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61 Commits

Author SHA1 Message Date
Jim Shield
61aae4fa92 Change esx get status to statebag check 2025-11-03 22:37:55 +00:00
Jim Shield
606ad1d124 Update notify.lua 2025-11-02 22:43:02 +00:00
Jim Shield
d2bf1c01bf Force slot to number
For inventories that report slot number as a string, this forces it to a number
2025-11-01 22:48:18 +00:00
Jim Shield
8f31c740bc Update cameras.lua 2025-10-29 03:05:10 +00:00
Jim Shield
f9b9de0b57 Make distExploitCheck() more verbose
When accessing a shop or stash will now attempt to print the nearest coordinates it can find and how far the player is from it

This is more a debugging thing
2025-10-27 21:39:13 +00:00
Jim Shield
6f0949da21 Fix crafting allowing movement with progressBar 2025-10-26 21:28:14 +00:00
Jim Shield
27a0e147fb Add exploit check for removing items
Add a check for if a person is attempting to trigger remove minus of an item (possibly trying to give them selves items)

this will stop it in its tracks and warn the server console what happened
2025-10-24 21:40:26 +01:00
Jim Shield
960f73ad6d Actual working checks for hasJob()
`goto skip` is weird.
2025-10-24 14:25:17 +01:00
Jim Shield
18ecc1429e as nil value check for hasJob() function
Should now properly check if the player hasn't got `playerData` from loading in fully and just return that they don't have the requested job
2025-10-24 13:23:05 +01:00
Jim Shield
a9403e5513 Fix qbox getPlayer hunger and thirst calls 2025-10-23 13:19:04 +01:00
Jim Shield
9ec7bddfe6 Merge pull request #61 from GhostInLowGear/GhostInLowGear-patch-1 2025-10-22 16:40:03 +01:00
Jim Shield
d46aa8c2cb Merge pull request #60 from oosayeroo/main 2025-10-22 16:38:57 +01:00
Jim Shield
0793554855 Merge pull request #59 from desypher/rcore_clothing_support 2025-10-22 16:36:49 +01:00
GhostInLowGear
9efc3c94cd Update playerfunctions.lua
Add tgg billing
2025-10-22 11:34:06 -04:00
Jim Shield
7e320bcb99 Version Bump
`2.1.07` - `2.1.08`
2025-10-21 16:09:33 +01:00
oosayeroo
9c66499fab Merge branch 'jimathy:main' into main 2025-10-21 11:14:30 +01:00
Jim Shield
54f96f7e77 When using lookEnt() also face players head 2025-10-20 20:10:02 +01:00
Jim Shield
dffed24fb3 Add callback to get society balance in client side 2025-10-18 23:12:38 +01:00
Jim Shield
aae2bd5021 Fix debugMode never being set after last change 2025-10-18 12:16:05 +01:00
oosayeroo
258a510452 add hunger + thirst to getPlayer
- added for esx, qb, qbox, rsg
2025-10-14 14:06:16 +01:00
oosayeroo
2ac3843fb2 Merge branch 'jimathy:main' into main 2025-10-14 09:33:15 +01:00
Jim Shield
732b07c957 Create check for broken/missing config file 2025-10-14 03:51:22 +01:00
Jim Shield
8e8010f837 Start adding stashEditMetadata()
Need help with this one

`ox_inv` provides an easy function for this but most inventories don't seem to support editing specific items in a stash

`qb-inv` currently you need to forcibly edit the sql

others I'm I'm not too sure about yet
2025-10-13 12:33:04 +01:00
desypher
696b469309 Added support for rcore_clothing in wardrobe
I have tested this on my local, feel free to merge it if you're happy to add support for rcore_clothing!
2025-10-12 01:15:30 +02:00
Jim Shield
e05815cfbd Fix getStash forcing fallback functions to run 2025-10-11 17:23:26 +01:00
Jim Shield
8594ba12ec Version Bump
`2.1.06` - `2.1.07`
2025-10-10 13:27:29 +01:00
Jim Shield
9f914bd497 Fix embedded store handling 2025-10-10 02:55:16 +01:00
Jim Shield
ad47836232 All grabbox to recieve slot and maxweight 2025-10-10 01:41:52 +01:00
Jim Shield
ae4637f9c4 Fix OrigenInv getPlayerInv() func calling OX_Inv 2025-10-10 00:40:35 +01:00
Jim Shield
a13284d0e0 Add support for 17mov progressbars 2025-10-09 20:12:05 +01:00
Jim Shield
98f8944a79 Add codem option for billing 2025-10-09 20:05:15 +01:00
Jim Shield
13b0f796ff createPropTarget also makes the prop 2025-10-09 20:04:54 +01:00
Jim Shield
b282d3393f make the auto check for minZ and maxZ more lenient 2025-10-09 17:55:54 +01:00
Jim Shield
180cc7b2a2 Add new createPropTarget() function
This is intended to help create automated prop based targets

Using the coordinates and specified prop models dimensions to create a correctly sized box target.

```lua
createPropTarget({
	name,
	target.prop.coords,
	target.prop.model,
}, options, 2.0)
```
2025-10-08 22:53:36 +01:00
Jim Shield
beb67b79a5 Auto adjust boxes with poorly set minZ and maxZ
Automatically adjusts box targets for custom locations that have been set wrong

if minZ is too high, adjust it
if maxZ is too low, adjust it

and warn the client that the target has to be adjusted.

Solves people opening tickets because they half edited a location without reading my docs
2025-10-07 21:07:31 +01:00
oosayeroo
8d48b0d692 Merge branch 'jimathy:main' into main 2025-10-07 15:23:02 +01:00
Jim Shield
c359bc4342 Support embedded shops in other scripts 2025-10-07 13:54:31 +01:00
oosayeroo
40ca0eb04d Merge branch 'jimathy:main' into main 2025-10-06 15:37:57 +01:00
Jim Shield
2404fff002 Version Bump
`2.1.05` - `2.1.06`
2025-10-06 02:33:37 +01:00
Jim Shield
03ca409bf3 Fix AnimSet loading for effects 2025-10-06 02:28:30 +01:00
Jim Shield
9a78b057dd Create alcohol.lua
Starting a "alcohol/drug" file to handle alcohol effects between scripts using exports to keep the "amount drunk/used" synchronized between scripts that use jim_bridge
2025-10-06 02:15:19 +01:00
Jim Shield
45f390c177 Update playerfunctions.lua 2025-10-04 22:10:39 +01:00
Jim Shield
803c612cbb Change stress to take away instead of increase 2025-10-04 19:12:50 +01:00
Jim Shield
63bcb86ac1 ESX Fallback functions are very basic.
There aren't many native functions for what the script can do, if anyone has any better ideas

- go to `itemcontrol.lua`
- search `ESX` and tell me what could be done better/right
2025-10-04 01:31:14 +01:00
Jim Shield
0bc3c0f9b4 Update itemcontrol.lua 2025-10-03 17:44:29 +01:00
Jim Shield
672dd7684b Fix ESX authtoken callback saying possible exploit 2025-10-03 13:51:15 +01:00
oosayeroo
f53f29a4b2 Merge branch 'jimathy:main' into main 2025-10-03 13:42:13 +01:00
Jim Shield
c040390d1f Start working on inventory fallback functions
NEEDS TESTING

A lot of ESX stuff not done yet
2025-10-03 12:22:05 +01:00
Jim Shield
26b1f36029 Version Bump
`2.1.04` - `2.1.05`
2025-10-02 12:24:27 +01:00
Jim Shield
331dc94e2f Revert Crafting
I realised in trying to increase readability and optimize, I broke crafting recipes that supported different multiple recipes in the same list

eg. Mining has 3 recipes in the smelter for `goldingot`

This reverts the system back to the previous recipe style but keeps all the fixes/features from the latest updates
2025-10-02 12:20:58 +01:00
Jim Shield
d1dab48acc Fix singleprogress multiplying crafting recipes
Adds a `cloneTable()` function to make a "deep copy" of the crafting recipes when calculating the multiple amounts to be taken when multicrafting
2025-10-02 00:14:13 +01:00
Jim Shield
7e595df143 Remove gta progressbar print from testing 2025-10-01 17:04:59 +01:00
Jim Shield
d791a2e09f quick fix converting old crafting style 2025-10-01 11:42:47 +01:00
Jim Shield
7738bb4fca Version Bump
`2.1.03` - `2.1.04`
2025-09-30 23:39:55 +01:00
Jim Shield
3ad65810c3 Rework crafting.lua
Changes:
- Crafting prop not spawning
- Crafting "sound" not playing
- `SingleProgress` is now "one progressbar"

I'm working on refactoring crafting table's layout style too

I'm updating my scripts crafting recipes to a new format, this commit basically makes use of it and makes it slightly easier to edit later if needed

It *should* increase readability and users ability to edit these recipes

# "old style" crafting recipes should still be compatible thanks to a wrapper I added so you shouldn't notice a difference.
2025-09-28 14:03:23 +01:00
Jim Shield
45eeaf8f0d update a couple debug prints 2025-09-28 13:48:17 +01:00
Jim Shield
37f7eb1116 add testing code for new crafting table style 2025-09-28 03:22:12 +01:00
Jim Shield
145e3aa156 add new module ropeControl.lua
**Needs work** but adds the ability to easily create ropes/wires from one coord to another
2025-09-27 13:01:09 +01:00
Jim Shield
bb176addbf Create setStress function
This allows per framework stress functions to be set, including ESX

For ESX the math is done in this function as their values are insanely high instead of 0 - 100
2025-09-27 12:35:56 +01:00
Jim Shield
178040348e Rework SingleProgress slightly
Realised it wasn't doing the math to take the correct amount of required items, so this fixes it

also if `SingleProgress` is enabled, it won't show the "Ingredient Progress bars" any more
2025-09-27 12:34:46 +01:00
oosayeroo
2cf80881e4 Input.lua : allow default in oxlib "number" type 2025-09-25 02:17:48 +01:00
20 changed files with 1455 additions and 326 deletions

22
.gitattributes vendored
View File

@@ -1,12 +1,16 @@
# VCS / CI noise
.gitattributes export-ignore
.gitignore export-ignore
.github/** export-ignore
.gitmodules export-ignore
/.gitattributes export-ignore
/.gitignore export-ignore
/.gitmodules export-ignore
/.github export-ignore
# Dev tooling/config
.vscode/** export-ignore
*.code-workspace export-ignore
.editorconfig export-ignore
.eslintrc* export-ignore
.prettier* export-ignore
/.vscode export-ignore
*.code-workspace export-ignore
/.editorconfig export-ignore
/.eslintrc* export-ignore
/.prettier* export-ignore
# Omit release-only helpers
/server/restaurantchecker.lua export-ignore
/server/installitems.lua export-ignore

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge"
author "Jimathy"
version "2.1.03"
version "2.1.08"
description "Framework Bridge By Jimathy"
fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

