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@@ -20,35 +20,48 @@ end
|
||||
|
||||
function CheckBridgeVersion()
|
||||
if IsDuplicityVersion() then
|
||||
CreateThread(function()
|
||||
Wait(4000)
|
||||
local currentVersionRaw = GetResourceMetadata("jim_bridge", 'version')
|
||||
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/jim_bridge/master/version.txt', function(err, newestVersionRaw, headers)
|
||||
if not newestVersionRaw then
|
||||
print("^1Unable to run version check for ^7'^3jim_bridge^7' (^3"..currentVersionRaw.."^7)")
|
||||
return
|
||||
end
|
||||
CreateThread(function()
|
||||
Wait(4000)
|
||||
local currentVersionRaw = GetResourceMetadata("jim_bridge", 'version')
|
||||
--PerformHttpRequest('https://raw.githubusercontent.com/jimathy/UpdateVersions/master/test.txt', function(err, body, headers)
|
||||
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/jim_bridge/master/version.txt', function(err, body, headers)
|
||||
if not body then
|
||||
print("^1Unable to run version check for ^7'^3jim_bridge^7' (^3"..currentVersionRaw.."^7)")
|
||||
return
|
||||
end
|
||||
|
||||
newestVersionRaw = newestVersionRaw:match("[^\r\n]+")
|
||||
local compareResult = compareVersions(currentVersionRaw, newestVersionRaw)
|
||||
local lines = {}
|
||||
for line in body:gmatch("[^\r\n]+") do
|
||||
table.insert(lines, line)
|
||||
end
|
||||
|
||||
if compareResult == 0 then
|
||||
print("^7'^3jim_bridge^7' - ^2You are running the latest version^7. ^7(^3"..currentVersionRaw.."^7)")
|
||||
elseif compareResult < 0 then
|
||||
-- Made the check a bit more obvious
|
||||
print("^1----------------------------------------------------------------------^7")
|
||||
print("^7'^3jim_bridge^7' - ^1You are running an outdated version^7! ^7(^3"..currentVersionRaw.."^7 → ^3"..newestVersionRaw.."^7)")
|
||||
print("^1----------------------------------------------------------------------^7")
|
||||
SetTimeout(1200000, function()
|
||||
-- Do a naughty repeat message every 20 minutes until the the script is updated
|
||||
CheckBridgeVersion()
|
||||
end)
|
||||
else
|
||||
print("^7'^3jim_bridge^7' - ^5You are running a newer version ^7(^3"..currentVersionRaw.."^7 ← ^3"..newestVersionRaw.."^7)")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
local newestVersionRaw = lines[1] or "0.0.0"
|
||||
local changelog = {}
|
||||
for i = 2, #lines do
|
||||
table.insert(changelog, lines[i])
|
||||
end
|
||||
|
||||
local compareResult = compareVersions(currentVersionRaw, newestVersionRaw)
|
||||
|
||||
if compareResult == 0 then
|
||||
print("^7'^3jim_bridge^7' - ^2You are running the latest version^7. ^7(^3"..currentVersionRaw.."^7)")
|
||||
elseif compareResult < 0 then
|
||||
print("^1----------------------------------------------------------------------^7")
|
||||
print("^7'^3jim_bridge^7' - ^1You are running an outdated version^7! ^7(^3"..currentVersionRaw.."^7 → ^3"..newestVersionRaw.."^7)")
|
||||
for _, line in ipairs(changelog) do
|
||||
print((line:find("http") and "^7" or "^5")..line)
|
||||
end
|
||||
print("^1----------------------------------------------------------------------^7")
|
||||
SetTimeout(1200000, function()
|
||||
CheckBridgeVersion()
|
||||
end)
|
||||
else
|
||||
print("^7'^3jim_bridge^7' - ^5You are running a newer version ^7(^3"..currentVersionRaw.."^7 ← ^3"..newestVersionRaw.."^7)")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
CheckBridgeVersion()
|
||||
58
documentation/animal_ped_support.md
Normal file
58
documentation/animal_ped_support.md
Normal file
@@ -0,0 +1,58 @@
|
||||
## Animal Ped Support
|
||||
### isAnimal.lua
|
||||
This module provides logic to detect if a Ped or model is an animal and classify it into specific categories (cat, dog, coyote, etc.). Useful for wildlife, animal roles, or pet systems.
|
||||
|
||||
❔At player load in, it attempts to get what kind of ped/animal you are but there are functions to double check in scripts
|
||||
|
||||
❔Alot of this is used to determine what models/animations are available
|
||||
|
||||
Global flags:
|
||||
- `isCat`, `isDog`, `isBigDog`, `isSmallDog`, `isCoyote`, `isAnimal` — used to store classification of the player's current ped.
|
||||
|
||||
- **isPedAnimal(ped?)**
|
||||
|
||||
- Checks if a ped is an animal based on predefined animal models.
|
||||
- Sets global `isAnimal` to true if matched.
|
||||
- **Example:**
|
||||
```lua
|
||||
local isPlayerAnimal = isPedAnimal()
|
||||
local isOtherPedAnimal = isPedAnimal(GetPedInVehicleSeat(vehicle, -1))
|
||||
```
|
||||
|
||||
- **isCat(ped)**
|
||||
|
||||
- Returns true if the ped model matches a cat.
|
||||
- **Example:**
|
||||
```lua
|
||||
if isCat() then print("You're a cat!") end
|
||||
```
|
||||
|
||||
- **isDog(ped)**
|
||||
|
||||
- Returns two values:
|
||||
- `true`, `true` — if ped is a big dog
|
||||
- `true`, `false` — if ped is a small dog
|
||||
- `false`, `nil` — if not a dog
|
||||
- **Example:**
|
||||
```lua
|
||||
local isDog, isBig = isDog()
|
||||
if isDog then print(isBig and "Big Dog" or "Small Dog") end
|
||||
```
|
||||
|
||||
- **getAnimalModels()**
|
||||
|
||||
- Returns a flat list of all registered animal model hashes.
|
||||
- Can be used to check ped models against
|
||||
- **Example:**
|
||||
```lua
|
||||
for _, model in pairs(getAnimalModels()) do print(model) end
|
||||
```
|
||||
|
||||
- **getAnimalAnims(ped)**
|
||||
|
||||
- Returns the animation set defined for the given animal model.
|
||||
- **Example:**
|
||||
```lua
|
||||
local anims = getAnimalAnims(PlayerPedId())
|
||||
if anims then playAnim(anims.sitDict, anims.sitAnim) end
|
||||
```
|
||||
177
documentation/helper_functions/helpers.md
Normal file
177
documentation/helper_functions/helpers.md
Normal file
@@ -0,0 +1,177 @@
|
||||
### helpers.lua
|
||||
This utility module provides functions for resource checks, debugging, formatting, coordinate math, vector calculations, progress bars, and drawing tools.
|
||||
|
||||
- **isStarted(script)**
|
||||
- Returns `true` if a resource is started.
|
||||
- **Example:**
|
||||
```lua
|
||||
if isStarted("myResource") then print("Resource is running") end
|
||||
```
|
||||
|
||||
- **getScript()**
|
||||
- Caches and returns the name of the current resource.
|
||||
- Easier than typing `GetCurrentResourceName()` over and over
|
||||
- **Example:**
|
||||
```lua
|
||||
print("Current script:", getScript())
|
||||
```
|
||||
|
||||
- **isServer()**
|
||||
- Returns true if running on the server.
|
||||
- This was mainly made becuase `IsDuplicityVersion()` kept confusing me
|
||||
- **Example:**
|
||||
```lua
|
||||
if isServer() then print("Server-side!") end
|
||||
```
|
||||
|
||||
- **debugPrint(...)** / **eventPrint(...)**
|
||||
- Prints messages with debug context if debugMode is enabled.
|
||||
- **Example:**
|
||||
```lua
|
||||
debugPrint("Loaded object:", objName)
|
||||
```
|
||||
|
||||
- **jsonPrint(table)**
|
||||
- Pretty-prints a table with colorized JSON if debugMode is enabled.
|
||||
- **Example:**
|
||||
```lua
|
||||
jsonPrint(myData)
|
||||
```
|
||||
|
||||
- **keyGen()**
|
||||
- Generates a 3-character unique ID.
|
||||
- Good grabbing randomly generated strings
|
||||
- **Example:**
|
||||
```lua
|
||||
print("Generated Key:", keyGen())
|
||||
```
|
||||
|
||||
- **cv(amount)**
|
||||
- Comma-separates a number (e.g., `1000000` to `1,000,000`).
|
||||
- **Example:**
|
||||
```lua
|
||||
print(cv(1000000)) -- "1,000,000"
|
||||
```
|
||||
|
||||
- **formatCoord(vec)**
|
||||
- Outputs a formatted string from vector types.
|
||||
- Compacts and adds console colours to the vector to be printed
|
||||
- **Example:**
|
||||
```lua
|
||||
print(formatCoord(vector3(123.45, 678.9, 10.0)))
|
||||
```
|
||||
|
||||
- **getCenterOfZones(coords)**
|
||||
- Returns average center position of a vector3 list.
|
||||
- A few use cases, but I used it to see how well spaced blips were together
|
||||
- **Example:**
|
||||
```lua
|
||||
local center = getCenterOfZones({vector3(0,0,0), vector3(10,10,0)})
|
||||
```
|
||||
|
||||
- **countTable(tbl)**
|
||||
- Returns the number of entries in a table.
|
||||
- Simple function to print how many "entires" are in a table
|
||||
- **Example:**
|
||||
```lua
|
||||
print(countTable({a=1,b=2,c=3})) -- 3
|
||||
```
|
||||
|
||||
- **pairsByKeys(tbl)**
|
||||
- Iterator for sorted keys.
|
||||
- **Example:**
|
||||
```lua
|
||||
for k, v in pairsByKeys(myTable) do print(k, v) end
|
||||
```
|
||||
|
||||
- **concatenateText(tbl)**
|
||||
- Joins string table entries with newlines.
|
||||
- **Example:**
|
||||
```lua
|
||||
print(concatenateText({"Line 1", "Line 2"}))
|
||||
```
|
||||
|
||||
- **RotationToDirection(rot)**
|
||||
- Converts a heading vector to a directional vector.
|
||||
- **Example:**
|
||||
```lua
|
||||
local dir = RotationToDirection(rotation)
|
||||
```
|
||||
|
||||
- **basicBar(percent)**
|
||||
- Returns a bar like `████░░░░░` at 50%.
|
||||
- Basically a progress bar but as a string, I use this in drawTexts when progressbars aren't able to be used
|
||||
- **Example:**
|
||||
```lua
|
||||
print(basicBar(50))
|
||||
```
|
||||
|
||||
- **normalizeVector(vec)**
|
||||
- Returns a normalized version of a vector3.
|
||||
- **Example:**
|
||||
```lua
|
||||
local norm = normalizeVector(vector3(3,4,0))
|
||||
```
|
||||
|
||||
- **drawLine(start, end, color)** / **drawSphere(pos, color)**
|
||||
- Debug drawing helpers.
|
||||
- Stays visible for more than one frame
|
||||
- **Example:**
|
||||
```lua
|
||||
drawLine(vector3(0,0,0), vector3(10,10,10), vector4(255,0,0,255))
|
||||
drawSphere(vector3(5,5,5), vector4(0,255,0,255))
|
||||
```
|
||||
|
||||
- **PerformRaycast(start, end, entity?, flags?)**
|
||||
- Raycast with material detection. Returns ray hit data.
|
||||
- **Example:**
|
||||
```lua
|
||||
local hit, hitPos, material = PerformRaycast(startVec, endVec, playerPed, 1)
|
||||
if hit == 1 then
|
||||
print("Hit at position:", hitPos)
|
||||
print("Material:", material)
|
||||
end
|
||||
```
|
||||
|
||||
- **adjustForGround(coords)**
|
||||
- Adjusts a z-coordinate to ground height.
|
||||
- **Example:**
|
||||
```lua
|
||||
coords = adjustForGround(vector3(100, 200, 300))
|
||||
```
|
||||
|
||||
- **ensureNetToVeh(id)** / **ensureNetToEnt(id)**
|
||||
- Resolves net ID to entity safely.
|
||||
- **Example:**
|
||||
```lua
|
||||
local veh = ensureNetToVeh(netId)
|
||||
```
|
||||
|
||||
- **sendLog(text)** / **sendServerLog(data)**
|
||||
- Logging helpers, includes player name, coords, script source.
|
||||
- **Example:**
|
||||
```lua
|
||||
sendLog("Suspicious activity detected")
|
||||
```
|
||||
|
||||
- **GetGroundMaterialAtPosition(coords)**
|
||||
- Returns the material hash + readable name from the surface below coords.
|
||||
- **Example:**
|
||||
```lua
|
||||
local hash, name = GetGroundMaterialAtPosition(vector3(0,0,0))
|
||||
```
|
||||
|
||||
- **GetPropDimensions(model)**
|
||||
- Loads a model and returns width, depth, height.
|
||||
- I use this to parse a model to create a box target instead of entity target when creating distProps/distPeds
|
||||
- **Example:**
|
||||
```lua
|
||||
local w,d,h = GetPropDimensions("prop_barrel_01a")
|
||||
```
|
||||
|
||||
- **GetEntityForwardVector(entity)**
|
||||
- Returns the forward direction vector based on entity heading.
|
||||
- **Example:**
|
||||
```lua
|
||||
local fwd = GetEntityForwardVector(PlayerPedId())
|
||||
```
|
||||
89
documentation/helper_functions/loaders.md
Normal file
89
documentation/helper_functions/loaders.md
Normal file
@@ -0,0 +1,89 @@
|
||||
### loaders.lua
|
||||
This module provides loading utilities for common asset types such as models, animations, texture dictionaries, and audio banks. It also provides animation and sound helpers.
|
||||
|
||||
- **loadModel(model)**
|
||||
- Loads a model into memory if valid and not already loaded.
|
||||
- **Example:**
|
||||
```lua
|
||||
loadModel('prop_chair_01a')
|
||||
```
|
||||
|
||||
- **unloadModel(model)**
|
||||
- Unloads a model from memory.
|
||||
- **Example:**
|
||||
```lua
|
||||
unloadModel('prop_chair_01a')
|
||||
```
|
||||
|
||||
- **loadAnimDict(animDict)**
|
||||
- Loads an animation dictionary into memory.
|
||||
- **Example:**
|
||||
```lua
|
||||
loadAnimDict('amb@world_human_hang_out_street@male_c@base')
|
||||
```
|
||||
|
||||
- **unloadAnimDict(animDict)**
|
||||
- Removes an animation dictionary from memory.
|
||||
- **Example:**
|
||||
```lua
|
||||
unloadAnimDict('amb@world_human_hang_out_street@male_c@base')
|
||||
```
|
||||
|
||||
- **loadPtfxDict(ptFxName)**
|
||||
- Loads a particle effect (ptfx) dictionary.
|
||||
- **Example:**
|
||||
```lua
|
||||
loadPtfxDict('core')
|
||||
```
|
||||
|
||||
- **unloadPtfxDict(dict)**
|
||||
- Unloads a particle effect dictionary from memory.
|
||||
- **Example:**
|
||||
```lua
|
||||
unloadPtfxDict('core')
|
||||
```
|
||||
|
||||
- **loadTextureDict(dict)**
|
||||
- Loads a streamed texture dictionary.
|
||||
- **Example:**
|
||||
```lua
|
||||
loadTextureDict('commonmenu')
|
||||
```
|
||||
|
||||
- **loadScriptBank(bank)**
|
||||
- Loads a script audio bank.
|
||||
- Returns true on success.
|
||||
- **Example:**
|
||||
```lua
|
||||
local success = loadScriptBank('DLC_HEISTS_GENERAL_FRONTEND_SOUNDS')
|
||||
```
|
||||
|
||||
- **loadAmbientBank(bank)**
|
||||
- Loads an ambient audio bank.
|
||||
- Returns true on success.
|
||||
- **Example:**
|
||||
```lua
|
||||
local success = loadAmbientBank('AMB_REVERB_GENERIC')
|
||||
```
|
||||
|
||||
- **playAnim(animDict, animName, duration?, flag?, ped?, speed?)**
|
||||
- Plays an animation on a ped.
|
||||
- Loads the dictionary if not already loaded.
|
||||
- **Example:**
|
||||
```lua
|
||||
playAnim('amb@world_human_hang_out_street@male_c@base', 'base', 5000, 1, PlayerPedId(), 1.0)
|
||||
```
|
||||
|
||||
- **stopAnim(animDict, animName, ped?)**
|
||||
- Stops an animation and unloads the dictionary.
|
||||
- **Example:**
|
||||
```lua
|
||||
stopAnim('amb@world_human_hang_out_street@male_c@base', 'base', PlayerPedId())
|
||||
```
|
||||
|
||||
- **playGameSound(audioBank, soundSet, soundRef, coords, synced, range?)**
|
||||
- Plays a game sound from a coordinate or entity.
|
||||
- **Example:**
|
||||
```lua
|
||||
playGameSound('DLC_HEIST_HACKING_SNAKE_SOUNDS', 'Beep', vector3(0, 0, 0), false, 15.0)
|
||||
```
|
||||
38
documentation/main_functions/callbacks.md
Normal file
38
documentation/main_functions/callbacks.md
Normal file
@@ -0,0 +1,38 @@
|
||||
### callback.lua
|
||||
|
||||
These functions wrap the native callback handling of the selected framework (e.g., OX, QBCore, ESX) instead of implementing a standalone callback system, ensuring full compatibility.
|
||||
|
||||
- **createCallback(callbackName, funct)**
|
||||
|
||||
- Registers a callback function with the appropriate framework.
|
||||
- This function checks which framework is started (e.g., OX, QB, ESX) and registers the callback accordingly.
|
||||
- It adapts the callback function to match the expected signature for the framework.
|
||||
- **Example:**
|
||||
```lua
|
||||
local table = { ["info"] = "HI" }
|
||||
createCallback('myCallback', function(source, ...)
|
||||
return table
|
||||
end)
|
||||
|
||||
createCallback("callback:checkVehicleOwned", function(source, plate)
|
||||
local result = isVehicleOwned(plate)
|
||||
if result then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end)
|
||||
```
|
||||
|
||||
- **triggerCallback(callbackName, ...)**
|
||||
|
||||
- Triggers a server callback and returns the result.
|
||||
- This function uses the appropriate framework's method to call the server-side callback and awaits the result.
|
||||
- **Example:**
|
||||
```lua
|
||||
local result = triggerCallback('myCallback')
|
||||
jsonPrint(result)
|
||||
|
||||
local result = triggerCallback("callback:checkVehicleOwned", plate)
|
||||
print(result)
|
||||
```
|
||||
28
documentation/main_functions/cameras.md
Normal file
28
documentation/main_functions/cameras.md
Normal file
@@ -0,0 +1,28 @@
|
||||
### cameras.lua
|
||||
This module provides utilities for managing temporary in-game cameras, useful for cutscenes, cinematic views, or scripted perspectives.
|
||||
|
||||
- **createTempCam(ent, coords)**
|
||||
|
||||
- Creates a temporary camera at the specified coordinates or relative to an entity.
|
||||
- If `ent` is an entity, the camera position is calculated as an offset from the entity's position using `GetOffsetFromEntityInWorldCoords`.
|
||||
- If `ent` is a `vector3`, it is used directly as the camera's position.
|
||||
- **Example:**
|
||||
```lua
|
||||
local cam = createTempCam(PlayerPedId(), GetEntityCoords(PlayerPedId()) + vector3(0, 2.0, 1.0))
|
||||
```
|
||||
|
||||
- **startTempCam(cam)**
|
||||
|
||||
- Activates and renders the temporary camera.
|
||||
- **Example:**
|
||||
```lua
|
||||
startTempCam(cam)
|
||||
```
|
||||
|
||||
- **stopTempCam()**
|
||||
|
||||
- Deactivates and deletes all currently running custom camera, restoring normal view.
|
||||
- **Example:**
|
||||
```lua
|
||||
stopTempCam()
|
||||
```
|
||||
45
documentation/main_functions/contextmenus.md
Normal file
45
documentation/main_functions/contextmenus.md
Normal file
@@ -0,0 +1,45 @@
|
||||
### contextmenus.lua
|
||||
|
||||
These functions provide a unified way to interact with different context menu systems, such as OX and WarMenu, depending on what's available on the server.
|
||||
|
||||
- **openMenu(Menu, data)**
|
||||
|
||||
- Opens a context menu using the preferred menu system.
|
||||
- Automatically selects between supported systems like OX or WarMenu based on availability.
|
||||
- The `Menu` parameter should be a list of menu entries, and the `data` parameter can be used to set headers, subtexts, and actions like `onBack`, `onExit`, and `canClose`.
|
||||
- **Example:**
|
||||
```lua
|
||||
openMenu({
|
||||
{ header = "Option 1", txt = "Description 1", onSelect = function() print("Option 1 selected") end },
|
||||
{ header = "Option 2", txt = "Description 2", onSelect = function() print("Option 2 selected") end },
|
||||
}, {
|
||||
header = "Main Menu",
|
||||
headertxt = "Select an option",
|
||||
onBack = function() print("Return selected") end,
|
||||
onExit = function() print("Menu closed") end,
|
||||
canClose = true,
|
||||
})
|
||||
```
|
||||
|
||||
- **isOx()**
|
||||
|
||||
- Checks whether the OX context menu system is available on the server.
|
||||
- Allows to do specific things if ox_lib menu is in use
|
||||
- **Example:**
|
||||
```lua
|
||||
if isOx() then
|
||||
print("OX Context Menu is available")
|
||||
end
|
||||
```
|
||||
|
||||
- **isWarMenuOpen()**
|
||||
|
||||
- Returns whether WarMenu is currently open.
|
||||
- Useful to prevent opening a new menu if one is already active.
|
||||
- **Example:**
|
||||
```lua
|
||||
if not isWarMenuOpen() then
|
||||
openMenu("main_menu", menuData)
|
||||
end
|
||||
```
|
||||
- Returns whether the WarMenu is currently open.
|
||||
39
documentation/main_functions/crafting.md
Normal file
39
documentation/main_functions/crafting.md
Normal file
@@ -0,0 +1,39 @@
|
||||
### crafting.lua
|
||||
|
||||
These functions support crafting logic, such as opening crafting menus, handling multi-craft operations, and creating item data from recipes.
|
||||
|
||||
- **craftingMenu(data)**
|
||||
|
||||
- Opens a menu for selecting the quantity to craft.
|
||||
- Presents the player with multiple crafting quantities based on `Config.Crafting.MultiCraftAmounts`.
|
||||
- **Parameters:**
|
||||
- `item` (`string`): The item to craft.
|
||||
- `craft` (`table`): The crafting recipe.
|
||||
- `craftable` (`table`): Crafting options.
|
||||
- `coords` (`vector3`): Where crafting occurs.
|
||||
- `stashName` (`string`): The stash name(s) for item availability.
|
||||
- `onBack` (`function`): Callback when returning.
|
||||
- `metadata` (`table`, optional): Metadata for the crafted item.
|
||||
- **Example:**
|
||||
```lua
|
||||
craftingMenu({
|
||||
craftable = {
|
||||
Header = "Weapon Crafting",
|
||||
Recipes = {
|
||||
[1] = {
|
||||
["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 },
|
||||
amount = 1,
|
||||
},
|
||||
-- More recipes...
|
||||
},
|
||||
Anims = {
|
||||
animDict = "amb@prop_human_parking_meter@male@idle_a",
|
||||
anim = "idle_a",
|
||||
},
|
||||
},
|
||||
coords = vector3(100.0, 200.0, 300.0),
|
||||
stashTable = "crafting_stash",
|
||||
job = "mechanic",
|
||||
onBack = function() print("Returning to previous menu") end,
|
||||
})
|
||||
```
|
||||
25
documentation/main_functions/drawtext.md
Normal file
25
documentation/main_functions/drawtext.md
Normal file
@@ -0,0 +1,25 @@
|
||||
### drawText.lua
|
||||
|
||||
These functions handle drawing and hiding styled on-screen prompts or UI overlays, compatible with different styling frameworks such as OX Lib.
|
||||
|
||||
- **drawText(image, input, style, oxStyleTable)**
|
||||
|
||||
- Displays styled text or prompts on screen.
|
||||
- Designed to adapt styling depending on which UI system (e.g., OX) is in use.
|
||||
- **Parameters:**
|
||||
- `image` (`string`): Optional icon or image path.
|
||||
- `input` (`string`): The main text to display.
|
||||
- `style` (`string|table`): Preset or custom styling.
|
||||
- `oxStyleTable` (`table`, optional): Extended style options if using OX UI.
|
||||
- **Example:**
|
||||
```lua
|
||||
drawText("img_link", { "Test line 1", "Test Line 2" }, "~g~")
|
||||
```
|
||||
|
||||
- **hideText()**
|
||||
|
||||
- Hides any active text or UI element previously drawn with `drawText()`.
|
||||
- **Example:**
|
||||
```lua
|
||||
hideText()
|
||||
```
|
||||
31
documentation/main_functions/duifunctions.md
Normal file
31
documentation/main_functions/duifunctions.md
Normal file
@@ -0,0 +1,31 @@
|
||||
### duifunctions.lua
|
||||
|
||||
These functions support dynamic UI image rendering in 3D environments using runtime texture dictionaries. Ideal for integrating `nui://` or external `http://` image URLs into MLOs or world props.
|
||||
|
||||
- **createDui(name, http, size, txd))**
|
||||
|
||||
- Sets up a runtime texture dictionary and links an image from a `nui://` or `http://` URL.
|
||||
- This function should be used once to create the texture dictionary needed for rendering Dui images.
|
||||
- **Example:**
|
||||
```lua
|
||||
createDui("logo", "https://example.com/logo.png", { x = 512, y = 256 }, scriptTxd)
|
||||
```
|
||||
|
||||
- **DuiSelect(data)**
|
||||
|
||||
- Updates the URL on an existing texture dictionary to change the rendered image.
|
||||
- Can be used at runtime to swap out visuals in MLOs or props.
|
||||
- **Parameters:**
|
||||
- `textureDict` (`string`): The texture dictionary to target.
|
||||
- `texture` (`string`): The specific texture name to override.
|
||||
- `url` (`string`): The new image URL.
|
||||
- `width`, `height` (`number`): The texture resolution.
|
||||
- **Example:**
|
||||
```lua
|
||||
DuiSelect({
|
||||
name = "logo",
|
||||
texn = "logoTex",
|
||||
texd = "someTxd",
|
||||
size = { x = 512, y = 256 }
|
||||
})
|
||||
```
|
||||
25
documentation/main_functions/input.md
Normal file
25
documentation/main_functions/input.md
Normal file
@@ -0,0 +1,25 @@
|
||||
### input.lua
|
||||
|
||||
This function displays a customizable input dialog for user text or number entry. It supports both simple and complex input structures.
|
||||
|
||||
- **createInput(title, opts)**
|
||||
- Opens a styled input dialog with configurable fields, labels, input types, and validation.
|
||||
- Supports multiple field types including `text`, `number`, `password`, `checkbox`, `color`, `slider`, and more.
|
||||
- **Parameters:**
|
||||
- `title` (`string`): Title displayed at the top of the input box.
|
||||
- `opts` (`table`): A table of fields with attributes like `label`, `name`, `type`, `value`, and more.
|
||||
- **Example:**
|
||||
```lua
|
||||
local userInput = createInput("Enter Details", {
|
||||
{ type = "text", text = "Name", name = "playerName", isRequired = true },
|
||||
{ type = "number", text = "Age", name = "playerAge", min = 18, max = 99 },
|
||||
{ type = "radio", label = "Gender", name = "playerGender", options = {
|
||||
{ text = "Male", value = "male" },
|
||||
{ text = "Female", value = "female" },
|
||||
{ text = "Other", value = "other" },
|
||||
}},
|
||||
})
|
||||
if userInput then
|
||||
print(json.encode(userInput))
|
||||
end
|
||||
```
|
||||
144
documentation/main_functions/inventories.md
Normal file
144
documentation/main_functions/inventories.md
Normal file
@@ -0,0 +1,144 @@
|
||||
### inventories.lua
|
||||
|
||||
These functions manage inventory locking, item checking, and player inventory retrieval.
|
||||
|
||||
- **lockInv(toggle)**
|
||||
|
||||
- Locks or unlocks the player's inventory.
|
||||
- Freezes/unfreezes movement and toggles hotbar state.
|
||||
- **Example:**
|
||||
```lua
|
||||
lockInv(true) -- Lock inventory
|
||||
lockInv(false) -- Unlock inventory
|
||||
```
|
||||
|
||||
- **hasItem(items, amount, src)**
|
||||
|
||||
- Checks if a player has the specified item(s) in sufficient quantity.
|
||||
- **Returns:**
|
||||
- `boolean`: Whether the player has the item(s).
|
||||
- `table`: Details of available item counts.
|
||||
- **Example:**
|
||||
```lua
|
||||
local hasAll, details = hasItem({"health_potion", "mana_potion"}, 2, playerId)
|
||||
if hasAll then
|
||||
-- Proceed with action
|
||||
else
|
||||
-- Inform the player about missing items
|
||||
end
|
||||
```
|
||||
|
||||
- **getPlayerInv(src)**
|
||||
|
||||
- Retrieves the player’s current inventory.
|
||||
- May be used for inventory UI, logging, or crafting systems.
|
||||
- **Example:**
|
||||
```lua
|
||||
local inventory = getPlayerInv(playerId)
|
||||
for k, item in pairs(inventory) do
|
||||
print(item.name, item.amount)
|
||||
end
|
||||
```
|
||||
|
||||
### itemcontrol.lua
|
||||
|
||||
This module includes a variety of utility functions for managing items in player inventories, including giving, removing, durability, and use logic.
|
||||
|
||||
- **createUseableItem(item, funct)**
|
||||
|
||||
⚠️ This doesn't work for `ox_inv`, you will need to add the event info to it's `items.lua`
|
||||
- Registers a useable item and binds it to a callback function.
