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Version Bump
`2.1.06` - `2.1.07`
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@@ -1,6 +1,6 @@
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name "Jim_Bridge"
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author "Jimathy"
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version "2.1.06"
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version "2.1.07"
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description "Framework Bridge By Jimathy"
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fx_version "cerulean"
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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@@ -2558,7 +2558,7 @@ RegisterNetEvent(getScript()..":openGrabBox", function(data, stashData)
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openStash({
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stash = id,
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coords = GetEntityCoords(Ped),
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maxWeight = stashData and stashData.slots or 100000,
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maxWeight = stashData and stashData.maxWeight or 100000,
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slots = stashData and stashData.slots or 5,
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})
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end)
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13
version.txt
13
version.txt
@@ -1,8 +1,11 @@
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2.1.06
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2.1.07
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- Fix stress calculations adding instead of taking away
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- Add basic support for fallback functions for inventory management (esx isn't very well supported currently)
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- Create ui_modules/alcohol.lua to handle alcohol and drug effects between scripts
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- Fix AnimSet loading for "AlienEffect()"
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- Support for new embeded shop recipes
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- Add checks for targets set with minZ and maxZ set too high or low
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- New target function `createPropTarget()` which creates a box target based on a prop model
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- Add CodeM as option for billing
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- Add 17Mov progressbar support
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- Fix OrigenInv calling OX_Inv to get player inventory
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- Allow "Grab Boxes" to have custom slots and weight
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https://github.com/jimathy/jim_bridge/releases/latest
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