animDict, animName}`.
|
||||
---@param synced boolean (optional) Boolean indicating whether the Ped is synced across clients. Default is `false`.
|
||||
--
|
||||
---@return ped entityID The handle of the created Ped.
|
||||
--
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- local ped = makePed(pedData, pedCoords, true, false, nil, {'animDict', 'animName'}, true)
|
||||
-- ```
|
||||
function makePed(data, coords, freeze, collision, scenario, anim, synced)
|
||||
local ped = nil
|
||||
local model = nil
|
||||
if type(data) == "table" then
|
||||
model = data.model
|
||||
loadModel(data.model)
|
||||
ped = CreatePed(0, model, coords.x, coords.y, coords.z - 1.03, coords.w, synced and synced or false, false)
|
||||
|
||||
-- Inheritance
|
||||
SetPedHeadBlendData(ped, data.custom.faceFather, data.custom.faceMother, data.custom.raceShape, data.custom.skinFather, data.custom.skinMother, data.custom.raceSkin, data.custom.faceMix or 0, data.custom.skinMix or 0, data.custom.raceMix or 0, false)
|
||||
|
||||
-- Face Features
|
||||
for k, v in pairs({
|
||||
"noseWidth", "noseHeight", "noseSize", "noseBoneHeight", "nosePeakHeight", "noseBoneTwist",
|
||||
"eyebrowHeight", "eyebrowDepth",
|
||||
"cheekBoneHeight", "cheekBoneWidth", "cheeckWidth",
|
||||
"eyeOpening", "lipThickness",
|
||||
"jawWidth", "jawSize",
|
||||
"chinLowering", "chinLength", "chinSize", "chinHole",
|
||||
"neckThickness"
|
||||
}) do
|
||||
SetPedFaceFeature(ped, k - 1, data.custom[v])
|
||||
end
|
||||
|
||||
-- Appearance
|
||||
SetPedComponentVariation(ped, 2, data.custom.Hair, 0, 0)
|
||||
SetPedHairColor(ped, data.custom.HairTexture, data.custom.HairHighlight or 0)
|
||||
SetPedHeadOverlay(ped, 2, data.custom.Eyebrows, data.custom.EyebrowsOpacity)
|
||||
SetPedHeadOverlayColor(ped, 2, 1, data.custom.EyebrowsColor, 0)
|
||||
SetPedEyeColor(ped, data.custom.Eyecolor)
|
||||
SetPedHeadOverlay(ped, 4, data.custom.Makeup, data.custom.MakeupOpacity)
|
||||
SetPedHeadOverlayColor(ped, 4, 1, data.custom.MakeupColor, 0)
|
||||
SetPedHeadOverlay(ped, 8, data.custom.Lipstick, data.custom.LipstickOpacity)
|
||||
SetPedHeadOverlayColor(ped, 8, 1, data.custom.LipstickColor, 0)
|
||||
SetPedHeadOverlay(ped, 1, data.custom.Beard, data.custom.BeardOpacity)
|
||||
SetPedHeadOverlayColor(ped, 1, 1, data.custom.BeardColor, 0)
|
||||
|
||||
-- Clothes
|
||||
SetPedComponentVariation(ped, 1, data.custom.Mask, data.custom.MaskVariant, 0)
|
||||
SetPedComponentVariation(ped, 7, data.custom.Scarf, data.custom.ScarfVariant, 0)
|
||||
SetPedComponentVariation(ped, 11, data.custom.Jacket, data.custom.JacketVariant, 0)
|
||||
SetPedComponentVariation(ped, 8, data.custom.Shirt, data.custom.ShirtVariant, 0)
|
||||
SetPedComponentVariation(ped, 9, data.custom.Vest, data.custom.VestVariant, 0)
|
||||
SetPedComponentVariation(ped, 5, data.custom.Bags, data.custom.BagsVariant, 0)
|
||||
SetPedComponentVariation(ped, 3, data.custom.Arms, data.custom.ArmsVariant, 0)
|
||||
SetPedComponentVariation(ped, 4, data.custom.Pants, data.custom.PantsVariant, 0)
|
||||
SetPedComponentVariation(ped, 6, data.custom.Shoes, data.custom.ShoesVariant, 0)
|
||||
SetPedComponentVariation(ped, 10, data.custom.Decal, data.custom.DecalVariant, 0)
|
||||
|
||||
-- Accessories
|
||||
SetPedPropIndex(ped, 0, data.custom.Hat, data.custom.HatVariant, true)
|
||||
SetPedPropIndex(ped, 1, data.custom.Glasses, data.custom.GlassesVariant, true)
|
||||
|
||||
SetPedPropIndex(ped, 2, data.custom.Ear, data.custom.EarVariant, true)
|
||||
SetPedPropIndex(ped, 6, data.custom.Watches, data.custom.WatchesVariant, true)
|
||||
SetPedPropIndex(ped, 7, data.custom.Bracelets, data.custom.BraceletsVariant, true)
|
||||
else
|
||||
model = data
|
||||
loadModel(model)
|
||||
ped = CreatePed(0, model, coords.x, coords.y, coords.z - 1.03, coords.w, synced or false, false)
|
||||
end
|
||||
|
||||
SetEntityInvincible(ped, true)
|
||||
SetBlockingOfNonTemporaryEvents(ped, true)
|
||||
FreezeEntityPosition(ped, freeze and freeze or true)
|
||||
|
||||
if collision then SetEntityNoCollisionEntity(ped, PlayerPedId(), false) end
|
||||
if scenario then TaskStartScenarioInPlace(ped, scenario, 0, true) end
|
||||
if anim then
|
||||
loadAnimDict(anim[1])
|
||||
TaskPlayAnim(ped, anim[1], anim[2], 0.5, 1.0, -1, 1, 0.2, 0, 0, 0)
|
||||
end
|
||||
|
||||
debugPrint("^6Bridge^7: ^1Ped ^2Created^7: '^6"..ped.."^7' | ^2Hash^7: ^7'^5"..(model).."^7' | ^2Coord^7: "..formatCoord(coords))
|
||||
unloadModel(model)
|
||||
Peds[#Peds + 1] = ped
|
||||
return ped
|
||||
end
|
||||
|
||||
--- Generates random Ped data by filling in missing customization options with random values.
|
||||
--
|
||||
-- This function takes in a data table that may have some customization options missing in `data.custom`.
|
||||
--
|
||||
-- It generates random values for any missing options and returns a new data table with complete customization.
|
||||
--
|
||||
---@param data table A table containing at least a `model` field, and possibly a `custom` table with customization options.
|
||||
--
|
||||
---@return generatedTable table A new table containing `model` and `custom` with all customization options filled.
|
||||
--
|
||||
---@usage
|
||||
-- ```lua
|
||||
-- local pedData = GenerateRandomPedData({ model = `MP_M_Freemode_01`, custom = {} })
|
||||
-- ```
|
||||
function GenerateRandomPedData(data)
|
||||
local newTable = {
|
||||
model = data.model,
|
||||
custom = {},
|
||||
}
|
||||
local isMale = data.model == `MP_M_Freemode_01`
|
||||
local randomTable = {
|
||||
-- Inheritance
|
||||
faceFather = math.random(0, 45), faceMother = math.random(0, 45), faceMix = (math.random(0, 9) / 10),
|
||||
skinFather = math.random(0, 45), skinMother = math.random(0, 45), skinMix = (math.random(0, 9) / 10),
|
||||
raceShape = math.random(0, 45), raceSkin = math.random(0, 45), raceMix = (math.random(0, 9) / 10),
|
||||
|
||||
-- Face Features
|
||||
noseWidth = (math.random(0, 9) / 10),
|
||||
noseHeight = (math.random(0, 9) / 10),
|
||||
noseSize = (math.random(0, 9) / 10),
|
||||
noseBoneHeight = (math.random(0, 9) / 10),
|
||||
nosePeakHeight = (math.random(0, 9) / 10),
|
||||
noseBoneTwist = (math.random(0, 9) / 10),
|
||||
|
||||
eyebrowHeight = (math.random(0, 9) / 10),
|
||||
eyebrowDepth = (math.random(0, 9) / 10),
|
||||
|
||||
cheekBoneHeight = (math.random(0, 9) / 10),
|
||||
cheekBoneWidth = (math.random(0, 9) / 10),
|
||||
cheeckWidth = (math.random(0, 9) / 10),
|
||||
|
||||
eyeOpening = (math.random(0, 9) / 10),
|
||||
lipThickness = (math.random(0, 9) / 10),
|
||||
|
||||
jawWidth = (math.random(0, 9) / 10),
|
||||
jawSize = (math.random(0, 9) / 10),
|
||||
|
||||
chinLowering = (math.random(0, 9) / 10),
|
||||
chinLength = (math.random(0, 9) / 10),
|
||||
chinSize = (math.random(0, 9) / 10),
|
||||
chinHole = (math.random(0, 9) / 10),
|
||||
|
||||
neckThickness = (math.random(0, 9) / 10),
|
||||
|
||||
-- Appearance
|
||||
Hair = math.random(0, isMale and 147 or 261), HairTexture = math.random(0, 63), HairHighlight = math.random(0, 63),
|
||||
Eyebrows = math.random(0, 33),
|
||||
EyebrowsOpacity = 0.9, EyebrowsColor = 0,
|
||||
Eyecolor = math.random(0, 30),
|
||||
Makeup = 0, MakeupOpacity = 0, MakeupColor = 0,
|
||||
Lipstick = 0, LipstickOpacity = 0, LipstickColor = 0,
|
||||
Beard = isMale and math.random(0, 28) or -1,
|
||||
BeardOpacity = isMale and 0.9 or 0.0, BeardColor = 0,
|
||||
|
||||
-- Clothing
|
||||
Mask = math.random(0, 252), MaskVariant = 0,
|
||||
Scarf = math.random(0, isMale and 249 or 198), ScarfVariant = 0,
|
||||
Jacket = math.random(0, isMale and 634 or 713), JacketVariant = 0,
|
||||
Shirt = math.random(0, isMale and 237 or 299), ShirtVariant = 0,
|
||||
Vest = math.random(0, isMale and 81 or 91), VestVariant = 0,
|
||||
Bags = math.random(0, isMale and 138 or 148), BagsVariant = 0,
|
||||
Arms = math.random(0, isMale and 224 or 261), ArmsVariant = 0,
|
||||
Pants = math.random(0, isMale and 255 or 275), PantsVariant = 0,
|
||||
Shoes = math.random(0, isMale and 157 or 199), ShoesVariant = 0,
|
||||
Decal = math.random(0, isMale and 238 or 253), DecalVariant = 0,
|
||||
|
||||
-- Accessories
|
||||
Hat = math.random(0, isMale and 232 or 229), HatVariant = 0,
|
||||
Glasses = math.random(0, isMale and 68 or 71), GlassesVariant = 0,
|
||||
Ear = math.random(0, isMale and 51 or 40), EarVariant = 0,
|
||||
Watches = math.random(0, isMale and 46 or 35), WatchesVariant = 0,
|
||||
Bracelets = math.random(0, isMale and 13 or 20), BraceletsVariant = 0,
|
||||
}
|
||||
for option in pairs(randomTable) do
|
||||
if not data.custom[option] then
|
||||
newTable.custom[option] = randomTable[option]
|
||||
debugPrint("^6Bridge^7: ^2Picking Random Ped option ^7[^5"..option.."^7]: ^6"..newTable.custom[option].."^7")
|
||||
else
|
||||
newTable.custom[option] = data.custom[option]
|
||||
end
|
||||
end
|
||||
return newTable
|
||||
end
|
||||
|
||||
--- Cleans up all created Peds when the resource stops.
|
||||
onResourceStop(function() for i = 1, #Peds do DeletePed(Peds[i]) end end, true)
|
||||
90
shared/make/makeProp.lua
Normal file
90
shared/make/makeProp.lua
Normal file
@@ -0,0 +1,90 @@
|
||||
local Props = {}
|
||||
|
||||
--- Creates a prop (object) in the game world at specified coordinates.
|
||||
---
|
||||
--- This function loads the model, creates the object, sets its heading, and freezes it if specified.
|
||||
---
|
||||
---@param data table A table containing prop data.
|
||||
--- - **prop** `string`: The model name or hash of the prop to create.
|
||||
--- - **coords** `vector4`: The coordinates where the prop will be placed. Should include x, y, z, and w (heading).
|
||||
---@param freeze boolean (optional) Whether to freeze the prop in place. Defaults to `false`.
|
||||
---@param synced boolean (optional) Whether the prop should be synced across clients. Defaults to `false`.
|
||||
---
|
||||
---@return number entityID The handle of the created prop object.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local propData = {
|
||||
--- prop = 'prop_chair_01a',
|
||||
--- coords = vector4(123.4, 567.8, 90.1, 180.0)
|
||||
--- }
|
||||
--- local prop = makeProp(propData, true, false)
|
||||
--- ```
|
||||
function makeProp(data, freeze, synced)
|
||||
loadModel(data.prop)
|
||||
local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced and synced or false, synced and synced or false, false)
|
||||
SetEntityHeading(prop, data.coords.w + 180.0)
|
||||
FreezeEntityPosition(prop, freeze or false)
|
||||
|
||||
debugPrint("^6Bridge^7: ^1Prop ^2Created^7: '^6"..prop.."^7' | ^2Hash^7: ^7'^6"..data.prop.."^7' | ^2Coord^7: "..formatCoord(data.coords))
|
||||
SetModelAsNoLongerNeeded(data.prop)
|
||||
Props[#Props + 1] = prop
|
||||
return prop
|
||||
end
|
||||
|
||||
--- Creates a prop that appears when the player is within a certain distance.
|
||||
---
|
||||
--- This function sets up a proximity area, and when the player enters it, the prop is created.
|
||||
--- When the player exits the area, the prop is destroyed.
|
||||
---
|
||||
---@param data table A table containing prop data.
|
||||
--- - **prop** `string`: The model name or hash of the prop to create.
|
||||
--- - **coords** `vector4`: The coordinates where the prop will be placed. Should include x, y, z, and w (heading).
|
||||
---@param freeze boolean (optional) Whether to freeze the prop in place. Defaults to `false`.
|
||||
---@param synced boolean (optional) Whether the prop should be synced across clients. Defaults to `false`.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local propData = {
|
||||
--- prop = 'prop_chair_01a',
|
||||
--- coords = vector4(123.4, 567.8, 90.1, 180.0)
|
||||
--- }
|
||||
--- makeDistProp(propData, true, false)
|
||||
--- ```
|
||||
function makeDistProp(data, freeze, synced)
|
||||
local prop = nil
|
||||
createCirclePoly({
|
||||
name = keyGen()..keyGen(),
|
||||
coords = vec3(data.coords.x, data.coords.y, data.coords.z - 1.03),
|
||||
radius = 50.0,
|
||||
onEnter = function()
|
||||
prop = makeProp(data, freeze, synced)
|
||||
end,
|
||||
onExit = function()
|
||||
destroyProp(prop)
|
||||
end,
|
||||
debug = debugMode,
|
||||
})
|
||||
end
|
||||
|
||||
--- Destroys a prop, detaching it if attached to the player beforehand.
|
||||
---
|
||||
---@param entity number The handle of the prop entity to destroy.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- destroyProp(prop)
|
||||
--- ```
|
||||
function destroyProp(entity)
|
||||
if entity then
|
||||
debugPrint("^6Bridge^7: ^2Destroying Prop^7: '^6"..entity.."^7'")
|
||||
if IsEntityAttachedToEntity(entity, PlayerPedId()) then
|
||||
SetEntityAsMissionEntity(entity)
|
||||
DetachEntity(entity, true, true)
|
||||
end
|
||||
DeleteObject(entity)
|
||||
end
|
||||
end
|
||||
|
||||
--- Cleans up all created props when the resource stops.
|
||||
onResourceStop(function() for i = 1, #Props do destroyProp(Props[i]) end end, true)
|
||||
73
shared/make/makeVeh.lua
Normal file
73
shared/make/makeVeh.lua
Normal file
@@ -0,0 +1,73 @@
|
||||
local Vehicles = {}
|
||||
|
||||
--- Creates a vehicle with the specified model and coordinates.
|
||||
---
|
||||
--- This function loads the vehicle model, creates the vehicle in the world at the given coordinates, sets initial properties, and returns the vehicle handle.
|
||||
---
|
||||
---@param model string|number The model name or hash of the vehicle to create.
|
||||
---@param coords vector4 The coordinates where the vehicle will be placed, including x, y, z, and w (heading).
|
||||
---
|
||||
---@return number entityID The handle of the created vehicle.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local vehicle = makeVeh('adder', vector4(123.4, 567.8, 90.1, 180.0))
|
||||
--- ```
|
||||
function makeVeh(model, coords)
|
||||
loadModel(model)
|
||||
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, true, false)
|
||||
SetVehicleHasBeenOwnedByPlayer(veh, true)
|
||||
SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(veh), true)
|
||||
Wait(100)
|
||||
SetVehicleNeedsToBeHotwired(veh, false)
|
||||
SetVehRadioStation(veh, 'OFF')
|
||||
SetVehicleFuelLevel(veh, 100.0)
|
||||
SetVehicleModKit(veh, 0)
|
||||
SetVehicleOnGroundProperly(veh)
|
||||
|
||||
debugPrint("^6Bridge^7: ^1Veh ^2Created^7: '^6"..veh.."^7' | ^2Hash^7: ^7'^6"..model.."^7' | ^2Coord^7: "..formatCoord(coords))
|
||||
unloadModel(model)
|
||||
Vehicles[#Vehicles + 1] = veh
|
||||
return veh
|
||||
end
|
||||
|
||||
--- Attempts to gain network control of a vehicle and set it as a mission entity.
|
||||
---
|
||||
--- This function forces synchronization of a vehicle with other players by requesting network control and setting the vehicle as a mission entity.
|
||||
---
|
||||
---@param entity number The handle of the vehicle entity to push.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- pushVehicle(vehicle)
|
||||
--- ```
|
||||
function pushVehicle(entity)
|
||||
SetVehicleModKit(entity, 0)
|
||||
if entity ~= 0 and DoesEntityExist(entity) then
|
||||
if not NetworkHasControlOfEntity(entity) then
|
||||
debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Requesting network control of vehicle^7.")
|
||||
NetworkRequestControlOfEntity(entity)
|
||||
local timeout = 2000
|
||||
while timeout > 0 and not NetworkHasControlOfEntity(entity) do
|
||||
Wait(100)
|
||||
timeout -= 100
|
||||
end
|
||||
if NetworkHasControlOfEntity(entity) then debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Network has control of entity^7.") end
|
||||
end
|
||||
if not IsEntityAMissionEntity(entity) then
|
||||
debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Setting vehicle as a ^7'^2mission^7' ^2entity^7.")
