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40 Commits

Author SHA1 Message Date
Jim Shield
46e3f18edc Merge pull request #20 from jimathy/1.0.12
1.0.12
2024-02-08 18:58:37 +00:00
Jim Shield
0886d8a4b6 Version Bump 2024-02-08 18:39:30 +00:00
Jim Shield
6a23e4ac91 Move loadModel time reset 2024-02-08 18:39:02 +00:00
Jim Shield
f7b7718679 remove unused variable 2024-02-08 18:38:22 +00:00
Jim Shield
9ae034da77 remove unused variable 2024-02-08 18:38:11 +00:00
Jim Shield
4d1b2abd3d blip_info support preview imgs 2024-02-08 18:37:14 +00:00
Jim Shield
f8e3f64907 Origen Inv Fixes 2024-02-08 18:35:54 +00:00
Jim Shield
3702835958 Added sellMenu() 2024-02-08 18:34:17 +00:00
Jim Shield
23c2e1472e Merge pull request #19 from jimathy/1.0.11
1.0.11
2024-01-30 19:21:33 +00:00
Jim Shield
6367c9ed3b remove loadmodel debug timeout print 2024-01-30 18:47:23 +00:00
Jim Shield
2d299a6a4a chargePlayer & fundPlayer server events/fixes 2024-01-30 18:40:26 +00:00
Jim Shield
ced629d4dc dupewarn info addition 2024-01-30 18:39:51 +00:00
Jim Shield
714121d272 crafting menu workarounds for missing info 2024-01-30 18:38:57 +00:00
Jim Shield
14c140cf85 load model and prop fixes 2024-01-29 22:23:23 +00:00
Jim Shield
881aec7c04 remove ox_lib model check as it was erroring out 2024-01-29 13:27:00 +00:00
Jim Shield
85b31e7e1d getRandomReward added for reward item support 2024-01-29 13:23:02 +00:00
Jim Shield
66c9287202 v1.0.11 - Version Bump 2024-01-28 19:24:19 +00:00
Jim Shield
f0f59b8568 remove debug print 2024-01-28 19:19:58 +00:00
Jim Shield
e03efa6687 update stopAnim to choose ped 2024-01-28 19:19:24 +00:00
Jim Shield
5a22651961 fix ConsumeSuccess and other typos 2024-01-28 19:18:55 +00:00
Jim Shield
236689452e custom stash slot sizes at "register" 2024-01-28 19:17:57 +00:00
Jim Shield
b686f267e1 Remove debug print 2024-01-28 01:44:53 +00:00
Jim Shield
096e323409 Merge pull request #18 from jimathy/1.0.10
1.0.10
2024-01-27 14:27:44 +00:00
Jim Shield
b71ec14615 sendPhoneMail - mutli phone support 2024-01-27 12:55:56 +00:00
Jim Shield
5a2304b785 quick linting 2024-01-26 20:31:46 +00:00
Jim Shield
6f413c555d add basic canCarry function 2024-01-26 20:31:10 +00:00
Jim Shield
fbc92aea41 update common functions to be smurter 2024-01-26 19:02:02 +00:00
Jim Shield
7b31343991 Merge pull request #17 from jimathy/1.0.9
1.0.9
2024-01-25 18:42:19 +00:00
Jim Shield
872cb39715 Fix crafting from pockets and add debugs 2024-01-25 18:40:42 +00:00
Jim Shield
dd35674307 i hate github 2024-01-25 18:31:34 +00:00
Jim Shield
1d102e94b4 Fix loading of ESX Core shared info 2024-01-25 18:31:00 +00:00
Jim Shield
c18932443a Testing fixing stashes 2024-01-25 17:32:40 +00:00
Jim Shield
7563b4abdf Merge pull request #16 from SirOMGitsYOU/patch-1
Fix Typo
2024-01-25 10:56:55 +00:00
Peter
20509e5cc2 Fix Typo
Update wrapper.lua - Fixed a typo on line 141 prevents this update from loading.
2024-01-24 23:33:39 +00:00
Jim Shield
43e30e95bc Tidy up and make ESX timeout longer 2024-01-24 17:10:44 +00:00
Jim Shield
9efff1060b Merge pull request #15 from jimathy/1.0.8
1.0.8 - Fixes crafting issues
2024-01-24 01:13:39 +00:00
Jim Shield
3b608e2b4f Update wrapper.lua 2024-01-24 01:13:30 +00:00
Jim Shield
bfed10c019 more fixes and optmization 2024-01-23 22:39:46 +00:00
Jim Shield
4bb29b8f14 cheeky little core_skills addition 2024-01-23 22:05:07 +00:00
Jim Shield
6eca0dd1d1 Cut down code and optimize crafting functions 2024-01-23 22:04:30 +00:00
5 changed files with 573 additions and 277 deletions

View File

@@ -6,75 +6,82 @@ if IsDuplicityVersion() then
end end
end end
local timeout = 0 local timeout, timing, stashItems = 0, false, {}
local timing = false
local stashItems = {}
function GetStashTimeout(stashName, stop) function GetStashTimeout(stashName, stop)
if stop then stashItems = {} timing = false timeout = 0 return end if stop then stashItems, timing, timeout = {}, false, 0 return end
if stashItems[1] then return true else if #stashItems > 0 then return true end
if timeout <= 0 then if timeout <= 0 then
stashItems = triggerCallback(GetCurrentResourceName()..':server:GetStashItems', stashName) stashItems = triggerCallback(GetCurrentResourceName()..':server:GetStashItems', stashName)
timeout = 15000 timeout = 10000
if not timing then if not timing then
CreateThread(function() CreateThread(function()
timing = true timing = true
while timeout > 0 do timeout -= 1000 Wait(1000) end while timeout > 0 do timeout -= 1000 Wait(1000) end
timing = false stashItems = {} timeout = 0 timing, stashItems, timeout = false, {}, 0
end) end)
end end
end end
return false return false
end
end end
local CraftLock = false local CraftLock = false
function craftingMenu(data) local hasjob = false function craftingMenu(data)
if CraftLock then return end if CraftLock then return end
if data.stashName and not GetStashTimeout(data.stashName) then if data.stashName and not GetStashTimeout(data.stashName) then
--triggerNotify(nil, "Chacking", "success") --triggerNotify(nil, "Chacking", "success")
end end
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
local Menu = {} local Menu, hasjob = {}, false
local Recipes = data.craftable.Recipes local Recipes = data.craftable.Recipes
local tempCarryTable = {}
for i = 1, #Recipes do for i = 1, #Recipes do
for k, v in pairs(Recipes[i]) do for k in pairs(Recipes[i]) do
if k ~= "amount" and k ~= "job" and k ~= "gang" then
tempCarryTable[k] = Recipes[i].amount or 1
end
end
end
local canCarryTable = triggerCallback(GetCurrentResourceName()..':server:canCarry', tempCarryTable)
for i = 1, #Recipes do
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
for k, v in pairs(Recipes[i]) do
if k ~= "amount" and k ~= "job" and k ~= "gang" then if k ~= "amount" and k ~= "job" and k ~= "gang" then
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end if Recipes[i].job then
if Recipes[i].job then hasjob = false
for l, b in pairs(Recipes[i].job) do for l, b in pairs(Recipes[i].job) do
hasjob = hasJob(l, nil, b) hasjob = hasJob(l, nil, b)
if hasjob == true then break end if hasjob == true then break end
end end
end else hasjob = true end
local setheader, settext = "", "" local setheader, settext, disable = "", "", false
local disable = false if hasjob then
if Recipes[i].job and hasjob == false then else
local itemTable = {} local itemTable = {}
for l, b in pairs(Recipes[i][tostring(k)]) do for l, b in pairs(Recipes[i][tostring(k)]) do
settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "") settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "")
itemTable[l] = b itemTable[l] = b
Wait(0) Wait(0)
end end
while not canCarryTable do Wait(0) end
if Config.System.Debug then print("^6Bridge^7: ^2Checking"..(data.stashName and " ^7'^6"..data.stashName.."^7'" or "").." ^2ingredients^7 - ^6"..k.."^7") end if Config.System.Debug then print("^6Bridge^7: ^2Checking"..(data.stashName and " ^7'^6"..data.stashName.."^7'" or "").." ^2ingredients^7 - ^6"..k.."^7") end
if data.stashName then disable = not stashhasItem(stashItems, itemTable) if data.stashName then disable = not stashhasItem(stashItems, itemTable)
else disable = not hasItem(itemTable) end else disable = not hasItem(itemTable) end
setheader = (Items[tostring(k)] and Items[tostring(k)].label or "error - " .. tostring(k)) .. (Recipes[i]["amount"] > 1 and " x" .. Recipes[i]["amount"] or "")
setheader = Items[tostring(k)].label..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")..(not disable and " ✔️" or "") if not disable then
if not canCarryTable[k] then setheader = setheader .. " 📦"
else setheader = setheader .. " ✔️" end
elseif not canCarryTable[k] then setheader = setheader .. " 📦" end
Menu[#Menu + 1] = { Menu[#Menu + 1] = {
isMenuHeader = disable, isMenuHeader = disable or not canCarryTable[k],
icon = invImg(tostring(k)), icon = invImg(tostring(k)),
header = setheader, txt = settext, header = setheader,
txt = settext,
onSelect = function() onSelect = function()
local transdata = { item = k, craft = data.craftable.Recipes[i], craftable = data.craftable, coords = data.coords, stashName = data.stashName, onBack = data.onBack } local transdata = { item = k, craft = data.craftable.Recipes[i], craftable = data.craftable, coords = data.coords, stashName = data.stashName, onBack = data.onBack, }
