mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-16 21:46:03 +01:00
add new module ropeControl.lua
**Needs work** but adds the ability to easily create ropes/wires from one coord to another
This commit is contained in:
255
shared/make/ropeControl.lua
Normal file
255
shared/make/ropeControl.lua
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@@ -0,0 +1,255 @@
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if not isServer() then
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local RopeCache = {
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nextId = 1,
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byId = {},
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byHandle = {},
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}
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function loadRopeTextures()
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RopeLoadTextures()
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local tries = 0
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while not RopeAreTexturesLoaded() and tries < 200 do
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Wait(0)
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tries += 1
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end
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return RopeAreTexturesLoaded()
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end
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function maybeUnloadTextures()
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local anyLeft = false
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local all = GetAllRopes()
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if all and type(all) == "table" then
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for _, _ in ipairs(all) do anyLeft = true break end
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end
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if not anyLeft then
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RopeUnloadTextures()
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end
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end
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function registerRope(ropeHandle, startCoords, endCoords, opts)
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if not ropeHandle or ropeHandle == 0 then return nil end
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local id = RopeCache.nextId
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RopeCache.nextId = id + 1
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local rec = {
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handle = ropeHandle,
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startCoords = startCoords,
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endCoords = endCoords,
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type = opts.ropeType,
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rate = opts.lengthChangeRate,
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breakable = opts.breakable,
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createdAt = GetGameTimer()
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}
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RopeCache.byId[id] = rec
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RopeCache.byHandle[ropeHandle] = id
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debugPrint("^5Debug^7: 2Registered Rope^7'^3"..id.."^7' - '^3"..ropeHandle.."^7'")
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return id
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end
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function resolve(id)
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if type(id) ~= "number" then return nil, "rope id must be a number" end
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local rec = RopeCache.byId[id]
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if not rec then return nil, "rope id not found" end
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if not DoesRopeExist(rec.handle) then
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-- stale; clean mapping
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RopeCache.byHandle[rec.handle] = nil
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RopeCache.byId[id] = nil
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return nil, "rope no longer exists"
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end
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return rec
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end
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--- Create a rope pinned between two coordinates.
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--- @param startCoords vector3|table start coord
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--- @param endCoords vector3|table end coord
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--- @param opts table|nil { ropeType=0..7, breakable=false, collision=true, lockFromFront=false, lengthChangeRate=1.0, timeMultiplier=1.0, slack=0.0, preset=nil }
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--- @return integer ropeId
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function ropeCreateLine(startCoords, endCoords, opts)
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startCoords = type(startCoords) == "number" and GetEntityCoords(startCoords) or startCoords
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endCoords = type(endCoords) == "number" and GetEntityCoords(endCoords) or endCoords
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opts = opts or {}
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local length = #(startCoords - endCoords)
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local mid = (startCoords + endCoords) * 0.5
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local ropeType = opts.ropeType or 1 -- 0..7 (see ropedata.xml types)
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local initLength = length + (opts.slack or 0.0)
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local maxLength = initLength -- allow droop equal to init
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local minLength = 0.0
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local lengthChangeRate = opts.lengthChangeRate or 1.0
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local collisionOn = (opts.collision ~= false)
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local lockFromFront = (opts.lockFromFront == true)
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local timeMultiplier = opts.timeMultiplier or 1.0
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local breakable = (opts.breakable == true)
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local rope = AddRope(mid.x, mid.y, mid.z, 0.0, 0.0, 0.0, maxLength, ropeType, initLength, minLength, lengthChangeRate, false, collisionOn, lockFromFront, timeMultiplier, breakable, 0)
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if not rope or rope == 0 or not DoesRopeExist(rope) then
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debugPrint("^1AddRope failed")
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return nil
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end
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-- Optional preset (e.g., "ropeFamily3") if provided.
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if opts.preset then
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-- Best-effort; if invalid it just won't change.
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pcall(function() LoadRopeData(rope, tostring(opts.preset)) end)
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end
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ActivatePhysics(rope)
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-- Pin both ends to the given coords.
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local count = GetRopeVertexCount(rope)
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if count and count >= 2 then
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PinRopeVertex(rope, 0, startCoords.x, startCoords.y, startCoords.z)
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PinRopeVertex(rope, count - 1, endCoords.x, endCoords.y, endCoords.z)
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end
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local id = registerRope(rope, startCoords, endCoords, {
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ropeType = ropeType,
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lengthChangeRate = lengthChangeRate,
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breakable = breakable
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})
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return id
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end
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--- Delete and unregister a rope.