View File

@@ -7,14 +7,22 @@ AuthEvent = nil
currentToken = nil
if isServer() then
local excludeRes = {
[Exports.QBExport] = true,
[Exports.ESXExport] = true,
[Exports.VorpExport] = true,
}
local AuthEvent = getScript()..":"..keyGen()..keyGen()..keyGen()..keyGen()..":"..keyGen()..keyGen()..keyGen()..keyGen()
validTokens = validTokens or {}
createCallback(AuthEvent, function(source)
local src = source
local token = keyGen()..keyGen()..keyGen()..keyGen() -- Use a secure random generator here
--debugPrint(GetInvokingResource())
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= Exports.QBExport and GetInvokingResource() ~= Exports.VorpExport then
local invokingRes = GetInvokingResource()
debugPrint(invokingRes)
if invokingRes and invokingRes ~= getScript() and not excludeRes[invokingRes] then
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
return ""
end
@@ -47,9 +55,9 @@ if isServer() then
createCallback(getScript()..":callback:GetAuthEvent", function(source)
local src = source
--debugPrint(GetInvokingResource())
local invokingRes = GetInvokingResource()
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= Exports.QBExport and GetInvokingResource() ~= Exports.VorpExport then
if invokingRes and invokingRes ~= getScript() and not excludeRes[invokingRes] then
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital callback was called from an external resource^7")
return ""
end
@@ -129,21 +137,31 @@ function distExploitCheck(table, src)
return false
end
local maxDist = 10.0
local nearestDist = 999999.0
local nearestCoords = nil
local ped = src and GetPlayerPed(src) or PlayerPedId()
local srcCoords = GetEntityCoords(ped)
local allow = false
for i = 1, #table do
if #(table[i].xy - srcCoords.xy) <= 10 then
local dist2d = #(table[i].xy - srcCoords.xy)
-- Track the nearestDist
if dist2d < nearestDist then
nearestDist = dist2d
nearestCoords = table[i]
end
if dist2d <= maxDist then
debugPrint("^1Found location^7: ^3"..nearestDist.." ^7away from player - "..formatCoord(nearestCoords))
return true
else
allow = false
end
end
if not allow then
print(src and ("^1Src ^3"..src.." ") or "", "^1Tried to open a registered shop/stash from over the distance limit^7")
return false
end
print(src and ("^1Src ^3"..src.." ") or "", "^1Tried to open a registered shop/stash from over the distance limit^7")
print("^1Nearest Possible Location^7: ^3"..nearestDist.." ^7away from player - "..formatCoord(nearestCoords))
return false
end

View File

@@ -17,7 +17,8 @@ local excludeKeys = {
amount = true, metadata = true, description = true, info = true,
job = true, gang = true, oneUse = true, slot = true,
blueprintRef = true, craftingLevel = true, craftedItems = true,
hasCrafted = true, exp = true, anim = true, time = true,
hasCrafted = true, exp = true, anim = true, time = true, id = true,
ingredients = true,
}
-------------------------------------------------------------
@@ -40,9 +41,14 @@ local excludeKeys = {
--- craftable = {
--- Header = "Weapon Crafting",
--- Recipes = {
--- [1] = {
--- ["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 },
--- amount = 1,
--- weapon_pistol = {
--- id = 1,
--- ingredients = {
--- steel = 5, plastic = 5,
--- },
--- info = {
--- amount = 1,
--- },
--- },
--- -- More recipes...
--- },
@@ -56,9 +62,10 @@ local excludeKeys = {
--- job = "mechanic",
--- onBack = function() print("Returning to previous menu") end,
--- })
--- ```
function craftingMenu(data)
if CraftLock then return end
local data = cloneTable(data)
-- Job or gang check; exit if not authorized.
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
@@ -72,16 +79,49 @@ function craftingMenu(data)
-- Normalize stash name.
data.stashName = data.stashTable or data.stashName
local Menu = {}
local Recipes = data.craftable.Recipes
local craftedItems = {}
local tempCarryTable = {}
-- Wrapper to convert old style crafting recipes to be handled by the menu properly
--if data.craftable.Recipes[1] then -- assume old style crafting table
-- local compatTable = {}
-- local id = 0
-- for k, v in ipairs(data.craftable.Recipes) do
-- local Recipe = v
-- for l, b in pairs(Recipe) do
-- if doesItemExist(l) then
-- id += 1
-- compatTable[l] = {
-- ingredients = b,
-- id = id,
-- info = {
-- amount = Recipe.amount or 1,
-- metadata = Recipe.metadata or nil,
-- job = Recipe.job or nil,
-- gang = Recipe.gang or nil,
-- hasCrafted = Recipe.hasCrafted or nil,
-- },
-- }
-- end
-- end
-- end
-- data.craftable.Recipes = compatTable
--end
-- Build a table of all required ingredients (default quantity is 1).
-- Convert to array
--local RecipesArray = {}
--for k, v in pairs(data.craftable.Recipes) do
-- RecipesArray[v.id] = { [k] = v }
--end
local Menu = {}
local Recipes = cloneTable(data.craftable.Recipes)
local craftedItems = {}
local tempCarryTable = {}
-- Build a temporary table of all required ingredients (default quantity is 1).
for i = 1, #Recipes do
for k in pairs(Recipes[i]) do
if k ~= "amount" and k ~= "metadata" and k ~= "job" and k ~= "gang" then
tempCarryTable[k] = Recipes[i].amount or 1
for k, v in pairs(Recipes[i]) do
if not excludeKeys[k] then
if not Recipes[i].amount then Recipes[i].amount = 1 end
tempCarryTable[k] = tempCarryTable[k] and (tempCarryTable[k] < Recipes[i].amount) or Recipes[i].amount
end
end
end
@@ -96,76 +136,91 @@ function craftingMenu(data)
header = "Material Source: "..(usingStash and "Job Stash" or "Player Inventory"),
disabled = true,
}
-- Process each recipe to create menu entries.
for i = 1, #Recipes do
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
for k, _ in pairs(Recipes[i]) do
local menuId = #Menu+1
local item = ""
local Recipe = {}
for k, v in pairs(Recipes[i]) do
if not excludeKeys[k] then
local hasjob = true
if Recipes[i].job then
for l, b in pairs(Recipes[i].job) do
hasjob = hasJob(l, nil, b)
if hasjob then break end
end
end
if hasjob then
local setheader, settext, disable, metadata = "", "", false, (Recipes[i]["metadata"] or Recipes[i]["info"] or nil)
local itemTable = {}
local metaTable = {}
-- Build ingredient details.
for l, b in pairs(Recipes[i][tostring(k)]) do
local label = getItemLabel(l)
local hasItem = checkStashItem(data.stashName, { [l] = b })
local missingMark = not hasItem and "" or " "
settext = settext..(settext ~= "" and br or "").."[ x"..b.." ] - "..label..missingMark
metaTable[label] = b
itemTable[l] = b
end
while not canCarryTable do
Wait(10)
end
disable = not checkStashItem(data.stashName, itemTable)
setheader = ((metadata and metadata.label) or getItemLabel(k))
..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")
local statusEmoji = disable and " " or not canCarryTable[k] and " 📦" or " ✔️"
local isNew = (Recipes[i]["hasCrafted"] ~= nil and craftedItems[k] == nil) and "" or ""
setheader = isNew .. setheader .. statusEmoji
Menu[#Menu + 1] = {
arrow = isOx() and (not disable and canCarryTable[k]),
isMenuHeader = disable or not canCarryTable[k],
icon = invImg((metadata and metadata.image) or tostring(k)),
image = invImg((metadata and metadata.image) or tostring(k)),
header = setheader,
txt = settext or nil,
metadata = metaTable,
onSelect = (not disable and canCarryTable[k]) and function()
local transdata = {
item = k,
craft = data.craftable.Recipes[i],
craftable = data.craftable,
coords = data.coords,
stashName = data.stashName,
onBack = data.onBack,
metadata = metadata,
}
if Config.Crafting.MultiCraft then
multiCraft(transdata)
else
makeItem(transdata)
end
end or nil,
}
end
item = k
Recipe = Recipes[i]
Recipe.amount = Recipe.amount or 1
break
end
--Wait(0)
end
-- Job Check
local hasGroup = true
if Recipe.job then
for l, b in pairs(Recipe.job) do
hasGroup = hasJob(l, nil, b)
if hasGroup then goto skipcheck end
end
end
if Recipe.gang then
for l, b in pairs(Recipe.gang) do
hasGroup = hasJob(l, nil, b)
if hasGroup then goto skipcheck end
end
end
::skipcheck::
-- if has group requirement, continue
if hasGroup then
local setheader, settext, disable, metadata = "", "", false, (Recipe.metadata or Recipe.info or nil)
local itemTable = {}
local metaTable = {}
-- Build ingredient details.
for l, b in pairs(Recipe[item]) do
local label = getItemLabel(l)
local hasItem = checkStashItem(data.stashName, { [l] = b })
local missingMark = not hasItem and "" or " "
settext = settext..(settext ~= "" and br or "").."[ x"..b.." ] - "..label..missingMark
metaTable[label] = b
itemTable[l] = b
end
-- Make sure "canCarryTable" exists
while not canCarryTable do Wait(10) end
disable = not checkStashItem(data.stashName, itemTable)
setheader = ((metadata and metadata.label) or getItemLabel(item))
..(Recipe.amount > 1 and " x"..Recipe.amount or "")
local statusEmoji = disable and " " or not canCarryTable[item] and " 📦" or " ✔️"
local isNew = (Recipe.hasCrafted ~= nil and craftedItems[item] == nil) and "" or ""
setheader = isNew .. setheader .. statusEmoji
-- Build menu option using info
Menu[menuId] = {
arrow = isOx() and (not disable and canCarryTable[item]),
isMenuHeader = disable or not canCarryTable[item],
icon = invImg((metadata and metadata.image) or item),
image = invImg((metadata and metadata.image) or item),
header = setheader,
txt = settext or nil,
metadata = metaTable,
onSelect = (not disable and canCarryTable[item]) and function()
local transdata = {
item = item,
craft = Recipe,
craftable = data.craftable,
coords = data.coords,
amount = Recipe.amount,
stashName = data.stashName,
onBack = data.onBack,
metadata = metadata,
}
if Config.Crafting.MultiCraft then
multiCraft(transdata)
else
makeItem(transdata)
end
end or nil,
}
end
end
-- open context menu
openMenu(Menu, {
header = data.craftable.Header,
headertxt = data.craftable.Headertxt,
@@ -322,7 +377,11 @@ end
--- })
--- ```
function makeItem(data)
function makeItem(origData)
local data = cloneTable(origData)
local Ped = PlayerPedId()
if CraftLock then return end
CraftLock = true
data.stashName = data.stashTable or data.stashName
@@ -336,106 +395,59 @@ function makeItem(data)
local craftAmount = (data.amount and data.amount ~= 1) and data.amount or 1
local metadata = data.metadata or nil
local prop = data.craftable.Anims and data.craftable.Anims.prop or nil
local canReturn = true
local crafted, crafting = true, true
local cam = createTempCam(PlayerPedId(), data.coords)
startTempCam(cam)
local cam = createCam(Ped, data.coords.xyz)
startCam(cam, 5000)
-- Calculate total bartime if SingleProgress is enabled
local totalBartime = bartime * craftAmount
local totalBartime = (bartime * craftAmount)
-- Run ingredient check and usage separately first
for i = 1, craftAmount do
for k, v in pairs(data.craft) do
if not excludeKeys[k] and type(v) == "table" then
for l, b in pairs(v) do
if isInventoryOpen() then
print("^1Error^7: ^2Inventory is open, you tried to break things")
stopTempCam()
ClearPedTasks(PlayerPedId())
if canReturn then craftingMenu(data) end
CraftLock = false
return
end
if crafting and progressBar({
label = "Using "..b.." "..getItemLabel(l),
time = 1000,
cancel = true,
dict = 'pickup_object',
anim = "putdown_low",
flag = 49,
icon = l,
}) then
TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[l], "use", b)
else
crafted, crafting = false, false
break
end
Wait(200)
end
end
end
local craftProp = nil
if prop then
craftProp = makeProp({ prop = prop.model, coords = GetEntityCoords(PlayerPedId()), true, true })
AttachEntityToEntity(craftProp, Ped, GetPedBoneIndex(Ped, prop.bone), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true, true, false, true, 1, true)
end
if not crafted then
stopTempCam()
ClearPedTasks(PlayerPedId())
if canReturn then craftingMenu(data) end
CraftLock = false
return
if data.sound then
local s = data.sound
PlaySoundFromEntity(s.soundId, s.audioName, Ped, s.audioRef, true, 0)
end
-- Handle SingleProgress option
if Config.Crafting.SingleProgress then
local craftProp = nil
if prop then
craftProp = makeProp({ prop = prop.model, coords = vec4(0, 0, 0, 0), true, true })
AttachEntityToEntity(craftProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), prop.bone), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true, true, false, true, 1, true)
end
if data.sound then
local s = data.sound
PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
end
if crafting and progressBar({
label = bartext..((metadata and metadata.label) or getItemLabel(data.item)).." x"..craftAmount,
time = totalBartime,
cancel = true,
dict = animDict,
anim = anim,
flag = 49,
icon = data.item,
request = true,
}) then
data.craft.amount = craftAmount
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
currentToken = nil -- clear client cached token
-- handle metadata and experience in a single go
if data.craft["hasCrafted"] ~= nil then
data.craftable.craftedItems[data.item] = true
triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems)
end
if data.craft["exp"] ~= nil then
craftingLevel += data.craft["exp"].give * craftAmount
triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel)
end
if data.craftable.Recipes[1].oneUse == true then
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
local breakId = GetSoundId()
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
canReturn = false
end
if data.sound then
StopSound(data.sound.soundId)
end
if data.requiredItemfunc then
data.requiredItemfunc()
end
end
if craftProp then destroyProp(craftProp) end
else
-- Run the original loop for multiple progress bars
if not Config.Crafting.SingleProgress then -- if SingleProgress is disabled, dont do ingredient progressbars
-- Run ingredient check and usage separately first
for i = 1, craftAmount do
for k, v in pairs(data.craft[data.item]) do
if isInventoryOpen() then
print("^1Error^7: ^2Inventory is open, you tried to break things")
stopCam(100)
ClearPedTasks(Ped)
if canReturn then craftingMenu(origData) end
CraftLock = false
return
end
if crafting and progressBar({
label = "Using "..v.." "..getItemLabel(k),
time = 800,
cancel = true,
dict = 'pickup_object',
anim = "putdown_low",
flag = 49,
icon = k,
disableMovement = true,
}) then
TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[k], "use", v)
else
crafted, crafting = false, false
break
end
Wait(200)
end
if not crafted then
goto finishEarly
end
if crafting and progressBar({
label = bartext..((metadata and metadata.label) or getItemLabel(data.item)),
time = bartime,
@@ -444,38 +456,81 @@ function makeItem(data)
anim = anim,
flag = 49,
icon = data.item,
disableMovement = true,
request = true,
}) then
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
currentToken = nil
if data.craft["hasCrafted"] ~= nil then
if data.craft.hasCrafted ~= nil then
data.craftable.craftedItems[data.item] = true
triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems)
end
if data.craft["exp"] ~= nil then
craftingLevel += data.craft["exp"].give
if data.craft.exp ~= nil then
craftingLevel += data.craft.exp.give
triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel)
end
if data.craftable.Recipes[1].oneUse == true then
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
local breakId = GetSoundId()
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
PlaySoundFromEntity(breakId, "Drill_Pin_Break", Ped, "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
canReturn = false
end
if data.requiredItemfunc then
data.requiredItemfunc()
end
else
break
end
end
else
if crafting and progressBar({
label = bartext..((metadata and metadata.label) or getItemLabel(data.item)).." x"..craftAmount,
time = totalBartime,
cancel = true,
dict = animDict,
anim = anim,
flag = 49,
icon = data.item,
disableMovement = true,
request = true,
}) then
data.craft.amount *= craftAmount
for k, v in pairs(data.craft[data.item]) do
-- multiply igredient requirement in sent crafting table for removal
data.craft[data.item][k] = (v * craftAmount)
end
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
currentToken = nil -- clear client cached token
-- handle metadata and experience in a single go
if data.craft.hasCrafted ~= nil then
data.craftable.craftedItems[data.item] = true
triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems)
end
if data.craft.exp ~= nil then
craftingLevel += data.craft["exp"].give * craftAmount
triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel)
end
--if data.craft.Recipes[1].oneUse == true then
-- removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
-- local breakId = GetSoundId()
-- PlaySoundFromEntity(breakId, "Drill_Pin_Break", Ped, "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
-- canReturn = false
--end
end
end
::finishEarly::
if craftProp then destroyProp(craftProp) end
Wait(500)
stopTempCam()
if data.sound then
StopSound(data.sound.soundId)
end
if data.requiredItemfunc then
data.requiredItemfunc()
end
--Wait(500)
stopCam(100)
CraftLock = false
if canReturn then craftingMenu(data) end
ClearPedTasks(PlayerPedId())
if canReturn then craftingMenu(origData) end
ClearPedTasks(Ped)
end
@@ -505,14 +560,13 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
return
end
local hasItems, hasTable = hasItem(ItemMake, 1, src)
if stashName then
local itemRemove = {}
if type(stashName) == "table" then
for _, name in pairs(stashName) do
stashItems = getStash(name)
for k, v in pairs(craftable[ItemMake] or {}) do
for k, v in pairs(craftable[ItemMake]) do
for _, b in pairs(stashItems or {}) do
if k == b.name then
itemRemove[k] = v
@@ -522,7 +576,7 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
end
else
stashItems = getStash(stashName)
for k, v in pairs(craftable[ItemMake] or {}) do
for k, v in pairs(craftable[ItemMake]) do
for _, b in pairs(stashItems or {}) do
if k == b.name then
itemRemove[k] = v
@@ -532,8 +586,8 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
end
stashRemoveItem(stashItems, stashName, itemRemove)
else
if craftable then
for k, v in pairs(craftable[ItemMake] or {}) do
if craftable[ItemMake] then
for k, v in pairs(craftable[ItemMake]) do
removeItem(tostring(k), v, src)
end
end

