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10
README.md
10
README.md
@@ -53,11 +53,11 @@ setr jim_DisableDebug true
|
||||
setr jim_DisableEventDebug true
|
||||
|
||||
# Force the default setting for what framework scripts should be used
|
||||
setr jim_menuScript qb # qb, ox, gta, jim
|
||||
setr jim_notifyScript gta # qb, ox, gta, esx, okok, red
|
||||
setr jim_drawTextScript qb # qb, ox, gta, esx
|
||||
setr jim_progressBarScript qb # qb, ox, gta, esx
|
||||
setr jim_skillCheckScript qb # qb, ox, gta
|
||||
setr jim_menuScript qb # qb, ox, gta, lation
|
||||
setr jim_notifyScript gta # qb, ox, gta, esx, okok, red, lation
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||||
setr jim_drawTextScript qb # qb, ox, gta, esx, lation
|
||||
setr jim_progressBarScript qb # qb, ox, gta, esx, lation
|
||||
setr jim_skillCheckScript qb # qb, ox, gta, lation
|
||||
setr jim_dontUseTarget false # Set to true to disable target systems and use draw text 3d
|
||||
```
|
||||
|
||||
|
||||
32
clientFrameworkCache.lua
Normal file
32
clientFrameworkCache.lua
Normal file
@@ -0,0 +1,32 @@
|
||||
if _G.__bridge_cache_loaded then return end
|
||||
_G.__bridge_cache_loaded = true
|
||||
|
||||
_G.BridgeCache = {
|
||||
hasCache = false,
|
||||
data = nil,
|
||||
queue = {},
|
||||
}
|
||||
|
||||
RegisterNetEvent("jim_bridge:receiveCache", function(data)
|
||||
if _G.BridgeCache.hasCache then return end
|
||||
_G.BridgeCache.data = data
|
||||
_G.BridgeCache.hasCache = true
|
||||
|
||||
for _, cb in ipairs(_G.BridgeCache.queue) do
|
||||
cb(data)
|
||||
end
|
||||
_G.BridgeCache.queue = nil
|
||||
end)
|
||||
|
||||
-- Only send the request ONCE per client session
|
||||
TriggerServerEvent("jim_bridge:requestCache")
|
||||
|
||||
-- Exported async function
|
||||
function GetBridgeCache(callback)
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||||
if _G.BridgeCache.hasCache then
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||||
callback(_G.BridgeCache.data)
|
||||
else
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||||
table.insert(_G.BridgeCache.queue, callback)
|
||||
end
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||||
end
|
||||
exports("GetBridgeCache", GetBridgeCache)
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||||
@@ -21,12 +21,12 @@ This module provides access and control over player metadata, which is useful fo
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||||
print("Player stress level:", stress)
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||||
```
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||||
|
||||
- **SetMetadata(player, key, value)**
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||||
- **setPlayerMetadata(player, key, value)**
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||||
|
||||
⚠️ Server side only
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||||
- Updates or assigns a value to a specific metadata key for a player.
|
||||
- The function updates the player's metadata using the active core export.
|
||||
- **Example:**
|
||||
```lua
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SetMetadata(player, "stress", 0)
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setPlayerMetadata(player, "stress", 0)
|
||||
```
|
||||
@@ -35,18 +35,33 @@ local Exports = {
|
||||
}
|
||||
|
||||
-- Prevent reloading if cache is already initialized
|
||||
if _G.__jimBridgeDataCache then return end
|
||||
_G.__jimBridgeDataCache = {}
|
||||
local cache = _G.__jimBridgeDataCache
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||||
local cache = {
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Items = {},
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Vehicles = {},
|
||||
Jobs = {},
|
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Gangs = {},
|
||||
}
|
||||
local cacheReady = false
|
||||
local timers = {}
|
||||
local function startTimer(label)
|
||||
timers[label] = GetGameTimer()
|
||||
end
|
||||
|
||||
local function endTimer(label)
|
||||
timers[label] = GetGameTimer() - (timers[label] or GetGameTimer())
|
||||
timers[label] = "("..(timers[label] / 1000).."s)"
|
||||
end
|
||||
startTimer("Cache") startTimer("Items") startTimer("Vehicles") startTimer("Jobs") startTimer("InvWeight") startTimer("InvSlots")
|
||||
-- Helper function to check if resource exists in server (instead of if it is already started)
|
||||
local function checkExists(resourceName)
|
||||
return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped")
|
||||
end
|
||||
|
||||
-- Ensure oxmysql resource is loaded
|
||||
local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua')))
|
||||
fileLoader()
|
||||
if checkExists(Exports.OXCoreExport) or checkExists(Exports.ESXExport) then
|
||||
local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua')))
|
||||
fileLoader()
|
||||
end
|
||||
|
||||
if checkExists(Exports.OXCoreExport) then
|
||||
-- Detected OX_Core in server, wait for it to be started if needed
|
||||
@@ -62,7 +77,6 @@ if checkExists(Exports.ESXExport) then
|
||||
end
|
||||
|
||||
-- Initialize variables for caching
|
||||
local Items, Vehicles, Jobs, Gangs, Core = {}, {}, {}, {}, nil
|
||||
local itemResource, jobResource, vehResource = "N/A", "N/A", "N/A"
|
||||
|
||||
-- Print just to announce it knows the exports/scripts exist in the server
|
||||
@@ -85,22 +99,15 @@ if checkExists(Exports.OXInv) then
|
||||
return exports[Exports.OXInv]:Items()
|
||||
end)
|
||||
if success and result then
|
||||
Items = result
|
||||
end
|
||||
|
||||
if Items == nil or not next(Items) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find "..Exports.OXInv.." ^7Items ^1list^7, ^1possible error in that file^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
Items = {} -- Fallback to an empty table
|
||||
cache.Items = result
|
||||
end
|
||||
|
||||
-- Get Weapon info and duplicate them if they are uppercase
|
||||
-- (duplicate incase anything checks for the uppercase version)
|
||||
for k, v in pairs(Items) do
|
||||
for k, v in pairs(cache.Items) do
|
||||
if type(k) == "string" then
|
||||
if k:find("WEAPON") then
|
||||
Items[k:lower()] = Items[k]
|
||||
cache.Items[k:lower()] = cache.Items[k]
|
||||
end
|
||||
else
|
||||
print("^1ERROR^7: ^1Possible table inside a table, check your items.lua^7?")
|
||||
@@ -109,27 +116,48 @@ if checkExists(Exports.OXInv) then
|
||||
end
|
||||
end
|
||||
|
||||
elseif checkExists(Exports.QBXExport) then
|
||||
while GetResourceState(Exports.QBXExport) ~= "started" do Wait(100) end
|
||||
itemResource = Exports.QBXExport
|
||||
cache.Items = exports[Exports.QBExport]:GetCoreObject().Shared.Items
|
||||
-- If this is nil, they need to update to qbx_core 1.23.0+
|
||||
if not cache.Items then
|
||||
-- if their inventory doesn't allow that (they refuse to update their butchered core replacement):
|
||||
if GetResourceState(Exports.QSInv):find("start") then
|
||||
itemResource = Exports.QSInv
|
||||
cache.Items = exports[Exports.QSInv]:GetItemList()
|
||||
|
||||
elseif GetResourceState(Exports.OrigenInv):find("start") then
|
||||
itemResource = Exports.OrigenInv
|
||||
cache.Items = exports[Exports.OrigenInv]:Items()
|
||||
|
||||
elseif GetResourceState(Exports.CodeMInv):find("start") then
|
||||
itemResource = Exports.CodeMInv
|
||||
cache.Items = exports[Exports.CodeMInv]:GetItemList()
|
||||
|
||||
elseif GetResourceState(Exports.CoreInv):find("start") then
|
||||
itemResource = Exports.CoreInv
|
||||
cache.Items = exports[Exports.CoreInv]:getItemsList()
|
||||
|
||||
elseif GetResourceState(Exports.TgiannInv):find("start") then
|
||||
itemResource = Exports.TgiannInv
|
||||
cache.Items = exports[Exports.TgiannInv]:Items()
|
||||
end
|
||||
end
|
||||
|
||||
elseif checkExists(Exports.QBExport) then
|
||||
while GetResourceState(Exports.QBExport) ~= "started" do Wait(100) end
|
||||
itemResource = Exports.QBExport
|
||||
Core = exports[Exports.QBExport]:GetCoreObject()
|
||||
Items = Core.Shared.Items
|
||||
|
||||
if Items == nil or not next(Items) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find "..Exports.QBExport.." ^7Items ^1list^7, ^1possible error in that file^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
Items = {} -- Fallback to an empty table
|
||||
end
|
||||
cache.Items = exports[Exports.QBExport]:GetCoreObject().Shared.Items
|
||||
|
||||
elseif checkExists(Exports.ESXExport) then
|
||||
itemResource = Exports.ESXExport
|
||||
if GetResourceState(Exports.QSInv):find("start") then
|
||||
Items = exports[Exports.QSInv]:GetItemList()
|
||||
cache.Items = exports[Exports.QSInv]:GetItemList()
|
||||
else
|
||||
Items = ESX.GetItems()
|
||||
while not next(Items) do
|
||||
Items = ESX.GetItems()
|
||||
cache.Items = ESX.GetItems()
|
||||
while not next(cache.Items) do
|
||||
cache.Items = ESX.GetItems()
|
||||
Wait(1000)
|
||||
