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12
.github/FUNDING.yml
vendored
Normal file
12
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: jixelpatterns
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
custom: ['https://jimathy666.tebex.io/']
|
||||
153
README.md
153
README.md
@@ -1,27 +1,126 @@
|
||||
# jim-consumables
|
||||
Consumables script for QBCore
|
||||
|
||||
# What is this?
|
||||
This script is designed as a replacement/override for food and drink consumables in qb-smallresources
|
||||
|
||||
It's main purpose was to make it possible to not stand up while sitting due to lazy events such as ClearPedTasks in most scripts, this one is designed to cancel the animation you have chosen, not all animations. This includes progressbar.
|
||||
|
||||
# Installation
|
||||
This script is recommended to be ran last/at the bottom of your server.cfg because this is intended to take control of items, if ran too early the original script may override this one.
|
||||
|
||||
It already takes control of default qbcore food and drink, but you would probably want to add more.
|
||||
|
||||
To add an item, you only need to add a new item table in the Config.Consumables like this:
|
||||
```lua
|
||||
["heartstopper"] = {
|
||||
emote = "burger", -- Select an emote from below, it has to be in here
|
||||
stress = math.random(1,2), -- Amount of stress relief, can be 0
|
||||
heal = 0, -- Set amount to heal by after consuming
|
||||
armor = 5, -- Amount of armor to add
|
||||
type = "food", -- Type: "alcohol" / "drink" / "food"
|
||||
effect = { effect = "healdouble", }, -- The status effect given by the item, "heal" / "healdouble" / "stamina"
|
||||
stats = { hunger = math.random(10,20), }, -- The stats of the item, if not found in the items.lua
|
||||
},
|
||||
```
|
||||
|
||||
This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes
|
||||
# Jim-Consumables
|
||||
Consumables script for QBCore
|
||||
|
||||
# What is this?
|
||||
This script is designed as a replacement/override for food and drink consumables in `qb-smallresources`
|
||||
|
||||
It's main purpose was to make it so players did not stand up while sitting with my scripts due to lazy events such as ClearPedTasks in progressbar and dpemotes, this one is designed to cancel the animation you have chosen, not all animations.
|
||||
|
||||
It's recommended to set `Config.UseProgBar` to `false` to get this effect.
|
||||
|
||||
# THIS DOESN'T USE DPEMOTES OR RPEMOTES
|
||||
# YOU **NEED** TO PUT THE EMOTES IN THE BOTTOM OF THE CONFIG.LUA
|
||||
|
||||
## v1.5 Update Information
|
||||
I've added a export system that allows scripts to easily add new foods and drinks to be usable and then sync them between players
|
||||
This should work but may have issues.
|
||||
|
||||
But because of the export system being used, Jim-Consumables **NEEDS** to start before any scripts that use it.
|
||||
|
||||
This will be built into my scripts that use consumables to make it more plug and play
|
||||
|
||||
# Installation
|
||||
|
||||
- I always recommend starting my scripts **AFTER** `[qb]` not inside it as it can mess with any dependancies on server load
|
||||
- I have a separate folder called `[jimextras]` (that is also in the resources folder) that starts before any scripts would use it.
|
||||
- This ensure's it has everything it requires before trying to load
|
||||
- Example of my load order:
|
||||
```CSS
|
||||
# QBCore & Extra stuff
|
||||
ensure qb-core
|
||||
ensure [qb]
|
||||
ensure [standalone]
|
||||
ensure [voice]
|
||||
ensure [defaultmaps]
|
||||
ensure [vehicles]
|
||||
|
||||
# Extra Jim Stuff
|
||||
ensure [jimextras]
|
||||
ensure [jim]
|
||||
```
|
||||
|
||||
## QB-SmallResources
|
||||
|
||||
- It should already take control of default qbcore food, drink and drugs.
|
||||
- If it fails to do this and attempts to use qb-smallresources still you will need to:
|
||||
- `[qb]` > `qb-smallresources` > `server` > `consumables.lua`
|
||||
- Remove or comment out the `CreateUseableItem` events for *alcohol*, *eat*, *drink* and *drug* in this file
|
||||
- Not all of them! (such as armour related items)
|
||||
- This ***should*** stop `qb-smallresources` taking control and confusing `jim-consumables`
|
||||
|
||||
## New Items
|
||||
To add an item, you only need to add a new item table in the Config.Consumables like this:
|
||||
```lua
|
||||
["heartstopper"] = {
|
||||
emote = "burger", -- Select an emote from below, it has to be in here
|
||||
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
|
||||
stress = math.random(1, 2), -- Amount of stress relief, can be 0
|
||||
heal = 0, -- Set amount to heal by after consuming
|
||||
armor = 5, -- Amount of armor to add
|
||||
type = "food", -- Type: "alcohol" / "drink" / "food"
|
||||
returnItem = { -- Item that will be given when the item is used
|
||||
item = "plastic", -- eg. Plastic bottles can give "plastic"
|
||||
amount = 1,
|
||||
},
|
||||
stats = {
|
||||
screen = "rampage", -- The screen effect to be played when after consuming the item
|
||||
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
|
||||
time = 10000, -- How long the effect should last (if not added it will default to 10000)
|
||||
amount = 2, -- How much the value is changed by per second
|
||||
hunger = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
|
||||
thirst = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
|
||||
},
|
||||
},
|
||||
```
|
||||
Consuming an item can also manually activate screen effects
|
||||
|
||||
The example above uses `rampage` as this is what the effect is named after, you can use it for any item you think best
|
||||
```lua
|
||||
--The current list of screen effects are:
|
||||
"turbo"
|
||||
"focus"
|
||||
"rampage"
|
||||
"weed"
|
||||
"trevor"
|
||||
"nightvision"
|
||||
"thermal"
|
||||
```
|
||||
|
||||
## PS-Buffs Support
|
||||
This scripts can be expanded with ps-buffs (https://github.com/Project-Sloth/ps-buffs)
|
||||
|
||||
If this script is enabled it will automatically try to use their system to apply buffs:
|
||||
|
||||
```lua
|
||||
--The extra buffs that can be set include:
|
||||
"heal" -- Health recovery buff
|
||||
"stamina" -- Stamina recovery buff
|
||||
"swimming" -- Swimming speed buff
|
||||
"stress" -- Stress recovery buff
|
||||
"armor" -- Armour recovery buff
|
||||
"hacking" -- Hacking effect
|
||||
"intelligence" -- Intelligence effect
|
||||
"luck" -- Luck effect
|
||||
"strength" -- Strength effect
|
||||
```
|
||||
|
||||
This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes section.
|
||||
|
||||
|
||||
## Add consumables from external scripts
|
||||
|
||||
A small example of a server-sided snippet for this imports the item and the emote, then syncs it to players before and after they connect.
|
||||
|
||||
```lua
|
||||
local foodTable = {
|
||||
["shotfries"] = { emote = "bsfries", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(55,65), }},
|
||||
}
|
||||
|
||||
local emoteTable = {
|
||||
["bsfries"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Fries", AnimationOptions = { Prop = "prop_food_bs_chips", PropBone = 18905, PropPlacement = {0.09, -0.06, 0.05, 300.0, 150.0}, EmoteMoving = true, EmoteLoop = true, }},
|
||||
}
|
||||
|
||||
for k, v in pairs(foodTable) do TriggerEvent("jim-consumables:server:syncAddItem", k, v) end
|
||||
for k, v in pairs(emoteTable) do TriggerEvent("jim-consumables:server:syncAddEmote", k, v) end
|
||||
```
|
||||
This will grab the `shotfries` item info and add it to the `Config.Consumables` while the servers running and the same with the built-in emote system
|
||||
|
||||
@@ -1,352 +1,409 @@
|
||||
local QBCore = exports['qb-core']:GetCoreObject()
|
||||
local alcoholCount, drugCount, consuming, cancelled = 0, 0, false, false
|
||||
Consumables, Emotes = {}, {}
|
||||
|
||||
PlayerJob = {}
|
||||
local onDuty = false
|
||||
local alcoholCount = 0
|
||||
local drugCount = 0
|
||||
|
||||
local function loadAnimDict(dict) while (not HasAnimDictLoaded(dict)) do RequestAnimDict(dict) Wait(5) end end
|
||||
|
||||
--Alcohol Effects
|
||||
function AlienEffect()
|
||||
StartScreenEffect("DrugsMichaelAliensFightIn", 3.0, 0)
|
||||
Wait(math.random(5000, 8000))
|
||||
local ped = PlayerPedId()
|
||||
RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK")
|
||||
while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
SetPedCanRagdoll( ped, true )
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 2.80)
|
||||
SetTimecycleModifier("Drunk")
|
||||
SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", true)
|
||||
SetPedMotionBlur(ped, true)
|
||||
SetPedIsDrunk(ped, true)
|
||||
Wait(1500)
|
||||
SetPedToRagdoll(ped, 5000, 1000, 1, false, false, false )
|
||||
Wait(13500)
|
||||
SetPedToRagdoll(ped, 5000, 1000, 1, false, false, false )
|
||||
Wait(120500)
|
||||
ClearTimecycleModifier()
|
||||
ResetScenarioTypesEnabled()
|
||||
ResetPedMovementClipset(ped, 0)
|
||||
SetPedIsDrunk(ped, false)
|
||||
SetPedMotionBlur(ped, false)
|
||||
AnimpostfxStopAll()
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
|
||||
StartScreenEffect("DrugsMichaelAliensFight", 3.0, 0)
|
||||
Wait(math.random(45000, 60000))
|
||||
StartScreenEffect("DrugsMichaelAliensFightOut", 3.0, 0)
|
||||
StopScreenEffect("DrugsMichaelAliensFightIn")
|
||||
StopScreenEffect("DrugsMichaelAliensFight")
|
||||
StopScreenEffect("DrugsMichaelAliensFightOut")
|
||||
end
|
||||
--Weed Effects
|
||||
function WeedEffect()
|
||||
StartScreenEffect("DrugsMichaelAliensFightIn", 3.0, 0)
|
||||
Wait(math.random(3000, 20000))
|
||||
StartScreenEffect("DrugsMichaelAliensFight", 3.0, 0)
|
||||
Wait(math.random(15000, 20000))
|
||||
StartScreenEffect("DrugsMichaelAliensFightOut", 3.0, 0)
|
||||
StopScreenEffect("DrugsMichaelAliensFightIn")
|
||||
StopScreenEffect("DrugsMichaelAliensFight")
|
||||
StopScreenEffect("DrugsMichaelAliensFightOut")
|
||||
end
|
||||
--Other Effects
|
||||
function TrevorEffect()
|
||||
StartScreenEffect("DrugsTrevorClownsFightIn", 3.0, 0)
|
||||
Wait(3000)
|
||||
StartScreenEffect("DrugsTrevorClownsFight", 3.0, 0)
|
||||
Wait(30000)
|
||||
StartScreenEffect("DrugsTrevorClownsFightOut", 3.0, 0)
|
||||
StopScreenEffect("DrugsTrevorClownsFight")
|
||||
StopScreenEffect("DrugsTrevorClownsFightIn")
|
||||
StopScreenEffect("DrugsTrevorClownsFightOut")
|
||||
local function syncConsumables()
|
||||
Consumables = triggerCallback(getScript()..":server:syncConsumables")
|
||||
Emotes = triggerCallback(getScript()..":server:syncEmotes")
|
||||
debugPrint("^5Debug^7: ^2Retrieved ^6"..countTable(Consumables).." ^2Items and ^6"..countTable(Emotes).." ^2Emotes^7")
|
||||
end
|
||||
|
||||
function HealEffectDouble()
|
||||
if not healing then healing = true else return end
|
||||
local count = 9
|
||||
while count > 0 do
|
||||
Wait(1000)
|
||||
count = count - 1
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + 6)
|
||||
end
|
||||
healing = false
|
||||
end
|
||||
function HealEffect()
|
||||
if not healing then healing = true else return end
|
||||
local count = 4
|
||||
while count > 0 do
|
||||
Wait(1000)
|
||||
count = count - 1
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + 6)
|
||||
end
|
||||
healing = false
|
||||
end
|
||||
|
||||
function StaminaEffect()
|
||||
local startStamina = 8
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
|
||||
while startStamina > 0 do
|
||||
Wait(1000)
|
||||
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), 1.0) end
|
||||
startStamina = startStamina - 1
|
||||
if math.random(5, 100) < 51 then end
|
||||
end
|
||||
startStamina = 0
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
|
||||
end
|
||||
|
||||
--[[function EcstasyEffect()
|
||||
local startStamina = 30
|
||||
SetFlash(0, 0, 500, 7000, 500)
|
||||
while startStamina > 0 do
|
||||
Wait(1000)
|
||||
startStamina = startStamina - 1
|
||||
RestorePlayerStamina(PlayerId(), 1.0)
|
||||
if math.random(1, 100) < 51 then
|
||||
SetFlash(0, 0, 500, 7000, 500)
|
||||
ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', 0.08)
|
||||
RegisterNetEvent(getScript()..":client:syncConsumables", function(NewConsumables)
|
||||
if debugMode then
|
||||
for k, v in pairs(NewConsumables) do
|
||||
if not Consumables[k] then
|
||||
print("^5Debug^7: ^2New Item Info added^7: ^6"..k.."^7")
|
||||
end
|
||||
end
|
||||
end
|
||||
if IsPedRunning(PlayerPedId()) then
|
||||
SetPedToRagdoll(PlayerPedId(), math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
|
||||
end
|
||||
|
||||
startStamina = 0
|
||||
end
|
||||
|
||||
function CrackBaggyEffect()
|
||||
local startStamina = 8
|
||||
local ped = PlayerPedId()
|
||||
--AlienEffect()
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.3)
|
||||
while startStamina > 0 do
|
||||
Wait(1000)
|
||||
if math.random(1, 100) < 10 then
|
||||
RestorePlayerStamina(PlayerId(), 1.0)
|
||||
end
|
||||
startStamina = startStamina - 1
|
||||
if math.random(1, 100) < 60 and IsPedRunning(ped) then
|
||||
SetPedToRagdoll(ped, math.random(1000, 2000), math.random(1000, 2000), 3, 0, 0, 0)
|
||||
end
|
||||
if math.random(1, 100) < 51 then
|
||||
--AlienEffect()
|
||||
Consumables = NewConsumables
|
||||
end)
|
||||
RegisterNetEvent(getScript()..":client:syncEmotes", function(NewEmotes)
|
||||
if debugMode then
|
||||
for k, v in pairs(NewEmotes) do
|
||||
if not Emotes[k] then
|
||||
print("^5Debug^7: ^2New Emote Info added^7: ^6"..k.."^7")
|
||||
end
|
||||
end
|
||||
end
|
||||
if IsPedRunning(ped) then
|
||||
SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
|
||||
Emotes = NewEmotes
|
||||
end)
|
||||
|
||||
onPlayerLoaded(function()
|
||||
syncConsumables()
|
||||
end, true)
|
||||
|
||||
|
||||
RegisterNetEvent(getScript()..':Consume', function(itemName)
|
||||
if not hasItem(itemName, 1) then
|
||||
print("^5Debug^7: ^1Error^7: ^2Item not found in inventory^7, ^2stopping^7..")