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--- @param id integer
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function ropeDelete(id)
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local rec, err = resolve(id)
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if not rec then return false, err end
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local rope = rec.handle
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if DoesRopeExist(rope) then
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DeleteRope(rope)
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end
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RopeCache.byHandle[rope] = nil
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RopeCache.byId[id] = nil
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debugPrint(("deleted rope id=%s"):format(id))
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maybeUnloadTextures()
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return true
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end
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--- Force rope to a specific length (instant snap).
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--- @param id integer
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--- @param newLength number
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function ropeSetLength(id, newLength)
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local rec, err = resolve(id)
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if not rec then return false, err end
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RopeForceLength(rec.handle, newLength)
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return true
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end
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--- Smoothly wind the rope (shorten over time).
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--- @param id integer
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function ropeStartWinding(id)
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local rec, err = resolve(id)
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if not rec then return false, err end
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StartRopeWinding(rec.handle)
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return true
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end
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--- Stop winding (if winding).
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function ropeStopWinding(id)
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local rec, err = resolve(id)
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if not rec then return false, err end
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StopRopeWinding(rec.handle)
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return true
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end
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--- Smoothly unwind the rope from the front (lengthen over time).
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function ropeStartUnwinding(id)
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local rec, err = resolve(id)
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if not rec then return false, err end
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StartRopeUnwindingFront(rec.handle)
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return true
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end
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--- Stop unwinding (if unwinding).
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function ropeStopUnwinding(id)
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local rec, err = resolve(id)
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if not rec then return false, err end
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StopRopeUnwindingFront(rec.handle)
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return true
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end
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--- Change the wind speed (length change rate).
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--- @param id integer
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--- @param rate number (units per sec; try 0.5..5.0)
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function ropeSetRate(id, rate)
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local rec, err = resolve(id)
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if not rec then return false, err end
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SetRopeLengthChangeRate(rec.handle, rate)
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rec.rate = rate
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return true
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end
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--- Move end endpoint to a new coordinate (re-pins the vertex).
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--- @param id integer
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--- @param pos vector3|table
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function ropeMoveEnd(id, pos)
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local rec, err = resolve(id)
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if not rec then return false, err end
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pos = type(pos) == "number" and GetEntityCoords(pos) or pos
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local rope = rec.handle
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local count = GetRopeVertexCount(rope)
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if not count or count < 2 then return false, "invalid vertex count" end
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PinRopeVertex(rope, count - 1, pos.x, pos.y, pos.z)
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rec.endCoord = pos
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return true
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end
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--- Move start endpoint to a new coordinate (re-pins the vertex).
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--- @param id integer
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--- @param pos vector3|table
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function ropeMoveStart(id, pos)
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local rec, err = resolve(id)
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if not rec then return false, err end
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pos = type(pos) == "number" and GetEntityCoords(pos) or pos
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local rope = rec.handle
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local count = GetRopeVertexCount(rope)
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if not count or count < 2 then return false, "invalid vertex count" end
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PinRopeVertex(rope, 0, pos.x, pos.y, pos.z)
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rec.startCoord = pos
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return true
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end
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--- Re-pin both endpoints in one call.
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function ropeSetEnds(ropeId, startCoord, endCoord)
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startCoord = type(startCoord) == "number" and GetEntityCoords(startCoord) or startCoord
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endCoord = type(endCoord) == "number" and GetEntityCoords(endCoord) or endCoord
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local rec, err = resolve(ropeId)
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if not rec then return false, err end
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local rope = rec.handle
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local count = GetRopeVertexCount(rope)
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if not count or count < 2 then
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return false, "invalid vertex count"
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end
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PinRopeVertex(rope, 0, startCoord.x, startCoord.y, startCoord.z)
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PinRopeVertex(rope, count - 1, endCoord.x, endCoord.y, endCoord.z)
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rec.startCoord = startCoord
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rec.endCoord = endCoord
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return true
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end
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function ropeExists(id)
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local rec = RopeCache.byId[id]
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return rec and DoesRopeExist(rec.handle) or false
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end
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onResourceStart(function()
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loadRopeTextures()
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end)
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onResourceStop(function()
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for id, rec in pairs(RopeCache.byId) do
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if rec.handle and DoesRopeExist(rec.handle) then
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DeleteRope(rec.handle)
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end
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RopeCache.byHandle[rec.handle] = nil
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RopeCache.byId[id] = nil
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end
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maybeUnloadTextures()
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end)
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end
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@@ -176,6 +176,7 @@ for _, v in pairs({ -- This is a specific load order
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'scaleEntity.lua',
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'vehicles.lua',
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'effects.lua',
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'make/ropeControl.lua',
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--'warmenu.lua',
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'_authToken.lua',
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