end
|
||||
end
|
||||
@@ -137,37 +165,27 @@ elseif checkExists(Exports.ESXExport) then
|
||||
elseif checkExists(Exports.RSGExport) then
|
||||
while GetResourceState(Exports.RSGExport) ~= "started" do Wait(100) end
|
||||
itemResource = Exports.RSGExport
|
||||
Core = exports[Exports.RSGExport]:GetCoreObject()
|
||||
Items = Core.Shared.Items
|
||||
if Items == nil or not next(Items) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find "..Exports.RSGExport.." ^7Items ^1list^7, ^1possible error in that file^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
Items = {} -- Fallback to an empty table
|
||||
end
|
||||
|
||||
cache.Items = exports[Exports.RSGExport]:GetCoreObject().Shared.Items
|
||||
end
|
||||
endTimer("Items")
|
||||
|
||||
---------------------
|
||||
--- Load Vehicles ---
|
||||
---------------------
|
||||
-- Vehicle loading depending on framework
|
||||
if checkExists(Exports.QBXExport) or checkExists(Exports.QBExport) then
|
||||
if checkExists(Exports.QBXExport) then
|
||||
vehResource = Exports.QBXExport
|
||||
cache.Vehicles = exports[Exports.QBExport]:GetCoreObject().Shared.Vehicles
|
||||
|
||||
elseif checkExists(Exports.QBExport)then
|
||||
vehResource = Exports.QBExport
|
||||
Core = Core or exports[Exports.QBExport]:GetCoreObject()
|
||||
Vehicles = Core.Shared.Vehicles
|
||||
if Vehicles == nil or not next(Vehicles) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find "..Exports.QBExport.." ^7Vehicles ^1list^7, ^1possible error in that file^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
Vehicles = {} -- Fallback to an empty table
|
||||
end
|
||||
cache.Vehicles = exports[Exports.QBExport]:GetCoreObject().Shared.Vehicles
|
||||
|
||||
elseif checkExists(Exports.OXCoreExport) then
|
||||
vehResource = Exports.OXCoreExport
|
||||
Vehicles = {}
|
||||
cache.Vehicles = {}
|
||||
for k, v in pairs(Ox.GetVehicleData()) do
|
||||
Vehicles[k] = {
|
||||
cache.Vehicles[k] = {
|
||||
model = k, hash = GetHashKey(k),
|
||||
price = v.price,
|
||||
name = v.name,
|
||||
@@ -178,9 +196,8 @@ elseif checkExists(Exports.OXCoreExport) then
|
||||
elseif checkExists(Exports.ESXExport) then
|
||||
vehResource = Exports.ESXExport
|
||||
while not MySQL do Wait(1000) end
|
||||
Vehicles = {}
|
||||
for _, v in pairs(MySQL.query.await('SELECT model, price, name FROM vehicles')) do
|
||||
Vehicles[v.model] = {
|
||||
cache.Vehicles[v.model] = {
|
||||
model = v.model,
|
||||
hash = GetHashKey(v.model),
|
||||
price = v.price,
|
||||
@@ -190,16 +207,10 @@ elseif checkExists(Exports.ESXExport) then
|
||||
|
||||
elseif checkExists(Exports.RSGExport) then
|
||||
vehResource = Exports.RSGExport
|
||||
Core = Core or exports[Exports.RSGExport]:GetCoreObject()
|
||||
Vehicles = Core.Shared.Vehicles
|
||||
if Vehicles == nil or not next(Vehicles) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find shared ^7Vehicles ^1table^7, ^1possible error in that file^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
Vehicles = {} -- Fallback to an empty table
|
||||
end
|
||||
cache.Vehicles = exports[Exports.RSGExport]:GetCoreObject().Shared.Vehicles
|
||||
|
||||
end
|
||||
endTimer("Vehicles")
|
||||
|
||||
---------------------
|
||||
----- Load Jobs -----
|
||||
@@ -207,18 +218,14 @@ end
|
||||
-- Jobs loading based on framework
|
||||
if checkExists(Exports.QBXExport) then
|
||||
jobResource = Exports.QBXExport
|
||||
Core = Core or exports[Exports.QBXExport]:GetCoreObject()
|
||||
Jobs, Gangs = exports[Exports.QBXExport]:GetJobs(), exports[Exports.QBXExport]:GetGangs()
|
||||
if Jobs == nil or not next(Jobs) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find shared ^7Jobs ^1table^7, ^1possible error in that file^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
Jobs = {} -- Fallback to an empty table
|
||||
end
|
||||
cache.Jobs, cache.Gangs = exports[Exports.QBXExport]:GetJobs(), exports[Exports.QBXExport]:GetGangs()
|
||||
|
||||
elseif checkExists(Exports.QBExport) then
|
||||
jobResource = Exports.QBExport
|
||||
cache.Jobs, cache.Gangs = exports[Exports.QBExport]:GetCoreObject().Shared.Jobs, exports[Exports.QBExport]:GetCoreObject().Shared.Gangs
|
||||
|
||||
elseif checkExists(Exports.OXCoreExport) then
|
||||
jobResource = Exports.OXCoreExport
|
||||
Jobs = {}
|
||||
while not MySQL do Wait(1000) end
|
||||
local tempJobs = MySQL.query.await('SELECT * FROM `ox_groups`')
|
||||
local tempGrades = MySQL.query.await('SELECT * FROM `ox_group_grades`')
|
||||
@@ -228,34 +235,29 @@ elseif checkExists(Exports.OXCoreExport) then
|
||||
gradeMap[grade.group][grade.grade] = { name = grade.label }
|
||||
end
|
||||
for _, job in pairs(tempJobs) do
|
||||
Jobs[job.name] = {
|
||||
cache.Jobs[job.name] = {
|
||||
label = job.label,
|
||||
grades = gradeMap[job.name] or {}
|
||||
}
|
||||
end
|
||||
Gangs = Jobs
|
||||
|
||||
elseif checkExists(Exports.QBExport) then
|
||||
jobResource = Exports.QBExport
|
||||
Core = Core or exports[Exports.QBExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
cache.Gangs = cache.Jobs
|
||||
|
||||
elseif checkExists(Exports.ESXExport) then
|
||||
jobResource = Exports.ESXExport
|
||||
ESX = exports[Exports.ESXExport]:getSharedObject()
|
||||
Jobs = ESX.GetJobs()
|
||||
while not next(Jobs) do
|
||||
cache.Jobs = ESX.GetJobs()
|
||||
while not next(cache.Jobs) do
|
||||
Wait(100)
|
||||
Jobs = ESX.GetJobs()
|
||||
cache.Jobs = ESX.GetJobs()
|
||||
end
|
||||
for Role, Grades in pairs(Jobs) do
|
||||
for Role, Grades in pairs(cache.Jobs) do
|
||||
-- Check for if user has added grades
|
||||
if Grades.grades == nil or not next(Grades.grades) then
|
||||
goto continue
|
||||
end
|
||||
for grade, info in pairs(Grades.grades) do
|
||||
if info.label and info.label:find("[Bb]oss") then
|
||||
Jobs[Role].grades[grade].isBoss = true
|
||||
cache.Jobs[Role].grades[grade].isBoss = true
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
@@ -268,64 +270,190 @@ elseif checkExists(Exports.ESXExport) then
|
||||
end
|
||||
|
||||
if highestGrade then
|
||||
Jobs[Role].grades[tostring(highestGrade)].isBoss = true
|
||||
cache.Jobs[Role].grades[tostring(highestGrade)].isBoss = true
|
||||
end
|
||||
::continue::
|
||||
end
|
||||
Gangs = Jobs
|
||||
cache.Gangs = cache.Jobs
|
||||
|
||||
elseif checkExists(Exports.RSGExport) then
|
||||
jobResource = Exports.RSGExport
|
||||
Core = Core or exports[Exports.RSGExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
if Jobs == nil or not next(Jobs) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find shared ^7Jobs ^1table^7, ^1possible error in that file^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
Jobs = {} -- Fallback to an empty table
|
||||
end
|
||||
cache.Jobs, cache.Gangs = exports[Exports.RSGExport]:GetCoreObject().Shared.Jobs, exports[Exports.RSGExport]:GetCoreObject().Shared.Gangs
|
||||
|
||||
end
|
||||
endTimer("Jobs")
|
||||
|
||||
-- Save to global cache
|
||||
cache.Items = Items
|
||||
cache.Vehicles = Vehicles
|
||||
cache.Jobs = Jobs
|
||||
cache.Gangs = Gangs
|
||||
-- Fallback if nil or empty
|
||||
if cache.Items == nil or not next(cache.Items) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find "..itemResource.." ^7Items ^1list^7, ^1possible error in that file or is it empty^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
cache.Items = {} -- Fallback to an empty table
|
||||
end
|
||||
if cache.Vehicles == nil or not next(cache.Vehicles) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find "..vehResource.." ^7Vehicles ^1list^7, ^1possible error in that file or is it empty^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
cache.Vehicles = {} -- Fallback to an empty table
|
||||
end
|
||||
if cache.Jobs == nil or not next(cache.Jobs) then
|
||||
print("^1--------------------------------------------^7")
|
||||
print("^1ERROR^7: ^1Can NOT find "..jobResource.." ^7job ^1list^7, ^1possible error in that file or is it empty^7?")
|
||||
print("^1--------------------------------------------^7")
|
||||
cache.Jobs = {} -- Fallback to an empty table
|
||||
end
|
||||
|
||||
-- Auto Detection of Inventory Weight -- **EXPERIMENTAL**
|
||||
-- Forcefully load the the specified config file from inventory scripts
|
||||
-- This allows to get information required for certain functions that need to detect how much space is left in a players inventory
|
||||
-- This is born from too many tickets of me needing to explain that they need to change "InventoryWeight" to match their inv setting
|
||||
local function getInventoryConfig(resource, data)
|
||||
if data.convars then
|
||||
return function(path)
|
||||
local key = path[1]
|
||||
local convar = key == "MaxWeight" and data.convars.weight or key == "MaxSlots" and data.convars.slots
|
||||
return convar and GetConvarInt(convar.key, convar.default) or nil, "Unsupported convar path: " .. table.concat(path, ".")