if Config.Crafting.MultiCraft then if Config.Crafting.MultiCraft then multiCraft(transdata) else makeItem(transdata) end
multiCraft(transdata)
else
makeItem(transdata)
end
end, end,
} }
end end
end end
Wait(0)
end end
end end
openMenu(Menu, { header = data.craftable.Header, onBack = data.onBack or nil, canClose = true, onExit = function() end, }) openMenu(Menu, { header = data.craftable.Header, onBack = data.onBack or nil, canClose = true, onExit = function() end, })
@@ -118,26 +125,18 @@ function multiCraft(data) local Menu = {}
end end
function makeItem(data) function makeItem(data)
if not CraftLock then CraftLock = true else return end if CraftLock then return end
local bartime, bartext, animDict, anim = nil, nil, nil, nil CraftLock = true
if data.craftable.progressBar then
bartime = data.craftable.progressBar.time
bartext = data.craftable.progressBar.label
else
bartime = 5000
bartext = Loc[Config.Lan].progressbar["progress_make"]
end
animDict = data.craftable.Anims.animDict or "amb@prop_human_parking_meter@male@idle_a"
anim = data.craftable.Anims.anim or "idle_a"
local amount = (data.amount and data.amount ~= 1) and data.amount or 1 local bartime = data.craftable.progressBar and data.craftable.progressBar.time or 5000
local bartext = (data.craftable.progressBar and data.craftable.progressBar.label) or (Loc[Config.Lan].progressbar and Loc[Config.Lan].progressbar["progress_make"]) or "Making a"
local crafted = true local animDict = data.craftable.Anims and data.craftable.Anims.animDict or "amb@prop_human_parking_meter@male@idle_a"
local crafting = true local anim = data.craftable.Anims and data.craftable.Anims.anim or "idle_a"
local amount = data.amount and (data.amount ~= 1) and data.amount or 1
local cam = createTempCam(PlayerPedId(), data.coords)
startTempCam(cam)
local crafted, crafting = true, true
local cam = createTempCam(PlayerPedId(), data.coords)
startTempCam(cam)
for i = 1, amount do for i = 1, amount do
for k, v in pairs(data.craft) do for k, v in pairs(data.craft) do
if k ~= "amount" and k ~= "job" then if k ~= "amount" and k ~= "job" then
@@ -154,9 +153,8 @@ function makeItem(data)
}) then }) then
--TriggerEvent('inventory:client:ItemBox', Items[l], "use", b) -- Show item box for each item --TriggerEvent('inventory:client:ItemBox', Items[l], "use", b) -- Show item box for each item
else else
crafted = false crafted, crafting = false, false
crafting = false break
break
end end
Wait(200) Wait(200)
end end
@@ -189,32 +187,101 @@ function makeItem(data)
end end
RegisterNetEvent(GetCurrentResourceName()..":Crafting:GetItem", function(ItemMake, craftable, stashName) RegisterNetEvent(GetCurrentResourceName()..":Crafting:GetItem", function(ItemMake, craftable, stashName)
local src = source local src, amount, stashItems = source, craftable and craftable.amount or 1, stashName and getStash(stashName)
local amount = 1
if stashName then if stashName then
local stashItems = getStash(stashName)
if craftable["amount"] then amount = craftable["amount"] end
local itemRemove = {} local itemRemove = {}
for k, v in pairs(craftable[ItemMake]) do for k, v in pairs(craftable[ItemMake] or {}) do
for l, b in pairs(stashItems) do for _, b in pairs(stashItems or {}) do
if k == b.name then if k == b.name then itemRemove[k] = v end
itemRemove[k] = v
end
end end
end end
stashRemoveItem(stashItems, stashName, itemRemove) stashRemoveItem(stashItems, stashName, itemRemove)
else else
if craftable then if craftable then
if craftable["amount"] then amount = craftable["amount"] end for k, v in pairs(craftable[ItemMake] or {}) do
for k, v in pairs(craftable[ItemMake]) do
TriggerEvent(GetCurrentResourceName()..":server:toggleItem", false, tostring(k), v, src) TriggerEvent(GetCurrentResourceName()..":server:toggleItem", false, tostring(k), v, src)
end end
end end
end end
TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, ItemMake, amount, src) TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, ItemMake, amount, src)
if GetResourceState("core_skills"):find("start") then exports["core_skills"]:AddExperience(src, 2) end
end) end)
--[[SHOPS]]-- --[[SHOPS]]--
function sellMenu(data)
local origData = data
local Menu = {}
if data.sellTable.Items then
local itemList = {}
for k, v in pairs(data.sellTable.Items) do itemList[k] = 1 end
local hasitems, hasTable = hasItem(itemList)
for k, v in pairsByKeys(data.sellTable.Items) do
Menu[#Menu +1] = {
isMenuHeader = not hasTable[k].hasItem,
icon = invImg(k),
header = Items[k].label.. (hasTable[k].hasItem and "💰 (x"..hasTable[k].count..")" or ""),
txt = Loc[Config.Lan].info["sell_all"].." "..v.." "..Loc[Config.Lan].info["sell_each"],
onSelect = function()
sellAnim({ item = k, price = v, ped = data.ped, onBack = function() sellMenu(data) end })
end,
}
end
else
for k, v in pairsByKeys(data.sellTable) do
if type(v) == "table" then
Menu[#Menu +1] = {
arrow = true,
header = k,
txt = "Amount of items: "..countTable(v.Items),
onSelect = function()
v.onBack = function() sellMenu(origData) end
v.sellTable = data.sellTable[k]
sellMenu(v)
end,
}
end
end
end
openMenu(Menu, { header = data.sellTable.Header or "Amount of items: "..countTable(data.sellTable.Items), canClose = true, onBack = data.onBack })
end
function sellAnim(data)
if not hasItem(data.item, 1) then
triggerNotify(nil, Loc[Config.Lan].error["dont_have"].." "..Items[data.item].label, "error")
return
end
for k, v in pairs(GetGamePool('CObject')) do
for _, model in pairs({`p_cs_clipboard`}) do
if GetEntityModel(v) == model then
if IsEntityAttachedToEntity(data.ped, v) then
DeleteObject(v) DetachEntity(v, 0, 0) SetEntityAsMissionEntity(v, true, true)
Wait(100) DeleteEntity(v)
end
end
end
end
TriggerServerEvent(GetCurrentResourceName().."Sellitems", data) -- Had to slip in the sell command during the animation command
lookEnt(data.ped)
local dict = "mp_common"
playAnim(dict, "givetake2_a", 0.3, 2)
playAnim(dict, "givetake2_b", 0.3, 2, data.ped)
Wait(2000)
StopAnimTask(PlayerPedId(), dict, "givetake2_a", 0.5)
StopAnimTask(data.ped, dict, "givetake2_b", 0.5)
if data.onBack then data.onBack() end
end
RegisterNetEvent(GetCurrentResourceName().."Sellitems", function(data)
local src = source
local hasItems, hasTable = hasItem(data.item, 1, src)
if hasItems then
TriggerEvent(GetCurrentResourceName()..":server:toggleItem", false, data.item, hasTable[data.item].count, src)
TriggerEvent(GetCurrentResourceName()..":server:FundPlayer", (hasTable[data.item].count * data.price), "cash", src)
else
triggerNotify(nil,Loc[Config.Lan].error["dont_have"].." "..Items[data.item].label, "error", src)
end
end)
function openShop(data) function openShop(data)
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then
@@ -232,23 +299,18 @@ function hasItem(items, amount, src) local amount = amount and amount or 1
if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then
foundInv = OXInv foundInv = OXInv
if src then grabInv = exports.ox_inventory:GetInventoryItems(src) if src then grabInv = exports[OXInv]:GetInventoryItems(src)
else grabInv = exports[OXInv]:GetPlayerItems() else grabInv = exports[OXInv]:GetPlayerItems() end
end
elseif GetResourceState(QSInv):find("start") then elseif GetResourceState(QSInv):find("start") then
foundInv = QSInv foundInv = QSInv
if src then grabInv = exports[QSInv]:GetInventory(src) if src then grabInv = exports[QSInv]:GetInventory(src)
else grabInv = exports[QSInv]:getUserInventory() else grabInv = exports[QSInv]:getUserInventory() end
end
elseif GetResourceState(OrigenInv):find("start") then elseif GetResourceState(OrigenInv):find("start") then
foundInv = OrigenInv foundInv = OrigenInv
if src then if src then grabInv = exports[OrigenInv]:GetInventory(src)
grabInv = exports[OrigenInv]:getPlayerInventory(src) else grabInv = exports[OrigenInv]:getPlayerInventory() end
else
grabInv = exports[OrigenInv]:getPlayerInventory()
end
elseif GetResourceState(CoreInv):find("start") then elseif GetResourceState(CoreInv):find("start") then
foundInv = CoreInv foundInv = CoreInv
@@ -269,15 +331,11 @@ function hasItem(items, amount, src) local amount = amount and amount or 1
