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12
.github/workflows/notify-discord.yml
vendored
12
.github/workflows/notify-discord.yml
vendored
@@ -8,10 +8,10 @@ on:
|
||||
jobs:
|
||||
notify:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Discord Commits
|
||||
uses: Sniddl/discord-commits@v1.6
|
||||
with:
|
||||
webhook: ${{ secrets.DISCORD_WEBHOOK }}
|
||||
template: "avatar-with-link"
|
||||
include-extras: true
|
||||
- name: Send commit payload to Discord Bot
|
||||
run: |
|
||||
curl -X POST http://${{ secrets.DISCORDBOT }}:3000/github-commits \
|
||||
-H "Content-Type: application/json" \
|
||||
-d '${{ toJson(github.event) }}'
|
||||
10
README.md
10
README.md
@@ -53,11 +53,11 @@ setr jim_DisableDebug true
|
||||
setr jim_DisableEventDebug true
|
||||
|
||||
# Force the default setting for what framework scripts should be used
|
||||
setr jim_menuScript qb # qb, ox, gta, jim
|
||||
setr jim_notifyScript gta # qb, ox, gta, esx, okok, red
|
||||
setr jim_drawTextScript qb # qb, ox, gta, esx
|
||||
setr jim_progressBarScript qb # qb, ox, gta, esx
|
||||
setr jim_skillCheckScript qb # qb, ox, gta
|
||||
setr jim_menuScript qb # qb, ox, gta, lation
|
||||
setr jim_notifyScript gta # qb, ox, gta, esx, okok, red, lation
|
||||
setr jim_drawTextScript qb # qb, ox, gta, esx, lation
|
||||
setr jim_progressBarScript qb # qb, ox, gta, esx, lation
|
||||
setr jim_skillCheckScript qb # qb, ox, gta, lation
|
||||
setr jim_dontUseTarget false # Set to true to disable target systems and use draw text 3d
|
||||
```
|
||||
|
||||
|
||||
32
clientFrameworkCache.lua
Normal file
32
clientFrameworkCache.lua
Normal file
@@ -0,0 +1,32 @@
|
||||
if _G.__bridge_cache_loaded then return end
|
||||
_G.__bridge_cache_loaded = true
|
||||
|
||||
_G.BridgeCache = {
|
||||
hasCache = false,
|
||||
data = nil,
|
||||
queue = {},
|
||||
}
|
||||
|
||||
RegisterNetEvent("jim_bridge:receiveCache", function(data)
|
||||
if _G.BridgeCache.hasCache then return end
|
||||
_G.BridgeCache.data = data
|
||||
_G.BridgeCache.hasCache = true
|
||||
|
||||
for _, cb in ipairs(_G.BridgeCache.queue) do
|
||||
cb(data)
|
||||
end
|
||||
_G.BridgeCache.queue = nil
|
||||
end)
|
||||
|
||||
-- Only send the request ONCE per client session
|
||||
TriggerServerEvent("jim_bridge:requestCache")
|
||||
|
||||
-- Exported async function
|
||||
function GetBridgeCache(callback)
|
||||
if _G.BridgeCache.hasCache then
|
||||
callback(_G.BridgeCache.data)
|
||||
else
|
||||
table.insert(_G.BridgeCache.queue, callback)
|
||||
end
|
||||
end
|
||||
exports("GetBridgeCache", GetBridgeCache)
|
||||
@@ -21,12 +21,12 @@ This module provides access and control over player metadata, which is useful fo
|
||||
print("Player stress level:", stress)
|
||||
```
|
||||
|
||||
- **SetMetadata(player, key, value)**
|
||||
- **setPlayerMetadata(player, key, value)**
|
||||
|
||||
⚠️ Server side only
|
||||
- Updates or assigns a value to a specific metadata key for a player.
|
||||
- The function updates the player's metadata using the active core export.
|
||||
- **Example:**
|
||||
```lua
|
||||
SetMetadata(player, "stress", 0)
|
||||
setPlayerMetadata(player, "stress", 0)
|
||||
```
|
||||
@@ -1,10 +1,11 @@
|
||||
--[[
|
||||
Cached Resource Initialization Module
|
||||
--------------------------------------
|
||||
This module initializes shared data (Items, Vehicles, Jobs, Gangs)
|
||||
only once and stores it in _G.__jimBridgeDataCache for reuse across scripts.
|
||||
Initializes shared resource data (Items, Vehicles, Jobs, Gangs) once and caches it
|
||||
to improve performance and reduce redundant data fetching across scripts.
|
||||
]]
|
||||
|
||||
-- Define resource names used in different frameworks
|
||||
local Exports = {
|
||||
QBExport = "qb-core",
|
||||
QBXExport = "qbx_core",
|
||||
@@ -19,6 +20,7 @@ local Exports = {
|
||||
CodeMInv = "codem-inventory",
|
||||
OrigenInv = "origen_inventory",
|
||||
TgiannInv = "tgiann-inventory",
|
||||
JPRInv = "jpr-inventory",
|
||||
|
||||
OXLibExport = "ox_lib",
|
||||
|
||||
@@ -32,17 +34,35 @@ local Exports = {
|
||||
RSGInv = "rsg-inventory"
|
||||
}
|
||||
|
||||
-- Ensure cache only runs once
|
||||
if _G.__jimBridgeDataCache then return end
|
||||
_G.__jimBridgeDataCache = {}
|
||||
local cache = _G.__jimBridgeDataCache
|
||||
-- Prevent reloading if cache is already initialized
|
||||
local cache = {
|
||||
Items = {},
|
||||
Vehicles = {},
|
||||
Jobs = {},
|
||||
Gangs = {},
|
||||
}
|
||||
local cacheReady = false
|
||||
local timers = {}
|
||||
local function startTimer(label)
|
||||
timers[label] = GetGameTimer()
|
||||
end
|
||||
|
||||
function checkExists(resourceName)
|
||||
local function endTimer(label)
|
||||
timers[label] = GetGameTimer() - (timers[label] or GetGameTimer())
|
||||
timers[label] = "("..(timers[label] / 1000).."s)"
|
||||
end
|
||||
startTimer("Cache") startTimer("Items") startTimer("Vehicles") startTimer("Jobs") startTimer("InvWeight") startTimer("InvSlots")
|
||||
-- Helper function to check if resource exists in server (instead of if it is already started)
|
||||
local function checkExists(resourceName)
|
||||
return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped")
|
||||
end
|
||||
|
||||
local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua')))
|
||||
fileLoader()
|
||||
-- Ensure oxmysql resource is loaded
|
||||
if checkExists(Exports.OXCoreExport) or checkExists(Exports.ESXExport) then
|
||||
local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua')))
|
||||
fileLoader()
|
||||
end
|
||||
|
||||
if checkExists(Exports.OXCoreExport) then
|
||||
-- Detected OX_Core in server, wait for it to be started if needed
|
||||
while GetResourceState(Exports.OXCoreExport) ~= "started" do Wait(100) end
|
||||
@@ -56,9 +76,8 @@ if checkExists(Exports.ESXExport) then
|
||||
fileLoader()
|
||||
end
|
||||
|
||||
-- Init variables
|
||||
local Items, Vehicles, Jobs, Gangs, Core = nil, nil, nil, nil, nil
|
||||
local itemResource, jobResource, vehResource = "", "", ""
|
||||
-- Initialize variables for caching
|
||||
local itemResource, jobResource, vehResource = "N/A", "N/A", "N/A"
|
||||
|
||||
-- Print just to announce it knows the exports/scripts exist in the server
|
||||
for _, v in pairs(Exports) do
|
||||
@@ -70,51 +89,75 @@ end
|
||||
---------------------
|
||||
---- Load Items -----
|
||||
---------------------
|
||||
-- Items initialization based on detected inventory system
|
||||
if checkExists(Exports.OXInv) then
|
||||
-- Wait for OX Inventory to start if it's not already started
|
||||
while GetResourceState(Exports.OXInv) ~= "started" do Wait(100) end
|
||||
itemResource = Exports.OXInv
|
||||
Items = exports[Exports.OXInv]:Items()
|
||||
-- IF QBX-Core is running, merge items from there
|
||||
if checkExists(Exports.QBExport)then
|
||||
local tempWeapons = exports[Exports.QBExport]:GetCoreObject().Shared.Weapons
|
||||
for k, v in pairs(tempWeapons) do
|
||||
local info = exports[Exports.OXInv]:Items(v.name)
|
||||
local weight = info and info.weight or 0
|
||||
if not Items[v.name] then
|
||||
Items[v.name] = {
|
||||
name = v.name,
|
||||
label = v.label,
|
||||
type = "weapon",
|
||||
ammotype = v.ammotype or "AMMO_PISTOL",
|
||||
weight = weight,
|
||||
image = v.image or (v.name..".png"),
|
||||
description = v.label or "",
|
||||
}
|
||||
|
||||
local success, result = pcall(function()
|
||||
return exports[Exports.OXInv]:Items()
|
||||
end)
|
||||
if success and result then
|
||||
cache.Items = result
|
||||
end
|
||||
|
||||
-- Get Weapon info and duplicate them if they are uppercase
|
||||
-- (duplicate incase anything checks for the uppercase version)
|
||||
for k, v in pairs(cache.Items) do
|
||||
if type(k) == "string" then
|
||||
if k:find("WEAPON") then
|
||||
cache.Items[k:lower()] = cache.Items[k]
|
||||
end
|
||||
else
|
||||
print("^1ERROR^7: ^1Possible table inside a table, check your items.lua^7?")
|
||||
print("^1Possible Issue found^7:")
|
||||
print(json.encode(Items[k], {indent = true}))
|
||||
end
|
||||
end
|
||||
-- tidy info into something jim_bridge can use
|
||||
for k, v in pairs(Items) do
|
||||
Items[k].image = (v.client and v.client.image) and v.client.image:gsub("nui://"..Exports.OXInv.."/web/images/", "") or k..".png"
|
||||
Items[k].hunger = v.client and v.client.hunger
|
||||
Items[k].thirst = v.client and v.client.thirst
|
||||
|
||||
elseif checkExists(Exports.QBXExport) then
|
||||
while GetResourceState(Exports.QBXExport) ~= "started" do Wait(100) end
|
||||
itemResource = Exports.QBXExport
|
||||
cache.Items = exports[Exports.QBExport]:GetCoreObject().Shared.Items
|
||||
-- If this is nil, they need to update to qbx_core 1.23.0+
|
||||
if not cache.Items then
|
||||
-- if their inventory doesn't allow that (they refuse to update their butchered core replacement):
|
||||
if GetResourceState(Exports.QSInv):find("start") then
|
||||
itemResource = Exports.QSInv
|
||||
cache.Items = exports[Exports.QSInv]:GetItemList()
|
||||
|
||||
elseif GetResourceState(Exports.OrigenInv):find("start") then
|
||||
itemResource = Exports.OrigenInv
|
||||
cache.Items = exports[Exports.OrigenInv]:Items()
|
||||
|
||||
elseif GetResourceState(Exports.CodeMInv):find("start") then
|
||||
itemResource = Exports.CodeMInv
|
||||
cache.Items = exports[Exports.CodeMInv]:GetItemList()
|
||||
|
||||
elseif GetResourceState(Exports.CoreInv):find("start") then
|
||||
itemResource = Exports.CoreInv
|
||||
cache.Items = exports[Exports.CoreInv]:getItemsList()
|
||||
|
||||
elseif GetResourceState(Exports.TgiannInv):find("start") then
|
||||
itemResource = Exports.TgiannInv
|
||||
cache.Items = exports[Exports.TgiannInv]:Items()
|
||||
end
|
||||
end
|
||||
|
||||
elseif checkExists(Exports.QBExport) then
|
||||
while GetResourceState(Exports.QBExport) ~= "started" do Wait(100) end
|
||||
itemResource = Exports.QBExport
|
||||
Core = exports[Exports.QBExport]:GetCoreObject()
|
||||
Items = Core.Shared.Items
|
||||
cache.Items = exports[Exports.QBExport]:GetCoreObject().Shared.Items
|
||||
|
||||
elseif checkExists(Exports.ESXExport) then
|
||||
itemResource = Exports.ESXExport
|
||||
if GetResourceState(Exports.QSInv):find("start") then
|
||||
Items = exports[Exports.QSInv]:GetItemList()
|
||||
cache.Items = exports[Exports.QSInv]:GetItemList()
|
||||
else
|
||||
Items = ESX.GetItems()
|
||||
while not next(Items) do
|
||||
Items = ESX.GetItems()
|
||||
cache.Items = ESX.GetItems()
|
||||
while not next(cache.Items) do
|
||||
cache.Items = ESX.GetItems()
|
||||
Wait(1000)
|
||||
end
|
||||
end
|
||||
@@ -122,23 +165,27 @@ elseif checkExists(Exports.ESXExport) then
|
||||
elseif checkExists(Exports.RSGExport) then
|
||||
while GetResourceState(Exports.RSGExport) ~= "started" do Wait(100) end
|
||||
itemResource = Exports.RSGExport
|
||||
Core = exports[Exports.RSGExport]:GetCoreObject()
|
||||
Items = Core.Shared.Items
|
||||
cache.Items = exports[Exports.RSGExport]:GetCoreObject().Shared.Items
|
||||
end
|
||||
endTimer("Items")
|
||||
|
||||
---------------------
|
||||
--- Load Vehicles ---
|
||||
---------------------
|
||||
if checkExists(Exports.QBXExport) or checkExists(Exports.QBExport) then
|
||||
-- Vehicle loading depending on framework
|
||||
if checkExists(Exports.QBXExport) then
|
||||
vehResource = Exports.QBXExport
|
||||
cache.Vehicles = exports[Exports.QBExport]:GetCoreObject().Shared.Vehicles
|
||||
|
||||
elseif checkExists(Exports.QBExport)then
|
||||
vehResource = Exports.QBExport
|
||||
Core = Core or exports[Exports.QBExport]:GetCoreObject()
|
||||
Vehicles = Core.Shared.Vehicles
|
||||
cache.Vehicles = exports[Exports.QBExport]:GetCoreObject().Shared.Vehicles
|
||||
|
||||
elseif checkExists(Exports.OXCoreExport) then
|
||||
vehResource = Exports.OXCoreExport
|
||||
Vehicles = {}
|
||||
cache.Vehicles = {}
|
||||
for k, v in pairs(Ox.GetVehicleData()) do
|
||||
Vehicles[k] = {
|
||||
cache.Vehicles[k] = {
|
||||
model = k, hash = GetHashKey(k),
|
||||
price = v.price,
|
||||
name = v.name,
|
||||
@@ -149,9 +196,8 @@ elseif checkExists(Exports.OXCoreExport) then
|
||||
elseif checkExists(Exports.ESXExport) then
|
||||
vehResource = Exports.ESXExport
|
||||
while not MySQL do Wait(1000) end
|
||||
Vehicles = {}
|
||||
for _, v in pairs(MySQL.query.await('SELECT model, price, name FROM vehicles')) do
|
||||
Vehicles[v.model] = {
|
||||
cache.Vehicles[v.model] = {
|
||||
model = v.model,
|
||||
hash = GetHashKey(v.model),
|
||||
price = v.price,
|
||||
@@ -161,21 +207,25 @@ elseif checkExists(Exports.ESXExport) then
|
||||
|
||||
elseif checkExists(Exports.RSGExport) then
|
||||
vehResource = Exports.RSGExport
|
||||
Core = Core or exports[Exports.RSGExport]:GetCoreObject()
|
||||
Vehicles = Core.Shared.Vehicles
|
||||
cache.Vehicles = exports[Exports.RSGExport]:GetCoreObject().Shared.Vehicles
|
||||
|
||||
end
|
||||
endTimer("Vehicles")
|
||||
|
||||
---------------------
|
||||
----- Load Jobs -----
|
||||
---------------------
|
||||
-- Jobs loading based on framework
|
||||
if checkExists(Exports.QBXExport) then
|
||||
jobResource = Exports.QBXExport
|
||||
Core = Core or exports[Exports.QBXExport]:GetCoreObject()
|
||||
Jobs, Gangs = exports[Exports.QBXExport]:GetJobs(), exports[Exports.QBXExport]:GetGangs()
|
||||
cache.Jobs, cache.Gangs = exports[Exports.QBXExport]:GetJobs(), exports[Exports.QBXExport]:GetGangs()
|
||||
|
||||
elseif checkExists(Exports.QBExport) then
|
||||
jobResource = Exports.QBExport
|
||||
cache.Jobs, cache.Gangs = exports[Exports.QBExport]:GetCoreObject().Shared.Jobs, exports[Exports.QBExport]:GetCoreObject().Shared.Gangs
|
||||
|
||||
elseif checkExists(Exports.OXCoreExport) then
|
||||
jobResource = Exports.OXCoreExport
|
||||
Jobs = {}
|
||||
while not MySQL do Wait(1000) end
|
||||
local tempJobs = MySQL.query.await('SELECT * FROM `ox_groups`')
|
||||
local tempGrades = MySQL.query.await('SELECT * FROM `ox_group_grades`')
|
||||
@@ -185,34 +235,29 @@ elseif checkExists(Exports.OXCoreExport) then
|
||||
gradeMap[grade.group][grade.grade] = { name = grade.label }
|
||||
end
|
||||
for _, job in pairs(tempJobs) do
|
||||
Jobs[job.name] = {
|
||||
cache.Jobs[job.name] = {
|
||||
label = job.label,
|
||||
grades = gradeMap[job.name] or {}
|
||||
}
|
||||
end
|
||||
Gangs = Jobs
|
||||
|
||||
elseif checkExists(Exports.QBExport) then
|
||||
jobResource = Exports.QBExport
|
||||
Core = Core or exports[Exports.QBExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
cache.Gangs = cache.Jobs
|
||||
|
||||
elseif checkExists(Exports.ESXExport) then
|
||||
jobResource = Exports.ESXExport
|
||||
ESX = exports[Exports.ESXExport]:getSharedObject()
|
||||
Jobs = ESX.GetJobs()
|
||||
while not next(Jobs) do
|
||||
cache.Jobs = ESX.GetJobs()
|
||||
while not next(cache.Jobs) do
|
||||
Wait(100)
|
||||
Jobs = ESX.GetJobs()
|
||||
cache.Jobs = ESX.GetJobs()
|
||||
end
|
||||
for Role, Grades in pairs(Jobs) do
|
||||
for Role, Grades in pairs(cache.Jobs) do
|
||||
-- Check for if user has added grades
|
||||
if Grades.grades == nil or not next(Grades.grades) then
|
||||
goto continue
|
||||
end
|
||||
for grade, info in pairs(Grades.grades) do
|
||||
if info.label and info.label:find("[Bb]oss") then
|
||||
Jobs[Role].grades[grade].isBoss = true
|
||||
cache.Jobs[Role].grades[grade].isBoss = true
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
@@ -225,61 +270,193 @@ elseif checkExists(Exports.ESXExport) then
|
||||
end
|
||||
|
||||
if highestGrade then
|
||||
print("found boss for", Role)
|
||||
Jobs[Role].grades[tostring(highestGrade)].isBoss = true
|
||||
cache.Jobs[Role].grades[tostring(highestGrade)].isBoss = true
|
||||
end
|
||||
::continue::
|
||||
end
|
||||
Gangs = Jobs
|
||||
cache.Gangs = cache.Jobs
|
||||
|
||||
elseif checkExists(Exports.RSGExport) then
|
||||
jobResource = Exports.RSGExport
|
||||
Core = Core or exports[Exports.RSGExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
cache.Jobs, cache.Gangs = exports[Exports.RSGExport]:GetCoreObject().Shared.Jobs, exports[Exports.RSGExport]:GetCoreObject().Shared.Gangs
|
||||
|
||||
end
|
||||
endTimer("Jobs")
|
||||
|
||||
-- Fallback if nil or empty
|
||||
if cache.Items == nil or not next(cache.Items) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find "..itemResource.." ^7Items ^1list^7, ^1possible error in that file or is it empty^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
cache.Items = {} -- Fallback to an empty table
|
||||
end
|
||||
if cache.Vehicles == nil or not next(cache.Vehicles) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find "..vehResource.." ^7Vehicles ^1list^7, ^1possible error in that file or is it empty^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
cache.Vehicles = {} -- Fallback to an empty table
|
||||
end
|
||||
if cache.Jobs == nil or not next(cache.Jobs) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find "..jobResource.." ^7job ^1list^7, ^1possible error in that file or is it empty^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
cache.Jobs = {} -- Fallback to an empty table
|
||||
end
|
||||
|
||||
-- Save to global cache
|
||||
cache.Items = Items
|
||||
cache.Vehicles = Vehicles
|
||||
cache.Jobs = Jobs
|
||||
cache.Gangs = Gangs
|
||||
-- Auto Detection of Inventory Weight -- **EXPERIMENTAL**
|
||||
-- Forcefully load the the specified config file from inventory scripts
|
||||
-- This allows to get information required for certain functions that need to detect how much space is left in a players inventory
|
||||
-- This is born from too many tickets of me needing to explain that they need to change "InventoryWeight" to match their inv setting
|
||||
local function getInventoryConfig(resource, data)
|
||||
if data.convars then
|
||||
return function(path)
|
||||
local key = path[1]
|
||||
local convar = key == "MaxWeight" and data.convars.weight or key == "MaxSlots" and data.convars.slots
|
||||
return convar and GetConvarInt(convar.key, convar.default) or nil, "Unsupported convar path: " .. table.concat(path, ".")