|
||||
SetEntityAsMissionEntity(entity, true, true)
|
||||
local timeout = 2000
|
||||
while timeout > 0 and not IsEntityAMissionEntity(entity) do
|
||||
Wait(100)
|
||||
timeout -= 100
|
||||
end
|
||||
if IsEntityAMissionEntity(entity) then debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Vehicle is a ^7'^2mission^7'^2 entity^7.") end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Cleans up all created vehicles when the resource stops.
|
||||
onResourceStop(function(r)
|
||||
for i = 1, #Vehicles do DeleteVehicle(Vehicles[i]) end
|
||||
end)
|
||||
209
shared/make/progressBars.lua
Normal file
209
shared/make/progressBars.lua
Normal file
@@ -0,0 +1,209 @@
|
||||
local inProgress = false
|
||||
|
||||
--- Displays a progress bar using the configured progress bar system.
|
||||
---
|
||||
--- This function handles displaying a progress bar to the player using the specified progress bar system (e.g., ox, qb, esx, gta).
|
||||
--- It supports shared progress bars between players, animations, camera effects, and more.
|
||||
---
|
||||
---@param data table A table containing the progress bar configuration.
|
||||
--- - **label** (`string`): The text label to display on the progress bar.
|
||||
--- - **time** (`number`): The duration of the progress bar in milliseconds.
|
||||
--- - **dict** (`string`, optional): The animation dictionary to use.
|
||||
--- - **anim** (`string`, optional): The animation name to play.
|
||||
--- - **task** (`string`, optional): The task scenario to perform.
|
||||
--- - **flag** (`number`, optional): The animation flag.
|
||||
--- - **dead** (`boolean`, optional): Whether to allow the progress bar when the player is dead. Default is `false`.
|
||||
--- - **cancel** (`boolean`, optional): Whether the progress bar can be canceled by the player. Default is `true`.
|
||||
--- - **icon** (`string`, optional): The icon to display (for qb progress bar).
|
||||
--- - **cam** (`number`, optional): The camera handle to use.
|
||||
--- - **shared** (`table`, optional): Data for shared progress bars.
|
||||
--- - **pid** (`number`): The player ID to share the progress bar with.
|
||||
--- - **label** (`string`): The label to display on the shared progress bar.
|
||||
---
|
||||
--- @return boolean `true` if the progress bar completed successfully, or `false` if it was canceled.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local success = progressBar({
|
||||
--- label = "Processing...",
|
||||
--- time = 5000,
|
||||
--- dict = "amb@world_human_hang_out_street@female_hold_arm@base",
|
||||
--- anim = "base",
|
||||
--- flag = 49,
|
||||
--- cancel = true,
|
||||
--- })
|
||||
--- ```
|
||||
function progressBar(data)
|
||||
local ped = PlayerPedId()
|
||||
if data.shared then
|
||||
debugPrint("^6Bridge^7: ^6Sharing progressBar to player^7: ^6"..data.shared.pid.."^7")
|
||||
storedPID = data.shared.pid
|
||||
TriggerServerEvent(getScript()..":server:sharedProg:Start", data)
|
||||
end
|
||||
local result = nil
|
||||
if data.cam then startTempCam(data.cam) end
|
||||
if Config.System.ProgressBar == "ox" then
|
||||
if exports[OXLibExport]:progressBar({
|
||||
duration = debugMode and 1000 or data.time,
|
||||
label = data.label,
|
||||
useWhileDead = data.dead or false,
|
||||
canCancel = data.cancel and data.cancel or true,
|
||||
anim = {
|
||||
dict = data.dict,
|
||||
clip = data.anim,
|
||||
flag = (data.flag == 8 and 32 or data.flag) or nil,
|
||||
scenario = data.task
|
||||
},
|
||||
disable = {
|
||||
combat = true
|
||||
},
|
||||
}) then
|
||||
result = true
|
||||
else
|
||||
result = false
|
||||
end
|
||||
|
||||
elseif Config.System.ProgressBar == "qb" then
|
||||
Core.Functions.Progressbar("progbar",
|
||||
data.label,
|
||||
debugMode and 1000 or data.time,
|
||||
data.dead or false,
|
||||
data.cancel or true,
|
||||
{ disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true },
|
||||
{ animDict = data.dict, anim = data.anim, flags = data.flag or 32, task = data.task }, {}, {},
|
||||
function()
|
||||
result = true
|
||||
end, function()
|
||||
result = false
|
||||
end, data.icon)
|
||||
|
||||
elseif Config.System.ProgressBar == "esx" then
|
||||
ESX.Progressbar(data.label, debugMode and 1000 or data.time, {
|
||||
FreezePlayer = true,
|
||||
animation = {
|
||||
type = data.anim,
|
||||
dict = data.dict,
|
||||
scenario = data.task,
|
||||
},
|
||||
onFinish = function()
|
||||
result = true
|
||||
end,
|
||||
onCancel = function()
|
||||
result = false
|
||||
end
|
||||
})
|
||||
|
||||
elseif Config.System.ProgressBar == "gta" then
|
||||
local wait = debugMode and 1000 or data.time
|
||||
inProgress = true
|
||||
if not (data.dead or false) then
|
||||
lockInv(true)
|
||||
displaySpinner(data.label)
|
||||
if data.dict then
|
||||
playAnim(data.dict, data.anim, -1, (data.flag == 8 and 32 or data.flag) or nil)
|
||||
end
|
||||
if data.task then
|
||||
TaskStartScenarioInPlace(ped, data.task, -1, true)
|
||||
end
|
||||
while inProgress and wait > 0 do
|
||||
wait -= 15
|
||||
local waitTimer = 0
|
||||
DisablePlayerFiring(ped, true)
|
||||
DisableControlAction(0, 25, true) -- Disable aim
|
||||
DisableControlAction(0, 21, true) -- Disable sprint
|
||||
DisableControlAction(0, 30, true) -- Disable move left/right
|
||||
DisableControlAction(0, 31, true) -- Disable move forward/back
|
||||
DisableControlAction(0, 36, true) -- Disable stealth
|
||||
if data.cam ~= nil then
|
||||
DisableControlAction(0, 1, true) -- Disable look left/right
|
||||
DisableControlAction(0, 2, true) -- Disable look up/down
|
||||
DisableControlAction(0, 106, true) -- Disable vehicle mouse control
|
||||
end
|
||||
if data.cancel then
|
||||
if IsControlJustReleased(0, 202) or IsControlJustReleased(0, 77) then -- Cancel key (Backspace or Delete)
|
||||
inProgress = false
|
||||
waitTimer = 1500
|
||||
displaySpinner(Loc[Config.Lan].error["cancel"])
|
||||
end
|
||||
end
|
||||
Wait(waitTimer)
|
||||
end
|
||||
inProgress = false
|
||||
if data.dict then stopAnim(data.dict, data.anim, ped) end
|
||||
ClearPedTasks(ped)
|
||||
end
|
||||
stopSpinner()
|
||||
result = (wait <= 0)
|
||||
end
|
||||
|
||||
while result == nil do Wait(10) end
|
||||
|
||||
-- Cleanup
|
||||
FreezeEntityPosition(ped, false)
|
||||
lockInv(false)
|
||||
if data.cam then stopTempCam(data.cam) end
|
||||
if result == false and data.shared then
|
||||
debugPrint("^6Bridge^7: ^2Sending cancel to ^6"..storedPID.."^7")
|
||||
TriggerServerEvent(getScript().."server:sharedProg:cancel", storedPID)
|
||||
end
|
||||
storedPID = nil
|
||||
return result
|
||||
end
|
||||
|
||||
--- Stops the current progress bar.
|
||||
---
|
||||
--- This function cancels the progress bar based on the configured progress bar system, handling any necessary cleanup.
|
||||
function stopPropgressBar()
|
||||
if Config.System.ProgressBar == "ox" then
|
||||
exports[OXLibExport]:cancelProgress()
|
||||
elseif Config.System.ProgressBar == "qb" then
|
||||
TriggerEvent("progressbar:client:cancel")
|
||||
elseif Config.System.ProgressBar == "gta" then
|
||||
inProgress = false
|
||||
BusyspinnerOff()
|
||||
end
|
||||
end
|
||||
|
||||
-- System to handle sending/sharing progress bars between players --
|
||||
-- For example, healing someone --
|
||||
|
||||
local storedPID = nil
|
||||
|
||||
--- Server event handler for starting a shared progress bar.
|
||||
--- This event is triggered when a player wants to start a progress bar on another player.
|
||||
--- It adjusts the data to prevent loops and sends the data to the target client.
|
||||
RegisterNetEvent(getScript()..":server:sharedProg:Start", function(data)
|
||||
local pid = data.shared.pid -- Get player ID from the client
|
||||
data.label = data.shared.label -- Set progress bar label to the shared label
|
||||
data.cancel = false -- Make it so it can't be canceled
|
||||
data.dead = true -- Allow progress bar even if player is dead
|
||||
data.shared = nil -- Remove shared info to prevent loops
|
||||
data.anim = nil -- Remove animation so players don't share it
|
||||
debugPrint("^6Bridge^7: ^6"..source.." ^2is sending shared progressBar to player^7, ^6"..pid.."^7")
|
||||
TriggerClientEvent(getScript()..":client:sharedProg:Start", pid, data)
|
||||
end)
|
||||
|
||||
--- Client event handler for starting a shared progress bar.
|
||||
--- This event is triggered when the server wants the client to start a shared progress bar.
|
||||
RegisterNetEvent(getScript()..":client:sharedProg:Start", function(data)
|
||||
debugPrint("^6Bridge^7: ^2You have been sent a progressBar^7")
|
||||
progressBar(data)
|
||||
end)
|
||||
|
||||
--- Server event handler for canceling a shared progress bar.
|
||||
--- This event is triggered when a progress bar is canceled and the server needs to notify the other player.
|
||||
RegisterNetEvent(getScript()..":server:sharedProg:Cancel", function(pid)
|
||||
debugPrint("^6Bridge^7: ^2Sending cancel progressBar to ^6"..pid.."^7")
|
||||
TriggerClientEvent(getScript()..":client:sharedProg:Cancel", pid)
|
||||
end)
|
||||
|
||||
--- Client event handler for canceling a shared progress bar.
|
||||
--- This event is triggered when the server wants the client to cancel a shared progress bar.
|
||||
RegisterNetEvent(getScript()..":client:sharedProg:Cancel", function()
|
||||
debugPrint("^6Bridge^7: ^2Receiving cancel progressBar^7")
|
||||
stopPropgressBar()
|
||||
end)
|
||||
|
||||
--- Cleans up when the resource stops.
|
||||
--- This event handler ensures that any active spinners or progress bars are stopped when the resource is stopped.
|
||||
onResourceStop(function() stopSpinner() end, true)
|
||||
88
shared/notify.lua
Normal file
88
shared/notify.lua
Normal file
@@ -0,0 +1,88 @@
|
||||
-- NOTIFICATIONS --
|
||||
-- This function is widely used to display notifications to the player, can be used server side or client side --
|
||||
|
||||
--- Displays notifications to the player using the configured notification system.
|
||||
---
|
||||
--- This function supports multiple notification systems based on the `Config.System.Notify` setting.
|
||||
--- It can be triggered from both client-side and server-side scripts. Depending on the configuration,
|
||||
--- it utilizes different exports or events to display the notification.
|
||||
---
|
||||
---@param title string|nil The title of the notification. Optional, used by certain notification systems.
|
||||
---@param message string The main message content of the notification.
|
||||
---@param type string The type/category of the notification (e.g., "success", "error", "info").
|
||||
---@param src number|nil Optional. The server ID of the player to send the notification to. If `nil`, the notification is sent to the caller.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- -- Client-side usage without specifying a player (shows to the current player)
|
||||
--- triggerNotify("Success", "You have completed the task!", "success")
|
||||
---
|
||||
--- -- Server-side usage specifying a player by their server ID
|
||||
--- triggerNotify("Alert", "You have been warned for misconduct.", "error", playerId)
|
||||
--- ```
|
||||
function triggerNotify(title, message, type, src)
|
||||
if Config.System.Notify == "okok" then
|
||||
if not src then TriggerEvent('okokNotify:Alert', title, message, 6000, type)
|
||||
else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type) end
|
||||
elseif Config.System.Notify == "qb" then
|
||||
if not src then TriggerEvent("QBCore:Notify", message, type)
|
||||
else TriggerClientEvent("QBCore:Notify", src, message, type) end
|
||||
elseif Config.System.Notify == "ox" then
|
||||
if not src then TriggerEvent('ox_lib:notify', {title = title, description = message, type = type or "success"})
|
||||
else TriggerClientEvent('ox_lib:notify', src, { type = type or "success", title = title, description = message }) end
|
||||
elseif Config.System.Notify == "gta" then
|
||||
if not src then TriggerEvent(getScript()..":DisplayGTANotify", title, message)
|
||||
else TriggerClientEvent(getScript()..":DisplayGTANotify", src, title, message) end
|
||||
elseif Config.System.Notify == "esx" then
|
||||
if not src then exports["esx_notify"]:Notify(type, 4000, message)
|
||||
else TriggerClientEvent(getScript()..":DisplayESXNotify", src, type, title, message) end
|
||||
end
|
||||
end
|
||||
|
||||
--- Registers a server-side event to display ESX notifications to clients.
|
||||
---
|
||||
--- This event listens for `DisplayESXNotify` and triggers the ESX notification on the client side.
|
||||
---
|
||||
--- @param type string The type/category of the notification (e.g., "success", "error", "info").
|
||||
--- @param title string The title of the notification.
|
||||
--- @param text string The main message content of the notification.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Server-side event trigger
|
||||
--- TriggerClientEvent(getScript()..":DisplayESXNotify", playerId, "success", "Achievement Unlocked", "You have unlocked a new achievement!")
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":DisplayESXNotify", function(type, title, text)
|
||||
exports["esx_notify"]:Notify(type, 4000, text)
|
||||
end)
|
||||
|
||||
--- Displays default GTA-style text notifications.
|
||||
---
|
||||
--- This event handles displaying text-based notifications using GTA's native functions.
|
||||
--- It supports specific scenarios by assigning different icons based on the script name.
|
||||
---
|
||||
---@param title string The title or identifier for the notification, used to select the appropriate icon.
|
||||
---@param text string The main message content of the notification.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- -- Client-side event trigger
|
||||
--- TriggerEvent(getScript()..":DisplayGTANotify", "taxiname", "Taxi service has arrived.")
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":DisplayGTANotify", function(title, text)
|
||||
local iconTable = {}
|
||||
if getScript() == "jim-npcservice" then
|
||||
iconTable = {
|
||||
[Loc[Config.Lan].notify["taxiname"]] = "CHAR_TAXI",
|
||||
[Loc[Config.Lan].notify["limoname"]] = "CHAR_CASINO",
|
||||
[Loc[Config.Lan].notify["ambiname"]] = "CHAR_CALL911",
|
||||
[Loc[Config.Lan].notify["pilotname"]] = "CHAR_DEFAULT",
|
||||
[Loc[Config.Lan].notify["planename"]] = "CHAR_BOATSITE2",
|
||||
[Loc[Config.Lan].notify["heliname"]] = "CHAR_BOATSITE2",
|
||||
}
|
||||
end
|
||||
BeginTextCommandThefeedPost("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(text)
|
||||
EndTextCommandThefeedPostMessagetext(iconTable[title] or "CHAR_DEFAULT", iconTable[title] or "CHAR_DEFAULT", true, 1, title, nil, text)
|
||||
EndTextCommandThefeedPostTicker(true, false)
|
||||
end)
|
||||
601
shared/playerfunctions.lua
Normal file
601
shared/playerfunctions.lua
Normal file
@@ -0,0 +1,601 @@
|
||||
--- Locks or unlocks the player's inventory.
|
||||
---
|
||||
--- This function freezes or unfreezes the player's position, sets the inventory busy state,
|
||||
--- and toggles the ability to use the inventory and hotbar based on the `toggle` parameter.
|
||||
---
|
||||
--- @param toggle boolean `true` to lock the inventory, `false` to unlock.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Lock the player's inventory
|
||||
--- lockInv(true)
|
||||
---
|
||||
--- -- Unlock the player's inventory
|
||||
--- lockInv(false)
|
||||
--- ```
|
||||
function lockInv(toggle)
|
||||
FreezeEntityPosition(PlayerPedId(), toggle)
|
||||
LocalPlayer.state:set("inv_busy", toggle, true)
|
||||
TriggerEvent('inventory:client:busy:status', toggle)
|
||||
TriggerEvent('canUseInventoryAndHotbar:toggle', not toggle)
|
||||
end
|
||||
|
||||
--- Instantly turns an entity to face a specific location or another entity.
|
||||
---
|
||||
--- This function calculates the heading from the first entity to the second entity or coordinates
|
||||
--- and sets the entity's heading immediately without any animation.
|
||||
---
|
||||
--- @param ent number|nil The Ped entity to turn. Defaults to the player's Ped (`PlayerPedId()`).
|
||||
--- @param ent2 number|vector3|nil The target entity or coordinates to face. If a vector, it uses the coordinates.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Make the player instantly face a specific location
|
||||
--- instantLookEnt(nil, vector3(200.0, 300.0, 40.0))
|
||||
---
|
||||
--- -- Make one entity face another entity
|
||||
--- instantLookEnt(ped1, ped2)
|
||||
--- ```
|
||||
function instantLookEnt(ent, ent2)
|
||||
local ent = ent or PlayerPedId()
|
||||
local p1 = GetEntityCoords(ent, true)
|
||||
local p2 = type(ent2):find("vector") and ent2 or GetEntityCoords(ent2, true)
|
||||
|
||||
local dx = p2.x - p1.x
|
||||
local dy = p2.y - p1.y
|
||||
|
||||
local heading = GetHeadingFromVector_2d(dx, dy)
|
||||
debugPrint("^6Bridge^7: ^1Forced ^2Turning Player to^7: '^6"..formatCoord(p2).."^7'")
|
||||
SetEntityHeading(ent, heading)
|
||||
end
|
||||
|
||||
--- Makes the player Ped look towards a specific entity or coordinates with animation.
|
||||
---
|
||||
--- This function checks if the player is already facing the target. If not, it triggers a turning animation
|
||||
--- to face the specified entity or coordinates.