elseif GetResourceState(CodeMInv):find("start") then elseif GetResourceState(CodeMInv):find("start") then
foundInv = CodeMInv foundInv = CodeMInv
if src then grabInv = exports[CodeMInv]:GetUserInventory(src) grabInv = src and exports[CodeMInv]:GetUserInventory(src) or exports[CodeMInv]:GetClientPlayerInventory()
else grabInv = exports[CodeMInv]:GetClientPlayerInventory()
end
elseif GetResourceState(QBInv):find("start") then elseif GetResourceState(QBInv):find("start") then
foundInv = QBInv foundInv = QBInv
if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items grabInv = src and Core.Functions.GetPlayer(src).PlayerData.items or Core.Functions.GetPlayerData().items
else grabInv = Core.Functions.GetPlayerData().items
end
else else
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7") print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
@@ -289,20 +347,15 @@ function hasItem(items, amount, src) local amount = amount and amount or 1
if not Items[item] then print("^4ERROR^7: ^2Script can't find ingredient item in Shared Items - ^1"..item.."^7") end if not Items[item] then print("^4ERROR^7: ^2Script can't find ingredient item in Shared Items - ^1"..item.."^7") end
local count = 0 local count = 0
for _, itemData in pairs(grabInv) do for _, itemData in pairs(grabInv) do
if itemData and (itemData.name == item) then if itemData and (itemData.name == item) then count += (itemData.count or itemData.amount or 1) end
--if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(item).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.count or itemData.amount).."^7)", foundInv) end
count += ((itemData.count or itemData.amount) or 1)
end
end
if count >= amount then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^3"..count.."^7/^3"..amount.." ^5FOUND^7") end
hasTable[item] = { hasItem = true, count = count, }
else
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^1"..count.."^7/^3"..amount.." ^1NOT FOUND^7") end
hasTable[item] = { hasItem = false, count = count, }
end end
foundInv = foundInv:gsub("%-", "^7-^6"):gsub("%_", "^7_^6")
local foundMessage = "^6Bridge^7: ^3hasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^3"..count.."^7/^3"..amount
if count >= amount then foundMessage = foundMessage.." ^5FOUND^7" else foundMessage = foundMessage .." ^1NOT FOUND^7" end
if Config.System.Debug then print(foundMessage) end
hasTable[item] = { hasItem = count >= amount, count = count }
end end
for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end for k, v in pairs(hasTable) do if not v.hasItem then return false, hasTable end end
return true, hasTable return true, hasTable
end end
end end
@@ -336,18 +389,20 @@ function getStash(stashName) local stashResource = ""
stashItems = exports[CodeMInv]:GetInventoryItems('Stash', stashName) stashItems = exports[CodeMInv]:GetInventoryItems('Stash', stashName)
elseif GetResourceState(OrigenInv):find("start") then stashResource = OrigenInv elseif GetResourceState(OrigenInv):find("start") then stashResource = OrigenInv
stashItems = exports[OrigenInv]:GetStash(stashName) stashItems = exports[OrigenInv]:GetStashItems(stashName)
elseif GetResourceState(QBInv):find("start") then stashResource = QBInv elseif GetResourceState(QBInv):find("start") then stashResource = QBInv
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName }) local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
if result then stashItems = json.decode(result) end if result then stashItems = json.decode(result) end
end end
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..stashResource) end if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..stashResource) end
if stashItems then if stashItems then
for _, item in pairs(stashItems) do for _, item in pairs(stashItems) do
local itemInfo = Items[item.name:lower()] local itemInfo = Items[item.name:lower()]
if itemInfo then if itemInfo then
items[#items+1] = { local indexNum = #items+1 -- Added to help recreate missing slot numbers
items[(item.slot and item.slot) or indexNum] = {
name = itemInfo.name or nil, name = itemInfo.name or nil,
amount = tonumber(item.amount) or tonumber(item.count), amount = tonumber(item.amount) or tonumber(item.count),
info = item.info or "", info = item.info or "",
@@ -358,7 +413,7 @@ function getStash(stashName) local stashResource = ""
unique = itemInfo.unique or nil, unique = itemInfo.unique or nil,
useable = itemInfo.useable or nil, useable = itemInfo.useable or nil,
image = itemInfo.image or nil, image = itemInfo.image or nil,
slot = itemInfo.slot or nil, slot = (item.slot and item.slot) or indexNum,
} }
end end
end end
@@ -373,6 +428,7 @@ function stashRemoveItem(stashItems, stashName, items) local amount = amount and
exports[OXInv]:RemoveItem(stashName, k, v) exports[OXInv]:RemoveItem(stashName, k, v)
if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v) end if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v) end
end end
elseif GetResourceState(QSInv):find("start") then elseif GetResourceState(QSInv):find("start") then
for k, v in pairs(items) do for k, v in pairs(items) do
for l in pairs(stashItems) do for l in pairs(stashItems) do
@@ -422,7 +478,7 @@ function stashRemoveItem(stashItems, stashName, items) local amount = amount and
elseif GetResourceState(OrigenInv):find("start") then elseif GetResourceState(OrigenInv):find("start") then
for k, v in pairs(items) do for k, v in pairs(items) do
exports[OrigenInv]:RemoveItem(stashName, k, v) exports[OrigenInv]:RemoveFromStash(stashName, nil, k, v)
if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OrigenInv, k, v) end if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OrigenInv, k, v) end
end end
@@ -455,7 +511,15 @@ end
RegisterNetEvent(GetCurrentResourceName()..":server:stashRemoveItem", stashRemoveItem) RegisterNetEvent(GetCurrentResourceName()..":server:stashRemoveItem", stashRemoveItem)
function stashhasItem(stashItems, items, amount) function stashhasItem(stashItems, items, amount)
local invs = {OXInv, QSInv, CoreInv, CodeMInv, OrigenInv, QBInv}
local foundInv = "" local foundInv = ""
for _, inv in ipairs(invs) do
if GetResourceState(inv):find("start") then
foundInv = inv:gsub("%-", "^7-^6"):gsub("%_", "^7_^6")
break
end
end
if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
local hasTable = {} local hasTable = {}
for item, amount in pairs(items) do for item, amount in pairs(items) do
@@ -465,14 +529,105 @@ function stashhasItem(stashItems, items, amount)
count += (itemData.amount or 1) count += (itemData.amount or 1)
end end
end end
if count >= amount then
if Config.System.Debug then print("^6Bridge^7: ^3stashHasItem^7: ^5FOUND '"..item.."' ^3"..count.."^7/^3"..amount.."^7") end local debugMsg = string.format("^6Bridge^7: ^3stashHasItem^7[^6%s^7]: %s '%s' ^3%d^7/^3%d^7", foundInv, (count >= amount and "^5FOUND^7" or "^1NOT FOUND^7"), item, count, amount)
hasTable[item] = { hasItem = true, count = count, } if Config.System.Debug then print(debugMsg) end
else
if Config.System.Debug then print("^6Bridge^7: ^3stashHasItem^7: ^1NOT FOUND^7 '"..item.."' ^1"..count.."^7/^3"..amount.."^7") end hasTable[item] = { hasItem = (count >= amount), count = count }
hasTable[item] = { hasItem = false, count = count, }
end
end end
for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
return true, hasTable return true, hasTable
end
if IsDuplicityVersion() then
if GetResourceState(OXLibExport):find("start") then
createCallback(GetCurrentResourceName()..':server:canCarry', function(source, itemTable) local result = canCarry(itemTable, source) return result end)
else
createCallback(GetCurrentResourceName()..':server:canCarry', function(source, cb, itemTable) local result = canCarry(itemTable, source) cb(result) end)
end
end
function canCarry(itemTable, src)
local resultTable = {}
if src then
if GetResourceState(OXInv):find("start") then
for k, v in pairs(itemTable) do
resultTable[k] = exports[OXInv]:CanCarryItem(src, k, v)
end
elseif GetResourceState(QSInv):find("start") then
for k, v in pairs(itemTable) do
resultTable[k] = exports[OXInv]:CanCarryItem(src, k, v)
end
elseif GetResourceState(CoreInv):find("start") then
--??
