Jim Shield
345a81aaf7
Follow same format for polyZone.lua
...
Just better handling of polyZone scripts with less if statements
2025-08-13 18:27:07 +01:00
Jim Shield
06ef5cb53b
Tidy up of helpers, and use joaat() instead
2025-08-13 18:13:58 +01:00
Jim Shield
748e5e2201
Follow same format for notify.lua and drawText.lua
...
place functions into a table to better handle compatibility of each scripts function
2025-08-13 18:13:08 +01:00
Jim Shield
981563df6a
Compile inventory functions into one file
...
This removes redundant inventory files and compiles all of the functions into one
This allows easier editing and control per inventory and hopefully better optimization, readability and easier addition of support for new inventories
2025-08-13 18:11:39 +01:00
Jim Shield
b4df8deac6
Fix vehicles spawning invisible if not fading in
2025-08-13 02:40:11 +01:00
Jim Shield
e3da31970e
lower oxlibs min default polyzone to -20
2025-08-10 01:18:25 +01:00
Jim Shield
6fb06da0e4
Update playerfunctions.lua
2025-08-10 01:18:01 +01:00
Jim Shield
a880c2dadb
Change qb-inv item removal to do in one go
2025-08-05 12:44:21 +01:00
Jim Shield
76855d3246
Add cleanup of targets when switching players
2025-08-05 12:40:36 +01:00
Jim Shield
d6c4619717
Enhance Distance based props and cleanup
2025-08-05 12:38:39 +01:00
Jim Shield
f799e6b2d6
move delete ped loop out of another loop
2025-08-05 12:37:28 +01:00
Jim Shield
2acd506504
Improve cleanup of distance based peds
...
When changing character, this *should* remove the zone to allow the script to make a new one when switching
2025-08-05 12:34:25 +01:00
Jim Shield
6cfb776eb4
Add function to makeDistPed that runs after creation
...
Kept forgetting to do this
When using `makeDistPed()` (making a npc that only appears when nearby) you can now send a function to apply custom modifiers to it after the npc is created
eg.
```lua
makeDistPed(v.model[i], b, true, false, v.scenario, nil, nil, function(ped)
if v["killable"] then
SetEntityInvincible(ped, false)
SetBlockingOfNonTemporaryEvents(ped, false)
FreezeEntityPosition(ped, false)
end
end)
```
2025-07-29 12:25:31 +01:00
Jim Shield
f09e34b1b5
Version Bump
...
`2.0.21` - `2.0.22``
- Support for qs-interface
- Fix polyzone minZ + maxZ handling
- Fix ox_target zone location to match qb-target
- Fix "Waiting for script start" loop bug
- Add condition for fading in entities
- Fix typo breaking scripts on gta skillbar fail
- Fix typo for gksphone invoice event
- Fix latio_ui TextUI placement
- Remove registerShop debug message
- Fix typo in print when removing codem stash item
- Fix function typo from origen inv documenation
2025-07-27 20:00:42 +01:00
Jim Shield
a9ac2e8897
Fix typo for orgien_inv getInventory
2025-07-24 21:49:37 +01:00
Jim Shield
1a1960f5a8
Fix entity blips looking for wrong preview script
2025-07-24 21:48:39 +01:00
Jim Shield
996b135973
Improve ox_target zone creation locations
2025-07-24 19:53:30 +01:00
Jim Shield
9337238832
fix typo in debugprint for codem stash staving
2025-07-23 19:53:07 +01:00
Jim Shield
ee049a953c
Make ox_lib polyzone conversion code more accurate
2025-07-23 16:46:10 +01:00
Jim Shield
adfe3e8e08
Remove registerShop debug message
...