|
||||
end
|
||||
local requiredItem = Consumables[itemName].requiredItem or nil
|
||||
|
||||
startStamina = 0
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
|
||||
end
|
||||
|
||||
function CokeBaggyEffect()
|
||||
local startStamina = 20
|
||||
local ped = PlayerPedId()
|
||||
--AlienEffect()
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.1)
|
||||
while startStamina > 0 do
|
||||
Wait(1000)
|
||||
if math.random(1, 100) < 20 then
|
||||
RestorePlayerStamina(PlayerId(), 1.0)
|
||||
end
|
||||
startStamina = startStamina - 1
|
||||
if math.random(1, 100) < 10 and IsPedRunning(ped) then
|
||||
SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
|
||||
end
|
||||
if math.random(1, 300) < 10 then
|
||||
--AlienEffect()
|
||||
Wait(math.random(3000, 6000))
|
||||
if requiredItem then
|
||||
if not hasItem(requiredItem, 1) then
|
||||
triggerNotify(nil, "You need a "..Items[requiredItem].label, "error")
|
||||
return
|
||||
else
|
||||
-- if requiredItem == "lighter" then breakTool({ item = "lighter", damage = math.random(0, 1) }) end
|
||||
end
|
||||
end
|
||||
if IsPedRunning(ped) then
|
||||
SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
|
||||
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..")
|
||||
tempLockInv(true)
|
||||
local Player = PlayerPedId()
|
||||
local emote = Emotes[Consumables[itemName].emote] or Emotes["crisps"]
|
||||
if isAnimal then --- Animal ped adjustments
|
||||
local presets = {
|
||||
["default"] = {
|
||||
propPlacement = { 0.0, 0.25, -0.04, 0.0, 0.0, 0.0, },
|
||||
propPlacement2 = { 0.0, 0.25, -0.02, 0.0, 0.0, 0.0, }
|
||||
},
|
||||
[`a_c_rabbit_01`] = {
|
||||
propPlacement = { 0.0, 0.37, -0.15, 0.0, 0.0, 0.0, },
|
||||
propPlacement2 = { 0.0, 0.37, -0.13, 0.0, 0.0, 0.0, }
|
||||
},
|
||||
[`a_c_rat`] = {
|
||||
propPlacement = { 0.0, 0.25, -0.04, 0.0, 0.0, 0.0, },
|
||||
propPlacement2 = { 0.0, 0.25, -0.02, 0.0, 0.0, 0.0, }
|
||||
},
|
||||
[`a_c_crow`] = {
|
||||
propPlacement = { 0.0, 0.25, 0.02, 0.0, 0.0, 0.0, },
|
||||
propPlacement2 = { 0.0, 0.25, 0.04, 0.0, 0.0, 0.0, }
|
||||
},
|
||||
}
|
||||
|
||||
local model = GetEntityModel(Player)
|
||||
local isCat = (isCat() or model == `ft-raccoon`) and (model ~= `ft-sphynx`)
|
||||
local isDog, bigDog = isDog()
|
||||
if isDog and model == `a_c_coyote` then isDog = false end
|
||||
local isCoyote = (model == `ft-sphynx` or model == `a_c_coyote`)
|
||||
if model == `ft-capmonkey2` then isDog = true end
|
||||
|
||||
local propPlacement, propPlacement2 = { 0.0, 0.37, -0.19, 0.0, 0.0, 0.0, }, { 0.0, 0.37, -0.17, 0.0, 0.0, 0.0, }
|
||||
if isDog then
|
||||
if bigDog or isCoyote then
|
||||
propPlacement = { 0.0, 0.53, -0.39, 0.0, 0.0, 0.0, } propPlacement2 = { 0.0, 0.53, -0.37, 0.0, 0.0, 0.0, }
|
||||
else
|
||||
propPlacement = { 0.0, 0.33, -0.28, 0.0, 0.0, 0.0, } propPlacement2 = { 0.0, 0.33, -0.26, 0.0, 0.0, 0.0, }
|
||||
end
|
||||
end
|
||||
if not isCat and not isDog then
|
||||
propPlacement = presets[model] and presets[model].propPlacement or presets["default"].propPlacement
|
||||
propPlacement2 = presets[model] and presets[model].propPlacement2 or presets["default"].propPlacement
|
||||
end
|
||||
|
||||
emote = {
|
||||
"creatures@pug@move", "nill", "",
|
||||
AnimationOptions = {
|
||||
EmoteLoop = true,
|
||||
Prop = "v_res_tt_bowl",
|
||||
PropBone = 64081,
|
||||
PropPlacement = propPlacement,
|
||||
SecondProp = Emotes[Consumables[itemName].emote].AnimationOptions.Prop or nil,
|
||||
SecondPropBone = Emotes[Consumables[itemName].emote].AnimationOptions.Prop and 64081 or nil,
|
||||
SecondPropPlacement = Emotes[Consumables[itemName].emote].AnimationOptions.Prop and propPlacement2 or nil,
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
startStamina = 0
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
|
||||
end]]
|
||||
local returnItem = Consumables[itemName].returnItem or nil
|
||||
local animDict, anim = tostring(emote[1]), tostring(emote[2])
|
||||
local model, model2, bone, bone2, drugeffect, stress
|
||||
local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
|
||||
local RewardItem = Consumables[itemName].rewards or nil
|
||||
local type = Consumables[itemName].type or ""
|
||||
local pack = Consumables[itemName].pack or nil
|
||||
local string = "Using "
|
||||
local notifType = ""
|
||||
local canRun = Consumables[itemName].canRun
|
||||
|
||||
local consuming = false
|
||||
local cancelled = false
|
||||
|
||||
RegisterNetEvent('jim-consumables:Consume', function(itemName)
|
||||
local time = math.random(5000, 6000) -- How long it takes to consume something
|
||||
local Player = PlayerPedId()
|
||||
local emote = Config.Emotes[Config.Consumables[itemName].emote]
|
||||
local animDict = tostring(emote[1])
|
||||
local anim = tostring(emote[2])
|
||||
local model, bone, drugeffect, stress = nil
|
||||
local P1, P2, P3, P4, P5, P6 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0})
|
||||
if emote.AnimationOptions.Prop then
|
||||
model = tostring(emote.AnimationOptions.Prop)
|
||||
bone = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.PropBone)
|
||||
local time, stress, heal, armor, stats = GenerateRandomValues({
|
||||
time = Consumables[itemName].time or { 5000, 6000 },
|
||||
stress = Consumables[itemName].stress or 0,
|
||||
heal = Consumables[itemName].heal or 0,
|
||||
armor = Consumables[itemName].armor or 0,
|
||||
hunger = Consumables[itemName].stats and Consumables[itemName].stats.hunger or 0,
|
||||
thirst = Consumables[itemName].stats and Consumables[itemName].stats.thirst or 0,
|
||||
})
|
||||
if emote.AnimationOptions.Prop then
|
||||
model = emote.AnimationOptions.Prop
|
||||
bone = GetPedBoneIndex(Player, emote.AnimationOptions.PropBone)
|
||||
P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement)
|
||||
if emote.AnimationOptions.SecondProp then
|
||||
model2 = emote.AnimationOptions.SecondProp
|
||||
bone2 = GetPedBoneIndex(Player, emote.AnimationOptions.SecondPropBone)
|
||||
P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
|
||||
end
|
||||
end
|
||||
local type = Config.Consumables[itemName].type
|
||||
local stress = Config.Consumables[itemName].stress
|
||||
local heal = Config.Consumables[itemName].heal
|
||||
local armor = Config.Consumables[itemName].armor
|
||||
if type == "drink" or type == "alcohol" then string = "Drinking " end
|
||||
if type == "food" then string = "Eating " end
|
||||
if type == "drug" then string = "Using " end
|
||||
|
||||
if type == "drink" or type == "alcohol" then
|
||||
string = "Drinking "
|
||||
notifType = "drinking"
|
||||
elseif type == "food" then
|
||||
string = "Eating "
|
||||
notifType = "eating"
|
||||
elseif type == "smoke" then
|
||||
string = "Smoking "
|
||||
notifType = "smoking"
|
||||
elseif type == "pack" then
|
||||
string = "Opening "
|
||||
notifType = "package"
|
||||
else string = "Using "
|
||||
notifType = "using"
|
||||
end
|
||||
if consuming then
|
||||
cancelled = true
|
||||
TriggerEvent("QBCore:Notify", "Stopped "..string, "error")
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.")
|
||||
tempLockInv(false)
|
||||
if Config.UseProgbar then
|
||||
stopPropgressBar()
|
||||
else
|
||||
triggerNotify(nil, "Stopped "..string, "error")
|
||||
end
|
||||
consuming = not consuming
|
||||
return
|
||||
end
|
||||
|
||||
--Emote Stuff
|
||||
if emote.AnimationOptions then
|
||||
if emote.AnimationOptions.EmoteLoop then MovementType = 1
|
||||
if emote.AnimationOptions.EmoteMoving then MovementType = 51
|
||||
end
|
||||
elseif emote.AnimationOptions.EmoteMoving then MovementType = 51
|
||||
elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0
|
||||
elseif emote.AnimationOptions.EmoteStuck then MovementType = 50
|
||||
end
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Grabbing Emote Animation Options^7...")