elseif GetResourceState(CodeMInv):find("start") then
for k, v in pairs(itemTable) do
local weight = Items[k].weight
resultTable[k] = exports[CodeMInv]:CanCarryItem(src, weight, v)
end
elseif GetResourceState(OrigenInv):find("start") then
for k, v in pairs(itemTable) do
resultTable[k] = exports[OrigenInv]:canCarryItem(src, k, v)
end
elseif GetResourceState(QBInv):find("start") then
local Player = Core.Functions.GetPlayer(src)
local items = Player.PlayerData.items
local weight, totalWeight = 0, 0
if not items then return false end
for _, item in pairs(items) do weight += item.weight * item.amount end
totalWeight = tonumber(weight)
for k, v in pairs(itemTable) do
local itemInfo = Items[k]
if not itemInfo and not Player.Offline then
triggerNotify(nil, 'Item does not exist', 'error', src)
resultTable[k] = true
else
resultTable[k] = (totalWeight + (Items[k]['weight'] * v)) <= 120000
end
end
end
end
return resultTable
end
function getRandomReward(itemName) -- intended for job scripts
if Config.Rewards.RewardPool then
local reward = false
if type(Config.Rewards.RewardItem) == "string" then Config.Rewards.RewardItem = { Config.Rewards.RewardItem } end
for k, v in pairs(Config.Rewards.RewardItem) do
if v == itemName then reward = true break end
end
if reward then
removeItem(itemName, 1)
local totalRarity = 0
for i=1, #Config.Rewards.RewardPool do
totalRarity += Config.Rewards.RewardPool[i].rarity
end
if Config.System.Debug then
print("^6Bridge^7: ^3getRandomReward^7: ^2Total Rarity ^7'^6"..totalRarity.."^7'")
end
local randomNum = math.random(1, totalRarity)
if Config.System.Debug then
print("^6Bridge^7: ^3getRandomReward^7: ^2Random Number ^7'^6"..randomNum.."^7'")
end
local currentRarity = 0
for i=1, #Config.Rewards.RewardPool do
currentRarity += Config.Rewards.RewardPool[i].rarity
if randomNum <= currentRarity then
if Config.System.Debug then
print("^6Bridge^7: ^3getRandomReward^7: ^2Selected toy ^7'^6"..Config.Rewards.RewardPool[i].item.."^7'")
end
addItem(Config.Rewards.RewardPool[i].item, 1)
return
end
end
end
end
end end

View File

@@ -8,20 +8,46 @@ function jobCheck(job)
return canDo return canDo
end end
local time = 100 local time = 500
function loadModel(model) function loadModel(model)
if not HasModelLoaded(model) then if Config.System.Debug then print("^6Bridge^7: ^2Loading Model^7: '^6"..model.."^7'") end if not IsModelValid(model) then print("^6Bridge^7: ^1ERROR^7: ^2Model^7 - '^6"..model.."^7' ^2does not exist in server") return
while not HasModelLoaded(model) do if time > 0 then time -= 1 RequestModel(model) else
else time = 1000 print("^6Bridge^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break end if not HasModelLoaded(model) then
Wait(10) end if Config.System.Debug then print("^6Bridge^7: ^2Loading Model^7: '^6"..model.."^7'") end
while not HasModelLoaded(model) and time > 0 do time -= 1 RequestModel(model) Wait(0) end
if not HasModelLoaded(model) then print("^6Bridge^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") end
end
time = 500
end
end
function unloadModel(model) if Config.System.Debug then print("^6Bridge^7: ^2Removing Model from memory cache^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
function loadAnimDict(animDict)
if not DoesAnimDictExist(animDict) then print("^6Bridge^7: ^1ERROR^7: ^2Anim Dictionary^7 - '^6"..animDict.."^7' ^2does not exist in server") return
else
if Config.System.Debug then print("^6Bridge^7: ^2Loading Anim Dictionary^7: '^6"..animDict.."^7'") end
while not HasAnimDictLoaded(animDict) do RequestAnimDict(animDict) Wait(5) end
end
end
function unloadAnimDict(animDict) if Config.System.Debug then print("^6Bridge^7: ^2Removing Anim Dictionary from memory cache^7: '^6"..animDict.."^7'") end RemoveAnimDict(animDict) end
function loadPtfxDict(ptFxName)
if not HasNamedPtfxAssetLoaded(ptFxName) then
if Config.System.Debug then
print("^6Bridge^7: ^2Loading Ptfx Dictionary^7: '^6"..ptFxName.."^7'")
end
while not HasNamedPtfxAssetLoaded(ptFxName) do RequestNamedPtfxAsset(ptFxName) Wait(5) end
end end
end end
function unloadModel(model) if Config.System.Debug then print("^6Bridge^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
function loadAnimDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end
function unloadAnimDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
function loadPtfxDict(dict) if Config.System.Debug then if not HasNamedPtfxAssetLoaded(dict) then print("^6Bridge^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end
function unloadPtfxDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end function unloadPtfxDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end
function loadTextureDict(dict) if Config.System.Debug then print("^6Bridge^7: ^2Loading Texture Dictionary^7: '^6"..dict.."^7'") end while not HasStreamedTextureDictLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end function loadTextureDict(dict)
if not HasStreamedTextureDictLoaded(dict) then
if Config.System.Debug then
print("^6Bridge^7: ^2Loading Texture Dictionary^7: '^6"..dict.."^7'")
end
while not HasStreamedTextureDictLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end
end
end
function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
@@ -32,8 +58,9 @@ function playAnim(animDict, animName, duration, flag, ped)
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, 8.0, -8.0, duration or 30000, flag or 50, 1, false, false, false) TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, 8.0, -8.0, duration or 30000, flag or 50, 1, false, false, false)
end end
function stopAnim(animDict, animName) function stopAnim(animDict, animName, ped)
StopAnimTask(PlayerPedId(), animName, animDict) StopAnimTask(ped or PlayerPedId(), animDict, animName, 0.5)
StopAnimTask(ped or PlayerPedId(), animName, animDict, 0.5)
unloadAnimDict(animDict) unloadAnimDict(animDict)
end end
@@ -60,7 +87,7 @@ local Peds = {}
local Props = {} local Props = {}
function makePed(model, coords, freeze, collision, scenario, anim, synced) function makePed(model, coords, freeze, collision, scenario, anim, synced)
loadModel(model) loadModel(model)
local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, synced and synced or true, false) local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, synced or true, false)
SetEntityInvincible(ped, true) SetEntityInvincible(ped, true)
SetBlockingOfNonTemporaryEvents(ped, true) SetBlockingOfNonTemporaryEvents(ped, true)
FreezeEntityPosition(ped, freeze and freeze or true) FreezeEntityPosition(ped, freeze and freeze or true)
@@ -82,7 +109,7 @@ end
function makeProp(data, freeze, synced) function makeProp(data, freeze, synced)
loadModel(data.prop) loadModel(data.prop)
local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced or false, synced or false, false) local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, freeze or false, synced or false, false)
SetEntityHeading(prop, data.coords.w + 180.0) SetEntityHeading(prop, data.coords.w + 180.0)
FreezeEntityPosition(prop, freeze and freeze or 0) FreezeEntityPosition(prop, freeze and freeze or 0)
if Config.System.Debug then if Config.System.Debug then
@@ -202,8 +229,9 @@ function ensureNetToVeh(vehNetID)
return vehicle return vehicle
end end
local previewTxd = CreateRuntimeTxd(GetCurrentResourceName()..'previewTxd')
function makeBlip(data) function makeBlip(data)
local blip = AddBlipForCoord(data.coords) local blip = AddBlipForCoord(vec3(data.coords.x, data.coords.y, data.coords.z))