|
||||
---
|
||||
--- @param entity number|vector3|vector4|nil The target entity or coordinates to look at.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Make the player look at a specific location
|
||||
--- lookEnt(vector3(200.0, 300.0, 40.0))
|
||||
---
|
||||
--- -- Make the player look at another entity
|
||||
--- lookEnt(pedEntity)
|
||||
--- ```
|
||||
function lookEnt(entity)
|
||||
local ped = PlayerPedId()
|
||||
if entity then
|
||||
if type(entity) == "vector3" or type(entity) == "vector4" then
|
||||
if not IsPedHeadingTowardsPosition(ped, entity.xyz, 30.0) then
|
||||
TaskTurnPedToFaceCoord(ped, entity.xyz, 1500)
|
||||
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..formatCoord(entity).."^7'")
|
||||
Wait(1500)
|
||||
end
|
||||
else
|
||||
if DoesEntityExist(entity) then
|
||||
local entCoords = GetEntityCoords(entity)
|
||||
if not IsPedHeadingTowardsPosition(ped, entCoords, 30.0) then
|
||||
TaskTurnPedToFaceCoord(ped, entCoords, 1500)
|
||||
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..entity.."^7' - '"..formatCoord(entCoords).."^7'")
|
||||
Wait(1500)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Server event handler for handling urinal usage.
|
||||
---
|
||||
--- This event decreases the player's thirst based on a random amount and updates their thirst level.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Triggered when a player uses a urinal
|
||||
--- TriggerServerEvent(getScript()..":server:Urinal")
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":server:Urinal", function()
|
||||
local src = source
|
||||
local Player = getPlayer(src)
|
||||
local thirstamt = math.random(10, 30)
|
||||
local thirst = Player.thirst - thirstamt
|
||||
setThirst(src, getPlayer(src).thirst - thirst)
|
||||
end)
|
||||
|
||||
--- Server event handler for setting player needs.
|
||||
---
|
||||
--- This event updates the player's thirst or hunger based on the provided type and amount.
|
||||
---
|
||||
--- @event
|
||||
--- @param type string The type of need to set ("thirst" or "hunger").
|
||||
--- @param amount number The amount to set the need to.
|
||||
---
|
||||
--- @return void
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Set the player's thirst level
|
||||
--- TriggerServerEvent(getScript()..":server:setNeed", "thirst", 50)
|
||||
---
|
||||
--- -- Set the player's hunger level
|
||||
--- TriggerServerEvent(getScript()..":server:setNeed", "hunger", 75)
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":server:setNeed", function(type, amount)
|
||||
local src = source
|
||||
if type == "thirst" then
|
||||
setThirst(src, amount)
|
||||
elseif type == "hunger" then
|
||||
setHunger(src, amount)
|
||||
end
|
||||
end)
|
||||
|
||||
--- Sets the player's thirst level.
|
||||
---
|
||||
--- This function updates the player's thirst based on the active inventory system.
|
||||
---
|
||||
--- @param src number The server ID of the player.
|
||||
--- @param thirst number The new thirst level to set.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Set a player's thirst to 80
|
||||
--- setThirst(playerId, 80)
|
||||
--- ```
|
||||
function setThirst(src, thirst)
|
||||
if isStarted(ESXExport) then
|
||||
TriggerClientEvent('esx_status:add', src, 'thirst', thirst)
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) then
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
Player.Functions.SetMetaData('thirst', thirst)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, thirst, Player.PlayerData.metadata.thirst)
|
||||
end
|
||||
end
|
||||
|
||||
--- Sets the player's hunger level.
|
||||
---
|
||||
--- This function updates the player's hunger based on the active inventory system.
|
||||
---
|
||||
--- @param src number The server ID of the player.
|
||||
--- @param hunger number The new hunger level to set.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Set a player's hunger to 60
|
||||
--- setHunger(playerId, 60)
|
||||
--- ```
|
||||
function setHunger(src, hunger)
|
||||
if isStarted(ESXExport) then
|
||||
TriggerClientEvent('esx_status:add', src, 'hunger', hunger)
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) then
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
Player.Functions.SetMetaData('hunger', hunger)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.hunger)
|
||||
end
|
||||
end
|
||||
|
||||
--- Server event handler for charging a player.
|
||||
---
|
||||
--- This event removes money from a player based on the specified type ("cash" or "bank").
|
||||
---
|
||||
--- @event
|
||||
--- @param cost number The amount of money to charge.
|
||||
--- @param type string The type of money to charge ("cash" or "bank").
|
||||
--- @param newsrc number|nil Optional. The server ID of the player. If `nil`, uses the event source.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Charge a player $100 in cash
|
||||
--- chargePlayer(100, "cash", playerId)
|
||||
---
|
||||
--- -- Charge the source $250 from the bank
|
||||
--- chargePlayer(250, "bank", src,)
|
||||
--- ```
|
||||
function chargePlayer(cost, type, newsrc)
|
||||
local src = newsrc or source
|
||||
local fundResource = ""
|
||||
if type == "cash" then
|
||||
if isStarted(OXInv) then fundResource = OXInv
|
||||
exports[OXInv]:RemoveItem(src, "money", cost)
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) then fundResource = QBExport
|
||||
Core.Functions.GetPlayer(src).Functions.RemoveMoney("cash", cost)
|
||||
elseif isStarted(ESXExport) then fundResource = ESXExport
|
||||
local Player = ESX.GetPlayerFromId(src)
|
||||
Player.removeMoney(cost, "")
|
||||
end
|
||||
end
|
||||
if type == "bank" then
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then fundResource = QBExport
|
||||
Core.Functions.GetPlayer(src).Functions.RemoveMoney("bank", cost)
|
||||
elseif isStarted(ESXExport) then fundResource = ESXExport
|
||||
local Player = ESX.GetPlayerFromId(src)
|
||||
Player.removeMoney(cost, "")
|
||||
end
|
||||
end
|
||||
if fundResource == "" then print("error - check exports.lua")
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Charging ^2Player^7: '^6"..cost.."^7'", type, fundResource)
|
||||
end
|
||||
end
|
||||
RegisterNetEvent(getScript()..":server:ChargePlayer", chargePlayer)
|
||||
|
||||
--- Server event handler for funding a player.
|
||||
---
|
||||
--- This event adds money to a player based on the specified type ("cash" or "bank").
|
||||
---
|
||||
--- @event
|
||||
--- @param fund number The amount of money to add.
|
||||
--- @param type string The type of money to add ("cash" or "bank").
|
||||
--- @param newsrc number|nil Optional. The server ID of the player. If `nil`, uses the event source.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Add $150 to a player's cash
|
||||
--- fundPlayer(playerId, 150, "cash")
|
||||
---
|
||||
--- -- Add $300 to the event source's bank account
|
||||
--- fundPlayer(playerId, 300, "bank")
|
||||
--- ```
|
||||
function fundPlayer(fund, type, newsrc)
|
||||
local src = newsrc or source
|
||||
local fundResource = ""
|
||||
if type == "cash" then
|
||||
if isStarted(OXInv) then fundResource = OXInv
|
||||
exports[OXInv]:AddItem(src, "money", fund)
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) then fundResource = QBExport
|
||||
Core.Functions.GetPlayer(src).Functions.AddMoney("cash", fund)
|
||||
elseif isStarted(ESXExport) then fundResource = ESXExport
|
||||
local Player = ESX.GetPlayerFromId(src)
|
||||
Player.addMoney(fund, "")
|
||||
end
|
||||
end
|
||||
if type == "bank" then
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then fundResource = QBExport
|
||||
Core.Functions.GetPlayer(src).Functions.AddMoney("bank", fund)
|
||||
elseif isStarted(ESXExport) then fundResource = ESXExport
|
||||
local Player = ESX.GetPlayerFromId(src)
|
||||
Player.addMoney(fund, "")
|
||||
end
|
||||
end
|
||||
if fundResource == "" then print("error - check exports.lua")
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Funding ^2Player^7: '^2"..fund.."^7'", type, fundResource)
|
||||
end
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..":server:FundPlayer", fundPlayer)
|
||||
|
||||
--- Handles successful consumption of an item.
|
||||
---
|
||||
--- This function plays a consumption animation, removes the item from the inventory,
|
||||
--- updates the player's hunger and thirst based on the item consumed,
|
||||
--- handles alcohol effects, and checks for random rewards.
|
||||
---
|
||||
--- @param itemName string The name of the item consumed.
|
||||
--- @param type string The type/category of the item (e.g., "alcohol").
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Player consumes a health pack
|
||||
--- ConsumeSuccess("health_pack", "health")
|
||||
---
|
||||
--- -- Player consumes an alcohol drink
|
||||
--- ConsumeSuccess("beer", "alcohol")
|
||||
--- ```
|
||||
function ConsumeSuccess(itemName, type, data)
|
||||
local hunger = data and data.hunger or Items[itemName].hunger or nil
|
||||
local thirst = data and data.thirst or Items[itemName].thirst or nil
|
||||
ExecuteCommand("e c")
|
||||
removeItem(itemName, 1)
|
||||
if isStarted(ESXExport) then
|
||||
if hunger then
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "hunger", hunger * 10000)
|
||||
end
|
||||
if thirst then
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "thirst", thirst * 10000)
|
||||
end
|
||||
else
|
||||
if hunger then
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + hunger)
|
||||
end
|
||||
if thirst then
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + thirst)
|
||||
end
|
||||
end
|
||||
if type == "alcohol" then alcoholCount += 1
|
||||
if alcoholCount > 1 and alcoholCount < 4 then
|
||||
TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
|
||||
elseif alcoholCount >= 4 then
|
||||
TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
|
||||
AlienEffect()
|
||||
end
|
||||
end
|
||||
getRandomReward(itemName) -- check if a reward item should be given
|
||||
end
|
||||
|
||||
--- Checks if a player has a specific job and grade.
|
||||
---
|
||||
--- This function verifies whether the player has the specified job and, if a grade is provided,
|
||||
--- whether the player's grade meets the required level. It supports multiple inventory systems.
|
||||
---
|
||||
--- @param job string The name of the job or gang to check.
|
||||
--- @param source number|nil Optional. The server ID of the player to check. If `nil`, checks the current player.
|
||||
--- @param grade number|nil Optional. The minimum grade level required.
|
||||
---
|
||||
--- @return boolean, boolean Returns `true` and `duty status` if the player has the job (and grade if specified), otherwise `false`.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Check if the player has the 'police' job and is on duty
|
||||
--- local hasPoliceJob, isOnDuty = hasJob("police")
|
||||
--- if hasPoliceJob and isOnDuty then
|
||||
--- -- Grant access to police-specific features
|
||||
--- end
|
||||
---
|
||||
--- -- Check if a specific player has the 'gang_leader' job with at least grade 2
|
||||
--- local hasGangLeaderJob, _ = hasJob("gang_leader", playerId, 2)
|
||||
--- if hasGangLeaderJob then
|
||||
--- -- Allow gang leader actions
|
||||
--- end
|
||||
--- ```
|
||||
function hasJob(job, source, grade) local hasJob, duty = false, true
|
||||
if source then
|
||||
local src = tonumber(source)
|
||||
if not src then print(tostring(source).." is not a valid player source") end
|
||||
if isStarted(ESXExport) then
|
||||
local info = ESX.GetPlayerFromId(src).job
|
||||
while not info do
|
||||
info = ESX.GetPlayerData(src).job
|
||||
Wait(100)
|
||||
end
|
||||
if info.name == job then hasJob = true end
|
||||
|
||||
elseif isStarted(OXCoreExport) then
|
||||
local chunk = assert(load(LoadResourceFile('ox_core', ('imports/%s.lua'):format('server')), ('@@ox_core/%s'):format(file)))
|
||||
chunk()
|
||||
local player = Ox.GetPlayer(tonumber(src))
|
||||
for k, v in pairs(player.getGroups()) do
|
||||
if k == job then hasJob = true end
|
||||
end
|
||||
|
||||
elseif isStarted(QBXExport) then
|
||||
local jobinfo = exports[QBXExport]:GetPlayer(src).PlayerData.job
|
||||
if jobinfo.name == job then hasJob = true
|
||||
duty = exports[QBXExport]:GetPlayer(src).PlayerData.job.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
|
||||
end
|
||||
local ganginfo = exports[QBXExport]:GetPlayer(src).PlayerData.gang
|
||||
if ganginfo.name == job then hasJob = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
|
||||
end
|
||||
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
if Core.Functions.GetPlayer then -- support older qb-core functions
|
||||
local player = Core.Functions.GetPlayer(src)
|
||||
if not player then print("Player not found for src: "..src) end
|
||||
local jobinfo = player.PlayerData.job
|
||||
if jobinfo.name == job then hasJob = true
|
||||
duty = Core.Functions.GetPlayer(src).PlayerData.job.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
|
||||
end
|
||||
local ganginfo = Core.Functions.GetPlayer(src).PlayerData.gang
|
||||
if ganginfo.name == job then hasJob = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
|
||||
end
|
||||
else -- support newer qb-core exports
|
||||
local jobinfo = exports[QBExport]:GetPlayer(src).PlayerData.job
|
||||
if jobinfo.name == job then hasJob = true
|
||||
duty = exports[QBExport]:GetPlayer(src).PlayerData.job.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
|
||||
end
|
||||
local ganginfo = exports[QBExport]:GetPlayer(src).PlayerData.gang
|
||||
if ganginfo.name == job then hasJob = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
|
||||
end
|
||||
end
|
||||
else
|
||||
print("^4ERROR^7: ^2No Core detected for hasJob ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
else
|
||||
if isStarted(ESXExport) then
|
||||
while not ESX do Wait(10) end
|
||||
local info = ESX.GetPlayerData().job
|
||||
while not info do
|
||||
info = ESX.GetPlayerData().job
|
||||
Wait(100)
|
||||
end
|
||||
if info.name == job then hasJob = true end
|
||||
|
||||
elseif isStarted(OXCoreExport) then
|
||||
for k, v in pairs(exports[OXCoreExport]:GetPlayerData().groups) do
|
||||
if k == job then hasJob = true end break
|
||||
end
|
||||
|
||||
elseif isStarted(QBXExport) then
|
||||
local jobinfo = QBX.PlayerData.job
|
||||
if jobinfo.name == job then hasJob = true
|
||||
duty = QBX.PlayerData.job.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
|
||||
end
|
||||
local ganginfo = QBX.PlayerData.gang
|
||||
if ganginfo.name == job then hasJob = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
|
||||
end
|
||||
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
local info = nil
|
||||
Core.Functions.GetPlayerData(function(PlayerData)
|
||||
info = PlayerData
|
||||
end)
|
||||
local jobinfo = info.job
|
||||
if jobinfo.name == job then hasJob = true
|
||||
duty = jobinfo.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
|
||||
end
|
||||
local ganginfo = info.gang
|
||||
if ganginfo.name == job then
|
||||
hasJob = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
|
||||
end
|
||||
|
||||
else
|
||||
print("^4ERROR^7: ^2No Core detected for hasJob() ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
end
|
||||
return hasJob, duty
|
||||
end
|
||||
|
||||
--- Retrieves basic information about a player.
|
||||
---
|
||||
--- This function gathers the player's name, cash balance, and bank balance
|
||||
--- based on the active inventory system. It can be called server-side or client-side.
|
||||
---
|
||||
---@param source number|nil Optional. The server ID of the player. If `nil`, retrieves info for the current player.
|
||||
---
|
||||
---@return table table A table containing the player's `name`, `cash`, and `bank` balances.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- -- Get information for a specific player
|
||||
--- local playerInfo = getPlayer(playerId)
|
||||
--- print(playerInfo.name, playerInfo.cash, playerInfo.bank)
|
||||
---
|
||||
--- -- Get information for the current player (client-side)
|
||||
--- local myInfo = getPlayer()
|
||||
--- print(myInfo.name, myInfo.cash, myInfo.bank)
|
||||
--- ```
|
||||
function getPlayer(source)
|
||||
local Player = {}
|
||||
debugPrint("^6Bridge^7: ^2Getting ^3Player^2 info^7")
|
||||
if source then -- If called from server
|
||||
local src = tonumber(source)
|
||||
if isStarted(ESXExport) then
|
||||
local info = ESX.GetPlayerFromId(src)
|
||||
Player = {
|
||||
name = info.getName(),
|
||||
cash = info.getMoney(),
|
||||
bank = info.getAccount("bank").money,
|
||||
}
|
||||
|
||||
elseif isStarted(OXCoreExport) then
|
||||
local file = ('imports/%s.lua'):format('server')
|
||||
local import = LoadResourceFile('ox_core', file)
|
||||
local chunk = assert(load(import, ('@@ox_core/%s'):format(file)))
|
||||
chunk()
|
||||
local player = Ox.GetPlayer(tonumber(src))
|
||||
Player = {
|
||||
name = ('%s %s'):format(player.firstName, player.lastName),
|
||||
cash = exports[OXInv]:Search(src, 'count', "money"),
|
||||
bank = 0,
|
||||
}
|
||||
|
||||
elseif isStarted(QBXExport) then
|
||||
local info = exports[QBXExport]:GetPlayer(src)
|
||||
Player = {
|
||||
name = info.PlayerData.charinfo.firstname.." "..info.PlayerData.charinfo.lastname,
|
||||
cash = exports[OXInv]:Search(src, 'count', "money"),
|
||||
bank = info.Functions.GetMoney("bank"),
|
||||
}
|
||||
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
if Core.Functions.GetPlayer ~= nil then -- support older qb-core functions
|
||||
local info = Core.Functions.GetPlayer(src).PlayerData
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
name = info.charinfo.firstname.." "..info.charinfo.lastname,
|
||||
cash = info.money["cash"],
|
||||
bank = info.money["bank"],
|
||||
source = info.source,
|
||||
job = info.job.name,
|
||||
jobBoss = info.job.isboss,
|
||||
gang = info.gang.name,
|
||||
gangBoss = info.gang.isboss,
|
||||
onDuty = info.job.onduty,
|
||||
account = info.charinfo.account,
|
||||
citizenId = info.citizenid,
|
||||
}
|
||||
|
||||
else
|
||||
local info = exports[QBExport]:GetPlayer(src).PlayerData -- this was added to new core then removed?