|
||||
local InVehicle = IsPedInAnyVehicle(Player, true)
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7 - ^6"..tostring(InVehicle).."^7")
|
||||
|
||||
else MovementType = 0 end
|
||||
InVehicle = IsPedInAnyVehicle(PlayerPedId(), true)
|
||||
if InVehicle == 1 then MovementType = 51 end
|
||||
MovementType = 0 -- Default movement type
|
||||
|
||||
if InVehicle == 1 then
|
||||
MovementType = 51
|
||||
elseif emote.AnimationOptions then
|
||||
if emote.AnimationOptions.EmoteMoving then
|
||||
MovementType = 51
|
||||
elseif emote.AnimationOptions.EmoteLoop then
|
||||
MovementType = 1
|
||||
elseif emote.AnimationOptions.EmoteStuck then
|
||||
MovementType = emote.AnimationOptions.EmoteMoving and 50 or 2
|
||||
elseif emote.AnimationOptions.EmoteMoving == false then
|
||||
MovementType = 0
|
||||
end
|
||||
|
||||
end
|
||||
--Load and Start animation
|
||||
loadAnimDict(animDict)
|
||||
TaskPlayAnim(Player, animDict, anim, 1.0, 1.0, -1, MovementType, 0, 0, 0, 0)
|
||||
|
||||
--Prop Spawning
|
||||
if model then
|
||||
RequestModel(GetHashKey(model))
|
||||
while not HasModelLoaded(GetHashKey(model)) do Citizen.Wait(1) end
|
||||
local attachProp = CreateObject(GetHashKey(model), 1.0, 1.0, 1.0, 1, 1, 0)
|
||||
AttachEntityToEntity(attachProp, PlayerPedId(), bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
|
||||
end
|
||||
|
||||
|
||||
TriggerEvent("QBCore:Notify", string..QBCore.Shared.Items[itemName].label.."..", "success", (time + 1000))
|
||||
consuming = true
|
||||
while consuming do
|
||||
if time <= 0 then consuming = false end
|
||||
if IsControlJustPressed(0, 21) then
|
||||
consuming = false
|
||||
cancelled = true
|
||||
end
|
||||
Wait(10)
|
||||
time = time - 10
|
||||
end
|
||||
|
||||
StopEntityAnim(Player, anim, animDict, 1.0)
|
||||
DeleteEntity(attachProp)
|
||||
|
||||
if not cancelled then
|
||||
TriggerEvent("inventory:client:ItemBox", QBCore.Shared.Items[itemName], "remove", 1)
|
||||
TriggerServerEvent("QBCore:Server:RemoveItem", itemName, 1)
|
||||
|
||||
if QBCore.Shared.Items[itemName].thirst then
|
||||
TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + QBCore.Shared.Items[itemName].thirst) end
|
||||
if QBCore.Shared.Items[itemName].hunger then
|
||||
TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + QBCore.Shared.Items[itemName].hunger) end
|
||||
|
||||
if not QBCore.Shared.Items[itemName].thirst and not QBCore.Shared.Items[itemName].hunger then
|
||||
local hunger = 0
|
||||
local thirst = 0
|
||||
if Config.Consumables[itemName].stats then
|
||||
if Config.Consumables[itemName].stats.hunger then hunger = Config.Consumables[itemName].stats.hunger end
|
||||
TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + hunger)
|
||||
if Config.Consumables[itemName].stats.thirst then thirst = Config.Consumables[itemName].stats.thirst end
|
||||
TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + thirst)
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...")
|
||||
if not (GetPedType(Player) == 28)then
|
||||
playAnim(animDict, anim, -1, MovementType)
|
||||
end
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Player Movement Flag^7 - ^6"..json.encode(MovementType).." ^7")
|
||||
if Config.Main.UseProgbar then
|
||||
CreateThread(function()
|
||||
if progressBar({ time = time, label = string..Items[itemName].label.."..", dead = false, cancel = false}) then
|
||||
consuming = false
|
||||
else
|
||||
end
|
||||
end
|
||||
end)
|
||||
else
|
||||
triggerNotify(nil, string..Items[itemName].label.."..", notifType)
|
||||
end
|
||||
|
||||
if stress then TriggerServerEvent('hud:server:RelieveStress', stress) end
|
||||
|
||||
if heal then SetEntityHealth(Player, GetEntityHealth(Player) + heal) end
|
||||
|
||||
if armor then TriggerServerEvent('hospital:server:SetArmor', (GetPedArmour(Player) + armor)) SetPedArmour(Player, (GetPedArmour(Player) + armor)) end
|
||||
consuming = true
|
||||
CreateThread(function()
|
||||
--Prop Spawning
|
||||
if model then
|
||||
if IsModelValid(model) == 1 then
|
||||
debugPrint("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7...")
|
||||
attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
|
||||
AttachEntityToEntity(attachProp, Player, bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
|
||||
if model2 then
|
||||
if IsModelValid(model2) == 1 then
|
||||
attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
|
||||
AttachEntityToEntity(attachProp2, Player, bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
|
||||
else print("^5Debug^7: ^3PropSpawn^7: ^2Second prop model isn't valid/found^7.") end
|
||||
end
|
||||
while consuming do Wait(50) end
|
||||
if DoesEntityExist(attachProp) then
|
||||
destroyProp(attachProp)
|
||||
attachProp = nil
|
||||
end
|
||||
if DoesEntityExist(attachProp2) then
|
||||
destroyProp(attachProp2)
|
||||
attachProp2 = nil
|
||||
end
|
||||
else
|
||||
print("^5Debug^7: ^3PropSpawn^7: ^2Prop model isn't valid/found^7.")
|
||||
end
|
||||
end
|
||||
end)
|
||||
while consuming do
|
||||
local drawTable = debugMode and
|
||||
{ "[BackSpace] Stop Consuming",
|
||||
"Time: "..tostring(time),
|
||||
"Type: "..(type or ""),
|
||||
"Hunger: "..(stats.hunger or 0).."%",
|
||||
"Thirst: "..(stats.thirst or 0).."%",
|
||||
"Stress: "..(stress or 0).."%",
|
||||
"Heal: "..(heal or 0).."%",
|
||||
"Armour: "..(armor or 0).."%",
|
||||
} or
|
||||
{ "[BackSpace] Stop Consuming", }
|
||||
drawText(nil, drawTable, nil, nil)
|
||||
if time <= 0 then
|
||||
consuming = false
|
||||
end
|
||||
if (IsControlJustPressed(0, 21) and not canRun) or IsPedRagdoll(Player) or IsControlJustPressed(0, 177) then
|
||||
consuming = false
|
||||
cancelled = true
|
||||
tempLockInv(false)
|
||||
hideText()
|
||||
if Config.Main.UseProgbar then
|
||||
stopPropgressBar()
|
||||
else
|
||||
triggerNotify(nil, "Cancelled "..string, "error")
|
||||
end
|
||||
end
|
||||
Wait(0)
|
||||
time -= 12
|
||||
end
|
||||
StopEntityAnim(Player, anim, animDict, 1.0)
|
||||
unloadAnimDict(animDict)
|
||||
if not cancelled then
|
||||
hideText()
|
||||
removeItem(itemName, 1)
|
||||
if returnItem ~= nil then
|
||||
currentToken = triggerCallback(AuthEvent)
|
||||
addItem(returnItem.item, returnItem.amount)
|
||||
end
|
||||
|
||||
-- Reward Item calculations
|
||||
CreateThread(function()
|
||||
if RewardItem then
|
||||
for i = 1, Consumables[itemName].amounttogive do
|
||||
local rarity = math.random(1, 4) -- rarity calculation
|
||||
while true do
|
||||
local item = math.random(1, countTable(RewardItem)) -- random item in the list to pick
|
||||
if RewardItem[item].rarity >= rarity then
|
||||
currentToken = triggerCallback(AuthEvent)
|
||||
addItem(RewardItem[item].item, math.random(1, RewardItem[item].max or 1))
|
||||
debugPrint("^5Debug^7: ^2Given reward prize^7: '^6"..RewardItem[item].item.."^7'")
|
||||
break
|
||||
end
|
||||
Wait(100)
|
||||
end
|
||||
Wait(1500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
if stats then
|
||||
if stats.hunger then
|
||||
--stats.hunger = math.random(stats.hunger - 5, stats.hunger + 5)
|
||||
TriggerServerEvent(getScript()..":server:addNeed", Core.Functions.GetPlayerData().metadata["hunger"] + stats.hunger, "hunger")
|
||||
end
|
||||
if stats.thirst then
|
||||
--stats.thirst = math.random(stats.thirst - 5, stats.thirst + 5)
|
||||
TriggerServerEvent(getScript()..":server:addNeed", Core.Functions.GetPlayerData().metadata["thirst"] + stats.thirst, "thirst")
|
||||
end
|
||||
end
|
||||
debugPrint("^5Debug^7: ^2Hunger^7: [^6"..(stats.hunger or 0).."^7] ^2Thrist^7: [^6"..(stats.thirst or 0).."^7]" )
|
||||
if stress and stress ~= 0 then
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Relieving ^6"..stress.." ^2stress^7.")
|
||||
TriggerServerEvent('hud:server:RelieveStress', stress)
|
||||
end
|
||||
if heal and heal ~= 0 then
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Healing player by^7: ^6"..heal)
|
||||
SetEntityHealth(Player, GetEntityHealth(Player) + heal)
|
||||
end
|
||||
if armor and armor ~= 0 then
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Adding ^6"..armor.." ^2armour^7.")
|
||||
TriggerServerEvent('hospital:server:SetArmor', (GetPedArmour(Player) + armor)) SetPedArmour(Player, (GetPedArmour(Player) + armor))
|
||||
end
|
||||
if type == "alcohol" then
|
||||
alcoholCount = alcoholCount + 1
|
||||
alcoholCount += 1
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Current ^4alcoholCount^7: ^6"..alcoholCount)
|
||||
if alcoholCount > 1 and alcoholCount < 4 then
|
||||
TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
|
||||
elseif alcoholCount >= 4 then
|
||||
TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
|
||||
AlienEffect()
|
||||
end
|
||||
CreateThread(function() AlienEffect() end) -- Used as overdosing/too drunk effect
|
||||
end
|
||||
end
|
||||
|
||||
effect = Config.Consumables[itemName].effect
|
||||
|
||||
if effect ~= nil then
|
||||
if effect.canOD then
|
||||
drugCount = drugCount + 1
|
||||
if pack then
|
||||
currentToken = triggerCallback(AuthEvent)
|
||||
addItem(pack.item, pack.amount)
|
||||
end
|
||||
if stats then
|
||||
if stats.screen then -- Screen effect activation
|
||||
if stats.screen == "turbo" then
|
||||
CreateThread(function() TurboEffect() end)
|
||||
end
|
||||
if stats.screen == "focus" then
|
||||
CreateThread(function() FocusEffect() end)
|
||||
end
|
||||
if stats.screen == "rampage" then
|
||||
CreateThread(function() RampageEffect() end)
|
||||
end
|
||||
if stats.screen == "weed" then
|
||||
CreateThread(function() WeedEffect() end)
|
||||
end
|
||||
if stats.screen == "trevor" then
|
||||
CreateThread(function() TrevorEffect() end)
|
||||
end
|
||||
if stats.screen == "nightvision" then
|
||||
CreateThread(function() NightVisionEffect() end)
|
||||
end
|
||||
if stats.screen == "thermal" then
|
||||
CreateThread(function() ThermalEffect() end)
|
||||
end
|
||||
end
|
||||
if stats.canOD then
|
||||
drugCount += 1
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount)
|
||||
if drugCount >= 4 then
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10,15))
|
||||
if drugCount >= 6 then
|
||||
AlienEffect()
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health")
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(Player) - math.random(10, 15))
|
||||
if drugCount >= 7 then
|
||||
CreateThread(function() AlienEffect() end) -- If too many drugs, if not dead will make you stumble
|
||||
end
|
||||
end
|
||||
end
|
||||
if effect.effect == "weed" then
|
||||
if drugCount >= 2 then
|
||||
TrevorEffect()
|
||||
end
|
||||
end
|
||||
if effect.effect == "heal" then
|
||||
HealEffect()
|
||||
end
|
||||
if effect.effect == "healdouble" then
|
||||
HealEffect()
|
||||
end
|
||||
if effect.effect == "stamina" then
|
||||
StaminaEffect()
|
||||
if drugCount >= 4 then
|
||||
TrevorEffect()
|
||||
end
|
||||
end
|
||||
if effect.widepupils then
|
||||
TriggerEvent("evidence:client:SetStatus", "widepupils", 200)
|
||||
--EcstasyEffect()
|
||||
if stats.effect == "heal" then
|
||||
if isStarted("ps-buffs") then
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Health Buff ^2for ^6"..stats.time.."^7ms")
|
||||
exports["ps-buffs"]:AddHealthBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
|
||||
else
|
||||
CreateThread(function()
|
||||
HealEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)})
|
||||
end)
|
||||
end
|
||||
end
|
||||
if stats.effect == "stamina" then
|
||||
if isStarted("ps-buffs") then
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Stamina Buff ^2for ^6"..stats.time.."^7ms")
|
||||
exports["ps-buffs"]:StaminaBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6))
|
||||
else CreateThread(function() StaminaEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)}) end) end
|
||||
end
|
||||
if isStarted("ps-buffs") then --PS-BUFFS ONLY
|
||||
if stats.effect then debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6"..stats.effect.." Buff ^2for ^6"..(stats.time or "nil").."^7ms") end
|
||||
if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
|
||||
if stats.effect == "stress" then exports["ps-buffs"]:AddStressBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
|
||||
if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6)) end
|
||||
if stats.effect == "hacking" then exports["ps-buffs"]:AddBuff("hacking", (tonumber(stats.time) or 10000)) end
|
||||
if stats.effect == "intelligence" then exports["ps-buffs"]:AddBuff("intelligence", (tonumber(stats.time) or 10000)) end
|
||||
if stats.effect == "luck" then exports["ps-buffs"]:AddBuff("luck", (tonumber(stats.time) or 10000)) end
|
||||
if stats.effect == "strength" then exports["ps-buffs"]:AddBuff("strength", (tonumber(stats.time) or 10000)) end
|
||||
end
|
||||
if stats.widepupils then TriggerEvent("evidence:client:SetStatus", "widepupils", 200) end
|
||||
end
|
||||
|
||||
end
|
||||
cancelled = false
|
||||
consuming = false
|
||||
for k, v in pairs(GetGamePool('CObject')) do
|
||||
if IsEntityAttachedToEntity(PlayerPedId(), v) then
|
||||
DeleteObject(v)
|
||||
DetachEntity(v, 0, 0)
|
||||
SetEntityAsMissionEntity(v, true, true)
|
||||
Wait(100)
|
||||
DeleteEntity(v)
|
||||
end
|
||||
end
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Finished, unlocking inventory^7...")