SetBlipAsShortRange(blip, true) SetBlipAsShortRange(blip, true)
SetBlipSprite(blip, data.sprite or 106) SetBlipSprite(blip, data.sprite or 106)
SetBlipColour(blip, data.col or 5) SetBlipColour(blip, data.col or 5)
@@ -213,8 +241,23 @@ function makeBlip(data)
BeginTextCommandSetBlipName('STRING') BeginTextCommandSetBlipName('STRING')
AddTextComponentString(tostring(data.name)) AddTextComponentString(tostring(data.name))
EndTextCommandSetBlipName(blip) EndTextCommandSetBlipName(blip)
if GetResourceState("blip_info"):find("start") or GetResourceState("blip-info"):find("start") or GetResourceState("blipinfo"):find("start") then
if data.preview then
local txname = tostring('preview'..keyGen()..keyGen())
if data.preview:find("http") then
local newTxt = CreateDui(data.preview, 512, 256)
local duihandle = GetDuiHandle(newTxt)
while not GetDuiHandle(newTxt) do Wait(0) end
CreateRuntimeTextureFromDuiHandle(previewTxd, txname, duihandle)
else
CreateRuntimeTextureFromImage(previewTxd, txname, data.preview)
end
exports["blip_info"]:SetBlipInfoImage(blip, GetCurrentResourceName()..'previewTxd', txname)
exports["blip_info"]:SetBlipInfoTitle(blip, data.name, false)
end
end
if Config.System.Debug then print("^6Bridge^7: ^6Blip ^2created for location^7: '^6"..data.name.."^7'") end if Config.System.Debug then print("^6Bridge^7: ^6Blip ^2created for location^7: '^6"..data.name.."^7'") end
return blip return blip
end end
function makeEntityBlip(data) function makeEntityBlip(data)
@@ -229,6 +272,21 @@ function makeEntityBlip(data)
BeginTextCommandSetBlipName('STRING') BeginTextCommandSetBlipName('STRING')
AddTextComponentString(tostring(data.name)) AddTextComponentString(tostring(data.name))
EndTextCommandSetBlipName(blip) EndTextCommandSetBlipName(blip)
if GetResourceState("blip_info"):find("start") or GetResourceState("blip-info"):find("start") or GetResourceState("blipinfo"):find("start") then
if data.preview then
local txname = tostring('preview'..keyGen()..keyGen())
if data.preview:find("http") then
local newTxt = CreateDui(data.preview, 512, 256)
local duihandle = GetDuiHandle(newTxt)
while not GetDuiHandle(newTxt) do Wait(0) end
CreateRuntimeTextureFromDuiHandle(previewTxd, txname, duihandle)
else
CreateRuntimeTextureFromImage(previewTxd, txname, data.preview)
end
exports["blip_info"]:SetBlipInfoImage(blip, GetCurrentResourceName()..'previewTxd', txname)
exports["blip_info"]:SetBlipInfoTitle(blip, data.name, false)
end
end
if Config.System.Debug then print("^6Bridge^7: ^6Blip ^2created for Entity^7: '^6"..data.name.."^7'") end if Config.System.Debug then print("^6Bridge^7: ^6Blip ^2created for Entity^7: '^6"..data.name.."^7'") end
return blip return blip
end end
@@ -494,7 +552,7 @@ end)
RegisterNetEvent(GetCurrentResourceName()..":server:setNeed", function(type, amount) local src = source RegisterNetEvent(GetCurrentResourceName()..":server:setNeed", function(type, amount) local src = source
if type == "thirst" then if type == "thirst" then
setThirst(src, amount) setThirst(src, amount)
elseif type == "thirst" then elseif type == "hunger" then
setHunger(src, amount) setHunger(src, amount)
end end
end) end)
@@ -531,8 +589,8 @@ end
-- [[CONSUME]] -- -- [[CONSUME]] --
function ConsumeSuccess(itemName, type) function ConsumeSuccess(itemName, type)
ExecuteCommand("e c") ExecuteCommand("e c")
toggleItem(false, itemName, 1) removeItem(itemName, 1)
if GetResourceState(ESXEport):find("start") then if GetResourceState(ESXExport):find("start") then
if Items[itemName].hunger then if Items[itemName].hunger then
TriggerServerEvent(GetCurrentResourceName()..":server:setNeed", "hunger", Items[itemName].hunger * 10000) TriggerServerEvent(GetCurrentResourceName()..":server:setNeed", "hunger", Items[itemName].hunger * 10000)
end end
@@ -548,17 +606,22 @@ function ConsumeSuccess(itemName, type)
end end
end end
if type == "alcohol" then alcoholCount += 1 if type == "alcohol" then alcoholCount += 1
if alcoholCount > 1 and alcoholCount < 4 then TriggerEvent("evidence:client:SetStatus", "alcohol", 200) elseif alcoholCount >= 4 then TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200) AlienEffect() end if alcoholCount > 1 and alcoholCount < 4 then
TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
elseif alcoholCount >= 4 then
TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
AlienEffect()
end
end end
if Config.RewardItem == itemName then toggleItem(true, Config.RewardPool[math.random(1, #Config.RewardPool)], 1) end getRandomReward(itemName) -- check if a reward item should be given
end end
function addItem(item, amount, info) function addItem(item, amount, info)
TriggerServerEvent(GetCurrentResourceName()..":server:toggleItem", true, item, amount) TriggerServerEvent(GetCurrentResourceName()..":server:toggleItem", true, item, amount, nil, info)
end end
function removeItem(item, amount) function removeItem(item, amount)
TriggerServerEvent(GetCurrentResourceName()..":server:toggleItem", false, item, amount) TriggerServerEvent(GetCurrentResourceName()..":server:toggleItem", false, item, amount, nil, info)
end end
RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give, item, amount, newsrc) RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give, item, amount, newsrc)
@@ -620,7 +683,7 @@ RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give,
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7") print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
end end
else else
dupeWarn(src, item) -- if not boot the player dupeWarn(src, item, amount) -- if not boot the player
end end
else else
local amount = amount and amount or 1 local amount = amount and amount or 1
@@ -675,10 +738,10 @@ RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give,
end) end)
--Item Exploit protection --Item Exploit protection
function dupeWarn(src, item) function dupeWarn(src, item, amount)
print("^5DupeWarn^7: (^1"..tostring(src).."^7) ^2Tried to remove item ^7('^3"..item.."^7')^2 but it wasn't there^7") print("^5DupeWarn^7: (^1"..tostring(src).."^7) ^2Tried to remove item ^7('^3"..item.."^7')^2 but it wasn't there^7")
if Config.System.Debug == false then if Config.System.Debug == false then
DropPlayer(src, src.." ^1Kicked for attempting to duplicate items") DropPlayer(src, src.." ^1Kicked for suspected duplicating items:"..item)
end end
print("^5DupeWarn:^7: (^1"..tostring(src).."^7) ^2Dropped from server - exploit protection detected an item not being found in players inventory^7") print("^5DupeWarn:^7: (^1"..tostring(src).."^7) ^2Dropped from server - exploit protection detected an item not being found in players inventory^7")
end end

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge" name "Jim_Bridge"
author "Jimathy" author "Jimathy"
version "1.0.8" version "1.0.12"
description "Framework Bridge By Jimathy" description "Framework Bridge By Jimathy"
fx_version "cerulean" fx_version "cerulean"
game "gta5" game "gta5"

View File

@@ -1 +1 @@
1.0.8 1.0.12

View File

@@ -1,6 +1,6 @@
Items, Vehicles, Jobs, Gangs, Core, ESX = {}, nil, nil, nil, nil, nil Items, Vehicles, Jobs, Gangs, Core, ESX = {}, nil, nil, nil, nil, nil
Exports.QBInv = GetResourceState("ps-inventory"):find("start") and "ps-inventory" or GetResourceState("lj-inventory"):find("start") and "lj-inventory" or "" Exports.QBInv = GetResourceState("ps-inventory"):find("start") and "ps-inventory" or GetResourceState("lj-inventory"):find("start") and "lj-inventory" or Exports.QBInv
OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport = Exports.OXLibExport or "", Exports.QBXExport or "", Exports.QBExport or "", Exports.ESXExport or "", Exports.OXCoreExport or "" OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport = Exports.OXLibExport or "", Exports.QBXExport or "", Exports.QBExport or "", Exports.ESXExport or "", Exports.OXCoreExport or ""
@@ -26,135 +26,130 @@ for k, v in pairs(Exports) do
if GetResourceState(v):find("start") then print("^6Bridge^7: '^3"..v.."^7' ^2export found ^7") end if GetResourceState(v):find("start") then print("^6Bridge^7: '^3"..v.."^7' ^2export found ^7") end
end end
local loadItems = function() local itemResource = "" local itemResource, jobResource = "", ""
if GetResourceState(OXInv):find("start") then
itemResource = OXInv -- Load item lists
Items = exports[OXInv]:Items() if GetResourceState(OXInv):find("start") then itemResource = OXInv
for k, v in pairs(Items) do Items = exports[OXInv]:Items()
if v.client and v.client.image then for k, v in pairs(Items) do
Items[k].image = (v.client.image):gsub("nui://"..OXInv.."/web/images/", "") if v.client and v.client.image then
else Items[k].image = (v.client.image):gsub("nui://"..OXInv.."/web/images/", "")
Items[k].image = k..".png" else
end Items[k].image = k..".png"
Items[k].hunger = v.client and v.client.hunger or nil
Items[k].thirst = v.client and v.client.thirst or nil
end end
elseif GetResourceState(QBExport):find("start") then Items[k].hunger = v.client and v.client.hunger or nil
itemResource = QBExport Items[k].thirst = v.client and v.client.thirst or nil
Core = Core or exports[QBExport]:GetCoreObject()
Items = Core and Core.Shared.Items or nil
elseif GetResourceState(ESXExport):find("start") then
itemResource = ESXExport
ESX = exports[ESXExport]:getSharedObject()
Items = ESX and ESX.Items or nil
end
if not Items then
print("^4ERROR^7: ^2No Core Items detected ^7- ^2Check ^3exports^1.^2lua^7")
else
print("^6Bridge^7: ^2Loading ^6"..countTable(Items).." ^3Items^2 from ^7" .. itemResource)
end end
elseif GetResourceState(QBExport):find("start") then itemResource = QBExport
Core = Core or exports[QBExport]:GetCoreObject()
Items = Core and Core.Shared.Items or nil
elseif GetResourceState(ESXExport):find("start") then itemResource = ESXExport
ESX = exports[ESXExport]:getSharedObject()
Items = ESX and ESX.Items or nil
end
if not Items then
print("^4ERROR^7: ^2No Core Items detected ^7- ^2Check ^3exports^1.^2lua^7")
else
print("^6Bridge^7: ^2Loading ^6"..countTable(Items).." ^3Items^2 from ^7" .. itemResource)
end end
local loadVehicles = function() local vehResource = "" -- Load Vehicles
if GetResourceState(QBXExport):find("start") or GetResourceState(QBExport):find("start") then vehResource = QBExport if GetResourceState(QBXExport):find("start") or GetResourceState(QBExport):find("start") then
Core = Core or exports[QBExport]:GetCoreObject() Core = Core or exports[QBExport]:GetCoreObject()
if GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then if GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
RegisterNetEvent('QBCore:Client:UpdateObject', function() RegisterNetEvent('QBCore:Client:UpdateObject', function()
Core = Core or exports[QBExport]:GetCoreObject() Core = Core or exports[QBExport]:GetCoreObject()
end)
end
Vehicles = Core and Core.Shared.Vehicles
print("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..QBExport)
elseif GetResourceState(OXCoreExport):find("start") then
Vehicles = {}
for k, v in pairs(Ox.GetVehicleData()) do
Vehicles[k] = { model = k, price = v.price, name = v.name, brand = v.make }
end
print("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..OXCoreExport)
elseif GetResourceState(ESXExport):find("start") then
print("^6Bridge^7: ^2Loading ^3Vehicles^2 from ^7"..ESXExport)
--print("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..ESXExport)
CreateThread(function()
if IsDuplicityVersion() then
createCallback(GetCurrentResourceName()..":getVehiclesPrices", function(source)
Vehicles = MySQL.query.await('SELECT model, price, name FROM vehicles')
print("^6Bridge^7: ^3Found ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..ESXExport)
return Vehicles
end) end)
end end
Vehicles = Core and Core.Shared.Vehicles if not IsDuplicityVersion() then
elseif GetResourceState(OXCoreExport):find("start") then vehResource = OXCoreExport local TempVehicles = triggerCallback(GetCurrentResourceName()..":getVehiclesPrices")
Vehicles = {} for _, v in pairs(TempVehicles) do
for k, v in pairs(Ox.GetVehicleData()) do Vehicles = Vehicles or {}
Vehicles[k] = { model = k, price = v.price, name = v.name, brand = v.make } Vehicles[v.model] = { model = v.model, price = v.price, name = v.name, brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper) }
end
elseif GetResourceState(ESXExport):find("start") then vehResource = ESXExport
CreateThread(function()
if IsDuplicityVersion() then
createCallback(GetCurrentResourceName()..":getVehiclesPrices", function(source)
Vehicles = MySQL.query.await('SELECT model, price, name FROM vehicles')
return Vehicles
end)
else
local TempVehicles = triggerCallback(GetCurrentResourceName()..":getVehiclesPrices")
for _, v in pairs(TempVehicles) do
Vehicles = Vehicles or {}
Vehicles[v.model] = { model = v.model, price = v.price, name = v.name, brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper) }
end
end end
end) end
end end)
local timeout = 1000 while not Vehicles and timeout > 0 do timeout -=1 Wait(0) end else
if not Vehicles then print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3exports^1.^2lua^7")
print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3exports^1.^2lua^7")
else
print("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..vehResource)
end
end end
local loadJobs = function() local jobResource = "" -- Load Jobs
if GetResourceState(QBXExport):find("start") then jobResource = QBXExport local jobResource = ""
Core = Core or exports[QBExport]:GetCoreObject() if GetResourceState(QBXExport):find("start") then jobResource = QBXExport
Jobs, Gangs = exports[QBXExport]:GetJobs(), exports[QBXExport]:GetGangs() Core = Core or exports[QBExport]:GetCoreObject()
Jobs, Gangs = exports[QBXExport]:GetJobs(), exports[QBXExport]:GetGangs()
elseif GetResourceState(OXCoreExport):find("start") then jobResource = OXExport elseif GetResourceState(OXCoreExport):find("start") then jobResource = OXExport
CreateThread(function() CreateThread(function()
if IsDuplicityVersion() then
createCallback(GetCurrentResourceName()..":getOxGroups", function(source)
Jobs = MySQL.query.await('SELECT * FROM `ox_groups`') return Jobs
end)
else
local TempJobs = triggerCallback(GetCurrentResourceName()..":getOxGroups")
Jobs = TempJobs and {}
for k, v in pairs(TempJobs) do
local grades = {}
for i = 1, #v.grades do grades[i] = { name = v.grades[i], isboss = (i == #v.grades)} end
Jobs[v.name] = { label = v.label, grades = grades }
end
Gangs = Jobs
end
end)
elseif GetResourceState(QBExport):find("start") then jobResource = QBExport
Core = Core or Core or exports[QBExport]:GetCoreObject()
RegisterNetEvent('QBCore:Client:UpdateObject', function() Core = Core or exports[QBExport]:GetCoreObject() end)
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
elseif GetResourceState(ESXExport):find("start") then jobResource = ESXExport