|
||||
end
|
||||
end
|
||||
|
||||
local content = LoadResourceFile(resource, data.file)
|
||||
if not content then return nil, "Failed to load file" end
|
||||
|
||||
local env = {
|
||||
GetConvar = GetConvar,
|
||||
vector3 = vector3,
|
||||
vector4 = vector4,
|
||||
Citizen = Citizen,
|
||||
GetResourceState = GetResourceState,
|
||||
exports = exports,
|
||||
DependencyCheck = function() return nil end,
|
||||
}
|
||||
|
||||
local fn, err = load(content, '@'..data.file, 't', env)
|
||||
--local success, err = xpcall(fn, function(e)
|
||||
-- print(debug.traceback("Error while executing qs-inventory config:\n" .. tostring(e), 2))
|
||||
--end)
|
||||
if not fn then return nil, "Failed to compile config: " .. err end
|
||||
if not pcall(fn) then return nil, "Error executing config file" end
|
||||
|
||||
local cfg = env.Config or env.config
|
||||
if not cfg then return nil, "Config table not found" end
|
||||
|
||||
return function(path)
|
||||
local ref = cfg
|
||||
for _, k in ipairs(path) do
|
||||
if type(ref) ~= "table" then return nil, "Path invalid at: " .. tostring(k) end
|
||||
ref = ref[k]
|
||||
end
|
||||
return ref
|
||||
end
|
||||
end
|
||||
|
||||
-- Inventory table
|
||||
local invWeightTable = {
|
||||
[Exports.OXInv] = { convars = {
|
||||
weight = { key = "inventory:weight", default = 30000 },
|
||||
slots = { key = "inventory:slots", default = 40 }
|
||||
}},
|
||||
[Exports.QBInv] = {
|
||||
fallback = {
|
||||
{ file = "config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } }, -- old version
|
||||
{ file = "config/config.lua", path = { "MaxWeight" }, slotPath = { "MaxSlots" } }, -- new version
|
||||
}
|
||||
},
|
||||
[Exports.JPRInv] = { file = "configs/main_config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } },
|
||||
[Exports.PSInv] = { file = "config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } },
|
||||
[Exports.QSInv] = { file = "config/config.lua", path = { "InventoryWeight", "weight" }, slotPath = { "InventoryWeight", "slots" } },
|
||||
[Exports.TgiannInv] = { file = "configs/config.lua", path = { "slotsMaxWeights", "player", "maxWeight" }, slotPath = { "slotsMaxWeights", "player", "slots" } },
|
||||
[Exports.CodeMInv] = { file = "config/config.lua", path = { "MaxWeight" }, slotPath = { "MaxSlots" } },
|
||||
[Exports.RSGInv] = { file = "config/config.lua", path = { "MaxWeight" }, slotPath = { "MaxSlots" } },
|
||||
--[Exports.OrigenInv] = { file = "config.lua", path = { "MaxWeight" } },
|
||||
}
|
||||
|
||||
-- Run config detection
|
||||
local invResource = ""
|
||||
for script, data in pairs(invWeightTable) do
|
||||
if checkExists(script) then
|
||||
if script == Exports.QBInv and GetResourceState(Exports.JPRInv):find("start") then goto skip end
|
||||
|
||||
while GetResourceState(script) ~= "started" do Wait(100) print("Waiting for script start") end
|
||||
local attempts = data.fallback or { data }
|
||||
local lookup, used, err
|
||||
|
||||
for _, option in ipairs(attempts) do
|
||||
local try, e = getInventoryConfig(script, option)
|
||||
if try then
|
||||
lookup = try
|
||||
used = option
|
||||
break
|
||||
end
|
||||
err = e
|
||||
end
|
||||
|
||||
if not lookup then
|
||||
print(("^1ERROR^7: ^1Config loader failed from ^5%s^7: ^1%s^7"):format(script, err or "unknown"))
|
||||
break
|
||||
end
|
||||
|
||||
local function resolve(label, path)
|
||||
local val, perr = lookup(path)
|
||||
if val then
|
||||
cache["Inventory"..label] = val
|
||||
return
|
||||
end
|
||||
local warnType = label == "Weight" and "^1ERROR" or "^3WARNING"
|
||||
print(("%s^7: ^1Failed to get ^7Inventory%s ^1from ^5%s^7: ^1%s^7"):format(warnType, label, script, perr or "unknown"))
|
||||
end
|
||||
|
||||
resolve("Weight", used.path or { "MaxWeight" })
|
||||
resolve("Slots", used.slotPath or { "MaxSlots" })
|
||||
|
||||
invResource = script:gsub("-", "^7-^4"):gsub("_", "^7_^4")
|
||||
break
|
||||
end
|
||||
::skip::
|
||||
end
|
||||
endTimer("InvWeight")
|
||||
endTimer("InvSlots")
|
||||
|
||||
CreateThread(function()
|
||||
local counts = {
|
||||
Items = 0,
|
||||
Vehicles = 0,
|
||||
Jobs = 0,
|
||||
Gangs = 0,
|
||||
Items = 0, Vehicles = 0, Jobs = 0, Gangs = 0,
|
||||
}
|
||||
for k, v in pairs(cache) do
|
||||
for count in pairs(v) do
|
||||
counts[k] += 1
|
||||
end
|
||||
if type(v) ~= "number" then for count in pairs(v) do counts[k] += 1 end end
|
||||
end
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Items).."^2 Items from ^7"..itemResource)
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Vehicles).."^2 Vehicles from ^7"..vehResource)
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Jobs).."^2 Jobs from ^7"..jobResource)
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Gangs).."^2 Gangs from ^7"..jobResource)
|
||||
if cache.InventoryWeight then
|
||||
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventoryWeight^7: ^3"..cache.InventoryWeight.."^7 (^3"..(cache.InventoryWeight / 1000).."kg^7) ^7"..timers["InvWeight"])
|
||||
end
|
||||
if cache.InventorySlots then
|
||||
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventorySlots^7: ^3"..cache.InventorySlots.." ^7"..timers["InvSlots"])
|
||||
end
|
||||
print("^6FrameworkCache^7: ^4"..itemResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Items).."^2 Items ^7"..timers["Items"])
|
||||
print("^6FrameworkCache^7: ^4"..vehResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Vehicles).."^2 Vehicles ^7"..timers["Vehicles"])
|
||||
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Jobs).."^2 Jobs ^7"..timers["Jobs"])
|
||||
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Gangs).."^2 Gangs ^7"..timers["Jobs"])
|
||||
endTimer("Cache")
|
||||
print("^6FrameworkCache^7: ^2Cache Ready ^7"..timers["Cache"])
|
||||
cacheReady = true
|
||||
end)
|
||||
|
||||
RegisterNetEvent("jim_bridge:requestCache", function()
|
||||
local src = source
|
||||
TriggerClientEvent("jim_bridge:receiveCache", src, _G.__jimBridgeDataCache)
|
||||
TriggerClientEvent("jim_bridge:receiveCache", src, cache)
|
||||
end)
|
||||
|
||||
exports("GetSharedData", function()
|
||||
-- Wait for data to be ready before returning it
|
||||
local timeout = GetGameTimer() + 5000
|
||||
while (
|
||||
not _G.__jimBridgeDataCache or
|
||||
(not _G.__jimBridgeDataCache.Items or next(_G.__jimBridgeDataCache.Items) == nil) or
|
||||
(not _G.__jimBridgeDataCache.Vehicles or next(_G.__jimBridgeDataCache.Vehicles) == nil) or
|
||||
(not _G.__jimBridgeDataCache.Jobs or next(_G.__jimBridgeDataCache.Jobs) == nil)
|
||||
) and GetGameTimer() < timeout do
|
||||
Wait(50)
|
||||
-- Wait indefinitely (with periodic checks) until cacheReady is true
|
||||
local timeout = GetGameTimer() + 20000 -- 20 second failsafe timeout
|
||||
while not cacheReady and GetGameTimer() < timeout do
|
||||
Wait(100)
|
||||
end
|
||||
return _G.__jimBridgeDataCache
|
||||
|
||||
if not cacheReady then
|
||||
print("^1ERROR^7: jim_bridge cache timed out waiting for data.")
|
||||
return nil -- Signal clearly if cache never became ready
|
||||
end
|
||||
|
||||
return cache
|
||||
end)
|
||||
@@ -1,6 +1,6 @@
|
||||
name "Jim_Bridge"
|
||||
author "Jimathy"
|
||||
version "2.0.18"
|
||||
version "2.0.21"
|
||||
description "Framework Bridge By Jimathy"
|
||||
fx_version "cerulean"
|
||||
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
|
||||
@@ -18,9 +18,10 @@ files {
|
||||
-- Version checker
|
||||
server_scripts {
|
||||
'frameworkCache.lua',
|
||||
'_versioncheck.lua'
|
||||
'_versioncheck.lua',
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'ui_modules/*.lua'
|
||||
'clientFrameworkCache.lua',
|
||||
'ui_modules/*.lua',
|
||||
}
|
||||
@@ -53,13 +53,13 @@ if isServer() then
|
||||
|
||||
if authCooldown[src] then
|
||||
debugPrint("^1Auth^7: ^3Cooldown active^7 for Player ^1"..src.."^7, ignoring additional auth request")
|
||||
return ""
|
||||
return AuthEvent
|
||||
end
|
||||
|
||||
debugPrint("^1Auth^7: ^2Player Source^7: "..src.." ^2requested ^3AuthEvent^7", AuthEvent)
|
||||
|
||||
authCooldown[src] = true
|
||||
SetTimeout(5000, function() -- 5 second cooldown
|
||||
SetTimeout(60000, function() -- 1 minute cooldown
|
||||
authCooldown[src] = nil
|
||||
end)
|
||||
|
||||
|
||||
@@ -117,7 +117,6 @@ function onResourceStart(func, thisScript)
|
||||
debugPrint("^6Bridge^7: ^2Shared Load Detected^7.")
|
||||
hasPrinted = true
|
||||
end
|
||||
if isStarted(ESXExport) then Wait(10000) end
|
||||
func()
|
||||
end
|
||||
end
|
||||
@@ -194,38 +193,35 @@ end
|
||||
|
||||
local messageShown = false
|
||||
function waitForSharedLoad()
|
||||
local timeout = 100000 -- 10 seconds in milliseconds
|
||||
local startTime = GetGameTimer()
|
||||
local loaded = true
|
||||
--Wait(1000)
|
||||
local count = {}
|
||||
local timeout = GetGameTimer() + 900000 -- 15 minutes max wait (had to up this from 2 minutes because of slow servers)
|
||||
local loop = 0
|
||||
while ((not Jobs or not next(Jobs)) and (not Items or not next(Items)) and (not Vehicles or not next(Vehicles))) and (GetGameTimer() - startTime) < timeout do
|
||||
if not messageShown then
|
||||
|
||||
while ((not Jobs or not next(Jobs)) or
|
||||
(not Items or not next(Items)) or
|
||||
(not Vehicles or not next(Vehicles))
|
||||
) and (timeout and GetGameTimer() < timeout) do
|
||||
if loop >= 3 and not messageShown then
|
||||
if (not Jobs or not next(Jobs)) then
|
||||
debugPrint("^4Debug^7: ^2Waiting for Jobs to be loaded")
|
||||
print("^4Debug^7: ^2Waiting for ^7Jobs^2 to be loaded")
|
||||
end
|
||||
if (not Items or not next(Items)) then
|
||||
debugPrint("^4Debug^7: ^2Waiting for Items to be loaded")
|
||||
print("^4Debug^7: ^2Waiting for ^7Items^2 to be loaded")
|
||||
end
|
||||
if (not Vehicles or not next(Vehicles)) then
|
||||
debugPrint("^4Debug^7: ^2Waiting for Vehicles to be loaded")
|
||||
print("^4Debug^7: ^2Waiting for ^7Vehicles^2 to be loaded")
|
||||
end
|
||||
messageShown = true
|
||||
end
|
||||
messageShown = true
|
||||
--print((GetGameTimer() - startTime) < timeout)
|
||||
Wait(1000)
|
||||
if Jobs and Items and Vehicles then
|
||||
--print("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
|
||||
loaded = true
|
||||
break
|
||||
end
|
||||
|
||||
loop += 1
|
||||
end
|
||||
if not loaded then
|
||||
|
||||
if Jobs and Items and Vehicles then
|
||||
debugPrint("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
|
||||
return true
|
||||
else
|
||||
print("^4Error^7: ^1Timeout reached while waiting for shared load^7.")
