Jim Shield
7e595df143
Remove gta progressbar print from testing
2025-10-01 17:04:59 +01:00
Jim Shield
d791a2e09f
quick fix converting old crafting style
2025-10-01 11:42:47 +01:00
Jim Shield
7738bb4fca
Version Bump
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`2.1.03` - `2.1.04`
v2.1.04
2025-09-30 23:39:55 +01:00
Jim Shield
3ad65810c3
Rework crafting.lua
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Changes:
- Crafting prop not spawning
- Crafting "sound" not playing
- `SingleProgress` is now "one progressbar"
I'm working on refactoring crafting table's layout style too
I'm updating my scripts crafting recipes to a new format, this commit basically makes use of it and makes it slightly easier to edit later if needed
It *should* increase readability and users ability to edit these recipes
# "old style" crafting recipes should still be compatible thanks to a wrapper I added so you shouldn't notice a difference.
2025-09-28 14:03:23 +01:00
Jim Shield
45eeaf8f0d
update a couple debug prints
2025-09-28 13:48:17 +01:00
Jim Shield
37f7eb1116
add testing code for new crafting table style
2025-09-28 03:22:12 +01:00
Jim Shield
145e3aa156
add new module ropeControl.lua
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**Needs work** but adds the ability to easily create ropes/wires from one coord to another
2025-09-27 13:01:09 +01:00
Jim Shield
bb176addbf
Create setStress function
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This allows per framework stress functions to be set, including ESX
For ESX the math is done in this function as their values are insanely high instead of 0 - 100
2025-09-27 12:35:56 +01:00
Jim Shield
178040348e
Rework SingleProgress slightly
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Realised it wasn't doing the math to take the correct amount of required items, so this fixes it
also if `SingleProgress` is enabled, it won't show the "Ingredient Progress bars" any more
2025-09-27 12:34:46 +01:00
Jim Shield
ee15f3b076
Version Bump
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`2.1.02` - `2.1.03`
v2.1.03
2025-09-24 23:12:34 +01:00
Jim Shield
6919f038ee
Release Notifier Push
2025-09-24 18:20:02 +01:00
Jim Shield
47029da6ed
Revert "Version Bump"
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This reverts commit f08638812c .
2025-09-24 14:23:43 +01:00
Jim Shield
e1d292d1bf
Remove testing debug print
2025-09-24 14:09:19 +01:00
Jim Shield
f08638812c
Version Bump
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`2.1.02` - `2.1.03`
2025-09-24 13:36:14 +01:00
Jim Shield
de5424c506
Fix getPlayerInv() for CodeM Inventory
2025-09-24 12:30:08 +01:00
Jim Shield
b46d734442
Testing a rework _loaders.lua
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Uses more specific functions per framework now for player loading in and out and optimizes use of them
2025-09-24 12:29:48 +01:00
Jim Shield
92ad96e435
Redo math for ox_inv get player current inv weight
2025-09-24 11:59:44 +01:00
Jim Shield
6166314cbf
fix ox_inv current inventory weight check
2025-09-23 15:05:46 +01:00
Jim Shield
9fa8f58cfb
Make ox_lib progressbars actually return false
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I think this was causing progressbars to return true instead of `nil/false` somehow
this *should* make it more certain
2025-09-23 14:59:16 +01:00
Jim Shield
ed997ad8a2
fix typo breaking qb-core /commands
2025-09-23 12:00:40 +01:00
Jim Shield
20cea95783
Set previous active cam inactive
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shouldn't be needed but just in case
2025-09-22 21:10:01 +01:00
Jim Shield
0dc5a45b5d
Support for esx_society
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`esx_society` requires societies to be registered manually before opening. this forces it
also adds full support for charging, funding and retrieving balances in `esx_society`
2025-09-22 21:08:31 +01:00
Jim Shield
54b1280bef
Remove debug print
2025-09-21 12:09:12 +01:00
Jim Shield
3ac65d4630
Add "pre support" for jim-shops exploit security
2025-09-21 12:00:05 +01:00
Jim Shield
ed49876c69
Fix cleanup of targets for qb-target