View File

@@ -7,7 +7,10 @@ function AlienEffect()
Wait(math.random(5000, 8000))
local Ped = PlayerPedId()
local animDict = "MOVE_M@DRUNK@VERYDRUNK"
loadAnimDict(animDict)
RequestAnimSet(animDict)
while not HasAnimSetLoaded(animDict) do
Wait(100)
end
SetPedCanRagdoll(Ped, true)
ShakeGameplayCam('DRUNK_SHAKE', 2.80)
SetTimecycleModifier("Drunk")

View File

@@ -638,6 +638,8 @@ function lookEnt(entity)
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..formatCoord(entity).."^7'")
Wait(1500)
end
-- Make players head face the coord for 5 seconds
TaskLookAtCoord(ped, entity.x, entity.y, entity.z, 5000, 1, 1)
else
if DoesEntityExist(entity) then
local entCoords = GetEntityCoords(entity)
@@ -646,11 +648,37 @@ function lookEnt(entity)
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..entity.."^7' - '"..formatCoord(entCoords).."^7'")
Wait(1500)
end
-- Make players head face the coord for 5 seconds
TaskLookAtEntity(ped, entity, 5000, 1, 1)
end
end
end
end
-- Function to clone tables, to use when referencing tables that need to be hard set
function cloneTable(obj, opts, seen)
if type(obj) ~= "table" then return obj end
seen = seen or {}
if seen[obj] then return seen[obj] end
local copy = {}
seen[obj] = copy
-- Copy entries
for k, v in pairs(obj) do
local k2 = (opts and opts.copy_keys) and cloneTable(k, opts, seen) or k
copy[k2] = cloneTable(v, opts, seen)
end
-- Preserve metatable unless told not to
if not (opts and opts.strip_meta) then
local mt = getmetatable(obj)
if mt ~= nil then setmetatable(copy, mt) end
end
return copy
end
-------------------------------------------------------------
-- Material and Prop Functions
@@ -933,4 +961,18 @@ end
function GetEntityForwardVector(entity)
local heading = math.rad(GetEntityHeading(entity) + 90)
return vec3(math.cos(heading), math.sin(heading), 0.0)
end
function adjustMinMaxZ(coord, table)
local table = table
local adMinZ, adMaxZ = false, false
if table.minZ > (coord.z + 0.1) then
adMinZ = true
table.minZ = (coord.z - 1.05)
end
if table.maxZ < (coord.z - 0.1) then
adMinZ = true
table.maxZ = (coord.z + 0.80)
end
return table.minZ, table.maxZ, adMinZ, adMaxZ
end

View File

@@ -64,6 +64,7 @@ function createInput(title, opts)
label = (opts[i].label or opts[i].text)..(opts[i].txt and " - "..opts[i].txt or ""),
isRequired = opts[i].isRequired,
name = opts[i].name,
default = opts[i].default,
options = opts[i].options,
}
end

