Tidy up `createTempCam()`
Add `loadLocation()` and `clearLoadLocation()` functions
Add `renderTime` variable for `stopTempCam()`
Add wrapper functions for each one (for my own sanity):
`createCam()` = `createTempCam()`
`startCam()` = `startTempCam()`
`stopTempCam()` = `stopTempCam()`
- Allows filters to be applied to custom cameras when running `startTempCam()`
- Automatically interpolates between cameras created in the same script
- Toggle to attempt to render the location if camera is far away from the ped
- Clears all created cameras when `stopTempCam()` is run
This stops them instantly returning `false` and actually waits for the results
This fixes issues with players being unable to complete tasks determined by progressbars eg. installing items on a vehicle and it fails instantly
Reworked `frameworkCache.lua` to the new layout
Fix possibility of invisible props/ peds/vehicles on spawn
Start adding very basic and unfinished support for RedM VorpCore
Kept forgetting to do this
When using `makeDistPed()` (making a npc that only appears when nearby) you can now send a function to apply custom modifiers to it after the npc is created
eg.
```lua
makeDistPed(v.model[i], b, true, false, v.scenario, nil, nil, function(ped)
if v["killable"] then
SetEntityInvincible(ped, false)
SetBlockingOfNonTemporaryEvents(ped, false)
FreezeEntityPosition(ped, false)
end
end)
```