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When using lookEnt() also face players head
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@@ -638,6 +638,8 @@ function lookEnt(entity)
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debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..formatCoord(entity).."^7'")
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Wait(1500)
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end
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-- Make players head face the coord for 5 seconds
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TaskLookAtCoord(ped, entity.x, entity.y, entity.z, 5000, 1, 1)
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else
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if DoesEntityExist(entity) then
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local entCoords = GetEntityCoords(entity)
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@@ -646,6 +648,9 @@ function lookEnt(entity)
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debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..entity.."^7' - '"..formatCoord(entCoords).."^7'")
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Wait(1500)
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end
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-- Make players head face the coord for 5 seconds
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TaskLookAtEntity(ped, entity, 5000, 1, 1)
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end
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end
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end
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