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -47,48 +47,7 @@
|
||||
--- })
|
||||
--- ```
|
||||
function openMenu(Menu, data)
|
||||
if Config.System.Menu == "jim" then
|
||||
if data.onBack then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-arrow-left",
|
||||
header = " ",
|
||||
txt = "Return",
|
||||
params = {
|
||||
isAction = true,
|
||||
event = data.onBack,
|
||||
},
|
||||
})
|
||||
elseif data.canClose then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-xmark",
|
||||
header = " ",
|
||||
txt = "Close",
|
||||
params = {
|
||||
isAction = true,
|
||||
event = data.onExit and data.onExit or (function() exports[QBMenuExport]:closeMenu() end),
|
||||
},
|
||||
})
|
||||
end
|
||||
if data.header ~= nil then
|
||||
local tempMenu = {}
|
||||
for k, v in pairs(Menu) do tempMenu[k + 1] = v end
|
||||
tempMenu[1] = { header = data.header, txt = data.headertxt or "", isMenuHeader = true }
|
||||
Menu = tempMenu
|
||||
end
|
||||
for k in pairs(Menu) do
|
||||
if not Menu[k].params or not Menu[k].params.event then
|
||||
Menu[k].params = {
|
||||
isAction = true,
|
||||
event = Menu[k].onSelect or function() end,
|
||||
}
|
||||
end
|
||||
if not Menu[k].header then Menu[k].header = " " end
|
||||
if Menu[k].arrow then Menu[k].icon = "fas fa-angle-right" end
|
||||
Menu[k].isMenuHeader = Menu[k].isMenuHeader or Menu[k].disable
|
||||
end
|
||||
TriggerEvent("jim_bridge:client:openMenu", Menu)
|
||||
|
||||
elseif Config.System.Menu == "ox" then
|
||||
if Config.System.Menu == "ox" then
|
||||
local index = nil
|
||||
if data.onBack and not data.onSelected then
|
||||
table.insert(Menu, 1, {
|
||||
@@ -286,11 +245,57 @@ function openMenu(Menu, data)
|
||||
function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
|
||||
elseif Config.System.Menu == "lation" then
|
||||
if data.onBack then
|
||||
table.insert(Menu, 1, {
|
||||
icon = "fas fa-circle-arrow-left",
|
||||
onSelect = data.onBack,
|
||||
header = "Return",
|
||||
})
|
||||
end
|
||||
|
||||
for k in pairs(Menu) do
|
||||
if data.onSelected and Menu[k].arrow then
|
||||
Menu[k].icon = "fas fa-angle-right"
|
||||
end
|
||||
-- If no title, use header or txt as title/label.
|
||||
if not Menu[k].title then
|
||||
if Menu[k].header ~= nil and Menu[k].header ~= "" then
|
||||
Menu[k].title = Menu[k].header
|
||||
Menu[k].label = Menu[k].header
|
||||
if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end
|
||||
else
|
||||
Menu[k].title = Menu[k].txt
|
||||
Menu[k].label = Menu[k].txt
|
||||
end
|
||||
end
|
||||
-- Copy parameters from 'params' if available.
|
||||
if Menu[k].params then
|
||||
Menu[k].event = Menu[k].params.event
|
||||
Menu[k].args = Menu[k].params.args or {}
|
||||
end
|
||||
if Menu[k].isMenuHeader then
|
||||
Menu[k].readOnly = true
|
||||
end
|
||||
end
|
||||
|
||||
exports.lation_ui:registerMenu({
|
||||
id = 'menu',
|
||||
title = data.header,
|
||||
onExit = data.onExit and data.onExit or nil,
|
||||
subtitle = (data.headertxt and data.headertxt or ""),
|
||||
options = Menu,
|
||||
})
|
||||
|
||||
-- Show menu
|
||||
exports.lation_ui:showMenu('menu')
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--- A line break constant used for menu header formatting.
|
||||
br = (Config.System.Menu == "ox" or Config.System.Menu == "gta") and "\n" or "<br>"
|
||||
br = (Config.System.Menu == "ox" or Config.System.Menu == "gta" or Config.System.Menu == "lation") and "\n" or "<br>"
|
||||
|
||||
--- Checks if the current menu system is 'ox' or 'gta' for formatting purposes.
|
||||
--- @return boolean boolean True if using ox or gta menus, otherwise false.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
Items, Vehicles, Jobs, Gangs, Core = {}, nil, nil, nil, nil
|
||||
Items, Vehicles, Jobs, Gangs = nil, nil, nil, nil
|
||||
|
||||
-- Shared Exports Initialization
|
||||
Exports.PSInv = isStarted("lj-inventory") and "lj-inventory" or Exports.PSInv
|
||||
@@ -33,80 +33,72 @@ end
|
||||
|
||||
|
||||
if IsDuplicityVersion() then
|
||||
CreateThread(function()
|
||||
local cache = nil
|
||||
local timeout = GetGameTimer() + 5000 -- 5 seconds max wait
|
||||
local cache = nil
|
||||
local timeout = GetGameTimer() + 900000 -- 15 minutes max wait (had to up this from 2 minutes because of slow servers)
|
||||
|
||||
-- Wait until jim_bridge is started and export is available
|
||||
while not cache and GetGameTimer() < timeout do
|
||||
if GetResourceState("jim_bridge"):find("start") then
|
||||
local success, result = pcall(function()
|
||||
return exports["jim_bridge"]:GetSharedData()
|
||||
end)
|
||||
if success and result then
|
||||
cache = result
|
||||
--print(json.encode(cache, {indent = true}))
|
||||
end
|
||||
-- Wait until jim_bridge is started and export is available
|
||||
while not cache and (timeout and GetGameTimer() < timeout) do
|
||||
if GetResourceState("jim_bridge"):find("start") then
|
||||
local success, result = pcall(function()
|
||||
return exports["jim_bridge"]:GetSharedData()
|
||||
end)
|
||||
if success and result then
|
||||
cache = result
|
||||
end
|
||||
Wait(100)
|
||||
end
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
if not cache then
|
||||
print("^1ERROR^7: ^2jim_bridge export not available after timeout^7.")
|
||||
return
|
||||
end
|
||||
if timeout and not cache then
|
||||
print("^1ERROR^7: ^2jim_bridge export not available after timeout^7.")
|
||||
return
|
||||
end
|
||||
|
||||
Items = cache.Items
|
||||
Vehicles = cache.Vehicles
|
||||
Jobs = cache.Jobs
|
||||
Gangs = cache.Gangs
|
||||
Items = cache.Items
|
||||
Vehicles = cache.Vehicles
|
||||
Jobs = cache.Jobs
|
||||
Gangs = cache.Gangs
|
||||
InventoryWeight = cache.InventoryWeight or InventoryWeight
|
||||
InventorySlots = cache.InventorySlots or 40
|
||||
|
||||
debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.")
|
||||
end)
|
||||
debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.")
|
||||
--print(countTable(Items), countTable(Vehicles), countTable(Jobs))
|
||||
else
|
||||
local hasCache = false
|
||||
-- 🔹 Client Side: Request from server
|
||||
_G.__jimBridgeDataCache = {}
|
||||
|
||||
RegisterNetEvent("jim_bridge:receiveCache", function(data)
|
||||
if not hasCache then
|
||||
_G.__jimBridgeDataCache = data
|
||||
hasCache = true
|
||||
else
|
||||
return
|
||||
end
|
||||
end)
|
||||
|
||||
TriggerServerEvent("jim_bridge:requestCache")
|
||||
|
||||
CreateThread(function()
|
||||
while not _G.__jimBridgeDataCache or not next(_G.__jimBridgeDataCache) do Wait(50) end
|
||||
local cache = _G.__jimBridgeDataCache
|
||||
-- Shared bridge cache - prevent duplicate listeners
|
||||
exports["jim_bridge"]:GetBridgeCache(function(cache)
|
||||
Items = cache.Items or {}
|
||||
Vehicles = cache.Vehicles or {}
|
||||
Jobs = cache.Jobs or {}
|
||||
Gangs = cache.Gangs or {}
|
||||
InventoryWeight = cache.InventoryWeight or InventoryWeight
|
||||
InventorySlots = cache.InventorySlots or 50
|
||||
|
||||
if isStarted(ESXExport) then
|
||||
for _, v in pairs(Vehicles) do
|
||||
Vehicles[v.model] = {
|
||||
model = v.model,
|
||||
hash = v.hash,
|
||||
price = v.price,
|
||||
name = v.name,
|
||||
brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper)
|
||||
}
|
||||
end
|
||||
end
|
||||
if isStarted(OXInv) then
|
||||
for k, v in pairsByKeys(Items) do
|
||||
local tempInfo = exports[OXInv]:Items(k)
|
||||
if tempInfo and tempInfo.client then
|
||||
Items[k].image = (tempInfo.client and tempInfo.client.image) and tempInfo.client.image:gsub("nui://"..OXInv.."/web/images/", "") or k..".png"
|
||||
Items[k].hunger = tempInfo.client and tempInfo.client.hunger
|
||||
Items[k].thirst = tempInfo.client and tempInfo.client.thirst
|
||||
CreateThread(function()
|
||||
if isStarted(ESXExport) then
|
||||
for _, v in pairs(Vehicles) do
|
||||
Vehicles[v.model] = {
|
||||
model = v.model,
|
||||
hash = v.hash,
|
||||
price = v.price,
|
||||
name = v.name,
|
||||
brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper)
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(OXInv) then
|
||||
for k, v in pairs(Items) do
|
||||
local tempInfo = exports[OXInv]:Items(k)
|
||||
Items[k].image = k..".png" -- Set default image
|
||||
if tempInfo and tempInfo.client then -- if client info, check for hard set image
|
||||
Items[k].image = (tempInfo.client.image) and tempInfo.client.image:gsub("nui://"..OXInv.."/web/images/", "") or Items[k].image
|
||||
Items[k].hunger = tempInfo.client.hunger
|
||||
Items[k].thirst = tempInfo.client.thirst
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.")
