Update README.md

This commit is contained in:
Jim Shield
2023-02-14 14:56:50 +00:00
committed by GitHub
parent b56cce8951
commit a4901972b9

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@@ -28,10 +28,14 @@ To add an item, you only need to add a new item table in the Config.Consumables
heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food"
returnItem = { -- Item that will be given when the item is used
item = "plastic", -- eg. Plastic bottles can give "plastic"
amount = 1,
},
stats = {
screen = "rampage", -- The screen effect to be played when after consuming the item
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
time = 10000, -- How long the effect should last (if not added it will default to 10000)
time = 10000, -- How long the effect should last (if not added it will default to 10000 which is 10 seconds)
amount = 2, -- How much the value is changed by per second
hunger = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
thirst = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
@@ -70,4 +74,4 @@ If this script is enabled it will automatically try to use their system to apply
"strength" -- Strength effect
```
This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes section.
This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes section.