|
||||
- **Example:**
|
||||
```lua
|
||||
createUseableItem("bandage", function(source)
|
||||
-- Heal logic here
|
||||
end)
|
||||
```
|
||||
|
||||
- **invImg(item)**
|
||||
|
||||
- Returns the inventory image path for an item.
|
||||
- Automatically grabs the inventory image link based on inventory script
|
||||
- **Example:**
|
||||
```lua
|
||||
local imagePath = invImg("water_bottle")
|
||||
print(imagePath)
|
||||
```
|
||||
|
||||
- **addItem(item, amount, info, src)**
|
||||
|
||||
⚠️ Requires Auth callback if called from client side
|
||||
- Adds a specific amount of an item to a player's inventory.
|
||||
- Automatically attempts to add items using detected inventory script
|
||||
- **Example:**
|
||||
```lua
|
||||
-- Client Side
|
||||
addItem("lockpick", 3, {})
|
||||
|
||||
-- Server Side
|
||||
addItem("lockpick", 3, {}, source)
|
||||
```
|
||||
|
||||
- **removeItem(item, amount, src, slot)**
|
||||
|
||||
- Removes a specific amount of an item from a player’s inventory.
|
||||
- Automatically attempts to remove item using detected inventory script
|
||||
- **Example:**
|
||||
```lua
|
||||
-- Client Side
|
||||
removeItem(
|
||||
"ammo_pistol",
|
||||
30,
|
||||
nil,
|
||||
slot --[[optional]]--
|
||||
)
|
||||
|
||||
-- Server Side
|
||||
removeItem(
|
||||
"ammo_pistol",
|
||||
30,
|
||||
source,
|
||||
slot --[[optional]]--
|
||||
)
|
||||
```
|
||||
|
||||
- **dupeWarn(src, item, amount)**
|
||||
|
||||
- Logs or handles a potential duplication exploit involving an item.
|
||||
- This is called automatically if a player has been triggered exploit detection
|
||||
- Disabled if debugMode is enabled
|
||||
|
||||
- **breakTool(data)**
|
||||
|
||||
- Breaks a tool or item, often due to exceeding durability.
|
||||
- **Example:**
|
||||
```lua
|
||||
breakTool({ item = "drill", damage = 10 })
|
||||
```
|
||||
|
||||
- **getDurability(item)**
|
||||
|
||||
- Returns the current durability value of a given item.
|
||||
- Searched for the lowest slot number (eg. slot 1) and retreives that items durability
|
||||
- **Example:**
|
||||
```lua
|
||||
local durability, slot = getDurability("drill")
|
||||
if durability then
|
||||
print("Durability:", durability)
|
||||
print("Slot:", slot)
|
||||
end
|
||||
```
|
||||
|
||||
- **canCarry(itemTable, src)**
|
||||
|
||||
⚠️ Currently server side only
|
||||
- Checks if a player can carry the item(s) specified in `itemTable`.
|
||||
- **Example:**
|
||||
```lua
|
||||
local carryCheck = canCarry({ ["health_potion"] = 2, ["mana_potion"] = 3 }, playerId)
|
||||
if carryCheck["health_potion"] and carryCheck["mana_potion"] then
|
||||
-- Player can carry items.
|
||||
else
|
||||
-- Notify player.
|
||||
end
|
||||
```
|
||||
64
documentation/main_functions/jobfunctions.md
Normal file
64
documentation/main_functions/jobfunctions.md
Normal file
@@ -0,0 +1,64 @@
|
||||
### jobfunctions.lua
|
||||
|
||||
This module provides functions for managing job-based logic, such as checking player roles, toggling duty status, and simulating job-related interactions.
|
||||
|
||||
- **makeBossRoles(role)**
|
||||
|
||||
- Sets up boss-level permissions or access for the specified job role.
|
||||
- Often used to determine if a player can access job menus or perform administrative actions.
|
||||
- Used mainly for creating boss locked target tables
|
||||
- **Example:**
|
||||
```lua
|
||||
makeBossRoles("police")
|
||||
```
|
||||
|
||||
- **jobCheck(job)**
|
||||
|
||||
- Simple check if the player has the specified job.
|
||||
- **Example:**
|
||||
```lua
|
||||
if jobCheck("mechanic") then
|
||||
-- Allow mechanic features.
|
||||
else
|
||||
-- Deny access.
|
||||
end
|
||||
```
|
||||
|
||||
- **toggleDuty()**
|
||||
|
||||
- Toggles the player’s on/off duty status, typically used for jobs like police, EMS, etc.
|
||||
- **Example:**
|
||||
```lua
|
||||
toggleDuty()
|
||||
```
|
||||
|
||||
- **washHands(data)**
|
||||
|
||||
- Simulates the action of washing hands, used in job scripts or medical job logic.
|
||||
- Currently only animation and a notfication
|
||||
- **Example:**
|
||||
```lua
|
||||
washHands({ coords = vector3(200.0, 300.0, 40.0) })
|
||||
```
|
||||
|
||||
- **useToilet(data)**
|
||||
|
||||
- Triggers toilet-use interaction, likely includes animation or sound.
|
||||
- Currently only animation and a notfication
|
||||
- **Example:**
|
||||
```lua
|
||||
useToilet({ urinal = true })
|
||||
-- Player uses a urinal with corresponding animations and notifications
|
||||
|
||||
useToilet({ urinal = false, sitcoords = vector4(215.76, -810.12, 29.73, 90.0) })
|
||||
-- Player sits down to use a toilet with corresponding animations and notifications
|
||||
```
|
||||
|
||||
- **useDoor(data)**
|
||||
|
||||
- Handles interactions with doors that aren't openable and teleports the player
|
||||
- eg. Recycle Center, it's used to teleport the player from outside a building to the IPL
|
||||
- **Example:**
|
||||
```lua
|
||||
useDoor({ telecoords = vector4(215.76, -810.12, 29.73, 90.0) })
|
||||
```
|
||||
156
documentation/main_functions/makefunctions.md
Normal file
156
documentation/main_functions/makefunctions.md
Normal file
@@ -0,0 +1,156 @@
|
||||
### makeBlip.lua
|
||||
|
||||
This module provides simple utilities for adding static or entity-based blips to the minimap.
|
||||
|
||||
❔ This has basic support for RedM too
|
||||
- **makeBlip(data)**
|
||||
|
||||
- This function adds a map blip at the provided coordinates and sets various display properties such as sprite, color, scale, and more.
|
||||
- It also handles attaching a preview image to the blip if certain resources are running and a preview is provided.
|
||||
- **Example:**
|
||||
```lua
|
||||
local blipData = {
|
||||
coords = vector3(123.4, 567.8, 90.1),
|
||||
sprite = 1,
|
||||
col = 2,
|
||||
scale = 0.8,
|
||||
disp = 4,
|
||||
category = 7,
|
||||
name = "My Blip",
|
||||
preview = "http://example.com/preview.png"
|
||||
}
|
||||
local blip = makeBlip(blipData)
|
||||
```
|
||||
|
||||
- **makeEntityBlip(data)**
|
||||
|
||||
- This function adds a map blip attached to the provided entity and sets various display properties such as sprite, color, scale, and more.
|
||||
- It also handles attaching a preview image to the blip if certain resources are running and a preview is provided.
|
||||
- **Example:**
|
||||
```lua
|
||||
local blipData = {
|
||||
entity = myEntity,
|
||||
sprite = 1,
|
||||
col = 2,
|
||||
scale = 0.8,
|
||||
disp = 4,
|
||||
category = 7,
|
||||
name = "Entity Blip",
|
||||
preview = "http://example.com/preview.png"
|
||||
}
|
||||
local blip = makeEntityBlip(blipData)
|
||||
```
|
||||
|
||||
### makePed.lua
|
||||
This module provides tools to create persistent or distance-based NPCs with optional animations, scenarios, and config randomization.
|
||||
|
||||
- **makeDistPed(data, coords, freeze, collision, scenario, anim, synced)**
|
||||
|
||||
- Creates a ped that only spawns when nearby (performance optimization).
|
||||
- **Example:**
|
||||
```lua
|
||||
makeDistPed({model = "a_m_y_business_03" }, -- model data
|
||||
vector4(450.0, -980.0, 30.0, 100.0), -- coords
|
||||
true, -- freeze entity
|
||||
false, -- collision
|
||||
'WORLD_HUMAN_STAND_IMPATIENT', -- Scenario Animation
|
||||
{ dict = "amb@world_human_clipboard@male@idle_a", anim = "idle_c" }, -- Anim Table
|
||||
true -- Network Synced
|
||||
)
|
||||
```
|
||||
|
||||
- **makePed(data, coords, freeze, collision, scenario, anim, synced)**
|
||||
|
||||
- Spawns a ped with more persistent behavior at the given location.
|
||||
- Supports animation playback and freezing.
|
||||
- **Example:**
|
||||
```lua
|
||||
makePed({model = "a_m_y_business_03" }, -- model data
|
||||
vector4(450.0, -980.0, 30.0, 100.0), -- coords
|
||||
true, -- freeze entity
|
||||
false, -- collision
|
||||
'WORLD_HUMAN_STAND_IMPATIENT', -- Scenario Animation
|
||||
{ dict = "amb@world_human_clipboard@male@idle_a", anim = "idle_c" }, -- Anim Table
|
||||
true -- Network Synced
|
||||
)
|
||||
```
|
||||
|
||||
- **GenerateRandomPedData(data)**
|
||||
|
||||
- Returns randomized ped model/configuration based on input table.
|
||||
- Useful for dynamic NPC generation.
|
||||
- **Example:**
|
||||
```lua
|
||||
local pedData = GenerateRandomPedData({ model = `MP_M_Freemode_01`, custom = {} })
|
||||
```
|
||||
|
||||
### makeProp.lua
|
||||
This module allows you to spawn static or distance-loaded props in the world.
|
||||
|
||||
- **makeProp(data, freeze, synced)**
|
||||
|
||||
- This function loads the model, creates the object, sets its heading, and freezes it if specified.
|
||||
- **Example:**
|
||||
```lua
|
||||
local propData = {
|
||||
prop = 'prop_chair_01a',
|
||||
coords = vector4(123.4, 567.8, 90.1, 180.0)
|
||||
}
|
||||
local prop = makeProp(propData, true, false)
|
||||
```
|
||||
|
||||
- **makeDistProp(data, freeze, synced, range)**
|
||||
- Same as `makeProp`, but only spawns if the player is within the specified range.
|
||||
- **Example:**
|
||||
```lua
|
||||
local propData = {
|
||||
prop = 'prop_chair_01a',
|
||||
coords = vector4(123.4, 567.8, 90.1, 180.0)
|
||||
}
|
||||
makeDistProp(propData, true, false)
|
||||
```
|
||||
|
||||
- **destroyProp(entity)**
|
||||
- Removes a previously created or targeted prop from the world.
|
||||
- **Example:**
|
||||
```lua
|
||||
destroyProp(barrel)
|
||||
```
|
||||
|
||||
### makeVeh.lua
|
||||
This module provides functionality for spawning vehicles, including distance-based optimization and entity management.
|
||||
|
||||
- **makeVeh(model, coords)**
|
||||
|
||||
- This function loads the vehicle model, creates the vehicle in the world at the given coordinates, sets initial properties, and returns the vehicle handle.
|
||||
- **Example:**
|
||||
```lua
|
||||
local vehicle = makeVeh("adder", vector3(250.0, -1000.0, 30.0))
|
||||
```
|
||||
|
||||
- **makeDistVehicle(data, radius, onEnter, onExit)**
|
||||
|
||||
- Creates a vehicle that spawns when the player enters a designated polyzone area.
|
||||
- This is used for `jim-parking` to create a static vehicle that can't move
|
||||
- **Example:**
|
||||
```lua
|
||||
makeDistVehicle({
|
||||
model = "blista",
|
||||
coords = vector3(400.0, -800.0, 30.0),
|
||||
heading = 180.0
|
||||
}, 50.0)
|
||||
```
|
||||
|
||||
- **removeDistVehicleZone(zoneId)**
|
||||
- Removes a previously created distance-based vehicle zone.
|
||||
- **Example:**
|
||||
```lua
|
||||
removeDistVehicleZone("garage_zone_1")
|
||||
```
|
||||
|
||||
- **deleteVehicle(vehicle)**
|
||||
- Deletes a specified vehicle entity.
|
||||
- **Example:**
|
||||
```lua
|
||||
deleteVehicle(vehicle)
|
||||
```
|
||||
32
documentation/main_functions/metahandlers.md
Normal file
32
documentation/main_functions/metahandlers.md
Normal file
@@ -0,0 +1,32 @@
|
||||
### metaHandlers.lua
|
||||
|
||||
This module provides access and control over player metadata, which is useful for storing temporary or persistent player-specific values like stats, states, or tags.
|
||||
|
||||
- **GetPlayer(source)**
|
||||
|
||||
⚠️ Server side only
|
||||
- Retrieves the player object (as defined by the framework in use) from the given `source` ID.
|
||||
- **Example:**
|
||||
```lua
|
||||
local player = GetPlayer(playerId)
|
||||
```
|
||||
|
||||
- **GetMetadata(player, key)**
|
||||
|
||||
- Retrieves the value of a metadata field from the given player.
|
||||
- If called client-side (player is nil), it triggers a server callback to retrieve metadata.
|
||||
- **Example:**
|
||||
```lua
|
||||
local stress = GetMetadata(player, "stress")
|
||||
print("Player stress level:", stress)
|
||||
```
|
||||
|
||||
- **SetMetadata(player, key, value)**
|
||||
|
||||
⚠️ Server side only
|
||||
- Updates or assigns a value to a specific metadata key for a player.
|
||||
- The function updates the player's metadata using the active core export.
|
||||
- **Example:**
|
||||
```lua
|
||||
SetMetadata(player, "stress", 0)
|
||||
```
|
||||
21
documentation/main_functions/notify.md
Normal file
21
documentation/main_functions/notify.md
Normal file
@@ -0,0 +1,21 @@
|
||||
### notify.lua
|
||||
|
||||
This module provides a unified interface to trigger styled notifications across supported frameworks.
|
||||
|
||||
- **triggerNotify(title, message, type, src)**
|
||||
|
||||
- Sends a notification to a player (or to the entire client if `src` is `nil`).
|
||||
- The notification style is determined by `type` (e.g., `success`, `error`, `info`).
|
||||
- **Parameters:**
|
||||
- `title` (`string`): The title or header of the notification.
|
||||
- `message` (`string`): The body or detail text.
|
||||
- `type` (`string`): Type of message (e.g., "success", "error", "info").
|
||||
- `src` (`number`, optional): Server ID of the player to notify (omit to notify locally).
|
||||
- **Example:**
|
||||
```lua
|
||||
-- Client-side usage without specifying a player (shows to the current player)
|
||||
triggerNotify("Success", "You have completed the task!", "success")
|
||||
|
||||
-- Server-side usage specifying a player by their server ID
|
||||
triggerNotify("Alert", "You have been warned for misconduct.", "error", source)
|
||||
```
|
||||
21
documentation/main_functions/phones.md
Normal file
21
documentation/main_functions/phones.md
Normal file
@@ -0,0 +1,21 @@
|
||||
### phones.lua
|
||||
|
||||
This module allows you to send in-game mail/messages to player phones, depending on the phone system integrated (e.g., QB, NPWD).
|
||||
|
||||
- **sendPhoneMail(data)**
|
||||
|
||||
- Sends a mail message to a player's in-game phone app.
|
||||
- Typically used to notify players about deliveries, missions, or reminders.
|
||||
- **Parameters:**
|
||||
- `data` (`table`): Must contain phone/mail system-compatible fields like `sender`, `subject`, `message`, and `receiver`.
|
||||
- **Example:**
|
||||
```lua
|
||||
sendPhoneMail({
|
||||
subject = "Welcome!",
|
||||
sender = "Admin",
|
||||
message = "Thank you for joining our server.",
|
||||
actions = {
|
||||
{ label = "Reply", action = replyFunction }
|
||||
}
|
||||
})
|
||||
```
|
||||
115
documentation/main_functions/playerfunctions.md
Normal file
115
documentation/main_functions/playerfunctions.md
Normal file
@@ -0,0 +1,115 @@
|
||||
### playerfunctions.lua
|
||||
|
||||
This module contains helper functions for manipulating player states, interactions, and utility checks.
|
||||
|
||||
- **instantLookEnt(ent, ent2)**
|
||||
|
||||
- Instantly turns an entity to face a target (entity or coordinates) without animation.
|
||||
- **Example:**
|
||||
```lua
|
||||
instantLookEnt(nil, vector3(200.0, 300.0, 40.0))
|
||||
instantLookEnt(ped1, ped2)
|
||||
```
|
||||
|
||||
- **lookEnt(entity)**
|
||||
|
||||
- Makes the current player look toward the given entity.
|
||||
- Usually called after when opening a menu or something similar to make the player visually face the location
|
||||
- **Example:**
|
||||
```lua
|
||||
lookEnt(vector3(200.0, 300.0, 40.0))
|
||||
lookEnt(pedEntity)
|
||||
```
|
||||
|
||||
- **setThirst(src, thirst)**
|
||||
|
||||
⚠️ Server Side Only
|
||||
- Sets the thirst level of a player.
|
||||
- **Example:**
|
||||
```lua
|
||||
setThirst(source, 75)
|
||||
```
|
||||
|
||||
- **setHunger(src, hunger)**
|
||||
|
||||
⚠️ Server Side Only
|
||||
- Sets the hunger level of a player.
|
||||
- **Example:**
|
||||
```lua
|
||||
setHunger(source, 50)
|
||||
```
|
||||
|
||||
- **chargePlayer(cost, moneyType, newsrc)**
|
||||
|
||||
⚠️ Server Side Only
|
||||
- Deducts money from a player of the specified type (`cash`, `bank`, etc).
|
||||
- **Example:**
|
||||
```lua
|
||||
chargePlayer(100, "cash", source)
|
||||
```
|
||||
|
||||
- **fundPlayer(fund, moneyType, newsrc)**
|
||||
|
||||
⚠️ Server Side Only
|
||||
- Adds money to a player's balance of a given type.
|
||||
- **Example:**
|
||||
```lua
|
||||
fundPlayer(250, "bank", source)
|
||||
```
|
||||
|
||||
- **ConsumeSuccess(itemName, type, data)**
|
||||
|
||||
- Handles logic when an item is successfully consumed (e.g., food, drink, etc).
|
||||
- Supports hunger and thirst info directly from table eg. `{ hunger = 10, thirst = 20 }`
|
||||
- **Example:**
|
||||
```lua
|
||||
ConsumeSuccess("health_pack", "food", { hunger = 10 })
|
||||
|
||||
ConsumeSuccess("beer", "alcohol", { thirst = 20 })
|
||||
```
|
||||
|
||||
- **hasJob(job, source, grade)**
|
||||
|
||||
- Checks if a player has a certain job and optionally checks for a specific grade.
|
||||
- Similar to `jobCheck()` but also retrieves as much player job info as possible
|
||||
- **Example:**
|
||||
```lua
|
||||
-- Check if the player has the 'police' job and is on duty
|
||||
local hasPoliceJob, isOnDuty = hasJob("police")
|
||||
if hasPoliceJob and isOnDuty then
|
||||
-- Grant access to police-specific features
|
||||
end
|
||||
|
||||
-- Check if a specific player has the 'gang_leader' job with at least grade 2
|
||||
local hasGangLeaderJob, _ = hasJob("gang_leader", playerId, 2)
|
||||
if hasGangLeaderJob then
|
||||
-- Allow gang leader actions
|
||||
end
|
||||
```
|
||||
|
||||
- **getPlayer(source)**
|
||||
|
||||
- Retrieves basic player information (name, cash, bank, job, etc.) based on the active core/inventory system.
|
||||
- Can be called server-side (passing a player source) or client-side (for current player).
|
||||
- Called often in my scripts as its makes use of frameworks "GetPlayerData" etc.
|
||||
- **Example:**
|
||||
```lua
|
||||
-- Get information for a specific player
|
||||
local playerInfo = getPlayer(playerId)
|
||||
print(playerInfo.name, playerInfo.cash, playerInfo.bank)
|
||||
|
||||
-- Get information for the current player (client-side)
|
||||
local myInfo = getPlayer()
|
||||
print(myInfo.name, myInfo.cash, myInfo.bank)
|
||||
```
|
||||
|
||||
- **GetPlayersFromCoords(coords, radius)**
|
||||
|
||||
- Returns a list of players within a specified radius of a set of coordinates.
|
||||
- **Example:**
|
||||
```lua
|
||||
local nearby = GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), 10.0)
|
||||
for _, playerId in pairs(nearby) do
|
||||
print("Nearby player ID:", playerId)
|
||||
end
|
||||
```
|
||||
44
documentation/main_functions/polyzone.md
Normal file
44
documentation/main_functions/polyzone.md
Normal file
@@ -0,0 +1,44 @@
|
||||
### polyZone.lua
|
||||
|
||||
This module provides helpers for creating and removing polygon or circular zones using PolyZone-compatible data structures.
|
||||
|
||||
- **createPoly(data)**
|
||||
|
||||
- Creates a polygonal zone using the detected polyzone library (ox_lib or PolyZone).
|
||||
- Automatically checks which polyzone script is active. When using ox_lib, it converts the provided 2D points to 3D (setting a constant z value) and sets a thickness value.
|
||||
- For PolyZone, it creates the zone and attaches onEnter and onExit callbacks for ease of use.
|
||||
- **Example:**
|
||||
```lua
|
||||
createPoly({
|
||||
name = 'testZone',
|
||||
debug = true,
|
||||
points = { vec2(100.0, 100.0), vec2(200.0, 100.0), vec2(200.0, 200.0), vec2(100.0, 200.0) },
|
||||
onEnter = function() print("Entered Test Zone") end,
|
||||
onExit = function() print("Exited Test Zone") end,
|
||||
})
|
||||
```
|
||||
|
||||
- **createCirclePoly(data)**
|
||||
|
||||
- When using ox_lib, it creates a sphere zone. For PolyZone, it creates a CircleZone and attaches onEnter and onExit callbacks.
|
||||
- **Example:**
|
||||
```lua
|
||||
createCirclePoly({
|
||||
name = 'circleZone',
|
||||
coords = vector3(150.0, 150.0, 20.0),
|
||||
radius = 50.0,
|
||||
onEnter = function() print("Entered Circle Zone") end,
|
||||
onExit = function() print("Exited Circle Zone") end,
|
||||
})
|
||||
```
|
||||
|
||||
- **removePolyZone(Location)**
|
||||
|
||||
- Removes a previously created polygon or circle zone by name.
|
||||
- Detects the active polyzone library and calls the appropriate removal method.
|
||||
- **Example:**
|
||||
```lua
|
||||
local zone = createPoly({...})
|
||||
---
|
||||
removePolyZone(zone)
|
||||
```
|
||||
23
documentation/main_functions/progressbars.md
Normal file
23
documentation/main_functions/progressbars.md
Normal file
@@ -0,0 +1,23 @@
|
||||
### progressBars.lua
|
||||
This module provides a unified progress bar system compatible with various UI frameworks.
|
||||
|
||||
❔It also contains an experimental "Shared Progressbar" system which was created for things like "giving an item to another player"
|
||||
|
||||
- **progressBar(data)**
|
||||
- Displays a progress bar using the current configured system (e.g., ox_lib, qb, etc).
|
||||
- **Example:**
|
||||
```lua
|
||||
local success = progressBar({
|
||||
label = "Processing...",
|
||||
time = 5000,
|
||||
dict = "amb@world_human_hang_out_street@female_hold_arm@base",
|
||||
anim = "base",
|
||||
flag = 49,
|
||||
cancel = true,
|
||||
})
|
||||
if success then
|
||||
print("Success!")
|
||||
else
|
||||
print("Cancelled")
|
||||
end
|
||||
```
|
||||
24
documentation/main_functions/scaleentity.md
Normal file
24
documentation/main_functions/scaleentity.md
Normal file
@@ -0,0 +1,24 @@
|
||||
### scaleEntity.lua
|
||||
|
||||
This utility provides a simple interface to scale an entity (ped, object, vehicle) in the world.
|
||||
|
||||
⚠️ **Important:** Unless the model's collision is removed or modified, the scale will reset when interacted with by other entities (e.g., walking into it, driving over it).
|
||||
|
||||
- **scaleEntity(entity, scale)**
|
||||
|
||||
- Scales the specified entity by the given factor.
|
||||
- **Parameters:**
|
||||
- `entity` (`number`): Entity handle (ped, object, vehicle).
|
||||
- `scale` (`number`): Scale factor (e.g., `1.0` is normal size, `0.5` is half size).
|
||||
- **Example:**
|
||||
```lua
|
||||
scaleEntity(PlayerPedId(), 0.8) -- Shrinks player slightly
|
||||
```
|
||||
|
||||
- **resetScale(entity)**
|
||||
|
||||
- Resets the entity's scale back to its original default.
|
||||
- **Example:**
|
||||
```lua
|
||||
resetScale(PlayerPedId()) -- Return to default size
|
||||
```
|
||||
63
documentation/main_functions/shops.md
Normal file
63
documentation/main_functions/shops.md
Normal file
@@ -0,0 +1,63 @@
|
||||
### shops.lua
|
||||
|
||||
This module provides functions to open, sell to, and register in-game shops and markets.
|
||||
|
||||
- **sellMenu(data)**
|
||||
|
||||
- Opens a UI menu for selling items to a vendor or market system.
|
||||
- A simple system for the ability to sell all of an item in a players inventory
|
||||
- Good for money making eg. pawn shops
|
||||
- **Example:**
|
||||
```lua
|
||||
sellMenu({
|
||||
sellTable = {
|
||||
Header = "Sell Items",
|
||||
Items = {
|
||||
["gold_ring"] = 100,
|
||||
["diamond"] = 500,
|
||||
},
|
||||
},
|
||||
ped = pedEntity,
|
||||
onBack = function() print("Returning to previous menu") end,
|
||||
})
|
||||
```
|
||||
|
||||
- **sellAnim(data)**
|
||||
|
||||
- Plays an animation during the selling process for immersion.
|
||||
- Used in sellMenu, but can be called externally if needed
|
||||
- **Example:**
|
||||
```lua
|
||||
sellAnim({
|
||||
item = "gold_ring",
|
||||
price = 100,
|
||||
ped = pedEntity,
|
||||
onBack = function() print("Sold Items") end,
|
||||
)
|
||||
```
|
||||
|
||||
- **openShop(data)**
|
||||
|
||||
- Opens a shop interface for purchasing items.
|
||||
- Checks job/gang restrictions, then uses the active inventory system to open the shop.
|
||||
- **Example:**
|
||||
```lua
|
||||
openShop({
|
||||
shop = "weapon_shop",
|
||||
items = weaponShopItems,
|
||||
coords = vector3(100.0, 200.0, 300.0),
|
||||
job = "police",
|
||||
})
|
||||
```
|
||||
|
||||
- **registerShop(name, label, items, society)**
|
||||
|
||||
- Registers a named shop with associated items and an optional society for fund handling.
|
||||
- Supports either OXInv or QBInv (with QBInvNew flag).
|
||||
- **Example:**
|
||||
```lua
|
||||
registerShop("fishing_shop", "Bait & Tackle", {
|
||||
{ item = "fishing_rod", price = 50 },
|
||||
{ item = "bait", price = 5 }
|
||||
}, "fishing_society")
|
||||
```
|
||||
16
documentation/main_functions/skillcheck.md
Normal file
16
documentation/main_functions/skillcheck.md
Normal file
@@ -0,0 +1,16 @@
|
||||
### skillcheck.lua
|
||||
|
||||
This module provides a UI-based skill check system, useful for crafting, hacking, or other interactive gameplay scenarios.
|
||||
|
||||
- **skillCheck()**
|
||||
|
||||
- Starts a skill check minigame sequence using the provided configuration.
|
||||
- Configuration may define speed, difficulty, bar size, or success zones.
|
||||
- **Example:**
|
||||
```lua
|
||||
if skillCheck() then
|
||||
print("Success!")
|
||||
else
|
||||
print("Failed :(")
|
||||
end
|
||||
```
|
||||
28
documentation/main_functions/societybank.md
Normal file
28
documentation/main_functions/societybank.md
Normal file
@@ -0,0 +1,28 @@
|
||||
### societybank.lua
|
||||
|
||||
This module handles financial operations for society accounts, typically used for jobs or organizations.
|
||||
|
||||
- **getSocietyAccount(society)**
|
||||
|
||||
- Retrieves the current balance for the specified society.
|
||||
- **Example:**
|
||||
```lua
|
||||
local balance = getSocietyAccount("police")
|
||||
print("Police account balance: $"..balance)
|
||||
```
|
||||
|
||||
- **chargeSociety(society, amount)**
|
||||
|
||||
- Deducts a specified amount from the society's account.
|
||||
- **Example:**
|
||||
```lua
|
||||
chargeSociety("police", 500)
|
||||
```
|
||||
|
||||
- **fundSociety(society, amount)**
|
||||
|
||||
- Adds funds to a society’s account.
|
||||
- **Example:**
|
||||
```lua
|
||||
fundSociety("ambulance", 1200)
|
||||
```
|
||||
44
documentation/main_functions/stashcontrol.md
Normal file
44
documentation/main_functions/stashcontrol.md
Normal file
@@ -0,0 +1,44 @@
|
||||
### stashcontrol.lua
|
||||
|
||||
This module handles logic for interacting with stashes—shared inventories for crafting, jobs, or storage systems.
|
||||
|
||||
- **checkStashItem(stashes, itemTable)**
|
||||
|
||||
- Retrieves (or updates) a local stash cache entry with a timeout.
|
||||
- **Example:**
|
||||
```lua
|
||||
local found, foundinStash = checkStashItem({"crafting_stash"}, { item = "steel", amount = 2 })
|
||||
if found then print("Found item in "..foundInStash) end
|
||||
```
|
||||
|
||||
- **openStash(data)**
|
||||
|
||||
- Opens a stash using the active inventory system.