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -89,6 +89,14 @@ function craftingMenu(data)
|
||||
-- Check if the player can carry the required items (server callback).
|
||||
local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable)
|
||||
|
||||
local usingStash = data.stashName ~= nil and data.stashName ~= ""
|
||||
|
||||
Menu[#Menu+1] = {
|
||||
icon = usingStash and "fas fa-boxes-stacked" or "fas fa-person",
|
||||
header = "Material Source: "..(usingStash and "Job Stash" or "Player Inventory"),
|
||||
disabled = true,
|
||||
}
|
||||
|
||||
-- Process each recipe to create menu entries.
|
||||
for i = 1, #Recipes do
|
||||
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
|
||||
@@ -238,7 +246,7 @@ function multiCraft(data)
|
||||
})
|
||||
|
||||
local dialog = createInput(data.craftable.Header..(Config.System.Menu == "qb" and ": "..br.."How many to craft? "..br.."Max: "..carryMax or ""), {
|
||||
((Config.System.Menu == "ox") and {
|
||||
((Config.System.Menu == "ox" or Config.System.Menu == "lation") and {
|
||||
type = "slider",
|
||||
label = "How many to craft? "..br.."Max: "..carryMax,
|
||||
required = true,
|
||||
@@ -311,6 +319,7 @@ end
|
||||
--- metadata = { label = "Custom Pistol", image = "custom_pistol.png" },
|
||||
--- })
|
||||
--- ```
|
||||
|
||||
function makeItem(data)
|
||||
if CraftLock then return end
|
||||
CraftLock = true
|
||||
@@ -330,117 +339,144 @@ function makeItem(data)
|
||||
local crafted, crafting = true, true
|
||||
local cam = createTempCam(PlayerPedId(), data.coords)
|
||||
startTempCam(cam)
|
||||
|
||||
-- Calculate total bartime if SingleProgress is enabled
|
||||
local totalBartime = bartime * craftAmount
|
||||
|
||||
-- Run ingredient check and usage separately first
|
||||
for i = 1, craftAmount do
|
||||
for k, v in pairs(data.craft) do
|
||||
if not excludeKeys[k] then
|
||||
if type(v) == "table" then
|
||||
for l, b in pairs(v) do
|
||||
if isInventoryOpen() then
|
||||
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
crafted, crafting = false, false
|
||||
stopTempCam()
|
||||
ClearPedTasks(PlayerPedId())
|
||||
if canReturn then craftingMenu(data) end
|
||||
CraftLock = false
|
||||
return
|
||||
end
|
||||
if crafting and progressBar({
|
||||
label = "Using "..b.." "..Items[l].label,
|
||||
time = 1000,
|
||||
cancel = true,
|
||||
dict = 'pickup_object',
|
||||
anim = "putdown_low",
|
||||
flag = 49,
|
||||
icon = l,
|
||||
}) then
|
||||
TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[l], "use", b)
|
||||
else
|
||||
crafted, crafting = false, false
|
||||
break
|
||||
end
|
||||
Wait(200)
|
||||
end
|
||||
if not excludeKeys[k] and type(v) == "table" then
|
||||
for l, b in pairs(v) do
|
||||
if isInventoryOpen() then
|
||||
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
crafted, crafting = false, false
|
||||
stopTempCam()
|
||||
ClearPedTasks(PlayerPedId())
|
||||
if canReturn then craftingMenu(data) end
|
||||
CraftLock = false
|
||||
return
|
||||
end
|
||||
|
||||
if crafted then
|
||||
local craftProp = nil
|
||||
if prop then
|
||||
craftProp = makeProp({ prop = prop.model, coords = vec4(0, 0, 0, 0), true, true })
|
||||
AttachEntityToEntity(craftProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), prop.bone), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true, true, false, true, 1, true)
|
||||
end
|
||||
if data.sound then
|
||||
local s = data.sound
|
||||
PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
|
||||
end
|
||||
if isInventoryOpen() then
|
||||
--print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
crafted, crafting = false, false
|
||||
crafted, crafting, CraftLock = false, false, false
|
||||
return
|
||||
end
|
||||
if crafting and progressBar({
|
||||
label = bartext..((metadata and metadata.label) or Items[data.item].label),
|
||||
time = bartime,
|
||||
cancel = true,
|
||||
dict = animDict,
|
||||
anim = anim,
|
||||
flag = 49,
|
||||
icon = data.item,
|
||||
request = true,
|
||||
}) then
|
||||
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
|
||||
currentToken = nil -- clear client cached token
|
||||
CreateThread(function()
|
||||
if data.craft["hasCrafted"] ~= nil then
|
||||
debugPrint("^5Bridge^7: ^3hasCrafted ^2Found^7, ^2marking ^7'^4"..data.item.."^7' ^2as crafted for player^7")
|
||||
data.craftable.craftedItems[data.item] = true
|
||||
triggerCallback(getScript()..":server:SetMetadata", "craftedItems", data.craftable.craftedItems)
|
||||
end
|
||||
Wait(100)
|
||||
if data.craft["exp"] ~= nil then
|
||||
craftingLevel += data.craft["exp"].give
|
||||
jsonPrint(data.craft["exp"])
|
||||
debugPrint("^6Bridge^7: ^3EXP ^2found^7, ^2giving exp for ^7'^4"..data.item.."^7'")
|
||||
triggerCallback(getScript()..":server:SetMetadata", "craftingLevel", craftingLevel)
|
||||
end
|
||||
end)
|
||||
if data.craftable.Recipes[1].oneUse == true then
|
||||
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
|
||||
local breakId = GetSoundId()
|
||||
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||
canReturn = false
|
||||
end
|
||||
if data.sound then
|
||||
StopSound(data.sound.soundId)
|
||||
end
|
||||
if data.requiredItemfunc then
|
||||
data.requiredItemfunc()
|
||||
end
|
||||
else
|
||||
crafting = false
|
||||
break
|
||||
end
|
||||
if craftProp then destroyProp(craftProp) end
|
||||
if crafting and progressBar({
|
||||
label = "Using "..b.." "..Items[l].label,
|
||||
time = 1000,
|
||||
cancel = true,
|
||||
dict = 'pickup_object',
|
||||
anim = "putdown_low",
|
||||
flag = 49,
|
||||
icon = l,
|
||||
}) then
|
||||
TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[l], "use", b)
|
||||
else
|
||||
crafted, crafting = false, false
|
||||
break
|
||||
end
|
||||
Wait(200)
|
||||
end
|
||||
end
|
||||
end
|
||||
Wait(500)
|
||||
end
|
||||
|
||||
if not crafted then
|
||||
stopTempCam()
|
||||
ClearPedTasks(PlayerPedId())
|
||||
if canReturn then craftingMenu(data) end
|
||||
CraftLock = false
|
||||
return
|
||||
end
|
||||
|
||||
-- Handle SingleProgress option
|
||||
if Config.Crafting.SingleProgress then
|
||||
local craftProp = nil
|
||||
if prop then
|
||||
craftProp = makeProp({ prop = prop.model, coords = vec4(0, 0, 0, 0), true, true })
|
||||
AttachEntityToEntity(craftProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), prop.bone), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true, true, false, true, 1, true)
|
||||
end
|
||||
if data.sound then
|
||||
local s = data.sound
|
||||
PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
|
||||
end
|
||||
if crafting and progressBar({
|
||||
label = bartext..((metadata and metadata.label) or Items[data.item].label).." x"..craftAmount,
|
||||
time = totalBartime,
|
||||
cancel = true,
|
||||
dict = animDict,
|
||||
anim = anim,
|
||||
flag = 49,
|
||||
icon = data.item,
|
||||
request = true,
|
||||
}) then
|
||||
data.craft.amount = craftAmount
|
||||
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
|
||||
currentToken = nil -- clear client cached token
|
||||
-- handle metadata and experience in a single go
|
||||
if data.craft["hasCrafted"] ~= nil then
|
||||
data.craftable.craftedItems[data.item] = true
|
||||
triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems)
|
||||
end
|
||||
if data.craft["exp"] ~= nil then
|
||||
craftingLevel += data.craft["exp"].give * craftAmount
|
||||
triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel)
|
||||
end
|
||||
if data.craftable.Recipes[1].oneUse == true then
|
||||
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
|
||||
local breakId = GetSoundId()
|
||||
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||
canReturn = false
|
||||
end
|
||||
if data.sound then
|
||||
StopSound(data.sound.soundId)
|
||||
end
|
||||
if data.requiredItemfunc then
|
||||
data.requiredItemfunc()
|
||||
end
|
||||
end
|
||||
if craftProp then destroyProp(craftProp) end
|
||||
else
|
||||
-- Run the original loop for multiple progress bars
|
||||
for i = 1, craftAmount do
|
||||
if crafting and progressBar({
|
||||
label = bartext..((metadata and metadata.label) or Items[data.item].label),
|
||||
time = bartime,
|
||||
cancel = true,
|
||||
dict = animDict,
|
||||
anim = anim,
|
||||
flag = 49,
|
||||
icon = data.item,
|
||||
request = true,
|
||||
}) then
|
||||
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
|
||||
currentToken = nil
|
||||
if data.craft["hasCrafted"] ~= nil then
|
||||
data.craftable.craftedItems[data.item] = true
|
||||
triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems)
|
||||
end
|
||||
if data.craft["exp"] ~= nil then
|
||||
craftingLevel += data.craft["exp"].give
|
||||
triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel)
|
||||
end
|
||||
if data.craftable.Recipes[1].oneUse == true then
|
||||
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
|
||||
local breakId = GetSoundId()
|
||||
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||
canReturn = false
|
||||
end
|
||||
if data.requiredItemfunc then
|
||||
data.requiredItemfunc()
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Wait(500)
|
||||
stopTempCam()
|
||||
CraftLock = false
|
||||
if canReturn then craftingMenu(data) end
|
||||
ClearPedTasks(PlayerPedId())
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Server Event Handler: Crafted Item
|
||||
-------------------------------------------------------------
|
||||
|
||||
@@ -35,11 +35,26 @@ function drawText(image, input, style, oxStyleTable)
|
||||
|
||||
elseif Config.System.drawText == "ox" then
|
||||
-- Append newline spacing to each input line.
|
||||
local inputnum = countTable(input)
|
||||
for k, v in pairs(input) do
|
||||
input[k] = v.." \n"
|
||||
input[k] = v..(inputnum ~= k and " \n" or "")
|
||||
end
|
||||
lib.showTextUI(table.concat(input), { icon = (image and radarTable[image] or image) or nil, position = 'left-center', style = oxStyleTable })
|
||||
|
||||
elseif Config.System.drawText == "lation" then
|
||||
local inputnum = countTable(input)
|
||||
for k, v in pairs(input) do
|
||||
input[k] = v..(inputnum ~= k and " \n" or "")
|
||||
end
|
||||
exports.lation_ui:showText({
|
||||
--title = " ",
|
||||
description = table.concat(input),
|
||||
keybind = nil,
|
||||
icon = (image and radarTable[image] or image) or nil,
|
||||
iconColor = '#3B82F6',
|
||||
position = 'center-left'
|
||||
})
|
||||
|
||||
elseif Config.System.drawText == "gta" then
|
||||
-- Concatenate input lines and apply GTA style formatting.