View File

@@ -103,6 +103,10 @@ local InvFunc = {
-- Add fallback if ox can't find the stash and returns a boolean
return type(stash) == "table" and stash.items or {}
end,
stashEditMetadata =
function(stash, slot, metadata)
exports[OXInv]:SetMetadata(stash, slot, metadata)
end,
stashAddItem =
function(stashItems, stashName, items)
@@ -207,6 +211,13 @@ local InvFunc = {
function(stashName)
return exports[CoreInv]:getInventory(stashName)
end,
stashEditMetadata =
function(stash, slot, metadata)
local itemData = exports[CoreInv]:getItemBySlot(stash, slot) or {}
if itemData then
exports[CoreInv]:setItem(stash, itemData.item, itemData.count, metadata)
end
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -272,15 +283,15 @@ local InvFunc = {
function(src)
local grabInv = nil
if src then
grabInv = exports[OXInv]:GetInventoryItems(src)
grabInv = exports[OrigenInv]:GetInventoryItems(src)
else
grabInv = exports[OXInv]:GetPlayerItems()
grabInv = exports[OrigenInv]:GetInventory()
end
return grabInv
end,
invImg =
function(item)
return "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
return "nui://"..OrigenInv.."/html/images/"..(Items[item].image or "")
end,
openShop =
function(name, label, items)
@@ -306,6 +317,10 @@ local InvFunc = {
function(stashName)
return exports[OrigenInv]:getInventory(stashName)
end,
stashEditMetadata =
function(stash, slot, metadata)
exports[OrigenInv]:setMetadata(stash, slot, metadata)
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -416,6 +431,10 @@ local InvFunc = {
function(stashName)
return exports[CodeMInv]:GetStashItems(stashName)
end,
stashEditMetadata =
function(stash, slot, metadata)
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -529,6 +548,10 @@ local InvFunc = {
function(stashName)
return exports[TgiannInv]:GetSecondaryInventoryItems("stash", stashName)
end,
stashEditMetadata =
function(stash, slot, metadata)
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -692,6 +715,10 @@ local InvFunc = {
return result and json.decode(result) or {}
end
end,
stashEditMetadata =
function(stash, slot, metadata)
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -880,6 +907,23 @@ local InvFunc = {
end
end
end,
stashEditMetadata =
function(stash, slot, metadata)
local stashData = getStash(stash)
for i = 1, #stashData do
if stashData[i].slot == slot then
print("found slot")
stashData[i].info = metadata
end
jsonPrint(stashData[i])
end
debugPrint("^6Bridge^7: ^3stashEditMetadata^7: ^2Saving ^3QB^2 stash '^6"..stash.."^7'")
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stash,
['items'] = json.encode(stashData)
})
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -1147,7 +1191,7 @@ local InvFunc = {
function(itemTable, src)
local resultTable = {}
for k, v in pairs(itemTable) do
resultTable[k] = exports[OXInv]:CanCarryItem(src, k, v)
resultTable[k] = exports[RSGInv]:CanCarryItem(src, k, v)
end
return resultTable
end,
@@ -1301,6 +1345,32 @@ function hasItem(items, amount, src)
end
end
end
-- Fallback to default hasItem function
if not hasTable or not next(hasTable) then
if isStarted(ESXExport) then
for item, amt in pairs(items) do
local count = 0
for itemName, amount in pairs(grabInv) do
if itemName and itemName == item then
count += (amount or 1)
end
end
hasTable[item] = { hasItem = count >= amt, count = count }
end
else
for item, amt in pairs(items) do
local count = 0
for _, itemData in pairs(grabInv) do
if itemData and itemData.name == item then
count += (itemData.amount or itemData.count or 1)
end
end
hasTable[item] = { hasItem = count >= amt, count = count }
end
end
end
for _, v in pairs(hasTable) do
if not v.hasItem then
return false, hasTable
@@ -1334,12 +1404,40 @@ function getPlayerInv(src)
break
end
end
if foundInv == "" then
-- Fallback to framework functions
if not grabInv then
if isStarted(QBExport) then
if src then
grabInv = Core.Functions.GetPlayer(src).PlayerData.items
else
grabInv = Core.Functions.GetPlayerData().items
end
elseif isStarted(ESXExport) then
if src then
local xPlayer = ESX.GetPlayerFromId(src)
grabInv = xPlayer and xPlayer.getInventory() or {}
else
grabInv = triggerCallback(getScript()..":GetESXInv")
end
end
end
if grabInv == nil then
print("^4ERROR^7: ^2No Supported Inventory detected ^7- ^2Check ^3starter^1.^2lua^7")
end
return grabInv, foundInv
end
if isServer() then
createCallback(getScript()..":GetESXInv", function(source)
local src = source
local xPlayer = ESX.GetPlayerFromId(src)
local inv = xPlayer.getInventory()
return xPlayer.getInventory(src)
end)
end
function isInventoryOpen()
return IsNuiFocused()
@@ -1423,6 +1521,17 @@ function createUseableItem(item, funct)
return
end
end
-- Fallback to framework functiosn
if isStarted(QBExport) then
debugPrint("^6Bridge^7: ^2Registering ^3UsableItem^2 with ^4"..QBExport.."^7:", item)
Core.Functions.CreateUseableItem(item, funct)
elseif isStarted(ESXExport) then
debugPrint("^6Bridge^7: ^2Registering ^3UsableItem^2 with ^4"..ESXExport.."^7:", item)
while not ESX do Wait(0) end
ESX.RegisterUsableItem(item, funct)
end
debugPrint("^4ERROR^7: No supported framework detected for registering usable item: ^3"..item.."^7")
else
print("^1ERROR^7: ^1Tried to make item usable but it didn't exist^7: "..item)
@@ -1448,7 +1557,7 @@ end
--- addItem("health_potion", 2, { quality = "high" })
--- ```
function addItem(item, amount, info, src)
if not Items[item] then
if not doesItemExist(item) then
print("^6Bridge^7: ^1Error^7 - ^2Tried to give ^7'^3"..item.."^7'^2 but it doesn't exist")
return
end
@@ -1477,7 +1586,7 @@ end
--- removeItem("health_potion", 1)
--- ```
function removeItem(item, amount, src, slot)
if not Items[item] then
if not doesItemExist(item) then
print("^6Bridge^7: ^1Error^7 - ^2Tried to remove ^7'^3"..item.."^7'^2 but it doesn't exist")
return
end
@@ -1513,14 +1622,21 @@ end
RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount, newsrc, info, slot, token)
local excludeRes = {
[QBExport] = true,
[ESXExport] = true,
[VorpExport] = true,
}
local invokingRes = GetInvokingResource()
--debugPrint(GetInvokingResource())
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
if invokingRes and invokingRes ~= getScript() and not excludeRes[invokingRes] then
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
return
end
if not Items[item] then
print("^6Bridge^7: ^1Error^7 - ^2Tried to "..(tostring(give) == "true" and "add" or "remove").." '^3"..item.."^7' but it doesn't exist")
if not doesItemExist(item) then
print("^1Error^7 - ^2Tried to "..(tostring(give) == "true" and "add" or "remove").." '^3"..item.."^7' but it doesn't exist")
return
end
@@ -1540,6 +1656,10 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
local invName = ""
if give == 0 or give == false then
if remamount < 0 then
print("^1Error^7: ^7src - ^1Client tried to remove a minus number of item ^7- "..item)
return
end
if not hasItem(item, amount or 1, src) then
dupeWarn(src, item, amount)
@@ -1568,7 +1688,7 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
end
else
debugPrint("^6Bridge^7: ^3"..action.."^7["..invName.."] Player("..src..") "..getItemLabel(item).."("..item..") x"..(amount or 1))
debugPrint("^6Bridge^7: ^3"..action.."^7[^6"..invName.."^7] Player(^3"..src.."^7) "..getItemLabel(item).."("..item..") x"..(amount or 1))
end
end
else
@@ -1593,7 +1713,7 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
ESX.GetPlayerFromId(src).addInventoryItem(item, amountToAdd)
end
else
debugPrint("^6Bridge^7: ^3"..action.."^7["..invName.."] Player("..src..") "..getItemLabel(item).."("..item..") x"..(amount or 1))
debugPrint("^6Bridge^7: ^3"..action.."^7[^6"..invName.."^7] Player(^3"..src.."^7) "..getItemLabel(item).."("..item..") x"..(amount or 1))
end
end
end)
@@ -1687,6 +1807,7 @@ function getItemMetadata(item, slot, src)
if chosenSlot then
for k, v in pairs(itemcheck) do
v.slot = tonumber(v.slot)
if v.name == item and v.slot == chosenSlot then
lowestSlot = v.slot
metadata = itemcheck[k].info or itemcheck[k].metadata or {}
@@ -1695,6 +1816,7 @@ function getItemMetadata(item, slot, src)
end
else
for k, v in pairs(itemcheck) do
v.slot = tonumber(v.slot)
if v.name == item then
if v.slot <= lowestSlot then
lowestSlot = v.slot
@@ -1725,9 +1847,22 @@ RegisterNetEvent(getScript()..":server:setItemMetaData", function(data, src)
local inv = InvFunc[i]
if isStarted(inv.invName) then
inv.setItemMetadata(data, src)
break
return
end
end
-- Fallback functions
if isStarted(QBExport) or isStarted(QBXExport) then -- if qbcore or qbxcore, just use core functions
local Player = Core.Functions.GetPlayer(src)
Player.PlayerData.items[data.slot].info = data.metadata
if data.metadata.durability then
Player.PlayerData.items[data.slot].description = "HP : "..data.metadata.durability
end
Player.Functions.SetInventory(Player.PlayerData.items)
elseif ESX and isStarted(ESXExport) then -- if esx then use core functions
--?
end
end)
-------------------------------------------------------------
@@ -1804,6 +1939,22 @@ function canCarry(itemTable, src)
return inv.canCarry(itemTable, src)
end
end
-- Fallback to default canCarry function
local items = getPlayerInv(src)
local totalWeight = 0
if not items then return false end
for _, item in pairs(items) do
totalWeight += (item.weight * item.amount)
end
for k, v in pairs(itemTable) do
local itemInfo = Items[k]
if not itemInfo then
resultTable[k] = true
else
resultTable[k] = (totalWeight + (itemInfo.weight * v)) <= InventoryWeight
end
end
return resultTable
end
@@ -1855,6 +2006,11 @@ function getMaxInvWeight()
break
end
end
-- Fallback function
if weight == 0 then
weight = InventoryWeight
end
return weight
end
@@ -1877,6 +2033,19 @@ function getCurrentInvWeight(src)
end
end
-- fallback function
if weight == 0 then
local itemcheck = getPlayerInv(src)
if isStarted(ESXExport) then
for _, amount in pairs(itemcheck) do
weight += (amount or 0)
end
else
for _, v in pairs(itemcheck) do
weight += ((v.weight * (v.amount or v.count)) or 0)
end
end
end
return weight
end
@@ -2127,6 +2296,16 @@ function openStash(data)
end
function stashEditMetadata(stash, slot, metadata)
for i = 1, #InvFunc do
local inv = InvFunc[i]
if isStarted(inv.invName) then
inv.stashEditMetadata(stash, slot, metadata)
return
end
end
end
-- Wrapper function for opening stash from the server.
-- Messy but not much else I can do about it.
RegisterNetEvent(getScript()..":server:openServerStash", function(data)
@@ -2185,7 +2364,6 @@ end
--- local items = getStash("playerStash")
--- ```
function getStash(stashName)
local stashResource = ""
if stashName == "" or type(stashName) ~= "string" then
print("^6Bridge^7: ^2Stash name was not a string ^3"..stashName.."^7(^3"..type(stashName).."^7)")
return {}
@@ -2197,10 +2375,23 @@ function getStash(stashName)
if isStarted(inv.invName) then
debugPrint("^6Bridge^7: ^2Retrieving ^3"..inv.invName.." ^2Stash^7:", stashName)
stashItems = inv.getStash(stashName)
break
goto skip
end
end
-- Fallback to sql checks if no supported inventory found
if not stashItems or not next(stashItems) then
if isStarted(QBExport) or isStarted(QBXExport) then
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
if result then
stashItems = json.decode(result)
end
elseif ESX and isStarted(ESXExport) then -- if esx then use core functions
--?
end
end
::skip::
if stashItems then
for _, item in pairs(stashItems) do
local itemInfo = Items[item.name:lower()]
@@ -2224,7 +2415,6 @@ function getStash(stashName)
end
debugPrint("^6Bridge^7: ^3GetStashItems^7: ^2Stash information for '^6"..stashName.."^7' retrieved")
end
jsonPrint(items)
return items
end
@@ -2261,10 +2451,37 @@ function stashRemoveItem(stashItems, stashName, items)
end
end
-- Fallback to core functions
if isStarted(QBExport) then
local stashItems = getStash(stashName[1])
for k, v in pairs(items) do
for l in pairs(stashItems) do
if stashItems[l].name == k then
if (stashItems[l].amount - v) <= 0 then
stashItems[l] = nil
else
debugPrint("^6Bridge^7: ^2Removing ^3"..PSInv.." ^2Stash item^7:", k, v)
stashItems[l].amount -= v
end
end
end
end
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QBCORE^2 stash ^7'^6"..stashName[1].."^7'")
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashName[1],
['items'] = json.encode(stashItems)
})
elseif isStarted(ESXExport) then
--?
end
print("^4ERROR^7: ^2No supported Inventory detected ^7- ^2Check ^3starter^1.^2lua^7")
end
RegisterNetEvent(getScript()..":server:stashRemoveItem", stashRemoveItem)
function stashAddItem(stashItems, stashName, items)
-- wip
end
-------------------------------------------------------------
-- Stash Item Availability Check
-------------------------------------------------------------
@@ -2389,18 +2606,20 @@ if isServer() then
end)
end
RegisterNetEvent(getScript()..":openGrabBox", function(data)
if isStarted(OXInv) then
return
end
local id = ""
if data.metadata then
id = data.metadata.id
elseif data.info then
id = data.info.id
end
RegisterNetEvent(getScript()..":openGrabBox", function(data, stashData)
local Ped = PlayerPedId()
local id = data.metadata and data.metadata.id or data.info and data.info.id or ""
if isStarted(OXInv) then
-- this SHOLD be handled within ox_inventory if set up right
return
end
openStash({
stash = id,
coords = GetEntityCoords(Ped),
maxWeight = stashData and stashData.maxWeight or 100000,
slots = stashData and stashData.slots or 5,
})
end)
@@ -2622,7 +2841,6 @@ end
--- })
--- ```
function openShop(data)
--jsonPrint(data)
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
-- If shop has registered coords, limit players from being too far away from it when opening
@@ -2631,6 +2849,7 @@ function openShop(data)
print("^3Warning^7: ^2This isn't a registered store^1, refusing call^7")
return
end
if not distExploitCheck(exploitCheck) then
return
end
@@ -2640,16 +2859,44 @@ function openShop(data)
lookEnt(data.coords)
return
end
if not data.items.items[1] then
local shopMenu = {}
for k, v in pairs(data.items.items) do
local clonedTable = cloneTable(data)
local itemsTable = v.items or v.Items
shopMenu[#shopMenu+1] = {
header = v.header or k,
txt = countTable(itemsTable).." Products",
onSelect = function()
--clonedTable.originShop = data.shop
clonedTable.shop = data.shop.."_"..k
clonedTable.label = data.items.label.." - "..(v.header or k)
clonedTable.slots = #itemsTable
clonedTable.items.items = itemsTable
openShop(clonedTable)
end,
}
end
return openMenu(shopMenu, { header = data.items.label, canClose = true, })
end
for i = 1, #InvFunc do
local inv = InvFunc[i]
if isStarted(inv.invName) then
inv.openShop(data.shop, data.items.label, data.items)
lookEnt(data.coords)
break
return
end
end
if isStarted(QBExport) then
TriggerServerEvent(getScript()..':server:openServerShop', data.shop)
TriggerServerEvent("inventory:server:OpenInventory", "shop", data.items.label, data.items)
elseif isStarted(ESXExport) then
--?
end
end
RegisterNetEvent(getScript()..':server:openServerShop', function(shopName)
@@ -2657,7 +2904,7 @@ RegisterNetEvent(getScript()..':server:openServerShop', function(shopName)
-- If shop has registered coords, limit players from being too far away from it when opening
if not shopExploitCheck[shopName] then
print("^3Warning^7: ^1Source^7: ^3"..src.." ^1Tried to open a shop^7: ^2This isn't a registered store^1, refusing call^7")
print("^3Warning^7: ^1Source^7: ^3"..src.." ^1Tried to open a shop ^7'"..shopName.."' ^2This isn't a registered store^7, ^1refusing call^7")
return
end
if not distExploitCheck(shopExploitCheck[shopName], src) then
@@ -2699,8 +2946,18 @@ function registerShop(name, label, items, society, coords)
for i = 1, #InvFunc do
local inv = InvFunc[i]
if isStarted(inv.invName) then
inv.registerShop(name, label, items, society)
debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
if not items[1] then
for k, v in pairs(items) do
inv.registerShop(name.."_"..k, label.." - "..(v.header or k), v.items, society)
shopExploitCheck[name.."_"..k] = shopExploitCheck[name.."_"..k] or {}
shopExploitCheck[name.."_"..k][#shopExploitCheck[name.."_"..k]+1] = coords
debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name.."_"..k, "^4Label^7: "..label.." - "..(v.header or k), coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
end
else
inv.registerShop(name, label, items, society)
debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
end
break
end
end