|
||||
- Checks for job or gang restrictions before opening the stash.
|
||||
- **Example:**
|
||||
```lua
|
||||
openStash({
|
||||
stash = "playerStash",
|
||||
label = "Player Stash",
|
||||
coords = vector3(100, 200, 30)
|
||||
})
|
||||
```
|
||||
|
||||
- **getStash(stashName)**
|
||||
|
||||
- Retrieves the stash data by name (usually used for querying contents).
|
||||
- **Example:**
|
||||
```lua
|
||||
local items = getStash("playerStash")
|
||||
for k, v in pairs(items) do
|
||||
print(k)
|
||||
end
|
||||
```
|
||||
|
||||
- **stashRemoveItem(stashItems, stashName, items)**
|
||||
|
||||
- Removes specified items from a stash. Used during crafting or transfers.
|
||||
- **Example:**
|
||||
```lua
|
||||
stashRemoveItem(currentItems, "playerStash", { iron = 2, wood = 5 })
|
||||
```
|
||||
108
documentation/main_functions/targets.md
Normal file
108
documentation/main_functions/targets.md
Normal file
@@ -0,0 +1,108 @@
|
||||
### targets.lua
|
||||
|
||||
⚠️ This module provides utility functions for adding and removing interaction targets with entities, models, zones, and coordinates. Supports common targeting frameworks like `ox_target`, `qb-target`, and more.
|
||||
|
||||
- **createEntityTarget(entity, opts, dist)**
|
||||
|
||||
- Adds interaction targets to a specific in-world entity.
|
||||
- **Example:**
|
||||
```lua
|
||||
createEntityTarget(entityId, {
|
||||
{
|
||||
action = function()
|
||||
openStorage()
|
||||
end,
|
||||
icon = "fas fa-box",
|
||||
job = "police",
|
||||
label = "Open Storage",
|
||||
},
|
||||
}, 2.0)
|
||||
```
|
||||
|
||||
- **createBoxTarget(data, opts, dist)**
|
||||
|
||||
- Creates an interactable box zone with configurable options.
|
||||
- **Example:**
|
||||
```lua
|
||||
createBoxTarget(
|
||||
{
|
||||
'storageBox',
|
||||
vector3(100.0, 200.0, 30.0),
|
||||
2.0,
|
||||
2.0,
|
||||
{
|
||||
name = 'storageBox',
|
||||
heading = 100.0,
|
||||
debugPoly = true,
|
||||
minZ = 27.0,
|
||||
maxZ = 32.0,
|
||||
},
|
||||
},
|
||||
{
|
||||
{
|
||||
action = function()
|
||||
openStorage()
|
||||
end,
|
||||
icon = "fas fa-box",
|
||||
job = "police",
|
||||
label = "Open Storage",
|
||||
},
|
||||
}, 2.0)
|
||||
```
|
||||
|
||||
- **createCircleTarget(data, opts, dist)**
|
||||
|
||||
- Creates an interactable circular zone.
|
||||
- **Example:**
|
||||
```lua
|
||||
createCircleTarget({
|
||||
name = 'centralPark',
|
||||
coords = vector3(200.0, 300.0, 40.0),
|
||||
radius = 50.0,
|
||||
options = { debugPoly = false }
|
||||
}, {
|
||||
{ icon = "fas fa-tree", label = "Relax", action = relaxAction }
|
||||
}, 2.0)
|
||||
```
|
||||
|
||||
- **createModelTarget(models, opts, dist)**
|
||||
|
||||
- Adds interactions to all matching models globally.
|
||||
- **Example:**
|
||||
```lua
|
||||
createModelTarget({ model1, model2 },
|
||||
{
|
||||
{
|
||||
action = function()
|
||||
openStorage()
|
||||
end,
|
||||
icon = "fas fa-box",
|
||||
job = "police",
|
||||
label = "Open Storage",
|
||||
},
|
||||
}, 2.0)
|
||||
```
|
||||
|
||||
- **removeEntityTarget(entity)**
|
||||
|
||||
- Removes all targets linked to the specified entity.
|
||||
- **Example:**
|
||||
```lua
|
||||
removeEntityTarget(vehicle)
|
||||
```
|
||||
|
||||
- **removeZoneTarget(target)**
|
||||
|
||||
- Removes a named zone-based target.
|
||||
- **Example:**
|
||||
```lua
|
||||
removeZoneTarget("shop_box")
|
||||
```
|
||||
|
||||
- **removeModelTarget(model)**
|
||||
|
||||
- Removes interactions tied to a model globally.
|
||||
- **Example:**
|
||||
```lua
|
||||
removeModelTarget("prop_vend_soda")
|
||||
```
|
||||
63
documentation/main_functions/vehicles.md
Normal file
63
documentation/main_functions/vehicles.md
Normal file
@@ -0,0 +1,63 @@
|
||||
### vehicles.lua
|
||||
|
||||
This module provides utilities for reading, modifying, and interacting with vehicle properties and positioning.
|
||||
|
||||
- **searchCar(vehicle)**
|
||||
|
||||
- Searches the 'Vehicles' table for a specific vehicle's details.
|
||||
- If the vehicle differs from the last searched, it retrieves its model and updates the carInfo table.
|
||||
- The table includes the vehicle's name, price, and class information.
|
||||
- **Example:**
|
||||
```lua
|
||||
local info = searchCar(vehicleEntity)
|
||||
print(info.name, info.price, info.class.name, info.class.index)
|
||||
```
|
||||
|
||||
- **getVehicleProperties(vehicle)**
|
||||
|
||||
- Retrieves the properties of a given vehicle using the active framework.
|
||||
- **Example:**
|
||||
```lua
|
||||
local props = getVehicleProperties(vehicle)
|
||||
if props then
|
||||
print(json.encode(props))
|
||||
end
|
||||
```
|
||||
|
||||
- **setVehicleProperties(vehicle, props)**
|
||||
|
||||
- Sets the properties of a given vehicle if changes are detected.
|
||||
- It compares the current properties with the new ones and applies the update using the active framework.
|
||||
- **Example:**
|
||||
```lua
|
||||
setVehicleProperties(vehicle, props)
|
||||
```
|
||||
|
||||
- **checkDifferences(vehicle, newProps)**
|
||||
|
||||
- Checks for differences between the current and new vehicle properties.
|
||||
- Compares properties using JSON encoding for deep comparison and logs differences.
|
||||
- **Example:**
|
||||
```lua
|
||||
if checkDifferences(vehicleEntity, newProperties) then
|
||||
setVehicleProperties(vehicleEntity, newProperties)
|
||||
end
|
||||
```
|
||||
|
||||
- **pushVehicle(entity)**
|
||||
|
||||
- This function ensures that the vehicle is controlled by the current player and is set as a mission entity.
|
||||
- It requests network control and sets the vehicle accordingly to synchronize changes across clients.
|
||||
- **Example:**
|
||||
```lua
|
||||
pushVehicle(vehicle)
|
||||
```
|
||||
|
||||
- **getClosestVehicle(coords, src)**
|
||||
|
||||
- Finds the closest vehicle to the specified coordinates.
|
||||
- The function uses different APIs based on whether a source is provided.
|
||||
- **Example:**
|
||||
```lua
|
||||
local closestVeh, distance = getClosestVehicle({ x = 100, y = 200, z = 30 }, source)
|
||||
```
|
||||
37
documentation/main_functions/wrapperfunctions.md
Normal file
37
documentation/main_functions/wrapperfunctions.md
Normal file
@@ -0,0 +1,37 @@
|
||||
### wrapperfunctions.lua
|
||||
|
||||
Provides wrapper compatibility functions for command and inventory stash systems across different frameworks (OX, QB, ESX, QS, etc).
|
||||
|
||||
- **registerCommand(command, options)**
|
||||
|
||||
⚠️ Server Side Only
|
||||
- Registers a command using the appropriate framework's API.
|
||||
- **Parameters:**
|
||||
- `command`: Command name (string)
|
||||
- `options`: Table including help, params, callback, autocomplete, restrictedGroup
|
||||
- **Example:**
|
||||
```lua
|
||||
registerCommand("greet", {
|
||||
"Greets the player",
|
||||
{ name = "name", help = "Name of the player to greet" },
|
||||
function(source, args) print("Hello, "..args[1].."!") end,
|
||||
nil,
|
||||
"admin"
|
||||
})
|
||||
```
|
||||
|
||||
- **registerStash(name, label, slots?, weight?, owner?, coords?)**
|
||||
|
||||
⚠️ Server Side Only
|
||||
- Registers a stash using OX, QS, or Origen inventory systems.
|
||||
- **Example:**
|
||||
```lua
|
||||
registerStash(
|
||||
"playerStash",
|
||||
"Player Stash",
|
||||
100,
|
||||
8000000,
|
||||
"player123",
|
||||
{ x = 100.0, y = 200.0, z = 30.0 }
|
||||
)
|
||||
```
|
||||
129
documentation/scaleforms.md
Normal file
129
documentation/scaleforms.md
Normal file
@@ -0,0 +1,129 @@
|
||||
## Scaleforms
|
||||
### debugScaleform.lua
|
||||
This module renders debug text in-game when `debugMode` is enabled. Useful for live diagnostics or UI placement feedback.
|
||||
|
||||
- **debugScaleForm(textTable, loc)**
|
||||
- Displays an overlay of lines of text at the specified screen location.
|
||||
- **Note:** This only works if `debugMode` is set to `true`.
|
||||
- **Parameters:**
|
||||
- `textTable` (`table`): A list of strings to display.
|
||||
- `loc` (`vector2`, optional): Top-left anchor point on screen (default: `vec2(0.05, 0.65)`).
|
||||
- **Example:**
|
||||
```lua
|
||||
CreateThread(function()
|
||||
while true do
|
||||
debugScaleForm({
|
||||
"Line 1: Debug info",
|
||||
"Line 2: More info"
|
||||
})
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
```
|
||||
|
||||
### instructionalButtons.lua
|
||||
This module renders instructional button prompts using native scaleforms in GTA V and RedM.
|
||||
|
||||
⚠️ **Note:** Because it uses native scaleforms, it must be run inside a `while` loop to remain visible.
|
||||
|
||||
- **makeInstructionalButtons(info)**
|
||||
- Draws instructional buttons using the GTA scaleform `instructional_buttons`.
|
||||
- **Parameters:**
|
||||
- `info` (`table`): An array of tables, where each entry contains:
|
||||
- `keys` (`table`): Control key codes (e.g., `{38, 29}`).
|
||||
- `text` (`string`): The label for the button.
|
||||
- **Example:**
|
||||
```lua
|
||||
CreateThread(function()
|
||||
while true do
|
||||
makeInstructionalButtons({
|
||||
{ keys = {38, 29}, text = "Open Menu" },
|
||||
{ keys = {45}, text = "Close Menu" }
|
||||
})
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
```
|
||||
|
||||
- **makeRedInstructionalButtons(info, title)**
|
||||
- Experimental: Displays prompts using RedM-style `PromptSetGroup` API.
|
||||
- **Note:** Still must be run in a loop for visibility.
|
||||
- **Example:**
|
||||
```lua
|
||||
CreateThread(function()
|
||||
while true do
|
||||
makeRedInstructionalButtons({
|
||||
{ keys = {0x760A9C6F}, text = "Mount Horse" },
|
||||
{ keys = {0x4CC0E2FE}, text = "Dismount" }
|
||||
}, "Horse Controls")
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
```
|
||||
|
||||
### scaleform_basic.lua
|
||||
This module includes helper functions for 3D text rendering and UI overlays using basic native scaleform techniques.
|
||||
|
||||
- **DrawText3D(coord, text, highlight)**
|
||||
|
||||
- Draws 3D text in the world at the given coordinates, with optional highlight.
|
||||
- Includes a semi-transparent black background box for visibility.
|
||||
- **Parameters:**
|
||||
- `coord` (`vector3`): World position to draw text.
|
||||
- `text` (`string`): Text content.
|
||||
- `highlight` (`boolean`, optional): Highlights `~w~` sections with yellow.
|
||||
- **Example:**
|
||||
```lua
|
||||
CreateThread(function()
|
||||
while true do
|
||||
DrawText3D(vector3(100, 200, 300), "Hello World", true)
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
```
|
||||
|
||||
- **DisplayHelpMsg(text)**
|
||||
- Shows a help message in the top-left corner of the screen.
|
||||
- **Example:**
|
||||
```lua
|
||||
DisplayHelpMsg("Press E to interact")
|
||||
```
|
||||
|
||||
- **displaySpinner(text)**
|
||||
- Shows a busy spinner with a message (e.g., "Saving...").
|
||||
- **Example:**
|
||||
```lua
|
||||
displaySpinner("Saving data...")
|
||||
```
|
||||
|
||||
- **stopSpinner()**
|
||||
- Hides any active busy spinner (client-only).
|
||||
- **Example:**
|
||||
```lua
|
||||
stopSpinner()
|
||||
```
|
||||
|
||||
### timerBars.lua
|
||||
This module provides a native scaleform-based timer bar HUD. Ideal for displaying tasks, loading indicators, or time-sensitive objectives.
|
||||
|
||||
- **createTimerHud(title, data, alpha)**
|
||||
|
||||
⚠️ This was an attempt to recreate the gta native shooting ranges )fairly specific use case)
|
||||
- Draws a timer bar with custom label and right-aligned values using the native GTA HUD system.
|
||||
- **Parameters:**
|
||||
- `title` (`string`): Title/header displayed on the bar.
|
||||
- `data` (`table`): List of `label = value` entries to display (max 4 rows).
|
||||
- `alpha` (`number`, optional): Opacity of the bar (0-255).
|
||||
- **Example:**
|
||||
```lua
|
||||
CreateThread(function()
|
||||
while true do
|
||||
createTimerHud("Timer Bar", {
|
||||
{ stat = "Health", value = "85%" },
|
||||
{ stat = "Armor", value = "50%", multi = 2 },
|
||||
{ stat = "Stamina", value = "100%" },
|
||||
}, 180)
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
```
|
||||
303
frameworkCache.lua
Normal file
303
frameworkCache.lua
Normal file
@@ -0,0 +1,303 @@
|
||||
--[[
|
||||
Cached Resource Initialization Module
|
||||
--------------------------------------
|
||||
Initializes shared resource data (Items, Vehicles, Jobs, Gangs) once and caches it
|
||||
to improve performance and reduce redundant data fetching across scripts.
|
||||
]]
|
||||
|
||||
-- Define resource names used in different frameworks
|
||||
local Exports = {
|
||||
QBExport = "qb-core",
|
||||
QBXExport = "qbx_core",
|
||||
ESXExport = "es_extended",
|
||||
OXCoreExport = "ox_core",
|
||||
|
||||
OXInv = "ox_inventory",
|
||||
QBInv = "qb-inventory",
|
||||
PSInv = "ps-inventory",
|
||||
QSInv = "qs-inventory",
|
||||
CoreInv = "core_inventory",
|
||||
CodeMInv = "codem-inventory",
|
||||
OrigenInv = "origen_inventory",
|
||||
TgiannInv = "tgiann-inventory",
|
||||
JPRInv = "jpr-inventory",
|
||||
|
||||
OXLibExport = "ox_lib",
|
||||
|
||||
QBMenuExport = "qb-menu",
|
||||
|
||||
QBTargetExport = "qb-target",
|
||||
OXTargetExport = "ox_target",
|
||||
|
||||
-- REDM
|
||||
RSGExport = "rsg-core",
|
||||
RSGInv = "rsg-inventory"
|
||||
}
|
||||
|
||||
-- Prevent reloading if cache is already initialized
|
||||
if _G.__jimBridgeDataCache then return end
|
||||
_G.__jimBridgeDataCache = {}
|
||||
local cache = _G.__jimBridgeDataCache
|
||||
|
||||
-- Helper function to check if resource exists in server (instead of if it is already started)
|
||||
local function checkExists(resourceName)
|
||||
return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped")
|
||||
end
|
||||
|
||||
-- Ensure oxmysql resource is loaded
|
||||
local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua')))
|
||||
fileLoader()
|
||||
|
||||
if checkExists(Exports.OXCoreExport) then
|
||||
-- Detected OX_Core in server, wait for it to be started if needed
|
||||
while GetResourceState(Exports.OXCoreExport) ~= "started" do Wait(100) end
|
||||
local fileLoader = assert(load(LoadResourceFile(Exports.OXCoreExport, ('lib/init.lua')), ('@@'..Exports.OXCoreExport..'/lib/init.lua')))
|
||||
fileLoader()
|
||||
end
|
||||
if checkExists(Exports.ESXExport) then
|
||||
-- Detected ESX in server, wait for it to be started if needed
|
||||
while GetResourceState(Exports.ESXExport) ~= "started" do Wait(100) end
|
||||
local fileLoader = assert(load(LoadResourceFile(Exports.ESXExport, ('/imports.lua')), ('@@'..Exports.ESXExport..'/imports.lua')))
|
||||
fileLoader()
|
||||
end
|
||||
|
||||
-- Initialize variables for caching
|
||||
local Items, Vehicles, Jobs, Gangs, Core = nil, nil, nil, nil, nil
|
||||
local itemResource, jobResource, vehResource = "", "", ""
|
||||
|
||||
-- Print just to announce it knows the exports/scripts exist in the server
|
||||
for _, v in pairs(Exports) do
|
||||
if checkExists(v) then
|
||||
print("^6Bridge^7: '^3"..v.."^7' detected")
|
||||
end
|
||||
end
|
||||
|
||||
---------------------
|
||||
---- Load Items -----
|
||||
---------------------
|
||||
-- Items initialization based on detected inventory system
|
||||
if checkExists(Exports.OXInv) then
|
||||
-- Wait for OX Inventory to start if it's not already started
|
||||
while GetResourceState(Exports.OXInv) ~= "started" do Wait(100) end
|
||||
itemResource = Exports.OXInv
|
||||
Items = exports[Exports.OXInv]:Items()
|
||||
|
||||
-- Get Weapon info and duplicate them if they are uppercase
|
||||
-- (duplicate incase anything checks for the uppercase version)
|
||||
for k, v in pairs(Items) do
|
||||
if k:find("WEAPON") then
|
||||
Items[k:lower()] = Items[k]
|
||||
Items[k:lower()].image = k..".png"
|
||||
end
|
||||
Items[k].image = (v.client and v.client.image) and v.client.image:gsub("nui://"..Exports.OXInv.."/web/images/", "") or k..".png"
|
||||
Items[k].hunger = v.client and v.client.hunger
|
||||
Items[k].thirst = v.client and v.client.thirst
|
||||
end
|
||||
|
||||
elseif checkExists(Exports.QBExport) then
|
||||
while GetResourceState(Exports.QBExport) ~= "started" do Wait(100) end
|
||||
itemResource = Exports.QBExport
|
||||
Core = exports[Exports.QBExport]:GetCoreObject()
|
||||
Items = Core.Shared.Items
|
||||
if Items == nil then
|
||||
print("^1ERROR^7: ^1Can NOT find shared ^7Items ^1table^7, ^1possible error in that file^7?")
|
||||
Items = {} -- Fallback to an empty table
|
||||
end
|
||||
|
||||
elseif checkExists(Exports.ESXExport) then
|
||||
itemResource = Exports.ESXExport
|
||||
if GetResourceState(Exports.QSInv):find("start") then
|
||||
Items = exports[Exports.QSInv]:GetItemList()
|
||||
else
|
||||
Items = ESX.GetItems()
|
||||
while not next(Items) do
|
||||
Items = ESX.GetItems()
|
||||
Wait(1000)
|
||||
end
|
||||
end
|
||||
|
||||
elseif checkExists(Exports.RSGExport) then
|
||||
while GetResourceState(Exports.RSGExport) ~= "started" do Wait(100) end
|
||||
itemResource = Exports.RSGExport
|
||||
Core = exports[Exports.RSGExport]:GetCoreObject()
|
||||
Items = Core.Shared.Items
|
||||
if Items == nil then
|
||||
print("^1ERROR^7: ^1Can NOT find shared ^7Items ^1table^7, ^1possible error in that file^7?")
|
||||
Items = {} -- Fallback to an empty table
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
---------------------
|
||||
--- Load Vehicles ---
|
||||
---------------------
|
||||
-- Vehicle loading depending on framework
|
||||
if checkExists(Exports.QBXExport) or checkExists(Exports.QBExport) then
|
||||
vehResource = Exports.QBExport
|
||||
Core = Core or exports[Exports.QBExport]:GetCoreObject()
|
||||
Vehicles = Core.Shared.Vehicles
|
||||
if Vehicles == nil then
|
||||
print("^1ERROR^7: ^1Can NOT find shared ^7Vehicles ^1table^7, ^1possible error in that file^7?")
|
||||
Vehicles = {} -- Fallback to an empty table
|
||||
end
|
||||
|
||||
elseif checkExists(Exports.OXCoreExport) then
|
||||
vehResource = Exports.OXCoreExport
|
||||
Vehicles = {}
|
||||
for k, v in pairs(Ox.GetVehicleData()) do
|
||||
Vehicles[k] = {
|
||||
model = k, hash = GetHashKey(k),
|
||||
price = v.price,
|
||||
name = v.name,
|
||||
brand = v.make
|
||||
}
|
||||
end
|
||||
|
||||
elseif checkExists(Exports.ESXExport) then
|
||||
vehResource = Exports.ESXExport
|
||||
while not MySQL do Wait(1000) end
|
||||
Vehicles = {}
|
||||
for _, v in pairs(MySQL.query.await('SELECT model, price, name FROM vehicles')) do
|
||||
Vehicles[v.model] = {
|
||||
model = v.model,
|
||||
hash = GetHashKey(v.model),
|
||||
price = v.price,
|
||||
name = v.name,
|
||||
}
|
||||
end
|
||||
|
||||
elseif checkExists(Exports.RSGExport) then
|
||||
vehResource = Exports.RSGExport
|
||||
Core = Core or exports[Exports.RSGExport]:GetCoreObject()
|
||||
Vehicles = Core.Shared.Vehicles
|
||||
if Vehicles == nil then
|
||||
print("^1ERROR^7: ^1Can NOT find shared ^7Vehicles ^1table^7, ^1possible error in that file^7?")
|
||||
Vehicles = {} -- Fallback to an empty table
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
---------------------
|
||||
----- Load Jobs -----
|
||||
---------------------
|
||||
-- Jobs loading based on framework
|
||||
if checkExists(Exports.QBXExport) then
|
||||
jobResource = Exports.QBXExport
|
||||
Core = Core or exports[Exports.QBXExport]:GetCoreObject()
|
||||
Jobs, Gangs = exports[Exports.QBXExport]:GetJobs(), exports[Exports.QBXExport]:GetGangs()
|
||||
if Jobs == nil then
|
||||
print("^1ERROR^7: ^1Can NOT find shared ^7Jobs ^1table^7, ^1possible error in that file^7?")
|
||||
Jobs = {} -- Fallback to an empty table
|
||||
end
|
||||
|
||||
elseif checkExists(Exports.OXCoreExport) then
|
||||
jobResource = Exports.OXCoreExport
|
||||
Jobs = {}
|
||||
while not MySQL do Wait(1000) end
|
||||
local tempJobs = MySQL.query.await('SELECT * FROM `ox_groups`')
|
||||
local tempGrades = MySQL.query.await('SELECT * FROM `ox_group_grades`')
|
||||
local gradeMap = {}
|
||||
for _, grade in pairs(tempGrades) do
|
||||
gradeMap[grade.group] = gradeMap[grade.group] or {}
|
||||
gradeMap[grade.group][grade.grade] = { name = grade.label }
|
||||
end
|
||||
for _, job in pairs(tempJobs) do
|
||||
Jobs[job.name] = {
|
||||
label = job.label,
|
||||
grades = gradeMap[job.name] or {}
|
||||
}
|
||||
end
|
||||
Gangs = Jobs
|
||||
|
||||
elseif checkExists(Exports.QBExport) then
|
||||
jobResource = Exports.QBExport
|
||||
Core = Core or exports[Exports.QBExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
|
||||
elseif checkExists(Exports.ESXExport) then
|
||||
jobResource = Exports.ESXExport
|
||||
ESX = exports[Exports.ESXExport]:getSharedObject()
|
||||
Jobs = ESX.GetJobs()
|
||||
while not next(Jobs) do
|
||||
Wait(100)
|
||||
Jobs = ESX.GetJobs()
|
||||
end
|
||||
for Role, Grades in pairs(Jobs) do
|
||||
-- Check for if user has added grades
|
||||
if Grades.grades == nil or not next(Grades.grades) then
|
||||
goto continue
|
||||
end
|
||||
for grade, info in pairs(Grades.grades) do
|
||||
if info.label and info.label:find("[Bb]oss") then
|
||||
Jobs[Role].grades[grade].isBoss = true
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
local highestGrade = nil
|
||||
for k in pairs(Grades.grades) do
|
||||
local num = tonumber(k)
|
||||
if num and (not highestGrade or num > highestGrade) then
|
||||
highestGrade = num
|
||||
end
|
||||
end
|
||||
|
||||
if highestGrade then
|
||||
Jobs[Role].grades[tostring(highestGrade)].isBoss = true
|
||||
end
|
||||
::continue::
|
||||
end
|
||||
Gangs = Jobs
|
||||
|
||||
elseif checkExists(Exports.RSGExport) then
|
||||
jobResource = Exports.RSGExport
|
||||
Core = Core or exports[Exports.RSGExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
if Jobs == nil then
|
||||
print("^1ERROR^7: ^1Can NOT find shared ^7Jobs ^1table^7, ^1possible error in that file^7?")
|
||||
Jobs = {} -- Fallback to an empty table
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Save to global cache
|
||||
cache.Items = Items
|
||||
cache.Vehicles = Vehicles
|
||||
cache.Jobs = Jobs
|
||||
cache.Gangs = Gangs
|
||||
|
||||
CreateThread(function()
|
||||
local counts = {
|
||||
Items = 0,
|
||||
Vehicles = 0,
|
||||
Jobs = 0,
|
||||
Gangs = 0,
|
||||
}
|
||||
for k, v in pairs(cache) do
|
||||
for count in pairs(v) do
|
||||
counts[k] += 1
|
||||
end
|
||||
end
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Items).."^2 Items from ^7"..itemResource)
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Vehicles).."^2 Vehicles from ^7"..vehResource)
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Jobs).."^2 Jobs from ^7"..jobResource)
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Gangs).."^2 Gangs from ^7"..jobResource)
|
||||
end)
|
||||
|
||||
RegisterNetEvent("jim_bridge:requestCache", function()
|
||||
local src = source
|
||||
TriggerClientEvent("jim_bridge:receiveCache", src, _G.__jimBridgeDataCache)
|
||||
end)
|
||||
|
||||
exports("GetSharedData", function()
|
||||
-- Wait for data to be ready before returning it
|
||||
local timeout = GetGameTimer() + 5000
|
||||
while (
|
||||
not _G.__jimBridgeDataCache or
|
||||
(not _G.__jimBridgeDataCache.Items or next(_G.__jimBridgeDataCache.Items) == nil) or
|
||||
(not _G.__jimBridgeDataCache.Vehicles or next(_G.__jimBridgeDataCache.Vehicles) == nil) or
|
||||
(not _G.__jimBridgeDataCache.Jobs or next(_G.__jimBridgeDataCache.Jobs) == nil)
|
||||
) and GetGameTimer() < timeout do
|
||||
Wait(50)
|
||||
end
|
||||
return _G.__jimBridgeDataCache
|
||||
end)
|
||||
@@ -1,6 +1,6 @@
|
||||
name "Jim_Bridge"
|
||||
author "Jimathy"
|
||||
version "2.0.07"
|
||||
version "2.0.16"
|
||||
description "Framework Bridge By Jimathy"
|
||||
fx_version "cerulean"
|
||||
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
|
||||
@@ -16,4 +16,11 @@ files {
|
||||
}
|
||||
|
||||
-- Version checker
|
||||
server_scripts { '_versioncheck.lua' }
|
||||
server_scripts {
|
||||
'frameworkCache.lua',
|
||||
'_versioncheck.lua'
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'ui_modules/*.lua'
|
||||
}
|
||||
@@ -40,6 +40,7 @@ function onPlayerLoaded(func, onStart)
|
||||
|
||||
if not loaded then
|
||||
local tempFunc = function()
|
||||
Wait(2000)
|
||||
debugPrint("^6Bridge^7: ^2Executing onPlayerLoaded")
|
||||
func()
|
||||
end
|
||||
@@ -49,7 +50,13 @@ function onPlayerLoaded(func, onStart)
|
||||
AddEventHandler('QBCore:Client:OnPlayerLoaded', tempFunc)
|
||||
elseif isStarted(ESXExport) then
|
||||
onPlayerFramework = ESXExport
|
||||
AddEventHandler('esx:playerLoaded', tempFunc)
|
||||
AddEventHandler('esx:playerLoaded', function()
|
||||
if waitForSharedLoad() then
|
||||
if isStarted(ESXExport) then Wait(1000) end
|
||||
tempFunc()
|
||||
end
|
||||
end
|
||||
)
|
||||
elseif isStarted(OXCoreExport) then
|
||||
onPlayerFramework = OXCoreExport
|
||||
AddEventHandler('ox:playerLoaded', tempFunc)
|
||||
@@ -98,11 +105,19 @@ end
|
||||
--- -- Initialization code on resource start.
|
||||
--- end, true)
|
||||
--- ```
|
||||
local hasPrinted = false
|
||||
function onResourceStart(func, thisScript)
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3onResourceStart^7()")
|
||||
AddEventHandler('onResourceStart', function(resourceName)
|
||||
if getScript() == resourceName and (thisScript or true) then
|
||||
func()
|
||||
if waitForSharedLoad() then
|
||||
if not hasPrinted then
|
||||
debugPrint("^6Bridge^7: ^2Shared Load Detected^7.")
|
||||
hasPrinted = true
|
||||
end
|
||||
if isStarted(ESXExport) then Wait(10000) end
|
||||
func()
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
@@ -138,9 +153,7 @@ function waitForLogin()
|
||||
local loggedIn = false
|
||||
|
||||
if isStarted(ESXExport) then
|
||||
debugPrint("^6Bridge^7: ^3ESX waitForLogin^7() ^2running^7")
|
||||
while (GetGameTimer() - startTime) < timeout do
|
||||
while not ESX do Wait(100) end
|
||||
local playerData = ESX.GetPlayerData()
|
||||
if playerData and playerData.job then
|
||||
loggedIn = true
|
||||
@@ -175,4 +188,42 @@ function waitForLogin()
|
||||
debugPrint("^6Bridge^7: ^2Player Login Detected^7.")