|
||||
end
|
||||
end
|
||||
|
||||
local content = LoadResourceFile(resource, data.file)
|
||||
if not content then return nil, "Failed to load file" end
|
||||
|
||||
local env = {
|
||||
GetConvar = GetConvar,
|
||||
vector3 = vector3,
|
||||
vector4 = vector4,
|
||||
Citizen = Citizen,
|
||||
GetResourceState = GetResourceState,
|
||||
exports = exports,
|
||||
DependencyCheck = function() return nil end,
|
||||
}
|
||||
|
||||
local fn, err = load(content, '@'..data.file, 't', env)
|
||||
--local success, err = xpcall(fn, function(e)
|
||||
-- print(debug.traceback("Error while executing qs-inventory config:\n" .. tostring(e), 2))
|
||||
--end)
|
||||
if not fn then return nil, "Failed to compile config: " .. err end
|
||||
if not pcall(fn) then return nil, "Error executing config file" end
|
||||
|
||||
local cfg = env.Config or env.config
|
||||
if not cfg then return nil, "Config table not found" end
|
||||
|
||||
return function(path)
|
||||
local ref = cfg
|
||||
for _, k in ipairs(path) do
|
||||
if type(ref) ~= "table" then return nil, "Path invalid at: " .. tostring(k) end
|
||||
ref = ref[k]
|
||||
end
|
||||
return ref
|
||||
end
|
||||
end
|
||||
|
||||
-- Inventory table
|
||||
local invWeightTable = {
|
||||
[Exports.OXInv] = { convars = {
|
||||
weight = { key = "inventory:weight", default = 30000 },
|
||||
slots = { key = "inventory:slots", default = 40 }
|
||||
}},
|
||||
[Exports.QBInv] = {
|
||||
fallback = {
|
||||
{ file = "config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } }, -- old version
|
||||
{ file = "config/config.lua", path = { "MaxWeight" }, slotPath = { "MaxSlots" } }, -- new version
|
||||
}
|
||||
},
|
||||
[Exports.JPRInv] = { file = "configs/main_config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } },
|
||||
[Exports.PSInv] = { file = "config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } },
|
||||
[Exports.QSInv] = { file = "config/config.lua", path = { "InventoryWeight", "weight" }, slotPath = { "InventoryWeight", "slots" } },
|
||||
[Exports.TgiannInv] = { file = "configs/config.lua", path = { "slotsMaxWeights", "player", "maxWeight" }, slotPath = { "slotsMaxWeights", "player", "slots" } },
|
||||
[Exports.CodeMInv] = { file = "config/config.lua", path = { "MaxWeight" }, slotPath = { "MaxSlots" } },
|
||||
[Exports.RSGInv] = { file = "config/config.lua", path = { "MaxWeight" }, slotPath = { "MaxSlots" } },
|
||||
--[Exports.OrigenInv] = { file = "config.lua", path = { "MaxWeight" } },
|
||||
}
|
||||
|
||||
-- Run config detection
|
||||
local invResource = ""
|
||||
for script, data in pairs(invWeightTable) do
|
||||
if checkExists(script) then
|
||||
if script == Exports.QBInv and GetResourceState(Exports.JPRInv):find("start") then goto skip end
|
||||
|
||||
while GetResourceState(script) ~= "started" and GetResourceState(script) ~= "stopped" do
|
||||
Wait(100)
|
||||
print("Waiting for script start")
|
||||
end
|
||||
local attempts = data.fallback or { data }
|
||||
local lookup, used, err
|
||||
|
||||
for _, option in ipairs(attempts) do
|
||||
local try, e = getInventoryConfig(script, option)
|
||||
if try then
|
||||
lookup = try
|
||||
used = option
|
||||
break
|
||||
end
|
||||
err = e
|
||||
end
|
||||
|
||||
if not lookup then
|
||||
print(("^1ERROR^7: ^1Config loader failed from ^5%s^7: ^1%s^7"):format(script, err or "unknown"))
|
||||
break
|
||||
end
|
||||
|
||||
local function resolve(label, path)
|
||||
local val, perr = lookup(path)
|
||||
if val then
|
||||
cache["Inventory"..label] = val
|
||||
return
|
||||
end
|
||||
local warnType = label == "Weight" and "^1ERROR" or "^3WARNING"
|
||||
print(("%s^7: ^1Failed to get ^7Inventory%s ^1from ^5%s^7: ^1%s^7"):format(warnType, label, script, perr or "unknown"))
|
||||
end
|
||||
|
||||
resolve("Weight", used.path or { "MaxWeight" })
|
||||
resolve("Slots", used.slotPath or { "MaxSlots" })
|
||||
|
||||
invResource = script:gsub("-", "^7-^4"):gsub("_", "^7_^4")
|
||||
break
|
||||
end
|
||||
::skip::
|
||||
end
|
||||
endTimer("InvWeight")
|
||||
endTimer("InvSlots")
|
||||
|
||||
CreateThread(function()
|
||||
local counts = {
|
||||
Items = 0,
|
||||
Vehicles = 0,
|
||||
Jobs = 0,
|
||||
Gangs = 0,
|
||||
Items = 0, Vehicles = 0, Jobs = 0, Gangs = 0,
|
||||
}
|
||||
for k, v in pairs(cache) do
|
||||
for count in pairs(v) do
|
||||
counts[k] += 1
|
||||
end
|
||||
if type(v) ~= "number" then for count in pairs(v) do counts[k] += 1 end end
|
||||
end
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Items).."^2 Items from ^7"..itemResource)
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Vehicles).."^2 Vehicles from ^7"..vehResource)
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Jobs).."^2 Jobs from ^7"..jobResource)
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Gangs).."^2 Gangs from ^7"..jobResource)
|
||||
if cache.InventoryWeight then
|
||||
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventoryWeight^7: ^3"..cache.InventoryWeight.."^7 (^3"..(cache.InventoryWeight / 1000).."kg^7) ^7"..timers["InvWeight"])
|
||||
end
|
||||
if cache.InventorySlots then
|
||||
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventorySlots^7: ^3"..cache.InventorySlots.." ^7"..timers["InvSlots"])
|
||||
end
|
||||
print("^6FrameworkCache^7: ^4"..itemResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Items).."^2 Items ^7"..timers["Items"])
|
||||
print("^6FrameworkCache^7: ^4"..vehResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Vehicles).."^2 Vehicles ^7"..timers["Vehicles"])
|
||||
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Jobs).."^2 Jobs ^7"..timers["Jobs"])
|
||||
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Gangs).."^2 Gangs ^7"..timers["Jobs"])
|
||||
endTimer("Cache")
|
||||
print("^6FrameworkCache^7: ^2Cache Ready ^7"..timers["Cache"])
|
||||
cacheReady = true
|
||||
end)
|
||||
|
||||
--print(json.encode(cache.Items , { indent = true}))
|
||||
|
||||
RegisterNetEvent("jim_bridge:requestCache", function()
|
||||
local src = source
|
||||
TriggerClientEvent("jim_bridge:receiveCache", src, _G.__jimBridgeDataCache)
|
||||
TriggerClientEvent("jim_bridge:receiveCache", src, cache)
|
||||
end)
|
||||
|
||||
|
||||
exports("GetSharedData", function()
|
||||
-- Wait for data to be ready before returning it
|
||||
local timeout = GetGameTimer() + 5000
|
||||
while (
|
||||
not _G.__jimBridgeDataCache or
|
||||
(not _G.__jimBridgeDataCache.Items or next(_G.__jimBridgeDataCache.Items) == nil) or
|
||||
(not _G.__jimBridgeDataCache.Vehicles or next(_G.__jimBridgeDataCache.Vehicles) == nil) or
|
||||
(not _G.__jimBridgeDataCache.Jobs or next(_G.__jimBridgeDataCache.Jobs) == nil)
|
||||
) and GetGameTimer() < timeout do
|
||||
Wait(50)
|
||||
-- Wait indefinitely (with periodic checks) until cacheReady is true
|
||||
local timeout = GetGameTimer() + 20000 -- 20 second failsafe timeout
|
||||
while not cacheReady and GetGameTimer() < timeout do
|
||||
Wait(100)
|
||||
end
|
||||
return _G.__jimBridgeDataCache
|
||||
|
||||
if not cacheReady then
|
||||
print("^1ERROR^7: jim_bridge cache timed out waiting for data.")
|
||||
return nil -- Signal clearly if cache never became ready
|
||||
end
|
||||
|
||||
return cache
|
||||
end)
|
||||
@@ -1,6 +1,6 @@
|
||||
name "Jim_Bridge"
|
||||
author "Jimathy"
|
||||
version "2.0.15"
|
||||
version "2.0.22"
|
||||
description "Framework Bridge By Jimathy"
|
||||
fx_version "cerulean"
|
||||
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
|
||||
@@ -18,9 +18,10 @@ files {
|
||||
-- Version checker
|
||||
server_scripts {
|
||||
'frameworkCache.lua',
|
||||
'_versioncheck.lua'
|
||||
'_versioncheck.lua',
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'ui_modules/*.lua'
|
||||
'clientFrameworkCache.lua',
|
||||
'ui_modules/*.lua',
|
||||
}
|
||||
118
shared/_authToken.lua
Normal file
118
shared/_authToken.lua
Normal file
@@ -0,0 +1,118 @@
|
||||
-------------------------------------------------------------
|
||||
-- Exploit Auth System
|
||||
-------------------------------------------------------------
|
||||
AuthEvent = nil
|
||||
currentToken = nil
|
||||
if isServer() then
|
||||
|
||||
local AuthEvent = getScript()..":"..keyGen()..keyGen()..keyGen()..keyGen()..":"..keyGen()..keyGen()..keyGen()..keyGen()
|
||||
validTokens = validTokens or {}
|
||||
|
||||
createCallback(AuthEvent, function(source)
|
||||
local src = source
|
||||
local token = keyGen()..keyGen()..keyGen()..keyGen() -- Use a secure random generator here
|
||||
--debugPrint(GetInvokingResource())
|
||||
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
|
||||
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
|
||||
return ""
|
||||
end
|
||||
debugPrint("^1Auth^7:^2 Player Source^7: "..src.." ^2requested new token^7:", token)
|
||||
validTokens[src] = token
|
||||
timeOutAuth(validTokens[src], src) -- Give script 10 seconds, then clear token
|
||||
return token
|
||||
end)
|
||||
|
||||
function timeOutAuth(token, src)
|
||||
local token = token
|
||||
SetTimeout(10000, function()
|
||||
if token == validTokens[src] then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^7Clearing token for player ^1"..src.."^7", token)
|
||||
print("^7This shouldn't happen unless a token has been called by a player or script and it hasn't been used")
|
||||
print("^1--------------------------------------------^7")
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..":clearAuthToken", function()
|
||||
local src = source
|
||||
debugPrint("^1Auth^7: ^2Manually removing token for Player Source^7:", src, validTokens[src])
|
||||
validTokens[src] = nil
|
||||
end)
|
||||
|
||||
receivedEvent = {}
|
||||
authCooldown = {}
|
||||
|
||||
createCallback(getScript()..":callback:GetAuthEvent", function(source)
|
||||
local src = source
|
||||
|
||||
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
|
||||
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital callback was called from an external resource^7")
|
||||
return ""
|
||||
end
|
||||
|
||||
if authCooldown[src] then
|
||||
debugPrint("^1Auth^7: ^3Cooldown active^7 for Player ^1"..src.."^7, ignoring additional auth request")
|
||||
return AuthEvent
|
||||
end
|
||||
|
||||
debugPrint("^1Auth^7: ^2Player Source^7: "..src.." ^2requested ^3AuthEvent^7", AuthEvent)
|
||||
|
||||
authCooldown[src] = true
|
||||
SetTimeout(60000, function() -- 1 minute cooldown
|
||||
authCooldown[src] = nil
|
||||
end)
|
||||
|
||||
if not receivedEvent[src] then
|
||||
receivedEvent[src] = true
|
||||
return AuthEvent
|
||||
else
|
||||
print("^1Auth^7: ^1Player ^7"..src.." ^1tried to request auth token more than once^7")
|
||||
return ""
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent(getScript()..":clearAuthEventRequest", function()
|
||||
local src = source
|
||||
debugPrint("^1Auth^7: ^2Manually clearing Auth Event for Player Source^7:", src, AuthEvent)
|
||||
receivedEvent[src] = nil
|
||||
end)
|
||||
|
||||
-- Multiuse function to check if the generated client token is valid
|
||||
function checkToken(src, token, genType, name)
|
||||
if token == nil then
|
||||
debugPrint("^1Auth^7: ^1No token recieved^7")
|
||||
if genType == "stash" then
|
||||
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1create a stash ^7"..name.." ^1without an auth token^7")
|
||||
elseif genType == "item" then
|
||||
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1attempted to spawn an item ^7"..name.." ^1without an auth token^7")
|
||||
end
|
||||
return false
|
||||
else
|
||||
debugPrint("^1Auth^7: ^2Auth token received^7, ^2checking against server cache^7..")
|
||||
if token ~= validTokens[src] then
|
||||
debugPrint("^1Auth^7: ^1Tokens don't match! ^7", token, validTokens[src])
|
||||
if genType == "stash" then
|
||||
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1create a stash ^7"..name.." ^1with an incorrect auth token^7")
|
||||
elseif genType == "item" then
|
||||
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1attempted to spawn an item ^7"..name.." ^1with an incorrect auth token^7")
|
||||
end
|
||||
return false
|
||||
else
|
||||
debugPrint("^1Auth^7: ^2Client and Server Auth tokens match^7!", token, validTokens[src])
|
||||
validTokens[src] = nil
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
onPlayerLoaded(function()
|
||||
debugPrint("^1Auth^7: ^2Requesting ^3Auth Event^7")
|
||||
AuthEvent = triggerCallback(getScript()..":callback:GetAuthEvent")
|
||||
end, true)
|
||||
|
||||
onPlayerUnload(function()
|
||||
debugPrint("^1Auth^7: ^2Clearing Auth Event^7")
|
||||
TriggerServerEvent(getScript()..":clearAuthEventRequest")
|
||||
end, true)
|
||||
end
|
||||
@@ -47,22 +47,21 @@ function onPlayerLoaded(func, onStart)
|
||||
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then
|
||||
onPlayerFramework = QBExport
|
||||
AddEventHandler('QBCore:Client:OnPlayerLoaded', tempFunc)
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', tempFunc)
|
||||
elseif isStarted(ESXExport) then
|
||||
onPlayerFramework = ESXExport
|
||||
AddEventHandler('esx:playerLoaded', function()
|
||||
RegisterNetEvent('esx:playerLoaded', function()
|
||||
if waitForSharedLoad() then
|
||||
if isStarted(ESXExport) then Wait(1000) end
|
||||
tempFunc()
|
||||
end
|
||||
end
|
||||
)
|
||||
elseif isStarted(OXCoreExport) then
|
||||
onPlayerFramework = OXCoreExport
|
||||
AddEventHandler('ox:playerLoaded', tempFunc)
|
||||
RegisterNetEvent('ox:playerLoaded', tempFunc)
|
||||
elseif isStarted(RSGExport) then
|
||||
onPlayerFramework = RSGExport
|
||||
AddEventHandler('RSGCore:Client:OnPlayerLoaded', tempFunc)
|
||||
RegisterNetEvent('RSGCore:Client:OnPlayerLoaded', tempFunc)
|
||||
end
|
||||
|
||||
if onPlayerFramework ~= "" then
|
||||
@@ -83,12 +82,15 @@ end
|
||||
--- end)
|
||||
--- ```
|
||||
function onPlayerUnload(func)
|
||||
AddEventHandler('QBCore:Client:OnPlayerUnload', function() func() end)
|
||||
AddEventHandler('ox:playerLogout', function() func() end)
|
||||
AddEventHandler('RSGCore:Client:OnPlayerUnload', function() func() end)
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3onPlayerUnload^7()")
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function() func() end)
|
||||
|
||||
RegisterNetEvent('ox:playerLogout', function() func() end)
|
||||
|
||||
RegisterNetEvent('RSGCore:Client:OnPlayerUnload', function() func() end)
|
||||
|
||||
RegisterNetEvent('esx:onPlayerLogout', function() func() end)
|
||||
|
||||
--AddEventHandler('esx:playerLogout', function() func() end)
|
||||
-- ^ Only server side for now, need a way to send it to client if not already available
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
@@ -115,8 +117,7 @@ function onResourceStart(func, thisScript)
|
||||
debugPrint("^6Bridge^7: ^2Shared Load Detected^7.")
|
||||
hasPrinted = true
|
||||
end
|
||||
if isStarted(ESXExport) then Wait(10000) end
|
||||
func()
|
||||
func(resourceName)
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -135,7 +136,7 @@ function onResourceStop(func, thisScript)
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3onResourceStop^7()")
|
||||
AddEventHandler('onResourceStop', function(resourceName)
|
||||
if getScript() == resourceName and (thisScript or true) then
|
||||
func()
|
||||
func(resourceName)
|
||||
end
|
||||
end)
|
||||
end
|
||||
@@ -192,38 +193,35 @@ end
|
||||
|
||||
local messageShown = false
|
||||
function waitForSharedLoad()
|
||||
local timeout = 100000 -- 10 seconds in milliseconds
|
||||
local startTime = GetGameTimer()
|
||||
local loaded = true
|
||||
--Wait(1000)
|
||||
local count = {}
|
||||
local timeout = GetGameTimer() + 900000 -- 15 minutes max wait (had to up this from 2 minutes because of slow servers)
|
||||
local loop = 0
|
||||
while ((not Jobs or not next(Jobs)) and (not Items or not next(Items)) and (not Vehicles or not next(Vehicles))) and (GetGameTimer() - startTime) < timeout do
|
||||
if not messageShown then
|
||||
|
||||
while ((not Jobs or not next(Jobs)) or
|
||||
(not Items or not next(Items)) or
|
||||
(not Vehicles or not next(Vehicles))
|
||||
) and (timeout and GetGameTimer() < timeout) do
|
||||
if loop >= 3 and not messageShown then
|
||||
if (not Jobs or not next(Jobs)) then
|
||||
debugPrint("^4Debug^7: ^2Waiting for Jobs to be loaded")
|
||||
print("^4Debug^7: ^2Waiting for ^7Jobs^2 to be loaded")
|
||||
end
|
||||
if (not Items or not next(Items)) then
|
||||
debugPrint("^4Debug^7: ^2Waiting for Items to be loaded")
|
||||
print("^4Debug^7: ^2Waiting for ^7Items^2 to be loaded")
|
||||
end
|
||||
if (not Vehicles or not next(Vehicles)) then
|
||||
debugPrint("^4Debug^7: ^2Waiting for Vehicles to be loaded")
|
||||
print("^4Debug^7: ^2Waiting for ^7Vehicles^2 to be loaded")
|
||||
end
|
||||
messageShown = true
|
||||
end
|
||||
messageShown = true
|
||||
--print((GetGameTimer() - startTime) < timeout)
|
||||
Wait(1000)
|
||||
if Jobs and Items and Vehicles then
|
||||
--print("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
|
||||
loaded = true
|
||||
break
|
||||
end
|
||||
|
||||
loop += 1
|
||||
end
|
||||
if not loaded then
|
||||
|
||||
if Jobs and Items and Vehicles then
|
||||
debugPrint("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
|
||||
return true
|
||||
else
|
||||
print("^4Error^7: ^1Timeout reached while waiting for shared load^7.")
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -24,8 +24,8 @@
|
||||
--- ```
|
||||
function createCallback(callbackName, funct)
|
||||
if isServer() then
|
||||
debugPrint("^6Bridge^7: ^3Registering callback^7:", callbackName)
|
||||
if isStarted(OXLibExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^4"..OXLibExport.." ^3Callback^7:", callbackName)
|
||||
lib.callback.register(callbackName, funct)
|
||||
else
|
||||
local adaptedFunction = function(source, cb, ...)
|
||||
@@ -34,12 +34,14 @@ function createCallback(callbackName, funct)
|
||||
end
|
||||
|
||||
if isStarted(QBExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^4"..QBExport.." ^3Callback^7:", callbackName)
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Core.Functions.CreateCallback(callbackName, adaptedFunction)
|
||||
elseif isStarted(ESXExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^4"..ESXExport.." ^3Callback^7:", callbackName)
|
||||
ESX.RegisterServerCallback(callbackName, adaptedFunction)
|
||||
else
|
||||
print("^6Bridge^7: ^1ERROR^7: ^3Can't find any script to register callback with", callbackName)
|
||||
print("^1ERROR^7: ^1Can't find any supported framework to register callback with^7: "..callbackName)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -64,7 +66,7 @@ end
|
||||
--- ```
|
||||
function triggerCallback(callbackName, ...)
|
||||
local result = nil
|
||||
debugPrint("^6Bridge^7: ^3Triggering callback^7:", callbackName)
|
||||
debugPrint("^6Bridge^7: ^2Triggering ^3Callback^7:", callbackName)
|
||||
if isStarted(OXLibExport) then
|
||||
result = lib.callback.await(callbackName, false, ...)
|
||||
elseif isStarted(QBExport) then
|
||||
|
||||
@@ -47,48 +47,7 @@
|
||||
--- })
|
||||
--- ```
|
||||
function openMenu(Menu, data)
|
||||
if Config.System.Menu == "jim" then
|
||||
if data.onBack then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-arrow-left",
|
||||
header = " ",
|
||||
txt = "Return",
|
||||
params = {
|
||||
isAction = true,
|
||||
event = data.onBack,
|
||||
},
|
||||
})
|
||||
elseif data.canClose then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-xmark",
|
||||
header = " ",
|
||||
txt = "Close",
|
||||
params = {
|
||||
isAction = true,
|
||||
event = data.onExit and data.onExit or (function() exports[QBMenuExport]:closeMenu() end),
|
||||
},
|
||||
})
|
||||
end
|
||||
if data.header ~= nil then
|
||||
local tempMenu = {}
|
||||
for k, v in pairs(Menu) do tempMenu[k + 1] = v end
|
||||
tempMenu[1] = { header = data.header, txt = data.headertxt or "", isMenuHeader = true }
|
||||
Menu = tempMenu
|
||||
end
|
||||
for k in pairs(Menu) do
|
||||
if not Menu[k].params or not Menu[k].params.event then
|
||||
Menu[k].params = {
|
||||
isAction = true,
|
||||
event = Menu[k].onSelect or function() end,
|
||||
}
|
||||
end
|
||||
if not Menu[k].header then Menu[k].header = " " end
|
||||
if Menu[k].arrow then Menu[k].icon = "fas fa-angle-right" end
|
||||
Menu[k].isMenuHeader = Menu[k].isMenuHeader or Menu[k].disable
|
||||
end
|
||||
TriggerEvent("jim_bridge:client:openMenu", Menu)
|
||||
|
||||
elseif Config.System.Menu == "ox" then
|
||||
if Config.System.Menu == "ox" then
|
||||
local index = nil
|
||||
if data.onBack and not data.onSelected then
|
||||
table.insert(Menu, 1, {
|
||||
@@ -286,11 +245,57 @@ function openMenu(Menu, data)
|
||||
function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
|
||||
elseif Config.System.Menu == "lation" then
|
||||
if data.onBack then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-arrow-left",
|
||||
onSelect = data.onBack,
|
||||
header = "Return",
|
||||
})
|
||||
end
|
||||
|
||||
for k in pairs(Menu) do
|
||||
if data.onSelected and Menu[k].arrow then
|
||||
Menu[k].icon = "fas fa-angle-right"
|
||||
end
|
||||
-- If no title, use header or txt as title/label.
|
||||
if not Menu[k].title then
|
||||
if Menu[k].header ~= nil and Menu[k].header ~= "" then
|
||||
Menu[k].title = Menu[k].header
|
||||
Menu[k].label = Menu[k].header
|
||||
if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end
|
||||
else
|
||||
Menu[k].title = Menu[k].txt
|
||||
Menu[k].label = Menu[k].txt
|
||||
end
|
||||
end
|
||||
-- Copy parameters from 'params' if available.
|
||||
if Menu[k].params then
|
||||
Menu[k].event = Menu[k].params.event
|
||||
Menu[k].args = Menu[k].params.args or {}
|
||||
end
|
||||
if Menu[k].isMenuHeader then
|
||||
Menu[k].readOnly = true
|
||||
end
|
||||
end
|
||||
|
||||
exports.lation_ui:registerMenu({
|
||||
id = 'menu',
|
||||
title = data.header,
|
||||
onExit = data.onExit and data.onExit or nil,
|
||||
subtitle = (data.headertxt and data.headertxt or ""),
|
||||
options = Menu,
|
||||
})
|
||||
|
||||
-- Show menu
|
||||
exports.lation_ui:showMenu('menu')
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--- A line break constant used for menu header formatting.
|
||||
br = (Config.System.Menu == "ox" or Config.System.Menu == "gta") and "\n" or "<br>"
|
||||
br = (Config.System.Menu == "ox" or Config.System.Menu == "gta" or Config.System.Menu == "lation") and "\n" or "<br>"
|
||||
|
||||
--- Checks if the current menu system is 'ox' or 'gta' for formatting purposes.
|
||||
--- @return boolean boolean True if using ox or gta menus, otherwise false.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
Items, Vehicles, Jobs, Gangs, Core = {}, nil, nil, nil, nil
|
||||
Items, Vehicles, Jobs, Gangs = nil, nil, nil, nil
|
||||
|
||||
-- Shared Exports Initialization
|
||||
Exports.PSInv = isStarted("lj-inventory") and "lj-inventory" or Exports.PSInv
|
||||
@@ -10,7 +10,7 @@ OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport =
|
||||
Exports.ESXExport or "",
|
||||
Exports.OXCoreExport or ""
|
||||
|
||||
OXInv, QBInv, PSInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv =
|
||||
OXInv, QBInv, PSInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv, JPRInv =
|
||||
Exports.OXInv or "",
|
||||
Exports.QBInv or "",
|
||||
Exports.PSInv or "",
|
||||
@@ -18,7 +18,8 @@ OXInv, QBInv, PSInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv =
|
||||
Exports.CoreInv or "",
|
||||
Exports.CodeMInv or "",
|
||||
Exports.OrigenInv or "",
|
||||
Exports.TgiannInv or ""
|
||||
Exports.TgiannInv or "",
|
||||
Exports.JPRInv or ""
|
||||
|
||||
RSGExport, RSGInv = Exports.RSGExport or "", Exports.RSGInv or ""
|
||||
QBMenuExport = Exports.QBMenuExport or ""
|
||||
@@ -32,71 +33,72 @@ end
|
||||
|
||||
|
||||
if IsDuplicityVersion() then
|
||||
CreateThread(function()
|
||||
local cache = nil
|
||||
local timeout = GetGameTimer() + 5000 -- 5 seconds max wait
|
||||
local cache = nil
|
||||
local timeout = GetGameTimer() + 900000 -- 15 minutes max wait (had to up this from 2 minutes because of slow servers)
|
||||
|
||||
-- Wait until jim_bridge is started and export is available
|
||||
while not cache and GetGameTimer() < timeout do
|
||||
if GetResourceState("jim_bridge"):find("start") then
|
||||
local success, result = pcall(function()
|
||||
return exports["jim_bridge"]:GetSharedData()
|
||||
end)
|
||||
if success and result then
|
||||
cache = result
|
||||
--print(json.encode(cache, {indent = true}))
|
||||
end
|
||||
-- Wait until jim_bridge is started and export is available
|
||||
while not cache and (timeout and GetGameTimer() < timeout) do
|
||||
if GetResourceState("jim_bridge"):find("start") then
|
||||
local success, result = pcall(function()
|
||||
return exports["jim_bridge"]:GetSharedData()
|
||||
end)
|
||||
if success and result then
|
||||
cache = result
|
||||
end
|
||||
Wait(100)
|
||||
end
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
if not cache then
|
||||
print("^1ERROR^7: ^2jim_bridge export not available after timeout^7.")
|
||||
return
|
||||
end
|
||||
if timeout and not cache then
|
||||
print("^1ERROR^7: ^2jim_bridge export not available after timeout^7.")
|
||||
return
|
||||
end
|
||||
|
||||
Items = cache.Items
|
||||
Vehicles = cache.Vehicles
|
||||
Jobs = cache.Jobs
|
||||
Gangs = cache.Gangs
|
||||
Items = cache.Items
|
||||
Vehicles = cache.Vehicles
|
||||
Jobs = cache.Jobs
|
||||
Gangs = cache.Gangs
|
||||
InventoryWeight = cache.InventoryWeight or InventoryWeight
|
||||
InventorySlots = cache.InventorySlots or 40
|
||||
|
||||
debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.")
|
||||
end)
|
||||
debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.")
|
||||
--print(countTable(Items), countTable(Vehicles), countTable(Jobs))
|
||||
else
|
||||
local hasCache = false
|
||||
-- 🔹 Client Side: Request from server
|
||||
_G.__jimBridgeDataCache = {}
|
||||
|
||||
RegisterNetEvent("jim_bridge:receiveCache", function(data)
|
||||
if not hasCache then
|
||||
_G.__jimBridgeDataCache = data
|
||||
hasCache = true
|
||||
else
|
||||
return
|
||||
end
|
||||
end)
|
||||
|
||||
TriggerServerEvent("jim_bridge:requestCache")
|
||||
|
||||
CreateThread(function()
|
||||
while not _G.__jimBridgeDataCache or not next(_G.__jimBridgeDataCache) do Wait(50) end
|
||||
local cache = _G.__jimBridgeDataCache
|
||||
-- Shared bridge cache - prevent duplicate listeners
|
||||
exports["jim_bridge"]:GetBridgeCache(function(cache)
|
||||
Items = cache.Items or {}
|
||||
Vehicles = cache.Vehicles or {}
|
||||
Jobs = cache.Jobs or {}
|
||||
Gangs = cache.Gangs or {}
|
||||
InventoryWeight = cache.InventoryWeight or InventoryWeight
|
||||
InventorySlots = cache.InventorySlots or 50
|
||||
|
||||
if isStarted(ESXExport) then
|
||||
for _, v in pairs(Vehicles) do
|
||||
Vehicles[v.model] = {
|
||||
model = v.model,
|
||||
hash = v.hash,
|
||||
price = v.price,
|
||||
name = v.name,
|
||||
brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper)
|
||||
}
|
||||
CreateThread(function()
|
||||
if isStarted(ESXExport) then
|
||||
for _, v in pairs(Vehicles) do
|
||||
Vehicles[v.model] = {
|
||||
model = v.model,
|
||||
hash = v.hash,
|
||||
price = v.price,
|
||||
name = v.name,
|
||||
brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper)
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(OXInv) then
|
||||
for k, v in pairs(Items) do
|
||||
local tempInfo = exports[OXInv]:Items(k)
|
||||
Items[k].image = k..".png" -- Set default image
|
||||
if tempInfo and tempInfo.client then -- if client info, check for hard set image
|
||||
Items[k].image = (tempInfo.client.image) and tempInfo.client.image:gsub("nui://"..OXInv.."/web/images/", "") or Items[k].image
|
||||
Items[k].hunger = tempInfo.client.hunger
|
||||
Items[k].thirst = tempInfo.client.thirst
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.")