ESX = exports[ESXExport]:getSharedObject()
if IsDuplicityVersion() then if IsDuplicityVersion() then
Jobs = ESX.GetJobs() createCallback(GetCurrentResourceName()..":getOxGroups", function(source)
for k, v in pairs(Jobs) do Jobs = MySQL.query.await('SELECT * FROM `ox_groups`') return Jobs
local count = countTable(Jobs[k].grades) - 1 end)
Jobs[k].grades[tostring(count)].isBoss = true else
local TempJobs = triggerCallback(GetCurrentResourceName()..":getOxGroups")
Jobs = TempJobs and {}
for k, v in pairs(TempJobs) do
local grades = {}
for i = 1, #v.grades do grades[i] = { name = v.grades[i], isboss = (i == #v.grades)} end
Jobs[v.name] = { label = v.label, grades = grades }
end end
Gangs = Jobs Gangs = Jobs
end end
CreateThread(function() end)
while not ESX do Wait(0) end
if IsDuplicityVersion() then
createCallback(GetCurrentResourceName()..":getJobs", function(source)
return Jobs
end)
else
Jobs = triggerCallback(GetCurrentResourceName()..":getJobs")
Gangs = Jobs
end
end)
end
local timeout = 1000 while not Jobs and timeout > 0 do timeout -=1 Wait(0) end
if Jobs then
print("^6Bridge^7: ^2Loading ^6"..countTable(Jobs).." ^3Jobs^2 from ^7"..jobResource)
print("^6Bridge^7: ^2Loading ^6"..countTable(Gangs).." ^3Gangs^2 from ^7"..jobResource)
else
print("^4ERROR^7: ^2No Job/Gang info detected ^7- ^2Check ^3exports^1.^2lua^7")
end
end
loadItems() elseif GetResourceState(QBExport):find("start") then jobResource = QBExport
loadVehicles() Core = Core or Core or exports[QBExport]:GetCoreObject()
loadJobs() RegisterNetEvent('QBCore:Client:UpdateObject', function() Core = Core or exports[QBExport]:GetCoreObject() end)
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
elseif GetResourceState(ESXExport):find("start") then
print("^6Bridge^7: ^2Loading ^3Jobs^7/^3Gangs^2 from ^7"..ESXExport)
ESX = exports[ESXExport]:getSharedObject()
if IsDuplicityVersion() then
Jobs = ESX.GetJobs()
for k, v in pairs(Jobs) do
local count = countTable(Jobs[k].grades)-1
Jobs[k].grades[tostring(count)].isBoss = true
end
Gangs = Jobs
end
CreateThread(function()
while not ESX do Wait(0) end
if IsDuplicityVersion() then
createCallback(GetCurrentResourceName()..":getJobs", function(source)
return Jobs
end)
end
if not IsDuplicityVersion() then
Jobs = triggerCallback(GetCurrentResourceName()..":getJobs")
Gangs = Jobs
end
end)
end
if not GetResourceState(ESXExport):find("start") and Jobs then
print("^6Bridge^7: ^2Loading ^6"..countTable(Jobs).." ^3Jobs^2 from ^7"..jobResource, "^6Bridge^7: ^2Loading ^6"..countTable(Gangs).." ^3Gangs^2 from ^7"..jobResource)
end
function makeBossRoles(role) function makeBossRoles(role)
local boss = {} local boss = {}
@@ -181,11 +176,7 @@ function createPoly(data) local Location = nil
if Config.System.Debug then print("^6Bridge^7: ^2Creating new poly with ^7PolyZone "..data.name) end if Config.System.Debug then print("^6Bridge^7: ^2Creating new poly with ^7PolyZone "..data.name) end
Location = PolyZone:Create(data.points, { name = data.name, debugPoly = data.debug }) Location = PolyZone:Create(data.points, { name = data.name, debugPoly = data.debug })
Location:onPlayerInOut(function(isPointInside) Location:onPlayerInOut(function(isPointInside)
if isPointInside then if isPointInside then data.onEnter() else data.onExit() end
data.onEnter()
else
data.onExit()
end
end) end)
else else
print("^4ERROR^7: ^2No PolyZone creation script detected ^7- ^2Check ^3exports^1.^2lua^7") print("^4ERROR^7: ^2No PolyZone creation script detected ^7- ^2Check ^3exports^1.^2lua^7")
@@ -1012,31 +1003,58 @@ AddStateBagChangeHandler(GetCurrentResourceName()..':setVehicleProperties', '',
end end
end) end)
RegisterNetEvent(GetCurrentResourceName()..":server:ChargePlayer", function(cost, type) local src = source RegisterNetEvent(GetCurrentResourceName()..":server:ChargePlayer", function(cost, type, newsrc)
if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player: '^6"..cost.."^7'", type) end local src = newsrc or source
local fundResource = ""
if type == "cash" then if type == "cash" then
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then fundResource = OXInv
exports[OXInv]:RemoveItem(src, "money", cost) exports[OXInv]:RemoveItem(src, "money", cost)
if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player: '^6"..cost.."^7'", type, OXInv) end elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then fundResource = QBExport
elseif GetResourceState(QBExport):find("start") then
Core.Functions.GetPlayer(src).Functions.RemoveMoney("cash", cost) Core.Functions.GetPlayer(src).Functions.RemoveMoney("cash", cost)
if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player: '^6"..cost.."^7'", type, QBExport) end elseif GetResourceState(ESXExport):find("start") then fundResource = ESXExport
elseif GetResourceState(ESXExport):find("start") then
local Player = ESX.GetPlayerFromId(src) local Player = ESX.GetPlayerFromId(src)
Player.removeMoney(cost, "") Player.removeMoney(cost, "")
if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player: '^6"..cost.."^7'", type, ESXExport) end
end end
end end
if type == "bank" then if type == "bank" then
if GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then if GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then fundResource = QBExport
Core.Functions.GetPlayer(src).Functions.RemoveMoney("bank", cost) Core.Functions.GetPlayer(src).Functions.RemoveMoney("bank", cost)
if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player: '^6"..cost.."^7'", type, QBExport) end elseif GetResourceState(ESXExport):find("start") then fundResource = ESXExport
elseif GetResourceState(ESXExport):find("start") then
local Player = ESX.GetPlayerFromId(src) local Player = ESX.GetPlayerFromId(src)
Player.removeMoney(cost, "") Player.removeMoney(cost, "")
if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player: '^6"..cost.."^7'", type, ESXExport) end
end end
end end
if fundResource == "" then print("error - check exports.lua")
else
if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player^7: '^6"..cost.."^7'", type, fundResource) end
end
end)
RegisterNetEvent(GetCurrentResourceName()..":server:FundPlayer", function(fund, type, newsrc)
local src = newsrc or source
local fundResource = ""
if type == "cash" then
if GetResourceState(OXInv):find("start") then fundResource = OXInv
exports[OXInv]:AddItem(src, "money", fund)
elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then fundResource = QBExport
Core.Functions.GetPlayer(src).Functions.AddMoney("cash", fund)
elseif GetResourceState(ESXExport):find("start") then fundResource = ESXExport
local Player = ESX.GetPlayerFromId(src)
Player.addMoney(fund, "")
end
end
if type == "bank" then
if GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then fundResource = QBExport
Core.Functions.GetPlayer(src).Functions.AddMoney("bank", fund)
elseif GetResourceState(ESXExport):find("start") then fundResource = ESXExport
local Player = ESX.GetPlayerFromId(src)
Player.addMoney(fund, "")
end
end
if fundResource == "" then print("error - check exports.lua")
else
if Config.System.Debug then print("^6Bridge^7: ^2Funding ^2Player^7: '^2"..fund.."^7'", type, fundResource) end
end
end) end)
function createUseableItem(item, funct) function createUseableItem(item, funct)
@@ -1133,6 +1151,7 @@ function hasJob(job, source, grade) local hasJob, duty = false, true
if ganginfo.name == job then hasJob = true if ganginfo.name == job then hasJob = true