|
||||
for i = 1, #input do
|
||||
@@ -88,6 +103,8 @@ function hideText()
|
||||
exports[QBExport]:HideText()
|
||||
elseif Config.System.drawText == "ox" then
|
||||
lib.hideTextUI()
|
||||
elseif Config.System.drawText == "lation" then
|
||||
exports.lation_ui:hideText()
|
||||
elseif Config.System.drawText == "gta" then
|
||||
ClearAllHelpMessages()
|
||||
elseif Config.System.drawText == "esx" then
|
||||
|
||||
@@ -138,6 +138,98 @@ function createInput(title, opts)
|
||||
)
|
||||
return dialog
|
||||
|
||||
elseif Config.System.Menu == "lation" then
|
||||
|
||||
for i in pairs(opts) do
|
||||
currentNum += 1
|
||||
if opts[i] == nil then currentNum -= 1 goto skip end
|
||||
if opts[i].type == "radio" then
|
||||
for k in pairs(opts[i].options) do
|
||||
opts[i].options[k].label = opts[i].options[k].text
|
||||
end
|
||||
options[currentNum] = {
|
||||
type = "select",
|
||||
required = opts[i].isRequired,
|
||||
label = opts[i].label or opts[i].text,
|
||||
name = opts[i].name,
|
||||
default = opts[i].default or opts[i].options[1].value,
|
||||
options = opts[i].options,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "number" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].label or opts[i].text,
|
||||
description = opts[i].txt and " - "..opts[i].txt or "",
|
||||
required = opts[i].isRequired,
|
||||
name = opts[i].name,
|
||||
options = opts[i].options,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "text" then
|
||||
options[currentNum] = {
|
||||
type = "input",
|
||||
label = opts[i].label or opts[i].text,
|
||||
description = (opts[i].txt and " - "..opts[i].txt or ""),
|
||||
placeholder = opts[i].default,
|
||||
required = opts[i].isRequired,
|
||||
}
|
||||
end
|
||||
if opts[i].type == "select" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].label or opts[i].text,
|
||||
description = opts[i].txt and " - "..opts[i].txt or "",
|
||||
required = opts[i].isRequired,
|
||||
name = opts[i].name,
|
||||
options = opts[i].options,
|
||||
min = opts[i].min,
|
||||
max = opts[i].max,
|
||||
default = opts[i].default,
|
||||
}
|
||||
end
|
||||
|
||||
if opts[i].type == "checkbox" then
|
||||
for k in pairs(opts[i].options) do
|
||||
if options[currentNum] then currentNum += 1 end
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].options[k].text..(opts[i].txt and " - "..opts[i].txt or ""),
|
||||
name = opts[i].options[k].value,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
if opts[i].type == "color" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].label,
|
||||
required = opts[i].isRequired,
|
||||
format = opts[i].format,
|
||||
default = opts[i].default,
|
||||
}
|
||||
end
|
||||
|
||||
if opts[i].type == "slider" then
|
||||
options[currentNum] = {
|
||||
type = opts[i].type,
|
||||
label = opts[i].label,
|
||||
required = opts[i].required,
|
||||
min = opts[i].min,
|
||||
max = opts[i].max,
|
||||
default = opts[i].default,
|
||||
}
|
||||
end
|
||||
::skip::
|
||||
end
|
||||
|
||||
local dialog = exports.lation_ui:input({
|
||||
title = title,
|
||||
submitText = "Accept",
|
||||
options = options
|
||||
})
|
||||
return dialog
|
||||
|
||||
elseif Config.System.Menu == "gta" then
|
||||
WarMenu.CreateMenu(tostring(opts),
|
||||
title,
|
||||
|
||||
@@ -275,7 +275,6 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
else
|
||||
local amountToAdd = amount or 1
|
||||
if isStarted(OXInv) then invName = OXInv
|
||||
jsonPrint(info)
|
||||
exports[OXInv]:AddItem(src, item, amountToAdd, info, slot)
|
||||
|
||||
elseif isStarted(QSInv) then invName = QSInv
|
||||
@@ -377,130 +376,73 @@ end
|
||||
--- ```lua
|
||||
--- breakTool({ item = "drill", damage = 10 })
|
||||
--- ```
|
||||
function breakTool(data) -- WIP
|
||||
local durability, slot = getDurability(data.item)
|
||||
if not durability then durability = 100 end
|
||||
durability -= data.damage
|
||||
if durability <= 0 then
|
||||
removeItem(data.item, 1)
|
||||
function breakTool(data)
|
||||
local metadata, slot = getItemMetadata(data.item)
|
||||
metadata = metadata or {}
|
||||
if not metadata.durability then metadata.durability = 100 end
|
||||
metadata.durability -= data.damage
|
||||
if metadata.durability <= 0 then
|
||||
removeItem(data.item, 1, nil, slot)
|
||||
local breakId = GetSoundId()
|
||||
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||
else
|
||||
TriggerServerEvent(getScript()..":server:setMetaData", { item = data.item, slot = slot, metadata = { durability = durability } })
|
||||
TriggerServerEvent(getScript()..":server:setItemMetaData", { item = data.item, slot = slot, metadata = metadata })
|
||||
end
|
||||
end
|
||||
|
||||
--- Retrieves the durability and slot number of an item in a player's inventory.
|
||||
|
||||
--- Reduces the uses of a tool by a specified damage amount.
|
||||
---
|
||||
--- Searches through the player's inventory for the specified item.
|
||||
--- If uses reaches zero or below, the tool is removed and a break sound is played.
|
||||
---
|
||||
--- @param item string The item name.
|
||||
--- @return number|nil number The durability, or nil if not found.
|
||||
--- @return number|nil number The slot number, or nil if not found.
|
||||
--- @param data table Contains:
|
||||
--- - item (string): The tool's name.
|
||||
--- - damage (number): The damage % to apply.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local durability, slot = getDurability("drill")
|
||||
--- if durability then
|
||||
--- print("Durability:", durability)
|
||||
--- print("Slot:", slot)
|
||||
--- end
|
||||
--- useToolDegrade({ item = "drill", maxUse = 10 })
|
||||
--- ```
|
||||
function getDurability(item)
|
||||
function useToolDegrade(data) -- WIP
|
||||
local metadata, slot = getItemMetadata(data.item)
|
||||
metadata = metadata or {}
|
||||
if not metadata["Uses Left"] then metadata["Uses Left"] = data.maxUse end
|
||||
metadata["Uses Left"] -= 1
|
||||
if metadata["Uses Left"] <= 0 then
|
||||
removeItem(data.item, 1, nil, slot)
|
||||
local breakId = GetSoundId()
|
||||
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||
else
|
||||
TriggerServerEvent(getScript()..":server:setItemMetaData", { item = data.item, slot = slot, metadata = metadata })
|
||||
end
|
||||
end
|
||||
|
||||
function getItemMetadata(item, slot, src)
|
||||
local lowestSlot = 100
|
||||
local durability = nil
|
||||
if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) or isStarted(JPRInv) then
|
||||
local itemcheck = Core.Functions.GetPlayerData().items
|
||||
local chosenSlot = slot
|
||||
local metadata = {}
|
||||
|
||||
local itemcheck = getPlayerInv(src)
|
||||
|
||||
if chosenSlot then
|
||||
for k, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot == chosenSlot then
|
||||
lowestSlot = v.slot
|
||||
metadata = itemcheck[k].info or itemcheck[k].metadata or {}
|
||||
debugPrint("^6Bridge^7: ^2Found metadata for item ^3"..item.." ^2in slot ^3"..lowestSlot.."^7")
|
||||
end
|
||||
end
|
||||
else
|
||||
for k, v in pairs(itemcheck) do
|
||||
if v.name == item then
|
||||
if v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = itemcheck[k].info and itemcheck[k].info.durability or nil
|
||||
metadata = itemcheck[k].info or itemcheck[k].metadata or {}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(OXInv) then
|
||||
local itemcheck = exports[OXInv]:Search('slots', item)
|
||||
for k, v in pairs(itemcheck) do
|
||||
if v.slot <= lowestSlot then
|
||||
debugPrint(v.slot, itemcheck[k].metadata.durability)
|
||||
lowestSlot = v.slot
|
||||
durability = v.metadata and v.metadata.durability or nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(QSInv) then
|
||||
local itemcheck = exports[QSInv]:getUserInventory()
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = v.info and v.info.durability or nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(CoreInv) then
|
||||
local itemcheck = exports[CoreInv]:getInventory()
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = v.metadata and v.metadata.durability or nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(CodeMInv) then
|
||||
local itemcheck = exports[CodeMInv]:GetClientPlayerInventory()
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.name == item and tonumber(v.slot) <= lowestSlot then
|
||||
lowestSlot = tonumber(v.slot)
|
||||
durability = v.info and v.info.durability or nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(OrigenInv) then
|
||||
local itemcheck = exports[OrigenInv]:getPlayerInventory()
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = v.metadata and v.metadata.durability or nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isStarted(TgiannInv) then
|
||||
local itemcheck = exports[TgiannInv]:GetPlayerItems()
|
||||
for _, v in pairs(itemcheck) do
|
||||
if v.name == item and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
durability = v.metadata and v.metadata.durability or nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- For ESX default inventory (es_extended)
|
||||
if ESX and isStarted(ESXExport) then
|
||||
local xPlayer = ESX.GetPlayerData() or {}
|
||||
if xPlayer.inventory then
|
||||
for _, v in ipairs(xPlayer.inventory) do
|
||||
if v.name == item then
|
||||
-- Optionally use a slot field if available; otherwise, use the index
|
||||
if v.slot and v.slot <= lowestSlot then
|
||||
lowestSlot = v.slot
|
||||
end
|
||||
if v.metadata and v.metadata.durability then
|
||||
durability = v.metadata.durability
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return durability, lowestSlot
|
||||
return metadata, lowestSlot
|
||||
end
|
||||
|
||||
--- Server event handler to set metadata for an item.