View File

@@ -19,7 +19,7 @@ local camCache = {}
-- ```
function createTempCam(ent, coords)
local camID = nil
if Config.Crafting?.craftCam or Config.System.enableCam then
if (Config.Crafting and Config.Crafting.craftCam) or Config.System.enableCam then
-- if not ent or coords are provided, make a basic camera to control later
if not ent and not coords then
@@ -171,7 +171,7 @@ function stopTempCam(renderTime)
clearLoadLocation()
Wait(renderTime or 0)
Wait(renderTime or 500)
for i = 1, #camCache do
DestroyCam(camCache[i], true)
end

View File

@@ -206,6 +206,52 @@ local progressFunc = {
exports.jim_bridge:stopProgressBar()
end,
},
["17mov"] = {
start =
function(data)
if exports["17mov_Hud"]:StartProgress({
duration = debugMode and 1000 or data.time,
label = data.label,
useWhileDead = data.dead or false,
canCancel = data.cancel or true,
controlDisables = {
disableMovement = data.disableMovement or false,
disableCarMovement = data.disableMovement or false,
disableMouse = data.mouse or false,
disableCombat = data.combat or true,
},
animation = {
animDict = data.dict,
anim = data.anim,
flags = (data.flag == 8 and 32 or data.flag) or nil,
task = data.task,
},
prop = data.prop and {
model = data.prop.model,
bone = data.prop.bone or 0,
coords = data.prop.pos or vec3(0, 0, 0),
rotation = data.prop.rot or vec3(0, 0, 0),
} or nil,
propTwo = data.propTwo and {
model = data.propTwo.model,
bone = data.propTwo.bone or 0,
coords = data.propTwo.pos or vec3(0, 0, 0),
rotation = data.propTwo.rot or vec3(0, 0, 0),
} or nil,
}, nil, nil) then
return true
else
return false
end
end,
stop =
function()
exports["17mov_Hud"]:StopProgress()
end,
},
}
--- Displays a progress bar using the configured progress bar system.

