Jim Shield
be5449b100
Add promise:new() for qb/esx progressbars
...
This stops them instantly returning `false` and actually waits for the results
This fixes issues with players being unable to complete tasks determined by progressbars eg. installing items on a vehicle and it fails instantly
2025-08-30 12:15:09 +01:00
Jim Shield
1e5d4800fc
debug print progressbar results
2025-08-29 20:39:30 +01:00
Jim Shield
eafa881cf8
Adjust frameworkCache.lua to be table based
...
Reworked `frameworkCache.lua` to the new layout
Fix possibility of invisible props/ peds/vehicles on spawn
Start adding very basic and unfinished support for RedM VorpCore
2025-08-26 13:24:36 +01:00
Jim Shield
bfca698457
More + optimization
2025-08-14 20:08:09 +01:00
Jim Shield
b4df8deac6
Fix vehicles spawning invisible if not fading in
2025-08-13 02:40:11 +01:00
Jim Shield
76855d3246
Add cleanup of targets when switching players
2025-08-05 12:40:36 +01:00
Jim Shield
d6c4619717
Enhance Distance based props and cleanup
2025-08-05 12:38:39 +01:00
Jim Shield
f799e6b2d6
move delete ped loop out of another loop
2025-08-05 12:37:28 +01:00
Jim Shield
2acd506504
Improve cleanup of distance based peds
...
When changing character, this *should* remove the zone to allow the script to make a new one when switching
2025-08-05 12:34:25 +01:00
Jim Shield
6cfb776eb4
Add function to makeDistPed that runs after creation
...
Kept forgetting to do this
When using `makeDistPed()` (making a npc that only appears when nearby) you can now send a function to apply custom modifiers to it after the npc is created
eg.
```lua
makeDistPed(v.model[i], b, true, false, v.scenario, nil, nil, function(ped)
if v["killable"] then
SetEntityInvincible(ped, false)
SetBlockingOfNonTemporaryEvents(ped, false)
FreezeEntityPosition(ped, false)
end
end)
```
2025-07-29 12:25:31 +01:00
Jim Shield
1a1960f5a8
Fix entity blips looking for wrong preview script
2025-07-24 21:48:39 +01:00
Jim Shield
9729d2fef1
Add condition for stopping entity fade in
2025-07-17 12:40:43 +01:00
oosayeroo
fe09d0f773
qs notify + progressbar + makeVeh edit
2025-07-16 08:18:55 +01:00
Jim Shield
528735abd1
fix anim flag on lation_ui progressbars
2025-07-12 22:24:28 +01:00
Jim Shield
d4df995c71
fix lation_ui progressbars returning true when cancelled
2025-07-12 13:05:10 +01:00
derTweaky
e973c64ffd
Update makePed.lua
...
Typo fix
2025-07-12 12:27:31 +02:00
Jim Shield
eeb3f40018
fix break when trying to fade ents too far away
2025-07-10 22:16:26 +01:00
Jim Shield
e6b4c1d13c
Add fade in animations for entity spawning
2025-07-09 15:10:53 +01:00
Jim Shield
3b76b15bb4
Add starting support for lation_ui
...
Added support for:
- Menus
- Draw Text
- Notifications
- Skillchecks
- ProgressBar
TODO:
- Input dialogs
2025-07-04 15:20:02 +01:00
Jim Shield
fea72bba2e
hotfix ox_lib progressbars stopping movement
2025-06-23 12:54:24 +01:00
Jim Shield
9f5145c3b2
Update progressBars.lua
2025-06-22 16:38:02 +01:00
Jim Shield
5921cf8adc
ProgressBar default variable fixes
2025-06-22 16:14:32 +01:00
Jim Shield
f154b45076
Enhance built in ui_modules to support RedM
2025-06-21 22:34:03 +01:00
Jim Shield
4da4cbfc15
Tidy up and organise several debugPrints better
2025-06-20 18:03:08 +01:00
Jim Shield
f39678002f
Fix progressbars getting stuck on ox_lib
2025-06-18 12:02:03 +01:00
McKlean
3e402cae3d
Commit[progressBar]: ox progress options
...
- Added ability to choose circle/bar type
- Added ability for props when using progbar
2025-06-16 19:02:46 +01:00
Jim Shield
156b44a49b
change blipinfo stuff to jim-blipcontroller
2025-05-21 21:04:29 +01:00
Jim Shield
4bf4806b9e
workaround for a prop claiming it couldn't find W
...
this is just a quick workaround, if a prop is created without a heading, it auto sets it to 0
2025-05-07 12:54:23 +01:00
Jim Shield
45c5af8e81
Fix duplicate functions and typos
2025-04-22 19:16:31 +01:00
Jim Shield
2da2c56705
add basic support for RedM (RSGCore)
2025-04-07 20:52:59 +01:00
Jim Shield
4d8305c844
changes for beta branch
2025-04-01 14:15:50 +01:00
Jim Shield
8611bc6d3c
I am still alive
2025-03-26 21:43:48 +00:00
Jim Shield
8eb98bff29
(Beta) Fixes for multiframework support
2025-03-01 12:58:43 +00:00
Jim Shield
e72fad0bfa
Upload beta 1.2
2025-02-21 13:47:15 +00:00