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
name = info.charinfo.firstname.." "..info.charinfo.lastname,
|
||||
cash = info.money["cash"],
|
||||
bank = info.money["bank"],
|
||||
source = info.source,
|
||||
job = info.job.name,
|
||||
jobBoss = info.job.isboss,
|
||||
gang = info.gang.name,
|
||||
gangBoss = info.gang.isboss,
|
||||
onDuty = info.job.onduty,
|
||||
account = info.charinfo.account,
|
||||
citizenId = info.citizenid,
|
||||
}
|
||||
end
|
||||
|
||||
else
|
||||
print("^4ERROR^7: ^2No Core detected for getPlayer() ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
else
|
||||
if isStarted(ESXExport) and ESX ~= nil then
|
||||
local info = ESX.GetPlayerData()
|
||||
local cash, bank = 0, 0
|
||||
for k, v in pairs(ESX.GetPlayerData().accounts) do
|
||||
if v.name == "money" then cash = v.money end
|
||||
if v.name == "bank" then bank = v.money end
|
||||
end
|
||||
Player = {
|
||||
name = ('%s %s'):format(info.firstName, info.lastName),
|
||||
cash = cash,
|
||||
bank = bank,
|
||||
}
|
||||
elseif isStarted(OXCoreExport) then
|
||||
local info = exports[OXCoreExport]:GetPlayerData()
|
||||
Player = {
|
||||
name = info.firstName.." "..info.lastName,
|
||||
cash = exports[OXInv]:Search('count', "money"),
|
||||
bank = 0,
|
||||
}
|
||||
elseif isStarted(QBXExport) then
|
||||
local info = exports[QBXExport]:GetPlayerData()
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
name = info.charinfo.firstname.." "..info.charinfo.lastname,
|
||||
cash = info.money["cash"],
|
||||
bank = info.money["bank"],
|
||||
source = info.source,
|
||||
job = info.job.name,
|
||||
jobBoss = info.job.isboss,
|
||||
gang = info.gang.name,
|
||||
gangBoss = info.gang.isboss,
|
||||
onDuty = info.job.onduty,
|
||||
account = info.charinfo.account,
|
||||
citizenId = info.citizenid,
|
||||
}
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
local info = nil
|
||||
Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end)
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
name = info.charinfo.firstname.." "..info.charinfo.lastname,
|
||||
cash = info.money["cash"],
|
||||
bank = info.money["bank"],
|
||||
source = info.source,
|
||||
job = info.job.name,
|
||||
jobBoss = info.job.isboss,
|
||||
gang = info.gang.name,
|
||||
gangBoss = info.gang.isboss,
|
||||
onDuty = info.job.onduty,
|
||||
account = info.charinfo.account,
|
||||
citizenId = info.citizenid,
|
||||
}
|
||||
else
|
||||
print("^4ERROR^7: ^2No Core detected for hasJob ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
end
|
||||
return Player
|
||||
end
|
||||
116
shared/polyZone.lua
Normal file
116
shared/polyZone.lua
Normal file
@@ -0,0 +1,116 @@
|
||||
-- This automatically detects what polyzone script it should use to create a polyzone --
|
||||
-- if ox_lib is detected, it will automatically use that instead of PolyZone --
|
||||
-- createPoly({ name = 'name', debug = true, points = { vec2(), vec2() }, onEnter = function() end, onExit = function() end, })
|
||||
---
|
||||
--- Creates a polygonal zone using the detected polyzone library (ox_lib or PolyZone).
|
||||
---
|
||||
--- This function automatically detects whether `ox_lib` or `PolyZone` is active and creates a polygonal zone accordingly.
|
||||
--- It supports setting up entry and exit callbacks for the zone.
|
||||
---
|
||||
---@param data table A table containing the zone configuration.
|
||||
--- - **name** (`string`): The name of the zone.
|
||||
--- - **debug** (`boolean`): Whether to enable debug mode for the zone.
|
||||
--- - **points** (`table`): A list of `vec2` points defining the polygon.
|
||||
--- - **onEnter** (`function`): Callback function to execute when a player enters the zone.
|
||||
--- - **onExit** (`function`): Callback function to execute when a player exits the zone.
|
||||
---
|
||||
---@return table|nil table Returns the created zone object or `nil` if creation failed.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- createPoly({
|
||||
--- name = 'testZone',
|
||||
--- debug = true,
|
||||
--- points = { vec2(100.0, 100.0), vec2(200.0, 100.0), vec2(200.0, 200.0), vec2(100.0, 200.0) },
|
||||
--- onEnter = function() print("Entered Test Zone") end,
|
||||
--- onExit = function() print("Exited Test Zone") end,
|
||||
--- })
|
||||
--- ```
|
||||
function createPoly(data)
|
||||
local Location = nil
|
||||
if isStarted(OXLibExport) then -- if it finds ox_lib, use it instead of PolyZone
|
||||
debugPrint("^6Bridge^7: ^2Creating new poly with ^7'^4"..OXLibExport.."^7': "..data.name)
|
||||
for i = 1, #data.points do
|
||||
data.points[i] = vec3(data.points[i].x, data.points[i].y, 12.0)
|
||||
end
|
||||
data.thickness = 1000
|
||||
Location = lib.zones.poly(data)
|
||||
elseif isStarted("PolyZone") then
|
||||
debugPrint("^6Bridge^7: ^2Creating new poly with ^7'^4PolyZone^7': "..data.name)
|
||||
Location = PolyZone:Create(data.points, { name = data.name, debugPoly = data.debug })
|
||||
Location:onPlayerInOut(function(isPointInside)
|
||||
if isPointInside then data.onEnter() else data.onExit() end
|
||||
end)
|
||||
else
|
||||
print("^4ERROR^7: ^2No PolyZone creation script detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
return Location
|
||||
end
|
||||
|
||||
--- Creates a circular zone using the detected polyzone library (ox_lib or PolyZone).
|
||||
---
|
||||
--- This function automatically detects whether `ox_lib` or `PolyZone` is active and creates a circular zone accordingly.
|
||||
--- It supports setting up entry and exit callbacks for the zone.
|
||||
---
|
||||
---@param data table A table containing the circular zone configuration.
|
||||
--- - **name** (`string`): The name of the circular zone.
|
||||
--- - **coords** (`vector3`): The center coordinates of the circle.
|
||||
--- - **radius** (`number`): The radius of the circle.
|
||||
--- - **onEnter** (`function`): Callback function to execute when a player enters the zone.
|
||||
--- - **onExit** (`function`): Callback function to execute when a player exits the zone.
|
||||
---
|
||||
---@return table|nil table Returns the created circular zone object or `nil` if creation failed.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- createCirclePoly({
|
||||
--- name = 'circleZone',
|
||||
--- coords = vector3(150.0, 150.0, 20.0),
|
||||
--- radius = 50.0,
|
||||
--- onEnter = function() print("Entered Circle Zone") end,
|
||||
--- onExit = function() print("Exited Circle Zone") end,
|
||||
--- })
|
||||
--- ```
|
||||
function createCirclePoly(data)
|
||||
local Location = nil
|
||||
if isStarted(OXLibExport) then -- if it finds ox_lib, use it instead of PolyZone
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Cricle^2 poly with ^7"..OXLibExport.." "..data.name)
|
||||
Location = lib.zones.sphere(data)
|
||||
elseif isStarted("PolyZone") then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Cricle^2 poly with ^7PolyZone ".. data.name)
|
||||
Location = CircleZone:Create(data.coords, data.radius, { name = data.name, debugPoly = debugMode })
|
||||
Location:onPlayerInOut(function(isPointInside)
|
||||
if isPointInside then
|
||||
data.onEnter()
|
||||
else
|
||||
data.onExit()
|
||||
end
|
||||
end)
|
||||
else
|
||||
print("^4ERROR^7: ^2No PolyZone creation script detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^2Zone Stats - Coords: "..formatCoord(data.coords).." Radius: "..data.radius)
|
||||
return Location
|
||||
end
|
||||
|
||||
--- Removes a previously created polyzone.
|
||||
---
|
||||
--- This function detects the active polyzone library (`ox_lib` or `PolyZone`) and removes the specified zone accordingly.
|
||||
---
|
||||
--- @param Location table The zone object to be removed.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local zone = createPoly({...})
|
||||
--- -- Later in the code
|
||||
--- removePolyZone(zone)
|
||||
--- ```
|
||||
function removePolyZone(Location)
|
||||
if isStarted(OXLibExport) then -- if it finds ox_lib, use it instead of PolyZone
|
||||
debugPrint("^6Bridge^7: ^2Removing ^2poly with ^7"..OXLibExport)
|
||||
Location:remove()
|
||||
elseif isStarted("PolyZone") then
|
||||
debugPrint("^6Bridge^7: ^2poly with ^7PolyZone")
|
||||
Location:destroy()
|
||||
end
|
||||
end
|
||||
77
shared/scaleEntity.lua
Normal file
77
shared/scaleEntity.lua
Normal file
@@ -0,0 +1,77 @@
|
||||
local cacheOrigScale = {}
|
||||
local initialOffset = {}
|
||||
|
||||
--- Sets the scale of an entity.
|
||||
---
|
||||
--- This function scales an entity by adjusting its forward, right, and up vectors.
|
||||
--- It also applies an initial offset to maintain the entity's position relative to the ground.
|
||||
---
|
||||
---@param entity number The entity ID to scale.
|
||||
---@param scale number The scale factor to apply to the entity.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- -- Scale an entity to twice its original size
|
||||
--- SetEntityScale(entityId, 2.0)
|
||||
--- ```
|
||||
function SetEntityScale(entity, scale)
|
||||
local forward, right, up = GetEntityMatrix(entity)
|
||||
if not cacheOrigScale[entity] then
|
||||
cacheOrigScale[entity] = {
|
||||
forward = forward,
|
||||
right = right,
|
||||
up = up
|
||||
}
|
||||
end
|
||||
local minDim, maxDim = GetModelDimensions(GetEntityModel(entity))
|
||||
local originalHeight = maxDim.z - minDim.z
|
||||
local newHeight = originalHeight * scale
|
||||
initialOffset[entity] = (newHeight - originalHeight) / 3
|
||||
|
||||
local forwardTemp = cacheOrigScale[entity].forward * scale
|
||||
local rightTemp = cacheOrigScale[entity].right * scale
|
||||
local upTemp = cacheOrigScale[entity].up * scale
|
||||
|
||||
-- Apply the initial offset to the current position
|
||||
local currentPosition = GetEntityCoords(entity)
|
||||
local newPosition = vector3(currentPosition.x, currentPosition.y, currentPosition.z + initialOffset[entity])
|
||||
|
||||
SetEntityMatrix(entity, forwardTemp, rightTemp, upTemp, currentPosition)
|
||||
end
|
||||
|
||||
--- Resets the scale of an entity to its original values.
|
||||
---
|
||||
--- This function restores an entity's original forward, right, and up vectors,
|
||||
--- effectively undoing any scaling applied by `SetEntityScale`.
|
||||
---
|
||||
---@param entity number The entity ID to reset.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- -- Reset the scale of an entity
|
||||
--- resetScale(entityId)
|
||||
--- ```
|
||||
function resetScale(entity)
|
||||
if cacheOrigScale[entity] then
|
||||
SetEntityMatrix(entity, cacheOrigScale[entity].forward, cacheOrigScale[entity].right, cacheOrigScale[entity].up, GetEntityCoords(entity))
|
||||
cacheOrigScale[entity] = nil
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
CreateThread(function()
|
||||
-- Example usage:
|
||||
-- local prop = makeProp({prop = "v_res_r_figcat", coords = vec4(-1025.88, -1417.58, 5.43, 76.30)}, false, false)
|
||||
-- local ped = makePed(`a_c_cat_01`, vec4(-1022.42, -1429.97, 13.79, 68.36), true, false, nil)
|
||||
-- SetEntityCollision(prop, false, true)
|
||||
|
||||
SetEntityScale(prop, 12)
|
||||
--[[CreateThread(function()
|
||||
while true do
|
||||
Wait(1000)
|
||||
resetScale(prop)
|
||||
Wait(1000)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
]]
|
||||
61
shared/scaleforms.lua
Normal file
61
shared/scaleforms.lua
Normal file
@@ -0,0 +1,61 @@
|
||||
function makeInstructionalButtons(info)
|
||||
local build = RequestScaleformMovie("instructional_buttons")
|
||||
while not HasScaleformMovieLoaded(build) do Wait(0) end
|
||||
|
||||
DrawScaleformMovieFullscreen(build, 255, 255, 255, 0, 0)
|
||||
BeginScaleformMovieMethod(build, "CLEAR_ALL")
|
||||
EndScaleformMovieMethod()
|
||||
BeginScaleformMovieMethod(build, "SET_CLEAR_SPACE")
|
||||
ScaleformMovieMethodAddParamInt(200)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
for i = 1, #info do
|
||||
BeginScaleformMovieMethod(build, "SET_DATA_SLOT")
|
||||
ScaleformMovieMethodAddParamInt(i - 1)
|
||||
for k = 1, #info[i].keys do
|
||||
ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(2, info[i].keys[k], true))
|
||||
end
|
||||
BeginTextCommandScaleformString("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(info[i].text)
|
||||
EndTextCommandScaleformString()
|
||||
EndScaleformMovieMethod()
|
||||
end
|
||||
|
||||
BeginScaleformMovieMethod(build, "DRAW_INSTRUCTIONAL_BUTTONS")
|
||||
EndScaleformMovieMethod()
|
||||
BeginScaleformMovieMethod(build, "SET_BACKGROUND_COLOUR")
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(80)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
DrawScaleformMovieFullscreen(build, 255, 255, 255, 255, 0)
|
||||
end
|
||||
|
||||
-- Testing showing variables on the screen instead of only in f8
|
||||
function debugScaleForm(textTable, loc)
|
||||
if debugMode then
|
||||
-- Define the display position (top left corner)
|
||||
local loc = loc or vec2(0.05, 0.65)
|
||||
|
||||
-- Calculate dynamic height based on the number of lines in the textTable
|
||||
local lineHeight = 0.025 -- Height of each line of text
|
||||
local totalHeight = #textTable * lineHeight -- Dynamic height based on number of lines
|
||||
local boxPadding = 0.01 -- Padding to add around the text inside the box
|
||||
local size = vec2(0.18, totalHeight + boxPadding * 2) -- Width remains fixed, height is dynamic
|
||||
|
||||
DrawRect(loc.x + size.x / 2, loc.y + size.y / 2, size.x, size.y, 0, 0, 0, 255)
|
||||
|
||||
for i = 1, #textTable do
|
||||
local textLine = textTable[i]
|
||||
|
||||
SetTextScale(0.30, 0.30)
|
||||
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(textLine)
|
||||
|
||||
EndTextCommandDisplayText(loc.x + 0.005, loc.y + (i - 1) * lineHeight + 0.01)
|
||||
end
|
||||
end
|
||||
end
|
||||
277
shared/scaleforms/bigMessageInstance.lua
Normal file
277
shared/scaleforms/bigMessageInstance.lua
Normal file
@@ -0,0 +1,277 @@
|
||||
BigMessage = {}
|
||||
BigMessage.__index = BigMessage
|
||||
|
||||
function BigMessage:new()
|
||||
local self = setmetatable({}, BigMessage)
|
||||
self.scaleform = nil
|
||||
self.startTime = 0
|
||||
self.duration = 0
|
||||
self.transition = "TRANSITION_OUT"
|
||||
self.transitionDuration = 0.15
|
||||
self.transitionPreventAutoExpansion = false
|
||||
self.transitionExecuted = false
|
||||
self.manualDispose = false
|
||||
self.isDisplaying = false
|
||||
return self
|
||||
end
|
||||
|
||||
function BigMessage:Load()
|
||||
if self.scaleform then return end
|
||||
self.scaleform = RequestScaleformMovie("MP_BIG_MESSAGE_FREEMODE")
|
||||
while not HasScaleformMovieLoaded(self.scaleform) do
|
||||
Wait(0)
|
||||
end
|
||||
end
|
||||
|
||||
-- Dispose of the scaleform
|
||||
function BigMessage:Dispose()
|
||||
if not self.scaleform then return end
|
||||
|
||||
if self.manualDispose then
|
||||
BeginScaleformMovieMethod(self.scaleform, self.transition)
|
||||
ScaleformMovieMethodAddParamBool(false)
|
||||
ScaleformMovieMethodAddParamFloat(self.transitionDuration)
|
||||
ScaleformMovieMethodAddParamBool(self.transitionPreventAutoExpansion)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
Wait((self.transitionDuration * 0.5) * 1000)
|
||||
|
||||
self.manualDispose = false
|
||||
end
|
||||
|
||||
self.startTime = 0
|
||||
self.transitionExecuted = false
|
||||
SetScaleformMovieAsNoLongerNeeded(self.scaleform)
|
||||
self.scaleform = nil
|
||||
self.isDisplaying = false
|
||||
end
|
||||
|
||||
function BigMessage:Update()
|
||||
if not self.scaleform then return end
|
||||
DrawScaleformMovieFullscreen(self.scaleform, 255, 255, 255, 255, 0)
|
||||
|
||||
if self.manualDispose then return end
|
||||
|
||||
if self.startTime ~= 0 and (GetGameTimer() - self.startTime) > self.duration then
|
||||
if not self.transitionExecuted then
|
||||
BeginScaleformMovieMethod(self.scaleform, self.transition)
|
||||
ScaleformMovieMethodAddParamBool(false)
|
||||
ScaleformMovieMethodAddParamFloat(self.transitionDuration)
|
||||
ScaleformMovieMethodAddParamBool(self.transitionPreventAutoExpansion)
|
||||
EndScaleformMovieMethod()
|
||||
self.transitionExecuted = true
|
||||
self.duration = self.duration + ((self.transitionDuration * 0.5) * 1000)
|
||||
else
|
||||
self:Dispose()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function BigMessage:SetTransition(transition, duration, preventAutoExpansion)
|
||||
self.transition = transition or "TRANSITION_OUT"
|
||||
self.transitionDuration = duration or 0.4
|
||||
self.transitionPreventAutoExpansion = preventAutoExpansion or true
|
||||
end
|
||||
|
||||
function BigMessage:StartUpdate()
|
||||
if self.isDisplaying then return end
|
||||
self.isDisplaying = true
|
||||
CreateThread(function()
|
||||
while self.isDisplaying do
|
||||
Wait(0)
|
||||
self:Update()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Displays a mission passed message.
|
||||
---
|
||||
--- @param msg string The main message to display.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
function BigMessage:ShowMissionPassedMessage(msg, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_MISSION_PASSED_MESSAGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(msg)
|
||||
ScaleformMovieMethodAddParamPlayerNameString("")
|
||||
ScaleformMovieMethodAddParamInt(100)
|
||||
ScaleformMovieMethodAddParamBool(true)
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamBool(true)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Displays a colored shard message.
|
||||
---
|
||||
--- @param msg string The main message to display.
|
||||
--- @param desc string The description text.
|
||||
--- @param textColor number The color index for the text.
|
||||
--- @param bgColor number The color index for the background.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
function BigMessage:ShowColoredShard(msg, desc, textColor, bgColor, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_SHARD_CENTERED_MP_MESSAGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(msg)
|
||||
ScaleformMovieMethodAddParamPlayerNameString(desc)
|
||||
ScaleformMovieMethodAddParamInt(bgColor)
|
||||
ScaleformMovieMethodAddParamInt(textColor)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Displays an old-style mission passed message.
|
||||
---
|
||||
--- @param msg string The main message to display.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
---
|
||||
--- @return void
|
||||
function BigMessage:ShowOldMessage(msg, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_MISSION_PASSED_MESSAGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(msg)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Displays a simple shard message.
|
||||
---
|
||||
--- @param msg string The main message to display.
|
||||
--- @param subtitle string The subtitle text.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
---
|
||||
--- @return void
|
||||
function BigMessage:ShowSimpleShard(msg, subtitle, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_SHARD_CREW_RANKUP_MP_MESSAGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(msg)
|
||||
ScaleformMovieMethodAddParamPlayerNameString(subtitle)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Displays a rank-up message.