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -88,6 +88,15 @@ function craftingMenu(data)
|
||||
|
||||
-- Check if the player can carry the required items (server callback).
|
||||
local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable)
|
||||
|
||||
local usingStash = data.stashName ~= nil and data.stashName ~= ""
|
||||
|
||||
Menu[#Menu+1] = {
|
||||
icon = usingStash and "fas fa-boxes-stacked" or "fas fa-person",
|
||||
header = "Material Source: "..(usingStash and "Job Stash" or "Player Inventory"),
|
||||
disabled = true,
|
||||
}
|
||||
|
||||
-- Process each recipe to create menu entries.
|
||||
for i = 1, #Recipes do
|
||||
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
|
||||
@@ -106,10 +115,13 @@ function craftingMenu(data)
|
||||
local metaTable = {}
|
||||
-- Build ingredient details.
|
||||
for l, b in pairs(Recipes[i][tostring(k)]) do
|
||||
settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "")
|
||||
local label = Items[l] and Items[l].label or "error - "..l
|
||||
local hasItem = checkStashItem(data.stashName, { [l] = b })
|
||||
local missingMark = not hasItem and " ❌" or " "
|
||||
settext = settext..(settext ~= "" and br or "").."[ x"..b.." ] - "..label..missingMark
|
||||
|
||||
metaTable[Items[l] and Items[l].label or "error - "..l] = b
|
||||
itemTable[l] = b
|
||||
--Wait(0)
|
||||
end
|
||||
|
||||
while not canCarryTable do Wait(0) end
|
||||
@@ -117,17 +129,17 @@ function craftingMenu(data)
|
||||
setheader = ((metadata and metadata.label) or (Items[tostring(k)] and Items[tostring(k)].label) or "error - "..tostring(k))
|
||||
..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")
|
||||
|
||||
local statusEmoji = disable and " ❌" or not canCarryTable[k] and " 📦" or " ✔️"
|
||||
local statusEmoji = disable and " " or not canCarryTable[k] and " 📦" or " ✔️"
|
||||
local isNew = (Recipes[i]["hasCrafted"] ~= nil and craftedItems[k] == nil) and "✨ " or ""
|
||||
setheader = isNew .. setheader .. statusEmoji
|
||||
|
||||
Menu[#Menu + 1] = {
|
||||
arrow = not disable and canCarryTable[k],
|
||||
arrow = isOx() and (not disable and canCarryTable[k]),
|
||||
isMenuHeader = disable or not canCarryTable[k],
|
||||
icon = invImg((metadata and metadata.image) or tostring(k)),
|
||||
image = invImg((metadata and metadata.image) or tostring(k)),
|
||||
header = setheader,
|
||||
txt = (isStarted(QBMenuExport) or disable) and settext or nil,
|
||||
txt = settext or nil,
|
||||
metadata = metaTable,
|
||||
onSelect = (not disable and canCarryTable[k]) and function()
|
||||
local transdata = {
|
||||
@@ -234,7 +246,7 @@ function multiCraft(data)
|
||||
})
|
||||
|
||||
local dialog = createInput(data.craftable.Header..(Config.System.Menu == "qb" and ": "..br.."How many to craft? "..br.."Max: "..carryMax or ""), {
|
||||
((Config.System.Menu == "ox") and {
|
||||
((Config.System.Menu == "ox" or Config.System.Menu == "lation") and {
|
||||
type = "slider",
|
||||
label = "How many to craft? "..br.."Max: "..carryMax,
|
||||
required = true,
|
||||
@@ -307,6 +319,7 @@ end
|
||||
--- metadata = { label = "Custom Pistol", image = "custom_pistol.png" },
|
||||
--- })
|
||||
--- ```
|
||||
|
||||
function makeItem(data)
|
||||
if CraftLock then return end
|
||||
CraftLock = true
|
||||
@@ -326,117 +339,144 @@ function makeItem(data)
|
||||
local crafted, crafting = true, true
|
||||
local cam = createTempCam(PlayerPedId(), data.coords)
|
||||
startTempCam(cam)
|
||||
|
||||
-- Calculate total bartime if SingleProgress is enabled
|
||||
local totalBartime = bartime * craftAmount
|
||||
|
||||
-- Run ingredient check and usage separately first
|
||||
for i = 1, craftAmount do
|
||||
for k, v in pairs(data.craft) do
|
||||
if not excludeKeys[k] then
|
||||
if type(v) == "table" then
|
||||
for l, b in pairs(v) do
|
||||
if isInventoryOpen() then
|
||||
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
crafted, crafting = false, false
|
||||
stopTempCam()
|
||||
ClearPedTasks(PlayerPedId())
|
||||
if canReturn then craftingMenu(data) end
|
||||
CraftLock = false
|
||||
return
|
||||
end
|
||||
if crafting and progressBar({
|
||||
label = "Using "..b.." "..Items[l].label,
|
||||
time = 1000,
|
||||
cancel = true,
|
||||
dict = 'pickup_object',
|
||||
anim = "putdown_low",
|
||||
flag = 49,
|
||||
icon = l,
|
||||
}) then
|
||||
TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[l], "use", b)
|
||||
else
|
||||
crafted, crafting = false, false
|
||||
break
|
||||
end
|
||||
Wait(200)
|
||||
end
|
||||
if not excludeKeys[k] and type(v) == "table" then
|
||||
for l, b in pairs(v) do
|
||||
if isInventoryOpen() then
|
||||
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
crafted, crafting = false, false
|
||||
stopTempCam()
|
||||
ClearPedTasks(PlayerPedId())
|
||||
if canReturn then craftingMenu(data) end
|
||||
CraftLock = false
|
||||
return
|
||||
end
|
||||
|
||||
if crafted then
|
||||
local craftProp = nil
|
||||
if prop then
|
||||
craftProp = makeProp({ prop = prop.model, coords = vec4(0, 0, 0, 0), true, true })
|
||||
AttachEntityToEntity(craftProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), prop.bone), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true, true, false, true, 1, true)
|
||||
end
|
||||
if data.sound then
|
||||
local s = data.sound
|
||||
PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
|
||||
end
|
||||
if isInventoryOpen() then
|
||||
--print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
crafted, crafting = false, false
|
||||
crafted, crafting, CraftLock = false, false, false
|
||||
return
|
||||
end
|
||||
if crafting and progressBar({
|
||||
label = bartext..((metadata and metadata.label) or Items[data.item].label),
|
||||
time = bartime,
|
||||
cancel = true,
|
||||
dict = animDict,
|
||||
anim = anim,
|
||||
flag = 49,
|
||||
icon = data.item,
|
||||
request = true,
|
||||
}) then
|
||||
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
|
||||
currentToken = nil -- clear client cached token
|
||||
CreateThread(function()
|
||||
if data.craft["hasCrafted"] ~= nil then
|
||||
debugPrint("hasCrafted Found, marking '"..data.item.."' as crafted for player")
|
||||
data.craftable.craftedItems[data.item] = true
|
||||
triggerCallback(getScript()..":server:SetMetadata", "craftedItems", data.craftable.craftedItems)
|
||||
end
|
||||
Wait(100)
|
||||
if data.craft["exp"] ~= nil then
|
||||
craftingLevel += data.craft["exp"].give
|
||||
jsonPrint(data.craft["exp"])
|
||||
debugPrint("exp found, giving exp for '"..data.item.."'")
|
||||
triggerCallback(getScript()..":server:SetMetadata", "craftingLevel", craftingLevel)
|
||||
end
|
||||
end)
|
||||
if data.craftable.Recipes[1].oneUse == true then
|
||||
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
|
||||
local breakId = GetSoundId()
|
||||
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||
canReturn = false
|
||||
end
|
||||
if data.sound then
|
||||
StopSound(data.sound.soundId)
|
||||
end
|
||||
if data.requiredItemfunc then
|
||||
data.requiredItemfunc()
|
||||
end
|
||||
else
|
||||
crafting = false
|
||||
break
|
||||
end
|
||||
if craftProp then destroyProp(craftProp) end
|
||||
if crafting and progressBar({
|
||||
label = "Using "..b.." "..Items[l].label,
|
||||
time = 1000,
|
||||
cancel = true,
|
||||
dict = 'pickup_object',
|
||||
anim = "putdown_low",
|
||||
flag = 49,
|
||||
icon = l,
|
||||
}) then
|
||||
TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[l], "use", b)
|
||||
else
|
||||
crafted, crafting = false, false
|
||||
break
|
||||
end
|
||||
Wait(200)
|
||||
end
|
||||
end
|
||||
end
|
||||
Wait(500)
|
||||
end
|
||||
|
||||
if not crafted then
|
||||
stopTempCam()
|
||||
ClearPedTasks(PlayerPedId())
|
||||
if canReturn then craftingMenu(data) end
|
||||
CraftLock = false
|
||||
return
|
||||
end
|
||||
|
||||
-- Handle SingleProgress option
|
||||
if Config.Crafting.SingleProgress then
|
||||
local craftProp = nil
|
||||
if prop then
|
||||
craftProp = makeProp({ prop = prop.model, coords = vec4(0, 0, 0, 0), true, true })
|
||||
AttachEntityToEntity(craftProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), prop.bone), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true, true, false, true, 1, true)
|
||||
end
|
||||
if data.sound then
|
||||
local s = data.sound
|
||||
PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
|
||||
end
|
||||
if crafting and progressBar({
|
||||
label = bartext..((metadata and metadata.label) or Items[data.item].label).." x"..craftAmount,
|
||||
time = totalBartime,
|
||||
cancel = true,
|
||||
dict = animDict,
|
||||
anim = anim,
|
||||
flag = 49,
|
||||
icon = data.item,
|
||||
request = true,
|
||||
}) then
|
||||
data.craft.amount = craftAmount
|
||||
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
|
||||
currentToken = nil -- clear client cached token
|
||||
-- handle metadata and experience in a single go
|
||||
if data.craft["hasCrafted"] ~= nil then
|
||||
data.craftable.craftedItems[data.item] = true
|
||||
triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems)
|
||||
end
|
||||
if data.craft["exp"] ~= nil then
|
||||
craftingLevel += data.craft["exp"].give * craftAmount
|
||||
triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel)
|
||||
end
|
||||
if data.craftable.Recipes[1].oneUse == true then
|
||||
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
|
||||
local breakId = GetSoundId()
|
||||
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||
canReturn = false
|
||||
end
|
||||
if data.sound then
|
||||
StopSound(data.sound.soundId)
|
||||
end
|
||||
if data.requiredItemfunc then
|
||||
data.requiredItemfunc()
|
||||
end
|
||||
end
|
||||
if craftProp then destroyProp(craftProp) end
|
||||
else
|
||||
-- Run the original loop for multiple progress bars
|
||||
for i = 1, craftAmount do
|
||||
if crafting and progressBar({
|
||||
label = bartext..((metadata and metadata.label) or Items[data.item].label),
|
||||
time = bartime,
|
||||
cancel = true,
|
||||
dict = animDict,
|
||||
anim = anim,
|
||||
flag = 49,
|
||||
icon = data.item,
|
||||
request = true,
|
||||
}) then
|
||||
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
|
||||
currentToken = nil
|
||||
if data.craft["hasCrafted"] ~= nil then
|
||||
data.craftable.craftedItems[data.item] = true
|
||||
triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems)
|
||||
end
|
||||
if data.craft["exp"] ~= nil then
|
||||
craftingLevel += data.craft["exp"].give
|
||||
triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel)
|
||||
end
|
||||
if data.craftable.Recipes[1].oneUse == true then
|
||||
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
|
||||
local breakId = GetSoundId()
|
||||
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||
canReturn = false
|
||||
end
|
||||
if data.requiredItemfunc then
|
||||
data.requiredItemfunc()
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Wait(500)
|
||||
stopTempCam()
|
||||
CraftLock = false
|
||||
if canReturn then craftingMenu(data) end
|
||||
ClearPedTasks(PlayerPedId())
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Server Event Handler: Crafted Item
|
||||
-------------------------------------------------------------
|
||||
@@ -453,9 +493,9 @@ end
|
||||
--- @usage
|
||||
RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable, stashName, metadata, token)
|
||||
local src = source
|
||||
debugPrint(GetInvokingResource())
|
||||
-- debugPrint("^6Bridge^7: ^4"..getScript().."^7:^4Crafting^7:^4GetItem ^2invoked by^7: "..GetInvokingResource())
|
||||
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
|
||||
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
|
||||
debugPrint("^1ERROR^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
@@ -35,11 +35,26 @@ function drawText(image, input, style, oxStyleTable)
|
||||
|
||||
elseif Config.System.drawText == "ox" then
|
||||
-- Append newline spacing to each input line.
|
||||
local inputnum = countTable(input)
|
||||
for k, v in pairs(input) do
|
||||
input[k] = v.." \n"
|
||||
input[k] = v..(inputnum ~= k and " \n" or "")
|
||||
end
|
||||
lib.showTextUI(table.concat(input), { icon = (image and radarTable[image] or image) or nil, position = 'left-center', style = oxStyleTable })
|
||||
|
||||
elseif Config.System.drawText == "lation" then
|
||||
local inputnum = countTable(input)
|
||||
for k, v in pairs(input) do
|
||||
input[k] = v..(inputnum ~= k and " \n" or "")
|
||||
end
|
||||
exports.lation_ui:showText({
|
||||
--title = " ",
|
||||
description = table.concat(input),
|
||||
keybind = nil,
|
||||
icon = (image and radarTable[image] or image) or nil,
|
||||
iconColor = '#3B82F6',
|
||||
position = 'left-center'
|
||||
})
|
||||
|
||||
elseif Config.System.drawText == "gta" then
|
||||
-- Concatenate input lines and apply GTA style formatting.
|
||||
for i = 1, #input do
|
||||
@@ -88,6 +103,8 @@ function hideText()
|
||||
exports[QBExport]:HideText()
|
||||
elseif Config.System.drawText == "ox" then
|
||||
lib.hideTextUI()
|
||||
elseif Config.System.drawText == "lation" then
|
||||
exports.lation_ui:hideText()
|
||||
elseif Config.System.drawText == "gta" then
|
||||
ClearAllHelpMessages()
|
||||
elseif Config.System.drawText == "esx" then
|
||||
|
||||
@@ -56,6 +56,25 @@ function isServer()
|
||||
return IsDuplicityVersion()
|
||||
end
|
||||
|
||||
function checkExportExists(resource, export)
|
||||
if not resource or not export then return false end
|
||||
|
||||
local exists = false
|
||||
local ok, result = pcall(function()
|
||||
exists = type(exports[resource][export]) == "function"
|
||||
end)
|
||||
|
||||
if ok and exists then
|
||||
debugPrint(("^3Export Check^7: ^5exports^7['^5%s^7']:^5%s^7() ^2Exists^7"):format(resource, export))
|
||||
return true
|
||||
else
|
||||
debugPrint(("^3Export Check^7: ^5exports^7['^5%s^7']:^5%s^7() ^1Doesn^7'^1t Exist^7"):format(resource, export))
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Debugging and JSON Utilities
|
||||
-------------------------------------------------------------
|
||||
@@ -474,7 +493,7 @@ end
|
||||
--- end
|
||||
--- ```
|
||||
function ensureNetToVeh(vehNetID)
|
||||
debugPrint("^6Bridge^7: ^3ensureNetToVeh^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..vehNetID.."^7)")
|
||||
--debugPrint("^6Bridge^7: ^3ensureNetToVeh^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..vehNetID.."^7)")
|
||||
local timeout = 100
|
||||
while not NetworkDoesNetworkIdExist(vehNetID) and timeout > 0 do
|
||||
timeout -= 1
|
||||
@@ -502,7 +521,7 @@ end
|
||||
--- end
|
||||
--- ```
|
||||
function ensureNetToEnt(entNetID)
|
||||
debugPrint("^6Bridge^7: ^3ensureNetToEnt^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..entNetID.."^7)")
|
||||
--debugPrint("^6Bridge^7: ^3ensureNetToEnt^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..entNetID.."^7)")
|
||||
local timeout = 100
|
||||
while not NetworkDoesNetworkIdExist(entNetID) and timeout > 0 do
|
||||
timeout -= 1
|
||||
|
||||
@@ -138,6 +138,98 @@ function createInput(title, opts)
|
||||
)
|
||||
return dialog
|
||||
|
||||
elseif Config.System.Menu == "lation" then
|
||||
|
||||
for i in pairs(opts) do
|
||||
currentNum += 1
|
||||
if opts[i] == nil then currentNum -= 1 goto skip end
|
||||
if opts[i].type == "radio" then
|
||||
for k in pairs(opts[i].options) do
|
||||
opts[i].options[k].label = opts[i].options[k].text
|
||||
end
|
||||
options[currentNum] = {
|
||||
type = "select",
|
||||
required = opts[i].isRequired,
|
||||
label = opts[i].label or opts[i].text,
|
||||
name = opts[i].name,
|
||||
default = opts[i].default or opts[i].options[1].value,
|
||||
options = opts[i].options,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "number" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].label or opts[i].text,
|
||||
description = opts[i].txt and " - "..opts[i].txt or "",
|
||||
required = opts[i].isRequired,
|
||||
name = opts[i].name,
|
||||
options = opts[i].options,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "text" then
|
||||
options[currentNum] = {
|
||||
type = "input",
|
||||
label = opts[i].label or opts[i].text,
|
||||
description = (opts[i].txt and " - "..opts[i].txt or ""),
|
||||
placeholder = opts[i].default,
|
||||
required = opts[i].isRequired,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "select" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].label or opts[i].text,
|
||||
description = opts[i].txt and " - "..opts[i].txt or "",
|
||||
required = opts[i].isRequired,
|
||||
name = opts[i].name,
|
||||
options = opts[i].options,
|
||||
min = opts[i].min,
|
||||
max = opts[i].max,
|
||||
default = opts[i].default,
|
||||
}
|
||||
end
|
||||
|
||||
if opts[i].type == "checkbox" then
|
||||
for k in pairs(opts[i].options) do
|
||||
if options[currentNum] then currentNum += 1 end
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].options[k].text..(opts[i].txt and " - "..opts[i].txt or ""),
|
||||
name = opts[i].options[k].value,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
if opts[i].type == "color" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].label,
|
||||
required = opts[i].isRequired,
|
||||
format = opts[i].format,
|
||||
default = opts[i].default,
|
||||
}
|
||||
end
|
||||
|
||||
if opts[i].type == "slider" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].label,
|
||||
required = opts[i].required,
|
||||
min = opts[i].min,
|
||||
max = opts[i].max,
|
||||
default = opts[i].default,
|
||||
}
|
||||
end
|
||||
::skip::
|
||||
end
|
||||
|
||||
local dialog = exports.lation_ui:input({
|
||||
title = title,
|
||||
submitText = "Accept",
|
||||
options = options
|
||||
})
|
||||
return dialog
|
||||
|
||||
elseif Config.System.Menu == "gta" then
|
||||
WarMenu.CreateMenu(tostring(opts),
|
||||
title,
|
||||
|
||||
@@ -50,7 +50,7 @@ function hasItem(items, amount, src)
|
||||
|
||||
local count = 0
|
||||
for _, itemData in pairs(grabInv) do
|
||||
jsonPrint(itemData)
|
||||
--jsonPrint(itemData)
|
||||
if itemData and itemData.name == item then
|
||||
count += (itemData.amount or itemData.count or 1)
|
||||
end
|
||||
@@ -111,7 +111,7 @@ function getPlayerInv(src)
|
||||
if src then
|
||||
grabInv = exports[OrigenInv]:getInventory(src)
|
||||
else
|
||||
grabInv = exports[OrigenInv]:getInventory()
|
||||
grabInv = exports[OrigenInv]:GetInventory()
|
||||
end
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
@@ -138,6 +138,14 @@ function getPlayerInv(src)
|
||||
grabInv = exports[TgiannInv]:GetPlayerItems()
|
||||
end
|
||||
|
||||
elseif isStarted(JPRInv) then
|
||||
foundInv = JPRInv
|
||||
if src then
|
||||
grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
else
|
||||
grabInv = Core.Functions.GetPlayerData().items
|
||||
end
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
foundInv = QBInv
|
||||
if src then
|
||||
@@ -148,8 +156,11 @@ function getPlayerInv(src)
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
foundInv = PSInv
|
||||
if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
else grabInv = Core.Functions.GetPlayerData().items end
|
||||
if src then
|
||||
grabInv = Core.Functions.GetPlayer(src).PlayerData.items
|
||||
else
|
||||
grabInv = Core.Functions.GetPlayerData().items
|
||||
end
|
||||
|
||||
elseif ESX and isStarted(ESXExport) then
|
||||
foundInv = ESX
|
||||
@@ -179,41 +190,6 @@ function isInventoryOpen()
|
||||
|
||||
return IsNuiFocused()
|
||||
|
||||
--if isStarted(OXInv) then
|
||||
-- return LocalPlayer.state.invBusy
|
||||
|
||||
--elseif isStarted(QSInv) then
|
||||
-- return exports[QSInv]:inInventory()
|
||||
|
||||
--elseif isStarted(OrigenInv) then
|
||||
-- return exports[OrigenInv]:IsInventoryOpen()
|
||||
|
||||
--elseif isStarted(CoreInv) then
|
||||
-- return exports[CoreInv]:isInventoryOpen()
|
||||
|
||||
--elseif isStarted(CodeMInv) then
|
||||
-- return false
|
||||
-- -- CodeM doesn't have a function to check if the inventory is open
|
||||
-- -- No idea what it uses, so it just skips the check
|
||||
|
||||
--elseif isStarted(TgiannInv) then
|
||||
-- return IsNuiFocused()
|
||||
|
||||
--elseif isStarted(QBInv) then
|
||||
-- return LocalPlayer.state.inv_busy
|
||||
|
||||
--elseif isStarted(PSInv) then
|
||||
-- return LocalPlayer.state.inv_busy
|
||||
|
||||
--elseif ESX and isStarted(ESXExport) then
|
||||
-- return false
|
||||
|
||||
--elseif isStarted(RSGInv) then
|
||||
-- return LocalPlayer.state.inv_busy
|
||||
|
||||
--end
|
||||
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
@@ -248,6 +224,9 @@ function invImg(item)
|
||||
elseif isStarted(OrigenInv) then
|
||||
imgLink = "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
|
||||
|
||||
elseif isStarted(JPRInv) then
|
||||
imgLink = "nui://"..JPRInv.."/html/images/"..(Items[item].image or "")
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
imgLink = "nui://"..QBInv.."/html/images/"..(Items[item].image or "")
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
or other type (e.g., coyote). It uses predefined model hashes stored in the AnimalPeds table.