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local messageShown = false
|
||||
function waitForSharedLoad()
|
||||
local timeout = 100000 -- 10 seconds in milliseconds
|
||||
local startTime = GetGameTimer()
|
||||
local loaded = true
|
||||
--Wait(1000)
|
||||
local count = {}
|
||||
local loop = 0
|
||||
while ((not Jobs or not next(Jobs)) and (not Items or not next(Items)) and (not Vehicles or not next(Vehicles))) and (GetGameTimer() - startTime) < timeout do
|
||||
if not messageShown then
|
||||
if (not Jobs or not next(Jobs)) then
|
||||
debugPrint("^4Debug^7: ^2Waiting for Jobs to be loaded")
|
||||
end
|
||||
if (not Items or not next(Items)) then
|
||||
debugPrint("^4Debug^7: ^2Waiting for Items to be loaded")
|
||||
end
|
||||
if (not Vehicles or not next(Vehicles)) then
|
||||
debugPrint("^4Debug^7: ^2Waiting for Vehicles to be loaded")
|
||||
end
|
||||
end
|
||||
messageShown = true
|
||||
--print((GetGameTimer() - startTime) < timeout)
|
||||
Wait(1000)
|
||||
if Jobs and Items and Vehicles then
|
||||
--print("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
|
||||
loaded = true
|
||||
break
|
||||
end
|
||||
loop += 1
|
||||
end
|
||||
if not loaded then
|
||||
print("^4Error^7: ^1Timeout reached while waiting for shared load^7.")
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -15,7 +15,7 @@ function compareVersions(current, newest)
|
||||
if c < n then return -1
|
||||
elseif c > n then return 1 end
|
||||
end
|
||||
return 0 -- equal
|
||||
return 0
|
||||
end
|
||||
|
||||
function capitalize(str)
|
||||
@@ -30,54 +30,66 @@ local scriptAuthor = ("^2by ^4"..GetResourceMetadata(getScript(), 'author', nil)
|
||||
print(scriptName.." ^7v"..scriptVersion.."^7 - "..scriptDescription.." "..scriptAuthor.."^7")
|
||||
|
||||
function CheckVersion()
|
||||
if isServer() then
|
||||
if isServer() and GetResourceMetadata(getScript(), 'author', nil) == "Jimathy" then
|
||||
CreateThread(function()
|
||||
Wait(4000)
|
||||
|
||||
local script = getScript()
|
||||
local currentVersionRaw = GetResourceMetadata(script, 'version')
|
||||
|
||||
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/UpdateVersions/master/'..script..'.txt', function(err, newestVersionRaw, headers)
|
||||
if not newestVersionRaw then
|
||||
-- fallback
|
||||
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/'..script..'/master/version.txt', function(err, fallbackVersionRaw, headers)
|
||||
if not fallbackVersionRaw then
|
||||
print("^1Currently unable to run a version check for ^7'^3"..script.."^7' (^3"..currentVersionRaw.."^7)")
|
||||
return
|
||||
end
|
||||
|
||||
fallbackVersionRaw = fallbackVersionRaw:match("[^\r\n]+"):gsub("v", "")
|
||||
local lines = {}
|
||||
for line in fallbackVersionRaw:gmatch("[^\r\n]+") do table.insert(lines, line) end
|
||||
local fallbackVersion = (lines[1] or "0.0.0"):gsub("v", "")
|
||||
local changelog = {}
|
||||
for i = 2, #lines do table.insert(changelog, lines[i]) end
|
||||
|
||||
local compareResult = compareVersions(currentVersionRaw, fallbackVersionRaw)
|
||||
local compareResult = compareVersions(currentVersionRaw, fallbackVersion)
|
||||
if compareResult == 0 then
|
||||
print("^7'^3"..script.."^7' - ^2You are running the latest version^7. (^3"..currentVersionRaw.."^7)")
|
||||
elseif compareResult < 0 then
|
||||
print("^1----------------------------------------------------------------------^7")
|
||||
print("^7'^3"..script.."^7' - ^1You are currently running an outdated version^7! (^3"..currentVersionRaw.."^7 → ^3"..fallbackVersionRaw.."^7)")
|
||||
print("^7'^3"..script.."^7' - ^1You are currently running an outdated version^7! (^3"..currentVersionRaw.."^7 → ^3"..fallbackVersion.."^7)")
|
||||
if #changelog > 0 then
|
||||
for _, line in ipairs(changelog) do
|
||||
print((line:find("http") and "^7" or "^5")..line)
|
||||
end
|
||||
end
|
||||
print("^1----------------------------------------------------------------------^7")
|
||||
SetTimeout(1200000, function()
|
||||
-- Do a naughty repeat message every 20 minutes until the the script is updated
|
||||
CheckVersion()
|
||||
end)
|
||||
SetTimeout(1200000, function() CheckVersion() end)
|
||||
else
|
||||
print("^7'^3"..script.."^7' - ^5You are running a newer version ^7(^3"..currentVersionRaw.."^7 ← ^3"..fallbackVersionRaw.."^7)")
|
||||
print("^7'^3"..script.."^7' - ^5You are running a newer version ^7(^3"..currentVersionRaw.."^7 ← ^3"..fallbackVersion.."^7)")
|
||||
end
|
||||
end)
|
||||
else
|
||||
newestVersionRaw = newestVersionRaw:match("[^\r\n]+"):gsub("v", "")
|
||||
local lines = {}
|
||||
for line in newestVersionRaw:gmatch("[^\r\n]+") do table.insert(lines, line) end
|
||||
local newestVersion = (lines[1] or "0.0.0"):gsub("v", "")
|
||||
local changelog = {}
|
||||
for i = 2, #lines do table.insert(changelog, lines[i]) end
|
||||
|
||||
local compareResult = compareVersions(currentVersionRaw, newestVersionRaw)
|
||||
if compareResult == 0 then
|
||||
local compareResult = compareVersions(currentVersionRaw, newestVersion)
|
||||
if compareResult == 0 then
|
||||
print("^7'^3"..script.."^7' - ^2You are running the latest version^7. (^3"..currentVersionRaw.."^7)")
|
||||
elseif compareResult < 0 then
|
||||
print("^1----------------------------------------------------------------------^7")
|
||||
print("^7'^3"..script.."^7' - ^1You are currently running an outdated version^7! (^3"..currentVersionRaw.."^7 → ^3"..newestVersionRaw.."^7)")
|
||||
print("^7'^3"..script.."^7' - ^1You are currently running an outdated version^7! (^3"..currentVersionRaw.."^7 → ^3"..newestVersion.."^7)")
|
||||
if #changelog > 0 then
|
||||
for _, line in ipairs(changelog) do
|
||||
print((line:find("http") and "^7" or "^5")..line)
|
||||
end
|
||||
end
|
||||
print("^1----------------------------------------------------------------------^7")
|
||||
SetTimeout(1200000, function()
|
||||
-- Do a naughty repeat message every 20 minutes until the the script is updated
|
||||
CheckVersion()
|
||||
end)
|
||||
SetTimeout(1200000, function() CheckVersion() end)
|
||||
else
|
||||
print("^7'^3"..script.."^7' - ^5You are running a newer version ^7(^3"..currentVersionRaw.."^7 ← ^3"..newestVersionRaw.."^7)")
|
||||
print("^7'^3"..script.."^7' - ^5You are running a newer version ^7(^3"..currentVersionRaw.."^7 ← ^3"..newestVersion.."^7)")
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -85,4 +97,4 @@ function CheckVersion()
|
||||
end
|
||||
end
|
||||
|
||||
CheckVersion()
|
||||
CheckVersion()
|
||||
|
||||
@@ -194,7 +194,7 @@ function openMenu(Menu, data)
|
||||
exports[QBMenuExport]:openMenu(Menu)
|
||||
|
||||
elseif Config.System.Menu == "gta" then
|
||||
WarMenu.CreateMenu(tostring(Menu), data.header, data.headertxt or " ", {
|
||||
WarMenu.CreateMenu(tostring(Menu), data.header, " ", {
|
||||
titleColor = { 222, 255, 255 },
|
||||
maxOptionCountOnScreen = 15,
|
||||
width = 0.25,
|
||||
@@ -232,6 +232,7 @@ function openMenu(Menu, data)
|
||||
if pressed and not Menu[k].isMenuHeader then
|
||||
WarMenu.CloseMenu()
|
||||
close = false
|
||||
Wait(10)
|
||||
Menu[k].onSelect()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,25 +1,8 @@
|
||||
--[[
|
||||
Resource Initialization Module
|
||||
--------------------------------
|
||||
This module initializes and loads shared data (Items, Vehicles, Jobs, Gangs) from the
|
||||
various frameworks/inventory systems (OX, QB, ESX, etc.). It also corrects export names,
|
||||
caches framework exports into simple variables, and prints debug information if enabled.
|
||||
]]
|
||||
Items, Vehicles, Jobs, Gangs, Core = {}, nil, nil, nil, nil
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Global Variable Initialization
|
||||
-------------------------------------------------------------
|
||||
Items, Vehicles, Jobs, Gangs, Core, ESX = {}, nil, nil, nil, nil, nil
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Correct QB Inventory Export
|
||||
-------------------------------------------------------------
|
||||
-- Correct ps-invetory to ls-inventory if somehow you still have that
|
||||
-- Shared Exports Initialization
|
||||
Exports.PSInv = isStarted("lj-inventory") and "lj-inventory" or Exports.PSInv
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Framework Exports and Inventory Identifiers
|
||||
-------------------------------------------------------------
|
||||
OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport =
|
||||
Exports.OXLibExport or "",
|
||||
Exports.QBXExport or "",
|
||||
@@ -27,7 +10,7 @@ OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport =
|
||||
Exports.ESXExport or "",
|
||||
Exports.OXCoreExport or ""
|
||||
|
||||
OXInv, QBInv, PSInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv =
|
||||
OXInv, QBInv, PSInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv, JPRInv =
|
||||
Exports.OXInv or "",
|
||||
Exports.QBInv or "",
|
||||
Exports.PSInv or "",
|
||||
@@ -35,253 +18,86 @@ OXInv, QBInv, PSInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv =
|
||||
Exports.CoreInv or "",
|
||||
Exports.CodeMInv or "",
|
||||
Exports.OrigenInv or "",
|
||||
Exports.TgiannInv or ""
|
||||
|
||||
RSGExport, RSGInv =
|
||||
Exports.RSGExport or "",
|
||||
Exports.RSGInv or ""
|
||||
Exports.TgiannInv or "",
|
||||
Exports.JPRInv or ""
|
||||
|
||||
RSGExport, RSGInv = Exports.RSGExport or "", Exports.RSGInv or ""
|
||||
QBMenuExport = Exports.QBMenuExport or ""
|
||||
QBTargetExport, OXTargetExport = Exports.QBTargetExport or "", Exports.OXTargetExport or ""
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Debug: Print Found Exports
|
||||
-------------------------------------------------------------
|
||||
-- Print a list of all exports that are currently started (if debugMode is enabled).
|
||||
for _, v in pairs(Exports) do
|
||||
if isStarted(v) then
|
||||
debugPrint("^6Bridge^7: '^3"..v.."^7' export found")
|
||||
end
|
||||
end
|
||||
|
||||
OxPlayer = nil
|
||||
if isStarted(OXCoreExport) then
|
||||
if not isServer() then
|
||||
OxPlayer = Ox.GetPlayer()
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Resource Variables for Items, Jobs, and Vehicles
|
||||
-------------------------------------------------------------
|
||||
local itemResource, jobResource, vehResource = "", "", ""
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Loading Items
|
||||
-------------------------------------------------------------
|
||||
-- Load and compile shared items from the detected inventory system.
|
||||
if isStarted(OXInv) then
|
||||
itemResource = OXInv
|
||||
Items = exports[OXInv]:Items()
|
||||
for k, v in pairs(Items) do
|
||||
if v.client and v.client.image then
|
||||
Items[k].image = (v.client.image):gsub("nui://"..OXInv.."/web/images/", "")
|
||||
else
|
||||
Items[k].image = k..".png"
|
||||
end
|
||||
Items[k].hunger = v.client and v.client.hunger or nil
|
||||
Items[k].thirst = v.client and v.client.thirst or nil
|
||||
end
|
||||
|
||||
elseif isStarted(QBExport) then
|
||||
itemResource = QBExport
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Items = Core and Core.Shared.Items or nil
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
RegisterNetEvent('QBCore:Client:UpdateObject', function()
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Items = Core and Core.Shared.Items or nil
|
||||
end)
|
||||
end
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
itemResource = ESXExport
|
||||
ESX = exports[ESXExport]:getSharedObject()
|
||||
while ESX == nil do
|
||||
print("Waiting for ESX")
|
||||
Wait(0)
|
||||
end
|
||||
CreateThread(function()
|
||||
while not ESX do Wait(0) end
|
||||
if isServer() then
|
||||
Items = ESX.GetItems()
|
||||
while not createCallback do Wait(100) end
|
||||
createCallback(getScript()..":getItems", function(source)
|
||||
return Items
|
||||
end)
|
||||
end
|
||||
if not isServer() then
|
||||
Items = triggerCallback(getScript()..":getItems")
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Items).." ^3Items^2 from ^7"..itemResource)
|
||||
end
|
||||
end)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
itemResource = RSGExport
|
||||
Core = Core or exports[RSGExport]:GetCoreObject()
|
||||
Items = Core and Core.Shared.Items or nil
|
||||
RegisterNetEvent('RSGCore:Client:UpdateObject', function()
|
||||
Core = Core or exports[RSGExport]:GetCoreObject()
|
||||
Items = Core and Core.Shared.Items or nil
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
if itemResource == nil then
|
||||
print("^4ERROR^7: ^2No Item info detected ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
else
|
||||
while not Items do Wait(100) end
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Items).." ^3Items^2 from ^7"..itemResource)
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Loading Vehicles
|
||||
-------------------------------------------------------------
|
||||
-- Compile vehicles from the detected frameworks into a unified table.
|
||||
if isStarted(QBXExport) or isStarted(QBExport) then
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Vehicles = Core and Core.Shared.Vehicles
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
RegisterNetEvent('QBCore:Client:UpdateObject', function()
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Vehicles = Core and Core.Shared.Vehicles
|
||||
end)
|
||||
end
|
||||
vehResource = QBExport
|
||||
elseif isStarted(RSGExport) then
|
||||
Core = Core or exports[RSGExport]:GetCoreObject()
|
||||
end
|
||||
|
||||
elseif isStarted(OXCoreExport) then
|
||||
Vehicles = {}
|
||||
for k, v in pairs(Ox.GetVehicleData()) do
|
||||
Vehicles[k] = { model = k, hash = GetHashKey(k), price = v.price, name = v.name, brand = v.make }
|
||||
end
|
||||
vehResource = OXCoreExport
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
if IsDuplicityVersion() then
|
||||
CreateThread(function()
|
||||
if isServer() then
|
||||
vehResource = ESXExport
|
||||
createCallback(getScript()..":getVehiclesPrices", function(source)
|
||||
return Vehicles
|
||||
end)
|
||||
while not MySQL do Wait(2000) print("^1Waiting for MySQL to exist") end
|
||||
Vehicles = MySQL.query.await('SELECT model, price, name FROM vehicles')
|
||||
--jsonPrint(Vehicles)
|
||||
--while not createCallback do print("waiting") Wait(100) end
|
||||
local cache = nil
|
||||
local timeout = GetGameTimer() + 5000 -- 5 seconds max wait
|
||||
|
||||
-- Wait until jim_bridge is started and export is available
|
||||
while not cache and GetGameTimer() < timeout do
|
||||
if GetResourceState("jim_bridge"):find("start") then
|
||||
local success, result = pcall(function()
|
||||
return exports["jim_bridge"]:GetSharedData()
|
||||
end)
|
||||
if success and result then
|
||||
cache = result
|
||||
--print(json.encode(cache, {indent = true}))
|
||||
end
|
||||
end
|
||||
Wait(100)
|
||||
end
|
||||
if not isServer() then
|
||||
--while not triggerCallback do print("waiting") Wait(100) end
|
||||
local TempVehicles = triggerCallback(getScript()..":getVehiclesPrices")
|
||||
for _, v in pairs(TempVehicles) do
|
||||
Vehicles = Vehicles or {}
|
||||
|
||||
if not cache then
|
||||
print("^1ERROR^7: ^2jim_bridge export not available after timeout^7.")
|
||||
return
|
||||
end
|
||||
|
||||
Items = cache.Items
|
||||
Vehicles = cache.Vehicles
|
||||
Jobs = cache.Jobs
|
||||
Gangs = cache.Gangs
|
||||
|
||||
debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.")
|
||||
end)
|
||||
else
|
||||
local hasCache = false
|
||||
-- 🔹 Client Side: Request from server
|
||||
_G.__jimBridgeDataCache = {}
|
||||
|
||||
RegisterNetEvent("jim_bridge:receiveCache", function(data)
|
||||
if not hasCache then
|
||||
_G.__jimBridgeDataCache = data
|
||||
hasCache = true
|
||||
else
|
||||
return
|
||||
end
|
||||
end)
|
||||
|
||||
TriggerServerEvent("jim_bridge:requestCache")
|
||||
|
||||
CreateThread(function()
|
||||
while not _G.__jimBridgeDataCache or not next(_G.__jimBridgeDataCache) do Wait(50) end
|
||||
local cache = _G.__jimBridgeDataCache
|
||||
Items = cache.Items or {}
|
||||
Vehicles = cache.Vehicles or {}
|
||||
Jobs = cache.Jobs or {}
|
||||
Gangs = cache.Gangs or {}
|
||||
|
||||
if isStarted(ESXExport) then
|
||||
for _, v in pairs(Vehicles) do
|
||||
Vehicles[v.model] = {
|
||||
model = v.model,
|
||||
hash = GetHashKey(v.model),
|
||||
hash = v.hash,
|
||||
price = v.price,
|
||||
name = v.name,
|
||||
brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper)
|
||||
}
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
Core = Core or exports[RSGExport]:GetCoreObject()
|
||||
Vehicles = Core and Core.Shared.Vehicles
|
||||
RegisterNetEvent('RSGCore:Client:UpdateObject', function()
|
||||
Core = Core or exports[RSGExport]:GetCoreObject()
|
||||
Vehicles = Core and Core.Shared.Vehicles
|
||||
end)
|
||||
vehResource = RSGExport
|
||||
end
|
||||
if vehResource == nil then
|
||||
print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
else
|
||||
CreateThread(function()
|
||||
while not Vehicles do Wait(1000) print("Waiting") end
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..vehResource)
|
||||
end)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Loading Jobs and Gangs
|
||||
-------------------------------------------------------------
|
||||
-- Compile jobs and gangs from the detected framework.
|
||||
if isStarted(QBXExport) then
|
||||
jobResource = QBXExport
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Jobs, Gangs = exports[QBXExport]:GetJobs(), exports[QBXExport]:GetGangs()
|
||||
|
||||
elseif isStarted(OXCoreExport) then
|
||||
jobResource = OXExport
|
||||
CreateThread(function()
|
||||
if isServer() then
|
||||
createCallback(getScript()..":getOxGroups", function(source)
|
||||
Jobs = MySQL.query.await('SELECT * FROM `ox_groups`')
|
||||
return Jobs
|
||||
end)
|
||||
else
|
||||
local TempJobs = triggerCallback(getScript()..":getOxGroups")
|
||||
Jobs = {}
|
||||
for k, v in pairs(TempJobs) do
|
||||
local grades = {}
|
||||
--for i = 1, #v.grades do
|
||||
-- grades[i] = { name = v.grades[i], isboss = (i == #v.grades) }
|
||||
--end
|
||||
Jobs[v.name] = { label = v.label, grades = grades }
|
||||
end
|
||||
Gangs = Jobs
|
||||
end
|
||||
end)
|
||||
|
||||
elseif isStarted(QBExport) then
|
||||
jobResource = QBExport
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
RegisterNetEvent('QBCore:Client:UpdateObject', function()
|
||||
Core = exports[QBExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
end)
|
||||
end
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
ESX = exports[ESXExport]:getSharedObject()
|
||||
if isServer() then
|
||||
Jobs = ESX.GetJobs()
|
||||
for k, v in pairs(Jobs) do
|
||||
local count = countTable(Jobs[k].grades) - 1
|
||||
Jobs[k].grades[tostring(count)].isBoss = true
|
||||
end
|
||||
Gangs = Jobs
|
||||
end
|
||||
CreateThread(function()
|
||||
while not ESX do Wait(0) end
|
||||
if isServer() then
|
||||
createCallback(getScript()..":getJobs", function(source)
|
||||
return Jobs
|
||||
end)
|
||||
end
|
||||
if not isServer() then
|
||||
Jobs = triggerCallback(getScript()..":getJobs")
|
||||
Gangs = Jobs
|
||||
end
|
||||
end)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
jobResource = RSGExport
|
||||
Core = Core or exports[RSGExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
RegisterNetEvent('RSGCore:Client:UpdateObject', function()
|
||||
Core = exports[RSGExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
end)
|
||||
end
|
||||
|
||||
if jobResource == nil then
|
||||
print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
else
|
||||
while not Jobs do Wait(100) end
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Jobs).." ^3Jobs^2 from ^7"..jobResource)
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Gangs).." ^3Gangs^2 from ^7"..jobResource)
|
||||
end
|
||||
@@ -88,6 +88,7 @@ function craftingMenu(data)
|
||||
|
||||
-- Check if the player can carry the required items (server callback).
|
||||
local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable)
|
||||
|
||||
-- Process each recipe to create menu entries.
|
||||
for i = 1, #Recipes do
|
||||
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
|
||||
@@ -106,10 +107,13 @@ function craftingMenu(data)
|
||||
local metaTable = {}
|
||||
-- Build ingredient details.
|
||||
for l, b in pairs(Recipes[i][tostring(k)]) do
|
||||
settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "")
|
||||
local label = Items[l] and Items[l].label or "error - "..l
|
||||
local hasItem = checkStashItem(data.stashName, { [l] = b })
|
||||
local missingMark = not hasItem and " ❌" or " "
|
||||
settext = settext..(settext ~= "" and br or "").."[ x"..b.." ] - "..label..(b > 1 and " x"..b or "")..missingMark
|
||||
|
||||
metaTable[Items[l] and Items[l].label or "error - "..l] = b
|
||||
itemTable[l] = b
|
||||
--Wait(0)
|
||||
end
|
||||
|
||||
while not canCarryTable do Wait(0) end
|
||||
@@ -117,17 +121,17 @@ function craftingMenu(data)
|
||||
setheader = ((metadata and metadata.label) or (Items[tostring(k)] and Items[tostring(k)].label) or "error - "..tostring(k))
|
||||
..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")
|
||||
|
||||
local statusEmoji = disable and " ❌" or not canCarryTable[k] and " 📦" or " ✔️"
|
||||
local statusEmoji = disable and " " or not canCarryTable[k] and " 📦" or " ✔️"
|
||||
local isNew = (Recipes[i]["hasCrafted"] ~= nil and craftedItems[k] == nil) and "✨ " or ""
|
||||
setheader = isNew .. setheader .. statusEmoji
|
||||
|
||||
Menu[#Menu + 1] = {
|
||||
arrow = not disable and canCarryTable[k],
|
||||
arrow = isOx() and (not disable and canCarryTable[k]),
|
||||
isMenuHeader = disable or not canCarryTable[k],
|
||||
icon = invImg((metadata and metadata.image) or tostring(k)),
|
||||
image = invImg((metadata and metadata.image) or tostring(k)),
|
||||
header = setheader,
|
||||
txt = (isStarted(QBMenuExport) or disable) and settext or nil,
|
||||
txt = settext or nil,
|
||||
metadata = metaTable,
|
||||
onSelect = (not disable and canCarryTable[k]) and function()
|
||||
local transdata = {
|
||||
@@ -334,6 +338,10 @@ function makeItem(data)
|
||||
if isInventoryOpen() then
|
||||
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
crafted, crafting = false, false
|
||||
stopTempCam()
|
||||
ClearPedTasks(PlayerPedId())
|
||||
if canReturn then craftingMenu(data) end
|
||||
CraftLock = false
|
||||
return
|
||||
end
|
||||
if crafting and progressBar({
|
||||
@@ -355,8 +363,13 @@ function makeItem(data)
|
||||
if isInventoryOpen() then
|
||||
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
crafted, crafting = false, false
|
||||
stopTempCam()
|
||||
ClearPedTasks(PlayerPedId())
|
||||
if canReturn then craftingMenu(data) end
|
||||
CraftLock = false
|
||||
return
|
||||
end
|
||||
|
||||
if crafted then
|
||||
local craftProp = nil
|
||||
if prop then
|
||||
@@ -368,8 +381,9 @@ function makeItem(data)
|
||||
PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
|
||||
end
|
||||
if isInventoryOpen() then
|
||||
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
--print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
crafted, crafting = false, false
|
||||
crafted, crafting, CraftLock = false, false, false
|
||||
return
|
||||
end
|
||||
if crafting and progressBar({
|
||||
@@ -462,7 +476,9 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
|
||||
stashItems = getStash(name)
|
||||
for k, v in pairs(craftable[ItemMake] or {}) do
|
||||
for _, b in pairs(stashItems or {}) do
|
||||
if k == b.name then itemRemove[k] = v end
|
||||
if k == b.name then
|
||||
itemRemove[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -470,7 +486,9 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
|
||||
stashItems = getStash(stashName)
|
||||
for k, v in pairs(craftable[ItemMake] or {}) do
|
||||
for _, b in pairs(stashItems or {}) do
|
||||
if k == b.name then itemRemove[k] = v end
|
||||
if k == b.name then
|
||||
itemRemove[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -56,6 +56,25 @@ function isServer()
|
||||
return IsDuplicityVersion()
|
||||
end
|
||||
|
||||
function checkExportExists(resource, export)
|
||||
if not resource or not export then return false end
|
||||
|
||||
local exists = false
|
||||
local ok, result = pcall(function()
|
||||
exists = type(exports[resource][export]) == "function"
|
||||
end)
|
||||
|
||||
if ok and exists then
|
||||
debugPrint(("^3Export Check^7: ^5exports^7['^5%s^7']:^5%s^7() ^2Exists^7"):format(resource, export))
|
||||
return true
|
||||
else
|
||||
debugPrint(("^3Export Check^7: ^5exports^7['^5%s^7']:^5%s^7() ^1Doesn^7'^1t Exist^7"):format(resource, export))
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Debugging and JSON Utilities
|
||||
-------------------------------------------------------------
|
||||
@@ -262,7 +281,7 @@ end
|
||||
--- ```
|
||||
function countTable(tbl)
|
||||
local i = 0
|
||||
for _ in pairs(tbl) do i = i + 1 end
|
||||
for _ in pairs(tbl) do i += 1 end
|
||||
return i
|
||||
end
|
||||
|
||||
@@ -474,7 +493,7 @@ end
|
||||
--- end
|
||||
--- ```
|
||||
function ensureNetToVeh(vehNetID)
|
||||
debugPrint("^6Bridge^7: ^3ensureNetToVeh^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..vehNetID.."^7)")
|
||||
--debugPrint("^6Bridge^7: ^3ensureNetToVeh^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..vehNetID.."^7)")
|
||||
local timeout = 100
|
||||
while not NetworkDoesNetworkIdExist(vehNetID) and timeout > 0 do
|
||||
timeout -= 1
|
||||
@@ -502,7 +521,7 @@ end
|
||||
--- end
|
||||
--- ```
|
||||
function ensureNetToEnt(entNetID)
|
||||
debugPrint("^6Bridge^7: ^3ensureNetToEnt^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..entNetID.."^7)")
|
||||
--debugPrint("^6Bridge^7: ^3ensureNetToEnt^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..entNetID.."^7)")
|
||||
local timeout = 100
|
||||
while not NetworkDoesNetworkIdExist(entNetID) and timeout > 0 do
|
||||
timeout -= 1
|
||||
@@ -550,6 +569,24 @@ end
|
||||
|
||||
RegisterNetEvent(getScript()..":server:sendlog", sendServerLog)
|
||||
|
||||
|
||||
-- This function was created to help create random numbers
|
||||
-- When you create a table of items with a random hunger value for example
|
||||
-- `hunger = math.random(10, 20)` this will be set at script start and never change
|
||||
-- using `hunger = {10, 20}` and then calling this function will make it generate a random number every time
|
||||
-- It also fallsback if it simply recieved a number instead of a table
|
||||
-- For example:
|
||||
-- local hunger = {10, 20}
|
||||
-- local hungerAmount = GetRandomTiming(hunger)
|
||||
-- print(hungerAmount) -- number between 10, 20
|
||||
function GetRandomTiming(tbl)
|
||||
if type(tbl) == "table" then
|
||||
return math.random(tbl[1], tbl[2])
|
||||
else
|
||||
return tbl
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Material and Prop Functions
|
||||
-------------------------------------------------------------
|
||||
|
||||
@@ -50,8 +50,9 @@ function hasItem(items, amount, src)
|
||||
|
||||
local count = 0
|
||||
for _, itemData in pairs(grabInv) do
|
||||
--jsonPrint(itemData)
|
||||
if itemData and itemData.name == item then
|
||||
count += (itemData.count or itemData.amount or 1)
|
||||
count += (itemData.amount or itemData.count or 1)
|
||||
end
|
||||
end
|
||||
foundInv = foundInv:gsub("%-", "^7-^6"):gsub("%_", "^7_^6")
|
||||
@@ -67,6 +68,9 @@ function hasItem(items, amount, src)
|
||||
end
|
||||
return true, hasTable
|
||||
end
|
||||
-- if can't find inventory, return false
|
||||
print("^1Error^7: ^1Can't find players inventory for some reason")
|
||||
return false, {}
|
||||
end
|
||||
|
||||
--- Retrieves a player's inventory based on the active inventory system.