|
||||
---
|
||||
--- @param msg string The main message to display.
|
||||
--- @param subtitle string The subtitle text.
|
||||
--- @param rank number The rank level achieved.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
function BigMessage:ShowRankupMessage(msg, subtitle, rank, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_BIG_MP_MESSAGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(msg)
|
||||
ScaleformMovieMethodAddParamPlayerNameString(subtitle)
|
||||
ScaleformMovieMethodAddParamInt(rank)
|
||||
ScaleformMovieMethodAddParamPlayerNameString("")
|
||||
ScaleformMovieMethodAddParamPlayerNameString("")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Displays a weapon purchased message.
|
||||
---
|
||||
--- @param bigMessage string The main message to display.
|
||||
--- @param weaponName string The name of the weapon purchased.
|
||||
--- @param weaponHash number The hash identifier of the weapon.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
function BigMessage:ShowWeaponPurchasedMessage(bigMessage, weaponName, weaponHash, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_WEAPON_PURCHASED")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(bigMessage)
|
||||
ScaleformMovieMethodAddParamPlayerNameString(weaponName)
|
||||
ScaleformMovieMethodAddParamInt(weaponHash)
|
||||
ScaleformMovieMethodAddParamPlayerNameString("")
|
||||
ScaleformMovieMethodAddParamInt(100)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Displays a large multiplayer message.
|
||||
---
|
||||
--- @param msg string The main message to display.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
function BigMessage:ShowMpMessageLarge(msg, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_CENTERED_MP_MESSAGE_LARGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(msg)
|
||||
ScaleformMovieMethodAddParamPlayerNameString("")
|
||||
ScaleformMovieMethodAddParamInt(100)
|
||||
ScaleformMovieMethodAddParamBool(true)
|
||||
ScaleformMovieMethodAddParamInt(100)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "TRANSITION_IN")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
--- Displays a "Wasted" multiplayer message.
|
||||
---
|
||||
--- @param msg string The main message to display.
|
||||
--- @param subtitle string The subtitle text.
|
||||
--- @param duration number|nil The duration in milliseconds the message should be displayed. Defaults to 5000.
|
||||
--- @param manualDispose boolean|nil Whether to manually dispose of the scaleform after the message. Defaults to false.
|
||||
function BigMessage:ShowMpWastedMessage(msg, subtitle, duration, manualDispose)
|
||||
duration = duration or 5000
|
||||
self:Load()
|
||||
self.startTime = GetGameTimer()
|
||||
self.manualDispose = manualDispose or false
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SHOW_SHARD_WASTED_MP_MESSAGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(msg)
|
||||
ScaleformMovieMethodAddParamPlayerNameString(subtitle)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
self.duration = duration
|
||||
self:StartUpdate()
|
||||
end
|
||||
|
||||
return BigMessage
|
||||
116
shared/scaleforms/countDownHandler.lua
Normal file
116
shared/scaleforms/countDownHandler.lua
Normal file
@@ -0,0 +1,116 @@
|
||||
CountdownHandler = {}
|
||||
CountdownHandler.__index = CountdownHandler
|
||||
|
||||
function CountdownHandler:new()
|
||||
local self = setmetatable({}, CountdownHandler)
|
||||
self.scaleform = nil
|
||||
self.renderCountdown = false
|
||||
self.colour = { r = 255, g = 255, b = 255, a = 255 }
|
||||
return self
|
||||
end
|
||||
|
||||
function CountdownHandler:Load()
|
||||
if self.scaleform then return end
|
||||
self.scaleform = RequestScaleformMovie("COUNTDOWN")
|
||||
while not HasScaleformMovieLoaded(self.scaleform) do
|
||||
Wait(0)
|
||||
end
|
||||
end
|
||||
|
||||
function CountdownHandler:Dispose()
|
||||
if self.scaleform then
|
||||
SetScaleformMovieAsNoLongerNeeded(self.scaleform)
|
||||
self.scaleform = nil
|
||||
end
|
||||
end
|
||||
|
||||
function CountdownHandler:Update()
|
||||
if self.scaleform then
|
||||
DrawScaleformMovieFullscreen(self.scaleform, 255, 255, 255, 255, 0)
|
||||
end
|
||||
end
|
||||
|
||||
function CountdownHandler:ShowMessage(message)
|
||||
local r, g, b, a = self.colour.r, self.colour.g, self.colour.b, self.colour.a
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "SET_MESSAGE")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(message)
|
||||
ScaleformMovieMethodAddParamInt(r)
|
||||
ScaleformMovieMethodAddParamInt(g)
|
||||
ScaleformMovieMethodAddParamInt(b)
|
||||
ScaleformMovieMethodAddParamBool(true)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
BeginScaleformMovieMethod(self.scaleform, "FADE_MP")
|
||||
ScaleformMovieMethodAddParamPlayerNameString(message)
|
||||
ScaleformMovieMethodAddParamInt(r)
|
||||
ScaleformMovieMethodAddParamInt(g)
|
||||
ScaleformMovieMethodAddParamInt(b)
|
||||
EndScaleformMovieMethod()
|
||||
end
|
||||
|
||||
--- Starts the countdown with the specified number and HUD color.
|
||||
---
|
||||
--- @param number number|nil The starting number for the countdown. Defaults to 3.
|
||||
--- @param hudColour number|nil The HUD color index. Defaults to 18.
|
||||
---
|
||||
--- @return boolean `true` when the countdown has finished.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Start a countdown of 5 seconds with HUD color 25
|
||||
--- if CountdownHandler:Start(5, 25) then
|
||||
--- print("Countdown Complete")
|
||||
--- end
|
||||
--- ```
|
||||
function CountdownHandler:Start(number, hudColour)
|
||||
local finished = false
|
||||
number = number or 3
|
||||
hudColour = hudColour or 18
|
||||
|
||||
local r, g, b, a = GetHudColour(hudColour)
|
||||
self.colour = { r = r, g = g, b = b, a = a }
|
||||
|
||||
self:Load()
|
||||
|
||||
self.renderCountdown = true
|
||||
CreateThread(function()
|
||||
while self.renderCountdown do
|
||||
Wait(0)
|
||||
self:Update()
|
||||
end
|
||||
end)
|
||||
|
||||
-- Begin the countdown
|
||||
CreateThread(function()
|
||||
local currentNumber = number
|
||||
while currentNumber > 0 do
|
||||
-- Play countdown sound
|
||||
playSound("Count")
|
||||
self:ShowMessage(tostring(currentNumber))
|
||||
Wait(1000)
|
||||
currentNumber = currentNumber - 1
|
||||
end
|
||||
playSound("Go")
|
||||
|
||||
self:ShowMessage("GO")
|
||||
finished = true
|
||||
|
||||
Wait(1000)
|
||||
self.renderCountdown = false
|
||||
self:Dispose()
|
||||
finished = true
|
||||
end)
|
||||
while not finished do Wait(10) end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Create an instance of CountdownHandler
|
||||
CountdownHandler = CountdownHandler:new()
|
||||
|
||||
-- Optional: Register an event to start the countdown
|
||||
RegisterNetEvent(getScript()..":startCountdown", function(number, hudColour)
|
||||
CountdownHandler:Start(number, hudColour)
|
||||
end)
|
||||
|
||||
return CountdownHandler
|
||||
41
shared/scaleforms/debugScaleform.lua
Normal file
41
shared/scaleforms/debugScaleform.lua
Normal file
@@ -0,0 +1,41 @@
|
||||
|
||||
--- Displays debug information on the player's screen.
|
||||
---
|
||||
--- This function renders a semi-transparent box with multiple lines of text for debugging purposes.
|
||||
--- It is controlled by the `debugMode` flag and can be positioned dynamically on the screen.
|
||||
---
|
||||
--- @param textTable table A table containing strings to display.
|
||||
--- @param loc vector2|nil Optional. The screen position to display the debug box. Defaults to `vec2(0.05, 0.65)`.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- debugScaleForm({
|
||||
--- "Player Position: X=123.45 Y=678.90 Z=12.34",
|
||||
--- "Current Action: Running",
|
||||
--- })
|
||||
--- ```
|
||||
function debugScaleForm(textTable, loc)
|
||||
if debugMode then
|
||||
-- Define the display position (top left corner)
|
||||
local loc = loc or vec2(0.05, 0.65)
|
||||
|
||||
-- Calculate dynamic height based on the number of lines in the textTable
|
||||
local lineHeight = 0.025 -- Height of each line of text
|
||||
local totalHeight = #textTable * lineHeight -- Dynamic height based on number of lines
|
||||
local boxPadding = 0.01 -- Padding to add around the text inside the box
|
||||
local size = vec2(0.18, totalHeight + boxPadding * 2) -- Width remains fixed, height is dynamic
|
||||
|
||||
DrawRect(loc.x + size.x / 2, loc.y + size.y / 2, size.x, size.y, 0, 0, 0, 255)
|
||||
|
||||
for i = 1, #textTable do
|
||||
local textLine = textTable[i]
|
||||
|
||||
SetTextScale(0.30, 0.30)
|
||||
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(textLine)
|
||||
|
||||
EndTextCommandDisplayText(loc.x + 0.005, loc.y + (i - 1) * lineHeight + 0.01)
|
||||
end
|
||||
end
|
||||
end
|
||||
50
shared/scaleforms/instructionalButtons.lua
Normal file
50
shared/scaleforms/instructionalButtons.lua
Normal file
@@ -0,0 +1,50 @@
|
||||
--- Creates instructional buttons using the detected polyzone library (ox_lib or PolyZone).
|
||||
---
|
||||
--- This function generates instructional buttons on the player's screen based on the provided information.
|
||||
--- It supports different polyzone libraries by automatically detecting which one is active.
|
||||
---
|
||||
---@param info table A table containing the instructional buttons configuration.
|
||||
--- - **keys** (`table`): A list of control keys to display.
|
||||
--- - **text** (`string`): The description text for the buttons.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- makeInstructionalButtons({
|
||||
--- { keys = { 38 }, text = "Interact" },
|
||||
--- { keys = { 47 }, text = "Pick Up" },
|
||||
--- })
|
||||
--- ```
|
||||
function makeInstructionalButtons(info)
|
||||
local build = RequestScaleformMovie("instructional_buttons")
|
||||
while not HasScaleformMovieLoaded(build) do Wait(0) end
|
||||
|
||||
DrawScaleformMovieFullscreen(build, 255, 255, 255, 0, 0)
|
||||
BeginScaleformMovieMethod(build, "CLEAR_ALL")
|
||||
EndScaleformMovieMethod()
|
||||
BeginScaleformMovieMethod(build, "SET_CLEAR_SPACE")
|
||||
ScaleformMovieMethodAddParamInt(200)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
for i = 1, #info do
|
||||
BeginScaleformMovieMethod(build, "SET_DATA_SLOT")
|
||||
ScaleformMovieMethodAddParamInt(i - 1)
|
||||
for k = 1, #info[i].keys do
|
||||
ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(2, info[i].keys[k], true))
|
||||
end
|
||||
BeginTextCommandScaleformString("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(info[i].text)
|
||||
EndTextCommandScaleformString()
|
||||
EndScaleformMovieMethod()
|
||||
end
|
||||
|
||||
BeginScaleformMovieMethod(build, "DRAW_INSTRUCTIONAL_BUTTONS")
|
||||
EndScaleformMovieMethod()
|
||||
BeginScaleformMovieMethod(build, "SET_BACKGROUND_COLOUR")
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(80)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
DrawScaleformMovieFullscreen(build, 255, 255, 255, 255, 0)
|
||||
end
|
||||
60
shared/scaleforms/timerBars.lua
Normal file
60
shared/scaleforms/timerBars.lua
Normal file
@@ -0,0 +1,60 @@
|
||||
function createTimerHud(title, data, alpha)
|
||||
loadTextureDict("timerbars")
|
||||
|
||||
local loc = vec2(0.89, 0.90)
|
||||
alpha = alpha or 255 -- Default to fully opaque if alpha is not provided
|
||||
|
||||
if title then
|
||||
local x = loc.x+0.037
|
||||
local y = 0.1
|
||||
|
||||
DrawSprite("timerbars", "all_black_bg", x, y, 0.12, 0.05, 0.0, 255, 255, 255, alpha)
|
||||
SetTextScale(0.80, 0.80)
|
||||
SetTextWrap(0.75, 0.985)
|
||||
SetTextJustification(2)
|
||||
SetTextFont(4)
|
||||
SetTextColour(255, 255, 255, alpha)
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay("~y~"..title)
|
||||
EndTextCommandDisplayText(x+0.06, y - 0.026)
|
||||
end
|
||||
|
||||
local displayIndex = 0
|
||||
for i = #data, 1, -1 do
|
||||
local space = 0.044 * displayIndex
|
||||
|
||||
DrawSprite("timerbars", "all_black_bg", loc.x+0.02, loc.y - space, 0.15, 0.04, 0.0, 255, 255, 255, alpha)
|
||||
SetTextScale(0.0, 0.35)
|
||||
SetTextWrap(0.5, 0.92)
|
||||
SetTextJustification(2)
|
||||
SetTextColour(255, 255, 255, alpha)
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(data[i].stat:upper())
|
||||
EndTextCommandDisplayText(loc.x-0.05, (loc.y - space) - 0.0125)
|
||||
|
||||
SetTextScale(0.55, 0.55)
|
||||
SetTextWrap(0.85, 0.98 - (data[i].multi and 0.026 or 0.0))
|
||||
SetTextFont(4)
|
||||
SetTextJustification(2)
|
||||
SetTextColour(255, 255, 255, alpha)
|
||||
if data[i].multi then
|
||||
local startX = 0.071
|
||||
DrawSprite("timerbars", "circle_checkpoints",
|
||||
loc.x + startX, (loc.y - space)+0.005,
|
||||
0.011, 0.018, 0.0, 255, 191, 0, 200)
|
||||
|
||||
DrawSprite("timerbars", "circle_checkpoints",
|
||||
loc.x + (startX + 0.008), (loc.y - space)+0.005,
|
||||
0.011, 0.018, 0.0, 255, 191, 0, data[i].multi > 1 and 200 or 75)
|
||||
|
||||
DrawSprite("timerbars", "circle_checkpoints",
|
||||
loc.x + (startX + 0.016), (loc.y - space)+0.005,
|
||||
0.011, 0.018, 0.0, 255, 191, 0, data[i].multi > 2 and 200 or 75)
|
||||
end
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(data[i].value)
|
||||
EndTextCommandDisplayText(loc.x - 0.02, (loc.y - space) - 0.017)
|
||||
displayIndex += 1
|
||||
end
|
||||
makeInstructionalButtons({ { text = "Exit", keys = { 194 }}})
|
||||
end
|
||||
271
shared/stashcontrol.lua
Normal file
271
shared/stashcontrol.lua
Normal file
@@ -0,0 +1,271 @@
|
||||
if isServer() then
|
||||
createCallback(getScript()..':server:GetStashItems', function(source, stashName) local stash = getStash(stashName) return stash end)
|
||||
end
|
||||
|
||||
local stashCache ={}
|
||||
function GetStashTimeout(stashName, stop)
|
||||
if stop then stashCache = {} return end
|
||||
local stash = stashCache[stashName]
|
||||
if not stash then
|
||||
stashCache[stashName] = { items = {}, timeout = 0 }
|
||||
stash = stashCache[stashName]
|
||||
end
|
||||
if #stash.items > 0 then return true end
|
||||
if stash.timeout <= 0 then
|
||||
stash.items = triggerCallback(getScript()..':server:GetStashItems', stashName)
|
||||
stash.timeout = 10000
|
||||
CreateThread(function()
|
||||
while stash.timeout > 0 do stash.timeout -= 1000 Wait(1000) end
|
||||
stashCache[stashName] = nil
|
||||
end)
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function checkHasItem(stashes, itemTable)
|
||||
if not stashes then return hasItem(itemTable), nil end
|
||||
if type(stashes) == "table" then
|
||||
local succeses = 0
|
||||
local itemCount = 0
|
||||
for _, item in pairs(itemTable) do itemCount += 1 end
|
||||
for _, name in pairs(stashes) do
|
||||
GetStashTimeout(name)
|
||||
for item, amount in pairs(itemTable) do
|
||||
debugPrint("^6Bridge^7: ^2Checking"..(name and " ^7'^6"..name.."^7'" or "").." ^2ingredients^7 - ^6"..item.."^7")
|
||||
if stashhasItem(stashCache[name].items, item, amount) then
|
||||
succeses += 1
|
||||
if succeses == itemCount then return true, name end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Checking"..(stashes and " ^7'^6"..stashes.."^7'" or "").." ^2ingredients^7 - ^6"..k.."^7")
|
||||
GetStashTimeout(stashes)
|
||||
return stashhasItem(stashCache[stashes].items, itemTable), stashes
|
||||
end
|
||||
|
||||
return false, nil
|
||||
end
|
||||
|
||||
|
||||
-- Stash Items
|
||||
function openStash(data)
|
||||
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
|
||||
if isStarted(OXInv) then
|
||||
exports[OXInv]:openInventory('stash', data.stash)
|
||||
elseif isStarted(CodeMInv) then
|
||||
exports[CodeMInv]:OpenStash(data.stash, StashWeight, 100)
|
||||
elseif isStarted(QBInv) then
|
||||
if QBInvNew then
|
||||
TriggerServerEvent(getScript()..':server:OpenStashQB', { stashName = data.stash, label = data.label, maxweight = data.maxWeight or 600000, slots = data.slots or 40 })
|
||||
else
|
||||
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
|
||||
end
|
||||
else
|
||||
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
|
||||
end
|
||||
lookEnt(data.coords)
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..':server:OpenStashQB', function(data)
|
||||
exports[QBInv]:OpenInventory(source, data.stashName, data)
|
||||
end)
|
||||
|
||||
function getStash(stashName) local stashResource = ""
|
||||
if type(stashName) ~= "string" then return print("Stash name was not a string %s(%s)", stashName, type(stashName)) end
|
||||
local stashItems, items = {}, {}
|
||||
if isStarted(OXInv) then stashResource = OXInv
|
||||
stashItems = exports[OXInv]:Inventory(stashName).items
|
||||
|
||||
elseif isStarted(QSInv) then stashResource = QSInv
|
||||
stashItems = exports[QSInv]:GetStashItems(stashName)
|
||||
|
||||
elseif isStarted(CoreInv) then stashResource = CoreInv
|
||||
stashItems = exports[CoreInv]:getInventory(stashName)
|
||||
|
||||
elseif isStarted(CodeMInv) then stashResource = CodeMInv
|
||||
stashItems = exports[CodeMInv]:GetInventoryItems('Stash', stashName)
|
||||
|
||||
elseif isStarted(OrigenInv) then stashResource = OrigenInv
|
||||
stashItems = exports[OrigenInv]:GetStashItems(stashName)
|
||||
|
||||
elseif isStarted(PSInv) then stashResource = PSInv
|
||||
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
|
||||
if result then stashItems = json.decode(result) end
|
||||
elseif isStarted(QBInv) then stashResource = QBInv
|
||||
local result = MySQL.scalar.await("SELECT items FROM "..(QBInvNew and "inventories" or "stashitem").." WHERE identifier = ?", { stashName })
|
||||
if result then stashItems = json.decode(result) end
|
||||
end
|
||||
|
||||
debugPrint("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..stashResource)
|
||||
if stashItems then
|
||||
for _, item in pairs(stashItems) do
|
||||
local itemInfo = Items[item.name:lower()]
|
||||
if itemInfo then
|
||||
local indexNum = #items+1 -- Added to help recreate missing slot numbers
|
||||
items[(item.slot and item.slot) or indexNum] = {
|
||||
name = itemInfo.name or nil,
|
||||
amount = tonumber(item.amount) or tonumber(item.count),
|
||||
info = item.info or "",
|
||||
label = itemInfo.label or nil,
|
||||
description = itemInfo.description or "",
|
||||
weight = itemInfo.weight or nil,
|
||||
type = itemInfo.type or nil,
|
||||
unique = itemInfo.unique or nil,
|
||||
useable = itemInfo.useable or nil,
|
||||
image = itemInfo.image or nil,
|
||||
slot = (item.slot and item.slot) or indexNum,
|
||||
metadata = (item.metadata and item.metadata) or nil,
|
||||
}
