Commit Graph

197 Commits

Author SHA1 Message Date
Jim Shield
6cfb776eb4 Add function to makeDistPed that runs after creation
Kept forgetting to do this

When using `makeDistPed()` (making a npc that only appears when nearby) you can now send a function to apply custom modifiers to it after the npc is created

eg.
```lua
makeDistPed(v.model[i], b, true, false, v.scenario, nil, nil, function(ped)
	if v["killable"] then
		SetEntityInvincible(ped, false)
		SetBlockingOfNonTemporaryEvents(ped, false)
		FreezeEntityPosition(ped, false)
	end
end)
```
2025-07-29 12:25:31 +01:00
Jim Shield
f09e34b1b5 Version Bump
`2.0.21` - `2.0.22``

- Support for qs-interface
- Fix polyzone minZ + maxZ handling
- Fix ox_target zone location to match qb-target
- Fix "Waiting for script start" loop bug
- Add condition for fading in entities
- Fix typo breaking scripts on gta skillbar fail
- Fix typo for gksphone invoice event
- Fix latio_ui TextUI placement
- Remove registerShop debug message
- Fix typo in print when removing codem stash item
- Fix function typo from origen inv documenation
2025-07-27 20:00:42 +01:00
Jim Shield
a9ac2e8897 Fix typo for orgien_inv getInventory 2025-07-24 21:49:37 +01:00
Jim Shield
1a1960f5a8 Fix entity blips looking for wrong preview script 2025-07-24 21:48:39 +01:00
Jim Shield
996b135973 Improve ox_target zone creation locations 2025-07-24 19:53:30 +01:00
Jim Shield
9337238832 fix typo in debugprint for codem stash staving 2025-07-23 19:53:07 +01:00
Jim Shield
ee049a953c Make ox_lib polyzone conversion code more accurate 2025-07-23 16:46:10 +01:00
Jim Shield
adfe3e8e08 Remove registerShop debug message
People keep thinking this is a massive error, its literally just stating that there isn't a script found to register a shop. not all inventories have these
2025-07-22 16:00:27 +01:00
Jim Shield
71c9c99db7 fix location typo for lation_ui drawtext 2025-07-22 13:04:46 +01:00
Jim Shield
dd66083f45 fix typo for gks sendPhoneInvoice function
when creating a `phone invoice` the function was checking if `gks-phone` was started, but I believe the script folder name is default `gksphone`
2025-07-22 11:44:32 +01:00
Jim Shield
7d24c274cd Fix ox_lib polyzone maxZ and minZ math 2025-07-20 23:20:43 +01:00
Jim Shield
3911824fc6 Add resourceName sendback for onResource functions 2025-07-17 12:47:36 +01:00
Jim Shield
9729d2fef1 Add condition for stopping entity fade in 2025-07-17 12:40:43 +01:00
Jim Shield
3cb4005889 Merge pull request #51 from oosayeroo/main 2025-07-17 12:39:48 +01:00
Jim Shield
3d0eb3df65 fix PolyZone support for minZ maxZ 2025-07-17 12:37:41 +01:00
oosayeroo
fe09d0f773 qs notify + progressbar + makeVeh edit 2025-07-16 08:18:55 +01:00
Jim Shield
5865d2eeb2 increase authToken timeout from 5 sec to 1 min 2025-07-13 17:41:06 +01:00
Jim Shield
528735abd1 fix anim flag on lation_ui progressbars 2025-07-12 22:24:28 +01:00
Jim Shield
d4df995c71 fix lation_ui progressbars returning true when cancelled 2025-07-12 13:05:10 +01:00
derTweaky
e973c64ffd Update makePed.lua
Typo fix
2025-07-12 12:27:31 +02:00
Jim Shield
79e765fbb0 Stop crafting trying to check blank stash names
Skimmed through the stash checking and editing functions and added more "security" for handling nil or blank stash names
2025-07-11 13:33:44 +01:00
Jim Shield
d4a08d5e2b Rewrite waitForSharedLoad() to fix issues 2025-07-10 22:41:28 +01:00
Jim Shield
eeb3f40018 fix break when trying to fade ents too far away 2025-07-10 22:16:26 +01:00
Jim Shield
e6b4c1d13c Add fade in animations for entity spawning 2025-07-09 15:10:53 +01:00
Jim Shield
6ecbc3392a make breaktool() smarter and add useToolDegrade() 2025-07-09 15:09:41 +01:00
Jim Shield
7f10c394de make cache timeout optional 2025-07-09 15:09:14 +01:00
Jim Shield
64d43b54e9 fix getPlayer() checking users not logged in yet 2025-07-08 00:48:39 +01:00
Jim Shield
b595453efe Rename metahandler functions
Realised I named the player and item metadata functions too closely and made it confusing, this separates them better
2025-07-07 17:47:04 +01:00
Jim Shield
d255034c02 Increase timer again on cache timeout
Also moved around the cache timers to be a bit more accurate (timers start when the cache creation is triggered)
2025-07-07 02:11:36 +01:00
Jim Shield
d6fd2cc28c Fix toggleDuty() for ESX 2025-07-07 00:09:34 +01:00
Jim Shield
7c47de5dc0 Version Bump
`2.0.19` - `2.0.20`
2025-07-06 19:16:01 +01:00
Jim Shield
c1ab2b3505 Support only one progressBar when crafting 2025-07-06 19:13:10 +01:00
Jim Shield
1665ab41de fix multicraft menu for lation_ui 2025-07-06 19:01:10 +01:00
Jim Shield
6d397b59bf fix onExit support for lation_ui 2025-07-05 20:52:08 +01:00
Jim Shield
9dfbcbe878 fix typo breaking tgiann CanCarryItem export check 2025-07-05 13:24:19 +01:00
Jim Shield
02218a4902 enhance dosItemExist() and add getItemLabel() 2025-07-05 00:33:26 +01:00
Jim Shield
7382a534a0 I THINK jim_bridge now fully supports lation_ui 2025-07-04 18:56:19 +01:00
Jim Shield
3b76b15bb4 Add starting support for lation_ui
Added support for:
- Menus
- Draw Text
- Notifications
- Skillchecks
- ProgressBar