|
||||
tempLockInv(false)
|
||||
end)
|
||||
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(10)
|
||||
if alcoholCount > 0 then
|
||||
Wait(1000 * 60 * 15)
|
||||
alcoholCount = alcoholCount - 1
|
||||
else
|
||||
Wait(2000)
|
||||
end
|
||||
if alcoholCount > 0 then Wait(1000 * 60 * 15) alcoholCount -= 1 else Wait(1000) end
|
||||
if drugCount > 0 then Wait(1000 * 60 * 15) drugCount -= 1 else Wait(1000) end
|
||||
end
|
||||
end)
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(10)
|
||||
if drugCount > 0 then
|
||||
Wait(1000 * 60 * 15)
|
||||
drugCount = drugCount - 1
|
||||
else
|
||||
Wait(2000)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
onResourceStop(function()
|
||||
lockInv(false)
|
||||
|
||||
StopEffects()
|
||||
end, true)
|
||||
249
client/consumableCreator.lua
Normal file
249
client/consumableCreator.lua
Normal file
@@ -0,0 +1,249 @@
|
||||
RegisterNetEvent("jim-consumables:client:consumableCreator", function()
|
||||
local itemTable, emoteTable = {}, {}
|
||||
for k, v in pairsByKeys(Items) do itemTable[#itemTable+1] = { value = tostring(k), label = tostring((v.label or k)) } end
|
||||
table.sort(itemTable, function(a, b) return a.label < b.label end)
|
||||
for k in pairsByKeys(Emotes) do emoteTable[#emoteTable+1] = { value = k, label = k } end
|
||||
local input = lib.inputDialog("Consumable Creator", {
|
||||
{ type = "select",
|
||||
label = "Item List",
|
||||
options = itemTable,
|
||||
required = true,
|
||||
icon = "fas fa-burger",
|
||||
clearable = true,
|
||||
searchable = true -- Doesnt work as i think only ox_lib lua was updated, the web stuff doesn't support this
|
||||
},
|
||||
{ type = "select",
|
||||
label = "Emote",
|
||||
options = emoteTable,
|
||||
required = true,
|
||||
icon = "fas fa-user",
|
||||
clearable = true,
|
||||
searchable = true, -- Doesnt work as i think only ox_lib lua was updated, the web stuff doesn't support this
|
||||
default = "burger",
|
||||
},
|
||||
{ type = "select",
|
||||
label = "Item Required for consuming",
|
||||
options = itemTable,
|
||||
required = false,
|
||||
icon = "fas fa-utensils",
|
||||
clearable = true,
|
||||
searchable = true -- Doesnt work as i think only ox_lib lua was updated, the web stuff doesn't support this
|
||||
},
|
||||
{ type = 'number', label = 'Time', description = "How long it takes in ms to consume item", default = 5000, icon = "fas fa-clock", },
|
||||
{ type = 'number', label = 'Stress Relief', description = "How much stress to relieve", default = 0, icon = "fas fa-mug-hot", },
|
||||
{ type = 'number', label = 'Healing Amount', description = "How much to heal after consuming", default = 0, icon = "fas fa-notes-medical", },
|
||||
{ type = 'number', label = 'Armour', description = "How much armour to give after consuming", default = 0, icon = "fas fa-shield-halved", },
|
||||
{ type = "select", label = "Type", default = "food", icon = "fas fa-box", options = {
|
||||
{ value = "food", label = "Food" },
|
||||
{ value = "drink", label = "Drink" },
|
||||
{ value = "alcohol", label = "Alcohol" },
|
||||
{ value = "drug", label = "Drugs" },
|
||||
{ value = "smoke", label = "Cigar/Cigarette" },
|
||||
{ value = "pack", label = "Pack (Container Item)" },
|
||||
}},
|
||||
})
|
||||
if not input or not input[1] then return end
|
||||
local resultTable = {
|
||||
item = input[1],
|
||||
emote = input[2],
|
||||
requireItem = input[3] or nil,
|
||||
time = { input[4], input[4] + 1000 },
|
||||
stress = input[5],
|
||||
heal = input[6],
|
||||
armor = input[7],
|
||||
type = input[8],
|
||||
}
|
||||
if resultTable.type == "food" or resultTable.type == "drink" then foodInput(resultTable)
|
||||
elseif resultTable.type == "pack" then packInput(resultTable, itemTable)
|
||||
else
|
||||
ExtraStatsInput(resultTable)
|
||||
end
|
||||
end, false)
|
||||
|
||||
function foodInput(prevInput)
|
||||
local resultTable = prevInput
|
||||
local input = lib.inputDialog((Items[prevInput.item].label or prevInput.item).." - Food or Drink",{
|
||||
{ type = 'number', label = 'Hunger %', default = 0, icon = "fas fa-burger", },
|
||||
{ type = 'number', label = 'Thirst %', default = 0, icon = "fas fa-mug-hot", },
|
||||
})
|
||||
if not input or not input[1] then return end
|
||||
resultTable["stats"] = {
|
||||
hunger = input[1] ~= 0 and { input[1], input[1] + 10 } or 0,
|
||||
thirst = input[2] ~= 0 and { input[2], input[2] + 10 } or 0,
|
||||
}
|
||||
ExtraStatsInput(resultTable)
|
||||
end
|
||||
|
||||
function packInput(prevInput, itemTable)
|
||||
local resultTable = prevInput
|
||||
local input = lib.inputDialog((Items[prevInput.item].label or prevInput.item).." - Pack", {
|
||||
{ type = "select",
|
||||
label = "Item List",
|
||||
options = itemTable,
|
||||
required = true,
|
||||
icon = "fas fa-burger",
|
||||
},
|
||||
{ type = 'number', label = 'Amount to give of item', default = 1, icon = "fas fa-box", },
|
||||
})
|
||||
resultTable["pack"] = { item = input[1], amount = input[2], }
|
||||
getConsumableResult(resultTable)
|
||||
end
|
||||
|
||||
function ExtraStatsInput(prevInput)
|
||||
local resultTable = prevInput
|
||||
local input = lib.inputDialog((Items[prevInput.item].label or prevInput.item).." - Extra Stats", {
|
||||
{ type = "select", label = "Buff Type", description = "These are 'gradual' buff effects", default = "none", options = {
|
||||
{ value = "none", label = "None" },
|
||||
{ value = "heal", label = "Healing" },
|
||||
{ value = "stamina", label = "Stamina" },
|
||||
{ value = "armor", label = "Armour" },
|
||||
{ value = "stress", label = "Stress" },
|
||||
{ value = "swimming", label = "Swimming" },
|
||||
{ value = "hacking", label = "Hacking" },
|
||||
{ value = "intelligence", label = "Intelligence" },
|
||||
{ value = "luck", label = "Luck" },
|
||||
{ value = "strength", label = "Strength" },
|
||||
}},
|
||||
{ type = "select", label = "Screen Effect", default = "none", options = {
|
||||
{ value = "none", label = "None" },
|
||||
{ value = "rampage", label = "Rampage" },
|
||||
{ value = "turbo", label = "Turbo" },
|
||||
{ value = "focus", label = "Focus" },
|
||||
{ value = "weed", label = "Weed" },
|
||||
{ value = "trevor", label = "Trevor" },
|
||||
{ value = "nightvision", label = "Night Vision" },
|
||||
{ value = "thermal", label = "Thermal Vision" },
|
||||
}},
|
||||
{ type = "number", label = "Total Time of 'Buff'", default = 10000, },
|
||||
{ type = "number", label = "Amount to give per second", default = 6, },
|
||||
((prevInput.type ~= "food" and prevInput.type ~= "drink") and { type = "select", label = "Wide Pupils", default = "false", options = {
|
||||
{ value = "true", label = "True" },
|
||||
{ value = "false", label = "False" },
|
||||
}} or nil),
|
||||
((prevInput.type ~= "food" and prevInput.type ~= "drink") and { type = "select", label = "Can Over Dose", default = "false", options = {
|
||||
{ value = "true", label = "True" },
|
||||
{ value = "false", label = "False" },
|
||||
}} or nil),
|
||||
})
|
||||
if not input or not input[1] then return end
|
||||
resultTable["stats"] = {
|
||||
hunger = resultTable["stats"] and resultTable["stats"].hunger or 0,
|
||||
thirst = resultTable["stats"] and resultTable["stats"].thirst or 0,
|
||||
screen = input[2] or nil,
|
||||
effect = input[1] or nil,
|
||||
time = input[1] ~= "none" and input[3] or nil,
|
||||
amount = input[1] ~= "none" and input[4] or nil,
|
||||
widepupils = input[5],
|
||||
canOD = input[6],
|
||||
}
|
||||
getConsumableResult(resultTable)
|
||||
end
|
||||
|
||||
function getConsumableResult(data)
|
||||
local resultString = '["'..data.item..'"] = { '
|
||||
resultString = resultString..'emote = "'..data.emote..'", '
|
||||
resultString = resultString.."canRun = true, "
|
||||
resultString = resultString.."time = {"..data.time[1]..", "..data.time[2].."}, "
|
||||
resultString = (data.stress > 0 and resultString.."stress = "..data.stress..", ") or resultString..""
|
||||
resultString = (data.heal > 0 and resultString.."heal = "..data.heal..", ") or resultString..""
|
||||
resultString = (data.armor > 0 and resultString.."armor = "..data.armor..", ") or resultString..""