|
||||
@@ -514,19 +456,21 @@ end
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- TriggerServerEvent("script:server:setMetaData", { item = "drill", slot = 5, metadata = { durability = 80 } })
|
||||
--- TriggerServerEvent("script:server:setItemMetaData", { item = "drill", slot = 5, metadata = { durability = 80 } })
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":server:setMetaData", function(data)
|
||||
local src = source
|
||||
RegisterNetEvent(getScript()..":server:setItemMetaData", function(data, src)
|
||||
local src = src or source
|
||||
if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) or isStarted(JPRInv) then
|
||||
debugPrint(src, data.item, 1, data.slot)
|
||||
--debugPrint(src, data.item, 1, data.slot)
|
||||
local Player = Core.Functions.GetPlayer(src)
|
||||
Player.PlayerData.items[data.slot].info = data.metadata
|
||||
Player.PlayerData.items[data.slot].description = "HP : "..data.metadata.durability
|
||||
if data.metadata.durability then
|
||||
Player.PlayerData.items[data.slot].description = "HP : "..data.metadata.durability
|
||||
end
|
||||
Player.Functions.SetInventory(Player.PlayerData.items)
|
||||
|
||||
elseif isStarted(OXInv) then
|
||||
exports[OXInv]:SetDurability(src, data.slot, data.metadata.durability)
|
||||
exports[OXInv]:SetMetadata(src, data.slot, data.metadata)
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
exports[QSInv]:SetItemMetadata(src, data.slot, data.metadata)
|
||||
@@ -653,7 +597,7 @@ function canCarry(itemTable, src)
|
||||
|
||||
elseif isStarted(TgiannInv) then
|
||||
for k, v in pairs(itemTable) do
|
||||
resultTable[k] = exports[TgiannInv]:CanCarryItem(source, k, v)
|
||||
resultTable[k] = exports[TgiannInv]:CanCarryItem(src, k, v)
|
||||
end
|
||||
|
||||
elseif isStarted(JPRInv) then
|
||||
@@ -868,6 +812,14 @@ function getCurrentInvWeight()
|
||||
return weight
|
||||
end
|
||||
|
||||
function hasFreeInventorySlots(slots, src)
|
||||
local inv = getPlayerInv(src)
|
||||
if (countTable(inv) + slots) <= InventorySlots then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Check Item Existance - return boolean(true,false)
|
||||
-------------------------------------------------------------
|
||||
@@ -882,9 +834,28 @@ end
|
||||
--- if doesItemExist(item) then print("item exists") end
|
||||
--- ```
|
||||
function doesItemExist(item)
|
||||
if not item or item == "" then return false end
|
||||
if not item or item == "" then
|
||||
return false
|
||||
end
|
||||
if not Items or not next(Items) then
|
||||
return item.." (Missing)"
|
||||
end
|
||||
if Items[item] ~= nil then
|
||||
return true
|
||||
return Items[item]
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
function getItemLabel(item)
|
||||
if not item or item == "" then
|
||||
return ""
|
||||
end
|
||||
if not Items or not next(Items) then
|
||||
return item.." (Missing)"
|
||||
end
|
||||
if Items[item] ~= nil then
|
||||
return Items[item].label
|
||||
end
|
||||
return item.." (Missing)"
|
||||
end
|
||||
@@ -104,16 +104,31 @@ function toggleDuty()
|
||||
TriggerServerEvent("QBCore:ToggleDuty")
|
||||
Wait(100)
|
||||
onDuty = getPlayer().onDuty
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
TriggerServerEvent("RSGCore:ToggleDuty")
|
||||
Wait(100)
|
||||
onDuty = getPlayer().onDuty
|
||||
else
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
local tempJob = ESX.GetPlayerData().job
|
||||
tempJob.onDuty = not onDuty
|
||||
ESX.SetPlayerData("job", tempJob)
|
||||
onDuty = getPlayer().onDuty
|
||||
if onDuty then
|
||||
triggerNotify(nil, "Now on duty", "success")
|
||||
else
|
||||
triggerNotify(nil, "Now off duty", "success")
|
||||
end
|
||||
|
||||
else
|
||||
onDuty = not onDuty
|
||||
if onDuty then
|
||||
triggerNotify(nil, "Now on duty", "success")
|
||||
else
|
||||
triggerNotify(nil, "Now off duty", "success")
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -187,7 +187,7 @@ end
|
||||
--- ```
|
||||
function playAnim(animDict, animName, duration, flag, ped, speed)
|
||||
loadAnimDict(animDict)
|
||||
debugPrint("^6Bridge^7: ^3playAnim^7() ^2Triggered^7: ", animDict, animName)
|
||||
debugPrint("^6Bridge^7: ^3playAnim^7() ^2Triggered^7: ", animDict, animName, flag)
|
||||
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, speed or 8.0, speed or -8.0, duration or 30000, flag or 50, 1, false, false, false)
|
||||
end
|
||||
|
||||
@@ -238,4 +238,25 @@ function playGameSound(audioBank, soundSet, soundRef, coords, synced, range)
|
||||
PlaySoundFromEntity(soundId, soundRef, coords, soundSet, synced, 1.0)
|
||||
end
|
||||
ReleaseScriptAudioBank(audioBank)
|
||||
end
|
||||
|
||||
-- Experimental, add fade in for spawned entities
|
||||
function fadeInEnt(ent, duration)
|
||||
if not DoesEntityExist(ent) then return end
|
||||
duration = duration or 500 -- in ms
|
||||
local fadeSteps = 20
|
||||
local stepTime = duration / fadeSteps
|
||||
|
||||
SetEntityAlpha(ent, 0, false)
|
||||
SetEntityVisible(ent, true, false)
|
||||
SetEntityLocallyInvisible(ent) -- sometimes helps prevent "pop-in" in early frames
|
||||
|
||||
for i = 1, fadeSteps do
|
||||
Wait(stepTime)
|
||||
local newAlpha = math.floor((i / fadeSteps) * 255)
|
||||
SetEntityAlpha(ent, newAlpha, false)
|
||||
end
|
||||
|
||||
-- Restore full visibility
|
||||
ResetEntityAlpha(ent)
|
||||
end
|
||||
@@ -62,7 +62,7 @@ function makePed(data, coords, freeze, collision, scenario, anim, synced)
|
||||
model = data.model
|
||||
loadModel(data.model)
|
||||
ped = CreatePed(0, model, coords.x, coords.y, coords.z - 1.03, coords.w, synced and synced or false, false)
|
||||
|
||||
SetEntityAlpha(ped, 0, false)
|
||||
-- Inheritance
|
||||
SetPedHeadBlendData(ped, data.custom.faceFather, data.custom.faceMother, data.custom.raceShape, data.custom.skinFather, data.custom.skinMother, data.custom.raceSkin, data.custom.faceMix or 0, data.custom.skinMix or 0, data.custom.raceMix or 0, false)
|
||||
|
||||
@@ -116,6 +116,7 @@ function makePed(data, coords, freeze, collision, scenario, anim, synced)
|
||||
loadModel(model)
|
||||
if gameName == "rdr3" then
|
||||
ped = CreatePed(model, coords.x, coords.y, coords.z - 1.03, coords.w, synced or false, false)
|
||||
SetEntityAlpha(ped, 0, false)
|
||||
SetEntityVisible(ped, 1) -- SetEntityVisible
|
||||
SetEntityAlpha(ped, 255, false) -- SetEntityAlpha
|
||||
SetRandomOutfitVariation(ped, true) -- Invisible without
|
||||
@@ -141,6 +142,10 @@ function makePed(data, coords, freeze, collision, scenario, anim, synced)
|
||||
end
|
||||
unloadModel(model)
|
||||
Peds[keyGen()..keyGen()] = ped
|
||||
|
||||
CreateThread(function()
|
||||
fadeInEnt(ped)
|
||||
end)
|
||||
return ped
|
||||
end
|
||||
|
||||
@@ -243,4 +248,4 @@ onResourceStop(function()
|
||||
for k in pairs(Peds) do
|
||||
DeletePed(Peds[k])
|
||||
end
|
||||
end, true)
|
||||
end, true)
|
||||
|
||||
@@ -23,12 +23,16 @@ local Props = {}
|
||||
function makeProp(data, freeze, synced)
|
||||
loadModel(data.prop)
|
||||
local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced and synced or false, synced and synced or false, false)
|
||||
SetEntityAlpha(veh, 0, false)
|
||||
SetEntityHeading(prop, (data.coords.w or 0) + 180.0)
|
||||
FreezeEntityPosition(prop, freeze or false)
|
||||
|
||||
debugPrint("^6Bridge^7: ^1Prop ^2Created^7: '^6"..prop.."^7' | ^2Hash^7: ^7'^6"..data.prop.."^7' | ^2Coord^7: "..formatCoord(data.coords))
|
||||
SetModelAsNoLongerNeeded(data.prop)
|
||||
Props[keyGen()..keyGen()] = prop
|
||||
CreateThread(function()
|
||||
fadeInEnt(prop)
|
||||
end)
|
||||
return prop
|
||||
end
|
||||
|
||||
|
||||
@@ -18,18 +18,22 @@ function makeVeh(model, coords)
|
||||
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, true, false)
|
||||
SetVehicleHasBeenOwnedByPlayer(veh, true)
|
||||
if gameName ~= "rdr3" then
|
||||
SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(veh), true)
|
||||
SetEntityAlpha(veh, 0, false)
|
||||
SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(veh), true)
|
||||
Wait(100)
|
||||
SetVehicleNeedsToBeHotwired(veh, false)
|
||||
SetVehRadioStation(veh, 'OFF')
|
||||
SetVehicleFuelLevel(veh, 100.0)
|
||||
SetVehicleModKit(veh, 0)
|
||||
|
||||
end
|
||||
SetVehicleOnGroundProperly(veh)
|
||||
|
||||
debugPrint("^6Bridge^7: ^1Veh ^2Created^7: '^6"..veh.."^7' | ^2Hash^7: ^7'^6"..model.."^7' | ^2Coord^7: "..formatCoord(coords))
|
||||
unloadModel(model)
|
||||
Vehicles[#Vehicles + 1] = veh
|
||||
CreateThread(function()
|
||||
fadeInEnt(veh)
|
||||
end)
|
||||
return veh
|
||||
end
|
||||
|
||||
|
||||
@@ -135,6 +135,35 @@ function progressBar(data)
|
||||
end
|
||||
})
|
||||
|
||||
elseif Config.System.ProgressBar == "lation" then
|
||||
if exports.lation_ui:progressBar({
|
||||
label = data.label,
|
||||
description = nil,
|
||||
duration = debugMode and 1000 or data.time,
|
||||
icon = data.icon,
|
||||
useWhileDead = data.dead or false,
|
||||
disable = {
|
||||
combat = data.combat or true,
|
||||
move = data.disableMovement or false,
|
||||
car = data.disableMovement or false,
|
||||
},
|
||||
anim = {
|
||||
dict = data.dict,
|
||||
clip = data.anim,
|
||||
flag = data.flag
|
||||
},
|
||||
prop = {
|
||||
model = data.prop and data.prop.model,
|
||||
pos = data.prop and (data.prop.pos or vec3(0, 0, 0)),
|
||||
rot = data.prop and (data.prop.rot or vec3(0, 0, 0)),
|
||||
bone = data.prop and (data.prop.bone or 0)
|
||||
}
|
||||
}) then
|
||||
result = true
|
||||
else
|
||||
result = false
|
||||
end
|
||||
|
||||
elseif Config.System.ProgressBar == "red" then
|
||||
-- Currently only uses jim-redui if you choose this option
|
||||
if exports["jim_bridge"]:redProgressBar({
|
||||
@@ -204,6 +233,8 @@ function stopProgressBar()
|
||||
exports[OXLibExport]:cancelProgress()
|
||||
elseif Config.System.ProgressBar == "qb" then
|
||||
TriggerEvent("progressbar:client:cancel")
|
||||
elseif Config.System.ProgressBar == "lation" then
|
||||
exports.lation_ui:cancelProgress()
|
||||
elseif Config.System.ProgressBar == "gta" or Config.System.ProgressBar == "red" then
|
||||
exports["jim_bridge"]:stopProgressBar()
|
||||
end
|
||||
|
||||
@@ -58,9 +58,9 @@ end
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local myMeta = GetMetadata(player, "myKey")
|
||||
--- local myMeta = getPlayerMetadata(player, "myKey")
|
||||
--- ```
|
||||
function GetMetadata(player, key)
|
||||
function getPlayerMetadata(player, key)
|
||||
if not player then
|
||||
debugPrint("^6Bridge^7: ^3GetMetadata^7() calling server: "..key)
|
||||
return triggerCallback(getScript()..":server:GetMetadata", key)
|
||||
@@ -98,11 +98,11 @@ createCallback(getScript()..":server:GetMetadata", function(source, key)
|
||||
if type(key) == "table" then
|
||||
local Metadata = {}
|
||||
for _, k in ipairs(key) do
|
||||
Metadata[k] = GetMetadata(player, k)
|
||||
Metadata[k] = getPlayerMetadata(player, k)
|
||||
end
|
||||
return Metadata
|
||||
elseif type(key) == "string" then
|
||||
return GetMetadata(player, key)
|
||||
return getPlayerMetadata(player, key)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -120,9 +120,9 @@ end)
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- SetMetadata(player, "myKey", "newValue")
|
||||
--- setPlayerMetadata(player, "myKey", "newValue")
|
||||
--- ```
|
||||
function SetMetadata(player, key, value)
|
||||
function setPlayerMetadata(player, key, value)
|
||||
debugPrint("^6Bridge^7: ^3SetMetadata^7() setting metadata for key: "..key)
|
||||
if isStarted(QBExport) or isStarted(QBXExport) then
|
||||
debugPrint("^6Bridge^7: ^3SetMetadata^7() using QBExport/QBXExport")
|
||||
@@ -144,14 +144,14 @@ function SetMetadata(player, key, value)
|
||||
end
|
||||
|
||||
-- Register a server callback for setting metadata.
