Jim Shield
03ca409bf3
Fix AnimSet loading for effects
2025-10-06 02:28:30 +01:00
Jim Shield
9a78b057dd
Create alcohol.lua
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Starting a "alcohol/drug" file to handle alcohol effects between scripts using exports to keep the "amount drunk/used" synchronized between scripts that use jim_bridge
2025-10-06 02:15:19 +01:00
Jim Shield
45f390c177
Update playerfunctions.lua
2025-10-04 22:10:39 +01:00
Jim Shield
803c612cbb
Change stress to take away instead of increase
2025-10-04 19:12:50 +01:00
Jim Shield
63bcb86ac1
ESX Fallback functions are very basic.
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There aren't many native functions for what the script can do, if anyone has any better ideas
- go to `itemcontrol.lua`
- search `ESX` and tell me what could be done better/right
2025-10-04 01:31:14 +01:00
Jim Shield
0bc3c0f9b4
Update itemcontrol.lua
2025-10-03 17:44:29 +01:00
Jim Shield
672dd7684b
Fix ESX authtoken callback saying possible exploit
2025-10-03 13:51:15 +01:00
Jim Shield
c040390d1f
Start working on inventory fallback functions
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NEEDS TESTING
A lot of ESX stuff not done yet
2025-10-03 12:22:05 +01:00
Jim Shield
26b1f36029
Version Bump
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`2.1.04` - `2.1.05`
v2.1.05
2025-10-02 12:24:27 +01:00
Jim Shield
331dc94e2f
Revert Crafting
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I realised in trying to increase readability and optimize, I broke crafting recipes that supported different multiple recipes in the same list
eg. Mining has 3 recipes in the smelter for `goldingot`
This reverts the system back to the previous recipe style but keeps all the fixes/features from the latest updates
2025-10-02 12:20:58 +01:00
Jim Shield
d1dab48acc
Fix singleprogress multiplying crafting recipes
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Adds a `cloneTable()` function to make a "deep copy" of the crafting recipes when calculating the multiple amounts to be taken when multicrafting
2025-10-02 00:14:13 +01:00
Jim Shield
7e595df143
Remove gta progressbar print from testing
2025-10-01 17:04:59 +01:00
Jim Shield
d791a2e09f
quick fix converting old crafting style
2025-10-01 11:42:47 +01:00
Jim Shield
7738bb4fca
Version Bump
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`2.1.03` - `2.1.04`
v2.1.04
2025-09-30 23:39:55 +01:00
Jim Shield
3ad65810c3
Rework crafting.lua
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Changes:
- Crafting prop not spawning
- Crafting "sound" not playing
- `SingleProgress` is now "one progressbar"
I'm working on refactoring crafting table's layout style too
I'm updating my scripts crafting recipes to a new format, this commit basically makes use of it and makes it slightly easier to edit later if needed
It *should* increase readability and users ability to edit these recipes
# "old style" crafting recipes should still be compatible thanks to a wrapper I added so you shouldn't notice a difference.
2025-09-28 14:03:23 +01:00
Jim Shield
45eeaf8f0d
update a couple debug prints
2025-09-28 13:48:17 +01:00
Jim Shield
37f7eb1116
add testing code for new crafting table style
2025-09-28 03:22:12 +01:00
Jim Shield
145e3aa156
add new module ropeControl.lua
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**Needs work** but adds the ability to easily create ropes/wires from one coord to another
2025-09-27 13:01:09 +01:00
Jim Shield
bb176addbf
Create setStress function
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This allows per framework stress functions to be set, including ESX
For ESX the math is done in this function as their values are insanely high instead of 0 - 100
2025-09-27 12:35:56 +01:00
Jim Shield
178040348e
Rework SingleProgress slightly
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Realised it wasn't doing the math to take the correct amount of required items, so this fixes it
also if `SingleProgress` is enabled, it won't show the "Ingredient Progress bars" any more
2025-09-27 12:34:46 +01:00
Jim Shield
ee15f3b076
Version Bump
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`2.1.02` - `2.1.03`
v2.1.03
2025-09-24 23:12:34 +01:00
Jim Shield
6919f038ee
Release Notifier Push
2025-09-24 18:20:02 +01:00
Jim Shield
47029da6ed
Revert "Version Bump"
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This reverts commit f08638812c .