|
||||
resultString = resultString..'type = "'..data.type..'", '
|
||||
if data.type == "pack" then
|
||||
resultString = resultString..'pack = { item = "'..data.pack.item..'", amount = "'..data.pack.amount..'", }, '
|
||||
end
|
||||
if data.stats then
|
||||
resultString = resultString.."stats = { "
|
||||
if data.stats.hunger and type(data.stats.hunger) == "table" then
|
||||
resultString = resultString..'hunger = { '..data.stats.hunger[1]..', '..data.stats.hunger[2]..' }, '
|
||||
end
|
||||
if data.stats.thirst and type(data.stats.thirst) == "table" then
|
||||
resultString = resultString..'thirst = { '..data.stats.thirst[1]..', '..data.stats.thirst[2]..' }, '
|
||||
end
|
||||
if data.stats.screen and data.stats.screen ~= "none" then
|
||||
resultString = resultString..'screen = "'..data.stats.screen..'", '
|
||||
end
|
||||
if data.stats.effect and data.stats.effect ~= "none" then
|
||||
resultString = resultString..'effect = "'..data.stats.effect..'", '
|
||||
resultString = resultString..'time = "'..data.stats.time..'", '
|
||||
resultString = resultString..'amount = "'..data.stats.amount..'", '
|
||||
end
|
||||
if data.stats.widepupils == "true" then
|
||||
resultString = resultString..'widepupils = "'..data.stats.widepupils..'", '
|
||||
end
|
||||
if data.stats.canOD == "true" then
|
||||
resultString = resultString..'canOD = "'..data.stats.canOD..'", '
|
||||
end
|
||||
end
|
||||
triggerNotify(nil, "Copied new consumable info to clipboard", "success")
|
||||
lib.setClipboard(resultString .. " },")
|
||||
end
|
||||
|
||||
RegisterNetEvent("jim-consumables:client:testEmotes", function()
|
||||
local Menu = {}
|
||||
for k, v in pairsByKeys(Emotes) do
|
||||
Menu[#Menu+1] = {
|
||||
header = k,
|
||||
onSelect = function()
|
||||
testEmote(v, k)
|
||||
end
|
||||
}
|
||||
end
|
||||
openMenu(Menu, { header = "Test Consumable Emotes" })
|
||||
end)
|
||||
|
||||
function testEmote(emote, name)
|
||||
triggerNotify(nil, "Testing "..name, "warning")
|
||||
triggerNotify(nil, "Anim will loop twice then return to menu", "warning")
|
||||
local MovementType = nil
|
||||
local Player = PlayerPedId()
|
||||
local InVehicle = IsPedInAnyVehicle(Player, true)
|
||||
|
||||
local animDict, anim = tostring(emote[1]), tostring(emote[2])
|
||||
local model, model2, bone, bone2
|
||||
local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
|
||||
if emote.AnimationOptions.Prop then
|
||||
model = emote.AnimationOptions.Prop
|
||||
bone = GetPedBoneIndex(Player, emote.AnimationOptions.PropBone)
|
||||
P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement)
|
||||
if emote.AnimationOptions.SecondProp then
|
||||
model2 = emote.AnimationOptions.SecondProp
|
||||
bone2 = GetPedBoneIndex(Player, emote.AnimationOptions.SecondPropBone)
|
||||
P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
|
||||
end
|
||||
end
|
||||
if InVehicle == 1 then
|
||||
MovementType = 51
|
||||
elseif emote.AnimationOptions then
|
||||
if emote.AnimationOptions.EmoteMoving then MovementType = 51
|
||||
elseif emote.AnimationOptions.EmoteLoop then MovementType = 1
|
||||
elseif emote.AnimationOptions.EmoteStuck then MovementType = emote.AnimationOptions.EmoteMoving and 50 or 2
|
||||
elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0 end
|
||||
end
|
||||
|
||||
playAnim(animDict, anim, (GetAnimDuration(animDict, anim) * 1000 )*2, MovementType)
|
||||
local consuming = true
|
||||
--Prop Spawning
|
||||
CreateThread(function()
|
||||
if model then
|
||||
if IsModelValid(model) == 1 then
|
||||
triggerNotify(nil, "Debug: Spawning consumable prop")
|
||||
attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
|
||||
AttachEntityToEntity(attachProp, Player, bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
|
||||
if model2 then
|
||||
triggerNotify(nil, "Debug: Spawning consumable prop 2")
|
||||
if IsModelValid(model2) == 1 then
|
||||
attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
|
||||
AttachEntityToEntity(attachProp2, Player, bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
|
||||
else triggerNotify(nil, "Debug: Second prop model isn't valid", "error") end
|
||||
end
|
||||
while consuming do Wait(50) end
|
||||
if DoesEntityExist(attachProp) then destroyProp(attachProp) attachProp = nil end
|
||||
if DoesEntityExist(attachProp2) then destroyProp(attachProp2) attachProp2 = nil end
|
||||
else triggerNotify(nil, "Debug: Prop model isn't valid", "error") end
|
||||
end
|
||||
end)
|
||||
Wait((GetAnimDuration(animDict, anim) * 1000)*2)
|
||||
consuming = false
|
||||
stopAnim(animDict, anim)
|
||||
TriggerEvent("jim-consumables:client:testEmotes")
|
||||
end
|
||||
281
config.lua
281
config.lua
@@ -1,264 +1,19 @@
|
||||
print("Jim-Consumables v1.0 - Consumables Script by Jimathy")
|
||||
|
||||
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
|
||||
|
||||
-- https://discord.gg/xKgQZ6wZvS
|
||||
|
||||
Config = {
|
||||
Debug = false,
|
||||
Consumables = {
|
||||
-- Default QB food and drink item override
|
||||
["vodka"] = { emote = "vodkab", stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), }},
|
||||
["beer"] = { emote = "beer", stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), }},
|
||||
["whiskey"] = { emote = "whiskey", stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), }},
|
||||
|
||||
["sandwich"] = { emote = "sandwich", stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
|
||||
["twerks_candy"] = { emote = "egobar", stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
|
||||
["snikkel_candy"] = { emote = "egobar", stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
|
||||
["tosti"] = { emote = "sandwich", stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
|
||||
|
||||
["coffee"] = { emote = "coffee", stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
|
||||
["water_bottle"] = { emote = "drink", stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
|
||||
["kurkakola"] = { emote = "ecola", stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
|
||||
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Items that effect status changes, like bleeding can cause problems as they are all handled in their own scripts
|
||||
--[[--Testing these but they may be best left handled by default scripts
|
||||
["ifaks"] = { emote = "oxy", stress = math.random(12, 24), heal = 10, armor = 0, type = "drug", },
|
||||
["bandage"] = { emote = "oxy", stress = 0, heal = 10, armor = 0, type = "drug", },
|
||||
|
||||
--Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
|
||||
["joint"] = { emote = "smoke3", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "weed", widepupils = false, canOD = false } },
|
||||
|
||||
["cokebaggy"] = { emote = "coke", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "stamina", widepupils = false, canOD = true } },
|
||||
--["crackbaggy"] = { emote = "coke", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "heal", widepupils = false, canOD = true } },
|
||||
["xtcbaggy"] = { emote = "oxy", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "stamina", widepupils = true, canOD = true } },
|
||||
["oxy"] = { emote = "oxy", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "heal", widepupils = false, canOD = false } },
|
||||
["meth"] = { emote = "coke", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "stamina", widepupils = false, canOD = true } },]]
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--[[
|
||||
Example item
|
||||
--["heartstopper"] = {
|
||||
emote = "burger", -- Select an emote from below, it has to be in here
|
||||
stress = math.random(1,2), -- Amount of stress relief, can be 0
|
||||
heal = 0, -- Set amount to heal by after consuming
|
||||
armor = 5, -- Amount of armor to add
|
||||
type = "food", -- Type: "alcohol" / "drink" / "food"
|
||||
effect = { effect = "healdouble", }, -- The status effect given by the item, "heal" / "healdouble" / "stamina"
|
||||
stats = { hunger = math.random(10,20), }, -- The stats of the item, if not found in the items.lua
|
||||
},
|
||||
]]
|
||||
},
|
||||
Emotes = {
|
||||
["drink"] = {"mp_player_intdrink", "loop_bottle", "Drink", AnimationOptions =
|
||||
{ Prop = "prop_ld_flow_bottle", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["whiskeyb"] = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Whiskey Bottle", AnimationOptions =
|
||||
{ Prop = "prop_cs_whiskey_bottle", PropBone = 60309, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["rumb"] = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Rum Bottle", AnimationOptions =
|
||||
{ Prop = "prop_rum_bottle", PropBone = 18905, PropPlacement = {0.03, -0.18, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["icream"] = {"mp_player_intdrink", "loop_bottle", "Irish Cream Bottle", AnimationOptions =
|
||||
{ Prop = "prop_bottle_brandy", PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["ginb"] = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Gin Bottle", AnimationOptions =
|
||||
{ Prop = "prop_tequila_bottle", PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["vodkab"] = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions =
|
||||
{ Prop = 'prop_vodka_bottle', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["crisps"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Chrisps", AnimationOptions =
|
||||
{ Prop = 'v_ret_ml_chips2', PropBone = 28422, PropPlacement = {0.01, -0.05, -0.1, 0.0, 0.0, 90.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["beer1"] = {"mp_player_intdrink", "loop_bottle", "Dusche", AnimationOptions =
|
||||
{ Prop = "prop_beerdusche", PropBone = 18905, PropPlacement = {0.04, -0.14, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["beer2"] = {"mp_player_intdrink", "loop_bottle", "Logger", AnimationOptions =
|
||||
{ Prop = "prop_beer_logopen", PropBone = 18905, PropPlacement = {0.03, -0.18, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["beer3"] = {"mp_player_intdrink", "loop_bottle", "AM Beer", AnimationOptions =
|
||||
{ Prop = "prop_beer_amopen", PropBone = 18905, PropPlacement = {0.03, -0.18, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["beer4"] = {"mp_player_intdrink", "loop_bottle", "Pisswasser1", AnimationOptions =
|
||||
{ Prop = "prop_beer_pissh", PropBone = 18905, PropPlacement = {0.03, -0.18, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["beer5"] = {"mp_player_intdrink", "loop_bottle", "Pisswasser2", AnimationOptions =
|
||||
{ Prop = "prop_amb_beer_bottle", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["beer6"] = {"mp_player_intdrink", "loop_bottle", "Pisswasser3", AnimationOptions =
|
||||
{ Prop = "prop_cs_beer_bot_02", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["ecola"] = {"mp_player_intdrink", "loop_bottle", "E-cola", AnimationOptions =
|
||||
{ Prop = "prop_ecola_can", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["sprunk"] = {"mp_player_intdrink", "loop_bottle", "Sprunk", AnimationOptions =
|
||||
{ Prop = "v_res_tt_can03", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
--Jim-BeanMachine
|
||||
["bmcoffee1"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Coffee2", AnimationOptions =
|
||||
{ Prop = 'prop_fib_coffee', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
|
||||
["bmcoffee2"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Coffee3", AnimationOptions =
|
||||
{ Prop = 'ng_proc_coffee_01a', PropBone = 28422, PropPlacement = {0.0, 0.0, -0.06, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
|
||||
["bmcoffee3"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Coffee3", AnimationOptions =
|
||||
{ Prop = 'v_club_vu_coffeecup', PropBone = 28422, PropPlacement = {0.0, 0.0, -0.06, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
--Jim-PizzaThis
|
||||
["redwine"] = {"mp_player_intdrink", "loop_bottle", "Red Wine Bottle", AnimationOptions =
|
||||
{ Prop = "prop_wine_rose", PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["whitewine"] = {"mp_player_intdrink", "loop_bottle", "White Wine Bottle", AnimationOptions =
|
||||
{ Prop = "prop_wine_white", PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["pizza"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Pizza", AnimationOptions =
|
||||
{ Prop = "v_res_tt_pizzaplate", PropBone = 18905, PropPlacement = {0.20, 0.038, 0.051, 15.0, 155.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["bowl"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "bowl", AnimationOptions =
|
||||
{ Prop = "h4_prop_h4_coke_plasticbowl_01", PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["pineapple"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Pizza", AnimationOptions =
|
||||
{ Prop = "prop_pineapple", PropBone = 18905, PropPlacement = {0.10, 0.038, 0.03, 15.0, 50.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["foodbowl"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "bowl", AnimationOptions =
|
||||
{ Prop = "prop_cs_bowl_01", PropBone = 28422, PropPlacement = {0.0, 0.0, 0.050, 0.0, 0.0, 0.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
--Jim-BurgerShot
|
||||
["milk"] = {"mp_player_intdrink", "loop_bottle", "Milk", AnimationOptions =
|
||||
{ Prop = "v_res_tt_milk", PropBone = 18905, PropPlacement = {0.10, 0.008, 0.07, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["bscoke"] = {"mp_player_intdrink", "loop_bottle", "BS Coke", AnimationOptions =
|
||||
{ Prop = "prop_food_bs_juice01", PropBone = 18905, PropPlacement = {0.04, -0.10, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["bscoffee"] = {"mp_player_intdrink", "loop_bottle", "BS Coffee", AnimationOptions =
|
||||
{ Prop = "prop_food_bs_coffee", PropBone = 18905, PropPlacement = {0.08, -0.10, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["glass"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Tall Glass", AnimationOptions =
|
||||
{ Prop = 'prop_wheat_grass_glass', PropBone = 28422, PropPlacement = {0.0, 0.0, -0.1, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
|
||||
["torpedo"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Torpedo", AnimationOptions =
|
||||
{ Prop = "prop_food_bs_burger2", PropBone = 18905, PropPlacement = {0.10, -0.07, 0.091, 15.0, 135.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["bsfries"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Fries", AnimationOptions =
|
||||
{ Prop = "prop_food_bs_chips", PropBone = 18905, PropPlacement = {0.09, -0.06, 0.05, 300.0, 150.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["donut2"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Donut2", AnimationOptions =
|
||||
