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ESX Fallback functions are very basic.
There aren't many native functions for what the script can do, if anyone has any better ideas - go to `itemcontrol.lua` - search `ESX` and tell me what could be done better/right
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@@ -1304,14 +1304,26 @@ function hasItem(items, amount, src)
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-- Fallback to default hasItem function
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if not hasTable or not next(hasTable) then
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for item, amt in pairs(items) do
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local count = 0
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for _, itemData in pairs(grabInv) do
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if itemData and itemData.name == item then
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count += (itemData.amount or itemData.count or 1)
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if isStarted(ESXExport) then
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for item, amt in pairs(items) do
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local count = 0
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for itemName, amount in pairs(grabInv) do
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if itemName and itemName == item then
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count += (amount or 1)
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end
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end
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hasTable[item] = { hasItem = count >= amt, count = count }
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end
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else
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for item, amt in pairs(items) do
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local count = 0
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for _, itemData in pairs(grabInv) do
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if itemData and itemData.name == item then
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count += (itemData.amount or itemData.count or 1)
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end
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end
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hasTable[item] = { hasItem = count >= amt, count = count }
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end
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hasTable[item] = { hasItem = count >= amt, count = count }
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end
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end
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@@ -1362,8 +1374,7 @@ function getPlayerInv(src)
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local xPlayer = ESX.GetPlayerFromId(src)
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grabInv = xPlayer and xPlayer.getInventory() or {}
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else
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local xPlayer = ESX.GetPlayerData()
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grabInv = xPlayer and xPlayer.inventory or {}
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grabInv = triggerCallback(getScript()..":GetESXInv")
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end
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end
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--jsonPrint(grabInv)
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@@ -1375,6 +1386,15 @@ function getPlayerInv(src)
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return grabInv, foundInv
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end
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if isServer() then
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createCallback(getScript()..":GetESXInv", function(source)
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local src = source
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local xPlayer = ESX.GetPlayerFromId(src)
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local inv = xPlayer.getInventory()
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return xPlayer.getInventory(src)
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end)
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end
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function isInventoryOpen()
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return IsNuiFocused()
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@@ -1559,14 +1579,21 @@ end
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RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount, newsrc, info, slot, token)
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local excludeRes = {
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[QBExport] = true,
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[ESXExport] = true,
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[VorpExport] = true,
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}
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local invokingRes = GetInvokingResource()
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--debugPrint(GetInvokingResource())
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if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
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if invokingRes and invokingRes ~= getScript() and not excludeRes[invokingRes] then
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debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
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return
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end
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if not Items[item] then
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print("^6Bridge^7: ^1Error^7 - ^2Tried to "..(tostring(give) == "true" and "add" or "remove").." '^3"..item.."^7' but it doesn't exist")
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if not doesItemExist(item) then
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print("^1Error^7 - ^2Tried to "..(tostring(give) == "true" and "add" or "remove").." '^3"..item.."^7' but it doesn't exist")
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return
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end
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@@ -1960,8 +1987,14 @@ function getCurrentInvWeight(src)
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-- fallback function
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if weight == 0 then
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local itemcheck = getPlayerInv(src)
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for _, v in pairs(itemcheck) do
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weight += ((v.weight * (v.amount or v.count)) or 0)
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if isStarted(ESXExport) then
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for _, amount in pairs(itemcheck) do
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weight += (amount or 0)
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end
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else
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for _, v in pairs(itemcheck) do
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weight += ((v.weight * (v.amount or v.count)) or 0)
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end
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end
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end
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return weight
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