2025-09-24 14:23:43 +01:00
Jim Shield
e1d292d1bf
Remove testing debug print
2025-09-24 14:09:19 +01:00
Jim Shield
f08638812c
Version Bump
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`2.1.02` - `2.1.03`
2025-09-24 13:36:14 +01:00
Jim Shield
de5424c506
Fix getPlayerInv() for CodeM Inventory
2025-09-24 12:30:08 +01:00
Jim Shield
b46d734442
Testing a rework _loaders.lua
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Uses more specific functions per framework now for player loading in and out and optimizes use of them
2025-09-24 12:29:48 +01:00
Jim Shield
92ad96e435
Redo math for ox_inv get player current inv weight
2025-09-24 11:59:44 +01:00
Jim Shield
6166314cbf
fix ox_inv current inventory weight check
2025-09-23 15:05:46 +01:00
Jim Shield
9fa8f58cfb
Make ox_lib progressbars actually return false
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I think this was causing progressbars to return true instead of `nil/false` somehow
this *should* make it more certain
2025-09-23 14:59:16 +01:00
Jim Shield
ed997ad8a2
fix typo breaking qb-core /commands
2025-09-23 12:00:40 +01:00
Jim Shield
20cea95783
Set previous active cam inactive
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shouldn't be needed but just in case
2025-09-22 21:10:01 +01:00
Jim Shield
0dc5a45b5d
Support for esx_society
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`esx_society` requires societies to be registered manually before opening. this forces it
also adds full support for charging, funding and retrieving balances in `esx_society`
2025-09-22 21:08:31 +01:00
Jim Shield
54b1280bef
Remove debug print
2025-09-21 12:09:12 +01:00
Jim Shield
3ac65d4630
Add "pre support" for jim-shops exploit security
2025-09-21 12:00:05 +01:00
Jim Shield
ed49876c69
Fix cleanup of targets for qb-target
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Realised it was trying to remove `nil` when players were unloading/the scripts were ensured
2025-09-21 10:35:22 +01:00
Jim Shield
69d0f07bb6
Potential fix for playerInfo is nil
2025-09-20 17:56:47 +01:00
Jim Shield
b975f318a0
Fix hunger and thirst events
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Missed out the math part when adding hunger and thirst to a player when eating items when I reworked the functions
should fix for all frameworks
2025-09-19 23:06:11 +01:00
Jim Shield
ce1df2c205
Version Bump
v2.1.02
2025-09-19 17:54:45 +01:00
Jim Shield
75d8146e24
Fix nil print + use .xy for distance check
2025-09-19 17:22:40 +01:00
Jim Shield
268c95f29a
Hotfix for shops and stashes erroring
v2.1.01
2025-09-15 22:14:18 +01:00
Jim Shield
91dd069e5a
Use the correct illenium appearance trigger
2025-09-15 17:23:30 +01:00
Jim Shield
f96d96f26e
adjust stash and store registration
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This should fix the `jim_bridge` side of the reports of stores erroring when scripts starts
2025-09-15 16:19:52 +01:00
Jim Shield
ae231b6101
Version Bump
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`2.0.23` - `2.1.0`
v2.1.0
2025-09-14 21:32:12 +01:00
Jim Shield
c709159ea4
Deprecate ConsumeSuccess()
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This function and others were too open to exploiters, my scripts not no longer use these functions and handle it all server side.
2025-09-14 17:40:12 +01:00
Jim Shield
c8089109c6
Add "await" for callbacks
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This hopefully should help callbacks get their requested data
Basically gives them a timeout for requests, so they don't accidently receive `nil`
2025-09-14 15:18:36 +01:00
Jim Shield
807cfe1a2a
Fix stash dist exploit checker
2025-09-13 02:50:31 +01:00
Jim Shield
420e035e2b
fix cam wrapperFunctions
2025-09-13 02:47:17 +01:00
Jim Shield
a0377df713
Bit of tidying
2025-09-10 01:26:02 +01:00
Jim Shield
301b069312
add openClothin() function
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Attempts to open clothing scripts menus
Still testing this one
2025-09-09 18:49:26 +01:00