255
shared/make/ropeControl.lua Normal file
View File

@@ -0,0 +1,255 @@
if not isServer() then
local RopeCache = {
nextId = 1,
byId = {},
byHandle = {},
}
function loadRopeTextures()
RopeLoadTextures()
local tries = 0
while not RopeAreTexturesLoaded() and tries < 200 do
Wait(0)
tries += 1
end
return RopeAreTexturesLoaded()
end
function maybeUnloadTextures()
local anyLeft = false
local all = GetAllRopes()
if all and type(all) == "table" then
for _, _ in ipairs(all) do anyLeft = true break end
end
if not anyLeft then
RopeUnloadTextures()
end
end
function registerRope(ropeHandle, startCoords, endCoords, opts)
if not ropeHandle or ropeHandle == 0 then return nil end
local id = RopeCache.nextId
RopeCache.nextId = id + 1
local rec = {
handle = ropeHandle,
startCoords = startCoords,
endCoords = endCoords,
type = opts.ropeType,
rate = opts.lengthChangeRate,
breakable = opts.breakable,
createdAt = GetGameTimer()
}
RopeCache.byId[id] = rec
RopeCache.byHandle[ropeHandle] = id
debugPrint("^5Debug^7: 2Registered Rope^7'^3"..id.."^7' - '^3"..ropeHandle.."^7'")
return id
end
function resolve(id)
if type(id) ~= "number" then return nil, "rope id must be a number" end
local rec = RopeCache.byId[id]
if not rec then return nil, "rope id not found" end
if not DoesRopeExist(rec.handle) then
-- stale; clean mapping
RopeCache.byHandle[rec.handle] = nil
RopeCache.byId[id] = nil
return nil, "rope no longer exists"
end
return rec
end
--- Create a rope pinned between two coordinates.
--- @param startCoords vector3|table start coord
--- @param endCoords vector3|table end coord
--- @param opts table|nil { ropeType=0..7, breakable=false, collision=true, lockFromFront=false, lengthChangeRate=1.0, timeMultiplier=1.0, slack=0.0, preset=nil }
--- @return integer ropeId
function ropeCreateLine(startCoords, endCoords, opts)
startCoords = type(startCoords) == "number" and GetEntityCoords(startCoords) or startCoords
endCoords = type(endCoords) == "number" and GetEntityCoords(endCoords) or endCoords
opts = opts or {}
local length = #(startCoords - endCoords)
local mid = (startCoords + endCoords) * 0.5
local ropeType = opts.ropeType or 1 -- 0..7 (see ropedata.xml types)
local initLength = length + (opts.slack or 0.0)
local maxLength = initLength -- allow droop equal to init
local minLength = 0.0
local lengthChangeRate = opts.lengthChangeRate or 1.0
local collisionOn = (opts.collision ~= false)
local lockFromFront = (opts.lockFromFront == true)
local timeMultiplier = opts.timeMultiplier or 1.0
local breakable = (opts.breakable == true)
local rope = AddRope(mid.x, mid.y, mid.z, 0.0, 0.0, 0.0, maxLength, ropeType, initLength, minLength, lengthChangeRate, false, collisionOn, lockFromFront, timeMultiplier, breakable, 0)
if not rope or rope == 0 or not DoesRopeExist(rope) then
debugPrint("^1AddRope failed")
return nil
end
-- Optional preset (e.g., "ropeFamily3") if provided.
if opts.preset then
-- Best-effort; if invalid it just won't change.
pcall(function() LoadRopeData(rope, tostring(opts.preset)) end)
end
ActivatePhysics(rope)
-- Pin both ends to the given coords.
local count = GetRopeVertexCount(rope)
if count and count >= 2 then
PinRopeVertex(rope, 0, startCoords.x, startCoords.y, startCoords.z)
PinRopeVertex(rope, count - 1, endCoords.x, endCoords.y, endCoords.z)
end
local id = registerRope(rope, startCoords, endCoords, {
ropeType = ropeType,
lengthChangeRate = lengthChangeRate,
breakable = breakable
})
return id
end
--- Delete and unregister a rope.
--- @param id integer
function ropeDelete(id)
local rec, err = resolve(id)
if not rec then return false, err end
local rope = rec.handle
if DoesRopeExist(rope) then
DeleteRope(rope)
end
RopeCache.byHandle[rope] = nil
RopeCache.byId[id] = nil
debugPrint(("deleted rope id=%s"):format(id))
maybeUnloadTextures()
return true
end
--- Force rope to a specific length (instant snap).
--- @param id integer
--- @param newLength number
function ropeSetLength(id, newLength)
local rec, err = resolve(id)
if not rec then return false, err end
RopeForceLength(rec.handle, newLength)
return true
end
--- Smoothly wind the rope (shorten over time).
--- @param id integer
function ropeStartWinding(id)
local rec, err = resolve(id)
if not rec then return false, err end
StartRopeWinding(rec.handle)
return true
end
--- Stop winding (if winding).
function ropeStopWinding(id)
local rec, err = resolve(id)
if not rec then return false, err end
StopRopeWinding(rec.handle)
return true
end
--- Smoothly unwind the rope from the front (lengthen over time).
function ropeStartUnwinding(id)
local rec, err = resolve(id)
if not rec then return false, err end
StartRopeUnwindingFront(rec.handle)
return true
end
--- Stop unwinding (if unwinding).
function ropeStopUnwinding(id)
local rec, err = resolve(id)
if not rec then return false, err end
StopRopeUnwindingFront(rec.handle)
return true
end
--- Change the wind speed (length change rate).
--- @param id integer
--- @param rate number (units per sec; try 0.5..5.0)
function ropeSetRate(id, rate)
local rec, err = resolve(id)
if not rec then return false, err end
SetRopeLengthChangeRate(rec.handle, rate)
rec.rate = rate
return true
end
--- Move end endpoint to a new coordinate (re-pins the vertex).
--- @param id integer
--- @param pos vector3|table
function ropeMoveEnd(id, pos)
local rec, err = resolve(id)
if not rec then return false, err end
pos = type(pos) == "number" and GetEntityCoords(pos) or pos
local rope = rec.handle
local count = GetRopeVertexCount(rope)
if not count or count < 2 then return false, "invalid vertex count" end
PinRopeVertex(rope, count - 1, pos.x, pos.y, pos.z)
rec.endCoord = pos
return true
end
--- Move start endpoint to a new coordinate (re-pins the vertex).
--- @param id integer
--- @param pos vector3|table
function ropeMoveStart(id, pos)
local rec, err = resolve(id)
if not rec then return false, err end
pos = type(pos) == "number" and GetEntityCoords(pos) or pos
local rope = rec.handle
local count = GetRopeVertexCount(rope)
if not count or count < 2 then return false, "invalid vertex count" end
PinRopeVertex(rope, 0, pos.x, pos.y, pos.z)
rec.startCoord = pos
return true
end
--- Re-pin both endpoints in one call.
function ropeSetEnds(ropeId, startCoord, endCoord)
startCoord = type(startCoord) == "number" and GetEntityCoords(startCoord) or startCoord
endCoord = type(endCoord) == "number" and GetEntityCoords(endCoord) or endCoord
local rec, err = resolve(ropeId)
if not rec then return false, err end
local rope = rec.handle
local count = GetRopeVertexCount(rope)
if not count or count < 2 then
return false, "invalid vertex count"
end
PinRopeVertex(rope, 0, startCoord.x, startCoord.y, startCoord.z)
PinRopeVertex(rope, count - 1, endCoord.x, endCoord.y, endCoord.z)
rec.startCoord = startCoord
rec.endCoord = endCoord
return true
end
function ropeExists(id)
local rec = RopeCache.byId[id]
return rec and DoesRopeExist(rec.handle) or false
end
onResourceStart(function()
loadRopeTextures()
end)
onResourceStop(function()
for id, rec in pairs(RopeCache.byId) do
if rec.handle and DoesRopeExist(rec.handle) then
DeleteRope(rec.handle)
end
RopeCache.byHandle[rec.handle] = nil
RopeCache.byId[id] = nil
end
maybeUnloadTextures()
end)
end

View File

@@ -122,7 +122,7 @@ function GetPlayer(source)
return framework.GetPlayer(source)
end
end
return nil
return {}
end
-------------------------------------------------------------

View File

@@ -111,7 +111,10 @@ local notifyFunc = {
--- triggerNotify("Alert", "You have been warned for misconduct.", "error", playerId)
--- ```
function triggerNotify(title, message, type, src)
if not Config.System?.Notify then debugPrint("Notify triggered but not set up") return end
if not Config or not Config.System or not Config.System.Notify then
print("Notify triggered but not set up")
return
end
if src then
notifyFunc[Config.System.Notify].server(title, message, type, src)