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3GetStashItems^7: ^2Stash information for ^7'^6"..stashName.."^7' ^2retrieved^7")
|
||||
end
|
||||
return items
|
||||
end
|
||||
|
||||
function stashRemoveItem(stashItems, stashName, items) local amount = amount and amount or 1
|
||||
-- print("stashItems: "..json.encode(stashItems, { indent = true}))
|
||||
-- print("stashName: "..json.encode(stashName, { indent = true}))
|
||||
-- print("items: "..json.encode(items, { indent = true}))
|
||||
if isStarted(OXInv) then
|
||||
for k, v in pairs(items) do
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v)
|
||||
if type(stashName) == "table" then
|
||||
for _, name in pairs(stashName) do
|
||||
local success = exports[OXInv]:RemoveItem(name, k, v)
|
||||
if success then
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v)
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
exports[OXInv]:RemoveItem(stashName, k, v)
|
||||
end
|
||||
end
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
if (stashItems[l].amount - v) <= 0 then
|
||||
debugPrint("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
|
||||
stashItems[l] = nil
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
|
||||
exports[QSInv]:RemoveItemIntoStash(stashName, k, v, l)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
for k, v in pairs(items) do
|
||||
exports[CoreInv]:removeItemExact(stashName, k, v)
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..CoreInv, k, v)
|
||||
end
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
if (stashItems[l].amount - v) <= 0 then
|
||||
debugPrint("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
|
||||
stashItems[l] = nil
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..CodeMInv, k, v)
|
||||
stashItems[l].amount -= v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
for k, v in pairs(items) do
|
||||
exports[OrigenInv]:RemoveFromStash(stashName, k, v)
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OrigenInv, k, v)
|
||||
end
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
if (stashItems[l].amount - v) <= 0 then
|
||||
debugPrint("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
|
||||
stashItems[l] = nil
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
|
||||
stashItems[l].amount -= v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { ['stash'] = stashName, ['items'] = json.encode(stashItems) })
|
||||
elseif isStarted(QBInv) then
|
||||
if QBInvNew then
|
||||
for k, v in pairs(items) do
|
||||
exports[QBInv]:RemoveItem(stashName[1], k, v, false, 'crafting')
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName[1].."^7'")
|
||||
MySQL.Async.insert('INSERT INTO inventories (identifier, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { ['stash'] = stashName[1], ['items'] = json.encode(stashItems) })
|
||||
else
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
if (stashItems[l].amount - v) <= 0 then
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
|
||||
end
|
||||
stashItems[l] = nil
|
||||
else
|
||||
if Config.System.Debug then
|
||||
print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
|
||||
end
|
||||
stashItems[l].amount -= v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { ['stash'] = stashName, ['items'] = json.encode(stashItems) })
|
||||
end
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
end
|
||||
RegisterNetEvent(getScript()..":server:stashRemoveItem", stashRemoveItem)
|
||||
|
||||
function stashhasItem(stashItems, items, amount)
|
||||
local invs = {OXInv, QSInv, CoreInv, CodeMInv, OrigenInv, QBInv, PSInv}
|
||||
local foundInv = ""
|
||||
for _, inv in ipairs(invs) do
|
||||
if isStarted(inv) then
|
||||
foundInv = inv:gsub("%-", "^7-^6"):gsub("%_", "^7_^6")
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
|
||||
local hasTable = {}
|
||||
for item, amount in pairs(items) do
|
||||
local count = 0
|
||||
for _, itemData in pairs(stashItems) do
|
||||
if itemData and (itemData.name == item) then
|
||||
count += (itemData.amount or 1)
|
||||
end
|
||||
end
|
||||
|
||||
local debugMsg = string.format("^6Bridge^7: ^3stashHasItem^7[^6%s^7]: %s '%s' ^3%d^7/^3%d^7", foundInv, (count >= amount and "^5FOUND^7" or "^1NOT FOUND^7"), item, count, amount)
|
||||
debugPrint(debugMsg)
|
||||
|
||||
hasTable[item] = { hasItem = (count >= amount), count = count }
|
||||
end
|
||||
for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
|
||||
return true, hasTable
|
||||
end
|
||||
404
shared/targets.lua
Normal file
404
shared/targets.lua
Normal file
@@ -0,0 +1,404 @@
|
||||
-- This is for experimental targets based on GTA in-world text prompts --
|
||||
local TextTargets = {}
|
||||
local Keys = {
|
||||
[322] = "ESC", [288] = "F1", [289] = "F2", [170] = "F3", [166] = "F5",
|
||||
[167] = "F6", [168] = "F7", [169] = "F8", [56] = "F9", [57] = "F10",
|
||||
[243] = "~", [157] = "1", [158] = "2", [160] = "3", [164] = "4", [165] = "5",
|
||||
[159] = "6", [161] = "7", [162] = "8", [163] = "9", [84] = "-", [83] = "=",
|
||||
[177] = "BACKSPACE", [37] = "TAB",
|
||||
[44] = "Q", [32] = "W", [38] = "E", [45] = "R", [245] = "T", [246] = "Y",
|
||||
[303] = "U", [199] = "P",
|
||||
[39] = "[", [40] = "]", [18] = "ENTER", [137] = "CAPS",
|
||||
[34] = "A", [8] = "S", [9] = "D", [23] = "F", [47] = "G",
|
||||
[74] = "H", [311] = "K", [182] = "L", [21] = "LEFTSHIFT",
|
||||
[20] = "Z", [73] = "X", [26] = "C", [0] = "V", [29] = "B", [249] = "N",
|
||||
[244] = "M", [82] = ",", [81] = "."
|
||||
}
|
||||
|
||||
-- Target Creation --
|
||||
-- Target Entities, this is more based on qb-target's style of target creation, and translates those into ox or qb-target code --
|
||||
local targetEntities = {}
|
||||
|
||||
--- Creates a target for an entity with specified options and interaction distance.
|
||||
---
|
||||
--- This function supports different targeting systems (OX Target, QB Target, or custom DrawText3D targets)
|
||||
--- based on the server configuration. It translates qb-target style options into the appropriate format
|
||||
--- for the detected targeting system.
|
||||
---
|
||||
---@param entity number The entity ID to create a target for.
|
||||
---@param opts table A table of option configurations for the target.
|
||||
--- - **icon** (`string`): The icon to display for the option.
|
||||
--- - **label** (`string`): The label text for the option.
|
||||
--- - **item** (`string|nil`): (Optional) The item associated with the option.
|
||||
--- - **job** (`string|nil`): (Optional) The job required to interact with the option.
|
||||
--- - **gang** (`string|nil`): (Optional) The gang required to interact with the option.
|
||||
--- - **action** (`function|nil`): (Optional) The function to execute when the option is selected.
|
||||
---@param dist number The interaction distance for the target.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- createEntityTarget(entityId, {
|
||||
--- { icon = "fas fa-car", label = "Open Vehicle", action = openVehicle },
|
||||
--- { icon = "fas fa-lock", label = "Lock Vehicle", action = lockVehicle }
|
||||
--- }, 2.5)
|
||||
--- ```
|
||||
function createEntityTarget(entity, opts, dist)
|
||||
targetEntities[#targetEntities + 1] = entity
|
||||
local entityCoords = GetEntityCoords(entity)
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity^2 target with ^6DrawText ^7"..entity)
|
||||
local existingTarget = nil
|
||||
for key, target in pairs(TextTargets) do
|
||||
if #(target.coords - entityCoords) < 0.01 then -- Adjust the threshold for coordinate matching
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if existingTarget then
|
||||
-- Combine options
|
||||
local keyTable = { 38, 29, 303, 45, 46, 47, 48 } -- Extend key table as needed
|
||||
for i = 1, #opts do
|
||||
local key = keyTable[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~"..Keys[key].."~b~] ~w~"..opts[i].label
|
||||
existingTarget.options[#existingTarget.options + 1] = opts[i]
|
||||
end
|
||||
else
|
||||
-- Create new target
|
||||
local tempText = {}
|
||||
local keyTable = { 38, 29, 303, 45, 46, 47, 48 }
|
||||
for i = 1, #opts do
|
||||
opts[i].key = keyTable[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~"..Keys[opts[i].key].."~b~] ~w~"..opts[i].label
|
||||
end
|
||||
TextTargets[entity] = { coords = vec3(entityCoords.x, entityCoords.y, entityCoords.z), buttontext = tempText, options = opts, dist = dist }
|
||||
end
|
||||
elseif isStarted(OXTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity^2 target with ^6"..OXTargetExport.." ^7"..entity)
|
||||
local options = {}
|
||||
for i = 1, #opts do
|
||||
options[i] = {
|
||||
icon = opts[i].icon,
|
||||
label = opts[i].label,
|
||||
item = opts[i].item or nil,
|
||||
groups = opts[i].job or opts[i].gang,
|
||||
onSelect = opts[i].action,
|
||||
canInteract = function(_, distance)
|
||||
return distance < dist and true or false
|
||||
end
|
||||
}
|
||||
end
|
||||
exports[OXTargetExport]:addLocalEntity(entity, options)
|
||||
elseif isStarted(QBTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity^2 target with ^6"..QBTargetExport.." ^7"..entity)
|
||||
local options = { options = opts, distance = dist }
|
||||
exports[QBTargetExport]:AddTargetEntity(entity, options)
|
||||
end
|
||||
end
|
||||
|
||||
local boxTargets = {}
|
||||
|
||||
--- Creates a box-shaped target zone with specified options and interaction distance.
|
||||
---
|
||||
--- This function supports different targeting systems (OX Target, QB Target, or custom DrawText3D targets)
|
||||
--- based on the server configuration. It translates qb-target style options into the appropriate format
|
||||
--- for the detected targeting system.
|
||||
---
|
||||
---@param data table A table containing the box zone configuration.
|
||||
--- - **name** (`string`): The name identifier for the zone.
|
||||
--- - **coords** (`vector3`): The center coordinates of the box.
|
||||
--- - **width** (`number`): The width of the box.
|
||||
--- - **height** (`number`): The height of the box.
|
||||
--- - **options** (`table`): A table with additional options:
|
||||
--- - **heading** (`number`): The rotation angle of the box.
|
||||
--- - **debugPoly** (`boolean`): Whether to enable debug mode for the zone.
|
||||
---
|
||||
---@param opts table A table of option configurations for the target.
|
||||
--- - **icon** (`string`): The icon to display for the option.
|
||||
--- - **label** (`string`): The label text for the option.
|
||||
--- - **item** (`string|nil`): (Optional) The item associated with the option.
|
||||
--- - **job** (`string|nil`): (Optional) The job required to interact with the option.
|
||||
--- - **gang** (`string|nil`): (Optional) The gang required to interact with the option.
|
||||
--- - **onSelect** (`function|nil`): (Optional) The function to execute when the option is selected.
|
||||
---@param dist number The interaction distance for the target.
|
||||
---
|
||||
---@return string|table name identifier or target object of the created zone.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- createBoxTarget({
|
||||
--- name = 'storageBox',
|
||||
--- coords = vector3(100.0, 200.0, 30.0),
|
||||
--- width = 2.0,
|
||||
--- height = 2.0,
|
||||
--- options = { heading = 0, debugPoly = false }
|
||||
--- }, {
|
||||
--- { icon = "fas fa-box", label = "Open Storage", action = openStorage }
|
||||
--- }, 1.5)
|
||||
--- ```
|
||||
function createBoxTarget(data, opts, dist)
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6DrawText ^7"..data[1])
|
||||
local existingTarget = nil
|
||||
for key, target in pairs(TextTargets) do
|
||||
if #(target.coords - data[2]) < 0.01 then -- Adjust the threshold as needed for coordinate precision
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
local keyTable = { 38, 29, 303, 45, 46, 47, 48 }
|
||||
|
||||
if existingTarget then
|
||||
-- Combine options
|
||||
for i = 1, #opts do
|
||||
local key = keyTable[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
existingTarget.buttontext[#existingTarget.buttontext+1] = " ~b~[~w~"..Keys[key].."~b~] ~w~"..opts[i].label
|
||||
existingTarget.options[#existingTarget.options+1] = opts[i]
|
||||
end
|
||||
else
|
||||
-- Create new target
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = keyTable[i]
|
||||
tempText[#tempText+1] = " ~b~[~w~"..Keys[opts[i].key].."~b~] ~w~"..opts[i].label
|
||||
end
|
||||
TextTargets[data[1]] = { coords = data[2], buttontext = tempText, options = opts, dist = 1.5 }
|
||||
end
|
||||
return data[1]
|
||||
elseif isStarted(OXTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6"..OXTargetExport.." ^7"..data[1])
|
||||
local options = {}
|
||||
for i = 1, #opts do
|
||||
options[i] = {
|
||||
icon = opts[i].icon,
|
||||
label = opts[i].label,
|
||||
item = opts[i].item or nil,
|
||||
groups = opts[i].job or opts[i].gang,
|
||||
onSelect = opts[i].onSelect or opts[i].action,
|
||||
canInteract = function(_, distance)
|
||||
return distance < dist and true or false
|
||||
end
|
||||
}
|
||||
end
|
||||
if not data[5].useZ then
|
||||
local z = data[2].z + math.abs(data[5].maxZ - data[5].minZ) / 2
|
||||
data[2] = vec3(data[2].x, data[2].y, z)
|
||||
end
|
||||
local target = exports[OXTargetExport]:addBoxZone({
|
||||
coords = data[2],
|
||||
size = vec3(data[4], data[3], (data[5].useZ or not data[5].maxZ) and data[2].z or math.abs(data[5].maxZ - data[5].minZ)),
|
||||
rotation = data[5].heading,
|
||||
debug = data[5].debugPoly,
|
||||
options = options
|
||||
})
|
||||
boxTargets[#boxTargets+1] = target
|
||||
return target
|
||||
elseif isStarted(QBTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6"..QBTargetExport.." ^7"..data[1])
|
||||
local options = { options = opts, distance = dist }
|
||||
local target = exports[QBTargetExport]:AddBoxZone(data[1], data[2], data[3], data[4], data[5], options)
|
||||
boxTargets[#boxTargets+1] = target
|
||||
return data[1]
|
||||
end
|
||||
end
|
||||
|
||||
local circleTargets = {}
|
||||
|
||||
--- Creates a circular target zone with specified options and interaction distance.
|
||||
---
|
||||
--- This function supports different targeting systems (OX Target, QB Target, or custom DrawText3D targets)
|
||||
--- based on the server configuration. It translates qb-target style options into the appropriate format
|
||||
--- for the detected targeting system.
|
||||
---
|
||||
---@param data table A table containing the circle zone configuration.
|
||||
--- - **name** (`string`): The name identifier for the zone.
|
||||
--- - **coords** (`vector3`): The center coordinates of the circle.
|
||||
--- - **radius** (`number`): The radius of the circle.
|
||||
--- - **options** (`table`): A table with additional options:
|
||||
--- - **debugPoly** (`boolean`): Whether to enable debug mode for the zone.
|
||||
---
|
||||
---@param opts table A table of option configurations for the target.
|
||||
--- - **icon** (`string`): The icon to display for the option.
|
||||
--- - **label** (`string`): The label text for the option.
|
||||
--- - **item** (`string|nil`): (Optional) The item associated with the option.
|
||||
--- - **job** (`string|nil`): (Optional) The job required to interact with the option.
|
||||
--- - **gang** (`string|nil`): (Optional) The gang required to interact with the option.
|
||||
--- - **onSelect** (`function|nil`): (Optional) The function to execute when the option is selected.
|
||||
---@param dist number The interaction distance for the target.
|
||||
---
|
||||
---@return string|table name identifier or target object of the created zone.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- createCircleTarget({
|
||||
--- name = 'centralPark',
|
||||
--- coords = vector3(200.0, 300.0, 40.0),
|
||||
--- radius = 50.0,
|
||||
--- options = { debugPoly = false }
|
||||
--- }, {
|
||||
--- { icon = "fas fa-tree", label = "Relax", action = relaxAction }
|
||||
--- }, 2.0)
|
||||
--- ```
|
||||
function createCircleTarget(data, opts, dist)
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Circle^2 target with ^6DrawText ^7"..data[1])
|
||||
local existingTarget = nil
|
||||
for key, target in pairs(TextTargets) do
|
||||
if #(target.coords - data[2]) < 0.01 then -- Adjust the threshold for precision
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if existingTarget then
|
||||
-- Combine options
|
||||
local keyTable = { 38, 29, 303, 45, 46, 47, 48 } -- Extend key table as needed
|
||||
for i = 1, #opts do
|
||||
local key = keyTable[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
existingTarget.buttontext[#existingTarget.buttontext+1] = " ~b~[~w~"..Keys[key].."~b~] ~w~"..opts[i].label
|
||||
existingTarget.options[#existingTarget.options+1] = opts[i]
|
||||
end
|
||||
else
|
||||
-- Create new target
|
||||
local tempText = ""
|
||||
local keyTable = { 38, 29, 303, 45, 46, 47, 48 }
|
||||
for i = 1, #opts do
|
||||
opts[i].key = keyTable[i]
|
||||
tempText[#tempText+1] = " ~b~[~w~"..Keys[opts[i].key].."~b~] ~w~"..opts[i].label
|
||||
end
|
||||
TextTargets[data[1]] = { coords = data[2], buttontext = tempText, options = opts, dist = dist }
|
||||
end
|
||||
return data[1]
|
||||
elseif isStarted(OXTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Sphere^2 target with ^6"..OXTargetExport.." ^7"..data[1])
|
||||
local options = {}
|
||||
for i = 1, #opts do
|
||||
options[i] = {
|
||||
icon = opts[i].icon,
|
||||
label = opts[i].label,
|
||||
item = opts[i].item or nil,
|
||||
groups = opts[i].job or opts[i].gang,
|
||||
onSelect = opts[i].onSelect or opts[i].action,
|
||||
canInteract = function(_, distance)
|
||||
return distance < dist and true or false
|
||||
end
|
||||
}
|
||||
end
|
||||
local target = exports[OXTargetExport]:addSphereZone({
|
||||
coords = data[2],
|
||||
radius = data[3],
|
||||
debug = data[4].debugPoly,
|
||||
options = options
|
||||
})
|
||||
circleTargets[#circleTargets+1] = target
|
||||
return target
|
||||
elseif isStarted(QBTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Circle^2 target with ^6"..QBTargetExport.." ^7"..data[1])
|
||||
local options = { options = opts, distance = dist }
|
||||
local target = exports[QBTargetExport]:AddCircleZone(data[1], data[2], data[3], data[4], options)
|
||||
circleTargets[#circleTargets+1] = target
|
||||
return data[1]
|
||||
end
|
||||
end
|
||||
|
||||
-- Simple function to remove an entity target created within the script --
|
||||
--- Removes a previously created entity target.