{ Prop = 'prop_donut_02', PropBone = 18905, PropPlacement = {0.13, 0.05, 0.02, -50.0, 100.0, 270.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
|
||||
--Jim-CatCafe
|
||||
["boba1"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Boba 1", AnimationOptions =
|
||||
{ Prop = 'denis3d_catcafe_boobaA', PropBone = 28422, PropPlacement = {0.0, 0.0, -0.1, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["boba2"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Boba 2", AnimationOptions =
|
||||
{ Prop = 'denis3d_catcafe_boobaB', PropBone = 28422, PropPlacement = {0.0, 0.0, -0.1, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["boba3"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Boba 3", AnimationOptions =
|
||||
{ Prop = 'denis3d_catcafe_boobaC', PropBone = 28422, PropPlacement = {0.0, 0.0, -0.1, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["boba4"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Boba 4", AnimationOptions =
|
||||
{ Prop = 'denis3d_catcafe_boobaD', PropBone = 28422, PropPlacement = {0.0, 0.0, -0.1, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["mochi"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Mochi", AnimationOptions =
|
||||
{ Prop = 'denis3d_catcafe_plateD', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
|
||||
--Jim-Tequilala
|
||||
["whiskeyb"] = {"anim@amb@nightclub@mini@drinking@drinking_shots@ped_b@normal@", "glass_hold", "Whiskey Bottle", AnimationOptions =
|
||||
{ Prop = "prop_cs_whiskey_bottle", PropBone = 60309, PropPlacement = {0.08, 0.0, 0.05, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["rumb"] = {"anim@amb@nightclub@mini@drinking@drinking_shots@ped_b@normal@", "glass_hold", "Rum Bottle", AnimationOptions =
|
||||
{ Prop = "prop_rum_bottle", PropBone = 60309, PropPlacement = {-0.04, -0.18, 0.12, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["icream"] = {"anim@amb@nightclub@mini@drinking@drinking_shots@ped_b@normal@", "glass_hold", "Irish Cream Bottle", AnimationOptions =
|
||||
{ Prop = "prop_bottle_brandy", PropBone = 60309, PropPlacement = {-0.04, -0.18, 0.12, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["ginb"] = {"anim@amb@nightclub@mini@drinking@drinking_shots@ped_b@normal@", "glass_hold", "Gin Bottle", AnimationOptions =
|
||||
{ Prop = "prop_tequila_bottle", PropBone = 60309, PropPlacement = {-0.04, -0.18, 0.12, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["vodkab"] = {"anim@amb@nightclub@mini@drinking@drinking_shots@ped_b@normal@", "glass_hold", "Vodka Bottle", AnimationOptions =
|
||||
{ Prop = 'prop_vodka_bottle', PropBone = 60309, PropPlacement = {-0.04, -0.18, 0.12, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["browncup"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Brown Cup", AnimationOptions =
|
||||
{ Prop = 'v_serv_bs_mug', PropBone = 28422, PropPlacement = {0.03, -0.02, 0.0, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["crisps"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Crisps", AnimationOptions =
|
||||
{ Prop = 'v_ret_ml_chips2', PropBone = 28422, PropPlacement = {0.01, -0.05, -0.1, 0.0, 0.0, 90.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["smoke2"] = {"amb@world_human_aa_smoke@male@idle_a", "idle_c", "Smoke 2", AnimationOptions =
|
||||
{ Prop = 'prop_cs_ciggy_01', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["smoke3"] = {"amb@world_human_aa_smoke@male@idle_a", "idle_b", "Smoke 3", AnimationOptions =
|
||||
{ Prop = 'prop_cs_ciggy_01', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["smoke4"] = {"amb@world_human_smoking@female@idle_a", "idle_b", "Smoke 4", AnimationOptions =
|
||||
{ Prop = 'prop_cs_ciggy_01', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["bong"] = {"anim@safehouse@bong", "bong_stage3", "Bong", AnimationOptions =
|
||||
{ Prop = 'hei_heist_sh_bong_01', PropBone = 18905, PropPlacement = {0.10,-0.25,0.0,95.0,190.0,180.0}, }},
|
||||
["coffee"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Coffee", AnimationOptions =
|
||||
{ Prop = 'p_amb_coffeecup_01', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["whiskey"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Whiskey", AnimationOptions =
|
||||
{ Prop = 'prop_drink_whisky', PropBone = 28422, PropPlacement = {0.01, -0.01, -0.06, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["beer"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Beer", AnimationOptions =
|
||||
{ Prop = 'prop_amb_beer_bottle', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["cup"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Cup", AnimationOptions =
|
||||
{ Prop = 'prop_plastic_cup_02', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["donut"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Donut", AnimationOptions =
|
||||
{ Prop = 'prop_amb_donut', PropBone = 18905, PropPlacement = {0.13, 0.05, 0.02, -50.0, 16.0, 60.0},
|
||||
EmoteMoving = true, }},
|
||||
["burger"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Burger", AnimationOptions =
|
||||
{ Prop = 'prop_cs_burger_01', PropBone = 18905, PropPlacement = {0.13, 0.05, 0.02, -50.0, 16.0, 60.0},
|
||||
EmoteMoving = true, }},
|
||||
["sandwich"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Sandwich", AnimationOptions =
|
||||
{ Prop = 'prop_sandwich_01', PropBone = 18905, PropPlacement = {0.13, 0.05, 0.02, -50.0, 16.0, 60.0},
|
||||
EmoteMoving = true, }},
|
||||
["soda"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Soda", AnimationOptions =
|
||||
{ Prop = 'prop_ecola_can', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 130.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["egobar"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Ego Bar", AnimationOptions =
|
||||
{ Prop = 'prop_choc_ego', PropBone = 60309, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
EmoteMoving = true, }},
|
||||
["wine"] = {"anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Wine", AnimationOptions =
|
||||
{ Prop = 'prop_drink_redwine', PropBone = 18905, PropPlacement = {0.10, -0.03, 0.03, -100.0, 0.0, -10.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["flute"] = {"anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Flute", AnimationOptions =
|
||||
{ Prop = 'prop_champ_flute', PropBone = 18905, PropPlacement = {0.10, -0.03, 0.03, -100.0, 0.0, -10.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["champagne"] = {"anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Champagne", AnimationOptions =
|
||||
{ Prop = 'prop_drink_champ', PropBone = 18905, PropPlacement = {0.10, -0.03, 0.03, -100.0, 0.0, -10.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["cigar"] = {"amb@world_human_smoking@male@male_a@enter", "enter", "Cigar", AnimationOptions =
|
||||
{ Prop = 'prop_cigar_02', PropBone = 47419, PropPlacement = {0.010, 0.0, 0.0, 50.0, 0.0, -80.0},
|
||||
EmoteMoving = true, EmoteDuration = 2600 }},
|
||||
["cigar2"] = {"amb@world_human_smoking@male@male_a@enter", "enter", "Cigar 2", AnimationOptions =
|
||||
{ Prop = 'prop_cigar_01', PropBone = 47419, PropPlacement = {0.010, 0.0, 0.0, 50.0, 0.0, -80.0},
|
||||
EmoteMoving = true, EmoteDuration = 2600 }},
|
||||
["joint"] = {"amb@world_human_smoking@male@male_a@enter", "enter", "Joint", AnimationOptions =
|
||||
{ Prop = 'p_cs_joint_02', PropBone = 47419, PropPlacement = {0.015, -0.009, 0.003, 55.0, 0.0, 110.0},
|
||||
EmoteMoving = true, EmoteDuration = 2600 }},
|
||||
["cig"] = {"amb@world_human_smoking@male@male_a@enter", "enter", "Cig", AnimationOptions =
|
||||
{ Prop = 'prop_amb_ciggy_01', PropBone = 47419, PropPlacement = {0.015, -0.009, 0.003, 55.0, 0.0, 110.0},
|
||||
EmoteMoving = true, EmoteDuration = 2600 }},
|
||||
["clean"] = {"timetable@floyd@clean_kitchen@base", "base", "Clean", AnimationOptions =
|
||||
{ Prop = "prop_sponge_01", PropBone = 28422, PropPlacement = {0.0, 0.0, -0.01, 90.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["clean2"] = {"amb@world_human_maid_clean@", "base", "Clean 2", AnimationOptions =
|
||||
{ Prop = "prop_sponge_01", PropBone = 28422, PropPlacement = {0.0, 0.0, -0.01, 90.0, 0.0, 0.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["coke"] = { "switch@trevor@trev_smoking_meth", "trev_smoking_meth_loop", "Coke", AnimationOptions =
|
||||
{ EmoteLoop = true, EmoteMoving = true, }},
|
||||
["oxy"] = { "mp_suicide", "pill", "Oxy", AnimationOptions =
|
||||
{ EmoteLoop = true, EmoteMoving = true, }},
|
||||
},
|
||||
Config = {
|
||||
System = {
|
||||
Debug = true,
|
||||
EventDebug = false,
|
||||
|
||||
Menu = "qb", -- "qb", "ox"
|
||||
Notify = "gta", -- "qb", "ox", "gta"
|
||||
ProgressBar = "gta", -- "qb", "ox", "gta"
|
||||
drawText = "gta", -- "qb", "ox", "gta"
|
||||
|
||||
},
|
||||
Main = {
|
||||
UseProgbar = false, -- Disabled this, progress bars stop all anims when complete.
|
||||
-- This is intended to create a progressbar to show consuming but it was usually forces animations to end weirdly
|
||||
},
|
||||
Crafting = {
|
||||
showItemBox = true -- Display "use" item boxes on some inventories that need to be told to
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,35 @@
|
||||
name "Jim-Consumables"
|
||||
author "Jimathy"
|
||||
version "v1.0"
|
||||
description "Consumable Script By Jimathy"
|
||||
version "2.0"
|
||||
description "Consumables Script"
|
||||
fx_version "cerulean"
|
||||
game "gta5"
|
||||
lua54 'yes'
|
||||
|
||||
client_scripts { 'client/*.lua', }
|
||||
server_scripts { 'server/*.lua' }
|
||||
shared_scripts { 'config.lua', }
|
||||
server_script '@oxmysql/lib/MySQL.lua'
|
||||
|
||||
shared_scripts {
|
||||
'config.lua',
|
||||
'shared/emotes.lua',
|
||||
'shared/consumables.lua',
|
||||
'shared/shared.lua',
|
||||
|
||||
-- Required core scripts
|
||||
'@ox_lib/init.lua',
|
||||
'@ox_core/lib/init.lua',
|
||||
|
||||
'@es_extended/imports.lua',
|
||||
|
||||
'@qbx_core/modules/playerdata.lua',
|
||||
|
||||
--Jim Bridge
|
||||
'@jim_bridge/starter.lua',
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'client/*.lua',
|
||||
}
|
||||
|
||||
server_script 'server/*.lua'
|
||||
|
||||
dependency 'jim_bridge'
|
||||
@@ -1,15 +1,78 @@
|
||||
local QBCore = exports['qb-core']:GetCoreObject()
|
||||
local Consumables = Config.Consumables
|
||||
local Emotes = Config.Emotes
|
||||
|
||||
--Consumables
|
||||
CreateThread(function()
|
||||
for k,v in pairs(Config.Consumables) do
|
||||
QBCore.Functions.CreateUseableItem(k, function(source, item)
|
||||
TriggerClientEvent('jim-consumables:Consume', source, item.name)
|
||||
end)
|
||||
for k, v in pairs(Config.Consumables) do
|
||||
createUseableItem(k, function(source, item) TriggerClientEvent(getScript()..':Consume', source, item.name) end)
|
||||
if not Items[k] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end
|
||||
if not Config.Emotes[v.emote] then print("^1Debug^7: ^2Emote check ^7- '^1"..k.."^7' ^2requested emote ^7'^6"..v.emote.."^7' - ^2not found in config^7.^2lua^7") end
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..':server:addNeed', function(amount, type)
|
||||
local Player = Core.Functions.GetPlayer(source) if not Player then return end
|
||||
if type == "thirst" then
|
||||
Player.Functions.SetMetaData('thirst', amount)
|
||||
TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.hunger, amount)
|
||||
elseif type == "hunger" then
|
||||
Player.Functions.SetMetaData('hunger', amount)
|
||||
TriggerClientEvent('hud:client:UpdateNeeds', source, amount, Player.PlayerData.metadata.thirst)
|
||||
end
|
||||
for k,v in pairs(Config.Consumables) do
|
||||
QBCore.Functions.CreateUseableItem(k, function(source, item) TriggerClientEvent('jim-consumables:Consume', source, item.name) end)
|
||||
if not QBCore.Shared.Items[k] then print("Item check - '"..k.."' not found in the shared lua") end
|
||||
if not Config.Emotes[v.emote] then print("Emote check - '"..k.."' requested emote '"..v.emote.."' - not found in config.lua") end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
--Export Import System--
|
||||
createCallback(getScript()..':server:syncConsumables', function(source) return Consumables end)
|
||||
createCallback(getScript()..':server:syncEmotes', function(source) return Emotes end)
|
||||
|
||||
local syncScheduled = false
|
||||
function syncConsumables()
|
||||
if Config.System.Debug then print("^5Debug^7: ^2Sending ^6"..countTable(Consumables).." ^3Consumables ^2to all clients^7") end
|
||||
TriggerClientEvent(getScript()..":client:syncConsumables", -1, Consumables)
|
||||
syncScheduled = false
|
||||
end
|
||||
local emoteSyncScheduled = false
|
||||
function syncEmotes()
|
||||
if Config.System.Debug then print("^5Debug^7: ^2Sending ^6"..countTable(Emotes).." ^3Emotes to all clients^7") end
|
||||
TriggerClientEvent(getScript()..":client:syncEmotes", -1, Emotes)
|
||||
emoteSyncScheduled = false
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..':server:syncAddItem', function(itemName, data)
|
||||
if not Consumables[itemName] then
|
||||
Consumables[itemName] = data
|
||||
createUseableItem(itemName, function(source, item) TriggerClientEvent(getScript()..':Consume', source, itemName) end)
|
||||
if Config.System.Debug then print("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Item^7: '"..itemName.."'") end
|
||||
if not syncScheduled then
|
||||
syncScheduled = true
|
||||
Citizen.SetTimeout(5000, syncConsumables)
|
||||
end
|
||||
else
|
||||
if Config.System.Debug then print("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Item^7: '"..itemName.."'") end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent(getScript()..':server:syncAddEmote', function(emoteName, data)
|
||||
if not Emotes[emoteName] then
|
||||
Emotes[emoteName] = data
|
||||
if Config.System.Debug then print("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Emote^7: '"..emoteName.."'") end
|
||||
if not emoteSyncScheduled then
|
||||
emoteSyncScheduled = true
|
||||
Citizen.SetTimeout(5000, syncEmotes)
|
||||
end
|
||||
else
|
||||
if Config.System.Debug then print("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Emote^7: '"..emoteName.."'") end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent(getScript()..":server:syncConsumables", function()
|
||||
TriggerClientEvent(getScript()..':client:syncConsumables', -1, Consumables)
|
||||
end)
|
||||
RegisterNetEvent(getScript()..":server:syncEmotes", function()
|
||||
TriggerClientEvent(getScript()..':client:syncEmotes', -1, Emotes)
|
||||
end)
|
||||
|
||||
Core.Commands.Add('consumableCreator', "Create consumables (admin only)", {}, false, function(source)
|
||||
if source > 0 then return TriggerClientEvent(getScript()..":client:consumableCreator", source) end