|
||||
|
||||
Global Flags:
|
||||
- isCat, isDog, isBigDog, isSmallDog, isCoyote, isAnimal: Booleans to track the player's
|
||||
- isCat, isPedDog, isBigDog, isSmallDog, isCoyote, isAnimal: Booleans to track the player's
|
||||
current animal classification.
|
||||
|
||||
When running client-side (not on the server), the module checks the player's Ped after they load.
|
||||
@@ -26,13 +26,13 @@
|
||||
]]
|
||||
|
||||
-- Global animal classification flags.
|
||||
isCat, isDog, isBigDog, isSmallDog, isCoyote, isAnimal = false, false, false, false, false, false
|
||||
isPedCat, isPedDog, isBigDog, isSmallDog, isCoyote, isAnimal = false, false, false, false, false, false
|
||||
|
||||
if not isServer() then
|
||||
onPlayerLoaded(function()
|
||||
Wait(2000)
|
||||
Wait(1000)
|
||||
-- Reset classification flags
|
||||
isCat, isDog, isBigDog, isSmallDog, isCoyote = false, false, false, false, false
|
||||
isPedCat, isPedDog, isBigDog, isSmallDog, isCoyote = false, false, false, false, false
|
||||
-- Check if the player's Ped is an animal.
|
||||
isPedAnimal()
|
||||
if isAnimal then
|
||||
@@ -41,18 +41,18 @@ if not isServer() then
|
||||
|
||||
-- Determine if the Ped is a cat:
|
||||
-- Also treat 'ft-raccoon' as a cat unless it is 'ft-sphynx'
|
||||
isCat = (isCat(ped) or pedModel == `ft-raccoon`) and (pedModel ~= `ft-sphynx`)
|
||||
isPedCat = (isCat(ped) == true or pedModel == `ft-raccoon`) and (pedModel ~= `ft-sphynx`)
|
||||
|
||||
-- Determine if the Ped is a dog and whether it's big:
|
||||
isDog, isBigDog = isDog(ped)
|
||||
isPedDog, isBigDog = isDog(ped)
|
||||
isSmallDog = not isBigDog
|
||||
if isDog and pedModel == `a_c_coyote` then isDog = false end
|
||||
if isPedDog and pedModel == `a_c_coyote` then isPedDog = false end
|
||||
|
||||
-- Determine if the Ped is a coyote (special case):
|
||||
isCoyote = (pedModel == `ft-sphynx` or pedModel == `a_c_coyote`)
|
||||
|
||||
-- Special override: if model is 'ft-capmonkey2', treat as a dog.
|
||||
if pedModel == `ft-capmonkey2` then isDog = true end
|
||||
if pedModel == `ft-capmonkey2` then isPedDog = true end
|
||||
end
|
||||
end, true)
|
||||
|
||||
@@ -79,7 +79,7 @@ if not isServer() then
|
||||
for animalModelHash, _ in pairs(animalCategory) do
|
||||
if PedModel == animalModelHash then
|
||||
isAnimal = true
|
||||
debugPrint("^6Bridge^7: ^2Ped is Animal")
|
||||
debugPrint("^4isAnimal^7: ^2Ped is ^4Animal")
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -109,6 +109,7 @@ if not isServer() then
|
||||
local PedModel = GetEntityModel(ped or PlayerPedId())
|
||||
for modelHash, _ in pairs(AnimalPeds.CatPeds) do
|
||||
if PedModel == modelHash then
|
||||
debugPrint("^4isAnimal^7: ^2Ped is ^4Cat")
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -126,8 +127,8 @@ if not isServer() then
|
||||
---
|
||||
---@usage
|
||||
--- ```lua
|
||||
--- local isDog, isBigDog = isDog()
|
||||
--- if isDog then
|
||||
--- local isPedDog, isBigDog = isDog()
|
||||
--- if isPedDog then
|
||||
--- if isBigDog then
|
||||
--- print("Player is a big dog!")
|
||||
--- else
|
||||
@@ -151,11 +152,13 @@ if not isServer() then
|
||||
local PedModel = GetEntityModel(ped or PlayerPedId())
|
||||
for modelHash, _ in pairs(AnimalPeds.BigDogs) do
|
||||
if PedModel == modelHash then
|
||||
debugPrint("^4isAnimal^7: ^2Ped is ^4Dog")
|
||||
return true, true
|
||||
end
|
||||
end
|
||||
for modelHash, _ in pairs(AnimalPeds.SmallDogs) do
|
||||
if PedModel == modelHash then
|
||||
debugPrint("^4isAnimal^7: ^2Ped is ^4Small Dog")
|
||||
return true, false
|
||||
end
|
||||
end
|
||||
|
||||
@@ -30,25 +30,34 @@ validTokens = {}
|
||||
--- end)
|
||||
--- ```
|
||||
function createUseableItem(item, funct)
|
||||
if isStarted(ESXExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering item as ^3Usable^2 with ^7es_extended^7", item)
|
||||
while not ESX do Wait(0) end
|
||||
ESX.RegisterUsableItem(item, funct)
|
||||
if doesItemExist(item) then
|
||||
local itemResource = ""
|
||||
if isStarted(ESXExport) then
|
||||
itemResource = ESXExport
|
||||
while not ESX do Wait(0) end
|
||||
ESX.RegisterUsableItem(item, funct)
|
||||
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering item as ^3Usable^2 with ^7qb-core^7", item)
|
||||
Core.Functions.CreateUseableItem(item, funct)
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
itemResource = QBExport
|
||||
Core.Functions.CreateUseableItem(item, funct)
|
||||
|
||||
elseif isStarted(QBXExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering item as ^3Usable^2 with ^7qbx_core^7", item)
|
||||
exports[QBXExport]:CreateUseableItem(item, funct)
|
||||
elseif isStarted(QBXExport) then
|
||||
itemResource = QBXExport
|
||||
exports[QBXExport]:CreateUseableItem(item, funct)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering item as ^3Usable^2 with ^1rsg-core^7", item)
|
||||
Core.Functions.CreateUseableItem(item, funct)
|
||||
elseif isStarted(RSGExport) then
|
||||
itemResource = RSGExport
|
||||
Core.Functions.CreateUseableItem(item, funct)
|
||||
|
||||
end
|
||||
|
||||
if itemResource ~= "" then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3UsableItem^2 with ^4"..itemResource.."^7:", item)
|
||||
else
|
||||
debugPrint("^4ERROR^7: No supported framework detected for registering usable item: ^3"..item.."^7")
|
||||
end
|
||||
else
|
||||
print("^4ERROR^7: No supported framework detected for registering usable item: ^3"..item.."^7")
|
||||
print("^1ERROR^7: ^1Tried to make item usable but it didn't exist^7: "..item)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -186,6 +195,20 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
invName = TgiannInv
|
||||
exports[TgiannInv]:RemoveItem(src, item, remamount)
|
||||
|
||||
elseif isStarted(JPRInv) then
|
||||
invName = JPRInv
|
||||
while remamount > 0 do
|
||||
if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1, slot) then
|
||||
remamount -= 1
|
||||
else
|
||||
print("^1Error removing "..item.." Amount left: "..remamount)
|
||||
break
|
||||
end
|
||||
end
|
||||
if Config.Crafting ~= nil and Config.Crafting.showItemBox then
|
||||
TriggerClientEvent("inventory:client:ItemBox", src, Items[item], "remove", amount or 1)
|
||||
end
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
invName = QBInv
|
||||
while remamount > 0 do
|
||||
@@ -196,7 +219,7 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
break
|
||||
end
|
||||
end
|
||||
if Config.Crafting.showItemBox then
|
||||
if Config.Crafting ~= nil and Config.Crafting.showItemBox then
|
||||
TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "").."inventory:client:ItemBox", src, Items[item], "remove", amount or 1)
|
||||
end
|
||||
|
||||
@@ -210,7 +233,7 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
break
|
||||
end
|
||||
end
|
||||
if Config.Crafting.showItemBox then
|
||||
if Config.Crafting ~= nil and Config.Crafting.showItemBox then
|
||||
TriggerClientEvent("inventory:client:ItemBox", src, Items[item], "remove", amount or 1)
|
||||
end
|
||||
|
||||
@@ -223,7 +246,7 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
break
|
||||
end
|
||||
end
|
||||
if Config.Crafting.showItemBox then
|
||||
if Config.Crafting ~= nil and Config.Crafting.showItemBox then
|
||||
TriggerClientEvent("rsg-inventory:client:ItemBox", src, Items[item], "remove", amount or 1)
|
||||
end
|
||||
|
||||
@@ -252,7 +275,6 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
else
|
||||
local amountToAdd = amount or 1
|
||||
if isStarted(OXInv) then invName = OXInv
|
||||
jsonPrint(info)
|
||||
exports[OXInv]:AddItem(src, item, amountToAdd, info, slot)
|
||||
|
||||
elseif isStarted(QSInv) then invName = QSInv
|
||||
@@ -270,6 +292,13 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
elseif isStarted(TgiannInv) then invName = TgiannInv
|
||||
exports[TgiannInv]:AddItem(src, item, amountToAdd, slot, info)
|
||||
|
||||
elseif isStarted(JPRInv) then invName = JPRInv
|
||||
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info) then
|
||||
if Config.Crafting ~= nil and Config.Crafting.showItemBox then
|
||||
TriggerClientEvent("ps-inventory:client:ItemBox", src, Items[item], "add", amountToAdd)
|
||||
end
|
||||
end
|
||||
|
||||
elseif isStarted(QBInv) then invName = QBInv
|
||||
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info) then
|
||||
TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "").."inventory:client:ItemBox", src, Items[item], "add", amountToAdd)
|
||||
@@ -277,7 +306,7 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
|
||||
elseif isStarted(PSInv) then invName = PSInv
|
||||
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info) then
|
||||
if Config.Crafting.showItemBox then
|
||||
if Config.Crafting ~= nil and Config.Crafting.showItemBox then
|
||||
TriggerClientEvent("ps-inventory:client:ItemBox", src, Items[item], "add", amountToAdd)
|
||||
end
|
||||
end
|
||||
@@ -347,130 +376,73 @@ end
|
||||
--- ```lua
|
||||
--- breakTool({ item = "drill", damage = 10 })
|
||||
--- ```
|
||||
function breakTool(data) -- WIP
|
||||
local durability, slot = getDurability(data.item)
|
||||
if not durability then durability = 100 end
|
||||
durability -= data.damage
|
||||
if durability <= 0 then
|
||||
removeItem(data.item, 1)
|
||||
function breakTool(data)
|
||||
local metadata, slot = getItemMetadata(data.item)
|
||||
metadata = metadata or {}
|
||||
if not metadata.durability then metadata.durability = 100 end
|
||||
metadata.durability -= data.damage
|
||||
if metadata.durability <= 0 then
|
||||
removeItem(data.item, 1, nil, slot)
|
||||
local breakId = GetSoundId()
|
||||
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||
else
|
||||
TriggerServerEvent(getScript()..":server:setMetaData", { item = data.item, slot = slot, metadata = { durability = durability } })
|
||||
TriggerServerEvent(getScript()..":server:setItemMetaData", { item = data.item, slot = slot, metadata = metadata })
|
||||
end
|
||||
end
|
||||
|
||||
--- Retrieves the durability and slot number of an item in a player's inventory.
|
||||
|
||||
--- Reduces the uses of a tool by a specified damage amount.
|
||||
---
|
||||
--- Searches through the player's inventory for the specified item.
|
||||
--- If uses reaches zero or below, the tool is removed and a break sound is played.
|
||||
---
|
||||
--- @param item string The item name.
|
||||
--- @return number|nil number The durability, or nil if not found.
|
||||
--- @return number|nil number The slot number, or nil if not found.
|
||||
--- @param data table Contains:
|
||||
--- - item (string): The tool's name.
|
||||
--- - damage (number): The damage % to apply.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local durability, slot = getDurability("drill")
|
||||
--- if durability then
|
||||
--- print("Durability:", durability)
|
||||
--- print("Slot:", slot)
|
||||
--- end
|
||||
--- useToolDegrade({ item = "drill", maxUse = 10 })
|
||||
--- ```
|
||||
function getDurability(item)
|
||||
function useToolDegrade(data) -- WIP
|
||||
local metadata, slot = getItemMetadata(data.item)
|
||||
metadata = metadata or {}
|
||||
if not metadata["Uses Left"] then metadata["Uses Left"] = data.maxUse end
|
||||
metadata["Uses Left"] -= 1
|
||||
if metadata["Uses Left"] <= 0 then
|
||||
removeItem(data.item, 1, nil, slot)
|
||||
local breakId = GetSoundId()
|
||||
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||
else
|
||||
TriggerServerEvent(getScript()..":server:setItemMetaData", { item = data.item, slot = slot, metadata = metadata })
|
||||
end
|
||||
end
|
||||
|
||||
function getItemMetadata(item, slot, src)
|
||||
local lowestSlot = 100
|
||||
local durability = nil
|
||||
if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) then
|
||||
local itemcheck = Core.Functions.GetPlayerData().items
|
||||
local chosenSlot = slot
|
||||
local metadata = {}
|
||||
|
||||
local itemcheck = getPlayerInv(src)
|
||||
|
||||
if chosenSlot then
|
||||
for k, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot == chosenSlot then
|
||||
lowestSlot = v.slot
|
||||
metadata = itemcheck[k].info or itemcheck[k].metadata or {}
|
||||
debugPrint("^6Bridge^7: ^2Found metadata for item ^3"..item.." ^2in slot ^3"..lowestSlot.."^7")
|
||||
end
|
||||
end
|
||||
else
|
||||
for k, v in pairs(itemcheck) do
|
||||
if v.name == item then
|
||||
if v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = itemcheck[k].info and itemcheck[k].info.durability or nil
|
||||
metadata = itemcheck[k].info or itemcheck[k].metadata or {}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(OXInv) then
|
||||
local itemcheck = exports[OXInv]:Search('slots', item)
|
||||
for k, v in pairs(itemcheck) do
|
||||
if v.slot <= lowestSlot then
|
||||
debugPrint(v.slot, itemcheck[k].metadata.durability)
|
||||
lowestSlot = v.slot
|
||||
durability = v.metadata and v.metadata.durability or nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(QSInv) then
|
||||
local itemcheck = exports[QSInv]:getUserInventory()
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = v.info and v.info.durability or nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(CoreInv) then
|
||||
local itemcheck = exports[CoreInv]:getInventory()
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = v.metadata and v.metadata.durability or nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(CodeMInv) then
|
||||
local itemcheck = exports[CodeMInv]:GetClientPlayerInventory()
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.name == item and tonumber(v.slot) <= lowestSlot then
|
||||
lowestSlot = tonumber(v.slot)
|
||||
durability = v.info and v.info.durability or nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(OrigenInv) then
|
||||
local itemcheck = exports[OrigenInv]:getPlayerInventory()
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = v.metadata and v.metadata.durability or nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(TgiannInv) then
|
||||
local itemcheck = exports[TgiannInv]:GetPlayerItems()
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = v.metadata and v.metadata.durability or nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- For ESX default inventory (es_extended)
|
||||
if ESX and isStarted(ESXExport) then
|
||||
local xPlayer = ESX.GetPlayerData() or {}
|
||||
if xPlayer.inventory then
|
||||
for _, v in ipairs(xPlayer.inventory) do
|
||||
if v.name == item then
|
||||
-- Optionally use a slot field if available; otherwise, use the index
|
||||
if v.slot and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
end
|
||||
if v.metadata and v.metadata.durability then
|
||||
durability = v.metadata.durability
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return durability, lowestSlot
|
||||
return metadata, lowestSlot
|
||||
end
|
||||
|
||||
--- Server event handler to set metadata for an item.
|
||||
@@ -484,19 +456,21 @@ end
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- TriggerServerEvent("script:server:setMetaData", { item = "drill", slot = 5, metadata = { durability = 80 } })
|
||||
--- TriggerServerEvent("script:server:setItemMetaData", { item = "drill", slot = 5, metadata = { durability = 80 } })
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":server:setMetaData", function(data)
|
||||
local src = source
|
||||
if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) then
|
||||
debugPrint(src, data.item, 1, data.slot)
|
||||
RegisterNetEvent(getScript()..":server:setItemMetaData", function(data, src)
|
||||
local src = src or source
|
||||
if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) or isStarted(JPRInv) then
|
||||
--debugPrint(src, data.item, 1, data.slot)
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
Player.PlayerData.items[data.slot].info = data.metadata
|
||||
Player.PlayerData.items[data.slot].description = "HP : "..data.metadata.durability
|
||||
if data.metadata.durability then
|
||||
Player.PlayerData.items[data.slot].description = "HP : "..data.metadata.durability
|
||||
end
|
||||
Player.Functions.SetInventory(Player.PlayerData.items)
|
||||
|
||||
elseif isStarted(OXInv) then
|
||||
exports[OXInv]:SetDurability(src, data.slot, data.metadata.durability)
|
||||
exports[OXInv]:SetMetadata(src, data.slot, data.metadata)
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
exports[QSInv]:SetItemMetadata(src, data.slot, data.metadata)
|
||||
@@ -623,7 +597,23 @@ function canCarry(itemTable, src)
|
||||
|
||||
elseif isStarted(TgiannInv) then
|
||||
for k, v in pairs(itemTable) do
|
||||
resultTable[k] = exports[TgiannInv]:CanCarryItem(source, k, v)
|
||||
resultTable[k] = exports[TgiannInv]:CanCarryItem(src, k, v)
|
||||
end
|
||||
|
||||
elseif isStarted(JPRInv) then
|
||||
local items = getPlayerInv(src)
|
||||
local totalWeight = 0
|
||||
if not items then return false end
|
||||
for _, item in pairs(items) do
|
||||
totalWeight += (item.weight * item.amount)
|
||||
end
|
||||
for k, v in pairs(itemTable) do
|
||||
local itemInfo = Items[k]
|
||||
if not itemInfo then
|
||||
resultTable[k] = true
|
||||
else
|
||||
resultTable[k] = (totalWeight + (itemInfo.weight * v)) <= InventoryWeight
|
||||
end
|
||||
end
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
@@ -671,8 +661,6 @@ end
|
||||
-------------------------------------------------------------
|
||||
-- Server Callback Registration
|
||||
-------------------------------------------------------------
|
||||
AuthEvent = nil
|
||||
currentToken = nil
|
||||
if isServer() then
|
||||
createCallback(getScript()..":server:canCarry", function(source, itemTable)
|
||||
local result = canCarry(itemTable, source)
|
||||
@@ -698,103 +686,138 @@ if isServer() then
|
||||
end
|
||||
return maxCanCarry
|
||||
end)
|
||||
end
|
||||
|
||||
local AuthEvent = getScript()..":"..keyGen()..keyGen()..keyGen()..keyGen()..":"..keyGen()..keyGen()..keyGen()..keyGen()
|
||||
validTokens = validTokens or {}
|
||||
|
||||
createCallback(AuthEvent, function(source)
|
||||
local src = source
|
||||
local token = keyGen()..keyGen()..keyGen()..keyGen() -- Use a secure random generator here
|
||||
--debugPrint(GetInvokingResource())
|
||||
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
|
||||
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
|
||||
return ""
|
||||
function getMaxInvWeight()
|
||||
local weight = 0
|
||||
if isStarted(QBInv) then
|
||||
if checkExportExists(QBInv, "GetMaxWeight") then
|
||||
return exports[QBInv]:GetMaxWeight()
|
||||
else
|
||||
return InventoryWeight
|
||||
end
|
||||
end
|
||||
if isStarted(PSInv) then
|
||||
if checkExportExists(PSInv, "GetMaxWeight") then
|
||||
return exports[PSInv]:GetMaxWeight()
|
||||
else
|
||||
return InventoryWeight
|
||||
end
|
||||
end
|
||||
if isStarted(RSGInv) then
|
||||
if checkExportExists(RSGInv, "GetMaxWeight") then
|
||||
return exports[RSGInv]:GetMaxWeight()
|
||||
else
|
||||
return InventoryWeight
|
||||
end
|
||||
end
|
||||
if isStarted(JPRInv) then
|
||||
if checkExportExists(JPRInv, "GetMaxWeight") then
|
||||
return exports[JPRInv]:GetMaxWeight()
|
||||
else
|
||||
return InventoryWeight
|
||||
end
|
||||
debugPrint("^1Auth^7:^2 Player Source^7: "..src.." ^2requested new token^7:", token)
|
||||
validTokens[src] = token
|
||||
timeOutAuth(validTokens[src], src) -- Give script 10 seconds, then clear token
|
||||
return token
|
||||
end)
|
||||
|
||||
function timeOutAuth(token, src)
|
||||
local token = token
|
||||
SetTimeout(10000, function()
|
||||
if token == validTokens[src] then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^7Clearing token for player ^1"..src.."^7", token)
|
||||
print("^7This shouldn't happen unless a token has been called by a player or script and it hasn't been used")
|
||||
print("^1--------------------------------------------^7")
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..":clearAuthToken", function()
|
||||
local src = source
|
||||
debugPrint("^1Auth^7: ^2Manually removing token for Player Source^7:", src, validTokens[src])
|
||||
validTokens[src] = nil
|
||||
end)
|
||||
if isStarted(OXInv) then
|
||||
return exports[OXInv]:GetPlayerMaxWeight()
|
||||
end
|
||||
|
||||
receivedEvent = {}
|
||||
createCallback(getScript()..":callback:GetAuthEvent", function(source)
|
||||
local src = source
|
||||
--debugPrint(GetInvokingResource())
|
||||
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
|
||||
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital callback was called from an external resource^7")
|
||||
return ""
|
||||
if isStarted(QSInv) then
|
||||
return InventoryWeight
|
||||
end
|
||||
|
||||
if isStarted(CoreInv) then
|
||||
return InventoryWeight
|
||||
end
|
||||
|
||||
if isStarted(CodeMInv) then
|
||||
return InventoryWeight
|
||||
end
|
||||
|
||||
if isStarted(OrigenInv) then
|
||||
return InventoryWeight
|
||||
end
|
||||
|
||||
if isStarted(TgiannInv) then
|
||||
return InventoryWeight
|
||||
end
|
||||
|
||||
-- For ESX default inventory (es_extended)
|
||||
if ESX and isStarted(ESXExport) then
|
||||
return InventoryWeight
|
||||
end
|
||||
|
||||
return InventoryWeight
|
||||
end
|
||||
|
||||
function getCurrentInvWeight()
|
||||
local weight = 0
|
||||
if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) or isStarted(JPRInv) then
|
||||
local itemcheck = Core.Functions.GetPlayerData().items
|
||||
for _, v in pairs(itemcheck) do
|
||||
weight += ((v.weight * v.amount) or 0)
|
||||
end
|
||||
debugPrint("^1Auth^7: ^2Player Source^7: "..src.." ^2requested ^3AuthEvent^7", AuthEvent)
|
||||
if not receivedEvent[src] then
|
||||
receivedEvent[src] = true
|
||||
return AuthEvent
|
||||
else
|
||||
print("^1Auth^7: ^1Player ^7"..src.." ^1tried to request auth token more than once^7")
|
||||
return ""
|
||||
end
|
||||
|
||||
if isStarted(OXInv) then
|
||||
weight = exports[OXInv]:GetPlayerWeight()
|
||||
end
|
||||
|
||||
if isStarted(QSInv) then
|
||||
local itemcheck = exports[QSInv]:getUserInventory()
|
||||
for _, v in pairs(itemcheck) do
|
||||
weight += ((v.weight * v.amount) or 0)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..":clearAuthEventRequest", function()
|
||||
local src = source
|
||||
debugPrint("^1Auth^7: ^2Manually clearing Auth Event for Player Source^7:", src, AuthEvent)
|
||||
receivedEvent[src] = nil
|
||||
end)
|
||||
if isStarted(CoreInv) then
|
||||
local itemcheck = exports[CoreInv]:getInventory()
|
||||
for _, v in pairs(itemcheck) do
|
||||
weight += ((v.weight * v.amount) or 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- Multiuse function to check if the generated client token is valid
|
||||
function checkToken(src, token, genType, name)
|
||||
if token == nil then
|
||||
debugPrint("^1Auth^7: ^1No token recieved^7")
|
||||
if genType == "stash" then
|
||||
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1create a stash ^7"..name.." ^1without an auth token^7")
|
||||
elseif genType == "item" then
|
||||
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1attempted to spawn an item ^7"..name.." ^1without an auth token^7")
|
||||
end
|
||||
return false
|
||||
else
|
||||
debugPrint("^1Auth^7: ^2Auth token received^7, ^2checking against server cache^7..")