|
||||
---
|
||||
--- This function removes the target associated with the specified entity based on the active targeting system.
|
||||
---
|
||||
--- @param entity number The entity ID whose target should be removed.
|
||||
---
|
||||
--- @usage
|
||||
--- removeEntityTarget(entityId)
|
||||
function removeEntityTarget(entity)
|
||||
if isStarted(QBTargetExport) then exports[QBTargetExport]:RemoveTargetEntity(entity) end
|
||||
if isStarted(OXTargetExport) then exports[OXTargetExport]:removeLocalEntity(entity, nil) end
|
||||
if Config.System.DontUseTarget then TextTargets[entity] = nil end
|
||||
end
|
||||
|
||||
-- Simple function to remove circle or box targets in the script --
|
||||
--- Removes a previously created zone target.
|
||||
---
|
||||
--- This function removes the target associated with the specified zone based on the active targeting system.
|
||||
---
|
||||
--- @param target string|table The name identifier or target object of the zone to remove.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- removeZoneTarget('centralPark')
|
||||
--- removeZoneTarget(targetObject)
|
||||
--- ```
|
||||
function removeZoneTarget(target)
|
||||
if isStarted(QBTargetExport) then exports[QBTargetExport]:RemoveZone(target) end
|
||||
if isStarted(OXTargetExport) then exports[OXTargetExport]:removeZone(target, true) end
|
||||
if Config.System.DontUseTarget then TextTargets[target] = nil end
|
||||
end
|
||||
|
||||
-- If no target script is found, default to DrawText3D targets -- * experimental *
|
||||
if Config.System.DontUseTarget and not isServer() then
|
||||
CreateThread(function()
|
||||
while true do
|
||||
local pedCoords = GetEntityCoords(PlayerPedId())
|
||||
local camCoords = GetGameplayCamCoord()
|
||||
local camRotation = GetGameplayCamRot(2) -- Get camera rotation in degrees
|
||||
local camForwardVector = RotationToDirection(camRotation) -- Convert rotation to direction vector
|
||||
|
||||
local closestTarget = nil
|
||||
local closestDist = math.huge
|
||||
|
||||
for k, v in pairs(TextTargets) do
|
||||
local targetCoords = v.coords
|
||||
local dist = #(pedCoords - targetCoords)
|
||||
local vecToTarget = targetCoords - camCoords
|
||||
|
||||
-- Normalize the vector to the target
|
||||
local vecToTargetNormalized = normalizeVector(vecToTarget)
|
||||
|
||||
-- Dot product to check if facing the target
|
||||
local dot = camForwardVector.x * vecToTargetNormalized.x + camForwardVector.y * vecToTargetNormalized.y + camForwardVector.z * vecToTargetNormalized.z
|
||||
|
||||
local isFacingTarget = dot > 0.5 -- Adjust threshold as needed
|
||||
|
||||
if dist <= v.dist and isFacingTarget then
|
||||
if dist < closestDist then
|
||||
closestDist = dist
|
||||
closestTarget = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for k, v in pairs(TextTargets) do
|
||||
local isClosest = (v == closestTarget)
|
||||
if #(pedCoords - v.coords) <= v.dist then
|
||||
for i = 1, #v.options do
|
||||
if IsControlJustPressed(0, v.options[i].key) and isClosest then
|
||||
if v.options[i].onSelect then v.options[i].onSelect() end
|
||||
if v.options[i].action then v.options[i].action() end
|
||||
end
|
||||
end
|
||||
DrawText3D(vec3(v.coords.x, v.coords.y, v.coords.z + 0.7), concatenateText(v.buttontext), isClosest)
|
||||
end
|
||||
end
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- If the current loaded script is stopped, automatically remove targets --
|
||||
onResourceStop(function()
|
||||
for i = 1, #targetEntities do
|
||||
if isStarted(OXTargetExport) then exports[OXTargetExport]:removeLocalEntity(targetEntities[i], nil)
|
||||
elseif isStarted(QBTargetExport) then exports[QBTargetExport]:RemoveTargetEntity(targetEntities[i]) end
|
||||
end
|
||||
for i = 1, #boxTargets do
|
||||
if isStarted(OXTargetExport) then exports[OXTargetExport]:removeZone(boxTargets[i], true)
|
||||
elseif isStarted(QBTargetExport) then exports[QBTargetExport]:RemoveZone(boxTargets[i].name) end
|
||||
end
|
||||
for i = 1, #circleTargets do
|
||||
if isStarted(OXTargetExport) then exports[OXTargetExport]:removeZone(circleTargets[i], true)
|
||||
elseif isStarted(QBTargetExport) then exports[QBTargetExport]:RemoveZone(circleTargets[i].name) end
|
||||
end
|
||||
end, true)
|
||||
250
shared/vehicles.lua
Normal file
250
shared/vehicles.lua
Normal file
@@ -0,0 +1,250 @@
|
||||
-- Get Vehicle Info --
|
||||
local lastCar = nil
|
||||
local carInfo = {}
|
||||
|
||||
--- Searches the 'Vehicles' table for a specific vehicle's 'name', 'price', and 'class'.
|
||||
---
|
||||
--- This function checks if the provided vehicle is different from the last searched vehicle.
|
||||
--- If it's a new vehicle, it retrieves its model and searches the 'Vehicles' table for matching entries.
|
||||
--- It populates the `carInfo` table with the vehicle's name, price, and class.
|
||||
--- If the vehicle is not found in the table, it defaults to using the vehicle's display name and sets the price to 0.
|
||||
---
|
||||
---@param vehicle number The entity ID of the vehicle to search for.
|
||||
---
|
||||
---@return table|nil table containing the vehicle's `name`, `price`, and `class`, or `nil` if the vehicle is invalid.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local info = searchCar(vehicleEntity)
|
||||
--- print(info.name, info.price, info.class)
|
||||
--- ```
|
||||
function searchCar(vehicle)
|
||||
if lastCar ~= vehicle then -- If same car, use previous info
|
||||
lastCar = vehicle
|
||||
carInfo = {}
|
||||
local model = GetEntityModel(vehicle)
|
||||
local classlist = {
|
||||
"Compacts", --1
|
||||
"Sedans", --2
|
||||
"SUVs", --3
|
||||
"Coupes", --4
|
||||
"Muscle", --5
|
||||
"Sports Classics", --6
|
||||
"Sports", --7
|
||||
"Super", --8
|
||||
"Motorcycles", --9
|
||||
"Off-road", --10
|
||||
"Industrial", --11
|
||||
"Utility", --12
|
||||
"Vans", --13
|
||||
"Cycles", --14
|
||||
"Boats", --15
|
||||
"Helicopters", --16
|
||||
"Planes", --17
|
||||
"Service", --18
|
||||
"Emergency", --19
|
||||
"Military", --20
|
||||
"Commercial", --21
|
||||
"Trains", --22
|
||||
}
|
||||
if Vehicles then
|
||||
for k, v in pairs(Vehicles) do
|
||||
if tonumber(v.hash) == model or GetHashKey(v.hash) == model or GetHashKey(v.model) == model then
|
||||
debugPrint("^6Bridge^7: ^2Vehicle info found in^7 ^4Vehicles^7 ^2table^7: ^6"..(v.hash and v.hash or v.model).. " ^7(^6"..Vehicles[k].name.."^7)")
|
||||
carInfo.name = Vehicles[k].name.." "..Vehicles[k].brand
|
||||
carInfo.price = Vehicles[k].price
|
||||
carInfo.class = classlist[GetVehicleClass(vehicle) + 1], GetVehicleClass(vehicle)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not carInfo.name then
|
||||
debugPrint("^6Bridge^7: ^2Vehicle ^1not ^2found in ^4vehicles^7 ^2table^7: ^6"..model.." ^7(^6"..GetDisplayNameFromVehicleModel(model):lower().."^7)")
|
||||
carInfo.name = string.upper(GetMakeNameFromVehicleModel(model).." "..GetDisplayNameFromVehicleModel(model))
|
||||
carInfo.price = 0
|
||||
carInfo.class = classlist[GetVehicleClass(vehicle) + 1], GetVehicleClass(vehicle)
|
||||
end
|
||||
return carInfo
|
||||
else
|
||||
if not carInfo.name then
|
||||
debugPrint("^6Bridge^7: ^2Vehicle ^1not ^2found in ^4vehicles^7 ^2table^7: ^6"..model.." ^7(^6"..GetDisplayNameFromVehicleModel(model):lower().."^7)")
|
||||
carInfo.name = string.upper(GetMakeNameFromVehicleModel(model).." "..GetDisplayNameFromVehicleModel(model))
|
||||
carInfo.price = 0
|
||||
carInfo.class = classlist[GetVehicleClass(vehicle) + 1], GetVehicleClass(vehicle)
|
||||
end
|
||||
end
|
||||
else
|
||||
return carInfo
|
||||
end
|
||||
end
|
||||
|
||||
-- Vehicle Properties --
|
||||
|
||||
--- Retrieves the properties of a given vehicle.
|
||||
---
|
||||
--- This function fetches the vehicle's properties based on the active framework (QBCore or ox).
|
||||
--- It utilizes the framework's native functions or events to obtain the vehicle's mod list and other details.
|
||||
---
|
||||
--- @param vehicle number The entity ID of the vehicle.
|
||||
---
|
||||
--- @return table|nil table containing the vehicle's properties, or `nil` if the vehicle is invalid or the framework is not detected.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local props = getVehicleProperties(vehicleEntity)
|
||||
--- if props then
|
||||
--- -- Manipulate vehicle properties
|
||||
--- end
|
||||
--- ```
|
||||
function getVehicleProperties(vehicle)
|
||||
local properties = {}
|
||||
if vehicle == nil then return nil end
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
properties = Core.Functions.GetVehicleProperties(vehicle)
|
||||
debugPrint("^6Bridge^7: ^2Getting Vehicle Properties ^7[^6"..QBExport.."^7] - [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..properties.model.."^7] - [^3"..properties.plate.."^7]")
|
||||
elseif isStarted(OXLibExport) then
|
||||
properties = lib.getVehicleProperties(vehicle)
|
||||
debugPrint("^6Bridge^7: ^2Getting Vehicle Properties ^7[^6"..OXLibExport.."^7] - [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..properties.model.."^7] - [^3"..properties.plate.."^7]")
|
||||
end
|
||||
return properties
|
||||
end
|
||||
|
||||
--- Sets the properties of a given vehicle.
|
||||
---
|
||||
--- This function applies the provided properties to the vehicle using the active framework's functions or events.
|
||||
--- It first retrieves the current properties and checks for differences before applying the new ones.
|
||||
---
|
||||
---@param vehicle number The entity ID of the vehicle.
|
||||
---@param props table The properties to set on the vehicle.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- setVehicleProperties(vehicleEntity, newProperties)
|
||||
--- ```
|
||||
function setVehicleProperties(vehicle, props)
|
||||
local oldProps = getVehicleProperties(vehicle)
|
||||
if checkDifferences(vehicle, props) then
|
||||
--if debugMode then debugDifferences(vehicle, props) end
|
||||
if not DoesEntityExist(vehicle) then
|
||||
print(("Unable to set vehicle properties for '%s' (entity does not exist)"):format(vehicle))
|
||||
end
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
Core.Functions.SetVehicleProperties(vehicle, props)
|
||||
debugPrint("^6Bridge^7: ^2Setting Vehicle Properties ^7[^6"..QBExport.."^7] - [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..props.model.."^7] - [^3"..props.plate.."^7]")
|
||||
else
|
||||
TriggerServerEvent(getScript()..":ox:setVehicleProperties", VehToNet(vehicle), props)
|
||||
end
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2No Changes Found ^7 [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..props.model.."^7] - [^3"..props.plate.."^7]")
|
||||
end
|
||||
end
|
||||
|
||||
--- Checks for differences between the current and new vehicle properties.
|
||||
---
|
||||
--- This function compares each property of the vehicle to determine if any changes have been made.
|
||||
--- It logs the differences for debugging purposes.
|
||||
---
|
||||
---@param vehicle number The entity ID of the vehicle.
|
||||
---@param newProps table The new properties to compare against the current ones.
|
||||
---
|
||||
---@return boolean `true` if differences are found, `false` otherwise.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- if checkDifferences(vehicleEntity, newProperties) then
|
||||
--- setVehicleProperties(vehicleEntity, newProperties)
|
||||
--- end
|
||||
--- ```
|
||||
function checkDifferences(vehicle, newProps)
|
||||
local oldProps = getVehicleProperties(vehicle)
|
||||
debugPrint("^6Bridge^7: ^2Finding differences in ^3Vehicle Properties^7")
|
||||
local allow = false
|
||||
for k in pairs(oldProps) do
|
||||
if json.encode(oldProps[k]) ~= json.encode(newProps[k]) then
|
||||
allow = true
|
||||
debugPrint("^6Bridge^7: ^5Old ^7[^3"..k.."^7] - "..json.encode(oldProps[k], { indent = true }))
|
||||
debugPrint("^6Bridge^7: ^5New ^7[^3"..k.."^7] - "..json.encode(newProps[k], { indent = true }))
|
||||
end
|
||||
end
|
||||
return allow
|
||||
end
|
||||
|
||||
--- Handles setting vehicle properties received from the server.
|
||||
---
|
||||
--- This event listens for the `ox:setVehicleProperties` event and applies the received properties to the vehicle.
|
||||
---
|
||||
---@event
|
||||
---@param netId number The network ID of the vehicle.
|
||||
---@param props table The properties to set on the vehicle.
|
||||
---
|
||||
---@usage
|
||||
--- -- Server-side: TriggerClientEvent(getScript()..":ox:setVehicleProperties", netId, properties)
|
||||
RegisterNetEvent(getScript()..":ox:setVehicleProperties", function(netId, props)
|
||||
local vehicle = NetworkGetEntityFromNetworkId(netId)
|
||||
local value = props
|
||||
Entity(vehicle).state[getScript()..':setVehicleProperties'] = value
|
||||
end)
|
||||
|
||||
--- Handles state bag changes for setting vehicle properties.
|
||||
---
|
||||
--- This handler listens for changes to the vehicle's state bag and applies the new properties accordingly.
|
||||
---
|
||||
---@param bagName string The name of the state bag.
|
||||
---@param key string The key that changed.
|
||||
---@param value table The new value of the state.
|
||||
---
|
||||
---@usage
|
||||
--- -- Automatically handled when the state bag changes
|
||||
AddStateBagChangeHandler(getScript()..':setVehicleProperties', '', function(bagName, _, value)
|
||||
if not value or not GetEntityFromStateBagName then return end
|
||||
local entity = GetEntityFromStateBagName(bagName)
|
||||
local networked = not bagName:find('localEntity')
|
||||
debugPrint("^6Bridge^7: ^2Setting Vehicle Properties ^7[^6"..OXLibExport.."^7] - [^3"..entity.."^7] - [^3"..GetEntityModel(entity).."^7] - [^3"..value.plate.."^7]")
|
||||
|
||||
if networked and NetworkGetEntityOwner(entity) ~= cache.playerId then return end
|
||||
|
||||
if lib.setVehicleProperties(entity, value) then
|
||||
Entity(entity).state:set('setVehicleProperties', nil, true)
|
||||
end
|
||||
end)
|
||||
|
||||
--- Pushes a vehicle to other players by syncing it.
|
||||
---
|
||||
--- This function ensures that the vehicle is controlled by the current player and is set as a mission entity.
|
||||
--- It requests network control and sets the vehicle accordingly to synchronize changes across clients.
|
||||
---
|
||||
---@param entity number The entity ID of the vehicle to push.
