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Update README.md
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@@ -28,10 +28,14 @@ To add an item, you only need to add a new item table in the Config.Consumables
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heal = 0, -- Set amount to heal by after consuming
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armor = 5, -- Amount of armor to add
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type = "food", -- Type: "alcohol" / "drink" / "food"
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returnItem = { -- Item that will be given when the item is used
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item = "plastic", -- eg. Plastic bottles can give "plastic"
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amount = 1,
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},
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stats = {
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screen = "rampage", -- The screen effect to be played when after consuming the item
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effect = "heal", -- The status effect given by the item, "heal" / "stamina"
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time = 10000, -- How long the effect should last (if not added it will default to 10000)
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time = 10000, -- How long the effect should last (if not added it will default to 10000 which is 10 seconds)
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amount = 2, -- How much the value is changed by per second
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hunger = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
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thirst = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
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@@ -70,4 +74,4 @@ If this script is enabled it will automatically try to use their system to apply
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"strength" -- Strength effect
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```
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This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes section.
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This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes section.
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