|
||||
if token ~= validTokens[src] then
|
||||
debugPrint("^1Auth^7: ^1Tokens don't match! ^7", token, validTokens[src])
|
||||
if genType == "stash" then
|
||||
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1create a stash ^7"..name.." ^1with an incorrect auth token^7")
|
||||
elseif genType == "item" then
|
||||
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1attempted to spawn an item ^7"..name.." ^1with an incorrect auth token^7")
|
||||
end
|
||||
return false
|
||||
else
|
||||
debugPrint("^1Auth^7: ^2Client and Server Auth tokens match^7!", token, validTokens[src])
|
||||
validTokens[src] = nil
|
||||
return true
|
||||
if isStarted(CodeMInv) then
|
||||
local itemcheck = exports[CodeMInv]:GetClientPlayerInventory()
|
||||
for _, v in pairs(itemcheck) do
|
||||
weight += ((v.weight * v.amount) or 0)
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(OrigenInv) then
|
||||
local itemcheck = exports[OrigenInv]:getPlayerInventory()
|
||||
for _, v in pairs(itemcheck) do
|
||||
weight += ((v.weight * v.amount) or 0)
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(TgiannInv) then
|
||||
local itemcheck = exports[TgiannInv]:GetPlayerItems()
|
||||
for _, v in pairs(itemcheck) do
|
||||
weight += ((v.weight * v.amount) or 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- For ESX default inventory (es_extended)
|
||||
if ESX and isStarted(ESXExport) then
|
||||
local xPlayer = ESX.GetPlayerData() or {}
|
||||
if xPlayer.inventory then
|
||||
for _, v in pairs(xPlayer.inventory) do
|
||||
weight += ((v.weight * v.amount) or 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
onPlayerLoaded(function()
|
||||
debugPrint("^1Auth^7: ^2Requesting ^3Auth Event^7")
|
||||
AuthEvent = triggerCallback(getScript()..":callback:GetAuthEvent")
|
||||
end, true)
|
||||
|
||||
onPlayerUnload(function()
|
||||
debugPrint("^1Auth^7: ^2Clearing Auth Event^7")
|
||||
TriggerServerEvent(getScript()..":clearAuthEventRequest")
|
||||
end, true)
|
||||
return weight
|
||||
end
|
||||
|
||||
function hasFreeInventorySlots(slots, src)
|
||||
local inv = getPlayerInv(src)
|
||||
if (countTable(inv) + slots) <= InventorySlots then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
@@ -811,9 +834,28 @@ end
|
||||
--- if doesItemExist(item) then print("item exists") end
|
||||
--- ```
|
||||
function doesItemExist(item)
|
||||
if not item or item == "" then return false end
|
||||
if not item or item == "" then
|
||||
return false
|
||||
end
|
||||
if not Items or not next(Items) then
|
||||
return item.." (Missing)"
|
||||
end
|
||||
if Items[item] ~= nil then
|
||||
return true
|
||||
return Items[item]
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
function getItemLabel(item)
|
||||
if not item or item == "" then
|
||||
return ""
|
||||
end
|
||||
if not Items or not next(Items) then
|
||||
return item.." (Missing)"
|
||||
end
|
||||
if Items[item] ~= nil then
|
||||
return Items[item].label
|
||||
end
|
||||
return item.." (Missing)"
|
||||
end
|
||||
@@ -104,16 +104,31 @@ function toggleDuty()
|
||||
TriggerServerEvent("QBCore:ToggleDuty")
|
||||
Wait(100)
|
||||
onDuty = getPlayer().onDuty
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
TriggerServerEvent("RSGCore:ToggleDuty")
|
||||
Wait(100)
|
||||
onDuty = getPlayer().onDuty
|
||||
else
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
local tempJob = ESX.GetPlayerData().job
|
||||
tempJob.onDuty = not onDuty
|
||||
ESX.SetPlayerData("job", tempJob)
|
||||
onDuty = getPlayer().onDuty
|
||||
if onDuty then
|
||||
triggerNotify(nil, "Now on duty", "success")
|
||||
else
|
||||
triggerNotify(nil, "Now off duty", "success")
|
||||
end
|
||||
|
||||
else
|
||||
onDuty = not onDuty
|
||||
if onDuty then
|
||||
triggerNotify(nil, "Now on duty", "success")
|
||||
else
|
||||
triggerNotify(nil, "Now off duty", "success")
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@@ -231,3 +246,19 @@ function useDoor(data)
|
||||
DoScreenFadeIn(1000)
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
|
||||
function openBossMenu(isGang, group)
|
||||
if isStarted("qb-management") then
|
||||
if isGang then
|
||||
TriggerEvent("qb-gangmenu:client:OpenMenu")
|
||||
else
|
||||
TriggerEvent("qb-bossmenu:client:OpenMenu")
|
||||
end
|
||||
elseif isStarted("qbx_management") then
|
||||
exports["qbx_management"]:OpenBossMenu(isGang and "gang" or "job")
|
||||
|
||||
elseif isStarted("esx_society") then
|
||||
TriggerEvent('esx_society:openBossMenu', group, function() end, { wash = false })
|
||||
end
|
||||
end
|
||||
@@ -187,7 +187,7 @@ end
|
||||
--- ```
|
||||
function playAnim(animDict, animName, duration, flag, ped, speed)
|
||||
loadAnimDict(animDict)
|
||||
debugPrint("Attempting to make player play anim", animDict, animName)
|
||||
debugPrint("^6Bridge^7: ^3playAnim^7() ^2Triggered^7: ", animDict, animName, flag)
|
||||
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, speed or 8.0, speed or -8.0, duration or 30000, flag or 50, 1, false, false, false)
|
||||
end
|
||||
|
||||
@@ -204,7 +204,7 @@ end
|
||||
--- stopAnim('amb@world_human_hang_out_street@male_c@base', 'base', PlayerPedId())
|
||||
--- ```
|
||||
function stopAnim(animDict, animName, ped)
|
||||
debugPrint("Stopping anim for "..(ped or PlayerPedId()))
|
||||
debugPrint("^6Bridge^7: ^3stopAnim^7() ^2Triggered^7: ", animDict, animName)
|
||||
StopAnimTask(ped or PlayerPedId(), animDict, animName, 0.5)
|
||||
StopAnimTask(ped or PlayerPedId(), animName, animDict, 0.5)
|
||||
unloadAnimDict(animDict)
|
||||
@@ -238,4 +238,25 @@ function playGameSound(audioBank, soundSet, soundRef, coords, synced, range)
|
||||
PlaySoundFromEntity(soundId, soundRef, coords, soundSet, synced, 1.0)
|
||||
end
|
||||
ReleaseScriptAudioBank(audioBank)
|
||||
end
|
||||
|
||||
-- Experimental, add fade in for spawned entities
|
||||
function fadeInEnt(ent, duration)
|
||||
if not DoesEntityExist(ent) then return end
|
||||
duration = duration or 500 -- in ms
|
||||
local fadeSteps = 20
|
||||
local stepTime = duration / fadeSteps
|
||||
|
||||
SetEntityAlpha(ent, 0, false)
|
||||
SetEntityVisible(ent, true, false)
|
||||
SetEntityLocallyInvisible(ent) -- sometimes helps prevent "pop-in" in early frames
|
||||
|
||||
for i = 1, fadeSteps do
|
||||
Wait(stepTime)
|
||||
local newAlpha = math.floor((i / fadeSteps) * 255)
|
||||
SetEntityAlpha(ent, newAlpha, false)
|
||||
end
|
||||
|
||||
-- Restore full visibility
|
||||
ResetEntityAlpha(ent)
|
||||
end
|
||||
@@ -133,16 +133,19 @@ function makeEntityBlip(data)
|
||||
AddTextComponentString(tostring(data.name))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
-- Handle preview image if certain resources are running
|
||||
if isStarted("fs_smallresources") or isStarted("blip-info") or isStarted("blipinfo") then
|
||||
if isStarted("jim-blipcontroller") then
|
||||
if data.preview then
|
||||
local txname = string.gsub(tostring(data.name..'preview'), "[ ()~]", "")
|
||||
local txname = string.gsub(tostring(data.name..'preview'..string.gsub(data.coords.z, "%.", "")), "[ ()~]", "")
|
||||
if data.preview:find("http") or data.preview:find("nui") then
|
||||
createDui(txname, data.preview, vec2(512, 256), scriptTxd)
|
||||
else
|
||||
CreateRuntimeTextureFromImage(scriptTxd, txname, data.preview)
|
||||
end
|
||||
exports["fs_smallresources"]:SetBlipInfoImage(blip, getScript()..'previewTxd', txname)
|
||||
exports["fs_smallresources"]:SetBlipInfoTitle(blip, data.name, false)
|
||||
exports["jim-blipcontroller"]:ShowBlipInfo(blip, {
|
||||
title = data.name,
|
||||
dict = getScript()..'scriptTxd',
|
||||
tex = txname,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -55,14 +55,14 @@ end
|
||||
-- ```lua
|
||||
-- local ped = makePed(pedData, pedCoords, true, false, nil, {'animDict', 'animName'}, true)
|
||||
-- ```
|
||||
function makePed(data, coords, freeze, collision, scenario, anim, synced)
|
||||
function makePed(data, coords, freeze, collision, scenario, anim, synced, fade)
|
||||
local ped = nil
|
||||
local model = nil
|
||||
if type(data) == "table" then
|
||||
model = data.model
|
||||
loadModel(data.model)
|
||||
ped = CreatePed(0, model, coords.x, coords.y, coords.z - 1.03, coords.w, synced and synced or false, false)
|
||||
|
||||
SetEntityAlpha(ped, 0, false)
|
||||
-- Inheritance
|
||||
SetPedHeadBlendData(ped, data.custom.faceFather, data.custom.faceMother, data.custom.raceShape, data.custom.skinFather, data.custom.skinMother, data.custom.raceSkin, data.custom.faceMix or 0, data.custom.skinMix or 0, data.custom.raceMix or 0, false)
|
||||
|
||||
@@ -116,6 +116,7 @@ function makePed(data, coords, freeze, collision, scenario, anim, synced)
|
||||
loadModel(model)
|
||||
if gameName == "rdr3" then
|
||||
ped = CreatePed(model, coords.x, coords.y, coords.z - 1.03, coords.w, synced or false, false)
|
||||
SetEntityAlpha(ped, 0, false)
|
||||
SetEntityVisible(ped, 1) -- SetEntityVisible
|
||||
SetEntityAlpha(ped, 255, false) -- SetEntityAlpha
|
||||
SetRandomOutfitVariation(ped, true) -- Invisible without
|
||||
@@ -141,6 +142,11 @@ function makePed(data, coords, freeze, collision, scenario, anim, synced)
|
||||
end
|
||||
unloadModel(model)
|
||||
Peds[keyGen()..keyGen()] = ped
|
||||
if fade ~= false then
|
||||
CreateThread(function()
|
||||
fadeInEnt(ped)
|
||||
end)
|
||||
end
|
||||
return ped
|
||||
end
|
||||
|
||||
@@ -243,4 +249,4 @@ onResourceStop(function()
|
||||
for k in pairs(Peds) do
|
||||
DeletePed(Peds[k])
|
||||
end
|
||||
end, true)
|
||||
end, true)
|
||||
|
||||
@@ -20,15 +20,21 @@ local Props = {}
|
||||
--- }
|
||||
--- local prop = makeProp(propData, true, false)
|
||||
--- ```
|
||||
function makeProp(data, freeze, synced)
|
||||
function makeProp(data, freeze, synced, fade)
|
||||
loadModel(data.prop)
|
||||
local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced and synced or false, synced and synced or false, false)
|
||||
SetEntityAlpha(veh, 0, false)
|
||||
SetEntityHeading(prop, (data.coords.w or 0) + 180.0)
|
||||
FreezeEntityPosition(prop, freeze or false)
|
||||
|
||||
debugPrint("^6Bridge^7: ^1Prop ^2Created^7: '^6"..prop.."^7' | ^2Hash^7: ^7'^6"..data.prop.."^7' | ^2Coord^7: "..formatCoord(data.coords))
|
||||
SetModelAsNoLongerNeeded(data.prop)
|
||||
Props[keyGen()..keyGen()] = prop
|
||||
if fade ~= false then
|
||||
CreateThread(function()
|
||||
fadeInEnt(prop)
|
||||
end)
|
||||
end
|
||||
return prop
|
||||
end
|
||||
|
||||
|
||||
@@ -13,23 +13,29 @@ local Vehicles = {}
|
||||
--- ```lua
|
||||
--- local vehicle = makeVeh('adder', vector4(123.4, 567.8, 90.1, 180.0))
|
||||
--- ```
|
||||
function makeVeh(model, coords)
|
||||
function makeVeh(model, coords, synced, fade)
|
||||
loadModel(model)
|
||||
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, true, false)
|
||||
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, synced ~= false, false)
|
||||
SetVehicleHasBeenOwnedByPlayer(veh, true)
|
||||
if gameName ~= "rdr3" then
|
||||
SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(veh), true)
|
||||
SetEntityAlpha(veh, 0, false)
|
||||
SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(veh), true)
|
||||
Wait(100)
|
||||
SetVehicleNeedsToBeHotwired(veh, false)
|
||||
SetVehRadioStation(veh, 'OFF')
|
||||
SetVehicleFuelLevel(veh, 100.0)
|
||||
SetVehicleModKit(veh, 0)
|
||||
|
||||
end
|
||||
SetVehicleOnGroundProperly(veh)
|
||||
|
||||
debugPrint("^6Bridge^7: ^1Veh ^2Created^7: '^6"..veh.."^7' | ^2Hash^7: ^7'^6"..model.."^7' | ^2Coord^7: "..formatCoord(coords))
|
||||
unloadModel(model)
|
||||
Vehicles[#Vehicles + 1] = veh
|
||||
if fade ~= false then
|
||||
CreateThread(function()
|
||||
fadeInEnt(veh)
|
||||
end)
|
||||
end
|
||||
return veh
|
||||
end
|
||||
|
||||
@@ -52,16 +58,16 @@ function makeDistVehicle(data, radius, onEnter, onExit)
|
||||
coords = vec3(data.coords.x, data.coords.y, data.coords.z),
|
||||
radius = radius,
|
||||
onEnter = function()
|
||||
vehicle = makeVeh(data.model, data.coords)
|
||||
vehicle = makeVeh(data.model, data.coords, false)
|
||||
if onEnter then
|
||||
debugPrint("makeDistVehicle onEnter running")
|
||||
debugPrint("^6Bridge^7: ^4makeDistVehicle ^3onEnter^7() ^2running^7")
|
||||
onEnter(vehicle)
|
||||
end
|
||||
end,
|
||||
onExit = function()
|
||||
deleteVehicle(vehicle)
|
||||
if onExit then
|
||||
debugPrint("makeDistVehicle onExit running")
|
||||
debugPrint("^6Bridge^7: ^4makeDistVehicle ^3onExit^7() ^2running^7")
|
||||
onExit(vehicle)
|
||||
end
|
||||
end,
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
local inProgress = false
|
||||
local storedPID = nil
|
||||
|
||||
--- Displays a progress bar using the configured progress bar system.
|
||||
---
|
||||
@@ -43,11 +44,12 @@ function progressBar(data)
|
||||
local result = nil
|
||||
if data.cam then startTempCam(data.cam) end
|
||||
if Config.System.ProgressBar == "ox" then
|
||||
if exports[OXLibExport]:progressBar({
|
||||
local options = {
|
||||
duration = debugMode and 1000 or data.time,
|
||||
label = data.label,
|
||||
position = data.position or "bottom",
|
||||
useWhileDead = data.dead or false,
|
||||
canCancel = data.cancel and data.cancel or true,
|
||||
canCancel = data.cancel or true,
|
||||
anim = {
|
||||
dict = data.dict,
|
||||
clip = data.anim,
|
||||
@@ -55,12 +57,41 @@ function progressBar(data)
|
||||
scenario = data.task
|
||||
},
|
||||
disable = {
|
||||
combat = true
|
||||
combat = data.combat or true,
|
||||
move = data.disableMovement or false,
|
||||
car = data.disableMovement or false,
|
||||
mouse = data.mouse or false
|
||||
},
|
||||
}) then
|
||||
result = true
|
||||
else
|
||||
result = false
|
||||
}
|
||||
if data.prop and data.prop.model then
|
||||
options.prop = {
|
||||
model = data.prop.model,
|
||||
pos = data.prop.pos or vec3(0, 0, 0),
|
||||
rot = data.prop.rot or vec3(0, 0, 0),
|
||||
bone = data.prop.bone or 0
|
||||
}
|
||||
end
|
||||
if data.propTwo and data.propTwo.model then
|
||||
options.propTwo = {
|
||||
model = data.propTwo.model,
|
||||
pos = data.propTwo.pos or vec3(0, 0, 0),
|
||||
rot = data.propTwo.rot or vec3(0, 0, 0),
|
||||
bone = data.propTwo.bone or 0
|
||||
}
|
||||
end
|
||||
if data.progressType == "circle" then
|
||||
if exports[OXLibExport]:progressCircle(options) then
|
||||
result = true
|
||||
else
|
||||
result = false
|
||||
end
|
||||
end
|
||||
if not data.progressType or data.progressType == "bar" then
|
||||
if exports[OXLibExport]:progressBar(options) then
|
||||
result = true
|
||||
else
|
||||
result = false
|
||||
end
|
||||
end
|
||||
|
||||
elseif Config.System.ProgressBar == "qb" then
|
||||
@@ -69,14 +100,46 @@ function progressBar(data)
|
||||
debugMode and 1000 or data.time,
|
||||
data.dead or false,
|
||||
data.cancel or true,
|
||||
{ disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true },
|
||||
{ animDict = data.dict, anim = data.anim, flags = data.flag or 32, task = data.task }, {}, {},
|
||||
{
|
||||
disableMovement = data.disableMovement or false,
|
||||
disableCarMovement = data.disableMovement or false,
|
||||
disableMouse = data.disableMouse or false,
|
||||
disableCombat = data.disableCombat or true,
|
||||
},
|
||||
{
|
||||
animDict = data.dict,
|
||||
anim = data.anim,
|
||||
flags = data.flag or 32,
|
||||
task = data.task
|
||||
},
|
||||
{}, {},
|
||||
function()
|
||||
result = true
|
||||
end, function()
|
||||
result = false
|
||||
end, data.icon)
|
||||
|
||||
elseif Config.System.ProgressBar == "qs" then -- documentation left intact based on qs interface
|
||||
local qs_success = exports['qs-interface']:ProgressBar({
|
||||
duration = debugMode and 1000 or data.time, -- Duration of the progress bar (in milliseconds)
|
||||
label = data.label, -- Text that will appear on the progress bar
|
||||
position = 'bottom', -- Position of the progress bar on the screen (e.g., 'top', 'bottom', 'center')
|
||||
useWhileDead = data.dead or false, -- Whether the progress bar shows when the player is dead (true/false)
|
||||
canCancel = data.cancel or true, -- Whether the player can cancel the progress (true/false)
|
||||
disable = data.disableMovement or false, -- Whether to disable player controls during the progress (true/false)
|
||||
anim = { -- Animation to be played while the progress is happening
|
||||
dict = data.dict,
|
||||
clip = data.anim,
|
||||
flag = data.flag or 32 -- Optional animation flags
|
||||
},
|
||||
prop = nil -- Optional prop to show alongside the progress bar (can be nil)
|
||||
})
|
||||
if qs_success then
|
||||
result = true
|
||||
else
|
||||
result = false
|
||||
end
|
||||
|
||||
elseif Config.System.ProgressBar == "esx" then
|
||||
ESX.Progressbar(data.label, debugMode and 1000 or data.time, {
|
||||
FreezePlayer = true,
|
||||
@@ -93,16 +156,46 @@ function progressBar(data)
|
||||
end
|
||||
})
|
||||
|
||||
elseif Config.System.ProgressBar == "lation" then
|
||||
if exports.lation_ui:progressBar({
|
||||
label = data.label,
|
||||
description = nil,
|
||||
duration = debugMode and 1000 or data.time,
|
||||
icon = data.icon,
|
||||
useWhileDead = data.dead or false,
|
||||
disable = {
|
||||
combat = data.combat or true,
|
||||
move = data.disableMovement or false,
|
||||
car = data.disableMovement or false,
|
||||
},
|
||||
anim = {
|
||||
dict = data.dict,
|
||||
clip = data.anim,
|
||||
flag = data.flag
|
||||
},
|
||||
prop = {
|
||||
model = data.prop and data.prop.model,
|
||||
pos = data.prop and (data.prop.pos or vec3(0, 0, 0)),
|
||||
rot = data.prop and (data.prop.rot or vec3(0, 0, 0)),
|
||||
bone = data.prop and (data.prop.bone or 0)
|
||||
}
|
||||
}) then
|
||||
result = true
|
||||
else
|
||||
result = false
|
||||
end
|
||||
|
||||
elseif Config.System.ProgressBar == "red" then
|
||||
-- Currently only uses jim-redui if you choose this option
|
||||
if exports["jim-redui"]:progressBar({
|
||||
if exports["jim_bridge"]:redProgressBar({
|
||||
label = data.label,
|
||||
time = debugMode and 1000 or data.time,
|
||||
dict = data.dict,
|
||||
anim = data.anim,
|
||||
flag = data.flag or 32,
|
||||
task = data.task,
|
||||
cancel = true,
|
||||
disableMovement = data.disableMovement or false,
|
||||
cancel = data.cancel or true,
|
||||
}) then
|
||||
result = true
|
||||
else
|
||||
@@ -110,76 +203,26 @@ function progressBar(data)
|
||||
end
|
||||
|
||||
elseif Config.System.ProgressBar == "gta" then
|
||||
loadTextureDict("timerbars")
|
||||
if inProgress then return false end
|
||||
inProgress = true
|
||||
local wait = debugMode and 1000 or data.time
|
||||
local endTime = GetGameTimer() + wait
|
||||
local ped = PlayerPedId()
|
||||
|
||||
-- Setup Animation/Task if specified
|
||||
if data.dict then
|
||||
playAnim(data.dict, data.anim, -1, data.flag or 32)
|
||||
elseif data.task then
|
||||
TaskStartScenarioInPlace(ped, data.task, -1, true)
|
||||
if exports["jim_bridge"]:gtaProgressBar({
|
||||
label = data.label,
|
||||
time = debugMode and 1000 or data.time,
|
||||
dict = data.dict,
|
||||
anim = data.anim,
|
||||
flag = data.flag or 32,
|
||||
task = data.task,
|
||||
disableMovement = data.disableMovement or false,
|
||||
cancel = data.cancel or true,
|
||||
}) then
|
||||
result = true
|
||||
else
|
||||
result = false
|
||||
end
|
||||
|
||||
-- Progress bar rendering loop
|
||||
CreateThread(function()
|
||||
while GetGameTimer() < endTime and inProgress do
|
||||
Wait(0)
|
||||
local elapsed = GetGameTimer()
|
||||
local percentage = ((elapsed - (endTime - wait)) / wait) * 100
|
||||
|
||||
-- Convert to segmented progress (assuming 5 segments here)
|
||||
local segments = 5 -- Number of segments in the bar
|
||||
local segmentProgress = {}
|
||||
local progressPerSegment = 100 / segments
|
||||
|
||||
for i = 1, segments do
|
||||
local segmentStart = (i - 1) * progressPerSegment
|
||||
local segmentEnd = i * progressPerSegment
|
||||
if percentage >= segmentEnd then
|
||||
segmentProgress[i] = 100
|
||||
elseif percentage <= segmentStart then
|
||||
segmentProgress[i] = 0
|
||||
else
|
||||
segmentProgress[i] = ((percentage - segmentStart) / progressPerSegment) * 100
|
||||
end
|
||||
end
|
||||
|
||||
percentage = percentage >= 100 and 100 or percentage
|
||||
-- Draw your segmented progress bar
|
||||
ShowGTAProgressBar(segmentProgress, data.label, ("%.0f%%"):format(percentage))
|
||||
|
||||
-- Controls to disable during progress
|
||||
DisablePlayerFiring(ped, true)
|
||||
DisableControlAction(0, 25, true) -- Disable aim
|
||||
DisableControlAction(0, 21, true) -- Disable sprint
|
||||
DisableControlAction(0, 30, true) -- Disable move left/right
|
||||
DisableControlAction(0, 31, true) -- Disable move forward/back
|
||||
DisableControlAction(0, 36, true) -- Disable stealth
|
||||
|
||||
if data.cancel and (IsControlJustReleased(0, 202) or IsControlJustReleased(0, 177) or IsControlJustReleased(0, 73)) then
|
||||
inProgress = false
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Wait for completion or cancel
|
||||
while GetGameTimer() < endTime and inProgress do
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
-- Cleanup animations/tasks
|
||||
if data.dict then stopAnim(data.dict, data.anim, ped) end
|
||||
ClearPedTasks(ped)
|
||||
|
||||
result = inProgress
|
||||
inProgress = false
|
||||
end
|
||||
|
||||
while result == nil do Wait(10) end
|
||||
while result == nil do
|
||||
Wait(10)
|
||||
end
|
||||
|
||||
-- Cleanup
|
||||
FreezeEntityPosition(ped, false)
|
||||
@@ -203,51 +246,6 @@ function progressBar(data)
|
||||
return result
|
||||
end
|
||||
|
||||
function ShowGTAProgressBar(currentProg, title, level)
|
||||
local loc = vec2(0.37, 0.90)
|
||||
local size = vec2(0.3, 0.03)
|
||||
|
||||
-- Draw background box
|
||||
DrawSprite("timerbars", "all_black_bg", loc.x +0.028, loc.y-0.01, 0.15, 0.07, 0.0, 255, 255, 255, 255)
|
||||
DrawSprite("timerbars", "all_black_bg", loc.x +0.170, loc.y-0.01, 0.15, 0.07, 180.0, 255, 255, 255, 255)
|
||||
|
||||
SetTextFont(0)
|
||||
SetTextProportional(1)
|
||||
SetTextScale(0.35, 0.35)
|
||||
SetTextColour(255, 255, 255, 255)
|
||||
SetTextDropshadow(0, 0, 0, 0, 255)
|
||||
SetTextDropShadow()
|
||||
SetTextOutline()
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(title)
|
||||
DrawText(loc.x - size.x / 4 + 0.074, loc.y - 0.034) -- Adjust text position
|
||||
|
||||
SetTextFont(0)
|
||||
SetTextProportional(1)
|
||||
SetTextScale(0.35, 0.25)
|
||||
SetTextColour(255, 255, 255, 255)
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(level)
|
||||
DrawText(loc.x - size.x / 4 + 0.246, loc.y - 0.030) -- Right-aligned additional text
|
||||
|
||||
local segmentWidth = (size.x + 0.05) / (#currentProg * 2) -- Divide the total width by 18 (9 segments * 2 gaps for each)
|
||||
local gap = segmentWidth / #currentProg -- Smaller gap between segments
|
||||
|
||||
for i = 1, #currentProg do
|
||||
local segmentX = (loc.x - size.x / 4 ) + 0.075 + (i - 1) * (segmentWidth + gap)
|
||||
local fillPercentage = currentProg[i]
|
||||
local progressBarWidth = segmentWidth * (fillPercentage / 100)
|
||||
|
||||
-- Semi-transparent background for each segment
|
||||
DrawRect(segmentX + segmentWidth / 2, loc.y, segmentWidth, size.y / 3.4, 100, 100, 100, 255)
|
||||
|
||||
-- Filling progress for each segment
|
||||
if progressBarWidth > 0 then
|
||||
DrawRect(segmentX + progressBarWidth / 2, loc.y, progressBarWidth, size.y / 3.4, 93, 182, 229, 255) -- Blue progress
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Stops the current progress bar.