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
end end
elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
local info = nil local info = nil
Core.Functions.GetPlayerData(function(PlayerData) Core.Functions.GetPlayerData(function(PlayerData)
@@ -1148,6 +1167,7 @@ function hasJob(job, source, grade) local hasJob, duty = false, true
hasJob = true hasJob = true
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
end end
else else
print("^4ERROR^7: ^2No Core detected for hasJob() ^7- ^2Check ^3exports^1.^2lua^7") print("^4ERROR^7: ^2No Core detected for hasJob() ^7- ^2Check ^3exports^1.^2lua^7")
end end
@@ -1166,6 +1186,7 @@ function getPlayer(source) local Player = {}
cash = info.getMoney(), cash = info.getMoney(),
bank = info.getAccount("bank").money, bank = info.getAccount("bank").money,
} }
elseif GetResourceState(OXCoreExport):find("start") then elseif GetResourceState(OXCoreExport):find("start") then
local file = ('imports/%s.lua'):format('server') local file = ('imports/%s.lua'):format('server')
local import = LoadResourceFile('ox_core', file) local import = LoadResourceFile('ox_core', file)
@@ -1177,6 +1198,7 @@ function getPlayer(source) local Player = {}
cash = exports[OXInv]:Search(src, 'count', "money"), cash = exports[OXInv]:Search(src, 'count', "money"),
bank = 0, bank = 0,
} }
elseif GetResourceState(QBXExport):find("start") then elseif GetResourceState(QBXExport):find("start") then
local info = exports[QBXExport]:GetPlayer(src) local info = exports[QBXExport]:GetPlayer(src)
Player = { Player = {
@@ -1184,6 +1206,7 @@ function getPlayer(source) local Player = {}
cash = exports[OXInv]:Search(src, 'count', "money"), cash = exports[OXInv]:Search(src, 'count', "money"),
bank = info.Functions.GetMoney("bank"), bank = info.Functions.GetMoney("bank"),
} }
elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
if Core.Functions.GetPlayer ~= nil then -- support older qb-core functions if Core.Functions.GetPlayer ~= nil then -- support older qb-core functions
local info = Core.Functions.GetPlayer(src).PlayerData local info = Core.Functions.GetPlayer(src).PlayerData
@@ -1200,6 +1223,7 @@ function getPlayer(source) local Player = {}
bank = info.money["bank"], bank = info.money["bank"],
} }
end end
else else
print("^4ERROR^7: ^2No Core detected for getPlayer() ^7- ^2Check ^3exports^1.^2lua^7") print("^4ERROR^7: ^2No Core detected for getPlayer() ^7- ^2Check ^3exports^1.^2lua^7")
end end
@@ -1245,6 +1269,60 @@ function getPlayer(source) local Player = {}
return Player return Player
end end
function sendPhoneMail(data) local phoneResource = ""
if GetResourceState("gksphone"):find("start") then phoneResource = "gksphone"
exports["gksphone"]:SendNewMail(data)
elseif GetResourceState("yflip-phone"):find("start") then phoneResource = "yflip-phone"
TriggerServerEvent(GetCurrentResourceName()..":yflip:SendMail", data)
elseif GetResourceState("qs-smartphone"):find("start") then phoneResource = "qs-smartphone"
TriggerServerEvent('qs-smartphone:server:sendNewMail', data)
elseif GetResourceState("qs-smartphone-pro"):find("start") then phoneResource = "qs-smartphone-pro"
TriggerServerEvent('phone:sendNewMail', data)
elseif GetResourceState("roadphone"):find("start") then phoneResource = "roadphone"
data.message = data.message:gsub("%<br>", "\n")
exports['roadphone']:sendMail(data)
elseif GetResourceState("lb-phone"):find("start") then phoneResource = "lb-phone"
TriggerServerEvent(GetCurrentResourceName()..":lbphone:SendMail", data)
elseif GetResourceState("qb-phone"):find("start") then phoneResource = "qb-phone"
TriggerServerEvent('qb-phone:server:sendNewMail', data)
end
if phoneResource ~= "" then if Config.System.Debug then print("^6Bridge^7[^3"..phoneResource.."^7]: ^2Sending mail to player") end
else print("^6Bridge^7: ^1ERROR ^2Sending mail to player ^7 - ^2No supported phone found") end
end
RegisterNetEvent(GetCurrentResourceName()..":lbphone:SendMail", function(data)
local src = source
local phoneNumber = exports["lb-phone"]:GetEquippedPhoneNumber(src)
local emailAddress = exports["lb-phone"]:GetEmailAddress(phoneNumber)
exports["lb-phone"]:SendMail({
to = emailAddress,
subject = data.subject,
message = data.message,
--[[attachments = {
"https://cdn.discordapp.com/attachments/1035667053115363349/1042500877426110474/upload.png",
},]]
actions = data.buttons,
})
end)
RegisterNetEvent(GetCurrentResourceName()..":yflip:SendMail", function(data)
local src = source
exports["yflip-phone"]:SendMail({
title = data.subject,
sender = data.sender,
senderDisplayName = data.sender,
content = data.message,
actions = data.buttons,
}, 'source', src)
end)
function registerCommand(command, options) function registerCommand(command, options)
if GetResourceState(OXLibExport):find("start") then if GetResourceState(OXLibExport):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Registering ^3Command^2 with ^7"..OXLibExport, command) end if Config.System.Debug then print("^6Bridge^7: ^2Registering ^3Command^2 with ^7"..OXLibExport, command) end
@@ -1260,13 +1338,13 @@ function invImg(item)
if item ~= "" and Items[item] then if item ~= "" and Items[item] then
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then
imgLink = "nui://"..OXInv.."/web/images/"..(Items[item].image or "") imgLink = "nui://"..OXInv.."/web/images/"..(Items[item].image or "")
elseif GetResourceState(QSInv and QSInv or ""):find("start") then elseif GetResourceState(QSInv):find("start") then
imgLink = "nui://"..QSInv.."/html/images/"..(Items[item].image or "") imgLink = "nui://"..QSInv.."/html/images/"..(Items[item].image or "")
elseif GetResourceState(CoreInv and CoreInv or ""):find("start") then elseif GetResourceState(CoreInv):find("start") then
imgLink = "nui://"..CoreInv.."/html/img/"..(Items[item].image or "") imgLink = "nui://"..CoreInv.."/html/img/"..(Items[item].image or "")
elseif GetResourceState(OrigenInv and OrigenInv or ""):find("start") then elseif GetResourceState(OrigenInv):find("start") then
imgLink = "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "") imgLink = "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
elseif GetResourceState(QBInv and QBInv or ""):find("start") then elseif GetResourceState(QBInv):find("start") then
imgLink = "nui://"..QBInv.."/html/images/"..(Items[item].image or "") imgLink = "nui://"..QBInv.."/html/images/"..(Items[item].image or "")
else else
print("^4ERROR^7: ^2No Inventory detected for invImg ^7- ^2Check ^3exports^1.^2lua^7") print("^4ERROR^7: ^2No Inventory detected for invImg ^7- ^2Check ^3exports^1.^2lua^7")
@@ -1275,13 +1353,13 @@ function invImg(item)
return imgLink return imgLink
end end
function registerStash(name, label) function registerStash(name, label, slots, weight)
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then
--print("Registering OX Stash:", name, label) --print("Registering OX Stash:", name, label)
exports[OXInv]:RegisterStash(name, label, 50, 4000000) exports[OXInv]:RegisterStash(name, label, slots or 50, weight or 4000000)
elseif GetResourceState(QSInv):find("start") then elseif GetResourceState(QSInv):find("start") then
--print("Registering QS Stash:", name, label) --print("Registering QS Stash:", name, label)
exports[QSInv]:RegisterStash(name, 50, 4000000) exports[QSInv]:RegisterStash(name, slots or 50, weight or 4000000)
end end
end end
-- IN NO WAY PERFECT -- -- IN NO WAY PERFECT --