People keep thinking this is a massive error, its literally just stating that there isn't a script found to register a shop. not all inventories have these
2025-07-22 16:00:27 +01:00
Jim Shield
71c9c99db7
fix location typo for lation_ui drawtext
2025-07-22 13:04:46 +01:00
Jim Shield
dd66083f45
fix typo for gks sendPhoneInvoice function
...
when creating a `phone invoice` the function was checking if `gks-phone` was started, but I believe the script folder name is default `gksphone`
2025-07-22 11:44:32 +01:00
Jim Shield
7d24c274cd
Fix ox_lib polyzone maxZ and minZ math
2025-07-20 23:20:43 +01:00
Jim Shield
3911824fc6
Add resourceName sendback for onResource functions
2025-07-17 12:47:36 +01:00
Jim Shield
9729d2fef1
Add condition for stopping entity fade in
2025-07-17 12:40:43 +01:00
Jim Shield
3cb4005889
Merge pull request #51 from oosayeroo/main
2025-07-17 12:39:48 +01:00
Jim Shield
3d0eb3df65
fix PolyZone support for minZ maxZ
2025-07-17 12:37:41 +01:00
oosayeroo
fe09d0f773
qs notify + progressbar + makeVeh edit
2025-07-16 08:18:55 +01:00
Jim Shield
5865d2eeb2
increase authToken timeout from 5 sec to 1 min
2025-07-13 17:41:06 +01:00
Jim Shield
528735abd1
fix anim flag on lation_ui progressbars
2025-07-12 22:24:28 +01:00
Jim Shield
d4df995c71
fix lation_ui progressbars returning true when cancelled
2025-07-12 13:05:10 +01:00
derTweaky
e973c64ffd
Update makePed.lua
...
Typo fix
2025-07-12 12:27:31 +02:00
Jim Shield
79e765fbb0
Stop crafting trying to check blank stash names
...
Skimmed through the stash checking and editing functions and added more "security" for handling nil or blank stash names
2025-07-11 13:33:44 +01:00
Jim Shield
d4a08d5e2b
Rewrite waitForSharedLoad() to fix issues
2025-07-10 22:41:28 +01:00
Jim Shield
eeb3f40018
fix break when trying to fade ents too far away
2025-07-10 22:16:26 +01:00
Jim Shield
e6b4c1d13c
Add fade in animations for entity spawning
2025-07-09 15:10:53 +01:00
Jim Shield
6ecbc3392a
make breaktool() smarter and add useToolDegrade()
2025-07-09 15:09:41 +01:00
Jim Shield
7f10c394de
make cache timeout optional
2025-07-09 15:09:14 +01:00
Jim Shield
64d43b54e9
fix getPlayer() checking users not logged in yet
2025-07-08 00:48:39 +01:00
Jim Shield
b595453efe
Rename metahandler functions
...
Realised I named the player and item metadata functions too closely and made it confusing, this separates them better
2025-07-07 17:47:04 +01:00
Jim Shield
d255034c02
Increase timer again on cache timeout
...
Also moved around the cache timers to be a bit more accurate (timers start when the cache creation is triggered)
2025-07-07 02:11:36 +01:00
Jim Shield
d6fd2cc28c
Fix toggleDuty() for ESX
2025-07-07 00:09:34 +01:00
Jim Shield
7c47de5dc0
Version Bump
...
`2.0.19` - `2.0.20`
2025-07-06 19:16:01 +01:00
Jim Shield
c1ab2b3505
Support only one progressBar when crafting
2025-07-06 19:13:10 +01:00
Jim Shield
1665ab41de
fix multicraft menu for lation_ui
2025-07-06 19:01:10 +01:00
Jim Shield
6d397b59bf
fix onExit support for lation_ui
2025-07-05 20:52:08 +01:00
Jim Shield
9dfbcbe878
fix typo breaking tgiann CanCarryItem export check
2025-07-05 13:24:19 +01:00
Jim Shield
02218a4902
enhance dosItemExist() and add getItemLabel()
2025-07-05 00:33:26 +01:00
Jim Shield
7382a534a0
I THINK jim_bridge now fully supports lation_ui
2025-07-04 18:56:19 +01:00
Jim Shield
3b76b15bb4
Add starting support for lation_ui
...
Added support for:
- Menus
- Draw Text
- Notifications
- Skillchecks
- ProgressBar
TODO:
- Input dialogs
2025-07-04 15:20:02 +01:00