|
||||
end, 'admin')
|
||||
|
||||
Core.Commands.Add('testConsumableEmotes', "Test consumables Emotes (admin only)", {}, false, function(source)
|
||||
if source > 0 then return TriggerClientEvent(getScript()..":client:testEmotes", source) end
|
||||
end, 'admin')
|
||||
140
shared/consumables.lua
Normal file
140
shared/consumables.lua
Normal file
@@ -0,0 +1,140 @@
|
||||
Config = Config or {}
|
||||
|
||||
Config.Consumables = {
|
||||
redwood_cigarette = { emote = "smoke2", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
|
||||
debonaire_cigarette = { emote = "smoke2", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
|
||||
|
||||
estancia_cigar = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
|
||||
|
||||
olivaseriev = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
|
||||
montecristo = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
|
||||
partagas = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
|
||||
hoyodemonterrey = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
|
||||
|
||||
arturofuente = { emote = "smokecigar", canRun = false, time = 11000, stress = 0, heal = 10, armor = 10, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = 0, canOD = false } },
|
||||
cohiba = { emote = "smokecigar", canRun = false, time = 11000, stress = 0, heal = 0, armor = 10, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = 0, canOD = false } },
|
||||
romeoyjulieta = { emote = "smokecigar", canRun = false, time = 11000, stress = 0, heal = 10, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = 0, canOD = false } },
|
||||
|
||||
dusche = { emote = "beer", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
vodka = { emote = "vodkab", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
cherenkov1 = { emote = "cherenkov1", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
cherenkov2 = { emote = "cherenkov2", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
cherenkov3 = { emote = "cherenkov3", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
cherenkov4 = { emote = "cherenkov4", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
bleuterdchampagne = { emote = "bleuturd", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
bourgeoixcognac = { emote = "bourgeoix", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
cardiaquecognac = { emote = "cardiaque", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
red_wine = { emote = "wine", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
white_wine = { emote = "wine", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
raggaerum = { emote = "raggae", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
beer = { emote = "beer", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
whiskey = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
godfather = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
godmother = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
oldfashion = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
nightfall_negroni = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
|
||||
sandwich = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
|
||||
butter = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(5, 10), heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
|
||||
bar_nuts = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(5, 10), heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
|
||||
slim_johns = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(5, 10), heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
|
||||
twerks_candy = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
snikkel_candy = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
meteoritebar = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
zebrabar = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
egochaser = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
psandqs = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
lollipop_blue = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
lollipop_yellow = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
lollipop_pink = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
|
||||
coffee = { emote = "coffee", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "drink", stats = { time = 10000, thirst = math.random(10,15), }},
|
||||
watermelon_slices = { emote = "orange", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(25,35), }, },
|
||||
pineapple_slices = { emote = "orange", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(25,35), }, },
|
||||
applejuice = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20),}, },
|
||||
orangejuice = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }, },
|
||||
peachjuice = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }, },
|
||||
-- prisonslushie = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }, },
|
||||
water_bottle = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 20, }},
|
||||
tosti = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
apple = { emote = "apple", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
|
||||
mkecola = { emote = "ecola", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
|
||||
mkecolalight = { emote = "ecola", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
|
||||
mksprunk = { emote = "sprunk", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
|
||||
mksprunklight = { emote = "sprunk", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
|
||||
|
||||
munchables_pizza = { emote = "sandwich", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
|
||||
milk = { emote = "milk", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,15), }},
|
||||
chocolate_milk = { emote = "milk", canRun = false, time = math.random(5000, 6000), stress = math.random(4, 6), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,16), }},
|
||||
banana = { emote = "banana", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
|
||||
avacado = { emote = "avacado", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
|
||||
orange = { emote = "orange", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
|
||||
carrot = { emote = "carrot", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
|
||||
|
||||
-- Cigarette Packs
|
||||
redwood_pack = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "redwood_cigarette", amount = 20 }, },
|
||||
debonaire_pack = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "debonaire_cigarette", amount = 20 }, },
|
||||
estancia_pack = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "estancia_cigar", amount = 5 }, },
|
||||
|
||||
-- Cigarette Cartons
|
||||
redwood_carton = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "redwood_pack", amount = 10 }, },
|
||||
debonaire_carton = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "debonaire_pack", amount = 10 }, },
|
||||
estancia_carton = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "estancia_pack", amount = 10 }, },
|
||||
|
||||
foodration = { emote = "egobar", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(15,20), }, },
|
||||
mre = { emote = "hotdog", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(25,35), }, },
|
||||
|
||||
-- Ammo boxes
|
||||
["9_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "9_ammo", amount = 20 }, },
|
||||
["12_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "12_ammo", amount = 10 }, },
|
||||
["380_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "380_ammo", amount = 20 }, },
|
||||
["38_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "38_ammo", amount = 20 }, },
|
||||
["308_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "308_ammo", amount = 20 }, },
|
||||
["357_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "357_ammo", amount = 20 }, },
|
||||
["45_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "45_ammo", amount = 20 }, },
|
||||
["545_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "545_ammo", amount = 20 }, },
|
||||
["556_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "556_ammo", amount = 20 }, },
|
||||
["762_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "762_ammo", amount = 20 }, },
|
||||
|
||||
--[[ --Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
|
||||
joint = { emote = "smoke3", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { screen = "weed", effect = "armor", widepupils = false, canOD = false } },
|
||||
|
||||
cokebaggy = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { screen = "focus", effect = "stamina", widepupils = false, canOD = true } },
|
||||
--crackbaggy = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { effect = "heal", widepupils = false, canOD = true } },
|
||||
xtcbaggy = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "strength", widepupils = true, canOD = true } },
|
||||
oxy = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { effect = "heal", widepupils = false, canOD = false } },
|
||||
meth = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = false, canOD = true } },
|
||||
]] ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--[[Example item
|
||||
heartstopper = {
|
||||
emote = "burger", -- Select an emote from below, it has to be in here
|
||||
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
|
||||
stress = math.random(1,2), -- Amount of stress relief, can be 0
|
||||
heal = 0, -- Set amount to heal by after consuming
|
||||
armor = 5, -- Amount of armor to add
|
||||
type = "food", -- Type: "alcohol" / "drink" / "food"
|
||||
|
||||
stats = {
|
||||
screen = "thermal", -- The screen effect to be played when after consuming the item "rampage" "turbo" "focus" "weed" "trevor" "nightvision" "thermal"
|
||||
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
|
||||
-- This supports ps-buffs effects "armor" "stress" "swimming" "hacking" "intelligence" "luck" "strength"
|
||||
time = 10000, -- How long the effect should last (if not added it will default to 10000)
|
||||
amount = 6, -- How much the value is changed by per second
|
||||
hunger = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
|
||||
thirst = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
|
||||
},
|
||||
--Reward Items Variables
|
||||
-- These can be the only thing in a consumable table and the item will still work
|
||||
amounttogive = 3, -- Used for "RewardItems", tells the script how many to give
|
||||
rewards = {
|
||||
[1] = {
|
||||
item = "plastic", -- prize item name
|
||||
max = 10, -- max amount to give (this is put into math.random(1, max) )
|
||||
rarity = 1, -- the rarity system, 1 being rarest, 4 being most common
|
||||
},
|
||||
},
|
||||
},]]
|
||||
}
|
||||
89
shared/emotes.lua
Normal file
89
shared/emotes.lua
Normal file
@@ -0,0 +1,89 @@
|
||||
Config = Config or {}
|
||||
|
||||
Config.Emotes = {
|
||||
drink = { "mp_player_intdrink", "loop_bottle", "Drink", AnimationOptions = { Prop = "prop_ld_flow_bottle", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true, }},
|
||||
milk = {"mp_player_intdrink", "loop_bottle", "Glass of milk", AnimationOptions = { Prop = 'bzzz_farmprops_milk_a', PropBone = 18905, PropPlacement = {-0.02, -0.04, 0.1, 34.0, 140.0, 224.0}, EmoteLoop = true, EmoteMoving = true, }},
|
||||
coffee = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Coffee", AnimationOptions = { Prop = 'p_amb_coffeecup_01', PropBone = 28422, PropPlacement = {0.0,0.0,0.0,0.0,0.0,0.0}, EmoteLoop = true, EmoteMoving = true }},
|
||||
burger = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Burger", AnimationOptions = { Prop = 'prop_cs_burger_01', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
|
||||
beer = {"amb@world_human_drinking@beer@male@idle_a", "idle_c", "Beer", AnimationOptions = { Prop = 'prop_amb_beer_bottle', PropBone = 28422, PropPlacement = {0.0,0.0,0.06,0.0,15.0,0.0}, EmoteLoop = true, EmoteMoving = true }},
|
||||
egobar = {"mp_player_inteat@burger", "mp_player_int_eat_burger","Ego Bar", AnimationOptions = { Prop = 'prop_choc_ego', PropBone = 60309, PropPlacement = {0.0,0.0,0.0,0.0,0.0,0.0}, EmoteMoving = true }},
|
||||
sandwich = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Sandwich", AnimationOptions = { Prop = 'prop_sandwich_01', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
|
||||
apple = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Apple", AnimationOptions = { Prop = 'idrp_apple_solo', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
|
||||
avacado = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Avacado", AnimationOptions = { Prop = 'idrp_avo_solo', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
|
||||
banana = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Banana", AnimationOptions = { Prop = 'idrp_bana_solo', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
|
||||
carrot = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Carrot", AnimationOptions = { Prop = 'idrp_carrot_single', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
|
||||
orange = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Orange", AnimationOptions = { Prop = 'idrp_bana_solo', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
|
||||
smoke3 = { "amb@world_human_aa_smoke@male@idle_a", "idle_b", "Smoke 3", AnimationOptions = { Prop = 'prop_cs_ciggy_01', PropBone = 28422, PropPlacement = {0.0,0.0,0.0,0.0,0.0,0.0}, EmoteLoop = true, EmoteMoving = true }},
|
||||
whiskey = { "amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Whiskey", AnimationOptions = { Prop = 'prop_drink_whisky', PropBone = 28422, PropPlacement = {0.01,-0.01,-0.06,0.0,0.0,0.0}, EmoteLoop = true, EmoteMoving = true } },
|
||||
vodkab = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_vodka_bottle', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
cherenkov1 = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_cherenkov_01', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
cherenkov2 = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_cherenkov_04', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
cherenkov3 = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_cherenkov_03', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
cherenkov4 = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_cherenkov_02', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
bleuturd = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_champ_01b', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
bourgeoix = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_bottle_cognac', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
cardiaque = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_bottle_brandy', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