|
||||
---
|
||||
--- This function cancels the progress bar based on the configured progress bar system, handling any necessary cleanup.
|
||||
@@ -256,15 +254,16 @@ function stopProgressBar()
|
||||
exports[OXLibExport]:cancelProgress()
|
||||
elseif Config.System.ProgressBar == "qb" then
|
||||
TriggerEvent("progressbar:client:cancel")
|
||||
elseif Config.System.ProgressBar == "gta" then
|
||||
inProgress = false
|
||||
elseif Config.System.ProgressBar == "lation" then
|
||||
exports.lation_ui:cancelProgress()
|
||||
elseif Config.System.ProgressBar == "gta" or Config.System.ProgressBar == "red" then
|
||||
exports["jim_bridge"]:stopProgressBar()
|
||||
end
|
||||
end
|
||||
|
||||
-- System to handle sending/sharing progress bars between players --
|
||||
-- For example, healing someone --
|
||||
|
||||
local storedPID = nil
|
||||
|
||||
--- Server event handler for starting a shared progress bar.
|
||||
--- This event is triggered when a player wants to start a progress bar on another player.
|
||||
|
||||
@@ -58,9 +58,9 @@ end
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local myMeta = GetMetadata(player, "myKey")
|
||||
--- local myMeta = getPlayerMetadata(player, "myKey")
|
||||
--- ```
|
||||
function GetMetadata(player, key)
|
||||
function getPlayerMetadata(player, key)
|
||||
if not player then
|
||||
debugPrint("^6Bridge^7: ^3GetMetadata^7() calling server: "..key)
|
||||
return triggerCallback(getScript()..":server:GetMetadata", key)
|
||||
@@ -98,11 +98,11 @@ createCallback(getScript()..":server:GetMetadata", function(source, key)
|
||||
if type(key) == "table" then
|
||||
local Metadata = {}
|
||||
for _, k in ipairs(key) do
|
||||
Metadata[k] = GetMetadata(player, k)
|
||||
Metadata[k] = getPlayerMetadata(player, k)
|
||||
end
|
||||
return Metadata
|
||||
elseif type(key) == "string" then
|
||||
return GetMetadata(player, key)
|
||||
return getPlayerMetadata(player, key)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -120,9 +120,9 @@ end)
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- SetMetadata(player, "myKey", "newValue")
|
||||
--- setPlayerMetadata(player, "myKey", "newValue")
|
||||
--- ```
|
||||
function SetMetadata(player, key, value)
|
||||
function setPlayerMetadata(player, key, value)
|
||||
debugPrint("^6Bridge^7: ^3SetMetadata^7() setting metadata for key: "..key)
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then
|
||||
debugPrint("^6Bridge^7: ^3SetMetadata^7() using QBExport/QBXExport")
|
||||
@@ -144,14 +144,14 @@ function SetMetadata(player, key, value)
|
||||
end
|
||||
|
||||
-- Register a server callback for setting metadata.
|
||||
createCallback(getScript()..":server:SetMetadata", function(source, key, value)
|
||||
createCallback(getScript()..":server:setPlayerMetadata", function(source, key, value)
|
||||
debugPrint("SetMetadata callback triggered for source:", source, "key:", key, "value:", value)
|
||||
local player = GetPlayer(source)
|
||||
--[[if not player then
|
||||
print("Error setting metadata: player not found for source "..tostring(source))
|
||||
return false
|
||||
end]]
|
||||
SetMetadata(player, key, value)
|
||||
setPlayerMetadata(player, key, value)
|
||||
print("Metadata set successfully.", key)
|
||||
return true
|
||||
end)
|
||||
@@ -31,6 +31,7 @@
|
||||
--- triggerNotify("Alert", "You have been warned for misconduct.", "error", playerId)
|
||||
--- ```
|
||||
function triggerNotify(title, message, type, src)
|
||||
if not Config.System or not Config.System.Notify then debugPrint("Notify triggered but not set up") return end
|
||||
if Config.System.Notify == "okok" then
|
||||
if not src then
|
||||
TriggerEvent('okokNotify:Alert', title, message, 6000, type)
|
||||
@@ -43,6 +44,12 @@ function triggerNotify(title, message, type, src)
|
||||
else
|
||||
TriggerClientEvent("QBCore:Notify", src, message, type)
|
||||
end
|
||||
elseif Config.System.Notify == "qs" then
|
||||
if not src then
|
||||
exports['qs-interface']:AddNotify(message, title, 6000)
|
||||
else
|
||||
TriggerClientEvent('interface:notification', src, message, title, 6000)
|
||||
end
|
||||
elseif Config.System.Notify == "ox" then
|
||||
if not src then
|
||||
TriggerEvent('ox_lib:notify', { title = title, description = message, type = type or "success" })
|
||||
@@ -61,6 +68,20 @@ function triggerNotify(title, message, type, src)
|
||||
else
|
||||
TriggerClientEvent(getScript()..":DisplayESXNotify", src, type, message)
|
||||
end
|
||||
elseif Config.System.Notify == "lation" then
|
||||
if not src then
|
||||
exports.lation_ui:notify({
|
||||
title = title,
|
||||
message = message,
|
||||
type = type or "success",
|
||||
})
|
||||
else
|
||||
TriggerClientEvent("lation_ui:notify", src, {
|
||||
title = title,
|
||||
message = message,
|
||||
type = type or "success",
|
||||
})
|
||||
end
|
||||
|
||||
elseif Config.System.Notify == "red" then
|
||||
if isStarted("jim-redui") then
|
||||
|
||||
@@ -73,6 +73,11 @@ function sendPhoneMail(data)
|
||||
TriggerServerEvent('qb-phone:server:sendNewMail', mailData)
|
||||
end,
|
||||
},
|
||||
{ name = "npwd_qbx_mail",
|
||||
send = function(mailData)
|
||||
TriggerServerEvent('qb-phone:server:sendNewMail', mailData)
|
||||
end,
|
||||
},
|
||||
{ name = "jpr-phonesystem",
|
||||
send = function(mailData)
|
||||
TriggerServerEvent(getScript()..":jpr:SendMail", mailData)
|
||||
@@ -85,23 +90,124 @@ function sendPhoneMail(data)
|
||||
},
|
||||
}
|
||||
|
||||
local activePhone = nil
|
||||
-- Check each phone system in order and use the first active one.
|
||||
for _, phone in ipairs(phoneSystems) do
|
||||
if isStarted(phone.name) then
|
||||
activePhone = phone.name
|
||||
debugPrint("^6Bridge^7[^3"..phone.name.."^7]: ^2Sending mail to player")
|
||||
phone.send(data)
|
||||
break
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if activePhone then
|
||||
debugPrint("^6Bridge^7[^3"..activePhone.."^7]: ^2Sending mail to player")
|
||||
else
|
||||
print("^6Bridge^7: ^1ERROR ^2Sending mail to player ^7- ^2No supported phone found")
|
||||
end
|
||||
print("^6Bridge^7: ^1ERROR ^2Sending mail to player ^7- ^2No supported phone found")
|
||||
return false
|
||||
end
|
||||
|
||||
function sendPhoneInvoice(data)
|
||||
if not data.src then return end
|
||||
-- Define each supported phone system and its corresponding mail-sending function.
|
||||
local phoneSystems = {
|
||||
{
|
||||
name = "qb-phone",
|
||||
send = function(mailData)
|
||||
-- Defensive check for required fields
|
||||
local required = { "billedCitizenid", "amount", "job", "name", "billerCitizenid", "src" }
|
||||
for _, field in ipairs(required) do
|
||||
if mailData[field] == nil then
|
||||
print("^1[jim-payments] ERROR:^0 Missing field '" .. field .. "' in mailData")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Safe insert with all parameters present
|
||||
MySQL.Async.insert(
|
||||
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
|
||||
{
|
||||
mailData.billedCitizenid,
|
||||
mailData.amount,
|
||||
mailData.job,
|
||||
mailData.name,
|
||||
mailData.billerCitizenid
|
||||
},
|
||||
function(id)
|
||||
if id then
|
||||
TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', mailData.src, id, mailData.name, mailData.job, mailData.billerCitizenid, mailData.amount, GetInvokingResource())
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
TriggerClientEvent('qb-phone:RefreshPhone', mailData.src)
|
||||
end
|
||||
},
|
||||
{
|
||||
name = "codem-phone",
|
||||
send = function(mailData)
|
||||
-- Defensive check for required fields
|
||||
local required = { "billedCitizenid", "amount", "job", "name", "billerCitizenid", "src" }
|
||||
for _, field in ipairs(required) do
|
||||
if mailData[field] == nil then
|
||||
print("^1[jim-payments] ERROR:^0 Missing field '" .. field .. "' in mailData")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Safe insert with all parameters present
|
||||
MySQL.Async.insert(
|
||||
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
|
||||
{
|
||||
mailData.billedCitizenid,
|
||||
mailData.amount,
|
||||
mailData.job,
|
||||
mailData.name,
|
||||
mailData.billerCitizenid
|
||||
},
|
||||
function(id)
|
||||
-- if id then
|
||||
-- TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', mailData.src, id, mailData.name, mailData.job, mailData.billerCitizenid, mailData.amount, GetInvokingResource())
|
||||
-- end
|
||||
end
|
||||
)
|
||||
|
||||
|
||||
end
|
||||
},
|
||||
{
|
||||
name = "gksphone",
|
||||
send = function(mailData)
|
||||
-- Defensive check for required fields
|
||||
local required = { "billedCitizenid", "amount", "job", "name", "billerCitizenid", "label" }
|
||||
for _, field in ipairs(required) do
|
||||
if mailData[field] == nil then
|
||||
print("^1[jim-payments] ERROR:^0 Missing field '" .. field .. "' in mailData")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
MySQL.Async.execute(
|
||||
'INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)',
|
||||
{
|
||||
['@citizenid'] = mailData.billedCitizenid,
|
||||
['@amount'] = mailData.amount,
|
||||
['@society'] = mailData.job,
|
||||
['@sender'] = mailData.name,
|
||||
['@sendercitizenid'] = mailData.billerCitizenid,
|
||||
['@label'] = mailData.label
|
||||
}
|
||||
)
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
-- Check each phone system in order and use the first active one.
|
||||
for _, phone in ipairs(phoneSystems) do
|
||||
if isStarted(phone.name) then
|
||||
debugPrint("^6Bridge^7[^3"..phone.name.."^7]: ^2Sending mail to player^7", data.src)
|
||||
phone.send(data)
|
||||
return true
|
||||
end
|
||||
end
|
||||
print("^6Bridge^7: ^1ERROR ^2Sending mail to player ^7- ^2No supported phone found")
|
||||
return false
|
||||
end
|
||||
-------------------------------------------------------------
|
||||
-- Phone System Event Handlers
|
||||
-------------------------------------------------------------
|
||||
|
||||
@@ -109,19 +109,18 @@ end)
|
||||
--- setThirst(playerId, 80)
|
||||
--- ```
|
||||
function setThirst(src, thirst)
|
||||
|
||||
debugPrint("^4Debug^7: ^2Adding thirst^7: ^3"..thirst.." ^2to player^7: ^3"..src.."^7")
|
||||
if isStarted(ESXExport) then
|
||||
TriggerClientEvent('esx_status:add', src, 'thirst', thirst)
|
||||
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) then
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) or isStarted(RSGExport) then
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
Player.Functions.SetMetaData('thirst', thirst)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, thirst, Player.PlayerData.metadata.thirst)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, thirst)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
Player.Functions.SetMetaData('thirst', thirst)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, thirst, Player.PlayerData.metadata.thirst)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Sets the player's hunger level.
|
||||
@@ -134,18 +133,16 @@ end
|
||||
--- setHunger(playerId, 60)
|
||||
--- ```
|
||||
function setHunger(src, hunger)
|
||||
|
||||
debugPrint("^4Debug^7: ^2Adding hunger^7: ^3"..hunger.." ^2to player^7: ^3"..src.."^7")
|
||||
if isStarted(ESXExport) then
|
||||
TriggerClientEvent('esx_status:add', src, 'hunger', hunger)
|
||||
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) then
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) or isStarted(RSGExport) then
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
Player.Functions.SetMetaData('hunger', hunger)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.hunger)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.thirst)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
Player.Functions.SetMetaData('hunger', hunger)
|
||||
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.hunger)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -153,6 +150,21 @@ end
|
||||
-- Economy Event Handlers
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- BillPlayer
|
||||
function billPlayer(data)
|
||||
if not Config.System.Billing or Config.System.Billing == "jim" then
|
||||
TriggerEvent("jim-payments:client:Charge", {
|
||||
job = data.job,
|
||||
gang = data.gang,
|
||||
coords = data.coords.xyz,
|
||||
img = data.img
|
||||
})
|
||||
elseif Config.System.Billing == "okok" then
|
||||
-- TriggerServerEvent("okokBilling:CreateCustomInvoice", target, price, reason, invoiceSource, society, societyName)
|
||||
TriggerEvent("okokBilling:ToggleCreateInvoice")
|
||||
end
|
||||
end
|
||||
|
||||
--- Charges a player by removing money from their account.
|
||||
---
|
||||
--- @param cost number The amount to charge.
|
||||
@@ -164,6 +176,7 @@ end
|
||||
--- chargePlayer(100, "cash", playerId)
|
||||
--- ```
|
||||
function chargePlayer(cost, moneyType, newsrc)
|
||||
local is_success = false
|
||||
local src = newsrc or source
|
||||
local fundResource = ""
|
||||
if cost < 0 then
|
||||
@@ -172,33 +185,35 @@ function chargePlayer(cost, moneyType, newsrc)
|
||||
end
|
||||
if moneyType == "cash" then
|
||||
if isStarted(OXInv) then fundResource = OXInv
|
||||
exports[OXInv]:RemoveItem(src, "money", cost)
|
||||
is_success = exports[OXInv]:RemoveItem(src, "money", cost)
|
||||
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) then
|
||||
fundResource = QBExport
|
||||
Core.Functions.GetPlayer(src).Functions.RemoveMoney("cash", cost)
|
||||
is_success = Core.Functions.GetPlayer(src).Functions.RemoveMoney("cash", cost)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
fundResource = RSGExport
|
||||
Core.Functions.GetPlayer(src).Functions.RemoveMoney("cash", cost)
|
||||
is_success = Core.Functions.GetPlayer(src).Functions.RemoveMoney("cash", cost)
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
fundResource = ESXExport
|
||||
ESX.GetPlayerFromId(src).removeMoney(cost, "")
|
||||
is_success = true
|
||||
|
||||
end
|
||||
elseif moneyType == "bank" then
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then
|
||||
fundResource = QBExport
|
||||
Core.Functions.GetPlayer(src).Functions.RemoveMoney("bank", cost)
|
||||
is_success = Core.Functions.GetPlayer(src).Functions.RemoveMoney("bank", cost)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
fundResource = RSGExport
|
||||
Core.Functions.GetPlayer(src).Functions.RemoveMoney("bank", cost)
|
||||
is_success = Core.Functions.GetPlayer(src).Functions.RemoveMoney("bank", cost)
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
fundResource = ESXExport
|
||||
ESX.GetPlayerFromId(src).removeMoney(cost, "")
|
||||
is_success = true
|
||||
end
|
||||
end
|
||||
|
||||
@@ -207,6 +222,7 @@ function chargePlayer(cost, moneyType, newsrc)
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Charging ^2Player^7: '^6"..cost.."^7'", moneyType, fundResource)
|
||||
end
|
||||
return is_success
|
||||
end
|
||||
RegisterNetEvent(getScript()..":server:ChargePlayer", function(cost, moneyType, newsrc)
|
||||
debugPrint(GetInvokingResource())
|
||||
@@ -228,39 +244,42 @@ end)
|
||||
--- fundPlayer(150, "cash", playerId)
|
||||
--- ```
|
||||
function fundPlayer(fund, moneyType, newsrc)
|
||||
local is_success = false
|
||||
local src = newsrc or source
|
||||
local fundResource = ""
|
||||
|
||||
if moneyType == "cash" then
|
||||
if isStarted(OXInv) then
|
||||
fundResource = OXInv
|
||||
exports[OXInv]:AddItem(src, "money", fund)
|
||||
is_success = exports[OXInv]:AddItem(src, "money", fund)
|
||||
|
||||
elseif isStarted(QBExport) or isStarted(QBXExport) then
|
||||
fundResource = QBExport
|
||||
Core.Functions.GetPlayer(src).Functions.AddMoney("cash", fund)
|
||||
is_success = Core.Functions.GetPlayer(src).Functions.AddMoney("cash", fund)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
fundResource = RSGExport
|
||||
Core.Functions.GetPlayer(src).Functions.AddMoney("cash", fund)
|
||||
is_success = Core.Functions.GetPlayer(src).Functions.AddMoney("cash", fund)
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
fundResource = ESXExport
|
||||
ESX.GetPlayerFromId(src).addMoney(fund, "")
|
||||
is_success = true
|
||||
|
||||
end
|
||||
elseif moneyType == "bank" then
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then
|
||||
fundResource = QBExport
|
||||
Core.Functions.GetPlayer(src).Functions.AddMoney("bank", fund)
|
||||
is_success = Core.Functions.GetPlayer(src).Functions.AddMoney("bank", fund)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
fundResource = RSGExport
|
||||
Core.Functions.GetPlayer(src).Functions.AddMoney("bank", fund)
|
||||
is_success = Core.Functions.GetPlayer(src).Functions.AddMoney("bank", fund)
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
fundResource = ESXExport
|
||||
ESX.GetPlayerFromId(src).addMoney(fund, "")
|
||||
is_success = true
|
||||
end
|
||||
end
|
||||
|
||||
@@ -269,6 +288,7 @@ function fundPlayer(fund, moneyType, newsrc)
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Funding Player: '^2"..fund.."^7'", moneyType, fundResource)
|
||||
end
|
||||
return is_success
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
@@ -392,7 +412,7 @@ function hasJob(job, source, grade)
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
if Core.Functions.GetPlayer then
|
||||
local player = Core.Functions.GetPlayer(src)
|
||||
if not player then print("Player not found for src: "..src) end
|
||||
if not player then goto skip end
|
||||
local jobinfo = player.PlayerData.job
|
||||
if jobinfo.name == job then
|
||||
hasJobFlag = true
|
||||
@@ -417,11 +437,10 @@ function hasJob(job, source, grade)
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJobFlag = false end
|
||||
end
|
||||
end
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
if Core.Functions.GetPlayer then
|
||||
local player = Core.Functions.GetPlayer(src)
|
||||
if not player then print("Player not found for src: "..src) end
|
||||
if not player then goto skip end
|
||||
local jobinfo = player.PlayerData.job
|
||||
if jobinfo.name == job then
|
||||
hasJobFlag = true
|
||||
@@ -511,6 +530,7 @@ function hasJob(job, source, grade)
|
||||
print("^4ERROR^7: ^2No Core detected for hasJob() ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
end
|
||||
end
|
||||
::skip::
|
||||
return hasJobFlag, duty
|
||||
end
|
||||
|
||||
|
||||
@@ -44,19 +44,34 @@ function createPoly(data)
|
||||
local Location = nil
|
||||
if isStarted(OXLibExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new poly with ^7'^4"..OXLibExport.."^7': "..data.name)
|
||||
-- Convert 2D points to 3D with a fixed Z coordinate (e.g., 12.0)
|
||||
|
||||
data.minZ = data.minZ or 12.0
|
||||
data.maxZ = data.maxZ or 1000.0
|
||||
data.thickness = ((data.maxZ / 2) - (data.minZ / 2)) * 2
|
||||
|
||||
local mid = data.maxZ - ((data.maxZ / 2) - (data.minZ / 2))
|
||||
for i = 1, #data.points do
|
||||
data.points[i] = vec3(data.points[i].x, data.points[i].y, 12.0)
|
||||
data.points[i] = vec3(data.points[i].x, data.points[i].y, mid)
|
||||
end
|
||||
data.thickness = 1000 -- Set a default thickness value
|
||||
|
||||
Location = lib.zones.poly(data)
|
||||
|
||||
elseif isStarted("PolyZone") then
|
||||
debugPrint("^6Bridge^7: ^2Creating new poly with ^7'^4PolyZone^7': "..data.name)
|
||||
Location = PolyZone:Create(data.points, { name = data.name, debugPoly = data.debug })
|
||||
Location = PolyZone:Create(data.points, {
|
||||
name = data.name,
|
||||
minZ = data.minZ or nil,
|
||||
maxZ = data.maxZ or nil,
|
||||
debugPoly = data.debug
|
||||
})
|
||||
Location:onPlayerInOut(function(isPointInside)
|
||||
if isPointInside then data.onEnter() else data.onExit() end
|
||||
|
||||
if isPointInside then
|
||||
data.onEnter()
|
||||
else
|
||||
data.onExit()
|
||||
end
|
||||
end)
|
||||
|
||||
else
|
||||
print("^4ERROR^7: ^2No PolyZone creation script detected ^7- ^2Check ^3exports^1.^2lua^7")
|
||||
end
|
||||
|
||||
@@ -164,25 +164,23 @@ function openShop(data)
|
||||
elseif isStarted(OXInv) then
|
||||
exports[OXInv]:openInventory('shop', { type = data.shop })
|
||||
|
||||
elseif isStarted(QSInv) or isStarted(CodeMInv) then
|
||||
elseif isStarted(QSInv) then
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "shop", data.items.label, data.items)
|
||||
|
||||
elseif isStarted(TgiannInv) then
|
||||
TriggerServerEvent(getScript()..':server:openServerShop', data.shop)
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
--print(data.shop)
|
||||
TriggerEvent("codem-inventory:openshop", data.shop)
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
if QBInvNew then
|
||||
TriggerServerEvent(getScript()..':server:openServerShop', data.shop)
|
||||
else
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "shop", data.items.label, data.items)
|
||||
end
|
||||
TriggerServerEvent(getScript()..':server:openServerShop', data.shop)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "shop", data.items.label, data.items)
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
if QBInvNew then
|
||||
TriggerServerEvent(getScript()..':server:openServerShop', data.shop)
|
||||
else
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "shop", data.items.label, data.items)
|
||||
end
|
||||
TriggerServerEvent(getScript()..':server:openServerShop', data.shop)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "shop", data.items.label, data.items)
|
||||
|
||||
elseif isStarted(RSGInv) then
|
||||
TriggerServerEvent(getScript()..':server:openServerShop', data.shop)
|
||||
@@ -191,10 +189,10 @@ function openShop(data)
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..':server:openServerShop', function(data)
|
||||
if isStarted(QBInv) then
|
||||
if isStarted(QBInv) and checkExportExists(QBInv, "OpenShop") then
|
||||
exports[QBInv]:OpenShop(source, data)
|
||||
end
|
||||
if isStarted(PSInv) then
|
||||
if isStarted(PSInv) and checkExportExists(PSInv, "OpenShop") then
|
||||
exports[PSInv]:OpenShop(source, data)
|
||||
end
|
||||
if isStarted(TgiannInv) then
|
||||
@@ -217,8 +215,9 @@ end)
|
||||
--- registerShop("weaponShop", "Weapon Shop", weaponItems, "society_weapons")
|
||||
--- ```
|
||||
function registerShop(name, label, items, society)
|
||||
local shopResource = ""
|
||||
if isStarted(OXInv) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3OX ^2Store^7:", name, label)
|
||||
shopResource = OXInv
|
||||
exports[OXInv]:RegisterShop(name, {
|
||||
name = label,
|
||||
inventory = items,
|
||||
@@ -226,11 +225,11 @@ function registerShop(name, label, items, society)
|
||||
})
|
||||
|
||||
elseif isStarted(TgiannInv) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3Tgiann ^2Store^7:", name, label)
|
||||
shopResource = TgiannInv
|
||||
exports[TgiannInv]:RegisterShop(name, items)
|
||||
|
||||
elseif isStarted(QBInv) and QBInvNew then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3QB ^2Store^7:", name, label)
|
||||
elseif isStarted(QBInv) and checkExportExists(QBInv, "CreateShop") then
|
||||
shopResource = QBInv
|
||||
exports[QBInv]:CreateShop({
|
||||
name = name,
|
||||
label = label,
|
||||
@@ -239,8 +238,8 @@ function registerShop(name, label, items, society)
|
||||
society = society,
|
||||
})
|
||||
|
||||
elseif isStarted(PSInv) and QBInvNew then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3PS ^2Store^7:", name, label)
|
||||
elseif isStarted(PSInv) and checkExportExists(PSInv, "CreateShop") then
|
||||
shopResource = PSInv
|
||||
exports[PSInv]:CreateShop({
|
||||
name = name,
|
||||
label = label,
|
||||
@@ -250,7 +249,7 @@ function registerShop(name, label, items, society)
|
||||
})
|
||||
|
||||
elseif isStarted(RSGInv) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3RSG ^2Store^7:", name, label)
|
||||
shopResource = RSGInv
|
||||
exports[RSGInv]:CreateShop({
|
||||
name = name,
|
||||
label = label,
|
||||
@@ -259,4 +258,9 @@ function registerShop(name, label, items, society)
|
||||
society = society,
|
||||
})
|
||||
end
|
||||
if shopResource ~= "" then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^5"..shopResource.." ^3Store^7:", name, "^4Label^7: "..label)
|
||||
else
|
||||
-- debugPrint("^1ERROR^7: ^1Couldn't find supported inventory to register shop^7:", name)
|
||||
end
|
||||
end
|
||||
@@ -32,6 +32,25 @@ function skillCheck(data)
|
||||
elseif Config.System.skillCheck == "gta" then
|
||||
exports.jim_bridge:skillCheck()
|
||||
|
||||
elseif Config.System.skillCheck == "lation" then
|
||||
local Skillbar = exports.lation_ui:skillCheck("",
|
||||
{
|
||||
"easy",
|
||||
"easy",
|
||||
"easy"
|
||||
},
|
||||
{
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"4"
|
||||
})
|
||||
|
||||
if Skillbar then
|
||||
result = true
|
||||
else
|
||||
result = false
|
||||
end
|
||||
else
|
||||
result = true
|
||||
end
|
||||
|
||||
@@ -15,6 +15,9 @@ local stash
|
||||
-- If running on the server, create a callback to retrieve stash items.