TODO:
- Input dialogs
2025-07-04 15:20:02 +01:00
Jim Shield
f2eda0fef6 Add indicator of ingredient items check location 2025-07-04 15:17:56 +01:00
Jim Shield
61c1cce814 Increase cache export timeout to 2 minutes 2025-07-04 15:16:53 +01:00
Jim Shield
0f1660e3ed remove debug print for ox_inv 2025-07-01 13:21:59 +01:00
Jim Shield
1ff01526bc Add larger timeouts for caching 2025-06-30 23:19:23 +01:00
Jim Shield
1ed227080b Add missing "Open Wheel" to searchCar() function 2025-06-30 23:18:43 +01:00
Jim Shield
e87aa8d74d Fix server lag when loading scripts
This was my bad, set up functions that requested the cache from server, didn't realise it was duplicating it and spamming it

This moves the requests to a separate file and uses an export instead

Also hopefully fixes ox_lib images being an arse
2025-06-26 23:15:33 +01:00
Jim Shield
e204e6153d remove debug prints
oops
2025-06-26 20:08:31 +01:00
Jim Shield
5c69f8dd28 add new function hasFreeInventorySlots()
using the function to grab slot info, this can now check if you have enough inventory slots for items to be given, allowing it to check before TRYING to add them
2025-06-26 20:04:32 +01:00
Jim Shield
f3fa309dbf Revamp framework caching
People were reporting issues with scripts claiming items didn't exist,  I believe this was due to their servers having slot starts (eg. alot of clothes or vehicles being loaded)

I've rewritten it to fully delay loading until everything is correctly cached and let the scripts continue. Also hopefully reducing memory footprint for it too.

---
Also slipped in an `experimental` function that grabs inventory config files to check their set InventoryWeight and InventorySlots to automatically apply it for other functions
---
2025-06-26 20:03:12 +01:00
Jim Shield
9d74e7cb46 Update setMetadata server event
Before it was JUST for durability but fixed it to work for all item metadata
2025-06-26 19:57:03 +01:00
Jim Shield
fea72bba2e hotfix ox_lib progressbars stopping movement 2025-06-23 12:54:24 +01:00
Jim Shield
8077ec4f46 Add functions to try and get players inv weights 2025-06-22 20:03:12 +01:00