raggae = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_rum_bottle', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
ecola = {"mp_player_intdrink", "loop_bottle", "E-cola", AnimationOptions = { Prop = "prop_ecola_can", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true, }},
|
||||
crisps = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Chrisps", AnimationOptions = { Prop = 'v_ret_ml_chips2', PropBone = 28422, PropPlacement = {0.01, -0.05, -0.1, 0.0, 0.0, 90.0}, EmoteLoop = true, EmoteMoving = true, }},
|
||||
sprunk = {"mp_player_intdrink", "loop_bottle", "Sprunk", AnimationOptions = { Prop = "v_res_tt_can03", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true, }},
|
||||
wine = { "anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Wine", AnimationOptions = { Prop = 'prop_drink_redwine', PropBone = 18905, PropPlacement = {0.10, -0.03, 0.03, -100.0, 0.0, -10.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
champagne = { "anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Champagne", AnimationOptions = { Prop = 'prop_drink_champ', PropBone = 18905, PropPlacement = { 0.10, -0.03, 0.03, -100.0, 0.0, -10.0 }, EmoteMoving = true, EmoteLoop = true }},
|
||||
croissant = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Croissant", AnimationOptions = { Prop = 'bzzz_foodpack_croissant001', PropBone = 60309, PropPlacement = { 0.00, 0.0, -0.01, 0.0, 0.0, 90.0 }, EmoteMoving = true }},
|
||||
cup = { "amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Cup", AnimationOptions = { Prop = 'prop_plastic_cup_02', PropBone = 28422, PropPlacement = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
desert = { "mp_player_inteat@burger", "mp_player_int_eat_burger","Eat dessert", AnimationOptions = { Prop = 'bzzz_food_dessert_a', PropBone = 18905, PropPlacement = { 0.15, 0.03, 0.03, -42.0, -36.0, 0.0 }, EmoteMoving = true}},
|
||||
dinner = { "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", "base_idle", "Dinner", AnimationOptions = { Prop = "prop_cs_plate_01", PropBone = 60309, PropPlacement = { 0.0, 0.0, 0.0, 0.0, 0.0 }, SecondProp = 'h4_prop_h4_caviar_spoon_01a', SecondPropBone = 28422, SecondPropPlacement = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
flute = { "anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Flute", AnimationOptions = { Prop = 'prop_champ_flute', PropBone = 18905, PropPlacement = { 0.10, -0.03, 0.03, -100.0, 0.0, -10.0 }, EmoteMoving = true, EmoteLoop = true }},
|
||||
frappe = { "amb@code_human_wander_drinking@male@base", "static", "Frappe", AnimationOptions = { Prop = 'brum_heartfrappe', PropBone = 28422, PropPlacement = { 0.0, -0.0150, -0.0100, 0.0, -3.9999, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
frappe2 = { "amb@code_human_wander_drinking@female@base", "static", "Frappe 2", AnimationOptions = { Prop = 'beanmachine_cup', PropBone = 28422, PropPlacement = { 0.0110, 0.0, 0.0300, 0.0, 0.0, -140.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
frappe3 = { "amb@code_human_wander_drinking@female@base", "static", "Frappe 3", AnimationOptions = { Prop = 'beanmachine_cup2', PropBone = 28422, PropPlacement = { 0.0, 0.0, -0.0600, 0.0, 0.0, -178.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
frappe4 = { "amb@code_human_wander_drinking@female@base", "static", "Frappe 4", AnimationOptions = { Prop = 'beanmachine_cup3', PropBone = 28422, PropPlacement = { 0.0, 0.0, -0.0600, 0.0, 0.0, -178.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
hotdog = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Hotdog", AnimationOptions = { Prop = 'prop_cs_hotdog_02', PropBone = 60309, PropPlacement = { -0.0300, 0.0100, -0.0100, 95.1071, 94.7001, -66.9179 }, EmoteMoving = true }},
|
||||
icecreama = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Cherry", AnimationOptions = { Prop = 'bzzz_icecream_cherry', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
icecreamb = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Chocolate", AnimationOptions = { Prop = 'bzzz_icecream_chocolate', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
icecreamc = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Lemon", AnimationOptions = { Prop = 'bzzz_icecream_lemon', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
icecreamd = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Pistachio", AnimationOptions = { Prop = 'bzzz_icecream_pistachio', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
icecreame = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Raspberry", AnimationOptions = { Prop = 'bzzz_icecream_raspberry', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
icecreamf = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Stracciatella", AnimationOptions = { Prop = 'bzzz_icecream_stracciatella', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
icecreamg = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Strawberry", AnimationOptions = { Prop = 'bzzz_icecream_strawberry', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
icecreamh = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Walnut", AnimationOptions = { Prop = 'bzzz_icecream_walnut', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
macaroon = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Macaroon", AnimationOptions = { Prop = 'bzzz_food_xmas_macaroon_a', PropBone = 18905, PropPlacement = { 0.15, 0.07, 0.00, 38.0, 7.0, 7.0 }, EmoteMoving = true }},
|
||||
sipshake = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Bubblegum", AnimationOptions = { Prop = 'brum_cherryshake_raspberry', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakeb = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Cherry", AnimationOptions = { Prop = 'brum_cherryshake_cherry', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakec = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Chocolate", AnimationOptions = { Prop = 'brum_cherryshake_chocolate', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshaked = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Coffee", AnimationOptions = { Prop = 'brum_cherryshake_coffee', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakee = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Double Chocolate", AnimationOptions = { Prop = 'brum_cherryshake_doublechocolate', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakef = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Frappe", AnimationOptions = { Prop = 'brum_cherryshake_frappe', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakeg = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Lemon", AnimationOptions = { Prop = 'brum_cherryshake_lemon', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakeh = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Mint", AnimationOptions = { Prop = 'brum_cherryshake_mint', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakei = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Strawberry", AnimationOptions = { Prop = 'brum_cherryshake_strawberry', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakej = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Raspberry", AnimationOptions = { Prop = 'brum_cherryshake_raspberry', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakek = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Salted", AnimationOptions = { Prop = 'brum_cherryshake_salted', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakel = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Vanilla", AnimationOptions = { Prop = 'brum_cherryshake_vanilla', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
pizzaslice = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Jalapeño And Peperoni", AnimationOptions = { Prop = 'knjgh_pizzaslice1', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
|
||||
pizzas = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Jalapeño And Peperoni", AnimationOptions = { Prop = 'knjgh_pizzaslice1', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
|
||||
pizzas2 = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Tomato And Pesto", AnimationOptions = { Prop = 'knjgh_pizzaslice2', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
|
||||
pizzas3 = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Mushroom", AnimationOptions = { Prop = 'knjgh_pizzaslice3', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
|
||||
pizzas4 = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Margherita", AnimationOptions = { Prop = 'knjgh_pizzaslice4', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
|
||||
pizzas5 = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Double Peperoni", AnimationOptions = { Prop = 'knjgh_pizzaslice5', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
|
||||
popcorn = { "amb@code_human_wander_drinking@female@base", "static", "Popcorn", AnimationOptions = { Prop = 'prop_taymckenzienz_popcorn', PropBone = 28422, PropPlacement = { -0.0200, -0.0100, -0.0700, -179.3626, 176.9331, 11.9833 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipsoda = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Soda Cup - Sprunk", AnimationOptions = { Prop = 'prop_rpemotes_soda01', PropBone = 28422, PropPlacement = { 0.0470, 0.0040, -0.0600, -88.0263, -25.0367, -27.3898 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipsodab = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Soda Cup - Sprunk Light", AnimationOptions = { Prop = 'prop_rpemotes_soda02', PropBone = 28422, PropPlacement = { 0.0470, 0.0040, -0.0600, -88.0263, -25.0367, -27.3898 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipsodac = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Soda Cup - eCola", AnimationOptions = { Prop = 'prop_rpemotes_soda03', PropBone = 28422, PropPlacement = { 0.0470, 0.0040, -0.0600, -88.0263, -25.0367, -27.3898 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipsodad = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Soda Cup - eCola Light", AnimationOptions = { Prop = 'prop_rpemotes_soda04', PropBone = 28422, PropPlacement = { 0.0470, 0.0040, -0.0600, -88.0263, -25.0367, -27.3898 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
taco = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Taco", AnimationOptions = { Prop = 'prop_taco_01', PropBone = 60309, PropPlacement = { -0.0170, 0.0070, -0.0210, 107.9846, -105.0251, 55.7779 }, EmoteMoving = true }},
|
||||
xmascc = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Xmas Cupcake", AnimationOptions = { Prop = 'pata_christmasfood6', PropBone = 60309, PropPlacement = { 0.0100, 0.0200, -0.0100, -170.1788, 87.6716, 30.0540 }, EmoteMoving = true }},
|
||||
xmascc2 = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Xmas Cupcake 2", AnimationOptions = { Prop = 'pata_christmasfood8', PropBone = 60309, PropPlacement = { 0.0200, 0.0, -0.0100, 9.3608, -90.1809, 66.3689 }, EmoteMoving = true }},
|
||||
xmasic = { "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", "base_idle", "Xmas Ice Cream", AnimationOptions = { Prop = "pata_christmasfood7", PropBone = 60309, PropPlacement = { -0.0460, 0.0000, -0.0300, 0.0, 0.0, -50.0000 }, SecondProp = 'h4_prop_h4_coke_spoon_01', SecondPropBone = 28422, SecondPropPlacement = { 0.0, 0.0, 0.0, 0.0, 20.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
xmaswine = { "mp_player_intdrink", "loop_bottle", "Xmas Mulled Wine", AnimationOptions = { Prop = 'bzzz_food_xmas_mulled_wine_a', PropBone = 18905, PropPlacement = { 0.13, 0.03, 0.05, -110.0, -47.0, 7.0 }, EmoteMoving = true }},
|
||||
cocoa = { "amb@world_human_aa_coffee@base", "base", "Xmas Cocoa", AnimationOptions = { Prop = 'pata_christmasfood1', PropBone = 28422, PropPlacement = { 0.0100, -0.1100, -0.1300, 0.0, 0.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
coke = { "switch@trevor@trev_smoking_meth", "trev_smoking_meth_loop", "Coke", AnimationOptions = { EmoteLoop = true, EmoteMoving = true }},
|
||||
oxy = { "mp_suicide", "pill", "Oxy", AnimationOptions = { EmoteLoop = true, EmoteMoving = true }},
|
||||
cigar = { "amb@world_human_smoking@male@male_a@enter", "enter", "Cigar", AnimationOptions = { Prop = 'prop_cigar_02', PropBone = 47419, PropPlacement = { 0.010, 0.0, 0.0, 50.0, 0.0, -80.0 }, EmoteMoving = true, EmoteDuration = 2600 }},
|
||||
cigar2 = { "amb@world_human_smoking@male@male_a@enter", "enter", "Cigar 2", AnimationOptions = { Prop = 'prop_cigar_01', PropBone = 47419, PropPlacement = { 0.010, 0.0, 0.0, 50.0, 0.0, -80.0 }, EmoteMoving = true, EmoteDuration = 2600 }},
|
||||
joint = { "amb@world_human_smoking@male@male_a@enter", "enter", "Joint", AnimationOptions = { Prop = 'p_cs_joint_02', PropBone = 47419, PropPlacement = { 0.015, -0.009, 0.003, 55.0, 0.0, 110.0 }, EmoteMoving = true, EmoteDuration = 2600 }},
|
||||
cig = { "amb@world_human_smoking@male@male_a@enter", "enter", "Cig", AnimationOptions = { Prop = 'prop_amb_ciggy_01', PropBone = 47419, PropPlacement = { 0.015, -0.009, 0.003, 55.0, 0.0, 110.0 }, EmoteMoving = true, EmoteDuration = 2600 }},
|
||||
smoke2 = { "amb@world_human_aa_smoke@male@idle_a", "idle_c", "Smoke 2", AnimationOptions = { Prop = 'prop_cs_ciggy_01', PropBone = 28422, PropPlacement = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
smokecigar = { "amb@world_human_aa_smoke@male@idle_a", "idle_c", "Smoke Cigar", AnimationOptions = { Prop = 'prop_cigar_01', PropBone = 28422, PropPlacement = { 0.0, 0.0, 0.0, 0.0, 0.0, 180.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
uncuff = { "mp_arresting", "a_uncuff", "Uncuff", AnimationOptions = { EmoteLoop = true, EmoteMoving = true }},
|
||||
}
|
||||
23
shared/shared.lua
Normal file
23
shared/shared.lua
Normal file
@@ -0,0 +1,23 @@
|
||||
function tempLockInv(toggle)
|
||||
LocalPlayer.state:set("inv_busy", toggle, true)
|
||||
TriggerEvent('inventory:client:busy:status', toggle)
|
||||
TriggerEvent('canUseInventoryAndHotbar:toggle', not toggle)
|
||||
end
|
||||
|
||||
function GenerateRandomValues(data)
|
||||
local transData = {}
|
||||
for k, v in pairs(data) do
|
||||
if type(v) == "table" then
|
||||
debugPrint("Converting Table "..json.encode(v).." to math.random")
|
||||
transData[k] = math.random(v[1], v[2])
|
||||
debugPrint("Translated value: "..k.." - "..transData[k])
|
||||
else
|
||||
transData[k] = v
|
||||
end
|
||||
end
|
||||
return transData["time"],
|
||||
transData["stress"],
|
||||
transData["heal"],
|
||||
transData["armor"],
|
||||
{ hunger = transData["hunger"], thirst = transData["thirst"] }
|
||||
end
|
||||
1
version.txt
Normal file
1
version.txt
Normal file
@@ -0,0 +1 @@
|
||||
2.0
|
||||
Reference in New Issue
Block a user