View File

@@ -29,6 +29,14 @@ local hungerThirstFunc = {
Player.Functions.SetMetaData('hunger', newHunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, newHunger, Player.PlayerData.metadata.thirst)
end,
setStress =
function(src, stress)
local Player = Core.Functions.GetPlayer(src)
local newStress = Player.PlayerData.metadata.stress - stress
newStress = (newStress >= 100.0 and 100.0)or (newStress <= 0 and 0) or newStress
Player.Functions.SetMetaData('stress', newStress)
TriggerClientEvent('hud:client:UpdateStress', src, newStress)
end,
},
{ framework = QBExport,
@@ -48,6 +56,14 @@ local hungerThirstFunc = {
Player.Functions.SetMetaData('hunger', newHunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, newHunger, Player.PlayerData.metadata.thirst)
end,
setStress =
function(src, stress)
local Player = Core.Functions.GetPlayer(src)
local newStress = Player.PlayerData.metadata.stress - stress
newStress = (newStress >= 100.0 and 100.0)or (newStress <= 0 and 0) or newStress
Player.Functions.SetMetaData('stress', newStress)
TriggerClientEvent('hud:client:UpdateStress', src, newStress)
end,
},
{ framework = RSGExport,
@@ -67,6 +83,14 @@ local hungerThirstFunc = {
Player.Functions.SetMetaData('hunger', newHunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, newHunger, Player.PlayerData.metadata.thirst)
end,
setStress =
function(src, stress)
local Player = Core.Functions.GetPlayer(src)
local newStress = Player.PlayerData.metadata.stress - stress
newStress = (newStress >= 100.0 and 100.0) or (newStress <= 0 and 0) or newStress
Player.Functions.SetMetaData('stress', newStress)
TriggerClientEvent('hud:client:UpdateStress', src, newStress)
end,
},
{ framework = ESXExport,
@@ -78,6 +102,10 @@ local hungerThirstFunc = {
function(src, hunger)
TriggerClientEvent('esx_status:add', src, 'hunger', tonumber(hunger) * 10000)
end,
setStress =
function(src, stress)
TriggerClientEvent("esx_status:add", src, "stress", tonumber(stress) * 10000)
end,
},
}
@@ -126,6 +154,26 @@ function setHunger(src, hunger)
end
end
--- Sets the player's stress level.
---
--- @param src number The player's server ID.
--- @param stress number The new stress level.
---
--- @usage
--- ```lua
--- setStress(playerId, 60)
--- ```
function setStress(src, stress)
for i = 1, #hungerThirstFunc do
local framework = hungerThirstFunc[i]
if isStarted(framework.framework) then
debugPrint("^4Debug^7: ^2Adding ^3"..framework.framework.." ^2stress^7: ^3"..stress.." ^2to player^7: ^3"..src.."^7")
framework.setStress(src, stress)
return
end
end
end
--- Server event handler for urinal usage.
--- Decreases player's thirst by a random amount.
RegisterNetEvent(getScript()..":server:Urinal", function()
@@ -139,10 +187,10 @@ end)
--- Server event handler for setting player needs (thirst or hunger).
---
--- @event
--- @param type string "thirst" or "hunger".
--- @param needType string "thirst" or "hunger".
--- @param amount number New value to set.
RegisterNetEvent(getScript()..":server:setNeed", function(needType, amount)
print("^1Deprecated function ':server:setNeed' called, please update your scripts^7")
print("^1Deprecated function ':server:setNeed' called, please update the scripts that use it^7")
-- local src = source
-- if needType == "thirst" then
-- setThirst(src, amount)
@@ -169,6 +217,14 @@ local billPlayerFunc = {
function(data)
TriggerEvent("okokBilling:ToggleCreateInvoice")
end,
codem =
function(data)
TriggerEvent("codem-billing:client:OpenMenu")
end,
tgg =
function(data)
exports["tgg-billing"]:OpenBillingMenu()
end,
}
--- BillPlayer
@@ -336,41 +392,6 @@ end
--- ```
function ConsumeSuccess(itemName, type, data)
print("^1Deprecated function 'ConsumeSuccess' called, please update your scripts^7")
--local hunger = data and data.hunger or Items[itemName].hunger
--local thirst = data and data.thirst or Items[itemName].thirst
--
--ExecuteCommand("e c")
--removeItem(itemName, 1)
--
--if isStarted(ESXExport) then
-- if hunger then
-- TriggerServerEvent(getScript()..":server:setNeed", "hunger", tonumber(hunger) * 10000)
-- end
-- if thirst then
-- TriggerServerEvent(getScript()..":server:setNeed", "thirst", tonumber(thirst) * 10000)
-- end
--else
-- if hunger then
-- TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + tonumber(hunger))
-- end
-- if thirst then
-- TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + tonumber(thirst))
-- end
--end
--
--if type == "alcohol" then
-- alcoholCount = (alcoholCount or 0) + 1
-- if alcoholCount > 1 and alcoholCount < 4 then
-- TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
-- elseif alcoholCount >= 4 then
-- TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
-- AlienEffect()
-- end
--end
--
--if Config.Reward then
-- getRandomReward(itemName)
--end
end
-------------------------------------------------------------
@@ -383,19 +404,26 @@ local hasGroupFunc = {
function(group, grade, src)
local hasJobFlag, duty = false, true
local playerInfo = GetPlayer(src)
local jobinfo = playerInfo.job or playerInfo.PlayerData.job
if jobinfo and jobinfo.name == group then
local jobInfo, gangInfo = nil, nil
if next(playerInfo) then
jobInfo = playerInfo.job
gangInfo = playerInfo.gang
if playerInfo.PlayerData then
jobInfo = playerInfo.PlayerData.job
gangInfo = playerInfo.PlayerData.gang
end
end
if jobInfo and jobInfo.name == group then
hasJobFlag = true
duty = jobinfo.onduty
if grade and not (grade <= jobinfo.grade.level) then
duty = jobInfo.onduty
if grade and not (grade <= jobInfo.grade.level) then
hasJobFlag = false
end
return hasJobFlag, duty
end
local ganginfo = playerInfo.gang or playerInfo.PlayerData.gang
if ganginfo and ganginfo.name == group then
if gangInfo and gangInfo.name == group then
hasJobFlag = true
if grade and not (grade <= ganginfo.grade.level) then
if grade and not (grade <= gangInfo.grade.level) then
hasJobFlag = false
end
return hasJobFlag, duty
@@ -409,21 +437,29 @@ local hasGroupFunc = {
function(group, grade, src)
local hasJobFlag, duty = false, true
local playerInfo = GetPlayer(src)
local jobinfo = playerInfo.job or playerInfo.PlayerData.job
if jobinfo and jobinfo.name == group then
local jobInfo, gangInfo = nil, nil
if next(playerInfo) then
jobInfo = playerInfo.job
gangInfo = playerInfo.gang
if playerInfo.PlayerData then
jobInfo = playerInfo.PlayerData.job
gangInfo = playerInfo.PlayerData.gang
end
end
if jobInfo and jobInfo.name == group then
hasJobFlag = true
duty = jobinfo.onduty
if grade and not (grade <= jobinfo.grade.level) then
duty = jobInfo.onduty
if grade and not (grade <= jobInfo.grade.level) then
hasJobFlag = false
end
end
local ganginfo = playerInfo.gang or playerInfo.PlayerData.gang
if ganginfo and ganginfo.name == group then
if gangInfo and gangInfo.name == group then
hasJobFlag = true
if grade and not (grade <= ganginfo.grade.level) then
if grade and not (grade <= gangInfo.grade.level) then
hasJobFlag = false
end
end
::skip::
return hasJobFlag, duty
end,
},
@@ -452,9 +488,8 @@ local hasGroupFunc = {
hasGroup =
function(group, grade, src)
local hasJobFlag, duty = false, true
local playerInfo = GetPlayer(src)
local info = playerInfo.job
local info = playerInfo and playerInfo.job
while not info do
info = GetPlayer(src).job
Wait(100)
@@ -462,7 +497,6 @@ local hasGroupFunc = {
if info.name == group then
hasJobFlag = true
end
return hasJobFlag, duty
end,
},
@@ -472,18 +506,25 @@ local hasGroupFunc = {
function(group, grade, src)
local hasJobFlag, duty = false, true
local playerInfo = GetPlayer(src)
local jobinfo = playerInfo.job or playerInfo.PlayerData.job
if jobinfo and jobinfo.name == group then
local jobInfo, gangInfo = nil, nil
if next(playerInfo) then
jobInfo = playerInfo.job
gangInfo = playerInfo.gang
if playerInfo.PlayerData then
jobInfo = playerInfo.PlayerData.job
gangInfo = playerInfo.PlayerData.gang
end
end
if jobInfo and jobInfo.name == group then
hasJobFlag = true
duty = jobinfo.onduty
if grade and not (grade <= jobinfo.grade.level) then
duty = jobInfo.onduty
if grade and not (grade <= jobInfo.grade.level) then
hasJobFlag = false
end
end
local ganginfo = playerInfo.gang or playerInfo.PlayerData.gang
if ganginfo and ganginfo.name == group then
if gangInfo and gangInfo.name == group then
hasJobFlag = true
if grade and not (grade <= ganginfo.grade.level) then
if grade and not (grade <= gangInfo.grade.level) then
hasJobFlag = false
end
end
@@ -537,6 +578,7 @@ local getPlayerFunc = {
local Player = {}
local info = ESX.GetPlayerFromId(src)
if not info then return {} end
Player = {
name = info.getName(),
cash = info.getMoney(),
@@ -553,6 +595,8 @@ local getPlayerFunc = {
onDuty = info.job.onDuty,
--account = info.charinfo.account,
citizenId = info.identifier,
hunger = Player(src).state.hunger or 0,
thirst = Player(src).state.thirst or 0,
}
return Player
end,
@@ -568,6 +612,7 @@ local getPlayerFunc = {
if v.name == "money" then cash = v.money end
if v.name == "bank" then bank = v.money end
end
Player = {
firstname = info.firstName,
lastname = info.lastName,
@@ -583,7 +628,9 @@ local getPlayerFunc = {
--account = info.charinfo.account,
citizenId = info.identifier,
isDead = IsEntityDead(PlayerPedId()),
isDown = IsPedDeadOrDying(PlayerPedId(), true)
isDown = IsPedDeadOrDying(PlayerPedId(), true),
hunger = LocalPlayer.state.hunger or 0,
thirst = LocalPlayer.state.thirst or 0,
}
return Player
end,
@@ -667,6 +714,8 @@ local getPlayerFunc = {
isDead = info.PlayerData.metadata["isdead"],
isDown = info.PlayerData.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.PlayerData.metadata["hunger"],
thirst = info.PlayerData.metadata["thirst"],
}
return Player
end,
@@ -695,6 +744,8 @@ local getPlayerFunc = {
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
return Player
end,
@@ -726,6 +777,8 @@ local getPlayerFunc = {
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
end
return Player
@@ -757,6 +810,8 @@ local getPlayerFunc = {
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
return Player
end,
@@ -788,6 +843,8 @@ local getPlayerFunc = {
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
end
return Player
@@ -819,6 +876,8 @@ local getPlayerFunc = {
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
return Player
end,
@@ -920,6 +979,12 @@ local wardrobeFunc = {
TriggerEvent("illenium-appearance:client:openOutfitMenu")
end,
},
{
name = "rcore_clothing",
openWardrobe = function()
TriggerEvent('rcore_clothing:openChangingRoom')
end,
}
}
--- Opens the clothing customization menu
@@ -932,4 +997,5 @@ function openClothing()
break
end
end
end
end

View File

@@ -263,4 +263,14 @@ function fundSociety(society, amount)
end
print("^1Error^7: ^3FundSociety^7: ^2No supported banking script found")
end
if isServer() then
createCallback(getScript()..":server:getAccount", function(source, society)
if society then
local getMoney = getSocietyAccount(society)
return getMoney
end
return 0
end)
end

View File

@@ -252,7 +252,7 @@ function createEntityTarget(entity, opts, dist)
-- Store the target entity for later cleanup.
targetEntities[#targetEntities + 1] = entity
-- if force target off, use jim_bridge buiilt in target functions
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
exports.jim_bridge:createEntityTarget(entity, opts, dist)
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6jim_bridge ^2for entity ^7"..entity)
@@ -324,8 +324,7 @@ end
---}, 2.0)
---```
function createBoxTarget(data, opts, dist)
-- if force target off, use jim_bridge buiilt in target functions
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6jim_bridge ^7"..data[1])
return exports.jim_bridge:createZoneTarget(data, opts, dist)
@@ -336,6 +335,13 @@ function createBoxTarget(data, opts, dist)
local script = targetFunc[i]
if isStarted(script.targetName) then
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6"..script.targetName.." ^7"..data[1])
if data[5].minZ or data[5].maxZ then
local adMinZ, adMaxZ
data[5].minZ, data[5].maxZ, adMinZ, adMaxZ = adjustMinMaxZ(data[2], { minZ = data[5].minZ, maxZ = data[5].maxZ })
if adMinZ or adMaxZ then
print("^5Debug^7: ^2Auto adjusted ^7'^4"..data[1].."^7' ^2minZ and maxZ because ^1they weren't set correctly ^2remove or fix them for this target")
end
end
local target = script.boxTarget(data, opts, dist)
boxTargets[#boxTargets + 1] = target
return target
@@ -344,6 +350,50 @@ function createBoxTarget(data, opts, dist)
return nil
end
function createPropTarget(data, opts, dist)
-- Audo create a location based on a coord and a prop models dimensions
local width, depth, _ = GetPropDimensions(data[3])
local min, max = GetModelDimensions(data[3])
local coordAdjustment = data[2] - vec4(0, 0, 1.03, 0)
local newData = {
[1] = data[1],
[2] = coordAdjustment.xyz,
[3] = width + 0.1,
[4] = depth + 0.1,
[5] = {
name = data[1],
heading = coordAdjustment.w - 90.0,
debugPoly = debugMode,
minZ = coordAdjustment.z + (min.z) - 0.1,
maxZ = coordAdjustment.z + (max.z) + 0.1,
}
}
if data[3] then -- If spawning a prop, make entity target instead (ignores depth and width stuff)
makeDistProp({ prop = data[3], coords = data[2] }, true, false)
end
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6jim_bridge ^7"..data[1])
return exports.jim_bridge:createZoneTarget(newData, opts, dist)
end
-- Check for target script and use that
for i = 1, #targetFunc do
local script = targetFunc[i]
if isStarted(script.targetName) then
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6"..script.targetName.." ^7"..data[1])
local target = script.boxTarget(newData, opts, dist)
boxTargets[#boxTargets + 1] = target
return target
end
end
return nil
end
-------------------------------------------------------------
-- Circle Zone Target Creation
-------------------------------------------------------------
@@ -382,7 +432,7 @@ end
--- ```
function createCircleTarget(data, opts, dist)
-- if force target off, use jim_bridge buiilt in target functions
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Sphere ^2target with ^6jim_bridge ^7"..data[1])
return exports.jim_bridge:createZoneTarget(data, opts, dist)
@@ -429,7 +479,7 @@ end
---```
function createModelTarget(models, opts, dist)
-- if force target off, use jim_bridge buiilt in target functions
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Model ^2target with ^6jim_bridge^7")
return exports.jim_bridge:createModelTarget(models, opts, dist)