|
||||
createCallback(getScript()..":server:SetMetadata", function(source, key, value)
|
||||
createCallback(getScript()..":server:setPlayerMetadata", function(source, key, value)
|
||||
debugPrint("SetMetadata callback triggered for source:", source, "key:", key, "value:", value)
|
||||
local player = GetPlayer(source)
|
||||
--[[if not player then
|
||||
print("Error setting metadata: player not found for source "..tostring(source))
|
||||
return false
|
||||
end]]
|
||||
SetMetadata(player, key, value)
|
||||
setPlayerMetadata(player, key, value)
|
||||
print("Metadata set successfully.", key)
|
||||
return true
|
||||
end)
|
||||
@@ -62,6 +62,20 @@ function triggerNotify(title, message, type, src)
|
||||
else
|
||||
TriggerClientEvent(getScript()..":DisplayESXNotify", src, type, message)
|
||||
end
|
||||
elseif Config.System.Notify == "lation" then
|
||||
if not src then
|
||||
exports.lation_ui:notify({
|
||||
title = title,
|
||||
message = message,
|
||||
type = type or "success",
|
||||
})
|
||||
else
|
||||
TriggerClientEvent("lation_ui:notify", src, {
|
||||
title = title,
|
||||
message = message,
|
||||
type = type or "success",
|
||||
})
|
||||
end
|
||||
|
||||
elseif Config.System.Notify == "red" then
|
||||
if isStarted("jim-redui") then
|
||||
|
||||
@@ -412,7 +412,7 @@ function hasJob(job, source, grade)
|
||||
elseif isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
if Core.Functions.GetPlayer then
|
||||
local player = Core.Functions.GetPlayer(src)
|
||||
if not player then print("Player not found for src: "..src) end
|
||||
if not player then goto skip end
|
||||
local jobinfo = player.PlayerData.job
|
||||
if jobinfo.name == job then
|
||||
hasJobFlag = true
|
||||
@@ -437,11 +437,10 @@ function hasJob(job, source, grade)
|
||||
if grade and not (grade <= ganginfo.grade.level) then hasJobFlag = false end
|
||||
end
|
||||
end
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
if Core.Functions.GetPlayer then
|
||||
local player = Core.Functions.GetPlayer(src)
|
||||
if not player then print("Player not found for src: "..src) end
|
||||
if not player then goto skip end
|
||||
local jobinfo = player.PlayerData.job
|
||||
if jobinfo.name == job then
|
||||
hasJobFlag = true
|
||||
@@ -531,6 +530,7 @@ function hasJob(job, source, grade)
|
||||
print("^4ERROR^7: ^2No Core detected for hasJob() ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
end
|
||||
end
|
||||
::skip::
|
||||
return hasJobFlag, duty
|
||||
end
|
||||
|
||||
|
||||
@@ -32,6 +32,25 @@ function skillCheck(data)
|
||||
elseif Config.System.skillCheck == "gta" then
|
||||
exports.jim_bridge:skillCheck()
|
||||
|
||||
elseif Config.System.skillCheck == "lation" then
|
||||
local Skillbar = exports.lation_ui:skillCheck("",
|
||||
{
|
||||
"easy",
|
||||
"easy",
|
||||
"easy"
|
||||
},
|
||||
{
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"4"
|
||||
})
|
||||
|
||||
if Skillbar then
|
||||
result = true
|
||||
else
|
||||
result = false
|
||||
end
|
||||
else
|
||||
result = true
|
||||
end
|
||||
|
||||
@@ -15,6 +15,9 @@ local stash
|
||||
-- If running on the server, create a callback to retrieve stash items.
|
||||
if isServer() then
|
||||
createCallback(getScript()..':server:GetStashItems', function(source, stashName)
|
||||
if stashName == nil or stashName == "" then
|
||||
return {}
|
||||
end
|
||||
stash = getStash(stashName)
|
||||
return stash
|
||||
end)
|
||||
@@ -35,9 +38,9 @@ local stashCache = {}
|
||||
--- local cached = GetStashTimeout("playerStash")
|
||||
--- ```
|
||||
function GetStashTimeout(stashName, stop)
|
||||
if stop then
|
||||
if stop or (stashName == nil or stashName == "") then
|
||||
stashCache = {}
|
||||
return
|
||||
return false
|
||||
end
|
||||
|
||||
-- Retrieve cache for this stash, or initialize if not present.
|
||||
@@ -85,7 +88,7 @@ end
|
||||
--- local found, stashName = checkStashItem({"playerStash", "storageStash"}, { iron = 2, wood = 5 })
|
||||
--- ```
|
||||
function checkStashItem(stashes, itemTable)
|
||||
if not stashes then
|
||||
if not stashes or stashes == "" then
|
||||
return hasItem(itemTable), nil
|
||||
end
|
||||
|
||||
@@ -317,7 +320,7 @@ end
|
||||
--- ```
|
||||
function getStash(stashName)
|
||||
local stashResource = ""
|
||||
if type(stashName) ~= "string" then
|
||||
if stashName == "" or type(stashName) ~= "string" then
|
||||
print("^6Bridge^7: ^2Stash name was not a string ^3"..stashName.."^7(^3"..type(stashName).."^7)")
|
||||
return {}
|
||||
end
|
||||
@@ -420,6 +423,10 @@ end
|
||||
--- stashRemoveItem(currentItems, "playerStash", { iron = 2, wood = 5 })
|
||||
--- ```
|
||||
function stashRemoveItem(stashItems, stashName, items)
|
||||
if stashName == "" or stashName == nil then
|
||||
print("^1ERROR^7: ^1stashRemoveItem triggered but stashName was empty^7")
|
||||
return
|
||||
end
|
||||
if type(stashName) ~= "table" then
|
||||
stashName = { stashName }
|
||||
end
|
||||
|
||||
@@ -53,6 +53,7 @@ function searchCar(vehicle)
|
||||
"Military", --20
|
||||
"Commercial", --21
|
||||
"Trains", --22
|
||||
"Open Wheel", --23
|
||||
}
|
||||
if Vehicles then
|
||||
for k, v in pairs(Vehicles) do
|
||||
|
||||
@@ -225,7 +225,7 @@ if isStarted(PSInv) then
|
||||
return true
|
||||
end
|
||||
|
||||
if versionCompare(GetResourceMetadata("ps-inventory", "version", 0), "1.0.6") then
|
||||
if versionCompare(GetResourceMetadata(PSInv, "version", 0), "1.0.6") then
|
||||
print("^6Bridge^7: ^4"..PSInv.."^2 Version above ^31.0.6^7, ^2forcing ^1QBInvNew ^2to ^1true^7")
|
||||
QBInvNew = true
|
||||
else
|
||||
@@ -233,4 +233,4 @@ if isStarted(PSInv) then
|
||||
QBInvNew = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -6,6 +6,25 @@ local function loadTextureDict(dict)
|
||||
end
|
||||
end
|
||||
|
||||
local function loadAnimDict(animDict)
|
||||
if not DoesAnimDictExist(animDict) then
|
||||
print("^6Bridge^7: ^1ERROR^7: ^2Anim Dictionary^7 - '^6"..animDict.."^7' ^2does not exist in server") return
|
||||
else
|
||||
while not HasAnimDictLoaded(animDict) do RequestAnimDict(animDict) Wait(5) end
|
||||
end
|
||||
end
|
||||
|
||||
local function playAnim(animDict, animName, duration, flag, ped, speed)
|
||||
loadAnimDict(animDict)
|
||||
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, speed or 8.0, speed or -8.0, duration or 30000, flag or 50, 1, false, false, false)
|
||||
end
|
||||
|
||||
local function stopAnim(animDict, animName, ped)
|
||||
StopAnimTask(ped or PlayerPedId(), animDict, animName, 0.5)
|
||||
StopAnimTask(ped or PlayerPedId(), animName, animDict, 0.5)
|
||||
RemoveAnimDict(animDict)
|
||||
end
|
||||
|
||||
function redProgressBar(data)
|
||||
local ped = PlayerPedId()
|
||||
|
||||
|
||||
25
version.txt
25
version.txt
@@ -1,17 +1,14 @@
|
||||
2.0.18
|
||||
2.0.21
|
||||
|
||||
- Fix ox_inv client item caching (images)
|
||||
- Add better checks if errors in ox_inv items and add more prominent error messages all around
|
||||
- Tidy up several debugPrints
|
||||
- Move AuthEvents to new file
|
||||
- Fix clearStash error with PSInv and JPRInv
|
||||
- Add extra trigger event for PSInv when opening stash (hopefully fix missing items for some)
|
||||
- Fix onPlayerUnloaded() not triggering
|
||||
- Add support for esx_society in openBossMenu()
|
||||
- Added support for okokbilling to billPlayer()
|
||||
- Rework progressBar and ui_modules folder
|
||||
- Rework isAnimal.lua to be more automated and smarter
|
||||
- Rework/Fix auto detection of QBInvNew
|
||||
- Add new functions to get players current Inventory Weight
|
||||
- Fix toggleDuty() for ESX users
|
||||
- Rename metadata handler functions
|
||||
- Add useToolDegrade() to force limited uses for items
|
||||
- Make breakTool() smarter
|
||||
- Fix getPlayer() not checking if player data exists yet on qbcore
|
||||
- Fix inbuilt gta progressbar error when stopping animations
|
||||
- lation_ui support fixes
|
||||
- Add fade in animations for created entities
|
||||
- Fix waitForSharedLoad() not announcing when an error occurs
|
||||
- Incrase authToken timeout from 5 seconds to 1 minute
|
||||
|
||||
https://github.com/jimathy/jim_bridge
|
||||
Reference in New Issue
Block a user