|
||||
if isServer() then
|
||||
createCallback(getScript()..':server:GetStashItems', function(source, stashName)
|
||||
if stashName == nil or stashName == "" then
|
||||
return {}
|
||||
end
|
||||
stash = getStash(stashName)
|
||||
return stash
|
||||
end)
|
||||
@@ -35,9 +38,9 @@ local stashCache = {}
|
||||
--- local cached = GetStashTimeout("playerStash")
|
||||
--- ```
|
||||
function GetStashTimeout(stashName, stop)
|
||||
if stop then
|
||||
if stop or (stashName == nil or stashName == "") then
|
||||
stashCache = {}
|
||||
return
|
||||
return false
|
||||
end
|
||||
|
||||
-- Retrieve cache for this stash, or initialize if not present.
|
||||
@@ -85,7 +88,7 @@ end
|
||||
--- local found, stashName = checkStashItem({"playerStash", "storageStash"}, { iron = 2, wood = 5 })
|
||||
--- ```
|
||||
function checkStashItem(stashes, itemTable)
|
||||
if not stashes then
|
||||
if not stashes or stashes == "" then
|
||||
return hasItem(itemTable), nil
|
||||
end
|
||||
|
||||
@@ -151,6 +154,22 @@ function openStash(data)
|
||||
slots = data.slots or 40
|
||||
})
|
||||
|
||||
elseif isStarted(JPRInv) then
|
||||
if QBInvNew then
|
||||
TriggerServerEvent(getScript()..':server:openServerStash', {
|
||||
stashName = data.stash,
|
||||
label = data.label,
|
||||
maxweight = data.maxWeight or 600000,
|
||||
slots = data.slots or 40
|
||||
})
|
||||
else
|
||||
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, {
|
||||
slots = data.slots or 50,
|
||||
maxWeight = data.maxWeight or 600000
|
||||
})
|
||||
end
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
if QBInvNew then
|
||||
TriggerServerEvent(getScript()..':server:openServerStash', {
|
||||
@@ -176,6 +195,7 @@ function openStash(data)
|
||||
slots = data.slots or 40
|
||||
})
|
||||
else
|
||||
TriggerEvent("ps-inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, {
|
||||
slots = data.slots or 50,
|
||||
@@ -211,6 +231,9 @@ RegisterNetEvent(getScript()..":server:openServerStash", function(data)
|
||||
if isStarted(TgiannInv) then
|
||||
exports[TgiannInv]:OpenInventory(source, 'stash', data.stashName, data)
|
||||
end
|
||||
if isStarted(JPRInv) then
|
||||
exports[JPRInv]:OpenInventory(source, data.stashName, data)
|
||||
end
|
||||
if isStarted(QBInv) then
|
||||
exports[QBInv]:OpenInventory(source, data.stashName, data)
|
||||
end
|
||||
@@ -223,8 +246,15 @@ RegisterNetEvent(getScript()..":server:openServerStash", function(data)
|
||||
end)
|
||||
|
||||
function clearStash(stashId)
|
||||
if isStarted(QBInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..QBInv.."^2 Stash^7", stashId)
|
||||
if isStarted(JPRInv) then
|
||||
debugPrint("^5Bridge^7: ^2Clearing ^3"..JPRInv.."^2 Stash^7", stashId)
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashId,
|
||||
['items'] = json.encode({})
|
||||
})
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
debugPrint("^5Bridge^7: ^2Clearing ^3"..QBInv.."^2 Stash^7", stashId)
|
||||
if QBInvNew then
|
||||
exports[QBInv]:ClearStash(stashId)
|
||||
else
|
||||
@@ -235,42 +265,38 @@ function clearStash(stashId)
|
||||
end
|
||||
|
||||
elseif isStarted(OXInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..OXInv.."^2 Stash^7", stashId)
|
||||
debugPrint("^5Bridge^7: ^2Clearing ^3"..OXInv.."^2 Stash^7", stashId)
|
||||
exports[OXInv]:ClearInventory(stashId)
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..PSInv.."^2 Stash^7", stashId)
|
||||
if QBInvNew then
|
||||
exports[QBInv]:ClearStash(stashId)
|
||||
else
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashId,
|
||||
['items'] = json.encode({})
|
||||
})
|
||||
end
|
||||
debugPrint("^5Bridge^7: ^2Clearing ^3"..PSInv.."^2 Stash^7", stashId)
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashId,
|
||||
['items'] = json.encode({})
|
||||
})
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..QSInv.."^2 Stash^7", stashId)
|
||||
debugPrint("^5Bridge^7: ^2Clearing ^3"..QSInv.."^2 Stash^7", stashId)
|
||||
exports[QSInv]:ClearOtherInventory('stash', stashId)
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..CoreInv.."^2 Stash^7", stashId)
|
||||
debugPrint("^5Bridge^7: ^2Clearing ^3"..CoreInv.."^2 Stash^7", stashId)
|
||||
exports[CoreInv]:clearInventory("stash-"..stashId)
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..CodeMInv.."^2 Stash^7", stashId)
|
||||
debugPrint("^5Bridge^7: ^2Clearing ^3"..CodeMInv.."^2 Stash^7", stashId)
|
||||
exports[CodeMInv]:ClearInventory(stashId)
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..OrigenInv.."^2 Stash^7", stashId)
|
||||
debugPrint("^5Bridge^7: ^2Clearing ^3"..OrigenInv.."^2 Stash^7", stashId)
|
||||
exports[OrigenInv]:ClearInventory(stashId)
|
||||
|
||||
elseif isStarted(TgiannInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..TgiannInv.."^2 Stash^7", stashId)
|
||||
debugPrint("^5Bridge^7: ^2Clearing ^3"..TgiannInv.."^2 Stash^7", stashId)
|
||||
exports["tgiann-inventory"]:DeleteInventory("stash", stashId)
|
||||
|
||||
elseif isStarted(RSGInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..RSGInv.."^2 Stash^7", stashId)
|
||||
debugPrint("^5Bridge^7: ^2Clearing ^3"..RSGInv.."^2 Stash^7", stashId)
|
||||
exports[RSGInv]:ClearStash(stashId)
|
||||
|
||||
end
|
||||
@@ -294,7 +320,7 @@ end
|
||||
--- ```
|
||||
function getStash(stashName)
|
||||
local stashResource = ""
|
||||
if type(stashName) ~= "string" then
|
||||
if stashName == "" or type(stashName) ~= "string" then
|
||||
print("^6Bridge^7: ^2Stash name was not a string ^3"..stashName.."^7(^3"..type(stashName).."^7)")
|
||||
return {}
|
||||
end
|
||||
@@ -331,6 +357,11 @@ function getStash(stashName)
|
||||
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
|
||||
if result then stashItems = json.decode(result) end
|
||||
|
||||
elseif isStarted(JPRInv) then
|
||||
stashResource = JPRInv
|
||||
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
|
||||
if result then stashItems = json.decode(result) end
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
stashResource = QBInv
|
||||
if QBInvNew then
|
||||
@@ -392,6 +423,10 @@ end
|
||||
--- stashRemoveItem(currentItems, "playerStash", { iron = 2, wood = 5 })
|
||||
--- ```
|
||||
function stashRemoveItem(stashItems, stashName, items)
|
||||
if stashName == "" or stashName == nil then
|
||||
print("^1ERROR^7: ^1stashRemoveItem triggered but stashName was empty^7")
|
||||
return
|
||||
end
|
||||
if type(stashName) ~= "table" then
|
||||
stashName = { stashName }
|
||||
end
|
||||
@@ -434,7 +469,7 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
end
|
||||
end
|
||||
exports[CodeMInv]:UpdateStash(stashName[1], stashItems)
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3CodeM^2 stash ^7'^6"..stashName.."^7'")
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3CodeM^2 stash ^7'^6"..stashName[1].."^7'")
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
for k, v in pairs(items) do
|
||||
@@ -449,6 +484,29 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..TgiannInv, k, v)
|
||||
end
|
||||
|
||||
elseif isStarted(JPRInv) then
|
||||
if not stashItems or not next(stashItems) then
|
||||
stashItems = getStash(stashName[1])
|
||||
end
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
if (stashItems[l].amount - v) <= 0 then
|
||||
debugPrint("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
|
||||
stashItems[l] = nil
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with "..JPRInv, k, v)
|
||||
stashItems[l].amount -= v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3JPR^2 stash '^6"..stashName[1].."^7'")
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashName[1],
|
||||
['items'] = json.encode(stashItems)
|
||||
})
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
if QBInvNew then
|
||||
for k, v in pairs(items) do
|
||||
@@ -531,7 +589,7 @@ RegisterNetEvent(getScript()..":server:stashRemoveItem", stashRemoveItem)
|
||||
--- local hasAll, details = stashhasItem(currentStashItems, { iron = 2, wood = 5 })
|
||||
--- ```
|
||||
function stashhasItem(stashItems, items, amount)
|
||||
local invs = { OXInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv, QBInv, PSInv, RSGInv }
|
||||
local invs = { OXInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv, JPRInv, QBInv, PSInv, RSGInv }
|
||||
local foundInv = ""
|
||||
for _, inv in ipairs(invs) do
|
||||
if isStarted(inv) then
|
||||
@@ -585,27 +643,25 @@ end
|
||||
--- )
|
||||
--- ```
|
||||
function registerStash(name, label, slots, weight, owner, coords)
|
||||
local stashResource = ""
|
||||
if isStarted(OXInv) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3OX ^2Stash^7:", name, label, owner or nil)
|
||||
stashResource = OXInv
|
||||
exports[OXInv]:RegisterStash(name, label, slots or 50, weight or 4000000, owner or nil)
|
||||
|
||||
--elseif isStarted(QSInv) then
|
||||
-- debugPrint("^6Bridge^7: ^2Registering ^3QS ^2Stash^7:", name, label)
|
||||
-- exports[QSInv]:RegisterStash(name, label, slots or 50, weight or 4000000)
|
||||
|
||||
--elseif isStarted(CoreInv) then
|
||||
-- debugPrint("^6Bridge^7: ^2Registering ^3CoreInv ^2Stash^7:", name, label)
|
||||
-- exports[CoreInv]:openHolder(nil, name, 'stash', nil, nil, false, nil)
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3OrigenInv ^2Stash^7:", name, label)
|
||||
stashResource = OrigenInv
|
||||
exports["origen_inventory"]:registerStash(name, label, slots or 50, weight or 4000000)
|
||||
|
||||
elseif isStarted(TgiannInv) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3TgiannInv ^2Stash^7:", name, label)
|
||||
stashResource = TgiannInv
|
||||
exports[TgiannInv]:RegisterStash(name, label, slots or 50, weight or 4000000)
|
||||
|
||||
end
|
||||
if stashResource ~= "" then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^4"..stashResource.." ^3Stash^7:", name, "^4Label^7: "..label)
|
||||
else
|
||||
debugPrint("^1ERROR^7: ^1Couldn't find supported inventory to register stash^7:", name)
|
||||
end
|
||||
end
|
||||
|
||||
if isServer() then
|
||||
|
||||
@@ -158,19 +158,25 @@ function createBoxTarget(data, opts, dist)
|
||||
icon = opts[i].icon,
|
||||
label = opts[i].label,
|
||||
items = opts[i].item or nil,
|
||||
groups = opts[i].job or opts[i].gang,
|
||||
groups = opts[i].groups or opts[i].job or opts[i].gang,
|
||||
onSelect = opts[i].onSelect or opts[i].action,
|
||||
distance = dist,
|
||||
canInteract = opts[i].canInteract or nil,
|
||||
}
|
||||
end
|
||||
if not data[5].useZ then
|
||||
local z = data[2].z + math.abs(data[5].maxZ - data[5].minZ) / 2
|
||||
data[2] = vec3(data[2].x, data[2].y, z)
|
||||
end
|
||||
|
||||
data[5].maxZ = data[5].maxZ or (data[2].z + 0.80)
|
||||
data[5].minZ = data[5].minZ or data[2].z - 1.05
|
||||
local thickness = ((data[5].maxZ / 2) - (data[5].minZ / 2)) * 2
|
||||
local mid = data[5].maxZ - ((data[5].maxZ / 2) - (data[5].minZ / 2))
|
||||
|
||||
--if not data[5].useZ then
|
||||
-- local z = data[2].z + math.abs(data[5].maxZ - data[5].minZ) / 2
|
||||
data[2] = vec3(data[2].x, data[2].y, mid) -- force the coord to middle of the minZ and maxZ
|
||||
--end
|
||||
local target = exports[OXTargetExport]:addBoxZone({
|
||||
coords = data[2],
|
||||
size = vec3(data[4], data[3], (data[5].useZ or not data[5].maxZ) and data[2].z or math.abs(data[5].maxZ - data[5].minZ)),
|
||||
size = vec3(data[4], data[3], thickness), -- size uses the math to determine how high it needs to be
|
||||
rotation = data[5].heading,
|
||||
debug = data[5].debugPoly,
|
||||
options = options
|
||||
|
||||
@@ -53,6 +53,7 @@ function searchCar(vehicle)
|
||||
"Military", --20
|
||||
"Commercial", --21
|
||||
"Trains", --22
|
||||
"Open Wheel", --23
|
||||
}
|
||||
if Vehicles then
|
||||
for k, v in pairs(Vehicles) do
|
||||
|
||||
@@ -21,24 +21,29 @@
|
||||
--- })
|
||||
--- ```
|
||||
function registerCommand(command, options)
|
||||
|
||||
local commandResource = ""
|
||||
if isStarted(OXLibExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3Command^2 with ^7"..OXLibExport, command)
|
||||
commandResource = OXLibExport
|
||||
lib.addCommand(command, { help = options[1], restricted = options[5] and "group."..options[5] or nil }, options[4])
|
||||
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3Command^2 with ^7"..QBExport, command)
|
||||
commandResource = QBExport
|
||||
Core.Commands.Add(command, options[1], options[2], options[3], options[4], options[5] or nil)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3Command^2 with ^7"..RSGExport, command)
|
||||
commandResource = RSGExport
|
||||
Core.Commands.Add(command, options[1], options[2], options[3], options[4], options[5] or nil)
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3Command^2 with ^7ESX Legacy", command)
|
||||
commandResource = ESXExport
|
||||
ESX.RegisterCommand(command, options[5] or 'admin', function(xPlayer, args, showError)
|
||||
options[4](xPlayer.source, args, showError)
|
||||
end, false, { help = options[1] })
|
||||
|
||||
end
|
||||
if commandResource ~= "" then
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3Command^2 with ^4"..commandResource.."^7:", "^7/"..command)
|
||||
else
|
||||
print("^1ERROR^7: ^1Couldn't find supported framework to register command^7:", "/"..command)
|
||||
end
|
||||
end
|
||||
47
starter.lua
47
starter.lua
@@ -14,6 +14,7 @@ Exports = {
|
||||
CodeMInv = "codem-inventory",
|
||||
OrigenInv = "origen_inventory",
|
||||
TgiannInv = "tgiann-inventory",
|
||||
JPRInv = "jpr-inventory",
|
||||
|
||||
OXLibExport = "ox_lib",
|
||||
|
||||
@@ -176,7 +177,7 @@ for _, v in pairs({ -- This is a specific load order
|
||||
'effects.lua',
|
||||
|
||||
--'warmenu.lua',
|
||||
|
||||
'_authToken.lua',
|
||||
-- Do version check last
|
||||
'_scriptversioncheck.lua'
|
||||
}) do
|
||||
@@ -188,4 +189,48 @@ for _, v in pairs({ -- This is a specific load order
|
||||
if debugMode then
|
||||
print("^5CoreLoader^7: ^2loaded file^7: ^3"..(v):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
|
||||
end
|
||||
end
|
||||
|
||||
-- Auto Detection of Old/New QBInv/PSInv versions --
|
||||
|
||||
if isStarted(QBInv) then
|
||||
if isServer() then
|
||||
if not checkExportExists(QBInv, "CreateShop") then
|
||||
print("^6Bridge^7: ^2Can^7'^2t ^2find new ^4"..QBInv.."^2 export^7, ^2forcing ^1QBInvNew ^2to ^1false^7")
|
||||
QBInvNew = false
|
||||
end
|
||||
else
|
||||
if checkExportExists(QBInv, "GetTrunkSize") then
|
||||
print("^6Bridge^7: ^2Found old ^4"..QBInv.."^3 export^7, ^2forcing ^1QBInvNew ^2to ^1false^7")
|
||||
QBInvNew = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(PSInv) then
|
||||
if isServer() then
|
||||
if not checkExportExists(PSInv, "CreateShop") then
|
||||
print("^6Bridge^7: ^2Can^7'^2t ^2find new ^4"..PSInv.."^2 export^7, ^2forcing ^1QBInvNew ^2to ^1false^7")
|
||||
QBInvNew = false
|
||||
end
|
||||
else
|
||||
local function versionCompare(v1, v2)
|
||||
local split = function(v) local t = {} for s in v:gmatch("[^.]+") do t[#t+1] = tonumber(s) end return t end
|
||||
local a, b = split(v1), split(v2)
|
||||
for i = 1, math.max(#a, #b) do
|
||||
local ai, bi = a[i] or 0, b[i] or 0
|
||||
if ai > bi then return true
|
||||
elseif ai < bi then return false end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
if versionCompare(GetResourceMetadata(PSInv, "version", 0), "1.0.6") then
|
||||
print("^6Bridge^7: ^4"..PSInv.."^2 Version above ^31.0.6^7, ^2forcing ^1QBInvNew ^2to ^1true^7")
|
||||
QBInvNew = true
|
||||
else
|
||||
print("^6Bridge^7: ^4"..PSInv.."^2 Version ^1below ^31.0.6^7, ^2forcing ^1QBInvNew ^2to ^1false^7")
|
||||
QBInvNew = false
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2,13 +2,15 @@ local notifications = {}
|
||||
local spacing = 60 -- vertical spacing between notifications
|
||||
local activeDrawing = false -- flag for drawing loop state
|
||||
|
||||
if not HasStreamedTextureDictLoaded("timerbars") then
|
||||
while not HasStreamedTextureDictLoaded("timerbars") do
|
||||
RequestStreamedTextureDict("timerbars")
|
||||
Wait(5)
|
||||
end
|
||||
local function loadTextureDict(dict)
|
||||
if not HasStreamedTextureDictLoaded(dict) then
|
||||
while not HasStreamedTextureDictLoaded(dict) do RequestStreamedTextureDict(dict) Wait(5) end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- GTA Section ---
|
||||
|
||||
local notifTypes = {
|
||||
success = "✔️",
|
||||
error = "❌",
|
||||
@@ -35,12 +37,13 @@ function gtaNotify(title, message, emoji, src)
|
||||
-- This allows it to be silent until the first notifcation is called, then the loop starts
|
||||
if not activeDrawing then
|
||||
activeDrawing = true
|
||||
StartDrawingLoop()
|
||||
StartGTADrawingLoop()
|
||||
end
|
||||
end
|
||||
|
||||
-- Drawing loop as a separate controlled thread
|
||||
function StartDrawingLoop()
|
||||
function StartGTADrawingLoop()
|
||||
--loadTextureDict("timerbars")
|
||||
CreateThread(function()
|
||||
while #notifications > 0 do
|
||||
local currentTime = GetGameTimer()
|
||||
@@ -87,14 +90,14 @@ function StartDrawingLoop()
|
||||
if not notif.title or notif.title == "" then
|
||||
moveMessage = true
|
||||
else
|
||||
drawNotiText(8, 0.4, vec2(0.75, 0.975), notif.title, vec2(posX, posY))
|
||||
drawGTANotiText(8, 0.4, vec2(0.75, 0.975), notif.title, vec2(posX, posY))
|
||||
end
|
||||
|
||||
-- Message text
|
||||
drawNotiText(4, 0.3, vec2(0.75, 0.975), notif.message, vec2(posX, posY + (moveMessage and 0.015 or 0.03)))
|
||||
drawGTANotiText(4, 0.3, vec2(0.75, 0.975), notif.message, vec2(posX, posY + (moveMessage and 0.015 or 0.03)))
|
||||
|
||||
-- Emoji
|
||||
drawNotiText(0, 0.3, vec2(0.75, 0.995), notif.emoji, vec2(posX, posY + 0.015))
|
||||
drawGTANotiText(0, 0.3, vec2(0.75, 0.995), notif.emoji, vec2(posX, posY + 0.015))
|
||||
|
||||
::continue::
|
||||
end
|
||||
@@ -104,7 +107,7 @@ function StartDrawingLoop()
|
||||
end)
|
||||
end
|
||||
|
||||
function drawNotiText(font, scale, wrap, string, pos)
|
||||
function drawGTANotiText(font, scale, wrap, string, pos)
|
||||
SetTextFont(font)
|
||||
SetTextScale(scale, scale)
|
||||
SetTextWrap(wrap.x, wrap.y)
|
||||
@@ -116,5 +119,148 @@ function drawNotiText(font, scale, wrap, string, pos)
|
||||
DrawText(pos.x, pos.y)
|
||||
end
|
||||
|
||||
RegisterNetEvent("jim-bridge:Notify", gtaNotify)
|
||||
exports("Notify", gtaNotify)
|
||||
|
||||
------------------
|
||||
-- REDM SECTION --
|
||||
------------------
|
||||
---
|
||||
---
|
||||
local REDMnotifTypes = {
|
||||
success = vec3(0, 150, 0),
|
||||
error = vec3(150, 0, 0),
|
||||
warning = vec3(0, 150, 150),
|
||||
police = vec3(0, 0, 150),
|
||||
ambulance = vec3(0, 0, 150),
|
||||
}
|
||||
|
||||
function redNotify(title, message, style)
|
||||
local notif = {
|
||||
title = title and CreateVarString(10, "LITERAL_STRING", title) or nil,
|
||||
message = message and CreateVarString(10, "LITERAL_STRING", message) or nil,
|
||||
state = "enter",
|
||||
startTime = GetGameTimer(),
|
||||
style = REDMnotifTypes[style] or vec3(0, 0, 0),
|
||||
progress = 0,
|
||||
holdTime = 8000,
|
||||
slideDuration = 100,
|
||||
currentOffset = 0,
|
||||
}
|
||||
table.insert(notifications, notif)
|
||||
|
||||
-- Activate drawing loop if not already running
|
||||
if not activeDrawing then
|
||||
activeDrawing = true
|
||||
StartREDMDrawingLoop()
|
||||
end
|
||||
end
|
||||
|
||||
-- Drawing loop as a separate controlled thread
|
||||
function StartREDMDrawingLoop()
|
||||
CreateThread(function()
|
||||
loadTextureDict("generic_textures")
|
||||
while #notifications > 0 do
|
||||
local currentTime = GetGameTimer()
|
||||
|
||||
-- Update notifications vertical offset
|
||||
for i, notif in ipairs(notifications) do
|
||||
local target = (#notifications - i) * spacing
|
||||
notif.currentOffset += (target - notif.currentOffset) * 0.1
|
||||
end
|
||||
|
||||
for i = #notifications, 1, -1 do
|
||||
local notif = notifications[i]
|
||||
|
||||
if notif.state == "enter" then
|
||||
local elapsed = currentTime - notif.startTime
|
||||
notif.progress = math.min(elapsed / notif.slideDuration, 1.0)
|
||||
if notif.progress >= 1.0 then
|
||||
notif.state = "hold"
|
||||
notif.holdStart = currentTime
|
||||
end
|
||||
elseif notif.state == "hold" then
|
||||
if currentTime - notif.holdStart >= notif.holdTime then
|
||||
notif.state = "exit"
|
||||
notif.exitStart = currentTime
|
||||
end
|
||||
elseif notif.state == "exit" then
|
||||
local elapsed = currentTime - notif.exitStart
|
||||
notif.progress = 1.0 - math.min(elapsed / notif.slideDuration, 1.0)
|
||||
if notif.progress <= 0 then
|
||||
table.remove(notifications, i)
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
|
||||
local startX, targetX = 1.0, 0.8
|
||||
local posX = startX - (startX - targetX) * notif.progress
|
||||
local posY = 0.05 + (notif.currentOffset / 1080)
|
||||
|
||||
-- Background sprite
|
||||
DrawSprite("generic_textures", "inkroller_1a", posX + 0.09, posY + 0.025, 0.2, 0.053, 180.0, notif.style.x, notif.style.y, notif.style.z, 150)
|
||||
|
||||
-- Title text
|
||||
local moveMessage = false
|
||||
if not notif.title or notif.title == "" then
|
||||
moveMessage = true
|
||||
else
|
||||
drawREDMNotiText(1, 0.4, vec2(0.75, 0.975), notif.title, vec2(posX, posY))
|
||||
end
|
||||
|
||||
-- Message text
|
||||
drawREDMNotiText(6, 0.3, vec2(0.75, 0.975), notif.message, vec2(posX, posY + (moveMessage and 0.0145 or 0.025)))
|
||||
|
||||
::continue::
|
||||
end
|
||||
Wait(0)
|
||||
end
|
||||
activeDrawing = false -- No notifications left, pause drawing
|
||||
end)
|
||||
end
|
||||
|
||||
function drawREDMNotiText(font, scale, wrap, string, pos)
|
||||
SetTextFontForCurrentCommand(font)
|
||||
SetTextScale(scale, scale)
|
||||
SetTextColor(255, 255, 255, 255)
|
||||
SetTextWrap(wrap.x, wrap.y)
|
||||
SetTextJustification(2)
|
||||
SetTextDropshadow(1, 0, 0, 0, 200)
|
||||
DisplayText(string, pos.x, pos.y)
|
||||
end
|
||||
|
||||
-- Exports --
|
||||
-- Example:
|
||||
-- TriggerEvent("jim_bridge:Notify", nil, "Short test message", "success")
|
||||
--
|
||||
-- exports["jim_bridge"]:Notify(nil, "Short test message", "success")
|
||||
--
|
||||
|
||||
RegisterNetEvent("jim_bridge:RedNotify", redNotify)
|
||||
RegisterNetEvent("jim_bridge:GTANotify", gtaNotify)
|
||||
|
||||
RegisterNetEvent("jim_bridge:Notify", function(...)