View File

@@ -33,15 +33,51 @@ Exports = {
}
-- Required variables
debugMode = Config.System.Debug
debugMode = false
QBInvNew = true
InventoryWeight = 120000
-- Corruptted transfer file Checks -- Not Ready Yet ⚠️
--CreateThread(function()
-- local res = GetCurrentResourceName()
-- local ok, val = pcall(function()
-- return exports[res]:ping_encrypted()
-- end)
--
-- if not ok or val ~= "ok" then
-- print("\n^6===============================================================================")
-- print(("\n^1Corruption Warning^7: ^1[^7%s^1] Encrypted files failed to initialize.^7\n"):format(res))
-- print("^3Common causes^7:")
-- print(" • Possible corrupt files")
-- print(" • Damaged or partial upload (FTP/zip/unzip issue).")
-- print(" • Outdated artifact version\n")
-- print("^2How To Fix^7:")
-- print(" • Update your server artifact version")
-- print(" • Re-download asset from Keymaster")
-- print(" • Use WinSCP to upload")
-- print(" • Avoid editing any encrypted files")
-- print(" • Restart the server")
-- print("\n^6===============================================================================^7\n")
-- end
--end)
-- Missing/Broken Config file check
if not Config or not Config.System then
print("\n^6=================================================================================")
print("^6=================================================================================\n")
print(" ^1ERROR^7: jim_bridge ^1can't find the ^7Config^1 table in ^7"..GetCurrentResourceName())
print(" ^1It is either missing, or there is an error inside it stopping it from loading^7\n")
print("^6=================================================================================")
print("^6=================================================================================^7\n")
end
-- [[ Server.Cfg Convar Check ]]--
-- Check server convars for hard set defaults, otherwise it uses per script configurations
if Config and Config.System then
debugMode = Config.System.Debug
if Config.System.Debug then
if GetConvar("jim_DisableDebug", "false") == "true" then
debugMode = false
@@ -50,7 +86,6 @@ if Config and Config.System then
Config.System.EventDebug = false
end
end
Config.System.Menu = GetConvar("jim_menuScript", Config.System.Menu)
Config.System.Notify = GetConvar("jim_notifyScript", Config.System.Notify or "gta")
Config.System.ProgressBar = GetConvar("jim_progressBarScript", Config.System.ProgressBar or "gta")
@@ -176,6 +211,7 @@ for _, v in pairs({ -- This is a specific load order
'scaleEntity.lua',
'vehicles.lua',
'effects.lua',
'make/ropeControl.lua',
--'warmenu.lua',
'_authToken.lua',

289
ui_modules/alcohol.lua Normal file
View File

@@ -0,0 +1,289 @@
local alcoholCount = 0
local drugCount = 0
local purgeTimer = 300000
local minDrugCount = 3
local maxDrugCount = 7
local minAlcoholCount = 2
local midAlcoholCount = 4
local maxAlcoholCount = 7
local alcoholEffectData = {
levels = {
["min"] = {
effect = "DrugsMichaelAliensFightIn",
movement = "move_m@drunk@slightlydrunk",
camShake = 0.5,
canStumble = false,
},
["mid"] = {
effect = "DrugsMichaelAliensFightIn",
movement = "move_m@drunk@moderatedrunk",
canRagdoll = true,
camShake = 0.5,
canStumble = true,
stumbleChance = 0.8,
drunkDriving = true,
},
["max"] = {
effect = "DrugsMichaelAliensFightIn",
movement = "move_m@drunk@verydrunk",
canRagdoll = true,
camShake = 2.8,
canStumble = true,
stumbleChance = 0.6,
drunkDriving = true,
},
},
}
local drugEffectData = {
levels = {
["min"] = {
--effect = "SwitchHUDTrevorIn",
--movement = "move_m@drunk@slightlydrunk",
},
["max"] = {
effect = "SwitchHUDTrevorIn",
movement = "move_m@drunk@slightlydrunk",
camShake = 0.2,
},
}
}
-- Alcohol Thread
function addAlocholCount(count, canOD)
alcoholCount = alcoholCount + count
--print("Alcohol count increased, current amount:", alcoholCount)
CreateThread(function()
runAlcoholThread()
end)
if alcoholCount >= maxAlcoholCount then
-- max
startAlcoholEffect(alcoholEffectData.levels["max"], "max")
if canOD then
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10, 15))
end
elseif alcoholCount < maxAlcoholCount and alcoholCount >= midAlcoholCount then
-- mid
startAlcoholEffect(alcoholEffectData.levels["mid"], "mid")
TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
if canOD then
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(5, 10))
end
elseif alcoholCount >= 1 then
-- min
TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
startAlcoholEffect(alcoholEffectData.levels["min"], "min")
end
end
function getAlcoholCount()
return alcoholCount
end
function removeAlcoholCount(count)
alcoholCount = alcoholCount - count
if alcoholCount < minAlcoholCount then
clearCurrentAlcoholEffect()
end
--print("Alcohol count decreased, current amount:", alcoholCount)
end
local alcoholThreadRun = false
function runAlcoholThread()
if alcoholThreadRun == true then
return
else
alcoholThreadRun = true
end
--print("Alcohol Thread triggered")
while alcoholCount > 0 do
Wait(purgeTimer)
removeAlcoholCount(1)
if alcoholCount <= 0 then
clearCurrentAlcoholEffect()
alcoholThreadRun = false
break
end
end
end
exports("getAlcoholCount",getAlcoholCount)
exports("addAlocholCount", addAlocholCount)
exports("removeAlcoholCount", removeAlcoholCount)
-- EFFECT Management
local currentAlcoholEffect = ""
local alcoholEffect = ""
function clearCurrentAlcoholEffect()
local Ped = PlayerPedId()
if alcoholEffect ~= "" then
AnimpostfxStop(alcoholEffect)
ResetPedMovementClipset(Ped, 0.0)
ClearTimecycleModifier()
ResetScenarioTypesEnabled()
SetPedIsDrunk(Ped, false)
SetPedMotionBlur(Ped, false)
end
currentAlcoholEffect = ""
alcoholEffect = ""
end
function startAlcoholEffect(data, level)
local Ped = PlayerPedId()
if currentAlcoholEffect == level then
return
else
clearCurrentAlcoholEffect()
currentAlcoholEffect = level
end
-- Start effect using sent data
if alcoholEffect ~= data.effect then
alcoholEffect = data.effect
AnimpostfxPlay(data.effect, 0, true)
if data.movement then
RequestAnimSet(data.movement)
while not HasAnimSetLoaded(data.movement) do
Wait(100)
end
SetPedMovementClipset(Ped, data.movement, 3.0)
end
SetPedCanRagdoll(Ped, true)
if data.camShake then
ShakeGameplayCam("DRUNK_SHAKE", data.camShake)
end
SetTimecycleModifier("Drunk")
SetPedMotionBlur(Ped, true)
SetPedIsDrunk(Ped, true)
if data.drivingEffect or data.canStumble then
CreateThread(function()
local effectCheck = level
local lastStumbleTime = GetGameTimer() + 1200
local lastDriveTime = GetGameTimer() + 6000
while effectCheck == currentAlcoholEffect do
if data.camStumble and GetGameTimer() > lastStumbleTime and math.random() > (data.stumbleChance or 0.8) then
lastStumbleTime = GetGameTimer() + 1200
SetPedToRagdoll(Ped, 5000, 5000, 0, true, true, false)
end
if data.driving and GetGameTimer() > lastDriveTime then
local inVeh, veh, seat = GetSeatPedIsIn()
if inVeh then
lastDriveTime = GetGameTimer() + 6000
if seat == -1 then
if math.random() < 0.62 then
StartVehicleHorn(veh, 1000, "NORMAL", false)
end
end
end
end
Wait(1000)
end
--print("Effect loop broken")
end)
end
end
end
-- Helper
function GetSeatPedIsIn()
local inVeh, veh, seat = false, 0, 0
local veh = GetVehiclePedIsIn(PlayerPedId(), false)
if veh ~= 0 then
if GetPedInVehicleSeat(veh, -1) == PlayerPedId() then
inVeh = true
seat = -1
end
end
return inVeh, veh, seat
end
-- Drug thread
function addDrugCount(count, canOD)
drugCount = drugCount + count
--print("Drug count increased, current amount:", drugCount)
if drugCount >= minDrugCount and drugCount <= maxDrugCount then
startDrugEffect(drugEffectData.levels["min"], "min")
elseif drugCount > maxDrugCount then
if canOD then
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10, 15))
end
startDrugEffect(drugEffectData.levels["max"], "max")
end
end
function getDrugCount()
return drugCount
end
function removeDrugCount(count)
--print("Drug count decreased, current amount:", drugCount)
drugCount = drugCount - count
end
local drugThreadRun = false
function runDrugThread()
if drugThreadRun == true then
return
else
drugThreadRun = true
end
--print("Drug Thread triggered")
while drugCount > 0 do
Wait(purgeTimer)
removeDrugCount(1)
if drugCount <= 0 then
drugThreadRun = false
break
end
end
end
exports("getDrugCount", getDrugCount)
exports("addDrugCount", addDrugCount)
exports("removeDrugCount", removeDrugCount)
-- EFFECT Management
local currentDrugEffect = ""
local drugEffect = ""
function startDrugEffect(data, level)
local Ped = PlayerPedId()
if currentDrugEffect == level then
return
else
clearCurrentAlcoholEffect()
currentDrugEffect = level
end
-- Start effect using sent data
if drugEffect ~= data.effect then
drugEffect = data.effect
AnimpostfxPlay(data.effect, 0, true)
if data.movement then
RequestAnimSet(data.movement)
while not HasAnimSetLoaded(data.movement) do
Wait(100)
end
SetPedMovementClipset(Ped, data.movement, 3.0)
end
SetPedCanRagdoll(Ped, true)
if data.camShake then
ShakeGameplayCam("DRUNK_SHAKE", data.camShake)
end
SetTimecycleModifier("Drunk")
SetPedMotionBlur(Ped, true)
SetPedIsDrunk(Ped, true)
end
end

View File

@@ -231,7 +231,6 @@ function gtaProgressBar(data)
while result == nil do Wait(10) end
inProgress = false
print(tostring(result))
-- Cleanup animations/tasks
if data.dict then
stopAnim(data.dict, data.anim, ped)
@@ -240,7 +239,6 @@ function gtaProgressBar(data)
ClearPedTasks(ped)
end
-- Cleanup
FreezeEntityPosition(ped, false)

View File

@@ -1,13 +1,10 @@
2.1.03
2.1.08
- Fix hunger and thirst math (add instead of set)
- Fix cleanup of targets qb-targets on unload
- Add support for new jim-shops exploit protection
- Add full support for esx_society (fixes esx bossmenu errors)
- Fix possible issue with qb-core /command registering
- Make ox_lib progressbars return false correctly
- Fix ox_inv players current weight checks
- User alternate function for inventory retreival for CodeM Inv
- Rework _loaders.lua tobe more organised/optimizied
- Fix getStash() always trying to use fallback functions
- Start adding stashEditMetadata() function - wip
- Add check for broken/missing config.lua in scripts
- Add fix for debugMode breaking if no config file
- Add a callback to check for society bank balances
- Add player head movement for `lookEnt()` to continue looking after turning
https://github.com/jimathy/jim_bridge/releases/latest