Version Bump

`2.0.15 - 2.0.16`
This commit is contained in:
Jim Shield
2025-06-16 11:05:46 +01:00
parent 0f9bab00ef
commit 1fe9dbdf73
2 changed files with 12 additions and 10 deletions

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@@ -1,6 +1,6 @@
name "Jim_Bridge"
author "Jimathy"
version "2.0.15"
version "2.0.16"
description "Framework Bridge By Jimathy"
fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

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@@ -1,12 +1,14 @@
2.0.15
2.0.16
- Fix old PSInv/QBInv stashes being wiped when it should be updating them
- Better breakout from opening inventory while crafting
- Unify isInventoryOpen() function to simply check for IsNuiFocused()
- Add clearStash() and doesItemExist() functions for future use
- Add warmenu.lua file for gta scaleform menus (loading is disabled by default)
- Move custom GTA native notify, skillcheck, target to separate files, can be used outside the script
- Complete refactor of framework shared info loading, now only does it once and then shares to scripts
- Added extra checks for ESX loading, should hopefully stop the coreloader line 317 error
- Fix weapon item caching for ox_inv
- add checkExportExist() function
- Start adding a `billPlayer()` function for multi-billing script support
- Add support for sending mails to npwd_qbx_mail addon
- Add "support" for CoreM's shop integration
- Add Auto check for QBInvNew variable for older inventories
- Add warnings for if theres an error in your shared vehicles, items or jobs file
- Add full support for JPR-Inventory
- Changes to crafting menu ui
- Fixes to setThirst() and setHunger() functions
https://github.com/jimathy/jim_bridge