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Fix snippet formatting
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18
README.md
18
README.md
@@ -15,17 +15,15 @@ But because of the export system being used, Jim-Consumables **NEEDS** to start
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And small example snippet for this imports the item and the emote, then syncs it to players
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```lua
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local foodTable = {
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["shotfries"] = { emote = "bsfries", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(55,65), }},
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}
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local emoteTable = {
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["bsfries"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Fries", AnimationOptions = { Prop = "prop_food_bs_chips", PropBone = 18905, PropPlacement = {0.09, -0.06, 0.05, 300.0, 150.0}, EmoteMoving = true, EmoteLoop = true, }},
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}
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local foodTable = {
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["shotfries"] = { emote = "bsfries", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(55,65), }},
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}
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local emoteTable = {
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["bsfries"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Fries", AnimationOptions = { Prop = "prop_food_bs_chips", PropBone = 18905, PropPlacement = {0.09, -0.06, 0.05, 300.0, 150.0}, EmoteMoving = true, EmoteLoop = true, }},
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}
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if Config.Debug then print("^5Debug^7: ^2Starting ^6Emote ^2Import^7..") end
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for k, v in pairs(emoteTable) do exports["jim-consumables"]:importEmote(k, v) end
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if Config.Debug then print("^5Debug^7: ^2Starting ^6Item ^2Import^7..") end
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for k, v in pairs(foodTable) do exports["jim-consumables"]:importConsumable(k, v) end
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for k, v in pairs(emoteTable) do exports["jim-consumables"]:importEmote(k, v) end
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for k, v in pairs(foodTable) do exports["jim-consumables"]:importConsumable(k, v) end
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```
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This will grab the `shotfries` item info and add it to the `Config.Consumables` while the servers running and the same with the built-in emote system
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