|
||||
@@ -134,6 +138,14 @@ function getPlayerInv(src)
|
||||
grabInv = exports[TgiannInv]:GetPlayerItems()
|
||||
end
|
||||
|
||||
elseif isStarted(JPRInv) then
|
||||
foundInv = JPRInv
|
||||
if src then
|
||||
grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
else
|
||||
grabInv = Core.Functions.GetPlayerData().items
|
||||
end
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
foundInv = QBInv
|
||||
if src then
|
||||
@@ -144,8 +156,11 @@ function getPlayerInv(src)
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
foundInv = PSInv
|
||||
if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
else grabInv = Core.Functions.GetPlayerData().items end
|
||||
if src then
|
||||
grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
else
|
||||
grabInv = Core.Functions.GetPlayerData().items
|
||||
end
|
||||
|
||||
elseif ESX and isStarted(ESXExport) then
|
||||
foundInv = ESX
|
||||
@@ -171,41 +186,10 @@ function getPlayerInv(src)
|
||||
return grabInv, foundInv
|
||||
end
|
||||
|
||||
|
||||
function isInventoryOpen()
|
||||
if isStarted(OXInv) then
|
||||
return LocalPlayer.state.invBusy
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
return exports[QSInv]:inInventory()
|
||||
return IsNuiFocused()
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
return exports[OrigenInv]:IsInventoryOpen()
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
return exports[CoreInv]:isInventoryOpen()
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
return false
|
||||
-- CodeM doesn't have a function to check if the inventory is open
|
||||
-- No idea what it uses, so it just skips the check
|
||||
|
||||
elseif isStarted(TgiannInv) then
|
||||
return exports[TgiannInv]:IsInventoryActive()
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
return LocalPlayer.state.inv_busy
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
return LocalPlayer.state.inv_busy
|
||||
|
||||
elseif ESX and isStarted(ESXExport) then
|
||||
return false
|
||||
|
||||
elseif isStarted(RSGInv) then
|
||||
return LocalPlayer.state.inv_busy
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
@@ -240,12 +224,14 @@ function invImg(item)
|
||||
elseif isStarted(OrigenInv) then
|
||||
imgLink = "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
|
||||
|
||||
elseif isStarted(JPRInv) then
|
||||
imgLink = "nui://"..JPRInv.."/html/images/"..(Items[item].image or "")
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
imgLink = "nui://"..QBInv.."/html/images/"..(Items[item].image or "")
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
imgLink = "nui://"..PSInv.."/html/images/"..(Items[item].image or "")
|
||||
|
||||
elseif isStarted(TgiannInv) then
|
||||
imgLink = "nui://inventory_images/images/"..(Items[item].image or "")
|
||||
|
||||
|
||||
@@ -186,6 +186,20 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
invName = TgiannInv
|
||||
exports[TgiannInv]:RemoveItem(src, item, remamount)
|
||||
|
||||
elseif isStarted(JPRInv) then
|
||||
invName = JPRInv
|
||||
while remamount > 0 do
|
||||
if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1, slot) then
|
||||
remamount -= 1
|
||||
else
|
||||
print("^1Error removing "..item.." Amount left: "..remamount)
|
||||
break
|
||||
end
|
||||
end
|
||||
if Config.Crafting ~= nil and Config.Crafting.showItemBox then
|
||||
TriggerClientEvent("inventory:client:ItemBox", src, Items[item], "remove", amount or 1)
|
||||
end
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
invName = QBInv
|
||||
while remamount > 0 do
|
||||
@@ -196,7 +210,7 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
break
|
||||
end
|
||||
end
|
||||
if Config.Crafting.showItemBox then
|
||||
if Config.Crafting ~= nil and Config.Crafting.showItemBox then
|
||||
TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "").."inventory:client:ItemBox", src, Items[item], "remove", amount or 1)
|
||||
end
|
||||
|
||||
@@ -210,7 +224,7 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
break
|
||||
end
|
||||
end
|
||||
if Config.Crafting.showItemBox then
|
||||
if Config.Crafting ~= nil and Config.Crafting.showItemBox then
|
||||
TriggerClientEvent("inventory:client:ItemBox", src, Items[item], "remove", amount or 1)
|
||||
end
|
||||
|
||||
@@ -223,7 +237,7 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
break
|
||||
end
|
||||
end
|
||||
if Config.Crafting.showItemBox then
|
||||
if Config.Crafting ~= nil and Config.Crafting.showItemBox then
|
||||
TriggerClientEvent("rsg-inventory:client:ItemBox", src, Items[item], "remove", amount or 1)
|
||||
end
|
||||
|
||||
@@ -252,6 +266,7 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
else
|
||||
local amountToAdd = amount or 1
|
||||
if isStarted(OXInv) then invName = OXInv
|
||||
jsonPrint(info)
|
||||
exports[OXInv]:AddItem(src, item, amountToAdd, info, slot)
|
||||
|
||||
elseif isStarted(QSInv) then invName = QSInv
|
||||
@@ -269,6 +284,13 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
elseif isStarted(TgiannInv) then invName = TgiannInv
|
||||
exports[TgiannInv]:AddItem(src, item, amountToAdd, slot, info)
|
||||
|
||||
elseif isStarted(JPRInv) then invName = JPRInv
|
||||
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info) then
|
||||
if Config.Crafting ~= nil and Config.Crafting.showItemBox then
|
||||
TriggerClientEvent("ps-inventory:client:ItemBox", src, Items[item], "add", amountToAdd)
|
||||
end
|
||||
end
|
||||
|
||||
elseif isStarted(QBInv) then invName = QBInv
|
||||
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info) then
|
||||
TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "").."inventory:client:ItemBox", src, Items[item], "add", amountToAdd)
|
||||
@@ -276,7 +298,7 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
|
||||
elseif isStarted(PSInv) then invName = PSInv
|
||||
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info) then
|
||||
if Config.Crafting.showItemBox then
|
||||
if Config.Crafting ~= nil and Config.Crafting.showItemBox then
|
||||
TriggerClientEvent("ps-inventory:client:ItemBox", src, Items[item], "add", amountToAdd)
|
||||
end
|
||||
end
|
||||
@@ -378,7 +400,7 @@ end
|
||||
function getDurability(item)
|
||||
local lowestSlot = 100
|
||||
local durability = nil
|
||||
if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) then
|
||||
if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) or isStarted(JPRInv) then
|
||||
local itemcheck = Core.Functions.GetPlayerData().items
|
||||
for k, v in pairs(itemcheck) do
|
||||
if v.name == item then
|
||||
@@ -487,7 +509,7 @@ end
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":server:setMetaData", function(data)
|
||||
local src = source
|
||||
if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) then
|
||||
if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) or isStarted(JPRInv) then
|
||||
debugPrint(src, data.item, 1, data.slot)
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
Player.PlayerData.items[data.slot].info = data.metadata
|
||||
@@ -625,6 +647,22 @@ function canCarry(itemTable, src)
|
||||
resultTable[k] = exports[TgiannInv]:CanCarryItem(source, k, v)
|
||||
end
|
||||
|
||||
elseif isStarted(JPRInv) then
|
||||
local items = getPlayerInv(src)
|
||||
local totalWeight = 0
|
||||
if not items then return false end
|
||||
for _, item in pairs(items) do
|
||||
totalWeight += (item.weight * item.amount)
|
||||
end
|
||||
for k, v in pairs(itemTable) do
|
||||
local itemInfo = Items[k]
|
||||
if not itemInfo then
|
||||
resultTable[k] = true
|
||||
else
|
||||
resultTable[k] = (totalWeight + (itemInfo.weight * v)) <= InventoryWeight
|
||||
end
|
||||
end
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
if QBInvNew then
|
||||
for k, v in pairs(itemTable) do
|
||||
@@ -639,7 +677,7 @@ function canCarry(itemTable, src)
|
||||
end
|
||||
for k, v in pairs(itemTable) do
|
||||
local itemInfo = Items[k]
|
||||
if not itemInfo and not Player.Offline then
|
||||
if not itemInfo then
|
||||
resultTable[k] = true
|
||||
else
|
||||
resultTable[k] = (totalWeight + (itemInfo.weight * v)) <= InventoryWeight
|
||||
@@ -656,7 +694,7 @@ function canCarry(itemTable, src)
|
||||
end
|
||||
for k, v in pairs(itemTable) do
|
||||
local itemInfo = Items[k]
|
||||
if not itemInfo and not Player.Offline then
|
||||
if not itemInfo then
|
||||
resultTable[k] = true
|
||||
else
|
||||
resultTable[k] = (totalWeight + (itemInfo.weight * v)) <= InventoryWeight
|
||||
@@ -796,3 +834,23 @@ else
|
||||
end, true)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Check Item Existance - return boolean(true,false)
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- checks whether an item exists in your item database
|
||||
---
|
||||
--- @param item string The item name.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local item = "apple"
|
||||
--- if doesItemExist(item) then print("item exists") end
|
||||
--- ```
|
||||
function doesItemExist(item)
|
||||
if not item or item == "" then return false end
|
||||
if Items[item] ~= nil then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
@@ -46,7 +46,7 @@ function makeBossRoles(role)
|
||||
local data = (Jobs and Jobs[role]) or (Gangs and Gangs[role])
|
||||
if data then
|
||||
for grade, info in pairs(data.grades) do
|
||||
if info.isboss or info.bankAuth then
|
||||
if info.isboss or info.bankAuth or info.isBoss then
|
||||
boss[role] = boss[role] and math.min(boss[role], tonumber(grade)) or tonumber(grade)
|
||||
end
|
||||
end
|
||||
@@ -231,3 +231,16 @@ function useDoor(data)
|
||||
DoScreenFadeIn(1000)
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
|
||||
function openBossMenu(isGang, group)
|
||||
if isStarted("qb-management") then
|
||||
if isGang then
|
||||
TriggerEvent("qb-gangmenu:client:OpenMenu")
|
||||
else
|
||||
TriggerEvent("qb-bossmenu:client:OpenMenu")
|
||||
end
|
||||
elseif isStarted("qbx_management") then
|
||||
exports["qbx_management"]:OpenBossMenu(isGang and "gang" or "job")
|
||||
end
|
||||
end
|
||||
@@ -54,7 +54,7 @@ function makeBlip(data)
|
||||
AddTextComponentString(tostring(data.name))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
-- Handle preview image if certain resources are running
|
||||
if isStarted("fs_smallresources") or isStarted("blip_info") or isStarted("blipinfo") then
|
||||
if isStarted("jim-blipcontroller") then
|
||||
if data.preview then
|
||||
local txname = string.gsub(tostring(data.name..'preview'..string.gsub(data.coords.z, "%.", "")), "[ ()~]", "")
|
||||
if data.preview:find("http") or data.preview:find("nui") then
|
||||
@@ -62,8 +62,11 @@ function makeBlip(data)
|
||||
else
|
||||
CreateRuntimeTextureFromImage(scriptTxd, txname, data.preview)
|
||||
end
|
||||
exports["fs_smallresources"]:SetBlipInfoImage(blip, getScript()..'scriptTxd', txname)
|
||||
exports["fs_smallresources"]:SetBlipInfoTitle(blip, data.name, false)
|
||||
exports["jim-blipcontroller"]:ShowBlipInfo(blip, {
|
||||
title = data.name,
|
||||
dict = getScript()..'scriptTxd',
|
||||
tex = txname,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -50,18 +50,10 @@ function triggerNotify(title, message, type, src)
|
||||
TriggerClientEvent('ox_lib:notify', src, { title = title, description = message, type = type or "success" })
|
||||
end
|
||||
elseif Config.System.Notify == "gta" then
|
||||
if isStarted("jim-gtaui") then
|
||||
if not src then
|
||||
TriggerEvent("jim-gtaui:Notify", title, message, type)
|
||||
else
|
||||
TriggerClientEvent("jim-gtaui:Notify", src, title, message, type)
|
||||
end
|
||||
if not src then
|
||||
exports.jim_bridge:Notify(title, message, type)
|
||||
else
|
||||
if not src then
|
||||
TriggerEvent(getScript()..":DisplayGTANotify", title, message)
|
||||
else
|
||||
TriggerClientEvent(getScript()..":DisplayGTANotify", src, title, message)
|
||||
end
|
||||
TriggerClientEvent("jim-bridge:Notify", src, title, message, type)
|
||||
end
|
||||
elseif Config.System.Notify == "esx" then
|
||||
if not src then
|
||||
@@ -116,25 +108,25 @@ end)
|
||||
--- ```lua
|
||||
--- TriggerEvent(getScript()..":DisplayGTANotify", "taxiname", "Taxi service has arrived.")
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":DisplayGTANotify", function(title, text)
|
||||
local iconTable = {}
|
||||
if getScript() == "jim-npcservice" then
|
||||
iconTable = {
|
||||
[Loc[Config.Lan].notify["taxiname"]] = "CHAR_TAXI",
|
||||
[Loc[Config.Lan].notify["limoname"]] = "CHAR_CASINO",
|
||||
[Loc[Config.Lan].notify["ambiname"]] = "CHAR_CALL911",
|
||||
[Loc[Config.Lan].notify["pilotname"]] = "CHAR_DEFAULT",
|
||||
[Loc[Config.Lan].notify["planename"]] = "CHAR_BOATSITE2",
|
||||
[Loc[Config.Lan].notify["heliname"]] = "CHAR_BOATSITE2",
|
||||
}
|
||||
end
|
||||
|
||||
BeginTextCommandThefeedPost("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(text)
|
||||
EndTextCommandThefeedPostMessagetext(
|
||||
iconTable[title] or "CHAR_DEFAULT",
|
||||
iconTable[title] or "CHAR_DEFAULT",
|
||||
true, 1, title, nil, text
|
||||
)
|
||||
EndTextCommandThefeedPostTicker(true, false)
|
||||
end)
|
||||
--RegisterNetEvent(getScript()..":DisplayGTANotify", function(title, text)
|
||||
-- local iconTable = {}
|
||||
-- if getScript() == "jim-npcservice" then
|
||||
-- iconTable = {
|
||||
-- [Loc[Config.Lan].notify["taxiname"]] = "CHAR_TAXI",
|
||||
-- [Loc[Config.Lan].notify["limoname"]] = "CHAR_CASINO",
|
||||
-- [Loc[Config.Lan].notify["ambiname"]] = "CHAR_CALL911",
|
||||
-- [Loc[Config.Lan].notify["pilotname"]] = "CHAR_DEFAULT",
|
||||
-- [Loc[Config.Lan].notify["planename"]] = "CHAR_BOATSITE2",
|
||||
-- [Loc[Config.Lan].notify["heliname"]] = "CHAR_BOATSITE2",
|
||||
-- }
|
||||
-- end
|
||||
--
|
||||
-- BeginTextCommandThefeedPost("STRING")
|
||||
-- AddTextComponentSubstringKeyboardDisplay(text)
|
||||
-- EndTextCommandThefeedPostMessagetext(
|
||||
-- iconTable[title] or "CHAR_DEFAULT",
|
||||
-- iconTable[title] or "CHAR_DEFAULT",
|
||||
-- true, 1, title, nil, text
|
||||
-- )
|
||||
-- EndTextCommandThefeedPostTicker(true, false)
|
||||
--end)
|
||||
@@ -73,6 +73,11 @@ function sendPhoneMail(data)
|
||||
TriggerServerEvent('qb-phone:server:sendNewMail', mailData)
|
||||
end,
|
||||
},
|
||||
{ name = "npwd_qbx_mail",
|
||||
send = function(mailData)
|
||||
TriggerServerEvent('qb-phone:server:sendNewMail', mailData)
|
||||
end,
|
||||
},
|
||||
{ name = "jpr-phonesystem",
|
||||
send = function(mailData)
|
||||
TriggerServerEvent(getScript()..":jpr:SendMail", mailData)
|
||||
@@ -85,23 +90,125 @@ function sendPhoneMail(data)
|
||||
},
|
||||
}
|
||||
|
||||
local activePhone = nil
|
||||
-- Check each phone system in order and use the first active one.
|
||||
for _, phone in ipairs(phoneSystems) do
|
||||
if isStarted(phone.name) then
|
||||
activePhone = phone.name
|
||||
debugPrint("^6Bridge^7[^3"..phone.name.."^7]: ^2Sending mail to player")
|
||||
phone.send(data)
|
||||
break
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if activePhone then
|
||||
debugPrint("^6Bridge^7[^3"..activePhone.."^7]: ^2Sending mail to player")
|
||||
else
|
||||
print("^6Bridge^7: ^1ERROR ^2Sending mail to player ^7- ^2No supported phone found")
|
||||
end
|
||||
print("^6Bridge^7: ^1ERROR ^2Sending mail to player ^7- ^2No supported phone found")
|
||||
return false
|
||||
end
|
||||
|
||||
function sendPhoneInvoice(data)
|
||||
if not data.src then return end
|
||||
-- Define each supported phone system and its corresponding mail-sending function.
|
||||
local phoneSystems = {
|
||||
{
|
||||
name = "qb-phone",
|
||||
send = function(mailData)
|
||||
-- Defensive check for required fields
|
||||
local required = { "billedCitizenid", "amount", "job", "name", "billerCitizenid", "src" }
|
||||
for _, field in ipairs(required) do
|
||||
if mailData[field] == nil then
|
||||
print("^1[jim-payments] ERROR:^0 Missing field '" .. field .. "' in mailData")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Safe insert with all parameters present
|
||||
MySQL.Async.insert(
|
||||
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
|
||||
{
|
||||
mailData.billedCitizenid,
|
||||
mailData.amount,
|
||||
mailData.job,
|
||||
mailData.name,
|
||||
mailData.billerCitizenid
|
||||
},
|
||||
function(id)
|
||||
if id then
|
||||
TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', mailData.src, id, mailData.name, mailData.job, mailData.billerCitizenid, mailData.amount, GetInvokingResource())
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
TriggerClientEvent('qb-phone:RefreshPhone', mailData.src)
|
||||
end
|
||||
},
|
||||
{
|
||||
name = "codem-phone",
|
||||
send = function(mailData)
|
||||
-- Defensive check for required fields
|
||||
local required = { "billedCitizenid", "amount", "job", "name", "billerCitizenid", "src" }
|
||||
for _, field in ipairs(required) do
|
||||
if mailData[field] == nil then
|
||||
print("^1[jim-payments] ERROR:^0 Missing field '" .. field .. "' in mailData")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Safe insert with all parameters present
|
||||
MySQL.Async.insert(
|
||||
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
|
||||
{
|
||||
mailData.billedCitizenid,
|
||||
mailData.amount,
|
||||
mailData.job,
|
||||
mailData.name,
|
||||
mailData.billerCitizenid
|
||||
},
|
||||
function(id)
|
||||
-- if id then
|
||||
-- TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', mailData.src, id, mailData.name, mailData.job, mailData.billerCitizenid, mailData.amount, GetInvokingResource())
|
||||
-- end
|
||||
end
|
||||
)
|
||||
|
||||
|
||||
end
|
||||
},
|
||||
{
|
||||
name = "gks-phone",
|
||||
send = function(mailData)
|
||||
-- Defensive check for required fields
|
||||
local required = { "billedCitizenid", "amount", "job", "name", "billerCitizenid", "label" }
|
||||
for _, field in ipairs(required) do
|
||||
if mailData[field] == nil then
|
||||
print("^1[jim-payments] ERROR:^0 Missing field '" .. field .. "' in mailData")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
MySQL.Async.execute(
|
||||
'INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)',
|
||||
{
|
||||
['@citizenid'] = mailData.billedCitizenid,
|
||||
['@amount'] = mailData.amount,
|
||||
['@society'] = mailData.job,
|
||||
['@sender'] = mailData.name,
|
||||
['@sendercitizenid'] = mailData.billerCitizenid,
|
||||
['@label'] = mailData.label
|
||||
}
|
||||
)
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
-- Check each phone system in order and use the first active one.
|
||||
for _, phone in ipairs(phoneSystems) do
|
||||
if isStarted(phone.name) then
|
||||
debugPrint("^6Bridge^7[^3"..phone.name.."^7]: ^2Sending mail to player^7", data.src)
|
||||
phone.send(data)
|
||||
return true
|
||||
end
|
||||
end
|
||||
print("^6Bridge^7: ^1ERROR ^2Sending mail to player ^7- ^2No supported phone found")
|
||||
return false
|
||||
end
|
||||
-------------------------------------------------------------
|
||||
-- Phone System Event Handlers
|
||||
-------------------------------------------------------------
|
||||
|
||||
@@ -109,19 +109,18 @@ end)
|
||||
--- setThirst(playerId, 80)
|
||||
--- ```
|
||||
function setThirst(src, thirst)
|
||||
|
||||
debugPrint("^4Debug^7: ^2Adding thirst^7: ^3"..thirst.." ^2to player^7: ^3"..src.."^7")
|
||||
if isStarted(ESXExport) then
|
||||
TriggerClientEvent('esx_status:add', src, 'thirst', thirst)
|
||||
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) then
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) or isStarted(RSGExport) then
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
Player.Functions.SetMetaData('thirst', thirst)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, thirst, Player.PlayerData.metadata.thirst)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, thirst)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
Player.Functions.SetMetaData('thirst', thirst)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, thirst, Player.PlayerData.metadata.thirst)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Sets the player's hunger level.
|
||||
@@ -134,18 +133,16 @@ end
|
||||
--- setHunger(playerId, 60)
|
||||
--- ```
|
||||
function setHunger(src, hunger)
|
||||
|
||||
debugPrint("^4Debug^7: ^2Adding hunger^7: ^3"..hunger.." ^2to player^7: ^3"..src.."^7")
|
||||
if isStarted(ESXExport) then
|
||||
TriggerClientEvent('esx_status:add', src, 'hunger', hunger)
|
||||
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) then
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) or isStarted(RSGExport) then
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
Player.Functions.SetMetaData('hunger', hunger)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.hunger)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.thirst)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
Player.Functions.SetMetaData('hunger', hunger)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.hunger)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -153,6 +150,18 @@ end
|
||||
-- Economy Event Handlers
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- BillPlayer
|
||||
function billPlayer(data)
|
||||
if not Config.System.Billing or Config.System.Billing == "jim" then
|
||||
TriggerEvent("jim-payments:client:Charge", {
|
||||
job = data.job,
|
||||
gang = data.gang,
|
||||
coords = data.coords.xyz,
|
||||
img = data.img
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
--- Charges a player by removing money from their account.
|
||||
---
|
||||
--- @param cost number The amount to charge.
|
||||
@@ -301,17 +310,17 @@ function ConsumeSuccess(itemName, type, data)
|
||||
|
||||
if isStarted(ESXExport) then
|
||||
if hunger then
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "hunger", hunger * 10000)
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "hunger", tonumber(hunger) * 10000)
|
||||
end
|
||||
if thirst then
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "thirst", thirst * 10000)
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "thirst", tonumber(thirst) * 10000)
|
||||
end
|
||||
else
|
||||
if hunger then
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + hunger)
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + tonumber(hunger))
|
||||
end
|
||||
if thirst then
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + thirst)
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + tonumber(thirst))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -325,7 +334,9 @@ function ConsumeSuccess(itemName, type, data)
|
||||
end
|
||||
end
|
||||
|
||||
getRandomReward(itemName)
|
||||
if Config.Reward then
|
||||
getRandomReward(itemName)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
@@ -537,6 +548,7 @@ function getPlayer(source)
|
||||
local src = tonumber(source)
|
||||
if isStarted(ESXExport) then
|
||||
local info = ESX.GetPlayerFromId(src)
|
||||
if not info then return {} end
|
||||
Player = {
|
||||
name = info.getName(),
|
||||
cash = info.getMoney(),
|
||||
@@ -561,9 +573,10 @@ function getPlayer(source)
|
||||
local chunk = assert(load(import, ('@@ox_core/%s'):format(file)))
|
||||
chunk()
|
||||
local player = Ox.GetPlayer(src)
|
||||
if not player then return {} end
|
||||
Player = {
|
||||
firstname = player.firstName,
|
||||
lastname = player.lastName ,
|
||||
lastname = player.lastName,
|
||||
name = ('%s %s'):format(player.firstName, player.lastName),
|
||||
cash = exports[OXInv]:Search(src, 'count', "money"),
|
||||
bank = 0,
|
||||
@@ -575,10 +588,11 @@ function getPlayer(source)
|
||||
--onDuty = info.job.onduty,
|
||||
--account = info.charinfo.account,
|
||||
citizenId = player.stateId,
|
||||
|
||||
}
|
||||
|
||||
elseif isStarted(QBXExport) then
|
||||
local info = exports[QBXExport]:GetPlayer(src)
|
||||
if not info then return {} end
|
||||
Player = {
|
||||
firstname = info.PlayerData.charinfo.firstname,
|
||||
lastname = info.PlayerData.charinfo.lastname,
|
||||
@@ -599,9 +613,11 @@ function getPlayer(source)
|
||||
isDown = info.PlayerData.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
if Core.Functions.GetPlayer then
|
||||
if Core.Functions.GetPlayer(src) then
|
||||
local info = Core.Functions.GetPlayer(src).PlayerData
|
||||
if not info then return {} end
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
@@ -623,9 +639,11 @@ function getPlayer(source)
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
end
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
if Core.Functions.GetPlayer then
|
||||
if Core.Functions.GetPlayer(src) then
|
||||
local info = Core.Functions.GetPlayer(src).PlayerData
|
||||
if not info then return {} end
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
@@ -646,6 +664,7 @@ function getPlayer(source)
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
|
||||
end
|
||||
else
|
||||
print("^4ERROR^7: ^2No Core detected for getPlayer() - Check starter.lua")
|
||||
@@ -654,6 +673,8 @@ function getPlayer(source)
|
||||
-- Client-side: Get current player info.
|
||||
if isStarted(ESXExport) and ESX ~= nil then
|
||||
local info = ESX.GetPlayerData()
|
||||
if not info.firstName then return {} end
|
||||
|
||||
local cash, bank = 0, 0
|
||||
for k, v in pairs(info.accounts) do
|
||||
if v.name == "money" then cash = v.money end
|
||||
@@ -676,7 +697,9 @@ function getPlayer(source)
|
||||
isDead = IsEntityDead(PlayerPedId()),
|
||||
isDown = IsPedDeadOrDying(PlayerPedId(), true)
|
||||
}
|
||||
|
||||
elseif isStarted(OXCoreExport) then
|
||||
if not OxPlayer.userId then return {} end
|
||||
Player = {
|
||||
firstname = OxPlayer.get("firstName"),
|
||||
lastname = OxPlayer.get("lastName"),
|
||||
@@ -694,8 +717,10 @@ function getPlayer(source)
|
||||
isDead = IsEntityDead(PlayerPedId()),
|
||||
isDown = IsPedDeadOrDying(PlayerPedId(), true)
|
||||
}
|
||||
|
||||
elseif isStarted(QBXExport) then
|
||||
local info = exports[QBXExport]:GetPlayerData()
|
||||
if not info.charinfo then return {} end
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
@@ -716,9 +741,12 @@ function getPlayer(source)
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
local info = nil
|
||||
Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end)
|
||||
if not info.charinfo then return {} end
|
||||
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
@@ -739,9 +767,12 @@ function getPlayer(source)
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
local info = nil
|
||||
Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end)
|
||||
if not info.charinfo then return {} end
|
||||
|
||||
Player = {
|
||||
firstname = info.charinfo.firstname,
|
||||
lastname = info.charinfo.lastname,
|
||||
@@ -762,6 +793,7 @@ function getPlayer(source)
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
}
|
||||
|
||||
else
|
||||
print("^4ERROR^7: ^2No Core detected for hasJob ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
end
|
||||
|
||||
@@ -30,15 +30,18 @@ function sellMenu(data)
|
||||
for k, v in pairs(data.sellTable.Items) do itemList[k] = 1 end
|
||||
local _, hasTable = hasItem(itemList)
|
||||
for k, v in pairsByKeys(data.sellTable.Items) do
|
||||
Menu[#Menu + 1] = {
|
||||
isMenuHeader = not hasTable[k].hasItem,
|
||||
icon = invImg(k),
|
||||
header = Items[k].label..(hasTable[k].hasItem and "💰 (x"..hasTable[k].count..")" or ""),
|
||||
txt = Loc[Config.Lan].info["sell_all"]..v.." "..Loc[Config.Lan].info["sell_each"],
|
||||
onSelect = function()
|
||||
sellAnim({ item = k, price = v, ped = data.ped, onBack = function() sellMenu(data) end })
|
||||
end,
|
||||
}
|
||||
if Items[k] then
|
||||
Menu[#Menu + 1] = {
|
||||
isMenuHeader = not hasTable[k].hasItem,
|
||||
icon = invImg(k),
|
||||
header = Items[k].label..(hasTable[k].hasItem and "💰 (x"..hasTable[k].count..")" or ""),
|
||||
txt = (Loc and Loc[Config.Lan]) and Loc[Config.Lan].info["sell_all"]..v.." "..Loc[Config.Lan].info["sell_each"]
|
||||
or "Sell ALL at $"..v.." each",
|
||||
onSelect = function()
|
||||
sellAnim({ item = k, price = v, ped = data.ped, onBack = function() sellMenu(data) end })
|
||||
end,
|
||||
}
|
||||
end
|
||||
end
|
||||
else
|
||||
for k, v in pairsByKeys(data.sellTable) do
|
||||
@@ -48,7 +51,9 @@ function sellMenu(data)
|
||||
header = k,
|
||||
txt = "Amount of items: "..countTable(v.Items),
|
||||
onSelect = function()
|
||||
v.onBack = function() sellMenu(origData) end
|
||||
v.onBack = function()
|
||||
sellMenu(origData)
|
||||
end
|
||||
v.sellTable = data.sellTable[k]
|
||||
sellMenu(v)
|
||||
end,
|
||||
@@ -57,8 +62,8 @@ function sellMenu(data)
|
||||
end
|
||||
end
|
||||
openMenu(Menu, {
|
||||
header = data.sellTable.Header or "Amount of items: "..countTable(data.sellTable.Items),
|
||||
headertxt = data.sellTable.Header and "Amount of items: "..countTable(data.sellTable.Items) or "",
|
||||
header = data.sellTable.Header or "Amount of items: "..countTable(data.sellTable.Items or data.sellTable),
|
||||
headertxt = data.sellTable.Header and "Amount of items: "..countTable(data.sellTable.Items or data.sellTable),
|
||||
canClose = true,
|
||||
onBack = data.onBack,
|
||||
})
|
||||
@@ -105,12 +110,14 @@ function sellAnim(data)
|
||||
TriggerServerEvent(getScript().."Sellitems", data)
|
||||
lookEnt(data.ped)
|
||||
local dict = "mp_common"
|
||||
playAnim(dict, "givetake2_a", 0.3, 2)
|
||||
playAnim(dict, "givetake2_b", 0.3, 2, data.ped)
|
||||
playAnim(dict, "givetake2_a", 0.3, 48)
|
||||
playAnim(dict, "givetake2_b", 0.3, 48, data.ped)
|
||||
Wait(2000)
|
||||
StopAnimTask(PlayerPedId(), dict, "givetake2_a", 0.5)
|
||||
StopAnimTask(data.ped, dict, "givetake2_b", 0.5)
|
||||
if data.onBack then data.onBack() end
|
||||
if data.onBack then
|
||||
data.onBack()
|
||||
end
|
||||
end
|
||||
|
||||
--- Server event handler for processing item sales.