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- pushVehicle(vehicleEntity)
|
||||
--- ```
|
||||
function pushVehicle(entity)
|
||||
SetVehicleModKit(entity, 0)
|
||||
if entity ~= 0 and DoesEntityExist(entity) then
|
||||
if not NetworkHasControlOfEntity(entity) then
|
||||
debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Requesting network control of vehicle^7.")
|
||||
NetworkRequestControlOfEntity(entity)
|
||||
local timeout = 2000
|
||||
while timeout > 0 and not NetworkHasControlOfEntity(entity) do
|
||||
Wait(100)
|
||||
timeout = timeout - 100
|
||||
end
|
||||
if NetworkHasControlOfEntity(entity) then
|
||||
debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Network has control of entity^7.")
|
||||
end
|
||||
end
|
||||
if not IsEntityAMissionEntity(entity) then
|
||||
debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Setting vehicle as a ^7'^2mission^7' &2entity^7.")
|
||||
SetEntityAsMissionEntity(entity, true, true)
|
||||
local timeout = 2000
|
||||
while timeout > 0 and not IsEntityAMissionEntity(entity) do
|
||||
Wait(100)
|
||||
timeout = timeout - 100
|
||||
end
|
||||
if IsEntityAMissionEntity(entity) then
|
||||
debugPrint("^6Bridge^7: ^3pushVehicle^7: ^2Vehicle is a ^7'^2mission^7'^2 entity^7.")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
47
shared/versioncheck.lua
Normal file
47
shared/versioncheck.lua
Normal file
@@ -0,0 +1,47 @@
|
||||
-- Version check for jim_bridge --
|
||||
function CheckBridgeVersion()
|
||||
if isServer() then
|
||||
local currentVersion = "^3"..GetResourceMetadata("jim_bridge", 'version'):gsub("%.", "^7.^3").."^7"
|
||||
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/jim_bridge/master/version.txt', function(err, newestVersion, headers)
|
||||
if not newestVersion then print("^1Currently unable to run a version check for ^7'^3jim_bridge^7' ("..currentVersion.."^7)") return end
|
||||
newestVersion = "^3"..newestVersion:sub(1, -2):gsub("%.", "^7.^3"):gsub("%\r", "").."^7"
|
||||
print(newestVersion == currentVersion and "^7'^3jim_bridge^7' - ^6You are running the latest version.^7 ("..currentVersion..")" or "^7'^3jim_bridge^7' - ^1You are currently running an outdated version^7, ^1please update^7!")
|
||||
end)
|
||||
end
|
||||
end
|
||||
--CheckBridgeVersion()
|
||||
|
||||
-- Print Script names
|
||||
function capitalize(str)
|
||||
return (str:gsub("^%l", string.upper):gsub("%-%l", function(letter) return "-" .. string.upper(letter:sub(2)) end))
|
||||
end
|
||||
|
||||
local scriptName = ("^2"..capitalize(getScript()):gsub("%-", "^7-^2"):gsub("%_", "^7_^2")) or ""
|
||||
local scriptVersion = ("^5"..GetResourceMetadata(getScript(), 'version', nil):gsub("%.", "^7.^5")) or ""
|
||||
local scriptDescription = ("^2"..GetResourceMetadata(getScript(), 'description', nil)) or ""
|
||||
local scriptAuthor = ("^2by ^4"..GetResourceMetadata(getScript(), 'author', nil):gsub("%and", "^7and^4")) or ""
|
||||
|
||||
print(scriptName.." ^7v"..scriptVersion.."^7 - "..scriptDescription.." "..scriptAuthor.."^7")
|
||||
|
||||
-- Loaded script Version Check, requires CheckVersion() to be placed in a server file
|
||||
function CheckVersion()
|
||||
if isServer() then
|
||||
local currentVersion = "^3"..GetResourceMetadata(getScript(), 'version'):gsub("%.", "^7.^3").."^7"
|
||||
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/UpdateVersions/master/'..getScript()..'.txt', function(err, newestVersion, headers)
|
||||
if not newestVersion then
|
||||
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/'..getScript()..'/master/version.txt', function(err, freeVersion, headers)
|
||||
if not freeVersion then print("^1Currently unable to run a version check for ^7'^3"..getScript().."^7' ("..currentVersion.."^7)") return end
|
||||
local currentVersion = "^3"..GetResourceMetadata(getScript(), 'version'):gsub("%.", "^7.^3").."^7"
|
||||
freeVersion = "^3"..freeVersion:sub(1, -2):gsub("%.", "^7.^3"):gsub("%\r", "").."^7"
|
||||
print("^6Version Check^7: ^2Running^7: "..currentVersion.." ^2Latest^7: "..freeVersion)
|
||||
print(freeVersion == currentVersion and "^7'^3"..getScript().."^7' - ^6You are running the latest version.^7 ("..currentVersion..")" or "^7'^3"..getScript().."^7' - ^1You are currently running an outdated version^7, ^1please update^7!")
|
||||
end)
|
||||
else
|
||||
newestVersion = "^3"..newestVersion:sub(1, -2):gsub("%.", "^7.^3"):gsub("%\r", "").."^7"
|
||||
print("^6Version Check^7: ^2Running^7: "..currentVersion.." ^2Latest^7: "..newestVersion)
|
||||
print(newestVersion == currentVersion and '^6You are running the latest version.^7 ('..currentVersion..')' or "^1You are currently running an outdated version^7, ^1please update^7!")
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
--CheckVersion()
|
||||
260
shared/wrapperfunctions.lua
Normal file
260
shared/wrapperfunctions.lua
Normal file
@@ -0,0 +1,260 @@
|
||||
-- Phone Mails
|
||||
|
||||
--- Sends a phone mail using the detected phone system.
|
||||
---
|
||||
--- This function detects the active phone resource (e.g., gksphone, yflip-phone, qb-phone, etc.)
|
||||
--- and sends a mail using the appropriate method for that phone system.
|
||||
---
|
||||
--- @param data table A table containing the mail data.
|
||||
--- - **subject** (`string`): The subject of the email.
|
||||
--- - **sender** (`string`): The sender of the email.
|
||||
--- - **message** (`string`): The body content of the email.
|
||||
--- - **actions** (`table|nil`): (Optional) Action buttons associated with the email.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- sendPhoneMail({
|
||||
--- subject = "Welcome!",
|
||||
--- sender = "Admin",
|
||||
--- message = "Thank you for joining our server.",
|
||||
--- actions = {
|
||||
--- { label = "Reply", action = replyFunction }
|
||||
--- }
|
||||
--- })
|
||||
--- ```
|
||||
function sendPhoneMail(data) local phoneResource = ""
|
||||
if isStarted("gksphone") then phoneResource = "gksphone"
|
||||
exports["gksphone"]:SendNewMail(data)
|
||||
|
||||
elseif isStarted("yflip-phone") then phoneResource = "yflip-phone"
|
||||
TriggerServerEvent(getScript()..":yflip:SendMail", data)
|
||||
|
||||
elseif isStarted("qs-smartphone") then phoneResource = "qs-smartphone"
|
||||
TriggerServerEvent('qs-smartphone:server:sendNewMail', data)
|
||||
|
||||
elseif isStarted("qs-smartphone-pro") then phoneResource = "qs-smartphone-pro"
|
||||
TriggerServerEvent('phone:sendNewMail', data)
|
||||
|
||||
elseif isStarted("roadphone") then phoneResource = "roadphone"
|
||||
data.message = data.message:gsub("%<br>", "\n")
|
||||
exports['roadphone']:sendMail(data)
|
||||
|
||||
elseif isStarted("lb-phone") then phoneResource = "lb-phone"
|
||||
data.message = data.message:gsub("%<br>", "\n")
|
||||
TriggerServerEvent(getScript()..":lbphone:SendMail", data)
|
||||
|
||||
elseif isStarted("qb-phone") then phoneResource = "qb-phone"
|
||||
TriggerServerEvent('qb-phone:server:sendNewMail', data)
|
||||
|
||||
elseif isStarted("jpr-phonesystem") then phoneResource = "jpr-phonesystem"
|
||||
TriggerServerEvent(getScript()..":jpr:SendMail", data)
|
||||
end
|
||||
|
||||
if phoneResource ~= "" then debugPrint("^6Bridge^7[^3"..phoneResource.."^7]: ^2Sending mail to player")
|
||||
else print("^6Bridge^7: ^1ERROR ^2Sending mail to player ^7 - ^2No supported phone found") end
|
||||
end
|
||||
|
||||
--- Handles sending mail for lb-phone.
|
||||
---
|
||||
--- This event listens for the `lbphone:SendMail` event and sends an email using lb-phone's API.
|
||||
---
|
||||
--- @event
|
||||
--- @param data table The mail data.
|
||||
--- - **subject** (`string`): The subject of the email.
|
||||
--- - **message** (`string`): The body content of the email.
|
||||
--- - **buttons** (`table|nil`): (Optional) Action buttons associated with the email.
|
||||
---
|
||||
--- @usage
|
||||
--- ```
|
||||
--- -- Server-side:
|
||||
--- TriggerClientEvent(getScript()..":lbphone:SendMail", data)
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":lbphone:SendMail", function(data)
|
||||
local src = source
|
||||
local phoneNumber = exports["lb-phone"]:GetEquippedPhoneNumber(src)
|
||||
local emailAddress = exports["lb-phone"]:GetEmailAddress(phoneNumber)
|
||||
if data.actions then data.buttons = data.actions end
|
||||
exports["lb-phone"]:SendMail({
|
||||
to = emailAddress,
|
||||
subject = data.subject,
|
||||
message = data.message,
|
||||
actions = data.buttons,
|
||||
})
|
||||
end)
|
||||
|
||||
--- Handles sending mail for yflip-phone.
|
||||
---
|
||||
--- This event listens for the `yflip:SendMail` event and sends an email using yflip-phone's API.
|
||||
---
|
||||
--- @event
|
||||
--- @param data table The mail data.
|
||||
--- - **subject** (`string`): The subject of the email.
|
||||
--- - **sender** (`string`): The sender of the email.
|
||||
--- - **message** (`string`): The body content of the email.
|
||||
--- - **buttons** (`table|nil`): (Optional) Action buttons associated with the email.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Server-side:
|
||||
--- TriggerClientEvent(getScript()..":yflip:SendMail", data)
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":yflip:SendMail", function(data)
|
||||
local src = source
|
||||
exports["yflip-phone"]:SendMail({
|
||||
title = data.subject,
|
||||
sender = data.sender,
|
||||
senderDisplayName = data.sender,
|
||||
content = data.message,
|
||||
actions = data.buttons,
|
||||
}, 'source', src)
|
||||
end)
|
||||
|
||||
--- Handles sending mail for jpr-phonesystem.
|
||||
---
|
||||
--- This event listens for the `jpr:SendMail` event and sends an email using jpr-phonesystem's API.
|
||||
---
|
||||
--- @event
|
||||
--- @param data table The mail data.
|
||||
--- - **subject** (`string`): The subject of the email.
|
||||
--- - **sender** (`string`): The sender of the email.
|
||||
--- - **message** (`string`): The body content of the email.
|
||||
--- - **buttons** (`table|nil`): (Optional) Action buttons associated with the email.
|
||||
---
|
||||
--- @return void
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Server-side:
|
||||
--- TriggerClientEvent(getScript()..":jpr:SendMail", data)
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":jpr:SendMail", function(data)
|
||||
local src = source
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
TriggerEvent('jpr-phonesystem:server:sendEmail', {
|
||||
Assunto = data.subject, -- Subject
|
||||
Conteudo = data.message, -- Content
|
||||
Enviado = data.sender, -- Submitted by
|
||||
Destinatario = Player.PlayerData.citizenid, -- Target
|
||||
Event = {}, -- Optional
|
||||
})
|
||||
end)
|
||||
|
||||
-- Server-Side Functions for Registering Commands, Stashes, and Shops
|
||||
|
||||
--- Registers a command with the active command system.
|
||||
---
|
||||
--- This function detects whether the server is using OXLib or qb-core for command registration
|
||||
--- and registers the command accordingly.
|
||||
---
|
||||
--- @param command string The name of the command to register.
|
||||
--- @param options table A table containing command options.
|
||||
--- - **help** (`string`): The help description for the command.
|
||||
--- - **params** (`table`): A table of parameters for the command.
|
||||
--- - **callback** (`function`): The function to execute when the command is called.
|
||||
--- - **autocomplete** (`function|nil`): (Optional) A function for autocompletion.
|
||||
--- - **restrictedGroup** (`string|nil`): (Optional) The user group required to execute the command.
|
||||
---
|
||||
--- @usage
|
||||
--- ````lua
|
||||
--- -- Server Side:
|
||||
--- registerCommand("greet", {
|
||||
--- "Greets the player",
|
||||
--- { name = "name", help = "Name of the player to greet" },
|
||||
--- function(source, args) print("Hello, " .. args[1] .. "!") end,
|
||||
--- nil,
|
||||
--- "admin"
|
||||
--- })
|
||||
--- ```
|
||||
function registerCommand(command, options)
|
||||
if isStarted(OXLibExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3Command^2 with ^7"..OXLibExport, command)
|
||||
lib.addCommand(command, { help = options[1], restricted = options[5] and "group."..options[5] or nil }, options[4])
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3Command^2 with ^7 "..QBExport, command)
|
||||
Core.Commands.Add(command, options[1], options[2], options[3], options[4], options[5] and options[5] or nil)
|
||||
end
|
||||
end
|
||||
|
||||
--- Registers a stash with the active inventory system.
|
||||
---
|
||||
--- This function detects whether the server is using OXInv or QSInv and registers the stash accordingly.
|
||||
---
|
||||
--- @param name string The unique identifier for the stash.
|
||||
--- @param label string The display name for the stash.
|
||||
--- @param slots number|nil (Optional) The number of slots in the stash. Defaults to 50.
|
||||
--- @param weight number|nil (Optional) The maximum weight the stash can hold. Defaults to 4,000,000.
|
||||
--- @param owner string|nil (Optional) The owner identifier for personal stashes.
|
||||
--- @param coords table|nil (Optional) The coordinates for the stash location.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- registerStash("playerStash", "Player Stash", 100, 8000000, "player123", { x = 100.0, y = 200.0, z = 30.0 })
|
||||
--- ```
|
||||
function registerStash(name, label, slots, weight, owner, coords)
|
||||
if isStarted(OXInv) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3OX ^2Stash^7:", name, label, owner or nil)
|
||||
exports[OXInv]:RegisterStash(name, label, slots or 50, weight or 4000000, owner or nil)
|
||||
elseif isStarted(QSInv) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3QS ^2Stash^7:", name, label)
|
||||
exports[QSInv]:RegisterStash(name, slots or 50, weight or 4000000)
|
||||
end
|
||||
end
|
||||
|
||||
--- Registers a shop with the active inventory system.
|
||||
---
|
||||
--- This function detects whether the server is using OXInv or QBInv and registers the shop accordingly.
|
||||
---
|
||||
--- @param name string The unique identifier for the shop.
|
||||
--- @param label string The display name for the shop.
|
||||
--- @param items table The list of items available in the shop.
|
||||
--- @param society string|nil (Optional) The society identifier for shared shops.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- registerShop("weaponShop", "Weapon Shop", weaponItems, "society_weapons")
|
||||
--- ```
|
||||
function registerShop(name, label, items, society)
|
||||
if isStarted(OXInv) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3OX ^2Store^7:", name, label)
|
||||
exports[OXInv]:RegisterShop(
|
||||
name, {
|
||||
name = label,
|
||||
inventory = items,
|
||||
society = society,
|
||||
}
|
||||
)
|
||||
elseif isStarted(QBInv) and QBInvNew then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3QB ^2Store^7:", name, label)
|
||||
print(json.encode(items, {indent = true}))
|
||||
exports[QBInv]:CreateShop({
|
||||
name = name,
|
||||
label = label,
|
||||
slots = #items,
|
||||
items = items,
|
||||
society = society,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- Server-Side Event Registration
|
||||
|
||||
if isServer() then
|
||||
--- Registers an event to create an OX stash from the server.
|
||||
---
|
||||
--- @event
|
||||
--- @param name string The unique identifier for the stash.
|
||||
--- @param label string The display name for the stash.
|
||||
--- @param slots number|nil (Optional) The number of slots in the stash.
|
||||
--- @param weight number|nil (Optional) The maximum weight the stash can hold.
|
||||
--- @param owner string|nil (Optional) The owner identifier for personal stashes.
|
||||
--- @param coords table|nil (Optional) The coordinates for the stash location.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- -- Server-side:
|
||||
--- TriggerEvent(getScript()..":server:makeOXStash", name, label, slots, weight, owner, coords)
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":server:makeOXStash", function(name, label, slots, weight, owner, coords)
|
||||
registerStash(name, label, slots, weight, owner, coords)
|
||||
end)
|
||||
end
|
||||
89
starter.lua
Normal file
89
starter.lua
Normal file
@@ -0,0 +1,89 @@
|
||||
Exports = {
|
||||
QBExport = "qb-core",
|
||||
QBXExport = "qbx_core",
|
||||
ESXExport = "es_extended",
|
||||
OXCoreExport = "ox_core",
|
||||
|
||||
OXInv = "ox_inventory",
|
||||
QBInv = "qb-inventory",
|
||||
PSInv = "ps-inventory",
|
||||
QSInv = "qs-inventory",
|
||||
CoreInv = "core_inventory",
|
||||
CodeMInv = "codem-inventory",
|
||||
OrigenInv = "origen_inventory",
|
||||
|
||||
OXLibExport = "ox_lib",
|
||||
|
||||
QBMenuExport = "qb-menu",
|
||||
|
||||
QBTargetExport = "qb-target",
|
||||
OXTargetExport = "ox_target"
|
||||
}
|
||||
|
||||
-- Required variables
|
||||
debugMode = Config.System.Debug
|
||||
|
||||
QBInvNew = true
|
||||
|
||||
InventoryWeight = 120000
|
||||
|
||||
-- Load files here into the invoking script
|
||||
for _, v in pairs({ -- This is a specific load order
|
||||
'helpers.lua', -- needs to be first
|
||||
'_loaders.lua',
|
||||
|
||||
'_eventDebug.lua',
|
||||
'coreloader.lua', -- needs to be second to load all core related stuff before everything else
|
||||
'callback.lua',
|
||||
|
||||
'duifunctions.lua',
|
||||
|
||||
-- Native Scaleforms
|
||||
'scaleforms/bigMessageInstance.lua',
|
||||
'scaleforms/countDownHandler.lua',
|
||||
'scaleforms/debugScaleform.lua',
|
||||
'scaleforms/instructionalButtons.lua',
|
||||
'scaleforms/timerBars.lua',
|
||||
|
||||
-- Required functions
|
||||
'make/loaders.lua',
|
||||
'make/makeBlip.lua',
|
||||
'make/makePed.lua',
|
||||
'make/makeProp.lua',
|
||||
'make/makeVeh.lua',
|
||||
'make/cameras.lua',
|
||||
'make/progressBars.lua',
|
||||
|
||||
'wrapperfunctions.lua',
|
||||
'polyZone.lua',
|
||||
'itemcontrol.lua',
|
||||
'playerfunctions.lua',
|
||||
'jobfunctions.lua',
|
||||
|
||||
-- Interactions
|
||||
'targets.lua',
|
||||
'contextmenus.lua',
|
||||
'input.lua',
|
||||
'notify.lua',
|
||||
'drawText.lua',
|
||||
|
||||
-- Crafting / Shops / Stashes
|
||||
'crafting.lua',
|
||||
'stashcontrol.lua',
|
||||
|
||||
-- Kind of "other"
|
||||
'isAnimal.lua',
|
||||
'scaleEntity.lua',
|
||||
'vehicles.lua',
|
||||
'effects.lua',
|
||||
'versioncheck.lua'
|
||||
}) do
|
||||
if debugMode then
|
||||
print("^5Loading^7: 'jim_bridge/shared/"..v.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
|
||||
end
|
||||
local fileLoader = assert(load(LoadResourceFile('jim_bridge', ('shared/'..v)), ('@@jim_bridge/shared/'..v)))
|
||||
fileLoader()
|
||||
if debugMode then
|
||||
print("^5Success^7: ^2loaded file^7: 'jim_bridge/shared/"..v.."'!")
|
||||
end
|
||||
end
|
||||
@@ -1 +1 @@
|
||||
1.0.5
|
||||
1.2
|
||||
|
||||
1261
wrapper.lua
1261
wrapper.lua
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user