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Realised it was trying to remove `nil` when players were unloading/the scripts were ensured
2025-09-21 10:35:22 +01:00
Jim Shield
69d0f07bb6
Potential fix for playerInfo is nil
2025-09-20 17:56:47 +01:00
Jim Shield
b975f318a0
Fix hunger and thirst events
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Missed out the math part when adding hunger and thirst to a player when eating items when I reworked the functions
should fix for all frameworks
2025-09-19 23:06:11 +01:00
Jim Shield
ce1df2c205
Version Bump
v2.1.02
2025-09-19 17:54:45 +01:00
Jim Shield
75d8146e24
Fix nil print + use .xy for distance check
2025-09-19 17:22:40 +01:00
Jim Shield
268c95f29a
Hotfix for shops and stashes erroring
v2.1.01
2025-09-15 22:14:18 +01:00
Jim Shield
91dd069e5a
Use the correct illenium appearance trigger
2025-09-15 17:23:30 +01:00
Jim Shield
f96d96f26e
adjust stash and store registration
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This should fix the `jim_bridge` side of the reports of stores erroring when scripts starts
2025-09-15 16:19:52 +01:00
Jim Shield
ae231b6101
Version Bump
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`2.0.23` - `2.1.0`
v2.1.0
2025-09-14 21:32:12 +01:00
Jim Shield
c709159ea4
Deprecate ConsumeSuccess()
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This function and others were too open to exploiters, my scripts not no longer use these functions and handle it all server side.
2025-09-14 17:40:12 +01:00
Jim Shield
c8089109c6
Add "await" for callbacks
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This hopefully should help callbacks get their requested data
Basically gives them a timeout for requests, so they don't accidently receive `nil`
2025-09-14 15:18:36 +01:00
Jim Shield
807cfe1a2a
Fix stash dist exploit checker
2025-09-13 02:50:31 +01:00
Jim Shield
420e035e2b
fix cam wrapperFunctions
2025-09-13 02:47:17 +01:00
Jim Shield
a0377df713
Bit of tidying
2025-09-10 01:26:02 +01:00
Jim Shield
301b069312
add openClothin() function
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Attempts to open clothing scripts menus
Still testing this one
2025-09-09 18:49:26 +01:00
Jim Shield
6c09e55fd4
Optimzie hasJob() function
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Now makes use of `GetPlayer()` to grab player data on client or server
2025-09-08 21:00:49 +01:00
Jim Shield
d8467f0b02
allow GetPlayer() function to work client side
2025-09-08 20:20:50 +01:00
Jim Shield
a9832da7d7
Update notify-discord.yml
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test 2
2025-09-08 18:35:03 +01:00
Jim Shield
2942907963
Update notify-discord.yml
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Testing if the discord bot can understand { ' } ( )
2025-09-08 18:26:57 +01:00
Jim Shield
02ca13bcbd
Put distance exploit checks in place
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This is a continuation from an earlier commit
- If something is attempted to be opened without correctly registered coordinates, (most likely being called outside the script), refuse it
- If the player isn't close enough to the registered coords, refuse it
Basically, built-in distance based exploit protection for shops/stashes/sellShops
2025-09-08 18:08:17 +01:00
Jim Shield
833bc675ce
Tidy up currentInvWeight and add function info
2025-09-06 22:58:58 +01:00
Jim Shield
ac9a7df57b
Fix stopTempCam() wrapper function
2025-09-06 22:32:02 +01:00
Jim Shield
657bc3935c
Add cooldown for onPlayerLoaded()
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Add a cooldown to workaround certain multicharacter scripts triggering events like `QBCore:Client:OnPlayerLoaded` more than once and duplicating targets when a player connected
2025-09-06 14:54:36 +01:00
Jim Shield
10085a3c23
Update fx and warn users about possible errors
2025-09-06 14:08:33 +01:00
Jim Shield
0d3888565c
Move getCurrentInvWeight to func table
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Moves the getCurrentInvWeight functions to each inventory section of the func table to keep that organised
2025-09-06 12:36:08 +01:00
Jim Shield
8533bbff90
add early end to vehicle ownership check
2025-09-06 12:32:39 +01:00