|
||||
@@ -157,12 +164,16 @@ function openShop(data)
|
||||
elseif isStarted(OXInv) then
|
||||
exports[OXInv]:openInventory('shop', { type = data.shop })
|
||||
|
||||
elseif isStarted(QSInv) or isStarted(CodeMInv) then
|
||||
elseif isStarted(QSInv) then
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "shop", data.items.label, data.items)
|
||||
|
||||
elseif isStarted(TgiannInv) then
|
||||
TriggerServerEvent(getScript()..':server:openServerShop', data.shop)
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
--print(data.shop)
|
||||
TriggerEvent("codem-inventory:openshop", data.shop)
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
if QBInvNew then
|
||||
TriggerServerEvent(getScript()..':server:openServerShop', data.shop)
|
||||
|
||||
@@ -30,127 +30,10 @@ function skillCheck(data)
|
||||
result = false
|
||||
end
|
||||
elseif Config.System.skillCheck == "gta" then
|
||||
loadTextureDict("timerbars")
|
||||
local successes = 0
|
||||
local barsRequired = 3
|
||||
exports.jim_bridge:skillCheck()
|
||||
|
||||
for bar = 1, barsRequired do
|
||||
debugPrint("^6Bridge^7: ^2Starting Bar ^3"..bar.."^7/^3"..barsRequired.."^7")
|
||||
activeSkillCheck = true
|
||||
local width, height = 0.2, 0.01
|
||||
local x, y = 0.5, 0.8
|
||||
|
||||
-- Random highlighted zone
|
||||
local highlightSize = math.random(10, 20) / 100
|
||||
local highlightStart = math.random(10, 50) / 100
|
||||
local highlightEnd = highlightStart + highlightSize
|
||||
local highlightAlpha = 0
|
||||
local cursorPos = 0.0
|
||||
local cursorSpeed = 0.025
|
||||
local movingRight = true
|
||||
|
||||
while activeSkillCheck do
|
||||
Wait(0)
|
||||
makeInstructionalButtons({
|
||||
{ keys = { 177 }, text = "Exit" },
|
||||
{ keys = { 38 }, text = "Confirm" },
|
||||
})
|
||||
|
||||
createScaleBars(x, y, width, height)
|
||||
|
||||
local pulse = (math.sin(GetGameTimer() / 250) + 1) / 2 -- Creates a pulsing effect
|
||||
highlightAlpha = math.floor(150 + (pulse * 105)) -- Pulsing between 150 and 255 alpha
|
||||
|
||||
-- Draw highlighted zone (success area) with pulsing effect
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 93, 182, 229, highlightAlpha )
|
||||
-- Draw moving cursor
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
|
||||
-- Move cursor
|
||||
if movingRight then
|
||||
cursorPos += cursorSpeed
|
||||
if cursorPos >= 1.0 then movingRight = false end
|
||||
else
|
||||
cursorPos -= cursorSpeed
|
||||
if cursorPos <= 0.0 then movingRight = true end
|
||||
end
|
||||
|
||||
if IsControlJustPressed(0, 177) then -- Backspace to cancel
|
||||
local displayTime = GetGameTimer() + 2000
|
||||
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
|
||||
while GetGameTimer() < displayTime do
|
||||
Wait(0)
|
||||
|
||||
createScaleBars(x, y, width, height)
|
||||
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 228, 52, 52, 255)
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
|
||||
drawSuccessText(x, y, "Failed", 228, 52, 52)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check for keypress (E)
|
||||
if IsControlJustPressed(0, 38) then
|
||||
activeSkillCheck = false
|
||||
result = cursorPos >= highlightStart and cursorPos <= highlightEnd
|
||||
if result then
|
||||
PlaySoundFrontend(-1, "YES", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
|
||||
else
|
||||
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
|
||||
end
|
||||
local displayTime = GetGameTimer() + 2000
|
||||
while GetGameTimer() < displayTime do
|
||||
Wait(0)
|
||||
|
||||
createScaleBars(x, y, width, height)
|
||||
|
||||
-- Draw highlighted zone
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, result and 93 or 228, result and 182 or 52, result and 229 or 52, 180)
|
||||
|
||||
-- Draw stationary cursor at result position
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
-- Display result text
|
||||
drawSuccessText(x, y, result and "Success" or "Failed", result and 114 or 228, result and 204 or 52, result and 144 or 52)
|
||||
end
|
||||
if result then
|
||||
successes += 1
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
activeSkillCheck = false
|
||||
debugPrint("^6Bridge^7: ^2Skill Check Result^7: ^3" .. successes .. "^7/^3" .. barsRequired.."^7")
|
||||
return successes == barsRequired
|
||||
else
|
||||
result = true
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
function drawSuccessText(x, y, text, r, g, b)
|
||||
SetTextFont(8)
|
||||
SetTextScale(0.45, 0.45)
|
||||
SetTextColour(r, g, b, 255)
|
||||
SetTextDropshadow(0, 0, 0, 0, 255)
|
||||
SetTextEdge(2, 0, 0, 0, 150)
|
||||
SetTextDropShadow()
|
||||
SetTextOutline()
|
||||
SetTextCentre(true)
|
||||
SetTextEntry("STRING")
|
||||
SetTextCentre(true)
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(text)
|
||||
DrawText(x, y + 0.03)
|
||||
end
|
||||
|
||||
function createScaleBars(x, y, width, height)
|
||||
-- Draw background box
|
||||
DrawSprite("timerbars", "all_black_bg", x - (width / 4) - 0.006, y, (width / 2) + 0.08, height + 0.04, 0.0, 255, 255, 255, 255)
|
||||
DrawSprite("timerbars", "all_black_bg", x + (width / 4) + 0.006, y, (width / 2) + 0.08, height + 0.04, 180.0, 255, 255, 255, 255)
|
||||
-- Draw full bar (dark background)
|
||||
DrawRect(x, y, width, height, 100, 100, 100, 255)
|
||||
end
|
||||
@@ -8,6 +8,7 @@
|
||||
• Renewed-Banking
|
||||
• fd_banking
|
||||
• okokBanking
|
||||
• Tgiann-bank
|
||||
]]
|
||||
|
||||
--- Retrieves the current balance of a society's bank account.
|
||||
@@ -54,6 +55,14 @@ function getSocietyAccount(society)
|
||||
elseif isStarted("okokBanking") then
|
||||
bankScript = "okokBanking"
|
||||
amount = exports['okokBanking']:GetAccount(society)
|
||||
|
||||
elseif isStarted("tgiann-bank") then
|
||||
bankScript = "tgiann-bank"
|
||||
if Jobs[society] then
|
||||
amount = exports["tgiann-bank"]:GetJobAccountBalance(society)
|
||||
else
|
||||
amount = exports["tgiann-bank"]:GetGangAccountBalance(society)
|
||||
end
|
||||
end
|
||||
|
||||
if bankScript == "" then
|
||||
@@ -104,6 +113,13 @@ function chargeSociety(society, amount)
|
||||
bankScript = "okokBanking"
|
||||
exports['okokBanking']:RemoveMoney(society, amount)
|
||||
|
||||
elseif isStarted("tgiann-bank") then
|
||||
bankScript = "tgiann-bank"
|
||||
if Jobs[society] then
|
||||
exports["tgiann-bank"]:RemoveJobMoney(society, amount)
|
||||
else
|
||||
exports["tgiann-bank"]:RemoveGangMoney(society, amount)
|
||||
end
|
||||
end
|
||||
|
||||
if bankScript == "" then
|
||||
@@ -122,7 +138,7 @@ end
|
||||
--- fundSociety("police", 500)
|
||||
--- ```
|
||||
function fundSociety(society, amount)
|
||||
local bankScript, newAmount = "", 0
|
||||
local bankScript, newAmount, success = "", 0, false
|
||||
|
||||
|
||||
if isStarted("qb-banking") then
|
||||
@@ -159,6 +175,13 @@ function fundSociety(society, amount)
|
||||
bankScript = "okokBanking"
|
||||
exports['okokBanking']:AddMoney(society, amount)
|
||||
|
||||
elseif isStarted("tgiann-bank") then
|
||||
bankScript = "tgiann-bank"
|
||||
if Jobs[society] then
|
||||
exports["tgiann-bank"]:AddJobMoney(society, amount)
|
||||
else
|
||||
exports["tgiann-bank"]:AddGangMoney(society, amount)
|
||||
end
|
||||
end
|
||||
|
||||
if bankScript == "" then
|
||||
|
||||
@@ -151,6 +151,22 @@ function openStash(data)
|
||||
slots = data.slots or 40
|
||||
})
|
||||
|
||||
elseif isStarted(JPRInv) then
|
||||
if QBInvNew then
|
||||
TriggerServerEvent(getScript()..':server:openServerStash', {
|
||||
stashName = data.stash,
|
||||
label = data.label,
|
||||
maxweight = data.maxWeight or 600000,
|
||||
slots = data.slots or 40
|
||||
})
|
||||
else
|
||||
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, {
|
||||
slots = data.slots or 50,
|
||||
maxWeight = data.maxWeight or 600000
|
||||
})
|
||||
end
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
if QBInvNew then
|
||||
TriggerServerEvent(getScript()..':server:openServerStash', {
|
||||
@@ -161,7 +177,10 @@ function openStash(data)
|
||||
})
|
||||
else
|
||||
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, {
|
||||
slots = data.slots or 50,
|
||||
maxWeight = data.maxWeight or 600000
|
||||
})
|
||||
end
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
@@ -174,7 +193,10 @@ function openStash(data)
|
||||
})
|
||||
else
|
||||
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerServerEvent("ps-inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, {
|
||||
slots = data.slots or 50,
|
||||
maxWeight = data.maxWeight or 600000
|
||||
})
|
||||
end
|
||||
|
||||
elseif isStarted(RSGInv) then
|
||||
@@ -188,7 +210,10 @@ function openStash(data)
|
||||
else
|
||||
--Fallback to these commands
|
||||
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, {
|
||||
slots = data.slots or 50,
|
||||
maxWeight = data.maxWeight or 600000
|
||||
})
|
||||
end
|
||||
|
||||
lookEnt(data.coords)
|
||||
@@ -202,6 +227,9 @@ RegisterNetEvent(getScript()..":server:openServerStash", function(data)
|
||||
if isStarted(TgiannInv) then
|
||||
exports[TgiannInv]:OpenInventory(source, 'stash', data.stashName, data)
|
||||
end
|
||||
if isStarted(JPRInv) then
|
||||
exports[JPRInv]:OpenInventory(source, data.stashName, data)
|
||||
end
|
||||
if isStarted(QBInv) then
|
||||
exports[QBInv]:OpenInventory(source, data.stashName, data)
|
||||
end
|
||||
@@ -213,6 +241,72 @@ RegisterNetEvent(getScript()..":server:openServerStash", function(data)
|
||||
end
|
||||
end)
|
||||
|
||||
function clearStash(stashId)
|
||||
if isStarted(JPRInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..JPRInv.."^2 Stash^7", stashId)
|
||||
if QBInvNew then
|
||||
exports[JPRInv]:ClearStash(stashId)
|
||||
else
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashId,
|
||||
['items'] = json.encode({})
|
||||
})
|
||||
end
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..QBInv.."^2 Stash^7", stashId)
|
||||
if QBInvNew then
|
||||
exports[QBInv]:ClearStash(stashId)
|
||||
else
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashId,
|
||||
['items'] = json.encode({})
|
||||
})
|
||||
end
|
||||
|
||||
elseif isStarted(OXInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..OXInv.."^2 Stash^7", stashId)
|
||||
exports[OXInv]:ClearInventory(stashId)
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..PSInv.."^2 Stash^7", stashId)
|
||||
if QBInvNew then
|
||||
exports[PSInv]:ClearStash(stashId)
|
||||
else
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashId,
|
||||
['items'] = json.encode({})
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..QSInv.."^2 Stash^7", stashId)
|
||||
exports[QSInv]:ClearOtherInventory('stash', stashId)
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..CoreInv.."^2 Stash^7", stashId)
|
||||
exports[CoreInv]:clearInventory("stash-"..stashId)
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..CodeMInv.."^2 Stash^7", stashId)
|
||||
exports[CodeMInv]:ClearInventory(stashId)
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..OrigenInv.."^2 Stash^7", stashId)
|
||||
exports[OrigenInv]:ClearInventory(stashId)
|
||||
|
||||
elseif isStarted(TgiannInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..TgiannInv.."^2 Stash^7", stashId)
|
||||
exports["tgiann-inventory"]:DeleteInventory("stash", stashId)
|
||||
|
||||
elseif isStarted(RSGInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..RSGInv.."^2 Stash^7", stashId)
|
||||
exports[RSGInv]:ClearStash(stashId)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Stash Retrieval Function
|
||||
@@ -268,6 +362,11 @@ function getStash(stashName)
|
||||
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
|
||||
if result then stashItems = json.decode(result) end
|
||||
|
||||
elseif isStarted(JPRInv) then
|
||||
stashResource = JPRInv
|
||||
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
|
||||
if result then stashItems = json.decode(result) end
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
stashResource = QBInv
|
||||
if QBInvNew then
|
||||
@@ -332,34 +431,22 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
if type(stashName) ~= "table" then
|
||||
stashName = { stashName }
|
||||
end
|
||||
|
||||
if isStarted(OXInv) then
|
||||
for k, v in pairs(items) do
|
||||
if type(stashName) == "table" then
|
||||
for _, name in pairs(stashName) do
|
||||
local success = exports[OXInv]:RemoveItem(name, k, v)
|
||||
if success then
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v)
|
||||
break
|
||||
end
|
||||
for _, name in pairs(stashName) do
|
||||
local success = exports[OXInv]:RemoveItem(name, k, v)
|
||||
if success then
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v)
|
||||
break
|
||||
end
|
||||
else
|
||||
exports[OXInv]:RemoveItem(stashName, k, v)
|
||||
end
|
||||
end
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
if (stashItems[l].amount - v) <= 0 then
|
||||
debugPrint("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
|
||||
stashItems[l] = nil
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QSInv, k, v)
|
||||
exports[QSInv]:RemoveItemIntoStash(stashName[1], k, v, l)
|
||||
end
|
||||
end
|
||||
end
|
||||
exports[QSInv]:RemoveItemIntoStash(stashName[1], k, v)
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QSInv, k, v)
|
||||
end
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
@@ -393,23 +480,44 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
|
||||
elseif isStarted(TgiannInv) then
|
||||
for k, v in pairs(items) do
|
||||
local itemData = exports["tgiann-inventory"]:GetItemByNameFromSecondaryInventory("stash", stashName[1], k)
|
||||
local itemData = exports[TgiannInv]:GetItemByNameFromSecondaryInventory("stash", stashName[1], k)
|
||||
exports[TgiannInv]:RemoveItemFromSecondaryInventory("stash", stashName[1], k, v, itemData.slot, nil)
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..TgiannInv, k, v)
|
||||
end
|
||||
|
||||
elseif isStarted(JPRInv) then
|
||||
if not stashItems or not next(stashItems) then
|
||||
stashItems = getStash(stashName[1])
|
||||
end
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
if (stashItems[l].amount - v) <= 0 then
|
||||
debugPrint("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
|
||||
stashItems[l] = nil
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with "..JPRInv, k, v)
|
||||
stashItems[l].amount -= v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3JPR^2 stash '^6"..stashName[1].."^7'")
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashName[1],
|
||||
['items'] = json.encode(stashItems)
|
||||
})
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
if QBInvNew then
|
||||
for k, v in pairs(items) do
|
||||
exports[QBInv]:RemoveItem(stashName[1], k, v, false, 'crafting')
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName[1].."^7'")
|
||||
MySQL.Async.insert('INSERT INTO inventories (identifier, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashName[1],
|
||||
['items'] = json.encode(stashItems)
|
||||
})
|
||||
else
|
||||
if not stashItems or not next(stashItems) then
|
||||
stashItems = getStash(stashName[1])
|
||||
end
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
@@ -423,15 +531,17 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
end
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash '^6"..stashName.."^7'")
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash '^6"..stashName[1].."^7'")
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashName,
|
||||
['stash'] = stashName[1],
|
||||
['items'] = json.encode(stashItems)
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
if not stashItems or not next(stashItems) then
|
||||
stashItems = getStash(stashName[1])
|
||||
end
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
@@ -445,9 +555,9 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
end
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3PS^2 stash ^7'^6"..stashName[1].."^7'")
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashName,
|
||||
['stash'] = stashName[1],
|
||||
['items'] = json.encode(stashItems)
|
||||
})
|
||||
|
||||
@@ -456,11 +566,6 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
exports[RSGInv]:RemoveItem(stashName[1], k, v, false, 'crafting')
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..RSGInv, k, v)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName[1].."^7'")
|
||||
MySQL.Async.insert('INSERT INTO inventories (identifier, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashName[1],
|
||||
['items'] = json.encode(stashItems)
|
||||
})
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
end
|
||||
@@ -485,7 +590,7 @@ RegisterNetEvent(getScript()..":server:stashRemoveItem", stashRemoveItem)
|
||||
--- local hasAll, details = stashhasItem(currentStashItems, { iron = 2, wood = 5 })
|
||||
--- ```
|
||||
function stashhasItem(stashItems, items, amount)
|
||||
local invs = { OXInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv, QBInv, PSInv, RSGInv }
|
||||
local invs = { OXInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv, JPRInv, QBInv, PSInv, RSGInv }
|
||||
local foundInv = ""
|
||||
for _, inv in ipairs(invs) do
|
||||
if isStarted(inv) then
|
||||
@@ -543,9 +648,9 @@ function registerStash(name, label, slots, weight, owner, coords)
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3OX ^2Stash^7:", name, label, owner or nil)
|
||||
exports[OXInv]:RegisterStash(name, label, slots or 50, weight or 4000000, owner or nil)
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3QS ^2Stash^7:", name, label)
|
||||
exports[QSInv]:RegisterStash(name, label, slots or 50, weight or 4000000)
|
||||
--elseif isStarted(QSInv) then
|
||||
-- debugPrint("^6Bridge^7: ^2Registering ^3QS ^2Stash^7:", name, label)
|
||||
-- exports[QSInv]:RegisterStash(name, label, slots or 50, weight or 4000000)
|
||||
|
||||
--elseif isStarted(CoreInv) then
|
||||
-- debugPrint("^6Bridge^7: ^2Registering ^3CoreInv ^2Stash^7:", name, label)
|
||||
@@ -588,3 +693,18 @@ if isServer() then
|
||||
registerStash(name, label, slots, weight, owner, coords)
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..":openGrabBox", function(data)
|
||||
if isStarted(OXInv) then
|
||||
return
|
||||
end
|
||||
local id = ""
|
||||
if data.metadata then
|
||||
id = data.metadata.id
|
||||
elseif data.info then
|
||||
id = data.info.id
|
||||
end
|
||||
openStash({
|
||||
stash = id,
|
||||
})
|
||||
end)
|
||||
@@ -20,24 +20,7 @@
|
||||
-------------------------------------------------------------
|
||||
-- Utility Data & Tables
|
||||
-------------------------------------------------------------
|
||||
---
|
||||
local KEY_TABLE = { 38, 29, 47, 23, 45, }
|
||||
|
||||
-- Mapping of key codes to human-readable key names.
|
||||
local Keys = {
|
||||
[322] = "ESC", [288] = "F1", [289] = "F2", [170] = "F3", [166] = "F5",
|
||||
[167] = "F6", [168] = "F7", [169] = "F8", [56] = "F9", [57] = "F10",
|
||||
[243] = "~", [157] = "1", [158] = "2", [160] = "3", [164] = "4", [165] = "5",
|
||||
[159] = "6", [161] = "7", [162] = "8", [163] = "9", [84] = "-", [83] = "=",
|
||||
[177] = "BACKSPACE", [37] = "TAB",
|
||||
[44] = "Q", [32] = "W", [38] = "E", [45] = "R", [245] = "T", [246] = "Y",
|
||||
[303] = "U", [199] = "P",
|
||||
[39] = "[", [40] = "]", [18] = "ENTER", [137] = "CAPS",
|
||||
[34] = "A", [8] = "S", [9] = "D", [23] = "F", [47] = "G",
|
||||
[74] = "H", [311] = "K", [182] = "L", [21] = "LEFTSHIFT",
|
||||
[20] = "Z", [73] = "X", [26] = "C", [0] = "V", [29] = "B", [249] = "N",
|
||||
[244] = "M", [82] = ",", [81] = "."
|
||||
}
|
||||
|
||||
-- Tables for storing created targets for the fallback system and zone management.
|
||||
local TextTargets = {} -- For fallback DrawText3D targets.
|
||||
@@ -82,38 +65,9 @@ function createEntityTarget(entity, opts, dist)
|
||||
|
||||
-- Fallback: Use DrawText3D if targeting systems are disabled or unavailable.
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
local entityCoords = GetEntityCoords(entity)
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity^2 target with DrawText for entity ^7"..entity)
|
||||
local existingTarget = nil
|
||||
for _, target in pairs(TextTargets) do
|
||||
if #(target.coords - entityCoords) < 0.01 then
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..OXTargetExport.." ^2for entity ^7"..entity)
|
||||
exports.jim_bridge:createEntityTarget(entity, opts, dist)
|
||||
|
||||
if existingTarget then
|
||||
for i = 1, #opts do
|
||||
local key = KEY_TABLE[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~" .. Keys[key] .. "~b~] ~w~" .. opts[i].label
|
||||
existingTarget.options[#existingTarget.options + 1] = opts[i]
|
||||
end
|
||||
updateCachedText(existingTarget)
|
||||
else
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = KEY_TABLE[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
|
||||
end
|
||||
TextTargets[entity] = {
|
||||
coords = vec3(entityCoords.x, entityCoords.y, entityCoords.z),
|
||||
buttontext = tempText,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
text = table.concat(tempText, "\n")
|
||||
}
|
||||
end
|
||||
elseif isStarted(OXTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..OXTargetExport.." ^2for entity ^7"..entity)
|
||||
local options = {}
|
||||
@@ -129,10 +83,12 @@ function createEntityTarget(entity, opts, dist)
|
||||
}
|
||||
end
|
||||
exports[OXTargetExport]:addLocalEntity(entity, options)
|
||||
|
||||
elseif isStarted(QBTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..QBTargetExport.." ^2for entity ^7"..entity)
|
||||
local options = { options = opts, distance = dist }
|
||||
exports[QBTargetExport]:AddTargetEntity(entity, options)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@@ -192,37 +148,8 @@ end
|
||||
function createBoxTarget(data, opts, dist)
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6DrawText ^2 for zone ^7"..data[1])
|
||||
local existingTarget = nil
|
||||
for _, target in pairs(TextTargets) do
|
||||
if #(target.coords - data[2]) < 0.01 then
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
return exports.jim_bridge:createZoneTarget(data, opts, dist)
|
||||
|
||||
if existingTarget then
|
||||
for i = 1, #opts do
|
||||
local key = KEY_TABLE[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~" .. Keys[key] .. "~b~] ~w~" .. opts[i].label
|
||||
existingTarget.options[#existingTarget.options + 1] = opts[i]
|
||||
end
|
||||
updateCachedText(existingTarget)
|
||||
else
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = KEY_TABLE[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
|
||||
end
|
||||
TextTargets[data[1]] = {
|
||||
coords = data[2],
|
||||
buttontext = tempText,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
text = table.concat(tempText, "\n")
|
||||
}
|
||||
end
|
||||
return data[1]
|
||||
elseif isStarted(OXTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6"..OXTargetExport.." ^2for zone ^7"..data[1])
|
||||
local options = {}
|
||||
@@ -250,12 +177,14 @@ function createBoxTarget(data, opts, dist)
|
||||
})
|
||||
boxTargets[#boxTargets + 1] = target
|
||||
return target
|
||||
|
||||
elseif isStarted(QBTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6"..QBTargetExport.." ^2for zone ^7"..data[1])
|
||||
local options = { options = opts, distance = dist }
|
||||
local target = exports[QBTargetExport]:AddBoxZone(data[1], data[2], data[3], data[4], data[5], options)
|
||||
boxTargets[#boxTargets + 1] = target
|
||||
return data[1]
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@@ -298,37 +227,8 @@ end
|
||||
function createCircleTarget(data, opts, dist)
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Circle ^2target with ^6DrawText ^2for zone ^7"..data[1])
|
||||
local existingTarget = nil
|
||||
for _, target in pairs(TextTargets) do
|
||||
if #(target.coords - data[2]) < 0.01 then
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
return exports.jim_bridge:createZoneTarget(data, opts, dist)
|
||||
|
||||
if existingTarget then
|
||||
for i = 1, #opts do
|
||||
local key = KEY_TABLE[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~" .. Keys[key] .. "~b~] ~w~" .. opts[i].label
|
||||
existingTarget.options[#existingTarget.options + 1] = opts[i]
|
||||
end
|
||||
updateCachedText(existingTarget)
|
||||
else
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = KEY_TABLE[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
|
||||
end
|
||||
TextTargets[data[1]] = {
|
||||
coords = data[2],
|
||||
buttontext = tempText,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
text = table.concat(tempText, "\n")
|
||||
}
|
||||
end
|
||||
return data[1]
|
||||
elseif isStarted(OXTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Circle ^2target with ^6"..OXTargetExport.." ^2for zone ^7"..data[1])
|
||||
local options = {}
|
||||
@@ -387,30 +287,8 @@ end
|
||||
---```
|
||||
function createModelTarget(models, opts, dist)
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
if type(models) ~= "table" then
|
||||
models = { models }
|
||||
end
|
||||
return exports.jim_bridge:createModelTarget(models, opts, dist)
|
||||
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = KEY_TABLE[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
|
||||
end
|
||||
|
||||
local keyStr = ""
|
||||
for i, m in ipairs(models) do
|
||||
keyStr = keyStr .. tostring(m) .. (i < #models and "_" or "")
|
||||
end
|
||||
local targetKey = "model_" .. keyStr
|
||||
|
||||
TextTargets[targetKey] = {
|
||||
models = models,
|
||||
buttontext = tempText,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
coords = vec3(0, 0, 0),
|
||||
text = table.concat(tempText, "\n")
|
||||
}
|
||||
elseif isStarted(OXTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Model^2 target with ^6"..OXTargetExport)
|
||||
local options = {}
|
||||
@@ -453,7 +331,7 @@ function removeEntityTarget(entity)
|
||||
exports[OXTargetExport]:removeLocalEntity(entity, nil)
|
||||
end
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
TextTargets[entity] = nil
|
||||
exports.jim_bridge:removeEntityTarget(entity)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -474,7 +352,7 @@ function removeZoneTarget(target)
|
||||
exports[OXTargetExport]:removeZone(target, true)
|
||||
end
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
TextTargets[target] = nil
|
||||
exports.jim_bridge:removeZoneTarget(target)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -494,7 +372,7 @@ function removeModelTarget(model)
|
||||
exports[OXTargetExport]:removeModel(model, nil)
|
||||
end
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
TextTargets[entity] = nil
|
||||
exports.jim_bridge:removeZoneTarget(target)
|
||||
end
|
||||
end
|
||||
-------------------------------------------------------------
|
||||
@@ -504,69 +382,105 @@ end
|
||||
-- If no targeting system is detected and this is a client script, use DrawText3D for targets.
|
||||
if (Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport))) and not isServer() then
|
||||
CreateThread(function()
|
||||
local wait = 1000
|
||||
while true do
|
||||
local pedCoords = GetEntityCoords(PlayerPedId())
|
||||
local ped = PlayerPedId()
|
||||
local pedCoords = GetEntityCoords(ped)
|
||||
local camCoords = GetGameplayCamCoord()
|
||||
local camRot = GetGameplayCamRot(2)
|
||||
local camForward = RotationToDirection(camRot)
|
||||
local closestTarget, closestDist = nil, math.huge
|
||||
local notificationShown = false
|
||||
|
||||
local closestTarget = nil
|
||||
local closestDist = math.huge
|
||||
local targetEntity = nil
|
||||
-- Update model targets and determine the closest target.