|
||||
if GetCurrentGameName() == "rdr3" then
|
||||
redNotify(...)
|
||||
else
|
||||
gtaNotify(...)
|
||||
end
|
||||
end)
|
||||
|
||||
function Notify(...)
|
||||
if GetCurrentGameName() == "rdr3" then
|
||||
redNotify(...)
|
||||
else
|
||||
gtaNotify(...)
|
||||
end
|
||||
end
|
||||
|
||||
exports("Notify", Notify)
|
||||
|
||||
-- Example testing notifications (can remove after testing)
|
||||
--CreateThread(function()
|
||||
-- TriggerEvent("jim_bridge:Notify", nil, "Short test message", "success")
|
||||
-- Wait(3000)
|
||||
-- TriggerEvent("jim_bridge:Notify", "Error!", "This is a longer example message to show stacking.", "error")
|
||||
-- Wait(3000)
|
||||
-- TriggerEvent("jim_bridge:Notify", "Test!", "This notification has to 'type' set.", nil )
|
||||
-- Wait(4000)
|
||||
--end)
|
||||
363
ui_modules/progressbar.lua
Normal file
363
ui_modules/progressbar.lua
Normal file
@@ -0,0 +1,363 @@
|
||||
local inProgress = false
|
||||
|
||||
local function loadTextureDict(dict)
|
||||
if not HasStreamedTextureDictLoaded(dict) then
|
||||
while not HasStreamedTextureDictLoaded(dict) do RequestStreamedTextureDict(dict) Wait(5) end
|
||||
end
|
||||
end
|
||||
|
||||
local function loadAnimDict(animDict)
|
||||
if not DoesAnimDictExist(animDict) then
|
||||
print("^6Bridge^7: ^1ERROR^7: ^2Anim Dictionary^7 - '^6"..animDict.."^7' ^2does not exist in server") return
|
||||
else
|
||||
while not HasAnimDictLoaded(animDict) do RequestAnimDict(animDict) Wait(5) end
|
||||
end
|
||||
end
|
||||
|
||||
local function playAnim(animDict, animName, duration, flag, ped, speed)
|
||||
loadAnimDict(animDict)
|
||||
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, speed or 8.0, speed or -8.0, duration or 30000, flag or 50, 1, false, false, false)
|
||||
end
|
||||
|
||||
local function stopAnim(animDict, animName, ped)
|
||||
StopAnimTask(ped or PlayerPedId(), animDict, animName, 0.5)
|
||||
StopAnimTask(ped or PlayerPedId(), animName, animDict, 0.5)
|
||||
RemoveAnimDict(animDict)
|
||||
end
|
||||
|
||||
function redProgressBar(data)
|
||||
local ped = PlayerPedId()
|
||||
|
||||
local result = nil
|
||||
|
||||
loadTextureDict("generic_textures")
|
||||
if inProgress then return false end
|
||||
inProgress = true
|
||||
local wait = debugMode and 1000 or data.time
|
||||
local endTime = GetGameTimer() + wait
|
||||
|
||||
LocalPlayer.state:set("inv_busy", true, true)
|
||||
TriggerEvent('inventory:client:busy:status', true)
|
||||
TriggerEvent('canUseInventoryAndHotbar:toggle', not true)
|
||||
|
||||
-- Setup Animation/Task if specified
|
||||
if data.dict then
|
||||
playAnim(data.dict, data.anim, -1, data.flag or 32)
|
||||
elseif data.task then
|
||||
TaskStartScenarioInPlace(ped, data.task, -1, true)
|
||||
end
|
||||
|
||||
-- Progress bar rendering loop
|
||||
CreateThread(function()
|
||||
while GetGameTimer() < endTime and inProgress do
|
||||
Wait(0)
|
||||
local elapsed = GetGameTimer()
|
||||
local percentage = ((elapsed - (endTime - wait)) / wait) * 100
|
||||
|
||||
-- Convert to segmented progress (assuming 5 segments here)
|
||||
local segments = 1 -- Number of segments in the bar
|
||||
local segmentProgress = {}
|
||||
local progressPerSegment = 100 / segments
|
||||
|
||||
for i = 1, segments do
|
||||
local segmentStart = (i - 1) * progressPerSegment
|
||||
local segmentEnd = i * progressPerSegment
|
||||
if percentage >= segmentEnd then
|
||||
segmentProgress[i] = 100
|
||||
elseif percentage <= segmentStart then
|
||||
segmentProgress[i] = 0
|
||||
else
|
||||
segmentProgress[i] = ((percentage - segmentStart) / progressPerSegment) * 100
|
||||
end
|
||||
end
|
||||
|
||||
percentage = percentage >= 100 and 100 or percentage
|
||||
-- Draw your segmented progress bar
|
||||
ShowRedProgressBar(segmentProgress, data.label, ("%.0f%%"):format(percentage))
|
||||
|
||||
-- Controls to disable during progress
|
||||
if data.disableMouse then
|
||||
DisableControlAction(0, `INPUT_LOOK_LR`, true)
|
||||
DisableControlAction(0, `INPUT_LOOK_UD`, true)
|
||||
DisableControlAction(0, `INPUT_VEH_MOUSE_CONTROL_OVERRIDE`, true)
|
||||
end
|
||||
|
||||
if data.disableMovement then
|
||||
DisableControlAction(0, `INPUT_MOVE_LR`, true)
|
||||
DisableControlAction(0, `INPUT_MOVE_UD`, true)
|
||||
DisableControlAction(0, `INPUT_DUCK`, true)
|
||||
DisableControlAction(0, `INPUT_SPRINT`, true)
|
||||
end
|
||||
|
||||
if data.disableCarMovement then
|
||||
DisableControlAction(0, `INPUT_VEH_MOVE_LEFT_ONLY`, true)
|
||||
DisableControlAction(0, `INPUT_VEH_MOVE_RIGHT_ONLY`, true)
|
||||
DisableControlAction(0, `INPUT_VEH_ACCELERATE`, true)
|
||||
DisableControlAction(0, `INPUT_VEH_BRAKE`, true)
|
||||
DisableControlAction(0, `INPUT_VEH_EXIT`, true)
|
||||
end
|
||||
|
||||
if data.disableCombat then
|
||||
DisablePlayerFiring(PlayerId(), true)
|
||||
DisableControlAction(0, `INPUT_ATTACK`, true)
|
||||
DisableControlAction(0, `INPUT_AIM`, true)
|
||||
DisableControlAction(0, `INPUT_OPEN_WHEEL_MENU`, true)
|
||||
DisableControlAction(0, `INPUT_DETONATE`, true)
|
||||
DisableControlAction(0, `INPUT_THROW_GRENADE`, true)
|
||||
DisableControlAction(0, `INPUT_MELEE_ATTACK`, true)
|
||||
DisableControlAction(0, `INPUT_MELEE_GRAPPLE_ATTACK`, true)
|
||||
end
|
||||
|
||||
if data.cancel and (
|
||||
IsControlJustReleased(0, `INPUT_FRONTEND_RS`) or
|
||||
IsControlJustReleased(0, `INPUT_SWITCH_SHOULDER`) or
|
||||
IsControlJustReleased(0, `INPUT_GAME_MENU_TAB_RIGHT_SECONDARY`) or
|
||||
IsControlJustReleased(0, `INPUT_FRONTEND_CANCEL`) or
|
||||
IsControlJustReleased(0, `INPUT_GAME_MENU_CANCEL`) or
|
||||
IsControlJustReleased(0, `INPUT_FRONTEND_RRIGHT`) or
|
||||
IsControlJustReleased(0, `INPUT_QUIT`) or
|
||||
IsControlJustReleased(0, `INPUT_MINIGAME_QUIT`)
|
||||
) then
|
||||
inProgress = false
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Wait for completion or cancel
|
||||
while GetGameTimer() < endTime and inProgress do
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
-- Cleanup animations/tasks
|
||||
if data.dict then
|
||||
stopAnim(data.dict, data.anim, ped)
|
||||
end
|
||||
if data.task then
|
||||
ClearPedTasks(ped)
|
||||
end
|
||||
|
||||
result = inProgress
|
||||
inProgress = false
|
||||
|
||||
while result == nil do Wait(10) end
|
||||
|
||||
-- Cleanup
|
||||
FreezeEntityPosition(ped, false)
|
||||
|
||||
LocalPlayer.state:set("inv_busy", false, true)
|
||||
TriggerEvent('inventory:client:busy:status', false)
|
||||
TriggerEvent('canUseInventoryAndHotbar:toggle', not false)
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
function ShowRedProgressBar(currentProg, title, level)
|
||||
local loc = vec2(0.40, 0.90)
|
||||
local size = vec2(0.3, 0.03)
|
||||
|
||||
-- Draw background box
|
||||
DrawSprite("generic_textures", "inkroller_1a", loc.x+0.1, loc.y-0.01, 0.25, 0.07, 180.0, 0, 0, 0, 200)
|
||||
|
||||
SetTextFontForCurrentCommand(6)
|
||||
SetTextScale(0.35, 0.35)
|
||||
SetTextColor(255, 255, 255, 255)
|
||||
SetTextDropshadow(1, 0, 0, 0, 200)
|
||||
BgDisplayText(title, loc.x - size.x / 4 + 0.074, loc.y - 0.034)
|
||||
|
||||
SetTextFontForCurrentCommand(1)
|
||||
SetTextScale(0.35, 0.35)
|
||||
SetTextColor(255, 255, 255, 255)
|
||||
SetTextDropshadow(1, 0, 0, 0, 200)
|
||||
BgDisplayText(level, loc.x - size.x / 4 + 0.246, loc.y - 0.030)
|
||||
|
||||
local segmentWidth = (size.x + 0.05) / (#currentProg * 2) -- Divide the total width by 18 (9 segments * 2 gaps for each)
|
||||
local gap = segmentWidth / #currentProg -- Smaller gap between segments
|
||||
|
||||
for i = 1, #currentProg do
|
||||
local segmentX = (loc.x - size.x / 4 ) + 0.075 + (i - 1) * (segmentWidth + gap)
|
||||
local fillPercentage = currentProg[i]
|
||||
local progressBarWidth = segmentWidth * (fillPercentage / 100)
|
||||
|
||||
-- Semi-transparent background for each segment
|
||||
DrawRect(segmentX + segmentWidth / 2, loc.y, segmentWidth, size.y / 3.4, 100, 100, 100, 255)
|
||||
|
||||
-- Filling progress for each segment
|
||||
if progressBarWidth > 0 then
|
||||
DrawRect(segmentX + progressBarWidth / 2, loc.y, progressBarWidth, size.y / 3.4, 255, 0, 0, 200) -- Blue progress
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function gtaProgressBar(data)
|
||||
local ped = PlayerPedId()
|
||||
|
||||
local result = nil
|
||||
|
||||
loadTextureDict("timerbars")
|
||||
if inProgress then return false end
|
||||
inProgress = true
|
||||
local wait = debugMode and 1000 or data.time
|
||||
local endTime = GetGameTimer() + wait
|
||||
|
||||
-- Setup Animation/Task if specified
|
||||
if data.dict then
|
||||
playAnim(data.dict, data.anim, -1, data.flag or 32)
|
||||
elseif data.task then
|
||||
TaskStartScenarioInPlace(ped, data.task, -1, true)
|
||||
end
|
||||
|
||||
-- Progress bar rendering loop
|
||||
CreateThread(function()
|
||||
while GetGameTimer() < endTime and inProgress do
|
||||
Wait(0)
|
||||
local elapsed = GetGameTimer()
|
||||
local percentage = ((elapsed - (endTime - wait)) / wait) * 100
|
||||
|
||||
-- Convert to segmented progress (assuming 5 segments here)
|
||||
local segments = 1 -- Number of segments in the bar
|
||||
local segmentProgress = {}
|
||||
local progressPerSegment = 100 / segments
|
||||
|
||||
for i = 1, segments do
|
||||
local segmentStart = (i - 1) * progressPerSegment
|
||||
local segmentEnd = i * progressPerSegment
|
||||
if percentage >= segmentEnd then
|
||||
segmentProgress[i] = 100
|
||||
elseif percentage <= segmentStart then
|
||||
segmentProgress[i] = 0
|
||||
else
|
||||
segmentProgress[i] = ((percentage - segmentStart) / progressPerSegment) * 100
|
||||
end
|
||||
end
|
||||
|
||||
percentage = percentage >= 100 and 100 or percentage
|
||||
-- Draw your segmented progress bar
|
||||
ShowGTAProgressBar(segmentProgress, data.label, ("%.0f%%"):format(percentage))
|
||||
|
||||
-- Controls to disable during progress
|
||||
DisablePlayerFiring(ped, true)
|
||||
DisableControlAction(0, 25, true) -- Disable aim
|
||||
DisableControlAction(0, 21, true) -- Disable sprint
|
||||
DisableControlAction(0, 30, true) -- Disable move left/right
|
||||
DisableControlAction(0, 31, true) -- Disable move forward/back
|
||||
DisableControlAction(0, 36, true) -- Disable stealth
|
||||
|
||||
if data.cancel and (IsControlJustReleased(0, 202) or IsControlJustReleased(0, 177) or IsControlJustReleased(0, 73)) then
|
||||
inProgress = false
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Wait for completion or cancel
|
||||
while GetGameTimer() < endTime and inProgress do
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
-- Cleanup animations/tasks
|
||||
if data.dict then
|
||||
stopAnim(data.dict, data.anim, ped)
|
||||
end
|
||||
if data.task then
|
||||
ClearPedTasks(ped)
|
||||
end
|
||||
|
||||
result = inProgress
|
||||
inProgress = false
|
||||
|
||||
while result == nil do Wait(10) end
|
||||
|
||||
-- Cleanup
|
||||
FreezeEntityPosition(ped, false)
|
||||
|
||||
LocalPlayer.state:set("inv_busy", false, true)
|
||||
TriggerEvent('inventory:client:busy:status', false)
|
||||
TriggerEvent('canUseInventoryAndHotbar:toggle', not false)
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
function ShowGTAProgressBar(currentProg, title, level)
|
||||
local loc = vec2(0.37, 0.90)
|
||||
local size = vec2(0.3, 0.03)
|
||||
|
||||
-- Draw background box
|
||||
DrawSprite("timerbars", "all_black_bg", loc.x +0.028, loc.y-0.01, 0.15, 0.07, 0.0, 255, 255, 255, 255)
|
||||
DrawSprite("timerbars", "all_black_bg", loc.x +0.170, loc.y-0.01, 0.15, 0.07, 180.0, 255, 255, 255, 255)
|
||||
|
||||
SetTextFont(0)
|
||||
SetTextProportional(1)
|
||||
SetTextScale(0.35, 0.35)
|
||||
SetTextColour(255, 255, 255, 255)
|
||||
SetTextDropshadow(0, 0, 0, 0, 255)
|
||||
SetTextDropShadow()
|
||||
SetTextOutline()
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(title)
|
||||
DrawText(loc.x - size.x / 4 + 0.074, loc.y - 0.034) -- Adjust text position
|
||||
|
||||
SetTextFont(0)
|
||||
SetTextProportional(1)
|
||||
SetTextScale(0.35, 0.25)
|
||||
SetTextColour(255, 255, 255, 255)
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(level)
|
||||
DrawText(loc.x - size.x / 4 + 0.246, loc.y - 0.030) -- Right-aligned additional text
|
||||
|
||||
local segmentWidth = (size.x + 0.05) / (#currentProg * 2) -- Divide the total width by 18 (9 segments * 2 gaps for each)
|
||||
local gap = segmentWidth / #currentProg -- Smaller gap between segments
|
||||
|
||||
for i = 1, #currentProg do
|
||||
local segmentX = (loc.x - size.x / 4 ) + 0.075 + (i - 1) * (segmentWidth + gap)
|
||||
local fillPercentage = currentProg[i]
|
||||
local progressBarWidth = segmentWidth * (fillPercentage / 100)
|
||||
|
||||
-- Semi-transparent background for each segment
|
||||
DrawRect(segmentX + segmentWidth / 2, loc.y, segmentWidth, size.y / 3.4, 100, 100, 100, 255)
|
||||
|
||||
-- Filling progress for each segment
|
||||
if progressBarWidth > 0 then
|
||||
DrawRect(segmentX + progressBarWidth / 2, loc.y, progressBarWidth, size.y / 3.4, 93, 182, 229, 255) -- Blue progress
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function stopProgressBar() inProgress = false end
|
||||
function isProgressBar() return inProgress end
|
||||
|
||||
function progressBar(...)
|
||||
if GetCurrentGameName() == "rdr3" then
|
||||
return redProgressBar(...)
|
||||
else
|
||||
return gtaProgressBar(...)
|
||||
end
|
||||
end
|
||||
|
||||
exports("progressBar", function(...)
|
||||
return progressBar(...)
|
||||
end)
|
||||
exports("gtaProgressBar", function(...)
|
||||
return gtaProgressBar(...)
|
||||
end)
|
||||
exports("redProgressBar", function(...)
|
||||
return redProgressBar(...)
|
||||
end)
|
||||
|
||||
exports("stopProgressBar", stopProgressBar)
|
||||
exports("isProgressBar", isProgressBar)
|
||||
|
||||
--RegisterCommand("testprog", function()
|
||||
-- print("test")
|
||||
-- if progressBar({
|
||||
-- label = "Processing...",
|
||||
-- time = 10000,
|
||||
-- disableMovement = true,
|
||||
-- --dict = "amb@world_human_hang_out_street@female_hold_arm@base",
|
||||
-- --anim = "base",
|
||||
-- --flag = 49,
|
||||
-- cancel = true,
|
||||
-- }) then
|
||||
-- Notify("Success!", "Short test message", "success")
|
||||
-- else
|
||||
-- Notify("Error!", "This is a longer example message to show stacking.", "error")
|
||||
-- end
|
||||
--end)
|
||||
@@ -53,7 +53,7 @@ function gtaSkillCheck()
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 228, 52, 52, 255)
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
|
||||
drawSuccessText(x, y, "Failed", 228, 52, 52)
|
||||
drawGTASuccessText(x, y, "Failed", 228, 52, 52)
|
||||
end
|
||||
return false
|
||||
end
|
||||
@@ -79,7 +79,7 @@ function gtaSkillCheck()
|
||||
-- Draw stationary cursor at result position
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
-- Display result text
|
||||
drawSuccessText(x, y, result and "Success" or "Failed", result and 114 or 228, result and 204 or 52, result and 144 or 52)
|
||||
drawGTASuccessText(x, y, result and "Success" or "Failed", result and 114 or 228, result and 204 or 52, result and 144 or 52)
|
||||
end
|
||||
if result then
|
||||
successes += 1
|
||||
@@ -94,7 +94,7 @@ function gtaSkillCheck()
|
||||
return successes == barsRequired
|
||||
end
|
||||
|
||||
function drawSuccessText(x, y, text, r, g, b)
|
||||
function drawGTASuccessText(x, y, text, r, g, b)
|
||||
SetTextFont(8)
|
||||
SetTextScale(0.45, 0.45)
|
||||
SetTextColour(r, g, b, 255)
|
||||
@@ -118,4 +118,10 @@ function createScaleBars(x, y, width, height)
|
||||
DrawRect(x, y, width, height, 100, 100, 100, 255)
|
||||
end
|
||||
|
||||
exports("skillCheck", gtaSkillCheck)
|
||||
exports("skillCheck", function(...)
|
||||
if GetCurrentGameName() == "rdr3" then
|
||||
--redSkillCheck(...)
|
||||
else
|
||||
gtaSkillCheck(...)
|
||||
end
|
||||
end)
|
||||
21
version.txt
21
version.txt
@@ -1,12 +1,15 @@
|
||||
2.0.15
|
||||
2.0.22
|
||||
|
||||
- Fix old PSInv/QBInv stashes being wiped when it should be updating them
|
||||
- Better breakout from opening inventory while crafting
|
||||
- Unify isInventoryOpen() function to simply check for IsNuiFocused()
|
||||
- Add clearStash() and doesItemExist() functions for future use
|
||||
- Add warmenu.lua file for gta scaleform menus (loading is disabled by default)
|
||||
- Move custom GTA native notify, skillcheck, target to separate files, can be used outside the script
|
||||
- Complete refactor of framework shared info loading, now only does it once and then shares to scripts
|
||||
- Added extra checks for ESX loading, should hopefully stop the coreloader line 317 error
|
||||
- Support for qs-interface
|
||||
- Fix polyzone minZ + maxZ handling
|
||||
- Fix ox_target zone location to match qb-target
|
||||
- Fix "Waiting for script start" loop bug
|
||||
- Add condition for fading in entities
|
||||
- Fix typo breaking scripts on gta skillbar fail
|
||||
- Fix typo for gksphone invoice event
|
||||
- Fix latio_ui TextUI placement
|
||||
- Remove registerShop debug message
|
||||
- Fix typo in print when removing codem stash item
|
||||
- Fix function typo from origen inv documenation
|
||||
|
||||
https://github.com/jimathy/jim_bridge
|
||||
Reference in New Issue
Block a user