|
||||
for _, target in pairs(TextTargets) do
|
||||
|
||||
-- Shallow copy for safety
|
||||
local targetsCopy = {}
|
||||
for k, v in pairs(TextTargets) do
|
||||
targetsCopy[k] = v
|
||||
end
|
||||
|
||||
-- Detect models and update coords
|
||||
for _, target in pairs(targetsCopy) do
|
||||
if target.models then
|
||||
for _, model in ipairs(target.models) do
|
||||
local entity = GetClosestObjectOfType(pedCoords.x, pedCoords.y, pedCoords.z, target.dist, model, false, false, false)
|
||||
if entity and entity ~= 0 then
|
||||
target.coords = GetEntityCoords(entity)
|
||||
targetEntity = entity
|
||||
break
|
||||
if not target.entity or not DoesEntityExist(target.entity) then
|
||||
for _, model in ipairs(target.models) do
|
||||
local entity = GetClosestObjectOfType(pedCoords.x, pedCoords.y, pedCoords.z, target.dist, model, false, false, false)
|
||||
if entity and entity ~= 0 then
|
||||
target.entity = entity
|
||||
target.coords = GetEntityCoords(entity)
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
target.coords = GetEntityCoords(target.entity)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local dist = #(pedCoords - target.coords)
|
||||
if dist <= target.dist then
|
||||
-- Identify closest visible target
|
||||
for _, target in pairs(targetsCopy) do
|
||||
if target.coords then
|
||||
local dist = #(pedCoords - target.coords)
|
||||
local vecToTarget = target.coords - camCoords
|
||||
local normVec = normalizeVector(vecToTarget)
|
||||
local dot = camForward.x * normVec.x + camForward.y * normVec.y + camForward.z * normVec.z
|
||||
if dot > 0.5 and dist < closestDist then
|
||||
closestDist = dist
|
||||
closestTarget = target
|
||||
local isFacing = dot > 0.5
|
||||
|
||||
if dist <= target.dist and isFacing then
|
||||
if dist < closestDist then
|
||||
closestDist = dist
|
||||
closestTarget = target
|
||||
targetEntity = target.entity
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Render targets, listen for key presses and display the help notification.
|
||||
for key, target in pairs(TextTargets) do
|
||||
if #(pedCoords - target.coords) <= target.dist then
|
||||
-- Render + handle input
|
||||
for _, target in pairs(targetsCopy) do
|
||||
if target.coords and #(pedCoords - target.coords) <= target.dist then
|
||||
local isClosest = (target == closestTarget)
|
||||
for i, opt in ipairs(target.options) do
|
||||
|
||||
for _, opt in ipairs(target.options) do
|
||||
if IsControlJustPressed(0, opt.key) and isClosest then
|
||||
if opt.onSelect then opt.onSelect(targetEntity) end
|
||||
if opt.action then opt.action(targetEntity) end
|
||||
local canInteract = (not target.canInteract or target.canInteract())
|
||||
local hasItem = (not opt.item or hasItem(opt.item))
|
||||
local hasJob = (not opt.job or hasJob(opt.job, nil))
|
||||
|
||||
if canInteract and hasItem and hasJob then
|
||||
if opt.onSelect then opt.onSelect(targetEntity) end
|
||||
if opt.action then opt.action(targetEntity) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
notificationShown = true
|
||||
ShowFloatingHelpNotification(vec3(target.coords.x, target.coords.y, target.coords.z + 0.7), target.text)
|
||||
-- Draw each eligible text line
|
||||
local baseZ = target.coords.z + 1.0
|
||||
local lineHeight = -0.16
|
||||
local lineOffset = 0
|
||||
|
||||
for i, opt in ipairs(target.options) do
|
||||
local canInteract = (not target.canInteract or target.canInteract())
|
||||
local hasItem = (not opt.item or hasItem(opt.item))
|
||||
local hasJob = (not opt.job or hasJob(opt.job, nil))
|
||||
|
||||
if canInteract and hasItem and hasJob then
|
||||
local text = target.buttontext[i]
|
||||
local zOffset = lineOffset * lineHeight
|
||||
DrawText3D(vec3(target.coords.x, target.coords.y, baseZ + zOffset), text, isClosest)
|
||||
lineOffset += 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- If no notification was drawn this frame, clear help messages.
|
||||
if notificationShown then
|
||||
wait = 0
|
||||
else
|
||||
ClearAllHelpMessages()
|
||||
wait = 1000
|
||||
end
|
||||
|
||||
Wait(wait)
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
function ShowFloatingHelpNotification(coord, text, highlight)
|
||||
AddTextEntry("FloatingText", text)
|
||||
SetFloatingHelpTextWorldPosition(1, coord.x, coord.y, coord.z)
|
||||
|
||||
694
shared/warmenu.lua
Normal file
694
shared/warmenu.lua
Normal file
@@ -0,0 +1,694 @@
|
||||
WarMenu = { }
|
||||
WarMenu.__index = WarMenu
|
||||
|
||||
if not isServer() then
|
||||
|
||||
-- Deprecated
|
||||
WarMenu.debug = false
|
||||
function WarMenu.SetDebugEnabled(enabled)
|
||||
end
|
||||
function WarMenu.IsDebugEnabled()
|
||||
return false
|
||||
end
|
||||
---
|
||||
|
||||
local menus = { }
|
||||
local keys = { down = 187, scrollDown = 242, up = 188, scrollUp = 241, left = 189, right = 190, select = 191, accept = 237, back = 194, cancel = 238 }
|
||||
|
||||
local skipInputNextFrame = true
|
||||
local optionCount = 0
|
||||
|
||||
local currentKey = nil
|
||||
local currentMenu = nil
|
||||
|
||||
local toolTipWidth = 0.153
|
||||
|
||||
local spriteWidth = 0.027
|
||||
local spriteHeight = spriteWidth * GetAspectRatio()
|
||||
|
||||
local titleHeight = 0.101
|
||||
local titleYOffset = 0.021
|
||||
local titleFont = 1
|
||||
local titleScale = 1.0
|
||||
|
||||
local buttonHeight = 0.038
|
||||
local buttonFont = 0
|
||||
local buttonScale = 0.365
|
||||
local buttonTextXOffset = 0.005
|
||||
local buttonTextYOffset = 0.005
|
||||
local buttonSpriteXOffset = 0.002
|
||||
local buttonSpriteYOffset = 0.005
|
||||
|
||||
local defaultStyle = {
|
||||
x = 0.0175,
|
||||
y = 0.025,
|
||||
width = 0.23,
|
||||
maxOptionCountOnScreen = 10,
|
||||
titleVisible = true,
|
||||
titleColor = { 0, 0, 0, 255 },
|
||||
titleBackgroundColor = { 245, 127, 23, 255 },
|
||||
titleBackgroundSprite = nil,
|
||||
subTitleColor = { 245, 127, 23, 255 },
|
||||
textColor = { 254, 254, 254, 255 },
|
||||
subTextColor = { 189, 189, 189, 255 },
|
||||
focusTextColor = { 0, 0, 0, 255 },
|
||||
focusColor = { 245, 245, 245, 255 },
|
||||
backgroundColor = { 0, 0, 0, 160 },
|
||||
subTitleBackgroundColor = { 0, 0, 0, 255 },
|
||||
buttonPressedSound = { name = 'SELECT', set = 'HUD_FRONTEND_DEFAULT_SOUNDSET' }, --https://pastebin.com/0neZdsZ5
|
||||
}
|
||||
|
||||
local function IsNavigatedDown()
|
||||
return IsControlJustReleased(2, keys.down) or IsControlJustReleased(2, keys.scrollDown)
|
||||
end
|
||||
|
||||
local function IsNavigatedUp()
|
||||
return IsControlJustReleased(2, keys.up) or IsControlJustReleased(2, keys.scrollUp)
|
||||
end
|
||||
|
||||
local function IsSelectedPressed()
|
||||
return IsControlJustReleased(2, keys.select) or IsControlJustReleased(2, keys.accept)
|
||||
end
|
||||
|
||||
local function IsBackPressed()
|
||||
return IsControlJustReleased(2, keys.back) or IsControlJustReleased(2, keys.cancel)
|
||||
end
|
||||
|
||||
local function setMenuProperty(id, property, value)
|
||||
if not id then
|
||||
return
|
||||
end
|
||||
|
||||
local menu = menus[id]
|
||||
if menu then
|
||||
menu[property] = value
|
||||
end
|
||||
end
|
||||
|
||||
local function setStyleProperty(id, property, value)
|
||||
if not id then
|
||||
return
|
||||
end
|
||||
|
||||
local menu = menus[id]
|
||||
|
||||
if menu then
|
||||
if not menu.overrideStyle then
|
||||
menu.overrideStyle = { }
|
||||
end
|
||||
|
||||
menu.overrideStyle[property] = value
|
||||
end
|
||||
end
|
||||
|
||||
local function getStyleProperty(property, menu)
|
||||
menu = menu or currentMenu
|
||||
|
||||
if menu.overrideStyle then
|
||||
local value = menu.overrideStyle[property]
|
||||
if value ~= nil then
|
||||
return value
|
||||
end
|
||||
end
|
||||
|
||||
return menu.style and menu.style[property] or defaultStyle[property]
|
||||
end
|
||||
|
||||
local function getTitleHeight()
|
||||
return getStyleProperty('titleVisible') and titleHeight or 0
|
||||
end
|
||||
|
||||
local function copyTable(t)
|
||||
if type(t) ~= 'table' then
|
||||
return t
|
||||
end
|
||||
|
||||
local result = { }
|
||||
for k, v in pairs(t) do
|
||||
result[k] = copyTable(v)
|
||||
end
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
local function setMenuVisible(id, visible, holdCurrentOption)
|
||||
if currentMenu then
|
||||
if visible then
|
||||
if currentMenu.id == id then
|
||||
return
|
||||
end
|
||||
else
|
||||
if currentMenu.id ~= id then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if visible then
|
||||
local menu = menus[id]
|
||||
|
||||
if not currentMenu then
|
||||
menu.currentOption = 1
|
||||
else
|
||||
if not holdCurrentOption then
|
||||
menus[currentMenu.id].currentOption = 1
|
||||
end
|
||||
end
|
||||
|
||||
currentMenu = menu
|
||||
skipInputNextFrame = true
|
||||
|
||||
SetUserRadioControlEnabled(false)
|
||||
HudWeaponWheelIgnoreControlInput(true)
|
||||
else
|
||||
HudWeaponWheelIgnoreControlInput(false)
|
||||
SetUserRadioControlEnabled(true)
|
||||
|
||||
currentMenu = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function setTextParams(font, color, scale, center, shadow, alignRight, wrapFrom, wrapTo)
|
||||
SetTextFont(font)
|
||||
SetTextColour(color[1], color[2], color[3], color[4] or 255)
|
||||
SetTextScale(scale, scale)
|
||||
|
||||
if shadow then
|
||||
SetTextDropShadow()
|
||||
end
|
||||
|
||||
if center then
|
||||
SetTextCentre(true)
|
||||
elseif alignRight then
|
||||
SetTextRightJustify(true)
|
||||
end
|
||||
|
||||
if not wrapFrom or not wrapTo then
|
||||
wrapFrom = wrapFrom or getStyleProperty('x')
|
||||
wrapTo = wrapTo or getStyleProperty('x') + getStyleProperty('width') - buttonTextXOffset
|
||||
end
|
||||
|
||||
SetTextWrap(wrapFrom, wrapTo)
|
||||
end
|
||||
|
||||
local function getLinesCount(text, x, y)
|
||||
BeginTextCommandLineCount('TWOSTRINGS')
|
||||
AddTextComponentString(tostring(text))
|
||||
return EndTextCommandGetLineCount(x, y)
|
||||
end
|
||||
|
||||
local function drawText(text, x, y)
|
||||
BeginTextCommandDisplayText('TWOSTRINGS')
|
||||
AddTextComponentString(tostring(text))
|
||||
EndTextCommandDisplayText(x, y)
|
||||
end
|
||||
|
||||
local function drawRect(x, y, width, height, color)
|
||||
DrawRect(x, y, width, height, color[1], color[2], color[3], color[4] or 255)
|
||||
end
|
||||
|
||||
local function getCurrentIndex()
|
||||
if currentMenu.currentOption <= getStyleProperty('maxOptionCountOnScreen') and optionCount <= getStyleProperty('maxOptionCountOnScreen') then
|
||||
return optionCount
|
||||
elseif optionCount > currentMenu.currentOption - getStyleProperty('maxOptionCountOnScreen') and optionCount <= currentMenu.currentOption then
|
||||
return optionCount - (currentMenu.currentOption - getStyleProperty('maxOptionCountOnScreen'))
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
local function drawTitle()
|
||||
if not getStyleProperty('titleVisible') then
|
||||
return
|
||||
end
|
||||
|
||||
local x = getStyleProperty('x') + getStyleProperty('width') / 2
|
||||
local y = getStyleProperty('y') + titleHeight / 2
|
||||
|
||||
if getStyleProperty('titleBackgroundSprite') then
|
||||
DrawSprite(getStyleProperty('titleBackgroundSprite').dict, getStyleProperty('titleBackgroundSprite').name, x, y, getStyleProperty('width'), titleHeight, 0., 255, 255, 255, 255)
|
||||
else
|
||||
drawRect(x, y, getStyleProperty('width'), titleHeight, getStyleProperty('titleBackgroundColor'))
|
||||
end
|
||||
|
||||
if currentMenu.title then
|
||||
setTextParams(titleFont, getStyleProperty('titleColor'), titleScale, true)
|
||||
drawText(currentMenu.title, x, y - titleHeight / 2 + titleYOffset)
|
||||
end
|
||||
end
|
||||
|
||||
local function drawSubTitle()
|
||||
local x = getStyleProperty('x') + getStyleProperty('width') / 2
|
||||
local y = getStyleProperty('y') + getTitleHeight() + buttonHeight / 2
|
||||
|
||||
drawRect(x, y, getStyleProperty('width'), buttonHeight, getStyleProperty('subTitleBackgroundColor'))
|
||||
|
||||
setTextParams(buttonFont, getStyleProperty('subTitleColor'), buttonScale, false)
|
||||
drawText(currentMenu.subTitle, getStyleProperty('x') + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset)
|
||||
|
||||
if optionCount > getStyleProperty('maxOptionCountOnScreen') then
|
||||
setTextParams(buttonFont, getStyleProperty('subTitleColor'), buttonScale, false, false, true)
|
||||
drawText(tostring(currentMenu.currentOption)..' / '..tostring(optionCount), getStyleProperty('x') + getStyleProperty('width'), y - buttonHeight / 2 + buttonTextYOffset)
|
||||
end
|
||||
end
|
||||
|
||||
local function drawButton(text, subText)
|
||||
local currentIndex = getCurrentIndex()
|
||||
if not currentIndex then
|
||||
return
|
||||
end
|
||||
|
||||
local backgroundColor = nil
|
||||
local textColor = nil
|
||||
local subTextColor = nil
|
||||
local shadow = false
|
||||
|
||||
if currentMenu.currentOption == optionCount then
|
||||
backgroundColor = getStyleProperty('focusColor')
|
||||
textColor = getStyleProperty('focusTextColor')
|
||||
subTextColor = getStyleProperty('focusTextColor')
|
||||
else
|
||||
backgroundColor = getStyleProperty('backgroundColor')
|
||||
textColor = getStyleProperty('textColor')
|
||||
subTextColor = getStyleProperty('subTextColor')
|
||||
shadow = true
|
||||
end
|
||||
|
||||
local x = getStyleProperty('x') + getStyleProperty('width') / 2
|
||||
local y = getStyleProperty('y') + getTitleHeight() + buttonHeight + (buttonHeight * currentIndex) - buttonHeight / 2
|
||||
|
||||
drawRect(x, y, getStyleProperty('width'), buttonHeight, backgroundColor)
|
||||
|
||||
setTextParams(buttonFont, textColor, buttonScale, false, shadow)
|
||||
drawText(text, getStyleProperty('x') + buttonTextXOffset, y - (buttonHeight / 2) + buttonTextYOffset)
|
||||
|
||||
if subText then
|
||||
setTextParams(buttonFont, subTextColor, buttonScale, false, shadow, true)
|
||||
drawText(subText, getStyleProperty('x') + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset)
|
||||
end
|
||||
end
|
||||
|
||||
function WarMenu.CreateMenu(id, title, subTitle, style)
|
||||
-- Default settings
|
||||
local menu = { }
|
||||
|
||||
-- Members
|
||||
menu.id = id
|
||||
menu.previousMenu = nil
|
||||
menu.currentOption = 1
|
||||
menu.title = title
|
||||
menu.subTitle = subTitle and string.upper(subTitle) or 'INTERACTION MENU'
|
||||
|
||||
-- Style
|
||||
if style then
|
||||
menu.style = style
|
||||
end
|
||||
|
||||
menus[id] = menu
|
||||
end
|
||||
|
||||
function WarMenu.CreateSubMenu(id, parent, subTitle, style)
|
||||
local parentMenu = menus[parent]
|
||||
if not parentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
WarMenu.CreateMenu(id, parentMenu.title, subTitle and string.upper(subTitle) or parentMenu.subTitle)
|
||||
|
||||
local menu = menus[id]
|
||||
|
||||
menu.previousMenu = parent
|
||||
|
||||
if parentMenu.overrideStyle then
|
||||
menu.overrideStyle = copyTable(parentMenu.overrideStyle)
|
||||
end
|
||||
|
||||
if style then
|
||||
menu.style = style
|
||||
elseif parentMenu.style then
|
||||
menu.style = copyTable(parentMenu.style)
|
||||
end
|
||||
end
|
||||
|
||||
function WarMenu.CurrentMenu()
|
||||
return currentMenu and currentMenu.id or nil
|
||||
end
|
||||
|
||||
function WarMenu.OpenMenu(id)
|
||||
if id and menus[id] then
|
||||
PlaySoundFrontend(-1, 'SELECT', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
setMenuVisible(id, true, true)
|
||||
end
|
||||
end
|
||||
|
||||
function WarMenu.IsMenuOpened(id)
|
||||
return currentMenu and currentMenu.id == id
|
||||
end
|
||||
WarMenu.Begin = WarMenu.IsMenuOpened
|
||||
|
||||
function WarMenu.IsAnyMenuOpened()
|
||||
return currentMenu ~= nil
|
||||
end
|
||||
|
||||
function WarMenu.IsMenuAboutToBeClosed()
|
||||
return false
|
||||
end
|
||||
|
||||
function WarMenu.CloseMenu()
|
||||
if currentMenu then
|
||||
setMenuVisible(currentMenu.id, false)
|
||||
optionCount = 0
|
||||
currentKey = nil
|
||||
PlaySoundFrontend(-1, 'QUIT', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
end
|
||||
end
|
||||
|
||||
function WarMenu.ToolTip(text, width, flipHorizontal)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local currentIndex = getCurrentIndex()
|
||||
if not currentIndex then
|
||||
return
|
||||
end
|
||||
|
||||
width = width or toolTipWidth
|
||||
|
||||
local x = nil
|
||||
if not flipHorizontal then
|
||||
x = getStyleProperty('x') + getStyleProperty('width') + width / 2 + buttonTextXOffset
|
||||
else
|
||||
x = getStyleProperty('x') - width / 2 - buttonTextXOffset
|
||||
end
|
||||
|
||||
local textX = x - (width / 2) + buttonTextXOffset
|
||||
setTextParams(buttonFont, getStyleProperty('textColor'), buttonScale, false, true, false, textX, textX + width - (buttonTextYOffset * 2))
|
||||
local linesCount = getLinesCount(text, textX, getStyleProperty('y'))
|
||||
|
||||
local height = GetTextScaleHeight(buttonScale, buttonFont) * (linesCount + 1) + buttonTextYOffset
|
||||
local y = getStyleProperty('y') + getTitleHeight() + (buttonHeight * currentIndex) + height / 2
|
||||
|
||||
drawRect(x, y, width, height, getStyleProperty('backgroundColor'))
|
||||
|
||||
y = y - (height / 2) + buttonTextYOffset
|
||||
drawText(text, textX, y)
|
||||
end
|
||||
|
||||
function WarMenu.Button(text, subText)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
optionCount = optionCount + 1
|
||||
|
||||
drawButton(text, subText)
|
||||
|
||||
local pressed = false
|
||||
|
||||
if currentMenu.currentOption == optionCount then
|
||||
if currentKey == keys.select then
|
||||
pressed = true
|
||||
PlaySoundFrontend(-1, getStyleProperty('buttonPressedSound').name, getStyleProperty('buttonPressedSound').set, true)
|
||||
elseif currentKey == keys.left or currentKey == keys.right then
|
||||
PlaySoundFrontend(-1, 'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
end
|
||||
end
|
||||
|
||||
return pressed
|
||||
end
|
||||
|
||||
function WarMenu.SpriteButton(text, dict, name, r, g, b, a)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local pressed = WarMenu.Button(text)
|
||||
|
||||
local currentIndex = getCurrentIndex()
|
||||
if not currentIndex then
|
||||
return
|
||||
end
|
||||
|
||||
if not HasStreamedTextureDictLoaded(dict) then
|
||||
RequestStreamedTextureDict(dict)
|
||||
end
|
||||
DrawSprite(dict, name, getStyleProperty('x') + getStyleProperty('width') - spriteWidth / 2 - buttonSpriteXOffset, getStyleProperty('y') + getTitleHeight() + buttonHeight + (buttonHeight * currentIndex) - spriteHeight / 2 + buttonSpriteYOffset, spriteWidth, spriteHeight, 0., r or 255, g or 255, b or 255, a or 255)
|
||||
|
||||
return pressed
|
||||
end
|
||||
|
||||
function WarMenu.InputButton(text, windowTitleEntry, defaultText, maxLength, subText)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local pressed = WarMenu.Button(text, subText)
|
||||
local inputText = nil
|
||||
|
||||
if pressed then
|
||||
DisplayOnscreenKeyboard(1, windowTitleEntry or 'FMMC_MPM_NA', '', defaultText or '', '', '', '', maxLength or 255)
|
||||
|
||||
while true do
|
||||
DisableAllControlActions(0)
|
||||
|
||||
local status = UpdateOnscreenKeyboard()
|
||||
if status == 2 then
|
||||
break
|
||||
elseif status == 1 then
|
||||
inputText = GetOnscreenKeyboardResult()
|
||||
break
|
||||
end
|
||||
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end
|
||||
|
||||
return pressed, inputText
|
||||
end
|
||||
|
||||
function WarMenu.MenuButton(text, id, subText)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local pressed = WarMenu.Button(text, subText)
|
||||
|
||||
if pressed then
|
||||
currentMenu.currentOption = optionCount
|
||||
setMenuVisible(currentMenu.id, false)
|
||||
setMenuVisible(id, true, true)
|
||||
end
|
||||
|
||||
return pressed
|
||||
end
|
||||
|
||||
function WarMenu.CheckBox(text, checked, callback)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local name = nil
|
||||
if currentMenu.currentOption == optionCount + 1 then
|
||||
name = checked and 'shop_box_tickb' or 'shop_box_blankb'
|
||||
else
|
||||
name = checked and 'shop_box_tick' or 'shop_box_blank'
|
||||
end
|
||||
|
||||
local pressed = WarMenu.SpriteButton(text, 'commonmenu', name)
|
||||
|
||||
if pressed then
|
||||
checked = not checked
|
||||
if callback then callback(checked) end
|
||||
end
|
||||
|
||||
return pressed
|
||||
end
|
||||
|
||||
function WarMenu.ComboBox(text, items, currentIndex, selectedIndex, callback)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local itemsCount = #items
|
||||
local selectedItem = items[currentIndex]
|
||||
local isCurrent = currentMenu.currentOption == optionCount + 1
|
||||
selectedIndex = selectedIndex or currentIndex
|
||||
|
||||
if itemsCount > 1 and isCurrent then
|
||||
selectedItem = '← '..tostring(selectedItem)..' →'
|
||||
end
|
||||
|
||||
local pressed = WarMenu.Button(text, selectedItem)
|
||||
|
||||
if pressed then
|
||||
selectedIndex = currentIndex
|
||||
elseif isCurrent then
|
||||
if currentKey == keys.left then
|
||||
if currentIndex > 1 then currentIndex = currentIndex - 1 else currentIndex = itemsCount end
|
||||
elseif currentKey == keys.right then
|
||||
if currentIndex < itemsCount then currentIndex = currentIndex + 1 else currentIndex = 1 end
|
||||
end
|
||||
end
|
||||
|
||||
if callback then callback(currentIndex, selectedIndex) end
|
||||
return pressed, currentIndex
|
||||
end
|
||||
|
||||
function WarMenu.Display()
|
||||
if currentMenu then
|
||||
if not IsPauseMenuActive() then
|
||||
ClearAllHelpMessages()
|
||||
HudWeaponWheelIgnoreSelection()
|
||||
DisablePlayerFiring(PlayerId(), true)
|
||||
DisableControlAction(0, 25, true)
|
||||
|
||||
drawTitle()
|
||||
drawSubTitle()
|
||||
|
||||
currentKey = nil
|
||||
|
||||
if skipInputNextFrame then
|
||||
skipInputNextFrame = false
|
||||
else
|
||||
if IsNavigatedDown() then
|
||||
PlaySoundFrontend(-1, 'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
|
||||
if currentMenu.currentOption < optionCount then
|
||||
currentMenu.currentOption = currentMenu.currentOption + 1
|
||||
else
|
||||
currentMenu.currentOption = 1
|
||||
end
|
||||
elseif IsNavigatedUp() then
|
||||
PlaySoundFrontend(-1, 'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
|
||||
if currentMenu.currentOption > 1 then
|
||||
currentMenu.currentOption = currentMenu.currentOption - 1
|
||||
else
|
||||
currentMenu.currentOption = optionCount
|
||||
end
|
||||
elseif IsControlJustReleased(2, keys.left) then
|
||||
currentKey = keys.left
|
||||
elseif IsControlJustReleased(2, keys.right) then
|
||||
currentKey = keys.right
|
||||
elseif IsSelectedPressed() then
|
||||
currentKey = keys.select
|
||||
elseif IsBackPressed() then
|
||||
if menus[currentMenu.previousMenu] then
|
||||
setMenuVisible(currentMenu.previousMenu, true)
|
||||
PlaySoundFrontend(-1, 'BACK', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
else
|
||||
WarMenu.CloseMenu()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
optionCount = 0
|
||||
end
|
||||
end
|
||||
WarMenu.End = WarMenu.Display
|
||||
|
||||
function WarMenu.CurrentOption()
|
||||
if currentMenu and optionCount ~= 0 then
|
||||
return currentMenu.currentOption
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
function WarMenu.IsItemHovered()
|
||||
if not currentMenu or optionCount == 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
return currentMenu.currentOption == optionCount
|
||||
end
|
||||
|
||||
function WarMenu.IsItemSelected()
|
||||
return currentKey == keys.select and WarMenu.IsItemHovered()
|
||||
end
|
||||
|
||||
function WarMenu.SetTitle(id, title)
|
||||
setMenuProperty(id, 'title', title)
|
||||
end
|
||||
WarMenu.SetMenuTitle = WarMenu.SetTitle
|
||||
|
||||
function WarMenu.SetSubTitle(id, text)
|
||||
setMenuProperty(id, 'subTitle', string.upper(text))
|
||||
end
|
||||
WarMenu.SetMenuSubTitle = WarMenu.SetSubTitle
|
||||
|
||||
function WarMenu.SetMenuStyle(id, style)
|
||||
setMenuProperty(id, 'style', style)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuTitleVisible(id, visible)
|
||||
setStyleProperty(id, 'titleVisible', visible)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuX(id, x)
|
||||
setStyleProperty(id, 'x', x)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuY(id, y)
|
||||
setStyleProperty(id, 'y', y)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuWidth(id, width)
|
||||
setStyleProperty(id, 'width', width)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuMaxOptionCountOnScreen(id, count)
|
||||
setStyleProperty(id, 'maxOptionCountOnScreen', count)
|
||||
end
|
||||
|
||||
function WarMenu.SetTitleColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'titleColor', { r, g, b, a })
|
||||
end
|
||||
WarMenu.SetMenuTitleColor = WarMenu.SetTitleColor
|
||||
|
||||
function WarMenu.SetMenuSubTitleColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'subTitleColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuSubTitleBackgroundColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'subTitleBackgroundColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetTitleBackgroundColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'titleBackgroundColor', { r, g, b, a })
|
||||
end
|
||||
WarMenu.SetMenuTitleBackgroundColor = WarMenu.SetTitleBackgroundColor
|
||||
|
||||
function WarMenu.SetTitleBackgroundSprite(id, dict, name)
|
||||
RequestStreamedTextureDict(dict)
|
||||
setStyleProperty(id, 'titleBackgroundSprite', { dict = dict, name = name })
|
||||
end
|
||||
WarMenu.SetMenuTitleBackgroundSprite = WarMenu.SetTitleBackgroundSprite
|
||||
|
||||
function WarMenu.SetMenuBackgroundColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'backgroundColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuTextColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'textColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuSubTextColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'subTextColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuFocusColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'focusColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuFocusTextColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'focusTextColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuButtonPressedSound(id, name, set)
|
||||
setStyleProperty(id, 'buttonPressedSound', { name = name, set = set })
|
||||
end
|
||||
|
||||
end
|
||||
136
starter.lua
136
starter.lua
@@ -14,6 +14,7 @@ Exports = {
|
||||
CodeMInv = "codem-inventory",
|
||||
OrigenInv = "origen_inventory",
|
||||
TgiannInv = "tgiann-inventory",
|
||||
JPRInv = "jpr-inventory",
|
||||
|
||||
OXLibExport = "ox_lib",
|
||||
|
||||
@@ -57,78 +58,65 @@ if Config and Config.System then
|
||||
end
|
||||
end
|
||||
|
||||
-- Testing loading the core files here instead of in fxmanifests
|
||||
-- Load the core files here instead of in fxmanifests
|
||||
-- Forcefully loads the files and quietly, compared to fxmanifest complaining if they don't exist when you don't need them all
|
||||
|
||||
--[[
|
||||
-- Shared framework file loader
|
||||
for k, v in pairs({ -- This is a specific load order
|
||||
[Exports.OXLibExport] = "init.lua",
|
||||
[Exports.OXCoreExport] = "lib/init.lua",
|
||||
[Exports.ESXExport] = "imports.lua",
|
||||
[Exports.QBXExport] = "modules/playerdata.lua",
|
||||
}) do
|
||||
local state = GetResourceState(k)
|
||||
-- if the resource is started, load the file
|
||||
if state == "started" then
|
||||
if type(v) == "string" then
|
||||
v = { v }
|
||||
end
|
||||
for _, file in pairs(v) do
|
||||
--print("^5CoreLoader^7: '"..k.."/"..file.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
|
||||
local fileLoader = assert(load(LoadResourceFile(k, (file)), ('@@'..k..'/'..file)))
|
||||
fileLoader()
|
||||
print("^5CoreLoader^7: ^2loaded ^1Core ^2file^7: ^3"..k.."^7/^3"..(file):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
|
||||
end
|
||||
end
|
||||
|
||||
-- if script is in server, but not started warn the user
|
||||
if state == "uninitialized" or state == "stopped" then
|
||||
print("^5CoreLoader^7: ^3"..k.." ^1 found but it wasn't started^7. ^1Check your ^3server^7.^3cfg ^1load order^7")
|
||||
end
|
||||
|
||||
-- debugging only, if the script is missing, warn the user
|
||||
if state == "missing" then
|
||||
if debugMode then
|
||||
print("^5CoreLoader^7: ^3"..k.." ^2not found^7, ^2skipping")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Client only file loader
|
||||
if not IsDuplicityVersion() then
|
||||
for k, v in pairs({ -- This is a specific load order
|
||||
local filesToLoad = {
|
||||
Shared = {
|
||||
[Exports.OXLibExport] = { "init.lua" },
|
||||
[Exports.OXCoreExport] = { "lib/init.lua" },
|
||||
[Exports.ESXExport] = { "imports.lua" },
|
||||
[Exports.QBXExport] = { "modules/playerdata.lua" },
|
||||
},
|
||||
Client = {
|
||||
["PolyZone"] = { "client.lua", "BoxZone.lua", "EntityZone.lua", "CircleZone.lua", "ComboZone.lua" },
|
||||
["warmenu"] = { "warmenu.lua", },
|
||||
}) do
|
||||
local state = GetResourceState(k)
|
||||
-- if the resource is started, load the file
|
||||
if state == "started" then
|
||||
if type(v) == "string" then
|
||||
v = { v }
|
||||
end
|
||||
for _, file in pairs(v) do
|
||||
--print("^5CoreLoader^7: '"..k.."/"..file.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
|
||||
local fileLoader = assert(load(LoadResourceFile(k, (file)), ('@@'..k..'/'..file)))
|
||||
fileLoader()
|
||||
print("^5CoreLoader^7: ^2loaded ^1Core ^2file^7: ^3"..k.."^7/^3"..(file):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
|
||||
end
|
||||
end
|
||||
},
|
||||
}
|
||||
|
||||
-- if script is in server, but not started warn the user
|
||||
if state == "uninitialized" or state == "stopped" then
|
||||
print("^5CoreLoader^7: ^3"..k.." ^1 found but it wasn't started^7. ^1Check your ^3server^7.^3cfg ^1load order^7")
|
||||
end
|
||||
-- Shared framework file loader
|
||||
for Type, ScriptTable in pairs(filesToLoad) do
|
||||
if Type == "Client" and IsDuplicityVersion() then
|
||||
goto continue
|
||||
else
|
||||
for scriptName, files in pairs(ScriptTable) do
|
||||
local state = GetResourceState(scriptName)
|
||||
-- if the resource is started, load the file
|
||||
if state == "started" then
|
||||
if scriptName == Exports.OXLibExport and GetResourceState(Exports.OXCoreExport):find("start") then
|
||||
if debugMode then print("OX_Core found, skipping OX_Lib loading") end
|
||||
goto skip
|
||||
end
|
||||
-- Force items into a table if they are not
|
||||
if type(files) == "string" then
|
||||
files = { files }
|
||||
end
|
||||
for _, file in pairs(files) do
|
||||
--print("^5CoreLoader^7: '"..scriptName.."/"..file.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
|
||||
local fileLoader = assert(load(LoadResourceFile(scriptName, (file)), ('@@'..scriptName..'/'..file)))
|
||||
fileLoader()
|
||||
if debugMode then
|
||||
print("^5CoreLoader^7: ^2loaded ^1Core ^2file^7: ^3"..scriptName.."^7/^3"..(file):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").." ^2into ^7'"..GetCurrentResourceName().."'")
|
||||
end
|
||||
end
|
||||
::skip::
|
||||
end
|
||||
|
||||
-- debugging only, if the script is missing, warn the user
|
||||
if state == "missing" then
|
||||
if debugMode then
|
||||
print("^3Warning^7: ^3"..k.." ^2not found^7, ^2skipping")
|
||||
-- if script is in server, but not started warn the user
|
||||
if state == "uninitialized" or state == "stopped" then
|
||||
print("^5CoreLoader^7: ^3"..scriptName.." ^1 found but it wasn't started^7.")
|
||||
print("^1Check your ^3server^7.^3cfg ^1load order^7")
|
||||
end
|
||||
|
||||
-- debugging only, if the script is missing, warn the user
|
||||
if state == "missing" then
|
||||
if debugMode then
|
||||
print("^5CoreLoader^7: ^3"..scriptName.." ^2not found^7, ^2skipping")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
::continue::
|
||||
end
|
||||
]]
|
||||
|
||||
-- Load files here into the invoking script
|
||||
for _, v in pairs({ -- This is a specific load order
|
||||
@@ -138,7 +126,7 @@ for _, v in pairs({ -- This is a specific load order
|
||||
|
||||
'_eventDebug.lua',
|
||||
'callback.lua',
|
||||
'coreloader.lua', -- needs to be second to load all core related stuff before everything else
|
||||
'coreloader.lua',
|
||||
|
||||
'duifunctions.lua',
|
||||
|
||||
@@ -188,6 +176,8 @@ for _, v in pairs({ -- This is a specific load order
|
||||
'vehicles.lua',
|
||||
'effects.lua',
|
||||
|
||||
--'warmenu.lua',
|
||||
|
||||
-- Do version check last
|
||||
'_scriptversioncheck.lua'
|
||||
}) do
|
||||
@@ -197,6 +187,20 @@ for _, v in pairs({ -- This is a specific load order
|
||||
local fileLoader = assert(load(LoadResourceFile('jim_bridge', ('shared/'..v)), ('@@jim_bridge/shared/'..v)))
|
||||
fileLoader()
|
||||
if debugMode then
|
||||
print("^5Success^7: ^2loaded file^7: ^3"..(v):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
|
||||
print("^5CoreLoader^7: ^2loaded file^7: ^3"..(v):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(QBInv) then
|
||||
if not checkExportExists(QBInv, "HasItem") then
|
||||
print("^6Bridge^7: ^2Can^7'^2t ^2find new QBInv export^7, ^2forcing ^1QBInvNew ^2to ^1false^7")
|
||||
QBInvNew = false
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(PSInv) then
|
||||
if not checkExportExists(PSInv, "HasItem") then
|
||||
print("^6Bridge^7: ^2Can^7't ^2find new PSInv export^7, ^2forcing ^1QBInvNew ^2to ^1false^7")
|
||||
QBInvNew = false
|
||||
end
|
||||
end
|
||||
|
||||
120
ui_modules/notifications.lua
Normal file
120
ui_modules/notifications.lua
Normal file
@@ -0,0 +1,120 @@
|
||||
local notifications = {}
|
||||
local spacing = 60 -- vertical spacing between notifications
|
||||
local activeDrawing = false -- flag for drawing loop state
|
||||
|
||||
if not HasStreamedTextureDictLoaded("timerbars") then
|
||||
while not HasStreamedTextureDictLoaded("timerbars") do
|
||||
RequestStreamedTextureDict("timerbars")
|
||||
Wait(5)
|
||||
end
|
||||
end
|
||||
|
||||
local notifTypes = {
|
||||
success = "✔️",
|
||||
error = "❌",
|
||||
warning = "⚠️",
|
||||
police = "🚓",
|
||||
ambulance = "🚑",
|
||||
}
|
||||
|
||||
function gtaNotify(title, message, emoji, src)
|
||||
local notif = {
|
||||
title = title,
|
||||
message = message,
|
||||
emoji = notifTypes[emoji] or "❔",
|
||||
state = "enter",
|
||||
startTime = GetGameTimer(),
|
||||
progress = 0,
|
||||
holdTime = 8000,
|
||||
slideDuration = 100,
|
||||
currentOffset = 0,
|
||||
}
|
||||
table.insert(notifications, notif)
|
||||
|
||||
-- Activate drawing loop if not already running
|
||||
-- This allows it to be silent until the first notifcation is called, then the loop starts
|
||||
if not activeDrawing then
|
||||
activeDrawing = true
|
||||
StartDrawingLoop()
|
||||
end
|
||||
end
|
||||
|
||||
-- Drawing loop as a separate controlled thread
|
||||
function StartDrawingLoop()
|
||||
CreateThread(function()
|
||||
while #notifications > 0 do
|
||||
local currentTime = GetGameTimer()
|
||||
|
||||
-- Update notifications vertical offset
|
||||
for i, notif in ipairs(notifications) do
|
||||
local target = (#notifications - i) * spacing
|
||||
notif.currentOffset += (target - notif.currentOffset) * 0.1
|
||||
end
|
||||
|
||||
for i = #notifications, 1, -1 do
|
||||
local notif = notifications[i]
|
||||
|
||||
if notif.state == "enter" then
|
||||
local elapsed = currentTime - notif.startTime
|
||||
notif.progress = math.min(elapsed / notif.slideDuration, 1.0)
|
||||
if notif.progress >= 1.0 then
|
||||
notif.state = "hold"
|
||||
notif.holdStart = currentTime
|
||||
end
|
||||
elseif notif.state == "hold" then
|
||||
if currentTime - notif.holdStart >= notif.holdTime then
|
||||
notif.state = "exit"
|
||||
notif.exitStart = currentTime
|
||||
end
|
||||
elseif notif.state == "exit" then
|
||||
local elapsed = currentTime - notif.exitStart
|
||||
notif.progress = 1.0 - math.min(elapsed / notif.slideDuration, 1.0)
|
||||
if notif.progress <= 0 then
|
||||
table.remove(notifications, i)
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
|
||||
local startX, targetX = 1.0, 0.8
|
||||
local posX = startX - (startX - targetX) * notif.progress
|
||||
local posY = 0.05 + (notif.currentOffset / 1080)
|
||||
|
||||
-- Background sprite
|
||||
DrawSprite("timerbars", "all_black_bg", posX + 0.11, posY + 0.025, 0.2, 0.053, 0.0, 255, 255, 255, 255)
|
||||
|
||||
-- Title text
|
||||
local moveMessage = false
|
||||
if not notif.title or notif.title == "" then
|
||||
moveMessage = true
|
||||
else
|
||||
drawNotiText(8, 0.4, vec2(0.75, 0.975), notif.title, vec2(posX, posY))
|
||||
end
|
||||
|
||||
-- Message text
|
||||
drawNotiText(4, 0.3, vec2(0.75, 0.975), notif.message, vec2(posX, posY + (moveMessage and 0.015 or 0.03)))
|
||||
|
||||
-- Emoji
|
||||
drawNotiText(0, 0.3, vec2(0.75, 0.995), notif.emoji, vec2(posX, posY + 0.015))
|
||||
|
||||
::continue::
|
||||
end
|
||||
Wait(0)
|
||||
end
|
||||
activeDrawing = false -- No notifications left, pause drawing
|
||||
end)
|
||||
end
|
||||
|
||||
function drawNotiText(font, scale, wrap, string, pos)
|
||||
SetTextFont(font)
|
||||
SetTextScale(scale, scale)
|
||||
SetTextWrap(wrap.x, wrap.y)
|
||||
SetTextJustification(2)
|
||||
SetTextColour(255, 255, 255, 255)
|
||||
SetTextOutline()
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(string)
|
||||
DrawText(pos.x, pos.y)
|
||||
end
|
||||
|
||||
RegisterNetEvent("jim-bridge:Notify", gtaNotify)
|
||||
exports("Notify", gtaNotify)
|
||||
121
ui_modules/skillcheck.lua
Normal file
121
ui_modules/skillcheck.lua
Normal file
@@ -0,0 +1,121 @@
|
||||
local activeSkillCheck = false
|
||||
|
||||
function gtaSkillCheck()
|
||||
if activeSkillCheck then return end
|
||||
local result = false
|
||||
local successes = 0
|
||||
local barsRequired = 3
|
||||
|
||||
for bar = 1, barsRequired do
|
||||
activeSkillCheck = true
|
||||
local width, height = 0.2, 0.01
|
||||
local x, y = 0.5, 0.8
|
||||
|
||||
-- Random highlighted zone
|
||||
local highlightSize = math.random(10, 20) / 100
|
||||
local highlightStart = math.random(10, 50) / 100
|
||||
local highlightEnd = highlightStart + highlightSize
|
||||
local highlightAlpha = 0
|
||||
local cursorPos = 0.0
|
||||
local cursorSpeed = 0.025
|
||||
local movingRight = true
|
||||
|
||||
while activeSkillCheck do
|
||||
Wait(0)
|
||||
|
||||
createScaleBars(x, y, width, height)
|
||||
|
||||
local pulse = (math.sin(GetGameTimer() / 250) + 1) / 2 -- Creates a pulsing effect
|
||||
highlightAlpha = math.floor(150 + (pulse * 105)) -- Pulsing between 150 and 255 alpha
|
||||
|
||||
-- Draw highlighted zone (success area) with pulsing effect
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 93, 182, 229, highlightAlpha )
|
||||
-- Draw moving cursor
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
|
||||
-- Move cursor
|
||||
if movingRight then
|
||||
cursorPos += cursorSpeed
|
||||
if cursorPos >= 1.0 then movingRight = false end
|
||||
else
|
||||
cursorPos -= cursorSpeed
|
||||
if cursorPos <= 0.0 then movingRight = true end
|
||||
end
|
||||
|
||||
if IsControlJustPressed(0, 177) then -- Backspace to cancel
|
||||
local displayTime = GetGameTimer() + 2000
|
||||
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
|
||||
while GetGameTimer() < displayTime do
|
||||
Wait(0)
|
||||
|
||||
createScaleBars(x, y, width, height)
|
||||
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 228, 52, 52, 255)
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
|
||||
drawSuccessText(x, y, "Failed", 228, 52, 52)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check for keypress (E)
|
||||
if IsControlJustPressed(0, 38) then
|
||||
activeSkillCheck = false
|
||||
result = cursorPos >= highlightStart and cursorPos <= highlightEnd
|
||||
if result then
|
||||
PlaySoundFrontend(-1, "YES", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
|
||||
else
|
||||
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
|
||||
end
|
||||
local displayTime = GetGameTimer() + 2000
|
||||
while GetGameTimer() < displayTime do
|
||||
Wait(0)
|
||||
|
||||
createScaleBars(x, y, width, height)
|
||||
|
||||
-- Draw highlighted zone
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, result and 93 or 228, result and 182 or 52, result and 229 or 52, 180)
|
||||
|
||||
-- Draw stationary cursor at result position
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
-- Display result text
|
||||
drawSuccessText(x, y, result and "Success" or "Failed", result and 114 or 228, result and 204 or 52, result and 144 or 52)
|
||||
end
|
||||
if result then
|
||||
successes += 1
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
activeSkillCheck = false
|
||||
print("^5GTAUI^7: ^2Skill Check Result^7: ^3" .. successes .. "^7/^3" .. barsRequired.."^7")
|
||||
return successes == barsRequired
|
||||
end
|
||||
|
||||
function drawSuccessText(x, y, text, r, g, b)
|
||||
SetTextFont(8)
|
||||
SetTextScale(0.45, 0.45)
|
||||
SetTextColour(r, g, b, 255)
|
||||
SetTextDropshadow(0, 0, 0, 0, 255)
|
||||
SetTextEdge(2, 0, 0, 0, 150)
|
||||
SetTextDropShadow()
|
||||
SetTextOutline()
|
||||
SetTextCentre(true)
|
||||
SetTextEntry("STRING")
|
||||
SetTextCentre(true)
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(text)
|
||||
DrawText(x, y + 0.03)
|
||||
end
|
||||
|
||||
function createScaleBars(x, y, width, height)
|
||||
-- Draw background box
|
||||
DrawSprite("timerbars", "all_black_bg", x - (width / 4) - 0.006, y, (width / 2) + 0.08, height + 0.04, 0.0, 255, 255, 255, 255)
|
||||
DrawSprite("timerbars", "all_black_bg", x + (width / 4) + 0.006, y, (width / 2) + 0.08, height + 0.04, 180.0, 255, 255, 255, 255)
|
||||
-- Draw full bar (dark background)
|
||||
DrawRect(x, y, width, height, 100, 100, 100, 255)
|
||||
end
|
||||
|
||||
exports("skillCheck", gtaSkillCheck)
|
||||
318
ui_modules/target.lua
Normal file
318
ui_modules/target.lua
Normal file
@@ -0,0 +1,318 @@
|
||||
-- Global Key Table, defined once.
|
||||
---
|
||||
local KEY_TABLE = { 38, 29, 47, 23, 45, 159, 162, 163 }
|
||||
|
||||
-- Mapping of key codes to human-readable key names.
|
||||
local Keys = {
|
||||
[322] = "ESC", [288] = "F1", [289] = "F2", [170] = "F3", [166] = "F5",
|
||||
[167] = "F6", [168] = "F7", [169] = "F8", [56] = "F9", [57] = "F10",
|
||||
[243] = "~", [157] = "1", [158] = "2", [160] = "3", [164] = "4", [165] = "5",
|
||||
[159] = "6", [161] = "7", [162] = "8", [163] = "9", [84] = "-", [83] = "=",
|
||||
[177] = "BACKSPACE", [37] = "TAB",
|
||||
[44] = "Q", [32] = "W", [38] = "E", [45] = "R", [245] = "T", [246] = "Y",
|
||||
[303] = "U", [199] = "P",
|
||||
[39] = "[", [40] = "]", [18] = "ENTER", [137] = "CAPS",
|
||||
[34] = "A", [8] = "S", [9] = "D", [23] = "F", [47] = "G",
|
||||
[74] = "H", [311] = "K", [182] = "L", [21] = "LEFTSHIFT",
|
||||
[20] = "Z", [73] = "X", [26] = "C", [0] = "V", [29] = "B", [249] = "N",
|
||||
[244] = "M", [82] = ",", [81] = "."
|
||||
}
|
||||
-- Tables for storing created targets.
|
||||
local TextTargets = {} -- For fallback DrawText3D targets.
|
||||
local targetEntities = {} -- For entity targets.
|
||||
|
||||
function createEntityTarget(entity, opts, dist)
|
||||
startTargetLoop()
|
||||
targetEntities[#targetEntities + 1] = entity
|
||||
local entityCoords = GetEntityCoords(entity)
|
||||
|
||||
local existingTarget = nil
|
||||
for _, target in pairs(TextTargets) do
|
||||
if #(target.coords - entityCoords) < 0.01 then
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if existingTarget then
|
||||
for i = 1, #opts do
|
||||
local key = KEY_TABLE[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~" .. Keys[key] .. "~b~] ~w~" .. opts[i].label
|
||||
existingTarget.options[#existingTarget.options + 1] = opts[i]
|
||||
end
|
||||
updateCachedText(existingTarget)
|
||||
else
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = KEY_TABLE[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
|
||||
end
|
||||
TextTargets[entity] = {
|
||||
coords = vec3(entityCoords.x, entityCoords.y, entityCoords.z),
|
||||
buttontext = tempText,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
text = table.concat(tempText, "\n")
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function createZoneTarget(data, opts, dist)
|
||||
startTargetLoop()
|
||||
local existingTarget = nil
|
||||
for _, target in pairs(TextTargets) do
|
||||
if #(target.coords - data[2]) < 0.01 then
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if existingTarget then
|
||||
for i = 1, #opts do
|
||||
local key = KEY_TABLE[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~" .. Keys[key] .. "~b~] ~w~" .. opts[i].label
|
||||
existingTarget.options[#existingTarget.options + 1] = opts[i]
|
||||
end
|
||||
updateCachedText(existingTarget)
|
||||
else
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = KEY_TABLE[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
|
||||
end
|
||||
TextTargets[data[1]] = {
|
||||
coords = data[2],
|
||||
buttontext = tempText,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
text = table.concat(tempText, "\n")
|
||||
}
|
||||
end
|
||||
return data[1]
|
||||
end
|
||||
|
||||
function createModelTarget(models, opts, dist)
|
||||
startTargetLoop()
|
||||
if type(models) ~= "table" then
|
||||
models = { models }
|
||||
end
|
||||
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = KEY_TABLE[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
|
||||
end
|
||||
|
||||
local keyStr = ""
|
||||
for i, m in ipairs(models) do
|
||||
keyStr = keyStr .. tostring(m) .. (i < #models and "_" or "")
|
||||
end
|
||||
local targetKey = "model_" .. keyStr
|
||||
|
||||
TextTargets[targetKey] = {
|
||||
models = models,
|
||||
buttontext = tempText,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
coords = vec3(0, 0, 0),
|
||||
text = table.concat(tempText, "\n")
|
||||
}
|
||||
|
||||
return targetKey
|
||||
end
|
||||
|
||||
function removeEntityTarget(entity)
|
||||
TextTargets[entity] = nil
|
||||
end
|
||||
|
||||
function removeZoneTarget(target)
|
||||
TextTargets[target] = nil
|
||||
end
|
||||
|
||||
function removeModelTarget(model)
|
||||
TextTargets[model] = nil
|
||||
end
|
||||
|
||||
exports("createEntityTarget", createEntityTarget)
|
||||
exports("createZoneTarget", createZoneTarget)
|
||||
exports("createModelTarget", createModelTarget)
|
||||
|
||||
exports("removeEntityTarget", removeEntityTarget)
|
||||
exports("removeZoneTarget", removeZoneTarget)
|
||||
exports("removeModelTarget", removeModelTarget)
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Fallback: DrawText3D Targets (Experimental)
|
||||
-------------------------------------------------------------
|
||||
local started = false
|
||||
function startTargetLoop()
|
||||
if started then return end
|
||||
Config = {
|
||||
System = {
|
||||
|
||||
}
|
||||
}
|
||||
started = true
|
||||
local fileLoader = assert(load(LoadResourceFile("jim_bridge", ('starter.lua')), ('@@jim_bridge/starter.lua')))
|
||||
fileLoader()
|
||||
-- Model Entity Refresher
|
||||
CreateThread(function()
|
||||
while true do
|
||||
local pedCoords = GetEntityCoords(PlayerPedId())
|
||||
for _, target in pairs(TextTargets) do
|
||||
if target.models then
|
||||
for _, model in ipairs(target.models) do
|
||||
local entity = GetClosestObjectOfType(pedCoords.x, pedCoords.y, pedCoords.z, target.dist, model, false, false, false)
|
||||
if entity and entity ~= 0 then
|
||||
target.entity = entity
|
||||
target.coords = GetEntityCoords(entity)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Wait(3000) -- Refresh every 3s
|
||||
end
|
||||
end)
|
||||
|
||||
-- Main Target Loop
|
||||
CreateThread(function()
|
||||
while true do
|
||||
local ped = PlayerPedId()
|
||||
local pedCoords = GetEntityCoords(ped)
|
||||
local camCoords = GetGameplayCamCoord()
|
||||
local camRot = GetGameplayCamRot(2)
|
||||
local camForward = RotationToDirection(camRot)
|
||||
|
||||
local closestTarget, closestDist, targetEntity = nil, math.huge, nil
|
||||
|
||||
for _, target in pairs(TextTargets) do
|
||||
local coords = target.coords
|
||||
if coords then
|
||||
local dist = #(pedCoords - coords)
|
||||
if dist <= target.dist then
|
||||
local normVec = normalizeVector(coords - camCoords)
|
||||
local dot = camForward.x * normVec.x + camForward.y * normVec.y + camForward.z * normVec.z
|
||||
|
||||
if dot > 0.5 and dist < closestDist then
|
||||
closestTarget = target
|
||||
closestDist = dist
|
||||
targetEntity = target.entity
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, target in pairs(TextTargets) do
|
||||
if not target.coords then goto continue end
|
||||
local dist = #(pedCoords - target.coords)
|
||||
if dist > target.dist then goto continue end
|
||||
local isClosest = (target == closestTarget)
|
||||
|
||||
for i, opt in ipairs(target.options) do
|
||||
if IsControlJustPressed(0, opt.key) and isClosest then
|
||||
if (not target.canInteract or target.canInteract()) and
|
||||
(not opt.item or hasItem(opt.item)) and
|
||||
(not opt.job or hasJob(opt.job, nil)) then
|
||||
if opt.onSelect then opt.onSelect(targetEntity) end
|
||||
if opt.action then opt.action(targetEntity) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local baseZ, lineHeight = target.coords.z + 1.0, -0.16
|
||||
local lineOffset = 0
|
||||
|
||||
for i, opt in ipairs(target.options) do
|
||||
if (not target.canInteract or target.canInteract()) and
|
||||
(not opt.item or hasItem(opt.item)) and
|
||||
(not opt.job or hasJob(opt.job, nil)) then
|
||||
DrawText3D(vec3(target.coords.x, target.coords.y, baseZ + lineHeight * lineOffset), target.buttontext[i], isClosest)
|
||||
lineOffset = lineOffset + 1
|
||||
end
|
||||
end
|
||||
|
||||
::continue::
|
||||
end
|
||||
|
||||
Wait(1) -- Throttled
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
function DrawText3D(coord, text, highlight)
|
||||
SetTextScale(0.30, 0.30)
|
||||
SetTextFont(0)
|
||||
SetTextProportional(1)
|
||||
SetTextColour(255, 255, 255, 215)
|
||||
SetTextEntry("STRING")
|
||||
SetTextCentre(true)
|
||||
|
||||
local totalLength = string.len(text)
|
||||
local textMaxLength = 99 -- max 99
|
||||
local text = totalLength > textMaxLength and text:sub(1, totalLength - (totalLength - textMaxLength)) or text
|
||||
AddTextComponentString(highlight and text:gsub("%~w~", "~y~") or text)
|
||||
SetDrawOrigin(coord.x, coord.y, coord.z, 0)
|
||||
DrawText(0.0, 0.0)
|
||||
local count, length = GetLineCountAndMaxLength(text)
|
||||
|
||||
local padding = 0.005
|
||||
local heightFactor = (count / 43) + padding
|
||||
local weightFactor = (length / 150) + padding
|
||||
|
||||
local height = (heightFactor / 2) - padding / 1
|
||||
local width = (weightFactor / 2) - padding / 1
|
||||
|
||||
DrawRect(0.0, height, width, heightFactor, 0, 0, 0, 150)
|
||||
ClearDrawOrigin()
|
||||
end
|
||||
|
||||
--- Calculates the number of lines and the maximum line length from the given text.
|
||||
---
|
||||
--- @param text string The text to analyze.
|
||||
--- @return number, number The line count and maximum line length.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local count, maxLen = GetLineCountAndMaxLength("Hello World")
|
||||
--- ```
|
||||
function GetLineCountAndMaxLength(text)
|
||||
local lineCount, maxLength = 0, 0
|
||||
for line in text:gmatch("[^\n]+") do
|
||||
lineCount += 1
|
||||
local lineLength = string.len(line)
|
||||
if lineLength > maxLength then
|
||||
maxLength = lineLength
|
||||
end
|
||||
end
|
||||
if lineCount == 0 then lineCount = 1 end
|
||||
return lineCount, maxLength
|
||||
end
|
||||
|
||||
|
||||
function RotationToDirection(rot)
|
||||
local adjust = math.pi / 180
|
||||
return vec3(
|
||||
-math.sin(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)),
|
||||
math.cos(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)),
|
||||
math.sin(adjust * rot.x)
|
||||
)
|
||||
end
|
||||
|
||||
function normalizeVector(vec)
|
||||
local len = math.sqrt(vec.x^2 + vec.y^2 + vec.z^2)
|
||||
if len ~= 0 then
|
||||
return vec3(vec.x / len, vec.y / len, vec.z / len)
|
||||
else
|
||||
return vec3(0, 0, 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- Helper to update cached text.
|
||||
function updateCachedText(target)
|
||||
target.text = table.concat(target.buttontext, "\n")
|
||||
end
|
||||
15
version.txt
15
version.txt
@@ -1 +1,14 @@
|
||||
2.0.07
|
||||
2.0.16
|
||||
|
||||
- Fix weapon item caching for ox_inv
|
||||
- add checkExportExist() function
|
||||
- Start adding a `billPlayer()` function for multi-billing script support
|
||||
- Add support for sending mails to npwd_qbx_mail addon
|
||||
- Add "support" for CoreM's shop integration
|
||||
- Add Auto check for QBInvNew variable for older inventories
|
||||
- Add warnings for if theres an error in your shared vehicles, items or jobs file
|
||||
- Add full support for JPR-Inventory
|
||||
- Changes to crafting menu ui
|
||||
- Fixes to setThirst() and setHunger() functions
|
||||
|
||||
https://github.com/jimathy/jim_bridge
|
||||
Reference in New Issue
Block a user